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ABELZUMI

@abelzumi / abelzumi.tumblr.com

My dream job is to be a Magic: The Gathering designer. This is where I post my cards and reblog cool MTG related things. If you're interested in Magic design, drop on by and sit a spell.

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WELCOME TO THE INVENTOR’S FAIR

Salutations! Here’s a quick guide and FAQs to help you along the way. Scroll down for the most recent posts and contest!

What is the Inventor’s Fair?

  • This Tumblr is a collaborative custom card competition blog for Magic: the Gathering. Each week, one of our rotating judges creates a contest prompt, and then people submit their entries. At the end of the week, the cards are judged and winners are chosen.

Why is the Inventor’s Fair?

  • Since perhaps the inception of the game, players have been making their own cards. The creation of the internet, fandom, and online communities have led to many people sharing those cards online. Part of the love of the game is through creating new mechanics, ideas, stories and interactions. This blog exists as a challenge space for people who enjoy sharing their ideas in a low-stakes competitive sphere.

Wait, you already have an FAQ page. What’s this, then?

  • The FAQ page felt a little outdated, and people were asking questions that were there, so it’s clear that not everyone is using it. This is a pinned post with all the available information, starting points, etc.

Click the readmore for everything you need to know!

For anyone wondering about stuff and things, here’s where we’re at. Holla.

Learning Magic the Gathering from my partner has been kinda hilarious cuz I find a lot of the cards will be either:

Treznor, the Eternal Flame: *3 paragraphs of text* -> Widely maligned, considered basically useless

Grey Rock: adds 2 mana -> $14,000 per copy, outlawed in 12 countries

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A stupid thought wormed its way back into my brain... A thought i had since Thunder junction set... Hear me out here. Cowboy Ajani Goldmane.

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The gay furries would have exploded on sight. Ajani in chaps and a cowboy hat is lethal material. Many deaths were avoided by not letting [Tumblr Tag Redacted] onto the "cowboy plane".

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My quick concept for Thunder Junction 'jani

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Magic: the Crypticing

So I may have been turned on to Cryptic Crosswords by an old friend of mine. And I may or may not have gotten a bit obsessed with making them. It takes a certain angle of brainerating, but for those who are curious (or already initiated), here's a general rundown of how these things work.

I also love puzzle engagement which is why I've foisted this upon everyone I can at my LGS to little to no avail. Hopefully the internet fares better. Reminder that (X, Y) means two words, the first of which is X letters long and the second of which is Y letters long.

This puzzle requires both constructing and deconstructing MTG lingo, jargon, and card history, as well as a general knowledge of Cryptic clues, acronyms, abbreviations, etc. Enjoy!

ACROSS

  • 1. Promo for Kamigawa set: heretical sorcerer controls direction of plane. (3-4)
  • 5. Change your mana after topping Wickerfolk's surveil. (7)
  • 9. When mechanics first arrive, they appear to raise ethical question left unknown? (15)
  • 10. Lands untapping cinches two points for Elves? (7)
  • 11. Bottom-up sets anger rock singer. (5)
  • 13. Belligerent takes arose? (6, 3)
  • 16. Wildfire land sweep allows +2 from Chandra. (4)
  • 17. Number after declaring Ascend could be zero? (2, 2)
  • 18. Check legality of pitch sequence because fourth Force of Will could partner with Twin. (6, 4)
  • 21. Landcycle Mardu finisher before Final Revels (5)
  • 23. Toothed hunters sound doubly fishy? (7)
  • 26. Only designer quality silver & diamonds top gown and royal handle. (7, 8)
  • 27. Target changes east after red energy sweeper. (7)
  • 28. Grounded still on a flyer? Victor wouldn't have... (4, 3)

DOWN

  • 1. By the way, I'm piloting Rakdos Tokens. (4)
  • 2. Auras make draw power sound mid; brew with one who shuffles. (3, 12)
  • 3. Odd Commander goal after long set-up, say. (7)
  • 4. Glimmerwasp heresy within the bounds of New Phyrexia. (7)
  • 5. Shreds of Sanity doesn't use any P1P1 Wandering Mind effects. (4)
  • 6. Large birds supposedly equip tokens. (5)
  • 7. Where there's time to study erotica, many a lad exploded. (8, 7)
  • 8. How to (historically) empower a deer/pony hybrid? (3, 3, 3)
  • 12. Some of these indicators take a second—left stranded? (4)
  • 13. Big rogue belly-up wearing some hat and risque clothing backwards. (9)
  • 14. Powerless power for brewing black? (4)
  • 15. Cut when head replaces knight. (3) 
  • 19. Valakut makes this Eldraine legend from OTJ take the resolution. (7)
  • 20. Elenda fears dance moves while firing. (7)
  • 23. Salty beginner affirms combo with a second-turn Plains after initial misplay. (5)
  • 24. "Gitaxian Probe, Putrid Leech...no attacks?" (4)
  • 25. Even Hatebears beginner uses 3/2 Mindsparker to sideboard. (4)

Magic: the Crypticing

So I may have been turned on to Cryptic Crosswords by an old friend of mine. And I may or may not have gotten a bit obsessed with making them. It takes a certain angle of brainerating, but for those who are curious (or already initiated), here's a general rundown of how these things work.

I also love puzzle engagement which is why I've foisted this upon everyone I can at my LGS to little to no avail. Hopefully the internet fares better. Reminder that (X, Y) means two words, the first of which is X letters long and the second of which is Y letters long.

This puzzle requires both constructing and deconstructing MTG lingo, jargon, and card history, as well as a general knowledge of Cryptic clues, acronyms, abbreviations, etc. Enjoy!

ACROSS

  • 1. Promo for Kamigawa set: heretical sorcerer controls direction of plane. (3-4)
  • 5. Change your mana after topping Wickerfolk's surveil. (7)
  • 9. When mechanics first arrive, they appear to raise ethical question left unknown? (15)
  • 10. Lands untapping cinches two points for Elves? (7)
  • 11. Bottom-up sets anger rock singer. (5)
  • 13. Belligerent takes arose? (6, 3)
  • 16. Wildfire land sweep allows +2 from Chandra. (4)
  • 17. Number after declaring Ascend could be zero? (2, 2)
  • 18. Check legality of pitch sequence because fourth Force of Will could partner with Twin. (6, 4)
  • 21. Landcycle Mardu finisher before Final Revels (5)
  • 23. Toothed hunters sound doubly fishy? (7)
  • 26. Only designer quality silver & diamonds top gown and royal handle. (7, 8)
  • 27. Target changes east after red energy sweeper. (7)
  • 28. Grounded still on a flyer? Victor wouldn't have... (4, 3)

DOWN

  • 1. By the way, I'm piloting Rakdos Tokens. (4)
  • 2. Auras make draw power sound mid; brew with one who shuffles. (3, 12)
  • 3. Odd Commander goal after long set-up, say. (7)
  • 4. Glimmerwasp heresy within the bounds of New Phyrexia. (7)
  • 5. Shreds of Sanity doesn't use any P1P1 Wandering Mind effects. (4)
  • 6. Large birds supposedly equip tokens. (5)
  • 7. Where there's time to study erotica, many a lad exploded. (8, 7)
  • 8. How to (historically) empower a deer/pony hybrid? (3, 3, 3)
  • 12. Some of these indicators take a second—left stranded? (4)
  • 13. Big rogue belly-up wearing some hat and risque clothing backwards. (9)
  • 14. Powerless power for brewing black? (4)
  • 15. Cut when head replaces knight. (3) 
  • 19. Valakut makes this Eldraine legend from OTJ take the resolution. (7)
  • 20. Elenda fears dance moves while firing. (7)
  • 23. Salty beginner affirms combo with a second-turn Plains after initial misplay. (5)
  • 24. "Gitaxian Probe, Putrid Leech...no attacks?" (4)
  • 25. Even Hatebears beginner uses 3/2 Mindsparker to sideboard. (4)
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Here's some of my Magic the Gathering pieces that came out in 2024 for the Bloomburrow set. Noctural Hunger, Sazacap's Brew, and Portent of Calamity.

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Hey there

Been scrolling back and seeing a lot of negativity about the UB standard stuff. I know you know all this from your data anyway, but just wanted to pipe up personally with the comment that: I'm one of the folks who got into magic because of Universes Beyond. I play Commander, because the Doctor Who decks were for commander. If they'd been for standard, or any of the other formats (which I won't claim to fully understand), I would have got into those instead.

I'm also a full convert. I looked back, found Ixalan, and adored it (and was very sad I was too late to find Veloci-Ramp-Tor at anything other than reseller rates). Read the lore, and got real sad at how they massacred my boi Etali. Saw bloomburrow coming out, and adored the new sets, and now I'm hooked on in-universe Magic stuff too.

Negativity there may be, but also me and I'm sure so many like me who found magic and leapt in like a baby seal's first swim, it genuinely is a fantastic pipeline and I'm glad I discovered this game through it!

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Thanks for sharing.

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Blog Shoutout: @favoritemtgcard

What's your favorite MTG card?

Well, there isn't a poll with over 25,000 options available, but you can check out @favoritemtgcard for an upcoming bracket/nominations starting soon! Everyone loves a contest of contests, and the more data we have the better. Check it out, follow along, and let's see who comes out on top.

Maro’s Foundations Teaser

Before previews for Foundations officially begin, I thought it would be fun to do another of my Duelist-style teasers where I give tiny hints of things to come. Note that I’m only giving you partial information.  

First up, here are some things you can expect:  

• The five iconic creatures each show up on multiple cards

• Two monocolor reprints, each of a different color, that together win you the game.

• Some creature tokens in this set: 1/1 white Rabbit, 2/1 blue Ninja, 3/3 Green Raccoon, 4/4 red Dragon, and a copy that’s a Nightmare

• A character from one of our most popular online Magic stories returns

• An 8/12 creature with ward 4

• A creature with seven evergreen keywords

• A Magic Invitational winner’s card gets reprinted (and no, not the most powerful one)

• Counters in the set: +1/+1, bait, fellowship, incubation, loyalty, revival, soul, stash, and stun

• A card that’s in the top 10 cards I sign gets reprinted

• More deciduous mechanics get used in this set than any previous (non-Time Spiral block) premier set

Next, here are some rules text that will be showing up on cards:  

• “This spell costs {1} less to cast for each Cat you control.”

• “You can’t lose the game and your opponents can’t win the game.”

• “target instant or sorcery card in your graveyard gains flashback until end of turn.”

• “Creatures you control get +10/+10”

• “A deck can have any number of cards named”

• “Then exile all other Nightmare tokens you control.”

• “Whenever you draw your second card each turn, create a token that’s a copy of this creature.”

• “Double the number of each kind of counter”

• “You may pay {B} rather than pay this spell’s mana cost if there are thirteen or more creatures on the battlefield.”

• “Draw a card for each different mana value among nonland permanents you control.”

Here are some creature type lines from the set: 

• Creature – Rabbit Noble

• Creature – Demon Warlock

• Creature – Shark Pirate

• Creature – Eldrazi

• Creature – Hyena Rogue

• Creature – Spider Spirit

• Creature – Elemental Hydra

• Creature – Bear Demon

• Artifact Creature – Phyrexian Construct

• Legendary Creature – Zombie Warlock

Finally, here are some names in the set: 

• Boltwave

• Electroduplicate

• Fishing Pole

• Goblin Negotiation

• Hare Apparent

• Homunculus Horde

• Midnight Snack

• Perforating Artist

• Refute

• Stab

The Foundations debut will be live at MagicCon Vegas on October 25th at 2:30 PM Pacific, right after our “The Foundations of Magic’s Next Era” panel, where you’ll get a sneak peek at the 2025 sets. You can follow along on social media or watch the full VOD of the debut panel on our official YouTube channel after it airs.

Foundations is the next set I was on the creative text team for, so have fun with these teasers. :3

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Hi Mark. With a lot of talk recently in the online space about the unreasonable outrage and horrendous death threats towards the Commander Rules Committee and Commander Advisory Group, I want to thank you for being the proverbial "shield" for some of the most heinous and grotesque backlash towards WOTC as the unofficial public representative for MTG. I know it can be absolutely draining for your mental health to receive harassment in this position, so I just want to say I am grateful and empathize that you are in this position. With that being said, as one of the most prominent faces of Magic, is it possible if you could say a word or two about the aforementioned harassment towards the RC and CAG to deter these harassers and possibly share your own experiences regarding unconstructive hate to help the victims of such depravity (if you're comfortable sharing)?

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There are advantages and disadvantages of being one of the faces for Magic. When people like something we're doing, even when I had nothing to do with it, I get lots of praise. Most players only know a handful of Wizards employees, so they tend to assume that the people they know are responsible for the things that are happening.

There is, of course, a downside to that. When things happen people dislike, I'm also the light rod for complaint. Whether or not I had anything to do with the issue in question, I get the blame. I am Head Designer. Many times, I did have a hand or a say in what happened. And when I'm responsible, or partly responsible, for something, I try to own up to it.

Players are not a unified front though. When we do thing X, some of you will like it while others will not. I often will get complimented for the same thing I'm being yelled at for.

From time to time, we do something a majority are unhappy with. At times, we do things a majority are *very* unhappy with. That's when things can get a bit ugly. There are a lot of civilities built into daily life. There are just things you don't do or say to another human being. Most of that goes out the window online.

For some reason, the anonymity combined with just how social media has evolved has emboldened people to do and say things they never would in person (and I should also acknowledge society has changed in ways that even what's acceptable in person has changed).

What this means is I get a lot of negativity, some of it very personal. I'm not just talking about people criticizing the in-game choices I've made (or often didn't even make), but comments on me as a person, about who I am and what they think of me. People tell me that want bad things to happen to me. Not just getting fired (although that's a popular one), people vocalize, sometimes quite graphically, about things they want to happen to me.

The first few times this happened, I took it pretty hard. Having lots of people attack you online, saying horrible things about you, is tough. Humans look to other humans for approval. It's just built into our DNA to want others to like us. Having people attack you hurts. You have trouble sleeping, eating, it just weighs on you emotionally.

I was bullied as a kid. This really isn't much different except its much higher in volume and very public.

With time, I learned to adapt to it. It's not that I enjoy people saying nasty things about me. It still sucks, but I've found ways to process it. I came to realize that someone being nasty is more a commentary on them than me. And I adopted a philosophy of looking past the words to the message behind it. Most people complaining didn't like a choice we made about the game. I could focus on the feedback and less on the delivery method. But that took years, and it has a lot to do with who I am as a person. I enjoy the things I get to do with a public profile, so I accept what comes with it.

I've made the conscious choice to build a thick skin and weather social media, so I can continue doing what I love. It saddens me that I have to.

I say all this because I don't know if people really process the harm they're doing when they get negative online, especially towards another person. Most people do not have the years of processing angry messages like I do.

Words have an impact and that doesn't matter whether you're speaking them directly to someone's face or typing them in the privacy of your home.

Bullying is not okay. Cruelty is not okay. Making a conscious choice to belittle another human being, especially because they made a choice you disagree with about a game, is not okay.

When you use ugly words, you are doing harm to another human being (sometimes many human beings). Imagine if someone attacked you like that, or a loved one, or a friend. Don't do something to another human being that would cause pain if it was done to you.

That doesn't mean you can't communicate unhappiness. It doesn't mean you can't vocalize that you disagree with a decision made. I would stress two things. One, make it about the decision and not the person who made the decision. Explain why and how the decision impacts you, not what you think of the person because they made the decision.

Two, watch your language. As I said above, words have power. They can be used to build or to destroy. Is the language you're using designed to hurt? If so, don't use it. Use other language. If you need to take time to calm down, do so.

Community is what we as individuals choose for it to be. One of the things I love about the Magic community is how kind it can be, how accepting it can be, how uplifting it can be. But that's because we each individually choose to do that. The Magic community can get ugly, but only if we allow it to become so.

So please, the next time you're making a message designed to do something destructive rather than constructive, take a moment to reflect. Why are you doing this? What is your goal? Is it your intent to hurt someone? Because that's what negative language does.

I ask the Magic community to be better. I know we have the potential. I've seen it.

Be part of the solution, not the problem.

Thanks.

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The Nadu Situation

This has become a big topic in the community this week, so I wanted to add my thoughts to the discussion. My focus isn’t on the banning, but on the behind-the-scenes processes that led to it. I’m Head Designer, so I want to focus on the design elements of the situation.

When we make Magic there are a few things we do to try and make it the best it can be. First, we design in what we call an iterative loop. That is, we make something, we playtest it, we get feedback, we make changes on that feedback, and begin the next iteration of the loop. We try to get as many iterative loops in as we can before the set is locked (aka “no more changes”).

No matter where we set that line, there’s a last day to make changes. Moving that line earlier doesn’t change anything other than giving us less iterative loops to improve things. Also, we make lots and lots of last minute changes. The vast majority of them make the game better. I understand there’s more focus on the times we make a mistake, but it represents a truly small percentage of the changes.

Also, whenever we design a card, we ask ourselves, who is this card for? If we’re trying to make game play the best it can be, it helps to understand who will use the card, where they will use it, and what they will do with it. Obviously, in a game as modular as Magic, the players can often zig when we expect them to zag, but in general, this process leads to the best design.

We have two play design teams, one focused on competitive play and one focused on casual play. The competitive play design teams determines which cards they think have a shot at competitive play (remember we’re making predictions as where we think the environment might go,we don’t definitively know; we need to make an environment complex enough as to entertain tens of millions of players). The casual play design team then looks as the cards that don’t play a competitive role to see what casual role they can play.

With that said, let me respond to a few popular lines this week:

“Stop designing for Commander” - The nature of competitive formats is that only so many cards can be relevant. As you start making more competitive relevant cards, they displace the weakest of the existing relevant cards. That’s how a trading card game works. That means that not every card in a set (or even just the rares and mythic rares as the commons and uncommons have a big role making the limited environment work) has a competitive role. As such, we examine how they will play in more casual settings. There’s no reason not to do that. And when you think of casual settings, you are remiss if you don’t consider Commander. It’s the 800-pound gorilla of tabletop play (aka the most played, heavily dominant format). Us considering the casual ramifications of a card that we didn’t feel was competitively viable is not what broke the card. Us missing the interaction with a component of the game we consider broken and have stopped doing (0 cost activations), but still lives on in older formats is the cause.

“Stop making late changes” - Whenever you see an airplane on the news, something bad has happened. It crashed, or caught on fire, or had an emergency landing, or a door fell off. Why do we still make planes? Because planes are pretty useful and what’s being highlighted is the worst element. That focus can lead people to false assumptions. Magic would not be better if we stopped making last changes. A lot *more* broken things would get through (things we caught and changed), and many more cards just wouldn’t be playable. Our process of fixing things up to the last minute does lots and lots of good. Maybe it doesn’t get the focus of the screw ups, but it leads to better design.

“Everything needs to get playtested” - My, and my team’s, job is to take a blank piece of paper and make something that doesn’t exist exist. That’s not an easy thing to do. I believe play design’s job is even harder. They’re trying to make a balanced environment with thousands of moving pieces a year in the future. And if we’re able to solve it on our end, that means the playerbase will crack it in minute one of playing with it. One minute, by the way, is the time it takes the Magic playerbase to play with a set as much as we can. There are tens of millions of you and a handful of us. There simply isn’t time in the day to test everything, so the play design team tests what they think has the highest chance of mattering. They take calculated gambles (based on years of experience) and test the things most likely to cause problems. Will things slip through? There’s no way they can’t. The system is too complex to not miss things.That doesn’t mean we don’t continually improve our processes to lower the chances of mistakes, but nothing we’re going to do can completely eliminate them.

Designing Magic is difficult. Next year is my thirtieth year working on the game, and I think we have the most talented team we’ve ever had. Plus, just as we iterate on the designs in a set, we iterate on design processes of making Magic. How we make Magic today is light years different, and I believe better, than how we made Magic when I started. (”If I have seen further, it’s because I stand on the shoulder of giants.”)

One final thing. I’ve always pushed for transparency in Magic design. No one on the planet has written/spoken about it more than me. I truly believe Magic is better as a game because its players have the insight to understand what we, the people making it, are doing. We do ask for one thing in exchange. Please treat the designers who take the time to share with you the behind-the-scenes workings of Magic design with kindness. We are all human beings with feelings. There’s nothing wrong with feedback, but it can be delivered with common courtesy.

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