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What On Earth Am I even Doing

@brixbraxium / brixbraxium.tumblr.com

Deltarune Lore Nerd and Theorist
Anonymous asked:

you sure have been posting a lot of e. gadd propaganda lately

E.Gadd deserves justice. He deserves to be a playable character in Mario Kart World. He was scammed out of a slot in Mario Kart DS. World seems to have the best roster in series history. But it needs a few more heavy hitter characters to truly be perfect. I believe that E.Gadd would be a perfect pick. He's recognizable, he's a fan favorite, and while he's technically not really a mainline character, the Luigi's Mansion series is pretty popular. E.Gadd for Mario Kart. I intend to post 2 gaddposts per day until the Nintendo Direct happens.

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How the hell are basic enemies and Moo Moo Meadows cow in the roster but not E. Gadd???

(I'm not complaining about the new additions, I'm actually quite excited about the new inclusions. I just think it's fucked how Gadd has been excluded for this long)

This is what I have been asking. Not to worry. E. Gadd will be real, he'll be in the direct, trust me.

So, we've gotten quite a good look at the new Mario Kart. It looks.. pretty good! I have a few concerns, but I think it'll be fine, probably? - I am a bit concerned that the Roster is mostly going to be random mario enemies. I absolutely love that... cataquack is here, don't get me wrong, but you also kind of need more interesting characters. However, the upcoming Mario Kart Direct surely might have a few surprises in store. It's entirely possible they're holding back on the big reveals on purpose. After all, we've already seen ~50 characters, and we've seen like 60+ different outfits/alts (Not counting the original forms!), and the roster in the previews seemingly has room for 84 characters- way less than the known minimum, which is around 110. - I am a bit concerned that the grand prix in-between segments will not be very fun gameplay wise, and will not be worth the tradeoff of only playing the actual track for one lap. However, it seems that this can be toggled with the 'Intermission' setting- and, assuming Vs Mode returns, we can likely pick tracks individually, and if you do that, presumably you'd do 3 laps. So, this is (hopefully) only an issue with Grand Prix itself, which is fine in the grand scheme of things. - I am a bit concerned that the Item Balance is not chaotic or 'tight' enough. Items seem to barely slow you down, and the shock in particular does basically nothing.

However, this might be better in practice than it seems in the previews. At least a few more ""serious"" mario kart players I've seen analyze the footage don't seem to think this is a problem, and I'll trust their judgement on that. I hope the real game ends up being a bit more chaotic than what's shown, but I think it very well might be and the footage snippets we have just doesn't convey it well enough. Of course, there's also. the abysmal price, but the game itself I think has a lot of potential, assuming these potential issues don't pan out.

UTDR THEORIST RESOURCES

Hey, you! Yeah, you! DELTARUNE Theorist! Do you ever need to fact check something? Of course you do, you're a theorist! But how? How can you be? As a [Commemorative Ring], I'm going to share all the important resources you can use as a theorist.

DIALOG DUMP: The Dialog Dump contains all dialog in both UT and DR, and the JP versions, all easily accessible in one place. There's a more public version of this elsewhere you can find from google, but this version has better formatting, and you only need to save one link. DIALOG COMPENDIUM: The Dialog Compendium is a work-in-progress alternative to the Dialog Dump, which is not yet complete, but features talksprites, the proper textbox formatting, and generally more context than the dialog dumps themselves.

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