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Third Edition Adventurer Homebrew Class & Amulet: Second Age
A recent personal project I’ve been undertaking has been what I’m calling “Doing the OSR in the Third Edition”. The concept is simple, B/X design principles (race as class, incorporating domain based play in the middle levels, a focus on dungeons leading to the wilderness leading to higher level play) but using the mechanics of third edition, which is in my opinion the best edition of the game.…
I've been up to some devious things in my home games!