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黑临

@hei-lin / hei-lin.tumblr.com

/Transformers fanart /my English is terrible 😢/中文使用/Twitter:@Hei_Lin113
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Reblogged arturer

This took me entirely too long but I really loved the challenge of doing something I have little experience in

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在这个赛博坦上每只prowl都有自己要做的事情

Jazz Doodles!

I would put down the full canvas but sadly its too big for tumblr to handle 😭

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Anonymous asked:

Pls give grumpy prowl loaf a bath

jazz loaf splashing around in the back optional

If prowl loaf had a bath, I think he would just resign in shame

I don't know how to draw cats that well so they're just loaves

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Anonymous asked:

Hello hello!! I just wanna start off by saying how GORGEOUS your art is! Truly inspiring. I was wondering what your process was? Again, your art is truly impressive

Thank you!! Oh man, it was a saga and you've opened a can of worms because my favorite thing to ramble about outside of sad gay space robots is our unholy overlord Photoshop (warning for length)

Hatching workflow: step 1: have too many Doré artbooks The refined process is thumbnail > cleaner sketch > black-and-white base OR 3D render > cut out whites > clean up edges > mask out each building/section > hatching lines with the upcoming layer setup

One:

And another:

Below is the layer setup I use for hatching! First I separated each element into its own folder, with its own mask—

Then used this structure in each folder— I just want the hatching lines to appear black when on lit areas, and white on shadowed areas (as opposed to having to draw part of a line in white and another part in black). So, after separating the lit and shadowed sides, I copied the "Light" layer, clipped it on top of a folder of hatching lines, and inverted its layer mask.

(*I draw on layer masks because it's easier to recolor lines + toggle between drawing and erasing with the "X" shortcut (I have fore- and background colors set to black and white for layer masks))

Sometimes I do a pass of grayscale values and overlay that layer on top as a reference while hatching.

I've two main brushes: one choppier and one smoother and tapered at the ends (for thin lines, 2px-3px). Really thin horiz/vert lines are just the Pencil at 1px.

Black-and-white workflow with 3D:

Tbh at first I only intended to make that one lurking Drift illustration. But I cower from 3D like it’ll kill me, so I turned it into a 3D assignment. First I used that "separate ways" piece to make myself model at low stakes (I just made items from the comic backgrounds and jammed them together), then I modeled the Dead End wide shot and got the final lurking Drift comp from that.

1. Drew enough detail to model (>see the 5th image in this post)

2. Used fSpy to generate a Blender camera that matched my perspective

3. Shoved together the barest essentials of the clinic set in Blender (setting the 5th image in this post as a background image in Viewport)

4. Rendered at hi-res twice: once with lighting, once with Freestyle outlines.

5. Changed clinic design in the close-up, so I went back to revise the wide shot.

In conclusion, my hobby is wrangling Photoshop to minutely speed up the extremely tedious and niche thing I can't stop myself from doing If anyone's got a faster way to do any of this, tell me!!

here's a gif for funsies because I get 1 more image on this post

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oops, still feral over pre-war Dead End Dratchet

(drift: you're rusting at every joint gasket: but isn't that doctor chummy with the cops? we're literal thieves??)

started with the headcanon that drift hung around the clinic like a feral wet cat for a while, then halfway through shading these, I started thinking, what if deadlock was an especially reliable assassin because he knew what kind of damage would make sure that even the best of the best couldn't bring you back

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