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zyooooom

@iamnotavrheadset / iamnotavrheadset.tumblr.com

she/her. RPG enthusiast. mainly reblog music.

No matter how dangerous the machines were, they had one weak spot—their lack of stealth. They couldn't infiltrate human camps and strike from behind. The robots were quickly identified, no matter how humanoid Skynet tried to make them. But then the T-800 terminators appeared...

Anonymous asked:

On the topic of horror, how do you make a grim subject matter feel silly spookville experience instead of actually scary? For example, the Luigi Mansion games, the Disney Haunted Mansion ride, the Medevil games, etc?

The counter to anything terrifying, off-putting, or grim is cuteness. This is done by exaggerating certain features that humans typically find endearing and downplaying the features that humans find alarming, while keeping the visual recognizable. This works with animals.

It works with the undead.

It works with just about anything.

Humans tend to look at a few things to determine cuteness - the main two being proportion and the removal or masking of traits that we find scary or off-putting.

In terms of proportion, we tend to look favorably on things with the proportions of children, babies especially. Babies have much larger heads relative to their bodies, arms, and legs. If the scary thing is proportioned like a baby or child, we are much more likely to look at it favorably rather than with fear. Most examples of something cute based off of something scary use body proportions closer to a child's body (or the animal equivalent) than an adult's.

Second, we reduce the "fear" factor by simplifying, downplaying, or removing any elements of body horror or things that make people feel uneasy. This typically means any markers of injury, illness, pain, danger, or just obviously unnatural. Notice the mask on the left has many wrinkles in the skin, the unnatural white eyes, the off-putting shading, the heavy emphasis on the yellow teeth and blood-red gums, and the realistic proportions that intentionally push this mask into the uncanny valley for the unease it causes. Now consider the right mask - everything is simplified, with smooth lines and the only sharp edges being on the smile itself. Bright colors, a stylized happy face, with no features that could be considered off-putting.

Combine the use of proportions with the removal of things that induce unease in the viewer, and you get something cute and less scary. This also works in reverse - take something normally cute, change the proportions, and add in the things that induce unease in the viewer and it becomes scary. Artists take advantage of our inherent mental associations with these things to make things cute or creepy.

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it really is crazy how quickly people were willing to just let chatgpt do everything for them. i have never even tried it. brother i don't even know if it's just a website you go to or what. i do not know where chatgpt actually lives, because i can decide my own grocery list.

A phenomenally enameled silver Swept-hilt Rapier, Germany, ca. 1606, housed at the Staaliche Kunstsammlungen Dresden.

This aesthetic reminds me of the eminence the German porcelains would attain in Rococo period. There’s a documentary about it.

THE EARTH HAS TEETH Chapter 1 and 2 are ready to play!

Lose everything. Piece it back together, if you can.

Welcome to the steppes of Amikya. Good luck surviving the storms.

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Try listening to this song from my writing playlist while you play: You Aren't Welcome Here by Mushroomer

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Content notes

By the nature of the below notes, some story elements will be spoiled. Not all the content notes below apply to the current demo.

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