💔the end isn't always about what dies

@ioannemos / ioannemos.tumblr.com

abbie: Bible-believing Christian. 30+ only through God's grace. pro life. a nice person under the depression, anxiety, anger, and trauma [citation needed]. tired™️

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hey everybody, please pray for my witness at work - lots of misunderstandings about Christianity and God in general, and i want to share and correct and, well, preach, but i want God's words not mine, in His timing not mine, and i want to keep working here so i'd like to not get in trouble for proselytizing but i also don't want to be scared to speak the truth. it's a real balancing act and by myself i am extremely wobbly haha 😅

I suddenly woke up stupid early on my day off with multiple weird random aches and pains and a revelation about the Leverage chess metaphors.

They’re all wrong.

Look, I obviously adore the white knight/black king motif, and it works really well for that very specific discussion of Nate’s shift in morality and position at the opening of the series. But the show as well as I and other fans have then tried to take that equation and apply it to other jobs and to the crew as a whole. This is fun and awesome, but I believe you’re going to get it wrong every time if you start from the white knight/black king line. 

Because in all other situations, Nate is not the king.

Couple important things about kings in chess: 1. They don’t move much. They can only move one space at a time, and for most of the game they stay in their own little box, well guarded by other pieces. This is because 2. When the king is checkmated (threatened with capture and no possible escape), it’s game over. There is no more hope. This is the sole requirement for losing the game. No matter who else is in play, if the king is down, you lose.

This is NOT how Nate operates. Yeah, he makes the plans, but he doesn’t just hide in the office while everybody else carries them out. He’s almost always right up in there playing the most obnoxious guy you’ve ever met or smashing windows or something. And if Nate gets captured, it’s not game over, in fact, it often isn’t even a PROBLEM. Let’s look at a few times that happens, just for fun: - In The King George Job, Nate’s getting beat up and Eliot slightly panics and is about to run to help, when Sophie says “NOPE, don’t do that, I can fix this without blowing our cover” and saunters in at her leisure. The jig isn’t up and she’s not even particularly concerned about him getting punched. I love it. - In the Maltese Falcon Job, Nate sacrifices himself to save the team. This is a classic thing to do in chess and chess metaphors, but, I cannot stress this enough, you cannot sacrifice your king. That’s just called LOSING. -In The Long Goodbye Job of course the whole con is structured around Nate getting caught. I guess this one kind of makes sense because the whole point is to look like they HAVE completely lost, but then at the end it appears that Nate’s going to secret prison and everyone else is escaping WITH the black book, so they STILL would be losing Nate but winning the job. 

So if Nate isn’t the king, who is?

Hardison.

Let’s look at our points about kings again:

1. Doesn’t move as far or as quickly: Yes, Hardison ALSO gets out there and participates in the cons, everybody does. But Hardison does stay in the background more often, because that’s where his power is. He does the behind the scenes tech stuff and the remote stuff, he can wreck your shop without showing up through the power of the internet. He also does the forgeries of identities and objects, which are also done in his own space. At the same time, he has less physical power and less range – you don’t want him in a fistfight, or a gunfight, and his grifts are notorious for being a little… uh… interesting. So he has limited physical range and power but at the same time… .

2. The game is over if you lose him. That far-reaching behind the scenes power is absolutely vital for 90% of the jobs. He does the massive amounts of research and hacking legwork needed just to START a job, even before you get to actually completing the job. You are pretty much dead in the water without Hardison. But that’s just from a practical standpoint. Losing Hardison is also a crisis from an emotional standpoint. He’s our moral compass and our sweet baby brother and when Hardison gets in trouble there is no “well he’ll be fine for a few minutes” and no “well he kinda had it coming.” No, when Hardison is in trouble everything else grinds to a halt and everyone comes running. (See: The Experimental Job, The Grave Danger Job, The Long Goodbye Job.)

So like, yes Nate is in charge. But the king isn’t in charge on a chessboard, the king is just a piece with a very unique role, which Hardison fills much better than Nate does. So, now that we have our real king, who are our other pieces?

Queen: Parker. This has nothing to do with her dating Hardison. The thing about the queen is she can do a little bit of everything – she can move in any direction, making her the most dangerous piece on the board. Parker’s whole character arc is about learning all the different roles and how to access the whole playing field. She’s the only one who plans and executes an entire episode-length job by herself (okay, with a little help from her girlfriend). Plus, the other cool thing about a queen is she has a built-in transformation story – a pawn that crosses the board can become a queen, which Parker mimics by initially being dismissed as “the crazy one” and ultimately becoming the mastermind.

Knight: Sophie. I know, I wanted Eliot to be the horsie too, but this makes more sense. The knight’s deal is that it’s sneaky – it’s the only piece that can turn corners – and it can jump over obstacles. Sophie’s whole philosophy of grifting is that she shouldn’t need to know about safes or security systems, she should be able to bypass (jump over) all that by insinuating herself with the mark (being sneaky by playing a character to get behind enemy lines)

Rook: Eliot. This is the straightforward one – it goes in a straight line. It also literally represents the castle walls. It’s also so, so fucking helpful to have around, I fucking hate losing my rooks. It’s your solid right hand man, basically. Is this a little reductive of Eliot? Absolutely, but I’m jamming five complex characters into five predetermined boxes, it’s not all gonna be nuanced. And I think Mr. Punchy would like being seen as the fortress that everybody depends on, and to let all the nuance go under the radar. That’s where he likes it. 

Bishop: Finally, here’s where Nate is hiding. While the rook can only go straight (lol), the bishop can only go diagonally. Nothing can be straightforward for the bishop, he always has to come at things from an angle. Like, you know, constantly looking at all the different angles of a situation and finding the right angle to come at a mark from. Also, the bishops sit right in the middle right next to the king and queen. I don’t know that this is historically accurate, but when my dad taught me to play he told me that was because the bishops were important councilors to the rulers, they were the ones who had important wisdom that would tell them the best plan of attack. So the king here isn’t necessarily the one making the plans – that’s the bishop. And finally, apparently the bishop is called lots of different things in other languages, but we’re operating in English, which means it makes Nate a priest, and that makes me happy.

“We dropped different numbers of balls at different rates, different heights. We had a ramp. The ramps were at different angles, trying to get the most out of the balls as they hit the actors. After doing the tests, we figured out 35 feet above the deck of the ship was the height we needed our nets. We had these three big nets that held almost 80,000 per net. The balls dropped 35 feet into ramps that projected them towards the stunt guys. It just knocked them over. It was pretty spectacular.”

“It’s amazing to see a bunch of 40 and 50-year-olds turn into three-year-olds all of a sudden. Everybody had to pick up blue balls, hit the other guy in the head. It was like, ’Is it time for the parents to come pick up the kids?’”

Shame on me for not clarifying from the beginning, but this set up was not meant to simulate water. This was to help the SFX team animate the part where the sea goddess, Calypso, turns giant in visual call-back to ancient Greek pottery, and then escapes her human body by exploding into a quarter million crabs.

On Pirates 1-3 if they wanted a big wave to go over the boat, they just straight up dumped giant bucket-tanks of water over the actors (they did this to Kevin McNally and Orlando Bloom in the first movie) or blasted the hull of the ship with water cannons ❤

(Some of the white is smoke from the debris mortars firing too)

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