Pinned
Continuing from the size and height charts posted before, now that the assets are setup, we can make these smaller, more digestible images. With actual measurements listed! All of these heights are based exclusively on the poses shown.
More from Lalam24:
"These were captured on a fixed orthographic setup with the camera parallel to the Z axis. However, I can get Link to be about 3 pixels taller if I put his legs together. For the last chart, I wanted to make sure everyone fit the same overall setup, so I didn't want Link looking like a stick compared to the rest. If I do straighten his legs(with them clipped together), I can get him to 160.63cm max in this resolution, 160.85cm in a larger resolution. He is taller, in this image, than his idle stance, but shorter than he is at the height of his walk cycle. Adult Zelda can lose and gain a pixel or 2 depending on how relaxed she's standing, but her torso being bent forward here ultimately extends its vertical length, and then her head being more straight (than normal) evens out the height more (her head is very large in back). Pre-timeskip Ganondorf is standing up very straight because he's in his walk cycle, so I'm sure he could get a bit taller.. but not by much. Timeskip ganon is standing the least straight here and could definitely gain several pixels.
What's interesting is that Satoru Takizawa (OoT Ganondorf's designer and modeler) describes pre-timeskip Ganondorf as 230cm in his design notes. I would say it adds to the credibility and accurate intentions, of the lakeside laboratory meter stick, that he ends up only being 1cm different here
These are only possible thanks to Aegiker's Link viewer."