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@lizzybeeee

Lizzy - She/Her - 20s - 18+ only - I draw stuff and occassionally write stuff - also post art and cats - Come cry with me about Dragon Age

I've always wanted Shale and Cadash to meet and I'm doing my own little comic about an DA:O AU where after Shale gets registered at the archives they are now the appointed guardian of a very young baby Cadash.

Anyway, this is a sneak peak of the adventures of Shale and Cadash lmao.

"'BioWare Magic' exists to serve man, and never to rule over him." Faded words found within the pages of a dust-covered 'BioWare Employee's Handbook'

I think one of the most messed up parts about BioWare is that they renamed crunch to 'BioWare Magic'. Because they did make magic. They made such magical worlds, stories, and characters that managed to captivate so many hearts and minds - that potentially left such a profound mark on the lives of those who experienced those stories. These games were one of the reasons I got into drawing as a hobby! They inspired me so much!

We're they perfect? No. But in some of the darkest times of my life I found an escape - a distraction that gave me some comfort and allowed me to escape the stresses of my life for a little while. Something that gave me a genuine feeling of joy when depression hit me particularly hard. I still hear tunes like the theme for Castle Cousland or the Inquisition menu theme and just get this rush of emotion within me because I have so many happy memories associated with the first three games.

I got to go on adventures -> I made my own character who got to influence change in this lovingly crafted world, and who could be as daring and strong as I wished I was in real life. I got invested in these characters -> they became friends, companions, and fell in love and I was there every step of the way. I got lost in the story and lore of this world in a way that no other fantasy game has managed to grip me.

That is magic.

It's vile that they called crunch - the most toxic and disgustingly prevalent aspect of gaming development 'magic' - it is the complete opposite. Reading about the burn out, the stress leave or a 'stress casualty' when a developer left for good. Getting a job in the industry you love, to create things that you love, only to have that love twisted into this corporate psychological dumpster-fire of a work culture...

A healthy, well-run studio would not have had four iterations of the same game, their core developers hemorrhaging with every new iteration, before being dumped at the finish line with this frankenstein mess of a game.

There is no alternative to Dragon Age - it's the only thing like it. It's just so sad that it ended the way that it did.

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