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Natalie

@lmaoskerson

queer, trans, etc | she/her | 20s
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Reblogged

Jerry and George get really into vtubers. George decides that he wants to know who his favorite vtuber is and meet her IRL. Elaine hears how much money the top vtubers make and decides to try and become a vtuber herself, to no success. Kramer reveals he has been a vtuber for the last three years and makes millions

Kramer, of course, is George's favorite

Of course, I figured that went without saying

Does Kramer use a voice mod or can he simply choose to sound like an anime girl at will?

He claims to use a voice mod but then in one scene he just does it and only George notices

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xzazupsilon
brain: slartibartfast
me: huh?
brain: that was a dude from Hitchhiker’s Guide to the Galaxy, remember?
me: yeah, what about it?
brain: yeah

How do you *accidentally* make a programming language?

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Oh, it's easy! You make a randomizer for a game, because you're doing any% development, you set up the seed file format such that each line of the file defines an event listener for a value change of an uberstate (which is an entry of the game's built-in serialization system for arbitrary data that should persiste when saved).

You do this because it's a fast hack that lets you trigger pickup grants on item finds, since each item find always will correspond with an uberstate change. This works great! You smile happily and move on.

There's a small but dedicated subgroup of users who like using your randomizer as a canvas! They make what are called "plandomizer seeds" ("plandos" for short), which are seed files that have been hand-written specifically to give anyone playing them a specific curated set of experiences, instead of something random. These have a long history in your community, in part because you threw them a few bones when developing your last randomizer, and they are eager to see what they can do in this brave new world.

A thing they pick up on quickly is that there are uberstates for lots more things than just item finds! They can make it so that you find double jump when you break a specific wall, or even when you go into an area for the first time and the big splash text plays. Everyone agrees that this is neat.

It is in large part for the plando authors' sake that you allow multiple line entries for the same uberstate that specify different actions - you have the actions run in order. This was a feature that was hacked into the last randomizer you built later, so you're glad to be supporting it at a lower level. They love it! It lets them put multiple items at individual locations. You smile and move on.

Over time, you add more action types besides just item grants! Printing out messages to your players is a great one for plando authors, and is again a feature you had last time. At some point you add a bunch for interacting with player health and energy, because it'd be easy. An action that teleports the player to a specific place. An action that equips a skill to the player's active skill bar. An action that removes a skill or ability.

Then, you get the brilliant idea that it'd be great if actions could modify uberstates directly. Uberstates control lots of things! What if breaking door 1 caused door 2 to break, so you didn't have to open both up at once? What if breaking door 2 caused door 1 to respawn, and vice versa, so you could only go through 1 at a time? Wouldn't that be wonderful? You test this change in some simple cases, and deploy it without expecting people to do too much with it.

Your plando authors quickly realize that when actions modify uberstates, the changes they make can trigger other actions, as long as there are lines in their files that listen for those. This excites them, and seems basically fine to you, though you do as an afterthought add an optional parameter to your uberstate modification action that can be used to suppress the uberstate change detector, since some cases don't actually want that behavior.

(At some point during all of this, the plando authors start hunting through the base game and cataloging unused uberstates, to be used as arbitrary variables for their nefarious purposes. You weren't expecting that! Rather than making them hunt down and use a bunch of random uberstates for data storage, you sigh and add a bunch of explicitly-unused ones for them to play with instead.)

Then, your most arcane plando magician posts a guide on how to use the existing systems to set up control flow. It leverages the fact that setting an uberstate to a value it already has does not trigger the event listener for that uberstate, so execution can branch based on whether or not a state has been set to a specific value or not!

Filled with a confused mixture of pride and fear, you decide that maybe you should provide some kind of native control flow structure that isn't that? And because you're doing a lot of this development underslept and a bit past your personal Balmer peak, the first idea that you have and implement is conditional stops, which are actions that halt processing of a multiple-action-chain if an uberstate is [less than, equal to, greater than] a given value.

The next day, you realize that your seed specification format now can, while executing an action chain, read from memory, write to memory, branch based on what it finds in memory, and loop. It can simulate a turing machine, using the uberstates as tape. You set out to create a format by which your seed generator could talk to your client mod, and have ended up with a turing complete programming language. You laugh, and laugh, and laugh.

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If we lived in an imagined idyllic age of days gone by, Sony would be running TV ads featuring a guy with frosted tips in a sports car saying shit like "switch 2? Try switching 2 Playstation instead" and he'd drive off and you see his car is full of beautiful women and twinks (it's woke) but they'd never do that these days

"oh why are the boys there why is it woke" I'm projecting cherry-picked pieces of modernity I personally find palatable onto my imagined idyllic past that's what makes it imagined and idyllic dipshit

what if instead of having a fake name for internet personal-life purposes we could have a fake name for professional work-life purposes

fantasy culture where you have a different name for every role in your life and a true name that is extremely secret

you don't get to know all of me

it's tuesday you only get to know sara

you understand me to my soul

Honestly all the notes on this have been so good, here's a few of my favorites

Being an evil doppelganger has to be so fucked up like imagine meeting a better version of yourself. Some chain of events going differently that led to "you" being a better person in a way you can never achieve. Personally I'd have no other option but to try and kill them

It's always "oh no my evil clone or twin or whatever is trying to kill me" and never How is my evil clone? Says a lot about society

Me, crashing the fuck out: you think you're better than me? You think you're fucking better than me???

My good clone, dodging a glass: I mean like objectively yeah

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by the way i havent said this before because its cringe to talk about steven universe these days but. steven universe is transfeminine right. like we all saw steven universe future. steven is a trans girl. right. right. ri

i think it’s important that he isn’t trans actually cuz he’s one of the few popular male GNC representation that is allowed to be GNC for no other reason than he wants to

he’s allowed to wear dresses and cry and be compassionate and like pink and no one thinks anything of it and it’s pretty amazing. he doesn’t do this to be some commentary on gender or anything, he’s just naturally a feminine kinda guy and thats great too.

sugar was based for adding a gay wedding to a kids show and absolutely giving no shits on making their characters have to perform human gender expectations. su really told everyone “hey you might be different and thats completely valid” which is a great lesson to have in a kids show because man is learning gender roles confusing at that age

i love trans rep don’t get me wrong! i just think it’s also important to remember the other representation he’s doing.

🙄 here we go.

actually, i think that representation for trans women is, believe it or not, way more important and meaningful than representation for cis men. what you’re suggesting here — that it’s important to have examples of “just feminine boys” who aren’t trans than it is to have examples of trans girls in fiction — is pretty blatantly conservative. first of all, there are actually way more fictional characters who are “just feminine boys”; way more than there is positive representation for trans women.

like, literally everything you’re praising the show for would be even more incredible if the main character was trans. it actually is not “more impressive” or “more important” to cater to cis men, the most catered to demographic in all of television.

when you act like cisgender crossdressers are more transgressive than trans women, you’re pretty blatantly arguing that living as trans is somehow LESS transgressive? like, sorry, categorically you are saying the exact same transphobic shit that all those “Bridget should just be a feminine guy!!!!” people into Guilty Gear. in fact, “does he have to be trans? i think it’s more meaningful for him to be a feminine guy” is basically the only thing people ever say to trans headcanons. fuck, it’s actually what a lot of transphobic people say to REAL trans people

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Reblogged

“actually i think feminine boys should have representation that ISNT trans women” too bad lol

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