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Don't trust me, I'm a lawyer

@mareastrorum / mareastrorum.tumblr.com

Mostly Critical Role fandom stuff, some Dimension 20, some fanfiction, some poetry, and some law (she/her)

As a known villain-enthusiast, I figured I’d write up how I assess them as storytelling devices. Like, whether they’re enjoyable characters is up to taste, but whether they’re good writing requires critical assessment. This is a rather long post, so here is a summary:

Learning how to critique villains is a great way to identify skilled and passionate storytellers. They embody the ideas and decisions that the writer feels are incorrect. While some narrative devices are more subtle (local politics unfolding in the background, color or song cues, scene settings, etc.), villains are dramatic. That is a person designed to be wrong! They intentionally draw the audience’s focus for important steps of the story. When a writer stumbles on that, it reflects poorly on the entire work precisely because of that focus.

This post is going to get into the following key components of an effective villain:

  • They highlight the wrong conclusion about a key issue in the story.
  • They should be a symptom of either a larger issue in the narrative or the one they fixate on.
  • They don't need to be evil, and, in many cases, that label is a hindrance.
  • As the average age of the target audience and/or the length of the story increases, villains should be more frequently correct in their beliefs and choices.
  • They evoke strong emotion appropriate to the genre.
  • They don’t need to be antagonists, and antagonists don’t need to be villains.
  • They raise the stakes: the world will become worse if they are left unchecked.
  • Their strengths and weaknesses should be directly tied either to the central theme of the story or their opponent's character arc.
  • Their ending is consistent with the theme of the story.
  • If included, a villain redemption arc must have 4 components: (1) an external stimulus causing (2) a choice to deviate from their plan and (3) a corresponding shift in their worldview, and those result in (4) action that matches the strength of their new conviction.
  • They should not be included in a story if any of the above causes distraction or discordance with the main plot line.

Of course, there’s spoilers to follow, so reader beware.

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Reblogged

ohhh my god i dont want to read your bullshit fucking ai overview i want a snippet from a site that ends in .org so that i can click on the fucking page and read the information given to me

i just wanna look somethin up... i dont want to read your fucking ai overview. i dont trust you .

you: suck my dick me, an intellectual: inhale my richard

here it is! the post that started a “me, an intellectual” hell frenzy, and is officially ⭐ the worst post of 2016 ⭐

Rare Achievement Unlocked:

Irrevocable Linguistic Harm

Create a memetic phrase that still sees use for almost a decade afterward

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Reblogged

As a non native english speaker whos first example (for the last year) for speaking english has been critical role. i picked some things up. Meaning if i talked to a native speaker i would 100% casually say "lets boulder parchment shears for it" and not think anything is wrong with that statement

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it's time for a t-t-t-takedown!

i'm really enjoying this so far. d20's used dnd in a couple of different settings where it hasn't been perfect, but does the job, but i feel like it's really at a good point here as a combat system. quick fights with a combination of skill checks to appeal outside of the ring, it works well.

the shine tokens are a fun aspect as well, playing with the idea of worship and the less physical aspects of the game. i loved their use of the system and how they worked around limitations to get what they needed.

also i love the commentator bit. the instant i saw wrestlers on d20 i wanted murph, ify and danielle to be there, so 2 out of 3 isn't bad at all.

anyway it's time for some quick mechanical breakdowns:

julius mortem:

  • the son of kronos with a ticking hourglass around his neck
  • a level 5 monk (subclass unknown at the moment. i'm thinking maybe a little bit of chronomancy homebrew given the shield and redirect abilities)

thea kittleroo:

  • a cursed kangaroo minotaur
  • a level 5 juggernaut barbarian (she can't be knocked prone while raging and can push combatants up to Huge size 5 feet in a direction of her choice automatically)
  • presumably has a feat giving her the thorn whip

adonis thanaformis:

  • a formerly hot undead king
  • a level 5 battlemaster fighter (he has a trip attack and presumably 2 other maneuvers)
  • presumably has a feat granting the fear effect; i'd say it might be a reskinned, one use dragon fear given the cone

tabatha:

  • the tabaxi goddess of loving your cats
  • a level 5 rogue (unknown subclass, leaning towards arcane trickster given the magic even though vicious mockery isn't on the wizard spell list)
  • any feats are unknown, but she has a bag of cats, which i'd call a reskinned bag of tricks perhaps
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