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(sounds of suppressed emotions)

@utilitycaster / utilitycaster.tumblr.com

Immune to the feeling bad condition. She/her, an adult, see pinned post for how I do spoilers but in short not spoiler free. Bureaucrat of https://criticalrole.miraheze.org. Views here unless otherwise stated are my own opinion and not those of that wiki.

The Much More Streamlined Pinned Post

  • This is my blog and is a place for my opinions and preferences. If you dislike them and do not want to see them, you are warmly encouraged to leave, block, or blacklist as you see fit in a way that doesn't require me to do anything. If you fail to do this and make your laziness and lack of self worth and/or cognitive empathy my problem, I am going to make it your problem.
  • Also for the sake of transparency, this is a side blog. If you block me, you won't see me and I can't interact with you, but I will still see you. Do with that what you will.
  • I tag spoilers for podcasts and shows until the day after the on-demand released version comes out. (For Critical Role this typically means until Tuesday morning). Movies and books are for at least a week and video games for about a month, but ultimately it will be vibes-based. If you ask me nicely to tag something other than Critical Role for which you are behind, I will do my best to oblige, but this is largely a Critical Role blog and if you're avoiding CR spoilers from more than a week ago you'd do best to wait until you're caught up to follow me.
  • I am myself spoiler-averse. I block main tags and turn off the askbox when seriously avoiding spoilers, and don't follow people who don't spoiler tag. If you spoil things in a reply or reblog from me/on my post (this includes spoiling things in the tags and includes tone spoilers) you will be warned the first time and blocked the second, and arguing back about how you couldn't possibly realize someone might not want spoilers will get you blocked the first time.
  • My tagging system keeps evolving so please don't hesitate to ask questions if you're lost. If there is something you need tagged, and blocking a phrase won't work, feel free to request that tag. I make no promises but I will take it under consideration unless you're an asshole about it.
  • Please do not send unsolicited recommendations, advice, or trigger warnings. I will ask for them if I'm looking.
  • I ignore and delete anonymous asks with unsourced/unexplained corrections. If it's important, please respond to the incorrect post in question or send it off anon. I also ignore factual statements on anon that are not corrections; you will have to find another source of people telling you how smart you are.

girl what happened to just creating fanwork to satisfy your needs

going directly to the developers for canonical changes to the work has gotta stop like what happened to boundaries

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Rewatching the Aeor arc and I love how the mighty nein immediately jump to covering up the murder when they discover deRogna's corpse. They don't even discuss it, just straight into figuring out alibis and eyewitnesses. They may be terrible bodyguards but they're not taking the fall for it

"we shouldn't fight to improve [small thing] because it's just a symptom of [big thing]" okay well big thing is too big to fall on it's own, so I'm gonna start by fighting to improve small thing, and once enough small things have fallen that people have the time and energy and bandwidth to fight then we can fight big thing, because until then all of the small things are weighing every potential fighter down to the point that they can't get out of fucking bed, let alone fight big thing.

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there's a certain strain of self-professed socialist or communist who nevertheless seems to view their principal enemy as only other people left of center, and seems to always be smug about the prospect of far-right assholes getting into power, and at this point i can't help but draw the conclusion that it's because they like the far right, and want them to win. maybe they're not actually racist pieces of shit themselves. maybe they just take some kind of weird satisfaction from being able to wag their fingers in the faces of mere "liberals," of pretending that only if the people they interacted online were more communister, this wouldn't have happened. but the actual reason doesn't really matter. and yeah, maybe horseshoe theory is wrong in some technical academic sense you can get some poli sci papers out of, but boy howdy, the number of leftists who seem to view people like trump or the afd or reform more kindly than anybody and everybody to their left makes it really hard to avoid the conclusion that at least some people on the online left see the political spectrum as pretty damn curvaceous

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Anonymous asked:

My biggest problem with campaign 3 as someone who fell off around episode 80 is that none of the characters seem to want anything. None of them really have a goal they're working towards nor do they have any strong opinions about the MAIN PLOT of the campaign.

To be honest, the first thing I thought of when I read this ask was the C3 defenders who have been insisting that so much criticism of the finale comes from people who dropped off a while ago and therefore wouldn't know. But what you're saying here points to the actual problem behind why the final episodes of the campaign were such a mess. If it's episode 80 of 121 and there's only a perfunctory sense of motivation from the characters? That's a problem, and it's going to make it nearly impossible for the finale to stick the landing. To quote @wardensantoineandevka, it's an Act 2 problem, not an Act 3 problem.

I've heard more than once that "nuh-uh, Bell's Hells does have motivation, it's called altruism", and I'm going to take a detour to explain why that's not enough. If you've followed me long enough to know the deep lore, you know I used to be a fan of Voltron: Legendary Defender, whose final seasons were notoriously disastrous. Many fans hated it (for different reasons), while general audiences mainly thought it was mid. Deeper research into the production history nets inconsistent results; a lot of unsourced rumors and "common knowledge" got spread around Twitter and Tumblr about why the show fell off the rails so hard, and it's difficult to parse what feels true from what actually happened.

What I do know, however, is what I actually saw in the show, where the main cast feels as if their motivation to be there is "we're the protagonists". There's very little development of emotional connection between the characters beyond a surface level, and the characters don't have a personal investment in what they're doing. (And no, "they're just altruists" is not sufficient motivation. The altruism, like the characters, is pretend.) They're there because they got to the giant robots first. So at the end of the show, where they've escalated the stakes to "the whole MULTIVERSE is going to be destroyed", it lacks weight because none of the work has been done throughout the show to make it feel like that matters to the characters. Act 1 was promising if a bit shaky, but Act 2 is a mess, and it turned Act 3 into sludge.

To bring it back to better stories: why is it Vox Machina dealing with the Chroma Conclave? Because it's the right thing to and because their city and home that they had invested themselves in got suddenly and violently attacked, and by a group associated with a dragon they previously killed, and they picked up more reasons along the way. Why is it the Mighty Nein dealing with Cognouza? Because it's the right thing to do and because the major player involved was piloting the body of their friend who died in an incredibly traumatic and game-changing moment, and they picked up more reasons along the way.

Why is it the Hells dealing with Ruidus? Because it's the right thing to do and...because Imogen had moon dreams and Orym's family was killed and everyone else is sort of there. Why is it Team Voltron dealing with the multiverse problem? Because it's the right thing to do and...because they're the ones with the giant robot. More than one person has described the vibe as "we met during freshman orientation and talking to anyone else would be scary".

The Hells are not played with the level of intentionality that this plot requires—but ultimately, as many people have pointed out, most of the burden of this falls not on the players but on Matt. Being so hands-off during character creation meant that he allowed the cast to make characters better suited to a completely different story than what he wanted, and was either unable or unwilling to pivot to accommodate. ("Pulpier and deadlier" is getting passed around and dunked on for a reason.) The cast was mainly trying to thread the needle of playing true to their characters while also trying to meet the needs of Matt's story when he was frequently keeping them in the dark about what he wanted for the sake of surprising them.

When the big setpiece moment of episode 51 came and went, the campaign became so focused on getting everybody through plot points that the only conversations they had were the seemingly endless circular god debates that went nowhere. It's not really a "nuanced morally gray story" as its defenders claim; it's the DM seeing the party go in a direction and then throwing something else at them to "complicate" things in a way that either gets forgotten about entirely (Hearthdell) or just grinds the story to a screeching halt for no payoff (Feywild trust exercises). These problems are most noticeable in the final arcs (particularly with the Arch Heart appearance—not giving Abu any direction and just letting him improv was a very poor decision), but the feeling that Bell's Hells are just a ping-pong ball bouncing from fetch quest to vaguely-related fetch quest, rather than active agents in their own story, was present well before that.

Campaign 3 probably won't be remembered as bad. At the end of the day, I think it's just mid. And honestly? That might be worse.

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Reblogged
Anonymous asked:

My biggest problem with campaign 3 as someone who fell off around episode 80 is that none of the characters seem to want anything. None of them really have a goal they're working towards nor do they have any strong opinions about the MAIN PLOT of the campaign.

To be honest, the first thing I thought of when I read this ask was the C3 defenders who have been insisting that so much criticism of the finale comes from people who dropped off a while ago and therefore wouldn't know. But what you're saying here points to the actual problem behind why the final episodes of the campaign were such a mess. If it's episode 80 of 121 and there's only a perfunctory sense of motivation from the characters? That's a problem, and it's going to make it nearly impossible for the finale to stick the landing. To quote @wardensantoineandevka, it's an Act 2 problem, not an Act 3 problem.

I've heard more than once that "nuh-uh, Bell's Hells does have motivation, it's called altruism", and I'm going to take a detour to explain why that's not enough. If you've followed me long enough to know the deep lore, you know I used to be a fan of Voltron: Legendary Defender, whose final seasons were notoriously disastrous. Many fans hated it (for different reasons), while general audiences mainly thought it was mid. Deeper research into the production history nets inconsistent results; a lot of unsourced rumors and "common knowledge" got spread around Twitter and Tumblr about why the show fell off the rails so hard, and it's difficult to parse what feels true from what actually happened.

What I do know, however, is what I actually saw in the show, where the main cast feels as if their motivation to be there is "we're the protagonists". There's very little development of emotional connection between the characters beyond a surface level, and the characters don't have a personal investment in what they're doing. (And no, "they're just altruists" is not sufficient motivation. The altruism, like the characters, is pretend.) They're there because they got to the giant robots first. So at the end of the show, where they've escalated the stakes to "the whole MULTIVERSE is going to be destroyed", it lacks weight because none of the work has been done throughout the show to make it feel like that matters to the characters. Act 1 was promising if a bit shaky, but Act 2 is a mess, and it turned Act 3 into sludge.

To bring it back to better stories: why is it Vox Machina dealing with the Chroma Conclave? Because it's the right thing to and because their city and home that they had invested themselves in got suddenly and violently attacked, and by a group associated with a dragon they previously killed, and they picked up more reasons along the way. Why is it the Mighty Nein dealing with Cognouza? Because it's the right thing to do and because the major player involved was piloting the body of their friend who died in an incredibly traumatic and game-changing moment, and they picked up more reasons along the way.

Why is it the Hells dealing with Ruidus? Because it's the right thing to do and...because Imogen had moon dreams and Orym's family was killed and everyone else is sort of there. Why is it Team Voltron dealing with the multiverse problem? Because it's the right thing to do and...because they're the ones with the giant robot. More than one person has described the vibe as "we met during freshman orientation and talking to anyone else would be scary".

The Hells are not played with the level of intentionality that this plot requires—but ultimately, as many people have pointed out, most of the burden of this falls not on the players but on Matt. Being so hands-off during character creation meant that he allowed the cast to make characters better suited to a completely different story than what he wanted, and was either unable or unwilling to pivot to accommodate. ("Pulpier and deadlier" is getting passed around and dunked on for a reason.) The cast was mainly trying to thread the needle of playing true to their characters while also trying to meet the needs of Matt's story when he was frequently keeping them in the dark about what he wanted for the sake of surprising them.

When the big setpiece moment of episode 51 came and went, the campaign became so focused on getting everybody through plot points that the only conversations they had were the seemingly endless circular god debates that went nowhere. It's not really a "nuanced morally gray story" as its defenders claim; it's the DM seeing the party go in a direction and then throwing something else at them to "complicate" things in a way that either gets forgotten about entirely (Hearthdell) or just grinds the story to a screeching halt for no payoff (Feywild trust exercises). These problems are most noticeable in the final arcs (particularly with the Arch Heart appearance—not giving Abu any direction and just letting him improv was a very poor decision), but the feeling that Bell's Hells are just a ping-pong ball bouncing from fetch quest to vaguely-related fetch quest, rather than active agents in their own story, was present well before that.

Campaign 3 probably won't be remembered as bad. At the end of the day, I think it's just mid. And honestly? That might be worse.

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