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— fayr knyghte, me repenteth of thy hurte

@morte-darthur / morte-darthur.tumblr.com

probably thinking about sir urry of the mount ( isabel / she/her / 21 / writeblr )

One piece of acting advice that has stayed with me for years in regards to both writing and drawing as well is: "Don't use the body to act what the character is saying. Act what the character is THINKING."

Like, as a very, very basic example: a character is apologizing by saying, "I'm sorry." But that line is going to look and sound different depending on what the character is thinking. Crossed arms and a sullen tone can mean that a character is actually thinking, "I don't mean it and also I hate you." A pleading tone and reaching out to take the other character's arm can mean: "Please don't leave me." A tired voice and slumped shoulders within context could mean: "I did what I had to do."

This is one way to begin to do "Show, Don't Tell" in storytelling. It is trusting your audience to see the depth and to catch on to the things you leave unsaid. It's fun to let the audience be observant and clever. It is also reflective of real life, where people are often scared of being vulnerable, or don't necessarily even understand their own emotions, or have difficulty identifying the true feelings of the people around them, and so don't say very much.

There are exceptions to this advice, of course. In writing, rather than in a visual medium, some POV characters are very good at reading emotions from body language and others are not, and their observations in the narration may reflect this skill. Some characters will assume everyone around them is always angry with them or simply not pay attention to other people's moods at all, personalities which can also be subtly communicated to the audience and later used in the story in some interesting way.

Some characters have excellent control over their body language and tone of voice, because they are on-guard, highly trained in some fashion, or a very good liar. They will not easily communicate their true thoughts through their body language or their actions. Their lie can be so good that it can be slipped past the audience as nothing important to the plot until it comes back to bite. Their oddly perfect control over their body in a tense situation can instead maybe be used to indicate to the POV character and/or the audience: "Oh, there's something WRONG with this person."

This advice was originally given to me in the context of illustration and animation, in which it is very common for inexperienced artists to act out the words that the character is saying in mime-like gesture. In media for young children, we might choose to keep things very simple, as toddlers struggle to learn what it looks like and feels like to be angry or happy. But past that? People don't actually behave this way. What we say and what we really mean are not always synchronized.

when Lucretius said Mars "often throws himself into Venus' lap, conquered by the eternal wounds of love, and so looking up, with neck curved, breathless, he feeds his hungry eyes on her love, and lying on his back, hangs his very breath upon her lips" that really did something to me it must be said

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General points of wind

  1. Into the Wind/In the Eye of the Wind: The vessel is directly facing the wind (in the “eye of the wind”) and in the no go zone. The sail is luffed and provides no propulsive power. In this event, the ship is said to be “in irons” and risks losing its forward momentum, coming to a stop, and eventually being taken back by the wind (making sternway).
  2. Close-Hauled/Beating: Vessels sailing as close as is feasibly possible to the wind without entering either side of the no go zone is said to be sailing “close-hauled.” For most fore-and-aft rigged vessels, this would be roughly 45 degrees into the wind. A vessel would also sail at this point prior to tacking (turning the bow through the wind). Being able to sail close-hauled and arrive at a certain point without having to tack is known as fetching.
  3. Reaching: Sailing with the wind on the side of the vessel. A “beam reach” would be with the vessel’s hull perpendicular to the direction of the wind, as is depicted. A “close reach” would have the head of the vessel slightly into the wind, between close-hauled and beam reach.
  4. Broad Reach: The wind is on either quarter of the vessel, but not directly astern.
  5. Running Downwind/Before the Wind: The wind is coming from directly astern of the vessel.
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By the way, you can improve your executive function. You can literally build it like a muscle.

Yes, even if you're neurodivergent. I don't have ADHD, but it is allegedly a thing with ADHD as well. And I am autistic, and after a bunch of nerve damage (severe enough that I was basically housebound for 6 months), I had to completely rebuild my ability to get my brain to Do Things from what felt like nearly scratch.

This is specifically from ADDitude magazine, so written specifically for ADHD (and while focused in large part on kids, also definitely includes adults and adult activities):

Here's a link on this for autism (though as an editor wow did that title need an editor lol):

Resources on this aren't great because they're mainly aimed at neurotypical therapists or parents of neurdivergent children. There's worksheets you can do that help a lot too or thought work you can do to sort of build the neuro-infrastructure for tasks.

But a lot of the stuff is just like. fun. Pulling from both the first article and my own experience:

  • Play games or video games where you have to make a lot of decisions. Literally go make a ton of picrews or do online dress-up dolls if you like. It helped me.
  • Art, especially forms of art that require patience, planning ahead, or in contrast improvisation
  • Listening to longform storytelling without visuals, e.g. just listening regularly to audiobooks or narrative podcasts, etc.
  • Meditation
  • Martial arts
  • Sports in general
  • Board games like chess or Catan (I actually found a big list of what board games are good for building what executive functioning skills here)
  • Woodworking
  • Cooking
  • If you're bad at time management play games or video games with a bunch of timers

Things can be easier. You might always have a disability around this (I certainly always will), but it can be easier. You do not have to be this stuck forever.

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