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One In A Thousand

@oneinathousand

#1 fan of Drowned God: Conspiracy of the Ages in the world. I scream into the void about movies, video games, and animation, plus whatever else. | she/her

I just want at least one media thing - movie, comic, show, game, whatever - to combine my two favorite things in the whole wide world, which are the stylings of old movies (I'm talking anything before the 90's old) and over-the-top insane anime-style action nonsense, with or without the gratuitous ultraviolence, either way is fine with me.

Gimme something that's got beautiful cinematography like Barry Lyndon or Night of the Hunter, memorable characters like Casablanca or Midnight Cowboy, great acting like Taxi Driver or Amadeus... but there just so happens to also be shonen power systems, or magical girls, or mecha pilots suffering existential meltdowns in their giant robots, etc.

In my head I'm imagining a seemingly typical noir femme-fatale but then she says in the thickest Transatlantic affectation you've ever heard in your life, "Ya better pay me what ya owe me, Johnny, or else I'm gonna hit ya with my Instant-Kill Armageddon Mind Beam!" but much less silly in execution lol.

The only thing I can think of that comes close to what I'm looking for is Everything Everywhere at Once with the Wong Kar-wai and kung fu movie homage scenes, but those were very short and they were mostly disconnected to the rest of the movie's wackier stuff.

Does anybody know of any media that fits this bill? It can be animation, live-action, text, anything. I don't want anything that's making fun at either old movies or anime. If there is something that's a parody, I want it to play both with an absolute straight face. I know that a lot of martial arts films in particular throughout the decades has inspired anime and manga a great deal in how they handle their action, but that’s not quite what I’m looking for exactly, unless these films have a lot more to them besides pure action or spectacle, then I’m all ears. If there's nothing out there that really fits, am I gonna have to be the change I want to see in the world?

I don't quite know why I want to see this particular combination of things so much. Maybe it's because both anime (not all anime but admittedly a lot of it) and some older movies, especially the ones made before more naturalistic acting styles became the standard, can come across as quite melodramatic, but if they have good acting/writing/directing, then the audience can get invested anyway, and I want to see if these two seemingly completely different mediums and their styles can somehow mesh well together.

'Kowloon's Gate'

[PS1] [JAPAN] [MAGAZINE] [1997]

"Kowloon’s Gate is a very difficult game. It’s not difficult in the sense that it presents challenges you’re likely to fail, but in the sense that it closely guards its meaning behind a wall of symbols and nuance. It’s a poetic game that assualts the player with symbolism around every (often very literal) corner. To achieve this, it takes inspiration from a wide variety of sources, including but by no means limited to: • Gothic architecture • Dante • Carl Jung • The New Testament • Cyberpunk • Wherever the idea of a mass of TVs originated from It is not a game for the uninitiated. Yet in spite of its esoteric nature, Kowloon’s Gate has proven very popular. For a number of reasons the game has attracted a devoted following and remains fondly remembered among Japanese players even to this day." ~Hardcore Gaming 101
  • Source: Jugemu Magazine, May 1997 || Internet Archive; ozidual
Source: archive.org

They’re scared because they know that the public is with Luigi.

They’re violating his rights because they need to maintain capitalism.

Keep talking about Luigi.

“The dossier adds that the public ‘may view the ensuing manhunt and subsequent arrest of Mangione as NYPD, and largely policing as a whole, as a tool that is willing to expend massive resources to protect the wealthy, while the average citizen is left to their own means for personal security.’”

Could this nameless program be the earliest documented Japanese videogame creation?

One of the most beguiling developments in Japanese videogame history research comes to us from a most unlikely source. Twitter user and train aficionado @yota8nsx reminisces about an episode of his childhood, namely his visit to Expo '70 in Osaka, describing a particularly captivating train simulation game playable at the Furukawa Pavilion. One whose implications, if properly understood, make this one of the most important findings in this field of research.

Late last year, @yota8nsx uncovered pictures of the exhibit captured from a speciality magazine that show this early simulation game appearing to use vector graphics to depict a train track, as well as some custom-made mechanic train cab control levers. He captions the pictures with his memories of how the program functioned: Well, there was a limit to what could be done given the capabilities of computers in the 1970s. This is an article on page 61 of the July 1970 issue of Railway Pictorial magazine and an image taken by an acquaintance of mine. I don't know about dress up games.

It was over 54 years ago, so my memory is a bit hazy, but I think when I accelerated, I would fall backwards, and when I braked, I would fall forwards. There are about three different angles of reclining, and each was scored based on how comfortable the ride was. If I had gotten 90 points out of 100, I would have received a medal. In the picture, it's 76 points.

After performing some complementary research I was able to find that the program ran on an IDI Input-Output Machine, a computer developed in the mid 60s by New York-based company Information Displays, Inc. The IDIIOM is widely regarded as the first commercial CADD platform with powerful vector graphics capabilities and a light pen interface. Another game known to have been developed using the same machine is the Daly CP (Chess Program), one of the earliest GUI-based chess games, authored in 1969 by NASA researcher electrical engineer Chris Daly.

However, there are reasons to believe that this was either an adapted Japanese version of the system; or that it was in some manner connected to another terminal, as evidenced by code shown below the screen which appears to read Facom, followed by an alphanumeric code. As you may know, this was the name for Fujitsu's earliest computer line. Could this subtle hint refer to a separate terminal in which the actual game code was created or, perhaps even, running?

Despite the scarce information, namely the complete absence of any details concerning the authors of this magnificent experiment, there is sufficient documentation to establish this as one of the earliest known games ever to be created in Japan. Certainly, its existence is far better established than many of the often cited, Japanese university computer lab game creations from students of the 1960s. The importance of this finding cannot be overstated, especially if one is to consider that the images hint at the distinct possibility that the game used vector graphics to represent a moving 3D train track. This some three years before Maze War, hitherto the first known game to have used three-dimensional visuals. Disappointingly, the program itself is certain to have vanished altogether and there are hardly any leads that can explored to shed further light on this singular creation. I, for one, feel indebted to this old Japanese railfan for his invaluable revelation.

Don’t let the Reylos find out about Den Siva, the sexy 80’s manga bishie goth Romulan (yes I know his species are the Nagai) villain who becomes a stalker for one of the main female characters after torturing her and his gross feelings for her leads to his kinda-sorta redemption, although at least in this case the feelings were never returned:

He’s like if a Nagel painting was also a sex pest.

let's set aside ai for a sec. this is just a stupid fucking take. I know many artists who do not enjoy the artistic process, they enjoy having created something and consider that process worthwhile as a result. this goes for any kind of art, not just drawing. I hate the process of writing but I like having something to show for my efforts. I'm not saying everyone feels this way but acting like the artistic process is some holy thing that "real artists" will enjoy every step of is so fucking stupid. "find another hobby then" fuck offffff, I feel this way about everything creative. I struggle with executive dysfunction and dislike effort, it doesn't mean I should be barred from creating art. find a better way to make your stupid anti-ai argument (or, ideally, don't make that argument at all because you suck at it and don't know what you're talking about). and apologize to kevin.

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