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What is they, a baby?

@rockethorse / rockethorse.tumblr.com

Mostly TS2, sometimes TS3, increasingly TS4. Happy to answer WCIFs as well as I can! Requests open! I make Maxis Match and/or Simlish retextures/recolours. CC FINDS: @rockethorsefinds

I love the look of neighbourhood deco curved paths (such as Criquette's) and how much life and variety they breathe into the very angular Sims 2 hoods... so I wanted to see if I could achieve something similar without CC haha

This is using terrain paint across a series of different lots to look like one continuous path. I really like how it's turned out! Of course you can see the seams at the edges of the lots if you look closely, but nothing in TS2 is perfectly seamless anyway.

Here's a breakdown of how the lots interact (placed off-road with the Lot Adjuster):

The blue lots are community lots and the green lots are (or will be) residential lots. The yellow is where residential lots overlap and the white outline is the "road" section from the big blue park lot. Technically all of these lots have their roads overlapping with another lot (perfectly fine for gameplay but can look funny visually); the only relevance here is that you can't see terrain paint placed on roads from neighbourhood view/other lots, which is just an extra consideration to make when joining the paths.

Here's how the path looks from lot-view:

You can see the gaps between the edges of lots (the "seams") in the second picture. Here's a breakdown of how they can look:

As most of us know, because of how terrain paint for lot imposters are generated, terrain paint of neighbouring lots never ends flush with the edge of the lot and always has this annoying gap. This is especially obvious when two lot imposters are next to each other.

Normally if you have two lots overlapping, their combined terrain paints will cause Z-fighting (annoying visual glitch whenever the screen moves). However, because you cannot see road tiles from the neighbourhood/another lot, you don't get Z-fighting on those tiles and can make the terrain paint look seamless between lots where one lot's "road" overlaps with another lot. This effect only hides seams from view within those specific lots though (so not from the neighbourhood or from other lots) and so has limited practicality, but it could be cool to try surrounding a park lot with overlapping "roads" using the LotAdjuster.

This was just a quick proof of concept test; my graphics are turned down so my terrain paint looks splotchy, I haven't added any other paint for depth and obviously the park needs actual landscaping. But it's pretty cool! I like how it makes my hood feel connected and walkable.

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Reblogged

The Signs As Sims 2 Patch Notes

Aries: Furious setting will now decrease over time so that Sims do not stay Furious forever.
Taurus: Closet ‘Woohoo’ animation will now fail properly if one partner is occupied with another activity such as reading a book.
Gemini: Pregnant Sims will now leave a neighbor’s apartment before having a baby.
Cancer: Babies are no longer available in the pool of online chatters.
Leo: Sims who write great novels now receive the memory for "Wrote Great Novel" rather than the Sim who answered the royalty check phone call.
Virgo: Neat Sims will no longer be furious when told to clean up a waterballoon puddle the Neat Sim created.
Libra: Sims will now finish eating gyros.
Scorpio: Sims will no longer get a memory of making out with themselves in the hot tub under certain conditions.
Sagittarius: Flaming Bags of Poo should not be delivered indefinitely after a bad date.
Capricorn: Shortened the amount of time that children show their A+ report cards off to their parents.
Aquarius: Children will no longer go on a vacation alone if their parents die before van arrives.
Pisces: Social bunny can no longer be killed.

A quick-ish guide to the culture of The Sims 2 modding community.

Are you new to The Sims 2 community? Are you coming from more modern games, either in The Sims franchise itself or other contemporary games? Are you excited to start your #brand and become a #simfluencer and post your #earlyaccesscontent to support your #sidehustle?

Have a seat, then! Let's chat.

Lately I've been using floor tiles to put little graphics on top of lots with flat roofs so that they're visible from 'hood view. You don't really look at them during normal gameplay, so it doesn't break my immersion, and not only does it make the neighbourhood look cuter but it makes it easier to tell which lot is which at a glance.

It started with the smiley face on top of the mall, kind of inspired by Google Earth rooftop vandalism. Then sometimes shells are shaped like things, like La Rose de la Riviere, which highlights the cupid heart. There's a little fish on top of the aquarium, and two queens duking it out on top of my games store; Taro Card Boba has the bubble tea, and in addition to the sushi statues out the front, the sushi train has train tracks on the roof.

Sometimes stuff is only visible in lot view, as a little easter egg. This gym is supposed to be a llama; And the shape of the shell for Harestone Chateau reminded me of the Freezer Bunny, so there's some secret pixel art under the roof. (That's why it's called Harestone...)

It reminds me of playing games like Neopets or even Sim Town, where buildings were big and colourful and in wacky shapes, but without totally breaking my suspension of disbelief. Give it a try if you're sick of looking at flat boring roofs like I was!

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