Project L: Introducing Duo Play!
questions for the mun, regarding the muse.
- What makes you the most emotional about your muse?
- What made you decide to write this muse?
- If you could change one event in your muse’s life (in their main or canon verse), what would you change?
- If you could tell your muse one thing, what would you tell them?
- If you could give your muse one gift, what would you give them?
- If you had to take one positive thing away from your muse, what would you take away?
- If you could “borrow” one aspect of your muse and apply it to yourself or your own life, what would you borrow?
- Do you genuinely want your muse to be happy? What do you think would make them most happy in life?
- Do you enjoy putting your muse through angst? What do you think would break their heart the most?
- What do you love about your muse?
- What do you hate about your muse?
- What about your muse amuses you?
- What about your muse makes you sad?
- How would you describe your muse to someone about to meet them, in person, for the first time?
- Would you like your muse as a person if you met them in real life?
- In what ways are you better than your muse? In what ways are they better than you?
- Why do you think you connect to your muse?
- What aspect of your muse’s personality is most important to you? What aspect of your muse’s personality do you think is most important to them? Is it the same? Why or why not?
- If you had to judge your muse and sentence them to a “fair” fate, what would your judgement be? Would you punish them? Reward them? How?
- [come up with your own question for the mun, regarding the muse]
Karthus sighed again. "I can't control them." He could only ask their permission, and Karthus did, hissing in some old tongue, but he only asked once, and didn't expand on that. He levels the threat dished out to him, the destruction of their souls, and most of them don't bother approaching Xerath. While many ghosts of the isles wanted to be free, Karthus knew just as many did not.
To be killed and put to rest, would be to deny these ghosts their new lives, and Karthus would not squander that. So he shepherds Xerath, like any other lost soul, hoping to keep him calm and rid him from the Isles.
When Xerath's anger flares, Karthus can tell whatever memory sprung forth was a bad one. Yet he hears the giggling of children in the air... and then, the screaming. Karthus doesn't bother looking for the image of the children. He just turns in place, staring at Xerath.
"The Mist has a way of torturing those who wish it harm." Karthus stated plainly. "It's just an illusion. You don't have to be afraid." There was admittedly some mockery in Karthus's tone, because he had seen so many come undone by their own minds. "You just have to... how they say... 'think happy thoughts'. Okay?"
Since very little lore is out there about Karthus, and in the spirit of mild convenience, Karthus is not bound to the Shadow Isles -- he, like Senna, has Black Mist inside him, and is a wraith, while still moving freely from it.
He typically goes to Bilgewater, since they just don't seem to care at his presence and he likes that, but often, if he can handle it, he takes the long trip to Noxus, often just hopping from boat to boat, just as he did to come to the Shadow Isles in the first place.
The King. Vlads brow crinkles at the mention. A flaw that made itself known on his rather smooth features. In his mind, he had remembered many kings of his life, but to hear of someone wrecking havoc with a crown in possession and then hearing of his downfall. It was as if the specter was recalling a tale from Vlads youthful days. Kings were fading, it was something that he knew as a fact as Noxus had stripped them of their crowns. Kings were something of the past. But it wasn't something that Vlad had forgotten through his centuries of being alive. He was a King once.
"I apologize, from what I understand the mist was taken back by warriors who traveled here. The fate of the king I am unsure of. Rumors spread of him being slain or sealed away, I only heard of a kingdom that was revealed during his downfall. However, it was not described as this place, it was full of flowers. Remnants of a kingdom long gone. That is all the information I can grace you with, deathsinger." He glances around, eyes trailing the edges of the ruined place. "It is rather strange, I would have assumed the lack of mist would become an issue with the destruction of this place. But it seems everything is still frozen was it was prior. So perhaps not everything has gone with it's disappearance."
Karthus sees the expression on Vlad's face change, but he has nothing to say about it, he doesn't know what it means, and is sure if its important, then Vlad will tell him. A ghost runs past them both, paying no attention to either of them. Karthus looks over Vlad, seeing the mist was certainly starting to approach and settle on him, and the images that Karthus saw was somewhat concerning.
Two thousand eyes.
A thousand mouths.
A murderer? Karthus thought. A war general? One in the same, he supposed.
"..." Karthus blinked a few times, finally focusing on what Vlad said. His eyes suddenly flickered with that strange blue light that emitted from Karthus's eye sockets. "I will not let it happen." Karthus hissed suddenly, so passionately on behalf of the Isles. "For too long have the living sought to seek the fate of our beloved departed. I will not have the likes of them or Maokai or Yorick undo what so many spirits here have built upon this land. Forcing them to flee their home, forcing them to pass on, forcing their desires upon us."
"If the mist fades... I will find another way to keep this place as it is." Karthus says so full of hope -- and he almost seems to believe it.
"Very well." Karthus had no desire to fight the person before him. If Thresh did... well, Thresh couldn't die either, unless the man before him truly did speak honestly of his ability to destroy the soul. If that was the case... well, Karthus wouldn't say it aloud, but he certainly wouldn't miss Thresh.
"This way." Karthus gestured to the far distant town that stood in complete stillness. Floating pieces of stone and brick hung in the air. The distant shapes of people in the mist, some staring, some beckoning with a motion of their hand. The apparitions appear more numerous when Karthus heads in that direction, some reaching out to touch him -- but not much else.
"Stay close to me. Some of the people here have lost their minds... Just leave them be, please." He doesn't think he can negotiate with the stranger, but he would do his best to try.
The image of children laughing flash past Karthus, the image is faded and hard to see, but it seems there are two children, the transparent image of them showed only one discernable feature, one child, decorated with gold, and the other child, decorated in iron chains. They spoke a language that Karthus never heard before...
"... Is that your memory?" Karthus asked, gesturing to the two children. "That is not a ghost..." Karthus knew this imagery -- the work of the mist. That which called out to the people who came, what it considered still living, showing them images, memories, family, and so on.
Karthus stared at the two children. They faded a bit, running off, disappearing amongst the specters and ghouls. Karthus would furrow his brow, although he didn't have much of one.
So the mist considered this... "Xerath" to be alive. Karthus wasn't sure himself, but he kept note of it.
cloud forest ☁️🌿🎵 (soundcloud)
i wish gwen was a ball jointed doll. i bet that would be very cute.
👊 & 📢
👊 PUNCH - are they quick to violence?
No, but predominantly in his own mind.
Karthus is indeed terrifying not just because he is a wraith from the Shadow Isles, but he does in fact kill without warning or much hesitation. He typically is very fast and clean about it, like in the short story, Burial at Sea, he tends to tell his victim what he's doing -- killing them so to release them from mortality -- and if they don't approve, he shrugs and says 'it has been done'.
Karthus doesn't consider that a violent act, or violence. He expressly is against enslaving the dead, or torturing or hurting the dead. The people of his 'choir' are predominantly just there because Karthus brought them into the fold. Some leave, some stay. He thinks he is fair, although largely he avoids the thought of denying them their choice in becoming dead.
Now, Karthus is a bit more willing to admit he didn't give some the choice of being able to survive, and he does sometimes let people flee if they want to live so badly. Yet for the most part, the Shadow Isles is flooded with hostility, and he has many people trying to harm the spirits around him, and when it comes to those visitors, he's happy to get rid of them. Karthus tries not to hit unless getting hit first.
📣 MEGAPHONE - how loud are they? what do they speak like? got a voice claim?
He is a metalhead, and "The Deathsinger" so he definitely has the pipes to be very loud. Typically however, he's actually pretty quiet, and speaks softly and calmly, despite his hobby. I think his personal hobby is just an outlet for him, he likes to sing, and sang his own dirge at the moment of his death.
Karthus is very direct and calm, not really attempting to talk in circles and prefers to just get to the point, sometimes being a bit rude at not reading the room or recognizing how people feel about him. There is nothing Karthus could get very enraged over, so he keeps his calm very often.
I like Karthus's current voice actor, although I don't know their name and it seems nobody can really figure out who it is. Aside from that, I do of course love how he sounds in Pentakill, when voiced by Jørn Lande. Most of the songs I enjoy, but if one of them sounds like Karthus, I think its the calmness of Lightbringer (Acoustic) version that fits him.