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Stout Stoat Press

@stoutstoatpress

TTRPG publisher in Scotland. Proud to make pretty books.

Gee, if only Tom Cruise and Steven Spielberg had made a blockbuster movie about how this was a bad idea.

  • Guy gets placed on a list that says he will be "party to gun violence." It doesn't predict whether he will be a shooter or a victim, just that he will be involved.
  • Police ramp up surveillance around him, follow him, park outside his home. His entire community gets spooked.
  • People are then convinced he's a snitch working for the police. He gets shot twice.
  • The algorithm "worked."
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historyarchaeologyartefacts

The iron hand of Götz von Berlichingen (1480-1562), a knight and mercenary who lost his right arm in a siege [640×360]

points about this -it was shot off by a cannon -he continued being a knight for over 40 years after getting the iron hand -it was delicate enough he could still write with a quill using it, which is important as he was described as a ‘warrior poet’ -after a merchant-punching life suitable for an elder scrolls protagonist he was outlawed by the holy roman empire, friends of his used a high diplomacy roll and a bribe to get him out, and he then almost immediately kidnapped a bishop -after outlaw of the holy roman empire 2 electric boogaloo was placed under house arrest in a castle he had purchased with all his quest rewards to spend the next 20 years drunk off his ass

I can’t believe you’d make this post and not mention that his poetry contains the first known usage of the phrase “lick my ass”

Pioneers of literature never get their roses

Just today I got to see a chess book that I remember reading as a little kid. While it didn't give me a lifelong passion for chess, it did give me a lifelong passion for fantasy for its artwork.

The book is "Chess for Young Beginners" from 1975, and here's some of the artwork:

Like, this artwork goes hard. I especially appreciate the colour scheme for the black pieces, with its browns, bronzes, reds and oranges.

This artwork is amazing, evocative, exciting and dramatic. I recommend giving it a look if you have a chance - you can probably scrounge up a PDF of this thing with a bit of searching.

A woman whose epilepsy was greatly improved by an experimental brain implant was devastated when, just two years after getting it, she was forced to have it removed due to the company that made it going bankrupt.

Specifically, because she couldn't afford to buy the implant from the company. They basically took her implant back to recoup their losses. This is what happens when you privatize healthcare and health research. The group providing her with this implant should not have been able to go bankrupt in the first place, let alone repossess her implant to pay off their debts.

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femmeharlequin-deactivated20240

This is what disabled people mean when we say that cyberpunk horror is just a reality for us. This woman was literally forced to undergo a surgery because she couldn't pay to keep the implant already inside her brain. How long till companies start repossessing pacemakers and transplants?

I played One Breath Left

I enjoyed it, it was a lot less deadly than the name would suggest. Though I did the insurance mission where it incentivizes you to finish quickly.

Of this new genre of solo games with relatively complex location generation mechanics and also resource management, I think so far this is the one I enjoyed the most. I think having a bunch of prompts near the beginning to get you in a storytelling mindset helped a lot.

I created this naive corporate guy who lives in a crappy apartment in space (which I sketched out very crudely at the beginning) and is mostly focused on extremely minor improvements to his lifestyle and career. He lives on a cramped space station where everyone knows each other and which is more or less permanently connected to other, more interesting space stations.

For this mission he went onto a ship to investigate it for insurance reasons, he found evidence that they were doing scientific research beyond what the ship was designed or rated for, it fell apart, and the captain tried to conceal that information. He came back in plenty of time with plenty of oxygen and a big pile of evidence, and got his very minor promotion. The ship did start to fall apart when he was on it, but he was on his way out.

From his perspective, this was just a slightly more exciting work day and there were no horror elements. It felt like a nice prequel to the next time I play where I'll run one of the missions where a lot more goes wrong. It definitely feels like there's room for some character growth here.

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