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Ten Leagues Beneath the Earth

@tenleaguesbeneath / tenleaguesbeneath.tumblr.com

Gaming/ttrpg blog. Stars without Number, BattleTech, Old-School Essentials, and a bit of D&D (various editions, often 3e or pre-Wizards). Also I play video games sometimes. This is where I talk about all of those things and also queue lots and lots of pretty pictures that may or may not be related. I enjoy taking systems apart and building them back up, analyzing games, and so on. I also maintain a wordpress counterpart of this blog

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I will not apologize for turning this into a Dishonored blog

regularly-scheduled TTRPG content will resume when my life stress drops to the point that I can run games again

I make full apologies for my ongoing Life is Strange phase (I love it so much would not recommend) and none for my Mass Effect phase.

Slowing down my queue, life stuff has gotten even more intense as I've started an educational program that will hopefully see me into a job with less demands on my energy if I can make it through, but that won't be for, like, a year. until then things are going to be busy.

if you have my main or whatever you can still message me and I do still plan on checking asks and notes and stuff.

In 1967 the government discovered that specific syllable structures combined with specific vocal tones and ultra-low-frequency sounds could speed up the process of unconscious internalization by over 1500%. This became particularly useful for teaching low-level employees large amounts of information, as "hypnophonic learning" could be done while the subject was asleep.

Hypnophone use became standard for new employees of the IRS and SEC, as it made large scale memorization of tax code and financial law significantly cheaper and easier than traditional conscious education.

However, long term use causes the subjects long term memory to atrophy, requiring nightly repetitions of hypnophone use. Some enterprising employees found that the effects could be counteracted with low dosages of LSD to preserve neuroplasticity.

Roughly 1 in 7 employees encountered a strange phenomenon: Mild financial clairvoyance.

One in roughly 50 employees experienced more significant effects, generally those ensconced in large isolated IRS warehouses, which seemed to replicate the monastic lifestyles of historical sages, depriving subjects of ordinary stimuli in favor of becoming attuned to minute changes in the sub-finantial background grid.

Once it was learned that these "enlightened" employees could predict market trends before they happened, the technology was bathed in funding, patented, and made the soul property of the IRS.

Now, these "Plutophants" are kept in nigh-perfect sensory deprivation at all times, fed a constant hypnotic fugue stream of psychic conditioning in the form of "radiosonic neuro-induction" which contains a special form of the United States Tax Code modified for recursive hypnophonic induction, as well as a ticker tape wired directly into the users spine.

The effects achieved are nothing short of stunning. The invisible hand is no longer invisible to us. The market can be fine tuned with surgical precision. The price of bread has maintained a perfect 0.002% +/- variance for over 25 years now, and those who attempt to disrupt the guidelines are regulated by the SECs crack psychonautics division, who are now able to hunt market manipulation via their disruption in the financial dreamscape.

Very rarely, a Plutophant can become so attuned to the guidelines that they achieve a sort of catastrophic neuro-depatterning, their synapses begin to produce a counter-signal to the neuro-induction frequencies; jamming, and eventually overpowering the machine. Study is still ongoing, but it is believed that they somehow perpetuate their own neurological fingerprint into the financial causal background grid itself, literally becoming "one with the market."

Study is ongoing.

I love telling people that Gary gygax was a biological essentialist because they always are so reticent to believe it. Like. he literally proudly said it out loud. Also have you ever actually read D&D? like. 3/4ths of everything is ontologically evil from birth

"As a biological determinist, I am positive that most females do not play RPGs because of a difference in brain function" - Gary Gygax

the funniest part about this quote is that if Iโ€™m remembering right he was talking about his wife and daughter not wanting to play D&D with him

This was the full passage that that quote is a part of. (The final emoji was an eye-rolling GIF, though you can't really tell in the screenshot).

Here's another quote by Gary Gygax in case it wasn't clear enough what a horrible person he really was

didn't he also comment a lawful good character would kill orc babies as 'nits make lice' I think referencing a slogan encouraging the genocide of natives

besides that, as a minor point, he was a tax evading libertarian, which is supposedly why the chaotic good alignment exists, which is more funny but y'know

This is his quote in full for those who might wish to see it. Chivington, if you might not know, was the perpetrator of the Sand Creek Massacre, an atrocity by any possible standard, even those of the time. He was found guilty by a congressional investigation, on the back of testimony by Silas Soule and some of his men, a captain under his command who refused to take part. Soule was murdered a few months later by a man who had served under Chivington (which, gee, no way to know how that happened).

This is the guy who Gygax thinks defines lawful good.

Thinking about solo or GM-less games, I found myself wondering if there are any TTRPGs that are sort of like Vampire Survivors, or that genre of run-based autoshooters where you collect semi-random power-ups/weapons and face off against hordes of enemies and work to level up/evolve the powers/weapons that you have. It's maybe a bit specific, but do you know of any games like that, or with systems similar to that?

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THEME: Vampire Survivors.

Hello friend,

I tried to learn a little bit about Vampire Survivors, but I'll be fairly candid here when I say I'm not sure if I nailed this assignment or not.

Vampire Survivors appears to be a rogue-like shoot-em-up game with special abilities and bonuses applied to your character using upgrades acquired by opening chests.

I tried to spread as wide a net as possible, so I hope you still find something that suits your tastes!

Take the reins of radiation-blasted animals known as Critters starring in an eco-apocalyptic Saturday-morning cartoon show in this goofy and exciting tabletop roleplaying game (TTRPG) from Odd Gob Games and the Stillfleet Studio!

Using the innovative Grit System, Blister Critters drops players into a bizarre post-human world of Blisters (mutations), physics-bending Nonsense powers, dangerous feral Beasts, and a near-infinite amount of human Stuff.

Blister Critters is all about getting new stuff, but Stuff in this game is a rather broad category. This includes loot that is mechanically helpful, or loot that is more descriptive, and adds interesting flavor to the world. I think post-apocalyptic games in general can have a lot of fun narrative flavor added just through the gear you can pick up.

That being said, the most common benefits Stuff can give you is either additional damage, or additional protection from damage, so that tells me this is a fairly combat-friendly game. The design aesthetic is also so inspirational, and I think you could get a lot of fun ideas just flipping through this game.

Escape From Hades is a roleplaying game inspired by Hades from Supergiant games which uses a card-based twist on the LUMEN system kit. This game follows the escape attempt of Condemned trying to ascend through the underworld in opposition of its Master.

Condemned players are the could-have-beens of Greek myth, favored for greatness by the Gods but condemned to obscurity by Fate; a warrior who trained under Achilles but died of plague before seeing battle, or an oracle who learned the secrets of Delphi just as prophecy was deemed forbidden.

The Master player holds Hadesโ€™ authority, and is divinely charged with deploying the hordes of the underworld's greatest soldiers, criminals, heretics, beasts and monsters to stymie the Condemned's escape from their assigned place in the underworld.

Escape from Hades is a LUMEN game, and I wanted to recommend at least one LUMEN game in this post, because this system is so very good at replicating the feeling of video games, and also provides a very satisfying game loop. This particular game is inspired by the Hades video game franchise, and so the items are inspired by the divine power-ups that you get from various deities.

As written, the power-ups aren't very random, but I think some small tweaks from the game master might be able to replicate randomization if you really want it. Finally, leveling up your powers to feel more and more competent is definitely part of these kinds of games: each upgrade to your character can enhance abilities you already have, making future runs more and more effective at taking out some of the higher-level obstacles.

Show no mercy because you will be shown none. Bash and shred your way to glory, and become the one thing the fearless fear. The 11th Realmโ€™s elected monarch has reached into another dimension for profit, creating a golden age of consumerism in the material world. That greed has cost the 11th Realm dearly. Now monsters from a plane only known as the Neon tear through into our reality and wreak havoc on the citizens of the land. The only thing standing between us and annihilation are heroes like you, Neon Hunters who become living weapons. Devastate the enemy, die, and die again, and ascend to new heights of power.

Blood Neon definitely has the feeling of fighting large numbers of enemies at great effect. It's also designed to allow your character to meaningfully progress. However, if you really want to get the feeling of variety and surprise, I think you'll also need to check out the supplement called Atomic Shock. It has new mechanics and rewards, new gear, and new enemies. Probably a good addition if you're looking for powerful gear!

The Demiurge is slain, and the Lords of Sol have vanished. Now, we only have each-other, and the ruins that lie beyond our walls.

Decree is a roleplaying game in which you and your friends play as a party of post-human adventurers, who have set out to delve into the great ruins of our solar system far into the future, in search of lost technology and ancient knowledge. It features a simple and intuitive 2d6 resolution system inspired by Classic Traveller and Chainmail, fast and lethal combat, a wealth of character creation options, and a bounty of tools and gadgets to aid you in your delves.

This game is still fairly early in play-test, which means that it's free to download. Each class in character creation includes a d10 table that you can roll on for gear, so you already start out pretty randomized. The game also has an artifact list that the GM rolls on when the players pick up more loot; some artifacts provide mechanical boosts, while others give you money for purposeful power-ups.

At the end of the day however, the gear in this game doesn't hold nearly as much relevance as the narrative, and the focus of the game is primarily exploration, although I feel like combat might come in at a close second.

You may be dead but youโ€™re not quite done living. Journey downward through spirals and circles of Hell, laying waste to any demonic beast that stands in your way. Use the method you died to inform your inventory and abilities on your violent quest. Face off against a trove of fallen angels, giants, infernal beasts, and more on your way to confront the devil and demand your final wish be answeredโ€ฆ if you donโ€™t succumb to your darkest traits along the way.

Sweet Revenge is a tabletop roleplaying game for 2-6 players including a Grave Master (GM). The Dead make clever use of their wonderful cabinet of items, the fragments of souls they claim, and the powers of the 7 Deadly Sins in lieu of stats to dive into the depths of hell. Each region is controlled by a powerful demon with whom The Dead face off (if they survive long enough) to make their demand.

Your starting inventory is determined by the method by which you died, which feels very unique and helps Sweet Revenge stand out. You're fighting the forces of Hell in this one, which I think is on par with the overwhelming forces you face off in Vampire Survivor.

Sweet Revenge indicates that it pulls much from OSR-style games, which means that your inventory and items (which are dropped randomly) will be about as useful as the players can make them. A lot of things you find in the game won't have concrete mechanical bonuses - instead your players will need to rely on their own creativity to make the most out of what they find. What I'm really interested in is how the game replaces character stats with the seven deadly sins, which you need to lean into if you want to use your dark powers.

Sweet Revenge comes with a couple of circles for you to get started in, including some enemies for the players to face off against. If you want not just a game but also a guiding scenario to help you learn as you go, you might like this game.

Last week, the planet turned evil and killed every single person on it except for you and your friends. Every ocean became a crushing fist smashed against the cities of the world, and every volcano was a loaded gun pointed right at a cowering humanity.

You and your buds are heroes. Super powered beings with near godlike powers. Youโ€™re wizards who have unlocked the secrets of the universe, martial artists who can control every atom in their body, and genius inventors whoโ€™ve broken the limits of science. And youโ€™re gonna kick the planets arse for killing everyone youโ€™ve ever met.

But you have a dark secret.

You know why it happened.

Maybe you are why it happened.

Play to find out.

TEN MILLION HP PLANET IS COMING FOR YOU!

10 Million HP Planet is GM-less and fast-paced, with damage to your own character abstracted and damage to the planet counted meticulously. You can leverage pretty much anything that you describe on your turn to improve your dice rolls, and deal massive damage to the gigantic, terrible planet.

This game is about dramatic anime-style fights, with mooks who fight for you to provide ambient damage, conditions that you can fill to multiply damage or add dice, and power colours that synchronize to provide combat currency to buy or activate special powers.

One caveat: the game as written was originally meant to be a little bit unplayable. That doesn't seem to have stopped fans, judging by this fan-made Google Sheet to help you keep track of your die rolls. If you want a big, dramatic, larger-than-life game that's primarily one big fight, you probably want 10 Million HP Planet!

You can also check outโ€ฆ

My Hellbusting Games Recommendation post, which might have some overlap.

I have yet to find a game that does randomized power-ups like Numenera, whose Cypher System consistently gives players interesting short-term abilities that are very effective.

Lancer has character development that is very purposeful, but as you build your mech you can do a lot to make your character very effective at one or two things, which can feel so so so rewarding in play.

Plasmodics focuses a lot on mutation, which is something that I think can be really fruitful if it's randomized. The game page also mentions uncovering artifacts, which can change the world if you find them. Artifacts won't be common, but I think they're probably very impactful.

If you like what I do, you can always leave a tip at my Ko-Fi!

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If there was one thing I could retroactively erase from existence in the entire history of the tabletop RPG medium it would be the concept of using "perception checks" or "investigation rolls" or any similar mechanics in dungeon-crawling RPGs to determine if the PCs can see a detail in their environment.

"A DC 15 Perception roll is required to see..." "A DC 20 Investigation roll will reveal..." no. Shut up. If the thing is in plain sight or can be perceived with the senses by simply existing in this space and taking a look around then the PCs are perceiving it and describing it to the players is part of your role because you are their source of sensory information about the in-game world.

And if it's not in plain sight or deliberately concealed in some way then they simply DON'T perceive it but can reveal it by narratively interacting with their environment until one of their actions undoes whatever's concealing it, not rolling a die to see if they can Perceive Hard Enough to reveal it.

Have you played Dungeons & Dragons ?

By Gary Gygax & Dave Arneson

A pretty obscure old fantasy RPG with some pretty unique ideas! You play as adventures (of one of three classes: Fighting-Man, Cleric, Magic-User, but with more classes available via supplements) that go into "dungeons" to defeat "dragons." As your character's "level" goes "up" you can go "down" into deeper "levels" of the "dungeon," and once your character reaches a high enough "level" they get to build a castle!

A rather unique old-school game, the only downside being that it expects you to own two other games: Chainmail for the combat system and Outdoor Survival for wilderness adventures. This hidden gem from the early days is definitely worth a look! There have been as many as five editions of the game, and as far as I am aware the game hasn't changed fundamentally since its first release!

Disney vs Looney Tunes -- AD&D stats for Donald Duck, the Tasmanian Devil, and (Marvin) the Martian, from "Dragon's Bestiary," Dragon magazine 60, April 1982, by Tom Moldvay, Steven Sullivan, and David Cook, with Jim Holloway illiustrations

As the final participants of the Monarch's Melee are carted off the field, the crowd scrambles to take their seats at the lists. The Witch-Queen takes her seat in the royal pavillion, and the trumpeters blare out a triumphant tune. The royal herald steps forth as the crowd goes silent.

"Hear ye, Lords and Ladies, and common folk all, 'tis time for our main event, which is for the Realm's Heavy Horse Championshiiiip!"

A tourney officiator holds aloft the mystical and mighty Girdle of Champions for all to see. The crowd roars, then goes silent as the herald prepares to speak once more.

"Introducing first, riding in on Good Old Lad, from the Barony of Burnglade, weighing in at one thousand one-hundred and three gold coins, Siiiirrrrr Konstantyyyyyn!"

As Sir Konstantyn rides out and raises his shield, Sable, a burning tree proper, the crowd erupts into loud boos. The knights of Burnglade have won themselves no love from the common folk by enforcing the baron's excessive taxes.

"And his opponent, riding in on Shadeheart, hailing from parts unknown, weighing in at one thousand one-hundred and two gold coins, Siiiirrrrrr Elomeeerrrrr!"

As Sir Elomer raises his shield, Azure, a garb Or, the crowd erupts into enthusiastic cheers, especially loud the squeals of several recently rescued princesses.

The two knights take their places at opposite ends of the lists, and ready themselves for the first ride of the joust. The officiator raises his hand, then drops it, as the trumpeters announce the start of the contest, and both knights ride forth!

Sir Konstantyn raises his shield and takes aim at Elomer's shield, fess pale. Sir Elomer steadies himself in his saddle and likewise aims fess pale on Konstantyn's shield. With a thunderous crack, both lances shatter on impact, and both knights are thrown off their mighty steeds!

As the dust settles, Sir Elomer stands. Sir Konstantyn attempts to stand as well, but clutches his side in agony and drops to a knee. The panel of judges renders their decision: 9 points for Sir Konstantyn, but 19 for Sir Elomer!

The crowd erupts into deafening cheers as Elomer is handed the Girdle of Champions. He removes his helmetโ€ฆ nay, her helmet, as a locks of golden hair cascade out. There are murmurs in the crowd. Why, 'tis the Lady Elowen, one of the Witch-Queen's handmaidens! Sir Konstantyn angrily demands that Elowen be disqualified, and the tourney grounds descend into chaos!

As a Spanish speaker lemme give you all elfgame players a little trick for coming up with elf names.

1. Pick a random herb

2. Translate it into Spanish

3. If it ends in a vowel add an r at the end. Or maybe another consonant but r usually works.

4. Move the stress to the third-to-last syllable

Dill -> Eneldo -> ร‰neldor

Cumin -> Comino -> Cรณminor

Thyme -> Tomillo -> Tรณmillor

etc etc etc

Character optimization is in no way at odds with "roleplaying." For example, my character has picked the most effective character options available to him because I'm trying to embody his ideal of "doesn't want to die in a dungeon."

Really, since your characters are presumably combat professionals (what with diving into dangerous situations and all), they should be discussing builds relatively frequently. In in-universe terms, of course.

"prithee, Rognar, why hath thou not taken up a polearm? As all good fighters know, it is the king of weapons if you are an expert."

"nay, sir chadicus, with my brutality in critical strikes, the humble greataxe serves me more than a mere pike would."

"utter fools the both of you. Martial prowess simply cannot compare at higher levels of power to even the simplest mages"

"speak of your magics once we've had three fights and narry a rest, old man."

Bog Standard - Outer Rim Purple

Standard size, Legendary looks! These Bog Standard dice will fit in most containers and trays designed for standard dice sizes while also showing off the incredible colors and compositions found in the larger sets! You can pick up this set and check out the rest here: https://www.frogandpanda.com/frog-and-panda/p/bog-standard-dice-sets

Say what you will about the politics of A Song of Ice and Fire, 'a feudal army marching through the countryside doesn't become any less horrific, abuse-filled and starvation-causing for the local peasantry just because they're the Good Guys' is really a point that like 90% of epic fantasy that's trying have any sort of serious/coherent morality could stand to learn.

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