Reading Lancer's rulebook and the sheer difference in learning it's rules vs DnD is staggering.
DnD rules were meticulous and expansive but simultaneously so niche and kinda useless, inconsequential to the game overall I guess? Like someone else on here summarised, those rules were there just because the writers felt like they should be there without any actual care for their impact on gameplay.
Meanwhile, every little bit of Lancer's rules I'm reading feel like they have, and certainly will, a major impact on how the game's played. Like, the levelling system isn't something I can half-ass and basically ignore like I have with DnD because fuck XP calculation.
LLs are so stupidly simple, it's great. Complete a mission, level up. Profit.
Lancer fans, I'm really starting understand why you love this game (beyond the cool-as-fuck mechs).