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Land of Caverns and Frogs

@tsukinoinaba / tsukinoinaba.tumblr.com

34/♎/Sapphic Trans Girl/Prospit dreamer/Page of space

Concept: a D&D adventure where the party stops to rest at a village inn where they seem to be the only guests. The village appears prosperous and well taken care of, but its inhabitants are strangely morose and blunt-spoken. Whether the party decides to investigate or attempts to move on, it quickly becomes apparent that something is terribly wrong: any effort to initiate violence or utter untruth fails as the offender is wracked with terrible pain, unkind words stick in the throat unspoken – and worst of all, anyone who attempts to leave the village becomes confused and finds themselves coming back the way they came. When (politely) questioned, the villagers will say only that the party must speak to the wizard whose tower lies to the east.

Upon reaching the wizard’s tower, the party is met by a slender, youthful-looking man with an unnaturally deep voice, who greets them with distracted courtesy, and – after making brief introductions – reveals that he knows why the party is there, and that it’s indeed all his fault. Thirty years ago, the wizard attempted to cast a blessing of peace and prosperity over the village, but the spell went awry: the enchantment proved to be much more powerful and long-lasting than intended, and its notion of what constitutes a breach of the peace far more expansive. Not only does it prohibit physical violence, but also insults, lies both overt and of omission, and simple failures of courtesy. Even leaving the village seems to be construed as an act of abandonment, and therefore of emotional violence.

Luckily, the wizard believes he’s discovered why the enchantment has become a curse. Though it was intended to ensure that people would be kind to one another, it ironically rendered its own fulfillment impossible, as the villagers began to treat each other well out of fear of reprisal rather than true good will. A sufficiently great act of genuine kindness, unalloyed by self-interest, would shatter the enchantment in an instant – but how can such a thing be brought about, in a place where all have been made strangers to love?

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Rise Monster Intros be like "Ooooooh it's the fucking wizardddddd if he catch you in western gloucestershire you'll catch the riiiiiiifle" and it's kulu yaku eating a monster's baby in front of them with a cool freeze frame or yogi bear eating a carp harmlessly and it slaps every time.

Kabuki! The 5 point story structure and the intrigue-evoking style of narrative is a big part of Kabuki theater, where even the mundane -- especially the mundane -- is explored in its most mystic detail, for a vast world hiding within even small actions and words is characteristic of Kabuki.

rad. I thought it was Kabuki, but I didn't want to make that claim and be wrong, so I looked it up to double check, and saw a mix of claims about it being either, and I don't know enough about either to feel confident about it.

For anyone curious to see if their fav is weaker/stronger than a horse at base stats, I give you the Radiant Dawn Horse Data

(absolutely lost it at "Race: ??? 🐎")

fun fact if you consider "weaker than a horse" to mean less than 25 HP and/or 20 Strength at base stats a shocking number of units are weaker than a Radiant Dawn horse.

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personpitch2007

DELETE THIS POST

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stumbleoutermales

ARE YOU FUCKING KIDDING ME

*clicks play in morbid curiosity*

*hammers reblog button*

I think I find this post every April Fools Day and I am so happy that I do

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(molly has been playing monster hunter world in french for some reason. she said she likes the voice acting better that way. she doesn't speak french. she's pronouncing all the monster names with a french accent)

Ahn-jah-nahth

I'd always purposely mispronounced the name as Anne Jannath to amuse myself.

like, I gotta go smack around that bitch Anne some more.

now I'm never going to be able to stop imagining it like a chess move for Hunters in their down time.

Pawn takes pawn, En Janath.

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