here, you get some of the doodles i've been doing of my new dnd character. his name is Dimitri Novikov, he's got the dna of gothic lemons, and his boyfriend is Illian Navarre who is basically if a fish could be a chad.
Hi There!
sorry for the radio silence, long story short social media is overwhelming and life has been not so great
at the moment i am currently struggling to get a job and my bank account is in the negatives so i decided to open up some casual commissions
the pricing is tentative and tbh i am considering dropping it down but its meant to just be a basic (mostly) full body illustration with one character on a simple gradient background, more detail or extra characters adding more cost.
taking two or three slots at a time total, open for inquiry through DMs or discord.
i also have a ko-fi here if you would like to toss a few coins my way
every little bit helps! also for full transparency this message will self-destruct once i come to a more stable situation and have a better grasp of proper commission offerings.
howdy ho gamers!! over the last few days, and with immense help from a few friends, i got to mess around with skip4d's chibi base to make my own little VRC avatar! i had a lot of fun learning how to make everything work!
tavstarion comm for @thatcerealkiller 💜
i watched that Red Flags video and loved the pose so much that i was consumed with the intense desire to draw a spider lady in that exact pose. i hit up a buddy, MirroredAnkh, to borrow their lady Moira for some fanart!!
don’t you just love naptime?? 🛏️ 💤
tip link in source <3
Some people have been interested in how this was made - I am extremely bad at explaining but I’ll try to give a quick rundown!
First I draw the individual parts in a 2d art program, in this case procreate. I put an overlay texture that gives it some grittiness. As you can see I separated out the parts I planned to move a little bit, like the top and bottom jaw, eyes, wings, and body segments.
Each part of the texture is applied to a 2d plane through uv maps with the exception of the halo, which is 3d modeled.
The 2d planes are layered in a way that will create shadow when a light is added and avoid overlaps when rendered. This also really lends to the papercut aspect!
Animation for this particular piece is done through something called “shape keys” where blender will interpolate movement based on me slightly moving the individual parts.
I created several keys for different areas of motion. When all are combined it creates a nice effect. Some parts move smoother than others - this is due to me setting some keys to be “constant” instead of “bezier smoothed”.
(Oh also the halo is just rotated on an axis - 3d go brrrrr)
After rendering all the frames into a gif, I then threw it into a video editor to make the colors more contrasted and to add slight glitching and behold! Final product!
Hopefully that helps out some for people who want to try it. Or for people who are just curious!