yes they are toxic but it is because of the love. without the love it would be a lot healthier actually.
in honor of twenty thousand notes⦠I have been, as the youth say, called out
"we've had so many games set in Silent Hill it's time to move on"
bro it's.
it's the title of the franchise.
tumblr post c 2300: fake nails were actually super convenient for women! it saved them the cost of having to go to the nail salon every two weeks to get their nails done, which was often $40 or $50 every one or two weeks. and high heels were important to women too! they let women be at an equal height to men, which was super significant given the steep increase in the proportion of women in historically male-dominated professions during the 20th and 21st centuries and height-based differences in gender during this time. and also the norm of working women wearing dresses with only thin pantyhose and no socks provided women with a naturally air-conditioning in a time when climate ch-
Actually no one should be having sex. All of us are aged-up minors and the passage of time is inherently problematic
So I guess Silent Hill is beginning to suffer from the same "West vs. East" tug-of-war regarding its core identity that Sonic is. Oh Konami, why must you always kick me in the nuts. "We want to make the new game 100% Japanese because post-Team Silent titles have become too Westernized." - Okay, but you're overcorrecting and throwing the baby out with the bathwater here. Team Silent made a Japanese twist on Western horror. That outside perspective is what made the series unique, and gave it a distinct identity from other survival horror games at the time. I think it was MegaBearsFan who first said it, but like it or not, you can't really have Silent Hill without the cult. The majority of games in the series involve the cult, its history, beliefs, and impact, for very specific reasons intertwined with the identity of the town itself. And I think pushing for a vaguer psychological bent does the series a disservice because the history of the town is tied so deeply with the Order that to remove it is to essentially remove a vital piece of its identity. And yes, this even extends to SH2, the game with the most minimal connection to the cult. The reason Pyramid Head exists is because James pictured the executioners of the Valtiel sect that were mentioned on a gravestone. So on and so forth. The presence of a fictional cult speaks to Japanese sensibilities as well - it's no coincidence that SH3 was better-received in Japan than SH2. Aum Shinrikyo is an example of the kind of doomsday cult that likely would have been on Team Silent's radar during the development of the first four titles and would have informed their creation of the Order as a similar doomsday cult. More to the point, however, the cult of Silent Hill can more broadly be thought of as a critique of organized religion. It's not literally about muh gyromancy; that stuff is just window dressing. (Insert my usual rant about how SH3 is more than just "women's horror" and presents the player with some hard-hitting questions on abuse, responsibility, sin, revenge, etc., here.) Second: I keep hearing people say that Silent Hill is about some nebulous idea of psychological horror, not realizing that A.) the cult features more heavily than the psychological horror, and in fact forms much of the backbone of said psychological horror, and B.) the reason I play Silent Hill is at least in part to learn more about the specific history of the town. It doesn't make sense to set the games elsewhere. Sure, folks will try to argue that the first few games began to imply that the Otherworld's influence extends beyond Silent Hill. They may even mention the canceled version of Silent Hill 5, which was going to introduce the concept of a sister town "corrupted" by SH's influence. They'll say this while forgetting that places like Daisy Villa, Pleasant River, South Ashfield, and Shepherd's Glen are in close physical proximity to Silent Hill, relatively speaking. It strains believability to think SH can cause the Otherworld to manifest in another state or even another country when the trigger for Otherworld shifts changes between games. The mechanism is otherwise not well-known. This isn't even getting into the fact that the "other side," as described by the doctor's memo in SH2, is not a place that can be accessed physically. It is unreality. There exists no wall that separates here from there. Also, if you take a step back and look at the whole picture, you'd realize that even though it may seem like Silent Hill is "invading" the real world, all four classic titles have the characters visit town at some point. Silent Hill is the epicenter through which the rest of the mindfuckery ripples forth.
the degradation of social standards in public spaces has created the worst group of people who think feeling any sort of negative way about other peoples behavior in public is somehow a personal failing and its your own fault for not having subpar standards
Funnily enough, this could be left wing or right wing, without knowing OP, it's impossible to tell.
OP could be a shrill woke feminist harpy puritan, acting like it's the end of the world if someone takes his girlfiend out with a leash on all fours to punsish her for leaving the freexer open, or treating it like a hate crime to make your 19-year-old stepson wear a ruffle-dress snd nappies to the shops after he dropped out of university.
ALTERNATIVELY:
OP could be a blood-and-soil nationalist tired of public spaces being riddled with litter, violence, and graffiti because locking up the people responsible would disproportionately impact certain demographics and the police hate looking biased.
Horseshoe theory?