Procedural generation

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Houdini Procedural Rock Generation, Steven Skidmore on ArtStation at https://www.artstation.com/artwork/8lYgGG Houdini Procedural, Houdini 3d, Houdini Vfx, Darksiders 3, Rama Lord, Rock Cliff, 3d Modeling Tutorial, Blender Tutorial, Environment Art

Over the last few weeks I've been experimenting with doing procedural rock generation in Houdini. This example is a setup that takes a very basic blockout mesh and converts it into a fully textured rock cliff. The cliff itself is fully procedural, including UVs. There are a few different seeds throughout the graph to regenerate the strata layering, scale offsets, and general noises. It's mostly Worley F2-F1 noises at different resolutions and a lot of VDB conversions in for-loops. It takes…

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Flat Shading, Procedural Generation, Neko Atsume, Unity Games, Pixel Art Games, Indie Art, Pixel Art Design, Low Poly 3d, Game Concept Art

Unexplored 2: The Wayfarer's Legacy is a stylish roguelike action RPG adventure that aims to take procedural generation to a whole new level, while also making it feel like a hand crafted experience. A sequel to Ludomotion’s highly regarded 2017 release, Unexplored 2: The Wayfarer's Legacy looks set to build on Unexplored’s innovative procedural generation

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Procedural generation and more

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