
Drill-Off
Drill-Off is an arcade style score chasing game where you fuel your mechanical drill by filling it's tank with tetrominos. You gain new skills as you drill deeper and they differ based on what color blocks you use. They help you reach deeper and allow you to gain bigger scores. Your main hurdle is different (incrementally harder) tasks that you much fulfil to keep going.
Prove yourself a pro driller by claiming a spot on the online leaderboards!
Published | 3 days ago |
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.1 out of 5 stars (8 total ratings) |
Author | anttihaavikko |
Genre | Puzzle |
Made with | Unity |
Tags | 2D, Arcade, blocks, High Score, ludum-dare-57, Mouse only, Singleplayer, Unity |
Links | Ludum Dare |
Comments
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Green energy put me in a soft lock :\ I got green filled to the brim, and i wasnt able to get any other color
Yeah, the "green energy" perk is a bit of a trap. If you end up with a full green board, anything you place will be "the least" and will be converted to green. I plan on reworking this and pretty much all the bad perks for the future version (once the jam rating period is over and I can freely update it again).
Interesting arcade style puzzle game with color blocks.
I don't fully understand how this game works, but it's fun nonetheless. I'm sure I'll get the hang of it soon enough.
Yellow reward seems to be essential to get. A bit of balancing the perks would be nice, but great for a game jam game, got me even a bit hooked with the highscore.
i cant for the life of me figure out how to "add 🟩 or 🟦 immediately"
help please?
So you need to have five of the required color to complete it. Or actually having 5 of something else and then 4 of the required one works too.
oh... i thought you only need one.
thanks for telling me.
That would make them rather easy :D
i know its just that monkey see one square monkey think one square.
cool game 8/10
I like it! The animations are super fun and fluid, and the gameplay got me engaged, nice work!
hmm, this game is kinda average?
there's only really one way to survive any amount of time (since you eventually start only having 1 turn given to make colors), and it's through the perk that lets you stack turns, since all other perks mean wasting moves on turns without placing colors you need
also, the changing the chance for each color mechanic seems very useless, since all you'll be doing is risking the chance for turns where you can't do anything.
But the biggest issue I have with the game is that optimal move is to stay at the start of the game and keep avoiding having 5 blocks of the same color to get infinite points without any tasks ever showing up!
True. Most of the perks are basically just bad if you try to use them. And the one you mention is indeed pretty much mandatory. Sadly I didn't have enough time to do a proper balancing round for the perks and add more interesting ones.
I did consider the infinite start thing too and thought that adding a multiplier that gets bigger the deeper you go might be enough. But I guess there should be some other way to force it too.
I don't exactly mind the recursion perk being essentially mandatory, but it could be cool if maybe you had another perk that gave you bonus points for how few turns you had remaining, so that way there could be a tradeoff. And like it could be nice if the limit of how many extra turns you gain when filling the tank didn't go all the way down to 1, or there was some other way to get more turns back
In a way there already is a multiplier that gets bigger as you go deeper... as you do have to start going deeper to unlock any perks at all. I think it might be better to just immediately start giving you a turn limit as soon as you place your first tetromino to prevent staying at the beginning forever.
I do find that a lot of the perks seem detrimental enough that the goal is to go as long as you can withoutpicking them up, which is unfortunate.
Overall I love the core concept though!
Yeah, these are all things I plan on doing for the post jam version. I don't really mind "mandatory perks" either as you can target them and pretty much guarantee you get them. But it's just pretty much the only good one right now.
good game. Im just color blind so its hard :(
Dang, sorry about that. Bit of a faux pas to only represent something with colors. Especially the "dimmed" versions are problematic I guess. Usually I try to take such things into account but I guess it slipped my mind this weekend. Should've added icons to them or something like that...
In case it helps, other games relying on filling squares with only a few colours needed put an icon in the square (diamond, star, circle, squareception, triangle...) or change the square's shape within the "grid." I used accessibility on one such game doing the former that seamlessly integrated with the non-colourblind experience, since the squares were still overall The Colour.
Thanks for considering it.
Very fun game, but there is a bug I encountered after playing a bit where if all the colors were one, any other color pieces would not change the colors up, so I could not fight the engine overheat despite putting only the instructed color inside.
Are you sure you didn't have a perk that makes all tiles of the lowest count green? That perk has a fatal flaw of if you end up with full green board, and piece you place will result in 4 of it against 5 of green and all will then be green.
Sadly I didn't have enough time to fully polish the different skill options and add more. Maybe a post jam version of the game is in order...
I apologize, that makes more sense, I must have glazed over the perk without reading it more properly.
If this is the case, I would like to recommend maybe the skill has a cooldown of 1 or 2 piece placements before it will trigger again?
Thanks for your response!
Yeah, it ended up being a complete trap like most of the perks in the game right now. I'll probably do a complete overhaul (in few weeks when the jam rating period is over) for all the perks so that there are some good and interesting options.