Yeah, something wrong there with page changes. Each crew member is supposed to start on left left page. The page before those is only supposed to be there as a filler if the number of pages prior wasn't even. Looks like the page before the filler page is somehow messing up the filler page positioning and making it take more than a page.
anttihaavikko
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Thanks! The Steam version is basically the same just wrapped in a lightweight browser app. The only difference really is how the music and sounds are played since they didn't work straight out of the box so they're played from the actual wrapper app side. I guess there must be something wrong there if the musics gets distorted (probably due those pitch shifts) and must be the source of the lag if the web version is running fine for you. I'll look more into it.
Good question! So the original version of the game was made for js13k, a game jam where you make a game that must fit completely in 13 kilobytes (ie. like 1% of a floppy disk). It lasts for a month and I'm pretty sure coming up with the name was one of that last things I did even though the game was almost 99% there after the first week. I was and had been browsing a lot of different wikipedia articles and lists of nautical/pirate word definitions and those two were some of that just sounded fun to me. Especially together as they kinda rhyme. So not much more reason behind it than that.
For the math game, it's difficult. Don't think an algorithm for solving whether something is possible or not is too simple. And for spice trader I disagree. He is the biggest reason to actually keep spice on you at all times. And at least one is offered after every battle. So it's kinda on you if you don't have any.
Oh now I think what is happening. So when you get the key, it saves the seed for the next run. If you just refresh after that it doesn't reset the seed at that point. So if you're stuck in a limbo like that now, you can hit restart on options menu right after the page reload. Will fix this on the next patch too. Obviously it doesn't need to save the seed after it's been used.
The golden dice are supposed to be on top of the normal two starter dice, not replacing them. If you visit the cabin when you start with them, you seem to not be able to add normal starter dice which is a bug.
Yes, there is an interaction with fished up cargo & turts 😉 And yup, you can wish for a key.
Good finds on the infinite birds & fishing. I'll patch a fix for those later today (and some of the not so critical issues too)...
It's gonna be a bit tough. Quite a lot of the animations are so deeply baked into the core of the game. But could add options for removing some easy stuff like bg, clouds etc which would already help some I think. I'll see what I can do. Not probably going to happen on the next patch (coming maybe later today or at least in few days time) yet though.
Valid points!
For the spelling game, it is actually told in dialogue but just in a "language" you don't understand. And wouldn't one get it in the first failure ie. not fail it repeatedly? Not very many times at least.
The patch I'm currently working on adds in a log book to your ship that tracks all events you've encountered offering more info and hints about them. Also includes an option to start with a crew member and trinket, but you gotta unlock and earn those starters though.