I really enjoyed the original trilogy once I finally got around to playing them, and to say that I was estatic for an official follow-up that was in the works and all about travelling between dimensions would be an understatement. Finally putting the time in to play it myself and I walked away with a satisfying adventure. You can tell that the devs at Toys For Bob really love the Crash series as a whole and their admiration for it oozes through every level, cutscene, and general UI flair. Every sector of the Crash franchise is homaged in some way, and even other adjacent franchises like Spyro the Dragon and Skylanders (a childhood favorite of mine) get some nods as background elements. There's a lot to love about Crash 4, but the obvious elephant in the room is seeing how they changed up the post-game. With the original trilogy, you had a fairly sizable chunk of the game to chew on after beating it organically through items like the colored and box gems. Time trials were later introduced with the relics, which got you additional levels and a final completion gem that ticked the percentage over 100%. It's a really cool way to incentivize coming back and mastering the levels. However, with Crash 4, the team 100% went overboard with the requirements of getting those rewards. You're required to get all of the gems in all of the levels twice over (accounting for N.Verted levels), get Platinum Relics instead of only needing Gold Relics in the Time Trials, and complete additional content exclusive to 4 like the Flashback Tapes and Perfect Relics, which makes the whole experience tedious. I messed around a little bit trying to break all the boxes or go for a Relic, but holy crap dude some of these levels are long and can have upwards of 500 boxes to break with some of them being super hidden and yada yada yada you've probably heard this before from a lot of sources online. As much as it is optional, it's kind of not at the same time because Crash games are associated with incentivizing full completion and in that case Crash 4 fails at giving that satisfaction because of the trials and tribulations required to make it happen. I do love the foundation though and it's a damn shame that the next entry was canned because it could only go up in terms of quality...the floor they sat on wasn't that low in the first place.