Stop using toy cell phones and get a Steam Deck instead.
Cedar Mill
Recent community posts
Is there a specific version of Minecraft Bedrock that we have to use? I know with the Java Edition, most mods are specific to a mod loader that is specific to a particular version of Minecraft (e.g. only compatible with Beta 1.7, or only compatible with Fabric on 1.20.1). Is Bedrock the same way, or do mods remain compatible?
Even then, how do you do this for the Android version of Minecraft Bedrock running on a real Android device, WayDroid, and the Minecraft Bedrock Launcher for GNU/Linux?
Use VMOS to create an Android VM that supports armeabi and armeabi-v7a even on devices like the Pixel 7 which normally block these ABIs. This only works if the SoC actually can run Android. Tensor G3 and above outright removed support for Android entirely.
Or get rid of all cell phones and just use a Steam Deck instead.
There actually is a bare minimum hardware to run itch.io, if you can believe it. This right here is the minimal IBM PC configuration that can open this website:
Motherboard: [VIA K8T800 Pro] Asus A8V Deluxe
CPU: [Socket 939] AMD Athlon 4000+
GPU: [AGP 8X] ATI Radeon X800 Platinum Edition
RAM: 1 GB DDR UDIMM
Storage: 20 MB of free hard drive or SSD storage space
This is far beyond what the earliest IBM PCs had, which is what I want to support.
Yeah. I was mainly thinking CLI. There aren't that many graphics, so colored text would be all that's needed, and the game can use keyboard navigation.
Ctrl + Z could even function as a way to undo an action similar to such a thing already being possible in this game.
And if I do this, I fix a problem that plagued many text-based interactive fiction games on home computers. That massive problem being that you had to type in the general idea of what exactly you were trying to do. I will instead program in a system that is already in this game, all possible actions are displayed in a list, and pressing 0 - F on the keyboard will do the selected action on that list. This is much better than you have to guess what to type after "What do you do?"
However, this game features one thing not present in many of the early text-based interactive fiction games, character creation and character/world generation. Every playthrough of this game is unique, and trying to run this type of world generation on an Intel 8088 CPU could take a very long time. Furthermore, RAM will be limited to 640 KB, assuming the user even has that much (the IBM PC can have as little as 1/10 of that amount).
While there aren't many graphics, there are three major ones, the banner, and the two maps, the campus and the town. If the game runs in text mode, I cannot display these maps (in an acceptable way). I may have to implement a system to switch between text mode and graphics mode, or just run the entire game in graphics mode (which makes it much slower on the oldest processors).
Great game, mostly. Got a ton of playtime out of me. However, there is a small problem, NPCs will never spawn with certain types of piercings, nor can you add or remove any piercings they have with the NPC customizer. I am into navel piercings, so I really wish it were possible for NPCs to have them. It seems only the player character can have a navel piercing, no one else. Please fix this.
The Windows version does not work on Wine/Proton. The game requires Windows 10, which will be slow on a Type 2 hypervisor on Steam Deck.
Hence, I tried the Android version instead.
And I cannot easily play these types of games on a desktop PC. It is due to a physical/medical incompatibility with the desktop form factor.
On Android 10 and below, those folders can be easily accessed without root in any file manager.
Android 11 screwed this up to near completion. For whatever reason, these folders, that are supposed to be in the user-accessible External Storage, are now protected, so root is required to access, or at least methods like Shizuku or the WayDroid file permission workarounds.
Oh wait, you no longer need root if you are running Android 14 (or higher)! Unfortunately, if you are stuck on Android 12, 12L, or 13, root with Magisk is still required. On Android 14, there is a new toggle in the developer options known as "Disable child process restrictions". Switch that toggle on, and it will become possible to use virtual machines again.
To get the developer options, click the build number seven times in About Phone/Tablet.
Try Virtual Master. It creates a virtual phone running an older version of Android on your real device. Virtual Master - Android Clone - Apps on Google Play
Because it is an entire Android system running inside of your current phone running its Android system, it will require a lot of RAM.
Oh yeah, because of Android 12 introducing the PhantomProcessKiller to make virtual machine apps normally impossible to run, you will need to root your phone with Magisk and install this module:
https://raw.githubusercontent.com/HardcodedCat/termux-monet/master/ppr/PhantomPr...