diff --git a/.gitignore b/.gitignore new file mode 100644 index 000000000..6ef5f6739 --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +.sass-cache +_site +*~ \ No newline at end of file diff --git a/.nojekyll b/.nojekyll deleted file mode 100644 index e69de29bb..000000000 diff --git a/2014/09/15/Rust-1.0.html b/2014/09/15/Rust-1.0.html deleted file mode 100644 index cd2275230..000000000 --- a/2014/09/15/Rust-1.0.html +++ /dev/null @@ -1,263 +0,0 @@ - - - - - Road to Rust 1.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Road to Rust 1.0

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Sept. 15, 2014 · Niko Matsakis - -
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Rust 1.0 is on its way! We have nailed down a concrete list of -features and are hard at work on implementing them. We plan to ship -the 1.0 beta around the end of the year. If all goes well, this will -go on to become the 1.0 release after the beta period. After -1.0 is released, future 1.x releases will be backwards compatible, -meaning that existing code will continue to compile unmodified (modulo -compiler bugs, of course).

-

Of course, a Rust 1.0 release means something more than "your code -will continue to compile". Basically, it means that we think the -design of Rust finally feels right. More specifically, it feels -minimal. The language itself is now focused on a simple core -concept, which we call ownership and borrowing (more on this -later). Leveraging ownership and borrowing, we have been able to build -up everything else that we have needed in libraries. This is very -exciting, because any library we can write, you can write too. This -really gives us confidence that Rust will not only achieve its -original goals but also go beyond and be used for all kinds of things -that we haven't even envisioned.

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The road to Rust 1.0

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Rust has gone through a long evolution. If you haven't looked at Rust -in a while, you may be surprised at what you see: over the last year, -we've been radically simplifying the design. As a prominent example, -Rust once featured several pointer types, indicated by various sigils: -these are gone, and only the reference types (&T, &mut T) -remain. We have also been able to consolidate and simplify a number of -other language features, such as closures, that once sported a wide -variety of options. (Some of these changes are still in progress.)

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The key to all these changes has been a focus on the core concepts of -ownership and borrowing. Initially, we introduced ownership as a -means of transferring data safely and efficiently between tasks, but -over time we have realized that the same mechanism allows us to move -all sorts of things out of the language and into libraries. The -resulting design is not only simpler to learn, but it is also much -"closer to the metal" than we ever thought possible before. All Rust -language constructs have a very direct mapping to machine operations, -and Rust has no required runtime or external dependencies. When used -in its own most minimal configuration, it is even possible to write an -operating systems kernel in Rust.

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Throughout these changes, though, Rust has remained true to its goal -of providing the safety and convenience of modern programming -languages, while still offering the efficiency and low-level -control that C and C++ offer. Basically, if you want to get your -hands dirty with the bare metal machine, but you don't want to spend -hours tracking down segfaults and data races, Rust is the language for -you.

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If you're not already familiar with Rust, don't worry. Over the next -few months, we plan on issuing a regular series of blog posts -exploring the language. The first few will focus on different aspects -of ownership and how it can be used to achieve safe manual memory -management, concurrency, and more. After that, we'll turn to other -aspects of the Rust language and ecosystem.

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What is left to do

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We've made great progress, but there is still a lot to do before the -release. Here is a list of the big-ticket changes we are currently -working on:

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  • Dynamically sized types: This extension to the type system allows -us to uniformly handle types where the size is not known at compile -time, such as an array type. This enables us to support -user-designed smart pointers that contain arrays or -objects. Nicholas Cameron recently landed a heroic commit -implementing the bulk of the work.
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  • Unboxed closures: Our new closure design unifies closures -and object types. Much of the spec has been implemented.
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  • Associated types: We are moving our trait system to use -associated types, which really help to cut down on the level -of generic annotations required to write advanced generic -libraries. Patrick Walton has done an initial implementation.
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  • Where clauses: We are adding a flexible new form of constraints -called where clauses. Patrick Walton already landed support -for the basic syntax, and I have implemented the remaining -functionality on a branch that should be landing soon.
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  • Multidispatch traits: We are extending traits so that they -can match on more than one type at a time, which opens up a lot of -new opportunities for more ergonomic APIs. I have -prototyped this work on a branch.
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  • Destructors: We are improving our destructor semantics to not -require zeroing of memory, which should improve compilation and -execution times. Felix Klock has implemented the requisite analysis -and is in the process of landing it.
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  • Green threading: We are removing support for green threading from -the standard library and moving it out into an external -package. This allows for a closer match between the Rust model and -the underlying operating system, which makes for more efficient -programs. Aaron Turon has written the RFC and is getting -started on that work now.
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At the library level, we are currently engaged in a sweep over libstd -to decide what portions are stable and which are not. You can -monitor the progress here. (Note though that many of the -'unstable' items are simply things whose name will be changed slightly -to conform to conventions or other minor tweaks.)

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Cargo and the library ecosystem

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Earlier I wrote that Rust 1.0 is not so much an endpoint as it is a -starting point. This is very true. The goal for Rust 1.0 is to be an -flexible substrate for building efficient libraries -- but libraries -aren't any good if nobody can find them or they are difficult to install.

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Enter Cargo, the Rust package manager. Cargo has -been undergoing rapid development lately and is already quite -functional. By the time -1.0 is released, we plan to also have a central repository up and -running, meaning that it will be simple to create and distribute Rust -libraries (which we call "crates"). Oh, and of course Cargo and its -associated server are both written in Rust.

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Release process

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Rust releases have been following a train schedule for a long time and -we don't plan on changing that. Once we start having stable releases, -however, we'll also build up a bit more infrastructure. Our plan is to -adopt the "channel" system used by many other projects such as -Firefox, -Chrome, and -Ember.js.

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The idea is that there are three channels: Nightly, Beta, and -Stable. The Nightly channel is what you use if you want the latest -and greatest: it includes unstable features and libraries that may -still change in backwards incompatible ways. Every six weeks, we cut a -new branch and call it Beta. This branch excludes all the unstable -bits, so you know that if you are using Beta or Stable, your code -will continue to compile. At the same time, the existing Beta branch -is promoted to the Stable release. We expect that production users -will prefer to test on the Beta branch and ship with the Stable -branch. Testing on Beta ensures that we get some advanced notice if we -accidentally break anything you are relying on.

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With regard to the 1.0 release specifically, the plan is to release -the 1.0 beta and then follow this same process to transition to the -official 1.0 release. However, if we find a serious flaw in the -1.0 beta, we may defer and run an additional beta period or two. After -all, it's better to wait a bit longer than wind up committed to -something broken.

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Looking forward

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In many ways, Rust 1.0 is not so much an endpoint as it is a starting -point. Naturally, we plan on continuing to develop Rust: we have a lot -of features we want to add, many of which are already in the pipeline. -But the work that's most exciting to me is not the work that will be -done by the Rust team. Rather, I expect that having a stable base will -allow the Rust community and ecosystem to grow much more rapidly than -it already has. I can't wait to see what comes out of it.

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- - - - - - - - diff --git a/2014/10/30/Stability.html b/2014/10/30/Stability.html deleted file mode 100644 index 169e509f8..000000000 --- a/2014/10/30/Stability.html +++ /dev/null @@ -1,286 +0,0 @@ - - - - - Stability as a Deliverable | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Stability as a Deliverable

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Oct. 30, 2014 · Aaron Turon and Niko Matsakis - -
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The upcoming Rust 1.0 release means -a lot, but most -fundamentally it is a commitment to stability, alongside our -long-running commitment to safety.

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Starting with 1.0, we will move to -a 6-week release cycle and a menu of release "channels". The stable -release channel will provide pain-free upgrades, and the nightly -channel will give early adopters access to unfinished features as we -work on them.

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Committing to stability

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Since the early days of Rust, there have only been two things you -could count on: safety, and change. And sometimes not the first -one. In the process of developing Rust, we've encountered a lot of -dead ends, and so it's been essential to have the freedom to change -the language as needed.

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But Rust has matured, and core aspects of the language have been -steady for a long time. The design feels right. And there is a huge -amount of pent up interest in Rust, waiting for 1.0 to ship so that -there is a stable foundation to build on.

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It's important to be clear about what we mean by stable. We don't mean -that Rust will stop evolving. We will release new versions of Rust on -a regular, frequent basis, and we hope that people will upgrade just -as regularly. But for that to happen, those upgrades need to be -painless.

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To put it simply, our responsibility is to ensure that you never dread -upgrading Rust. If your code compiles on Rust stable 1.0, it should -compile with Rust stable 1.x with a minimum of hassle.

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The plan

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We will use a variation of the train model, first introduced in web -browsers and now widely used to provide stability without stagnation:

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    New work lands directly in the master branch.

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    Each day, the last successful build from master becomes the new nightly release.

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    Every six weeks, a beta branch is created from the current state of -master, and the previous beta is promoted to be the new stable -release.

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In short, there are three release channels -- nightly, beta, and -stable -- with regular, frequent promotions from one channel to the -next.

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New features and new APIs will be flagged as unstable via feature gates -and stability attributes respectively. Unstable features and standard -library APIs will only be available on the nightly branch, and only if you -explicitly "opt in" to the instability.

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The beta and stable releases, on the other hand, will only include -features and APIs deemed stable, which represents a commitment to -avoid breaking code that uses those features or APIs.

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The FAQ

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There are a lot of details involved in the above process, and we plan -to publish RFCs laying out the fine points. The rest of this post will -cover some of the most important details and potential worries about -this plan.

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What features will be stable for 1.0?

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We've done an analysis of the current Rust ecosystem to determine the -most used crates and the feature gates they depend on, and used this -data to guide our stabilization plan. The good news is that the vast -majority of what's currently being used will be stable by 1.0:

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    There are several features that are nearly finished already: struct -variants, default type parameters, tuple indexing, and slicing syntax.

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    There are two key features that need significant more work, but are -crucial for 1.0: unboxed closures and associated types.

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    Finally, there are some widely-used features with flaws that cannot -be addressed in the 1.0 timeframe: glob imports, macros, and syntax -extensions. This is where we have to make some tough decisions.

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After extensive discussion, we plan to release globs and macros as -stable at 1.0. For globs, we believe we can address problems in a -backwards-compatible way. For macros, we will likely provide an -alternative way to define macros (with better -hygiene) at some later -date, and will incrementally improve the "macro rules" feature until -then. The 1.0 release will stabilize all current macro support, -including import/export.

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On the other hand, we cannot stabilize syntax extensions, which are -plugins with complete access to compiler internals. Stabilizing it -would effectively forever freeze the internals of the compiler; we -need to design a more deliberate interface between extensions and the -compiler. So syntax extensions will remain behind a feature gate for -1.0.

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Many major uses of syntax extensions could be replaced with -traditional code generation, and the Cargo tool will soon be growing -specific support for this use case. We plan to work with library -authors to help them migrate away from syntax extensions prior to -1.0. Because many syntax extensions don't fit this model, we also see -stabilizing syntax extensions as an immediate priority after the 1.0 -release.

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What parts of the standard library will be stable for 1.0?

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We have been steadily stabilizing the standard library, and have a -plan for nearly all of the modules it provides. The expectation is -that the vast majority of functionality in the standard library will -be stable for 1.0. We have also been migrating more experimental APIs -out of the standard library and into their own crates.

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What about stability attributes outside of the standard library?

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Library authors can continue to use stability attributes as they do -today to mark their own stability promises. These attributes are not -tied into the Rust release channels by default. That is, when you're -compiling on Rust stable, you can only use stable APIs from the -standard library, but you can opt into experimental APIs from other -libraries. The Rust release channels are about making upgrading Rust -itself (the compiler and standard library) painless.

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Library authors should follow semver; we will -soon publish an RFC defining how library stability attributes and -semver interact.

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Why not allow opting in to instability in the stable release?

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There are three problems with allowing unstable features on the -stable release.

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First, as the web has shown numerous times, merely advertising -instability doesn't work. Once features are in wide use it is very -hard to change them -- and once features are available at all, it is -very hard to prevent them from being used. Mechanisms like "vendor -prefixes" on the web that were meant to support experimentation -instead led to de facto standardization.

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Second, unstable features are by definition work in progress. But the -beta/stable snapshots freeze the feature at scheduled points in time, -while library authors will want to work with the latest version of the -feature.

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Finally, we simply cannot deliver stability for Rust unless we -enforce it. Our promise is that, if you are using the stable release -of Rust, you will never dread upgrading to the next release. If -libraries could opt in to instability, then we could only keep this -promise if all library authors guaranteed the same thing by supporting -all three release channels simultaneously.

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It's not realistic or necessary for the entire ecosystem to flawlessly -deal with these problems. Instead, we will enforce that stable means -stable: the stable channel provides only stable features.

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Won't this split the ecosystem? Will everyone use nightly at 1.0?

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It doesn't split the ecosystem: it creates a subset. Programmers -working with the nightly release channel can freely use libraries that -are designed for the stable channel. There will be pressure to -stabilize important features and APIs, and so the incentives to stay -in the unstable world will shrink over time.

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We have carefully planned the 1.0 release so that the bulk of the -existing ecosystem will fit into the "stable" category, and thus -newcomers to Rust will immediately be able to use most libraries on -the stable 1.0 release.

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What are the stability caveats?

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We reserve the right to fix compiler bugs, patch safety holes, and -change type inference in ways that may occasionally require new type -annotations. We do not expect any of these changes to cause -headaches when upgrading Rust.

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The library API caveats will be laid out in a forthcoming RFC, but are -similarly designed to minimize upgrade pain in practice.

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Will Rust and its ecosystem continue their rapid development?

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Yes! Because new work can land on master at any time, the train model -doesn't slow down the pace of development or introduce artificial -delays. Rust has always evolved at a rapid pace, with lots of help -from amazing community members, and we expect this will only accelerate.

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- - - - - - - - diff --git a/2014/11/20/Cargo.html b/2014/11/20/Cargo.html deleted file mode 100644 index 2962380ed..000000000 --- a/2014/11/20/Cargo.html +++ /dev/null @@ -1,244 +0,0 @@ - - - - - Cargo: Rust's community crate host | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Cargo: Rust's community crate host

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Nov. 20, 2014 · Alex Crichton - -
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Today it is my pleasure to announce that crates.io is -online and ready for action. The site is a central location to -discover/download Rust crates, and Cargo is ready to start publishing to it -today. For the next few months, we are asking that intrepid early adopters -help us get the registry battle-tested.

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Until Rust itself is stable early next year, registry dependencies will need to -be updated often. Production users may want to continue using git dependencies -until then.

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What is Cargo?

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Cargo is a package manager for Rust, in -Rust. Managing dependencies is a -fundamentally difficult problem, but fortunately over the last decade there's -been a lot of progress in the design of package managers. Designed by Carl -Lerche and Yehuda Katz, Cargo follows the tradition of successes like -Bundler and NPM:

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    Cargo leverages crates.io to foster a thriving community of crates that can -easily interoperate with one another and last for years to come.

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    Cargo releases developers from the worry of managing dependencies and ensures -that all collaborators are building the same code.

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    Cargo lets your dependencies say how they should be built, and manages the -entire build process for you.

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A Community on Cargo

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To get a feel for how Cargo achieves its goals, let's take a look at some of -its core mechanics.

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Declaring Dependencies

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Cargo makes depending on third-party code as easy as depending on the standard -library. When using Cargo, each crate will have an associated -manifest to describe itself and its -dependencies. Adding a new dependency is now as simple as adding one line to the -manifest, and this ease has allowed Cargo in just a few short months to enable a -large and growing network of Rust projects and libraries which were simply -infeasible before.

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Cargo alone, however, is not quite the entire solution. Discovering dependencies -is still difficult, and ensuring that these dependencies are available for years -to come is also not guaranteed.

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crates.io

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To pair with Cargo, the central crates.io site serves as a single location for -publishing and discovering libraries. This repository serves as permanent -storage for releases of crates over time to ensure that projects can always -build with the exact same versions years later. Up until now, users of Cargo -have largely just downloaded dependencies directly from the source GitHub -repository, but the primary source will now be shifting to crates.io.

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Other programming language communities have been quite successful with this form -of central repository. For example rubygems.org is your -one-stop-shop for Bundler dependencies and -npmjs.org has had over 600 million downloads in just -this month alone! We intend for crates.io to serve a similar role for Rust as a -critical piece of infrastructure for Rust's long-term stability story at -1.0.

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Versioning and Reproducible Builds

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Over the past few years, the concept of Semantic -Versioning has gained traction as a way for library -developers to easily and clearly communicate with users when they make breaking -changes. The core idea of semantic versioning is simple: each new release is -categorized as a minor or major release, and only major releases can introduce -breakage. Cargo allows you to specify version ranges for your dependencies, with -the default meaning of "compatible with".

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When specifying a version range, applications often end up requesting -multiple versions of a single crate, and Cargo solves this by selecting the -highest version of each major version ("stable code") requested. This highly -encourages using stable distributions while still allowing duplicates of -unstable code (pre-1.0 and git for example).

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Once the set of dependencies and their versions have been calculated, Cargo -generates a Cargo.lock to encode this information. This "lock file" is -then distributed to collaborators of applications to ensure that the crates -being built remain the same from one build to the next, across times, machines, -and environments.

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Building Code

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Up to this point we've seen how Cargo facilitates discovery and reuse of -community projects while managing what versions to use. Now Cargo just has to -deal with the problem of actually compiling all this code!

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With a deep understanding of the Rust code that it is building, Cargo is able to -provide some nice standard features as well as some Rust-specific features:

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    By default, Cargo builds as many crates in parallel as possible. This not only -applies to upstream dependencies being built in parallel, but also items for -the local crate such as test suites, binaries, and unit tests.

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    Cargo supports unit testing out of the box both for crates themselves and in -the form of integration tests. This even includes example programs to ensure -they don't bitrot.

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    Cargo generates documentation for all crates in a dependency graph, and it can -even run Rust's documentation -tests to -ensure examples in documentation stay up to date.

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    Cargo can run a build script before any crate is compiled to -perform tasks such as code generation, compiling native dependencies, or -detecting native dependencies on the local system.

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    Cargo supports cross compilation out of the box. Cross compiling is done by -simply specifying a --target options and Cargo will manage tasks such as -compiling plugins and other build dependencies for the right platform.

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What else is in store?

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The launch of crates.io is a key step in moving the Cargo ecosystem forward, -but the story does not end here. Usage of crates.io is architected assuming a -stable compiler, which should be coming soon! There are also a -number of extensions to crates.io such as a hosted documentation service or a CI -build infrastructure hook which could be built out using the crates.io APIs.

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This is just the beginning for crates.io, and I'm excited to start finding all -Rust crates from one location. I can't wait to see what the registry looks like -at 1.0, and I can only fathom what it will look like after 1.0!

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- - - - - - - - diff --git a/2014/12/12/1.0-Timeline.html b/2014/12/12/1.0-Timeline.html deleted file mode 100644 index 4711cca68..000000000 --- a/2014/12/12/1.0-Timeline.html +++ /dev/null @@ -1,216 +0,0 @@ - - - - - Rust 1.0: Scheduling the trains | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Rust 1.0: Scheduling the trains

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Dec. 12, 2014 · Aaron Turon - -
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As 2014 is drawing to a close, it's time to begin the Rust 1.0 release cycle!

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TL;DR: we will transition to a six week release cycle on Jan 9, 2015, and -produce Rust 1.0.0 final at least two cycles afterwards:

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  • Rust 1.0.0-alpha -- Friday, Jan 9, 2015
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  • Rust 1.0.0 -- One or more six-week cycles later
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We talked before about why Rust is reaching 1.0, and also about the -6-week train model (with Nightly, Beta, and Stable channels) that will enable -us to deliver stability without stagnation. This post finishes the story by -laying out the transition to this new release model and the stability guarantees -it provides.

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The alpha release

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Reaching alpha means three things:

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    The language is feature-complete. All gates are removed from features we -expect to ship with 1.0.

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    The standard library is nearly feature-complete. The majority of APIs that -will ship in 1.0 stable will already be marked as #[stable].

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    Warnings for #[unstable] features are turned on by default. (Note that the -#[experimental] stability level is -going away.)

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In other words, 1.0.0-alpha gives a pretty accurate picture of what 1.0 will -look like, but doesn't yet institute release channels. By turning on warnings -for unstable APIs but not excluding them altogether, we can get community -feedback about which important APIs still need to be stabilized without those -APIs simply disappearing over night.

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While we expect the pace of breakage to slow dramatically when we reach -feature-complete status, 1.0.0-alpha is still a pre-release:

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A pre-release version indicates that the version is unstable and might not
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That is, we will reserve the right to make minor breaking changes to both the -language and libraries -- including #[stable] APIs -- throughout the duration -of the alpha cycle. But we expect any such changes to be relatively minor -tweaks, and changes to #[stable] APIs to be very rare.

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The beta release(s)

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Six weeks later, we will begin the beta period:

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    Both the language and libraries are feature-complete. All APIs shipping for -Rust 1.0 are marked #[stable].

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    Release channels take effect: feature gates and #[unstable] APIs are -available on nightly builds, but not on the beta. This change is part of -our commitment to stability.

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Unlike the alpha cycle, where we still expect some minor breakage, the beta -cycle should not involve breakage unless a very significant problem is -found. Ideally, the beta cycle will be focused on testing, bugfixing, and -polish.

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We plan to run at least one beta cycle before the final release.

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The final release

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Finally, after one or more beta cycles, we will have produced a release -candidate that is ready for the world:

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    We are ready to promise stability -- -hassle-free upgrades -- -for the duration of the 1.X series.

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    The core documentation (The Guide/Guides) is fully in sync with the language and -libraries.

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We are incredibly excited for Rust to reach this point.

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What this means for the ecosystem

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With the launch of Cargo and -crates.io, Rust's ecosystem has already seen significant expansion, but -it still takes a lot of work to track Rust's nightly releases. Beginning with -the alpha release, and especially approaching beta1, this will change -dramatically; code that works with beta1 should work with 1.0 final without -any changes whatsoever.

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This migration into stability should be a boon for library writers, and we hope -that by 1.0 final there will be a massive collection of crates ready for use on -the stable channel -- and ready for the droves of people trying out Rust for the -first time.

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Let's do this!

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- - - - - - - - diff --git a/2014/12/12/Core-Team.html b/2014/12/12/Core-Team.html deleted file mode 100644 index 11cd522af..000000000 --- a/2014/12/12/Core-Team.html +++ /dev/null @@ -1,148 +0,0 @@ - - - - - Yehuda Katz and Steve Klabnik are joining the Rust Core Team | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Yehuda Katz and Steve Klabnik are joining the Rust Core Team

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Dec. 12, 2014 · Niko Matsakis - -
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I'm pleased to announce that Yehuda Katz and Steve Klabnik are joining -the Rust core team. Both of them are not only active and engaged -members of the Rust community, but they also bring a variety of skills -and experience with them.

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Yehuda Katz will be known to many in the Rust community for his work -on the initial design and implementation of the Cargo project. He is -also a co-founder of Tilde, which has been using Rust commercially -in their Skylight product for quite some time. Finally, he has been -heavily involved with the Ruby ecosystem (through such projects as -Ruby on Rails and Bundler) and with JavaScript as well (through -the Ember.js and jQuery frameworks and the -TC39 language committee).

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Steve Klabnik is of course the primary author of the Rust guide as -well as much of Rust's documentation (not to mention independent works -like Rust for Rubyists). He is passionate about improving the -learnability of Rust and ensuring that the onboarding experience is -smooth. Finally, Steve is an enthusiastic and tireless -communicator. Wherever there is discussion about Rust to be found, be -it IRC, the RFCs repo, or Reddit/HackerNews, you can be sure to -find a comment or two from Steve there, explaining and clarifying the -situation.

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Thanks Yehuda and Steve for all your hard work, and welcome to the core team!

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- - - - - - - - diff --git a/2015/01/09/Rust-1.0-alpha.html b/2015/01/09/Rust-1.0-alpha.html deleted file mode 100644 index 966d5145b..000000000 --- a/2015/01/09/Rust-1.0-alpha.html +++ /dev/null @@ -1,502 +0,0 @@ - - - - - Announcing Rust 1.0 Alpha | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Announcing Rust 1.0 Alpha

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Jan. 9, 2015 · The Rust Core Team - -
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Today, we're excited to release the alpha version of Rust 1.0, a systems programming language with a focus on safety, performance and concurrency.

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This release marks a huge milestone for Rust and its community:

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    The language is feature-complete for 1.0. While we plan to make many usability -improvements before the final release, all 1.0 language features are now in place -and we do not expect major breaking changes to them.

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    The core libraries are feature-complete for 1.0. API conventions have been -firmly established, and core functionality -- basic types, traits, data -structures and concurrency primitives -- has all been -stabilized. Here again -we do not expect major breaking changes before 1.0.

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The Rust community really rolled up their sleeves to help push this release over the finish line; thanks to everyone who participated, and especially to the friends of the tree!

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While we've come a long way in the last four months, there's a lot left to do before Rust hits 1.0 final. Read on for more.

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What happens during the alpha cycle?

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If you're already a Rust user, the first thing you'll notice during the alpha cycle is a dramatic drop in the pace of breaking changes.

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Most features and modules that will ship with Rust 1.0 are in place and will change in only limited ways during this cycle, as detailed later in this post. Only a few modules -- the key ones being path manipulation and I/O -- are still stabilizing.

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We need your help to iterate on those final libraries before the beta release, and to hammer out any remaining issues on the parts of Rust we have already marked as stable. During the alpha cycle, we recommend using the nightly releases, which will continue to evolve as these APIs take their final shape.

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The alpha release is part of our transition into stability guarantees. While we're not ready to make full stability guarantees yet, this release cycle moves -us much closer to that 1.0 goal. When 1.0-beta1 is released six weeks from now, these important remaining APIs will be stable. Code that compiles on the beta release should do so with minimal changes on 1.0 final as well.

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What's shipping in alpha?

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Since the previous release, we've made an enormous amount of progress. We'll cover a -few of the highlights here; the full details are in the release notes.

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Language features

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    Dynamically-sized types (DSTs): Types whose size is only known at runtime (such as array slices and trait objects) are now largely integrated into the language, including basic integration with user-defined smart pointers. Implemented by Nick Cameron; rolled out by Jorge Aparicio.

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    Multidispatch traits: Trait implementations can now be selected via multiple types (not just Self), which has opened the door to many interesting APIs. Implemented by Niko Matsakis; rolled out by Jorge Aparicio and Aaron Turon.

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    Associated types: Traits can now have associated types, which cuts down on verbosity with generics and aids type inference. Implemented by Patrick Walton, Niko Matsakis, and Nick Cameron; rolled out by Jorge Aparicio.

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    Where clauses: A powerful new way of specifying trait bounds, where clauses have landed and enabled some significant simplifications in the standard library. Implemented by Niko Matsakis, Patrick Walton, and Jared Roesch; rolled out by Jorge Aparicio and Aaron Turon.

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    "Unboxed" closures: Closures are now just another way of using the trait system, which required adding higher-ranked lifetimes; this allows much greater flexibility for both ownership and choosing static or dynamic dispatch. Implemented by Patrick Walton, Brian Koropoff and Niko Matsakis; rolled out by Jorge Aparicio.

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    Macros: The macro_rules system has been significantly revised, cleaning up a number of rough edges and future-proofing in various ways. While macros suffer from some significant deficiencies, the macro system is a powerful and important part of Rust programming that will ship with 1.0. We plan to build a second-generation macro system after the 1.0 release. Implemented by Keegan McAllister and Corey Richardson.

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    Integer type changes: The long-running debate about integer types was recently resolved: int and uint are now known as isize and usize, and no longer suggest the role of "default integer" in Rust. Credit goes to the entire community for the vigorous debate.

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    Opt-in builtin traits: The marker traits that Rust uses to classify data as copyable, thread-safe, and so forth have been significantly refactored to have safer, more predicable defaults. Implemented by Patrick Walton and Flavio Percoco Premoli.

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All of these language features have been rolled out throughout the standard library.

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Library features

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    Consistent conventions: -A -large -number -of -conventions -RFCs -have been approved, and are largely summarized in the Rust Guidelines; these conventions have been rolled out through all #[stable] parts of std. Led by Aaron Turon.

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    Stable core types and traits: All of the primitive types and basic building blocks (like char, String, Vec, Box, Arc, RefCell and so on) are now #[stable]. Stabilized by Aaron Turon, Alex Crichton, Brian Anderson, Brendan Zabarauskas and Huon Wilson.

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    Iterators and collections: A series of RFCs have been implemented to revamp and stabilize the collections APIs; iterators are also #[stable]. RFCs by Aaron Turon and Alexis Beingessner, stabilized together with Chase Southwood, Piotr Czarnecki, Félix Raimundo, Clark Gaebel and others.

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    Concurrency primitives: Rust's concurrency modules have seen an overhaul, including -thread-local storage, synchronization primitives, and a new thread API that will soon allow child threads to share data on their parent's stack. These APIs are more efficient and idiomatic than previous versions, and most are already #[stable]. Implemented by Alex Crichton and Aaron Turon.

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    Runtime freedom: Rust's runtime system and green-threading model has been entirely removed, which cut the static binary size of "hello world" in half and has opened the door to lower-level hooks into the standard library. Implemented by Aaron Turon.

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Documentation

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    The Rust Programming Language: The previous split between "The Guide" and "The guides" has been rectified by combining them into "The book". Led by Steve Klabnik.

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    Rust by Example: The lovely https://rustbyexample.com/ introduction to Rust is now part of the official documentation. Initiated by Jorge Aparicio.

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    Additional API documentation: A lot of work has gone into improving API documentation, both by expanding the overview text and adding examples throughout. Credit goes to the entire community, who worked tirelessly to improve these docs.

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What remains to be done?

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A detailed list of possible breaking changes to stable features/APIs can be found here. Below is a list of major areas of improvement for the alpha cycle:

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    Improvements to associated types and unboxed closures: Both of these features are functional, but we plan to make significant ergonomic improvements during the beta cycle, such as more sophisticated capture-clause inference and more uniform support for shorthands like X::Type.

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    Improvements to generics: We will explore avenues to cut down on the number of redundant trait bounds that are currently required.

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    Path reform: The path module will soon be reformed to make use of DST, to give a better account of platform differences, and to more closely align with the new C++ standard. Implementation work is largely complete, and the rollout should occur soon after alpha.

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    IO reform: An overhaul of the IO APIs is being planned; please join in the conversation! These changes will be landing throughout the alpha cycle.

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    Sync/Send changes: We plan to tweak the definitions of the Sync and Send markers so that threads can share stack data. This may cause some minor breakage.

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    Integer type auditing: During the alpha cycle, we will finalize formal conventions for choosing integer types and re-audit the use of these types in std. This auditing may cause some breakage to #[stable] APIs.

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    Documentation for all features: Some recent feature additions, such as associated types and unboxed closures, have their RFC as the only documentation. User-facing documentation for these features will be added during the alpha cycle. The reference will likewise be brought up to date and improved.

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    Complete API documentation: Everything marked stable will have at least a usage example, and hopefully complete textual explanation, before beta.

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And, of course, we will continue to fix bugs and add polish throughout the alpha cycle.

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Contributors to Rust 1.0.0-alpha

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This alpha release could not have happened without the help of Rust's enthusiastic community. Thanks go to:

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- - - - - - - - diff --git a/2015/02/13/Final-1.0-timeline.html b/2015/02/13/Final-1.0-timeline.html deleted file mode 100644 index 2f1526455..000000000 --- a/2015/02/13/Final-1.0-timeline.html +++ /dev/null @@ -1,282 +0,0 @@ - - - - - Rust 1.0: status report and final timeline | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Rust 1.0: status report and final timeline

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Feb. 13, 2015 · The Rust Core Team - -
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It's been five weeks since we released Rust 1.0-alpha! Before this -release cycle finishes next week, we want to give a status report and -update on the road to 1.0 final.

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TL;DR: Rust 1.0 final will be released by May 15, 2015

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What is the overall timeline?

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Based on the progress in this release cycle, we are now comfortable -committing to a precise release schedule for 1.0:

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  • Rust 1.0-beta -- Apr 3
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This schedule differs from the -previous one -by nailing down an exact set of release cycles. It also opts for a -second alpha release and only a single beta release.

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The main reason for calling the next release alpha2 rather than beta1 -is that new path and IO APIs have only recently landed, and we would -like more time to collect feedback before marking them stable. More -details are below.

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Update: An earlier version of this post listed Mar 31 as the 1.0-beta -release date, due to a miscalculation. The correct date is Apr 3, exactly six -weeks after alpha2 and six weeks before 1.0.

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What's shipping in alpha2?

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We've managed to land almost all of the features -previously expected -for this cycle.

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The big headline here is that all major API revisions are -finished: path and IO reform have landed. At this point, all modules -shipping for 1.0 are in what we expect to be their final form, modulo -minor tweaks during the alpha2 cycle.

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Other highlights are as follows:

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    Closures: Rust now supports -full capture-clause inference -and has deprecated the temporary |:| notation, making closures -much more ergonomic to use.

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    Destructors: New -destructor rules -landed, obviating the need for #[unsafe destructor].

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    Path reform: The path module has been completely -redesigned to resolve -a number of semantic and ergonomic problems with the old module, and -to take advantage of DST.

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    IO reform: The io system has been -thoroughly revised -to improve robustness and cross-platform behavior, and to eschew -ambitious high-level abstractions over the system. While almost all -of the APIs are affected by this change, the changes move toward a -much more conservative and consistent design.

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    Deref coercions: A -new coercion will -follow smart pointers, so that you can pass &Vec<T> where &[T] -is wanted, or &Arc<T> where &T is wanted. This removes most need -for explicit slicing or the dreaded "cross-borrowing" &*, and -means that & can be thought of as a general "borrow" operator.

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    Feature staging: Rust now has a notion of -named API features -akin to language features, which is how we will manage API -stabilization going forward. These named features make it easier to -manage progress in std, and make it plausible to detect the -minimum version of Rust needed for a crate.

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    For loops: The new IntoIterator trait is now available and -used for for loops, making it possible to write for x in &vec -rather than for x in vec.iter().

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    Range notation: We have -finalized range notation, -introducing .. for "full ranges", which will make APIs like -collection.remove(..) possible in the future.

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    Trait system: New coherence rules were -finalized, -providing both flexibility and soundness for trait implementations.

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    Overflow semantics: After a long debate, the final integer -overflow semantics has -been decided and is -expected to land for alpha2. This change is expected to make it much -easier to find over/underflow bugs when used in conjunction with -fuzzing, etc.

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    Associated types: many compiler bugs around associated types -have been fixed, making them usable at large scale.

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Some other changes have not landed at the time of writing but are -expected for alpha2: -variance for type parameters, -Send changes, and -the great integer audit.

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Complete details will be available in the release notes next week.

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Why another alpha?

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The main reason is that we want to leave recently-landed APIs, like IO -and path, unstable for a few more weeks while we collect feedback -- -but the beta release is intended to disallow use of unstable features.

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In more detail, Rust is drawing a -difference between alpha and beta -connected with our -stability system. -In alpha releases, it's possible to opt-in to unstable features, but -after beta, this will be possible only when using nightly builds. The -beta release will mark the point when a substantial portion of the -community can move off of nightlies.

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As mentioned above, we have landed all of the major API revisions -needed for the 1.0 release, including path and IO reform. However, -some of these revisions landed relatively late in the cycle, and as a -community we don't have enough experience with the revised APIs to -declare them stable yet. Note that the API changes are, with a -couple exceptions, very conservative: they generally move us in the -direction of existing, successful libraries.

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By producing 1.0-alpha2, we leave open a longer window for tweaks to -these APIs before declaring them stable. That window will close around -March 9.

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Is there risk of slippage by not moving to beta now?

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It seems unlikely. Essentially all of the language and library -features needed for 1.0 have already landed, meaning that we will have -12 weeks of time to polish between alpha2 and 1.0 final.

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What will happen before 1.0?

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All features that are required for shipping 1.0 have now landed. What -remains is polish, performance improvements, bugfixing, documentation --- and gaining enough confidence in recently revised APIs to mark them -#[stable].

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The alpha2 release will officially deprecate (but leave available) the -old path and IO APIs. The new APIs are scheduled to be stabilized -by March 9. Please try out these new APIs and help uncover -problems!

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After the March 9 deadline, it should be possible for substantial -crates to work with "stable Rust", i.e. without any use of -#[feature]. Between then and the beta release, we hope to work -directly with authors of crates.io packages to help move code to -stable Rust, and to uncover any gaps in stabilization.

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By beta, we hope that a substantial part of the ecosystem will be off -of nightlies and on to stable releases. Getting there will require a -community-wide push toward stabilization, which we're coordinating via -discuss --- if you haven't, please drop by and tell us the key unstable APIs -you're using.

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- - - - - - - - diff --git a/2015/02/20/Rust-1.0-alpha2.html b/2015/02/20/Rust-1.0-alpha2.html deleted file mode 100644 index 4caba8862..000000000 --- a/2015/02/20/Rust-1.0-alpha2.html +++ /dev/null @@ -1,352 +0,0 @@ - - - - - Announcing Rust 1.0.0.alpha.2 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Announcing Rust 1.0.0.alpha.2

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Feb. 20, 2015 · Steve Klabnik - -
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Today, we are happy to announce the release of Rust 1.0.0.alpha.2! Rust is a -systems programming language pursuing the trifecta: safe, fast, and concurrent.

-

In accordance with our status report -last week, this is a second alpha release, rather than a first beta release. -The beta release will be six weeks from today, with the final coming six weeks -after that.

-

We’ve managed to land almost all of the features previously expected for this -cycle. The big headline here is that all major API revisions are finished: -path and IO reform have landed. At this point, all modules shipping for 1.0 are -in what we expect to be their final form, modulo minor tweaks during the alpha2 -cycle. See the previous post for more -details.

-

This coming release cycle is crucial to Rust, as this will be the last cycle -that we recommend nightly builds for most users. Part of the way through the -cycle, around March 9th, we expect to have all major functionality we expect in -1.0 marked as stable; we will fill in stability gaps between then and beta on -March 31st. The beta release will fully introduce the "stable channel", which -will not allow use of unstable features but will guarantee -backwards-compatibility (after 1.0). Unstable features will only be available -in nightly.

-

For more detail, please see the Release -notes.

-

Thank you to all 201 contributors for this release:

-
    -
  • Aaron Turon
  • -
  • Adam Roben
  • -
  • Adolfo Ochagavía
  • -
  • Ahmed Charles
  • -
  • Aidan Hobson Sayers
  • -
  • Akos Kiss
  • -
  • Alexander Bliskovsky
  • -
  • Alexander Korolkov
  • -
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- -
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-
- - - - - - - - diff --git a/2015/04/03/Rust-1.0-beta.html b/2015/04/03/Rust-1.0-beta.html deleted file mode 100644 index 72fe2793c..000000000 --- a/2015/04/03/Rust-1.0-beta.html +++ /dev/null @@ -1,349 +0,0 @@ - - - - - Announcing Rust 1.0 Beta | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.0 Beta

-
-
- -
Apr. 3, 2015 · The Rust Core Team - -
- -
-

Today we are excited to announce the release of Rust 1.0 beta! -The beta release marks a very significant "state transition" in the -move towards 1.0. In particular, with the beta release, all -libraries and language features that are planned to be stable for 1.0 -have been marked as stable. As such, the beta release represents an -accurate preview of what Rust 1.0 will include.

-

To see what has changed since 1.0-alpha2, please see the release notes.

-

The Beta release also marks a turning point in our -approach to stability. During the alpha cycle, the use of -unstable APIs and language features was permitted, but triggered a -warning. As of the Beta release, the use of unstable APIs will become -an error (unless you are using Nightly builds or building from -source).

-

The Rust ecosystem continues to grow. The -crates.io repository just passed 1 million -downloads and has over 1,700 crates available. Many of the top crates -in crates.io can now be built using only stable -Rust, and efforts to port the remainder are underway. Therefore, we -are now recommending that new users start with the Beta release, -rather than the Nightly builds, and the rustup script will be -modified to install Beta by default. (However, it is easy to switch to -the Nightly build if some of your dependencies aren't updated yet. See -the install page for details.)

-

What happens during the beta cycle?

-

The final Rust 1.0 release is scheduled for May 15th -- exactly six -weeks from now. In the interim, we expect to put most of our effort -into fixing bugs, improving documentation and error messages, and -otherwise improving the end-user experience. We don't plan on making -functional changes to stable content, though naturally we may make -minor corrections or additions to the library APIs if shortcomings or -problems are uncovered (but the bar for such changes is relatively -high).

-

While we don't expect to add any new features (or major new APIs) for -the 1.0 release, that doesn't mean we're going to stop working on them -altogether. In fact, quite the opposite! Per the train model, -the plan is to continue development on new features on the master -branch, in parallel with the beta. And of course, we'll be issuing the -beta for 1.1 release at the same time as we issue the final 1.0 -release, so you shouldn't have to wait long to start putting that work -to use.

-

To help ensure that we don't accidentally introduce breakage as we add -new features, we've also been working on an exciting new CI -infrastructure to allow us to monitor which packages are building with -the Nightly builds and detect regressions across the entire Rust -ecosystem, not just our own test base. This infrastructure is still in -the development phase, but you can see a sample report here.

-

A community achievement

-

As always, this Rust release is the achievement of the fantastic Rust -community at large. Thanks to everyone who has participated in the RFC -process, and a particular thank you to the 170 contributors for this -release:

-
    -
  • Aaron Turon
  • -
  • Aaron Weiss
  • -
  • Adam Jacob
  • -
  • Adenilson Cavalcanti
  • -
  • Adolfo Ochagavía
  • -
  • Ahmed Charles
  • -
  • Alan Cutter
  • -
  • Alex Crichton
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  • Alexander Bliskovsky
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  • Alexander Campbell
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  • Alexander Chernyakhovsky
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  • Alexis
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  • Alexis Beingessner
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  • Amol Mundayoor
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  • Anders Kaseorg
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  • Andrew Hobden
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  • Andrew Paseltiner
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  • Angus Lees
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  • awlnx
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  • bcoopers
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  • Björn Steinbrink
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  • bombless
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- - - - - - - - diff --git a/2015/04/10/Fearless-Concurrency.html b/2015/04/10/Fearless-Concurrency.html deleted file mode 100644 index 2741a0a93..000000000 --- a/2015/04/10/Fearless-Concurrency.html +++ /dev/null @@ -1,629 +0,0 @@ - - - - - Fearless Concurrency with Rust | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Fearless Concurrency with Rust

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- -
Apr. 10, 2015 · Aaron Turon - -
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The Rust project was initiated to solve two thorny problems:

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    -
  • How do you do safe systems programming?
  • -
  • How do you make concurrency painless?
  • -
-

Initially these problems seemed orthogonal, but to our amazement, the -solution turned out to be identical: the same tools that make Rust -safe also help you tackle concurrency head-on.

-

Memory safety bugs and concurrency bugs often come down to code -accessing data when it shouldn't. Rust's secret weapon is ownership, -a discipline for access control that systems programmers try to -follow, but that Rust's compiler checks statically for you.

-

For memory safety, this means you can program without a garbage -collector and without fear of segfaults, because Rust will catch -your mistakes.

-

For concurrency, this means you can choose from a wide variety of -paradigms (message passing, shared state, lock-free, purely -functional), and Rust will help you avoid common pitfalls.

-

Here's a taste of concurrency in Rust:

-
    -
  • -

    A channel transfers ownership of the messages sent along it, -so you can send a pointer from one thread to another without fear of -the threads later racing for access through that pointer. Rust's -channels enforce thread isolation.

    -
  • -
  • -

    A lock knows what data it protects, and Rust guarantees -that the data can only be accessed when the lock is held. State is -never accidentally shared. "Lock data, not code" is enforced in -Rust.

    -
  • -
  • -

    Every data type knows whether it can safely be sent between -or accessed by multiple threads, and Rust enforces this safe -usage; there are no data races, even for lock-free data structures. -Thread safety isn't just documentation; it's law.

    -
  • -
  • -

    You can even share stack frames between threads, and Rust -will statically ensure that the frames remain active while other -threads are using them. Even the most daring forms of sharing are -guaranteed safe in Rust.

    -
  • -
-

All of these benefits come out of Rust's ownership model, and in fact -locks, channels, lock-free data structures and so on are defined in -libraries, not the core language. That means that Rust's approach to -concurrency is open ended: new libraries can embrace new paradigms -and catch new bugs, just by adding APIs that use Rust's ownership -features.

-

The goal of this post is to give you some idea of how that's done.

-

Background: ownership

-
-

We'll start with an overview of Rust's ownership and borrowing -systems. If you're already familiar with these, you can skip the two -"background" sections and jump straight into concurrency. If you want -a deeper introduction, I can't recommend -Yehuda Katz's post -highly enough. And -the Rust book has all -the details.

-
-

In Rust, every value has an "owning scope," and passing or returning a -value means transferring ownership ("moving" it) to a new -scope. Values that are still owned when a scope ends are automatically -destroyed at that point.

-

Let's look at some simple examples. Suppose we create a vector and -push some elements onto it:

-
fn make_vec() {
-    let mut vec = Vec::new(); // owned by make_vec's scope
-    vec.push(0);
-    vec.push(1);
-    // scope ends, `vec` is destroyed
-}
-
-

The scope that creates a value also initially owns it. In this case, -the body of make_vec is the owning scope for vec. The owner can do -anything it likes with vec, including mutating it by pushing. At the -end of the scope, vec is still owned, so it is automatically -deallocated.

-

Things get more interesting if the vector is returned or passed around:

-
fn make_vec() -> Vec<i32> {
-    let mut vec = Vec::new();
-    vec.push(0);
-    vec.push(1);
-    vec // transfer ownership to the caller
-}
-
-fn print_vec(vec: Vec<i32>) {
-    // the `vec` parameter is part of this scope, so it's owned by `print_vec`
-
-    for i in vec.iter() {
-        println!("{}", i)
-    }
-
-    // now, `vec` is deallocated
-}
-
-fn use_vec() {
-    let vec = make_vec(); // take ownership of the vector
-    print_vec(vec);       // pass ownership to `print_vec`
-}
-
-

Now, just before make_vec's scope ends, vec is moved out by -returning it; it is not destroyed. A caller like use_vec then -receives ownership of the vector.

-

On the other hand, the print_vec function takes a vec parameter, -and ownership of the vector is transferred to it by its -caller. Since print_vec does not transfer the ownership any further, -at the end of its scope the vector is destroyed.

-

Once ownership has been given away, a value can no longer be used. For -example, consider this variant of use_vec:

-
fn use_vec() {
-    let vec = make_vec();  // take ownership of the vector
-    print_vec(vec);        // pass ownership to `print_vec`
-
-    for i in vec.iter() {  // continue using `vec`
-        println!("{}", i * 2)
-    }
-}
-
-

If you feed this version to the compiler, you'll get an error:

-
error: use of moved value: `vec`
-
-for i in vec.iter() {
-         ^~~
-
-

The compiler is saying vec is no longer available; ownership has -been transferred elsewhere. And that's very good, because the vector -has already been deallocated at this point!

-

Disaster averted.

-

Background: borrowing

-

The story so far isn't totally satisfying, because it's not our intent -for print_vec to destroy the vector it was given. What we really -want is to grant print_vec temporary access to the vector, and -then continue using the vector afterwards.

-

This is where borrowing comes in. If you have access to a value in -Rust, you can lend out that access to the functions you call. Rust -will check that these leases do not outlive the object being -borrowed.

-

To borrow a value, you make a reference to it (a kind of pointer), -using the & operator:

-
fn print_vec(vec: &Vec<i32>) {
-    // the `vec` parameter is borrowed for this scope
-
-    for i in vec.iter() {
-        println!("{}", i)
-    }
-
-    // now, the borrow ends
-}
-
-fn use_vec() {
-    let vec = make_vec();  // take ownership of the vector
-    print_vec(&vec);       // lend access to `print_vec`
-    for i in vec.iter() {  // continue using `vec`
-        println!("{}", i * 2)
-    }
-    // vec is destroyed here
-}
-
-

Now print_vec takes a reference to a vector, and use_vec lends out -the vector by writing &vec. Since borrows are temporary, use_vec -retains ownership of the vector; it can continue using it after the -call to print_vec returns (and its lease on vec has expired).

-

Each reference is valid for a limited scope, which the compiler will -automatically determine. References come in two flavors:

-
    -
  • -

    Immutable references &T, which allow sharing but not mutation. -There can be multiple &T references to the same value -simultaneously, but the value cannot be mutated while those -references are active.

    -
  • -
  • -

    Mutable references &mut T, which allow mutation but not sharing. -If there is an &mut T reference to a value, there can be no other -active references at that time, but the value can be mutated.

    -
  • -
-

Rust checks these rules at compile time; borrowing has no runtime -overhead.

-

Why have two kinds of references? Consider a function like:

-
fn push_all(from: &Vec<i32>, to: &mut Vec<i32>) {
-    for i in from.iter() {
-        to.push(*i);
-    }
-}
-
-

This function iterates over each element of one vector, pushing it -onto another. The iterator keeps a pointer into the vector at the -current and final positions, stepping one toward the other.

-

What if we called this function with the same vector for both arguments?

-
push_all(&vec, &mut vec)
-
-

This would spell disaster! As we're pushing elements onto the vector, -it will occasionally need to resize, allocating a new hunk of memory -and copying its elements over to it. The iterator would be left with a -dangling pointer into the old memory, leading to memory unsafety (with -attendant segfaults or worse).

-

Fortunately, Rust ensures that whenever a mutable borrow is active, -no other borrows of the object are active, producing the message:

-
error: cannot borrow `vec` as mutable because it is also borrowed as immutable
-push_all(&vec, &mut vec);
-                    ^~~
-
-

Disaster averted.

-

Message passing

-

Now that we've covered the basic ownership story in Rust, let's see -what it means for concurrency.

-

Concurrent programming comes in many styles, but a particularly simple -one is message passing, where threads or actors communicate by sending -each other messages. Proponents of the style emphasize the way that -it ties together sharing and communication:

-
-

Do not communicate by sharing memory; instead, share memory by -communicating.

-

--Effective Go

-
-

Rust's ownership makes it easy to turn that advice into a -compiler-checked rule. Consider the following channel API -(channels in Rust's standard library are a bit different):

-
fn send<T: Send>(chan: &Channel<T>, t: T);
-fn recv<T: Send>(chan: &Channel<T>) -> T;
-
-

Channels are generic over the type of data they transmit (the <T: Send> part of the API). The Send part means that T must be -considered safe to send between threads; we'll come back to that later -in the post, but for now it's enough to know that Vec<i32> is -Send.

-

As always in Rust, passing in a T to the send function means -transferring ownership of it. This fact has profound consequences: it -means that code like the following will generate a compiler error.

-
// Suppose chan: Channel<Vec<i32>>
-
-let mut vec = Vec::new();
-// do some computation
-send(&chan, vec);
-print_vec(&vec);
-
-

Here, the thread creates a vector, sends it to another thread, and -then continues using it. The thread receiving the vector could mutate -it as this thread continues running, so the call to print_vec could -lead to race condition or, for that matter, a use-after-free bug.

-

Instead, the Rust compiler will produce an error message on the call -to print_vec:

-
Error: use of moved value `vec`
-
-

Disaster averted.

-

Locks

-

Another way to deal with concurrency is by having threads communicate -through passive, shared state.

-

Shared-state concurrency has a bad rap. It's easy to forget to acquire -a lock, or otherwise mutate the wrong data at the wrong time, with -disastrous results -- so easy that many eschew the style altogether.

-

Rust's take is that:

-
    -
  1. -

    Shared-state concurrency is nevertheless a fundamental programming -style, needed for systems code, for maximal performance, and for -implementing other styles of concurrency.

    -
  2. -
  3. -

    The problem is really about accidentally shared state.

    -
  4. -
-

Rust aims to give you the tools to conquer shared-state concurrency -directly, whether you're using locking or lock-free techniques.

-

In Rust, threads are "isolated" from each other automatically, due to -ownership. Writes can only happen when the thread has mutable access, -either by owning the data, or by having a mutable borrow of it. Either -way, the thread is guaranteed to be the only one with access at the -time. To see how this plays out, let's look at locks.

-

Remember that mutable borrows cannot occur simultaneously with other -borrows. Locks provide the same guarantee ("mutual exclusion") through -synchronization at runtime. That leads to a locking API that hooks -directly into Rust's ownership system.

-

Here is a simplified version (the standard library's -is more ergonomic):

-
// create a new mutex
-fn mutex<T: Send>(t: T) -> Mutex<T>;
-
-// acquire the lock
-fn lock<T: Send>(mutex: &Mutex<T>) -> MutexGuard<T>;
-
-// access the data protected by the lock
-fn access<T: Send>(guard: &mut MutexGuard<T>) -> &mut T;
-
-

This lock API is unusual in several respects.

-

First, the Mutex type is generic over a type T of the data -protected by the lock. When you create a Mutex, you transfer -ownership of that data into the mutex, immediately giving up access -to it. (Locks are unlocked when they are first created.)

-

Later, you can lock to block the thread until the lock is -acquired. This function, too, is unusual in providing a return value, -MutexGuard<T>. The MutexGuard automatically releases the lock when -it is destroyed; there is no separate unlock function.

-

The only way to access the lock is through the access function, -which turns a mutable borrow of the guard into a mutable borrow of the -data (with a shorter lease):

-
fn use_lock(mutex: &Mutex<Vec<i32>>) {
-    // acquire the lock, taking ownership of a guard;
-    // the lock is held for the rest of the scope
-    let mut guard = lock(mutex);
-
-    // access the data by mutably borrowing the guard
-    let vec = access(&mut guard);
-
-    // vec has type `&mut Vec<i32>`
-    vec.push(3);
-
-    // lock automatically released here, when `guard` is destroyed
-}
-
-

There are two key ingredients here:

-
    -
  • -

    The mutable reference returned by access cannot outlive the -MutexGuard it is borrowing from.

    -
  • -
  • -

    The lock is only released when the MutexGuard is destroyed.

    -
  • -
-

The result is that Rust enforces locking discipline: it will not let -you access lock-protected data except when holding the lock. Any -attempt to do otherwise will generate a compiler error. For example, -consider the following buggy "refactoring":

-
fn use_lock(mutex: &Mutex<Vec<i32>>) {
-    let vec = {
-        // acquire the lock
-        let mut guard = lock(mutex);
-
-        // attempt to return a borrow of the data
-        access(&mut guard)
-
-        // guard is destroyed here, releasing the lock
-    };
-
-    // attempt to access the data outside of the lock.
-    vec.push(3);
-}
-
-

Rust will generate an error pinpointing the problem:

-
error: `guard` does not live long enough
-access(&mut guard)
-            ^~~~~
-
-

Disaster averted.

-

Thread safety and "Send"

-

It's typical to distinguish some data types as "thread safe" and -others not. Thread safe data structures use enough internal -synchronization to be safely used by multiple threads concurrently.

-

For example, Rust ships with two kinds of "smart pointers" for -reference counting:

-
    -
  • -

    Rc<T> provides reference counting via normal reads/writes. It is -not thread safe.

    -
  • -
  • -

    Arc<T> provides reference counting via atomic operations. It is -thread safe.

    -
  • -
-

The hardware atomic operations used by Arc are more expensive than -the vanilla operations used by Rc, so it's advantageous to use Rc -rather than Arc. On the other hand, it's critical that an Rc<T> -never migrate from one thread to another, because that could lead to -race conditions that corrupt the count.

-

Usually, the only recourse is careful documentation; most languages -make no semantic distinction between thread-safe and thread-unsafe -types.

-

In Rust, the world is divided into two kinds of data types: those that -are Send, meaning they can be safely moved from one thread to -another, and those that are !Send, meaning that it may not be safe -to do so. If all of a type's components are Send, so is that type -- -which covers most types. Certain base types are not inherently -thread-safe, though, so it's also possible to explicitly mark a type -like Arc as Send, saying to the compiler: "Trust me; I've verified -the necessary synchronization here."

-

Naturally, Arc is Send, and Rc is not.

-

We already saw that the Channel and Mutex APIs work only with -Send data. Since they are the point at which data crosses thread -boundaries, they are also the point of enforcement for Send.

-

Putting this all together, Rust programmers can reap the benefits of -Rc and other thread-unsafe types with confidence, knowing that if -they ever do accidentally try to send one to another thread, the Rust -compiler will say:

-
`Rc<Vec<i32>>` cannot be sent between threads safely
-
-

Disaster averted.

-

Sharing the stack: "scoped"

-

Note: The API mentioned here is an old one which has been moved out of -the standard library. You can find equivalent functionality in -crossbeam (documentation for scope()) -and scoped_threadpool -(documentation for scoped())

-

So far, all the patterns we've seen involve creating data structures -on the heap that get shared between threads. But what if we wanted to -start some threads that make use of data living in our stack frame? -That could be dangerous:

-
fn parent() {
-    let mut vec = Vec::new();
-    // fill the vector
-    thread::spawn(|| {
-        print_vec(&vec)
-    })
-}
-
-

The child thread takes a reference to vec, which in turn resides in -the stack frame of parent. When parent exits, the stack frame is -popped, but the child thread is none the wiser. Oops!

-

To rule out such memory unsafety, Rust's basic thread spawning API -looks a bit like this:

-
fn spawn<F>(f: F) where F: 'static, ...
-
-

The 'static constraint is a way of saying, roughly, that no borrowed -data is permitted in the closure. It means that a function like -parent above will generate an error:

-
error: `vec` does not live long enough
-
-

essentially catching the possibility of parent's stack frame -popping. Disaster averted.

-

But there is another way to guarantee safety: ensure that the parent -stack frame stays put until the child thread is done. This is the -pattern of fork-join programming, often used for divide-and-conquer -parallel algorithms. Rust supports it by providing a -"scoped" variant of thread spawning:

-
fn scoped<'a, F>(f: F) -> JoinGuard<'a> where F: 'a, ...
-
-

There are two key differences from the spawn API above:

-
    -
  • -

    The use a parameter 'a, rather than 'static. This parameter -represents a scope that encompasses all the borrows within the -closure, f.

    -
  • -
  • -

    The return value, a JoinGuard. As its name suggests, JoinGuard -ensures that the parent thread joins (waits on) its child, by -performing an implicit join in its destructor (if one hasn't happened -explicitly already).

    -
  • -
-

Including 'a in JoinGuard ensures that the JoinGuard cannot -escape the scope of any data borrowed by the closure. In other -words, Rust guarantees that the parent thread waits for the child to -finish before popping any stack frames the child might have access to.

-

Thus by adjusting our previous example, we can fix the bug and satisfy -the compiler:

-
fn parent() {
-    let mut vec = Vec::new();
-    // fill the vector
-    let guard = thread::scoped(|| {
-        print_vec(&vec)
-    });
-    // guard destroyed here, implicitly joining
-}
-
-

So in Rust, you can freely borrow stack data into child threads, -confident that the compiler will check for sufficient synchronization.

-

Data races

-

At this point, we've seen enough to venture a strong statement about -Rust's approach to concurrency: the compiler prevents all data races.

-
-

A data race is any unsynchronized, concurrent access to data -involving a write.

-
-

Synchronization here includes things as low-level as atomic -instructions. Essentially, this is a way of saying that you cannot -accidentally "share state" between threads; all (mutating) access to -state has to be mediated by some form of synchronization.

-

Data races are just one (very important) kind of race condition, but -by preventing them, Rust often helps you prevent other, more subtle -races as well. For example, it's often important that updates to -different locations appear to take place atomically: other threads -see either all of the updates, or none of them. In Rust, having &mut -access to the relevant locations at the same time guarantees -atomicity of updates to them, since no other thread could possibly -have concurrent read access.

-

It's worth pausing for a moment to think about this guarantee in the -broader landscape of languages. Many languages provide memory safety -through garbage collection. But garbage collection doesn't give you -any help in preventing data races.

-

Rust instead uses ownership and borrowing to provide its two key value -propositions:

-
    -
  • Memory safety without garbage collection.
  • -
  • Concurrency without data races.
  • -
-

The future

-

When Rust first began, it baked channels directly into the language, -taking a very opinionated stance on concurrency.

-

In today's Rust, concurrency is entirely a library affair; -everything described in this post, including Send, is defined in the -standard library, and could be defined in an external library instead.

-

And that's very exciting, because it means that Rust's concurrency -story can endlessly evolve, growing to encompass new paradigms and -catch new classes of bugs. Libraries like syncbox and -simple_parallel are taking some of the first steps, -and we expect to invest heavily in this space in the next few -months. Stay tuned!

- -
-
-
- - - - - - - - diff --git a/2015/04/17/Enums-match-mutation-and-moves.html b/2015/04/17/Enums-match-mutation-and-moves.html deleted file mode 100644 index 5142d9b76..000000000 --- a/2015/04/17/Enums-match-mutation-and-moves.html +++ /dev/null @@ -1,737 +0,0 @@ - - - - - Mixing matching, mutation, and moves in Rust | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Mixing matching, mutation, and moves in Rust

-
-
- -
Apr. 17, 2015 · Felix S. Klock II - -
- -
-

One of the primary goals of the Rust project is to enable safe systems -programming. Systems programming usually implies imperative -programming, which in turns often implies side-effects, reasoning -about shared state, et cetera.

-

At the same time, to provide safety, Rust programs and data types -must be structured in a way that allows static checking to ensure -soundness. Rust has features and restrictions that operate in tandem -to ease writing programs that can pass these checks and thus ensure -safety. For example, Rust incorporates the notion of ownership deeply -into the language.

-

Rust's match expression is a construct that offers an interesting -combination of such features and restrictions. A match expression -takes an input value, classifies it, and then jumps to code written to -handle the identified class of data.

-

In this post we explore how Rust processes such data via match. -The crucial elements that match and its counterpart enum tie -together are:

-
    -
  • -

    Structural pattern matching: case analysis with ergonomics vastly -improved over a C or Java style switch statement.

    -
  • -
  • -

    Exhaustive case analysis: ensures that no case is omitted -when processing an input.

    -
  • -
  • -

    match embraces both imperative and functional styles of -programming: you can continue using break statements, assignments, -et cetera, -rather than being forced to adopt an expression-oriented mindset.

    -
  • -
  • -

    match "borrows" or "moves", as needed: Rust encourages the developer to -think carefully about ownership and borrowing. To ensure that -one is not forced to yield ownership of a value -prematurely, match is designed with support for merely borrowing -substructure (as opposed to always moving such substructure).

    -
  • -
-

We cover each of the items above in detail below, but first we -establish a foundation for the discussion: What does match look -like, and how does it work?

-

The Basics of match

-

The match expression in Rust has this form:

-
match INPUT_EXPRESSION {
-    PATTERNS_1 => RESULT_EXPRESSION_1,
-    PATTERNS_2 => RESULT_EXPRESSION_2,
-    ...
-    PATTERNS_n => RESULT_EXPRESSION_n
-}
-
-

where each of the PATTERNS_i contains at least one pattern. A -pattern describes a subset of the possible values to which -INPUT_EXPRESSION could evaluate. -The syntax PATTERNS => RESULT_EXPRESSION is called a "match arm", -or simply "arm".

-

Patterns can match simple values like integers or characters; they -can also match user-defined symbolic data, defined via enum.

-

The below code demonstrates generating the next guess (poorly) in a number -guessing game, given the answer from a previous guess.

-
enum Answer {
-    Higher,
-    Lower,
-    Bingo,
-}
-
-fn suggest_guess(prior_guess: u32, answer: Answer) {
-    match answer {
-        Answer::Higher => println!("maybe try {} next", prior_guess + 10),
-        Answer::Lower  => println!("maybe try {} next", prior_guess - 1),
-        Answer::Bingo  => println!("we won with {}!", prior_guess),
-    }
-}
-
-#[test]
-fn demo_suggest_guess() {
-    suggest_guess(10, Answer::Higher);
-    suggest_guess(20, Answer::Lower);
-    suggest_guess(19, Answer::Bingo);
-}
-
-

(Incidentally, nearly all the code in this post is directly -executable; you can cut-and-paste the code snippets into a file -demo.rs, compile the file with --test, and run the resulting -binary to see the tests run.)

-

Patterns can also match structured data (e.g. tuples, slices, user-defined -data types) via corresponding patterns. In such patterns, one often -binds parts of the input to local variables; -those variables can then be used in the result expression.

-

The special _ pattern matches any single value, and is often used as -a catch-all; the special .. pattern generalizes this by matching any -series of values or name/value pairs.

-

Also, one can collapse multiple patterns into one arm by separating the -patterns by vertical bars (|); thus that arm matches either this pattern, -or that pattern, et cetera.

-

These features are illustrated in the following revision to the -guessing-game answer generation strategy:

-
struct GuessState {
-    guess: u32,
-    answer: Answer,
-    low: u32,
-    high: u32,
-}
-
-fn suggest_guess_smarter(s: GuessState) {
-    match s {
-        // First arm only fires on Bingo; it binds `p` to last guess.
-        GuessState { answer: Answer::Bingo, guess: p, .. } => {
-     // ~~~~~~~~~~   ~~~~~~~~~~~~~~~~~~~~~  ~~~~~~~~  ~~
-     //     |                 |                 |     |
-     //     |                 |                 |     Ignore remaining fields
-     //     |                 |                 |
-     //     |                 |      Copy value of field `guess` into local variable `p`
-     //     |                 |
-     //     |   Test that `answer field is equal to `Bingo`
-     //     |
-     //  Match against an instance of the struct `GuessState`
-     
-            println!("we won with {}!", p);
-        }
-
-        // Second arm fires if answer was too low or too high.
-        // We want to find a new guess in the range (l..h), where:
-        //
-        // - If it was too low, then we want something higher, so we
-        //   bind the guess to `l` and use our last high guess as `h`.
-        // - If it was too high, then we want something lower; bind
-        //   the guess to `h` and use our last low guess as `l`.
-        GuessState { answer: Answer::Higher, low: _, guess: l, high: h } |
-        GuessState { answer: Answer::Lower,  low: l, guess: h, high: _ } => {
-     // ~~~~~~~~~~   ~~~~~~~~~~~~~~~~~~~~~   ~~~~~~  ~~~~~~~~  ~~~~~~~
-     //     |                 |                 |        |        |
-     //     |                 |                 |        |    Copy or ignore
-     //     |                 |                 |        |    field `high`,
-     //     |                 |                 |        |    as appropriate
-     //     |                 |                 |        |
-     //     |                 |                 |  Copy field `guess` into
-     //     |                 |                 |  local variable `l` or `h`,
-     //     |                 |                 |  as appropriate
-     //     |                 |                 |
-     //     |                 |    Copy value of field `low` into local
-     //     |                 |    variable `l`, or ignore it, as appropriate
-     //     |                 |
-     //     |   Test that `answer field is equal
-     //     |   to `Higher` or `Lower`, as appropriate
-     //     |
-     //  Match against an instance of the struct `GuessState`
-
-            let mid = l + ((h - l) / 2);
-            println!("lets try {} next", mid);
-        }
-    }
-}
-
-#[test]
-fn demo_guess_state() {
-    suggest_guess_smarter(GuessState {
-        guess: 20, answer: Answer::Lower, low: 10, high: 1000
-    });
-}
-
-

This ability to simultaneously perform case analysis and bind input -substructure leads to powerful, clear, and concise code, focusing the -reader's attention directly on the data relevant to the case at hand.

-

That is match in a nutshell.

-

So, what is the interplay between this construct and Rust's approach to -ownership and safety in general?

-

Exhaustive case analysis

-
-

...when you have eliminated all which is impossible, -then whatever remains, however improbable, must be the truth.

-

-- Sherlock Holmes (Arthur Conan Doyle, "The Blanched Soldier")

-
-

One useful way to tackle a complex problem is to break it down -into individual cases and analyze each case individually. -For this method of problem solving to work, the breakdown must be -collectively exhaustive; all of the cases you identified must -actually cover all possible scenarios.

-

Using enum and match in Rust can aid this process, because -match enforces exhaustive case analysis: -Every possible input value for a match must be covered by the pattern -in a least one arm in the match.

-

This helps catch bugs in program logic and ensures that the value of a -match expression is well-defined.

-

So, for example, the following code is rejected at compile-time.

-
fn suggest_guess_broken(prior_guess: u32, answer: Answer) {
-    let next_guess = match answer {
-        Answer::Higher => prior_guess + 10,
-        Answer::Lower  => prior_guess - 1,
-        // ERROR: non-exhaustive patterns: `Bingo` not covered
-    };
-    println!("maybe try {} next", next_guess);
-}
-
-

Many other languages offer a pattern matching construct (ML and -various macro-based match implementations in Scheme both come to -mind), but not all of them have this restriction.

-

Rust has this restriction for these reasons:

-
    -
  • -

    First, as noted above, dividing a problem into cases only yields a -general solution if the cases are exhaustive. Exhaustiveness-checking -exposes logical errors.

    -
  • -
  • -

    Second, exhaustiveness-checking can act as a refactoring aid. During -the development process, I often add new variants for a particular -enum definition. The exhaustiveness-check helps points out all of -the match expressions where I only wrote the cases from the prior -version of the enum type.

    -
  • -
  • -

    Third, since match is an expression form, exhaustiveness ensures -that such expressions always either evaluate to a value of the correct type, -or jump elsewhere in the program.

    -
  • -
-

Jumping out of a match

-

The following code is a fixed version of the suggest_guess_broken -function we saw above; it directly illustrates "jumping elsewhere":

-
fn suggest_guess_fixed(prior_guess: u32, answer: Answer) {
-    let next_guess = match answer {
-        Answer::Higher => prior_guess + 10,
-        Answer::Lower  => prior_guess - 1,
-        Answer::Bingo  => {
-            println!("we won with {}!", prior_guess);
-            return;
-        }
-    };
-    println!("maybe try {} next", next_guess);
-}
-
-#[test]
-fn demo_guess_fixed() {
-    suggest_guess_fixed(10, Answer::Higher);
-    suggest_guess_fixed(20, Answer::Lower);
-    suggest_guess_fixed(19, Answer::Bingo);
-}
-
-

The suggest_guess_fixed function illustrates that match can handle -some cases early (and then immediately return from the function), -while computing whatever values are needed from the remaining cases -and letting them fall through to the remainder of the function -body.

-

We can add such special case handling via match without fear -of overlooking a case, because match will force the case -analysis to be exhaustive.

-

Algebraic Data Types and Structural Invariants

-

Algebraic data types succinctly describe classes of data and allow one -to encode rich structural invariants. Rust uses enum and struct -definitions for this purpose.

-

An enum type allows one to define mutually-exclusive classes of -values. The examples shown above used enum for simple symbolic tags, -but in Rust, enums can define much richer classes of data.

-

For example, a binary tree is either a leaf, or an internal node with -references to two child trees. Here is one way to encode a tree of -integers in Rust:

-
enum BinaryTree {
-    Leaf(i32),
-    Node(Box<BinaryTree>, i32, Box<BinaryTree>)
-}
-
-

(The Box<V> type describes an owning reference to a heap-allocated -instance of V; if you own a Box<V>, then you also own the V it -contains, and can mutate it, lend out references to it, et cetera. -When you finish with the box and let it fall out of scope, it will -automatically clean up the resources associated with the -heap-allocated V.)

-

The above enum definition ensures that if we are given a BinaryTree, it -will always fall into one of the above two cases. One will never -encounter a BinaryTree::Node that does not have a left-hand child. -There is no need to check for null.

-

One does need to check whether a given BinaryTree is a Leaf or -is a Node, but the compiler statically ensures such checks are done: -you cannot accidentally interpret the data of a Leaf as if it were a -Node, nor vice versa.

-

Here is a function that sums all of the integers in a tree -using match.

-
fn tree_weight_v1(t: BinaryTree) -> i32 {
-    match t {
-        BinaryTree::Leaf(payload) => payload,
-        BinaryTree::Node(left, payload, right) => {
-            tree_weight_v1(*left) + payload + tree_weight_v1(*right)
-        }
-    }
-}
-
-/// Returns tree that Looks like:
-///
-///      +----(4)---+
-///      |          |
-///   +-(2)-+      [5]
-///   |     |   
-///  [1]   [3]
-///
-fn sample_tree() -> BinaryTree {
-    let l1 = Box::new(BinaryTree::Leaf(1));
-    let l3 = Box::new(BinaryTree::Leaf(3));
-    let n2 = Box::new(BinaryTree::Node(l1, 2, l3));
-    let l5 = Box::new(BinaryTree::Leaf(5));
-
-    BinaryTree::Node(n2, 4, l5)
-}
-
-#[test]
-fn tree_demo_1() {
-    let tree = sample_tree();
-    assert_eq!(tree_weight_v1(tree), (1 + 2 + 3) + 4 + 5);
-}
-
-

Algebraic data types establish structural invariants that are strictly -enforced by the language. (Even richer representation invariants can -be maintained via the use of modules and privacy; but let us not -digress from the topic at hand.)

-

Both expression- and statement-oriented

-

Unlike many languages that offer pattern matching, Rust embraces -both statement- and expression-oriented programming.

-

Many functional languages that offer pattern matching encourage one to -write in an "expression-oriented style", where the focus is always on -the values returned by evaluating combinations of expressions, and -side-effects are discouraged. This style contrasts with imperative -languages, which encourage a statement-oriented style that focuses on -sequences of commands executed solely for their side-effects.

-

Rust excels in supporting both styles.

-

Consider writing a function which maps a non-negative integer to a -string rendering it as an ordinal ("1st", "2nd", "3rd", ...).

-

The following code uses range patterns to simplify things, but also, -it is written in a style similar to a switch in a statement-oriented -language like C (or C++, Java, et cetera), where the arms of the -match are executed for their side-effect alone:

-
fn num_to_ordinal(x: u32) -> String {
-    let suffix;
-    match (x % 10, x % 100) {
-        (1, 1) | (1, 21...91) => {
-            suffix = "st";
-        }
-        (2, 2) | (2, 22...92) => {
-            suffix = "nd";
-        }
-        (3, 3) | (3, 23...93) => {
-            suffix = "rd";
-        }
-        _                     => {
-            suffix = "th";
-        }
-    }
-    return format!("{}{}", x, suffix);
-}
-
-#[test]
-fn test_num_to_ordinal() {
-    assert_eq!(num_to_ordinal(   0),    "0th");
-    assert_eq!(num_to_ordinal(   1),    "1st");
-    assert_eq!(num_to_ordinal(  12),   "12th");
-    assert_eq!(num_to_ordinal(  22),   "22nd");
-    assert_eq!(num_to_ordinal(  43),   "43rd");
-    assert_eq!(num_to_ordinal(  67),   "67th");
-    assert_eq!(num_to_ordinal(1901), "1901st");
-}
-
-

The Rust compiler accepts the above program. This is notable because -its static analyses ensure both:

-
    -
  • -

    suffix is always initialized before we run the format! at the end -of the function, and

    -
  • -
  • -

    suffix is assigned at most once during the function's execution (because if -we could assign suffix multiple times, the compiler would force us -to mark suffix as mutable).

    -
  • -
-

To be clear, the above program certainly can be written in an -expression-oriented style in Rust; for example, like so:

-
fn num_to_ordinal_expr(x: u32) -> String {
-    format!("{}{}", x, match (x % 10, x % 100) {
-        (1, 1) | (1, 21...91) => "st",
-        (2, 2) | (2, 22...92) => "nd",
-        (3, 3) | (3, 23...93) => "rd",
-        _                     => "th"
-    })
-}
-
-

Sometimes expression-oriented style can yield very succinct code; -other times the style requires contortions that can be -avoided by writing in a statement-oriented style. -(The ability to return from one match arm in the -suggest_guess_fixed function earlier was an example of this.)

-

Each of the styles has its use cases. Crucially, switching to a -statement-oriented style in Rust does not sacrifice every other -feature that Rust provides, such as the guarantee that a non-mut -binding is assigned at most once.

-

An important case where this arises is when one wants to -initialize some state and then borrow from it, but only on -some control-flow branches.

-
fn sometimes_initialize(input: i32) {
-    let string: String; // a dynamically-constructed string value
-    let borrowed: &str; // a reference to string data
-    match input {
-        0...100 => {
-            // Construct a String on the fly...
-            string = format!("input prints as {}", input);
-            // ... and then borrow from inside it.
-            borrowed = &string[6..];
-        }
-        _ => {
-            // String literals are *already* borrowed references
-            borrowed = "expected between 0 and 100";
-        }
-    }
-    println!("borrowed: {}", borrowed);
-
-    // Below would cause compile-time error if uncommented...
-
-    // println!("string: {}", string);
-
-    // ...namely: error: use of possibly uninitialized variable: `string`
-}
-
-#[test]
-fn demo_sometimes_initialize() {
-    sometimes_initialize(23);  // this invocation will initialize `string`
-    sometimes_initialize(123); // this one will not
-}
-
-

The interesting thing about the above code is that after the match, -we are not allowed to directly access string, because the compiler -requires that the variable be initialized on every path through the -program before it can be accessed. -At the same time, we can, via borrowed, access data that -may held within string, because a reference to that data is held by the -borrowed variable when we go through the first match arm, and we -ensure borrowed itself is initialized on every execution path -through the program that reaches the println! that uses borrowed.

-

(The compiler ensures that no outstanding borrows of the -string data could possibly outlive string itself, and the -generated code ensures that at the end of the scope of string, its -data is deallocated if it was previously initialized.)

-

In short, for soundness, the Rust language ensures that data is always -initialized before it is referenced, but the designers have strived to -avoid requiring artificial coding patterns adopted solely to placate -Rust's static analyses (such as requiring one to initialize string -above with some dummy data, or requiring an expression-oriented style).

-

Matching without moving

-

Matching an input can borrow input substructure, without taking -ownership; this is crucial for matching a reference (e.g. a value of -type &T).

-

The "Algebraic Data Types" section above described a tree datatype, and -showed a program that computed the sum of the integers in a tree -instance.

-

That version of tree_weight has one big downside, however: it takes -its input tree by value. Once you pass a tree to tree_weight_v1, that -tree is gone (as in, deallocated).

-
#[test]
-fn tree_demo_v1_fails() {
-    let tree = sample_tree();
-    assert_eq!(tree_weight_v1(tree), (1 + 2 + 3) + 4 + 5);
-
-    // If you uncomment this line below ...
-    
-    // assert_eq!(tree_weight_v1(tree), (1 + 2 + 3) + 4 + 5);
-
-    // ... you will get: error: use of moved value: `tree`
-}
-
-

This is not a consequence, however, of using match; it is rather -a consequence of the function signature that was chosen:

-
fn tree_weight_v1(t: BinaryTree) -> i32 { 0 }
-//                   ^~~~~~~~~~ this means this function takes ownership of `t`
-
-

In fact, in Rust, match is designed to work quite well without -taking ownership. In particular, the input to match is an L-value -expression; this means that the input expression is evaluated to a -memory location where the value lives. -match works by doing this evaluation and then -inspecting the data at that memory location.

-

(If the input expression is a variable name or a field/pointer -dereference, then the L-value is just the location of that variable or -field/memory. If the input expression is a function call or other -operation that generates an unnamed temporary value, then it will be -conceptually stored in a temporary area, and that is the memory -location that match will inspect.)

-

So, if we want a version of tree_weight that merely borrows a tree -rather than taking ownership of it, then we will need to make use of -this feature of Rust's match.

-
fn tree_weight_v2(t: &BinaryTree) -> i32 {
-    //               ^~~~~~~~~~~ The `&` means we are *borrowing* the tree
-    match *t {
-        BinaryTree::Leaf(payload) => payload,
-        BinaryTree::Node(ref left, payload, ref right) => {
-            tree_weight_v2(left) + payload + tree_weight_v2(right)
-        }
-    }
-}
-
-#[test]
-fn tree_demo_2() {
-    let tree = sample_tree();
-    assert_eq!(tree_weight_v2(&tree), (1 + 2 + 3) + 4 + 5);
-}
-
-

The function tree_weight_v2 looks very much like tree_weight_v1. -The only differences are: we take t as a borrowed reference (the & -in its type), we added a dereference *t, and, -importantly, we use ref-bindings for left and -right in the Node case.

-

The dereference *t, interpreted as an L-value expression, is just -extracting the memory address where the BinaryTree is represented -(since the t: &BinaryTree is just a reference to that data in -memory). The *t here is not making a copy of the tree, nor moving it -to a new temporary location, because match is treating it as an -L-value.

-

The only piece left is the ref-binding, which -is a crucial part of how destructuring bind of -L-values works.

-

First, let us carefully state the meaning of a non-ref binding:

-
    -
  • -

    When matching a value of type T, an identifier pattern i will, on -a successful match, move the value out of the original input and -into i. Thus we can always conclude in such a case that i has type -T (or more succinctly, "i: T").

    -

    For some types T, known as copyable T (also pronounced "T -implements Copy"), the value will in fact be copied into i for such -identifier patterns. (Note that in general, an arbitrary type T is not copyable.)

    -

    Either way, such pattern bindings do mean that the variable i has -ownership of a value of type T.

    -
  • -
-

Thus, the bindings of payload in tree_weight_v2 both have type -i32; the i32 type implements Copy, so the weight is copied into -payload in both arms.

-

Now we are ready to state what a ref-binding is:

-
    -
  • When matching an L-value of type T, a ref-pattern ref i -will, on a successful match, merely borrow a reference into the -matched data. In other words, a successful ref i match of a value of -type T will imply that i has the type of a reference to T -(or more succinctly, "i: &T").
  • -
-

Thus, in the Node arm of -tree_weight_v2, left will be a reference to the left-hand box (which -holds a tree), and right will likewise reference the right-hand tree.

-

We can pass these borrowed references to trees into the recursive calls to tree_weight_v2, -as the code demonstrates.

-

Likewise, a ref mut-pattern (ref mut i) will, on a successful -match, borrow a mutable reference into the input: i: &mut T. This allows -mutation and ensures there are no other active references to that data -at the same time. A destructuring -binding form like match allows one to take mutable references to -disjoint parts of the data simultaneously.

-

This code demonstrates this concept by incrementing all of the -values in a given tree.

-
fn tree_grow(t: &mut BinaryTree) {
-    //          ^~~~~~~~~~~~~~~ `&mut`: we have exclusive access to the tree
-    match *t {
-        BinaryTree::Leaf(ref mut payload) => *payload += 1,
-        BinaryTree::Node(ref mut left, ref mut payload, ref mut right) => {
-            tree_grow(left);
-            *payload += 1;
-            tree_grow(right);
-        }
-    }
-}
-
-#[test]
-fn tree_demo_3() {
-    let mut tree = sample_tree();
-    tree_grow(&mut tree);
-    assert_eq!(tree_weight_v2(&tree), (2 + 3 + 4) + 5 + 6);
-}
-
-

Note that the code above now binds payload by a ref mut-pattern; -if it did not use a ref pattern, then payload would be bound to a -local copy of the integer, while we want to modify the actual integer -in the tree itself. Thus we need a reference to that integer.

-

Note also that the code is able to bind left and right -simultaneously in the Node arm. The compiler knows that the two -values cannot alias, and thus it allows both &mut-references to live -simultaneously.

-

Conclusion

-

Rust takes the ideas of algebraic data types and pattern matching -pioneered by the functional programming languages, and adapts them to -imperative programming styles and Rust's own ownership and borrowing -systems. The enum and match forms provide clean data definitions -and expressive power, while static analysis ensures that the resulting -programs are safe.

-

For more information -on details that were not covered here, such as:

-
    -
  • -

    how to say Higher instead of Answer::Higher in a pattern,

    -
  • -
  • -

    defining new named constants,

    -
  • -
  • -

    binding via ident @ pattern, or

    -
  • -
  • -

    the potentially subtle difference between { let id = expr; ... } versus match expr { id => { ... } },

    -
  • -
-

consult the Rust -documentation, or quiz our awesome community (in #rust on IRC, or in -the user group).

-

(Many thanks to those who helped review this post, especially Aaron Turon -and Niko Matsakis, as well as -Mutabah, proc, libfud, asQuirrel, and annodomini from #rust.)

- -
-
-
- - - - - - - - diff --git a/2015/04/24/Rust-Once-Run-Everywhere.html b/2015/04/24/Rust-Once-Run-Everywhere.html deleted file mode 100644 index 3ffaae9f4..000000000 --- a/2015/04/24/Rust-Once-Run-Everywhere.html +++ /dev/null @@ -1,341 +0,0 @@ - - - - - Rust Once, Run Everywhere | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Rust Once, Run Everywhere

-
-
- -
Apr. 24, 2015 · Alex Crichton - -
- -
-

Rust's quest for world domination was never destined to happen overnight, so -Rust needs to be able to interoperate with the existing world just as easily as -it talks to itself. For this reason, Rust makes it easy to communicate with C -APIs without overhead, and to leverage its ownership system to provide much -stronger safety guarantees for those APIs at the same time.

-

To communicate with other languages, Rust provides a foreign function -interface (FFI). Following Rust's design principles, the FFI provides a -zero-cost abstraction where function calls between Rust and C have identical -performance to C function calls. FFI bindings can also leverage language -features such as ownership and borrowing to provide a safe interface that -enforces protocols around pointers and other resources. These protocols usually -appear only in the documentation for C APIs -- at best -- but Rust makes them -explicit.

-

In this post we'll explore how to encapsulate unsafe FFI calls to C in safe, -zero-cost abstractions. Working with C is, however, just an example; we'll also -see how Rust can easily talk to languages like Python and Ruby just as -seamlessly as with C.

-

Rust talking to C

-

Let's start with a simple example of calling C code from Rust and then -demonstrate that Rust imposes no additional overhead. Here's a C program which -will simply double all the input it's given:

-
int double_input(int input) {
-    return input * 2;
-}
-
-

To call this from Rust, you might write a program like this:

-
extern crate libc;
-
-extern {
-    fn double_input(input: libc::c_int) -> libc::c_int;
-}
-
-fn main() {
-    let input = 4;
-    let output = unsafe { double_input(input) };
-    println!("{} * 2 = {}", input, output);
-}
-
-

And that's it! You can try this out for yourself by -checking out the code on GitHub and running cargo run from that -directory. At the source level we can see that there's no burden in calling an -external function beyond stating its signature, and we'll see soon that the -generated code indeed has no overhead, either. There are, however, a few -subtle aspects of this Rust program, so let's cover each piece in detail.

-

First up we see extern crate libc. The libc crate provides many useful -type definitions for FFI bindings when talking with C, and it makes it easy to -ensure that both C and Rust agree on the types crossing the language boundary.

-

This leads us nicely into the next part of the program:

-
extern {
-    fn double_input(input: libc::c_int) -> libc::c_int;
-}
-
-

In Rust this is a declaration of an externally available function. You can -think of this along the lines of a C header file. Here's where the compiler -learns about the inputs and outputs of the function, and you can see above that -this matches our definition in C. Next up we have the main body of the program:

-
fn main() {
-    let input = 4;
-    let output = unsafe { double_input(input) };
-    println!("{} * 2 = {}", input, output);
-}
-
-

We see one of the crucial aspects of FFI in Rust here, the unsafe block. The -compiler knows nothing about the implementation of double_input, so it must -assume that memory unsafety could happen whenever you call a foreign function. -The unsafe block is how the programmer takes responsibility for ensuring -safety -- you are promising that the actual call you make will not, in fact, -violate memory safety, and thus that Rust's basic guarantees are upheld. This -may seem limiting, but Rust has just the right set of tools to allow consumers -to not worry about unsafe (more on this in a moment).

-

Now that we've seen how to call a C function from Rust, let's see if we can -verify this claim of zero overhead. Almost all programming languages can call -into C one way or another, but it often comes at a cost with runtime type -conversions or perhaps some language-runtime juggling. To get a handle on what -Rust is doing, let's go straight to the assembly code of the above main -function's call to double_input:

-
mov    $0x4,%edi
-callq  3bc30 <double_input>
-
-

And as before, that's it! Here we can see that calling a C function from Rust -involves precisely one call instruction after moving the arguments into place, -exactly the same cost as it would be in C.

-

Safe Abstractions

-

Most features in Rust tie into its core concept of ownership, and the FFI is no -exception. When binding a C library in Rust you not only have the benefit of zero -overhead, but you are also able to make it safer than C can! Bindings can -leverage the ownership and borrowing principles in Rust to codify comments -typically found in a C header about how its API should be used.

-

For example, consider a C library for parsing a tarball. This library will -expose functions to read the contents of each file in the tarball, probably -something along the lines of:

-
// Gets the data for a file in the tarball at the given index, returning NULL if
-// it does not exist. The `size` pointer is filled in with the size of the file
-// if successful.
-const char *tarball_file_data(tarball_t *tarball, unsigned index, size_t *size);
-
-

This function is implicitly making assumptions about how it can be used, -however, by assuming that the char* pointer returned cannot outlive the input -tarball. When bound in Rust, this API might look like this instead:

-
pub struct Tarball { raw: *mut tarball_t }
-
-impl Tarball {
-    pub fn file(&self, index: u32) -> Option<&[u8]> {
-        unsafe {
-            let mut size = 0;
-            let data = tarball_file_data(self.raw, index as libc::c_uint,
-                                         &mut size);
-            if data.is_null() {
-                None
-            } else {
-                Some(slice::from_raw_parts(data as *const u8, size as usize))
-            }
-        }
-    }
-}
-
-

Here the *mut tarball_t pointer is owned by a Tarball, which is -responsible for any destruction and cleanup, so we already have rich knowledge -about the lifetime of the tarball's memory. Additionally, the file method -returns a borrowed slice whose lifetime is implicitly connected to the -lifetime of the source tarball itself (the &self argument). This is Rust's way -of indicating that the returned slice can only be used within the lifetime of -the tarball, statically preventing dangling pointer bugs that are easy to -make when working directly with C. (If you're not familiar with this kind of -borrowing in Rust, have a look at Yehuda Katz's blog post on ownership.)

-

A key aspect of the Rust binding here is that it is a safe function, meaning -that callers do not have to use unsafe blocks to invoke it! Although it has an -unsafe implementation (due to calling an FFI function), the interface uses -borrowing to guarantee that no memory unsafety can occur in any Rust code that -uses it. That is, due to Rust's static checking, it's simply not possible to -cause a segfault using the API on the Rust side. And don't forget, all of this -is coming at zero cost: the raw types in C are representable in Rust with no -extra allocations or overhead.

-

Rust's amazing community has already built some substantial safe bindings around -existing C libraries, including OpenSSL, libgit2, -libdispatch, libcurl, sdl2, Unix APIs, -and libsodium. This list is also growing quite rapidly on -crates.io, so your favorite C library may already be bound or will -be bound soon!

-

C talking to Rust

-

Despite guaranteeing memory safety, Rust does not have a garbage collector or -runtime, and one of the benefits of this is that Rust code can be called from C -with no setup at all. This means that the zero overhead FFI not only applies -when Rust calls into C, but also when C calls into Rust!

-

Let's take the example above, but reverse the roles of each language. As before, -all the code below is available on GitHub. First we'll start off with -our Rust code:

-
#[no_mangle]
-pub extern fn double_input(input: i32) -> i32 {
-    input * 2
-}
-
-

As with the Rust code before, there's not a whole lot here but there are some -subtle aspects in play. First off, we've labeled our function definition with a -#[no_mangle] attribute. This instructs the compiler to not mangle the symbol -name for the function double_input. Rust employs name mangling similar to C++ -to ensure that libraries do not clash with one another, and this attribute -means that you don't have to guess a symbol name like -double_input::h485dee7f568bebafeaa from C.

-

Next we've got our function definition, and the most interesting part about -this is the keyword extern. This is a specialized form of specifying the ABI -for a function which enables the function to be compatible with a C -function call.

-

Finally, if you take a look at the Cargo.toml you'll see that -this library is not compiled as a normal Rust library (rlib) but instead as a -static archive which Rust calls a 'staticlib'. This enables all the relevant -Rust code to be linked statically into the C program we're about to produce.

-

Now that we've got our Rust library squared away, let's write our C program -which will call Rust.

-
#include <stdint.h>
-#include <stdio.h>
-
-extern int32_t double_input(int32_t input);
-
-int main() {
-    int input = 4;
-    int output = double_input(input);
-    printf("%d * 2 = %d\n", input, output);
-    return 0;
-}
-
-

Here we can see that C, like Rust, needs to declare the double_input function -that Rust defined. Other than that though everything is ready to go! If you run -make from the directory on GitHub you'll see these examples getting -compiled and linked together and the final executable should run and print -4 * 2 = 8.

-

Rust's lack of a garbage collector and runtime enables this seamless transition -from C to Rust. The external C code does not need to perform any setup on Rust's -behalf, making the transition that much cheaper.

-

Beyond C

-

Up to now we've seen how FFI in Rust has zero overhead and how we can use Rust's -concept of ownership to write safe bindings to C libraries. If you're not using -C, however, you're still in luck! These features of Rust enable it to also be -called from Python, Ruby, JavaScript, and many -more languages.

-

When writing code in these languages, you sometimes want to speed up some -component that's performance critical, but in the past this often required -dropping all the way to C, and thereby giving up the memory safety, high-level -abstractions, and ergonomics of these languages.

-

The fact that Rust can talk to easily with C, however, means that it is also -viable for this sort of usage. One of Rust's first production users, -Skylight, was able to improve the performance and -memory usage of their data collection agent almost instantly by just using Rust, -and the Rust code is all published as a Ruby gem.

-

Moving from a language like Python and Ruby down to C to optimize performance is -often quite difficult as it's tough to ensure that the program won't crash in a -difficult-to-debug way. Rust, however, not only brings zero cost FFI, but also -makes it possible to retain the same safety guarantees as the original source -language. In the long run, this should make it much easier for programmers in -these languages to drop down and do some systems programming to squeeze out -critical performance when they need it.

-

FFI is just one of many tools in the toolbox of Rust, but it's a key component -to Rust's adoption as it allows Rust to seamlessly integrate with existing code -bases today. I'm personally quite excited to see the benefits of Rust reach as -many projects as possible!

- -
-
-
- - - - - - - - diff --git a/2015/05/11/traits.html b/2015/05/11/traits.html deleted file mode 100644 index b5afb662b..000000000 --- a/2015/05/11/traits.html +++ /dev/null @@ -1,483 +0,0 @@ - - - - - Abstraction without overhead: traits in Rust | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Abstraction without overhead: traits in Rust

-
-
- -
May 11, 2015 · Aaron Turon - -
- -
-

Previous posts have covered two pillars of Rust's design:

-
    -
  • Memory safety without garbage collection
  • -
  • Concurrency without data races
  • -
-

This post begins exploring the third pillar:

-
    -
  • Abstraction without overhead
  • -
-

One of the mantras of C++, one of the qualities that make it a good fit for -systems programming, is its principle of zero-cost abstraction:

-
-

C++ implementations obey the zero-overhead principle: What you don't use, you -don't pay for [Stroustrup, 1994]. And further: What you do use, you couldn't -hand code any better.

-

-- Stroustrup

-
-

This mantra did not always apply to Rust, which for example used to have -mandatory garbage collection. But over time Rust's ambitions have gotten -ever lower-level, and zero-cost abstraction is now a core principle.

-

The cornerstone of abstraction in Rust is traits:

-
    -
  • -

    Traits are Rust's sole notion of interface. A trait can be implemented by -multiple types, and in fact new traits can provide implementations for -existing types. On the flip side, when you want to abstract over an unknown -type, traits are how you specify the few concrete things you need to know -about that type.

    -
  • -
  • -

    Traits can be statically dispatched. Like C++ templates, you can have -the compiler generate a separate copy of an abstraction for each way it is -instantiated. This comes back to the C++ mantra of "What you do use, you -couldn't hand code any better" -- the abstraction ends up completely erased.

    -
  • -
  • -

    Traits can be dynamically dispatched. Sometimes you really do need an -indirection, and so it doesn't make sense to "erase" an abstraction at -runtime. The same notion of interface -- the trait -- can also be used when -you want to dispatch at runtime.

    -
  • -
  • -

    Traits solve a variety of additional problems beyond simple abstraction. -They are used as "markers" for types, like the Send marker described -in a previous post. They can be used to define "extension methods" --- that is, to add methods to an externally-defined type. They largely obviate -the need for traditional method overloading. And they provide a simple scheme -for operator overloading.

    -
  • -
-

All told, the trait system is the secret sauce that gives Rust the ergonomic, -expressive feel of high-level languages while retaining low-level control over -code execution and data representation.

-

This post will walk through each of the above points at a high level, to give -you a sense for how the design achieves these goals, without getting too bogged -down in the details.

-

Background: methods in Rust

-
-

Before delving into traits, we need to look at a small but important detail of -the language: the difference between methods and functions.

-
-

Rust offers both methods and free-standing functions, which are very -closely related:

-
struct Point {
-    x: f64,
-    y: f64,
-}
-
-// a free-standing function that converts a (borrowed) point to a string
-fn point_to_string(point: &Point) -> String { ... }
-
-// an "inherent impl" block defines the methods available directly on a type
-impl Point {
-    // this method is available on any Point, and automatically borrows the
-    // Point value
-    fn to_string(&self) -> String { ... }
-}
-
-

Methods like to_string above are called "inherent" methods, because they:

-
    -
  • Are tied to a single concrete "self" type (specified via the impl block header).
  • -
  • Are automatically available on any value of that type -- that is, unlike -functions, inherent methods are always "in scope".
  • -
-

The first parameter for a method is always an explicit "self", which is either -self, &mut self, or &self depending on the -level of ownership required. Methods are invoked using the . -notation familiar from object-oriented programming, and the self parameter is -implicitly borrowed as per the form of self used in the method:

-
let p = Point { x: 1.2, y: -3.7 };
-let s1 = point_to_string(&p);  // calling a free function, explicit borrow
-let s2 = p.to_string();        // calling a method, implicit borrow as &p
-
-

Methods and their auto-borrowing are an important aspect of the ergonomics of -Rust, supporting "fluent" APIs like the one for spawning processes:

-
let child = Command::new("/bin/cat")
-    .arg("rusty-ideas.txt")
-    .current_dir("/Users/aturon")
-    .stdout(Stdio::piped())
-    .spawn();
-
-

Traits are interfaces

-

Interfaces specify the expectations that one piece of code has on another, -allowing each to be switched out independently. For traits, this specification -largely revolves around methods.

-

Take, for example, the following simple trait for hashing:

-
trait Hash {
-    fn hash(&self) -> u64;
-}
-
-

In order to implement this trait for a given type, you must provide a hash -method with matching signature:

-
impl Hash for bool {
-    fn hash(&self) -> u64 {
-        if *self { 0 } else { 1 }
-    }
-}
-
-impl Hash for i64 {
-    fn hash(&self) -> u64 {
-        *self as u64
-    }
-}
-
-

Unlike interfaces in languages like Java, C# or Scala, new traits can be -implemented for existing types (as with Hash above). That means abstractions -can be created after-the-fact, and applied to existing libraries.

-

Unlike inherent methods, trait methods are in scope only when their trait -is. But assuming Hash is in scope, you can write true.hash(), so -implementing a trait extends the set of methods available on a type.

-

And... that's it! Defining and implementing a trait is really nothing more than -abstracting out a common interface satisfied by more than one type.

-

Static dispatch

-

Things get more interesting on the other side -- consuming a trait. The most -common way of doing so is through generics:

-
fn print_hash<T: Hash>(t: &T) {
-    println!("The hash is {}", t.hash())
-}
-
-

The print_hash function is generic over an unknown type T, but requires that -T implements the Hash trait. That means we can use it with bool and i64 -values:

-
print_hash(&true);      // instantiates T = bool
-print_hash(&12_i64);    // instantiates T = i64
-
-

Generics are compiled away, resulting in static dispatch. That is, as with -C++ templates, the compiler will generate two copies of the print_hash -method to handle the above code, one for each concrete argument type. That in -turn means that the internal call to t.hash() -- the point where the -abstraction is actually used -- has zero cost: it will be compiled to a direct, -static call to the relevant implementation:

-
// The compiled code:
-__print_hash_bool(&true);  // invoke specialized bool version directly
-__print_hash_i64(&12_i64);   // invoke specialized i64 version directly
-
-

This compilation model isn't so useful for a function like print_hash, but -it's very useful for more realistic uses of hashing. Suppose we also introduce -a trait for equality comparison:

-
trait Eq {
-    fn eq(&self, other: &Self) -> bool;
-}
-
-

(The reference to Self here will resolve to whatever type we implement the -trait for; in impl Eq for bool it will refer to bool.)

-

We can then define a hash map that is generic over a type T implementing both -Hash and Eq:

-
struct HashMap<Key: Hash + Eq, Value> { ... }
-
-

The static compilation model for generics will then yield several benefits:

-
    -
  • -

    Each use of HashMap with concrete Key and Value types will result in a -different concrete HashMap type, which means that HashMap can lay out the -keys and values in-line (without indirection) in its buckets. This saves on -space and indirections, and improves cache locality.

    -
  • -
  • -

    Each method on HashMap will likewise generate specialized code. That means -there is no extra cost dispatching to calls to hash and eq, as above. It -also means that the optimizer gets to work with the fully concrete code -- -that is, from the point of view of the optimizer, there is no abstraction. -In particular, static dispatch allows for inlining across uses of generics.

    -
  • -
-

Altogether, just as in C++ templates, these aspects of generics mean that you -can write quite high-level abstractions that are guaranteed to compile down to -fully concrete code that "you couldn't hand code any better".

-

But, unlike with C++ templates, clients of traits are fully type-checked in -advance. That is, when you compile HashMap in isolation, its code is -checked once for type correctness against the abstract Hash and Eq traits, -rather than being checked repeatedly when applied to concrete types. That means -earlier, clearer compilation errors for library authors, and less typechecking -overhead (i.e., faster compilation) for clients.

-

Dynamic dispatch

-

We've seen one compilation model for traits, where all abstraction is compiled -away statically. But sometimes abstraction isn't just about reuse or modularity --- sometimes abstraction plays an essential role at runtime that can't be -compiled away.

-

For example, GUI frameworks often involve callbacks for responding to events, -such as mouse clicks:

-
trait ClickCallback {
-    fn on_click(&self, x: i64, y: i64);
-}
-
-

It's also common for GUI elements to allow multiple callbacks to be registered -for a single event. With generics, you might imagine writing:

-
struct Button<T: ClickCallback> {
-    listeners: Vec<T>,
-    ...
-}
-
-

but the problem is immediately apparent: that would mean that each button is -specialized to precisely one implementor of ClickCallback, and that the type -of the button reflects that type. That's not at all what we wanted! Instead, -we'd like a single Button type with a set of heterogeneous listeners, each -potentially a different concrete type, but each one implementing -ClickCallback.

-

One immediate difficulty here is that, if we're talking about a heterogeneous -group of types, each one will have a distinct size -- so how can we even lay -out the internal vector? The answer is the usual one: indirection. We'll store -pointers to callbacks in the vector:

-
struct Button {
-    listeners: Vec<Box<ClickCallback>>,
-    ...
-}
-
-

Here, we are using the ClickCallback trait as if it were a type. Actually, in -Rust, traits are types, but they are "unsized", which roughly means -that they are only allowed to show up behind a pointer like Box (which points -onto the heap) or & (which can point anywhere).

-

In Rust, a type like &ClickCallback or Box<ClickCallback> is called a "trait -object", and includes a pointer to an instance of a type T implementing -ClickCallback, and a vtable: a pointer to T's implementation of each -method in the trait (here, just on_click). That information is enough to -dispatch calls to methods correctly at runtime, and to ensure uniform -representation for all T. So Button is compiled just once, and the -abstraction lives on at runtime.

-

Static and dynamic dispatch are complementary tools, each appropriate for -different scenarios. Rust's traits provide a single, simple notion of -interface that can be used in both styles, with minimal, predictable -costs. Trait objects satisfy Stroustrup's "pay as you go" principle: you have -vtables when you need them, but the same trait can be compiled away statically -when you don't.

-

The many uses of traits

-

We've seen a lot of the mechanics and basic use of traits above, but they also -wind up playing a few other important roles in Rust. Here's a taste:

-
    -
  • -

    Closures. Somewhat like the ClickCallback trait, closures in Rust are -simply particular traits. You can read more about how this works in -Huon Wilson's in-depth post on the topic.

    -
  • -
  • -

    Conditional APIs. Generics make it possible to implement a trait -conditionally:

    -
    struct Pair<A, B> { first: A, second: B }
    -impl<A: Hash, B: Hash> Hash for Pair<A, B> {
    -    fn hash(&self) -> u64 {
    -        self.first.hash() ^ self.second.hash()
    -    }
    -}
    -
    -

    Here, the Pair type implements Hash if, and only if, its components do -- -allowing the single Pair type to be used in different contexts, while -supporting the largest API available for each context. It's such a common -pattern in Rust that there is built-in support for generating certain kinds of -"mechanical" implementations automatically:

    -
    #[derive(Hash)]
    -struct Pair<A, B> { .. }
    -
    -
  • -
  • -

    Extension methods. Traits can be used to extend an existing type (defined -elsewhere) with new methods, for convenience, similarly to C#'s extension -methods. This falls directly out of the scoping rules for traits: you just -define the new methods in a trait, provide an implementation for the type in -question, and voila, the method is available.

    -
  • -
  • -

    Markers. Rust has a handful of "markers" that classify types: Send, -Sync, Copy, Sized. These markers are just traits with empty bodies, -which can then be used in both generics and trait objects. Markers can be -defined in libraries, and they automatically provide #[derive]-style -implementations: if all of a types components are Send, for example, so is -the type. As we saw before, these markers can be very powerful: -the Send marker is how Rust guarantees thread safety.

    -
  • -
  • -

    Overloading. Rust does not support traditional overloading where the same -method is defined with multiple signatures. But traits provide much of the -benefit of overloading: if a method is defined generically over a trait, it -can be called with any type implementing that trait. Compared to traditional -overloading, this has two advantages. First, it means the overloading is less -ad hoc: once you understand a trait, you immediately understand the -overloading pattern of any APIs using it. Second, it is extensible: you can -effectively provide new overloads downstream from a method by providing new -trait implementations.

    -
  • -
  • -

    Operators. Rust allows you to overload operators like + on your own -types. Each of the operators is defined by a corresponding standard library -trait, and any type implementing the trait automatically provides the operator -as well.

    -
  • -
-

The point: despite their seeming simplicity, traits are a unifying concept -that supports a wide range of use cases and patterns, without having to pile on -additional language features.

-

The future

-

One of the primary ways that languages tend to evolve is in their abstraction -facilities, and Rust is no exception: many of our post-1.0 priorities -are extensions of the trait system in one direction or another. Here are some -highlights.

-
    -
  • -

    Statically dispatched outputs. Right now, it's possible for functions to -use generics for their parameters, but there's no equivalent for their -results: you cannot say "this function returns a value of some type that -implements the Iterator trait" and have that abstraction compiled away. -This is particularly problematic when you want to return a closure that you'd -like to be statically-dispatched -- you simply can't, in today's Rust. We want -to make this possible, and have some ideas already.

    -
  • -
  • -

    Specialization. Rust does not allow overlap between trait implementations, -so there is never ambiguity about which code to run. On the other hand, there -are some cases where you can give a "blanket" implementation for a wide range -of types, but would then like to provide a more specialized implementation for -a few cases, often for performance reasons. We hope to propose a design in the -near future.

    -
  • -
  • -

    Higher-kinded types (HKT). Traits today can only be applied to types, -not type constructors -- that is, to things like Vec<u8>, not to Vec -itself. This limitation makes it difficult to provide a good set of container -traits, which are therefore not included in the current standard library. HKT -is a major, cross-cutting feature that will represent a big step forward in -Rust's abstraction capabilities.

    -
  • -
  • -

    Efficient re-use. Finally, while traits provide some mechanisms for -reusing code (which we didn't cover above), there are still some patterns of -reuse that don't fit well into the language today -- notably, object-oriented -hierarchies found in things like the DOM, GUI frameworks, and many -games. Accommodating these use cases without adding too much overlap or -complexity is a very interesting design problem, and one that Niko Matsakis -has started a separate blog series about. It's not yet clear -whether this can all be done with traits, or whether some other ingredients -are needed.

    -
  • -
-

Of course, we're at the eve of the 1.0 release, and it will take some time for -the dust to settle, and for the community to have enough experience to start -landing these extensions. But that makes it an exciting time to get involved: -from influencing the design at this early stage, to working on implementation, -to trying out different use cases in your own code -- we'd love to have your -help!

- -
-
-
- - - - - - - - diff --git a/2015/05/15/Rust-1.0.html b/2015/05/15/Rust-1.0.html deleted file mode 100644 index e2ed198e8..000000000 --- a/2015/05/15/Rust-1.0.html +++ /dev/null @@ -1,417 +0,0 @@ - - - - - Announcing Rust 1.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.0

-
-
- -
May 15, 2015 · The Rust Core Team - -
- -
-

Today we are very proud to announce the -1.0 release of Rust, a new programming language aiming to -make it easier to build reliable, efficient systems. Rust combines -low-level control over performance with high-level convenience and -safety guarantees. Better yet, it achieves these goals without -requiring a garbage collector or runtime, making it possible to -use Rust libraries as a "drop-in replacement" for C. If you'd -like to experiment with Rust, the -"Getting Started" section of the Rust book is your best bet -(if you prefer to use an e-reader, Pascal Hertleif maintains -unofficial e-book versions as well).

-

What makes Rust different from other languages is its type system, -which represents a refinement and codification of "best practices" -that have been hammered out by generations of C and C++ -programmers. As such, Rust has something to offer for both experienced -systems programmers and newcomers alike: experienced programmers will -find they save time they would have spent debugging, whereas newcomers -can write low-level code without worrying about minor mistakes leading -to mysterious crashes.

-

What does it mean for Rust to be 1.0?

-

The current Rust language is the result of a lot of iteration and -experimentation. The process has worked out well for us: Rust today is -both simpler and more powerful than we originally thought would be -possible. But all that experimentation also made it difficult to -maintain projects written in Rust, since the language and standard -library were constantly changing.

-

The 1.0 release marks the end of that churn. This release is the -official beginning of our commitment to stability, and as -such it offers a firm foundation for building applications and -libraries. From this point forward, breaking changes are largely out -of scope (some minor caveats apply, such as compiler bugs).

-

That said, releasing 1.0 doesn't mean that the Rust language is -"done". We have many improvements in store. In fact, the -Nightly builds of Rust already demonstrate improvements to -compile times (with more to come) and includes work -on new APIs and language features, like std::fs and -associated constants.

-

To help ensure that compiler and language improvements make their way -out into the ecosystem at large as quickly as possible, we've adopted -a train-based release model. This means that we'll be issuing -regular releases every six weeks, just like the Firefox and Chrome web -browsers. To kick off that process, we are also releasing Rust 1.1 -beta today, simultaneously with Rust 1.0.

-

Cargo and crates.io

-

Building a real project is about more than just writing code -- it's -also about managing dependencies. Cargo, the Rust package -manager and build system, is designed to make this easy. Using Cargo, -downloading and installing new libraries is as simple as adding one -line to your manifest.

-

Of course, to use a dependency, you first have to find it. This is -where crates.io comes in -- crates.io is a central package -repository for Rust code. It makes it easy to search for other -people's packages or to publish your own.

-

Since we announced cargo and crates.io approximately six -months ago, the number of packages has been growing -steadily. Nonetheless, it's still early days, and there are still lots -of great packages yet to be written. If you're interested in building -a library that will take the Rust world by storm, there's no time like -the present!

-

Open Source and Open Governance

-

Rust has been an open-source project from the start. Over the last few -years, we've been constantly looking for ways to make our governance -more open and community driven. Since we introduced the -RFC process a little over a year ago, all major decisions -about Rust are written up and discussed in the open in the form of an -RFC. Recently, we adopted a new governance model, which -establishes a set of subteams, each responsible for RFCs in one -particular area. If you'd like help shape the future of Rust, we -encourage you to get involved, either by uploading libraries to -crates.io, commenting on RFCs, or -writing code for Rust itself.

-

We'd like to give a special thank you to the following people, each of -whom contributed changes since our previous release (the -complete list of contributors is here):

-
    -
  • Aaron Gallagher
  • -
  • Aaron Turon
  • -
  • Abhishek Chanda
  • -
  • Adolfo Ochagavía
  • -
  • Alex Burka
  • -
  • Alex Crichton
  • -
  • Alex Quach
  • -
  • Alexander Polakov
  • -
  • Andrea Canciani
  • -
  • Andreas Martens
  • -
  • Andreas Tolfsen
  • -
  • Andrei Oprea
  • -
  • Andrew Paseltiner
  • -
  • Andrew Seidl
  • -
  • Andrew Straw
  • -
  • Andrzej Janik
  • -
  • Aram Visser
  • -
  • Ariel Ben-Yehuda
  • -
  • Augusto Hack
  • -
  • Avdi Grimm
  • -
  • Barosl Lee
  • -
  • Ben Ashford
  • -
  • Ben Gesoff
  • -
  • Björn Steinbrink
  • -
  • Brad King
  • -
  • Brendan Graetz
  • -
  • Brett Cannon
  • -
  • Brian Anderson
  • -
  • Brian Campbell
  • -
  • Carlos Galarza
  • -
  • Carol (Nichols || Goulding)
  • -
  • Carol Nichols
  • -
  • Chris Morgan
  • -
  • Chris Wong
  • -
  • Christopher Chambers
  • -
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  • -
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  • -
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  • -
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- - - - - - - - diff --git a/2015/06/25/Rust-1.1.html b/2015/06/25/Rust-1.1.html deleted file mode 100644 index a83ba5318..000000000 --- a/2015/06/25/Rust-1.1.html +++ /dev/null @@ -1,357 +0,0 @@ - - - - - Rust 1.1 stable, the Community Subteam, and RustCamp | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Rust 1.1 stable, the Community Subteam, and RustCamp

-
-
- -
June 25, 2015 · The Rust Core Team - -
- -
-

We're happy to announce the completion of the first release cycle after Rust -1.0: today we are releasing Rust 1.1 stable, as well as 1.2 beta.

-

Read on for details the releases, as well as some exciting new developments -within the Rust community.

-

What's in 1.1 Stable

-

One of the highest priorities for Rust after its 1.0 has been improving compile -times. Thanks to the hard work of a number of contributors, Rust 1.1 stable -provides a 32% improvement in compilation time over Rust 1.0 (as measured by -bootstrapping).

-

Another major focus has been improving error messages throughout the -compiler. Again thanks to a number of contributors, a large portion of compiler -errors now include extended explanations accessible using the --explain flag.

-

Beyond these improvements, the 1.1 release includes a number of important new -features:

-
    -
  • New std::fs APIs. This release stabilizes a -large set of extensions to the -filesystem APIs, making it possible, for example, to compile Cargo on stable Rust.
  • -
  • musl support. It's -now possible to target -musl on Linux. Binaries built this way are -statically linked and have zero dependencies. Nightlies are on the way.
  • -
  • cargo rustc. It's now possible to build a Cargo package while passing -arbitrary flags to the final rustc invocation.
  • -
-

More detail is available in the release notes.

-

What's in 1.2 Beta

-

Performance improvements didn't stop with 1.1 stable. Benchmark compilations are -showing an additional 30% improvement from 1.1 stable to 1.2 beta; Cargo's -main crate compiles 18% faster.

-

In addition, parallel codegen is -working again, and can substantially speed up large builds in debug mode; it -gets another 33% speedup on bootstrapping on a 4 core machine. It's not yet on -by default, but will be in the near future.

-

Cargo has also seen some performance improvements, including a 10x speedup on -large "no-op" builds (from 5s to 0.5s on Servo), and shared target directories -that cache dependencies across multiple packages.

-

In addition to all of this, 1.2 beta includes our first support for MSVC -(Microsoft Visual C): the compiler is able to bootstrap, and we have preliminary -nightlies targeting the platform. This is a big step for our Windows support, -making it much easier to link Rust code against code built using the native -toolchain. Unwinding is not yet available -- code aborts on panic -- but the -implementation is otherwise complete, and all rust-lang crates are now testing -on MSVC as a first-tier platform.

-

Rust 1.2 stable will be released six weeks from now, together with 1.3 beta.

-

Community news

-

In addition to the above technical work, there's some exciting news within the -Rust community.

-

In the past few weeks, we've formed a new subteam explicitly -devoted to supporting the Rust community. The team will have a number of -responsibilities, including aggregating resources for meetups and other events, -supporting diversity in the community through leadership in outreach, policies, -and awareness-raising, and working with our early production users and the core -team to help guide prioritization.

-

In addition, we'll soon be holding the first official Rust conference: -RustCamp, on August 1, 2015, in Berkeley, CA, USA. We've -received a number of excellent talk submissions, and are expecting a great -program.

-

Contributors to 1.1

-

As with every release, 1.1 stable is the result of work from an amazing and -active community. Thanks to the 168 contributors to this release:

-
    -
  • Aaron Gallagher
  • -
  • Aaron Turon
  • -
  • Abhishek Chanda
  • -
  • Adolfo Ochagavía
  • -
  • Alex Burka
  • -
  • Alex Crichton
  • -
  • Alexander Polakov
  • -
  • Alexis Beingessner
  • -
  • Andreas Tolfsen
  • -
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  • -
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  • -
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  • -
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  • -
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  • -
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  • -
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  • -
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  • -
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  • -
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  • -
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  • -
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  • -
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  • -
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  • -
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  • -
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- - - - - - - - diff --git a/2015/08/06/Rust-1.2.html b/2015/08/06/Rust-1.2.html deleted file mode 100644 index 1b890961b..000000000 --- a/2015/08/06/Rust-1.2.html +++ /dev/null @@ -1,394 +0,0 @@ - - - - - Announcing Rust 1.2 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.2

-
-
- -
Aug. 6, 2015 · The Rust Core Team - -
- -
-

Today marks the completion of the Rust 1.2 stable and 1.3 beta -release cycles! Read on for the highlight, or check the release notes -for more detail.

-

What's in 1.2 stable

-

As we -previously announced, Rust -1.2 comes with two major performance improvements for the compiler:

-
    -
  • -

    An across-the-board improvement to real-world compiler -performance. Representative crates include hyper (compiles 1.16x -faster), html5ever (1.62x faster), regex (1.32x faster) -and rust-encoding (1.35x faster). You can explore some of this -performance data at Nick Cameron's -preliminary tracking site, using dates -2015-05-15 to 2015-06-25.

    -
  • -
  • -

    Parallel codegen is -now working, and produces a -33% speedup when bootstrapping on a 4 core machine. Parallel codegen is -particularly useful for debug builds, since it prevents some optimizations; -but it can also be used with optimizations as an effective -O1 flag. It can -be activated by passing -C codegen-units=N to rustc, where N is the -desired number of threads.

    -
  • -
-

Cargo's performance has also improved dramatically:

-
    -
  • -

    Builds that do not require any recompilation ("no-op builds") for large -projects are much faster: for Servo, build time went from 5 seconds to 0.5 -seconds.

    -
  • -
  • -

    Cargo now supports shared target directories that cache dependencies across -multiple packages, which results in significant build-time reduction for -complex projects.

    -
  • -
-

The 1.2 release also -introduces support for the MSVC -(Microsoft Visual C) toolchain, as opposed to GNU variants. The upshot is that -Rust code is now directly linkable against code built using the native Windows -toolchain. The compiler bootstraps on MSVC, we have preliminary nightlies, and -we are testing all rust-lang crates against MSVC. Unwinding support is not yet -available (the process aborts on panic), but work is underway to land it.

-

On the language side, Rust 1.2 marks the completion of the -dynamically-sized type (DST) -work, allowing smart pointers like Rc to seamless apply to arrays and trait -objects, so that Rc<[T]> is fully usable. This final enhancement applies to -all smart pointers in the standard library. Support for external smart pointer -types is available in nightlies, and will be stabilized soon.

-

What's in 1.3 beta

-

One of the most exciting developments during the 1.3 cycle was the introduction -of the Rustonomicon, a new book -covering "The Dark Arts of Advanced and Unsafe Rust Programming". While it's -still in its early days, this book already provides indispensable coverage of -some of Rust's more subtle aspects.

-

The 1.3 cycle also saw additional focus on performance, though most wins here -are within the standard library:

- -

We have also made strides in our Windows support, landing -preliminary support for targeting Windows XP. While -we do not intend to treat Windows XP as a "first tier" platform, it is now -feasible to build Rust code for XP as long as you avoid certain parts of the -standard library.

-

On the Cargo front, we have landed support for -lint capping as specified by an -earlier RFC. The idea is that -lints in your dependencies should not affect your ability to compile cleanly, -which in turn makes it easier to tweak the way lints work without undue hassle -in the ecosystem.

-

Contributors to 1.2

-

The 1.2 stable release represents the hard work of 180 fine folks:

-
    -
  • Aaron Turon
  • -
  • Abhishek Chanda
  • -
  • Adolfo Ochagavía
  • -
  • Aidan Hobson Sayers
  • -
  • Akshay Chiwhane
  • -
  • Alex Burka
  • -
  • Alex Crichton
  • -
  • Alex Stokes
  • -
  • Alexander Artemenko
  • -
  • Alexis Beingessner
  • -
  • Andrea Canciani
  • -
  • Andrew Foote
  • -
  • Andrew Kensler
  • -
  • Andrew Straw
  • -
  • Ariel Ben-Yehuda
  • -
  • Austin Hellyer
  • -
  • Barosl Lee
  • -
  • Ben Striegel
  • -
  • Björn Steinbrink
  • -
  • Brian Anderson
  • -
  • Brian Campbell
  • -
  • Brian Leibig
  • -
  • Brian Quinlan
  • -
  • Carol (Nichols || Goulding)
  • -
  • Chris Hellmuth
  • -
  • Christian Stadelmann
  • -
  • Chuck Bassett
  • -
  • Corey Farwell
  • -
  • Cornel Punga
  • -
  • Cruz Julian Bishop
  • -
  • Dave Huseby
  • -
  • David Campbell
  • -
  • David Stygstra
  • -
  • David Voit
  • -
  • Eduard Bopp
  • -
  • Eduard Burtescu
  • -
  • Eli Friedman
  • -
  • Emilio Cobos Álvarez
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- - - - - - - - diff --git a/2015/08/14/Next-year.html b/2015/08/14/Next-year.html deleted file mode 100644 index e1018409e..000000000 --- a/2015/08/14/Next-year.html +++ /dev/null @@ -1,334 +0,0 @@ - - - - - Rust in 2016 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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-

Rust in 2016

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- -
Aug. 14, 2015 · Nicholas Matsakis and Aaron Turon - -
- -
-

This week marks three months since Rust 1.0 was released. As we're starting to -hit our post-1.0 stride, we'd like to talk about what 1.0 meant in hindsight, -and where we see Rust going in the next year.

-

What 1.0 was about

-

Rust 1.0 focused on stability, community, and clarity.

- -

Altogether, Rust is exciting because it is empowering: you can hack without -fear. And you can do so in contexts you might not have before, dropping down -from languages like Ruby or Python, making your first foray into systems -programming.

-

That's Rust 1.0; but what comes next?

-

Where we go from here

-

After much discussion within the core team, early production users, and the -broader community, we've identified a number of improvements we'd like to make -over the course of the next year or so, falling into three categories:

-
    -
  • Doubling down on infrastructure;
  • -
  • Zeroing in on gaps in key features;
  • -
  • Branching out into new places to use Rust.
  • -
-

Let's look at some of the biggest plans in each of these categories.

-

Doubling down: infrastructure investments

-

Crater

-

Our basic stability promise for Rust is that upgrades -between versions are "hassle-free". To deliver on this promise, we need to -detect compiler bugs that cause code to stop working. Naturally, the compiler -has its own large test suite, but that is only a small fraction of the code -that's out there "in the wild". Crater is a tool that aims to close that gap -by testing the compiler against all the packages found in crates.io, giving us -a much better idea whether any code has stopped compiling on the latest nightly.

-

Crater has quickly become an indispensable tool. We regularly compare the -nightly release against the latest stable build, and we use crater to check -in-progress branches and estimate the impact of a change.

-

Interestingly, we have often found that when code stops compiling, it's not -because of a bug in the compiler. Rather, it's because we fixed a bug, and -that code happened to be relying on the older behavior. Even in those cases, -using crater helps us improve the experience, by suggestion that we should phase -fixes in slowly with warnings.

-

Over the next year or so, we plan to improve crater in numerous ways:

-
    -
  • Extend the coverage to other platforms beyond Linux, and run test suites on -covered libraries as well.
  • -
  • Make it easier to use: leave an @crater: test comment to try out a PR.
  • -
  • Produce a version of the tool that library authors can use to see effects of -their changes on downstream code.
  • -
  • Include code from other sources beyond crates.io.
  • -
-

Incremental compilation

-

Rust has always had a "crate-wide" compilation -model. This means that the Rust compiler reads in all of the source files in -your crate at once. These are type-checked and then given to LLVM for -optimization. This approach is great for doing deep optimization, because it -gives LLVM full access to the entire set of code, allowing for more better -inlining, more precise analysis, and so forth. However, it can mean that -turnaround is slow: even if you only edit one function, we will recompile -everything. When projects get large, this can be a burden.

-

The incremental compilation project aims to change this by having the Rust -compiler save intermediate by-products and re-use them. This way, when you're -debugging a problem, or tweaking a code path, you only have to recompile those -things that you have changed, which should make the "edit-compile-test" cycle -much faster.

-

Part of this project is restructuring the compiler to introduce a new -intermediate representation, which we call MIR. MIR is a simpler, -lower-level form of Rust code that boils down the more complex features, making -the rest of the compiler simpler. This is a crucial enabler for language changes -like non-lexical lifetimes (discussed in the next section).

-

IDE integration

-

Top-notch IDE support can help to make Rust even more -productive. Up until now, pioneering projects like Racer, -Visual Rust, and Rust DT have been working largely -without compiler support. We plan to extend the compiler to permit deeper -integration with IDEs and other tools; the plan is to focus initially on two -IDEs, and then grow from there.

-

Zeroing in: closing gaps in our key features

-

Specialization

-

The idea of zero-cost abstractions breaks down into two -separate goals, as identified by Stroustrup:

-
    -
  • What you don't use, you don't pay for.
  • -
  • What you do use, you couldn't hand code any better.
  • -
-

Rust 1.0 has essentially achieved the first goal, both in terms of language -features and the standard library. But it doesn't quite manage to achieve the -second goal. Take the following trait, for example:

-
pub trait Extend<A> {
-    fn extend<T>(&mut self, iterable: T) where T: IntoIterator<Item=A>;
-}
-
-

The Extend trait provides a nice abstraction for inserting data from any kind of -iterator into a collection. But with traits today, that also means that each -collection can provide only one implementation that works for all iterator -types, which requires actually calling .next() repeatedly. In some cases, you -could hand code it better, e.g. by just calling memcpy.

-

To close this gap, we've proposed specialization, allowing -you to provide multiple, overlapping trait implementations as long as one is -clearly more specific than the other. Aside from giving Rust a more complete -toolkit for zero-cost abstraction, specialization also improves its story for -code reuse. See the RFC for more details.

-

Borrow checker improvements

-

The borrow checker is, in a way, the beating heart of Rust; it's the part of the -compiler that lets us achieve memory safety without garbage collection, by -catching use-after-free bugs and the like. But occasionally, the borrower -checker also "catches" non-bugs, like the following pattern:

-
match map.find(&key) {
-    Some(...) => { ... }
-    None => {
-        map.insert(key, new_value);
-    }
-}
-
-

Code like the above snippet is perfectly fine, but the borrow checker struggles -with it today because the map variable is borrowed for the entire body of the -match, preventing it from being mutated by insert. We plan to address this -shortcoming soon by refactoring the borrow checker to view code in terms of -finer-grained ("non-lexical") regions -- a step made possible by the move to the -MIR mentioned above.

-

Plugins

-

There are some really neat things you can do in Rust today -- if you're willing -to use the Nightly channel. For example, the regex crate comes with -macros that, at compile time, turn regular expressions directly into machine -code to match them. Or take the rust-postgres-macros crate, which -checks strings for SQL syntax validity at compile time. Crates like these make -use of a highly-unstable compiler plugin system that currently exposes far too -many compiler internals. We plan to propose a new plugin design that is more -robust and provides built-in support for hygienic macro expansion as well.

-

Branching out: taking Rust to new places

-

Cross-compilation

-

While cross-compiling with Rust is possible today, it involves a lot of manual -configuration. We're shooting for push-button cross-compiles. The idea is -that compiling Rust code for another target should be easy:

-
    -
  1. Download a precompiled version of libstd for the target in question, -if you don't already have it.
  2. -
  3. Execute cargo build --target=foo.
  4. -
  5. There is no step 3.
  6. -
-

Cargo install

-

Cargo and crates.io is a really great tool for distributing -libraries, but it lacks any means to install executables. RFC 1200 describes a -simple addition to cargo, the cargo install command. Much like the -conventional make install, cargo install will place an executable in your -path so that you can run it. This can serve as a simple distribution channel, -and is particularly useful for people writing tools that target Rust developers -(who are likely to be familiar with running cargo).

-

Tracing hooks

-

One of the most promising ways of using Rust is by "embedding" Rust code into -systems written in higher-level languages like Ruby or Python. This -embedding is usually done by giving the Rust code a C API, and works reasonably -well when the target sports a "C friendly" memory management scheme like -reference counting or conservative GC.

-

Integrating with an environment that uses a more advanced GC can be -quite challenging. Perhaps the most prominent examples are JavaScript engines -like V8 (used by node.js) and SpiderMonkey (used by Firefox and -Servo). Integrating with those engines requires very careful coding to ensure -that all objects are properly rooted; small mistakes can easily lead to -crashes. These are precisely the kind of memory management problems that Rust is -intended to eliminate.

-

To bring Rust to environments with advanced GCs, we plan to extend the -compiler with the ability to generate "trace hooks". These hooks can be used -by a GC to sweep the stack and identify roots, making it possible to write code -that integrates with advanced VMs smoothly and easily. Naturally, the design -will respect Rust's "pay for what you use" policy, so that code which does not -integrate with a GC is unaffected.

-

Epilogue: RustCamp 2015, and Rust's community in 2016

-

We recently held the first-ever Rust conference, RustCamp -2015, which sold out with 160 attendees. It was amazing to see so much -of the Rust community in person, and to see the vibe of our online -spaces translate into a friendly and approachable in-person event. The -day opened with a keynote from Nicholas Matsakis and Aaron Turon -laying out the core team's view of where we are and where we're -headed. The -slides are available online -(along with several other talks), and the above serves as the missing -soundtrack. Update: now you can see -the talks as well!

-

There was a definite theme of the day: Rust's greatest potential is to unlock a -new generation of systems programmers. And that's not just because of the -language; it's just as much because of a community culture that says "Don't know -the difference between the stack and the heap? Don't worry, Rust is a great way -to learn about it, and I'd love to show you how."

-

The technical work we outlined above is important for our vision in 2016, but so -is the work of those on our moderation and community teams, and all of those who -tirelessly -- enthusiastically -- welcome people coming from all kinds of -backgrounds into the Rust community. So our greatest wish for the next year of -Rust is that, as its community grows, it continues to retain the welcoming -spirit that it has today.

- -
-
-
- - - - - - - - diff --git a/2015/09/17/Rust-1.3.html b/2015/09/17/Rust-1.3.html deleted file mode 100644 index b43dd429d..000000000 --- a/2015/09/17/Rust-1.3.html +++ /dev/null @@ -1,299 +0,0 @@ - - - - - Announcing Rust 1.3 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.3

-
-
- -
Sept. 17, 2015 · The Rust Core Team - -
- -
-

The gear keeps turning: we're releasing Rust 1.3 stable today! As always, read -on for the highlights and check the release notes for more detail.

-

What's in 1.3 stable

-

This is our first release shipping with the -Rustonomicon, a new book covering -"The Dark Arts of Advanced and Unsafe Rust Programming". While it's still in -draft form, this book already provides deep coverage of some of Rust's darker -corners.

-

On the library front, we saw a fair amount of API stabilization, including the -new Duration API and enhancements to Error and Hash/Hasher. We expect to -see further growth of the std::time module in the 1.5 timeframe.

-

The 1.3 cycle also saw continuing focus on performance. Most wins here are -within the standard library:

- -

We're continuing to invest in Windows, with -preliminary support for targeting Windows XP. While -we do not intend to treat Windows XP as a "first tier" platform, it is now -feasible to build Rust code for XP as long as you avoid certain parts of the -standard library. Work on MSVC toolchain integration is ongoing, with full -support (on 64-bit) shipping in the 1.4 beta today.

-

On the Cargo front, we have landed support for -lint capping as specified by an -earlier RFC. The idea is that -lints in your dependencies should not affect your ability to compile cleanly, -which in turn makes it easier to tweak the way lints work without undue hassle -in the ecosystem.

-

Contributors to 1.3

-

Rust is a community-driven language, and we're delighted to thank the 131 -contributors to this release:

-
    -
  • Aaron Turon
  • -
  • Adam Heins
  • -
  • Agoston Szepessy
  • -
  • Aidan Hobson Sayers
  • -
  • Akos Kiss
  • -
  • Alex Crichton
  • -
  • Alex Newman
  • -
  • Alexis Beingessner
  • -
  • Alisdair Owens
  • -
  • Andreas Tolfsen
  • -
  • Andrew Kuchev
  • -
  • Andrew Paseltiner
  • -
  • Andy Caldwell
  • -
  • Andy Grover
  • -
  • Antti Keränen
  • -
  • Ariel Ben-Yehuda
  • -
  • Barosl Lee
  • -
  • Benjamin Herr
  • -
  • Björn Steinbrink
  • -
  • Blake Loring
  • -
  • Brian Anderson
  • -
  • Brody Holden
  • -
  • Chris Morgan
  • -
  • Christian Persson
  • -
  • Christian Weinz
  • -
  • Cole Reynolds
  • -
  • Corey Farwell
  • -
  • Corey Richardson
  • -
  • Cristian Kubis
  • -
  • Cruz Julian Bishop
  • -
  • Daniel Albert
  • -
  • Dave Huseby
  • -
  • Dirkjan Ochtman
  • -
  • Eduard Burtescu
  • -
  • Eli Friedman
  • -
  • Eljay
  • -
  • Esption
  • -
  • Felix S. Klock II
  • -
  • Florian Hartwig
  • -
  • Frank McSherry
  • -
  • FuGangqiang
  • -
  • Geoffrey Thomas
  • -
  • Georg Brandl
  • -
  • Guillaume Gomez
  • -
  • Huon Wilson
  • -
  • Ivan Ukhov
  • -
  • Jan Likar
  • -
  • Jared Roesch
  • -
  • Jashank Jeremy
  • -
  • Jason Schein
  • -
  • Jeehoon Kang
  • -
  • Jesús Espino
  • -
  • Johannes Oertel
  • -
  • John Hodge
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  • Jonathan Hansford
  • -
  • Jonathan Reem
  • -
  • Jose Narvaez
  • -
  • Josh Triplett
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  • Joshua Landau
  • -
  • Kagami Sascha Rosylight
  • -
  • Kelvin Ly
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  • Ken Tossell
  • -
  • Kevin Ballard
  • -
  • Kevin Butler
  • -
  • Kieran Hunt
  • -
  • Kornel Lesiński
  • -
  • Kristof Söderström
  • -
  • Lee Jeffery
  • -
  • Leif Arne Storset
  • -
  • Liigo Zhuang
  • -
  • Makoto Kato
  • -
  • Manish Goregaokar
  • -
  • Marcus Klaas
  • -
  • Mark Buer
  • -
  • Mathieu David
  • -
  • Mathijs van de Nes
  • -
  • Matt Friedman
  • -
  • Michael Sproul
  • -
  • Michael Woerister
  • -
  • Ms2ger
  • -
  • Nick Cameron
  • -
  • Nick Hamann
  • -
  • Nick Howell
  • -
  • Nicolette Verlinden
  • -
  • Niko Matsakis
  • -
  • OGINO Masanori
  • -
  • Oliver Schneider
  • -
  • P1start
  • -
  • Paolo Falabella
  • -
  • Pascal Hertleif
  • -
  • Patrick Walton
  • -
  • Pavel Pravosud
  • -
  • Peter Atashian
  • -
  • Peter Elmers
  • -
  • Ralf Jung
  • -
  • Remi Rampin
  • -
  • Richo Healey
  • -
  • Ryan Pendleton
  • -
  • Scott Olson
  • -
  • Sean Patrick Santos
  • -
  • Seo Sanghyeon
  • -
  • Simon Sapin
  • -
  • Simonas Kazlauskas
  • -
  • Steve Klabnik
  • -
  • Steven Allen
  • -
  • Steven Fackler
  • -
  • Steven Stewart-Gallus
  • -
  • Sébastien Marie
  • -
  • Taliesin Beynon
  • -
  • Tamir Duberstein
  • -
  • Theo Belaire
  • -
  • Ticki
  • -
  • Tobias Bucher
  • -
  • Tshepang Lekhonkhobe
  • -
  • Ulrik Sverdrup
  • -
  • Vadim Chugunov
  • -
  • Vadim Petrochenkov
  • -
  • Vincent Bernat
  • -
  • Vladimir Rutsky
  • -
  • Wei-Ming Yang
  • -
  • Wesley Wiser
  • -
  • William Throwe
  • -
  • arthurprs
  • -
  • bors
  • -
  • diaphore
  • -
  • eternaleye
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  • jethrogb
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  • krumelmonster
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  • mdinger
  • -
  • midinastasurazz
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  • mitaa
  • -
- -
-
-
- - - - - - - - diff --git a/2015/10/29/Rust-1.4.html b/2015/10/29/Rust-1.4.html deleted file mode 100644 index d2b6b9873..000000000 --- a/2015/10/29/Rust-1.4.html +++ /dev/null @@ -1,322 +0,0 @@ - - - - - Announcing Rust 1.4 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.4

-
-
- -
Oct. 29, 2015 · The Rust Core Team - -
- -
-

Choo choo! The trains have kept rolling, and today, we’re happy to announce the -release of Rust 1.4, the newest stable release. Rust is a systems programming -language focused on safety, speed, and concurrency.

-

As always, you can install Rust 1.4 from the appropriate page on our -website, and check out the detailed release notes for 1.4 on GitHub as -well. About 1200 patches were landed in this release.

-

What's in 1.4 stable

-

The story of 1.4 is mostly one of improvements and stabilizations, rather than -new features.

-

However, there is one particular change which is a language fix that enables a -new feature: RFC 1214, “Clarify (and improve) rules for projections and -well-formedness”. While that’s -a deeply technical title, the TL;DR is that we found some weaknesses in the -definition and implementation of a few aspects of the type system. This RFC -fixes these problems. Given that changes to the type system like this can cause -regressions, but fixes like this are important for soundness, Rust 1.4 will -warn on any code that violates the new rules, but still compile. These warnings -will turn into errors in Rust 1.5. However, given the train model, the -community has had time to deal with these changes while 1.4 was in beta, and -the small number of crates we were aware of have already been fixed.

-

These soundness fixes enable the return of the ‘scoped threads’ feature, in -which you can create threads that reference data stored on the stack in a -safe manner. A few crates have implemented this feature, most notably -crossbeam and scoped_threadpool. See their documentation for more -information.

-

RFC 1212 -is also in this release, which changes all functions dealing with reading -‘lines’ to treat both \n and \r\n as a valid line-ending. This was -determined during the RFC process to be a bugfix, but we’re mentioning it -here to raise awareness. The older behavior of only dealing with \n made -for surprising behavior, where your crate would work well on Linux and Mac OS -X, but fail on Windows. This fix brings these functions more in-line (😉) -with expectations.

-

Rust 1.4 marks an upgrade in our Windows support: Windows builds targeting the -64-bit MSVC ABI and linker (instead of GNU) are now supported and recommended -for general use, and will appear on the downloads page for the first time. -Thank you to all who have helped us work out the kinks since support initially -landed in Rust 1.2.

-

Here’s a summary of library changes:

-
    -
  • 48 APIs were stabilized.
  • -
  • Eight APIs were deprecated.
  • -
  • Two were made faster.
  • -
  • Over ten various types implement new traits.
  • -
-

See the release notes for exact details.

-

The compiler no longer uses -morestack, which was a -holdover implementation detail from long, long ago. We now use guard pages -and stack probes instead, though stack probes are only implemented on Windows -so far.

-

Finally, one major Cargo improvement: cargo update will now print extra -information about what it is -changing. For example:

-
cargo update
-    Updating registry `https://github.com/rust-lang/crates.io-index`
-    Updating libc v0.1.8 -> v0.1.10
-    Updating memchr v0.1.3 -> v0.1.5
-    Updating num v0.1.26 -> v0.1.27
-    Updating rand v0.3.9 -> v0.3.10
-    Updating rustc-serialize v0.3.15 -> v0.3.16
-
-

Before, it would do this job silently.

-

Contributors to 1.4

-

Rust is a community-driven project, and we're very appreciative of the work of -the 127 contributors who made 1.4 happen. Thank you!

-
    -
  • Adam Crume
  • -
  • Aidan Hobson Sayers
  • -
  • Aleksey Kladov
  • -
  • Alex Burka
  • -
  • Alex Crichton
  • -
  • Alex Ozdemir
  • -
  • AlexDenisov
  • -
  • Alexis Beingessner
  • -
  • Alisdair Owens
  • -
  • Andre Bogus
  • -
  • Andrea Canciani
  • -
  • Andrew Paseltiner
  • -
  • Ariel Ben-Yehuda
  • -
  • Artem Shitov
  • -
  • Barosl Lee
  • -
  • benshu
  • -
  • Björn Steinbrink
  • -
  • bors
  • -
  • Brian Anderson
  • -
  • Cesar Eduardo Barros
  • -
  • Chris Krycho
  • -
  • Chris Morgan
  • -
  • Chris Nixon
  • -
  • Chris Wong
  • -
  • christopherdumas
  • -
  • Cody P Schafer
  • -
  • Corey Farwell
  • -
  • Daan Rijks
  • -
  • Dave Huseby
  • -
  • diaphore
  • -
  • Diggory Blake
  • -
  • Dong Zhou
  • -
  • Dylan McKay
  • -
  • Elaine "See More" Nemo
  • -
  • Eli Friedman
  • -
  • Eljay
  • -
  • Erick Tryzelaar
  • -
  • Felix S. Klock II
  • -
  • Garming Sam
  • -
  • Georg Brandl
  • -
  • Gleb Kozyrev
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  • Guillaume Gomez
  • -
  • Hunan Rostomyan
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  • Huon Wilson
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  • Ivan Jager
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  • Jack Wilson
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  • Jake Goulding
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  • Jake Kerr
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  • Jake Shadle
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  • James Miller
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  • Jan Likar
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  • Jared Roesch
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  • Jeehoon Kang
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  • John Thomas
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  • Jonas Schievink
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  • Jørn Lode
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  • Jose Narvaez
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  • jotomicron
  • -
  • Kang Seonghoon
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  • Kornel Lesiński
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  • Lee Jeffery
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  • Leif Arne Storset
  • -
  • Lennart Kudling
  • -
  • llogiq
  • -
  • Manish Goregaokar
  • -
  • Marc-Antoine Perennou
  • -
  • Marcus Klaas
  • -
  • Marko Lalic
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  • -
  • Matěj Grabovský
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  • Matej Lach
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  • Matt Friedman
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  • Michael Choate
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  • Michael Neumann
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  • midinastasurazz
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  • Nathan Kleyn
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  • Nicholas Seckar
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  • w00ns
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  • -
- -
-
-
- - - - - - - - diff --git a/2015/12/10/Rust-1.5.html b/2015/12/10/Rust-1.5.html deleted file mode 100644 index a5467adf9..000000000 --- a/2015/12/10/Rust-1.5.html +++ /dev/null @@ -1,308 +0,0 @@ - - - - - Announcing Rust 1.5 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.5

-
-
- -
Dec. 10, 2015 · The Rust Core Team - -
- -
-

Today we're releasing Rust 1.5 stable. This post gives the -highlights, and you can find the full details in the -release notes.

-

What's in 1.5 stable

-

The biggest news with Rust 1.5 is the introduction of cargo install, -a new subcommand that installs Cargo application packages on the local -system. This tool offers a painless way to distribute Rust applications.

-

The community is already taking advantage of cargo install to -install applications like -rustfmt, the -work-in-progress code formatting tool for Rust. Moreover, cargo install -can also be used to install new subcommands for Cargo itself:

-
    -
  • cargo-check: statically check a project, but don't build a binary.
  • -
  • cargo-edit: add or remove dependencies for a project through the command line.
  • -
  • cargo-graph: build dependency graphs for a project using GraphViz.
  • -
  • cargo-watch: automatically re-run a Cargo command when the project changes.
  • -
-

(You can find more with a crates.io search.)

-

In addition to these tooling changes, Rust 1.5 sees a large number of -library API stabilizations, especially around the interaction of paths -and the file system.

-

Finally, there were a few improvements to compile times, and crate -metadata shrunk -by about 20%.

-

Contributors to 1.5

-

The Rust community continues to do incredible work, and we'd like to -thank the 152 contributors to this release:

-
    -
  • Aaron Turon
  • -
  • Adolfo Ochagavía
  • -
  • Ahmed Charles
  • -
  • Aidan Hobson Sayers
  • -
  • Aleksey Kladov
  • -
  • Alex Burka
  • -
  • Alex Crichton
  • -
  • Alex Gaynor
  • -
  • Alexis Beingessner
  • -
  • Alfie John
  • -
  • Amit Aryeh Levy
  • -
  • Andre Bogus
  • -
  • Andrea Canciani
  • -
  • Andreas Sommer
  • -
  • Andrew Chin
  • -
  • Andrew Paseltiner
  • -
  • Ariel Ben-Yehuda
  • -
  • Barosl Lee
  • -
  • Bastien Dejean
  • -
  • Ben S
  • -
  • Ben Sago
  • -
  • Björn Steinbrink
  • -
  • Boris Egorov
  • -
  • Brian Anderson
  • -
  • Bryce Van Dyk
  • -
  • Carlos Liam
  • -
  • Carol (Nichols || Goulding)
  • -
  • Charlotte Spencer
  • -
  • Chris C Cerami
  • -
  • Chris Drake
  • -
  • Chris Wong
  • -
  • Colin Wallace
  • -
  • Corentin Henry
  • -
  • Corey Farwell
  • -
  • Craig Hills
  • -
  • Cristi Cobzarenco
  • -
  • Cristian Kubis
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  • Dan W.
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  • Daniel Carral
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  • -
  • Gavin Baker
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  • -
  • Huon Wilson
  • -
  • Irving A.J. Rivas Z.
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  • J. Ryan Stinnett
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  • Jack Wilson
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  • James Bell
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  • Jan Likar
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  • Jan-Erik Rediger
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  • Jed Davis
  • -
  • Jethro Beekman
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  • John Hodge
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  • Jonas Schievink
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  • Jonathan Hansford
  • -
  • Jorge Aparicio
  • -
  • Jose Narvaez
  • -
  • Joseph Caudle
  • -
  • Keshav Kini
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  • Kevin Butler
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  • Kevin Yap
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  • Kyle Robinson Young
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  • Lee Jeffery
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  • Lee Jenkins
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  • Lennart Kudling
  • -
  • Liigo Zhuang
  • -
  • Luqman Aden
  • -
  • Manish Goregaokar
  • -
  • Marcello Seri
  • -
  • Marcus Klaas
  • -
  • Martin Pool
  • -
  • Matt Brubeck
  • -
  • Michael Howell
  • -
  • Michael Layzell
  • -
  • Michael Pankov
  • -
  • Ms2ger
  • -
  • Nick Cameron
  • -
  • Nick Hamann
  • -
  • Nick Howell
  • -
  • Niko Matsakis
  • -
  • Oliver Schneider
  • -
  • Peter Atashian
  • -
  • Peter Marheine
  • -
  • Philipp Oppermann
  • -
  • Remi Rampin
  • -
  • Reza Akhavan
  • -
  • Ricardo Signes
  • -
  • Richard Diamond
  • -
  • Robert Gardner
  • -
  • Robin Kruppe
  • -
  • Ruud van Asseldonk
  • -
  • Ryan Scheel
  • -
  • Scott Olson
  • -
  • Sean Bowe
  • -
  • Sebastian Wicki
  • -
  • Seeker14491
  • -
  • Seo Sanghyeon
  • -
  • Simon Mazur
  • -
  • Simon Sapin
  • -
  • Simonas Kazlauskas
  • -
  • Stefan O'Rear
  • -
  • Steve Klabnik
  • -
  • Steven Allen
  • -
  • Steven Fackler
  • -
  • Sébastien Marie
  • -
  • Ted Mielczarek
  • -
  • Tobias Bucher
  • -
  • Tshepang Lekhonkhobe
  • -
  • Ulrik Sverdrup
  • -
  • Utkarsh Kukreti
  • -
  • Vadim Chugunov
  • -
  • Vadim Petrochenkov
  • -
  • Vitali Haravy
  • -
  • Vladimir Rutsky
  • -
  • Wesley Wiser
  • -
  • Will Speak
  • -
  • William Throwe
  • -
  • Willy Aguirre
  • -
  • Xavier Shay
  • -
  • Yoshito Komatsu
  • -
  • arcnmx
  • -
  • arthurprs
  • -
  • billpmurphy
  • -
  • bors
  • -
  • christopherdumas
  • -
  • critiqjo
  • -
  • glendc
  • -
  • kickinbahk
  • -
  • llogiq
  • -
  • mdinger
  • -
  • nwin
  • -
  • nxnfufunezn
  • -
  • panicbit
  • -
  • skeleten
  • -
  • whitequark
  • -
- -
-
-
- - - - - - - - diff --git a/2016/01/21/Rust-1.6.html b/2016/01/21/Rust-1.6.html deleted file mode 100644 index 7c061032b..000000000 --- a/2016/01/21/Rust-1.6.html +++ /dev/null @@ -1,311 +0,0 @@ - - - - - Announcing Rust 1.6 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.6

-
-
- -
Jan. 21, 2016 · The Rust Core Team - -
- -
-

Hello 2016! We’re happy to announce the first Rust release of the year, 1.6. -Rust is a systems programming language focused on safety, speed, and -concurrency.

-

As always, you can install Rust 1.6 from the appropriate page on our -website, and check out the detailed release notes for 1.6 on GitHub. -About 1100 patches were landed in this release.

-

What's in 1.6 stable

-

This release contains a number of small refinements, one major feature, and -a change to Crates.io.

-

libcore stabilization

-

The largest new feature in 1.6 is that libcore is now stable! Rust’s -standard library is two-tiered: there’s a small core library, libcore, and -the full standard library, libstd, that builds on top of it. libcore is -completely platform agnostic, and requires only a handful of external symbols -to be defined. Rust’s libstd builds on top of libcore, adding support for -memory allocation, I/O, and concurrency. Applications using Rust in the -embedded space, as well as those writing operating systems, often eschew -libstd, using only libcore.

-

libcore being stabilized is a major step towards being able to write the -lowest levels of software using stable Rust. There’s still future work to be -done, however. This will allow for a library ecosystem to develop around -libcore, but applications are not fully supported yet. Expect to hear more -about this in future release notes.

-

Library stabilizations

-

About 30 library functions and methods are now stable in 1.6. Notable -improvements include:

-

The drain() family of functions on collections. These methods let you move -elements out of a collection while allowing them to retain their backing -memory, reducing allocation in certain situations.

-

A number of implementations of From for converting between standard library -types, mainly between various integral and floating-point types.

-

Finally, Vec::extend_from_slice(), which was previously known as -push_all(). This method has a significantly faster implementation than the -more general extend().

-

See the detailed release notes for more.

-

Crates.io disallows wildcards

-

If you maintain a crate on Crates.io, you might have seen -a warning: newly uploaded crates are no longer allowed to use a wildcard when -describing their dependencies. In other words, this is not allowed:

-
[dependencies]
-regex = "*"
-
-

Instead, you must actually specify a specific version or range of -versions, using one of the semver crate’s various options: ^, -~, or =.

-

A wildcard dependency means that you work with any possible version of your -dependency. This is highly unlikely to be true, and causes unnecessary breakage -in the ecosystem. We’ve been advertising this change as a warning for some time; -now it’s time to turn it into an error.

-

Contributors to 1.6

-

We had 132 individuals contribute to 1.6. Thank you so much!

-
    -
  • Aaron Turon
  • -
  • Adam Badawy
  • -
  • Aleksey Kladov
  • -
  • Alexander Bulaev
  • -
  • Alex Burka
  • -
  • Alex Crichton
  • -
  • Alex Gaynor
  • -
  • Alexis Beingessner
  • -
  • Amanieu d'Antras
  • -
  • Amit Saha
  • -
  • Andrea Canciani
  • -
  • Andrew Paseltiner
  • -
  • androm3da
  • -
  • angelsl
  • -
  • Angus Lees
  • -
  • Antti Keränen
  • -
  • arcnmx
  • -
  • Ariel Ben-Yehuda
  • -
  • Ashkan Kiani
  • -
  • Barosl Lee
  • -
  • Benjamin Herr
  • -
  • Ben Striegel
  • -
  • Bhargav Patel
  • -
  • Björn Steinbrink
  • -
  • Boris Egorov
  • -
  • bors
  • -
  • Brian Anderson
  • -
  • Bruno Tavares
  • -
  • Bryce Van Dyk
  • -
  • Cameron Sun
  • -
  • Christopher Sumnicht
  • -
  • Cole Reynolds
  • -
  • corentih
  • -
  • Daniel Campbell
  • -
  • Daniel Keep
  • -
  • Daniel Rollins
  • -
  • Daniel Trebbien
  • -
  • Danilo Bargen
  • -
  • Devon Hollowood
  • -
  • Doug Goldstein
  • -
  • Dylan McKay
  • -
  • ebadf
  • -
  • Eli Friedman
  • -
  • Eric Findlay
  • -
  • Erik Davidson
  • -
  • Felix S. Klock II
  • -
  • Florian Hahn
  • -
  • Florian Hartwig
  • -
  • Gleb Kozyrev
  • -
  • Guillaume Gomez
  • -
  • Huon Wilson
  • -
  • Igor Shuvalov
  • -
  • Ivan Ivaschenko
  • -
  • Ivan Kozik
  • -
  • Ivan Stankovic
  • -
  • Jack Fransham
  • -
  • Jake Goulding
  • -
  • Jake Worth
  • -
  • James Miller
  • -
  • Jan Likar
  • -
  • Jean Maillard
  • -
  • Jeffrey Seyfried
  • -
  • Jethro Beekman
  • -
  • John Kåre Alsaker
  • -
  • John Talling
  • -
  • Jonas Schievink
  • -
  • Jonathan S
  • -
  • Jose Narvaez
  • -
  • Josh Austin
  • -
  • Josh Stone
  • -
  • Joshua Holmer
  • -
  • JP Sugarbroad
  • -
  • jrburke
  • -
  • Kevin Butler
  • -
  • Kevin Yeh
  • -
  • Kohei Hasegawa
  • -
  • Kyle Mayes
  • -
  • Lee Jeffery
  • -
  • Manish Goregaokar
  • -
  • Marcell Pardavi
  • -
  • Markus Unterwaditzer
  • -
  • Martin Pool
  • -
  • Marvin Löbel
  • -
  • Matt Brubeck
  • -
  • Matthias Bussonnier
  • -
  • Matthias Kauer
  • -
  • mdinger
  • -
  • Michael Layzell
  • -
  • Michael Neumann
  • -
  • Michael Sproul
  • -
  • Michael Woerister
  • -
  • Mihaly Barasz
  • -
  • Mika Attila
  • -
  • mitaa
  • -
  • Ms2ger
  • -
  • Nicholas Mazzuca
  • -
  • Nick Cameron
  • -
  • Niko Matsakis
  • -
  • Ole Krüger
  • -
  • Oliver Middleton
  • -
  • Oliver Schneider
  • -
  • Ori Avtalion
  • -
  • Paul A. Jungwirth
  • -
  • Peter Atashian
  • -
  • Philipp Matthias Schäfer
  • -
  • pierzchalski
  • -
  • Ravi Shankar
  • -
  • Ricardo Martins
  • -
  • Ricardo Signes
  • -
  • Richard Diamond
  • -
  • Rizky Luthfianto
  • -
  • Ryan Scheel
  • -
  • Scott Olson
  • -
  • Sean Griffin
  • -
  • Sebastian Hahn
  • -
  • Sébastien Marie
  • -
  • Seo Sanghyeon
  • -
  • Simonas Kazlauskas
  • -
  • Simon Sapin
  • -
  • Stepan Koltsov
  • -
  • Steve Klabnik
  • -
  • Steven Fackler
  • -
  • Tamir Duberstein
  • -
  • Tobias Bucher
  • -
  • Toby Scrace
  • -
  • Tshepang Lekhonkhobe
  • -
  • Ulrik Sverdrup
  • -
  • Vadim Chugunov
  • -
  • Vadim Petrochenkov
  • -
  • William Throwe
  • -
  • xd1le
  • -
  • Xmasreturns
  • -
- -
-
-
- - - - - - - - diff --git a/2016/03/02/Rust-1.7.html b/2016/03/02/Rust-1.7.html deleted file mode 100644 index bef7f9ff1..000000000 --- a/2016/03/02/Rust-1.7.html +++ /dev/null @@ -1,339 +0,0 @@ - - - - - Announcing Rust 1.7 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.7

-
-
- -
Mar. 2, 2016 · The Rust Core Team - -
- -
-

The Rust team is happy to announce the latest version of Rust, 1.7. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

As always, you can install Rust 1.7 from the appropriate page on our -website, and check out the detailed release notes for 1.7 on GitHub. -About 1300 patches were landed in this release.

-

What's in 1.7 stable

-

This release is primarily about library features. While we have several -language features cooking for future releases, the timeframe in which 1.7 was -developed included the holidays, which means less time for commenting on GitHub -and more time for spending with loved ones.

-

Library stabilizations

-

About 40 library functions and methods are now stable in 1.7. One of the -largest APIs stabilized was support for custom hash algorithms in the standard -library’s HashMap<K, V> type. Previously all hash maps would use SipHash as -the hashing algorithm, which provides protection against DOS attacks by -default. SipHash, however, is not very fast at hashing small keys. As shown, -however, the FNV hash algorithm is much faster for these size of inputs. This -means that by switching hash algorithms for types like HashMap<usize, V> -there can be a significant speedup so long as the loss of DOS protection is -acceptable.

-

To see this in action, you can check out the fnv crate on crates.io and -create a HashMap via:

-
extern crate fnv;
-
-use std::collections::HashMap;
-use std::hash::BuildHasherDefault;
-use fnv::FnvHasher;
-
-type MyHasher = BuildHasherDefault<FnvHasher>;
-
-fn main() {
-    let mut map: HashMap<_, _, MyHasher> = HashMap::default();
-    map.insert(1, "Hello");
-    map.insert(2, ", world!");
-    println!("{:?}", map);
-}
-
-

Note that most of the time you don’t even need to specify the hasher as type -inference will take care of it, so HashMap::default() should be all you need -to get up to 2x faster hashes. It’s also worth pointing out that Hash trait -is agnostic to the hashing algorithm used, so no changes are needed to the -types being inserted into hash maps to reap the benefits!

-

Other notable improvements include:

-
    -
  • <[T]>::clone_from_slice(), an efficient way to copy the data from one slice -and put it into another slice.
  • -
  • Various convenience methods on Ipv4Addr and Ipv6Addr, such as is_loopback(), -which returns true or false if the address is a loopback address according to -RFC 6890.
  • -
  • Various improvements to CString, used for FFI.
  • -
  • checked, saturated, and overflowing operations for various numeric types. -These aren’t counted in that ‘40’ number above, because there are a lot of -them, but they all do the same thing.
  • -
-

See the detailed release notes for more.

-

Cargo features

-

There were a few small updates to Cargo:

-
    -
  • An improvement to build scripts that allows them to precisely inform Cargo -about dependencies to ensure that they’re only rerun when those files change. -This should help development quite a bit in repositories with build scripts.
  • -
  • A modification to the cargo rustc subcommand, which allows specifying -profiles to pull in dev-dependencies during testing and such.
  • -
-

Contributors to 1.7

-

We had 144 individuals contribute to 1.7. Thank you so much!

-
    -
  • Aaron Turon
  • -
  • Adam Perry
  • -
  • Adrian Heine
  • -
  • Aidan Hobson Sayers
  • -
  • Aleksey Kladov
  • -
  • Alexander Lopatin
  • -
  • Alex Burka
  • -
  • Alex Crichton
  • -
  • Ali Clark
  • -
  • Amanieu d’Antras
  • -
  • Andrea Bedini
  • -
  • Andrea Canciani
  • -
  • Andre Bogus
  • -
  • Andrew Barchuk
  • -
  • Andrew Paseltiner
  • -
  • angelsl
  • -
  • Anton Blanchard
  • -
  • arcnmx
  • -
  • Ariel Ben-Yehuda
  • -
  • arthurprs
  • -
  • ashleysommer
  • -
  • Barosl Lee
  • -
  • Benjamin Herr
  • -
  • Björn Steinbrink
  • -
  • bors
  • -
  • Brandon W Maister
  • -
  • Brian Anderson
  • -
  • Brian Campbell
  • -
  • Carlos E. Garcia
  • -
  • Chad Shaffer
  • -
  • Corey Farwell
  • -
  • Daan Sprenkels
  • -
  • Daniel Campbell
  • -
  • Daniel Robertson
  • -
  • Dave Hodder
  • -
  • Dave Huseby
  • -
  • dileepb
  • -
  • Dirk Gadsden
  • -
  • Eduard Burtescu
  • -
  • Erick Tryzelaar
  • -
  • est31
  • -
  • Evan
  • -
  • Fabrice Desré
  • -
  • fbergr
  • -
  • Felix Gruber
  • -
  • Felix S. Klock II
  • -
  • Florian Hahn
  • -
  • Geoff Catlin
  • -
  • Geoffrey Thomas
  • -
  • Georg Brandl
  • -
  • ggomez
  • -
  • Gleb Kozyrev
  • -
  • Gökhan Karabulut
  • -
  • Greg Chapple
  • -
  • Guillaume Bonnet
  • -
  • Guillaume Gomez
  • -
  • Ivan Kozik
  • -
  • Jack O’Connor
  • -
  • Jeffrey Seyfried
  • -
  • Johan Lorenzo
  • -
  • Johannes Oertel
  • -
  • John Hodge
  • -
  • John Kåre Alsaker
  • -
  • Jonas Schievink
  • -
  • Jonathan Reem
  • -
  • Jonathan S
  • -
  • Jorge Aparicio
  • -
  • Josh Stone
  • -
  • Kamal Marhubi
  • -
  • Katze
  • -
  • Keith Yeung
  • -
  • Kenneth Koski
  • -
  • Kevin Stock
  • -
  • Luke Jones
  • -
  • Manish Goregaokar
  • -
  • Marc Bowes
  • -
  • Marvin Löbel
  • -
  • Masood Malekghassemi
  • -
  • Matt Brubeck
  • -
  • Mátyás Mustoha
  • -
  • Michael Huynh
  • -
  • Michael Neumann
  • -
  • Michael Woerister
  • -
  • mitaa
  • -
  • mopp
  • -
  • Nathan Kleyn
  • -
  • Nicholas Mazzuca
  • -
  • Nick Cameron
  • -
  • Nikita Baksalyar
  • -
  • Niko Matsakis
  • -
  • NODA, Kai
  • -
  • nxnfufunezn
  • -
  • Olaf Buddenhagen
  • -
  • Oliver ‘ker’ Schneider
  • -
  • Oliver Middleton
  • -
  • Oliver Schneider
  • -
  • Pascal Hertleif
  • -
  • Paul Dicker
  • -
  • Paul Smith
  • -
  • Peter Atashian
  • -
  • Peter Kolloch
  • -
  • petevine
  • -
  • Pierre Krieger
  • -
  • Piotr Czarnecki
  • -
  • Prayag Verma
  • -
  • qpid
  • -
  • Ravi Shankar
  • -
  • Reeze Xia
  • -
  • Richard Bradfield
  • -
  • Robin Kruppe
  • -
  • rphmeier
  • -
  • Ruud van Asseldonk
  • -
  • Ryan Thomas
  • -
  • Sandeep Datta
  • -
  • Scott Olson
  • -
  • Scott Whittaker
  • -
  • Sean Leffler
  • -
  • Sean McArthur
  • -
  • Sebastian Hahn
  • -
  • Sebastian Wicki
  • -
  • Sébastien Marie
  • -
  • Seo Sanghyeon
  • -
  • Sergey Veselkov
  • -
  • Simonas Kazlauskas
  • -
  • Simon Sapin
  • -
  • Stepan Koltsov
  • -
  • Stephan Hügel
  • -
  • Steve Klabnik
  • -
  • Steven Allen
  • -
  • Steven Fackler
  • -
  • Tamir Duberstein
  • -
  • tgor
  • -
  • Thomas Wickham
  • -
  • Thomas Winwood
  • -
  • Tobias Bucher
  • -
  • Toby Scrace
  • -
  • Tomasz Miąsko
  • -
  • tormol
  • -
  • Tshepang Lekhonkhobe
  • -
  • Ulrik Sverdrup
  • -
  • Vadim Petrochenkov
  • -
  • Vincent Esche
  • -
  • Vlad Ureche
  • -
  • Wangshan Lu
  • -
  • Wesley Wiser
  • -
- -
-
-
- - - - - - - - diff --git a/2016/04/14/Rust-1.8.html b/2016/04/14/Rust-1.8.html deleted file mode 100644 index c41b3aa4a..000000000 --- a/2016/04/14/Rust-1.8.html +++ /dev/null @@ -1,333 +0,0 @@ - - - - - Announcing Rust 1.8 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.8

-
-
- -
Apr. 14, 2016 · The Rust Core Team - -
- -
-

The Rust team is happy to announce the latest version of Rust, 1.8. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

As always, you can install Rust 1.8 from the appropriate page on our -website, and check out the detailed release notes for 1.8 on GitHub. -About 1400 patches were landed in this release.

-

What's in 1.8 stable

-

There are two new features in Rust 1.8, as well as good news for Windows users! -Additionally, work is underway to replace our make-based build system with -one based on Cargo.

-

The first feature is that the various “operator equals” operators, such as += -and -=, are now overloadable via various traits. This change was accepted in -RFC 953, and looks like this:

-
use std::ops::AddAssign;
-
-#[derive(Debug)]
-struct Count { 
-    value: i32,
-}
-    
-impl AddAssign for Count {
-    fn add_assign(&mut self, other: Count) {
-        self.value += other.value;
-    }
-}   
-
-fn main() {
-    let mut c1 = Count { value: 1 };
-    let c2 = Count { value: 5 };
-
-    c1 += c2;
-
-    println!("{:?}", c1);
-}
-
-

This will print out Count { value: 6 }. Like the other operator traits, an -associated type allows you to use different types on each side of the operator, -as well. See the RFC for more details.

-

The second feature is very small, and comes from RFC 218. Before Rust 1.8, a -struct with no fields did not have curly braces:

-
struct Foo; // works
-struct Bar { } // error
-
-

The second form is no longer an error. This was originally disallowed for -consistency with other empty declarations, as well as a parsing ambiguity. -However, that ambiguity is non-existent in post-1.0 Rust. Macro authors saw -additional complexity due to needing a special-case, as well. Finally, users -who do active development would sometimes switch between empty and non-empty -versions of a struct, and the extra work and diffs involved was less than -ideal.

-

On the Windows front, 32-bit MSVC builds now implement unwinding. This moves -i686-pc-windows-msvc to a Tier 1 platform.

-

Finally, we have used make to build Rust for a very long time. However, -we already have a wonderful tool for building Rust programs: Cargo. In Rust -1.8, initial support landed for a new build system that’s written in Rust, -and based on Cargo. It is not yet the default, and there is much more work to -do. We will talk about this in release notes more once it’s completely done, -for now, please read the GitHub issue for more details.

-

Library stabilizations

-

About 20 library functions and methods are now stable in 1.8. There are three -major groups of changes: UTF-16 related string methods, various APIs related to -time, and the various traits needed for operator overloading mentioned in the -language section.

-

See the detailed release notes for more.

-

Cargo features

-

There were a few updates to Cargo:

-
    -
  • cargo init can be used to -start a Cargo project in your current working directory, rather than making a -new subdirectory like cargo new.
  • -
  • cargo metadata is another -new subcommand for fetching metadata about a project.
  • -
  • .cargo/config now has keys for -v and ---color
  • -
  • Cargo’s ability to have target-specific dependencies was -enhanced.
  • -
-

See the detailed release notes for more.

-

Contributors to 1.8

-

We had 126 individuals contribute to 1.8. Thank you so much!

-
    -
  • Aaron Turon
  • -
  • Abhishek Chanda
  • -
  • Adolfo Ochagavía
  • -
  • Aidan Hobson Sayers
  • -
  • Alan Somers
  • -
  • Alejandro Wainzinger
  • -
  • Aleksey Kladov
  • -
  • Alex Burka
  • -
  • Alex Crichton
  • -
  • Amanieu d'Antras
  • -
  • Andrea Canciani
  • -
  • Andreas Linz
  • -
  • Andrew Cantino
  • -
  • Andrew Horton
  • -
  • Andrew Paseltiner
  • -
  • Andrey Cherkashin
  • -
  • Angus Lees
  • -
  • arcnmx
  • -
  • Ariel Ben-Yehuda
  • -
  • ashleysommer
  • -
  • Benjamin Herr
  • -
  • Валерий Лашманов
  • -
  • Björn Steinbrink
  • -
  • bors
  • -
  • Brian Anderson
  • -
  • Brian Bowman
  • -
  • Christian Wesselhoeft
  • -
  • Christopher Serr
  • -
  • Corey Farwell
  • -
  • Craig M. Brandenburg
  • -
  • Cyryl Płotnicki-Chudyk
  • -
  • Daniel J Rollins
  • -
  • Dave Huseby
  • -
  • David AO Lozano
  • -
  • David Henningsson
  • -
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- - - - - - - - diff --git a/2016/04/19/MIR.html b/2016/04/19/MIR.html deleted file mode 100644 index 420a0421d..000000000 --- a/2016/04/19/MIR.html +++ /dev/null @@ -1,618 +0,0 @@ - - - - - Introducing MIR | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Introducing MIR

-
-
- -
Apr. 19, 2016 · Niko Matsakis - -
- -
-

We are in the final stages of a grand transformation on the Rust -compiler internals. Over the past year or so, we have been steadily -working on a plan to change our internal compiler pipeline, as shown -here:

-

Compiler Flowchart

-

That is, we are introducing a new intermediate representation (IR) of -your program that we call MIR: MIR stands for mid-level IR, because -the MIR comes between the existing HIR ("high-level IR", roughly an -abstract syntax tree) and LLVM (the "low-level" -IR). Previously, the "translation" phase in the compiler would convert -from full-blown Rust into machine-code-like LLVM in one rather large -step. But now, it will do its work in two phases, with a vastly -simplified version of Rust -- MIR -- standing in the middle.

-

If you're not a compiler enthusiast, this all might seem arcane and unlikely to -affect you directly. But in reality, MIR is the key to ticking off a number of -our highest priorities for Rust:

-
    -
  • -

    Faster compilation time. We are working to make Rust's compilation -incremental, so that when you re-compile code, the compiler recomputes only -what it has to. MIR has been designed from the start with this use-case in mind, -so it's much easier for us to save and reload, even if other parts of the program -have changed in the meantime.

    -

    MIR also provides a foundation for more efficient data structures and removal -of redundant work in the compiler, both of which should speed up compilation -across the board.

    -
  • -
  • -

    Faster execution time. You may have noticed that in the new compiler -pipeline, optimization appears twice. That's no accident: previously, the -compiler relied solely on LLVM to perform optimizations, but with MIR, we can -do some Rust-specific optimizations before ever hitting LLVM -- or, for that -matter, before monomorphizing code. Rust's rich type system should provide -fertile ground for going beyond LLVM's optimizations.

    -

    In addition, MIR will uncork some longstanding performance improvements -to the code Rust generates, like "non-zeroing" drop.

    -
  • -
  • -

    More precise type checking. Today's Rust compiler imposes some -artificial restrictions on borrowing, restrictions which largely -stem from the way the compiler currently represents programs. MIR -will enable much more flexible borrowing, which will in turn -improve Rust's ergonomics and learning curve.

    -
  • -
-

Beyond these banner user-facing improvements, MIR also has substantial -engineering benefits for the compiler:

-
    -
  • -

    Eliminating redundancy. Currently, because we write all of our passes in -terms of the full Rust language, there is quite a lot of duplication. For -example, both the safety analyses and the backend which produces LLVM IR must -agree about how to translate drops, or the precise order in which match -expression arms will be tested and executed (which can get quite -complex). With MIR, all of that logic is centralized in MIR construction, and -the later passes can just rely on that.

    -
  • -
  • -

    Raising ambitions. In addition to being more DRY, working -with MIR is just plain easier, because it contains a much more -primitive set of operations than ordinary Rust. This simplification -enables us to do a lot of things that were forbodingly complex -before. We'll look at one such case in this post -- non-zeroing -drop -- but as we'll see at the end, there are already many others -in the pipeline.

    -
  • -
-

Needless to say, we're excited, and the Rust community has stepped up -in a big way to make MIR a reality. The compiler can bootstrap and run -its test suite using MIR, and these tests have to pass on every new -commit. Once we're able to run Crater with MIR enabled and -see no regressions across the entire crates.io -ecosystem, we'll turn it on by default (or, you'll forgive a terrible -(wonderful) pun, launch MIR into orbit).

-

This blog post begins with an overview of MIR's design, demonstrating -some of the ways that MIR is able to abstract away the full details of -the Rust language. Next, we look at how MIR will help with -implementing non-zeroing drops, a long-desired -optimization. If after this post you find you are hungry for more, -have a look at the RFC that introduced MIR, or jump right -into the code. (Compiler buffs may be particularly interested in -the alternatives section, which discusses certain design -choices in detail, such as why MIR does not currently use SSA.)

- -

Reducing Rust to a simple core

-

MIR reduces Rust down to a simple core, removing almost all of the -Rust syntax that you use every day, such as for loops, match -expressions, and even method calls. Instead, those constructs are -translated to a small set of primitives. This does not mean that MIR -is a subset of Rust. As we'll see, many of these primitives -operations are not available in real Rust. This is because those -primitives could be misused to write unsafe or undesirable programs.

-

The simple core language that MIR supports is not something you would -want to program in. In fact, it makes things almost painfully -explicit. But it's great if you want to write a type-checker or -generate assembly code, as you now only have to handle the core -operations that remain after MIR translation.

-

To see what I mean, let's start by simplifying a fragment of Rust code. -At first, we'll just break the Rust down into "simpler Rust", but -eventually we'll step away from Rust altogether and into MIR code.

-

Our Rust example starts out as this simple for loop, which iterates -over all the elements in a vector and processes them one by one:

-
for elem in vec {
-    process(elem);
-}
-
-

Rust itself offers three kinds of loops: for loops, like this one; -while and while let loops, that iterate until some condition is -met; and finally the simple loop, which just iterates until you -break out of it. Each of these kinds of loops encapsulates a -particular pattern, so they are quite useful when writing code. But -for MIR, we'd like to reduce all of these into one core concept.

-

A for loop in Rust works by converting a value into an iterator and -then repeatedly calling next on that iterator. That means that we -can rewrite the for loop we saw before into a while let loop -that looks like this:

-
let mut iterator = vec.into_iter();
-while let Some(elem) = iterator.next() {
-    process(elem);
-}
-
-

By applying this rewriting, we can remove all for loops, but that -still leaves multiple kinds of loops. So next we can imagine rewrite -all while let loops into a simple loop combined with a match:

-
let mut iterator = vec.into_iter();
-loop {
-    match iterator.next() {
-        Some(elem) => process(elem),
-        None => break,
-    }
-}
-
-

We've already eliminated two constructs (for loops and while -loops), but we can go further still. Let's turn from loops for a bit -to look at the method calls that we see. In Rust, method calls like -vec.into_iter() and iterator.next() are also a kind of -syntactic sugar. These particular methods are defined in traits, -which are basically pre-defined interfaces. For example, into_iter -is a method in the IntoIterator trait. Types which can be converted -into iterators implement that trait and define how the into_iter -method works for them. Similarly, next is defined in the Iterator -trait. When you write a method call like iterator.next(), the Rust -compiler automatically figures out which trait the method belongs to -based on the type of the iterator and the set of traits in -scope. But if we prefer to be more explicit, we could instead invoke -the methods in the trait directly, using function call syntax:

-
// Rather than `vec.into_iter()`, we are calling
-// the function `IntoIterator::into_iter`. This is
-// exactly equivalent, just more explicit.
-let mut iterator = IntoIterator::into_iter(vec);
-loop {
-    // Similarly, `iterator.next()` can be rewritten
-    // to make clear which trait the `next` method
-    // comes from. We see here that the `.` notation
-    // was also adding an implicit mutable reference,
-    // which is now made explicit.
-    match Iterator::next(&mut iterator) {
-        Some(elem) => process(elem),
-        None => break,
-    }
-}
-
-

At this point, we've managed to reduce the set of language features -for our little fragment quite a bit: we now only use loop loops and -we don't use method calls. But we could reduce the set of concepts -further if were moved away from loop and break and towards -something more fundamental: goto. Using goto we could transform -the previous code example into something like this:

-
    let mut iterator = IntoIterator::into_iter(vec);
-
-loop:
-    match Iterator::next(&mut iterator) {
-        Some(elem) => { process(elem); goto loop; }
-        None => { goto break; }
-    }
-
-break:
-    ...
-
-

We've gotten pretty far in breaking our example down into simpler -constructs. We're not quite done yet, but before we go further it's -worth stepping back a second to make a few observations:

-

Some MIR primitives are more powerful than the structured construct -they replace. Introducing the goto keyword is a big simplification -in one sense: it unifies and replaces a large number of control-flow -keywords. goto completely replaces loop, break, continue, but -it also allows us to simplify if and match as well (we'll see more -on match in particular in a bit). However, this simplification is -only possible because goto is a more general construct than -loop, and it's something we would not want to introduce into the -language proper, because we don't want people to be able to write -spaghetti-like-code with complex control-flow that is hard to read and -follow later. But it's fine to have such a construct in MIR, because -we know that it will only be used in particular ways, such as to -express a loop or a break.

-

MIR construction is type-driven. We saw that all method calls like -iterator.next() can be desugared into fully qualified function calls -like Iterator::next(&mut iterator). However, doing this rewrite is -only possible with full type information, since we must (for example) -know the type of iterator to determine which trait the next method -comes from. In general, constructing MIR is only possible after -type-checking is done.

-

MIR makes all types explicit. Since we are constructing MIR after -the main type-checking is done, MIR can include full type -information. This is useful for analyses like the borrow checker, -which require the types of local variables and so forth to operate, -but also means we can run the type-checker periodically as a kind of -sanity check to ensure that the MIR is well-formed.

-

Control-flow graphs

-

In the previous section, I presented a gradual "deconstruction" of a -Rust program into something resembling MIR, but we stayed in textual -form. Internally to the compiler, though, we never "parse" MIR or have -it in textual form. Instead, we represent MIR as a -set of data structures encoding a -control-flow graph (CFG). If you've ever used a flow-chart, -then the concept of a control-flow graph will be pretty familiar to -you. It's a representation of your program that exposes the underlying -control flow in a very clear way.

-

A control-flow graph is structured as a set of basic blocks connected -by edges. Each basic block contains a sequence of statements and ends -in a terminator, which defines how the blocks are connected to one -another. When using a control-flow graph, a loop simply appears as a -cycle in the graph, and the break keyword translates into a path out -of that cycle.

-

Here is the running example from the previous section, expressed as a -control-flow graph:

-

Control-flow-graph

-

Building a control-flow graph is typically a first step for any kind -of flow-sensitive analysis. It's also a natural match for LLVM IR, -which is also structured into control-flow graph form. The fact that -MIR and LLVM correspond to one another fairly closely makes -translation quite straight-forward. It also eliminates a vector for -bugs: in today's compiler, the control-flow graph used for analyses is -not necessarily the same as the one which results from LLVM -construction, which can lead to incorrect programs being accepted.

-

Simplifying match expressions

-

The example in the previous section showed how we can reduce all of -Rust's loops into, effectively, gotos in the MIR and how we can remove -methods calls in favor of calls to explicit calls to trait -functions. But it glossed over one detail: match expressions.

-

One of the big goals in MIR was to simplify match expressions into a -very small core of operations. We do this by introducing two -constructs that the main language does not include: switches and -variant downcasts. Like goto, these are things that we would not -want in the base language, because they can be misused to write bad -code; but they are perfectly fine in MIR.

-

It's probably easiest to explain match handling by example. Let's -consider the match expression we saw in the previous section:

-
match Iterator::next(&mut iterator) {
-    Some(elem) => process(elem),
-    None => break,
-}
-
-

Here, the result of calling next is of type Option<T>, where T -is the type of the elements. The match expression is thus doing two -things: first, it is determining whether this Option was a value -with the Some or None variant. Then, in the case of the Some -variant, it is extracting the value elem out.

-

In normal Rust, these two operations are intentionally coupled, -because we don't want you to read the data from an Option unless it -has the Some variant (to do otherwise would be effectively a C -union, where reads are not checked for correctness).

-

In MIR, though, we separate the checking of the variant from the -extracting of the data. I'm going to give the equivalent of MIR here -first in a kind of pseudo-code, since there is no actual Rust syntax -for these operations:

-
loop:
-    // Put the value we are matching on into a temporary variable.
-    let tmp = Iterator::next(&mut iterator);
-    
-    // Next, we "switch" on the value to determine which it has.
-    switch tmp {
-        Some => {
-            // If this is a Some, we can extract the element out
-            // by "downcasting". This effectively asserts that
-            // the value `tmp` is of the Some variant.
-            let elem = (tmp as Some).0;
-    
-            // The user's original code:
-            process(elem);
-            
-            goto loop;
-        }
-        None => {
-            goto break;
-        }
-    }
-    
-break:
-    ....
-
-

Of course, the actual MIR is based on a control-flow-graph, so it -would look something like this:

-

Loop-break control-flow graph

-

Explicit drops and panics

-

So now we've seen how we can remove loops, method calls, and matches -out of the MIR, and replace them with simpler equivalents. But there -is still one key area that we can simplify. Interestingly, it's -something that happens almost invisibly in the code today: running -destructors and cleanup in the case of a panic.

-

In the example control-flow-graph we saw before, we were assuming that -all of the code would execute successfully. But in reality, we can't -know that. For example, any of the function calls that we see could -panic, which would trigger the start of unwinding. As we unwind the -stack, we would have to run destructors for any values we -find. Figuring out precisely which local variables should be freed at -each point of panic is actually somewhat complex, so we would like to -make it explicit in the MIR: this way, MIR construction has to figure -it out, but later passes can just rely on the MIR.

-

The way we do this is two-fold. First, we make drops explicit in the -MIR. Drop is the term we use for running the destructor on a value. In -MIR, whenever control-flow passes a point where a value should be -dropped, we add in a special drop(...) operation. Second, we add -explicit edges in the control-flow graph to represent potential -panics, and the cleanup that we have to do.

-

Let's look at the explicit drops first. If you recall, we started with -an example that was just a for loop:

-
for elem in vec {
-    process(elem);
-}
-
-

We then transformed this for loop to explicitly invoke -IntoIterator::into_iter(vec), yielding a value iterator, from -which we extract the various elements. Well, this value iterator -actually has a destructor, and it will need to be freed (in this case, -its job is to free the memory that was used by the vector vec; this -memory is no longer needed, since we've finished iterating over the -vector). Using the drop operation, we can adjust our MIR -control-flow-graph to show explicitly where the iterator value gets -freed. Take a look at the new graph, and in particular what happens -when a None variant is found:

-

Drop control-flow graph

-

Here we see that, when the loop exits normally, we will drop the -iterator once it has finished. But what about if a panic occurs? Any -of the function calls we see here could panic, after all. To account -for that, we introduce panic edges into the graph:

-

Panic control-flow graph

-

Here we have introduced panic edges onto each of the function -calls. By looking at these edges, you can see that if the call to -next or process should panic, then we will drop the variable -iterator; but if the call to into_iter panics, the iterator -hasn't been initialized yet, so it should not be dropped.

-

One interesting wrinkle: we recently approved RFC 1513, -which allows an application to specify that panics should be treated -as calls to abort, rather than triggering unwinding. If the program -is being compiled with "panic as abort" semantics, then this too would -be reflected in the MIR, as the panic edges and handling would simply -be absent from the graph.

-

Viewing MIR on play

-

At this point, we've reduced our example into something fairly close -to what MIR actually looks like. If you'd like to see for yourself, -you can view the MIR for our example on -play.rust-lang.org. Just -follow this link and then press the "MIR" -button along the top. You'll wind up seeing the MIR for several -functions, so you have to search through to find the start of the -example fn. (I won't reproduce the output here, as it is fairly -lengthy.) In the compiler itself, you can also enable graphviz output.

-

Drops and stack flags

-

By now I think you have a feeling for how MIR represents a simplified -Rust. Let's look at one example of where MIR will allow us to -implement a long-awaited improvement to Rust: the shift to non-zeroing -drop. This is a change to how we detect when destructors must execute, -particularly when values are only sometimes moved. This move was -proposed (and approved) in RFC 320, but it has yet to be -implemented. This is primarily because doing it on the pre-MIR -compiler was architecturally challenging.

-

To better understand what the feature is, consider this function -send_if, which conditionally sends a vector to another thread:

-
fn send_if(data: Vec<Data>) {
-    // If `some_condition` returns *true*, then ownership of `data`
-    // moves into the `send_to_other_thread` function, and hence
-    // we should not free it (the other thread will free it).
-    if some_condition(&data) {
-        send_to_other_thread(data);
-    }
-
-    post_send();
-
-    // If `some_condition` returned *false*, the ownership of `data`
-    // remains with `send_if`, which means that the `data` vector
-    // should be freed here, when we return.
-}
-
-

The key point, as indicated in the comments, is that we can't know -statically whether we ought to free data or not. It depends on -whether we entered the if or not.

-

To handle this scenario today, the compiler uses zeroing. Or, more -accurately, overwriting. What this means is that, if ownership of -data is moved, we will overwrite the stack slot for data with a -specific, distinctive bit pattern that is not a valid pointer (we used -to use zeroes, so we usually call this zeroing, but we've since -shifted to something different). Then, when it's time to free data, -we check whether it was overwritten. (As an aside, this is roughly the -same thing that the equivalent C++ code would do.)

-

But we'd like to do better than that. What we would like to do is to -use boolean flags on the stack that tell us what needs to be freed. -So that might look something like this:

-
fn send_if(data: Vec<Data>) {
-    let mut data_is_owned = true;
-
-    if some_condition(&data) {
-        send_to_other_thread(data);
-        data_is_owned = false;
-    }
-
-    post_send();
-
-    // Free `data`, but only if we still own it:
-    if data_is_owned {
-        mem::drop(data);
-    }
-}
-
-

Of course, you couldn't write code like this in Rust. You're not -allowed to access the variable data after the if, since it might -have been moved. (This is yet another example of where we can do -things in MIR that we would not want to allow in full Rust.)

-

Using boolean stack flags like this has a lot of advantages. For one, -it's more efficient: instead of overwriting the entire vector, we only -have to set the one flag. But also, it's easier to optimize: imagine -that, through inlining or some other means, the compiler was able to -determine that some_condition would always be true. In that case, -standard constant propagation techniques would tell us that -data_is_owned is always false, and hence we can just optimize away -the entire call to mem::drop, resulting in tighter code. See -RFC 320 for more details on that.

-

However, implementing this optimization properly on the current -compiler architecture is quite difficult. With MIR, it becomes -relatively straightforward. The MIR control-flow-graph tells us -explicitly where values will be dropped and when. When MIR is first -generated, we assume that dropping moved data has no effect -- roughly -like the current overwriting semantics. So this means that the MIR for -send_if might look like this (for simplicity, I'll ignore unwinding -edges).

-

Non-zeroing drop example

-

We can then transform this graph by identifying each place where -data is moved or dropped and checking whether any of those places -can reach one another. In this case, the send_to_other_thread(data) block can -reach drop(data). This indicates that we will need to introduce a -flag, which can be done rather mechanically:

-

Non-zeroing drop with flags

-

Finally, we can apply standard compiler techniques to optimize this -flag (but in this case, the flag is needed, and so the final result -would be the same).

-

Just to drive home why MIR is useful, let's consider a variation on -the send_if function called send_if2. This variation checks some -condition and, if it is met, sends the data to another thread for -processing. Otherwise, it processes it locally:

-
fn send_if2(data: Vec<Data>) {
-    if some_condition(&data) {
-        send_to_other_thread(data);
-        return;
-    }
-
-    process(&data);
-}
-
-

This would generate MIR like:

-

Control-flow graph for send_if2

-

As before, we still generate the drops of data in all cases, at -least to start. Since there are still moves that can later reach a -drop, we could now introduce a stack flag variable, just as before:

-

send_if2 with flags

-

But in this case, if we apply constant propagation, we can see that at -each point where we test data_is_owned, we know statically whether -it is true or false, which would allow us to remove the stack flag and -optimize the graph above, yielding this result:

-

Optimized send_if2

-

Conclusion

-

I expect the use of MIR to be quite transformative in terms of what -the compiler can accomplish. By reducing the language to a core set of -primitives, MIR opens the door to a number of language improvements. -We looked at drop flags in this post. Another example is improving -Rust's lifetime system to -leverage the control-flow-graph for better precision. But I -think there will be many applications that we haven't foreseen. In -fact, one such example has already arisen: Scott Olson has been making -great strides developing a MIR interpreter miri, and the -techniques it is exploring may well form the basis for a more powerful -constant evaluator in the compiler itself.

-

The transition to MIR in the compiler is not yet complete, but it's -getting quite close. Special thanks go out to Simonas Kazlauskas -(nagisa) and Eduard-Mihai Burtescu (eddyb), who have both had -a particularly large impact on pushing MIR towards the finish -line. Our initial goal is to switch our LLVM generation to operate -exclusively from the MIR. Work is also proceeding on porting the -borrow checker. After that, I expect we will port a number of other -pieces on the compiler that are currently using the HIR. If you'd be -interested in contributing, look for -issues tagged with A-mir or ask around in the -#rustc channel on IRC.

- -
-
-
- - - - - - - - diff --git a/2016/05/05/cargo-pillars.html b/2016/05/05/cargo-pillars.html deleted file mode 100644 index 58ca97344..000000000 --- a/2016/05/05/cargo-pillars.html +++ /dev/null @@ -1,547 +0,0 @@ - - - - - Cargo: predictable dependency management | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Cargo: predictable dependency management

-
-
- -
May 5, 2016 · Yehuda Katz - -
- -
-

Cargo's goal is to make modern application package management a core value of -the Rust programming language.

-

In practice, this goal translates to being able to build a new browser engine -like Servo out of 247 community-driven -libraries—and counting. Servo's build system is a thin wrapper around -Cargo, and after a fresh checkout, you're only one command away from seeing the -whole dependency graph built:

-
   Compiling num-complex v0.1.32
-   Compiling bitflags v0.6.0
-   Compiling angle v0.1.0 (https://github.com/emilio/angle?branch=servo#eefe3506)
-   Compiling backtrace v0.2.1
-   Compiling smallvec v0.1.5
-   Compiling browserhtml v0.1.4 (https://github.com/browserhtml/browserhtml?branch=gh-pages#0ca50842)
-   Compiling unicase v1.4.0
-   Compiling fnv v1.0.2
-   Compiling heapsize_plugin v0.1.4
-   ...
-
-

Why do these granular dependencies matter?

-

Concretely, they mean that Servo's URL library (and many components like -it) is not a deeply nested part of Servo's main tree, but rather an -external library that anyone in the -ecosystem can use. This makes it possible for other Rust libraries, like web -frameworks, to easily use a browser-grade URL library, sharing the costs -and benefits of maintenance. And it flows both ways: recently, a new -Rust-based text editor was announced, -and happened to provide a fast line-breaking library. Within days, that library -replaced Servo's old custom linebreaker, -decreasing Servo's maintenance burden and increasing sharing in the Rust -ecosystem.

-

The core concerns of dependency management

-

To make this all work at the scale of an app like Servo, you need a dependency -management approach with good answers to a number of thorny questions:

-
    -
  1. -

    How easy is it to add an external library, like a new linebreaker, to Servo?

    -
  2. -
  3. -

    If I build Servo on a different machine, for a different architecture, -in CI or for release, am I building from the same source code?

    -
  4. -
  5. -

    If I build Servo for testing, will its indirect dependencies be compiled -with debug symbols? If I build Servo for release, will its indirect -dependencies be compiled with maximum optimizations? How can I be sure?

    -
  6. -
  7. -

    If someone published a new version of one of Servo's dependencies after I -commit to Servo, will my CI environment use the same source code as my -machine? My production environment?

    -
  8. -
  9. -

    If I add a new dependency (or upgrade one), can that break the build? Can it -affect unrelated dependencies? Under what conditions?

    -
  10. -
-

All of these questions (and many more like them) have one thing in common: -predictability. One solution to this problem, common in the systems space, is -vendoring dependencies—forking them directly into an application's -repository—and then managing them manually. But this comes at a -substantial per-project cost, since there's more to manage and configure. It -also comes at an ecosystem-wide cost, since the work involved cannot easily be -shared between libraries; it has to be redone instead for each application that -brings a set of libraries together. And making sure you can answer all of the -questions above, all of the time, is hard work indeed.

-

Package managers for higher-level languages have shown that by turning -dependency management over to a shared tool, you can have predictability, easy -workflows that operate over the entire dependency graph, and increased sharing -and robustness across the ecosystem. When we started planning Rust 1.0, we knew -we wanted to bring these ideas to a systems setting, and making Cargo a central -part of the way people use Rust was a big part of that.

-

Pillars of Cargo

-

Cargo is built on three major pillars:

-
    -
  1. -

    Building, testing, and running projects should be predictable across -environments and over time.

    -
  2. -
  3. -

    To the extent possible, indirect dependencies should be invisible to -application authors.

    -
  4. -
  5. -

    Cargo should provide a shared workflow for the Rust ecosystem that aids the -first two goals.

    -
  6. -
-

We'll look at each of these pillars in turn.

-

Predictability

-

Cargo's predictability goals start with a simple guarantee: once a project -successfully compiles on one machine, subsequent compiles across machines and -environments will use exactly the same source code.

-

This guarantee is accomplished without incorporating the source code for -dependencies directly into a project repository. Instead, Cargo uses several -strategies:

-
    -
  1. -

    The first time a build succeeds, Cargo emits a Cargo.lock file, which -contains a manifest of precisely which source code was used in the -build. (more on "precise" in a bit)

    -
  2. -
  3. -

    Cargo manages the entire workflow, from running tests and benchmarks, to -building release artifacts, to running executables for debugging. This allows -Cargo to ensure that all dependencies (direct and indirect) are downloaded -and properly configured for these use-cases without the user having to do -anything extra.

    -
  4. -
  5. -

    Cargo standardizes important environment configuration, like optimization -level, static and dynamic linking, and architecture. Combined with the -Cargo.lock, this makes the results of building, testing and executing Cargo -projects highly predictable.

    -
  6. -
-

Predictability By Example

-

To illustrate these strategies, let's build an example crate using Cargo. To -keep things simple, we'll create a small datetime crate that exposes date and -time functionality.

-

First, we'll use cargo new to start us out:

-
$ cargo new datetime
-$ cd datetime
-$ ls
-Cargo.toml src
-$ cat Cargo.toml
-[package]
-name = "datetime"
-version = "0.1.0"
-authors = ["Yehuda Katz <wycats@gmail.com>"]
-
-[dependencies]
-
-

We don't want to build the date or time functionality from scratch, so let's -edit the Cargo.toml and add the time crate from crates.io:

-
  [package]
-  name = "datetime"
-  version = "0.1.0"
-  authors = ["Yehuda Katz <wycats@gmail.com>"]
-
-  [dependencies]
-+ time = "0.1.35"
-
-

Now that we've added the time crate, let's see what happens if we ask Cargo to -build our package:

-
cargo build
-   Compiling winapi v0.2.6
-   Compiling libc v0.2.10
-   Compiling winapi-build v0.1.1
-   Compiling kernel32-sys v0.2.2
-   Compiling time v0.1.35
-   Compiling datetime v0.1.0 (file:///Users/ykatz/Code/datetime)
-
-

Whoa! That's a lot of crates. The biggest part of Cargo's job is to provide -enough predictability to allow functionality like the time crate to be broken -up into smaller crates that do one thing and do it well.

-

Now that we successfully built our crate, what happens if we try to build it again?

-
cargo build
-
-

Nothing happened at all. Why's that? We can always ask Cargo to give us more -information through the --verbose flag, so let's do that:

-
cargo build --verbose
-       Fresh libc v0.2.10
-       Fresh winapi v0.2.6
-       Fresh winapi-build v0.1.1
-       Fresh kernel32-sys v0.2.2
-       Fresh time v0.1.35
-       Fresh datetime v0.1.0 (file:///Users/ykatz/Code/datetime)
-
-

Cargo isn't bothering to recompile packages that it knows are "fresh", like -make, but without having to write the Makefile.

-

But how does Cargo know that everything is fresh? When Cargo builds a crate, it -emits a file called Cargo.lock that contains the precise versions of all of -its resolved dependencies:

-
[root]
-name = "datetime"
-version = "0.1.0"
-dependencies = [
- "libc 0.2.10 (registry+https://github.com/rust-lang/crates.io-index)",
- "time 0.1.35 (registry+https://github.com/rust-lang/crates.io-index)",
-]
-
-[[package]]
-name = "kernel32-sys"
-version = "0.2.2"
-source = "registry+https://github.com/rust-lang/crates.io-index"
-dependencies = [
- "winapi 0.2.6 (registry+https://github.com/rust-lang/crates.io-index)",
- "winapi-build 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)",
-]
-
-...
-
-

The Cargo.lock contains a serialized version of the entire resolved -dependency graph, including precise versions of all of the source code included -in the build. In the case of a package from crates.io, Cargo stores the name and -version of the dependency. This is enough information to uniquely identify -source code from crates.io, because the registry is -append only (no changes to already-published packages are allowed).

-

In addition, the metadata for the registry is stored in a -separate git repository, and -includes checksum for the relevant package. Before Cargo ever unpacks a crate it -downloads, it first validates the checksum.

-

Collaborating

-

Now for the real test. Let's push our code up to GitHub and develop it on a -different machine. Ideally, we would like to be able to pick up right where we -left off, with the exact same source code for all of our dependencies.

-

To do this, we check in our Cargo.lock and clone the repository on our new -machine. Then, we run cargo build again.

-
cargo build
-   Compiling libc v0.2.10
-   Compiling winapi v0.2.6
-   Compiling winapi-build v0.1.1
-   Compiling kernel32-sys v0.2.2
-   Compiling time v0.1.35
-   Compiling datetime v0.1.0 (file:///Users/ykatz/Code/datetime)
-
-

As expected, because we checked in our Cargo.lock we get exactly the same -versions of all dependencies as before. And if we wanted to start collaborating -with other developers on GitHub (or with other members of our team at work), we -would continue to get the same level of predictability.

-

Common conventions: examples, tests, and docs

-

Now that we've written our snazzy new datetime crate, we'd love to write an -example to show other developers how it should be used. We create a new file -called examples/date.rs that looks like this:

-
extern crate datetime;
-
-fn main() {
-    println!("{}", datetime::DateTime::now());
-}
-
-

To run the example, we ask Cargo to build and run it:

-
cargo run --example date
-   Compiling datetime v0.1.0 (file:///Users/ykatz/Code/datetime)
-     Running `target/debug/examples/date`
-26 Apr 2016 :: 05:03:38
-
-

Because we put our code in the conventional location for examples, Cargo knew -how to do the right thing, no sweat.

-

In addition, once you start writing a few tests, cargo test will automatically -build your examples as well, which prevents them from getting out of sync with -your code, and ensures they continue to compile as long as your tests are -passing.

-

Similarly, the cargo doc command will automatically compile not just your -code, but that of your dependencies as well. The upshot is that the API docs it -automatically produces include the crates you depend on, so if your APIs mention -types from those crates, your clients can follow those links.

-

These are just a few examples of a general point: Cargo defines a common set of -conventions and workflows that operate precisely the same way across the entire -Rust ecosystem.

-

Updating

-

All of this means that your application won't change if you don't make any -changes to your dependencies, but what happens when you need to change them?

-

Cargo adds another layer of protection with conservative updates. This means -that if you modify your Cargo.toml, Cargo attempts to minimize the changes -made to the Cargo.lock. The intuition of conservative updates is: if the -change you made was unrelated to another dependency, it shouldn't change.

-

Let's say that after developing the library for a little while, we decide that -we want to add support for time zones. First, let's add in the tz dependency -to our package:

-
  [package]
-  name = "datetime"
-  version = "0.1.0"
-  authors = ["Yehuda Katz <wycats@gmail.com>"]
-
-  [dependencies]
-  time = "0.1.35"
-+ tz = "0.2.1"
-
-

After using the crate in our library, let's run cargo build again:

-
cargo build
-    Updating registry `https://github.com/rust-lang/crates.io-index`
- Downloading tz v0.2.1
- Downloading byteorder v0.5.1
-   Compiling byteorder v0.5.1
-   Compiling tz v0.2.1
-   Compiling datetime v0.1.0 (file:///Users/ykatz/Code/datetime)
-
-

Cargo downloaded tz (and its dependency byteorder) and compiled them, but it -didn't touch the packages we were already using (kernel32-sys, libc, -time, winapi and winapi-build). Even if one of those package authors -published an update in the meantime, you can be sure that adding new crates -won't mess with unrelated ones.

-

Conservative updates attempt to significantly reduce unexpected changes to your -source code. It stands in stark contrast to 'rebuild the world', which allows a -small change to dependencies to rebuild the entire graph, wreaking havoc in its -wake.

-

As a rule, Cargo attempts to minimize the effects of intentional changes to -direct dependencies.

-

Indirect Dependencies "Just Work"

-

One of the most basic goals of an application package manager is separating -direct dependencies, which are required by the application, and indirect -dependencies, which those dependencies need in order to work.

-

As we've seen in the datetime crate we built, we only needed to specify -dependencies on time and tz, and Cargo automatically created the entire -graph of dependencies needed to make that work. It also serialized that graph -for future predictability.

-

Since Cargo manages your dependencies for you, it can also make sure that it -compiles all of your dependencies (whether you knew about them directly or not) -appropriately for the task at hand.

-

Testing, Benchmarking, Releasing, Oh My

-

Historically, people have shied away from the kinds of granular dependencies -we've seen here because of the configuration needed for each new dependency.

-

For example, when running tests or type-checking your code, you would like to -compile the code as fast as possible to keep the feedback loop fast. On the -other hand, when benchmarking or releasing your code, you are willing to spend -plenty of time waiting for the compiler to optimize your code if it produces a -fast binary.

-

It's important to compile not only your own code or your direct dependencies, -but all indirect dependencies with the same configuration.

-

Cargo manages that process for you automatically. Let's add a benchmark to our -code:

-
#[bench]
-fn bench_date(b: &mut Bencher) {
-    b.iter(|| DateTime::now());
-}
-
-

If we then run cargo bench:

-
cargo bench
-   Compiling winapi v0.2.6
-   Compiling libc v0.2.10
-   Compiling byteorder v0.5.1
-   Compiling winapi-build v0.1.1
-   Compiling kernel32-sys v0.2.2
-   Compiling tz v0.2.1
-   Compiling time v0.1.35
-   Compiling datetime v0.1.0 (file:///Users/ykatz/Code/datetime)
-     Running target/release/datetime-2602656fcee02e68
-
-running 1 test
-test bench_date ... bench:         486 ns/iter (+/- 56)
-
-

Notice that we're re-compiling all of our dependencies. This is because cargo bench defaults to release mode, which uses maximum optimizations. cargo build --release similarly builds in optimized mode by default.

-
-

As an aside, the default behavior of each command is configurable through -profiles in the -Cargo.toml. This allows you to configure things like the optimization level, -whether to include debug symbols and more. Rather than forcing you to use a -custom workflow if something doesn't precisely meet your needs, the profiles -feature allows you to customize the existing workflows and stay within Cargo's -flows.

-
-

Platforms and Architectures

-

Similarly, applications are often built for different architectures, operating -systems, or even operating system version. They can be compiled for maximum -portability or to make maximum use of available platform features.

-

Libraries can be compiled as static libraries or dynamic libraries. And even -static libraries might want to do some dynamic linking (for example, against the -system version of openssl).

-

By standardizing what it means to build and configure a package, Cargo can apply -all of these configuration choices to your direct dependencies and indirect -dependencies.

-

Shared Dependencies

-

So far, we've looked at packages and their dependencies. But what if two -packages that your application depends on share a third dependency?

-

For example, let's say that I decide to add the nix crate to my datetime -library for Unix-specific functionality.

-
  [package]
-  name = "datetime"
-  version = "0.1.0"
-  authors = ["Yehuda Katz <wycats@gmail.com>"]
-
-  [dependencies]
-  time = "0.1.35"
-  tz = "0.2.1"
-+ nix = "0.5.0"
-
-

As before, when I run cargo build, Cargo conservatively adds nix and its dependencies:

-
cargo build
-    Updating registry `https://github.com/rust-lang/crates.io-index`
- Downloading nix v0.5.0
- Downloading bitflags v0.4.0
-   Compiling bitflags v0.4.0
-   Compiling nix v0.5.0
-   Compiling datetime v0.1.0 (file:///Users/ykatz/Code/datetime)
-
-

But if we look a little closer, we'll notice that nix has a dependency on -bitflags and libc. It now shares the dependency on libc with the -date package.

-

If my datetime crate gets libc types from time and hands them off to -nix, they better be the same libc or my program won't compile (and we -wouldn't want it to!)

-

Today, Cargo will automatically share dependencies between crates if they depend -on the same major version (or minor version before 1.0), since Rust uses -semantic versioning. This means that if nix and datetime -both depend on some version of libc 0.2.x, they will get the same version. In -this case, they do, and the program compiles.

-

While this policy works well (and in fact is the same policy that system package -managers use), it doesn't always do exactly what people expect, especially when -it comes to coordinating a major version bump across the ecosystem. (In many -cases, it would be preferable for Cargo to hard-error than assume that a -dependency on 0.2.x is simply unrelated to another dependency on 0.3.x.)

-

This problem is especially pernicious when multiple major versions of the same -package expose global symbols (using #[no_mangle] for example, or by including -other statically linked C libraries).

-

We have some thoughts on ways to improve Cargo to handle these cases better, -including the ability for a package to more explicitly express when a dependency -is used purely internally and is not shared through its public interface. Those -packages could be more readily duplicated if needed, while dependencies that are -used in a package's public interface must not be.

-

You should expect to see more on this topic in the months ahead.

-

Workflow

-

As we've seen, Cargo is not just a dependency manager, but Rust's primary -workflow tool.

-

This allows Rust to have a rich ecosystem of interconnected dependencies, -eliminating the need for applications to manually manage large dependency -graphs. Applications can benefit from a vibrant ecosystem of small packages that -do one thing and do it well, and let Cargo handle the heavy lifting of keeping -everything up to date and compiling correctly.

-

Even a small crate like the datetime example we built has a few dependencies -on small, targeted crates, and each of those crates has some dependencies of its -own.

-

By defining shared, well-known workflows, like "build", "test", "bench", "run", -and "doc", Cargo provides Rust programmers with a way to think about what -they're trying to accomplish at a high level, and not have to worry about what -each of those workflows mean for indirect dependencies.

-

This allows us to get closer to the holy grail of making those indirect -dependency graphs "invisible", empowering individuals to do more on their hobby -projects, small teams to do more on their products, and large teams to have a -high degree of confidence in the output of their work.

-

With a workflow tool that provides predictability, even in the face of many -indirect dependencies, we can all build higher together.

- -
-
-
- - - - - - - - diff --git a/2016/05/09/survey.html b/2016/05/09/survey.html deleted file mode 100644 index e187a5068..000000000 --- a/2016/05/09/survey.html +++ /dev/null @@ -1,146 +0,0 @@ - - - - - Launching the 2016 State of Rust Survey | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Launching the 2016 State of Rust Survey

-
-
- -
May 9, 2016 · The Rust Community Team - -
- -
-

Rust's first birthday is upon us (on May 15th, 2016), and we want to take this -opportunity to reflect on where we've been, and where we're going. The Rust core -team plans a post next week giving some of their perspective on the year. But we -are also eager to hear from you.

-

Thus, as part of the celebrations, the community team is pleased to announce the -official 2016 State of Rust Survey! Whether -or not you use Rust today, we want to know your opinions. Your responses will -help the project understand its strengths and weaknesses, and to establish -development priorities for the future.

-

Completing this survey should take about 5 to 10 minutes, and is anonymous -unless you choose to give us your contact information. We will be accepting -submissions until June 8th, 2016. If you have any questions, please feel free to -email the Rust Community team at -community-team@rust-lang.org.

-

Please help us spread the word by sharing the above link on your social network -feeds, at meetups, around your office and in other communities.

-

Thanks, everyone who helped develop, polish, and test the survey! Once it -closes, we will summarize and visualize the results here on -https://blog.rust-lang.org/.

-

Happy birthday, Rust. Have another great year.

- -
-
-
- - - - - - - - diff --git a/2016/05/13/rustup.html b/2016/05/13/rustup.html deleted file mode 100644 index c61c6fe91..000000000 --- a/2016/05/13/rustup.html +++ /dev/null @@ -1,503 +0,0 @@ - - - - - Taking Rust everywhere with rustup | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Taking Rust everywhere with rustup

-
-
- -
May 13, 2016 · Brian Anderson - -
- -
-

Cross-compilation is an imposing term for a common kind of desire:

-
    -
  • -

    You want to build an app for Android, or iOS, or your router using your laptop.

    -
  • -
  • -

    You want to write, test and build code on your Mac, but deploy it to your Linux server.

    -
  • -
  • -

    You want your Linux-based build servers to produce binaries for all the platforms -you ship on.

    -
  • -
  • -

    You want to build an ultraportable binary you can ship to any Linux platform.

    -
  • -
  • -

    You want to target the browser with Emscripten or WebAssembly.

    -
  • -
-

In other words, you want to develop/build on one "host" platform, but get a -final binary that runs on a different "target" platform.

-

Thanks to the LLVM backend, it's always been possible in principle -to cross-compile Rust code: just tell the backend to use a different -target! And indeed, intrepid hackers have put Rust on embedded systems -like the Raspberry Pi 3, bare metal ARM, MIPS routers running -OpenWRT, and many others.

-

But in practice, there are a lot of ducks you have to get in a row to -make it work: the appropriate Rust standard library, a cross-compiling -C toolchain including linker, headers and binaries for C libraries, -and so on. This typically involves poring over various blog posts -and package installers to get everything "just so". And the exact set -of tools can be different for every pair of host and target platforms.

-

The Rust community has been hard at work toward the goal of "push-button -cross-compilation". We want to provide a complete setup for a given -host/target pair with the run of a single command. Today we're happy to announce -that a major portion of this work is reaching beta status: we're building -binaries of the Rust standard library for a wide range of targets, and shipping -them to you via a new tool called rustup.

-

Introducing rustup

-

At its heart, rustup is a toolchain manager for Rust. It can -download and switch between copies of the Rust compiler and standard -library for all supported platforms, and track Rust's nightly, beta, -and release channels, as well as specific versions. In this way -rustup is similar to the rvm, rbenv and pyenv tools for Ruby and -Python. I'll walk through all of this functionality, and the -situations where it's useful, in the rest of the post.

-

Today rustup is a command line application, and I'm going to show you some -examples of what it can do, but it's also a Rust library, and eventually these -features are expected to be presented through a graphical interface where -appropriate — particularly on Windows. Getting cross-compilation set up should -eventually be a matter of checking a box in the Rust installer.

-

Our ambitions go beyond managing just the Rust toolchain: to have a -true push-button experience for cross-compilation, it needs to set up -the C toolchain as well. That functionality is not shipping today, but -it's something we hope to incorporate over the next few months.

-

Basic toolchain management

-

Let's start with something simple: installing multiple Rust toolchains. In this -example I create a new library, 'hello', then test it using rustc 1.8, then use -rustup to install and test that same crate on the 1.9 beta.

-
- -
- -

That's an easy way to verify your code works on the next Rust release. That's -good Rust citizenship!

-

We can use rustup show to show us the installed toolchains, and rustup update to keep them up to date with Rust's releases.

-
- -
-

Finally, rustup can also change the default toolchain with rustup default:

-
$ rustc --version
-rustc 1.8.0 (db2939409 2016-04-11)
-$ rustup default 1.7.0
-info: syncing channel updates for '1.7.0-x86_64-unknown-linux-gnu'
-info: downloading component 'rust'
-info: installing component 'rust'
-info: default toolchain set to '1.7.0-x86_64-unknown-linux-gnu'
-
-  1.7.0-x86_64-unknown-linux-gnu installed - rustc 1.7.0 (a5d1e7a59 2016-02-29)
-
-$ rustc --version
-rustc 1.7.0 (a5d1e7a59 2016-02-29)
-
-

On Windows, where Rust supports both the GNU and MSVC ABI, you -might want to switch from the default stable toolchain on Windows, -which targets the 32-bit x86 architecture and the GNU ABI, to a -stable toolchain that targets the 64-bit, MSVC ABI.

-
rustup default stable-x86_64-pc-windows-msvc
-info: syncing channel updates for 'stable-x86_64-pc-windows-msvc'
-info: downloading component 'rustc'
-info: downloading component 'rust-std'
-...
-
-  stable-x86_64-pc-windows-msvc installed - rustc 1.8.0-stable (db2939409 2016-04-11)
-
-
-

Here the "stable" toolchain name is appended with an extra identifier indicating -the compiler's architecture, in this case x86_64-pc-windows-msvc. This -identifier is called a "target triple": "target" because it specifies a platform -for which the compiler generates (targets) machine code; and "triple" for -historical reasons (in many cases "triples" are actually quads these -days). Target triples are the basic way we refer to particular common platforms; -rustc by default knows about 56 of them, and rustup today can obtain -compilers for 14, and standard libraries for 30.

-

Example: Building static binaries on Linux

-

Now that we've got the basic pieces in place, let's apply them to -a simple cross-compilation task: building an ultraportable static binary -for Linux.

-

One of the unique features of Linux that has become increasingly appreciated is -its stable syscall interface. Because the Linux kernel puts exceptional effort -into maintaining a backward-compatible kernel interface, it's possible to -distribute ELF binaries with no dynamic library dependencies that will run on -any version of Linux. Besides being one of the features that make Docker -possible, it also allows developers to build self-contained applications and -deploy them to any machine running Linux, regardless of whether it's Ubuntu or -Fedora or any other distribution, and regardless of exact mix of software -libraries they have installed.

-

Today's Rust depends on libc, and on most Linuxes that means -glibc. It's technically challenging to fully statically link glibc, -which presents difficulties when using it to produce a truly standalone -binary. Fortunately, an alternative exists: musl, a small, modern -implementation of libc that can be easily statically linked. Rust has been -compatible with musl since version 1.1, but until recently developers -have needed to build their own compiler to benefit from it.

-

With that background, let's walk through compiling a statically-linked Linux -executable. For this example you'll want to be running Linux — that is, your -host platform will be Linux, and your target platform will also be Linux, -just a different flavor: musl. (Yes, this is technically cross-compilation -even though both targets are Linux).

-

I'm going to be running on Ubuntu 16.04 (using this Docker -image). We'll be building the basic hello world:

-
rust:~$ cargo new --bin hello && cd hello
-rust:~/hello$ cargo run
-   Compiling hello v0.1.0 (file:///home/rust/hello)
-     Running `target/debug/hello`
-Hello, world!
-
-

That's with the default x86_64-unknown-linux-gnu target. And you can -see it has many dynamic dependencies:

-
rust:~/hello$ ldd target/debug/hello
-        linux-vdso.so.1 =>  (0x00007ffe5e979000)
-        libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007fca26d03000)
-        libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007fca26ae6000)
-        libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007fca268cf000)
-        libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007fca26506000)
-        /lib64/ld-linux-x86-64.so.2 (0x000056104c935000)
-        libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007fca261fd000)
-
-

To compile for musl instead call cargo with the argument ---target=x86_64-unknown-linux-musl. If we just go ahead and try that -we'll get an error:

-
rust:~/hello$ cargo run --target=x86_64-unknown-linux-musl
-   Compiling hello v0.1.0 (file:///home/rust/hello)
-error: can't find crate for `std` [E0463]
-error: aborting due to previous error
-Could not compile `hello`.
-...
-
-
-

The error tells us that the compiler can't find std. That is of -course because we haven't installed it.

-

To start cross-compiling, you need to acquire a standard library for the target -platform. Previously, this was an error-prone, manual process — cue those -blog posts I mentioned earlier. But with rustup, it's just part of the usual -workflow:

-
rust:~/hello$ rustup target add x86_64-unknown-linux-musl
-info: downloading component 'rust-std' for 'x86_64-unknown-linux-musl'
-info: installing component 'rust-std' for 'x86_64-unknown-linux-musl'
-rust:~/hello$ rustup show
-installed targets for active toolchain
---------------------------------------
-
-x86_64-unknown-linux-gnu
-x86_64-unknown-linux-musl
-
-active toolchain
-----------------
-
-stable-x86_64-unknown-linux-gnu (default)
-rustc 1.8.0 (db2939409 2016-04-11)
-
-

So I'm running the 1.8 toolchain for Linux on 64-bit x86, as indicated by the -x86_64-unknown-linux-gnu target triple, and now I can also target -x86_64-unknown-linux-musl. Neat. Surely we are ready to build a slick -statically-linked binary we can release into the cloud. Let's try:

-
rust:~/hello$ cargo run --target=x86_64-unknown-linux-musl
-   Compiling hello v0.1.0 (file:///hello)
-     Running `target/x86_64-unknown-linux-musl/debug/hello`
-Hello, world!
-
-

And that... just worked! Run ldd on it for proof that it's the real -deal:

-
rust:~/hello$ ldd target/x86_64-unknown-linux-musl/debug/hello
-        not a dynamic executable
-
-

Now take that hello binary and copy it to any x86_64 machine running Linux and -it'll run just fine.

-

For more advanced use of musl consider rust-musl-builder, a Docker -image set up for musl development, which helpfully includes common C -libraries compiled for musl.

-

Example: Running Rust on Android

-

One more example. This time building for Android, from Linux, i.e., -arm-linux-androideabi from x86_64-unknown-linux-gnu. This can also be done -from OS X or Windows, though on Windows the setup is slightly different.

-

To build for Android we need to add the Android target, so let's -set up another 'hello, world' project and install it.

-
rust:~$ cargo new --bin hello && cd hello
-rust:~/hello$ rustup target add arm-linux-androideabi
-info: downloading component 'rust-std' for 'arm-linux-androideabi'
-info: installing component 'rust-std' for 'arm-linux-androideabi'
-rust:~/hello$ rustup show
-installed targets for active toolchain
---------------------------------------
-
-arm-linux-androideabi
-x86_64-unknown-linux-gnu
-
-active toolchain
-----------------
-
-stable-x86_64-unknown-linux-gnu (default)
-rustc 1.8.0 (db2939409 2016-04-11)
-
-

So let's see what happens if we try to just build our 'hello' -project without installing anything further:

-
rust:~/hello$ cargo build --target=arm-linux-androideabi
-   Compiling hello v0.1.0 (file:///home/rust/hello)
-error: linking with `cc` failed: exit code: 1
-... (lots of noise elided)
-error: aborting due to previous error
-Could not compile `hello`.
-
-

The problem is that we don't have a linker that supports Android yet, -so let's take a moment's digression to talk about building for -Android. To develop for Android we need the Android NDK. It contains -the linker rustc needs to create Android binaries. To just build -Rust code that targets Android the only thing we need is the NDK, but -for practical development we'll want the Android SDK too.

-

On Linux, download and unpack them with the following commands (the -output of which is not included here):

-
rust:~/home$ cd
-rust:~$ curl -O https://dl.google.com/android/android-sdk_r24.4.1-linux.tgz
-rust:~$ tar xzf android-sdk_r24.4.1-linux.tgz
-rust:~$ curl -O https://dl.google.com/android/repository/android-ndk-r10e-linux-x86_64.zip
-rust:~$ unzip android-ndk-r10e-linux-x86_64.zip
-
-

We further need to create what the NDK calls a "standalone -toolchain". We're going to put ours in a directory called -android-18-toolchain:

-
rust:~$ android-ndk-r10e/build/tools/make-standalone-toolchain.sh \
-      --platform=android-18 --toolchain=arm-linux-androideabi-clang3.6 \
-      --install-dir=android-18-toolchain --ndk-dir=android-ndk-r10e/ --arch=arm
-Auto-config: --toolchain=arm-linux-androideabi-4.8, --llvm-version=3.6
-Copying prebuilt binaries...
-Copying sysroot headers and libraries...
-Copying c++ runtime headers and libraries...
-Copying files to: android-18-toolchain
-Cleaning up...
-Done.
-
-

Let's notice a few things about these commands. First, the NDK we -downloaded, android-ndk-r10e-linux-x86_64.zip is not the most recent -release (which at the time of this writing is 'r11c'). Rust's std is -built against r10e and links to symbols that are no longer included -in the NDK. So for now we have to use the older NDK. Second, in -building the standalone toolchain we passed --platform=android-18 to -make-standalone-toolchain.sh. The "18" here is the Android API -level. -Today, Rust's arm-linux-androideabi target is built against Android -API level 18, and should theoretically be forwards-compatible with -subsequent Android API levels. So we're picking level 18 to get the -greatest Android compatibility that Rust presently allows.

-

The final thing for us to do is tell Cargo where to find the android -linker, which is in the standalone NDK toolchain we just created. To -do that we configure the arm-linux-androideabi target in -.cargo/config with the 'linker' value. And while we're doing that -we'll go ahead and set the default target for this project to Android -so we don't have to keep calling cargo with the --target option.

-
[build]
-target = "arm-linux-androideabi"
-
-[target.arm-linux-androideabi]
-linker = "/home/rust/android-18-toolchain/bin/arm-linux-androideabi-clang"
-
-

Now let's change back to the 'hello' project directory and try -to build again:

-
rust:~$ cd hello
-rust:~/hello$ cargo build
-   Compiling hello v0.1.0 (file:///home/rust/hello)
-
-

Success! Of course just getting something to build is not the end of -the story. You've also got to package your code up as an Android -APK. For that you can use cargo-apk.

-

Rust everywhere else

-

Rust is a software platform with the potential to run on anything with -a CPU. In this post I showed you a little bit of what Rust can already -do, with the rustup tool. Today Rust runs on most of the platforms you -use daily. Tomorrow it will run everywhere.

-

So what should you expect next?

-

In the coming months we're going to continue removing barriers to Rust -cross-compilation. Today rustup provides access to the standard library, but as -we've seen in this post, there's more to cross-compilation than rustc + -std. It's acquiring and configuring the linker and C toolchain that is the most -vexing — each combination of host and target platform requires something -slightly different. We want to make this easier, and will be adding "NDK -support" to rustup. What this means will again depend on the exact scenario, but -we're going to start working from the most demanded, like Android, -and try to automate as much of the detection, installation and configuration of -the non-Rust toolchain components as we can. On Android for instance, the hope -is to automate everything for a basic initial setup except for accepting the -licenses.

-

In addition to that there are multiple efforts to improve Rust -cross-compilation tooling, including xargo, which can be used to -build the standard library for targets unsupported by rustup, and -cargo-apk, which builds Android packages from Cargo packages.

-

Finally, the most exciting platform on the horizon for Rust is not a traditional -target for systems languages: the web. With Emscripten today it's quite easy -to run C++ code on the web by converting LLVM IR to JavaScript (or the asm.js -subset of JavaScript). And the upcoming WebAssembly (wasm) standard will -cement the web platform as a first-class target for programming languages.

-

Rust is uniquely-positioned to be the most powerful and usable wasm-targetting -language for the immediate future. The same properties that make Rust so -portable to real hardware makes it nearly trivial to port Rust to wasm. The same -can't be said for languages with complex runtimes that include garbage -collectors.

-

Rust has already been ported to Emscripten (at least twice), but the code -has not yet fully landed. This summer it's happening though: Rust + -Emscripten. Rust on the Web. Rust everywhere.

-

Epilogue

-

While many people are reporting success with rustup, it remains in beta, with -some key outstanding bugs, and is not yet the officially recommended -installation method for Rust (though you should try it). We're going to keep -soliciting feedback, applying polish, and fixing bugs. Then we're going to -improve the rustup installation experience on Windows by -embedding it into a GUI that behaves like a proper Windows installer.

-

At that point we'll likely update the download instructions on -www.rust-lang.org to recommend rustup. I expect all the existing -installation methods to remain available, including the non-rustup -Windows installers, but at that point our focus will be on improving -the installation experience through rustup. It's also plausible that -rustup itself will be packaged for package managers like Homebrew and -apt.

-

If you want to try rustup for yourself, visit www.rustup.rs and follow the -instructions. Then leave feedback on the dedicated forum thread, or -file bugs on the issue tracker. More information about rustup is available -in the README.

-

Thanks

-

Rust would not be the powerful system it is without the help of many -individuals. Thanks to Diggory Blake for creating rustup, to Jorge -Aparicio for fixing lots of cross-compilation bugs and documenting the -process, Tomaka for pioneering Rust on Android, and Alex Crichton for -creating the release infrastructure for Rust's many platforms.

-

And thanks to all the rustup contributors: Alex Crichton, Brian -Anderson, Corey Farwell, David Salter, Diggory Blake, Jacob Shaffer, -Jeremiah Peschka, Joe Wilm, Jorge Aparicio, Kai Noda, Kamal Marhubi, -Kevin K, llogiq, Mika Attila, NODA, Kai, Paul Padier, Severen Redwood, -Taylor Cramer, Tim Neumann, trolleyman, Vadim Petrochenkov, V Jackson, -Vladimir, Wayne Warren, Yasushi Abe, Y. T. Chung

- -
-
-
- - - - - - - - diff --git a/2016/05/16/rust-at-one-year.html b/2016/05/16/rust-at-one-year.html deleted file mode 100644 index 17d3c0e4b..000000000 --- a/2016/05/16/rust-at-one-year.html +++ /dev/null @@ -1,276 +0,0 @@ - - - - - One year of Rust | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

One year of Rust

-
-
- -
May 16, 2016 · Aaron Turon - -
- -
-

Rust is a language that gives you:

- -

It's a language for writing highly reliable, screamingly fast software—and -having fun doing it.

-

And yesterday, Rust turned one year old.

- -

Rust in numbers

-

A lot has happened in the last 365 days:

-
    -
  • 11,894 commits by 702 contributors added to the core repository;
  • -
  • 88 RFCs merged;
  • -
  • 18 compiler targets introduced;
  • -
  • 9 releases shipped;
  • -
  • 1 year of stability delivered.
  • -
-

On an average week this year, the Rust community merged two RFCs and -published 53 brand new crates. Not a single day went by without at least one -new Rust library hitting the central package manager. And Rust topped the -"most loved language" in this year's StackOverflow survey.

-

Speaking of numbers: we recently launched a survey of our own, and want to -hear from you whether you are an old hat at Rust, or have never used it.

-

One place where our numbers are not where we want them to be: community -diversity. We've had ongoing local outreach efforts, but the Rust community team -will soon be launching a coordinated, global effort following the Bridge model -(e.g. RailsBridge). If you want to get involved, or have other ideas for -outreach, please let the community team know.

-

Rust in production

-

This year saw more companies betting on Rust. Each one has a story, but two -particularly resonated.

-

First, there's Dropbox. For the last several years, the company has been -secretively working on a move -away from AWS and onto its own infrastructure. The move, which is now -complete, included developing custom-build hardware and the software to drive -it. While much of Dropbox's back-end infrastructure is historically written in -Go, for some key components the memory footprint and lack of control stood in -the way of achieving the server utilization they were striving for. They rewrote -those components in Rust. In the words of Jamie Turner, a lead -engineer for the project, "the advantages of Rust are many: really powerful -abstractions, no null, no segfaults, no leaks, yet C-like performance and -control over memory."

-

Second, there's Mozilla. They've long been developing Servo as a research -browser engine in Rust, but their first production Rust code shipped through a -different vehicle: Firefox. In Firefox 45, without any fanfare, Rust code for -mp4 metadata parsing went out to OSX and 64-bit Linux users; it will hit -Windows in version 48. The code is currently running in test mode, with its -results compared against the legacy C++ library: 100% correctness on -1 billion reported executions. But this code is just the tip of the iceberg: -after laying a lot of groundwork for Rust integration, Firefox is poised to -bring in significant amounts of new Rust code, including components from -Servo—and not just in test mode.

-

We're hearing similar stories from a range of other shops that are putting -Rust into production: Rust helps a team punch above its weight. It gives many of -the same benefits as traditional systems languages while being more -approachable, safer and often more productive.

-

These are just a few stories of Rust in production, but we'd love to hear yours!

-

Rust, improved

-

Of course, Rust itself hasn't been standing still. The focus in its first year -has been growing and polishing its ecosystem and tooling:

- -
    -
  • Platforms and targets. Rust's memory footprint is not much bigger than C's, which -makes it ideal for using in all kinds of places. Over the last year, Rust -gained the ability to work directly with the native MSVC toolchain on -Windows, to target musl (thereby creating a binary that can be used with -zero dependencies on any variety of Linux), to target Android and ARM -devices, and many more platforms. The new rustup tool makes it -a breeze to manage and compile to these various targets. As of -Rust 1.6, you can use Rust without its full standard library, -limiting to a core library that does not require any OS services (and hence is -suitable for writing OSes -in Rust). Finally, there are an increasing number of libraries -for embedding Rust code into other contexts, like node.js, -Ruby and Go.
  • -
-
    -
  • Tools. Because Rust looks just like C on the outside, it's instantly -usable with a wide range of existing tools; it works out of the box with -lldb, gdb, perf, valgrind, callgrind, and many, many more. Our -focus has been to enrich the experience for these tools by adding -Rust-specific hooks and workflows. Another major -priority is providing full IDE support, in part by providing daemonized -services from the compiler; we made good progress on that front this -year, and thanks to the Racer project, numerous IDE plugins are already -providing some semantic support for Rust. At the same time, the rustfmt code -formatting tool has matured to the point that the Rust community is ready to -produce an official style. And the beating heart of Rust's workflow, -Cargo, gained numerous abilities this year, most notably the -install subcommand.
  • -
- - -

There's a lot more to say about what's happened and what's coming up in the Rust -world—over the coming months, we'll be using this blog to say it.

-

Rust in community

-

It turns out that people like to get together and talk Rust. We had a sold out -RustCamp last August, and several upcoming events in 2016:

-
    -
  • September 9-10, 2016: the first RustConf in Portland, OR, USA;
  • -
  • September 17, 2016: RustFest, the European community conference, in Berlin, Germany;
  • -
  • October 27-18, 2016: Rust Belt Rust, a Rust conference in Pittsburgh, PA, USA;
  • -
  • 71 Rust-related meetup groups worldwide.
  • -
-

And that's no surprise. From a personal perspective, the best part about working -with Rust is its community. It's hard to explain quite what it's like to be -part of this group, but two things stand out. First, its sheer energy: so much -happens in any given week that This Week in Rust is a vital resource for -anyone hoping to keep up. Second, its welcoming spirit. Rust's core message is -one of empowerment—you can fearlessly write safe, low-level systems -code—and that's reflected in the community. We're all here to learn how to -be better programmers, and support each other in doing so.

-

There's never been a better time to get started with Rust, whether through -attending a local meetup, saying hello in the users forum, watching -a talk, or reading the book. No matter how you find your way in, we'll be -glad to have you.

-

Happy birthday, Rust!

- -
-
-
- - - - - - - - diff --git a/2016/05/26/Rust-1.9.html b/2016/05/26/Rust-1.9.html deleted file mode 100644 index a957031de..000000000 --- a/2016/05/26/Rust-1.9.html +++ /dev/null @@ -1,393 +0,0 @@ - - - - - Announcing Rust 1.9 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.9

-
-
- -
May 26, 2016 · The Rust Core Team - -
- -
-

The Rust team is happy to announce the latest version of Rust, 1.9. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

As always, you can install Rust 1.9 from the appropriate page on our -website, and check out the detailed release notes for 1.9 on GitHub. -About 1000 patches were landed in this release.

-

What's in 1.9 stable

-

Controlled unwinding

-

The biggest shift in Rust 1.9 is the stabilization of the std::panic module, -which includes methods for halting the unwinding process started by a panic:

-
use std::panic;
-
-let result = panic::catch_unwind(|| {
-    println!("hello!");
-});
-assert!(result.is_ok());
-
-let result = panic::catch_unwind(|| {
-    panic!("oh no!");
-});
-assert!(result.is_err());
-
-

This new API was defined in RFC 1236.

-

In general, Rust distinguishes between two ways that an operation can fail:

-
    -
  • Due to an expected problem, like a file not being found.
  • -
  • Due to an unexpected problem, like an index being out of bounds for an array.
  • -
-

Expected problems usually arise from conditions that are outside of your -control; robust code should be prepared for anything its environment might throw -at it. In Rust, expected problems are handled via the Result type, -which allows a function to return information about the problem to its caller, -which can then handle the error in a fine-grained way.

-

Unexpected problems are bugs: they arise due to a contract or assertion being -violated. Since they are unexpected, it doesn't make sense to handle them in a -fine-grained way. Instead, Rust employs a "fail fast" approach by panicking, -which by default unwinds the stack (running destructors but no other code) of -the thread which discovered the error. Other threads continue running, but will -discover the panic any time they try to communicate with the panicked thread -(whether through channels or shared memory). Panics thus abort execution up to -some "isolation boundary", with code on the other side of the boundary still -able to run, and perhaps to "recover" from the panic in some very coarse-grained -way. A server, for example, does not necessarily need to go down just because of -an assertion failure in one of its threads.

-

The new catch_unwind API offers a way to introduce new isolation boundaries -within a thread. There are a couple of key motivating examples:

-
    -
  • Embedding Rust in other languages
  • -
  • Abstractions that manage threads
  • -
-

For the first case, unwinding across a language boundary is undefined behavior, -and often leads to segfaults in practice. Allowing panics to be caught means -that you can safely expose Rust code via a C API, and translate unwinding into -an error on the C side.

-

For the second case, consider a threadpool library. If a thread in the pool -panics, you generally don't want to kill the thread itself, but rather catch the -panic and communicate it to the client of the pool. The catch_unwind API is -paired with resume_unwind, which can then be used to restart the panicking -process on the client of the pool, where it belongs.

-

In both cases, you're introducing a new isolation boundary within a thread, and -then translating the panic into some other form of error elsewhere.

-

A final point: why catch_unwind rather than catch_panic? We are -in the process of adding an additional strategy for panics: aborting -the entire process (possibly after running a general hook). For some -applications, this is the most reasonable way to deal with a programmer error, -and avoiding unwinding can have performance and code size wins.

-

Deprecation warnings

-

We introduced a new attribute for library authors: #[deprecated]. This attribute -allows you to tag an API with a deprecation warning, which users of their crate -will receive whenever they use the API, directing them to a replacement API. -Deprecation warnings have long been a part of the standard library, but thanks -to RFC 1270 they're now usable ecosystem-wide.

-

New targets

-

We now publish standard library binaries for several new targets:

-
    -
  • mips-unknown-linux-musl,
  • -
  • mipsel-unknown-linux-musl, and
  • -
  • i586-pc-windows-msvc.
  • -
-

The first two targets are particularly interesting from a cross-compilation -perspective; see the recent blog post on rustup for more details.

-

Compile time improvements

-

The time complexity of comparing variables for equivalence during -type unification is reduced from O(n!) to O(n). As a result, some programming -patterns compile much, much more quickly.

-

Rolling out use of specialization

-

This release sees some of the first use of specialization within the standard -library. Specialization, which is currently available only on nightly, allows -generic code to automatically be specialized based on more specific type -information.

-

One example where this comes up in the standard library: conversion from a -string slice (&str) to an owned String. One method, to_string, comes from -a generic API which was previously relatively slow, while the custom to_owned -implementation provided better performance. Using specialization, these two -functions are now equivalent.

-

With this simple test of specialization under our belt, we have more performance -improvements on the way in upcoming releases.

-

Library stabilizations

-

About 80 library functions and methods are now stable in 1.9. The most major is -the std::panic module, described earlier, but there's a lot more too:

-

Networking

-
    -
  • TcpStream, TcpListener, and UdpSocket gained a number of methods for -configuring the connection.
  • -
  • SocketAddr and its variants gained set_ip() and set_port() conveniences.
  • -
-

Collections

-
    -
  • BTreeSet and HashSet gained the take(), replace(), and get() -methods, which make it possible to recover ownership of the original key.
  • -
  • OsString gained a few methods, bringing it closer to parity with String.
  • -
  • Slices gained copy_from_slice(), a safe form of memcpy.
  • -
-

Encoding

-
    -
  • char gained the ability to decode into UTF-16.
  • -
-

Pointers

-
    -
  • Raw pointers gained as_ref() and as_mut(), which returns an Option<&T>, -translating null pointers into None.
  • -
  • ptr::{read,write}_volatile() allow for volatile reading and writing from a -raw pointer.
  • -
-

Finally, many of the types in libcore did not contain a Debug -implementation. This was fixed -in the 1.9 release.

-

See the detailed release notes for more.

-

Cargo features

-

There were two major changes to Cargo:

-

First, Cargo -can now be run concurrently.

-

Second, a new flag, RUSTFLAGS, -was added. This flag allows you -to specify arbitrary flags to be passed to rustc through an environment -variable, which is useful for packagers, for example.

-

See the detailed release notes for more.

-

Contributors to 1.9

-

We had 127 individuals contribute to 1.9. Thank you so much!

-
    -
  • Aaron Turon
  • -
  • Abhishek Chanda
  • -
  • Adolfo Ochagavía
  • -
  • Aidan Hobson Sayers
  • -
  • Alan Somers
  • -
  • Alejandro Wainzinger
  • -
  • Aleksey Kladov
  • -
  • Alex Burka
  • -
  • Alex Crichton
  • -
  • Amanieu d'Antras
  • -
  • Andrea Canciani
  • -
  • Andreas Linz
  • -
  • Andrew Cantino
  • -
  • Andrew Horton
  • -
  • Andrew Paseltiner
  • -
  • Andrey Cherkashin
  • -
  • Angus Lees
  • -
  • Ariel Ben-Yehuda
  • -
  • Benjamin Herr
  • -
  • Björn Steinbrink
  • -
  • Brian Anderson
  • -
  • Brian Bowman
  • -
  • Christian Wesselhoeft
  • -
  • Christopher Serr
  • -
  • Corey Farwell
  • -
  • Craig M. Brandenburg
  • -
  • Cyryl Płotnicki-Chudyk
  • -
  • Daniel J Rollins
  • -
  • Dave Huseby
  • -
  • David AO Lozano
  • -
  • David Henningsson
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- - - - - - - - diff --git a/2016/06/30/State-of-Rust-Survey-2016.html b/2016/06/30/State-of-Rust-Survey-2016.html deleted file mode 100644 index b300f4f8e..000000000 --- a/2016/06/30/State-of-Rust-Survey-2016.html +++ /dev/null @@ -1,227 +0,0 @@ - - - - - State of Rust Survey 2016 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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State of Rust Survey 2016

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June 30, 2016 · Jonathan Turner - -
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We recently wrapped up with a survey for the Rust community. Little did we know that it would grow to be one of the largest language community surveys. A huge thank you to the 3,086 people who responded! We're humbled by the response, and we're thankful for all the great feedback.

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The goal of the survey was simple: we wanted to know how Rust was doing in its first year. We asked a variety of questions to better understand how Rust was being used, how well the Rust tools worked, and what the challenges are for people wanting to adopt Rust.

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We plan to run a similar survey each year to track how we're progressing and spot places we can improve. With that, let's get started.

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Do You Use Rust?

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We wanted to make sure the survey was open to both users of Rust and to people who didn't use Rust. Rust users give us a sense of how the current language and tools are working and where we need to improve. Rust non-users shed light on missing use-cases and obstacles for Rust’s adoption.

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Do you use Rust

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We're happy to report that more than a third of the responses were from people not using Rust. These respondents gave a lot of great feedback on adoption roadblocks, which we'll talk about later in this blog post.

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Growing numbers trying Rust

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Time using Rust

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Almost 2,000 people responded saying they were Rust users. Of these, almost 24% were new users. This is encouraging to see. The community is growing, with a healthy portion of newcomers playing with Rust now that could become long-term users.

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Equally encouraging is seeing that once someone has become a Rust user, they tend to stick around and continue using it. One might expect a sharp drop-off if users became quickly disenchanted and moved onto other technologies. Instead, we see the opposite. Users that come in and stay past their initial experiences tend to stay long-term, with a fairly even spread between 3 months to 12 months (when we first went 1.0). We've seen similar patterns looking at crates.io usage, as well as in the StackOverflow developer survey.

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Using Rust

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We asked a number of questions trying to get a clear picture of what it's like to use Rust today. The first questions focused on the Rust compiler.

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Versions of Rust you use

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In the above chart, you see the top five rustc version combinations for users writing Rust. At the time of the survey, version 1.8 was the latest stable release. This factors strongly in the results as the most popular version of Rust to use. Perhaps surprisingly is how much the nightly also plays a key role in for many developers, with over 400 using it as their only Rust compiler version. Stabilizing features and APIs, and thereby encouraging transition to the stable channel, continues to be a priority for the team.

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Has an upgrade broken code

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In the pre-1.0 days, Rust releases would regularly break user's code. In reaching 1.0, we began releasing versions that maintained backwards compatibility with 1.0. For stable Rust, 83.6% of users did not experience any breakage in their project as they upgraded to the next stable version. Previous research based on automated testing against the ecosystem put this number closer to 96%, which is more in line with expectations.

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Why the discrepancy? Looking at the data more closely, it seems people used this question as a catch-all for any kind of breakage, including packages in cargo, compiler plugins needing updates, and the changes to libc. We'll be sure to word this question more clearly in the future. But we also plan to launch a forum discussion digging further into the details, to make sure that there’s not something missing from the test automation that runs against crates.io.

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Fixing broken code

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Luckily, regardless of what bucket the breakage fell into, they were largely easy to solve as people upgraded.

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Do you like Cargo

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Another big piece of the Rust development experience is using the Cargo tool. Here we saw overwhelming support for Cargo, with 94.1% of people saying they would rate it a 4 or 5. This helps to emphasize that Cargo continues to be a core part of what it means to write Rust (and that people enjoy using it!)

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Rust at Work

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An important part of a programming language's success is that it's used for "real" work. We asked a few questions to understand how Rust was doing in the workplace. Were people using it in their day jobs? How much was it being used?

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Using Rust at work

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We were pleasantly surprised to see that already, in Rust's first year, 16.1% of Rust users are using Rust at work part-time and 3.7% are using at work full-time. Combined, nearly 1/5th of Rust users are using Rust commercially. We're seeing this reflected in the growing number of companies using Rust.

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We also asked about the size of the codebases that Rust developers were building.

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Size of part-time codebases

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Size of full-time codebases

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We see strong numbers in project size as developers put more time into Rust at work. Over half of the Rust users using Rust full-time at work have codebases that are tens or hundreds of thousands of lines of code.

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Equally encouraging is the growth we expect to see in Rust in the workplace, as we see in the next chart.

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Using Rust at work in future

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Of those not currently using Rust at work, more than 40% plan on being able to use Rust at work. This will help carry Rust to more places and in more areas. Speaking of carrying to more areas, we saw a wide variety of job domains represented in the survey:

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Demographics of work areas

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It's encouraging to see people from so many different backgrounds interested in Rust. It underscores Rust’s potential across a broad spectrum of programming tasks and the need for libraries to support these areas.

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Challenges for Rust

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An important part of the survey was understanding what's getting in the way of people using Rust. This data can help guide our energies in the coming year. Over 1,900 people responded here, giving us a detailed picture of the challenges with using and promoting Rust. While we'll be exploring these responses in upcoming blog posts, here we'll look at three strong themes in the feedback: learning curve, immaturity of the language and libraries, and immaturity of the tools.

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Learning Curve

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Rust is a unique language, introducing new concepts, like ownership, that are not usually explicit in languages. While these concepts are what make Rust so powerful, they can also be an obstacle when first getting to know the language.

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In total, 1 in 4 people commented on the learning curve when talking about Rust's challenges. Here are some of the comments:

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"Borrow checker is hard to grasp for a beginner."

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"The borrow system, albeit powerful, can be difficult to learn."

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"Steep learning curve at the beginning"

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The proverbial gauntlet has been thrown. For Rust to do well, it will need to retain the power it has while also improving the experience of learning the language and mastering its ownership system. There are a few early initiatives here, including a new Rust book, an upcoming O'Reilly book, improvements to Rust error messages, as well as improvements to the borrow checker to give fewer false warnings. We expect learning curve and developer productivity to be an area of sustained focus.

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Immaturity of the Language and Libraries

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Of those commenting on Rust's challenges, 1 in 9 mentioned the relative immaturity of the Rust language was a factor. While some people pointed out their favorite missing feature, the consensus formed around the need to move the ecosystem onto the stable language and away from requiring the nightly builds of the compiler.

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"a major blocker is how many crates still only put their best foot forward if you're using a nightly compiler"

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"I don't like having to use a nightly plus a build.rs for parsing json with serde. It needs to be simpler."

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"I also found myself unable to use a lot of nice looking crates because many were locked on nightly because of feature usage."

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While there will always be a subset of users that want to live on the bleeding edge and use every new feature, it's become clear that as Rust matures it will need to build more infrastructure around the stable language and compiler.

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Closely related to the language are the libraries. People often mentioned both in the same sentence, seeing the experience of programming Rust as one built on the combination of language and library. In total, 1 in 7 commenters mentioned the lack of libraries. The kinds of libraries people mentioned ran the gamut in terms of topic, covering areas like GUIs, scientific/numeric computing, serialization support, web/networking, async I/O, parallel/concurrent patterns, and richer data structures (including more containers and broader coverage of general algorithms).

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Of course, immaturity is to be expected one year in, and to some degree is a problem that only time can solve. But there was also a sense that people coming to Rust wanted more of a "batteries included" experience, gathering together the best of the ecosystem in a simple package. There are some proposals in the works for how best to build this experience, and we’re looking forward to discussing these ideas in the coming weeks.

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Immaturity of the Tooling

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Another strong theme for improvement was the relative immaturity of the tooling for Rust. While tools like Cargo have been invaluable to a number of Rust users, other tools need attention.

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Of non-Rust users, 1 in 4 responded that they aren't currently using Rust because of the lack of strong IDE support. As one user puts it "[f]or a complex language like Rust, good editor tooling makes the learning process interactive." Modern IDEs have become a powerful way to explore unfamiliar APIs, unfamiliar language features, and unfamiliar error messages.

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Investing in IDE support not only helps new users but also helps enable teams moving to Rust and the growth of larger codebases, as we see in some of the quotes about Rust's challenges:

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"I won't use the language until there's IDE support for it, and I know other devs that feel the same way. As productive as your language's syntax is, I'm more productive in a worse language with an editor that has code-completion."

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"Users/projects considering switching languages often are not willing to sacrifice tooling quality even for a better language."

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"Proper IDE support (hard to get it accepted at work for that reason)"

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Other languages have had years to build up their tooling muscle, and for Rust to stand on even footing, we'll also have to build up our own muscle. There are some early experiments here, namely Racer and rustw, as well as a number of IDE plugins.

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We've also been investing in other tooling muscles, including a new installer with cross-compilation support. These are just the first steps, and we'll be exploring more ideas in further blog posts.

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Survey Demographics

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Popular meetup locations

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Today, Rust has a worldwide audience. Rather than being lumped in one place, we see Rust users in Europe, Japan, Australia, with new meetups popping up everyday. We also asked where people who responded lived, and over 1000 of the 3000 survey responses mentioned living in Europe (with USA following it up at 835).

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Demographics on programming language background

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The parents of most modern languages, C and C++, show strongly in terms of the programming languages that people are most comfortable with. Close by are Java and JavaScript. Perhaps one surprising point here is the large number of Python users attracted to Rust.

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For those who already have existing projects in other languages but want to use Rust, it's worth mentioning here the on-going efforts to aide in using Rust with other languages, including work to integrate with Ruby and integrate with JavaScript/Node.js.

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Members of underrepresented groups

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Rust strives to be a warm, welcoming and inclusive community. The survey shows that, despite that spirit, we have a ways to go in terms of diversity. We have nascent efforts, like RustBridge, to more proactively reach out to underrepresented groups and make Rust more accessible, but there is a lot more work to be done. We'll be watching the results of this part of the survey closely and continue to invest in outreach, mentoring, and leadership to foster inclusivity.

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Warm Feelings

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At the end of the survey, we threw in a catch-all question: "Anything else you'd like to tell us?" Rather than being a large batch of additional things to look at, we received an outpouring of support from the community.

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I'll let some of the quotes speak for themselves:

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"Rust has been an incredible productivity boon for me. Thank you so much, and keep up the good work!"

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"Thank you for making Rust awesome!"

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"Working in the Rust community has been an amazing experience."

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And we couldn't agree more. One of the best things about working in Rust is that you're part of a community of people working together to build something awesome. A big thank you(!!) to all of you who have contributed to Rust. Rust is what it is because of you.

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We'd love to hear your comments and invite you to jump in and participate in the upcoming discussions on ways we can tackle the challenges brought up in this survey.

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- - - - - - - - diff --git a/2016/07/07/Rust-1.10.html b/2016/07/07/Rust-1.10.html deleted file mode 100644 index 214b8caf1..000000000 --- a/2016/07/07/Rust-1.10.html +++ /dev/null @@ -1,344 +0,0 @@ - - - - - Announcing Rust 1.10 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Announcing Rust 1.10

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July 7, 2016 · The Rust Core Team - -
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The Rust team is happy to announce the latest version of Rust, 1.10. Rust is a -systems programming language focused on safety, speed, and concurrency.

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As always, you can install Rust 1.10 from the appropriate page on our -website, and check out the detailed release notes for 1.10 on GitHub. -1276 patches were landed in this release.

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What's in 1.10 stable

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Rust 1.10 contains one of the most-requested features in Rust: through the -C panic=abort flag or a setting in your Cargo.toml, when a panic! -happens, it will abort rather than unwind. Why would you want to do this? -Remember that panics are for unexpected problems, and for many applications, -aborting is a reasonable choice. With an abort, less code gets generated, -meaning that binary sizes are a bit smaller, and compilation time is -ever-so-slightly faster. Some very rough numbers are 10% smaller binaries, and -10% faster compilation time. This feature was defined in RFC 1513.

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The second big feature in 1.10 is a new crate type: cdylib. The existing -dylib dynamic library format will now be used solely for writing a dynamic -library to be used within a Rust project, while cdylibs will be used when -compiling Rust code as a dynamic library to be embedded in another language. -With the 1.10 release, cdylibs are supported by the compiler, but not yet in -Cargo. This format was defined in RFC 1510.

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In addition, a number of performance improvements landed in the -compiler, -and so did a number of usability -improvements -across the documentation, rustdoc itself, and various error messages.

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Finally, there's a large change to the way that we develop Rust that won't -impact Rust users directly, but will help those distributing Rust -significantly. Rust is implemented in Rust, which means that to build a copy of -Rust, you need a copy of Rust. This is commonly referred to as 'bootstrapping'. -Historically, we would do this by "snapshotting" a specific version of the -compiler, and always bootstrapping from that; the snapshot would periodically -be updated, as needed. Furthermore, since the Rust compiler uses unstable Rust -features, in order to build a copy of the stable compiler, you would need a -specific nightly version of the Rust compiler. This has served us well for -years, but we've outgrown it now. The main drawback to this approach is that it -requires downloading a snapshot binary, which is not ideal for an important -constituency: Linux distributions. In particular, distros generally want to be -able to build the latest version of Rust using only previously-packaged -versions that they have produced, rather than via untrusted binaries. As such, -we have modified our build system so that Rust 1.10 builds with Rust 1.9. In -the future, this pattern will continue; Rust 1.11 will be built with Rust 1.10. -Furthermore, you can use the stable compiler to build the compiler. This -simplifies everything around bootstrapping, and helps distribution maintainers -significantly, as they no longer need two packages. You can find more details -about this change in its pull -request.

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See the detailed release notes for more.

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Library stabilizations

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Roughly 70 APIs were made stable in this release. They break down into these rough -groups:

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In addition, Default was implemented for &CStr, CString, -UnsafeCell, fmt::Error, Condvar, Mutex, and RwLock.

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Finally, on Linux, if HashMaps can't be initialized with getrandom they will -fall back to /dev/urandom temporarily to avoid blocking during early boot.

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See the detailed release notes for more.

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Cargo features

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Cargo has received a number of small improvements in this release.

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See the detailed release notes for more.

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Contributors to 1.10

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We had 139 individuals contribute to 1.10. Thank you so much!

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  • Adolfo Ochagavía
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  • Alan Somers
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- - - - - - - - diff --git a/2016/07/25/conf-lineup.html b/2016/07/25/conf-lineup.html deleted file mode 100644 index 607a06e9d..000000000 --- a/2016/07/25/conf-lineup.html +++ /dev/null @@ -1,169 +0,0 @@ - - - - - The 2016 Rust Conference Lineup | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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The 2016 Rust Conference Lineup

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July 25, 2016 · Rust Community - -
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The Rust Community is holding three major conferences in the near future, and we -wanted to give a shout-out to each, now that all of the lineups are fully -announced.

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Sept 9-10: RustConf

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RustConf is a two-day event held in Portland, OR, -USA on September 9-10. The first day offers tutorials on Rust given directly -by members of the Rust core team, ranging from absolute basics to advanced -ownership techniques. The second day is the main event, with talks at every -level of expertise, covering both core Rust concepts and design patterns, -production use of Rust, reflections on the RFC process, and systems programming -in general. We offer -scholarship for those -who would otherwise find it difficult to attend. Join us in lovely Portland and -hear about the latest developments in the Rust world!

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Follow us on Twitter @rustconf.

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Sept 17-18: Rust Fest

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Join us at RustFest, Europe's first conference -dedicated to the Rust programming language. Over the weekend 17-18th September -we'll gather in Berlin to talk Rust, its ecosystem and community. All day -Saturday will have talks with topics ranging from hardware and testing over -concurrency and disassemblers, and all the way to important topics like -community, learning and empathy. While Sunday has a focus on learning and -connecting, either at one of the many workshops we are hosting or in the central -meet-n-greet-n-hack area provided.

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Thanks to the many awesome sponsors, we are able to offer affordable tickets to -go on sale this week, with an optional combo—including both -Viewsource and RustFest. Keep an eye -on https://www.rustfest.eu/, get all the updates on the -blog and don't forget to follow us on Twitter -@rustfest

-

Oct 27-28: Rust Belt Rust

-

Rust Belt Rust is a two-day conference in -Pittsburgh, PA, USA on October 27 and 28, 2016, and people with any level of -Rust experience are encouraged to attend. The first day of the conference has a -wide variety of interactive workshops to choose from, covering topics like an -introduction to Rust, testing, code design, and implementing operating systems -in Rust. The second day is a single track of talks covering topics like -documentation, using Rust with other languages, and efficient data -structures. Both days are included in the -$150 ticket! -Come learn Rust in the Rust Belt, and see how we've been transforming the region -from an economy built on manufacturing to an economy built on technology.

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Follow us on Twitter @rustbeltrust.

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- - - - - - - - diff --git a/2016/08/10/Shape-of-errors-to-come.html b/2016/08/10/Shape-of-errors-to-come.html deleted file mode 100644 index e90a121ef..000000000 --- a/2016/08/10/Shape-of-errors-to-come.html +++ /dev/null @@ -1,262 +0,0 @@ - - - - - Shape of errors to come | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Shape of errors to come

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Aug. 10, 2016 · Jonathan Turner - -
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There are changes afoot in the Rust world. If you've tried out the latest nightly, you'll notice -something is a little different. For the past few months we've been working on new way of -reporting errors that's easier to read and understand. This is part of an on-going campaign to -improve Rust's usability across the board. We mentioned ways to help us -make the transition -to the new errors, and already many people have jumped in (and thank you to those volunteers!)

-

Let's dive in and see what's changed. We'll start with a simple example:

-
fn borrow_same_field_twice_mut_mut() {
-    let mut foo = make_foo();
-    let bar1 = &mut foo.bar1;
-    let _bar2 = &mut foo.bar1;
-    *bar1;
-}
-
-

Here we make the error of mutably borrowing the same value twice. This is a classic error in Rust. -Sure enough, the error the previous compiler gave us says pretty much that:

-

Picture of old error style

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The problem though is that it takes a few seconds to look at the message, orient yourself, and find -the critical pieces. This time loss adds up. What if, instead, we cleared away everything that slows -down how you read the error message?

- -

This is the new error format. It's designed around the fundamental observation that -errors should focus on the code you wrote. By doing so, you can much more easily see the context -of what is going on.

-

Design

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The key insight is putting your source code front and center - everything you see in the output -builds on your code. -By using the code you wrote as the context, we give you an easy way to know at a glance -where the issue is occurring.

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Picture of new constant eval error

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Constant evaluation errors

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Next, once we know the location, we need to explain what is going wrong. We do this by labeling -points of interest in the code that helped explain -the error. The most obvious place to begin labeling is where the error has occurred. It's the -"what" of the error.

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In this example, you can see how we use these primary labels. With them, your eyes can see both the -problematic code, and a few words about the problem. Since this is the most important place to see -first, we give them a bold red look with a -characteristic ^^^ underline. You'll notice in the example that the combination allows you -to quickly spot the error and understand what's going wrong.

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Picture of new trait mismatch

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Mismatch with trait requirement error

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The source of the error is not the only point of interest. There are often other points of interest -that help describe "why" an error is occurring. By reading these secondary labels, -you can understand better what is going wrong. These labels are shown in the same order they appear -in your code, again, to ensure you're always able to, at a glance, understand where you are.

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In this example, secondary labels show the original requirement from the trait, so you -can see it at the same time and compare the requirement and implementation for yourself.

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Primary and secondary labels work together to tell a story about what went wrong. With Rust's big -focus on the borrow-checker and memory safety, users may see unfamiliar concepts when they -encounter one of these errors. These labels help to walk them through how even unfamiliar errors, -like borrow errors, occur.

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Picture of new type name not found

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Name not in scope, with suggestions

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Sometimes there's too much information to fit on a label, so the new format also supports attaching -additional notes. Just like the previous error format, the new format supports warnings, -suggestions, hints, and more.

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Extended error messages

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Once we updated the error message format, we looked for other areas we could apply the lessons we'd -learned. The clear winner here were the --explain messages. As the name implies, the --explain -feature allows developers to explore unfamiliar error messages with longer, more verbose, -explanations.

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Today, when you can call --explain, you pass an error code. The compiler then prints out -an extended message that goes into more detail about how errors of that form occur:

-
rustc --explain E0200
-
-Unsafe traits must have unsafe implementations. This error occurs when an
-implementation for an unsafe trait isn't marked as unsafe. This may be resolved
-by marking the unsafe implementation as unsafe.
-
-struct Foo;
-
-unsafe trait Bar { }
-
-// this won't compile because Bar is unsafe and impl isn't unsafe
-impl Bar for Foo { }
-// this will compile
-unsafe impl Bar for Foo { }
-
-

This has been a great way to help bridge between an error and learning an unfamiliar concept in -Rust.

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While this message is helpful, it uses a general example that may not be related to your code. -Taking a page from the error message work, we'll be updating the explain -messages to focus on your code. For example, taking the borrow-checker error we -started with, we might have an extended error message that looks like:

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error[E0499]: cannot borrow `foo.bar1` as mutable more than once at a time
-  --> src/test/compile-fail/borrowck/borrowck-borrow-from-owned-ptr.rs:29:22
-
-The borrow checker detected that `foo.bar1` was borrowed multiple
-times as a mutable value. In Rust, this can not be done safely because
-there may be multiple owners of the value who may write to it at the
-same time. If this happens in parallel, the resulting value may be in
-an unknown state.
-
-Because this is unsafe, Rust disallows having multiple owners of the
-same mutable value.
-
-This is the first time `foo.bar1` is borrowed mutably.
-
-28 |     let bar1 = &mut foo.bar1;
-   |                     --------
-
-And this is the second time `foo.bar1` is borrowed mutably. This is
-where the error occurs.
-
-29 |     let _bar2 = &mut foo.bar1;
-   |                      ^^^^^^^^
-
-Note that the first borrow of `foo.bar1` continues until the borrow
-is released. During this time, no additional borrows can occur. This
-first borrow ends here:
-
-31 | }
-   | -
-
-After the first borrow has ended you are able to borrow it again. To
-fix this issue, if you need to borrow a value as mutable more than
-once, ensure that the span of time they are borrowed do not overlap.
-
-

In the above, you see a possible output from this new templated-style. Those of you familiar with -the Elm style may recognize that the updated --explain messages draw heavy inspiration from -the Elm approach.

-

Currently, this format is still under design and development. If you'd like to help us shape what -extended errors looks like, come jump into the #rust-cli channel on irc.mozilla.org.

-

I want to help!

-

Great! We love the enthusiasm. There's -a lot to do, and a -lot of skills that could -help us in different ways. Whether you're good at unit tests, writing docs, -writing code, or working on designs, there are places to jump in.

-

Conclusion

-

Improving Rust is an on-going activity. With the importance of addressing Rust's learning curve a -key theme in the Rust survey -we're as motivated as ever to find any confusing or distracting part of the Rust experience and -give it a healthy amount of polish. Errors are one area where we're applying that polish helps us -improve the learning curve bit by bit, and we're looking forward to seeing how far we can go.

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- - - - - - - - diff --git a/2016/08/18/Rust-1.11.html b/2016/08/18/Rust-1.11.html deleted file mode 100644 index 66ba457f7..000000000 --- a/2016/08/18/Rust-1.11.html +++ /dev/null @@ -1,321 +0,0 @@ - - - - - Announcing Rust 1.11 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Announcing Rust 1.11

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Aug. 18, 2016 · The Rust Core Team - -
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The Rust team is happy to announce the latest version of Rust, 1.11. Rust is a -systems programming language focused on safety, speed, and concurrency.

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As always, you can install Rust 1.11 from the appropriate page on our -website, and check out the detailed release notes for 1.11 on GitHub. -1109 patches were landed in this release.

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What's in 1.11 stable

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Much of the work that went into 1.11 was with regards to compiler internals -that are not yet stable. We're excited about features like MIR becoming the -default and the beginnings of incremental compilation, and the 1.11 release -has laid the groundwork.

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As for user-facing changes, last release, we talked about the new cdylib -crate type.

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The existing dylib dynamic library format will now be used solely for writing -a dynamic library to be used within a Rust project, while cdylibs will be -used when compiling Rust code as a dynamic library to be embedded in another -language. With the 1.10 release, cdylibs are supported by the compiler, but -not yet in Cargo. This format was defined in RFC 1510.

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Well, in Rust 1.11, support for cdylibs has landed in -Cargo! By adding this to your -Cargo.toml:

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crate-type = ["cdylib"]
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You'll get one built.

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In the standard library, the default hashing function was -changed, from SipHash 2-4 -to SipHash 1-3. We have been thinking about this for a long time, as far -back as the original decision to go with 2-4:

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-

we proposed SipHash-2-4 as a (strong) PRF/MAC, and so far no attack -whatsoever has been found, although many competent people tried to break it. -However, fewer rounds may be sufficient and I would be very surprised if -SipHash-1-3 introduced weaknesses for hash tables.

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-

See the detailed release notes for more.

-

Library stabilizations

- -

See the detailed release notes for more.

-

Cargo features

- -

See the detailed release notes for more.

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Contributors to 1.11

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We had 126 individuals contribute to 1.11. Thank you so much!

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  • Aaklo Xu
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  • Aaronepower
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  • Aleksey Kladov
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  • Alexander Polyakov
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  • Alexander Stocko
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  • Alex Burka
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  • Alex Crichton
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  • Alex Ozdemir
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  • Alfie John
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  • Amanieu d'Antras
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  • Andrea Canciani
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  • Andrew Brinker
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  • Andrew Paseltiner
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  • Andrey Tonkih
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  • Andy Russell
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  • Ariel Ben-Yehuda
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  • bors
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  • Brian Anderson
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  • Carlo Teubner
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  • Carol (Nichols || Goulding)
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  • CensoredUsername
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  • cgswords
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  • cheercroaker
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  • Chris Krycho
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  • Chris Tomlinson
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  • Corey Farwell
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  • Cristian Oliveira
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  • Daan Sprenkels
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  • Daniel Firth
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  • diwic
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  • Eduard Burtescu
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  • Eduard-Mihai Burtescu
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  • Emilio Cobos Álvarez
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  • Erick Tryzelaar
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  • Esteban Küber
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  • Fabian Vogt
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  • Felix S. Klock II
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  • flo-l
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  • Florian Berger
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  • Frank McSherry
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  • Georg Brandl
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  • ggomez
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  • Gleb Kozyrev
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  • Guillaume Gomez
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  • Hendrik Sollich
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  • Horace Abenga
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  • Huon Wilson
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  • Ivan Shapovalov
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  • Jack O'Connor
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  • Jacob Clark
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  • Jake Goulding
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  • Jakob Demler
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  • James Alan Preiss
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  • James Lucas
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  • James Miller
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  • Jamey Sharp
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  • Jeffrey Seyfried
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  • Joachim Viide
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  • John Ericson
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  • Jonas Schievink
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  • Jonathan L
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  • Jonathan Price
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  • Jonathan Turner
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  • Joseph Dunne
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  • Josh Stone
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  • Jupp Müller
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  • Kamal Marhubi
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  • kennytm
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  • Léo Testard
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  • Liigo Zhuang
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  • Loïc Damien
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  • Luqman Aden
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  • Manish Goregaokar
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  • Mark Côté
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  • marudor
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  • Masood Malekghassemi
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  • Mathieu De Coster
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  • Matt Kraai
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  • Mátyás Mustoha
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  • M Farkas-Dyck
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  • Michael Necio
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  • Michael Rosenberg
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  • Michael Woerister
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  • Mike Hommey
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  • Mitsunori Komatsu
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  • Morten H. Solvang
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  • Ms2ger
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  • Nathan Moos
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  • Nick Cameron
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  • Nick Hamann
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  • Nikhil Shagrithaya
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  • Niko Matsakis
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  • Oliver Middleton
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  • Oliver Schneider
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  • Paul Jarrett
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  • Pavel Pravosud
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  • Peter Atashian
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  • Peter Landoll
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  • petevine
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  • Reeze Xia
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  • Scott A Carr
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  • Sean McArthur
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  • Sebastian Thiel
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  • Seo Sanghyeon
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  • Simonas Kazlauskas
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  • Srinivas Reddy Thatiparthy
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  • Stefan Schindler
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  • Steve Klabnik
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  • Steven Allen
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  • Steven Burns
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  • Tamir Bahar
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  • Tatsuya Kawano
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  • Ted Mielczarek
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  • Tim Neumann
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  • Tobias Bucher
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  • Tshepang Lekhonkhobe
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  • Ty Coghlan
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  • Vincent Esche
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  • Wangshan Lu
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  • Without Boats
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- - - - - - - - diff --git a/2016/09/08/incremental.html b/2016/09/08/incremental.html deleted file mode 100644 index 9ee9426a0..000000000 --- a/2016/09/08/incremental.html +++ /dev/null @@ -1,518 +0,0 @@ - - - - - Incremental Compilation | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Incremental Compilation

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Sept. 8, 2016 · Michael Woerister - -
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I remember when, during the 1.0 anniversary presentation at the -Bay Area Meetup, Aaron Turon talked about Dropbox so far having been -pretty happy with using Rust in production there. The core -team has been in touch with them regularly, he said, asking them, you know, -what do you need? And their answer is always: faster compiles ... To the -seasoned Rust user it is no surprise that this solicited a knowing chuckle from -the audience. Improving compile times has actually been a major development -focus after Rust reached 1.0 -- although, up to this point, much of the work -towards this goal has gone into laying architectural foundations within -the compiler and we are only slowly beginning to see actual results.

-

One of the projects that is building on these foundations, and that should -help improve compile times a lot for typical workflows, -is incremental compilation. Incremental compilation avoids redoing work -when you recompile a crate, which will ultimately lead to a much faster -edit-compile-debug cycle.

-

Today we are announcing an alpha version of incremental compilation, which -marks an important milestone in the development of the feature: For the first -time since implementation started towards the end of last year, all of the -basic components are in place, the bulk of the groundwork has -been done. You can give it a try in the nightly version of the compiler:

-
rustc -Zincremental=<path> ./main.rs
-
-

This will start the compiler in incremental mode, using whatever <path> -you've provided as the incremental compilation cache directory. We are also -working on a cargo subcommand to make this smoother, letting you just -write cargo incremental build. Once things are working reliably, of course, -incremental compilation will be available through the default -cargo build command.

-

With that being said, incremental compilation is not production-ready yet: -You might see crashes, you might see cases where there is no actual reduction -in compile times and, most importantly, we still have to write extensive -regression tests that make sure that incrementally compiled programs are -always correct — so don't use it anywhere yet where it really matters. Over -the next few weeks and months, however, our focus will be on making the -implementation rock-solid from a correctness point of view and you will see -continuous, gradual improvements in the feature's efficiency, up to a point -where it will be transformative to your development experience.

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This blog post will go through why and when incremental compilation is useful -to begin with, how our implementation of it works, what its current development -status is, and finally what's planned for the future and how you can contribute, -should you be so inclined.

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Why Incremental Compilation in the First Place?

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Much of a programmer's time is spent in an edit-compile-debug workflow:

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    -
  • you make a small change (often in a single module or even function),
  • -
  • you let the compiler translate the code into a binary, and finally
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  • you run the program or a bunch of unit tests in order to see results of -the change.
  • -
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After that it's back to step one, making the next small change informed -by the knowledge gained in the previous iteration. -This essential feedback loop is at the core of our daily work. We want the time -being stalled while waiting for the compiler to produce an executable program -to be as short as possible — ideally -short enough as not to warrant a time-consuming and stress-inducing mental -context switch: You want to be able to keep working, stay in the zone. After -all, there is only so much regressive fun to be had while rustc -bootstraps.

-

Incremental compilation is a way of exploiting the fact that little changes -between compiles during the regular programming workflow: Many, if not most, -of the changes done in between two compilation sessions only have local impact -on the machine code in the output binary, while the rest of the program, -same as at the source level, will end up exactly the same, bit for bit. -Incremental compilation aims at retaining as much of those unchanged -parts as possible while redoing only that amount of work that actually must -be redone.

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How Do You Make Something "Incremental"?

-

We have already heard that computing something incrementally means updating -only those parts of the computation's output that need to be adapted in -response to a given change in the computation's inputs. -One basic strategy we can employ to achieve this is to view one big computation -(like compiling a program) as a composite of many smaller, interrelated -computations that build up on each other. Each of those smaller computations -will yield an intermediate result that can be cached and hopefully -re-used in a later iteration, sparing us the need to re-compute that -particular intermediate result again.

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Let's take a look at a simple example from algebra to make things more -concrete. Let's see what it means to evaluate an expression of the form -a+b×c incrementally. This will involve evaluating the expression once -with one set of values for a, b, and c, and then evaluating it a second -time with a different value for a. For the first time around, a will be -1, b will be 2, and c will be 3:

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Initial Computation of a+b×c

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Assume that we "saved" the intermediate results at each step, that is, we -remember somewhere that b×c is 6 and a+b×c is 7. Now, in the second -round, we want to know what a+b×c is if we change the value of a to -4. When we recompute the value of the expression, however, we see that we -already know that b×c = 6, so we don't have to perform that computation -again, and can rather skip directly to (a = 4) + (b×c = 6). We thus have computed -the value of our expression in just one step instead of two, sparing us an -entire, tedious multiplication.

- -

Updating the Computation

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Let's see how this scheme translates to the compiler.

-

An Incremental Compiler

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The way we chose to implement incrementality in the Rust compiler is -straightforward: An incremental compilation session follows exactly the same -steps in the same order as a batch compilation session. However, when control -flow reaches a point where it is about to compute some non-trivial intermediate -result, it will try to load that result from the incremental compilation cache -on disk instead. If there is a valid entry in the cache, the compiler can just -skip computing that particular piece of data. Let's take a look at a (simplified) -overview of the different compilation phases and the intermediate results they -produce:

- -

Compiler Phases and their By-Products

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First the compiler will parse the source code into an abstract syntax tree -(AST). The AST then goes through the analysis phase which produces type -information and the MIR for each function. After that, if analysis -did not find any errors, the codegen phase will transform the MIR version of -the program into its machine code version, producing one object file per -source-level module. In the last step all the object files get linked together -into the final output binary which may be a library or an executable.

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Comparing that with our algebra example from above, the pieces of AST correspond -to a, b, and c, that is, they are the inputs to our incremental -computation and they determine what needs to be updated as we make our way -through the compilation process. The pieces of type information and MIR and the -object files, on the other hand, are our intermediate results, that is, they -correspond to the incremental computation cache entries we stored for -b×c and a+b×c. Where a cache entry looks like b×c = 6 in the -algebra example, it would look something like -translate_to_obj_file(mir1, mir2, mir3) = <bits of the obj-file> in the case -of the compiler.

-

So, this seems pretty simple so far: Instead of computing something a second -time, just load the value from the cache. Things get tricky though when we need -to find out if it's actually valid to use a value from the cache or if we -have to re-compute it because of some changed input.

-

Dependency Graphs

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There is a formal method that can be used to model a computation's intermediate -results and their individual "up-to-dateness" in a straightforward way: -dependency graphs. It looks like this: Each input and each intermediate -result is represented as a node in a directed graph. The edges in the -graph, on the other hand, represent which intermediate result or input can have -an influence on some other intermediate result.

- -

Let's go back to our algebra example to see what this looks like in -practice:

- -

Dependency Graph of a+b×c

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As you can see, we have nodes for the inputs a, b, and c, and nodes for -the intermediate results b×c and a+b×c. The edges should come as no -surprise: There is one edge from b×c to b and one to c because those are -the values we need to read when computing b×c. For a+b×c it's -exactly the same. Note, by the way, that the above graph is a tree just because -the computation it models has the form of a tree. In general, dependency graphs -are directed acyclic graphs, as would be the case if we would -add another intermediate result b×c+c to our computation:

- -

Example of a non-tree Dependency Graph

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What makes this data structure really useful is that we can ask it questions -of the form "if X has changed, is Y still up-to-date?". We just take the node -representing Y and collect all the inputs Y depends on by transitively -following all edges originating from Y. If any of those inputs has changed, -the value we have cached for Y cannot be relied on anymore.

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Dependency Tracking in the Compiler

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When compiling in incremental mode, we always build the dependency graph of the -produced data: every time, some piece of data is written (like an object file), -we record which other pieces of data we are accessing while doing so.

-

The emphasis is on recording here. At any point in time the compiler keeps -track of which piece of data it is currently working on (it does so in the -background in thread-local memory). This is the currently active node of the -dependency graph. Conversely, the data that needs to be read to compute -the value of the active node is also tracked: it usually already resides in some -kind container (e.g. a hash table) that requires invoking a lookup method to -access a specific entry. We make good use of this fact by making these lookup -methods transparently create edges in the dependency graph: whenever an entry -is accessed, we know that it is being read and we know what it is being read -for (the currently active node). This gives us both ends of the dependency edge -and we can simply add it to the graph. At the end of the compilation sessions we -have all our data nicely linked up, mostly automatically:

- -

Dependency Graph of Compilation Data

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This dependency graph is then stored in the incremental compilation cache -directory along with the cache entries it describes.

-

At the beginning of a subsequent compilation session, we detect which inputs -(=AST nodes) have changed by comparing them to the previous version. Given the -graph and the set of changed inputs, we can easily find all cache entries that -are not up-to-date anymore and just remove them from the cache:

- -

Using the Dependency Graph to Validate the Incremental Compilation Cache

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Anything that has survived this cache validation phase can safely be re-used -during the current compilation session.

-

There are a few benefits to the automated dependency tracking approach we -are employing. Since it is built into the compiler's internal APIs, it will -stay up-to-date with changes to the compiler, and it is hard to accidentally -forget about. And if one still forgets using it correctly (e.g. by not declaring -the correct active node in some place) then the result is an overly -conservative, but still "correct" dependency graph: It will negatively -impact the re-use ratio but it will not lead to incorrectly re-using some -outdated piece of data.

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Another aspect is that the system does not try to predict or compute what the -dependency graph is going to look like, it just keeps track. A large part of -our (yet to be written) regression tests, on the other hand, will give a -description of what the dependency graph for a given program ought to look like. -This makes sure that the actual graph and the reference graph are arrived at -via different methods, reducing the risk that both the compiler and the -test case agree on the same, yet wrong, value.

-

"Faster! Up to 15% or More."*

-

Let's take a look at some of the implications of what we've learned so far:

-
    -
  • The dependency graph reflects the actual dependencies between parts of the -source code and parts of the output binary.
  • -
  • If there is some input node that is reachable from many intermediate -results, e.g. a central data type that is used in almost every function, -then changing the definition of that data type will mean that everything -has to be compiled from scratch, there's no way around it.
  • -
-

In other words, the effectiveness of incremental compilation is very sensitive -to the structure of the program being compiled and the change being made. -Changing a single character in the source code might very well invalidate the -whole incremental compilation cache. Usually though, this kind of change is -a rare case and most of the time only a small portion of the program has to be -recompiled.

-

The Current Status of the Implementation

-

For the first spike implementation of incremental compilation, what we call the -alpha version now, we chose to focus on caching object files. Why did we do -that? Let's take a look at the compilation phases again and especially at how -much time is spent in each one on average:

- -

Relative Cost of Compilation Phases

-

As you can see, the Rust compiler spends most of its time in the optimization -and codegen passes. Consequently, if this phase can be skipped at least for -part of a code base, this is where the biggest impact on compile times can be -achieved.

-

With that in mind, we can also give an upper bound on how much time this -initial version of incremental compilation can save: If the compiler spends X -seconds optimizing when compiling your crate, then incremental compilation will -reduce compile times at most by those X seconds.

-

Another area that has a large influence on the actual effectiveness of the -alpha version is dependency tracking granularity: It's up to us how fine-grained -we make our dependency graphs, and the current implementation makes it rather -coarse in places. For example, the dependency graph -only knows a single node for all methods in an impl. -As a consequence, the compiler will consider all -methods of that impl as changed if just one of them is changed. This of course -will mean that more code will be re-compiled than is strictly necessary.

-

Performance Numbers

-

Here are some numbers of how the current implementation fares in various -situations. First let's take a look at the best case scenario where a 100% -of a crate's object files can be re-used. This might occur when changing one -crate in a multi-crate project and downstream crates need to be rebuilt but -are not really affected.

-

Normalized Incremental Compilation Build Times

-

As you can see, compiling a crate for the first time in incremental mode can be -slower than compiling it in non-incremental mode. This is because the dependency -tracking incurs some additional cost when activated. Note that compiling -incrementally can also be faster (as in the case of the regex crate). This is -because incremental compilation splits the code into smaller optimization units -than a regular compilation session, resulting in less time optimizing, but -also in less efficient runtime code.

-

The last column shows the amount of time a rebuild of the crate takes when -nothing has actually changed. For crates where the compiler spends a lot of -time optimizing, like syntex-syntax or regex, the gain can -be substantial: The incremental rebuild only takes about 22% of the time a -full rebuild would need for syntex-syntax, only 16% for regex, and less than -10% for the all.rs test case of the futures-rs crate.

-

On the other hand, for a crate like the futures-rs library that results in -little machine code when being compiled, the current version of incremental -compilation makes little difference: It's only 3% faster than compiling from -scratch.

-

The next graph shows which impact various changes made to the regex crate -have on incremental rebuild times:

-

Build Times After Specific Changes

-

The numbers show that the effectiveness of incremental compilation indeed depends a -lot on the type of change applied to the code. For changes with very local -effect we can get close to optimal re-use (as in the case of Error::cause(), -or dfa::write_vari32()). If we change something that has an impact on many -places, like Compiler::new(), we might not see a noticeable reduction in -compile times. But again, be aware that these measurements are from the -current state of the implementation. They do not reflect the -full potential of the feature.

-

Future Plans

-

The alpha version represents a minimal end-to-end implementation of incremental -compilation for the Rust compiler, so there is lots of room for improvement. The -section on the current status already laid out the two major axes along which -we will pursue increased efficiency:

-
    -
  • -

    Cache more intermediate results, like MIR and type information, which will -allow the compiler to skip more and more steps.

    -
  • -
  • -

    Make dependency tracking more precise, so that the compiler encounters -fewer false positives during cache invalidation.

    -
  • -
-

Improvements in both of these directions will make incremental compilation -more effective as the implementation matures.

-

In terms of correctness, we tried to err on the side of caution from the get-go, -rather making the compiler recompute something if we were not sure if our -dependency tracking did the right thing, but there is still more that can be -done.

-
    -
  • -

    We want to have many more auto-tests that make sure that various basic components -of the system don't regress. This is an area where interested people can -start contributing with relative ease, since one only needs to understand the -Rust language and the test framework, but not the more complicated innards of -the compiler's implementation. If you are interested in jumping in, head on -over to the tracking issue on GitHub and leave a -comment!

    -
  • -
  • -

    We are working on the -cargo incremental tool (implemented as a Cargo -subcommand for hassle-free installation and usage) that will walk a projects -git history, compiling successive versions of the source code and -collecting data on the efficiency and correctness of -incremental versus regular compilation. If you're interested in helping out, -consider yourself invited to either hack on the tool itself or downloading -and running it on a project of yours. The #rustc channel on IRC -is currently the best place to get further information regarding this.

    -
  • -
-

Thanks to everyone in the community who has contributed directly or indirectly -to incremental compilation so far! If you are interested in tackling a specific -implementation problem, look for issues tagged with A-incr-comp -or ask around in the #rustc channel on IRC.

- -
-
-
- - - - - - - - diff --git a/2016/09/29/Rust-1.12.html b/2016/09/29/Rust-1.12.html deleted file mode 100644 index ba3986c67..000000000 --- a/2016/09/29/Rust-1.12.html +++ /dev/null @@ -1,449 +0,0 @@ - - - - - Announcing Rust 1.12 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.12

-
-
- -
Sept. 29, 2016 · The Rust Core Team - -
- -
-

The Rust team is happy to announce the latest version of Rust, 1.12. Rust is -a systems programming language with the slogan "fast, reliable, productive: -pick three."

-

As always, you can install Rust 1.12 from the appropriate page on our -website, and check out the detailed release notes for 1.12 on GitHub. -1361 patches were landed in this release.

-

What's in 1.12 stable

-

The release of 1.12 might be one of the most significant Rust releases since -1.0. We have a lot to cover, but if you don't have time for that, here's a -summary:

-

The largest user-facing change in 1.12 stable is the new error message format -emitted by rustc. We've previously talked about this format and this is the -first stable release where they are broadly available. These error messages are -a result of the effort of many hours of volunteer effort to design, test, and -update every one of rustcs errors to the new format. We're excited to see -what you think of them:

-

A new borrow-check error

-

The largest internal change in this release is moving to a new compiler backend -based on the new Rust MIR. While this feature does not result in anything -user-visible today, it paves the way for a number of future compiler -optimizations, and for some codebases it already results in improvements to -compile times and reductions in code size.

-

Overhauled error messages

-

With 1.12 we're introducing a new error format which helps to surface a lot of -the internal knowledge about why an error is occurring to you, the developer. -It does this by putting your code front and center, highlighting the parts -relevant to the error with annotations describing what went wrong.

-

For example, in 1.11 if a implementation of a trait didn't match the trait -declaration, you would see an error like the one below:

-

An old mismatched trait error

-

In the new error format we represent the error by instead showing the points in -the code that matter the most. Here is the relevant line in the trait -declaration, and the relevant line in the implementation, using labels to -describe why they don't match:

-

A new mismatched trait error

-

Initially, this error design was built to aid in understanding borrow-checking -errors, but we found, as with the error above, the format can be broadly -applied to a wide variety of errors. If you would like to learn more about the -design, check out the previous blog post on the subject.

-

Finally, you can also get these errors as JSON with a flag. Remember that error -we showed above, at the start of the post? Here's an example of attempting to -compile that code while passing the --error-format=json flag:

-
rustc borrowck-assign-comp.rs --error-format=json
-{"message":"cannot assign to `p.x` because it is borrowed","level":"error","spans":[{"file_name":"borrowck-assign-comp.rs","byte_start":562,"byte_end":563,"line_start":15,"line_end":15,"column_start":14,"column_end":15,"is_primary":false,"text":[{"text":"    let q = &p;","highlight_start":14,"highlight_end":15}],"label":"borrow of `p.x` occurs here","suggested_replacement":null,"expansion":null}],"label":"assignment to borrowed `p.x` occurs here","suggested_replacement":null,"expansion":null}],"children":[],"rendered":null}
-{"message":"aborting due to previous error","code":null,"level":"error","spans":[],"children":[],"rendered":null}
-
-

We've actually elided a bit of this for brevity's sake, but you get the idea. -This output is primarily for tooling; we are continuing to invest in supporting -IDEs and other useful development tools. This output is a small part of that -effort.

-

MIR code generation

-

The new Rust "mid-level IR", usually called "MIR", gives the compiler a simpler -way to think about Rust code than its previous way of operating entirely on the -Rust abstract syntax tree. It makes analysis and optimizations possible that -have historically been difficult to implement correctly. The first of many -upcoming changes to the compiler enabled by MIR is a rewrite of the pass that -generates LLVM IR, what rustc calls "translation", and after many months of -effort the MIR-based backend has proved itself ready for prime-time.

-

MIR exposes perfect information about the program's control flow, so the -compiler knows exactly whether types are moved or not. This means that it knows -statically whether or not the value's destructor needs to be run. In cases -where a value may or may not be moved at the end of a scope, the compiler now -simply uses a single bitflag on the stack, which is in turn easier for -optimization passes in LLVM to reason about. The end result is less work for -the compiler and less bloat at runtime. In addition, because MIR is a simpler -'language' than the full AST, it's also easier to implement compiler passes on, -and easier to verify that they are correct.

-

Other improvements

- -

See the detailed release notes for more.

-

Library stabilizations

-

This release sees a number of small quality of life improvements for various -types in the standard library:

- -

See the detailed release notes for more.

-

Cargo features

-

The biggest feature added to Cargo this cycle is -"workspaces." Defined in RFC -1525, -workspaces allow a group of Rust packages to share the same Cargo.lock file. -If you have a project that's split up into multiple packages, this makes it -much easier to keep shared dependencies on a single version. To enable this -feature, most multi-package projects need to add a single key, [workspace], -to their top-level Cargo.toml, but more complex setups may require more -configuration.

-

Another significant feature is the ability to override the -source of a crate. Using this -with tools like cargo-vendor and cargo-local-registry allow vendoring -dependencies locally in a robust fashion. Eventually this support will be the -foundation of supporting mirrors of crates.io as well.

-

There are some other improvements as well:

- -

See the detailed release notes for more.

-

Contributors to 1.12

-

We had 176 individuals contribute to 1.12. Thank you so much!

-
    -
  • Aaron Gallagher
  • -
  • abhi
  • -
  • Adam Medziński
  • -
  • Ahmed Charles
  • -
  • Alan Somers
  • -
  • Alexander Altman
  • -
  • Alexander Merritt
  • -
  • Alex Burka
  • -
  • Alex Crichton
  • -
  • Amanieu d'Antras
  • -
  • Andrea Pretto
  • -
  • Andre Bogus
  • -
  • Andrew
  • -
  • Andrew Cann
  • -
  • Andrew Paseltiner
  • -
  • Andrii Dmytrenko
  • -
  • Antti Keränen
  • -
  • Aravind Gollakota
  • -
  • Ariel Ben-Yehuda
  • -
  • Bastien Dejean
  • -
  • Ben Boeckel
  • -
  • Ben Stern
  • -
  • bors
  • -
  • Brendan Cully
  • -
  • Brett Cannon
  • -
  • Brian Anderson
  • -
  • Bruno Tavares
  • -
  • Cameron Hart
  • -
  • Camille Roussel
  • -
  • Cengiz Can
  • -
  • CensoredUsername
  • -
  • cgswords
  • -
  • Chiu-Hsiang Hsu
  • -
  • Chris Stankus
  • -
  • Christian Poveda
  • -
  • Christophe Vu-Brugier
  • -
  • Clement Miao
  • -
  • Corey Farwell
  • -
  • CrLF0710
  • -
  • crypto-universe
  • -
  • Daniel Campbell
  • -
  • David
  • -
  • decauwsemaecker.glen@gmail.com
  • -
  • Diggory Blake
  • -
  • Dominik Boehi
  • -
  • Doug Goldstein
  • -
  • Dridi Boukelmoune
  • -
  • Eduard Burtescu
  • -
  • Eduard-Mihai Burtescu
  • -
  • Evgeny Safronov
  • -
  • Federico Ravasio
  • -
  • Felix Rath
  • -
  • Felix S. Klock II
  • -
  • Fran Guijarro
  • -
  • Georg Brandl
  • -
  • ggomez
  • -
  • gnzlbg
  • -
  • Guillaume Gomez
  • -
  • hank-der-hafenarbeiter
  • -
  • Hariharan R
  • -
  • Isaac Andrade
  • -
  • Ivan Nejgebauer
  • -
  • Ivan Ukhov
  • -
  • Jack O'Connor
  • -
  • Jake Goulding
  • -
  • Jakub Hlusička
  • -
  • James Miller
  • -
  • Jan-Erik Rediger
  • -
  • Jared Manning
  • -
  • Jared Wyles
  • -
  • Jeffrey Seyfried
  • -
  • Jethro Beekman
  • -
  • Jonas Schievink
  • -
  • Jonathan A. Kollasch
  • -
  • Jonathan Creekmore
  • -
  • Jonathan Giddy
  • -
  • Jonathan Turner
  • -
  • Jorge Aparicio
  • -
  • José manuel Barroso Galindo
  • -
  • Josh Stone
  • -
  • Jupp Müller
  • -
  • Kaivo Anastetiks
  • -
  • kc1212
  • -
  • Keith Yeung
  • -
  • Knight
  • -
  • Krzysztof Garczynski
  • -
  • Loïc Damien
  • -
  • Luke Hinds
  • -
  • Luqman Aden
  • -
  • m4b
  • -
  • Manish Goregaokar
  • -
  • Marco A L Barbosa
  • -
  • Mark Buer
  • -
  • Mark-Simulacrum
  • -
  • Martin Pool
  • -
  • Masood Malekghassemi
  • -
  • Matthew Piziak
  • -
  • Matthias Rabault
  • -
  • Matt Horn
  • -
  • mcarton
  • -
  • M Farkas-Dyck
  • -
  • Michael Gattozzi
  • -
  • Michael Neumann
  • -
  • Michael Rosenberg
  • -
  • Michael Woerister
  • -
  • Mike Hommey
  • -
  • Mikhail Modin
  • -
  • mitchmindtree
  • -
  • mLuby
  • -
  • Moritz Ulrich
  • -
  • Murarth
  • -
  • Nick Cameron
  • -
  • Nick Massey
  • -
  • Nikhil Shagrithaya
  • -
  • Niko Matsakis
  • -
  • Novotnik, Petr
  • -
  • Oliver Forral
  • -
  • Oliver Middleton
  • -
  • Oliver Schneider
  • -
  • Omer Sheikh
  • -
  • Panashe M. Fundira
  • -
  • Patrick McCann
  • -
  • Paul Woolcock
  • -
  • Peter C. Norton
  • -
  • Phlogistic Fugu
  • -
  • Pietro Albini
  • -
  • Rahiel Kasim
  • -
  • Rahul Sharma
  • -
  • Robert Williamson
  • -
  • Roy Brunton
  • -
  • Ryan Scheel
  • -
  • Ryan Scott
  • -
  • saml
  • -
  • Sam Payson
  • -
  • Samuel Cormier-Iijima
  • -
  • Scott A Carr
  • -
  • Sean McArthur
  • -
  • Sebastian Thiel
  • -
  • Seo Sanghyeon
  • -
  • Shantanu Raj
  • -
  • ShyamSundarB
  • -
  • silenuss
  • -
  • Simonas Kazlauskas
  • -
  • srdja
  • -
  • Srinivas Reddy Thatiparthy
  • -
  • Stefan Schindler
  • -
  • Stephen Lazaro
  • -
  • Steve Klabnik
  • -
  • Steven Fackler
  • -
  • Steven Walter
  • -
  • Sylvestre Ledru
  • -
  • Tamir Duberstein
  • -
  • Terry Sun
  • -
  • TheZoq2
  • -
  • Thomas Garcia
  • -
  • Tim Neumann
  • -
  • Timon Van Overveldt
  • -
  • Tobias Bucher
  • -
  • Tomasz Miąsko
  • -
  • trixnz
  • -
  • Tshepang Lekhonkhobe
  • -
  • ubsan
  • -
  • Ulrik Sverdrup
  • -
  • Vadim Chugunov
  • -
  • Vadim Petrochenkov
  • -
  • Vincent Prouillet
  • -
  • Vladimir Vukicevic
  • -
  • Wang Xuerui
  • -
  • Wesley Wiser
  • -
  • William Lee
  • -
  • Ximin Luo
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  • Yojan Shrestha
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  • Yossi Konstantinovsky
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  • Zack M. Davis
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  • Zhen Zhang
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  • 吴冉波
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- -
-
-
- - - - - - - - diff --git a/2016/10/20/Rust-1.12.1.html b/2016/10/20/Rust-1.12.1.html deleted file mode 100644 index bf6b3daf1..000000000 --- a/2016/10/20/Rust-1.12.1.html +++ /dev/null @@ -1,239 +0,0 @@ - - - - - Announcing Rust 1.12.1 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.12.1

-
-
- -
Oct. 20, 2016 · The Rust Core Team - -
- -
-

The Rust team is happy to announce the latest version of Rust, 1.12.1. Rust is a -systems programming language with a focus on reliability, performance, and -concurrency.

-

As always, you can install Rust 1.12.1 from the appropriate page on our -website, or install via rustup with rustup update stable.

-

What's in 1.12.1 stable

-

Wait... one-point-twelve-point... one?

-

In the release announcement for 1.12 a few weeks ago, we said:

-
-

The release of 1.12 might be one of the most significant Rust releases since -1.0.

-
-

It was true. One of the biggest changes was turning on a large compiler -refactoring, MIR, which re-architects the internals of the compiler. The -overall process went like this:

-
    -
  • Initial MIR support landed in nightlies back in Rust 1.6.
  • -
  • While work was being done, a flag, --enable-orbit, was added so that -people working on the compiler could try it out.
  • -
  • Back in October, we would always attempt to build MIR, even though it -was not being used.
  • -
  • A flag was added, -Z orbit, to allow users on nightly to try and use MIR -rather than the traditional compilation step ('trans').
  • -
  • After substantial testing over months and months, for Rust 1.12, we enabled -MIR by default.
  • -
  • In Rust 1.13, MIR will be the only option.
  • -
-

A change of this magnitude is huge, and important. So it's also important to do -it right, and do it carefully. This is why this process took so long; we -regularly tested the compiler against every crate on crates.io, we asked people -to try out -Z orbit on their private code, and after six weeks of beta, no -significant problems appeared. So we made the decision to keep it on by default -in 1.12.

-

But large changes still have an element of risk, even though we tried to reduce -that risk as much as possible. And so, after release, 1.12 saw a fair number of -regressions that we hadn't detected in our testing. Not all of them are -directly MIR related, but when you change the compiler internals so much, it's -bound to ripple outward through everything.

-

Why make a point release?

-

Now, given that we have a six-week release cycle, and we're halfway towards -Rust 1.13, you may wonder why we're choosing to cut a patch version of Rust -1.12 rather than telling users to just wait for the next release. We have -previously said something like "point releases should only happen in extreme -situations, such as a security vulnerability in the standard library."

-

The Rust team cares deeply about the stability of Rust, and about our users' -experience with it. We could have told you all to wait, but we want you to know -how seriously we take this stuff. We think it's worth it to demonstrate our -commitment to you by putting in the work of making a point release in this -situation.

-

Furthermore, given that this is not security related, it's a good time to -practice actually cutting a point release. We've never done it before, and the -release process is semi-automated but still not completely so. Having a point -release in the world will also shake out any bugs in dealing with point -releases in other tooling as well, like rustup. Making sure that this all goes -smoothly and getting some practice going through the motions will be useful if -we ever need to cut some sort of emergency point release due to a security -advisory or anything else.

-

This is the first Rust point release since Rust 0.3.1, all the way back in -2012, and marks 72 weeks since Rust 1.0, when we established our six week -release cadence along with a commitment to aggressive stability -guarantees. While we're disappointed that 1.12 had these regressions, we're -really proud of Rust's stability and will to continue expanding our efforts to -ensure that it's a platform you can rely on. We want Rust to be the most -reliable programming platform in the world.

-

A note about testing on beta

-

One thing that you, as a user of Rust, can do to help us fix these issues -sooner: test your code against the beta channel! Every beta release is a -release candidate for the next stable release, so for the cost of an extra -build in CI, you can help us know if there's going to be some sort of problem -before it hits a stable release! It's really easy. For example, on -Travis, you can use this as your .travis.yml:

-
language: rust
-rust:
-  - stable
-  - beta
-
-

And you'll test against both. Furthermore, if you'd like to make it so that any -beta failure doesn't fail your own build, do this:

-
matrix:
-  allow_failures:
-    - rust: beta
-
-

The beta build may go red, but your build will stay green.

-

Most other CI systems, such as AppVeyor, should -support something -similar. -Check the documentation for your specific continuous integration product for -full details.

-

Full details

-

There were nine issues fixed in 1.12.1, and all of those fixes have been -backported to 1.13 beta as well.

- -

In addition, there were four more regressions that we decided not to include -in 1.12.1 for various reasons, but we'll be working on fixing those as soon -as possible as well.

- -

You can see the full diff from 1.12.0 to 1.12.1 -here.

- -
-
-
- - - - - - - - diff --git a/2016/11/10/Rust-1.13.html b/2016/11/10/Rust-1.13.html deleted file mode 100644 index 4f1b4c493..000000000 --- a/2016/11/10/Rust-1.13.html +++ /dev/null @@ -1,495 +0,0 @@ - - - - - Announcing Rust 1.13 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.13

-
-
- -
Nov. 10, 2016 · The Rust Core Team - -
- -
-

The Rust team is happy to announce the latest version of Rust, 1.13.0. Rust is -a systems programming language focused on safety, speed, and concurrency.

-

As always, you can install Rust 1.13.0 from the appropriate page on -our website, and check out the detailed release notes for 1.13.0 on -GitHub. 1448 patches were landed in this release.

-

It's been a busy season in Rust. We enjoyed three Rust conferences, RustConf, -RustFest, and Rust Belt Rust, in short succession. It was great to see so -many Rustaceans in person, some for the first time! We've been thinking a lot -about the future, developing a roadmap for 2017, and building the tools our -users tell us they need.

-

And even with all that going on, we put together a new release filled with fun -new toys.

-

What's in 1.13 stable

-

The 1.13 release includes several extensions to the language, including the -long-awaited ? operator, improvements to compile times, minor feature -additions to cargo and the standard library. This release also includes many -small enhancements to documentation and error reporting, by many contributors, -that are not individually mentioned in the release notes.

-

This release contains important security updates to Cargo, which depends on curl -and OpenSSL, which both published security updates recently. For more -information see the respective announcements for curl 7.51.0 and OpenSSL -1.0.2j.

-

The ? operator

-

Rust has gained a new operator, ?, that makes error handling more pleasant by -reducing the visual noise involved. It does this by solving one simple -problem. To illustrate, imagine we had some code to read some data from a file:

-
fn read_username_from_file() -> Result<String, io::Error> {
-    let f = File::open("username.txt");
-
-    let mut f = match f {
-        Ok(file) => file,
-        Err(e) => return Err(e),
-    };
-
-    let mut s = String::new();
-
-    match f.read_to_string(&mut s) {
-        Ok(_) => Ok(s),
-        Err(e) => Err(e),
-    }
-}
-
-

This code has two paths that can fail, opening the file and reading the data -from it. If either of these fail to work, we'd like to return an error from -read_username_from_file. Doing so involves matching on the result of the I/O -operations. In simple cases like this though, where we are only propagating -errors up the call stack, the matching is just boilerplate - seeing it written -out, in the same pattern every time, doesn't provide the reader with a great -deal of useful information.

-

With ?, the above code looks like this:

-
fn read_username_from_file() -> Result<String, io::Error> {
-    let mut f = File::open("username.txt")?;
-    let mut s = String::new();
-
-    f.read_to_string(&mut s)?;
-
-    Ok(s)
-}
-
-

The ? is shorthand for the entire match statements we wrote earlier. In other -words, ? applies to a Result value, and if it was an Ok, it unwraps it and -gives the inner value. If it was an Err, it returns from the function you're -currently in. Visually, it is much more straightforward. Instead of an entire -match statement, now we are just using the single "?" character to indicate that -here we are handling errors in the standard way, by passing them up the -call stack.

-

Seasoned Rustaceans may recognize that this is the same as the try! macro -that's been available since Rust 1.0. And indeed, they are the same. Before -1.13, read_username_from_file could have been implemented like this:

-
fn read_username_from_file() -> Result<String, io::Error> {
-    let mut f = try!(File::open("username.txt"));
-    let mut s = String::new();
-
-    try!(f.read_to_string(&mut s));
-
-    Ok(s)
-}
-
-

So why extend the language when we already have a macro? There are multiple -reasons. First, try! has proved to be extremely useful, and is used often in -idiomatic Rust. It is used so often that we think it's worth having a sweet -syntax. This sort of evolution is one of the great advantages of a powerful -macro system: speculative extensions to the language syntax can be prototyped -and iterated on without modifying the language itself, and in return, macros that -turn out to be especially useful can indicate missing language features. This -evolution, from try! to ? is a great example.

-

One of the reasons try! needs a sweeter syntax is that it is quite -unattractive when multiple invocations of try! are used in -succession. Consider:

-
try!(try!(try!(foo()).bar()).baz())
-
-

as opposed to

-
foo()?.bar()?.baz()?
-
-

The first is quite difficult to scan visually, and each layer of error handling -prefixes the expression with an additional call to try!. This brings undue -attention to the trivial error propagation, obscuring the main code path, in -this example the calls to foo, bar and baz. This sort of method chaining -with error handling occurs in situations like the builder pattern.

-

Finally, the dedicated syntax will make it easier in the future to produce nicer -error messages tailored specifically to ?, whereas it is difficult to produce -nice errors for macro-expanded code generally (in this release, though, the ? -error messages could use improvement).

-

Though this is a small feature, in our experience so far, ? feels like a solid -ergonomic improvement to the old try! macro. This is a good example of the -kinds of incremental, quality-of-life improvements Rust will continue to -receive, polishing off the rough corners of our already-powerful base language.

-

Read more about ? in RFC 243.

-

Performance improvements

-

There has been a lot of focus on compiler performance lately. There's good news -in this release, and more to come.

-

Mark Simulacrum and Nick Cameron have been refining perf.rust-lang.org, our -tool for tracking compiler performance. It runs the rustc-benchmarks suite -regularly, on dedicated hardware, and tracks the results over time. This tool -records the results for each pass in the compiler and is used by the compiler -developers to narrow commit ranges of performance regressions. It's an important -part of our toolbox!

-

We can use this tool to look at a graph of performance over the 1.13 -development cycle, shown below. This cycle covered the dates from August 16 -through September 29 (the graph begins from Augest 25th though and is filtered -in a few ways to eliminate bogus, incomplete, or confusing results). There -appear to be some big reductions, which are quantified on the corresponding -statistics page.

-
-

Performance graph

-
-

The big improvement demonstrated in the graphs, on September 1, is from an -optimization from Niko to cache normalized projections during -translation. That is to say, during generation of LLVM IR, the compiler -no longer recomputes concrete instances of associated types each time they are -needed, but instead reuses previously-computed values. This optimization doesn't -affect all code bases, but in code bases that exhibit certain patterns, like -futures-rs, where debug mode build-time improved by up to 40%, you'll notice -the difference.

-

Another such optimization, that doesn't affect every crate but does affect some -in a big way, came from Michael Woerister, and improves compile time for crates -that export many inline functions. When a function is marked #[inline], in -addition to translating that function for use by the current crate, the compiler -stores its MIR representation in the crate rlib, and translates the function to -LLVM IR in every crate that calls it. The optimization Michael did is obvious in -retrospect: there are some cases where inline functions are only for the -consumption of other crates, and never called from the crate in which they are -defined; so the compiler doesn't need to translate code for inline functions in -the crate they are defined unless they are called directly. This saves the -cost of rustc converting the function to LLVM IR and LLVM optimizing and -converting the function to machine code.

-

In some cases this results in dramatic improvements. Build times for the ndarray -crate improved by 50%, and in the (unreleased) winapi 0.3 crate, rustc -now emits no machine code at all.

-

But wait, there's more still! Nick Nethercote has turned his focus to compiler -performance as well, focusing on profiling and micro-optimizations. This -release contains several fruits of his work, and there are more in the -pipeline for 1.14.

-

Other notable changes

-

This release contains important security updates to Cargo, which depends on curl -and OpenSSL, which both published security updates recently. For more -information see the respective announcements for curl 7.51.0 and OpenSSL -1.0.2j.

-

Macros can now be used in type position (RFC 873), and -attributes can be applied to statements (RFC 16):

-
// Use a macro to name a type
-macro_rules! Tuple {
-    { $A:ty,$B:ty } => { ($A, $B) }
-}
-
-let x: Tuple!(i32, i32) = (1, 2);
-
-
// Apply a lint attribute to a single statement
-#[allow(non_snake_case)]
-let BAD_STYLE = List::new();
-
-

Inline drop flags have been removed. Previously, in case of a conditional move, -the compiler would store a "drop flag" inline in a struct (increasing its size) -to keep track of whether or not it needs to be dropped. This means that some -structs take up some unexpected extra space, which interfered with things like -passing types with destructors over FFI. It also was a waste of space for -code that didn't have conditional moves. In 1.12, -MIR became the default, which laid the groundwork for many improvements, -including getting rid of these inline drop flags. Now, drop flags are -stored in an extra slot on the stack frames of functions that need them.

-

1.13 contains a serious bug in code generation for ARM targets using -hardware floats (which is most ARM targets). ARM targets in Rust are presently -in our 2nd support tier, so this bug was not determined to block the -release. Because 1.13 contains a security update, users that must target ARM are -encouraged to use the 1.14 betas, which will soon get a fix for ARM.

-

Language stabilizations

- -

Library stabilizations

- -

Cargo features

- -

See the detailed release notes for more.

-

Contributors to 1.13.0

-

We had 155 individuals contribute to 1.13.0. Thank you so much!

-
    -
  • Aaron Gallagher
  • -
  • Abhishek Kumar
  • -
  • aclarry
  • -
  • Adam Medziński
  • -
  • Ahmed Charles
  • -
  • Aleksey Kladov
  • -
  • Alexander von Gluck IV
  • -
  • Alexandre Oliveira
  • -
  • Alex Burka
  • -
  • Alex Crichton
  • -
  • Amanieu d'Antras
  • -
  • Amit Levy
  • -
  • Andrea Corradi
  • -
  • Andre Bogus
  • -
  • Andrew Cann
  • -
  • Andrew Cantino
  • -
  • Andrew Lygin
  • -
  • Andrew Paseltiner
  • -
  • Andy Russell
  • -
  • Ariel Ben-Yehuda
  • -
  • arthurprs
  • -
  • Ashley Williams
  • -
  • athulappadan
  • -
  • Austin Hicks
  • -
  • bors
  • -
  • Brian Anderson
  • -
  • c4rlo
  • -
  • Caleb Jones
  • -
  • CensoredUsername
  • -
  • cgswords
  • -
  • changchun.fan
  • -
  • Chiu-Hsiang Hsu
  • -
  • Chris Stankus
  • -
  • Christopher Serr
  • -
  • Chris Wong
  • -
  • clementmiao
  • -
  • Cobrand
  • -
  • Corey Farwell
  • -
  • Cristi Cobzarenco
  • -
  • crypto-universe
  • -
  • dangcheng
  • -
  • Daniele Baracchi
  • -
  • DarkEld3r
  • -
  • David Tolnay
  • -
  • Dustin Bensing
  • -
  • Eduard Burtescu
  • -
  • Eduard-Mihai Burtescu
  • -
  • Eitan Adler
  • -
  • Erik Uggeldahl
  • -
  • Esteban Küber
  • -
  • Eugene Bulkin
  • -
  • Eugene R Gonzalez
  • -
  • Fabian Zaiser
  • -
  • Federico Ravasio
  • -
  • Felix S. Klock II
  • -
  • Florian Gilcher
  • -
  • Gavin Baker
  • -
  • Georg Brandl
  • -
  • ggomez
  • -
  • Gianni Ciccarelli
  • -
  • Guillaume Gomez
  • -
  • Jacob
  • -
  • jacobpadkins
  • -
  • Jake Goldsborough
  • -
  • Jake Goulding
  • -
  • Jakob Demler
  • -
  • James Duley
  • -
  • James Miller
  • -
  • Jared Roesch
  • -
  • Jared Wyles
  • -
  • Jeffrey Seyfried
  • -
  • JessRudder
  • -
  • Joe Neeman
  • -
  • Johannes Löthberg
  • -
  • John Firebaugh
  • -
  • johnthagen
  • -
  • Jonas Schievink
  • -
  • Jonathan Turner
  • -
  • Jorge Aparicio
  • -
  • Joseph Dunne
  • -
  • Josh Triplett
  • -
  • Justin LeFebvre
  • -
  • Keegan McAllister
  • -
  • Keith Yeung
  • -
  • Keunhong Lee
  • -
  • king6cong
  • -
  • Knight
  • -
  • knight42
  • -
  • Kylo Ginsberg
  • -
  • Liigo
  • -
  • Manish Goregaokar
  • -
  • Mark-Simulacrum
  • -
  • Matthew Piziak
  • -
  • Matt Ickstadt
  • -
  • mcarton
  • -
  • Michael Layne
  • -
  • Michael Woerister
  • -
  • Mikhail Modin
  • -
  • Mohit Agarwal
  • -
  • Nazım Can Altınova
  • -
  • Neil Williams
  • -
  • Nicholas Nethercote
  • -
  • Nick Cameron
  • -
  • Nick Platt
  • -
  • Niels Sascha Reedijk
  • -
  • Nikita Baksalyar
  • -
  • Niko Matsakis
  • -
  • Oliver Middleton
  • -
  • Oliver Schneider
  • -
  • orbea
  • -
  • Panashe M. Fundira
  • -
  • Patrick Walton
  • -
  • Paul Fanelli
  • -
  • philipp
  • -
  • Phil Ruffwind
  • -
  • Piotr Jawniak
  • -
  • pliniker
  • -
  • QuietMisdreavus
  • -
  • Rahul Sharma
  • -
  • Richard Janis Goldschmidt
  • -
  • Scott A Carr
  • -
  • Scott Olson
  • -
  • Sean McArthur
  • -
  • Sebastian Ullrich
  • -
  • Sébastien Marie
  • -
  • Seo Sanghyeon
  • -
  • Sergio Benitez
  • -
  • Shyam Sundar B
  • -
  • silenuss
  • -
  • Simonas Kazlauskas
  • -
  • Simon Sapin
  • -
  • Srinivas Reddy Thatiparthy
  • -
  • Stefan Schindler
  • -
  • Stephan Hügel
  • -
  • Steve Klabnik
  • -
  • Steven Allen
  • -
  • Steven Fackler
  • -
  • Terry Sun
  • -
  • Thomas Garcia
  • -
  • Tim Neumann
  • -
  • Tobias Bucher
  • -
  • Tomasz Miąsko
  • -
  • trixnz
  • -
  • Tshepang Lekhonkhobe
  • -
  • Ulrich Weigand
  • -
  • Ulrik Sverdrup
  • -
  • Vadim Chugunov
  • -
  • Vadim Petrochenkov
  • -
  • Vanja Cosic
  • -
  • Vincent Esche
  • -
  • Wesley Wiser
  • -
  • William Lee
  • -
  • Ximin Luo
  • -
  • Yossi Konstantinovsky
  • -
  • zjhmale
  • -
- -
-
-
- - - - - - - - diff --git a/2016/12/15/Underhanded-Rust.html b/2016/12/15/Underhanded-Rust.html deleted file mode 100644 index 50e20457f..000000000 --- a/2016/12/15/Underhanded-Rust.html +++ /dev/null @@ -1,143 +0,0 @@ - - - - - Announcing the First Underhanded Rust Contest | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing the First Underhanded Rust Contest

-
-
- -
Dec. 15, 2016 · The Rust Community Team - -
- -
-

The Rust Community Team is pleased to announce the -first annual Underhanded Rust Contest, inspired by the Underhanded -C and Underhanded -Crypto contests. Our goal with -Rust is to make it easy to write trustworthy -low-level software that is resistant to accidental security vulnerabilities. -Less often challenged has been Rust's ability to protect against -deliberate vulnerabilities in the face of scrutiny. This challenge is -designed to put our language and the broader Rust -ecosystem to the test, to help us learn where our blind -spots are and what needs to be done to address them. In short, we want you to -break our stuff using reasonable, easy-to-read code. Can you write 100% safe -Rust that hides a logic bug, or hide an exploit in -unsafe Rust that passes an audit? -Now's your chance!

-

For more details, see the announcement of the project at -underhanded.rs.

- -
-
-
- - - - - - - - diff --git a/2016/12/22/Rust-1.14.html b/2016/12/22/Rust-1.14.html deleted file mode 100644 index d54bdead6..000000000 --- a/2016/12/22/Rust-1.14.html +++ /dev/null @@ -1,411 +0,0 @@ - - - - - Announcing Rust 1.14 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.14

-
-
- -
Dec. 22, 2016 · The Rust Core Team - -
- -
-

The Rust team is happy to announce the latest version of Rust, 1.14.0. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

As always, you can install Rust 1.14.0 from the appropriate page on our -website, and check out the detailed release notes for 1.14.0 on GitHub. -1230 patches were landed in this release.

-

What's in 1.14.0 stable

-

One of the biggest features in Rust 1.14 isn't actually in the language or -compiler: the rustup tool has reached a 1.0 release, and is now the -recommended way to install Rust from the project directly. Rustup does a bit -more than just install Rust:

-
-

rustup installs The Rust Programming Language from the official release -channels, enabling you to easily switch between stable, beta, and nightly -compilers and keep them updated. It makes cross-compiling simpler with binary -builds of the standard library for common platforms. And it runs on all -platforms Rust supports, including Windows.

-
-

We had a previous post about Rustup back in May. You can learn more -about it there, or by checking it out on -GitHub.

-

Another exciting feature is experimental support for WebAssembly as a -target, wasm32-unknown-emscripten. It is still early days, and there's a lot -of bugs to shake out, so please give it a try and report them! To give you a -small taste of how it works, once you have emscripten installed, compiling -some Rust code to WebAssembly is as easy as:

-
rustup target add wasm32-unknown-emscripten
-$ echo 'fn main() { println!("Hello, Emscripten!"); }' > hello.rs
-$ rustc --target=wasm32-unknown-emscripten hello.rs
-$ node hello.js
-
-

The community has been doing interesting, experimental work in this area: see -Jan-Erik's slides for the workshop he ran at Rust Belt Rust for some -examples, or check out Tim's example of the classic TodoMVC project. -This implementation builds off of his webplatform -crate, which exposes the DOM to Rust.

-

Speaking of platforms, a large number of platforms have gained additional -support:

-

For rustc:

-
    -
  • mips-unknown-linux-gnu
  • -
  • mipsel-unknown-linux-gnu
  • -
  • mips64-unknown-linux-gnuabi64
  • -
  • mips64el-unknown-linux-gnuabi64
  • -
  • powerpc-unknown-linux-gnu
  • -
  • powerpc64-unknown-linux-gnu
  • -
  • powerpc64le-unknown-linux-gnu
  • -
  • s390x-unknown-linux-gnu
  • -
-

And for std:

-
    -
  • arm-unknown-linux-musleabi
  • -
  • arm-unknown-linux-musleabihf
  • -
  • armv7-unknown-linux-musleabihf
  • -
-

If you're using one of these platforms, follow the instructions on the website -to install, or add the targets to an existing installation with -rustup target add.

-

These platforms are all 'tier 2', please see our page on platform support for -more details.

-

Just like how the community is doing interesting work on the WebAssembly -target, there's also neat things going on with increasing Rust's target support -beyond what's listed above. xargo allows for easy cross-compilation of Rust -to bare-metal targets. If you're writing an operating system in Rust, or doing -something interesting on a microcontroller, xargo can make your life a lot -simpler.

-

The landing of MIR over the last few releases means that a number of -improvements to compile times have landed, with more coming in the future.

-

In the language, one small improvement has landed: support for RFC 1492. This small -addition lets you use .. in more places. Previously, say you had a struct like this:

-
struct Point {
-    x: i32,
-    y: i32,
-    z: i32,
-}
-
-

In any context where you're doing a pattern match, you could use .. to ignore the -parts you don't care about. For example:

-
let p = Point { x: 0, y: 1, z: 2 };
-
-match p {
-    Point { x, .. } => println!("x is {}", x),
-}
-
-

The .. ignores y and z.

-

Consider a similar Point, but as a tuple struct:

-
struct Point(i32, i32, i32);
-
-

Previously, you could use .. to ignore all three elements:

-
let p = Point(0, 1, 2);
-
-match p {
-    Point(..) => println!("found a point"),
-}
-
-

But you could not use it to only ignore parts of the tuple:

-
let p = Point(0, 1, 2);
-
-match p {
-    Point(x, ..) => println!("x is {}", x),
-}
-
-

This was an inconsistency, and so with RFC 1492 stabilized, compiles fine as of -this release. This applies to more situations than tuples; please see the -RFC for more details.

-

Library stabilizations

-

There have been a number of additions to the standard library, but they don't -fit into particularly nice categories for this release. Here's the highlights:

- -

See the detailed release notes for more.

-

Cargo features

-

As for Cargo, RFC 1721 has been implemented. Cargo will now pass along the -values printed by rustc --print cfg to build scripts. The motivation for this -feature is that Cargo can now compile objects for statically linking against -the msvcrt on the MSVC platform.

-

Cargo now works properly with a read-only CARGO_HOME.

-

Finally, Cargo will ignore the panic configuration for the test and -bench profiles. This is important because the test runner relies on -panics counting as failing tests, and so with panic=abort, a failing test -would abort the entire test suite.

-

See the detailed release notes for more.

-

Contributors to 1.14.0

-

We had 144 individuals contribute to 1.14.0. Thank you so much!

-
    -
  • Abhishek Chanda
  • -
  • Adam Perry
  • -
  • Ahmed Charles
  • -
  • Aidan Hobson Sayers
  • -
  • Aleksey Kladov
  • -
  • Alexander von Gluck IV
  • -
  • Alex Burka
  • -
  • Alex Crichton
  • -
  • Alex von Gluck IV
  • -
  • Amanieu d'Antras
  • -
  • Andrea Corradi
  • -
  • Andrea Pretto
  • -
  • Andreas Sommer
  • -
  • Andre Bogus
  • -
  • Andrew Paseltiner
  • -
  • angelsl
  • -
  • Anthony Ramine
  • -
  • Ariel Ben-Yehuda
  • -
  • arthurprs
  • -
  • Austin Hicks
  • -
  • bors
  • -
  • Brian Anderson
  • -
  • Bunts Thy Unholy
  • -
  • CensoredUsername
  • -
  • Chris McDonald
  • -
  • Christopher
  • -
  • christopherdumas
  • -
  • Christopher Serr
  • -
  • Cobrand
  • -
  • Corey Farwell
  • -
  • Cristi Cobzarenco
  • -
  • Daan Sprenkels
  • -
  • Danny Hua
  • -
  • David Henningsson
  • -
  • Devon Hollowood
  • -
  • Dmitry Gritsay
  • -
  • Dominik Inführ
  • -
  • Duncan
  • -
  • Eduard Burtescu
  • -
  • Eduard-Mihai Burtescu
  • -
  • Eric Roshan-Eisner
  • -
  • est31
  • -
  • Fabian Frei
  • -
  • Federico Mena Quintero
  • -
  • Felix S. Klock II
  • -
  • Florian Diebold
  • -
  • Florian Hartwig
  • -
  • Florian Zeitz
  • -
  • Frank Rehberger
  • -
  • Gavin Baker
  • -
  • Geoffry Song
  • -
  • Guillaume Gomez
  • -
  • iirelu
  • -
  • James Miller
  • -
  • Jan-Erik Rediger
  • -
  • Jared Roesch
  • -
  • Jeffrey Seyfried
  • -
  • Jesus Garlea
  • -
  • Jethro Beekman
  • -
  • Joe Neeman
  • -
  • Johannes Muenzel
  • -
  • John Firebaugh
  • -
  • John Hodge
  • -
  • johnthagen
  • -
  • Jonas Schievink
  • -
  • Jonathan Turner
  • -
  • Jorge Aparicio
  • -
  • Josh Stone
  • -
  • Josh Triplett
  • -
  • Keegan McAllister
  • -
  • Keith Yeung
  • -
  • KillTheMule
  • -
  • Konrad Borowski
  • -
  • leonardo.yvens
  • -
  • Liigo Zhuang
  • -
  • loggerhead
  • -
  • Manish Goregaokar
  • -
  • Marcin Fatyga
  • -
  • Mark-Simulacrum
  • -
  • Martin Glagla
  • -
  • Martin Thoresen
  • -
  • Mathieu Borderé
  • -
  • Mathieu Poumeyrol
  • -
  • Matt Brubeck
  • -
  • Matthew Piziak
  • -
  • Matwey V. Kornilov
  • -
  • mcarton
  • -
  • Michael Woerister
  • -
  • Mikhail Modin
  • -
  • Mikko Rantanen
  • -
  • msiglreith
  • -
  • Nabeel Omer
  • -
  • Nathan Musoke
  • -
  • Nicholas Nethercote
  • -
  • Nick Cameron
  • -
  • Nick Fitzgerald
  • -
  • Nick Stevens
  • -
  • Nikhil Shagrithaya
  • -
  • Niko Matsakis
  • -
  • Oliver Middleton
  • -
  • p512
  • -
  • ParkHanbum
  • -
  • Paul Lange
  • -
  • Paulo Matos
  • -
  • Paul Osborne
  • -
  • Peter Atashian
  • -
  • Peter N
  • -
  • Philip Davis
  • -
  • Pieter Frenssen
  • -
  • Pweaver (Paul Weaver)
  • -
  • pweyck
  • -
  • QuietMisdreavus
  • -
  • Raph Levien
  • -
  • Razican
  • -
  • Robin Stocker
  • -
  • Ross Schulman
  • -
  • Ryan Senior
  • -
  • Scott Olson
  • -
  • Seo Sanghyeon
  • -
  • Simonas Kazlauskas
  • -
  • Simon Sapin
  • -
  • Srinivas Reddy Thatiparthy
  • -
  • Stefan Schindler
  • -
  • Stephen M. Coakley
  • -
  • Steve Klabnik
  • -
  • Steven Fackler
  • -
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- - - - - - - - diff --git a/2017/02/02/Rust-1.15.html b/2017/02/02/Rust-1.15.html deleted file mode 100644 index 408b2bd2c..000000000 --- a/2017/02/02/Rust-1.15.html +++ /dev/null @@ -1,311 +0,0 @@ - - - - - Announcing Rust 1.15 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.15

-
-
- -
Feb. 2, 2017 · The Rust Core Team - -
- -
-

The Rust team is happy to announce the latest version of Rust, 1.15.0. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

If you have a previous version of Rust installed, getting Rust 1.15 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.15.0 on GitHub. 1443 patches were landed in this release.

-

What's in 1.15.0 stable

-

Rust 1.15 sees an extremely eagerly-awaited feature land on stable: custom -derive! To review, in Rust, you've always been able to automatically implement -some traits through the derive attribute:

-
#[derive(Debug)]
-struct Pet {
-    name: String,
-}
-
-

The Debug trait is then implemented for Pet, with vastly less boilerplate. -However, this only worked for traits provided as part of the standard library; -it was not customizable. With Rust 1.15, it now is. That means, if you want to -turn your Pet into JSON, it's as easy as adding Serde to your -Cargo.toml:

-
[dependencies]
-serde = "0.9"
-serde_derive = "0.9"
-serde_json = "0.9"
-
-

And adding another trait to your Pet:

-
#[macro_use]
-extern crate serde_derive;
-
-extern crate serde_json;
-
-#[derive(Serialize, Deserialize, Debug)]
-struct Pet {
-    name: String,
-}
-
-fn main() {
-    let pet = Pet { name: String::from("Ferris") };
-
-    let serialized = serde_json::to_string(&pet).unwrap();
-    println!("serialized = {}", serialized);
-
-    let deserialized: Pet = serde_json::from_str(&serialized).unwrap();
-    println!("deserialized = {:?}", deserialized);
-}
-
-

This will output:

-
serialized = {"name":"Ferris"}
-deserialized = Pet { name: "Ferris" }
-
-

Another common use-case is Diesel. Say we had a database of Pets. -We could fetch them like this:

-
// some extern crate and use lines elided here
-
-#[derive(Queryable)]
-struct Pet {
-    name: String,
-}
-
-fn main() {
-    use diesel_demo::schema::pets::dsl::*;
-
-    let connection = establish_connection();
-    let results = pets
-        .limit(5)
-        .load::<Pet>(&connection)
-        .expect("Error loading pets");
-
-    println!("Displaying {} pets", results.len());
-    for pet in results {
-        println!("{}", pet.name);
-    }
-}
-
-

For full instructions, see the website.

-

These kinds of libraries are extremely powerful, but rely on custom derive for -ergonomics. While these libraries worked on Rust stable previously, they were -not as nice to use, so much so that we often heard from users "I only use -nightly because of Serde and Diesel." The use of custom derive is one of the -most widely used nightly-only features. As such, RFC 1681 was opened in July -of last year to support this use-case. The RFC was merged in August, underwent -a lot of development and testing, and now reaches stable today!

-

To find out how to write your own custom derives, see the chapter of "The Rust -Programming Language".

-

While we've said "Serde and Diesel" a number of times here, there's a lot of -other cool things you can do with custom derive: see -derive-new for another example. See -the syn crate's reverse dependencies for more. (syn is -important for writing custom derives, see the book chapter, linked above, for -more.) Custom derive was also known as "macros 1.1", as it includes the -infrastructure for supporting even more compile-time powers of Rust, nicknamed -"macros 2.0." Expect to hear more about this space in future releases.

-

Other improvements

-

The build system for Rust has been re-written in Rust, using -Cargo. It is now the default. This process has been long, but has -finally borne fruit. Given that all Rust development happens on the master -branch, we've been using it since December of last year, and it's working well. -There is an open PR to remove the Makefiles entirely, landing -in Rust 1.17. This will pave the way for rustc to use packages from -crates.io in the compiler like any other Rust project, and is a further -demonstration of the maturity of Cargo.

-

Rust has gained Tier 3 support for i686-unknown-openbsd, MSP430, -and ARMv5TE.

-

A number of compiler performance improvements have -landed. -We continue to work on making the compiler faster. Expect to see more in the -future!

-

As a smaller improvement, ?Sized can now be used in where -clauses. In other words:

-
struct Foo<T: ?Sized> {
-    f: T,
-}
-
-struct Foo<T> where T: ?Sized {
-    f: T,
-}
-
-

This second form is now accepted, and is equivalent to the first.

-

See the detailed release notes for more.

-

Library stabilizations

-

The slice::sort algorithm has been rewritten, and is much, much, -much faster. It is a hybrid merge sort, drawing influences from Timsort. -Previously it was a straightforward merge sort.

-

If you had a Vec<T> where T: Copy, and you called extend on it, -your code will now be a lot faster.

-

Speaking of things getting faster, chars().count(), -chars().last(), and char_indices().last() are too!

-

Chinese characters now display correctly in fmt::Debug.

-

There were a number of functions stabilized as well:

- -

See the detailed release notes for more.

-

Cargo features

-

Cargo will now emit a warning if you have a file named build.rs -at the top level of a package, but don't have a build = "build.rs" -annotation. This is in anticipation of inferring that build.rs at the top -level is always a build script, but is a warning right now for compatibility -reasons. Previously, all build scripts required configuration, but this -convention was strong within the community, so we're going to encode it into -Cargo.

-

In this release, Cargo build scripts no longer have access to the OUT_DIR -environment variable at build time via env!("OUT_DIR"). They -should instead check the variable at runtime with std::env. That the value -was set at build time was a bug, and incorrect when cross-compiling. Please -check what your packages are doing and update to use std::env!

-

The cargo test command has gained support for a --all flag, -which is useful when you have a workspace.

-

We now Compile statically against the MSVC CRT on Windows, and -Link OpenSSL statically on Mac OS X.

-

See the detailed release notes for more.

-

Contributors to 1.15.0

-

In this part of the release announcements, we usually post a list of -contributors. However, we've recently started a new initiative, "Thanks!", to -do this in a more comprehensive way. One issue with this section is that it -only counted contributions to the rust-lang/rust repository; those who -committed to Cargo weren't thanked, for example. We also had to manually -generate this list, which wasn't terrible, but running the correct git commands -to determine who contributed is exactly what code is good for!

-

As such, you can now visit -https://thanks.rust-lang.org/ to see more -comprehensive contribution calculations. If you prefer, we also have an alias -at https://❤.rust-lang.org as well. For now, this -will only show what we've shown in previous release posts. We do have one -additional feature, which is an all-time contributions list, sorted by commit -count. That's located here: -https://thanks.rust-lang.org/rust/all-time

-

We have done some of the needed backend work to enable more repositories than -only rust-lang/rust, but it's not quite done yet. If you'd like to get -involved, please check out thanks on -GitHub!

-

We had 137 individuals contribute to Rust 1.15. -Thanks!

- -
-
-
- - - - - - - - diff --git a/2017/02/06/roadmap.html b/2017/02/06/roadmap.html deleted file mode 100644 index cab865e92..000000000 --- a/2017/02/06/roadmap.html +++ /dev/null @@ -1,236 +0,0 @@ - - - - - Rust's 2017 roadmap | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Rust's 2017 roadmap

-
-
- -
Feb. 6, 2017 · Aaron Turon - -
- -
-

Starting with 2017, Rust is following an open roadmap process for setting our -aims for the year. The process is coordinated with the survey and -production user outreach, to make sure our goals are aligned with the needs of -Rust's users. It culminates in a community-wide discussion and ultimately -an RFC laying out a vision.

-

This year, the overarching theme is productivity, especially for early-stage -Rust users. From tooling to libraries to documentation to the core language, -we want to make it easier to get things done with Rust.

-

A focus on productivity might seem at odds with some of Rust's other -goals. After all, Rust has focused on reliability and performance, and it's easy -to imagine that achieving those aims forces compromises elsewhere—like the -learning curve, or developer productivity. Is "fighting with the borrow checker" -an inherent rite of passage for budding Rustaceans? Does removing papercuts and -small complexities entail glossing over safety holes or performance cliffs?

-

Our approach with Rust has always been to bend the curve around tradeoffs, as -embodied in the various pillars we've talked about on this blog:

- -

In the core language we've sometimes been able to leverage things like Rust's -ownership model to make features easier to use. For example, closures in Rust, -unlike those in C++, do not require explicit "capture clauses"; Rust's ownership -tracking means that we can automatically infer whether to move or borrow data -into the closure, without sacrificing reliability or performance. We've also -been working to make the language easier to learn by improving the -compiler's error messages. And Cargo is an example of early focus on -productivity that has only enhanced the power of systems programming with Rust, -allowing for OS -projects to easily build and leverage an -ecosystem of shared libraries. There's so much more we can do along these lines!

-

In short, productivity should be a core value of Rust, and we should work -creatively to improve it while retaining Rust's other core values. By the end of -2017, we want to have earned the slogan:

-
    -
  • Rust: fast, reliable, productive—pick three.
  • -
-

The roadmap

-

With that framing in mind, here's Rust's vision for 2017 in a nutshell. Each -statement links to a corresponding tracker with more details:

- -

In addition to these primary goals, we have highlighted two areas we'd like to explore, but where the end point is less clear:

- -

The various Rust subteams are actively working on projects tied to these -goals. You can track progress or jump in by watching and commenting on the -roadmap tracker. And a fully -detailed rationale for the roadmap is in -the RFC.

-

As the year progresses, expect to see many more blog posts announcing -roadmap-related initiatives and milestones. Around the end of the year, we'll -publish a retrospective aggregating the progress of the year and providing a -guide to the current state of Rust.

-

In the meantime—please -get involved! We have ambitious -goals for the year, and we need all the help we can get.

- -
-
-
- - - - - - - - diff --git a/2017/02/09/Rust-1.15.1.html b/2017/02/09/Rust-1.15.1.html deleted file mode 100644 index 9c79be182..000000000 --- a/2017/02/09/Rust-1.15.1.html +++ /dev/null @@ -1,206 +0,0 @@ - - - - - Announcing Rust 1.15.1 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.15.1

-
-
- -
Feb. 9, 2017 · The Rust Core Team - -
- -
-

The Rust team is happy to announce the latest version of Rust, 1.15.1. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

If you have a previous version of Rust installed, getting Rust 1.15.1 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can download Rust from the -appropriate page on our website, and check out the detailed release notes for -1.15.1 on GitHub.

-

What's in 1.15.1 stable

-

This release fixes two issues, a soundness bug in the new -vec::IntoIter::as_mut_slice method, and a regression wherein certain C -components of the Rust distribution were not compiled with -fPIC. The -latter results in the text section of executables being writable in some -configurations, including common Linux configurations, subverting an important -attack mitigation, and creating longer startup times by causing the linker to do -more work. For mostly-Rust codebases, the practical impact of losing read-only -text sections is relatively small (since Rust's type system is its first line of -defense), but for Rust linked into other codebases the impact could be -unexpectedly quite significant. PIC issues are well understood and not -Rust-specific, so the rest of this post focuses on the soundness bug.

-

The problem with as_mut_slice, a three line function, was discovered just -minutes after publishing Rust 1.15.0, and is a reminder of the perils of writing -unsafe code.

-

as_mut_slice is a method on the IntoIter iterator for the Vec type that -offers a mutable view into the buffer being iterated over. Conceptually it is -simple: just return a reference to the buffer; and indeed the implementation is -simple, but it's unsafe because IntoIter is implemented with an unsafe pointer -to the buffer:

-
pub fn as_mut_slice(&self) -> &mut [T] {
-    unsafe {
-        slice::from_raw_parts_mut(self.ptr as *mut T, self.len())
-    }
-}
-
-

It's just about the simplest unsafe method one could ask for. Can you spot the -error? Our reviewers didn't! This API slipped through the cracks because it is -such a standard and small one. It's a copy-paste bug that the reviewers glossed -over. This method takes a shared reference and unsafely derives from it a -mutable reference. That is totally bogus because it means as_mut_slice can be -used to produce multiple mutable references to the same buffer, which is the one -single thing you must not do in Rust.

-

Here's a simple example of what this bug would let you write, incorrectly:

-
fn main() {
-    let v = vec![0];
-    let v_iter = v.into_iter();
-    let slice1: &mut [_] = v_iter.as_mut_slice();
-    let slice2: &mut [_] = v_iter.as_mut_slice();
-    slice1[0] = 1;
-    slice2[0] = 2;
-}
-
-

Here both slice1 and slice2 are referencing the same mutable slice. Also -notice that the iterator they are created from, v_iter is not declared -mutable, which is a good indication something fishy is going on.

-

The solution here is trivial, just change &self to &mut self:

-
pub fn as_mut_slice(&mut self) -> &mut [T] {
-    unsafe {
-        slice::from_raw_parts_mut(self.ptr as *mut T, self.len())
-    }
-}
-
-

With that, proper uniqueness invariants are maintained, only one mutable slice -can be created at a time, and v_iter must be declared mutable in order to pull -out a mutable slice.

-

So we made that change, and we're releasing a fix. In Rust we take pride in not -breaking APIs, but since this is a new, minor feature, and the present -implementation is spectacularly unsound, we decided to go ahead and release the -fix immediately, hopefully before too many codebases pick it up — that is, we -don't consider this a breaking change that requires a careful transition, but a -necessary bug fix. For more about Rust's approach to ensuring stability see the -"Stability as a Deliverable" blog post, RFC 1122, on language -evolution, and RFC 1105, on library evolution.

-

We're still evaluating what to learn from this, but this is a good reminder of -the care that must be taken when writing unsafe code. We have some ideas for how -to catch this kind of problem earlier in the development process, but haven't -made any decisions yet.

-

We apologize for the inconvenience. Let's go hack.

-

Contributors to 1.15.1

-

We had 2 individuals contribute to Rust 1.15.1. -Thanks!

- -
-
-
- - - - - - - - diff --git a/2017/03/02/lang-ergonomics.html b/2017/03/02/lang-ergonomics.html deleted file mode 100644 index 0f1405e8a..000000000 --- a/2017/03/02/lang-ergonomics.html +++ /dev/null @@ -1,475 +0,0 @@ - - - - - Rust's language ergonomics initiative | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Rust's language ergonomics initiative

-
-
- -
Mar. 2, 2017 · Aaron Turon - -
- -
-

To help bring our 2017 vision for Rust to fruition, the Rust subteams are -launching initiatives targeted at specific roadmap goals. This post covers the -language team's major initiative: improving the ergonomics of the core -language. The aim is to improve productivity and bring down the learning curve -by streamlining features and glossing over irrelevant details.

-

Ergonomics

-

Ergonomics is a measure of the friction you experience when trying to get -things done with a tool. You want to achieve a state of "flow", in which ideas -and intuitions are steadily transformed into working code with a minimum of -fuss. (And, with Rust, we want that code to be reliable and fast as well.) The -great threat to this experience is interruptions, which come in many forms: -looking things up, switching contexts, going through a large amount of ceremony, -or dealing with reams of errors where the compiler pedantically points out tiny -things you forgot. Anything that takes your attention away from the problem at -hand and puts it on details that don't really matter (or don't matter just yet).

-

A corollary is that ergonomics is rarely about raw character count. When you -have good momentum, the difference between typing pos and position isn't so -significant; what matters much more is how easy it is to remember the right -one to type. Similarly, typing ref in a match pattern, or * to -dereference an &i32, is easy; knowing or remembering to type them, on the -other hand...

-

The same things you have to remember as an expert are things you have to learn -as a newbie. Ergonomic improvements make life better for everyone.

-

Often, the heart of the matter is the question of what to make implicit. In -the rest of this post, I'll present a basic framework for thinking about this -question, and then apply that framework to three areas of Rust, analyzing both -the current design and some streamlining we may want to consider this year.

-

Implicit vs explicit

-

Information is implicit when it is implied but not expressed. The -potential ergonomic wins are pretty easy to see: forcing you to write down -information that's obvious (because it's already implied) is a pain, because it -adds distracting noise and is easy to forget. Allowing you to leave it implicit -reduces that friction. Yet implicitness gets a bad rap, with Python going so far -as to state "explicit is better than implicit" as a core design rule. Why?

-

Implicitness can be very powerful. After all, the compiler knows a lot about -your code, and it's possible to leverage that to inject behavior in all kinds of -subtle ways. If taken too far, these techniques can impair readability, or -worse: introduce surprising behavior that can be tricky to track down, because -it's the result of a subtle chain of inference. If you've had first-hand -experience with these pitfalls, it's easy to come away with the sense that -implicitness itself is to blame.

-

But this, in my opinion, is a misdiagnosis of the problem, one that throws out -the baby with the bathwater. The root issue is instead: how much information -do you need to confidently understand what a particular line of code is doing, -and how hard is that information to find? Let's call this the reasoning -footprint for a piece of code. The pitfalls above come from the reasoning -footprint getting out of hand, rather than implicitness per se.

-

Does readability then demand that we minimize the reasoning footprint? I don't -think so: make it too small, and code becomes hopelessly verbose, making it -difficult to read by forcing too much information into view at all times. What -we want is a sweet spot, where routine or easy to find details can be left out, -but relevant or surprising information is kept front and center.

-

How to analyze and manage the reasoning footprint

-

There are three dimensions of the reasoning footprint for implicitness:

-
    -
  • -

    Applicability. Where are you allowed to elide implied information? Is -there any heads-up that this might be happening?

    -
  • -
  • -

    Power. What influence does the elided information have? Can it radically -change program behavior or its types?

    -
  • -
  • -

    Context-dependence. How much of do you have to know about the rest of the -code to know what is being implied, i.e. how elided details will be filled in? -Is there always a clear place to look?

    -
  • -
-

The basic thesis of this post is that implicit features should balance these -three dimensions. If a feature is large in one of the dimensions, it's best to -strongly limit it in the other two.

-

The ? operator in Rust -is a good example of this kind of tradeoff. It explicitly (but concisely) marks -a point where you will bail out of the current context on an error, possibly -doing an implicit conversion on the way. The fact that it's marked means the -feature has strongly limited applicability: you'll never be surprised that it's -coming into play. On the other hand, it's fairly powerful, and somewhat -context-dependent, since the conversion can depend on the type where ? is -used, and the type expected in the scope it's jumping to. Altogether, this -careful balance makes error handling in Rust feels as ergonomic as working with -exceptions while avoiding some of their well-known downsides.

-

By contrast, a feature like unrestricted implicit conversion rightfully has a -bad reputation, because it's universally applicable, quite powerful, and -context-dependent. If we were to expand implicit conversions in Rust, we would -likely limit their power (by, say, restricting them to AsRef-style coercions, -which can do very little).

-

One route for strongly limiting context-dependence is employing conventions, -in which the compiler is simply assuming a default unless told otherwise. Often -such conventions are universal and well-known, meaning that you don't need to -know anything about the rest of the code to know what they are. A good example -of this technique in Rust is the fact that mod foo; looks for foo.rs (or -foo/mod.rs) by default.

-

One final point. "Implicitness" is often relative to where the language is -today, something that seems radical at first—like type inference!—but then -quickly disappears into the background, to the point that it no longer feels -implicit at all (see Stroustrup's rule). But sometimes a bit of implicitness -really is a bad idea. The key is to carefully consider the impact on the -reasoning footprint.

-

Example: type annotations

-

One bit of ergonomics that is increasingly taken for granted is type -inference. In the days of yore, you'd have to annotate every local variable -with its type, a practice that seems wildly verbose now—but at the time, type -inference seemed wildly implicit.

-

Type inference in Rust is quite powerful, but we limit the other two dimensions:

-
    -
  • -

    Applicability: type inference happens only for variable bindings; data -types and functions must include complete, explicit signatures.

    -
  • -
  • -

    Context-dependence: because data types and functions are annotated, it's easy -to determine the information that's influencing the outcome of inference. You -only need to look shallowly at code outside of the current function. Another -way of saying this is that type inference is performed modularly, one function -body at a time.

    -
  • -
-

By and large, the amount of type inference we do in Rust seems to be a good -match for what you can hold in your head.

-

The type system also provides a good example of using conventions for -ergonomics: lifetime elision. That feature allows you to leave off lifetimes -from function signatures in the vast majority of cases (check out the RFC—we -measured!). Lifetime elision greatly aids learnability, because it allows you -to work at an intuitive level with borrowing before you grapple with explicit -lifetimes.

-
    -
  • -

    Applicability: lifetime elision applies to a broad class of locations—any -function signature—but is limited to those cases for which the lifetimes are -strongly implied.

    -
  • -
  • -

    Power: limited; elision is just a shorthand for a use of lifetime parameters, -and if you get this wrong, the compiler will complain.

    -
  • -
  • -

    Context-dependence: here, we overshot. The fact that elision applies to types -other than & and &mut, means that to even know whether reborrrowing is -happening in a signature like fn lookup(&self) -> Ref<T>, you need to know -whether Ref has a lifetime parameter that's being left out. For something as -common as function signatures, this is too much context. We've been considering -pushing in the direction of a small but explicit marker to say that a lifetime -is being elided for Ref, a strategy similar to the one for ? mentioned -earlier.

    -
  • -
-

There's also been some extensions to the original elision proposal, again -carefully crafted to follow these rules, like the lifetimes in statics RFC.

-

Idea: implied bounds

-

One papercut with Rust today is the fact that, for certain data structures, you -end up having to repeat the same set of trait bounds over and over. HashMap is -a good example; it takes a key type which, in practice, must satisfy the Hash -and Eq traits. So the question is, how should we understand a signature like -the following?

-
fn use_map<K, V>(map: HashMap<K, V>) { ... }
-
-

Right now, such a signature would be accepted, but if you tried to use any of -map's methods, you'd get an error that K needs to be Hash and Eq, and -have to go back and add those bounds. That's an example of the compiler being -pedantic in a way that can interrupt your flow, and doesn't really add -anything; the fact that we're using K as a hashmap key essentially forces some -additional assumptions about the type. But the compiler is making us spell out -those assumptions explicitly in the signature. This situation seems ripe for an -ergonomic improvement.

-

It's -straightforward -to assume bounds that are "implied" by the type, like assuming that K must be -Hash and Eq above, by tying it to the type definition:

-
struct HashMap<K: Hash + Eq, V> { ... }
-
-

What's the impact on the reasoning footprint? It means that to completely -understand a signature like

-
fn use_map<K, V>(map: HashMap<K, V>) { ... }
-
-

you need to be aware of the bounds on any type constructor like HashMap that -you're applying to a type variable like K. So in particular, if you're trying -to invoke use_map, you need to know that there are some unstated constraints -on K.

-
    -
  • -

    Applicability: very broad; applies to any use of generics.

    -
  • -
  • -

    Power: very limited; the bounds will almost always be needed anyway, and in -any case adding bounds is not very risky.

    -
  • -
  • -

    Context-dependence: fairly limited; it draws from the bounds on all type -constructors that are applied to type variables (like HashMap<K, V>). Usually you will be well aware of these bounds anyway, and when using -a function like use_map, you're generally going to be passing in an existing -HashMap, which by construction will ensure that the bounds already hold. -The compiler can reliably also produce an error pointing directly to the -type(s) imposing unfulfilled bounds.

    -
  • -
-

Example: ownership

-

A lot of work went into making Rust's ownership system ergonomic, and that work -entailed judicious use of "implicit" features. It's particularly instructive to -look at the places where borrowing is explicit, and places where it's not:

-
    -
  • Borrowing is implicit for the receiver when invoking a method.
  • -
  • Borrowing is explicit for normal function arguments and in other expressions.
  • -
-

Ownership is important in Rust, and reasoning locally about it is vital. So why -did we end up with this particular mix of implicit and explicit ownership -tracking?

-
    -
  • -

    Applicability: common, but narrowly-described: it applies only to the receiver -of method calls.

    -
  • -
  • -

    Power: moderately powerful, since it can determine whether the receiver can be -mutated (by mutably borrowing it). That's mitigated to some degree by borrow -checking, which will at least ensure that it's permitted to do such a borrow.

    -
  • -
  • -

    Context-dependence: in principle, you need to know how the method is resolved, -and then its signature. In practice, the style of self borrowing is almost -always implied by the method name (e.g. push() versus len()). Notably, this -point does not apply to function arguments.

    -
  • -
-

This design also aids learnability, by often just doing "the obvious thing" -for borrowing, and thereby limiting the situations in which newcomers have to -grapple with choices about it.

-

Ideas: implied borrows

-

Nevertheless, there are some pain points around borrowing in Rust today. To wit:

-

Discarding ownership. Sometimes you have ownership of a value, like a -String, and want to pass it to a function that only needs a borrow (say, -&str), after which you no longer need the value. Today, you must borrow the -value in the argument:

-
fn read_config(path: &Path) -> Config { ... }
-
-let mut path = PathBuf::new(src_dir);
-path.push("Config.toml");
-
-// we have to borrow `path` with `&` even though we're done with it
-let config = read_config(&path);
-
-

But we could easily allow you to write read_config(path), implicitly borrowing -path for read_config and then dropping it immediately afterwards. That -would retain one's ability to reason locally about ownership, since ownership of -path is indeed fully relinquished from the caller's perspective (and the -buffer is destroyed at the end of the call to read_config). But it allows you -to gloss over the unimportant detail that the callee happened to only need a -borrow. And again, if you just forgot to borrow, and try to use path -afterward, the compiler will catch it, just as it does today. This is an example -of a not terribly powerful bit of inference (it's only introducing a shared -borrow for an object about to be dropped) that we'd allow to occur virtually -everywhere.

-

Borrowing in match patterns. One stumbling block when learning Rust is the -interaction between pattern matching and borrowing. In particular, when you're -pattern matching against borrowed data, you often have to do a little -reborrowing dance:

-
match *foo {
-    Some(ref contents) => { ... }
-    None => { ... }
-}
-
-

Here we're using * to dereference an Option, and then ref to rereference -its contents. Beginners and experienced Rustaceans alike tend to miss one or -both of these markers, in part because it's usually the only thing you could be -doing. Thus, we could consider inferring these markers from context:

-
    -
  • -

    Infer the need for dereferencing based on the type of the expression being -matched and the arms of the match. That's a very limited amount of context -that will already be front and center in the programmer's head.

    -
  • -
  • -

    Infer the need for ref (or ref mut) based on the borrowing usage in the -match arm, much like we do for closures already. That expands the reasoning -footprint a bit, since you can't tell at a glance from the pattern what kind -of borrow is being taken. But examining code blocks to determine the borrows -they take is something Rust programmers do all the time, and as explained in -the ownership section, the borrowing system is designed to make that easy to -do. And in any case, it's still quite local context. As usual, if you get -this wrong, the borrow checker will catch it.

    -
  • -
-

In addition to that story for context-dependence, the feature would be only -narrowly applicable (only to match) and only moderately powerful (since, -again, the borrower checker will catch mistakes).

-

Both of these changes would expand the reasoning footprint slightly, but in a -very controlled way. They remove the need to write down annotations which are -essentially already forced by nearby code. And that in turn lowers the learning -curve for match.

-

Example: the module system

-

Finally, let's take the module system. In the most common usage, modules are -defined like so:

-
mod some_module;
-
-

where some_module.rs is a file at an appropriate place in the source tree. You -can specify an explicit path if you prefer, so this is a case of implicitness -through convention. But while this bit of implicitness helps, the module system -still makes a number of fine distinctions that trip up newcomers and require -redundancy that even old hands can forget.

-

Idea: eliminate the need for extern crate, and maybe mod too

-

The clearest-cut case is the extern crate declaration, which is used to bring -an external crate into scope. The vast majority of Rust projects use Cargo for -dependency management, and already specify the crates they depend on in their -Cargo.toml file. Hence, extern crate is usually redundant, and it's easy to -forget to add it after updating Cargo.toml. New users often complain about -baroque distinctions between mod, use, extern crate, and entries in -Cargo.toml; maybe we could improve matters by obviating the need for extern crate. What does that mean for the reasoning footprint?

-

It means that to know what crates are in scope at the root, you need to consult -the Cargo.toml, which becomes the sole source of truth for this -concern. That's a pretty limited context: it's single place to look, and in many -cases you already need some level of awareness of its contents, to know which -version of the crate is being assumed. Inferring extern crate also fares well -on the applicability front: only root modules are affected, so it's easy to -know precisely when you need to consult Cargo.toml.

-

Thinking along similar, but more radical lines, an argument could be made about -the need for mod itself. After all, if we're usually just writing mod some_module to tell Rust to pull in a file at a canonical location with the -same name, we're being forced to duplicate information that was already readily -available. You could instead imagine the filesystem hierarchy directly informing -the module system hierarchy. The concerns about limited context and -applicability work out pretty much the same way as with Cargo.toml, and the -learnability and ergonomic gains are significant.

-

Now, both of these proposals assume your code follows the typical patterns, -not making use of extra, non-default flexibility. There are a lot of questions -about the fine details and expressiveness. But, at least from an implicitness -perspective, neither of these changes set off any alarm bells for the reasoning -footprint.

-

The initiative

-

With those aims and that design philosophy in mind, how do we plan to proceed?

-

First off, we'll be using the roadmap tracker to help organize ideas for -ergonomic improvements. The tracker is already populated with some of the ideas -the language team has been mulling over, but we'll keep it updated as proposals -emerge on the the internals forum and elsewhere. The language team is eager -to mentor, so if one of the ideas catches your eye and you'd like guidance -working toward a full-blown RFC, log your interest on the tracker! And similarly -for implementation, once the RFC has merged.

-

Digging deeper, there's a vital cross-cutting concern: empathy. The goal here -is to try to imagine and evaluate ways that Rust could be different. To do this -well, we need to be able to put ourselves back in the shoes of a newcomer. Of -someone who prefers a different workflow. We need to be able to come to Rust -fresh, shedding our current habits and mental models and trying on new ones.

-

And, perhaps most importantly, we need empathy for each other. Transformative -insights can be fragile; they can start out embedded in ideas that have lots of -problems. If we're too quick to shut down a line of thought based on those -problems, we risk foreclosing on avenues to something better. We've got to have -the patience to sit with ideas that are foreign and uncomfortable, and gain some -new perspective from them. We've got to trust that we all want to make Rust -better, and that good faith deliberation is the way to -make productivity a core value, without sacrificing the others.

-

Let's do this!

- -
-
-
- - - - - - - - diff --git a/2017/03/16/Rust-1.16.html b/2017/03/16/Rust-1.16.html deleted file mode 100644 index 56240a760..000000000 --- a/2017/03/16/Rust-1.16.html +++ /dev/null @@ -1,374 +0,0 @@ - - - - - Announcing Rust 1.16 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.16

-
-
- -
Mar. 16, 2017 · The Rust Core Team - -
- -
-

The Rust team is happy to announce the latest version of Rust, 1.16.0. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

If you have a previous version of Rust installed, getting Rust 1.16 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.16.0 on GitHub.

-

What's in 1.16.0 stable

-

The largest addition to Rust 1.16 is cargo check. This new subcommand should speed up the development -workflow in many cases.

-

What does it do? Let's take a step back and talk about how rustc compiles your code. Compilation has many -"passes", that is, there are many distinct steps that the compiler takes on the road from your source code -to producing the final binary. You can see each of these steps (and how much time and memory they take) -by passing -Z time-passes to a nightly compiler:

-
rustc +nightly hello.rs -Z time-passes
-time: 0.003; rss: 16MB  parsing
-time: 0.000; rss: 16MB  recursion limit
-time: 0.000; rss: 16MB  crate injection
-time: 0.000; rss: 16MB  plugin loading
-time: 0.000; rss: 16MB  plugin registration
-time: 0.049; rss: 34MB  expansion
-<snip>
-
-

There's a lot of them. However, you can think of this process in two big steps: first, rustc does -all of its safety checks, makes sure your syntax is correct, all that stuff. Second, once it's satisfied -that everything is in order, it produces the actual binary code that you end up executing.

-

It turns out that that second step takes a lot of time. And most of the time, it's not neccesary. That is, -when you're working on some Rust code, many developers will get into a workflow like this:

-
    -
  1. Write some code.
  2. -
  3. Run cargo build to make sure it compiles.
  4. -
  5. Repeat 1-2 as needed.
  6. -
  7. Run cargo test to make sure your tests pass.
  8. -
  9. GOTO 1.
  10. -
-

In step two, you never actually run your code. You're looking for feedback from the compiler, not to -actually run the binary. cargo check supports exactly this use-case: it runs all of the compiler's -checks, but doesn't produce the final binary.

-

So how much speedup do you actually get? Like most performance related questions, the answer is "it -depends." Here are some very un-scientific benchmarks:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
thankscargodiesel
initial build134.75s236.78s15.27s
initial check50.88s148.52s12.81s
speedup2.6481.5941.192
secondary build15.97s64.34s13.54s
secondary check2.9s9.29s12.3s
speedup5.5066.9251.100
-

The 'initial' categories are the first build after cloning down a project. The 'secondary' categories -involved adding one blank line to the top of src\lib.rs and running the command again. That's why -the initial ones are more dramatic; they involve also doing this for all dependencies, as well as -the crate itself. As you can see, larger projects with many dependencies see a big improvement, but -smaller ones see much more modest gains.

-

We are still working on improving compile-times generally as well, though we don't have anything -in particular to highlight at this time.

-

Other improvements

-

To support cargo check, rustc has learned to emit a new kind of file: .rmeta. This file -will contain only the metadata about a particular crate. cargo check needs this for your -dependencies, to let the compiler check types and such from them. It's also useful for the -Rust Language Server, and possibly more tools in the future.

-

Another large change is the removal of a long-standing diagnostic: consider using an explicit lifetime parameter. This diagnostic would kick in whenever you had an incorrect lifetime annotation, -and the compiler thought that you might have meant something else. Consider this code:

-
use std::str::FromStr;
-
-pub struct Name<'a> {
-    name: &'a str,
-}
-
-impl<'a> FromStr for Name<'a> {
-    type Err = ();
-
-    fn from_str(s: &str) -> Result<Name, ()> {
-        Ok(Name { name: s })
-    }
-}
-
-

Here, Rust isn't sure what to do with the lifetimes; as written, the code doesn't guarantee that s -will live as long as Name, which is required for Name to be valid. Let's try to compile this -code with Rust 1.15.1:

-
rustc +1.15.1 foo.rs --crate-type=lib
-error[E0495]: cannot infer an appropriate lifetime for lifetime parameter in generic type due to conflicting requirements
-  --> .\foo.rs:10:5
-   |
-10 |       fn from_str(s: &str) -> Result<Name, ()> {
-   |  _____^ starting here...
-11 | |         Ok(Name { name: s })
-12 | |     }
-   | |_____^ ...ending here
-   |
-help: consider using an explicit lifetime parameter as shown: fn from_str(s: &'a str) -> Result<Name, ()>
-  --> .\foo.rs:10:5
-   |
-10 |       fn from_str(s: &str) -> Result<Name, ()> {
-   |  _____^ starting here...
-11 | |         Ok(Name { name: s })
-12 | |     }
-   | |_____^ ...ending here
-
-

The compiler explains the issue, and gives a helpful suggestion. So let's try it: modify the code to add in -the 'a, and compile again:

-
rustc +1.15.1 .\foo.rs --crate-type=lib
-error[E0308]: method not compatible with trait
-  --> .\foo.rs:10:5
-   |
-10 |       fn from_str(s: &'a str) -> Result<Name, ()> {
-   |  _____^ starting here...
-11 | |         Ok(Name { name: s })
-12 | |     }
-   | |_____^ ...ending here: lifetime mismatch
-   |
-<snip>
-help: consider using an explicit lifetime parameter as shown: fn from_str(s: &'a str) -> Result<Name<'a>, ()>
-  --> .\foo.rs:10:5
-   |
-10 |       fn from_str(s: &'a str) -> Result<Name, ()> {
-   |  _____^ starting here...
-11 | |         Ok(Name { name: s })
-12 | |     }
-   | |_____^ ...ending here
-
-

It still doesn't work. That help message was not actually helpful. It does suggest adding another -lifetime, this time on Name. If we do that...

-
rustc +1.15.1 .\foo.rs --crate-type=lib
-<snip>
-help: consider using an explicit lifetime parameter as shown: fn from_str(s: &'a str) -> Result<Name<'a>, ()>
-  --> .\foo.rs:10:5
-
-

... that's what we already have, compiler!

-

This diagnostic was well-intentioned, but when it's wrong, it was very wrong, as you can see here. Sometimes -it wouldn't even suggest valid Rust syntax! Furthermore, more advanced Rust users didn't really need the -suggestion, but new Rustaceans would take them to heart, and then be led down this bad path. As such, we decided -that for now, we should remove the help message entirely. We may bring it back in the future, but only if we can -limit false positives.

-
-

An aside: the above implementation is not possible; Name would need to use String, not &str.

-
-

In other diagnostic changes, previous versions of Rust would helpfully attempt to suggest fixes for typos:

-
let foo = 5;
-
-println!("{}", ffo);
-
-

Would give this error:

-
error[E0425]: cannot find value `ffo` in this scope
- --> foo.rs:4:20
-  |
-4 |     println!("{}", ffo);
-  |                    ^^^ did you mean `foo`?
-
-

However, this would only happen in certain circumstances: sometimes in local variables, and for fields in -structs. This now happens nearly everywhere. When combined with some other related improvements, this -results in a significant improvement in these sorts of diagnostics.

-

See the detailed release notes for more.

-

Library stabilizations

-

21 new bits of API were stabilized this release:

- -

In addition, a number of small improvements to existing functions landed. For example writeln! now has -a single-argument form, just like println! has. This ends up writing only a newline, but is a nice bit -of symmetry.

-

All structs in the standard library now implement Debug.

-

When slicing a &str, you'll see better errors. For example, this code:

-
&"abcαβγ"[..4]
-
-

Is incorrect. It generates this error:

-
thread 'str::test_slice_fail_boundary_1' panicked at 'byte index 4 is not
-a char boundary; it is inside 'α' (bytes 3..5) of `abcαβγ`'
-
-

The part after the ; is new.

-

See the detailed release notes for more.

-

Cargo features

-

In addition to cargo check, Cargo and crates.io have some new polish added. For example, -cargo build and cargo doc now take a --all flag for building and documenting every -crate in your workspace with one command.

-

Cargo now has a --version --verbose flag, mirroring rustc.

-

Crates.io now can show off your TravisCI or AppVeyor badges on your crate's page.

-

In addition, both Cargo and crates.io understand categories. Unlike keywords, which are free-form, -categories are curated. In addition, keywords are used for searching, but categories are not. In other -words, categories are intended to assist browsing, and keywords are intended to assist searching.

-

You can browse crates by category here.

-

See the detailed release notes for more.

-

Contributors to 1.16.0

-

Last release, we introduced thanks.rust-lang.org. -We have been doing some behind-the-scenes refactoring work to allow for more projects -than only Rust itself; we're hoping to introduce that in the next release.

-

We had 135 individuals contribute to Rust 1.16. -Thanks!

- -
-
-
- - - - - - - - diff --git a/2017/04/27/Rust-1.17.html b/2017/04/27/Rust-1.17.html deleted file mode 100644 index fd4417011..000000000 --- a/2017/04/27/Rust-1.17.html +++ /dev/null @@ -1,390 +0,0 @@ - - - - - Announcing Rust 1.17 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.17

-
-
- -
Apr. 27, 2017 · The Rust Core Team - -
- -
-

The Rust team is happy to announce the latest version of Rust, 1.17.0. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

If you have a previous version of Rust installed, getting Rust 1.17 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.17.0 on GitHub.

-

What's in 1.17.0 stable

-

The story of Rust 1.17.0 is mostly one of small, quality of life improvements. For example, -the 'static lifetime is now assumed in statics and consts. When writing a const or static like this:

-
const NAME: &'static str = "Ferris";
-static NAME: &'static str = "Ferris";
-
-

Rust 1.17 will allow you to elide the 'static, since that's the only lifetime that makes -sense:

-
const NAME: &str = "Ferris";
-static NAME: &str = "Ferris";
-
-

In some situations, this can remove lots of boilerplate:

-
// old
-const NAMES: &'static [&'static str; 2] = &["Ferris", "Bors"];
-
-// new
-const NAMES: &[&str; 2] = &["Ferris", "Bors"];
-
-

Another similar improvement is "field init shorthand." Similar to ECMAScript 6, -which calls this "Object Literal Property Value Shorthand", duplication can be -removed when declaring structs, like this:

-
// definitions
-struct Point {
-    x: i32,
-    y: i32,
-}
-
-let x = 5;
-let y = 6;
-
-// old
-let p = Point {
-    x: x,
-    y: y,
-};
-
-// new
-let p = Point {
-    x,
-    y,
-};
-
-

That is, the x, y form will assume that its values are set to a variable -with the same name in its scope.

-

For another small quality of life improvement, it's common for new Rustaceans to -try to use + to add two &strs together. This doesn't work, you can only add -String + &str. As such, a new error -message was added to help users -who make this mistake:

-
// code
-"foo" + "bar"
-
-// old
-error[E0369]: binary operation `+` cannot be applied to type `&'static str`
- --> <anon>:2:5
-  |
-2 |     "foo" + "bar"
-  |     ^^^^^
-  |
-note: an implementation of `std::ops::Add` might be missing for `&'static str`
- --> <anon>:2:5
-  |
-2 |     "foo" + "bar"
-  |     ^^^^^
-
-// new
-error[E0369]: binary operation `+` cannot be applied to type `&'static str`
- --> <anon>:2:5
-  |
-2 |     "foo" + "bar"
-  |     ^^^^^
-  |
-  = note: `+` can't be used to concatenate two `&str` strings
-help: to_owned() can be used to create an owned `String` from a string
-reference. String concatenation appends the string on the right to the string on
-the left and may require reallocation. This requires ownership of the string on
-the left.
-  |     "foo".to_owned() + "bar"
-
-

When using Cargo's build scripts, you must set the location of the script in your -Cargo.toml. However, the vast majority of people wrote build = "build.rs", using -a build.rs file in the root of their project. This convention is now encoded -into Cargo, and will be assumed if -build.rs exists. We've been warning about this change for the past few releases, -and you can use build = false to opt out.

-

This release marks the removal -of the old Makefile based build system. The new system, announced in Rust -1.15, is written in Rust and primarily uses Cargo to drive the build. It is now -mature enough to be the only build system.

-

As part of that change, packages from crates.io can now be used within Rust's -build system. The first one to be added was mdBook, -and it's now being used to render -our various book-like documentation:

- -

In addition, see those links to their respective repositories; they've been -moved out of tree. Also, we've added a fourth book, still in-tree: The -Unstable Book. This -provides an overview of unstable features by name, contains links to their -tracking issues, and may contain initial documentation. -If there's a feature you want to see stabilized, please get involved on -its tracking issue!

-

A few releases ago, rustup stopped installing documentation -by default. We made this change to save some bandwidth and because not -all users want a copy of the documentation locally. However, this created -a pitfall: some users did not realize that this changed, and would only -notice once they were no longer connected to the internet. In addition, -some users did want to have a local copy of the docs, regardless of -their connectivity. As such, we've reverted the change, and documentation is being -installed by default again.

-

Finally, while this release is full of improvements, there is one small -step back we want to regretfully inform you about. On Windows, Visual -Studio 2017 has been released, and Microsoft has changed the structure -of how the software is installed. Rust cannot automatically detect this -location, and while we -were working on the neccesary changes, they did not make it in time for -this release. Until then, Visual Studio 2015 still works fine, or you -can run vcvars.bat on the command line. We hope to make this work -in a seamless fashion soon.

-

See the detailed release notes for more.

-

Library stabilizations

-

19 new bits of API were stabilized this release:

- -

In other changes, Cell<T> used to require that T: Copy for many of its methods, -but this has been relaxed significantly.

-

Box<T> now implements over a dozen new -conversions with From.

-

SocketAddr and IpAddr have some new conversions -as well. Previously, you may have written code like this:

-
"127.0.0.1:3000".parse().unwrap()
-
-

Now, you can write

-
SocketAddr::from(([127, 0, 0, 1], 3000))
-// or even
-([127, 0, 0, 1], 3000).into()
-
-

This removes some unnecessary run-time parsing, and is roughly as readable, depending on -your preferences.

-

Backtraces now have nicer formatting, eliding -some things by default. For example, the full backtrace:

-
thread 'main' panicked at 'explicit panic', foo.rs:2
-stack backtrace:
-   1:     0x55c39a23372c - std::sys::imp::backtrace::tracing::imp::write::hf33ae72d0baa11ed
-                        at /buildslave/rust-buildbot/slave/stable-dist-rustc-linux/build/src/libstd/sys/unix/backtrace/tracing/gcc_s.rs:42
-   2:     0x55c39a23571e - std::panicking::default_hook::{{closure}}::h59672b733cc6a455
-                        at /buildslave/rust-buildbot/slave/stable-dist-rustc-linux/build/src/libstd/panicking.rs:351
-   3:     0x55c39a235324 - std::panicking::default_hook::h1670459d2f3f8843
-                        at /buildslave/rust-buildbot/slave/stable-dist-rustc-linux/build/src/libstd/panicking.rs:367
-   4:     0x55c39a235afb - std::panicking::rust_panic_with_hook::hcf0ddb069e7beee7
-                        at /buildslave/rust-buildbot/slave/stable-dist-rustc-linux/build/src/libstd/panicking.rs:555
-   5:     0x55c39a22e866 - std::panicking::begin_panic::heb433e9aa28a7408
-   6:     0x55c39a22e9bf - foo::main::hd216d4a160fcce19
-   7:     0x55c39a23d44a - __rust_maybe_catch_panic
-                        at /buildslave/rust-buildbot/slave/stable-dist-rustc-linux/build/src/libpanic_unwind/lib.rs:98
-   8:     0x55c39a236006 - std::rt::lang_start::hd7c880a37a646e81
-                        at /buildslave/rust-buildbot/slave/stable-dist-rustc-linux/build/src/libstd/panicking.rs:436
-                        at /buildslave/rust-buildbot/slave/stable-dist-rustc-linux/build/src/libstd/panic.rs:361
-                        at /buildslave/rust-buildbot/slave/stable-dist-rustc-linux/build/src/libstd/rt.rs:57
-   9:     0x55c39a22e9e9 - main
-  10:     0x7f5e5ed3382f - __libc_start_main
-  11:     0x55c39a22e6b8 - _start
-  12:                0x0 - <unknown>
-
-

is now instead

-
thread 'main' panicked at 'explicit panic', foo.rs:2
-stack backtrace:
-   0: std::sys::imp::backtrace::tracing::imp::unwind_backtrace
-             at /checkout/src/libstd/sys/unix/backtrace/tracing/gcc_s.rs:49
-   1: std::sys_common::backtrace::_print
-             at /checkout/src/libstd/sys_common/backtrace.rs:71
-   2: std::panicking::default_hook::{{closure}}
-             at /checkout/src/libstd/sys_common/backtrace.rs:60
-             at /checkout/src/libstd/panicking.rs:355
-   3: std::panicking::default_hook
-             at /checkout/src/libstd/panicking.rs:371
-   4: std::panicking::rust_panic_with_hook
-             at /checkout/src/libstd/panicking.rs:549
-   5: std::panicking::begin_panic
-   6: foo::main
-   7: __rust_maybe_catch_panic
-             at /checkout/src/libpanic_unwind/lib.rs:98
-   8: std::rt::lang_start
-             at /checkout/src/libstd/panicking.rs:433
-             at /checkout/src/libstd/panic.rs:361
-             at /checkout/src/libstd/rt.rs:57
-   9: main
-  10: __libc_start_main
-  11: _start
-
-

By default. You can set the environment variable RUST_BACKTRACE=full to get the full -backtrace. We may be able to do more cleanup in the future; see this bug for more.

-

See the detailed release notes for more.

-

Cargo features

-

Other than the previously mentioned build.rs changes, Cargo has a few new improvements. -cargo check --all and -cargo run --package are two missing -flags that are now supported.

-

You can now opt in to ignoring SSL revocation checks. The default is still to check, of course.

-

A new field in Cargo.toml, required-features, lets you specify specific features -that must be set for a target to be built. -Here's an example: let's say that we are writing a crate that interacts with databases, -and that we support multiple databases. We might have this in our Cargo.toml:

-
[features]
-# ...
-postgres = []
-sqlite = []
-tools = []
-
-

The tools feature allows us to include extra tooling, and the postgres and sqlite -features control which databses we want to support.

-

Previously, cargo build would attempt to build all targets, which is normally what -you want. But what if we had a src/bin/postgres-tool.rs, that would only really -be relevant if the postgres and tools features would be enabled? Previously, -we would have to write something like this:

-
#[cfg(not(all(feature = "postgres", feature = "tools")))]
-fn main() {
-    println!("This tool requires the `postgres` and `tools` features to be enabled.");
-}
-
-#[cfg(all(feature = "postgres", feature = "tools"))]
-fn main() {
-    // real code
-}
-
-

This is a lot of boilerplate to work around cargo build's behavior. It's even -more unfortunate with examples/, which are supposed to show off how to use -your library, but this shenanigans is only relevant within the package, not if -you were to try to use the example on your own.

-

With the new required-features key, we can add this:

-
[[bin]]
-# ...
-required-features = ["postgres", "tools"]
-
-

Now, cargo build will only build our postgres-tool if we have the two features -set, and so we can write a normal fn main without all the cfg nonsense getting -in the way.

-

See the detailed release notes for more.

-

Contributors to 1.17.0

-

Many people came together to create Rust 1.17. We couldn't have done it without -all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2017/05/03/survey.html b/2017/05/03/survey.html deleted file mode 100644 index 8d602b1a1..000000000 --- a/2017/05/03/survey.html +++ /dev/null @@ -1,145 +0,0 @@ - - - - - Launching the 2017 State of Rust Survey | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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-
-

Launching the 2017 State of Rust Survey

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-
- -
May 3, 2017 · The Rust Community Team - -
- -
-

Rust's second birthday is a little less than two weeks away (May 15th, 2017), so -it's time for us to reflect on our progress over the past year, and how we -should plan for the future. The Rust Community Team is pleased to announce our -2017 State of Rust Survey! Whether or not you use Rust -today, we want to know your opinions. Your responses will help the project -understand its strengths and weaknesses, and to establish development -priorities for the future.

-

Completing this survey should take about 10 to 15 minutes, and is anonymous -unless you choose to give us your contact information. We will be accepting -submissions until June 12th, 2017, and we will write up our findings a month or -so afterwards to blog.rust-lang.org. You can see last year's results -here.

-

Please help us spread the word by sharing the above link on your social network -feeds, at meetups, around your office and in other communities.

-

If you have any questions, please see our frequently asked questions or email -the Rust Community team at community-team@rust-lang.org.

-

Finally, we wanted to thank everyone who helped develop, polish, and test the -survey!

-

Happy birthday, Rust. Have another great year.

- -
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-
- - - - - - - - diff --git a/2017/05/05/libz-blitz.html b/2017/05/05/libz-blitz.html deleted file mode 100644 index 5afae132d..000000000 --- a/2017/05/05/libz-blitz.html +++ /dev/null @@ -1,405 +0,0 @@ - - - - - The Rust Libz Blitz | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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The Rust Libz Blitz

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May 5, 2017 · Brian Anderson, David Tolnay, and Aaron Turon - -
- -
-

To help bring our 2017 vision for Rust to fruition, the Rust subteams are -launching initiatives targeted at specific roadmap goals. This post covers the -library team's major initiative: raising a solid core of the Rust crate -ecosystem to a consistent level of completeness and quality. This work is -guided in part by what we learned in producing the Rust standard library, and -will result in a "cookbook" chock full of ready-made examples for common tasks, -drawing from a careful selection of Rust crates.

-

(Also, ICYMI: please participate in the State of Rust survey; even if you don't use Rust, we'd love to hear from you!)

-

Batteries included?

-

You can't be productive in a language without libraries that are easy to find -and use. Of course, the easiest library to find is the standard library, and -many languages have taken a "batteries included" approach that includes APIs for -a broad set of tasks directly in the standard library. There's a lot of upside -to doing so: it means there's just one place to look for common tasks, with APIs -that (hopefully!) cohere across tasks, compatibility across the ecosystem, and a -promise of library maintenance. What's not to like?

-

There's a countervailing mindset which, in its harshest terms, says "the -standard library is where code goes to die" (a complaint sometimes heard about -batteries-included standard libraries). Because the standard library is coupled -to the language itself, it is released at the same frequency as the language is, -and making breaking changes means breaking the whole language. For these reasons -and others, standard libraries tend to evolve conservatively.

-

As usual in the Rust world, our goal is to have our cake and eat it too. Can -we provide something like a batteries-included experience, without ossifying -that code in the standard library? This is a particularly vital question for -Rust because, as a community, we are still rapidly exploring and iterating on -best practices for ownership-based API design.

-

The key ingredient to our approach is Cargo, the package manager that shipped -with Rust 1.0 and has been improving ever since. Cargo provides a unified -dependency and workflow story across the entire Rust ecosystem, and makes adding -dependencies a painless and relatively low-risk proposition. The ability to -share code with ease is a powerful change to the character of, and audience for, -traditional systems programming tasks.

-

Because of Cargo, we can "include batteries" without literally putting them into -the standard library; pulling in other crates is nearly as easy as using the -standard library (and will likely get even easier this year). But to capitalize -on this ability to the fullest, we need to have excellent libraries. Our -mission for 2017 is to ensure that crates are available for a wide swath of -common tasks and that they are discoverable, cohesive, featureful, and -well-documented.

-

The Rust Libz Blitz

-

Fortunately, while the standard library has stayed small and focused, the -crates.io ecosystem has been growing at breakneck pace. So the challenge here -isn't greenfield library work. It's more a question of: how can the Rust -community work in a focused way to polish, consolidate, and surface a core set -of libraries for essential tasks? Our answer is the Rust Libz Blitz.

-

The basic idea is to:

-
    -
  • Collectively review a few crates at a time in a shared forum. The review draws -in part from a set of API guidelines.
  • -
  • Every two weeks, hold a library team meeting focused on open questions around -one of these crates, with the author in attendance.
  • -
  • Push this feedback onto a tracking issue for the crate, and point the Rust -community there to help shoulder the burden of making improvements.
  • -
  • Write up entries for each crate in a new Rust Cookbook, which will make it -easy to discover the crate and jump into using it.
  • -
-

The Rust library team has been quietly engaging in this process already for the -past couple of months, to sort out the kinks. But now, we want to open it up to -the whole Rust community. In the rest of the post, we'll dive a bit more deeply -into the mechanics and goals of this process.

-

Rust standards of quality

-

In all the work on the standard library, we have gained a sense of what makes -Rust APIs great: principles like "make performance characteristics clear" and -"use ownership to encapsulate invariants"; consistent naming conventions like -mut, ref, as, into, that let users intuit what they don't know -from what they do; small details of presentation that add up, like consistently -documenting possible error cases in a dedicated "Errors" section; and so many -more factors to consider when publishing Rust crates.

-

In 2017 we plan to apply the principles behind the design of std to an -ever-widening foundation of critical Rust libraries. Along the way we will -document what we learn about Rust library design.

-

The product of this process will be a mature core of libraries together with a -set of API guidelines that Rust authors can follow to gain insight into the -design of Rust and level up crates of their own interest. Today those guidelines -are in a very early state, but give you a sense of where we are headed with this -effort. Take a look and file issues where things are unclear or missing!

-

Rust standards of documentation

-

We recently ran a small survey to see what Rust programmers care most about when -evaluating a crate. The most common criterion, by far, was documentation. So -a big part of the Libz Blitz process will be evaluating and improving the -documentation of the targeted crates, which will supplement ongoing efforts to -rewrite the Rust book and provide comprehensive examples for the standard -library. The API guidelines contain a section dedicated to great documentation, -and we aim for a consistent, easy to navigate docs experience across all of the -core crates.

-

Beyond documentation within the crates themselves (which tends to be more of the -"reference" flavor), we are also starting a Rust Cookbook, which will be -organized around problems you want to solve, and provide quick, concrete example -code you can drop directly into your project, drawing from a variety of crates -(including the standard library). Examples like these are one of the most useful -tools for quickly getting productive with a library, and collecting them all in -one place, organized by problem, will help get us to a "batteries included" -experience when working with Rust.

-

Part of the work done in the Libz Blitz for each crate will be identifying the -key problem statements the crate is trying to address, and adding strong -examples for each to the cookbook.

-

Rust standards of discoverability

-

Perhaps the biggest downside to having a small standard library is the problem -of discoverability: when a Rust programmer needs to take on a task not covered -by the standard library, how do they figure out where to look?

-

The cookbook mentioned above will undoubtedly become a major part of our -answer. But at the same time, we want to ensure that there's space for new -crates to emerge, and that people can easily find crates beyond the most common -problem areas. To that end, we're attacking discoverability head on, by rolling -out badges for various quality indicators on crates.io, and greatly improving -the default ranking of results (a design debated vigorously through an -RFC). There's plenty of room for more work here, so if you have ideas about -further improving discoverability on crates.io, please start a thread!

-

Rust standards of community

-

We have some idea of what goes into publishing exceptional Rust crates, but the -Rust library team is not the sole authority of Rust API design—the Rust crate -ecosystem is created by all of us together and there are many lessons yet to -learn. In recognition of that, the library team is architecting our efforts to -be as welcoming and inclusive as we can.

-

We will kick off forum discussions for evaluating existing crates that we -believe are vital to set on a path toward stability, and which mostly need -polish-level work to get there. These evaluations will be collaborative and -intended for public commentary. They are designed to identify any issues -separating the crate from "1.0" status (in terms of quality and API stability, -as well as literal version number). Issues may include poor adherence to Rust -API design principles, substantial missing functionality, planned API refactors, -incomplete documentation, or any number of unique circumstances.

-

We'll have a small handful of such evaluations going on in parallel. Every two -weeks, the library team will take up one of the evaluations for discussion in -our regular video conference, which will be recorded and made available on Air -Mozilla and the Rust YouTube channel. One goal of these meetings will be to -plan out a roadmap for stabilizing the crate in question. The other goal will be -to identify any lessons to be learned from the crate and distill those into -broadly applicable API guidelines.

-

We will have a rotating band of guests (including the crate authors) at the -video conferences by invitation, in order to strengthen the bonds between the -Rust team and the authors of the Rust ecosystem, and to foster shared values -among the same.

-

Based on the evaluations and library team review, we will file issues that we -believe are important to resolve before producing a stable release of the -crate. We are counting on many of these issues being amenable to casual -contributions.

-

Here are the issues that arose from the very simple byteorder -crate (all resolved now):

- -

Beyond byteorder we've already worked this process for several other simple -crates to get a feel for it: bitflags, tempdir, flate2, and -lazy_static. Even these, the most basic of crates, have some work left to do -but you can expect them to have "1.0" releases soon. As the crates under -evaluation grow in scope, presumably the tasks that arise will grow as well.

-

What crates are we going to focus on?

-

Rust has some amazing libraries in the works: things like tokio -which is a really fast asynchronous I/O framework; like diesel, a -really fast library for interacting with database tables; and like -rocket, a really fast web framework.

-

We are not going to be touching them.

-

These high-profile libraries are built on dozens of smaller crates that -perform crucial functions across the ecosystem: random number generation, -memory mapping, compression, and so much more. We need to polish off the lower -layers of the Rust stack so that those high-level libraries have a stable -foundation to build on.

-

Focusing on these lower layers is not only a practical consideration but a -technical one—a crate should not be stable until its public dependencies are -stable. Consider what it would mean for a hypothetical diesel 1.0 to export -a function returning a type from a still-rapidly-developed uuid 0.5. Before -long it would be incompatible with other libraries using newer versions of -uuid.

-

Furthermore, many of these high-level libraries are very much undergoing their -own rapid development, with their own strong leadership. We don't want to impose -on those crates' authors' abilities to experiment with their designs by -pressuring them to declare crates stable before they are ready. Those libraries -will mature in time.

-

But there are many foundational libraries that have reached relative stability, -and are in some cases functionally complete and being widely used in -production. Some need little work to put them across the finish line. Some, like -the rand crate, are widely used but known to have unsatisfactory designs. We -want to finally put those crates to bed.

-

We are currently drawing this list of foundational crates by combining crates.io -dependency data, various existing curated crate listings, and good old gut -feeling. The exact list is definitely up for debate, and we hope that the -broader community will also apply this process completely independently to -crates the libs team won't have time to discuss.

-

How can I help?

-

We're glad you asked! Creating a solid core of libraries for a young -language is not the work of a single person or team—it is the work of -the entire community. The central point of coordination is a thread -on the Rust internals forum. Read that thread for all the dirty -details about what we're doing, and for ongoing opportunities to get -involved.

-

Roles that need your help:

-
    -
  • -

    Crate lead. Each crate needs a volunteer to lead the evaluation -effort. That entails starting up a thread, breaking up the evaluation work -into small work items that can be taken on by others in the community, keeping -the discussion moving in productive directions, making sure the evaluation is -completed on time, presenting the results at the libs team meeting, and, -finally, filing discrete, actionable issues on everything raised, and funneling -them to TWiR.

    -

    Anyone can be a crate lead, but it's a substantial commitment and is largely -about organization, communication, and consensus, and requires presenting to -the libs team in a video meeting.

    -
  • -
  • -

    Crate evaluator. This is the preliminary work of comparing a crate to the -API guidelines, identifying deficiencies, and raising observations about API -design that may impact the guidelines. It will often require working with the -crate author to understand a crate's known shortcomings.

    -

    Each evaluation will be published to the coordination thread, providing an -opportunity for general feedback. Open feedback allows for a wide range of -voices to be heard and is an important check against design myopia.

    -

    This effort is collaborative and everyone is welcome to participate in this -way at any time. The crate lead will help create opportunities to jump in.

    -
  • -
  • -

    Documentation slinger. A lot of the work involved in getting a crate up to -full quality is improving documentation, including writing up cookbook entries. -There will be lots of opportunities for this kind of high value work.

    -

    Everyone is welcome to participate in this way at any time. The -crate lead will help create opportunities to jump in.

    -
  • -
  • -

    Library hacker. Somebody must do the programming work of resolving the -issues on the roadmap to stability for each crate. We expect to produce many -discrete work items and that many of them will be accessible to inexperienced -Rust programmers.

    -

    Everyone is welcome to participate in this way at any time. The crate lead -will help create opportunities to jump in.

    -
  • -
  • -

    Library designer. There remain some important libraries that are only -lightly maintained but are known to require significant design work (again -thinking of rand especially). These will not improve without a dedicated -and skilled author to drive them forward. We are going to be looking out for -authors with the design skills necessary to fix the problems, and the social -skills necessary to navigate the process.

    -

    We will occasionally make pleas for help on specific design matters as they -arise.

    -
  • -
  • -

    Libs team guest. The library team will spend one of their video meetings -reviewing each crate evaluation. We hope that the crate authors will be -interested in joining us, sharing their unique expertise, and getting to know -the libs team. This kind of interaction creates strong bonds in a way that -communicating through text does not. We hope this will foster shared values -across the ecosystem, and pave the way for expanding the libs team more -formally.

    -

    This will be by invitation and focused on authors with an existing reputation -for high quality work and productive collaboration.

    -
  • -
  • -

    Crate author. The libs team has some specific functionality and crates it -wants to focus on this year. Outside of that, we are hopeful that the process -and guidelines we develop will be widely useful and that crate authors will -independently seek to evaluate and improve their own crates in similar ways.

    -
  • -
-

The TL;DR

-

Here's the plan:

-
    -
  • We will directly improve the most important crates you use every -day.
  • -
  • We will provide crate authors the guidance they need to do the same, -in the form of API guidelines.
  • -
  • We will create an endless stream of accessible contribution -opportunities that directly contribute to key Rust strategic goals.
  • -
  • We will produce cohesive documentation on how to use Rust's most -foundational crates, in the form of a crate cookbook.
  • -
  • We will launch a self-sustaining process of library improvement that -can by applied consistently across the entire ecosystem.
  • -
-

Thank you to everyone who has contributed thus far, including Alisha -Aneja, Andrew Gallant, Brad Anderson, Charles Chamberlain, Dan -Burkert, David Harris, Jan-Erik Rediger, Peter Atashian, Roman Frołow, -Sean McArthur, Simon Sapin, Stephan Buys, Steven Fackler, Trent Spice.

- -
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- - - - - - - - diff --git a/2017/05/15/rust-at-two-years.html b/2017/05/15/rust-at-two-years.html deleted file mode 100644 index 1da562d8c..000000000 --- a/2017/05/15/rust-at-two-years.html +++ /dev/null @@ -1,372 +0,0 @@ - - - - - Two years of Rust | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Two years of Rust

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May 15, 2017 · Carol (Nichols || Goulding) - -
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Rust is a language for confident, productive systems programming. It aims to -make systems programming accessible to a wider audience, and to raise the -ambitions of dyed-in-the-wool systems hackers.

-

It's been two years since Rust 1.0 was released. Happy second birthday, Rust!

-

Group picture from RustFest Berlin

-

Rustaceans at RustFest Berlin, September 2016. Picture by Fiona Castiñeira

-

Over these two years, we have demonstrated stability without stagnation, -maintaining backwards compatibility with version 1.0 while also making many -improvements. Conveniently, Rust's birthday is a bit under halfway through -2017, which makes this a great time to reflect not only on the progress in the -last year but also on the progress of our 2017 Roadmap goals.

-

After reading this post, if you'd like to give us your feedback on how we're -doing and where Rust should focus next, please fill out our 2017 State of Rust -survey.

-

But first, let's do the numbers!

-

Rust in numbers

-

A lot has happened since Rust's first birthday:

-
    -
  • 10,800 commits by 663 contributors (438 of them new this year) added to the core repository;
  • -
  • 56 RFCs merged;
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  • 9 minor releases and 2 patch releases shipped;
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  • 4,405 new crates published;
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  • 284 standard library stabilizations;
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  • 10 languages rust-lang.org has been translated into;
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  • 48 new companies running Rust in production;
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  • 4 new teams (Docs, Style, Infrastructure, and the Unsafe Guidelines strike team);
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  • 24 occasions of adding people to teams, 6 retirings of people from teams;
  • -
  • 3 babies born to people on the Rust teams;
  • -
  • 2 years of stability delivered.
  • -
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On an average week this year, the Rust community merged 1 RFC and published 83 -new crates. Rust topped the "most loved language" for the second year in a -row in the StackOverflow survey. Also new this year is thanks.rust-lang.org, -a site where you can browse contributors by release.

-

Rust in production

-

In addition to the 48 new Rust friends, we now have a Rust jobs website! More -and more companies are choosing Rust to solve problems involving performance, -scaling, and safety. Let's check in on a few of them.

-

Dropbox is using Rust in multiple high-impact projects to manage exabytes of -data on the back end, where correctness and efficiency is critical. Rust code is -also currently shipping in the desktop client on Windows running on hundreds -of millions of machines. Jamie Turner recently spoke at the SF Rust Meetup -about the details on how Rust helps Dropbox use less RAM and get more throughput -with less CPU.

-

Mozilla, Rust's main sponsor, has accelerated their use of Rust in production. -Not only did Servo start shipping nightly builds, Firefox 48 marked the -first Firefox release that included Rust code as part of the Oxidation -project. Project Quantum, announced in October 2016, is an effort to -incrementally adopt proven parts of Servo into Firefox's rendering engine, -Gecko. Check out this blog series that's just getting started for a detailed -look at Project Quantum.

-

GNOME, a free and open source desktop environment for Linux, went from -experimenting with Rust in librsvg in October 2016 to a hackfest in March -to work on the interoperability between GNOME and Rust to enable more GNOME -components to be written in Rust. The hackfest participants made good progress, -be sure to check out the reports at the bottom of the hackfest page for all the -details. We're all excited about the possibilities of Rust and GNOME working -together.

-

This year, npm started using Rust in production to serve JavaScript packages. -The Rust pieces eliminate performance bottlenecks in their platform that serves -around 350 million packages a day. Ashley Williams recently gave a -talk at RustFest in Ukraine about npm's experience with Rust in -production; check out the video.

-

This is just a sampling of the success stories accumulating around Rust. If -you're using Rust in production, we want to hear yours too!

-

Rust in community

-

Speaking of conferences, We've had four Rust conferences in the last year:

- -

And we have at least three conferences coming up!

- -

That's not even including the 103 meetups worldwide about Rust. Will -you be the one to run the fourth conference or start the 104th meetup? Contact -the community team for help and support!

-

Rust in 2017

-

The 2017 Roadmap goals have been great for focusing community efforts towards -the most pressing issues facing Rust today. Of course we'd love for every -aspect of Rust to improve all the time, but we don't have an infinite number of -contributors with an infinite amount of time available yet!

-

Let's check in on some of the initiatives in each of the goals in the roadmap. -The linked tracking issues give even more detail than the summaries here.

-

Rust should have a lower learning curve

-

The second edition of The Rust Programming Language Book is one chapter shy -of having its initial content complete. There's lots more editing to be done to -get the book ready for publication in October, though. The print version is -currently available for preorder from No Starch, and the online version of -the second edition has boarded the beta train and will be an option in the -documentation shipped with Rust 1.18.0. Steve and I have gotten feedback that -the ownership chapter especially is much improved and has helped people -understand ownership related concepts better!

-

The Language Ergonomics Initiative is another part of the lower learning -curve goal that has a number of improvements in its pipeline. -The language team is eager to mentor people (another goal!) who are interested -in getting involved with moving these ergonomic improvement ideas forward by -writing RFCs and working with the community to flesh out the details of how -these improvements would work. Comment on the tracking issue if -you'd like to jump in.

-

Also check out:

- -

Rust should have a pleasant edit-compile-debug cycle

-

Waiting on the compiler is the biggest roadblock preventing the Rust -development workflow from being described as "pleasant". So far, a lot of work -has been done behind the scenes to make future improvements possible. Those -improvements are starting to come to fruition, but rest assured that this -initiative is far from being considered complete.

-

One of the major prerequisites to improvements was adding MIR (Mid-level -Intermediate Representation) to the compiler pipeline. This year, MIR became a -default part of the compilation process.

-

Because of MIR, we're now able to work on adding incremental recompilation. -Nightly builds currently offer "beta" support for it, permitting -the compiler to skip over code generation for code that hasn't changed. We are -in the midst of refactoring the compiler to support finer-grained incremental -computation, allowing us to skip type-checking and other parts of compilation -as well. This refactoring should also offer better support for the IDE work -(see next section), since it enables the compiler to do things like compile a -single function in isolation. We expect to see the next stage of incremental -compilation becoming available over the next few months. If you're interested -in getting involved, please check out the roadmap issue #4, which -is updated periodically to reflect the current status, as well as places where -help is needed.

-

The February post on the "beta" support showed that recompiling in -release mode will often be five times as fast with incremental compilation! -This graph shows the improvements in compilation time when making changes to -various parts of the regex crate and rebuilding in release mode:

-

Graph showing improved time with incremental compilation

-

Try out incremental compilation on nightly Rust with -CARGO_INCREMENTAL=1 cargo <command>!

-

Thanks to Niko Matsakis for this incremental compilation summary!

-

We've also made some progress on the time it takes to do a full compilation. On -average, compile times have improved by 5-10% in the last year, but some -worst-case behavior has been fixed that results in >95% improvements in certain -programs. Some very promising improvements are on the way for later this year; -check out perf.rust-lang.org for monitoring Rust's performance day-to-day.

-

Rust should provide a basic, but solid IDE experience

-

As part of our IDE initiative, we created the Rust Language Server project. -Its goal is to create a single tool that makes it easy for any editor or IDE to -have the full power of the Rust compiler for error checking, code navigation, -and refactoring by using the standard language server -protocol created by Microsoft and Eclipse.

-

While still early in its life, today the RLS is available from rustup for -nightly users. It provides type information on hover, error messages as you -type, and different kinds of code navigation. It even provides refactoring and -formatting as unstable features! It works with projects as large as Cargo. -We're excited to watch the RLS continue to grow and hope to see it make its way -to stable Rust later this year.

-

Thanks to Jonathan Turner for this RLS summary!

-

Rust should have 1.0-level crates for essential tasks, and Rust should provide easy access to high quality crates

-

The recent post on the Libz Blitz details the Library Team's initiative to -increase the quality of crates for common tasks; that post is excellent so I -won't repeat it here. I will note that many of the issues that the Libs Team -is going to create will be great starter issues. For the blitz to be the best -it can be, the Libs Team is going to need help from the community-- that means -YOU! :) They're willing to mentor people interested in contributing.

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In order to make awesome crates easier to find for particular purposes, -crates.io now has categories for crate authors to better indicate the use -case of their crate. Crates can also now have CI badges, and -more improvements to crates.io's interface are coming that will help you -choose the crates that fit your needs.

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Rust should be well-equipped for writing robust, high-scale servers

-

One of the major events in Rust's ecosystem in the last year was the -introduction of a zero-cost futures library, and a framework, Tokio, for -doing asynchronous I/O on top of it. These libraries are a boon for doing -high-scale, high-reliability server programming, productively. Futures have -been used with great success in C++, Scala, and of course JavaScript -(under the guise of promises), and we're reaping similar benefits in -Rust. However, the Rust library takes a new implementation approach that makes -futures allocation-free. And Tokio builds on that to provide a futures-enabled -event loop, and lots of tools for quickly implementing new protocols. A simple -HTTP server using Tokio is among the fastest measured in the TechEmpower -server benchmarks.

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Speaking of protocols, Rust's full-blown HTTP story is solidifying, with -Hyper's master branch currently providing full Tokio support (and official -release imminent). Work on HTTP/2 is well under way. And the web framework -ecosystem is growing too. For example, Rocket came out this year: it's a -framework that marries the ergonomics and flexibility of a scripting framework -with the performance and reliability of Rust. Together with supporting -libraries like the Diesel ORM, this ecosystem is showing how Rust can provide -slick, ergonomic developer experiences without sacrificing an ounce of -performance or reliability.

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Over the rest of this year, we expect all of the above libraries to -significantly mature; for a middleware ecosystem to sprout up; for the -selection of supported protocols and services to grow; and, quite possibly, to -tie all this all together with an async/await notation that works natively -with Rust's futures.

-

Thanks to Aaron Turon for this server-side summary!

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Rust should integrate easily into large build systems

-

Cargo, Rust's native package manager and build system, is often cited as one of -people's favorite aspects of Rust. But of course, the world runs on many build -systems, and when you want to bring a chunk of the Rust ecosystem into a large -organization that has its own existing build system, smooth integration is -paramount.

-

This initiative is mostly in the ideas stage; we've done a lot of work with -stakeholders to understand the challenges in build system integration today, -and we think we have a good overall vision for how to solve them. There's lots -of great discussion on the tracking issue that has resulted in a few Cargo -issues like these:

- -

There are a lot of details yet to be worked out; keep an eye out for more -improvement in this area soon.

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Rust's community should provide mentoring at all levels

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The "all levels" part of the roadmap item is important to us: it's about -onboarding first-time contributors as well as adding folks all the way up at -the core team level (like me, hi!)

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For people just getting started with Rust, we held RustBridge events before -RustFest Berlin and Rust Belt Rust. There's another coming up, planned for the -day before RustConf in Portland!

-

The Mozilla Rust folks are going to have Outreachy and GSoC interns this -summer working on a variety of projects.

-

We've also had success involving contributors when there are low-committment, -high impact tasks to be done. One of those efforts was improving the format of -error messages-- check out the 82 participants on this issue! The Libz Blitz -mentioned in a previous section is set up specifically to be another source of -mentoring opportunities.

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In January, the Language Team introduced shepherds, which is partly about -mentoring a set of folks around the Language Team. The shepherds have been -quite helpful in keeping RFC discussions moving forward!

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We've also been working to grow both the number and size of subteams, to create -more opportunities for people to step into leadership roles.

-

There's also less formal ways that we've been helping people get involved with -various initiatives. I've worked with many people at many places in their Rust -journey: helping out with the conferences, giving their first conference talks, -providing feedback on the book, working on crates, contributing to Rust itself, -and joining teams! While it's hard to quantify scenarios like these, everywhere -I turn, I see Rustaceans helping other Rustaceans and I'm grateful this is part -of our culture.

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Rust in the future

-

At two years old, Rust is finding its way into all corners of programming, from -web development, to embedded systems, and even your desktop. The libraries and -the infrastructure are maturing, we're paving the on-ramp, and we're supporting -each other. I'm optimistic about the direction Rust is taking!

-

Happy birthday, Rust! Here's to many more! 🎉

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- - - - - - - - diff --git a/2017/06/08/Rust-1.18.html b/2017/06/08/Rust-1.18.html deleted file mode 100644 index 5c73a2cb1..000000000 --- a/2017/06/08/Rust-1.18.html +++ /dev/null @@ -1,251 +0,0 @@ - - - - - Announcing Rust 1.18 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Announcing Rust 1.18

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June 8, 2017 · The Rust Core Team - -
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The Rust team is happy to announce the latest version of Rust, 1.18.0. Rust is a -systems programming language focused on safety, speed, and concurrency.

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If you have a previous version of Rust installed, getting Rust 1.18 is as easy as:

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rustup update stable
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If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.18.0 on GitHub.

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What's in 1.18.0 stable

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As usual, Rust 1.18.0 is a collection of improvements, cleanups, and new -features.

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One of the largest changes is a long time coming: core team members Carol -Nichols and Steve Klabnik have been writing a new edition of "The Rust -Programming Language", the official book about Rust. It's being written openly -on GitHub, and has over a hundred -contributors in total. This release includes the first draft of the second -edition in our online documentation. -19 out of 20 chapters have a draft; the draft of chapter 20 will land in Rust -1.19. When the book is done, a print version will be made available through No -Starch Press, if you'd like a paper copy. We're -still working with the editors at No Starch to improve the text, but we wanted -to start getting a wider audience now.

-

The new edition is a complete re-write from the ground up, using the last two -years of knowledge we've gained from teaching people Rust. You'll find -brand-new explanations for a lot of Rust's core concepts, new projects to -build, and all kinds of other good stuff. Please check it out and let us know -what you think!

-

As for the language itself, an old feature has learned some new tricks: the -pub keyword has been expanded a bit. Experienced Rustaceans will know that -items are private by default in Rust, and you can use the pub keyword to make -them public. In Rust 1.18.0, pub has gained a new -form:

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pub(crate) bar;
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The bit inside of () is a 'restriction', which refines the notion of how this -is made public. Using the crate keyword like the example above means that -bar would be public to the entire crate, but not outside of it. This makes it -easier to declare APIs that are "public to your crate", but not exposed to your -users. This was possible with the existing module system, but often very -awkward.

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You can also specify a path, like this:

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pub(in a::b::c) foo;
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This means "usable within the hierarchy of a::b::c, but not elsewhere." This -feature was defined in RFC -1422 -and is documented in the -reference.

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For our Windows users, Rust 1.18.0 has a new attribute, -#![windows_subsystem]. It -works like this:

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#![windows_subsystem = "console"]
-#![windows_subsystem = "windows"]
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-

These control the /SUBSYSTEM flag -in the linker. For now, only "console" and "windows" are supported.

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When is this useful? In the simplest terms, if you're developing a graphical -application, and do not specify "windows", a console window would flash up upon -your application's start. With this flag, it won't.

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Finally, Rust's tuples, enum variant fields, and structs (without #[repr]) have -always had an unspecified layout. We've turned on automatic re-ordering, which can result in smaller sizes -through reducing padding. Consider a struct like this:

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struct Suboptimal(u8, u16, u8);
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In previous versions of Rust on the x86_64 platform, this struct would have the -size of six bytes. But looking at the source, you'd expect it to have four. The -extra two bytes come from padding; given that we have a u16 here, it should be -aligned to two bytes. But in this case, it's at offset one. To move it to offset -two, another byte of padding is placed after the first u8. To give the whole struct -a proper alignment, another byte is added after the second u8 as well, giving us -1 + 1 (padding) + 2 + 1 + 1 (padding) = 6 bytes.

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But what if our struct looked like this?

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struct Optimal(u8, u8, u16);
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This struct is properly aligned; the u16 lies on a two byte boundary, and so -does the entire struct. No padding is needed. This gives us 1 + 1 + 2 = 4 bytes.

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When designing Rust, we left the details of memory layout undefined for just -this reason. Because we didn't commit to a particular layout, we can make -improvements to it, such as in this case where the compiler can optimize -Suboptimal into Optimal automatically. And if you check the sizes of -Suboptimal and Optimal on Rust 1.18.0, you'll see that they both have a -size of four bytes.

-

We've been planning this change for a while; previous versions of Rust included -this optimization on the nightly channel, but some people wrote unsafe code -that assumed the exact details of the representation. We rolled it back while -we fixed all instances of this that we know about, but if you find some code -breaks due to this, please let us know so we can help fix it! Structs used -for FFI can be given the #[repr(C)] annotation to prevent reordering, in -addition to C-compatible field layout.

-

We've been planning on moving rustdoc to use a CommonMark compliant markdown -parser for a long time now. However, just switching over can introduce -regressions where the CommonMark spec differs from our existing parser, -Hoedown. As part of the transition plan, a new flag has been added to -rustdoc, ---enable-commonmark. This will use the new parser instead of the old one. -Please give it a try! As far as we know, both parsers will produce identical -results, but we'd be interested in knowing if you find a scenario where the -rendered results differ!

-

Finally, compiling rustc itself is now 15%-20% -faster. Each commit message in -this PR goes over the details; there were some inefficiencies, and now they've -been cleaned up.

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See the detailed release notes for more.

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Library stabilizations

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Seven new APIs were stabilized this release:

- -

See the detailed release notes for more.

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Cargo features

-

Cargo has added support for the Pijul VCS, -which is written in Rust. cargo new my-awesome-project --vcs=pijul will get you going!

-

To supplement the --all flag, Cargo now has several new -flags such as --bins, ---examples, --tests, and --benches, which will let you build all programs of -that type.

-

Finally, Cargo now supports Haiku and -Android!

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See the detailed release notes for more.

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Contributors to 1.18.0

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Many people came together to create Rust 1.18. We couldn't have done it without -all of you. Thanks!

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- - - - - - - - diff --git a/2017/06/27/Increasing-Rusts-Reach.html b/2017/06/27/Increasing-Rusts-Reach.html deleted file mode 100644 index bd91231cd..000000000 --- a/2017/06/27/Increasing-Rusts-Reach.html +++ /dev/null @@ -1,363 +0,0 @@ - - - - - Increasing Rust’s Reach | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Increasing Rust’s Reach

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June 27, 2017 · Carol Nichols - -
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EDIT: We've heard that Google Forms is not easily accessible in all countries; if that applies to you, please find the application's questions in this text file and send the answers via email to carol.nichols@gmail.com.

-

One of Rust's 2017 goals is to make it easier -to become productive in Rust by reducing its learning curve. We believe Rust has potential as an -enabling technology, empowering a people who would not traditionally do system programming to take -it on with confidence. But there’s a bit of a bootstrapping problem here: if we want to reach new -people, we can’t do it by relying solely on the skills and perspectives of our existing community. -So we’ve decided to do an experiment, and we need your help!

-

We’re looking for people inside and outside Rust’s current community from groups and backgrounds -that are underrepresented in the Rust world and the technology world more generally. We want to -partner with you to make Rust a more inclusive, approachable and impactful project, while -supporting your success on personal goals.

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We have a team of Rust community leaders to pair you with. This group isn’t particularly diverse; -this is where the Rust community is right now. We acknowledge that we have lots of work to do, and -this initiative is part of that work. We’re all committed to improving the diversity of the Rust -community.

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The Rust team leaders have proposed projects in a variety of areas, such as improving Rust itself, -working on Rust web tools, and improving usability. We’re looking for a variety of experiences and -skill sets! We’re also open to project ideas of your own.

-

We’re asking for a time investment of 3-5 hours per week between Aug 7 and Nov 6 (or a shorter time -period within those dates). The exact scope of each of the projects is flexible, depending on your -availability and goals. We expect you to check in at least weekly with a summary of your progress, -and we expect you to produce a deliverable by the end of your time working on the project. The -deliverable will vary based on the project; it might be pull requests, recommendations, -documentation, or tutorials, for example.

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As thanks for your participation, Mozilla will cover flight, hotel, and ticket costs to the Rust -conference of your choice out of:

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  • RustConf, Aug 18-19 in Portland, OR, USA
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  • RustFest, Sept 30-Oct 1 in Zurich, Switzerland
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  • Rust Belt Rust, Oct 26-27 in Columbus, OH, USA
  • -
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Your pair will give you the context and tools needed to help you make an impact on an important -area of Rust. You’ll also have access to a private Slack to chat with the other participants and -Rust team members involved in this initiative. We’re planning on highlighting the outcomes of this -experiment and recognizing your contributions explicitly; we value these projects and your -contributions to them highly!

-

Some groups that are underrepresented in technology and in the Rust community that we would -especially love insights from include women (cis & trans), nonbinary folks, people of color, -non-native English speakers, people who learned programming later in life (older, or only in -college, or at a bootcamp as part of a midlife career change), people with disabilities, or people -who have different learning styles.

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Apply via this form by July 18! (when the day is over in all time zones). We will notify all applicants by Aug 1.

-

Please contact Carol Nichols via email at carol.nichols@gmail.com or on Twitter at -@carols10cents with any questions.

-
-

Projects

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1. User Experience of Rust Documentation & Code Browsing Tools

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Rust partners: Nick Cameron and Steve Klabnik

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We’re looking for someone with background in graphic design, web frontend engineering, or user -experience to work on the frontend/UI/UX/design for -documentation and code browsing -tools. These tools have web frontends (HTML, CSS, Ember or React) -and Rust backends and the tools must deeply understand Rust source code. This project will be a -great way to apply experience from the design and frontend worlds, while giving you the opportunity -to learn Rust in detail. We’re looking for innovative ideas to make it easier to use Rust and -libraries written in Rust by improving the experience of using documentation and browsing through -code.

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This project might choose multiple applicants that would work together as a team.

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Who should apply for this project:

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  • Background in graphic design, web design, web frontend development, or user experience
  • -
  • Interest in improving usability of developer-facing documentation and tools
  • -
  • Interest in learning in detail about Rust syntax and semantics
  • -
-Nick Cameron -

About Nick Cameron: I'm a Rust core team member and lead the dev-tools team. I work on a bunch of -tools including Rustdoc, Rustfmt, the Rust Language Server, and the Rust compiler. I want to make -Rust developer tools awesome, and user experience is a key part of that. I want Rust to change the -world (or at least the programming world), and we can't do that without making the Rust language -and community more accessible to more people.

-Steve Klabnik -

About Steve Klabnik: I used to work on Ruby on Rails before Rust, and one of the reasons why I love -Rust is that as a project, we're committed to helping people learn Rust as their first low-level -language. So in some sense, I see this as a continuation of that.

-

However, by the same token, many low-level programmers are not web developers. This means that much -of Rust's web stuff is... not exactly great. Since I come from the web world, I'm trying to help; -but I'm only one person! And not only that, I'm more of a backend person, and so am personally -lacking experience with front-end stuff.

-

So, I see this project as a classic skills exchange: you bring your expertise in web technologies, -we bring our expertise in Rust, everyone learns, and our code gets better!

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2. Adding Code Lints to the Clippy Developer Tool

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Rust partner: Manish Goregaokar

-

Clippy is the linter for Rust. It’s a static analysis tool that finds issues in your code and -reports them to the developer, often with suggested fixes. This project will involve adding more -such lints and improving the existing ones to be more helpful and user-friendly. We would love your -ideas and help in the following ways:

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  1. Improving & fixing bugs in existing Lints.
  2. -
  3. Adding lints focused on helping people make the transition to Rust from a particular language
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  5. Lints that serve as a tutorial that introduce ideas and teach code improvements
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  7. Your idea!
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Who should apply for this project:

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  • Some experience using a linter in another language (examples: rubocop in Ruby, jslint in -JavaScript, pylint in Python, Coverity, etc)
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  • Interest in improving the new Rust developer experience
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  • Interest in learning how to improve and create lints
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-Manish Goregaokar -

About Manish Goregaokar: I'm a research engineer at Mozilla working on Servo. I care a lot about -improving workflows and tooling, especially around the newcomer experience.

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I consider open source to be one of the best ways to gain proficiency in programming, and to that -end I care about making it more accessible and easy to contribute to, both by systemic improvements -and individual mentorship.

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3. Improve the Approachability of the Design of rust-lang.org and/or crates.io

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Rust Partner: Aaron Turon

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I'd love to pair up with one or more people on the design of our main -website and/or crates.io. Both of them -could really be improved in a way that could make a big impact on Rust's approachability, and -I've got a lot of ideas (and complaints) to start with. There's also potential to bootstrap a whole -new design subteam from the project, if successful.

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This project might choose multiple applicants that would work together as a team.

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Who should apply for this project:

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  • Background in graphic design, web design, information architecture, or user experience
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  • Interest in improving approachability of Rust
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  • Interest in investigating the motivations behind visitors to the main website and/or crates.io
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-Aaron Turon -

About Aaron Turon: I'm a Rust core team member, manage the Mozilla Rust team, and currently lead -the library, infrastructure, and Cargo teams. On the technical side, I'm most driven by language -design and end-to-end user experience. On the people side, I love fostering consensus, building -teams, and empowering people. I live in Portland, Oregon with my partner and two daughters.

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Working in an open source community has shown me, over and over, how vital a diversity of -perspectives and backgrounds can be. My hope is that, by investing in initiatives like this one, we -can welcome a broader range of people and empower them within the Rust community.

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4. Improving the Video Tutorials at intorust.com

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Rust partner: Niko Matsakis

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intorust.com is a website with a collection of screencasts that aim to -teach key Rust concepts in an easy and accessible way. I would love to work with someone both on -expanding the material to cover more parts of Rust as well as making sure that it is understandable -to as broad an audience as possible. Another interesting avenue might be expanding the site to also -cover background topics like the role of the stack and the heap.

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Who should apply for this project:

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  • Background in teaching or tutoring
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  • Background or interest in creating visual teaching tools like diagrams or drawings a plus
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  • Interest in learning Rust concepts and teaching what you learn to others
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-Niko Matsakis -

About Niko Matsakis: I'm a member of the Rust core team as well as the Rust language and compiler -teams. I focus mainly on the design and implementation of the language itself. I want to do what I -can to make learning Rust as smooth as possible for as many people as possible. I think that the -best way to achieve this goal is to work with people with different backgrounds and experiences, -since that will affect how they learn the material.

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5. Write tutorials for Rocket and Diesel, Parts of Rust’s Web Framework Story

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Rust Partner: Sean Griffin

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I’m looking for someone with experience in web development in some other web framework to help -improve the documentation around Rust's frameworks in the web development space. I’d love to -improve the new user experience for using Rocket (a web framework) and -Diesel (an ORM) together. This could include writing tutorials, creating -screencasts, making example applications, or improving the API documentation.

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Who should apply for this project:

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  • Background in teaching or tutoring
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  • Experience using a web framework written in some other language
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  • Interest in learning how to write web applications in Rust and teaching what you learn to others
  • -
-Sean Griffin -

About Sean Griffin: In addition to my Rust work, I am one of the maintainers of Ruby on Rails. One -of the great things about Rails (and web development) is that it has really helped to lower the -barrier to entry. I think Rust can have a similar impact (both for low level programming, and -competing as a high level language). However, at the moment Rust has a notoriously bad learning -curve. Improving that with input from as many viewpoints as possible seems like the best way to -help even the playing field once again.

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6. Extending the Literate Programming Tool Tango

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Rust partner: Felix Klock

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I'm looking for someone interested in "programs as -literature" to help me extend -tango (a literate programming tool for Rust) so that it can -be used for more than just demos and slideshows. If you have experience writing meta-commentary -about your own code, documenting how it works for the purpose of teaching others about it, then you -might be the person I am seeking! Check out [this markdown -file](https://github.com/pnkfelix/mon-artist/blob/a3388c11e8b1910cc4eb4c31bd1540a46851618b/src/lit/s -rc/format.md) that tango is able to turn into an executable Rust code file for an example of what -tango can do. You can see some ideas for extensions from the -tango -issues page.

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Who should apply for this project:

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  • Background in writing, teaching, or documentation
  • -
  • Interest in, and opinions about, improving tools for creating and displaying code documentation
  • -
-Felix Klock -

About Felix Klock: I'm the main developer of tango (as well as a member of the Rust compiler and -language teams). I actively use tango for authoring my presentation slides about Rust. I -hypothesize that literate Rust code can act as advertisement for Rust itself, and would like to -figure out how we could make the tool more useful for real-world crates.

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More generally: I am a long adherent to the idea that computers can be a powerful educational -tool. Rust provides a unique vessel -for the intrepid explorers plunging into and past the levels of abstraction that lie atop the -machine. I want Rust to maximize its accessibility to -all, so that it does not fall into an echo chamber of -thought and end up as a technology only usable by elite wizards, thus missing this educational -opportunity.

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7. Finding Missing Pieces in the Crates Ecosystem

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Rust partner: Andrew Gallant

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I’m interested in working with someone to discover where there might be gaps in the kinds of crates -that are available. This project would involve first writing a small application in the language or -framework that you’re most comfortable with. Then we’d attempt to port that application to Rust and -keep track of where there are libraries missing or functionality missing from the libraries that -are available. The Rust community can then take your findings to fill in those gaps and make Rust -usable in more scenarios.

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Who should apply for this project:

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    -
  • Experience using libraries to build applications in some other programming language
  • -
  • Interest in learning how to translate an application to Rust
  • -
  • Interest in researching and documenting features that libraries have or don’t have
  • -
-Andrew Gallant -

About Andrew Gallant: I'm a member of the Rust library team that works with Rust in my free time. I -am very interested in information retrieval, fast text search and generally improving Rust's -ecosystem. I'm driven both by own personal interest in technical topics and the desire to teach. -Aside from my own technical interest in languages like Rust, I really love working on the project -because it provides an outlet to teach others about the things I've learned. I'm particularly -interested in improving the learning outcomes for as many people as possible, and would relish the -opportunity to extend that to folks that I might not have been able to reach otherwise. I live in -central Massachusetts with my wife.

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8. Finding Missing Pieces in the Experience of building a Command Line Interface (CLI) Program

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Rust partner: Kamal Marhubi

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I find Rust to be a great language for writing small command line tools, but I think it could be -even better. I'd love to work with someone who wants to write a CLI program, or has one they want -to port to Rust. There are almost certainly rough edges, and working together would be a great way -to find them and improve the tooling for everyone.

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Who should apply for this project:

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  • Experience building and using tools with a command line interface in some other language
  • -
  • Interest in learning how to write or translate a CLI program to Rust
  • -
  • Interest in researching and documenting features that libraries have or don’t have
  • -
-Kamal Marhubi -

About Kamal Marhubi: I've been writing Rust for about a year and a half. I help maintain nix, a -library that gives a Rusty interface to unix systems APIs. I've also contributed to rustfmt, rustup, -and the standard library.

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We're excited to get your application before July 18! We will notify all applicants by Aug 1.

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- - - - - - - - diff --git a/2017/07/05/Rust-Roadmap-Update.html b/2017/07/05/Rust-Roadmap-Update.html deleted file mode 100644 index e981dd0f4..000000000 --- a/2017/07/05/Rust-Roadmap-Update.html +++ /dev/null @@ -1,386 +0,0 @@ - - - - - Rust's 2017 roadmap, six months in | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Rust's 2017 roadmap, six months in

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July 5, 2017 · Nicholas Matsakis - -
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In January of this year, we adopted the 2017 Rust Roadmap, which -laid out our plans for 2017. As part of the roadmap process, we plan -to regularly release updates on the progress of each roadmap item. -This post marks the halfway point through the year.

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Tracking progress via roadmap issues

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First, a meta note. If you'd like to follow along with the progress on -a particular roadmap initiative, or to find out more about how you can -get involved, the best place to go is the -list of issues on the rust-roadmap repo. -There you will find an issue dedicated to each of the major -initiatives that we are pushing on. These issues contain links to -ongoing work. You'll find a number of links to issues like this in the -descriptions that follow.

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Rust should have a lower learning curve

-

The most direct way to make Rust easier to learn is to improve the way -that we teach it. To that end, we've been hard at work on a brand new -edition of the official "Rust" book (roadmap issue), and we now have a -complete draft available online. This new edition puts -ownership front and center and it also has expanded coverage of a -number of other areas in Rust, such as error handling, testing, -matching, modules, and more. Even better, you can -pre-order a printed version through No Starch Press. If -you'd like to help out, there is still -lots of editing work to be done!

-

We've also been working on a number of language changes aimed at -improving language ergonomics. These range from long-standing -proposals, like non-lexical lifetimes or impl Trait, to -newer ideas, like the recently approved RFCs on trait aliases and -match ergonomics. On the roadmap issue, you will find a -large list of initiatives, organized by the part of the language that -they target (e.g., ownership/borrowing, the trait system, etc). We -are actively looking for people to help with writing RFCs but also -implementing the accepted RFCs -- if you're interested in helping out -with something, look for the "mentoring" contacts listed in the -roadmap issue or on the tracking issue for a specific RFC. And, of -course, if you think you've got a good idea that's not listed, open up -a thread on internals and let's talk about it!

-

Rust should have a pleasant edit-compile-debug cycle

-

We've been targeting the problem of improving compiler performance in -a number of different ways. One of the simplest is the -cargo check command that we released in Rust 1.16 --- this command does a limited form of compilation which skips -code-generation and simply looks for errors. Since code -generation typically takes 50% or more of compilation time, this can -be really useful in the early stages when you are writing new code and -trying to get it to compile, particularly if you have a multi-crate -project. This command is also used by the RLS.

-

Of course, eventually you want to run your code, and for that you need -a full compilation. In order to make that faster, we've been hard at -work retooling the compiler to work in an incremental fashion. -Earlier this year, we advertised -the "beta" release of incremental on nightly builds. While -the beta version sometimes achieved quite large speedups, we also -found that the dependency tracking was not as robust or effective as -we would like. Therefore, we are now adopting a new and improved -approach to incremental compilation that we expect be ready in the -next month or so. If you're interested in helping with the transition -to the new system, check out -the incremental compilation roadmap issue or -the tracking issue for the new algorithm itself; you can also -follow this internals thread, where we regularly post -links to bugs that include mentoring instructions.

-

Looking beyond incremental compilation, we've also been taking steps -to optimize compilation time in other ways. Probably the most -important step in that respect has been getting a new version of -the perf.rust-lang.org website up and running. The "perf" -website tracks the effect of each and every PR on compilation -performance, so that we can detect and correct regressions. In fact, -the new website immediately led to some -major performance improvements. There is still lots of work -that could be done to improve it, however, ranging from evaluating and -improving our benchmark suite to improving the web interface; see the -tracking issue on this topic for more.

-

Rust should provide a solid, but basic IDE experience

-

Since it first debuted at RustConf last year, the Rust Language -Service (RLS) has been growing rapidly (roadmap issue). It now -offers support for most basic IDE operations, such as "jump to -definition" or "find all uses", as well as offering code completion -(via the racer project). At -this point, the focus is primarily on polish: making the RLS easier to -install and fixing bugs. For example, we recently made it possible to -install the RLS directly through rustup.

-

If you'd like to give the RLS a spin, the easiest way is to use -the VSCode plugin; however, the RLS is a generic server (it speaks -Microsoft's Language Server Protocol), and there are also -clients available for a number of other editors. A word of warning: at -this point, the RLS is still in an "alpha" period. While it is -eminently usable, you may encounter bugs or other limitations.

-

If you'd like to get involved with the RLS, check out the -roadmap issue or the -RLS issue listing; -in particular, those things tagged with "good first issue".

-

Rust should provide easy access to high quality crates

-

As the size of the crates.io ecosystem has grown, the simple search -and sorting criteria used by the crates.io website are no longer that -helpful for figuring out which crates you should use. To address this, -we've added categories and a number of badges that crate authors -can add to their crates. These help people find crates for a -particular purpose and judge a crate’s quality at a glance. In -addition, RFC 1824 laid out a plan for improving the default -sort in crates.io and exposing additional information to help in -selecting a crate. There is a tracking issue that lists the -pieces of this RFC, and we’d love contributions towards those pieces! -Once the RFC is completely implemented and people have had a chance to -use the features for a while, we plan to ask the community for -feedback and make adjustments.

-

In addition, the effort on the "cookbook" described below will -also be a boon for discovering crates in a task-centric way.

-

Rust should be well-equipped for writing robust servers

-

We've made some excellent strides the first half of this year towards -making Rust well equipped for writing robust servers. The futures -crate and Tokio project continue to explore the asynchronous I/O -ecosystem and have seen some heavy usage through crates like Hyper -and production users like linkerd-tcp. Additionally we've seen -projects like Rocket continue to tirelessly improve the ergonomics -of Rust-on-the-server. A recent discussion of what the biggest -blockers are today has highlighted that async/await notation, better -Tokio/futures documentation, and a solid HTTP foundation for the -ecosystem are some of the next highest priorities. We plan to enable -async/await notation on the nightly Rust channel by the end of the -year and position it for stabilization in early 2018. This in turn -should help fuel a rewrite of Tokio's/future's documentation and -continue to grow community support for crates such as HTTP.

-

Rust should have 1.0-level crates for essential tasks

-

The Libz Blitz proceeds apace! The Libz Blitz is a -systematic effort to identify the most broadly used crates in the Rust -ecosystem and to ensure that they all meet a consistent level of -completeness and quality. This effort entails collaborating on the -internals forum to review crates according to the API guidelines, -filing and fixing the issues that arise, and writing examples for a -new "cookbook" of Rust examples.

-

The effort is structured to be highly amenable to contribution, -particularly from new Rust developers, and so far has resolved 99 -crate issues across 10 crates, and created more than 30 examples for -the cookbook, thanks to the efforts of 53 contributors.

-

If you're interested in participating, take a look at the -introductory post on the internals thread.

- -

Rust should integrate easily into large build systems

-

Most work on build system integration has focused on more clearly -identifying what the challenges are and developing concrete proposals -that target them. Some of the current avenues for exploration are:

- -

We are hoping to pick up the pace on this work in the second half of the -year, but could use help doing so. If either of the above Cargo improvements -is of interest to you, or if you have insights on build system integration -in general, please reach out on the tracking issue!

-

Rust's community should provide mentoring at all levels

-

When it comes to mentoring, we've been pursuing a few different -efforts. The first, RustBridge, is specifically aimed at bringing -underrepresented folks into tech; it also serves as a great curriculum -for people completely new to Rust. The materials have already been -through several iterations and continue to evolve and improve, and we -are going to be -running a RustBridge workshop the day before RustConf. We -would like to see more RustBridge events.

-

We also just launched Increasing Rust's Reach, an initiative for hearing more -from groups currently underrepresented in Rust (or technology more generally), -and working together to make Rust accessible to a wider audience. While this -isn't a mentorship program per se (in many cases, it's the participants who -are doing the teaching!), it is still geared toward lowering the on-ramp to -Rust's community.

-

In addition, the various Rust teams have been pursuing a number of -different initiatives trying to encourage people to get involved in -the Rust project itself:

-
    -
  • We've added three new teams -- infrastructure, cargo, -and dev-tools -- and hence created new areas where people can get -involved.
  • -
  • The lang team has adopted the new shepherd role. Shepherds are -experienced members of the community who have demonstrated both -excellent technical acumen and the ability to build consensus and -understand alternative perspectives. Shepherds attend language -meetings and help to steer discussion on RFCs and guide them towards -a useful conclusion.
  • -
  • The lang team has also been working on "mentoring" RFCs. The -roadmap issue for the ergonomics initiative, for example, -lists a number of RFCs where we are actively recruiting.
  • -
  • A big part of the "Libz Blitz" is helping to direct community effort -to pushing libraries over the finish line.
  • -
  • The compiler team has been actively pursuing "mentoring bugs" -(bugs tagged as E-mentor), which include written instructions, -as well as drawing up plans to improve the documentation -of the code and workflows.
  • -
-

Areas of Exploration

-

In addition to the main roadmap items, the roadmap RFC called out two -"areas of exploration". These are areas with strong potential for Rust -that are still in a more exploratory phase.

-

Embedded Rust initiative

-

The embedded Rust ecosystem continues to grow. A bare metal -concurrency framework for Cortex-M microcontrollers geared towards -robotics and control systems has been recently developed. And -Tock, an embedded OS that also targets Cortex-M microcontrollers, -has been making progress towards pure -Rust userland applications and continues growing -its driver support.

-

On the compiler side support for the MSP430 architecture has been improving -thanks to the community's effort, and -support for the AVR architecture is also being worked on, out of -tree, by the community.

-

On the community side efforts in standardizing the development workflow are on -going with the creation and development of guides, project templates, -core crates and tooling. Recently a survey to identify the current needs -of embedded developers was performed and the corresponding roadmap issue was -updated to reflect the results. In response to the survey results a community -effort to create a Hardware Abstraction Layer, that will serve as a base for -building the embedded crate ecosystem, has been started and the design -discussion is currently on going. An "Are we embedded yet?" web site that will -reflect the up to date state of the embedded ecosystem and track its progress is -also being worked on.

-

(Thanks to Jorge Aparicio for this writeup.)

-

Integrating with Other Languages: bindgen Update

-
C and C++
-

bindgen is the frontier for automating integration -of C and C++ libraries into Rust code bases. bindgen takes header -files as input, and outputs the appropriate foreign function and type -declarations so that the C/C++ library can be used with minimal effort -from Rust.

-

bindgen has become a crucial infrastructure for the Stylo project, -which brings Servo's style system to Firefox. As the Stylo project nears -shipping, we've been hammering bindgen into shape for production. This has -manifested itself as tons of reliability and correctness work. Our test suite is -ever expanding, we've been focusing on correctness of struct layout, size, and -alignment for ABI corner cases such as bitfields, as well as test coverage and -support across different versions of libclang.

-

At the same time, we've been working to improve the contribution -experience. We've been documenting workflows, adding -visualizations of our internal representation for debugging, and mentoring -new contributors. Since the creation of the Rust DevTools -team, we've also been talking with other toolsmiths about -fostering contribution to common tools. Expect to hear more on this soon.

-

Finally, we also introduced a bindgen Users Guide to -help folks get up and running with bindgen in their project.

-

(Thanks to Nick Fitzgerald for this writeup.)

-
Other languages/environments
-

Higher level languages come with their own integration challenges, often involving cooperation with an external runtime system (which possibly includes a garbage collector). Here's a quick rundown of some of the major projects on this front:

-
    -
  • Ruby: the Helix project is geared toward writing Ruby extensions in Rust, and publicly launched a couple of months ago.
  • -
  • Node.js: the Neon project is similarly geared toward writing Node.js modules in Rust, and continues to see active development.
  • -
  • The GNOME Object system: after a sprint pairing up Rust and GNOME core developers, we have the basics of an integration story for Rust and the GObject system.
  • -
  • The Rust FFI Omnibus gives guidance for the basics of calling into Rust from a variety of languages.
  • -
-

There are many less high-profile projects in this space as well; if you'd like yours to be tracked as part of the roadmap, please leave a comment on the tracking issue!

-

Conclusion

-

In conclusion, you can see that it's been a very busy six months in -Rust land. I'd like to thank all the many people who have been -involved in pushing these projects over the finish line!

- -
-
-
- - - - - - - - diff --git a/2017/07/18/conf-lineup.html b/2017/07/18/conf-lineup.html deleted file mode 100644 index db75fd882..000000000 --- a/2017/07/18/conf-lineup.html +++ /dev/null @@ -1,172 +0,0 @@ - - - - - The 2017 Rust Conference Lineup | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

The 2017 Rust Conference Lineup

-
-
- -
July 18, 2017 · Rust Community - -
- -
-

The Rust Community is holding three major conferences in the near future!

-

Aug 18-19: RustConf

-

RustConf is a two-day event held in Portland, OR, -USA on August 18-19. The first day offers tutorials on Rust given directly -by members of the Rust core team, ranging from absolute basics to advanced -ownership techniques. In addition to the training sessions, on Friday there will -be a RustBridge workshop session for people from underrepresented groups in tech, -as well as a session on Tock, the secure embedded operating system.

-

The second day is the main event, with talks at every -level of expertise, covering basic and advanced techniques, experience -reports, guidance on teaching, and interesting libraries.

-

Tickets are still on sale! We offer a scholarship for those -who would otherwise find it difficult to attend. Join us in lovely Portland and -hear about the latest developments in the Rust world!

-

Follow us on Twitter @rustconf.

-

April 29-30th & Sept 30-01: Rust Fest

-

Hot off another successful event in Kyiv earlier this year, we invite -you to join us at RustFest, the European -Rust community conference series. Over the weekend of the 30th of -September we’ll gather in Zürich, Switzerland to talk Rust, its ecosystem and -community. All day Saturday will have talks with topics ranging from -hardware and testing over concurrency and disassemblers, and all the -way to important topics like community, learning and empathy. While -Sunday has a focus on learning and connecting, either at one of the -many workshops we are hosting or in the central meet-n-greet-n-hack -area provided.

-

Thanks to the many awesome sponsors, we are able to offer affordable -tickets to go on sale in couple weeks! Keep an eye on -rustfest.eu, get all the updates on the -blog and don’t forget to follow us on -Twitter @rustfest. Want to get a -glimpse into what it's like? Check out the videos from -Kyiv or Berlin!

-

Oct 26-27: Rust Belt Rust

-

For Rust Belt Rust’s second year, -we’ll be in Columbus, OH, USA at the Columbus Athenaeum, and -tickets are on sale now! We will have a day of workshops -on Thursday and a day of single track talks on Friday. Speakers -include Nell Shamrell, who works on Habitat at Chef, Emma Gospodinova, -who is doing a GSoC project working on the Rust plugin for the -KDevelop IDE, and Core Team members Aaron Turon, Niko Matsakis, and -Carol Nichols. We’d love for YOU to be a speaker as well - our -CFP is open now until Aug 7. We -hope to see you at the Rustiest conference in the eastern US! Follow -us on Twitter @rustbeltrust for -the latest news.

- -
-
-
- - - - - - - - diff --git a/2017/07/20/Rust-1.19.html b/2017/07/20/Rust-1.19.html deleted file mode 100644 index 41dc88512..000000000 --- a/2017/07/20/Rust-1.19.html +++ /dev/null @@ -1,270 +0,0 @@ - - - - - Announcing Rust 1.19 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.19

-
-
- -
July 20, 2017 · The Rust Core Team - -
- -
-

The Rust team is happy to announce the latest version of Rust, 1.19.0. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

If you have a previous version of Rust installed, getting Rust 1.19 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.19.0 on GitHub.

-

What's in 1.19.0 stable

-

Rust 1.19.0 has some long-awaited features, but first, a note for our Windows -users. On Windows, Rust relies on link.exe for linking, which you can get via -the "Microsoft Visual C++ Build Tools." With the recent release of Visual -Studio 2017, the directory structure for these tools has changed. As such, to -use Rust, you had to stick with the 2015 tools or use a workaround (such as -running vcvars.bat). In 1.19.0, rustc now knows how to find the 2017 tools, -and so they work without a workaround.

-

On to new features! Rust 1.19.0 is the first release that supports unions:

-
union MyUnion {
-    f1: u32,
-    f2: f32,
-}
-
-

Unions are kind of like enums, but they are "untagged". Enums have a "tag" -that stores which variant is the correct one at runtime; unions elide this tag.

-

Since we can interpret the data held in the union using the wrong variant and -Rust can't check this for us, that means reading or writing a union's field is -unsafe:

-
let u = MyUnion { f1: 1 };
-
-unsafe { u.f1 = 5 };
-
-let value = unsafe { u.f1 };
-
-

Pattern matching works too:

-
fn f(u: MyUnion) {
-    unsafe {
-        match u {
-            MyUnion { f1: 10 } => { println!("ten"); }
-            MyUnion { f2 } => { println!("{}", f2); }
-        }
-    }
-}
-
-

When are unions useful? One major use-case is interoperability with C. C APIs -can (and depending on the area, often do) expose unions, and so this makes writing -API wrappers for those libraries significantly easier. Additionally, from its RFC:

-
-

A native union mechanism would also simplify Rust implementations of -space-efficient or cache-efficient structures relying on value -representation, such as machine-word-sized unions using the least-significant -bits of aligned pointers to distinguish cases.

-
-

This feature has been long awaited, and there's still more improvements to come. -For now, unions can only include Copy types and may not implement Drop. -We expect to lift these restrictions in the future.

-
-

As a side note, have you ever wondered how new features get added to Rust? This -feature was suggested by Josh Triplett, and he gave a talk at RustConf -2016 -about the process of getting unions into Rust. You should check it out!

-
-

In other news, loops can now break with a value:

-
// old code
-let x;
-
-loop {
-    x = 7;
-    break;
-}
-
-// new code
-let x = loop { break 7; };
-
-

Rust has traditionally positioned itself as an "expression oriented language", that is, -most things are expressions that evaluate to a value, rather than statements. loop stuck -out as strange in this way, as it was previously a statement.

-

What about other forms of loops? It's not yet clear. See its -RFC -for some discussion around the open questions here.

-

A smaller feature, closures that do not capture an environment can now be coerced -to a function pointer:

-
let f: fn(i32) -> i32 = |x| x + 1;
-
-

We now produce xz compressed tarballs and prefer them by default, -making the data transfer smaller and faster. gzip'd tarballs are still produced -in case you can't use xz for some reason.

-

The compiler can now bootstrap on -Android. We've long supported Android -in various ways, and this continues to improve our support.

-

Finally, a compatibility note. Way back when we were running up to Rust 1.0, we did -a huge push to verify everything that was being marked as stable and as unstable. -We overlooked one thing, however: -Z flags. The -Z flag to the compiler enables -unstable flags. Unlike the rest of our stability story, you could still use -Z on -stable Rust. Back in April of 2016, in Rust 1.8, we made the use of -Z on stable -or beta produce a warning. Over a year later, we're fixing this hole in our -stability story by disallowing -Z on stable and beta.

-

See the detailed release notes for more.

-

Library stabilizations

-

The largest new library feature is the eprint! and eprintln! macros. -These work exactly the same as print! and println! but instead write -to standard error, as opposed to standard output.

-

Other new features:

- -

And some freshly-stabilized APIs:

- -

See the detailed release notes for more.

-

Cargo features

-

Cargo mostly received small but valuable improvements in this release. The -largest is possibly that Cargo no longer checks out a local working -directory for the crates.io index. This should provide smaller -file size for the registry and improve cloning times, especially on Windows -machines.

-

Other improvements:

- -

See the detailed release notes for more.

-

Contributors to 1.19.0

-

Many people came together to create Rust 1.19. We couldn't have done it without -all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2017/08/31/Rust-1.20.html b/2017/08/31/Rust-1.20.html deleted file mode 100644 index ea1db7fed..000000000 --- a/2017/08/31/Rust-1.20.html +++ /dev/null @@ -1,319 +0,0 @@ - - - - - Announcing Rust 1.20 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.20

-
-
- -
Aug. 31, 2017 · The Rust Core Team - -
- -
-

The Rust team is happy to announce the latest version of Rust, 1.20.0. Rust -is a systems programming language focused on safety, speed, and concurrency.

-

If you have a previous version of Rust installed, getting Rust 1.20 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.20.0 on GitHub.

-

What's in 1.20.0 stable

-

In previous Rust versions, you can already define traits, structs, and enums -that have "associated functions":

-
struct Struct;
-
-impl Struct {
-    fn foo() {
-        println!("foo is an associated function of Struct");
-    }
-}
-
-fn main() {
-    Struct::foo();
-}
-
-

These are called "associated functions" because they are functions that are -associated with the type, that is, they're attached to the type itself, and -not any particular instance.

-

Rust 1.20 adds the ability to define "associated constants" as well:

-
struct Struct;
-
-impl Struct {
-    const ID: u32 = 0;
-}
-
-fn main() {
-    println!("the ID of Struct is: {}", Struct::ID);
-}
-
-

That is, the constant ID is associated with Struct. Like functions, -associated constants work with traits and enums as well.

-

Traits have an extra ability with associated constants that gives them some -extra power. With a trait, you can use an associated constant in the same way -you'd use an associated type: by declaring it, but not giving it a value. The -implementor of the trait then declares its value upon implementation:

-
trait Trait {
-    const ID: u32;
-}
-
-struct Struct;
-
-impl Trait for Struct {
-    const ID: u32 = 5;
-}
-
-fn main() {
-    println!("{}", Struct::ID);
-}
-
-

Before this release, if you wanted to make a trait that represented floating -point numbers, you'd have to write this:

-
trait Float {
-    fn nan() -> Self;
-    fn infinity() -> Self;
-    ...
-}
-
-

This is slightly unwieldy, but more importantly, because they're functions, they -cannot be used in constant expressions, even though they only return a constant. -Because of this, a design for Float would also have to include constants as well:

-
mod f32 {
-    const NAN: f32 = 0.0f32 / 0.0f32;
-    const INFINITY: f32 = 1.0f32 / 0.0f32;
-
-    impl Float for f32 {
-        fn nan() -> Self {
-            f32::NAN
-        }
-        fn infinity() -> Self {
-            f32::INFINITY
-        }
-    }
-}
-
-

Associated constants let you do this in a much cleaner way. This trait definition:

-
trait Float {
-    const NAN: Self;
-    const INFINITY: Self;
-    ...
-}
-
-

Leads to this implementation:

-
mod f32 {
-    impl Float for f32 {
-        const NAN: f32 = 0.0f32 / 0.0f32;
-        const INFINITY: f32 = 1.0f32 / 0.0f32;
-    }
-}
-
-

much cleaner, and more versatile.

-

Associated constants were proposed in RFC 195, almost exactly three years ago. It's -been quite a while for this feature! That RFC contained all associated items, not just -constants, and so some of them, such as associated types, were implemented faster than -others. In general, we've been doing a lot of internal work for constant evaluation, -to increase Rust's capabilities for compile-time metaprogramming. Expect more on this -front in the future.

-

We've also fixed a bug with the include! macro in documentation tests: for relative -paths, it erroneously was relative to the working directory, rather than to the current file.

-

See the detailed release notes for more.

-

Library stabilizations

-

There's nothing super exciting in libraries this release, just a number of solid -improvements and continued stabilizing of APIs.

-

The unimplemented! macro now accepts -messages that let you say why -something is not yet implemented.

-

We upgraded to Unicode 10.0.0.

-

min and max on floating point types were rewritten in -Rust, no longer relying on -cmath.

-

We are shipping mitigations against Stack -Clash in this -release, notably, stack probes, and skipping the main thread's manual -stack guard on Linux. You don't need to do anything to get these protections -other than using Rust 1.20.

-

We've added a new trio of sorting functions to the standard library: -slice::sort_unstable_by_key, slice::sort_unstable_by, and -slice::sort_unstable. You'll note that these all have "unstable" in the name. -Stability is a property of sorting algorithms that may or may not matter to you, -but now you have both options! Here's a brief summary: imagine we had a list -of words like this:

-
rust
-crate
-package
-cargo
-
-

Two of these words, cargo and crate, both start with the letter c. A stable -sort that sorts only on the first letter must produce this result:

-
crate
-cargo
-package
-rust
-
-

That is, because crate came before cargo in the original list, it must also be -before it in the final list. An unstable sort could provide that result, but could -also give this answer too:

-
cargo
-crate
-package
-rust
-
-

That is, the results may not be in the same original order.

-

As you might imagine, fewer constraints often means faster results. If you don't care -about stability, these sorts may be faster for you than the stable variants. As always, -best to check both and see! These functions were added by RFC 1884, if you'd like -more details, including benchmarks.

-

Additionally, the following APIs were also stabilized:

- -

See the detailed release notes for more.

-

Cargo features

-

Cargo has some nice upgrades this release. First of all, your crates.io -authentication token used to be stored in ~/.cargo/config. As a configuration -file, this would often be stored with 644 permissions, that is, world-readable. -But it has a secret token in it. We've moved the token to ~/.cargo/credentials, -so that it can be permissioned 600, and hidden from other users on your system.

-

If you used secondary binaries in a Cargo package, you know that they're kept -in src/bin. However, sometimes, you want multiple secondary binaries that -have significant logic; in that case, you'd have src/bin/client.rs and -src/bin/server.rs, and any submodules for either of them would go in the -same directory. This is confusing. Instead, we now conventionally support -src/bin/client/main.rs and src/bin/server/main.rs, so that you can keep -larger binaries more separate from one another.

-

See the detailed release notes for more.

-

Contributors to 1.20.0

-

Many people came together to create Rust 1.20. We couldn't have done it without -all of you. Thanks!

- -
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Rust 2017 Survey Results

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Sept. 5, 2017 · Jonathan Turner - -
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It's that time of the year, where we take a good look at how things are going by asking the community at large -- both Rust users and non-users. And wow, did you respond!

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This year we had 5,368 responses. That's over 2,000 more responses than we had last year!

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The scale of the feedback was both inspiring and humbling, and we've worked hard to read through all of your comments and suggestions. There were so many helpful ideas and experiences that people shared, and we truly do appreciate it. Without further ado, let's take a look.

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Chart: 66.9% Rust users, 9.9% stopped using, 23.2% never used

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Just as we saw last year, 2/3rds of responses are from Rust users and the remainder from non-users. This year, we separated out the "don't use Rust" to capture those who used Rust and stopped from those who never used Rust. It's inspiring to see so many developers wanting to help us make Rust better (even if they don't use it!) so that it can reach even more people.

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We'll talk more about Rust non-users later in this report, but first let's look at the responses from Rust users.

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Using Rust

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Chart: 0.5% less than a day, 4.2% less than a week, 13.1% less than a month, 39.7% less than a year, 42.5% over a year -(hover for more info)

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This year, we're seeing a growing amount of experienced users sticking with Rust, with the "more than a year" users growing to over 42% (up from 30% from last year). The beginners are also an impressively large set, with the "less than a month" crowd at just about 18%, meaning we're currently attracting nearly a 1/5th of our user base size, even as it grows larger, every month.

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Chart: 36.5% less 1000 lines, 46.3% 1000 to 10000 lines, 14.2% 10000 to 100000 lines, 2.1% over 100000, 0.9% don't know -(hover for more info)

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People are working with ever-larger amounts of Rust, with medium- and large-scale lines of code totals both nearly doubling since last year as a percentage of the whole, now making up 16% of respondents (up from last year's 8.9%). This shows a growing interest in using Rust in ever-larger projects, and a growing need for tools to support this growth.

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Chart: 17.5% daily, 43.3% weekly, 24.4% monthly, 14.9% rarely

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Despite the rising amount of code developers are working with, we're seeing a small downtick in both daily and weekly users. Daily users have fallen from 19% to 17.5%, and weekly users have fallen from 48.8% to 43.3%. This could be a natural transition in this stage of our growth, as a broader range of developers begin using Rust.

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Path to Stability

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Chart: 92.5% no, 7.5% yes

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In the last year, we made big strides in breakages caused by releases of the compiler. Last year, 16.2% of respondents said that upgrading to a new stable Rust compiler broke their code. This year, that number has fallen to 7.5% of respondents. This is a huge improvement, and one we're proud of, though we'll continue working to push this down even further.

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Chart show strong support for nightly and current stable releases

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Developers have largely opted to move to nightly or a recent stable (with some on beta), showing that developers are eager to upgrade and do so quickly. This simplifies the support structure a bit from last year, where developers were on a wider range of versions.

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Stable users now make up 77.9% of Rust users. Unfortunately, despite our efforts with procedural macros and helping move crates like Serde to stable, we still have work to do to promote people moving away from the nightly Rust compiler. This year shows an increase in nightly users, now at 1,852 votes it represents 51.6% of respondents using nightly, up from 48.8% of last year.

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How we use Rust

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Chart: 90.2% rustup, 18.9% linux distros, 5% homebrew, 4.7% official .msi, 3.1% official tarball, 1.4% official mac pkg -(hover for more info)

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One of the big success stories with Rust tooling was rustup, the Rust toolchain installer. Last year, we saw a wide diversity in ways people were installing Rust. This year, many of these have moved to using rustup as their main way of installing Rust, totalling now 3,205 of the responses, which moves it from last year's 52.8% to 90.2%.

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Chart: 80.9% Linux, 35.5% macOS, 31.5% Windows, 3.2% BSD-variant

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Linux still features prominently as one of the main platforms Rust developers choose. Of note, we also saw a rise in the use of Windows as a developer platform at 1,130 of the 3,588 total respondents, putting it at 31.5% of respondents, up from 27.6% of last year.

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Chart: 91.5% Linux, 46.7% Windows, 38.2% macOS, 16.8% embedded, 13.2% WebAssembly and asm.js, 9.9% Android, 8.9% BSD-variant, 5.3% Apple iOS

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Next, we asked what platforms people were targeting with their Rust projects. While we see a similar representation of desktop OSes here, we also see a growing range of other targets. Android and iOS are at healthy 9.9% and 5.3% respectively, both almost 10x larger than last year's percentages. Embedded also has had substantial growth since last year's single-digit percentage. As a whole, cross-compilation has grown considerably since this time last year.

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Chart: 45.8% vim, 33.8% vscode, 16.1% intellij, 15.7% atom, 15.4% emacs, 12.2% sublime, 1.5% eclipse, 1.5% visual studio

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Among editors, vim remains king, though we see healthy growth in VSCode adoption at 34.1% (up from last year's 3.8%). This growth no doubt has been helped by VSCode being one of the first platforms to get support for the Rust Language Server.

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Chart: 4.4% full-time, 16.6% part-time, 2.9% no but company uses Rust, 57.6% no, 2.4% not sure, 16.1% not applicable -(hover for more info)

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Rust in the workplace has also continued to grow. This year's 4.4% full-time and 16.6% part-time Rust workers show a tick up from last year's 3.7% full-time and 16.1% part-time.

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Two charts part-time: 2016: 29.6% less than 1000 lines, 55.3% 1000 to 10000 lines, 14.5% 10000 to 100000 lines, 0.6% 100000 lines. 2017: 18.9% less than 1000 lines, 56% 1000 to 10000 lines, 23.1% 10000 to 100000 lines, 2% more than 100000 lines

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Users who use Rust part-time in their companies showed a growth in larger projects since last year, with the medium- and large-scale projects taking up more percentage of total projects this time around.

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Two charts full-time: 2016: 4.4% less than 1000 lines, 42.6% 1000 to 10000 lines, 39.7% 10000 to 100000 lines, 13.2% more than 100000 lines. 2017: 1.9% less than 1000 lines, 27.9% 1000 to 10000 lines, 52.6% 10000 to 100000 lines, 17.5% more than 100000 lines

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Likewise, full-time Rust commercial users saw medium- and large-scale projects grow to taking a larger part of the pie, with projects over 100,000 lines of code making up almost 18% of the all full-time commercial respondents, and a large shift in the 10,000-100,000 lines range from 39.7% up to 52.6%.

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Feeling Welcome

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chart: 75.1% feel welcome, 1.3% don't feel welcome, 23.6% don't know -(hover for more info)

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An important piece of the Rust community is to be one that is welcoming to new users, whether they are current users or potential users in the future. We're pleased to see that over 3/4th of all respondents said they feel welcome in the Rust community, with 23.6% not sure.

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chart showing 81.4% not underrepresented, and a variety of underrepresented, with no category above 5%

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The demographics of respondents stayed about the same year over year. Diversity and inclusiveness continue to be vital goals for the Rust project at all levels. The Rust Bridge initiative aims for diversity at the entry level. The Rust Reach project, launched this year, brings in a wide range of expertise from people underrepresented in the Rust world, and pairs them with Rust team members to make Rust more accessible to a wider audience.

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Stopped using Rust

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New this year, we separated out the people who had stopped using Rust from those who had never used Rust to better understand why they stopped. Let's take a look first at when they stopped.

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chart: 3.2% less than a day, 18.5% less than a week, 43.1% less than a month, 30.2% less than a year, 4.9% more than a year -(hover for more info)

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The first surprise we had here was how long people gave Rust a try before they stopped. Our initial hunch was that people would give up using Rust in the first day, or possibly the first week, if it didn't suit them or their project. Instead, what we see is that people tried Rust for a much longer time on average than that.

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Themes from people who stopped using Rust:

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    -
  • 23% responded that Rust is too difficult to use.
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  • 20% responded that they didn't have enough time to learn and use Rust effectively.
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  • 10% responded that tools aren't use mature enough.
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  • 5% responded they needed better IDE support.
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  • The rest of users mentioned the need for support for Rust in their jobs, they'd finished the project they need to use Rust in, were turned away by Rust's syntax, couldn't think of a project to build, or had a bad interaction with the Rust community.
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Not using Rust

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chart: 666 company doesn't use Rust, 425 Rust is too intimidating hard to learn or too complicated, 295 Rust doesn't solve a problem for me, 255 Rust doesn't have good IDE support, 209 Rust doesn't have libraries I need, 161 Rust seems too risky for production, 89 Rust doesn't support platforms I need, 73 Rust doesn't have tools I need

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While the learning curve and language complexity still played a role in preventing people from picking up Rust, one aspect that resonated with many people is that there just simply aren't enough active commercial projects in Rust for people to be a part of. For some, they could surmount the learning curve if there was strong incentive to do so.

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Areas for Improvement

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Finally, at the end of the survey we we provided a free-form area to talk about where Rust could improve. Before we get to the themes we saw, we wanted to give a big "thank you!" to everyone who posted thoughtful comments. There are many, many good ideas, which we will be making available to the respective sub-teams for future planning. With that, let's look at the themes that were important this year:

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  • 17% of responses underscored the need for better ergonomics in the language. People had many suggestions about how to improve Rust for day-to-day use, to allow for easier prototyping, to work with async programming more easily, and to be more flexible with more data structure types. Just as before, the need for a much easier and smoother experience with the borrow checker and how to work with lifetimes was a popular request.
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  • 16% of responses talk about the importance of creating better documentation. These covered a topics from helping users transition from other languages, creating more examples and sample projects, helping people get started with various tasks or crates, and creating video resources to facilitate learning.
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  • 15% of responses point out that library support needs to improve. People mention the need for a strong support set of core libraries, of the difficulty finding high quality crates, the general maturity of the crates and the crate ecosystem, the need for libraries to cover a wide range of areas (eg web, GUIs, networking, databases, etc). Additionally, people mentioned that libraries can be hard to get started with depending on their API design and amount of documentation.
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  • 9% of the responses encouraged us to continue to build our IDE support. Again, this year underscored that there are a sizeable section of developers that need support for Rust in their IDEs and tools. The Rust Language Server, the on-going effort to support IDEs broadly, was mentioned as one of the top items people are looking forward to this year, and comments pointed to these efforts needing to reach stable and grow support into other IDEs as well as continuing to grow the number of available features.
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  • 8% of responses mention learning curve specifically. As more developers try to pick up Rust or teach it to coworkers and friends, they're finding that there aren't sufficient resources to do so effectively and that Rust itself resists a smooth learning experience.
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  • Other strong themes included the need for: faster compile times, more corporate support of Rust (including jobs), better language interop, improved tooling, better error messages, more marketing, less marketing, and improved support for web assembly.
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Conclusion

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We're blown away by the response this year. Not only is this a much larger number of responses than we had last year, but we're also seeing a growing diversity in what people are using Rust for. Thank you so much for your thoughtful replies. We look forward to using your feedback, your suggestions, and your experience to help us plan for next year. -

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- - - - - - - - diff --git a/2017/09/18/impl-future-for-rust.html b/2017/09/18/impl-future-for-rust.html deleted file mode 100644 index f393293e5..000000000 --- a/2017/09/18/impl-future-for-rust.html +++ /dev/null @@ -1,423 +0,0 @@ - - - - - impl Future for Rust | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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impl Future for Rust

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Sept. 18, 2017 · Aaron Turon - -
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The Rust community has been hard at work on our 2017 roadmap, but as we come -up on the final quarter of the year, we're going to kick it into high gear—and -we want you to join us!

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Our goals for the year are ambitious:

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To finish off these goals, we intend to spend the rest of the year focused -purely on "implementation" work—which doesn't just mean code! In particular, we -are effectively spinning down the RFC process for 2017, after having merged -almost 90 RFCs this year!

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So here's the plan. Each Rust team has put together several working groups -focused on a specific sub-area. Each WG has a leader who is responsible for -carving out and coordinating work, and a dedicated chat channel for getting -involved. We are working hard to divvy up work items into many shapes and sizes, -and to couple them with mentoring instructions and hands-on mentors. So if -you've always wanted to contribute to Rust but weren't sure how, this is the -perfect opportunity for you. Don't be shy—we want and need your help, and, as -per our roadmap, our aim is mentoring at all levels of experience. To get started, -say hello in the chat rooms for any of the work groups you're interested in!

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A few points of order

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There are a few online venues for keeping in the loop with working group activity:

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    There is a dedicated Gitter community -with channels for each working group, as well as -a global channel for talking about -the process as a whole, or getting help finding your way to a working group. -For those who prefer IRC, a good bridge is available!

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    The brand-new findwork site, which -provides an entry point to a number of open issues across the Rust project, -including those managed by working groups (see the "impl period" tab). Thanks, -@nrc, for putting this together!

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We also plan two in-person events, paired with upcoming Rust conferences. Each -of them is a two-day event populated in part by Rust core developers; come hang -out and work together!

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As usual, all of these venues abide by the Rust code of conduct. But more than -that: this "impl period" is a chance for us all to have fun collaborating and -helping each other, and those participating in the official venues are -expected to meet the highest standards of behavior.

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The working groups

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Without further ado, here's the initial lineup! (A few more working groups are -expected to arise over time.)

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If you find a group that interests you, please say hello in the corresponding -chat room!

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Compiler team

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WG-compiler-errorsMake Rust's error messages even friendlier.Learn moreChat
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WG-compiler-nllDelve into the bowels of borrowck to slay the beast: NLL!Learn moreChat
WG-compiler-constConst generics. Enough said.Learn moreChat
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Libs team

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WG-libs-blitzHelp finish off the Blitz before all the issues are gone!Learn moreChat
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WG-libs-simdProvide access to hardware parallelism in Rust! Learn moreChat
WG-libs-opensslWant better docs for openssl? So do we.Learn moreChat
WG-libs-randCraft a stable, core crate for randomness.Learn moreChat
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Docs team

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WG-docs-rustdocHelp make docs beautiful for everyone!Learn moreChat
WG-docs-rustdoc2Get in on a bottom-up revamp of rustdoc!Learn moreChat
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Dev tools team

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WG-dev-tools-rlsHelp make Rust's IDE experience first class.Learn moreChat
WG-dev-tools-vscodeImprove Rust's IDE experience for VSCode.Learn moreChat
WG-dev-tools-clientsImplement new RLS clients: Atom, Sublime, Visual Studio...Learn moreChat
WG-dev-tools-IntelliJPolish up an already-rich Rust IDE experience.Learn moreChat
WG-dev-tools-rustfmtMake Rust's code the prettiest!Learn moreChat
WG-dev-tools-rustupMake Rust's first impression even better!Learn moreChat
WG-dev-tools-clippyIt looks like you're trying to write a linter. Want help?Learn moreChat
WG-dev-tools-bindgenMake FFI'ing to C and C++ easy, automatic, and robust!Learn moreChat
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Cargo team

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WG-cargo-nativeLet's make native dependencies as painless as we can.Learn moreChat
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Infrastructure team

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WG-infra-crates.ioTry your hand at a production Rust web app!Learn moreChat
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WG-core-siteThe web site is getting overhauled; help shape the new content!Learn moreChat
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- - - - - - - - diff --git a/2017/10/12/Rust-1.21.html b/2017/10/12/Rust-1.21.html deleted file mode 100644 index 396e7c58c..000000000 --- a/2017/10/12/Rust-1.21.html +++ /dev/null @@ -1,305 +0,0 @@ - - - - - Announcing Rust 1.21 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Announcing Rust 1.21

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Oct. 12, 2017 · The Rust Core Team - -
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The Rust team is happy to announce the latest version of Rust, 1.21.0. Rust -is a systems programming language focused on safety, speed, and concurrency.

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If you have a previous version of Rust installed, getting Rust 1.21 is as easy as:

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rustup update stable
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If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.21.0 on GitHub.

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What's in 1.21.0 stable

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This release contains some very minor, but nice-to-have features, as well as -some new documentation.

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First up, a small change to literals. Consider code like this:

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let x = &5;
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In Rust, this code is synonymous with:

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let _x = 5;
-let x = &_x;
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That is, the 5 here will be stored on the stack, or possibly in registers. -x will be a reference to it.

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However, given that it's a literal integer, there's no reason that it has -to be local like this. Imagine we had a function that took a 'static argument, -like std::thread::spawn. You might use x like this:

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use std::thread;
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-fn main() {
-    let x = &5;
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-    thread::spawn(move || {
-        println!("{}", x);
-    });
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In previous versions of Rust, this would fail to compile:

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error[E0597]: borrowed value does not live long enough
-  --> src/main.rs:4:14
-   |
-4  |     let x = &5;
-   |              ^ does not live long enough
-...
-10 | }
-   | - temporary value only lives until here
-   |
-   = note: borrowed value must be valid for the static lifetime...
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Because the 5 is local, so is its borrow, which doesn't satisfy the -requirements for spawn.

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However, if you compile this on Rust 1.21, it will work. Why? Well, -if the thing being referred to is okay to put into a static, we could -instead de-sugar let x = &5; like this:

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static FIVE: i32 = 5;
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-let x = &FIVE;
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Here, since the FIVE is static, x is a &'static i32. And so this -is what Rust will now do in this kind of case. For full details, see RFC 1414, -which was accepted in January, but started in December of 2015!

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We now run LLVM in parallel while generating -code, which should reduce peak -memory usage.

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The RLS can now be installed -through rustup by invoking -rustup component add rls-preview. In general, many useful Rust developer -tools such as the RLS, Clippy, and rustfmt need nightly Rust; this is the -first steps toward having them work on stable Rust. Please check out the -preview, and you'll hear more about these plans in the future.

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Finally, a few documentation improvements. First up, if you visit the docs -for std::os, which contains -operating system specific functionality, you'll now see more than just linux, -the platform we build the documentation on. We've long regretted that the hosted -version of the documentation has been Linux-specific; this is a first step towards -rectifying that. This is specific to the standard -library and not for general use; -we hope to improve this further in the future.

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Next, Cargo's docs are moving! -Historically, Cargo's docs were hosted on doc.crates.io, which doesn't follow -the release train model, even though Cargo itself does. This led to situations -where a feature would land in Cargo nightly, the docs would be updated, and -then for up to twelve weeks, users would think that it should work, but it -wouldn't yet. https://doc.rust-lang.org/cargo -will be the new home of Cargo's docs, though for now, that URL is a redirect to -doc.crates.io. Future releases will move Cargo's docs over, and at that point, -doc.crates.io will redirect to doc.rust-lang.org/cargo. Cargo's docs have long -needed a refreshing, so expect to hear more news about Cargo's docs generally -in the future!

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Finally, until now, rustdoc did not have any documentation. This is now -fixed, with a new "rustdoc -Book," located at -https://doc.rust-lang.org/rustdoc. These -docs are fairly bare-bones at the moment, but we'll be improving them over -time.

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See the detailed release notes for more.

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Library stabilizations

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Not too many stabilizations this release, but there's one really great -quality of life change: due to the lack of type-level integers, arrays only -supported various traits up to size 32. This has now been fixed for the -Clone trait, which also -caused a lot of ICEs at times, when a type would be Copy but not Clone. -For other traits, an RFC for type-level integers was accepted -recently, -which may help with this situation. That change has yet to be implemented, however, -though pre-requisite work is ongoing at the moment.

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Next, Iterator::for_each has -been stabilized, letting you consume an iterator for side effects without needing -a for loop:

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// old
-for i in 0..10 {
-    println!("{}", i);
-}
-
-// new
-(0..10).for_each(|i| println!("{}", i));
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-

The correct one to use depends on your situation; in the sample above, the for loop -is pretty straightforward. But when you're chaining a number of iterators together, -the for_each version is sometimes clearer. Consider this:

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// old
-for i in (0..100).map(|x| x + 1).filter(|x| x % 2 == 0) {
-    println!("{}", i);
-}
-
-// new
-(0..100)
-    .map(|x| x + 1)
-    .filter(|x| x % 2 == 0)
-    .for_each(|i| println!("{}", i));
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-

Rc<T> and Arc<T> now implement From<&[T]> where T: Clone, From<str>, -From<String>, From<Box<T>> where T: ?Sized, and -From<Vec<T>>.

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The max and min functions on the Ord -trait are now stable.

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The needs_drop intrinsic -is now stable.

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Finally, std::mem::discriminant has been -stabilized, allowing -you to see what variant an enum instance is without a match statement.

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See the detailed release notes for more.

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Cargo features

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Beyond the documentation features listed above, Cargo is gaining one major -feature in this release: -[patch]. Designed in RFC -1969, -the [patch] section of your Cargo.toml can be used when you want to -override certain parts of your dependency graph. We also have a feature, -[replace] that has similar functionality. In many ways, [patch] is the new -[replace], and while we have no plans to deprecate or remove [replace], -at this point, you should use [patch] instead of [replace].

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So what's it look like? Let's say we have a Cargo.toml that looks like this:

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[dependencies]
-foo = "1.2.3"
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-

In addition, our foo crate depends on a bar crate, and we find a bug in -bar. To test this out, we'd download the source code for bar, and then -update our Cargo.toml:

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[dependencies]
-foo = "1.2.3"
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-[patch.crates-io]
-bar = { path = '/path/to/bar' }
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Now, when you cargo build, it will use the local version of bar, rather -than the one from crates.io that foo depends on.

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For more details, see the -documentation.

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Additionally:

- -

See the detailed release notes for more.

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Contributors to 1.21.0

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Many people came together to create Rust 1.21. We couldn't have done it without -all of you. Thanks!

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- - - - - - - - diff --git a/2017/11/14/Fearless-Concurrency-In-Firefox-Quantum.html b/2017/11/14/Fearless-Concurrency-In-Firefox-Quantum.html deleted file mode 100644 index 64a349c2a..000000000 --- a/2017/11/14/Fearless-Concurrency-In-Firefox-Quantum.html +++ /dev/null @@ -1,220 +0,0 @@ - - - - - Fearless Concurrency in Firefox Quantum | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Fearless Concurrency in Firefox Quantum

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Nov. 14, 2017 · Manish Goregaokar - -
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These days, Rust is used for all kinds of things. But its founding application was -Servo, an experimental browser engine.

-

Now, after years of effort, a major part of Servo is shipping in production: Mozilla is releasing Firefox Quantum!

-

Rust code began shipping in Firefox last year, starting with relatively small -pilot projects like an MP4 metadata parser to replace some uses of libstagefright. These components -performed well and caused effectively no crashes, but browser development had yet to see large -benefits from the full power Rust could offer. This changes today.

-

Stylo: a parallel CSS engine

-

Firefox Quantum includes Stylo, a pure-Rust CSS engine that makes full use of Rust’s -“Fearless Concurrency” to speed up page styling. It’s the first major component of Servo to be -integrated with Firefox, and is a major milestone for Servo, Firefox, and Rust. It replaces -approximately 160,000 lines of C++ with 85,000 lines of Rust.

-

When a browser is loading a web page, it looks at the CSS and parses the rules. It then determines -which rules apply to which elements and their precedence, and “cascades” these down the DOM tree, -computing the final style for each element. Styling is a top-down process: you need to know the -style of a parent to calculate the styles of its children, but the styles of its children can be -calculated independently thereafter.

-

This top-down structure is ripe for parallelism; however, since styling is a complex process, it’s -hard to get right. Mozilla made two previous attempts to parallelize its style system in C++, and -both of them failed. But Rust’s fearless concurrency has made parallelism practical! We use rayon -—one of the hundreds of crates Servo uses from Rust’s ecosystem — to drive a work-stealing cascade -algorithm. You can read more about that in Lin Clark’s post. Parallelism leads to a lot -of performance improvements, including a 30% page load speedup for Amazon’s homepage.

-

Fearless concurrency

-

An example of Rust preventing thread safety bugs is how style information is shared in Stylo. -Computed styles are grouped into “style structs” of related properties, e.g. there’s one for all the -font properties, one for all the background properties, and so on. Now, most of these are shared; -for example, the font of a child element is usually the same as its parent, and often sibling -elements share styles even if they don’t have the same style as the parent. Stylo uses Rust’s -atomically reference counted Arc<T> to share style structs between elements. Arc<T> -makes its contents immutable, so it’s thread safe — you can’t accidentally modify a style struct -when there’s a chance it is being used by other elements.

-

We supplement this immutable access with Arc::make_mut(); for example, this line -calls .mutate_font() (a thin wrapper around Arc::make_mut() for the font style struct) to set -the font size. If the given element is the only element that has a reference to this specific font -struct, it will just mutate it in place. But if it is not, make_mut() will copy the entire style -struct into a new, unique reference, which will then be mutated in place and eventually stored on -the element.

-
context.builder.mutate_font().set_font_size(computed);
-
-

On the other hand, Rust guarantees that it is impossible to mutate the style of the parent -element, because it is kept behind an immutable reference. Rayon’s scoped -threading functionality makes sure that there is no way for that struct to even obtain/store a -mutable reference if it wanted to. The parent style is something which one thread was allowed to -write to to create (when the parent element was being processed), after which everyone is only -allowed to read from it. You’ll notice that the reference is a zero-overhead “borrowed pointer”, -not a reference counted pointer, because Rust and Rayon let you share data across threads without -needing reference counting when they can guarantee that the data will be alive at least as long as -the thread.

-

Personally, my “aha, I now fully understand the power of Rust” moment was when thread safety issues -cropped up on the C++ side. Browsers are complex beings, and despite Stylo being Rust code, it needs -to call back into Firefox’s C++ code a lot. Firefox has a single “main thread” per process, and -while it does use other threads they are relatively limited in what they do. Stylo, being quite -parallel, occasionally calls into C++ code off the main thread. That was usually fine, but would -regularly surface thread safety bugs in the C++ code when there was a cache or global mutable state -involved, things which basically never were a problem on the Rust side.

-

These bugs were not easy to notice, and were often very tricky to debug. And that was with only the -occasional call into C++ code off the main thread; It feels like if we had tried this project in -pure C++ we’d be dealing with this far too much to be able to get anything useful done. And indeed, -bugs like these have thwarted multiple attempts to parallelize styling in the past, both in Firefox -and other browsers.

-

Rust’s productivity

-

Firefox developers had a great time learning and using Rust. People really enjoyed being able to -aggressively write code without having to worry about safety, and many mentioned that Rust’s -ownership model was close to how they implicitly reason about memory within Firefox’s large C++ -codebase. It was refreshing to have fuzzers catch mostly explicit panics in Rust code, which are -much easier to debug and fix than segfaults and other memory safety issues on the C++ side.

-

A conversation amongst Firefox developers that stuck with me — one that was included in Josh -Matthews’ talk at Rust Belt Rust — was

-
-

<heycam> one of the best parts about stylo has been how much easier it has been to implement these style system optimizations that we need, because Rust

-

<heycam> can you imagine if we needed to implement this all in C++ in the timeframe we have

-

<heycam> yeah srsly

-

<bholley> heycam: it's so rare that we get fuzz bugs in rust code

-

<bholley> heycam: considering all the complex stuff we're doing

-

*heycam remembers getting a bunch of fuzzer bugs from all kinds of style system stuff in gecko

-

<bholley> heycam: think about how much time we could save if each one of those annoying compiler errors today was swapped for a fuzz bug tomorrow :-)

-

<heycam> heh

-

<njn> you guys sound like an ad for Rust

-
-

Wrapping up

-

Overall, Firefox Quantum benefits significantly from Stylo, and thus from Rust. Not only does it -speed up page load, but it also speeds up interaction times since styling information can be -recalculated much faster, making the entire experience smoother.

-

But Stylo is only the beginning. There are two major Rust integrations getting close to the end of -the pipeline. One is integrating Webrender into Firefox; Webrender -heavily uses the GPU to speed up rendering. Another is Pathfinder, -a project that offloads font rendering to the GPU. -And beyond those, there remains Servo’s parallel layout and DOM work, which are continuing to grow -and improve. Firefox has a very bright future ahead.

-

As a Rust team member, I’m really happy to see Rust being successfully used in production to such -great effect! As a Servo and Stylo developer, I’m grateful to the tools Rust gave us to be able to -pull this off, and I’m happy to see a large component of Servo finally make its way to users!

-

Experience the benefits of Rust yourself — try out Firefox Quantum!

- -
-
-
- - - - - - - - diff --git a/2017/11/22/Rust-1.22.html b/2017/11/22/Rust-1.22.html deleted file mode 100644 index d7ea808bb..000000000 --- a/2017/11/22/Rust-1.22.html +++ /dev/null @@ -1,240 +0,0 @@ - - - - - Announcing Rust 1.22 (and 1.22.1) | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.22 (and 1.22.1)

-
-
- -
Nov. 22, 2017 · The Rust Core Team - -
- -
-

The Rust team is happy to announce two new versions of Rust, 1.22.0 and -1.22.1. Rust is a systems programming language focused on safety, speed, and -concurrency.

-
-

Wait, two versions? At the last moment, we discovered a late-breaking -issue with the new macOS High -Sierra in 1.22.0, and for -various reasons, decided to release 1.22.0 as usual, but also put out a -1.22.1 with the patch. The bug is actually in Cargo, not rustc, and only -affects users on macOS High Sierra.

-
-

If you have a previous version of Rust installed via rustup, getting Rust -1.22.1 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.22.0 and 1.22.1 on GitHub.

-

What's in 1.22.0 and 1.22.1 stable

-

The headline feature for this release is one many have been anticipating for -a long time: you can now use ? with Option<T>! About a year ago, in -Rust 1.13, we introduced the ? operator for working with Result<T, E>. -Ever since then, there's been discussion about how far ? should go: should -it stay only for results? Should it be user-extensible? Should it be -usable with Option<T>?

-

In Rust 1.22, basic usage of ? with Option<T> is now stable. -This code will now compile:

-
fn add_one_to_first(list: &[u8]) -> Option<u8> {
-    // get first element, if exists
-    // return None if it doesn't
-    let first = list.get(0)?;
-    Some(first + 1)
-}
-
-assert_eq!(add_one_to_first(&[10, 20, 30]), Some(11));
-assert_eq!(add_one_to_first(&[]), None);
-
-

However, this functionality is still a bit limited; you cannot yet write -code that mixes results and options with ? in the same function, for -example. This will be possible in the future, and already is in nightly -Rust; expect to hear more about this in a future release.

-

Types that implement Drop are now allowed in const and static -items. Like this:

-
struct Foo {
-    a: u32,
-}
-
-impl Drop for Foo {
-    fn drop(&mut self) {}
-}
-
-const F: Foo = Foo { a: 0 };
-static S: Foo = Foo { a: 0 };
-
-

This change doesn't bring much on its own, but as we improve our -ability to compute things at compile-time, more and more will be -possible in const and static.

-

Additionally, some small quality-of-life improvements:

-

Two recent compiler changes should speed up compiles in debug mode. We -don't have any specific numbers to commit to with these changes, but as -always, compile times are very important to us, and we're continuing to -work on improving them.

-

T op= &T now works for primitive types, which is a fancy way of saying:

-
let mut x = 2;
-let y = &8;
-
-// this didn't work, but now does
-x += y;
-
-

Previously, you'd have needed to write x += *y in order to de-reference, so -this solves a small papercut.

-

Backtraces are improved on MacOS.

-

You can now create compile-fail tests in Rustdoc, like this:

-
/// ```compile_fail
-/// let x = 5;
-/// x += 2; // shouldn't compile!
-/// ```
-
-

Please note that these kinds of tests can be more fragile than others, as -additions to Rust may cause code to compile when it previously would not. -Consider the first announcement with ?, for example: that code would fail -to compile on Rust 1.21, but compile successfully on Rust 1.22, causing your -test suite to start failing.

-

Finally, we removed support for the le32-unknown-nacl -target. Google itself has -deprecated -PNaCl, -instead throwing its support behind WebAssembly. -You can already compile Rust code to WebAssembly today, and you can expect -to hear more developments regarding this in future releases.

-

See the detailed release notes for more.

-

Library stabilizations

-

A few new APIs were stabilized this release:

- -

See the detailed release notes for more.

-

Cargo features

-

If you have a big example to show your users, Cargo has grown -the ability to build multi-file -examples by -creating a subdirectory inside examples that contains a -main.rs.

-

Cargo now has the ability to vendor git repositories.

-

See the detailed release notes for more.

-

Contributors to 1.22.0 and 1.22.1

-

Many people came together to create Rust 1.22. We couldn't have done it -without all of you. Thanks! (and -Thanks again!)

- -
-
-
- - - - - - - - diff --git a/2017/12/21/rust-in-2017.html b/2017/12/21/rust-in-2017.html deleted file mode 100644 index d97d88e30..000000000 --- a/2017/12/21/rust-in-2017.html +++ /dev/null @@ -1,320 +0,0 @@ - - - - - Rust in 2017: what we achieved | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Rust in 2017: what we achieved

-
-
- -
Dec. 21, 2017 · Aaron Turon - -
- -
-

Rust’s development in 2017 fit into a single overarching theme: increasing productivity, especially for newcomers to Rust. From tooling to libraries to documentation to the core language, we wanted to make it easier to get things done with Rust. That desire led to a roadmap for the year, setting out 8 high-level objectives that would guide the work of the team.

-

How’d we do? Really, really well.

-

There’s not room in a single post to cover everything that happened, but we’ll cover some of the highlights below.

-

The goals for 2017

-

Rust should have a lower learning curve

- -

Rust should have a pleasant edit-compile-debug cycle

-
    -
  • The cargo check workflow -
      -
    • Cargo now offers a check subcommand which can be used to speed up the edit-compile cycle when you’re working on getting your code to pass the compiler’s checks. This mode, in particular, skips producing executable artifacts for crates in the dependency tree, instead doing just enough work to be able to type check the current crate.
    • -
    -
  • -
  • Incremental recompilation -
      -
    • The cornerstone of our approach to improving compilation times is incremental recompilation, allowing rebuilds to reuse significant pieces of work from prior compilations. Over the course of the year we have put a lot of work into making this happen and now we are happy to announce that incremental compilation will start riding the trains with the next beta version of the compiler in January and become available on the stable channel with Rust 1.24 in February!
    • -
    • You can see how incremental recompilation performs in practice on some of our key benchmarks below. Note that -opt refers to optimized builds, “best case” refers to a recompilation with no changes, and println refers to a recompilation with a small change, like adding a println call to a function body. We expect the 50+% speedups we’re seeing now to continue to grow next year as we push incremental recompilation more deeply through the compiler.
    • -
    • Together with the changes in the compiler we will also update Cargo to use incremental recompilation by default for select use cases, so you can take advantage of improved compile times without the need for additional configuration. Of course you will also be able to opt into and out of the feature on a case by case basis as you see fit.
    • -
    -
  • -
-

Incremental recompilation benchmarks

-

Rust should provide a solid, but basic IDE experience

-
    -
  • Rust now has solid IDE support in IntelliJ and via the Rust Language Server (RLS). Whether you prefer a fully-featured IDE or a more lightweight editor with IDE features, you can boost your productivity by taking advantage of great Rust integration.
  • -
  • IntelliJ. Rust has official support in JetBrains' IDEs (IntelliJ IDEA, CLion, WebStorm, etc.), which includes: -
      -
    • Finding types, functions and traits across the whole project, its dependencies and the standard library.
    • -
    • Hierarchical overview of the symbols defined in the current file.
    • -
    • Search for all implementations of a given trait.
    • -
    • Go to definition of symbol at cursor.
    • -
    • Navigation to the parent module.
    • -
    • Refactoring and code generation
    • -
    -
  • -
  • RLS. The RLS is an editor-independent source of intelligence about Rust programs. It is used to power Rust support in many editors including Visual Studio Code, Visual Studio, and Atom, with more in the pipeline. It is on schedule for a 1.0 release in early 2018, but is currently available in preview form for all channels (nightly, beta, and stable). It supports: -
      -
    • Code completion (using Racer)
    • -
    • Go to definition (and peek definition if the editor supports it)
    • -
    • Find all references
    • -
    • Find impls for a type or trait
    • -
    • Symbol search (current file and project)
    • -
    • Reformatting using rustfmt, renaming
    • -
    • Apply error suggestions (e.g., to add missing imports)
    • -
    • Docs and types on hover
    • -
    • Code generation using snippets
    • -
    • Cargo tasks
    • -
    • Installation and update of the RLS (via rustup)
    • -
    -
  • -
-

Rust should integrate easily into large build systems

-
    -
  • Alternative registries. Cargo now has unstable support for installing crates from registries other than crates.io. This will enable companies to manage and use internal crates as easily as open source crates. Work is underway developing crate servers that are more tailored for private use than the crates.io server is.
  • -
  • Cargo as a component. A lot of work this year went into gathering constraints from stakeholders who want to integrate Rust crates into a large existing build system (like Bazel). The Cargo team has formulated a vision of Cargo as a suite of components that can be customized or swapped out, making it easy for an external build system to manage the work it is built to do, while still integrating with crates.io and with Cargo workflows. While we did not get as far as we hoped in terms of implementing this vision, there is ongoing work spiking out “build plan generation” to a sufficient degree that it can support the Firefox build system and Tup. This initial spike should provide a good strawman for further iteration in early 2018.
  • -
-

Rust should provide easy access to high quality crates

- -

Rust should be well-equipped for writing robust servers

-
    -
  • Futures and Tokio -
      -
    • Much of the story for Rust on the server has revolved around its async I/O story. The futures crate was introduced in late 2016, and the Tokio project (which provides a networking-focused event loop for use with futures) published its 0.1 early in 2017. Since then, there’s been significant work building out the “Tokio ecosystem”, and a lot of feedback about the core primitives. Late in the year, the Tokio team proposed a significant API revamp to streamline and clarify the crate’s API, and work is underway on a book dedicated to asynchronous programming in Rust. This latest round of work is expected to land very early in 2018.
    • -
    -
  • -
  • Async ecosystem - -
  • -
  • Generators -
      -
    • Thanks to a heroic community effort, Rust also saw experimental generator support land in 2017! That support provides the ingredients necessary for async/await notation, which is usable today on nightly. Further work in this area is expected to be a high priority in early 2018.
    • -
    -
  • -
  • Web frameworks -
      -
    • Finally, sophisticated web frameworks like Rocket (sync) and Gotham (async) have continued to evolve this year, and take advantage of Rust’s expressivity to provide a robust but productive style of programming.
    • -
    -
  • -
-

Rust should have 1.0-level crates for essential tasks

-
    -
  • Libz Blitz. The library team launched the Libz Blitz this year, a major effort to vet and improve a large number of foundational crates and push them toward 1.0 releases. It was a massive community effort: we performed a crowd-sourced “crate evaluation” every two weeks, fully vetting a crate against a clear set of guidelines, assessing the issue tracker, and sussing out any remaining design questions. While not all of the assessed crates have published a 1.0 yet, they are all very close to doing so. The full list includes: log, env_logger, rayon, mio, url, num_cpus, semver, mime, reqwest, tempdir, threadpool, byteorder, bitflags, cc-rs, walkdir, same-file, memmap, lazy_static, flate2.
  • -
  • API Guidelines. A great by-product of the Libz Blitz is the API Guidelines book, which consolidates the official library team API guidance as informed by the standard library and the Libz Blitz process.
  • -
-

Rust’s community should provide mentoring at all levels

-
    -
  • We ran 5 RustBridge Workshops in 2017, in Kyiv, Ukraine; Mexico City, Mexico; Portland, OR, USA; Zurich, Switzerland; and Columbus, OH, USA! RustBridge workshops aim to get underrepresented folks started in Rust. Attendees get an introduction to syntax and concepts, work on some exercism exercises, and build a web application that delivers emergency compliments and crab pictures. We hope to scale this program and help more folks run more workshops in 2018!
  • -
  • The Increasing Rust’s Reach program brought people with skills from other areas (such as teaching) and with different experiences into Rust so that we can improve in areas where the community is missing these skills and experiences. The participants have helped immensely, and many are planning to continue helping in the Rust community going forward. We’re glad they’re here! Here are some blog posts about the experience: - -
  • -
  • Last but not least, we also launched the first Rust impl Period. This was an ambitious effort to simultaneously help get a lot of new people contributing to the Rust ecosystem while also getting a lot of things done. To that end, we created 40+ working groups, each with their own focus area, leaders, and chat channel. These groups identified good “entry points” for people who wanted to contribute, and helped mentor them through the changes needed. This event was a wild success and resulted in changes and contributions to all areas of Rust, ranging from the compiler internals to documentation to the ecosystem at large. To those of you who participated, a great big thank you — and please keep contributing! To those of you who didn’t get a chance, don’t worry: we hope to make this a regular tradition.
  • -
-

2018

-

We’ll be spinning up the 2018 roadmap process in the very near future; watch this space!

-

Thank you!

-

We got a staggering amount of work done this year — and the “we” here includes an equally staggering number of people. Because the work has been spread out over so many facets of the project, it’s hard to provide a single list of people who contributed. For the impl period specifically, you can see detailed contribution lists in the newsletters:

- -

but of course, there have been contributions of all kinds during the year.

-

In this post, I’d like to specifically call out the leaders and mentors who have helped orchestrate our 2017 work. Leadership of this kind — where you are working to enable others — is hard work and not recognized enough. So let’s hand it to these folks!

-
    -
  • Cargo -
      -
    • carols10cents, for sustained leadership and mentoring work throughout the year on crates.io.
    • -
    -
  • -
  • Community - -
  • -
  • Compiler -
      -
    • nikomatsakis, for an incredible amount of leadership, organization, and mentoring work, and for a lot of high-value hacking on NLL in particular.
    • -
    • arielb1, likewise for mentoring and hacking work, spanning both NLL and the rest of the compiler.
    • -
    • michaelwoerister, for pushing continuously on delivering incremental recompilation, and creating opportunities for others to join in throughout the year.
    • -
    • eddyb, for continuing to act as a general compiler guru, and for tackling some truly heavy lifts around const generics this year.
    • -
    -
  • -
  • Dev tools -
      -
    • nrc, for overseeing the dev tools group as a whole, and for steady work toward shipping the RLS and rustfmt, despite many thorny infrastructure problems to get there.
    • -
    • matklad, for the incredible work on IntelliJ Rust.
    • -
    • xanewok, for enormous efforts making the RLS a reality.
    • -
    • fitzgen, for happily corralling a huge contributor base around bindgen.
    • -
    -
  • -
  • Docs -
      -
    • steveklabnik, for launching and overseeing a hugely exciting revamp of rustdoc.
    • -
    • quietmisdreavus, for overseeing tons of activity in the docs world, but most especially for helping the community significantly improve rustdoc this year.
    • -
    -
  • -
  • Infrastructure -
      -
    • mark-simulacrum, for getting the perf website to a highly useful state, and for overhauling rustbuild to better support contribution.
    • -
    • aidanhs, for coordinating maintenance of crater.
    • -
    -
  • -
  • Language -
      -
    • withoutboats, for keeping us focused on the programmer experience and for helping the community navigate discussion around very thorny language design issues.
    • -
    • cramertj, for keeping us focused on shipping, and in particular building consensus around some of the topics where that’s been hardest to find: impl Trait, and module system changes.
    • -
    • nikomatsakis, for making the NLL RFC so accessible, and pioneering the idea of using a separate repo for it to allow for greater participation.
    • -
    -
  • -
  • Libraries -
      -
    • brson, for envisioning and largely overseeing the Libz Blitz initiative.
    • -
    • kodraus, for gracefully taking over the Libz Blitz and seeing it to a successful conclusion.
    • -
    • dtolnay, for taking on the API guidelines work and getting it to a coherent and polished state.
    • -
    • budziq, for a ton of work coordinating and editing contributions to the cookbook.
    • -
    • dhardy, for leading a heroic effort to revamp the rand crate.
    • -
    -
  • -
-

Technical leaders are an essential ingredient for our success, and I hope in 2018 we can continue to grow our leadership pool, and get even more done — together.

- -
-
-
- - - - - - - - diff --git a/2018/01/03/new-years-rust-a-call-for-community-blogposts.html b/2018/01/03/new-years-rust-a-call-for-community-blogposts.html deleted file mode 100644 index 8d13e8576..000000000 --- a/2018/01/03/new-years-rust-a-call-for-community-blogposts.html +++ /dev/null @@ -1,186 +0,0 @@ - - - - - New Year's Rust: A Call for Community Blogposts | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

New Year's Rust: A Call for Community Blogposts

-
-
- -
Jan. 3, 2018 · The Rust Core Team - -
- -
-

'Tis the season for people and communities to reflect and set goals- and the Rust team is -no different. Last month, we published a blogpost about our accomplishments in 2017, -and the teams have already begun brainstorming goals for next year.

-

Last year, the Rust team started a new tradition: defining a roadmap of goals for the -upcoming year. We leveraged our -RFC process -to solicit community feedback. While we got a lot of awesome feedback on that RFC, we'd -like to try something new in addition to the RFC process: a call for community blog posts -for ideas of what the goals should be.

-

As open source software becomes more and more ubiquitous and popular, the Rust team is -interested in exploring new and innovative ways to solicit community feedback and -participation. We're commited to extending and improving our community organization and -outreach- and this effort is just the first of what we hope to be many iterations of new kinds of -community feedback mechanisms.

-

#Rust2018

-

Starting today and running until the end of January we'd like to ask the community to write -blogposts reflecting on Rust in 2017 and proposing goals and directions for Rust in 2018. -These can take many forms:

-
    -
  • A post on your personal or company blog
  • -
  • A Medium post
  • -
  • A GitHub gist
  • -
  • Or any other online writing platform you prefer.
  • -
-

We're looking for posts on many topics:

-
    -
  • Ideas for community programs
  • -
  • Language features
  • -
  • Documentation improvements
  • -
  • Ecosystem needs
  • -
  • Tooling enhancements
  • -
  • Or anything else Rust related you hope for in 2018 :D
  • -
-

A great example of what we're looking for is this post, -"Rust and the case for WebAssembly in 2018" by -@mgattozzi or this post, -"Rust in 2017" -by Anonyfox.

-

You can write up these posts and email them to community@rust-lang.org -or tweet them with the hashtag #Rust2018. We'll aggregate any blog posts sent via email or with the hashtag in one -big blog post here.

-

The Core team will be reading all of the submitted posts and using them to inform the initial -roadmap RFC for 2018. Once the RFC is submitted, we'll open up the normal RFC process, though -if you want, you are welcome to write a post and link to it on the GitHub discussion.

-

Preliminary Timeline

-

We hope to get a draft roadmap RFC posted in mid January, so blog posts written before then -would be the most useful. We expect discussion and final comment period of that RFC to last -through at least the end of January, though, so blog posts until then will also be considered -for ideas.

-

Dates are likely to change, but this is a general overview of the upcoming process:

-
    -
  • Jan 3: call for posts!
  • -
  • throughout Jan: read current posts, draft roadmap RFC
  • -
  • mid Jan: post roadmap RFC on GitHub
  • -
  • late Jan: evaluate roadmap based on RFC comments
  • -
  • late Jan - early Feb: final RFC comment period
  • -
  • Feb: assuming discussion has reached a steady state, and we've found consensus, accept final roadmap
  • -
-

So, as we kick off 2018, if you find yourself in a reflective mood and your mind drifts to the future of Rust, -please write up your thoughts and share them! We're excited to hear where you want Rust to go this coming year!

- -
-
-
- - - - - - - - diff --git a/2018/01/04/Rust-1.23.html b/2018/01/04/Rust-1.23.html deleted file mode 100644 index 44f4974ad..000000000 --- a/2018/01/04/Rust-1.23.html +++ /dev/null @@ -1,199 +0,0 @@ - - - - - Announcing Rust 1.23 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.23

-
-
- -
Jan. 4, 2018 · The Rust Core Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.23.0. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.23.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.23.0 on GitHub.

-

What's in 1.23.0 stable

-

New year, new Rust! For our first improvement today, we now avoid some unnecessary -copies in certain situations. -We've seen memory usage of using rustc to drop 5-10% with this change; it may -be different with your programs.

-

The documentation team has been on a long journey to move rustdoc to use -CommonMark. Previously, rustdoc never guaranteed which markdown rendering -engine it used, but we're finally committing to CommonMark. As part of this -release, we render the documentation with our previous renderer, Hoedown, -but also render it with a CommonMark compliant renderer, and warn if there -are any differences. There should be a way for you to modify the syntax you -use to render correctly under both; we're not aware of any situations where -this is impossible. Docs team member Guillaume Gomez has written a blog post -showing some common differences and how to solve them. In a future release, -we will switch to using the CommonMark renderer by default. This warning -landed in nightly in May of last year, and has been on by default since -October of last year, so many crates have already fixed any issues that -they've found.

-

In other documentation news, historically, Cargo's docs have been a bit strange. -Rather than being on doc.rust-lang.org, -they've been at doc.crates.io. -With this release, that's changing. -You can now find Cargo's docs at doc.rust-lang.org/cargo. -Additionally, they've been converted to the same format as our other long-form documentation. -We'll be adding a redirect from doc.crates.io to this page, and you can expect to see more -improvements and updates to Cargo's docs throughout the year.

-

See the detailed release notes for more.

-

Library stabilizations

-

As of Rust 1.0, a trait named AsciiExt existed to provide ASCII related functionality -on u8, char, [u8], and str. To use it, you'd write code like this:

-
use std::ascii::AsciiExt;
-
-let ascii = 'a';
-let non_ascii = '❤';
-let int_ascii = 97;
-
-assert!(ascii.is_ascii());
-assert!(!non_ascii.is_ascii());
-assert!(int_ascii.is_ascii());
-
-

In Rust 1.23, these methods are now defined directly on those types, and so you no longer need -to import the trait. Thanks to our stability guarantees, this trait still exists, so if you'd -like to still support Rust versions before Rust 1.23, you can do this:

-
#[allow(unused_imports)]
-use std::ascii::AsciiExt;
-
-

…to suppress the related warning. Once you drop support for older Rusts, you -can remove both lines, and everything will continue to work.

-

Additionally, a few new APIs were stabilized this release:

- -

See the detailed release notes for more.

-

Cargo features

-

cargo check can now check your unit tests.

-

cargo uninstall can now uninstall more than one package in one command.

-

See the detailed release notes for more.

-

Contributors to 1.23.0

-

Many people came together to create Rust 1.23. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2018/01/31/The-2018-Rust-Event-Lineup.html b/2018/01/31/The-2018-Rust-Event-Lineup.html deleted file mode 100644 index a5361adc3..000000000 --- a/2018/01/31/The-2018-Rust-Event-Lineup.html +++ /dev/null @@ -1,166 +0,0 @@ - - - - - The 2018 Rust Event Lineup | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

The 2018 Rust Event Lineup

-
-
- -
Jan. 31, 2018 · Rust Community - -
- -
-

Every year there are multiple Rust events around the world, bringing together the community. -Despite being early in the year, we're excited to be able to highlight several events -that are already being organized!

-

This year, one of the Rust Team's primary goals is to "Connect and empower Rust’s global community.". -We'll be working throughout the year to encourage and support Rust events all over the globe.

-

As always, there are nearly a hundred Rust User Groups worldwide. -If you haven't already, take a look at the Rust Community calendar, to see if there's an upcoming -event near you.

-

If you are already running a Rust event or are interested in starting one, email the Rust Community Team! -We can offer you support and guidance, as well as advertise the event in blog posts like these.

-
-

February 1-4: Mozilla Rust Roadshow Brasil 2018

-

The Mozilla Rust Roadshow Brasil is a series of workshops that will happen -throughout the country between February 1st and 4th to broaden the adoption of Rust in Brazil. -The project is organized by developers and community leaders, contributing along with Mozilla Brasil community organizers.

-

Find more about who's leading and contributing to the Mozilla Rust Roadshow Brasil 2018 in Adding Superheroes to the Rust Brazilian Community.

-

Learn about the workshops and where they are happening on the Roadshow website.

-

February 3-4: FOSDEM - Rust Dev Room

-

After a very successful Birds of a Feather session for Rust last year at FOSDEM, -this year will have the first edition of the Rust Dev Room. -Co-located with FOSDEM 2018, the annual conference about free and open source software, -it will bring together the Rust community in Brussels, Belgium.

-

A fully packed Sunday brings you 16 talks covering topics ranging from GUI programming, robotics and multimedia to idiomatic Rust, testing and memory management. -Check out the full devroom schedule.

-

May 26-27: RustFest Paris

-

The fourth iteration of RustFest will happen on May 26th and 27th in Paris, France. -Once again there will be a full day of talks and a second day with multiple workshops, allowing you to learn, connect and code together with other Rustaceans.

-

The CfP and ticket sales will open soon. -Keep an eye on rustfest.eu, get all updates on the blog and don’t forget to follow @rustfest on Twitter. -Want to get a glimpse into what it's like? Check out last year's videos from Kyiv or Zurich!

-

August 16-17: RustConf

-

RustConf is a two-day event held in Portland, OR, USA on August 16-17.

-

The first day will again offer tutorials on Rust given directly by members of the Rust core team, ranging from absolute basics to advanced ownership techniques. -The second day is the main event, with talks at every level of expertise, so don't miss the CfP to submit your talk soon!

-

More details will be available on rustconf.com. You can also follow @rustconf on Twitter for all announcements.

-

October: Rust Belt Rust

-

Rust Belt Rust will have its third iteration this year in October. -You can once again expect two days of talks and workshops.

-

More details will come soon. -Follow @rustbeltrust on Twitter for the latest news.

- -
-
-
- - - - - - - - diff --git a/2018/02/15/Rust-1.24.html b/2018/02/15/Rust-1.24.html deleted file mode 100644 index bbdaf524e..000000000 --- a/2018/02/15/Rust-1.24.html +++ /dev/null @@ -1,209 +0,0 @@ - - - - - Announcing Rust 1.24 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.24

-
-
- -
Feb. 15, 2018 · The Rust Core Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.24.0. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.24.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.24.0 on GitHub.

-

What's in 1.24.0 stable

-

This release contains two very exciting new features: rustfmt and incremental compilation!

-

rustfmt

-

For years now, we've wanted a tool that automatically can reformat your Rust code to some sort -of "standard style." With this release, we're happy to announce that a preview of rustfmt -can be used with 1.24 stable. To give it a try, do this:

-
rustup component add rustfmt-preview
-
-

There are two important aspects here: first, you're using rustup component add instead of cargo install here. If you've previously used rustfmt via -cargo install, you should uninstall it first. Second, this is a preview, as -it says in the name. rustfmt is not at 1.0 yet, and some stuff is being -tweaked, and bugs are being fixed. Once rustfmt hits 1.0, we'll be -releasing a rustfmt component and deprecating rustfmt-preview.

-

In the near future, we plan on writing a post about this release strategy, as it's big -enough for its own post, and is broader than just this release.

-

For more, please check out rustfmt on GitHub.

-

Incremental compilation

-

Back in September of 2016 (!!!), we blogged about Incremental Compilation. -While that post goes into the details, the idea is basically this: when you're working on -a project, you often compile it, then change something small, then compile again. Historically, -the compiler has compiled your entire project, no matter how little you've changed the code. -The idea with incremental compilation is that you only need to compile the code you've actually -changed, which means that that second build is faster.

-

As of Rust 1.24, this is now turned on by default. -This means that your builds should get faster! Don't forget about cargo check when trying -to get the lowest possible build times.

-

This is still not the end story for compiler performance generally, nor incremental compilation -specifically. We have a lot more work planned in the future. For example, another change -related to performance hit stable this release: -codegen-units is now set to 16 by default. -One small note about this change: it makes builds faster, but makes the final binary a bit -slower. For maximum speed, setting codegen-units to 1 in your Cargo.toml is needed -to eke out every last drop of performance.

-

More to come!

-

Other good stuff

-

There's one other change we'd like to talk about here: undefined behavior. Rust generally -strives to minimize undefined behavior, having none of it in safe code, and as little as -possible in unsafe code. One area where you could invoke UB is when a panic! goes -across an FFI boundary. In other words, this:

-
extern "C" fn panic_in_ffi() {
-    panic!("Test");
-}
-
-

This cannot work, as the exact mechanism of how panics work would have to be reconciled -with how the "C" ABI works, in this example, or any other ABI in other examples.

-

In Rust 1.24, this code will now abort -instead of producing undefined behavior.

-

See the detailed release notes for more.

-

Library stabilizations

-

If you're a fan of str::find, which is used to find a given char inside of a &str, you'll be -happy to see this pull request: it's now 10x faster! -This is thanks to memchr. [u8]::contains uses it too, -though it doesn't get such an extreme speedup.

-

Additionally, a few new APIs were stabilized this release:

- -

Finally, these functions may now be used inside a constant expression, for example, to initialize a static:

-
    -
  • Cell, RefCell, and UnsafeCell's new functions
  • -
  • The new functions of the various Atomic integer types
  • -
  • {integer}::min_value and max_value
  • -
  • mem's size_of and align_of
  • -
  • ptr::null and null_mut
  • -
-

See the detailed release notes for more.

-

Cargo features

-

The big feature of this release was turning on incremental compilation by default, as mentioned above.

-

See the detailed release notes for more.

-

Contributors to 1.24.0

-

Many people came together to create Rust 1.24. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2018/03/01/Rust-1.24.1.html b/2018/03/01/Rust-1.24.1.html deleted file mode 100644 index ed2f0fdae..000000000 --- a/2018/03/01/Rust-1.24.1.html +++ /dev/null @@ -1,345 +0,0 @@ - - - - - Announcing Rust 1.24.1 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.24.1

-
-
- -
Mar. 1, 2018 · The Rust Core Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.24.1. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.24.1 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.24.1 on GitHub.

-

What's in 1.24.1 stable

-

Several minor regressions were found in 1.24.0 which collectively merited a -release.

-

A quick summary of the changes:

-
    -
  • Do not abort when unwinding through FFI (this reverts behavior added in 1.24.0)
  • -
  • Emit UTF-16 files for linker arguments on Windows
  • -
  • Make the error index generator work again
  • -
  • Cargo will warn on Windows 7 if an update is needed.
  • -
-

If your code is continuing to build, then the only issue that may affect you is -the unwinding issue. We plan on bringing this behavior back in 1.25 or 1.26, -depending on how smoothly the new strategy goes.

-

With that, let's dig into the details!

-

Do not abort when unwinding through FFI

-

TL;DR: the new behavior in 1.24.0 broke the rlua crate, and is being -reverted. If you have since changed your code to take advantage of the behavior -in 1.24.0, you'll need to revert it for now. While we still plan to introduce -this behavior eventually, we will be rolling it out more slowly and with a new -implementation strategy.

-

Quoting the 1.24 annoucement:

-
-

There’s one other change we’d like to talk about here: undefined behavior. -Rust generally strives to minimize undefined behavior, having none of it in -safe code, and as little as possible in unsafe code. One area where you could -invoke UB is when a panic! goes across an FFI boundary. In other words, this:

-
-
extern "C" fn panic_in_ffi() {
-    panic!("Test");
-}
-
-
-

This cannot work, as the exact mechanism of how panics work would have to -be reconciled with how the "C" ABI works, in this example, or any other ABI -in other examples.

-

In Rust 1.24, this code will now abort instead of producing undefined behavior.

-
-

As mentioned above, this caused breakage. It started with a bug filed against -the rlua crate. rlua is a -package that provides high level bindings between Rust and the Lua programming -language.

-
-

Side note: rlua is maintained by Chucklefish, -a game development studio from London that's using Rust. Lua is a very -popular language to use for extending and scripting games. We care deeply about -production Rust users, and so handling this was a very high priority for the -Rust team.

-
-

On Windows, and only on Windows, any attempt to handle errors from Lua would -simply abort. This makes rlua unusable, as any error of any kind within Lua -causes your program to die.

-

After digging in, the culpurit was found: setjmp/longjmp. These functions -are provided by the C standard library as a means of handling errors. You -first call setjmp, and then, at some later point in time, call longjmp. -When you do, control flow returns to where you had previously called -setjmp. This is often used as a way to implement exceptions, and sometimes, -even coroutines. Lua's implementation uses setjmp/longjmp to implement -exceptions:

-
-

Unlike C++ or Java, the C language does not offer an exception handling -mechanism. To ameliorate this difficulty, Lua uses the setjmp facility from -C, which results in a mechanism similar to exception handling. (If you -compile Lua with C++, it is not difficult to change the code so that it uses -real exceptions instead.)

-
-

The issue is this: what happens when some C code setjmp/longjmp's through -Rust stack frames? Because drop checking and borrow checking know nothing -about this style of control flow, if you longjmp across a Rust stack -frame that has any type that's not Copy on its stack, undefined -behavior will result. However, if the jump happens entirely in C, this -should work just fine. This is how rlua was managing it: every call -into Lua is wrapped with lua_pcall:

-
-

When you write library functions for Lua, however, there is a standard way -to handle errors. Whenever a C function detects an error, it simply calls -lua_error, (or better yet luaL_error, which formats the error message and -then calls lua_error). The lua_error function clears whatever needs to be -cleared in Lua and jumps back to the lua_pcall that originated that -execution, passing along the error message.

-
-

So, the question becomes: Why does this break? And why does it break on -Windows?

-

When we talked about setjmp/longjmp inititally, a key phrase here wasn't -highlighted. Here it is:

-
-

After digging in, the culpurit was found: setjmp/longjmp. These functions -are provided by the C standard library as a means of handling errors.

-
-

These functions aren't part of the C language, but part of the standard -library. That means that platform authors implement these functions, and -their implementations may differ.

-

Windows has a concept called SEH, short for "Structured Exception -Handling". -Windows uses SEH to implement setjmp/longjmp, as the whole idea of SEH -is to have uniform error handling. For similar reasons, C++ exceptions use -SEH, as do Rust panics.

-

Before we can sort the exact details of what's happening, let's look at how rlua -works. rlua has an internal function, protect_lua_call, used to call into -Lua. Using it looks like this:

-
protect_lua_call(self.state, 0, 1, |state| {
-    ffi::lua_newtable(state);
-})?;
-
-

That is, protect_lua_call takes some arguments, one of which is a closure. This -closure is passed to lua_pcall, which catches any longjmps that may be thrown -by the code passed to it, aka, that closure.

-

Consider the code above, and imagine that lua_newtable here could call -longjmp. Here's what should happen:

-
    -
  1. protect_lua_call takes our closure, and passes it to lua_pcall.
  2. -
  3. lua_pcall calls setjmp to handle any errors, and invokes our closure.
  4. -
  5. Inside our closure, lua_newtable has an error, and calls longjmp.
  6. -
  7. The initial lua_pcall catches the longjmp with the setjmp it called earlier.
  8. -
  9. Everyone is happy.
  10. -
-

However, the implementation of protect_lua_call converts our closure to an -extern fn, since that's what Lua needs. So, with the changes in 1.24.0, it -sets up a panic handler that will cause an abort. In other words, the code -sorta looks something like this pseudo code now:

-
protect_lua_call(self.state, 0, 1, |state| {
-    let result = panic::catch_unwind(|| {
-        ffi::lua_newtable(state);
-    });
-
-    if result.is_err() {
-        process::abort();
-    }
-})?;
-
-

Earlier, when discussing setjmp/longjmp, we said that the issue with it in -Rust code is that it doesn't handle Rust destructors. So, on every platform but -Windows, the above catch_unwind shenanigans is effectively ignored, so -everything works. However, on Windows, since both setjmp/longjmp and Rust -panics use SEH, the longjmp gets "caught", and runs the new abort code!

-

The solution here is to -generate the abort handler, but in a way that longjmp won't trigger it. It's -not 100% clear if this will make it into Rust 1.25; if the landing is smooth, -we may backport, otherwise, this functionality will be back in 1.26.

-

Emit UTF-16 files for linker arguments on Windows

-

TL;DR: rustc stopped working for some Windows users in edge-case situations. -If it's been working for you, you were not affected by this bug.

-

In constrast with the previous bug, which is very complex and tough to understand, -this bug's impact is simple: if you have non-ASCII paths in the directory where -you invoke rustc, in 1.24, it would incorrectly error with a message like

-
-

fatal error LNK1181: cannot open input file

-
-

The PR that caused it, #47507, -has a good explanation of the behavior that ended up causing the problem:

-
-

When spawning a linker rustc has historically been known to blow OS limits -for the command line being too large, notably on Windows. This is especially -true of incremental compilation where there can be dozens of object files per -compilation. The compiler currently has logic for detecting a failure to -spawn and instead passing arguments via a file instead, but this failure -detection only triggers if a process actually fails to spawn.

-
-

However, when generating that file, we were doing it incorrectly. As the -docs state:

-
-

Response files and DEF files can be either UTF-16 with a BOM, or ANSI.

-
-

We were providing a UTF-8 encoded file, with no -BOM. The fix is therefore -straightforward: produce a UTF-16 file with a BOM.

-

Make the error index generator work again

-

TL;DR: building Rust 1.24.0 with Rust 1.24.0 broke in some circumstances. -If you weren't building Rust yourself, you were not affected by this bug.

-

When packaging Rust for various Linux distros, it was found that building -1.24 with 1.24 fails. -This was caused by an incorrect path, causing certain metadata to not -be generated properly.

-

As this issue is not particularly interesting, and only affects a small -number of people, all of whom should be aware of it by now, we won't go -into the details further. To learn more, please check out the issue and -the resulting discussion.

-

Cargo will warn on Windows 7 if an update is needed.

-

TL;DR: Cargo couldn't fetch the index from crates.io if you were using an older -Windows without having applied security fixes. If you are using a newer -Windows, or a patched Windows, you are not affected by this bug.

-

In February of 2017, GitHub announced that they were dropping support for -weak cryptographic -standards. One -year later, in February of 2018, the deprecation period is over, and support -is -removed. -In general, this is a great thing.

-

Cargo uses GitHub to store the index of Crates.io, our package repository. -It also uses libgit2 for git operations. libgit2 uses -WinHTTP -for making HTTP calls. As part of the OS, its feature set depends on the OS you're using.

-
-

This section uses "Windows 7" to mean "Windows 7, Windows Server 2018, and Windows Server 2012", -because it's much shorter. The following applies to all three of these editions of Windows, -however.

-
-

Windows 7 received an update -in June of 2016 regarding TLS. Before the patch, Windows 7 would use TLS 1.0 by default. This update -allows for applications to use TLS 1.1 or 1.2 natively instead.

-

If your system has not received that update, then you'd still be using TLS 1.0. This means -that accessing GitHub would start to fail.

-

libgit2 created a fix, using the WinHTTP API -to request TLS 1.2. On master, we've updated to fix this, -but for 1.24.1 stable, we're issuing a warning, -suggesting that they upgrade their Windows version. Although the libgit2 fix -could have been backported, we felt that the code change footprint was too -large for the point release, especially since the issue does not affect patched -systems.

-

Contributors to 1.24.1

-

Thanks!

- -
-
-
- - - - - - - - diff --git a/2018/03/12/roadmap.html b/2018/03/12/roadmap.html deleted file mode 100644 index 32d38ad1f..000000000 --- a/2018/03/12/roadmap.html +++ /dev/null @@ -1,290 +0,0 @@ - - - - - Rust's 2018 roadmap | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Rust's 2018 roadmap

-
-
- -
Mar. 12, 2018 · The Rust Core Team - -
- -
-

Each year the Rust community comes together to set out a -roadmap. This year, in addition to the survey, we put out -a call for blog posts in December, which resulted -in 100 blog posts written over the span of a few weeks. The end -result is the recently-merged 2018 roadmap RFC.

-

Rust: 2018 edition

-

This year, we will deliver Rust 2018, marking the first major new edition of -Rust since 1.0 (aka Rust 2015).

-

We will continue to publish releases every six weeks as usual. But we will -designate a release in the latter third of the year (Rust 1.29 - 1.31) as Rust -2018. This new "edition" of Rust will be the culmination of feature -stabilization throughout the year, and will ship with polished documentation, -tooling, and libraries that tie in to those features.

-

The idea of editions is to signify major steps in Rust’s evolution, where a -collection of new features or idioms, taken as a whole, changes the experience -of using Rust. They’re a chance, every few years, to take stock of the work -we’ve delivered in six-week increments. To tell a bigger story about where Rust -is going. And to ship the whole stack as a polished product.

-

We expect that each edition will have a core theme or focus. Thinking of 1.0 as -"Rust 2015", we have:

-
    -
  • Rust 2015: stability
  • -
  • Rust 2018: productivity
  • -
-

What will be in Rust 2018?

-

The roadmap doesn’t say for certain what will ship in Rust 2018, but we have a -pretty good idea, and we’ll cover the major suspects below.

-

Documentation improvements

-

Part of the goal with the Rust 2018 release is to provide high quality -documentation for the full set of new and improved features and the idioms they -give rise to. The Rust Programming Language book has been completely -re-written over the last 18 months, and will be updated throughout the year as -features reach the stable compiler. Rust By Example will likewise undergo a -revamp this year. And there are numerous third party books, like Programming -Rust, reaching print as well.

-

Language improvements

-

The most prominent language work in the pipeline stems from 2017’s ergonomics -initiative. Almost all of the accepted RFCs from the initiative are available -on nightly today, and will be polished and stabilized over the next several -months. Among these productivity improvements are a few “headliners” that will -form the backbone of the release:

-
    -
  • Ownership system improvements, including making borrowing more flexible -via “non-lexical lifetimes”, improved pattern matching integration, and more.
  • -
  • Trait system improvements, including the long-awaited impl Trait syntax -for dealing with types abstractly.
  • -
  • Module system improvements, focused on increasing clarity and reducing -complexity.
  • -
  • Generators/async/await: work is rapidly progressing on first-class async -programming support.
  • -
-

In addition, we anticipate a few more major features to stabilize prior to the -Rust 2018 release, including SIMD, custom allocators, and macros 2.0.

-

Compiler improvements

-

As of Rust 1.24, -incremental recompilation is available and enabled by default on the stable -compiler. This feature already makes rebuilds significantly faster than fresh -builds, but over the course of the year we expect continued improvements for -both fresh and re-builds. Compiler performance should not be an obstacle to -productivity in Rust 2018.

-

Tooling improvements

-

Rust 2018 will see high quality 1.0 releases of the Rust Language Server ("RLS", -which underlies much of our IDE integration story) and rustfmt (a standard -formatting tool for Rust code). We will continue to improve Cargo by stabilizing -custom registries, public dependencies, and a revised profile system. We’re also -expecting further work on Cargo build system integration, Xargo integration, -and custom test frameworks, though it’s unclear as yet how many of these will -be complete prior to Rust 2018.

-

Library improvements

-

Building on our work from last year, we will publish a 1.0 version of -the Rust API guidelines book, continue pushing important libraries to 1.0 -status, improve discoverability through a revamped cookbook effort, and make -heavy investments in libraries in specific domains—as we’ll see below.

-

Web site improvements

-

As part of Rust 2018, we will completely overhaul the Rust web site, making it -useful for CTOs and engineers alike. It should be far easier to find information -to help evaluate Rust for your use case, and to stay up to date with the latest -tooling and ecosystem improvements.

-

Four target domains

-

Part of our goal with Rust 2018 is to demonstrate Rust’s productivity in -specific domains of use. We’ve selected four such domains to invest in and -highlight this year:

-
    -
  • Network services. Rust’s reliability and low footprint make it an -excellent match for network services and infrastructure, especially at high -scale.
  • -
  • Command-line apps (CLI). Rust’s portability, reliability, ergonomics, and ability to -produce static binaries come together to great effect for writing CLI apps.
  • -
  • WebAssembly. The “wasm” web standard allows shipping native-like binaries -to all major browsers, but GC support is still years away. Rust -is extremely well positioned to target this -domain, and provides a reasonable on-ramp for programmers coming from JS.
  • -
  • Embedded devices. Rust has the potential to make programming -resource-constrained devices much more productive—and fun! We want embedded -programming to reach first-class status this year.
  • -
-

Each of these domains has a dedicated working group for the year. These WGs will -work in a cross-cutting fashion, interfacing with language, tooling, library, -and documentation work.

-

Compatibility across editions

-

TL;DR: Rust will continue its stability guarantee -of hassle-free updates to new versions.

-

Editions will have a meaning for the compiler. You will be able to write:

-
edition = "2018"
-
-

in your Cargo.toml to opt in to the new edition for your crate. Doing so may -introduce new keywords or otherwise require adjustments to code. However:

-
    -
  • You can use old editions indefinitely on new compilers; editions are -opt-in.
  • -
  • Editions are set on a per-crate basis and can be mixed and matched; you -can be on a different edition from your dependencies.
  • -
  • Warning-free code in one edition must compile, and have the same behavior, on -the next.
  • -
  • Edition-related warnings, e.g. that an identifier will become a keyword in the -next edition, must be easily fixable via an automated migration tool -(rustfix). Only a small minority of crates should require any -manual work to opt in to a new edition, and that manual work must be -minimal.
  • -
  • Most new features are edition-independent, and will be usable on new compilers -even when an older edition is selected.
  • -
-

In other words, the progression of new compiler versions is independent from -editions; you can migrate at your leisure, and don’t have to worry about ecosystem -compatibility; and edition migration is normally trivial.

-

Additional 2018 goals

-

While the Rust 2018 release is our major focus this year, there are some -additional ongoing concerns that we want to give attention to.

-

Better serving intermediate Rustaceans

-

One of the strongest messages we’ve heard from production users, and the 2017 -survey, is that people need more resources to take them from understanding -Rust’s concepts to knowing how to use them effectively. The roadmap does not -stipulate exactly what these resources should look like -— probably there should be several kinds — but commits us as a -community to putting significant work into this space, and ending the year with -some solid new material.

-

Community

-

Connect and empower Rust's global community. We will pursue -internationalization as a first-class concern, and proactively work to build -ties between Rust subcommunities currently separated by language, geography, or -culture. We will spin up and support Rust events worldwide, including further -growth of the RustBridge program.

-

Grow Rust's teams and new leaders within them. We will refactor the Rust -team structure to support more scale, agility, and leadership growth. We will -systematically invest in mentoring, both by creating more on-ramp resources and -through direct mentorship relationships.

-

A call to action

-

As always in the Rust world, the goals laid out here will ultimately be the -result of a community-wide effort—maybe one including you! Here are some of the -teams where we could use the most help. Note that all IRC channels refer to the -irc.mozilla.org network.

-
    -
  • WebAssembly WG. Compiling Rust to WebAssembly should be the best choice for fast code on the Web. Check out rust-lang-nursery/rust-wasm to learn more and get involved!
  • -
  • CLI WG. Writing CLI apps in Rust should be a frictionless experience--from finding the right libraries and writing concise integration tests up to cross-platform distribution. Join us at rust-lang-nursery/cli-wg and help us reach that goal!
  • -
  • Embedded Devices WG. Quality, productivity, accessibility: Rust can change the embedded industry for the better. Let's get this process started in 2018! Join us at https://github.com/rust-lang-nursery/embedded-wg
  • -
  • Ecosystem WG. We'll be providing guidance and support to important crates throughout the ecosystem. Drop into the WG-ecosystem room and we'll guide you to places that need help!
  • -
  • Dev Tools Team. There are always interesting things to tackle with developer tools (IDEs, Cargo, rustdoc, Clippy, Rustfmt, custom test frameworks, and more). Drop in to #rust-dev-tools and have a chat with the team!
  • -
  • Rustdoc Team. With your help, we can make documentation better for everyone. Come join us in #rustdoc on IRC, and we can help you get started!
  • -
  • Release Team. Drop by #rust-release on IRC to get involved with regression triage and release production!
  • -
  • Community Team. We've kicked off several new Teams within the Community Team -and are eager to add new members: Events, Content, Switchboard, RustBridge, Survey, -and Localization! Check out our team repo or stop by our IRC channel, #rust-community, -to learn more and get involved!
  • -
- -
-
-
- - - - - - - - diff --git a/2018/03/29/Rust-1.25.html b/2018/03/29/Rust-1.25.html deleted file mode 100644 index 247b1f37c..000000000 --- a/2018/03/29/Rust-1.25.html +++ /dev/null @@ -1,233 +0,0 @@ - - - - - Announcing Rust 1.25 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.25

-
-
- -
Mar. 29, 2018 · The Rust Core Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.25.0. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.25.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.25.0 on GitHub.

-

What's in 1.25.0 stable

-

The last few releases have been relatively minor, but Rust 1.25 contains a -bunch of stuff! The first one is straightforward: we've upgraded to LLVM 6 -from LLVM 4. This has a number of effects, a major one -being a step closer to AVR support.

-

A new way to write use statements has landed: nested import groups. If you've -ever written a set of imports like this:

-
use std::fs::File;
-use std::io::Read;
-use std::path::{Path, PathBuf};
-
-

You can now write this:

-
// on one line
-use std::{fs::File, io::Read, path::{Path, PathBuf}};
-
-// with some more breathing room
-use std::{
-    fs::File,
-    io::Read,
-    path::{
-        Path,
-        PathBuf
-    }
-};
-
-

This can reduce some repetition, and make things a bit more clear.

-

There are two big documentation changes in this release: first, Rust By -Example is now included on doc.rust-lang.org! We'll be redirecting the old -domain there shortly. We hope this will bring more attention to a great -resource, and you'll get a local copy with your local documentation.

-

Second, back in Rust 1.23, we talked about the change from Hoedown to -pulldown-cmark. In Rust 1.25, pulldown-cmark is now the default. We have -finally removed the last bit of C from rustdoc, and now properly follow the -CommonMark spec.

-

Finally, in RFC 1358, #[repr(align(x))] was accepted. In Rust -1.25, it is now stable! This attribute lets you set the alignment -of your structs:

-
struct Number(i32);
-
-assert_eq!(std::mem::align_of::<Number>(), 4);
-assert_eq!(std::mem::size_of::<Number>(), 4);
-
-#[repr(align(16))]
-struct Align16(i32);
-
-assert_eq!(std::mem::align_of::<Align16>(), 16);
-assert_eq!(std::mem::size_of::<Align16>(), 16);
-
-

If you're working with low-level stuff, control of these kinds of things -can be very important!

-

See the detailed release notes for more.

-

Library stabilizations

-

The biggest story in libraries this release is std::ptr::NonNull<T>. This type -is similar to *mut T, but is non-null and covariant. This blog post isn't the right -place to explain variance, but in a nutshell, NonNull<T>, well, guarantees that it -won't be null, which means that Option<NonNull<T>> has the same size as *mut T. -If you're building a data structure with unsafe code, NonNull<T> is often the right -type for you!

-

libcore has gained a time module, -containing the Duration type previously only available in libstd.

-

Additionally, the from_secs, and from_millis functions associated with -Duration were made const fns, allowing them to be used to create a -Duration as a constant expression.

-

See the detailed release notes for more.

-

Cargo features

-

Cargo's CLI has one really important change this release: cargo new will -now default to generating a -binary, rather than a library. We try to keep Cargo's CLI quite stable, but -this change is important, and is unlikely to cause breakage.

-

For some background, cargo new accepts two flags: --lib, for creating libraries, -and --bin, for creating binaries, or executables. If you don't pass one of these -flags, in previous versions of Cargo, it would default to --lib. We made this -decision because each binary (often) depends on many libraries, and so the library -case is more common. However, this is incorrect; each library is depended upon by -many binaries. Furthermore, when getting started, what you often want is a program -you can run and play around with. It's not just new Rustaceans though; even very -long-time community members have said that they find this default surprising. -As such, we're changing it.

-

Similarly, cargo new previously would be a bit opinionated around the names -of packages it would create. Specifically, if your package began with rust- -or ended with -rs, Cargo would rename it. The intention was that well, -it's a Rust package, this information is redundant. However, people feel -quite strongly about naming, and when they bump into this, they're surprised -and often upset. As such, we're not going to do that any -more.

-

Many users love cargo doc, a way to generate local documentation for their -Cargo projects. It's getting a huge speed -boost in this release, as now, -it uses cargo check, rather than a full cargo build, so some scenarios -will get faster.

-

Additionally, checkouts of git dependencies should be a lot -faster, thanks to the use of -hard links when possible.

-

See the detailed release notes for more.

-

Contributors to 1.25.0

-

Many people came together to create Rust 1.25. We couldn't have done it -without all of you.

-

Thanks!

- -
-
-
- - - - - - - - diff --git a/2018/04/02/Increasing-Rusts-Reach-2018.html b/2018/04/02/Increasing-Rusts-Reach-2018.html deleted file mode 100644 index 538734524..000000000 --- a/2018/04/02/Increasing-Rusts-Reach-2018.html +++ /dev/null @@ -1,164 +0,0 @@ - - - - - Increasing Rust’s Reach 2018 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Increasing Rust’s Reach 2018

-
-
- -
Apr. 2, 2018 · Ashley Williams - -
- -
-

The Rust team is happy to announce that we're running our Increasing Rust's Reach -program again this year. Increasing Rust's Reach is one of several programs run by -the project to grow Rust's community of project collaborators and leaders.

-

We’re looking for people inside and outside Rust’s current community from groups and -backgrounds that are underrepresented in the Rust world and the technology world more -generally. We want to partner with you to make Rust a more inclusive, approachable, and -impactful project, while supporting your success on personal goals.

-

This program matches Rust team members from all parts of the project with individuals -who are underrepresented in Rust's community and the tech industry for a partnership of -three (3) months, from mid-May to mid-August. Each partnership agrees to a commitment of -3-5 hours per week collaborating on a Rust project.

-

By way of thanks for participating in the program, we offer a fully paid conference ticket, -travel, and accomodations for every participant to a Rust Conference of their choice:

- -

Learn more about the upcoming 2018 Rust Conferences here.

-

Last year we had 12 participants working on several projects, from contributing -to foundational ecosystem libraries like Diesel, to discovery work on a new Rust -website, to helping find developer experience and usability holes in the crates.io -ecosystem. You can read more about previous participants' experiences on the brand new -Increasing Rust's Reach website!

-

Many of the projects we have for this year build on the work that was accomplished last -year. However, the primary focus of this year's project is the 2018 edition release; -in particular, the domain working groups that we kicked off with our 2018 Roadmap.

-

We believe the 2018 edition is a great opportunity, not only to simply get new people -involved in the Rust project, but to also demonstrate the huge impact that even newcomers -to the project can make. Rust is committed to being a friendly and inclusive project -that welcomes new contributors from all sorts of backgrounds—we actively want to be a -project that you want to work on, and we're excited to learn about how we can do that -better.

-

Applications for the program open today, and will run until April 20th. We will -announce the recipients on April 30th, and the program will run from May 15th to -August 17th. For more details on the timeline, check out the website.

-

We're super excited to get your applications! If you have any questions, feel free to -reach out to the program committee at reach@rust-lang.org.

- -
-
-
- - - - - - - - diff --git a/2018/04/06/all-hands.html b/2018/04/06/all-hands.html deleted file mode 100644 index 2b83853de..000000000 --- a/2018/04/06/all-hands.html +++ /dev/null @@ -1,296 +0,0 @@ - - - - - The Rust Team All Hands in Berlin: a Recap | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

The Rust Team All Hands in Berlin: a Recap

-
-
- -
Apr. 6, 2018 · Aaron Turon - -
- -
-

Last week we held an "All Hands" event in Berlin, which drew more than 50 people -involved in 15 different Rust Teams or Working Groups, with a majority being -volunteer contributors. This was the first such event, and its location reflects -the current concentration of team members in Europe. The week was a smashing -success which we plan to repeat on at least an annual basis.

-

The impetus for this get-together was, in part, our ambitious plans to ship -Rust, 2018 edition later this year. A week of work-focused facetime was a -great way to kick off these efforts!

-

We've also asked attendees to blog and tweet about their experiences at the -#RustAllHands hashtag; the Content Team will be gathering up and summarizing -this content as well.

-

Highlights by team

-

Below we'll go through the biggest items addressed last week. Note -that, as always, reaching consensus in a meeting does not mean any final -decision has been made. All major decisions will go through the usual RFC -process.

-

Language design

-
    -
  • Macros: put together a proposal for the 2018 edition. -
      -
    • Stabilize a forward-compatible subset of procedural macros that explicitly -opts out of hygiene (by asking all names to be interpreted at the call -site).
    • -
    • Work out a revised API surface for procedural macros based on what we've learned so far.
    • -
    • Stabilize importing macros through normal use statements.
    • -
    • Alex Crichton will drive the stabilization process.
    • -
    -
  • -
  • Extern types: worked through remaining issues for stabilization.
  • -
  • Improvements to derive: a proposal to make derive more ergonomic in Rust 2018.
  • -
  • Best practices: set up a cross-cutting guidelines effort, encompassing the -API guidelines but also including style, lints, and Lang Team recommendations.
  • -
-

Libraries

-
    -
  • SIMD: talked through final steps of stabilization; we hope to stabilize in 1.27.
  • -
  • Allocators: developed a conservative proposal for stabilizing global allocators; Simon Sapin has set up a new tracking issue.
  • -
-

Compiler

-
    -
  • Tool integration: extensive discussion and planning about the needs of -compiler clients, composable plugins, and the compiler's new query -architecture.
  • -
  • Query compilation: a plan for end-to-end query compilation, i.e. fully-incremental compilation.
  • -
  • libsyntax: a long-run plan for a revamped libsyntax, shared amongst a variety of tools.
  • -
  • Contribution: improved contribution experience for the compiler.
  • -
-

Community

- -

Documentation

-
    -
  • Edition planning: determined resources needed for the 2018 edition, what -that means for the Rust Bookshelf, and who will be responsible for each.
  • -
  • Team blog: “This week in Rust docs” is going to move to a new docs team blog!
  • -
  • Doxidize (aka rustdoc2): made initial public release; it's like https://docusaurus.io/ but for Rust.
  • -
  • Intermediate-level docs: contributed to idea generation.
  • -
-

Tools

-
    -
  • Edition planning, especially for the rustfix tool.
  • -
  • Clippy lint audit: developed plan for reaching 1.0 on Clippy this year, based on categorizing lints into Correctness, Performance, Style, Complexity, Pedantry, and Nursery categories.
  • -
  • Custom test frameworks: reached consensus on most of the details for the RFC
  • -
  • IDEs: discussed improvements to code completion, stability -improvements, and new features like refactoring and auto-import support.
  • -
-

Cargo

-
    -
  • Xargo integration: making a few more platforms tier 1 addresses the -immediate need for embedded; otherwise, plan to go -the -"std-aware Cargo" route late -in 2018. Key insight: will entirely obsolete the concept of "targets" in rustup.
  • -
  • Rustup integration: with Xargo integration we can simplify rustup; plan to -expose new interface via Cargo late in 2018.
  • -
  • Custom registries: ready to stabilize.
  • -
  • Profiles: the v2 design is clear, and Aleksey Kladov plans to implement.
  • -
  • Public dependencies: significantly revised plan to have more conservative ecosystem impact. Aaron Turon will write a blog post.
  • -
  • Build system integration: determined two pieces of functionality to implement to decouple the RLS from Cargo.
  • -
  • Project templates: developed a minimal design; withoutboats will write an RFC.
  • -
  • Custom workflows: designed workflow customization, which is useful for frameworks; Aaron Turon has written a blog post.
  • -
-

Infrastructure

-
    -
  • bors queue: hatched and resourced lots of ideas to reduce the PR queue for Rust 2018.
  • -
  • crater: pietroalbini is testing a bot for running crater!
  • -
  • Travis log bot: TimNN has written a bot to extract errors from Travis logs
  • -
-

WG: CLI apps

-
    -
  • WG overview slides.
  • -
  • Survey and strategy: dove into survey data and developed strategy from it; posts forthcoming.
  • -
  • Distribution: "distribution-friendly" badge on crates.io
  • -
  • Extensible Cargo install: wrote an RFC on-site!
  • -
-

WG: network services

-
    -
  • WG overview slides.
  • -
  • Launching the WG: determined goals for the WG, including async/await, documentaiton, mid-level HTTP libraries, and the Tower ecosystem. -Kickoff announcement coming soon!
  • -
  • Async/await: finalized design and stabilization approach for RFCs (blog post and links to RFCs here).
  • -
-

WG: embedded devices

-
    -
  • WG overview slides
  • -
  • Embedded Rust on stable: addressed all known blockers and several mid-priority issues as well.
  • -
  • The Embedded Rust book: defined audience and basic outline.
  • -
-

WG: WebAssembly

-
    -
  • WG overview slides.
  • -
  • 2018 edition planning, including scoping the toolchain and book efforts for the release.
  • -
  • JS integration: dove into integrating JS callbacks vs Rust functions in wasm-bindgen.
  • -
  • Ecosystem integration: wasm-bindgen now works with CommonJS!
  • -
  • Code bloat, reducing the footprint of panicking from 44k to 350 bytes.
  • -
-

Unsafe code guidelines

-
    -
  • Restarted the WG: dug back into two competing approaches ("validity" and -"access"-based), substantially iterated on both. Niko Matsakis and Ralf Jung -will be writing blog posts about these ideas.
  • -
  • Pressing issues: tackled a few near-term decisions that need to be made, -including union semantics, Pin semantics, thread::abort and more.
  • -
-

Web site

-
    -
  • Domain WG sketching: over a couple of sessions, the four domain-centered -working groups (listed above) developed some initial sketches of landing pages -for each domain.
  • -
-

Rust reach

- -

New working groups

-

In addition to the work by existing teams, we had critical mass to form two new working groups:

-
    -
  • Verification: bringing together folks interested in testing, static analysis, and formal verification.
  • -
  • Codegen: work to improve the quality of code rustc generates, both in terms of size and runtime performance.
  • -
-

The Verification WG has been formally announced, and the Codegen WG should be announced soon!

-

General reflections and notes of appreciation

-

The combination of having a clear goal -- Rust 2018 -- and a solid majority of -team member present made the All Hands extremely fun and productive. We strive -to keep the Rust community open and inclusive through asynchronous online -communication, but it's important to occasionally come together in person. The -mix of ambition and kindness at play last week really captured the spirit of the -Rust Community.

-

Of course, an event like this is only possible with a lot of help, and I'd like -to thank the co-organizers and Mozilla Berlin office staff:

-
    -
  • Johann Hofmann
  • -
  • Jan-Erik Rediger
  • -
  • Florian Gilcher
  • -
  • Ashley Williams
  • -
  • Martyna Sobczak
  • -
-

as well as all the team leads who organized and led sessions!

- -
-
-
- - - - - - - - diff --git a/2018/05/10/Rust-1.26.html b/2018/05/10/Rust-1.26.html deleted file mode 100644 index 1b24d1bc3..000000000 --- a/2018/05/10/Rust-1.26.html +++ /dev/null @@ -1,525 +0,0 @@ - - - - - Announcing Rust 1.26 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.26

-
-
- -
May 10, 2018 · The Rust Core Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.26.0. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.26.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.26.0 on GitHub.

-

What's in 1.26.0 stable

-

The past few releases have had a steady stream of relatively minor additions. We've -been working on a lot of stuff, however, and it's all starting to land in stable. 1.26 is -possibly the most feature-packed release since Rust 1.0. Let's dig in!

-

"The Rust Programming Language" Second Edition

-

For almost 18 months, Carol, Steve, and others have been working on a -complete re-write of "The Rust Programming Language." We've learned a lot -about how people learn Rust since the first book was written, and this -version is an improvement in every way.

-

We've shipped the draft of the second edition on the website for a while now, -but with a disclaimer that it was a work in progress. At this point, the book -is undergoing some final, minor copy-edits, and being prepared for print. As -such, with this release, we are recommending the second edition over the -first. You can read it on -doc.rust-lang.org or -locally via rustup doc --book.

-

Speaking of print, you can pre-order a dead tree version of the book from -NoStarch Press. The contents are identical, -but you get a nice physical book to put on a shelf, or a beautifully typeset -PDF. Proceeds are going to charity.

-

impl Trait

-

At long last, impl Trait is here! This feature has been highly desired for -quite a while, and provides a feature known as "existential types." It's -simpler than that sounds, however. The core of it is this idea:

-
fn foo() -> impl Trait {
-    // ...
-}
-
-

This type signature says "foo is a function that takes no arguments but -returns a type that implements the Trait trait." That is, we're not -going to tell you what the return type of foo actually is, only that -it implements a particular trait. You may wonder how this differs from -a trait object:

-
fn foo() -> Box<Trait> {
-    // ...
-}
-
-

While it's true that you could have written this code today, it's not -ideal in all situations. Let's say we have a trait Trait that -is implemented for both i32 and f32:

-
trait Trait {
-    fn method(&self);
-}
-
-impl Trait for i32 {
-    // implementation goes here
-}
-
-impl Trait for f32 {
-    // implementation goes here
-}
-
-

Consider this function:

-
fn foo() -> ? {
-    5
-}
-
-

We want to fill in the return type with something. Previously, only the trait -object version was possible:

-
fn foo() -> Box<Trait> {
-    Box::new(5) as Box<Trait>
-}
-
-

But this introduces a Box, which means allocation. We're not actually -returning some kind of dynamic data here either, so the dynamic dispatch of -the trait object hurts too. So instead, as of Rust 1.26, you can write this:

-
fn foo() -> impl Trait {
-    5
-}
-
-

This doesn't create a trait object, it's like we had written -> i32, but -instead, we're only mentioning the part about Trait. We get static -dispatch, but we can hide the real type like this.

-

Why is this useful? One good use is closures. Remember that closures in -Rust all have a unique, un-writable type, yet implement the Fn trait. -This means that if your function returns a closure, you can do this:

-
// before
-fn foo() -> Box<Fn(i32) -> i32> {
-    Box::new(|x| x + 1)
-}
-
-// after
-fn foo() -> impl Fn(i32) -> i32 {
-    |x| x + 1
-}
-
-

No boxing, no dynamic dispatch. A related scenario happens when returning -iterators. Not only do iterators often include closures, but since they -nest, you get quite deeply nested types. For example:

-
fn foo() {
-    vec![1, 2, 3]
-        .into_iter()
-        .map(|x| x + 1)
-        .filter(|x| x % 2 == 0)
-}
-
-

when compiled, gives this error:

-
error[E0308]: mismatched types
- --> src/main.rs:5:5
-  |
-5 | /     vec![1, 2, 3]
-6 | |         .into_iter()
-7 | |         .map(|x| x + 1)
-8 | |         .filter(|x| x % 2 == 0)
-  | |_______________________________^ expected (), found struct `std::iter::Filter`
-  |
-  = note: expected type `()`
-             found type `std::iter::Filter<std::iter::Map<std::vec::IntoIter<{integer}>, [closure@src/main.rs:7:14: 7:23]>, [closure@src/main.rs:8:17: 8:31]>`
-
-

That's a huge 'found type'. Each adapter in the chain adds a new type. -Additionally, we have that closure in there. Previously, we'd have had -to use a trait object here, but now we can simply do

-
fn foo() -> impl Iterator<Item = i32> {
-    vec![1, 2, 3]
-        .into_iter()
-        .map(|x| x + 1)
-        .filter(|x| x % 2 == 0)
-}
-
-

and be done with it. Working with futures is very similar.

-

It's important to note that sometimes trait objects are still -what you need. You can only use impl Trait if your function returns -a single type; if you want to return multiple, you need dynamic dispatch. -For example:

-
fn foo(x: i32) -> Box<Iterator<Item = i32>> {
-    let iter = vec![1, 2, 3]
-        .into_iter()
-        .map(|x| x + 1);
-
-    if x % 2 == 0 {
-        Box::new(iter.filter(|x| x % 2 == 0))
-    } else {
-        Box::new(iter)
-    }
-}
-
-

Here, we may return a filtered iterator, or maybe not. There's two different -types that can be returned, and so we must use a trait object.

-

Oh, and one last thing: to make the syntax a bit more symmetrical, you can -use impl Trait in argument position too. That is:

-
// before
-fn foo<T: Trait>(x: T) {
-
-// after
-fn foo(x: impl Trait) {
-
-

which can look a bit nicer for short signatures.

-
-

Side note for you type theorists out there: this isn't an existential, still -a universal. In other words, impl Trait is universal in an input position, but -existential in an output position.

-
-

Nicer match bindings

-

Have you ever had a reference to an Option, and tried to use match? For -example, code like this:

-
fn hello(arg: &Option<String>) {
-    match arg {
-        Some(name) => println!("Hello {}!", name),
-        None => println!("I don't know who you are."),
-    }
-}
-
-

If you tried to compile this in Rust 1.25, you'd get this error:

-
error[E0658]: non-reference pattern used to match a reference (see issue #42640)
- --> src/main.rs:6:9
-  |
-6 |         Some(name) => println!("Hello {}!", name),
-  |         ^^^^^^^^^^ help: consider using a reference: `&Some(name)`
-
-error[E0658]: non-reference pattern used to match a reference (see issue #42640)
- --> src/main.rs:7:9
-  |
-7 |         None => println!("I don't know who you are."),
-  |         ^^^^ help: consider using a reference: `&None`
-
-

Okay, sure. Let's modify the code:

-
fn hello(arg: &Option<String>) {
-    match arg {
-        &Some(name) => println!("Hello {}!", name),
-        &None => println!("I don't know who you are."),
-    }
-}
-
-

We added the &s the compiler complained about. Let's try to compile again:

-
error[E0507]: cannot move out of borrowed content
- --> src/main.rs:6:9
-  |
-6 |         &Some(name) => println!("Hello {}!", name),
-  |         ^^^^^^----^
-  |         |     |
-  |         |     hint: to prevent move, use `ref name` or `ref mut name`
-  |         cannot move out of borrowed content
-
-

Okay, sure. Let's make the compiler happy again by taking its advice:

-
fn hello(arg: &Option<String>) {
-    match arg {
-        &Some(ref name) => println!("Hello {}!", name),
-        &None => println!("I don't know who you are."),
-    }
-}
-
-

This will finally compile. We had to add two &s, and a ref. But more -importantly, none of this was really helpful to us as programmers. Sure, -we forgot a & at first, but does that matter? We had to add ref to -get a reference to the inside of the option, but we couldn't do anything but -get a reference, as we can't move out of a &T.

-

So, as of Rust 1.26, the initial code, without the &s and ref, will just -compile and do exactly what you'd expect. In short, the compiler will automatically -reference or de-reference in match statements. So when we say

-
    match arg {
-        Some(name) => println!("Hello {}!", name),
-
-

the compiler automatically references the Some, and since we're borrowing, -name is bound as ref name automatically as well. If we were mutating:

-
fn hello(arg: &mut Option<String>) {
-    match arg {
-        Some(name) => name.push_str(", world"),
-        None => (),
-    }
-}
-
-

the compiler will automatically borrow by mutable reference, and name will -be bound as ref mut too.

-

We think this will remove a significant papercut for new and old Rustaceans -alike. The compiler will just do the right thing more often without the need -for boilerplate.

-

main can return a Result

-

Speaking of papercuts, since Rust uses the Result type for returning -errors, and ? to make handling them easy, a common pain-point of -new Rustaceans is to try and use ? in main:

-
use std::fs::File;
-
-fn main() {
-    let f = File::open("bar.txt")?;
-}
-
-

This will give an error like "error[E0277]: the ? operator can only be used -in a function that returns Result". This leads to a pattern where many -people write code that looks like this:

-
fn run(config: Config) -> Result<(), Box<Error>> {
-    // --snip--
-}
-
-fn main() {
-    // --snip--
-
-    if let Err(e) = run(config) {
-        println!("Application error: {}", e);
-
-        process::exit(1);
-    }
-}
-
-

Our run function has all of the real logic, and main -calls run, only checking to see if there was an error -and exiting. We need to make this second function because -main can't return a Result, but we'd like to use ? -in that logic.

-

In Rust 1.26, you can now declare main that returns Result:

-
use std::fs::File;
-
-fn main() -> Result<(), std::io::Error> {
-    let f = File::open("bar.txt")?;
-
-    Ok(())
-}
-
-

This now works just fine! If main returns an error, this will -exit with an error code, and print out a debug representation -of the error.

-

Inclusive ranges with ..=

-

Since well before Rust 1.0, you've been able to create exclusive ranges with .. -like this:

-
for i in 1..3 {
-    println!("i: {}", i);
-}
-
-

This will print i: 1 and then i: 2. In Rust 1.26, you can now create an -inclusive range, like this:

-
for i in 1..=3 {
-    println!("i: {}", i);
-}
-
-

This will print i: 1 and then i: 2 like before, but also i: 3; the -three is included in the range. Inclusive ranges are especially useful -if you want to iterate over every possible value in a range. For example, -this is a surprising Rust program:

-
fn takes_u8(x: u8) {
-    // ...
-}
-
-fn main() {
-    for i in 0..256 {
-        println!("i: {}", i);
-        takes_u8(i);
-    }
-}
-
-

What does this program do? The answer: nothing. The warning we get when -compiling has a hint:

-
warning: literal out of range for u8
- --> src/main.rs:6:17
-  |
-6 |     for i in 0..256 {
-  |                 ^^^
-  |
-  = note: #[warn(overflowing_literals)] on by default
-
-

That's right, since i is a u8, this overflows, and is the same as writing -for i in 0..0, so the loop executes zero times.

-

We can do this with inclusive ranges, however:

-
fn takes_u8(x: u8) {
-    // ...
-}
-
-fn main() {
-    for i in 0..=255 {
-        println!("i: {}", i);
-        takes_u8(i);
-    }
-}
-
-

This will produce those 256 lines of output you might have been expecting.

-

Basic slice patterns

-

Another long-awaited feature is "slice patterns." These let you match on -slices similar to how you match on other data types. For example:

-
let arr = [1, 2, 3];
-
-match arr {
-    [1, _, _] => "starts with one",
-    [a, b, c] => "starts with something else",
-}
-
-

In this case, we know arr has a length of three, and so we need three entries -inside the []s. We can also match when we don't know the length:

-
fn foo(s: &[u8]) {
-    match s {
-        [a, b] => (),
-        [a, b, c] => (),
-        _ => (),
-    }
-}
-
-

Here, we don't know how long s is, so we can write the first two arms, each with -different lengths. This also means we need a _ term, since we aren't covering -every possible length, nor could we!

-

Speed improvements

-

We continue to work on the speed of the compiler. We discovered that deeply -nesting types was non-linear in some cases, and a fix was -implemented. We're seeing up -to a 12% reduction in compile times from this change, but many other smaller -fixes landed as well. More to come in the future!

-

128 bit integers

-

Finally, a very simple feature: Rust now has 128 bit integers!

-
let x: i128 = 0;
-let y: u128 = 0;
-
-

These are twice the size of u64, and so can hold more values. More specifically,

-
    -
  • u128: 0 - 340,282,366,920,938,463,463,374,607,431,768,211,455
  • -
  • i128: −170,141,183,460,469,231,731,687,303,715,884,105,728 - 170,141,183,460,469,231,731,687,303,715,884,105,727
  • -
-

Whew!

-

See the detailed release notes for more.

-

Library stabilizations

-

We stabilized fs::read_to_string, -a convenience over File::open and io::Read::read_to_string for easily reading an entire -file into memory at once:

-
use std::fs;
-use std::net::SocketAddr;
-
-let foo: SocketAddr = fs::read_to_string("address.txt")?.parse()?;
-
-

You can now format numbers as hexadecimal with Debug -formatting:

-
assert!(format!("{:02x?}", b"Foo\0") == "[46, 6f, 6f, 00]")
-
-

Trailing commas are now supported by all macros in the standard -library.

-

See the detailed release notes for more.

-

Cargo features

-

Cargo didn't receive many big new features this release but rather saw a steady -stream of stability and performance improvements. Cargo should now resolve lock -files even faster, backtrack more intelligently, and require manual cargo update invocations less. Cargo's binary now also shares the same version as -rustc.

-

See the detailed release notes for more.

-

Contributors to 1.26.0

-

Many people came together to create Rust 1.26. We couldn't have done it -without all of you.

-

Thanks!

- -
-
-
- - - - - - - - diff --git a/2018/05/15/Rust-turns-three.html b/2018/05/15/Rust-turns-three.html deleted file mode 100644 index 802bffb8b..000000000 --- a/2018/05/15/Rust-turns-three.html +++ /dev/null @@ -1,217 +0,0 @@ - - - - - Rust turns three | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Rust turns three

-
-
- -
May 15, 2018 · Aaron Turon - -
- -
-

Three years ago today, the Rust community released Rust 1.0 to the world, with -our initial vision of fearless systems programming. As per tradition, we’ll -celebrate Rust’s birthday by taking stock of the people and the product, and -especially of what’s happened in the last year.

-

The People

-

Rust is a people-centric, consensus-driven project. Some of the most exciting -developments over the last year have to do with how the project itself has -grown, and how its processes have scaled.

-

The official teams that oversee the -project doubled in size in the last year; there are now over a hundred -individuals associated with one or more of the teams. To accommodate this scale, -the team structure itself has evolved. We have top-level teams covering the -language, library ecosystem, developer tooling, documentation, community, and -project operations. Nested within these are dozens of subteams and working -groups focused on specific topics.

-

Rust is now used in a huge variety of companies, including both newcomers and -big names like Google, Facebook, Twitter, Dropbox, Microsoft, Red Hat, npm and, -of course, Mozilla; -it’s also in the top 15 languages this year on GitHub. As a byproduct, more and more -developers are being paid to contribute back to Rust, many of them full -time. As of today, Mozilla employees make up only 11% of the official Rust -teams, and just under half of the total number of people paid to work on -Rust. (You can read detailed whitepapers about putting Rust into -production here.)

-

Graphs of Rust team growth

-

Finally, the Rust community continues to work on inclusivity, through outreach -programs like Rust Reach and -RustBridge, as well as -structured mentoring and -investments in documentation -to ease contribution. For 2018, a major goal is to -connect and empower Rust’s global community, -which we’re doing both through conference launches in multiple new continents, -as well as work toward internationalization throughout the project.

-

The Product

-

If you spend much time reading this blog, you’ll know that the major theme of -our work over the past year has been productivity. As we said -in last year’s roadmap:

-
-

From tooling to libraries to documentation to the core language, we want to -make it easier to get things done with Rust.

-
-

This work will culminate in a major release later this year: Rust 2018 -Edition. The release will bring together improvements in every area of the -project, polished into a new “edition” that bundles the changes together with -updated documentation and onboarding. -The roadmap has some details about -what to expect.

-

The components that make up Rust 2018 will be shipped as they become ready on -the stable compiler. Recent releases include:

- -

The next couple of releases will -include stable SIMD support, -procedural macros, custom allocators, and more. The final big features -— lifetime system improvements -and async/await — should both -reach feature complete status on nightly within weeks. Vital tools like the RLS and -rustfmt are also being polished for the new edition, including RFCs for finalizing -the style -and stability stories.

-

To help tie all this work to real-world use-cases, we’ve also targeted four -domains for which Rust provides a compelling end-to-end story that we want to -show the world as part of Rust 2018. Each domain has a dedicated working group -and is very much open for new contributors:

- -

As Rust 2018 comes into -focus, we plan to provide a “preview” of the new edition for cutting-edge -community members to try out. Over the past couple of weeks we kicked off a -sprint to get the basics nailed down, but we need more help to get it ready for -testing. If you’re interested, you can dive into:

- -

The Postscript

-

Rust’s growth continues to accelerate at a staggering rate. It has been voted -the Most Loved Language on StackOverflow -for all three years since it shipped. Its community has never been healthier or more -welcoming. If you’re curious about using or contributing to Rust, there’s never -been a better time to get involved.

-

Happy 3rd birthday, Rust.

- -
-
-
- - - - - - - - diff --git a/2018/05/29/Rust-1.26.1.html b/2018/05/29/Rust-1.26.1.html deleted file mode 100644 index ad5ffef85..000000000 --- a/2018/05/29/Rust-1.26.1.html +++ /dev/null @@ -1,214 +0,0 @@ - - - - - Announcing Rust 1.26.1 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.26.1

-
-
- -
May 29, 2018 · The Rust Core Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.26.1. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.26.1 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.26.1 on GitHub.

-

What's in 1.26.1 stable

-

A couple of issues were found in 1.26.0 which were deemed sufficient for a patch release.

-

A quick summary of the changes:

-
    -
  • RLS no longer interferes with command line builds
  • -
  • Rustfmt stopped badly formatting text in some cases
  • -
  • Returning from main via impl Trait where the Trait is not Termination is no longer permitted
  • -
  • ::<> (turbofish) no longer works for method arguments whose type is impl Trait
  • -
  • NaN > NaN no longer returns true in const contexts
  • -
  • rustup should no longer fail due to missing documentation on some platforms
  • -
-

If your code continues to compile, only the change to floating point -comparisons may alter behavior.

-

RLS no longer interferes with command line builds

-

The version of RLS shipped with 1.26.0 utilized the same target directory as -Cargo from the command line, which meant that switching between the two would -lead to everything being recompiled. This problem was made worse for Windows -users due to a filesystem lock being left unreleased by either RLS or the -compiler, leading to an increased error rate. This latter bug is not yet -fixed, but it happens much less frequently with the first bug fixed.

-

Rustfmt bad formatting

-

Previously, rustfmt would overindent multi-line string literals, which is now -fixed.

-

Returning from main with impl Trait no longer works when Trait isn't Termination

-

Previously, we only checked that the underlying type implemented the -Termination trait. It is now only possible to return concrete types on -stable, as nothing except for impl Termination will work, but that trait is -currently unstable to import.

-

For example, this will no longer work on 1.26.1:

-
fn main() -> impl Copy {}
-
-

But this will keep working, as it doesn't attempt to return any hidden types -via impl Trait, but rather names types concretely.

-
fn main() -> Result<(), std::io::Error> {
-    Ok(())
-}
-
-

Turbofish no longer works for method arguments with impl Trait

-

Previously, we accidentally permitted code to specify the type of method -arguments which use impl Trait. On 1.26.0, the code below would work, but -how exactly turbofish (::<u32> below) should interact with impl Trait -hasn't yet been decided, so we're preventing turbofish use until we can be -sure the semantics are as we desire.

-
struct Foo;
-
-impl Foo {
-    fn bar(&self, _arg: impl Copy) {}
-}
-
-fn main() {
-    Foo.bar::<u32>(0);
-}
-
-

Floating point comparisons changed in constant contexts

-

Previously, comparing NaN as greater than other floating point numbers in a constant -context would return true, which is a bug; now, this comparison returns false. -In some cases that may mean that the behavior of code will change, but we -expect this to be relatively unlikely.

-
use std::f64::NAN;
-const FOO: bool = ::std::f64::NAN >= ::std::f64::NAN;
-# On 1.26.0
-assert_eq!(FOO, true);
-# On 1.26.1
-assert_eq!(FOO, false);
-
-

rustup should now work to install stable on platforms with missing docs

-

During the development cycle for 1.26, a change was made to how we build the -documentation for the standard library, which made it so that we stopped -producing the documentation component for a variety of tier 2 platforms. This -led to breakage when running rustup update on those platforms, as rustup -refused to partially install Rust. Some users will need to run rustup install stable instead of rustup update to make rustup avoid the missing docs -component, but this should be a one-time problem.

-

This was unfortunately fixed too late to make it into 1.26 stable, so we added -the patch for 1.26.1 to permit users to install Rust on these platforms.

-
rustup update
-info: syncing channel updates for 'stable-x86_64-unknown-freebsd'
-info: latest update on 2018-05-10, rust version 1.26.0 (a77568041 2018-05-07)
-error: component 'rust-docs' for 'x86_64-unknown-freebsd' is unavailable for download
-
- -
-
-
- - - - - - - - diff --git a/2018/06/05/Rust-1.26.2.html b/2018/06/05/Rust-1.26.2.html deleted file mode 100644 index e31856ff3..000000000 --- a/2018/06/05/Rust-1.26.2.html +++ /dev/null @@ -1,164 +0,0 @@ - - - - - Announcing Rust 1.26.2 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.26.2

-
-
- -
June 5, 2018 · The Rust Core Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.26.2. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.26.2 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.26.2 on GitHub.

-

What's in 1.26.2 stable

-

This patch release fixes a bug in the borrow checker verification of match expressions. This bug -was introduced in 1.26.0 with the stabilization of match ergonomics. Specifically, it permitted -code which took two mutable borrows of the bar path at the same time.

-
let mut foo = Some("foo".to_string());
-let bar = &mut foo;
-match bar {
-    Some(baz) => {
-        bar.take(); // Should not be permitted, as baz has a unique reference to the bar pointer.
-    },
-    None => unreachable!(),
-}
-
-

1.26.2 will reject the above code with this error message:

-
error[E0499]: cannot borrow `*bar` as mutable more than once at a time
- --> src/main.rs:6:9
-  |
-5 |     Some(baz) => {
-  |          --- first mutable borrow occurs here
-6 |         bar.take(); // Should not be permitted, as baz has a ...
-  |         ^^^ second mutable borrow occurs here
-...
-9 | }
-  | - first borrow ends here
-
-error: aborting due to previous error
-
-

The Core team decided to issue a point release to minimize the window of time in which this bug in -the Rust compiler was present in stable compilers.

- -
-
-
- - - - - - - - diff --git a/2018/06/21/Rust-1.27.html b/2018/06/21/Rust-1.27.html deleted file mode 100644 index 9d76f3a29..000000000 --- a/2018/06/21/Rust-1.27.html +++ /dev/null @@ -1,346 +0,0 @@ - - - - - Announcing Rust 1.27 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.27

-
-
- -
June 21, 2018 · The Rust Core Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.27.0. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.27.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.27.0 on GitHub.

-

Additionally, we would like to draw attention to something: just before the -release of 1.27.0, we found a -bug in the 'default match -bindings' feature introduced in 1.26.0 that can possibly introduce unsoundness. -Since it was discovered very late in the release process, and has been present -since 1.26.0, we decided to stick to our release train model. We expect to put -out a 1.27.1 with that fix applied soon, and if there's demand, possibly a -1.26.3 as well. More information about the specifics here will come in that -release announcement.

-

What's in 1.27.0 stable

-

This release has two big language features that people have been waiting for. -But first, a small comment on documentation: All books in the Rust -Bookshelf are now searchable! For example, here's a search of "The Rust -Programming Language" for -'borrow'. -This will hopefully make it much easier to find what you're looking for. -Additionally, there's one new book: the rustc Book. This book explains -how to use rustc directly, as well as some other useful information, like a -list of all lints.

-

SIMD

-

Okay, now for the big news: the basics of SIMD are now available! SIMD -stands for "single instruction, multiple data." Consider a function -like this:

-
pub fn foo(a: &[u8], b: &[u8], c: &mut [u8]) {
-    for ((a, b), c) in a.iter().zip(b).zip(c) {
-        *c = *a + *b;
-    }
-}
-
-

Here, we're taking two slices, and adding the numbers together, placing the -result in a third slice. The simplest possible way to do this would be to do -exactly what the code does, and loop through each set of elements, add them -together, and store it in the result. However, compilers can often do better. -LLVM will often "autovectorize" code like this, which is a fancy term for -"use SIMD." Imagine that a and b were both 16 elements long. Each element -is a u8, and so that means that each slice would be 128 bits of data. Using -SIMD, we could put both a and b into 128 bit registers, add them -together in a *single* instruction, and then copy the resulting 128 bits -into c. That'd be much faster!

-

While stable Rust has always been able to take advantage of -autovectorization, sometimes, the compiler just isn't smart enough to realize -that we can do something like this. Additionally, not every CPU has these -features, and so LLVM may not use them so your program can be used on a wide -variety of hardware. So, in Rust 1.27, the addition of the std::arch -module allows us to use these kinds of instructions directly, which -means we don't need to rely on a smart compiler. Additionally, it includes -some features that allow us to choose a particular implementation based -on various criteria. For example:

-
#[cfg(all(any(target_arch = "x86", target_arch = "x86_64"),
-      target_feature = "avx2"))]
-fn foo() {
-    #[cfg(target_arch = "x86")]
-    use std::arch::x86::_mm256_add_epi64;
-    #[cfg(target_arch = "x86_64")]
-    use std::arch::x86_64::_mm256_add_epi64;
-
-    unsafe {
-        _mm256_add_epi64(...);
-    }
-}
-
-

Here, we use cfg flags to choose the correct version based on the machine -we're targeting; on x86 we use that version, and on x86_64 we use -its version. We can also choose at runtime:

-
fn foo() {
-    #[cfg(any(target_arch = "x86", target_arch = "x86_64"))]
-    {
-        if is_x86_feature_detected!("avx2") {
-            return unsafe { foo_avx2() };
-        }
-    }
-
-    foo_fallback();
-}
-
-

Here, we have two versions of the function: one which uses AVX2, a specific -kind of SIMD feature that lets you do 256-bit operations. The -is_x86_feature_detected! macro will generate code that detects if your CPU -supports AVX2, and if so, calls the foo_avx2 function. If not, then we fall -back to a non-AVX implementation, foo_fallback. This means that our code -will run super fast on CPUs that support AVX2, but still work on ones that -don't, albeit slower.

-

If all of this seems a bit low-level and fiddly, well, it is! std::arch is -specifically primitives for building these kinds of things. We hope to -eventually stabilize a std::simd module with higher-level stuff in the -future. But landing the basics now lets the ecosystem experiment with higher -level libraries starting today. For example, check out the -faster crate. Here's a code -snippet with no SIMD:

-
let lots_of_3s = (&[-123.456f32; 128][..]).iter()
-    .map(|v| {
-        9.0 * v.abs().sqrt().sqrt().recip().ceil().sqrt() - 4.0 - 2.0
-    })
-    .collect::<Vec<f32>>();
-
-

To use SIMD with this code via faster, you'd change it to this:

-
let lots_of_3s = (&[-123.456f32; 128][..]).simd_iter()
-    .simd_map(f32s(0.0), |v| {
-        f32s(9.0) * v.abs().sqrt().rsqrt().ceil().sqrt() - f32s(4.0) - f32s(2.0)
-    })
-    .scalar_collect();
-
-

It looks almost the same: simd_iter instead of iter, simd_map instead -of map, f32s(2.0) instead of 2.0. But you get a SIMD-ified version -generated for you.

-

Beyond that, you may never write any of this yourself, but as always, the -libraries you depend on may. For example, the regex crate has already added -support, and a new release -will contain these SIMD speedups without you needing to do anything at all!

-

dyn Trait

-

Rust's trait object syntax is one that we ultimately regret. If you'll recall, -given a trait Foo, this is a trait object:

-
Box<Foo>
-
-

However, if Foo were a struct, it'd just be a normal struct placed inside a -Box<T>. When designing the language, we thought that the similarity here was -a good thing, but experience has demonstrated that it is confusing. And it's -not just for the Box<Trait> case; impl SomeTrait for SomeOtherTrait is -also technically valid syntax, but you almost always want to write impl<T> SomeTrait for T where T: SomeOtherTrait instead. Same with impl SomeTrait, -which looks like it would add methods or possibly default implementations -but in fact adds inherent methods to a trait object. Finally, with the recent -addition of impl Trait syntax, it's impl Trait vs Trait when explaining -things, and so that feels like Trait is what you should use, given that it's -shorter, but in reality, that's not always true.

-

As such, in Rust 1.27, we have stabilized a new syntax, dyn Trait. A -trait object now looks like this:

-
// old => new
-Box<Foo> => Box<dyn Foo>
-&Foo => &dyn Foo
-&mut Foo => &mut dyn Foo
-
-

And similarly for other pointer types, Arc<Foo> is now Arc<dyn Foo>, etc. -Due to backwards compatibility, we cannot remove the old syntax, but we have -included a lint, which is set to allow by default, called bare-trait-object. -If you want to lint against the older syntax, you can turn it on. We thought that -it would throw far too many warnings to turn on by default at present.

-
-

Incidentally, we're working on a tool called rustfix that can automatically -upgrade your code to newer idioms. It uses these sorts of lints to do so. -Expect to hear more about rustfix in a future announcement.

-
-

#[must_use] on functions

-

Finally, the #[must_use] attribute is getting an upgrade: it can now be -used on functions.

-

Previously, it only applied to types, like Result<T, E>. But now, you can -do this:

-
#[must_use]
-fn double(x: i32) -> i32 {
-    2 * x
-}
-
-fn main() {
-    double(4); // warning: unused return value of `double` which must be used
-
-    let _ = double(4); // (no warning)
-}
-
-

We've also enhanced several bits of the standard -library to make use of this; -Clone::clone, Iterator::collect, and ToOwned::to_owned will all start -warning if you don't use their results, helping you notice expensive operations -you may be throwing away by accident.

-

See the detailed release notes for more.

-

Library stabilizations

-

Several new APIs were stabilized this release:

- -

See the detailed release notes for more.

-

Cargo features

-

Cargo has two small upgrades this release. First, it now takes a ---target-dir flag if you'd -like to change the target directory for a given invocation.

-

Additionally, a tweak to the way Cargo deals with targets has landed. Cargo -will attempt to automatically discover tests, examples, and binaries within -your project. However, sometimes explicit configuration is needed. But the -initial implementation had a problem: let's say that you have two examples, -and Cargo is discovering them both. You want to tweak one of them, and so -you add a [[example]] to your Cargo.toml to configure its settings. -Cargo currently sees that you've set one explicitly, and therefore, doesn't -attempt to do any autodetection for the others. That's quite surprising.

-

As such, we've added several 'auto' keys to -Cargo.toml We can't fix -this behavior without possibly breaking projects that may have inadvertently -been relying on it, and so, if you'd like to configure some targets, but not -others, you can set the autoexamples key to true in the [package] -section.

-

See the detailed release notes for more.

-

Contributors to 1.27.0

-

Many people came together to create Rust 1.27. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2018/07/06/security-advisory-for-rustdoc.html b/2018/07/06/security-advisory-for-rustdoc.html deleted file mode 100644 index 7a4f40c95..000000000 --- a/2018/07/06/security-advisory-for-rustdoc.html +++ /dev/null @@ -1,162 +0,0 @@ - - - - - Security Advisory for rustdoc | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Security Advisory for rustdoc

-
-
- -
July 6, 2018 · The Rust Core Team - -
- -
-

Quick overview

-

The Rust team was recently notified of a security vulnerability affecting -rustdoc plugins. If you are not using rustdoc plugins, you are not affected. -We're not aware of any usage of this feature. The associated CVE is CVE-2018-1000622.

-

You can find the full announcement on our rustlang-security-announcements -mailing list here.

-

Announcement

-

On Tuesday July 3rd, Red Hat reported a security vulnerability in rustdoc to -us. The problem was in rustdoc’s obscure plugin functionality, consisting of -its loading plugins from a path that is globally writable on most platforms, -/tmp/rustdoc/plugins. This feature permitted a malicious actor to write a -dynamic library into this path and have another user execute that code. The -security issue only happens if you're actively using the feature, and so this -behavior will be removed from rustdoc in the near future, with patches landing -for each channel over the next week. The plugin infrastructure predates 1.0 and -is not usable on stable or nightly Rust today. Its removal should not impact -any Rust users.

-

As Rust’s first official CVE, this is somewhat of a milestone for us. The fix -will be out in 1.27.1 on Tuesday July 10th. Because there's no embargo, we are -filing for a CVE now, and will update this post with the number once we are -assigned one.

-

Despite the acknowledge low impact and severity of this bug, the Rust team -decided to follow the full procedure we have for security bugs. We know of no -one who uses this functionality, so we felt comfortable discussing it publicly -ahead of the patch release. The impact is limited due to the plugin -functionality being long deprecated and being unusable on all current versions -of Rust, as the required library is not shipped to users. However, since the -bug can potentially cause problems for users, we decided to include this in the -1.27.1 stable release.

-

It’s worth noting that while Rust does prevent a lot of issues in your code at -compile time, they’re issues that result from memory unsafety. This bug is a -logic error. Rust code is not inherently secure, or bug-free. Sometimes, people -get enthusiastic and make overly-broad claims about Rust, and this incident is -a good demonstration of how Rust’s guarantees can’t prevent all bugs.

-

Thank you to Red Hat for responsibly disclosing the problem and working with us -to ensure that the fix we plan to ship is correct.

- -
-
-
- - - - - - - - diff --git a/2018/07/10/Rust-1.27.1.html b/2018/07/10/Rust-1.27.1.html deleted file mode 100644 index 9c908505c..000000000 --- a/2018/07/10/Rust-1.27.1.html +++ /dev/null @@ -1,168 +0,0 @@ - - - - - Announcing Rust 1.27.1 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.27.1

-
-
- -
July 10, 2018 · The Rust Core Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.27.1. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.27.1 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.27.1 on GitHub.

-

What's in 1.27.1 stable

-

This patch release fixes a bug in the borrow checker verification of match expressions. -This bug was introduced in 1.26.0 with the stabilization of match ergonomics. We are -uncertain that this specific problem actually indicated unsoundness in the borrow checker, -but suspected that it might be a possibility, so decided to issue a point release. The -code sample below caused a panic inside the compiler prior to this patch.

-
fn main() {
-    let a = vec!["".to_string()];
-    a.iter().enumerate()
-            .take_while(|(_, &t)| false)
-            .collect::<Vec<_>>();
-}
-
-

1.27.1 will reject the above code with this error message:

-
error[E0507]: cannot move out of borrowed content
-    --> src/main.rs:4:30
-    |
-  4 |             .take_while(|(_, &t)| false)
-    |                              ^-
-    |                              ||
-    |                              |hint: to prevent move, use `ref t` or `ref mut t`
-    |                              cannot move out of borrowed content
-
-error: aborting due to previous error
-
-

Alongside the match ergonomics fix, a security vulnerability was also found in rustdoc, -the standard documentation generator for Rust projects. That vulnerability is addressed by -the second patch contained in this release, by removing the default search path for -rustdoc plugins. This functionality will be entirely removed in Rust 1.28.0. This plugin -infrastructure predates Rust 1.0 and has never been usable on stable, and has been -unusable on nightly for many months. Expect to hear more about the removal in the next -release: the current patch removes the default search path (instead, users must specify it -explicitly), while the next release will remove the functionality entirely.

- -
-
-
- - - - - - - - diff --git a/2018/07/20/Rust-1.27.2.html b/2018/07/20/Rust-1.27.2.html deleted file mode 100644 index 9424c4eba..000000000 --- a/2018/07/20/Rust-1.27.2.html +++ /dev/null @@ -1,168 +0,0 @@ - - - - - Announcing Rust 1.27.2 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.27.2

-
-
- -
July 20, 2018 · The Rust Core Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.27.2. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.27.2 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.27.2 on GitHub.

-

What's in 1.27.2 stable

-

This patch release fixes a bug in the borrow checker verification of match expressions. This bug -was introduced in 1.27.1 with a different bugfix for match ergonomics.

-
fn transmute_lifetime<'a, 'b, T>(t: &'a (T,)) -> &'b T {
-    match (&t, ()) {
-        ((t,), ()) => t,
-    }
-}
-
-fn main() {
-    let x = {
-        let y = Box::new((42,));
-        transmute_lifetime(&y)
-    };
-
-    println!("{}", x);
-}
-
-

1.27.2 will reject the above code.

-

Concern over numerous patches to the match ergonomics feature

-

Users have expressed concern with the frequency of patch releases to fix bugs in the match -ergonomics verification by the current borrow checker on a variety of Rust's forums. There are two -primary reasons for the increased rate of patch releases: significantly higher bandwidth and the -age of the currently used borrow checker.

-

With the formation of the Release team, Rust's ability to generate patch releases has -greatly increased. This means that the investment from the compiler and core teams required to make -a patch release is greatly reduced, which also makes such a patch release more likely to happen.

-

The current borrow checker has been around for years now, and is beginning to show its age. The -work on a better, more precise borrow checker is underway, and it has detected all of these bugs. -This work is planned to be stabilized in the next few releases, so expect to hear more about it -soon.

-

Together, the lack of good maintenance on the current borrow checker and an increased capacity for -releases make it feasible for us to ship patch releases on a more rapid and frequent basis.

- -
-
-
- - - - - - - - diff --git a/2018/07/27/what-is-rust-2018.html b/2018/07/27/what-is-rust-2018.html deleted file mode 100644 index dd6eb65f5..000000000 --- a/2018/07/27/what-is-rust-2018.html +++ /dev/null @@ -1,245 +0,0 @@ - - - - - What is Rust 2018? | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

What is Rust 2018?

-
-
- -
July 27, 2018 · The Rust Core Team - -
- -
-

Back in March, we announced something new:

-
-

This year, we will deliver Rust 2018, marking the first major new edition -of Rust since 1.0 (aka Rust 2015).

-

We will continue to publish releases every six weeks as usual. But we will -designate a release in the latter third of the year (Rust 1.29 - 1.31) as Rust 2018. -This new 'edition' of Rust will be the culmination of feature -stabilization throughout the year, and will ship with polished documentation, -tooling, and libraries that tie in to those features.

-
-

Now that some time has passed, we wanted to share more about what this actually -means for Rust and Rust developers.

-

Language change over time

-

One of the key questions facing language developers is "how do you manage -change over time"? How does that work for your users? We believe quite -strongly that language stability is of utmost importance. A language is the -foundation that you build your application on top of, and you cannot build -reliable, long-living things on a foundation of sand. The very second post on -our blog, way back in October of 2014, was "Stability as -a -Deliverable". This laid -out our plans for the six week release schedule that we still follow to this -day. It also described how stability was important:

-
-

It’s important to be clear about what we mean by stable. We don’t mean that -Rust will stop evolving. We will release new versions of Rust on a regular, -frequent basis, and we hope that people will upgrade just as regularly. But -for that to happen, those upgrades need to be painless.

-
-

We put in a lot of work to make upgrades painless; for example, we run a tool -(called "crater") before each Rust release that downloads every package on -crates.io and attempts to build their code and run their tests. We have a -strong culture of testing, and we use tooling to ensure that every single -pull request is tested on every platform. -While we still believe that the six-week process is a fantastic engineering -strategy, it has some flaws.

-

Losing the big picture

-

Increasing the number of releases means that each release is smaller. That's -the point! From an engineering perspective, this is great. But from a -user-facing perspective, it's harder to keep track of what's going on in Rust -unless you pay close attention every six weeks. And for those of us who do pay -such attention, it's easy to lose sight of the big picture. Rust has come a -long way in the last three years! Finally, for people who have tried Rust and -stopped using it for whatever reason, it's hard to know if the concerns have -been addressed: they'd have to pay attention every six weeks, which is not -something that is likely to happen.

-

Tiny but necessary changes

-

Especially in a language with static types, almost any release can contain -something that breaks someone's code. Rust's -RFC -1105 -lays out what kinds of changes we can make when incrementing a major, minor, or -patch version of the language. However, the concept of "2.0" is extremely -overloaded in the minds of developers. 2.0 is major breaking change. Time to -throw everything out and start again. As such, we are very wary of releasing a -Rust 2.0. There are some small changes that would be nice to make without -needing to bump to 2.0, however. For example, the addition of a new keyword is -a breaking change. But sometimes, new features require a new keyword to work -properly. In many ways, Rust is about taking tradeoffs and bending the curve. -Can we have our cake and eat it too?

-

What is Rust 2018?

-

The release of Rust 1.31.0 on December 6th will be the first release of "Rust -2018." This marks a culmination of the last three years of Rust's development, -and brings it together in one neat package. For example, there will be a 2018 -edition of the book that incorporates features stabilized since the print -edition was considered finalized.

-

You'll be able to put edition = '2018' into your Cargo.toml, and cargo new will add it by default for new projects. At first, this will unlock -some new features that are not possible without it, and eventually, it will -enable some new lints that nudge you towards new idioms. You can also choose -'2015', and if you don't have an edition key at all, it will default to -this value. These projects will continue on as before. We'll be shipping a -tool, that helps you automatically upgrade your code to use these new features -and idioms. Running cargo fix will get your code ready in an automated -fashion.

-

From one perspective, editions are mostly about that cohesive package: they're -about celebrating what we've accomplished, and telling the world about it. From -another, editions are a way for us to make "breaking" changes without breaking -your code. For example, try will become a keyword in Rust 2018. We can't -make that change in Rust 2015, as it may break code that uses it as a variable -name. But since you opt-in to Rust 2018, we can. We can also turn some warnings -into hard errors. But these changes are extremely limited; without getting too -deep into the technical details, editions can only change surface-level -features; the core of Rust is still the same.

-

Managing compatibility

-

It goes even further than that: these two universes are compatible with one -another. We are quite sensitive to the issues in other language ecosystems, -where new code and old code can't interoperate. Making sure that this worked -well was a key aspect of the design of editions. In some sense, editions are -following in the steps of Java and C++, two languages that are known for their -stability stories.

-

In short, the Rust compiler will know how to compile both editions of code. -This is similar to how javac can compile both Java 9 and Java 10, or how -gcc and clang support both C++14 and C++17. Additionally, each compiler -will understand how to link both kinds of code together. This means that if -you're using Rust 2018, you can use dependencies that use Rust 2015 with zero -problems. If you're sticking with Rust 2015, you can use libraries that use -Rust 2018. It all works together. This lets people who want to use new things -start immediately, while others that want to take it slower can upgrade on -their own time schedule.

-

Beyond that, it’s also important to mention that this release will be the -initial release of Rust 2018; in some sense, it’s the start, not the end. -We haven’t formally committed to a schedule for editions, but it’s likely -that the next one will be Rust 2021. We’ll continue to add features to Rust -2018 after its release, just like we continued to add features to Rust after -the Rust 1.0 release.

-

It’s also important to note that Rust 2015 is not frozen. Anything that does -not require being a part of Rust 2018 will work on Rust 2015 as well. This is -due to the way editions work; given the small nature of possible changes, the -compiler uses the same internal representation for all editions.

-

A few words on long-term support

-

The Rust project currently only supports the most recent version of the stable -compiler. Some have wondered if the concept of editions ties into some form of -longer support. It does not, however, we've been talking about introducing some -sort of LTS policy, and may do so in the future.

-

Giving it a try

-

We'll be doing several preview releases of Rust 2018. The most adventurous Rust -users are already giving it a try on nightly; once we get feedback from them -and do some polishing, we'll announce a beta that’s ready for more wide usage -for you to try here on the blog.

- -
-
-
- - - - - - - - diff --git a/2018/08/02/Rust-1.28.html b/2018/08/02/Rust-1.28.html deleted file mode 100644 index edb2adf17..000000000 --- a/2018/08/02/Rust-1.28.html +++ /dev/null @@ -1,216 +0,0 @@ - - - - - Announcing Rust 1.28 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.28

-
-
- -
Aug. 2, 2018 · The Rust Core Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.28.0. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.28.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.28.0 on GitHub.

-

What's in 1.28.0 stable

-

Global Allocators

-

Allocators are the way that programs in Rust obtain memory from the system at -runtime. Previously, Rust did not allow changing the way memory is obtained, -which prevented some use cases. On some platforms, this meant using jemalloc, on -others, the system allocator, but there was no way for users to control this key -component. With 1.28.0, the #[global_allocator] attribute is now stable, which -allows Rust programs to set their allocator to the system allocator, as well as -define new allocators by implementing the GlobalAlloc trait.

-

The default allocator for Rust programs on some platforms is jemalloc. The -standard library now provides a handle to the system allocator, which can be -used to switch to the system allocator when desired, by declaring a static and -marking it with the #[global_allocator] attribute.

-
use std::alloc::System;
-
-#[global_allocator]
-static GLOBAL: System = System;
-
-fn main() {
-    let mut v = Vec::new();
-    // This will allocate memory using the system allocator.
-    v.push(1);
-}
-
-

However, sometimes you want to define a custom allocator for a given application -domain. This is also relatively easy to do by implementing the GlobalAlloc -trait. You can read more about how to do this in the documentation.

-

Improved error message for formatting

-

Work on diagnostics continues, this time with an emphasis on formatting:

-
format!("{_foo}", _foo = 6usize);
-
-

Previously, the error message emitted here was relatively poor:

-
error: invalid format string: expected `'}'`, found `'_'`
-  |
-2 |     format!("{_foo}", _foo = 6usize);
-  |             ^^^^^^^^
-
-

Now, we emit a diagnostic that tells you the specific reason the format string -is invalid:

-
error: invalid format string: invalid argument name `_foo`
-  |
-2 |     let _ = format!("{_foo}", _foo = 6usize);
-  |                       ^^^^ invalid argument name in format string
-  |
-  = note: argument names cannot start with an underscore
-
-

See the detailed release notes for more.

-

Library stabilizations

-

We've already mentioned the stabilization of the GlobalAlloc trait, but -another important stabilization is the NonZero number types. These are wrappers -around the standard unsigned integer types: NonZeroU8, NonZeroU16, -NonZeroU32, NonZeroU64, NonZeroU128, and NonZeroUsize.

-

This allows for size optimization, for example, Option<u8> is two bytes large, -but Option<NonZeroU8> is just one byte large. Note that this optimization -remains even when NonZeroU8 is wrapped inside another struct; the example -below illustrates that Door is still 1 byte large despite being placed inside -an Option. This optimization applies to user-defined enums as well: Option -is not special.

-
use std::mem;
-use std::num::NonZeroU8;
-
-struct Key(NonZeroU8);
-
-struct Door {
-    key: Key,
-}
-
-fn main() {
-    assert_eq!(mem::size_of::<Door>(), 1);
-    assert_eq!(mem::size_of::<Option<Door>>(), 1);
-}
-
-

A number of other libraries have also been stabilized: you can see the more -detailed release notes for full details.

-

Cargo features

-

Cargo will now no longer allow you to publish crates with build scripts that -modify the src directory. The src directory in a crate should be -considered to be immutable.

-

Contributors to 1.28.0

-

Many people came together to create Rust 1.28. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2018/08/08/survey.html b/2018/08/08/survey.html deleted file mode 100644 index 5a91bfd00..000000000 --- a/2018/08/08/survey.html +++ /dev/null @@ -1,150 +0,0 @@ - - - - - Launching the 2018 State of Rust Survey | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Launching the 2018 State of Rust Survey

-
-
- -
Aug. 8, 2018 · The Rust Community Team - -
- -
-

It's that time again! Time for us to take a look at how the Rust project is doing, and what we should plan for the future. The Rust Community Team is pleased to announce our 2018 State of Rust Survey! Whether or not you use Rust today, we want to know your opinions. Your responses will help the project understand its strengths and weaknesses and establish development priorities for the future.

-

Completing this survey should take about 10 to 15 minutes and is anonymous unless you choose to give us your contact information. We will be accepting submissions until September 8th, and we will write up our findings a month or so afterwards to blog.rust-lang.org. You can see last year’s results here.

-

This year, volunteers have also translated the survey into many languages! You can now take the survey in:

- -

(If you speak multiple languages, please pick one)

-

Please help us spread the word by sharing the survey link on your social network feeds, at meetups, around your office, and in other communities.

-

If you have any questions, please see our frequently asked questions or email the Rust Community team at community-team@rust-lang.org.

-

Finally, we wanted to thank everyone who helped develop, polish, and test the survey!

- -
-
-
- - - - - - - - diff --git a/2018/09/13/Rust-1.29.html b/2018/09/13/Rust-1.29.html deleted file mode 100644 index 512a9530d..000000000 --- a/2018/09/13/Rust-1.29.html +++ /dev/null @@ -1,258 +0,0 @@ - - - - - Announcing Rust 1.29 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.29

-
-
- -
Sept. 13, 2018 · The Rust Core Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.29.0. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.29.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.29.0 on GitHub.

-

What's in 1.29.0 stable

-

The 1.29 release is fairly small; Rust 1.30 and 1.31 are going to have a lot -in them, and so much of the 1.29 cycle was spent preparing for those -releases. The two most significant things in this release aren't even language -features: they're new abilities that Cargo has grown, and they're both about lints.

-
    -
  • cargo fix can automatically fix your code that has warnings
  • -
  • cargo clippy is a bunch of lints to catch common mistakes and improve your Rust code
  • -
-

cargo fix

-

With the release of Rust 1.29, Cargo has a new subcommand: cargo fix. If you've written -code in Rust before, you've probably seen a compiler warning before. For example, consider -this code:

-
fn do_something() {}
-
-fn main() {
-    for i in 0..100 {
-        do_something();
-    }
-}
-
-

Here, we're calling do_something a hundred times. But we never use the variable i. -And so Rust warns:

-
cargo build
-   Compiling myprogram v0.1.0 (file:///path/to/myprogram)
-warning: unused variable: `i`
- --> src\main.rs:4:9
-  |
-4 |     for i in 1..100 {
-  |         ^ help: consider using `_i` instead
-  |
-  = note: #[warn(unused_variables)] on by default
-
-    Finished dev [unoptimized + debuginfo] target(s) in 0.50s
-
-

See how it suggests that we use _i as a name instead? We can automatically -apply that suggestion with cargo fix:

-
cargo fix
-    Checking myprogram v0.1.0 (file:///C:/Users/steve/tmp/fix)
-      Fixing src\main.rs (1 fix)
-    Finished dev [unoptimized + debuginfo] target(s) in 0.59s
-
-

If we look at src\main.rs again, we'll see that the code has changed:

-
fn do_something() {}
-
-fn main() {
-    for _i in 0..100 {
-        do_something();
-    }
-}
-
-

We're now using _i, and the warning will no longer appear.

-

This initial release of cargo fix only fixes up a small number of warnings. -The compiler has an API for this, and it only suggests fixing lints that -we're confident recommend correct code. Over time, as our suggestions -improve, we'll be expanding this to automatically fix more warnings.

-

if you find a compiler suggestion and want to help make it fixable, please -leave a comment on this -issue.

-

cargo clippy

-

Speaking of warnings, you can now check out a preview of cargo clippy through Rustup. -Clippy is a large number of additional warnings that you can run against your Rust code.

-

For example:

-
let mut lock_guard = mutex.lock();
-
-std::mem::drop(&lock_guard)
-
-operation_that_requires_mutex_to_be_unlocked();
-
-

This code is syntactically correct, but may have a deadlock! You see, we -dropped a reference to lock_guard, not the guard itself. Dropping -a reference is a no-op, and so this is almost certainly a bug.

-

We can get the preview of Clippy from Rustup:

-
rustup component add clippy-preview
-
-

and then run it:

-
cargo clippy
-error: calls to `std::mem::drop` with a reference instead of an owned value. Dropping a reference does nothing.
- --> src\main.rs:5:5
-  |
-5 |     std::mem::drop(&lock_guard);
-  |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^
-  |
-  = note: #[deny(drop_ref)] on by default
-note: argument has type &std::result::Result<std::sync::MutexGuard<'_, i32>, std::sync::PoisonError<std::sync::MutexGuard<'_, i32>>>
- --> src\main.rs:5:20
-  |
-5 |     std::mem::drop(&lock_guard);
-  |                    ^^^^^^^^^^^
-  = help: for further information visit https://rust-lang-nursery.github.io/rust-clippy/v0.0.212/index.html#drop_ref
-
-

As you can see from that help message, you can view all of the lints that -clippy offers on the web.

-

Please note that this is a preview; clippy has not yet reached 1.0. As such, -its lints may change. We'll release a clippy component once it has stabilized; -please give the preview a try and let us know how it goes.

-

Oh, and one more thing: you can't use clippy with cargo-fix yet, -really. It's in the works!

-

See the detailed release notes for more.

-

Library stabilizations

-

Three APIs were stabilized this release:

- -

Additionally, you can now compare &str and -OsString.

-

See the detailed release notes for more.

-

Cargo features

-

We covered the two new subcommands to Cargo above, but additionally, Cargo -will now try to fix up lockfiles that have been corrupted by a git merge. You can pass ---locked to disable this behavior.

-

cargo doc has also grown a new flag: ---document-private-items. By -default, cargo doc only documents public things, as the docs it produces are -intended for end-users. But if you're working on your own crate, and you have -internal documentation for yourself to refer to, --document-private-items -will generate docs for all items, not just public ones.

-

See the detailed release notes for more.

-

Contributors to 1.29.0

-

Many people came together to create Rust 1.29. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2018/09/21/Security-advisory-for-std.html b/2018/09/21/Security-advisory-for-std.html deleted file mode 100644 index efb8c1bb4..000000000 --- a/2018/09/21/Security-advisory-for-std.html +++ /dev/null @@ -1,136 +0,0 @@ - - - - - Security advisory for the standard library | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Security advisory for the standard library

-
-
- -
Sept. 21, 2018 · The Rust Core Team - -
- -
-

The Rust team was recently notified of a security vulnerability affecting -the standard library's str::repeat function. When passed a large number this -function has an integer overflow which can lead to an out of bounds write. If -you are not using str::repeat, you are not affected.

-

We're in the process of applying for a CVE number for this vulnerability. Fixes -for this issue have landed in the Rust repository for the stable/beta/master branches. -Nightlies and betas with the fix will be produced tonight, and 1.29.1 will be -released on 2018-09-25 with the fix for stable Rust.

-

You can find the full announcement on our rustlang-security-announcements mailing -list here.

- -
-
-
- - - - - - - - diff --git a/2018/09/25/Rust-1.29.1.html b/2018/09/25/Rust-1.29.1.html deleted file mode 100644 index 517ab4198..000000000 --- a/2018/09/25/Rust-1.29.1.html +++ /dev/null @@ -1,142 +0,0 @@ - - - - - Announcing Rust 1.29.1 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.29.1

-
-
- -
Sept. 25, 2018 · The Rust Core Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.29.1. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.29.1 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.29.1 on GitHub.

-

What's in 1.29.1 stable

-

A security vulnerability was found in the standard library where if a -large number was passed to str::repeat it could cause a buffer overflow -after an integer overflow. If you do not call the str::repeat function you -are not affected. This has been addressed by unconditionally panicking in -str::repeat on integer overflow. More details about this can be found in the -security announcement.

- -
-
-
- - - - - - - - diff --git a/2018/10/12/Rust-1.29.2.html b/2018/10/12/Rust-1.29.2.html deleted file mode 100644 index c919cb284..000000000 --- a/2018/10/12/Rust-1.29.2.html +++ /dev/null @@ -1,144 +0,0 @@ - - - - - Announcing Rust 1.29.2 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.29.2

-
-
- -
Oct. 12, 2018 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.29.2. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.29.2 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.29.2 on GitHub.

-

What's in 1.29.2 stable

-

This patch release introduces a workaround to a miscompilation bug -introduced in Rust 1.29.0. We haven't found the root cause of the bug yet, but -it showed up after a LLVM version upgrade, and it's caused by an optimization. -We disabled that optimization until the root cause is fixed.

-

This release also includes the rls-preview rustup component for Windows GNU -users, which wasn't included in the 1.29.0 release due to a build failure. We -also added safeguards in the release infrastructure to prevent stable and beta -releases with missing components for Tier 1 platform in the future.

- -
-
-
- - - - - - - - diff --git a/2018/10/19/Update-on-crates.io-incident.html b/2018/10/19/Update-on-crates.io-incident.html deleted file mode 100644 index a61c2a4d8..000000000 --- a/2018/10/19/Update-on-crates.io-incident.html +++ /dev/null @@ -1,237 +0,0 @@ - - - - - Update on the October 15, 2018 incident on crates.io | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Update on the October 15, 2018 incident on crates.io

-
-
- -
Oct. 19, 2018 · The Crates.io Team - -
- -
-

On Monday, Oct 15, starting at approximately 20:00 UTC, crates.io sustained -an operational incident. You can find the status page report here and our -tweets about it here.

-

Root Cause

-

A user called cratesio was created on crates.io and proceeded to upload -packages using common, short names. These packages contained nothing beyond a -Cargo.toml file and a README.md instructing users that if they wanted to use -the name, they should open an issue on the crates.io issue tracker.

-

The rate at which this user uploaded packages eventually resulted in our servers -being throttled by GitHub, causing a slowdown in all package uploads or yanks. -Endpoints which did not involve updating the index were unaffected.

-

We decided to take action on this behavior because:

-
    -
  • The contents of the uploaded packages appeared to be an attempt to impersonate -the crates.io team (both through the username cratesio, as well as directing people -to the crates-io issue tracker in the crates' Readme files)
  • -
  • the rate of uploading impacted the stability of the service
  • -
-

Action Taken

-

The user's IP address was banned immediately. We then backdated the users' packages to remove -their packages from the homepage. We also redirected the cratesio user's page to a 404.

-

Finally, the cratesio user and all crates they uploaded were deleted. -The user was reported to GitHub, and has since been banned by them.

-

Timeline of events

-
    -
  • 20:09 UTC: The GitHub user cratesio registers an account
  • -
  • 20:13 UTC: This user begins uploading packages at a rate of roughly one package -every 2 seconds
  • -
  • 20:17 UTC: All requests updating the index begin to take 10+ seconds
  • -
  • 20:41 UTC: An email is sent to the Rust moderation team reporting this user
  • -
  • 20:46 UTC: The report is forwarded to the crates.io team
  • -
  • 20:50 UTC: The user is reported in the crates.io team Discord.
  • -
  • 21:00 UTC: The user's IP address is blocked from accessing the site
  • -
  • 21:20 UTC: The user's packages were removed from the crates.io homepage
  • -
  • 21:20 UTC: The incident is announced on status.crates.io
  • -
  • 22:49 UTC: The user's account page on crates.io is removed.
  • -
  • 23:58 UTC: The packages, all associated data, and the user's account are deleted -from crates.io
  • -
  • 00:40 UTC: The packages are removed from the index.
  • -
-

Future measures

-

It should not have been possible for a single user or IP address to upload that -many packages in a short period of time. We will be introducing rate limiting on -this endpoint to limit the number of packages a script is able to upload in the -future.

-

We are also looking into disallowing usernames that could be impersonating -official Rust teams. We will be updating our policies to clearly state that this -form of impersonation is not allowed. We will be deciding the exact wording of -this policy in the coming weeks.

-

While it is impossible to tell a user's intent, many, including the team, have -speculated that this action was either associated with or directly related to the -recent escalation in community frustration around crates.io policies, in particular, -the squatting policy.

-

Regardless of whether this incident had this intent, the cratesio team would like -to reiterate that taking actions such as the one we experienced on Tuesday is not -an appropriate nor effective way to contribute to dialogue about crates.io policy. -We will be adding a policy making it clear that attempting to disrupt crates.io in order -to make or further a point is not appropriate and will be considered a malicious attack. -We will be deciding on the exact wording of this policy in the coming weeks.

-

If you feel that a policy is problematic, the correct place to propose a change is by -creating an RFC or messaging the team at help@crates.io.

-

We also have seen a lot of frustration that the crates.io team is not listening to the concerns -that are being raised on both official and unofficial Rust forums. We agree that we should -improve our communication with the community and intend to develop more processes -for folks to communicate with us, as well as for the team to communicate to the general -community.

-

Background

-

There has been a growing amount of discussion in the community around our -squatting policy and our decision not to have namespacing.

-

The original squatting policy, -published in 2014, contains a lot more information about the rationale behind -the policy than what is currently on our website. The full text of the original -policy is:

-
-

Nobody likes a “squatter”, but finding good rules that define squatting that -can be applied mechanically is notoriously difficult. If we require that the -package has at least some content in it, squatters will insert random content. -If we require regular updates, squatters will make sure to update regularly, -and that rule might apply over-zealously to packages that are relatively -stable.

-
-
-

A more case-by-case policy would be very hard to get right, and would almost -certainly result in bad mistakes and regular controversies.

-
-
-

Instead, we are going to stick to a first-come, first-served system. If someone -wants to take over a package, and the previous owner agrees, the existing -maintainer can add them as an owner, and the new maintainer can remove them. If -necessary, the team may reach out to inactive maintainers and help mediate the -process of ownership transfer. We know that this means, in practice, that -certain desirable names will be taken early on, and that those early users may -not be using them in the most optimal way (whether they are claimed by squatters -or just low-quality packages). Other ecosystems have addressed this problem -through the use of more colorful names, and we think that this is actually a -feature, not a bug, of this system. We talk about this more below.

-
-

We will be discussing whether including some of this information in the policy -published on our website would help more people to understand the rationale -behind our policy, without requiring members of the team to reply to every forum -thread wanting to re-litigate what has already been discussed at length.

-

Conclusion

-

We wanted to share the details of what happened and why the crates.io team chose to take action -as quickly as possible. The policy changes we've described will be discussed -during the next several team meetings. Nothing is set in stone until the team -has a chance to discuss them further, but we wanted to share the possible -changes we're discussing to limit speculation on what future actions we're -planning on taking.

-

As a reminder, if you would like to report an incident regarding cratesio, you -can message the team at help@crates.io. You can view the status of the service -at https://crates-io.statuspage.io/ and/or by following @cratesiostatus on Twitter.

- -
-
-
- - - - - - - - diff --git a/2018/10/25/Rust-1.30.0.html b/2018/10/25/Rust-1.30.0.html deleted file mode 100644 index 996f75b41..000000000 --- a/2018/10/25/Rust-1.30.0.html +++ /dev/null @@ -1,403 +0,0 @@ - - - - - Announcing Rust 1.30 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.30

-
-
- -
Oct. 25, 2018 · The Rust Core Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.30.0. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.30.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.30.0 on GitHub.

-

What's in 1.30.0 stable

-

Rust 1.30 is an exciting release with a number of features. On Monday, expect another -blog post asking you to check out Rust 1.31's beta; Rust 1.31 will be the first release -of "Rust 2018." For more on that concept, please see our previous post -"What is Rust 2018".

-

Procedural Macros

-

Way back in Rust 1.15, we announced the ability to define "custom derives." For example, -with serde_derive, you could

-
#[derive(Serialize, Deserialize, Debug)]
-struct Pet {
-    name: String,
-}
-
-

And convert a Pet to and from JSON using serde_json because serde_derive -defined Serialize and Deserialize in a procedural macro.

-

Rust 1.30 expands on this by adding the ability to define two other kinds of -advanced macros, "attribute-like procedural macros" and "function-like -procedural macros."

-

Attribute-like macros are similar to custom derive macros, but instead of generating code -for only the #[derive] attribute, they allow you to create new, custom attributes of -your own. They're also more flexible: derive only works for structs and enums, but -attributes can go on other places, like functions. As an example of using an -attribute-like macro, you might have something like this when using a web application -framework:

-
#[route(GET, "/")]
-fn index() {
-
-

This #[route] attribute would be defined by the framework itself, as a -procedural macro. Its signature would look like this:

-
#[proc_macro_attribute]
-pub fn route(attr: TokenStream, item: TokenStream) -> TokenStream {
-
-

Here, we have two input TokenStreams: the first is for the contents of the -attribute itself, that is, the GET, "/" stuff. The second is the body of the -thing the attribute is attached to, in this case, fn index() {} and the rest -of the function's body.

-

Function-like macros define macros that look like function calls. For -example, the gnome-class crate -has a procedural macro that defines GObject classes in Rust:

-
gobject_gen!(
-    class MyClass: GObject {
-        foo: Cell<i32>,
-        bar: RefCell<String>,
-    }
-
-    impl MyClass {
-        virtual fn my_virtual_method(&self, x: i32) {
-            // ... do something with x ...
-        }
-    }
-)
-
-

This looks like a function that is taking a bunch of code as an argument. -This macro would be defined like this:

-
#[proc_macro]
-pub fn gobject_gen(input: TokenStream) -> TokenStream {
-
-

This is similar to the derive macro's signature: we get the tokens that -are inside of the parentheses and return the code we want to generate.

-

use and macros

-

You can now bring macros into scope with the use keyword. For example, -to use serde-json's json macro, you used to write:

-
#[macro_use]
-extern crate serde_json;
-
-let john = json!({
-    "name": "John Doe",
-    "age": 43,
-    "phones": [
-        "+44 1234567",
-        "+44 2345678"
-    ]
-});
-
-

But now, you'd write

-
extern crate serde_json;
-
-use serde_json::json;
-
-let john = json!({
-    "name": "John Doe",
-    "age": 43,
-    "phones": [
-        "+44 1234567",
-        "+44 2345678"
-    ]
-});
-
-

This brings macros more in line with other items and removes the need for -macro_use annotations.

-

Finally, the proc_macro crate -is made stable, which gives you the needed APIs to write these sorts of macros. -It also has significantly improved the APIs for errors, and crates like syn and -quote are already using them. For example, before:

-
#[derive(Serialize)]
-struct Demo {
-    ok: String,
-    bad: std::thread::Thread,
-}
-
-

used to give this error:

-
error[E0277]: the trait bound `std::thread::Thread: _IMPL_SERIALIZE_FOR_Demo::_serde::Serialize` is not satisfied
- --> src/main.rs:3:10
-  |
-3 | #[derive(Serialize)]
-  |          ^^^^^^^^^ the trait `_IMPL_SERIALIZE_FOR_Demo::_serde::Serialize` is not implemented for `std::thread::Thread`
-
-

Now it will give this one:

-
error[E0277]: the trait bound `std::thread::Thread: serde::Serialize` is not satisfied
- --> src/main.rs:7:5
-  |
-7 |     bad: std::thread::Thread,
-  |     ^^^ the trait `serde::Serialize` is not implemented for `std::thread::Thread`
-
-

Module system improvements

-

The module system has long been a pain point of new Rustaceans; several of -its rules felt awkward in practice. These changes are the first steps we're -taking to make the module system feel more straightforward.

-

There's two changes to use in addition to the aforementioned change for -macros. The first is that external crates are now in the -prelude, that is:

-
// old
-let json = ::serde_json::from_str("...");
-
-// new
-let json = serde_json::from_str("...");
-
-

The trick here is that the 'old' style wasn't always needed, due to the way Rust's -module system worked:

-
extern crate serde_json;
-
-fn main() {
-    // this works just fine; we're in the crate root, so `serde_json` is in
-    // scope here
-    let json = serde_json::from_str("...");
-}
-
-mod foo {
-    fn bar() {
-        // this doesn't work; we're inside the `foo` namespace, and `serde_json`
-        // isn't declared there
-        let json = serde_json::from_str("...");
-
-    }
-
-    // one option is to `use` it inside the module
-    use serde_json;
-
-    fn baz() {
-        // the other option is to use `::serde_json`, so we're using an absolute path
-        // rather than a relative one
-        let json = ::serde_json::from_str("...");
-    }
-}
-
-

Moving a function to a submodule and having some of your code break was not a great -experience. Now, it will check the first part of the path and see if it's an extern crate, and if it is, use it regardless of where you're at in the module hierarchy.

-

Finally, use also supports bringing items into scope with paths starting with -crate:

-
mod foo {
-    pub fn bar() {
-        // ...
-    }
-}
-
-// old
-use ::foo::bar;
-// or
-use foo::bar;
-
-// new
-use crate::foo::bar;
-
-

The crate keyword at the start of the path indicates that you would like the path to -start at your crate root. Previously, paths specified after use would always start at -the crate root, but paths referring to items directly would start at the local path, -meaning the behavior of paths was inconsistent:

-
mod foo {
-    pub fn bar() {
-        // ...
-    }
-}
-
-mod baz {
-    pub fn qux() {
-        // old
-        ::foo::bar();
-        // does not work, which is different than with `use`:
-        // foo::bar();
-
-        // new
-        crate::foo::bar();
-    }
-}
-
-

Once this style becomes widely used, this will hopefully make absolute paths a bit more -clear and remove some of the ugliness of leading ::.

-

All of these changes combined lead to a more straightforward understanding of how paths -resolve. Wherever you see a path like a::b::c someplace other than a use statement, -you can ask:

-
    -
  • Is a the name of a crate? Then we're looking for b::c inside of it.
  • -
  • Is a the keyword crate? Then we're looking for b::c from the root of our crate.
  • -
  • Otherwise, we're looking for a::b::c from the current spot in the module hierarchy.
  • -
-

The old behavior of use paths always starting from the crate root still applies. But -after making a one-time switch to the new style, these rules will apply uniformly to -paths everywhere, and you'll need to tweak your imports much less when moving code around.

-

Raw Identifiers

-

You can now use keywords as identifiers with some new syntax:

-
// define a local variable named `for`
-let r#for = true;
-
-// define a function named `for`
-fn r#for() {
-    // ...
-}
-
-// call that function
-r#for();
-
-

This doesn't have many use cases today, but will once you are trying to use a Rust 2015 -crate with a Rust 2018 project and vice-versa because the set of keywords will be -different in the two editions; we'll explain more in the upcoming blog post about -Rust 2018.

-

no_std applications

-

Back in Rust 1.6, we announced the stabilization of no_std and -libcore for building -projects without the standard library. There was a twist, though: you could -only build libraries, but not applications.

-

With Rust 1.30, you can use the #[panic_handler] attribute -to implement panics yourself. This now means that you can build applications, -not just libraries, that don't use the standard library.

-

Other things

-

Finally, you can now match on visibility keywords, like pub, in -macros using the vis specifier. Additionally, "tool -attributes" like #[rustfmt::skip] are now -stable. Tool lints -like #[allow(clippy::something)] are not yet stable, however.

-

See the detailed release notes for more.

-

Library stabilizations

-

A few new APIs were stabilized for this -release:

-
    -
  • Ipv4Addr::{BROADCAST, LOCALHOST, UNSPECIFIED}
  • -
  • Ipv6Addr::{LOCALHOST, UNSPECIFIED}
  • -
  • Iterator::find_map
  • -
-

Additionally, the standard library has long had functions like trim_left to eliminate -whitespace on one side of some text. However, when considering right-to-left (RTL) -languages, the meaning of "right" and "left" gets confusing. As such, we're introducing -new names for these APIs:

-
    -
  • trim_left -> trim_start
  • -
  • trim_right -> trim_end
  • -
  • trim_left_matches -> trim_start_matches
  • -
  • trim_right_matches -> trim_end_matches
  • -
-

We plan to deprecate (but not remove, of course) the old names in Rust 1.33.

-

See the detailed release notes for more.

-

Cargo features

-

The largest feature of Cargo in this release is that we now have a progress -bar!

-

demo gif

-

See the detailed release notes for more.

-

Contributors to 1.30.0

-

Many people came together to create Rust 1.30. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2018/10/30/help-test-rust-2018.html b/2018/10/30/help-test-rust-2018.html deleted file mode 100644 index 6eb96345f..000000000 --- a/2018/10/30/help-test-rust-2018.html +++ /dev/null @@ -1,198 +0,0 @@ - - - - - Help test Rust 2018 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Help test Rust 2018

-
-
- -
Oct. 30, 2018 · The Rust Core Team - -
- -
-

Back in July, we talked about "Rust 2018". In short, we are launching a -cycle of long-term milestones called "Editions". Editions are a way to -capture the progress delivered incrementally by our ordinary six-week release -cycle -- and focus Rust libraries, tooling, and documentation cohesively -around it. Editions will be selected roughly every three years: Rust 1.0 was -"Rust 2015" and Rust 1.31 will be "Rust 2018". Each edition has a theme; -Rust 2015's was "stability", and Rust 2018's is "productivity."

-

We've been testing Rust 2018 for a while already, and things are looking -pretty good! We have just under six weeks until Rust 1.31 ships, and so -we'd appreciate it if you could give the beta a try.

-

There's two ways to try out Rust 2018: updating an existing project, and -starting a new one. For full details, please check out the Edition Guide, -but the rest of this post is a quickstart to make it even easier.

-

If anything goes wrong, or is confusing, please file an issue and let us -know. We want to make sure this is an extra-awesome release! Thank you for -helping us make Rust even better. <3

-

Setup: install Rust beta

-

First things first, you'll need to install the beta release channel of Rust. -With Rustup, it's as easy as:

-
rustup install beta
-
-

To use this channel of Rust instead of your default, you can append a +beta -to any rustc or cargo commands:

-
rustc +beta --version
-$ cargo +beta build
-
-

This lets you stick to stable as the default, while using beta for your -experiments.

-

Start a new project

-

To start a new project with Rust 2018:

-
cargo +beta new my-sample-project
-
-

Nothing changes! Well, something changed. Check out Cargo.toml:

-
[package]
-name = "my-sample-project"
-version = "0.1.0"
-authors = ["Your Name <you@example.com>"]
-edition = "2018"
-
-[dependencies]
-
-

That new edition = "2018" key/value pair means you're working with Rust 2018. -If it doesn't exist, it's the same as edition = "2015", so all -existing projects keep working.

-

Convert an existing project

-

You can also convert an existing project to Rust 2018. Remember, none of your -dependencies need to be updated for this to work; Rust 2018 and 2015 -interoperate seamlessly!

-

The first step is to run cargo fix:

-
cargo fix --edition
-
-

This will check your code, and automatically fix any issues that it can. -cargo fix is still pretty new, and so it can't always fix your code -automatically. If cargo fix can't fix something, it will print the warning -that it cannot fix to the console. If you see one of these warnings, you'll -have to update your code manually. See the corresponding section of the -edition guide for help, and if you have problems, please seek help at the -user's forums.

-

Keep running cargo fix --edition until you have no more warnings.

-

Congrats! Your code is now valid in both Rust 2015 and Rust 2018!

-

Once this is done, you can commit to Rust 2018 by updating -your Cargo.toml:

-
[package]
-name = "my-sample-project"
-version = "0.1.0"
-authors = ["Your Name <you@example.com>"]
-edition = "2018"
-
-[dependencies]
-
-

See that edition = "2018"? That's what opts you in to the new features. -Set it, cargo +beta build, and you should be good to go!

- -
-
-
- - - - - - - - diff --git a/2018/11/08/Rust-1.30.1.html b/2018/11/08/Rust-1.30.1.html deleted file mode 100644 index cff83e982..000000000 --- a/2018/11/08/Rust-1.30.1.html +++ /dev/null @@ -1,143 +0,0 @@ - - - - - Announcing Rust 1.30.1 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.30.1

-
-
- -
Nov. 8, 2018 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.30.1. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.30.1 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.30.1 on GitHub.

-

What's in 1.30.1 stable

-

This patch release fixes broken Cargo progress bars in MSYS terminals on -Windows by capping the progress bar width to 60 columns. This doesn't affect -other terminal emulators (like cmd.exe or PowerShell).

-

This patch release also fixes a compiler panic that happened while building the -docs of some crates in Rust 1.30.0. The crates impacted were widely used, so -this change impacted a considerable amount of users, which made it sufficiently -prominent for us to issue a point release.

- -
-
-
- - - - - - - - diff --git a/2018/11/27/Rust-survey-2018.html b/2018/11/27/Rust-survey-2018.html deleted file mode 100644 index 36ad231c8..000000000 --- a/2018/11/27/Rust-survey-2018.html +++ /dev/null @@ -1,225 +0,0 @@ - - - - - Rust Survey 2018 Results | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Rust Survey 2018 Results

-
-
- -
Nov. 27, 2018 · The Rust Survey Team - -
- -
-

Another year means another Rust survey, and this year marks Rust's third annual survey. This year, the survey launched for the first time in multiple languages. In total 14 languages, in addition to English, were covered. The results from non-English languages totalled 25% of all responses and helped pushed the number of responses to a new record of 5991 responses. Before we begin the analysis, we just want to give a big "thank you!" to all the people who took the time to respond and give us your thoughts. It’s because of your help that Rust will continue to improve year after year.

-

Do you use Rust

-

Despite having an increase in the number of responses, this year also saw an increase in the percentage of Rust users. Up from last year’s 66.9% Rust users, this year nearly three-quarters of responses were from Rust users.

-

Rust Users

-

Time with Rust

-

How long have you worked in Rust

-

We’re seeing a steady stream of new users into Rust. At the time of the survey, ~23% of Rust users had been using it for 3 months or less. Likewise, nearly a quarter of the users have used Rust for at least 2 years.

-

How long did it take to be productive

-

Over 40% of Rust users felt productive in Rust in less than a month of use, and over 70% felt productive in their first year. Unfortunately, there is a noticeable struggle among users, as over 22% do not yet feel productive.

-

How long have you been unproductive

-

Looking closer at these users who feel unproductive in Rust, only about 25% are in their first month of use. The challenge here is to find ways to help bridge users to productivity so they don't get stuck.

-

How much do you use Rust?

-

Size of summed Rust projects

-

Rust projects are continuing to trend to larger sizes, with larger overall investments. Medium to large investments in Rust (those totally over 10k and 100k lines of code respectively) have grown from 8.9% in 2016, to 16% in 2017, to 23% this year.

-

How often do you use Rust

-

We’ve also seen a growth in Rust regular usage. Up from 17.5% last year, Rust daily usage is now nearly a quarter of users. In total, Rust weekly total usage has risen from 60.8% to 66.4%.

-

Rust expertise

-

How would you rate your Rust expertise

-

Rather than being a simple curve, Rust expertise has two peaks: one around a "3", and another at "7", showing that users tend to see themselves as just above beginner or experienced without necessarily being expert.

-

How difficult are Rust concepts

-

Rust users generally felt that Enums and Cargo were largely easy concepts; followed by Iterators, Modules, and Traits. More challenging concepts of Trait Bounds and Unsafe came next. Lastly, the most challenging concepts were Macros, Ownership & Borrowing, and Lifetimes. These challenges match closely to feedback we’ve heard in years past and continue to be a focus of continued productivity improvements like NLL and the continued macro system improvements.

-

What programming languages are you familiar with

-

Humorously, we see that Rust isn't actually the top programming language that users were familiar with. Instead, it pulled in a 2nd place behind Python.

-

Rust toolchain

-

Which Rust version do you use

-

We’re seeing similar numbers in users of the current stable release since last year. Perhaps surprisingly, we’re continuing to see a rise in the number of users who use the Nightly compiler in their workflow. For the second year in a row, Nightly usage has continued to rise, and is now over 56% (up from 51.6% of last year).

-

When asked why they used nightly, people responded with a broad range of reasons including: access to 2018 edition, asm, async/await, clippy, embedded development, rocket, NLL, proc macros, and wasm.

-

Has upgrading the compiler broken your code

-

The percentage of people who see a breakage during a routine compiler update has stayed the same since last year, with 7.4% saying they’ve experienced breakage.

-

If so how much work to fix it

-

Breakages generally leaned to requiring minor fixes, though some reported having moderate or major fixes to upgrade to the next stable compiler.

-

Preferred install method

-

We again see a strong showing for rustup, which continues to hold at 90% of Rust installs. Linux distros follow as a distant second at 17%.

-

Experience with Rust tools

-

Tools like rustfmt and rustdoc had a strong show, with lots of positive support. Following these is the clippy tool -- despite having fewer users, its users enjoy the tool. The IDE support tools Rust Language Server and racer had positive support but unfortunately, of the tools surveyed, generated a few more dislike votes and comments. The bindgen tool has relatively small userbase.

-

Rust workflow

-

Which platform are you developing on

-

Linux continues to be a powerhouse among Rust developers, holding on to roughly 80% of Rust developers. Windows usage has grown slightly from 31% last year to 34% this year, its second year in a row of growth.

-

Which platforms are you developing for

-

Linux and Windows continued to show strongly as targets for Rust applications. Other platforms held largely the same as last year, with one exception: WebAssembly. The new technology has showed impressive growth, nearly doubling from last year's 13% to this year's 24%.

-

What editors do you use

-

Vim, the front-runner in editors for two years has now finally been bested by VSCode, which grew from 33.8% of Rust developers to 44.4% this year.

-

Rust at work

-

Do you use Rust at work

-

Rust continues is slow-and-steady growth in the workplace. We're now seeing year-over-year growth of full-time and part-time Rust, growing from last year's 4.4% full-time and 16.6% part-time to this year's 8.9% full-time and 21.2% part-time, a doubling of full-time Rust commercial use. In total, Rust commercial use grew from 21% to just over 30% of Rust users.

-

Is your company evaluating Rust

-

There is more room for Rust to grow into more companies, over a third of which users report aren't currently looking into evaluating Rust in the coming year. When paired with the survey data that said that nearly half of non-users needed the company support, this shows the need for further company outreach or more company-focused information about Rust.

-

Feeling welcome

-

Do you feel welcome in the Rust community

-

An important part of the Rust community efforts are ensuring that the Rust project is a welcoming place for its users. New users should feel encouraged to explore, share ideas, and generally be themselves.

-

When asked, both current Rust users and non-users largely felt welcome, though over a quarter of responses weren't sure. There was also some regional variation in these responses. For example, responses on the Russian version of the survey showed double the percent of unwelcome feelings at 4%. Mainland China showed even more at 8%.

-

There's a challenge here to help Rust communities worldwide feel like they are part of what makes Rust unique, as Rust continues to grow a strong presence in more areas of the world.

-

Are you underrepresented in tech

-

The number of people in Rust who self-identify as being part of a group underrepresented in technology is growing slowly year-over-year. The survey also highlights some challenges, as the number of women is still lower than the industry average of women in programming fields.

-

Rust Non-Users

-

A big part of a welcoming Rust community is reaching out to non-users as well. As we have in years past, we again asked the reasons why people weren't using Rust.

-

How long before you stopped

-

For those who stopped using Rust, just over 50% stopped using Rust in less than a month. Likewise, roughly 50% of people who left Rust managed to use it for more than a month before stopping.

-

Why are you not using Rust

-

Many non-users responded that they did want to learn Rust, but there were factors that slowed them down. First among these is that the companies the responders work for do not themselves use Rust. Nearly one half of the non-users were blocked by the lack of company support.

-

Additionally, 1 in 4 non-users were slowed by the feeling of Rust being too intimidating or complicated. The work towards improving Rust IDE support has helped (down from 25% to 16%), though we still see a strong push towards even better IDE support among non-users.

-

Challenges

-

As we've done in past years, we asked for your comments in where Rust can improve. This year, we see some familiar themes as well as some new ones in this feedback. The top ten themes this year are:

-
    -
  1. the need for better library support
  2. -
  3. a more improved IDE experience
  4. -
  5. the need for broader adoption of Rust generally
  6. -
  7. a richer ecosystem of tools and support
  8. -
  9. an improved learning curve
  10. -
  11. the need for important language features and crates to be stable and supported
  12. -
  13. support for async programming
  14. -
  15. support for GUI development
  16. -
  17. better documentation
  18. -
  19. improved compile times
  20. -
-

New this year is the rising need to support GUI development, showing that Rust continues to grow not only on the server, but that people are feeling the need to stretch into application development.

-
-

"Improve Rust marketing. Many people don't know about it"

-
-

Comments remind us that while Rust may be well-known in some circles, it still has room to grow and in many tech circles Rust may not yet be well-known.

-
-

"Keeping a focus on adoption/tutorials/books/novice experience will pay dividends in the years to come."

-
-

In addition to outreach, a broader set of documentation would in turn help reach a broader audience.

-
-

"Stability and maturity of developer tools, make it easier to get a working setup and to debug applications"

-
-

Many people commented on the IDE support, pointing out not only instability or inaccuracy in the RLS, but also the need for a much stronger IDE story that covered more areas, like easier debugging.

-
-

"The maturity of the ecosystem and libraries. Have a good ecosystem of "standard" libraries is key for the future of the language"

-
-

A common theme continues to be the need to push libraries to completion and grow the set of "standard" libraries that users can use. Some comments point out this isn't the fault of maintainers, who are already working hard to write and publish the crates, but that generally more companies need to get involved and offer commercial support.

-
-

"Ergonomics and discoverability of "putting it together" documentation"

-
-

Some people pointed out that ergonomics goes hand in hand with richer documentation, seeing that these aren't separate concepts but rather challenges that should be tackled together in a unified approach.

-

Looking forward

-

This year saw the strongest survey yet. Not only was it the largest community survey, it was the first to cover languages outside of English. Rust continues to grow steadily, and with it, both its strengths and challenges are introduced to a broader audience.

-

We look forward to using your feedback in planning for 2019, and we're excited to see where we can take Rust next.

- -
-
-
- - - - - - - - diff --git a/2018/11/29/a-new-look-for-rust-lang-org.html b/2018/11/29/a-new-look-for-rust-lang-org.html deleted file mode 100644 index 4d19456cc..000000000 --- a/2018/11/29/a-new-look-for-rust-lang-org.html +++ /dev/null @@ -1,221 +0,0 @@ - - - - - A new look for rust-lang.org | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

A new look for rust-lang.org

-
-
- -
Nov. 29, 2018 · The Rust Core Team - -
- -
-

Before 1.0, Rust had a reputation for changing the language on a near-daily -basis. By contrast, the website has looked pretty much the same. Here’s the -first version of rust-lang.org, seven years ago (courtesy of the WayBack -Machine):

-

rust website in 2011

-

In 2014, three years later:

-

rust website in 2014

-

If you visit https://rust-lang.org today, you'll see this:

-

rust website in 2018

-

Over time, we’ve grown to love it. It’s simple. Minimal. Familiar.

-

Improving the content

-

But we can always do better. For example, the website suffers from what we -call “the fireflower problem.” First formulated by Kathy -Sierra, and made into an image by Samuel Hulick:

-

the fireflower

-

We want Mario to use Rust, the fireflower, and turn into the ever-awesome -Fire Mario. But there’s a corollary here: it’s better to say “we will make -you into Fire Mario” than it is “we sell fire flowers.”

-

(As an aside, we had a community discussion on this -topic back in 2016.)

-

In other words, this list:

-
    -
  • zero-cost abstractions
  • -
  • move semantics
  • -
  • guaranteed memory safety
  • -
  • threads without data races
  • -
  • trait-based generics
  • -
  • pattern matching
  • -
  • type inference
  • -
  • minimal runtime
  • -
  • efficient C bindings
  • -
-

doesn’t explain what you can do with Rust, which leads people to say “Rust -seems neat, but I don’t know what I would actually use it for.”

-

Improving the style

-

We also like the minimalist style of the current site, but it also may be -too minimal. Furthermore, it has no room to grow; we have more than just -rust-lang.org these days. We wanted a style that we could use to unify all of -the websites that we maintain in the Rust project; crates.io being a big one. -Its “pool table” design feels extremely different than rust-lang.org, which -is confusing.

-

Doing this requires care, as we don’t want to make the website huge and -complicated, but at the same time, using more than black and blue might be -nice.

-

The beta

-

Today, we’d like to announce a beta of the new rust-lang.org. If you go to -https://beta.rust-lang.org, you’ll see this:

-

beta rust website

-

Its fresh visual design gives us a lot more flexibility in how we get -information across. It retains the minimalist spirit of the old site, while -adding some bold color and visual variety.

-

We hope you like it as much as we do!

-

Some highlights

-

The new site puts the “why Rust?” question front-and-center, and includes -dedicated pages for the four application domains we targeted in 2018:

-
    -
  • Embedded devices
  • -
  • WebAssembly
  • -
  • CLI apps
  • -
  • Network services
  • -
-

We have also revised the slogan. Historically, it has been:

-
-

Rust is a systems programming language that runs blazingly fast, prevents -segfaults, and guarantees thread safety.

-
-

Like the bullet list of features, this doesn't convey what you can do with -Rust. So we've updated the slogan:

-
-

Rust: The programming language that empowers everyone to become a systems -programmer.

-
-

We're still not sure we love the term "systems programming," as it seems like -it means something different to everyone, but this iteration is significantly -better than the old one. Even if people have different ideas about what -"systems programming" means, they at least have some idea. "guarantees thread -safety," not so much.

-

Future work

-

There’s still more work to do:

-
    -
  • Some information on the old site, has not yet been ported over.
  • -
  • Translations have regressed. We’re working on adding the proper -infrastructure here, and hope to be able to start accepting translations by -the end of the year.
  • -
  • We need more polish and testing in a general sense.
  • -
-

Please file an -issue with any -feedback you have! We’re also looking for people with abilities of all kinds -to help maintain the site, and especially people with design, CSS, and -marketing skills. If you’d like to get involved, please email -us!

-

We’d like to ship this new site on December 6, with the release of Rust 2018. -Thank you for giving it a try before then, so we can work out any bugs we -find!

- -
-
-
- - - - - - - - diff --git a/2018/12/06/Rust-1.31-and-rust-2018.html b/2018/12/06/Rust-1.31-and-rust-2018.html deleted file mode 100644 index fd264aa5d..000000000 --- a/2018/12/06/Rust-1.31-and-rust-2018.html +++ /dev/null @@ -1,488 +0,0 @@ - - - - - Announcing Rust 1.31 and Rust 2018 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.31 and Rust 2018

-
-
- -
Dec. 6, 2018 · The Rust Core Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.31.0, and "Rust -2018" as well. Rust is a programming language that empowers everyone to build -reliable and efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.31.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.31.0 on GitHub.

-

What's in 1.31.0 stable

-

Rust 1.31 may be the most exciting release since Rust 1.0! Included in this release is the -first iteration of "Rust 2018," but there's more than just that! This is going to be a long -post, so here's a table of contents:

- -

Rust 2018

-

We wrote about Rust 2018 first in -March, and then in -July. -For some more background about the why of Rust 2018, please go read those -posts; there's a lot to cover in the release announcement, and so we're going -to focus on the what here. There's also a post on Mozilla Hacks as -well!

-

Briefly, Rust 2018 is an opportunity to bring -all of the work we've been doing over the past three years together, and create -a cohesive package. This is more than just language features, it also includes

-
    -
  • Tooling (IDE support, rustfmt, Clippy)
  • -
  • Documentation
  • -
  • Domain working groups work
  • -
  • A new web site
  • -
-

We'll be covering all of this and more in this post.

-

Let's create a new project with Cargo:

-
cargo new foo
-
-

Here's the contents of Cargo.toml:

-
[package]
-name = "foo"
-version = "0.1.0"
-authors = ["Your Name <you@example.com>"]
-edition = "2018"
-
-[dependencies]
-
-

A new key has been added under [package]: edition. Note that it has been -set to 2018. You can also set it to 2015, which is the default if the key -does not exist.

-

By using Rust 2018, some new features are unlocked that are not allowed in -Rust 2015.

-

It is important to note that each package can be in either 2015 or -2018 mode, and they work seamlessly together. Your 2018 project can use 2015 -dependencies, and a 2015 project can use 2018 dependencies. This ensures that -we don't split the ecosystem, and all of these new things are opt-in, -preserving compatibility for existing code. Furthermore, when you do choose -to migrate Rust 2015 code to Rust 2018, the changes can be made -automatically, via cargo fix.

-

What kind of new features, you may ask? Well, first, features get added to -Rust 2015 unless they require some sort of incompatibility with 2015's -features. As such, most of the language is available everywhere. You can -check out the edition -guide to check each -feature's minimum rustc version as well as edition requirements. However, -there are a few big-ticket features we'd like to mention here: non-lexical -lifetimes, and some module system improvements.

-

Non-lexical lifetimes

-

If you've been following Rust's development over the past few years, you may -have heard the term "NLL" or "non-lexical lifetimes" thrown around. This is -jargon, but it has a straightforward translation into simpler terms: the -borrow checker has gotten smarter, and now accepts some valid code that it -previously rejected. Consider this example:

-
fn main() {
-    let mut x = 5;
-
-    let y = &x;
-
-    let z = &mut x;
-}
-
-

In older Rust, this is a compile-time error:

-
error[E0502]: cannot borrow `x` as mutable because it is also borrowed as immutable
- --> src/main.rs:5:18
-  |
-4 |     let y = &x;
-  |              - immutable borrow occurs here
-5 |     let z = &mut x;
-  |                  ^ mutable borrow occurs here
-6 | }
-  | - immutable borrow ends here
-
-

This is because lifetimes follow "lexical scope"; that is, the borrow from y -is considered to be held until y goes out of scope at the end of main, even -though we never use y again. This code is fine, but the borrow checker could -not handle it.

-

Today, this code will compile just fine.

-

What if we did use y, like this for example:

-
fn main() {
-    let mut x = 5;
-    let y = &x;
-    let z = &mut x;
-
-    println!("y: {}", y);
-}
-
-

Older Rust will give you this error:

-
error[E0502]: cannot borrow `x` as mutable because it is also borrowed as immutable
- --> src/main.rs:5:18
-  |
-4 |     let y = &x;
-  |              - immutable borrow occurs here
-5 |     let z = &mut x;
-  |                  ^ mutable borrow occurs here
-...
-8 | }
-  | - immutable borrow ends here
-
-

With Rust 2018, this error changes for the better:

-
error[E0502]: cannot borrow `x` as mutable because it is also borrowed as immutable
- --> src/main.rs:5:13
-  |
-4 |     let y = &x;
-  |             -- immutable borrow occurs here
-5 |     let z = &mut x;
-  |             ^^^^^^ mutable borrow occurs here
-6 |
-7 |     println!("y: {}", y);
-  |                       - borrow later used here
-
-

Instead of pointing to where y goes out of scope, it shows you where the -conflicting borrow occurs. This makes these sorts of errors far easier to -debug.

-

In Rust 1.31, this feature is exclusive to Rust 2018. We plan to backport it -to Rust 2015 at a later date.

-

Module system changes

-

The module system can be a struggle for people first learning Rust. -Everyone has their own things that take time to master, of course, but -there's a root cause for why it's so confusing to many: while there are -simple and consistent rules defining the module system, their consequences -can feel inconsistent, counterintuitive and mysterious.

-

As such, the 2018 edition of Rust introduces a few changes to how paths work, -but they end up simplifying the module system, to make it more clear as to -what is going on.

-

Here's a brief summary:

-
    -
  • extern crate is no longer needed in almost all circumstances.
  • -
  • You can import macros with use, rather than a #[macro_use] attribute.
  • -
  • Absolute paths begin with a crate name, where the keyword crate refers to the current crate.
  • -
  • A foo.rs and foo/ subdirectory may coexist; mod.rs is no longer needed when placing submodules in a subdirectory.
  • -
-

These may seem like arbitrary new rules when put this way, but the mental -model is now significantly simplified overall.

-

There's a lot of details here, so please read the edition -guide -for full details.

-

More lifetime elision rules

-

Let's talk about a feature that's available in both editions: we've added -some additional elision rules for impl blocks and function definitions. -Code like this:

-
impl<'a> Reader for BufReader<'a> {
-    // methods go here
-}
-
-

can now be written like this:

-
impl Reader for BufReader<'_> {
-    // methods go here
-}
-
-

The '_ lifetime still shows that BufReader takes a parameter, but we -don't need to create a name for it anymore.

-

Lifetimes are still required to be defined in structs. However, we no longer -require as much boilerplate as before:

-
// Rust 2015
-struct Ref<'a, T: 'a> {
-    field: &'a T
-}
-
-// Rust 2018
-struct Ref<'a, T> {
-    field: &'a T
-}
-
-

The : 'a is inferred. You can still be explicit if you prefer. We're -considering some more options for elision here in the future, but have no -concrete plans yet.

-

const fn

-

There's several ways to define a function in Rust: a regular function with -fn, an unsafe function with unsafe fn, an external function with extern fn. -This release adds a new way to qualify a function: const fn. It looks like -this:

-
const fn foo(x: i32) -> i32 {
-    x + 1
-}
-
-

A const fn can be called like a regular function, but it can also be used -in any constant context. When it is, it is evaluated at compile time, rather -than at run time. As an example:

-
const SIX: i32 = foo(5);
-
-

This will execute foo at compile time, and set SIX to 6.

-

const fns cannot do everything that normal fns can do; they must -have deterministic output. This is important for soundness reasons. -Currently, const fns can do a minimal subset of operations. Here's -some examples of what you can do:

-
    -
  • Arithmetic and comparison operators on integers
  • -
  • All boolean operators except for && and ||
  • -
  • Constructing arrays, structs, enums, and tuples
  • -
  • Calls to other const fns
  • -
  • Index expressions on arrays and slices
  • -
  • Field accesses on structs and tuples
  • -
  • Reading from constants (but not statics, not even taking a reference to a static)
  • -
  • & and * of references
  • -
  • Casts, except for raw pointer to integer casts
  • -
-

We'll be growing the abilities of const fn, but we've decided that -this is enough useful stuff to start shipping the feature itself.

-

For full details, please see the -reference.

-

New tools

-

The 2018 edition signals a new level of maturity for Rust's tools ecosystem. -Cargo, Rustdoc, and Rustup have been crucial tools since 1.0; with the 2018 -edition, there is a new generation of tools ready for all users: Clippy, -Rustfmt, and IDE support.

-

Rust's linter, clippy, is -now available on stable Rust. You can install it via rustup component add clippy and run it with cargo clippy. Clippy is now considered 1.0, which -carries the same lint stability guarantees as rustc. New lints may be added, -and lints may be modified to add more functionality, however lints may never -be removed (only deprecated). This means that code that compiles under clippy -will continue to compile under clippy (provided there are no lints set to -error via deny), but may throw new warnings.

-

Rustfmt is a tool for formatting Rust -code. Automatically formatting your code lets you save time and arguments by -using the official Rust -style. -You can install with rustup component add rustfmt and use it with cargo fmt.

-

This release includes Rustfmt 1.0. From now on we guarantee backwards -compatibility for Rustfmt: if you can format your code today, then the -formatting will not change in the future (only with the default options). -Backwards compatibility means that running Rustfmt on your CI is practical -(use cargo fmt -- --check). Try that and 'format on save' in your editor to -revolutionize your workflow.

-

IDE support is one of the most requested tooling features for Rust. There are -now multiple, high quality options:

- -

Work on IDE support is not finished, in particular code completion is not up -to scratch in the RLS-based editors. However, if you mainly want support for -types, documentation, and 'go to def', etc. then you should be happy.

-

If you have problems installing any of the tools with Rustup, try running -rustup self update, and then try again.

-

Tool lints

-

In Rust 1.30, we -stabilized "tool attributes", like #[rustfmt::skip]. In Rust 1.31, we're -stabilizing something similar: "tool lints," like -#[allow(clippy::bool_comparison)] These give a namespace to lints, so that it's -more clear which tool they're coming from.

-

If you previously used Clippy's lints, you can migrate like this:

-
// old
-#![cfg_attr(feature = "cargo-clippy", allow(bool_comparison))]
-
-// new
-#![allow(clippy::bool_comparison)]
-
-

You don't need cfg_attr anymore! You'll also get warnings that can help you -update to the new style.

-

Documentation

-

Rustdoc has seen a number of improvements this year, and we also shipped a -complete re-write of the "The Rust Programming Language." Additionally, you -can buy a dead-tree copy from No Starch Press!

-

We had previously called this the "second edition" of the book, but since -it's the first edition in print, that was confusing. We also want to -periodically update the print edition as well. In the end, after many -discussions with No Starch, we're going to be updating the book on the -website with each release, and No Starch will periodically pull in our -changes and print them. The book has been selling quite well so far, raising -money for Black Girls Code.

-

You can find the new TRPL here.

-

Domain working groups

-

We announced the formation of four working groups this year:

-
    -
  • Network services
  • -
  • Command-line applications
  • -
  • WebAssembly
  • -
  • Embedded devices
  • -
-

Each of these groups has been working very hard on a number of things to -make Rust awesome in each of these domains. Some highlights:

-
    -
  • Network services has been shaking out the Futures interface, and async/await -on top of it. This hasn't shipped yet, but we're close!
  • -
  • The CLI working group has been working on libraries and documentation for making awesome -command-line applications
  • -
  • The WebAssembly group has been shipping a ton of world-class tooling for using Rust with wasm.
  • -
  • Embedded devices has gotten ARM development working on stable Rust!
  • -
-

You can find out more about this work on the new website!

-

New Website

-

Last -week -we announced a new iteration of the web site. It's now been promoted to -rust-lang.org itself!

-

There's still a ton of work to do, but we're proud of the year of work that it -took by many people to get it shipped.

-

Library stabilizations

-

A bunch of From implementations have been added:

-
    -
  • u8 now implements From<NonZeroU8>, and likewise for the other numeric types and their NonZero equivalents
  • -
  • Option<&T> implements From<&Option<T>>, and likewise for &mut
  • -
-

Additionally, these functions have been stabilized:

- -

See the detailed release notes for more.

-

Cargo features

-

Cargo will now download packages in parallel using HTTP/2.

-

Additionally, now that extern crate is not usually required, it would be -jarring to do extern crate foo as baz; to rename a crate. As such, you can -do so in your Cargo.toml, like this:

-
[dependencies]
-baz = { version = "0.1", package = "foo" }
-
-

or, the equivalent

-
[dependencies.baz]
-version = "0.1"
-package = "foo"
-
-

Now, the foo package will be able to be used via baz in your code.

-

See the detailed release notes for more.

-

Contributors to 1.31.0

-

At the end of release posts, we normally thank the people who contributed to -this release. But for this -release, more so than others, this list does not truly capture the amount of -work and the number of people who have contributed. Each release is only six -weeks, but this release is the culmination of three years of effort, in -countless repositories, by numerous people. It's been a pleasure to work with -you all, and we look forward to continuing to grow in the next three years.

- -
-
-
- - - - - - - - diff --git a/2018/12/06/call-for-rust-2019-roadmap-blogposts.html b/2018/12/06/call-for-rust-2019-roadmap-blogposts.html deleted file mode 100644 index 1dc4b4c1e..000000000 --- a/2018/12/06/call-for-rust-2019-roadmap-blogposts.html +++ /dev/null @@ -1,193 +0,0 @@ - - - - - A call for Rust 2019 Roadmap blog posts | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

A call for Rust 2019 Roadmap blog posts

-
-
- -
Dec. 6, 2018 · The Rust Core Team - -
- -
-

It's almost 2019! As such, the Rust team needs to create a roadmap for Rust's -development next year. At the highest level, Rust's development process looks -like this:

-
    -
  1. The Rust community blogs about what they'd like to see.
  2. -
  3. The core team reads these posts, and produces a "roadmap RFC," a proposal -for what next year's development looks like.
  4. -
  5. The RFC is widely discussed, and modified in response to feedback, and -eventually accepted.
  6. -
  7. This RFC becomes a guideline for accepting or postponing RFCs for the next -year.
  8. -
-

We try to align this with the calendar year, but it doesn't 100% match up, -currently. Last year, we had a call for posts on January -3, -the roadmap RFC was opened on Jan -29th, and was accepted on -March -5th. -This year, we're starting a bit earlier, but it's still not going to be -accepted before January 1.

-

We need you

-

Starting today and running until of January 15, we’d like to ask the -community to write blogposts reflecting on Rust in 2018 and proposing goals -and directions for Rust in 2019. Like last year, these can take many forms:

-
    -
  • A post on your personal or company blog
  • -
  • A Medium post
  • -
  • A GitHub gist
  • -
  • Or any other online writing platform you prefer.
  • -
-

We’re looking for posts on many topics:

-
    -
  • Ideas for community programs
  • -
  • Language features
  • -
  • Documentation improvements
  • -
  • Ecosystem needs
  • -
  • Tooling enhancements
  • -
  • Or anything else Rust related you hope for in 2019
  • -
-

There's one additional thing this year, however. With the shipping of Rust -2018 today, it's time to think about the next edition. In other words:

-
    -
  • Rust 2015: Stability
  • -
  • Rust 2018: Productivity
  • -
  • Rust 2021: ?
  • -
-

We aren't yet committing to an edition in 2021, but that's the current -estimate. Each edition has had some sort of theme associated with it. As -such, we wouldn't just like to know what you're thinking for Rust in 2019, -but also, what you want the theme of Rust 2021 to be. Ideally, suggestions -for Rust in 2019 will fit into the overall goal of the next edition, though -of course, three years is a lot of time, and so not every single thing must. -As Rust matures, we need to start thinking of ever-longer horizons, and how -our current plans fit into those eventual plans.

-

If you're not sure what to write, check out all of the blog posts from last -year over at ReadRust. They may give you -some inspiration!

-

Please share these posts with us

-

You can write up these posts and email them to community@rust-lang.org or -tweet them with the hashtag #rust2019.

-

The Core team will be reading all of the submitted posts and using them to -inform the initial roadmap RFC for 2019. Once the RFC is submitted, we’ll -open up the normal RFC process, though if you want, you are welcome to write -a post and link to it on the GitHub discussion.

-

We look forward to working with the entire community to make Rust even more -wonderful in 2019. Thanks for an awesome 2018!

- -
-
-
- - - - - - - - diff --git a/2018/12/17/Rust-2018-dev-tools.html b/2018/12/17/Rust-2018-dev-tools.html deleted file mode 100644 index fa6a83500..000000000 --- a/2018/12/17/Rust-2018-dev-tools.html +++ /dev/null @@ -1,279 +0,0 @@ - - - - - Tools in the 2018 edition | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Tools in the 2018 edition

-
-
- -
Dec. 17, 2018 · The Dev-tools team - -
- -
-

Tooling is an important part of what makes a programming language practical and -productive. Rust has always had some great tools (Cargo in particular has a -well-deserved reputation as a best-in-class package manager and build tool), and -the 2018 edition includes more tools which we hope further improve Rust users' -experience.

-

In this blog post I'll cover Clippy and Rustfmt – two tools that have been -around for a few years and are now stable and ready for general use. I'll also -cover IDE support – a key workflow for many users which is now much better -supported. I'll start by talking about Rustfix, a new tool which was central to -our edition migration plans.

-

Rustfix

-

Rustfix is a tool for automatically making changes to Rust code. It is a key -part of our migration story for the 2018 edition, making the transition from -2015 to 2018 editions much easier, and in many cases completely automatic. This -is essential, since without such a tool we'd be much more limited in the kinds -of breaking changes users would accept.

-

A simple example:

-
trait Foo {
-    fn foo(&self, i32);
-}
-
-

The above is legal in Rust 2015, but not in Rust 2018 (method arguments must be -made explicit). Rustfix changes the above code to:

-
trait Foo {
-    fn foo(&self, _: i32);
-}
-
-

For detailed information on how to use Rustfix, see these instructions. -To transition your code from the 2015 to 2018 edition, run cargo fix --edition.

-

Rustfix can do a lot, but it is not perfect. When it can't fix your code, it -will emit a warning informing you that you need to fix it manually. We're -continuing to work to improve things.

-

Rustfix works by automatically applying suggestions from the compiler. When we -add or improve the compiler's suggestion for fixing an error or warning, then -that improves Rustfix. We use the same information in an IDE to give quick fixes -(such as automatically adding imports).

-

Thank you to Pascal Hertleif (killercup), Oliver Scherer (oli-obk), Alex -Crichton, Zack Davis, and Eric Huss for developing Rustfix and the compiler -lints which it uses.

-

Clippy

-

Clippy is a linter for Rust. It has numerous (currently 290!) lints to help -improve the correctness, performance and style of your programs. Each lint can -be turned on or off (allow), and configured as either an error (deny) or -warning (warn).

-

An example: the iter_next_loop -lint checks that you haven't made an error by iterating on the result of next -rather than the object you're calling next on (this is an easy mistake to make -when changing a while let loop to a for loop).

-
for x in y.next() {
-    // ...
-}
-
-

will give the error

-
error: you are iterating over `Iterator::next()` which is an Option; this will compile but is probably not what you want
- --> src/main.rs:4:14
-  |
-4 |     for x in y.next() {
-  |              ^^^^^^^^
-  |
-  = note: #[deny(clippy::iter_next_loop)] on by default
-  = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#iter_next_loop
-
-

Clippy works by extending the Rust compiler. The compiler has support for a few -built-in lints, Clippy uses the same mechanisms but with lots more lints. That -means Clippy's error/warning format should be familiar, you should be able to -apply Clippy's suggestions in your IDE (or using Rustfix), and that the lints -are reliable and accurate.

-

With Rust 1.31 and the 2018 edition, Clippy is available on stable Rust and has -backwards compatibility guarantees (if it had a version number, it would be -1.0). Clippy has the same stability guarantees as rustc: new lints may be added, -and lints may be modified to add more functionality, however lints may never be -removed (only deprecated). This means that code that compiles with Clippy will -continue to compile with Clippy (provided there are no lints set to error via -deny), but may throw new warnings.

-

Clippy can be installed using rustup component add clippy, then use it with -cargo clippy. For more information, including how to run it in your CI, see -the repo readme.

-

Thank you Clippy team (Pascal Hertleif (killercup), Oliver Scherer (oli-obk), -Manish Goregaokar (manishearth), and Andre Bogus (llogiq))!

-

Rustfmt

-

Rustfmt is a tool for formatting your source code. It takes arbitrary, messy -code and turns it into neat, beautifully styled code.

-

Automatically formatting saves you time and mental energy. You don't need to -worry about style as you code. If you use Rustfmt in your CI (cargo fmt --check), then you don't need to worry about code style in review. By using a -standard style you make your project feel more familiar for new contributors and -spare yourself arguments about code style. Rust's standard code -style is -the Rustfmt default, but if you must, then you can customize Rustfmt -extensively.

-

Rustfmt 1.0 is part of the 2018 edition release. It should work on all code and -will be backwards compatible until the 2.0 release. By backwards compatible we -mean that if your code is formatted (i.e., excluding bugs which prevent any -formatting or code which does not compile), it will always be formatted in the -same way. This guarantee only applies if you use the default formatting options.

-

Rustfmt is not done. Formatting is not perfect, in particular we don't touch -comments and string literals and we are pretty limited with macro definitions -and some macro uses. We're likely to improve formatting here, but you will need -to opt-in to these changes until there is a 2.0 release. We are planning on -having a 2.0 release. Unlike Rust itself, we think its a good idea to have a -breaking release of Rustfmt and expect that to happen some time in late 2019.

-

To install Rustfmt, use rustup component add rustfmt. To format your project, -use cargo fmt. You can also format individual files using rustfmt (though -note that by default rustfmt will format nested modules). You can also use -Rustfmt in your editor or IDE using the RLS (see below; no need to install -rustfmt for this, it comes as part of the RLS). We recommend configuring your -editor to run rustfmt on save. Not having to think about formatting at all as -you type is a pleasant change.

-

Thank you Seiichi Uchida (topecongiro), Marcus Klaas, and all the Rustfmt -contributors!

-

IDE support

-

For many users, their IDE is the most important tool. Rust IDE support has been -in the works for a while and is a highly demanded feature. Rust is now supported -in many IDEs and editors: -IntelliJ, Visual Studio -Code, -Atom, Sublime -Text, -Eclipse -(and more...). Follow each link for installation instructions.

-

Editor support is powered in two different ways: IntelliJ uses its own compiler, -the other editors use the Rust compiler via the Rust Language Server (RLS). Both -approaches give a good but imperfect IDE experience. You should probably choose -based on which editor you prefer (although if your project does not use Cargo, -then you won't be able to use the RLS).

-

All these editors come with support for standard IDE functions including 'go to -definition', 'find all references', code completion, renaming, and reformatting.

-

The RLS has been developed by the Rust dev tools team, it is a bid to bring Rust -support to as many IDEs and editors as possible. It directly uses Cargo and the -Rust compiler to provide accurate information about a program. Due to -performance constraints, code completion is not yet powered by the compiler and -therefore can be a bit more hit and miss than other features.

-

Thanks to the IDEs and editors team for work on the RLS and the various IDEs and -extensions (alexheretic, autozimu, jasonwilliams, LucasBullen, matklad, -vlad20012, Xanewok), Jonathan Turner for helping start off the RLS, and -phildawes, kngwyu, jwilm, and the other Racer contributors for their work on -Racer (the code completion component of the RLS)!

-

The future

-

We're not done yet! There's lots more we think we can do in the tools domain -over the next year or so.

-

We've been improving rust debugging support in LLDB and GDB and there is more in -the works. We're experimenting with distributing our own versions with Rustup -and making debugging from your IDE easier and more powerful.

-

We hope to make the RLS faster, more stable, and more accurate; including using -the compiler for code completion.

-

We want to make Cargo a lot more powerful: Cargo will handle compiled binaries -as well as source code, which will make building and installing crates faster. -We will support better integration with other build systems (which in turn will -enable using the RLS with more projects). We'll add commands for adding and -upgrading dependencies, and to help with security audits.

-

Rustdoc will see improvements to its source view (powered by the RLS) and links -between documentation for different crates.

-

There's always lots of interesting things to work on. If you'd like to help chat -to us on GitHub or Discord.

- -
-
-
- - - - - - - - diff --git a/2018/12/20/Rust-1.31.1.html b/2018/12/20/Rust-1.31.1.html deleted file mode 100644 index 83fa19c5b..000000000 --- a/2018/12/20/Rust-1.31.1.html +++ /dev/null @@ -1,155 +0,0 @@ - - - - - Announcing Rust 1.31.1 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.31.1

-
-
- -
Dec. 20, 2018 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.31.1. Rust is a -systems programming language focused on safety, speed, and concurrency.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.31.1 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.31.1 on GitHub.

-

What's in 1.31.1 stable

-

This patch release fixes a build failure on powerpc-unknown-netbsd by -way of an update to the libc -crate used by the compiler.

-

Additionally, the Rust Language Server was updated to fix two critical bugs. -First, hovering over the type with documentation above single-line -attributes led to 100% CPU -usage:

-
/// Some documentation
-#[derive(Debug)] // Multiple, single-line
-#[allow(missing_docs)] // attributes
-pub struct MyStruct { /* ... */ }
-
-

Go to definition was fixed for std types: -Before, using the RLS on HashMap, for example, tried to open this file

-
~/.rustup/toolchains/stable-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/libstd/collections/hash/map.rs
-
-

and now RLS goes to the correct location (for Rust 1.31, note the extra src):

-
~/.rustup/toolchains/stable-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/src/libstd/collections/hash/map.rs
-
- -
-
-
- - - - - - - - diff --git a/2018/12/21/Procedural-Macros-in-Rust-2018.html b/2018/12/21/Procedural-Macros-in-Rust-2018.html deleted file mode 100644 index e16b38945..000000000 --- a/2018/12/21/Procedural-Macros-in-Rust-2018.html +++ /dev/null @@ -1,424 +0,0 @@ - - - - - Procedural Macros in Rust 2018 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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-

Procedural Macros in Rust 2018

-
-
- -
Dec. 21, 2018 · Alex Crichton - -
- -
-

Perhaps my favorite feature in the Rust 2018 edition is procedural macros. -Procedural macros have had a long and storied history in Rust (and will continue -to have a storied future!), and now is perhaps one of the best times to get -involved with them because the 2018 edition has so dramatically improved the -experience both defining and using them.

-

Here I'd like to explore what procedural macros are, what they're capable of, -notable new features, and some fun use cases of procedural macros. I might even -convince you that this is Rust 2018's best feature as well!

-

What is a procedural macro?

-

First defined over two years ago in RFC 1566, procedural macros are, in -layman's terms, a function that takes a piece of syntax at compile time and -produces a new bit of syntax. Procedural macros in Rust 2018 come in one of -three flavors:

-
    -
  • -

    #[derive] mode macros have actually been stable since Rust 1.15 -and bring all the goodness and ease of use of #[derive(Debug)] to -user-defined traits as well, such as Serde's #[derive(Deserialize)].

    -
  • -
  • -

    Function-like macros are newly stable to the 2018 edition and allow -defining macros like env!("FOO") or format_args!("...") in a -crates.io-based library. You can think of these as sort of "macro_rules! -macros" on steroids.

    -
  • -
  • -

    Attribute macros, my favorite, are also new in the 2018 edition -and allow you to provide lightweight annotations on Rust functions which -perform syntactical transformations over the code at compile time.

    -
  • -
-

Each of these flavors of macros can be defined in a crate with proc-macro = true specified in its manifest. When used, a procedural macro is -loaded by the Rust compiler and executed as the invocation is expanded. This -means that Cargo is in control of versioning for procedural macros and you can -use them with all same ease of use you'd expect from other Cargo dependencies!

-

Defining a procedural macro

-

Each of the three types of procedural macros are defined in a slightly different -fashion, and here we'll single out attribute macros. First, we'll flag -Cargo.toml:

-
[lib]
-proc-macro = true
-
-

and then in src/lib.rs we can write our macro:

-
extern crate proc_macro;
-use proc_macro::TokenStream;
-
-#[proc_macro_attribute]
-pub fn hello(attr: TokenStream, item: TokenStream) -> TokenStream {
-    // ...
-}
-
-

We can then write some unit tests in tests/smoke.rs:

-
#[my_crate::hello]
-fn wrapped_function() {}
-
-#[test]
-fn works() {
-    wrapped_function();
-}
-
-

... and that's it! When we execute cargo test Cargo will compile our -procedural macro. Afterwards it will compile our unit test which loads the macro -at compile time, executing the hello function and compiling the resulting -syntax.

-

Right off the bat we can see a few important properties of procedural macros:

-
    -
  • The input/output is this fancy TokenStream type we'll talk about more in a -bit
  • -
  • We're executing arbitrary code at compile time, which means we can do just -about anything!
  • -
  • Procedural macros are incorporated with the module system, meaning they can -be imported just like any other name.
  • -
-

Before we take a look at implementing a procedural macro, let's first dive into -some of these points.

-

Macros and the module system

-

First stabilized in Rust 1.30 (noticing a trend with 1.15?) macros are now -integrated with the module system in Rust. This mainly means that you no longer -need the clunky #[macro_use] attribute when importing macros! Instead of this:

-
#[macro_use]
-extern crate log;
-
-fn main() {
-    debug!("hello, ");
-    info!("world!");
-}
-
-

you can do:

-
use log::info;
-
-fn main() {
-    log::debug!("hello, ");
-    info!("world!");
-}
-
-

Integration with the module system solves one of the most confusing parts about -macros historically. They're now imported and namespaced just as you would any -other item in Rust!

-

The benefits are not only limited to bang-style macro_rules macros, as you can -now transform code that looks like this:

-
#[macro_use]
-extern crate serde_derive;
-
-#[derive(Deserialize)]
-struct Foo {
-    // ...
-}
-
-

into

-
use serde::Deserialize;
-
-#[derive(Deserialize)]
-struct Foo {
-    // ...
-}
-
-

and you don't even need to explicitly depend on serde_derive in Cargo.toml! -All you need is:

-
[dependencies]
-serde = { version = '1.0.82', features = ['derive'] }
-
-

What's inside a TokenStream?

-

This mysterious TokenStream type comes from the compiler-provided -proc_macro crate. When it was first added all you could do with a -TokenStream was call convert it to or from a string using to_string() or parse(). -As of Rust 2018, you can act on the tokens in a TokenStream directly.

-

A TokenStream is effectively "just" an iterator over TokenTree. All -syntax in Rust falls into one of these four categories, the four variants of -TokenTree:

-
    -
  • Ident is any identifier like foo or bar. This also contains keywords -such as self and super.
  • -
  • Literal include things like 1, "foo", and 'b'. All literals are one -token and represent constant values in a program.
  • -
  • Punct represents some form of punctuation that's not a delimiter. For -example . is a Punct token in the field access of foo.bar. -Multi-character punctuation like => is represented as two Punct tokens, -one for = and one for >, and the Spacing enum says that the = is -adjacent to the >.
  • -
  • Group is where the term "tree" is most relevant, as Group represents a -delimited sub-token-stream. For example (a, b) is a Group with parentheses -as delimiters, and the internal token stream is a, b.
  • -
-

While this is conceptually simple, this may sound like there's not much we can -do with this! It's unclear, for example, how we might parse a function from a -TokenStream. The minimality of TokenTree is crucial, however, for -stabilization. It would be infeasible to stabilize the Rust AST because that -means we could never change it. (imagine if we couldn't have added the ? -operator!)

-

By using TokenStream to communicate with procedural macros, the compiler is -able to add new language syntax while also being able to compile -and work with older procedural macros. Let's see now, though, how we can -actually get useful information out of a TokenStream.

-

Parsing a TokenStream

-

If TokenStream is just a simple iterator, then we've got a long way to go from -that to an actual parsed function. Although the code is already lexed for us -we still need to write a whole Rust parser! Thankfully though the community has -been hard at work to make sure writing procedural macros in Rust is as smooth as -can be, so you need look no further than the syn crate.

-

With the syn crate we can parse any Rust AST as a one-liner:

-
#[proc_macro_attribute]
-pub fn hello(attr: TokenStream, item: TokenStream) -> TokenStream {
-    let input = syn::parse_macro_input!(item as syn::ItemFn);
-    let name = &input.ident;
-    let abi = &input.abi;
-    // ...
-}
-
-

The syn crate not only comes with the ability to parse built-in syntax -but you can also easily write a recursive descent parser for your own syntax. -The syn::parse module has more information about this capability.

-

Producing a TokenStream

-

Not only do we take a TokenStream as input with a procedural macro, but we -also need to produce a TokenStream as output. This output is typically -required to be valid Rust syntax, but like the input it's just list of tokens -that we need to build somehow.

-

Technically the only way to create a TokenStream is via its FromIterator -implementation, which means we'd have to create each token one-by-one and -collect it into a TokenStream. This is quite tedious, though, so let's take a -look at syn's sibling crate: quote.

-

The quote crate is a quasi-quoting implementation for Rust which primarily -provides a convenient macro for us to use:

-
use quote::quote;
-
-#[proc_macro_attribute]
-pub fn hello(attr: TokenStream, item: TokenStream) -> TokenStream {
-    let input = syn::parse_macro_input!(item as syn::ItemFn);
-    let name = &input.ident;
-
-    // Our input function is always equivalent to returning 42, right?
-    let result = quote! {
-        fn #name() -> u32 { 42 }
-    };
-    result.into()
-}
-
-

The quote! macro allows you to write mostly-Rust syntax and interpolate -variables quickly from the environment with #foo. This removes much of the -tedium of creating a TokenStream token-by-token and allows quickly cobbling -together various pieces of syntax into one return value.

-

Tokens and Span

-

Perhaps the greatest feature of procedural macros in Rust 2018 is the ability to -customize and use Span information on each token, giving us the ability for -amazing syntactical error messages from procedural macros:

-
error: expected `fn`
- --> src/main.rs:3:14
-  |
-3 | my_annotate!(not_fn foo() {});
-  |              ^^^^^^
-
-

as well as completely custom error messages:

-
error: imported methods must have at least one argument
-  --> invalid-imports.rs:12:5
-   |
-12 |     fn f1();
-   |     ^^^^^^^^
-
-

A Span can be thought of as a pointer back into an original source file, -typically saying something like "the Ident token foo came from file -bar.rs, line 4, column 5, and was 3 bytes long". This information is -primarily used by the compiler's diagnostics with warnings and error messages.

-

In Rust 2018 each TokenTree has a Span associated with it. This means that -if you preserve the Span of all input tokens into the output then even -though you're producing brand new syntax the compiler's error messages are still -accurate!

-

For example, a small macro like:

-
#[proc_macro]
-pub fn make_pub(item: TokenStream) -> TokenStream {
-    let result = quote! {
-        pub #item
-    };
-    result.into()
-}
-
-

when invoked as:

-
my_macro::make_pub! {
-    static X: u32 = "foo";
-}
-
-

is invalid because we're returning a string from a function that should return a -u32, and the compiler will helpfully diagnose the problem as:

-
error[E0308]: mismatched types
- --> src/main.rs:1:37
-  |
-1 | my_macro::make_pub!(static X: u32 = "foo");
-  |                                     ^^^^^ expected u32, found reference
-  |
-  = note: expected type `u32`
-             found type `&'static str`
-
-error: aborting due to previous error
-
-
-

And we can see here that although we're generating brand new syntax, the -compiler can preserve span information to continue to provide targeted -diagnostics about code that we've written.

-

Procedural Macros in the Wild

-

Ok up to this point we've got a pretty good idea about what procedural macros -can do and the various capabilities they have in the 2018 edition. As such a -long-awaited feature, the ecosystem is already making use of these new -capabilities! If you're interested, some projects to keep your eyes on are:

-
    -
  • -

    syn, quote, and proc-macro2 are your go-to libraries for -writing procedural macros. They make it easy to define custom parsers, parse -existing syntax, create new syntax, work with older versions of Rust, and much -more!

    -
  • -
  • -

    Serde and its derive macros for Serialize and Deserialize are likely the -most used macros in the ecosystem. They sport an impressive amount of -configuration and are a great example of how small annotations -can be so powerful.

    -
  • -
  • -

    The wasm-bindgen project uses attribute macros to easily define -interfaces in Rust and import interfaces from JS. The #[wasm_bindgen] -lightweight annotation makes it easy to understand what's coming in and out, -as well as removing lots of conversion boilerplate.

    -
  • -
  • -

    The gobject_gen! macro is an experimental IDL for the GNOME -project to define GObject objects safely in Rust, eschewing manually writing -all the glue necessary to talk to C and interface with other GObject -instances in Rust.

    -
  • -
  • -

    The Rocket framework has recently switched over to procedural -macros, and showcases some of nightly-only features of procedural macros like -custom diagnostics, custom span creation, and more. Expect to see these -features stabilize in 2019!

    -
  • -
-

That's just a taste of the power of procedural macros and some example usage -throughout the ecosystem today. We're only 6 weeks out from the original release -of procedural macros on stable, so we've surely only scratched the surface as -well! I'm really excited to see where we can take Rust with procedural macros by -empowering all kinds of lightweight additions and extensions to the language!

- -
-
-
- - - - - - - - diff --git a/2019/01/17/Rust-1.32.0.html b/2019/01/17/Rust-1.32.0.html deleted file mode 100644 index a07a44671..000000000 --- a/2019/01/17/Rust-1.32.0.html +++ /dev/null @@ -1,328 +0,0 @@ - - - - - Announcing Rust 1.32.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.32.0

-
-
- -
Jan. 17, 2019 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.32.0. Rust is a -programming language that is empowering everyone to build reliable and -efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.32.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.32.0 on GitHub.

-
-

As a small side note, rustup has seen some new releases lately! To update -rustup itself, run rustup self update.

-
-

What's in 1.32.0 stable

-

Rust 1.32.0 has a few quality of life improvements, switches the default -allocator, and makes additional functions const. Read on for a few -highlights, or see the detailed release notes for additional -information.

-

The dbg macro

-

First up, a quality of life improvement. Are you a "print debugger"? If you are, and -you've wanted to print out some value while working on some code, you have to do this:

-
let x = 5;
-
-println!("{:?}", x);
-
-// or maybe even this
-println!("{:#?}", x);
-
-

This isn't the largest speed bump, but it is a lot of stuff to simply show the value of x. -Additionally, there's no context here. If you have several of these println!s, it can be hard -to tell which is which, unless you add your own context to each invocation, requiring even more work.

-

In Rust 1.32.0, we've added a new macro, -dbg!, for this purpose:

-
fn main() {
-    let x = 5;
-
-    dbg!(x);
-}
-
-

If you run this program, you'll see:

-
[src/main.rs:4] x = 5
-
-

You get the file and line number of where this was invoked, as well as the -name and value. Additionally, println! prints to the standard output, so -you really should be using eprintln! to print to standard error. dbg! -does the right thing and goes to stderr.

-

It even works in more complex circumstances. Consider this factorial example:

-
fn factorial(n: u32) -> u32 {
-    if n <= 1 {
-        n
-    } else {
-        n * factorial(n - 1)
-    }
-}
-
-

If we wanted to debug this, we might write it like this with eprintln!:

-
fn factorial(n: u32) -> u32 {
-    eprintln!("n: {}", n);
-
-    if n <= 1 {
-        eprintln!("n <= 1");
-
-        n
-    } else {
-        let n = n * factorial(n - 1);
-
-        eprintln!("n: {}", n);
-
-        n
-    }
-}
-
-

We want to log n on each iteration, as well as have some kind of context -for each of the branches. We see this output for factorial(4):

-
n: 4
-n: 3
-n: 2
-n: 1
-n <= 1
-n: 2
-n: 6
-n: 24
-
-

This is servicable, but not particularly great. Maybe we could work on how we -print out the context to make it more clear, but now we're not debugging our code, -we're figuring out how to make our debugging code better.

-

Consider this version using dbg!:

-
fn factorial(n: u32) -> u32 {
-    if dbg!(n <= 1) {
-        dbg!(1)
-    } else {
-        dbg!(n * factorial(n - 1))
-    }
-}
-
-

We simply wrap each of the various expressions we want to print with the macro. We -get this output instead:

-
[src/main.rs:3] n <= 1 = false
-[src/main.rs:3] n <= 1 = false
-[src/main.rs:3] n <= 1 = false
-[src/main.rs:3] n <= 1 = true
-[src/main.rs:4] 1 = 1
-[src/main.rs:5] n * factorial(n - 1) = 2
-[src/main.rs:5] n * factorial(n - 1) = 6
-[src/main.rs:5] n * factorial(n - 1) = 24
-[src/main.rs:11] factorial(4) = 24
-
-

Because the dbg! macro returns the value of what it's debugging, instead of -eprintln! which returns (), we need to make no changes to the structure -of our code. Additionally, we have vastly more useful output.

-

That's a lot to say about a little macro, but we hope it improves your -debugging experience! We are contining to work on support for gdb and -friends as well, of course.

-

jemalloc is removed by default

-

Long, long ago, Rust had a large, Erlang-like runtime. We chose to use -jemalloc instead of the system allocator, because it often improved -performance over the default system one. Over time, we shed more and more of -this runtime, and eventually almost all of it was removed, but jemalloc -was not. We didn't have a way to choose a custom allocator, and so we -couldn't really remove it without causing a regression for people who do need -jemalloc.

-

Also, saying that jemalloc was always the default is a bit UNIX-centric, -as it was only the default on some platforms. Notably, the MSVC target on -Windows has shipped the system allocator for a long time.

-

Finally, while jemalloc usually has great performance, that's not always -the case. Additionally, it adds about 300kb to every Rust binary. We've also -had a host of other -issues -with jemalloc in the past. It has also felt a little strange that a systems -language does not default to the system's allocator.

-

For all of these reasons, once Rust 1.28 shipped a way to choose a global -allocator, -we started making plans to switch the default to the system allocator, and -allow you to use jemalloc via a crate. In Rust 1.32, we've finally finished -this work, and by default, you will get the system allocator for your -programs.

-

If you'd like to continue to use jemalloc, use the jemallocator crate. In -your Cargo.toml:

-
jemallocator = "0.1.8"
-
-

And in your crate root:

-
#[global_allocator]
-static ALLOC: jemallocator::Jemalloc = jemallocator::Jemalloc;
-
-

That's it! If you don't need jemalloc, it's not forced upon you, and if -you do need it, it's a few lines of code away.

-

Final module improvements

-

In the past two releases, we announced several improvements to the module -system. We have one last tweak landing in 1.32.0 and the 2018 edition. -Nicknamed "uniform -paths", -it permits previously invalid import path statements to be resolved exactly -the same way as non-import paths. For example:

-
enum Color { Red, Green, Blue }
-
-use Color::*;
-
-

This code did not previously compile, as use statements had to start with -super, self, or crate. Now that the compiler supports uniform paths, -this code will work, and do what you probably expect: import the variants of -the Color enum defined above the use statement.

-

With this change in place, we've completed our efforts at revising the module -system. We hope you've been enjoying the simplified system so far!

-

Macro improvements

-

A few improvements to macros have landed in Rust 1.32.0. First, a new -literal matcher was added:

-
macro_rules! m {
-    ($lt:literal) => {};
-}
-
-fn main() {
-    m!("some string literal");
-}
-
-

literal matches against literals of any type; string literals, numeric literals, char literals.

-

In the 2018 edition, macro_rules macros can also use ?, like this:

-
macro_rules! bar {
-    ($(a)?) => {}
-}
-
-

The ? will match zero or one repetitions of the pattern, similar to the -already-existing * for "zero or more" and + for "one or more."

-

Library stabilizations

-

We talked above about the dbg! macro, which is a big library addition. -Beyond that, 19 functions were made const fns, and all integral numeric -primitives now provide conversion functions to and from byte-arrays with -specified endianness. These six functions are named to_<endian>_bytes and -from_<endian>_bytes, where <endian> is one of:

-
    -
  • ne - native endianness
  • -
  • le - little endian
  • -
  • be - big endian
  • -
-

See the detailed release notes for more details.

-

Cargo features

-

Cargo gained cargo c as an alias for cargo check, and now allows -usernames in registry URLs.

-

See the detailed release notes for more.

-

Contributors to 1.32.0

-

Many people came together to create Rust 1.32.0. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2019/02/22/Core-team-changes.html b/2019/02/22/Core-team-changes.html deleted file mode 100644 index 2f5c36d1d..000000000 --- a/2019/02/22/Core-team-changes.html +++ /dev/null @@ -1,152 +0,0 @@ - - - - - Changes in the core team | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Changes in the core team

-
-
- -
Feb. 22, 2019 · The Rust Core Team - -
- -
-

Just a quick update: You may have noticed that, in the last month or -so, a number of Rust core team members have changed their jobs -and/or their roles in the project. Two people have decided to step -back from the core team:

-
    -
  • Nick Cameron left Mozilla to work at PingCap. Although he -won’t have time to stay active on the core team, he plans to -continue co-leading the Cargo team in his new position.
  • -
  • Aaron Turon decided to step back from the core team so -that he could focus on engineering work and the language design -team. (He remains on the Rust team at Mozilla.)
  • -
-

With Rust 2018 having shipped, this is a natural time of -transition. While we’ll miss Nick and Aaron’s contributions to the -core team, we are very excited for them to be focusing on something -new, and we’re very happy that they are still going to stay involved -with Rust. We’re also looking into growing the core team to help with -the work ahead.

-

Finally, two other members have changed their jobs, but plan to stay -involved in the core team:

- -

That’s it!

- -
-
-
- - - - - - - - diff --git a/2019/02/28/Rust-1.33.0.html b/2019/02/28/Rust-1.33.0.html deleted file mode 100644 index 5d16bcc11..000000000 --- a/2019/02/28/Rust-1.33.0.html +++ /dev/null @@ -1,234 +0,0 @@ - - - - - Announcing Rust 1.33.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.33.0

-
-
- -
Feb. 28, 2019 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.33.0. Rust is a -programming language that is empowering everyone to build reliable and -efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.33.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.33.0 on GitHub.

-

What's in 1.33.0 stable

-

The two largest features in this release are significant improvements to -const fns, and the stabilization of a new concept: "pinning."

-

const fn improvements

-

With const fn, you can now do way more -things! Specifically:

-
    -
  • irrefutable destructuring patterns (e.g. const fn foo((x, y): (u8, u8)) { ... })
  • -
  • let bindings (e.g. let x = 1;)
  • -
  • mutable let bindings (e.g. let mut x = 1;)
  • -
  • assignment (e.g. x = y) and assignment operator (e.g. x += y) -expressions, even where the assignment target is a projection (e.g. a struct -field or index operation like x[3] = 42)
  • -
  • expression statements (e.g. 3;)
  • -
-

You're also able to call const unsafe fns inside a const fn, like this:

-
const unsafe fn foo() -> i32 { 5 }
-const fn bar() -> i32 {
-    unsafe { foo() }
-}
-
-

With these additions, many more functions in the standard library are able to -be marked as const. We'll enumerate those in the library section below.

-

Pinning

-

This release introduces a new concept for Rust programs, implemented as two -types: the std::pin::Pin<P> -type, and the Unpin -marker trait. The core -idea is elaborated on in the docs for -std::pin:

-
-

It is sometimes useful to have objects that are guaranteed to not move, in -the sense that their placement in memory does not change, and can thus be -relied upon. A prime example of such a scenario would be building -self-referential structs, since moving an object with pointers to itself will -invalidate them, which could cause undefined behavior.

-

A Pin<P> ensures that the pointee of any pointer type P has a stable location -in memory, meaning it cannot be moved elsewhere and its memory cannot be -deallocated until it gets dropped. We say that the pointee is "pinned".

-
-

This feature will largely be used by library authors, and so we won't talk a -lot more about the details here. Consult the docs if you're interested in -digging into the details. However, the stabilization of this API is important -to Rust users generally because it is a significant step forward towards a -highly anticipated Rust feature: async/await. We're not quite there yet, -but this stabilization brings us one step closer. You can track all of the -necessary features at areweasyncyet.rs.

-

Import as _

-

You can now import an item as -_. This allows you to -import a trait's impls, and not have the name in the namespace. e.g.

-
use std::io::Read as _;
-
-// Allowed as there is only one `Read` in the module.
-pub trait Read {}
-
-

See the detailed release notes for more details.

-

Library stabilizations

-

Here's all of the stuff that's been made const:

- -

Additionally, these APIs have become stable:

- -

See the detailed release notes for more details.

-

Cargo features

-

Cargo should now rebuild a crate if a file was modified during the initial -build.

-

See the detailed release notes for more.

-

Crates.io

-

As previously announced, coinciding with this release, crates.io -will require that you have a verified email address to publish. Starting at -2019-03-01 00:00 UTC, if you don't have a verified email address and run cargo publish, you'll get an error.

-

This ensures we can comply with DMCA procedures. If you haven't heeded the -warnings cargo printed during the last release cycle, head on over to -crates.io/me to set and verify your email address. This email address -will never be displayed publicly and will only be used for crates.io operations.

-

Contributors to 1.33.0

-

Many people came together to create Rust 1.33.0. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2019/04/11/Rust-1.34.0.html b/2019/04/11/Rust-1.34.0.html deleted file mode 100644 index 984a165b9..000000000 --- a/2019/04/11/Rust-1.34.0.html +++ /dev/null @@ -1,257 +0,0 @@ - - - - - Announcing Rust 1.34.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.34.0

-
-
- -
Apr. 11, 2019 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.34.0. Rust is a -programming language that is empowering everyone to build reliable and -efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.34.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the appropriate -page on our website.

-

What's in 1.34.0 stable

-

The largest feature in this release is the introduction of alternative cargo registries. -The release also includes support for ? in documentation tests, -some improvements for #[attribute(..)]s, as well as the stabilization of TryFrom. -Read on for a few highlights, or see the detailed release notes for additional information.

-

Alternative cargo registries

-

Since before 1.0, Rust has had a public crate registry, crates.io. -People publish crates with cargo publish and it's easy to include these crates -in the [dependencies] section of your Cargo.toml.

-

However, not everyone wants to publish their crates to crates.io. -People maintaining proprietary/closed-source code cannot use crates.io, -and instead are forced to use git or path dependencies. -This is usually fine for small projects, but if you have a lot of closed-source crates -within a large organization, you lose the benefit of the versioning support that crates.io has.

-

With this release, Cargo gains support for alternate registries. -These registries coexist with crates.io, so you can write software that depends -on crates from both crates.io and your custom registry. -Crates on crates.io cannot however depend on external registries.

-

To use an alternate registry, you must add these lines to your .cargo/config. -This file can be in your home directory (~/.cargo/config) or relative to the package directory.

-
[registries]
-my-registry = { index = "https://my-intranet:8080/git/index" }
-
-

Depending on a crate from an alternate registry is easy. -When specifying dependencies in your Cargo.toml, use the registry key to -let Cargo know that you wish to fetch the crate from the alternate registry:

-
[dependencies]
-other-crate = { version = "1.0", registry = "my-registry" }
-
-

As a crate author, if you wish to publish your crate to an alternate registry, -you first need to save the authentication token into ~/.cargo/credentials with the cargo login command:

-
cargo login --registry=my-registry
-
-

You can then use the --registry flag to indicate which registry to use when publishing:

-
cargo publish --registry=my-registry
-
-

There is documentation on how to run your own registry.

-

? in documentation tests

-

RFC 1937 proposed adding support for using the ? operator in fn main(), -#[test] functions, and doctests, allowing them to return Option<T> or Result<T, E>, -with error values causing a nonzero exit code in the case of fn main(), -and a test failure in the case of the tests.

-

Support in fn main() and #[test] was implemented many releases ago. -However, the support within documentation tests was limited to doctests that have an explicit fn main().

-

In this release, full support for ? in doctests has been added. -Now, you can write this in your documentation tests:

-
/// ```rust
-/// use std::io;
-/// let mut input = String::new();
-/// io::stdin().read_line(&mut input)?;
-/// # Ok::<(), io::Error>(())
-/// ```
-fn my_func() {}
-
-

You still have to specify the error type being used at the bottom of the documentation test.

-

Custom attributes accept arbitrary token streams

-

Procedural macros in Rust can define custom attributes that they consume. -Until now, such attributes were restricted to being trees of paths and literals -according to a specific syntax, like:

-
#[foo(bar)]
-#[foo = "bar"]
-#[foo = 0]
-#[foo(bar = true)]
-#[foo(bar, baz(quux, foo = "bar"))]
-
-

Unlike procedural macros, these helper attributes could not accept arbitrary token streams in delimiters, -so you could not write #[range(0..10)] or #[bound(T: MyTrait)]. -Procedural macro crates would instead use strings for specifying syntaxes like this, e.g. #[range("0..10")]

-

With this Rust release, custom attributes #[attr($tokens)] now accept -arbitrary token streams in $tokens, bringing them on par with macros. -If you're the author of a procedural macro crate, please check if your custom attributes -have unnecessary strings in their syntax and if they can be better expressed with token streams.

-

TryFrom and TryInto

-

The TryFrom and TryInto traits were stabilized to allow fallible type conversions.

-

For example, the from_be_bytes and related methods on integer types take arrays, -but data is often read in via slices. Converting between slices and arrays is tedious to do manually. -With the new traits, it can be done inline with .try_into().

-
let num = u32::from_be_bytes(slice.try_into()?);
-
-

For conversions that cannot fail, such as u8 to u32, the Infallible type was added. -This also permits a blanket implementation of TryFrom for all existing From implementations. -In the future, we hope to turn Infallible into an alias for the ! (never) type.

-

fn before_exec deprecated in favor of unsafe fn pre_exec

-

On Unix-like systems, the function CommandExt::before_exec allows you to -schedule a closure to be run before exec is invoked.

-

The closure provided will be run in the context of the child process after a fork. -This means that resources, such as file descriptors and memory-mapped regions, may get duplicated. -In other words, you can now copy a value of a non-Copy type into a different process -while retaining the original in the parent. This makes it possible to cause -undefined behavior and break libraries assuming non-duplication.

-

The function before_exec should therefore have been marked as unsafe. -In this release of Rust, we have deprecated fn before_exec in favor of the unsafe fn pre_exec. -When calling CommandExt::pre_exec, it is your responsibility to make sure that the closure -does not violate library invariants by making invalid use of these duplicates. -If you provide a library that is in a similar situation as before_exec, -consider deprecating and providing an unsafe alternative as well.

-

Library stabilizations

-

In 1.34.0, the set of stable atomic integer types was expanded, -with signed and unsigned variants from 8 (AtomicU8) to 64 bits now available.

-

Previously, non-zero unsigned integer types, e.g. NonZeroU8, were stabilized. -This gave Option<NonZeroU8> the same size as u8. -With this Rust release, signed versions, e.g. NonZeroI8, have been stabilized.

-

The functions iter::from_fn and iter::successors have been stabilized. -The former allows you to construct an iterator from FnMut() -> Option<T>. -To pop elements from a vector iteratively, you can now write from_fn(|| vec.pop()). -Meanwhile, the latter creates a new iterator where each successive item -is computed based on the preceding one.

-

Additionally, these APIs have become stable:

- -

See the detailed release notes for more details.

- -
-
-
- - - - - - - - diff --git a/2019/04/23/roadmap.html b/2019/04/23/roadmap.html deleted file mode 100644 index a05d9280b..000000000 --- a/2019/04/23/roadmap.html +++ /dev/null @@ -1,175 +0,0 @@ - - - - - Rust's 2019 roadmap | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Rust's 2019 roadmap

-
-
- -
Apr. 23, 2019 · The Rust Core Team - -
- -
-

Each year the Rust community comes together to set out a -roadmap. This year, in addition to the survey, we put out a call for blog -posts in December, which resulted in 73 blog posts -written over the span of a few weeks. The end result is the recently-merged -2019 roadmap RFC. To get all of the details, please give it a read, -but this post lays out some of the highlights.

-

The theme: Maturity

-

In short, 2019 will be a year of rejuvenation and maturation for the Rust -project. We shipped a lot of stuff last year, and grew a lot. Now it's time to -take a step back, take stock, and prepare for the future.

-

The work we have planned for this year falls into three major categories:

-
    -
  • Governance: improving how the project is run
  • -
  • Finish long-standing requests: closing out work we've started but never finished
  • -
  • Polish: improving the overall quality of the language and tooling
  • -
-

Governance

-

Over the last three years, the Rust project has grown a lot. Rust used to have a core team of 8 members. When we added sub-teams in 2015, we grew to 23 members. We've now grown to over 100 — that's bigger than many companies! And of course, looking beyond the teams, the size of the Rust community as a whole has grown tremendously as well. As a result of this growth, we've found that the processes which served us well when we were a smaller project are starting to feel some strain.

-

Many of the teams have announced plans to review and revamp their processes so as to scale better. Often this can be as simple as taking the time to write down things that previously were understood only informally — sometimes it means establishing new structures.

-

Because of this widespread interest in governance, we've also created a new Governance Working Group. This group is going to be devoted to working with each team to hone its governance structure and to help pass lessons and strategies between teams.

-

Additionally, the RFC process has been a great boon for Rust, but as we've grown, there have been times where it didn't work so well too. -We may look at revisions to the process this year.

-

Long-standing requests

-

There are a number of exciting initiatives that have been sitting in a limbo -state — the majority of the design is done, but there are some lingering -complications that we haven't had time to work out. This year we hope to take -a fresh look at some of these problems and try hard to resolve those -lingering problems.

-

Examples include:

-
    -
  • The Cargo team and custom registries
  • -
  • The Language team is taking a look at async/await, specialization, const generics, and generic associated types
  • -
  • The Libs team wants to finish custom allocators
  • -
-

Polish

-

Finally, the last few years have also seen a lot of foundational work. The -compiler, for example, was massively refactored to support incremental -compilation and to be better prepared for IDEs. Now that we've got these -pieces in place, we want to do the “polish” work that really makes for a -great experience.

-

Examples:

-
    -
  • Compile times and IDE support
  • -
  • Polishing the specification of the language by improving the reference and laying out the unsafe code guidelines
  • -
  • The WebAssembly WG's work this year includes polishing our wasm support, for example, debugging
  • -
-

Conclusion

-

This post only covered a few examples of the plans we've been making. If you'd like to see the full details, take a look at the RFC itself.

-

Here's to a great 2019 for Rust!

- -
-
-
- - - - - - - - diff --git a/2019/04/25/Rust-1.34.1.html b/2019/04/25/Rust-1.34.1.html deleted file mode 100644 index 45f8ffc2a..000000000 --- a/2019/04/25/Rust-1.34.1.html +++ /dev/null @@ -1,163 +0,0 @@ - - - - - Announcing Rust 1.34.1 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.34.1

-
-
- -
Apr. 25, 2019 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.34.1, and a new version of rustup, 1.18.1. -Rust is a programming language that is empowering everyone to build reliable and efficient software.

-

If you have a previous version of Rust installed via rustup, -getting Rust 1.34.1 and rustup 1.18.1 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the appropriate page on our website.

-

What's in 1.34.1 stable

-

This patch release fixes two false positives and a panic when checking macros in Clippy. -Clippy is a tool which provides a collection of lints to catch common mistakes and improve your Rust code.

-

False positive in clippy::redundant_closure

-

A false positive in the redundant_closure lint was fixed. -The lint did not take into account differences in the number of borrows.

-

In the following snippet, the method required expects dep: &D but the actual type of dep is &&D:

-
dependencies.iter().filter(|dep| dep.required());
-
-

Clippy erronously suggested .filter(Dependency::required), -which is rejected by the compiler due to the difference in borrows.

-

False positive in clippy::missing_const_for_fn

-

Another false positive in the missing_const_for_fn lint was fixed. -This lint did not take into account that functions inside trait implementations cannot be const fns. -For example, when given the following snippet, the lint would trigger:

-
#[derive(PartialEq, Eq)] // warning: this could be a const_fn
-struct Point(isize, isize);
-
-impl std::ops::Add for Point {
-    type Output = Self;
-
-    fn add(self, other: Self) -> Self { // warning: this could be a const_fn
-        Point(self.0 + other.0, self.1 + other.1)
-    }
-}
-
-

What's new in rustup 1.18.1

-

A recent rustup release, 1.18.0, introduced a regression that prevented installing Rust through the shell script on older platforms. -A patch was released that fixes the issue, avoiding to force TLS v1.2 on the platforms that don't support it.

-

You can check out other rustup changes in its full release notes.

- -
-
-
- - - - - - - - diff --git a/2019/04/26/Mozilla-IRC-Sunset-and-the-Rust-Channel.html b/2019/04/26/Mozilla-IRC-Sunset-and-the-Rust-Channel.html deleted file mode 100644 index dd2a1cb8e..000000000 --- a/2019/04/26/Mozilla-IRC-Sunset-and-the-Rust-Channel.html +++ /dev/null @@ -1,132 +0,0 @@ - - - - - Mozilla IRC Sunset and the Rust Channel | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Mozilla IRC Sunset and the Rust Channel

-
-
- -
Apr. 26, 2019 · The Rust Core Team - -
- -
-

The Rust community has had a presence on Mozilla’s IRC network almost since Rust’s inception. Over time, the single channel grew into a set of pretty active channels where folks would come to ask Rust questions, coordinate work on Rust itself, and just in general chat about Rust.

-

Mozilla recently announced that it would be shutting down its IRC network, citing a growing maintenance and moderation burden. They are looking into new options for the Mozilla community, but this does leave the question open as to what the Rust project will do.

-

Last year a lot of the teams started exploring new communication platforms. Almost all the Rust teams no longer use IRC as their official discussion platform, instead using Discord or Zulip (as well as a variety of video chat tools for synchronous meetings). The few teams that do use IRC are working with us to find a new home, likely a channel on Discord or Zulip.

-

This leaves the #rust and #rust-beginners channels on Mozilla’s IRC network, which are still quite active, that will need a new home when Mozilla’s network shuts down. Rust’s official Discord server does have the #users, #help, and #beginners channels that fill in this purpose, and we recommend people start using those.

-

We understand that not everyone wishes to switch to Discord for many reasons. For people who wish to continue using IRC, there is an unofficial freenode channel which you can hang out in, though we’d like to emphasize that this is not associated with the Rust teams and is not moderated by our Moderation team. You’re also free to create new channels on freenode in accordance with the freenode rules.

-

There are still a couple months before irc.mozilla.org shuts down — we’ll work at making this transition as smooth as possible in this time. Thanks to everyone who made #rust and #rust-beginners on Mozilla IRC a great place to hang out! We are sad to see it go. 😢

- -
-
-
- - - - - - - - diff --git a/2019/05/13/Security-advisory.html b/2019/05/13/Security-advisory.html deleted file mode 100644 index 9ea7bb46d..000000000 --- a/2019/05/13/Security-advisory.html +++ /dev/null @@ -1,192 +0,0 @@ - - - - - Security advisory for the standard library | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Security advisory for the standard library

-
-
- -
May 13, 2019 · The Rust Core Team - -
- -
-

This is a cross-post of the official security advisory. The -official post contains a signed version with our PGP key, as well.

-

The CVE for this vulnerability is CVE-2019-12083.

-
-

The Rust team was recently notified of a security vulnerability affecting -manual implementations of Error::type_id and their interaction with the -Error::downcast family of functions in the standard library. If your code -does not manually implement Error::type_id your code is not affected.

-

Overview

-

The Error::type_id function in the standard library was stabilized in the -1.34.0 release on 2019-04-11. This function allows acquiring the concrete -TypeId for the underlying error type to downcast back to the original type. -This function has a default implementation in the standard library, but it can -also be overridden by downstream crates. For example, the following is -currently allowed on Rust 1.34.0 and Rust 1.34.1:

-
struct MyType;
-
-impl Error for MyType {
-    fn type_id(&self) -> TypeId {
-        // Enable safe casting to `String` by accident.
-        TypeId::of::<String>()
-    }
-}
-
-

When combined with the Error::downcast* family of methods this can enable -safe casting of a type to the wrong type, causing security issues such as out -of bounds reads/writes/etc.

-

Prior to the 1.34.0 release this function was not stable and could not be -either implemented or called in stable Rust.

-

Affected Versions

-

The Error::type_id function was first stabilized in Rust 1.34.0, released on -2019-04-11. The Rust 1.34.1 release, published 2019-04-25, is also affected. -The Error::type_id function has been present, unstable, for all releases of -Rust since 1.0.0 meaning code compiled with nightly may have been affected at -any time.

-

Mitigations

-

Immediate mitigation of this bug requires removing manual implementations of -Error::type_id, instead inheriting the default implementation which is -correct from a safety perspective. It is not the intention to have -Error::type_id return TypeId instances for other types.

-

For long term mitigation we are going to destabilize this function. This is -unfortunately a breaking change for users calling Error::type_id and for -users overriding Error::type_id. For users overriding it's likely memory -unsafe, but users calling Error::type_id have only been able to do so on -stable for a few weeks since the last 1.34.0 release, so it's thought that the -impact will not be too great to overcome.

-

We will be releasing a 1.34.2 point release on 2019-05-14 (tomorrow) which -reverts #58048 and destabilizes the Error::type_id function. The -upcoming 1.35.0 release along with the beta/nightly channels will also all be -updated with a destabilization.

-

The final fate of the Error::type_id API isn't decided upon just yet and is -the subject of #60784. No action beyond destabilization is currently -planned so nightly code may continue to exhibit this issue. We hope to fully -resolve this in the standard library soon.

-

Timeline of events

-
    -
  • Thu, May 9, 2019 at 14:07 PM - Bug reported to security@rust-lang.org
  • -
  • Thu, May 9, 2019 at 15:10 PM - Alex reponds, confirming the bug
  • -
  • Fri, May 10, 2019 - Plan for mitigation developed and implemented
  • -
  • Mon, May 13, 2019 - PRs posted to GitHub for stable/beta/master branches
  • -
  • Mon, May 13, 2019 - Security list informed of this issue
  • -
  • (planned) Tue, May 14, 2019 - Rust 1.34.2 is released with a fix for this issue
  • -
-

Acknowledgements

-

Thanks to Sean McArthur, who found this bug and reported it to us in accordance -with our security policy.

- -
-
-
- - - - - - - - diff --git a/2019/05/14/Rust-1.34.2.html b/2019/05/14/Rust-1.34.2.html deleted file mode 100644 index 759f551b1..000000000 --- a/2019/05/14/Rust-1.34.2.html +++ /dev/null @@ -1,148 +0,0 @@ - - - - - Announcing Rust 1.34.2 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.34.2

-
-
- -
May 14, 2019 · The Rust Release Team - -
- -
-

The Rust team has published a new point release of Rust, 1.34.2. Rust is a -programming language that is empowering everyone to build reliable and -efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.34.2 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website.

-

What's in 1.34.2 stable

-

Sean McArthur reported a security vulnerability affecting the standard -library that caused the Error::downcast family of methods -to perform unsound casts when a manual implementation of the -Error::type_id method returned the wrong -TypeId, leading to security issues such as out of bounds -reads/writes/etc.

-

The Error::type_id method was recently stabilized as part -of Rust 1.34.0. This point release destabilizes it, preventing any code on -the stable and beta channels to implement or use it, awaiting future plans that -will be discussed in issue #60784.

-

An in-depth explanation of this issue was posted in yesterday's security -advisory. The assigned CVE for the vulnerability is CVE-2019-12083.

- -
-
-
- - - - - - - - diff --git a/2019/05/15/4-Years-Of-Rust.html b/2019/05/15/4-Years-Of-Rust.html deleted file mode 100644 index 717d0430c..000000000 --- a/2019/05/15/4-Years-Of-Rust.html +++ /dev/null @@ -1,140 +0,0 @@ - - - - - 4 years of Rust | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

4 years of Rust

-
-
- -
May 15, 2019 · The Rust Core Team - -
- -
-

On May 15th, 2015, Rust was released to the world! After 5 years of open development (and a couple of years of sketching before that), we finally hit the button on making the attempt to create a new systems programming language a serious effort!

-

It’s easy to look back on the pre-1.0 times and cherish them for being the wild times of language development and fun research. Features were added and cut, syntax and keywords were tried, and before 1.0, there was a big clean-up that removed a lot of the standard library. For fun, you can check Niko’s blog post on how Rust's object system works, Marijn Haverbeke’s talk on features that never made it close to 1.0 or even the introductory slides about Servo, which present a language looking very different from today.

-

Releasing Rust with stability guarantees also meant putting a stop to large visible changes. The face of Rust is still very similar to Rust 1.0. Even with the changes from last year’s 2018 Edition, Rust is still very recognizable as what it was in 2015. That steadiness hides that the time of Rust’s fastest development and growth is now. With the stability of the language and easy upgrades as a base, a ton of new features have been built. We’ve seen a bunch of achievements in the last year:

- -

This list could go on and on. While the time before and after release was a time where language changes had huge impact how Rust is perceived, it's becoming more and more important what people start building in and around it. This includes projects like whole game engines, but also many small, helpful libraries, meetup formats, tutorials other educational material. Birthdays are a great time to take a look back over the last year and see the happy parts!

-

Rust would be nothing, and especially not winning prizes, without its community. Community happens everywhere! We would like to thank everyone for being along on this ride, from team members to small scale contributors to people just checking the language out and finding interest in it. Your interest and curiosity is what makes the Rust community an enjoyable place to be. Some meetups are running birthday parties today to which everyone is invited. If you are not attending one, you can take the chance to celebrate in any other fashion: maybe show us a picture of what you are currently working on or talk about what excites you. If you want to take it to social media, consider tagging our Twitter account or using the hashtag #rustbirthday.

- -
-
-
- - - - - - - - diff --git a/2019/05/20/The-2019-Rust-Event-Lineup.html b/2019/05/20/The-2019-Rust-Event-Lineup.html deleted file mode 100644 index 4485cb811..000000000 --- a/2019/05/20/The-2019-Rust-Event-Lineup.html +++ /dev/null @@ -1,169 +0,0 @@ - - - - - The 2019 Rust Event Lineup | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

The 2019 Rust Event Lineup

-
-
- -
May 20, 2019 · Rust Community Team - -
- -
-

We're excited for the 2019 conference season, which we're actually late in writing up. Some -incredible events have already happened! Read on to learn more about all the events occurring -around the world, past and future.

-

December 15-16, 2018: RustRush

-

Yes, RustRush was actually in 2018, but we didn't cover it in the 2018 event -lineup so we're counting it in 2019! This was the first Rust event in Russia. -You can watch the talk videos and follow the conference on Twitter.

-

March 29-30, 2019: Rust Latam

-

The Rust Latam Conference is Latin America's leading event about Rust. Their first -event happened in Montevideo this year, and the videos are available to watch! -Rust Latam plans to be a yearly event, so watch Twitter for information about next -year's event.

-

April 20-23, 2019: RustCon Asia

-

RustCon Asia was the first Rust conference in Asia! The talk videos are already -available on YouTube! Follow @RustConAsia on Twitter for future updates.

-

April 26-29, 2019: Oxidize

-

Oxidize was a conference specifically about using Rust on embedded devices that took -place in Berlin. The videos are now available on YouTube, and follow @oxidizeconf on Twitter for future updates.

-

June 28-29, 2019: RustLab

-

RustLab is a new conference for this year that will be taking place in Florence, Italy. -Their session and workshop lineup has been announced, and tickets are now available! Follow the -conference on Twitter for the most up-to-date information.

-

August 22-23: RustConf

-

The official RustConf will again be taking place in Portland, OR, USA. Thursday is a -day of trainings and Friday is the main day of talks. See Twitter for the latest -announcements! The videos are now available on YouTube.

-

September 20-21: Colorado Gold Rust

-

Colorado Gold Rust is a new conference for this year, and is taking place in -Denver, CO, USA. Their CFP and ticket sales are open now, and you can also follow them on -twitter!

-

October 18-19: Rust Belt Rust

-

This year's Rust Belt Rust will be taking place in Dayton, OH, USA, the birthplace of -flight! The CFP and ticket sales will open soon. Check Twitter for announcements.

-

October 26th, 2019: Rust.Tokyo

-

Rust.Tokyo is a one-day conference for Rustaceans with 200+ attendees in Tokyo, Japan. -The ticket sales are open now, and you can also follow them on twitter!

-

November: RustFest Barcelona

-

The exact dates for RustFest Barcelona haven't been announced yet, but it's -slated to happen sometime in November. Keep an eye on the RustFest Twitter for -announcements!

-
-

We are so lucky and excited to have so many wonderful conferences around the world in 2019! Have -fun at the events, and we hope there are even more in 2020!

- -
-
-
- - - - - - - - diff --git a/2019/05/23/Rust-1.35.0.html b/2019/05/23/Rust-1.35.0.html deleted file mode 100644 index f2a0b84ac..000000000 --- a/2019/05/23/Rust-1.35.0.html +++ /dev/null @@ -1,302 +0,0 @@ - - - - - Announcing Rust 1.35.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.35.0

-
-
- -
May 23, 2019 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.35.0. Rust is a -programming language that is empowering everyone to build reliable and efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust 1.35.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the appropriate page on our website, -and check out the detailed release notes for 1.35.0 on GitHub.

-

What's in 1.35.0 stable

-

The highlight of this release is the implementation of the FnOnce, FnMut, -and Fn closure traits for Box<dyn FnOnce>, Box<dyn FnMut>, and Box<dyn Fn> respectively. -Additionally, closures may now be coerced to unsafe function pointers. -The dbg! macro introduced in Rust 1.32.0 can now also be called without arguments. -Moreover, there were a number of standard library stabilizations. -Read on for a few highlights, or see the detailed release notes for additional information.

-

Fn* closure traits implemented for Box<dyn Fn*>

-

In Rust 1.35.0, the FnOnce, FnMut, and the Fn traits are now implemented for Box<dyn FnOnce>, -Box<dyn FnMut>, and Box<dyn Fn> respectively.

-

Previously, if you wanted to call the function stored in a boxed closure, you had to use FnBox. -This was because instances of Box<dyn FnOnce> and friends did not implement the respective Fn* traits. -This also meant that it was not possible to pass boxed functions to code expecting an implementor of a Fn trait, -and you had to create temporary closures to pass them down.

-

This was ultimately due to a limitation in the compiler's ability to reason about such implementations, -which has since been fixed with the introduction of unsized locals.

-

With this release, you can now use boxed functions in places that expect items implementing a function trait.

-

The following code now works:

-
fn foo(x: Box<dyn Fn(u8) -> u8>) -> Vec<u8> {
-    vec![1, 2, 3, 4].into_iter().map(x).collect()
-}
-
-

Furthermore, you can now directly call Box<dyn FnOnce> objects:

-
fn foo(x: Box<dyn FnOnce()>) {
-    x()
-}
-
-

Coercing closures to unsafe fn pointers

-

Since Rust 1.19.0, it has been possible to coerce closures that do not capture from their environment into function pointers. -For example, you may write:

-
fn twice(x: u8, f: fn(u8) -> u8) -> u8 {
-    f(f(x))
-}
-
-fn main() {
-    assert_eq!(42, twice(0, |x| x + 21));
-}
-
-

This has however not extended to unsafe function pointers. -With this release of Rust, you may now do so. For example:

-
/// The safety invariants are those of the `unsafe fn` pointer passed.
-unsafe fn call_unsafe_fn_ptr(f: unsafe fn()) {
-    f()
-}
-
-fn main() {
-    // SAFETY: There are no invariants.
-    // The closure is statically prevented from doing unsafe things.
-    unsafe {
-        call_unsafe_fn_ptr(|| {
-            dbg!();
-        });
-    }
-}
-
-

Calling dbg!() with no argument

-

For the benefit of all the occasional and frequent "print debuggers" out there, -Rust 1.32.0 saw the release of the dbg! macro. -To recap, the macro allows you to quickly inspect the value of some expression with context. -For example, when running:

-
fn main() {
-    let mut x = 0;
-
-    if dbg!(x == 1) {
-        x += 1;
-    }
-
-    dbg!(x);
-}
-
-

...you would see:

-
[src/main.rs:4] x == 1 = false
-[src/main.rs:8] x = 0
-
-

As seen in the previous section, where the higher order function call_unsafe_fn_ptr is called, -you may now also call dbg! without passing any arguments. -This is useful when tracing what branches your application takes. -For example, with:

-
fn main() {
-    let condition = true;
-
-    if condition {
-        dbg!();
-    }
-}
-
-

...you would see:

-
[src/main.rs:5]
-
-

Library stabilizations

-

In 1.35.0, a number of APIs have become stable.

-

In addition, some implementations were added and other changes occurred as well. -See the detailed release notes for more details.

-

Copy the sign of a floating point number onto another

-

With this release, new methods copysign have been added to the floating point primitive types f32 and f64:

- -

As the name suggests, you can use these to copy the sign of one number onto another. For example:

-
fn main() {
-    assert_eq!(3.5_f32.copysign(-0.42), -3.5);
-}
-
-

Check whether a Range contains a value

-

Rust 1.35.0 contains a few freshly minted methods on the Range types:

- -

With these, you can easily check whether a given value exists in a range. For example, you may write:

-
fn main() {
-    if (0..=10).contains(&5) {
-        println!("Five is included in zero to ten.");
-    }
-}
-
-

Map and split a borrowed RefCell value in two

-

With Rust 1.35.0, you can now map and split the borrowed value of a RefCell into multiple borrows for different components of the borrowed data:

- -

Replace the value of a RefCell through a closure

-

This release introduces a convenience method replace_with on RefCell:

- -

With it, you can more ergonomically map and replace the current value of the cell and get back the old value as a result.

-

Hash a pointer or reference by address, not value

-

In this release, we have introduced:

- -

This function takes a raw pointer and hashes it. Using ptr::hash, -you can avoid hashing the pointed-to value of a reference and instead hash the address.

-

Copy the contents of an Option<&T>

-

From the very beginning with Rust 1.0.0, -the methods Option::cloned for Option<&T> and Option<&mut T> have allowed you to clone the contents in case of Some(_). -However, cloning can sometimes be an expensive operation and the methods opt.cloned() provided no hints to that effect.

-

With this release of Rust, we introduced:

- -

The functionality of opt.copied() is the same as for opt.cloned(). -However, calling the method requires that T: Copy. -Using this method, you can make sure that code stops compiling should T no longer implements Copy.

-

Changes in Clippy

-

In this release of Rust, -Clippy (a collection of lints to catch common mistakes and improve your Rust code) added a new lint drop_bounds. -This lint triggers when you add a bound T: Drop to a generic function. For example:

-
fn foo<T: Drop>(x: T) {}
-
-

Having a bound T: Drop is almost always a mistake as it excludes types, -such as u8, which have trivial drop-glues. -Moreover, T: Drop does not account for types like String not having interesting destructor behavior directly but rather as a result of embedding types, -such as Vec<u8>, that do.

-

In addition to drop_bounds, -this release of Clippy split the lintredundant_closure into redundant_closure and redundant_closure_for_method_calls.

-

See the detailed release notes for Clippy for more details.

-

Changes in Cargo

-

See the detailed release notes for Cargo for more details.

-

Contributors to 1.35.0

-

Many people came together to create Rust 1.35.0. -We couldn't have done it without all of you. -Thanks!

- -
-
-
- - - - - - - - diff --git a/2019/06/03/governance-wg-announcement.html b/2019/06/03/governance-wg-announcement.html deleted file mode 100644 index dd55ca7cd..000000000 --- a/2019/06/03/governance-wg-announcement.html +++ /dev/null @@ -1,129 +0,0 @@ - - - - - The Governance WG is going public | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

The Governance WG is going public

-
-
- -
June 3, 2019 · The Rust Governance WG - -
- -
-

Hey all! Today we're happy to announce the Governance Working Group is going public. We've been spending the last couple weeks finding our bearings and structuring the working group.

-

You can find our charter outlining our main goals and priorities in our work repository. We are using the Github issues, milestones and projects to organise and track our progress. The readme in the repository explains our working process a bit more in detail. It also states how you can talk to us (hint, via discord) and get involved.

-

If you're interested in the governance working group, you may also be interested in the Lang Team Meta WG, which is exploring solutions specific to the lang team.

- -
-
-
- - - - - - - - diff --git a/2019/07/04/Rust-1.36.0.html b/2019/07/04/Rust-1.36.0.html deleted file mode 100644 index cd4686c9d..000000000 --- a/2019/07/04/Rust-1.36.0.html +++ /dev/null @@ -1,247 +0,0 @@ - - - - - Announcing Rust 1.36.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.36.0

-
-
- -
July 4, 2019 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.36.0. -Rust is a programming language that is empowering everyone to build reliable and efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust 1.36.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the appropriate page on our website, -and check out the detailed release notes for 1.36.0 on GitHub.

-

What's in 1.36.0 stable

-

This release brings many changes, including the stabilization of the Future trait, -the alloc crate, the MaybeUninit<T> type, NLL for Rust 2015, -a new HashMap<K, V> implementation, and --offline support in Cargo. -Read on for a few highlights, or see the detailed release notes for additional information.

-

The Future is here!

-

In Rust 1.36.0 the long awaited Future trait has been stabilized!

-

With this stabilization, we hope to give important crates, libraries, -and the ecosystem time to prepare for async / .await, -which we'll tell you more about in the future.

-

The alloc crate is stable

-

Before 1.36.0, the standard library consisted of the crates std, core, and proc_macro. -The core crate provided core functionality such as Iterator and Copy -and could be used in #![no_std] environments since it did not impose any requirements. -Meanwhile, the std crate provided types like Box<T> and OS functionality -but required a global allocator and other OS capabilities in return.

-

Starting with Rust 1.36.0, the parts of std that depend on a global allocator, e.g. Vec<T>, -are now available in the alloc crate. The std crate then re-exports these parts. -While #![no_std] binaries using alloc still require nightly Rust, -#![no_std] library crates can use the alloc crate in stable Rust. -Meanwhile, normal binaries, without #![no_std], can depend on such library crates. -We hope this will facilitate the development of a #![no_std] compatible ecosystem of libraries -prior to stabilizing support for #![no_std] binaries using alloc.

-

If you are the maintainer of a library that only relies on some allocation primitives to function, -consider making your library #[no_std] compatible by using the following at the top of your lib.rs file:

-
#![no_std]
-
-extern crate alloc;
-
-use alloc::vec::Vec;
-
-

MaybeUninit<T> instead of mem::uninitialized

-

In previous releases of Rust, the mem::uninitialized function has allowed you to bypass Rust's -initialization checks by pretending that you've initialized a value at type T without doing anything. -One of the main uses of this function has been to lazily allocate arrays.

-

However, mem::uninitialized is an incredibly dangerous operation that essentially -cannot be used correctly as the Rust compiler assumes that values are properly initialized. -For example, calling mem::uninitialized::<bool>() causes instantaneous undefined behavior -as, from Rust's point of view, the uninitialized bits are neither 0 (for false) -nor 1 (for true) - the only two allowed bit patterns for bool.

-

To remedy this situation, in Rust 1.36.0, the type MaybeUninit<T> has been stabilized. -The Rust compiler will understand that it should not assume that a MaybeUninit<T> is a properly initialized T. -Therefore, you can do gradual initialization more safely and eventually use .assume_init() -once you are certain that maybe_t: MaybeUninit<T> contains an initialized T.

-

As MaybeUninit<T> is the safer alternative, starting with Rust 1.39, -the function mem::uninitialized will be deprecated.

-

To find out more about uninitialized memory, mem::uninitialized, -and MaybeUninit<T>, read Alexis Beingessner's blog post. -The standard library also contains extensive documentation about MaybeUninit<T>.

-

NLL for Rust 2015

-

In the announcement for Rust 1.31.0, we told you about NLL (Non-Lexical Lifetimes), -an improvement to the language that makes the borrow checker smarter and more user friendly. -For example, you may now write:

-
fn main() {
-    let mut x = 5;
-    let y = &x;
-    let z = &mut x; // This was not allowed before 1.31.0.
-}
-
-

In 1.31.0 NLL was stabilized only for Rust 2018, -with a promise that we would backport it to Rust 2015 as well. -With Rust 1.36.0, we are happy to announce that we have done so! NLL is now available for Rust 2015.

-

With NLL on both editions, we are closer to removing the old borrow checker. -However, the old borrow checker unfortunately accepted some unsound code it should not have. -As a result, NLL is currently in a "migration mode" wherein we will emit warnings instead -of errors if the NLL borrow checker rejects code the old AST borrow checker would accept. -Please see this list of public crates that are affected.

-

To find out more about NLL, MIR, the story around fixing soundness holes, -and what you can do about the warnings if you have them, read Felix Klock's blog post.

-

A new HashMap<K, V> implementation

-

In Rust 1.36.0, the HashMap<K, V> implementation has been replaced -with the one in the hashbrown crate which is based on the SwissTable design. -While the interface is the same, the HashMap<K, V> implementation is now -faster on average and has lower memory overhead. -Note that unlike the hashbrown crate, -the implementation in std still defaults to the SipHash 1-3 hashing algorithm.

-

--offline support in Cargo

-

During most builds, Cargo doesn't interact with the network. -Sometimes, however, Cargo has to. -Such is the case when a dependency is added and the latest compatible version needs to be downloaded. -At times, network access is not an option though, for example on an airplane or in isolated build environments.

-

In Rust 1.36, a new Cargo flag has been stabilized: --offline. -The flag alters Cargo's dependency resolution algorithm to only use locally cached dependencies. -When the required crates are not available offline, and a network access would be required, -Cargo will exit with an error. -To prepopulate the local cache in preparation for going offline, -use the cargo fetch command, which downloads all the required dependencies for a project.

-

To find out more about --offline and cargo fetch, read Nick Cameron's blog post.

-

For information on other changes to Cargo, see the detailed release notes.

-

Library changes

-

The dbg! macro now supports multiple arguments.

-

Additionally, a number of APIs have been made const:

- -

New APIs have become stable, including:

- -

Other library changes are available in the detailed release notes.

-

Other changes

-

Detailed 1.36.0 release notes are available for Rust, -Cargo, and Clippy.

-

Contributors to 1.36.0

-

Many people came together to create Rust 1.36.0. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2019/08/15/Rust-1.37.0.html b/2019/08/15/Rust-1.37.0.html deleted file mode 100644 index e7d02dbf4..000000000 --- a/2019/08/15/Rust-1.37.0.html +++ /dev/null @@ -1,221 +0,0 @@ - - - - - Announcing Rust 1.37.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.37.0

-
-
- -
Aug. 15, 2019 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.37.0. Rust is a programming language that is empowering everyone to build reliable and efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust 1.37.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the appropriate page on our website, and check out the detailed release notes for 1.37.0 on GitHub.

-

What's in 1.37.0 stable

-

The highlights of Rust 1.37.0 include referring to enum variants through type aliases, built-in cargo vendor, unnamed const items, profile-guided optimization, a default-run key in Cargo, and #[repr(align(N))] on enums. Read on for a few highlights, or see the detailed release notes for additional information.

-

Referring to enum variants through type aliases

-

With Rust 1.37.0, you can now refer to enum variants through type aliases. For example:

-
type ByteOption = Option<u8>;
-
-fn increment_or_zero(x: ByteOption) -> u8 {
-    match x {
-        ByteOption::Some(y) => y + 1,
-        ByteOption::None => 0,
-    }
-}
-
-

In implementations, Self acts like a type alias. So in Rust 1.37.0, you can also refer to enum variants with Self::Variant:

-
impl Coin {
-    fn value_in_cents(&self) -> u8 {
-        match self {
-            Self::Penny => 1,
-            Self::Nickel => 5,
-            Self::Dime => 10,
-            Self::Quarter => 25,
-        }
-    }
-}
-
-

To be more exact, Rust now allows you to refer to enum variants through "type-relative resolution", <MyType<..>>::Variant. More details are available in the stabilization report.

-

Built-in Cargo support for vendored dependencies

-

After being available as a separate crate for years, the cargo vendor command is now integrated directly into Cargo. The command fetches all your project's dependencies unpacking them into the vendor/ directory, and shows the configuration snippet required to use the vendored code during builds.

-

There are multiple cases where cargo vendor is already used in production: the Rust compiler rustc uses it to ship all its dependencies in release tarballs, and projects with monorepos use it to commit the dependencies' code in source control.

-

Using unnamed const items for macros

-

You can now create unnamed const items. Instead of giving your constant an explicit name, simply name it _ instead. For example, in the rustc compiler we find:

-
/// Type size assertion where the first parameter
-/// is a type and the second is the expected size.
-#[macro_export]
-macro_rules! static_assert_size {
-    ($ty:ty, $size:expr) => {
-        const _: [(); $size] = [(); ::std::mem::size_of::<$ty>()];
-        //    ^ Note the underscore here.
-    }
-}
-
-static_assert_size!(Option<Box<String>>, 8); // 1.
-static_assert_size!(usize, 8); // 2.
-
-

Notice the second static_assert_size!(..): thanks to the use of unnamed constants, you can define new items without naming conflicts. Previously you would have needed to write static_assert_size!(MY_DUMMY_IDENTIFIER, usize, 8);. Instead, with Rust 1.37.0, it now becomes easier to create ergonomic and reusable declarative and procedural macros for static analysis purposes.

-

Profile-guided optimization

-

The rustc compiler now comes with support for Profile-Guided Optimization (PGO) via the -C profile-generate and -C profile-use flags.

-

Profile-Guided Optimization allows the compiler to optimize code based on feedback from real workloads. It works by compiling the program to optimize in two steps:

-
    -
  1. First, the program is built with instrumentation inserted by the compiler. This is done by passing the -C profile-generate flag to rustc. The instrumented program then needs to be run on sample data and will write the profiling data to a file.
  2. -
  3. Then, the program is built again, this time feeding the collected profiling data back into rustc by using the -C profile-use flag. This build will make use of the collected data to allow the compiler to make better decisions about code placement, inlining, and other optimizations.
  4. -
-

For more in-depth information on Profile-Guided Optimization, please refer to the corresponding chapter in the rustc book.

-

Choosing a default binary in Cargo projects

-

cargo run is great for quickly testing CLI applications. When multiple binaries are present in the same package, you have to explicitly declare the name of the binary you want to run with the --bin flag. This makes cargo run not as ergonomic as we'd like, especially when a binary is called more often than the others.

-

Rust 1.37.0 addresses the issue by adding default-run, a new key in Cargo.toml. When the key is declared in the [package] section, cargo run will default to the chosen binary if the --bin flag is not passed.

-

#[repr(align(N))] on enums

-

The #[repr(align(N))] attribute can be used to raise the alignment of a type definition. Previously, the attribute was only allowed on structs and unions. With Rust 1.37.0, the attribute can now also be used on enum definitions. For example, the following type Align16 would, as expected, report 16 as the alignment whereas the natural alignment without #[repr(align(16))] would be 4:

-
#[repr(align(16))]
-enum Align16 {
-    Foo { foo: u32 },
-    Bar { bar: u32 },
-}
-
-

The semantics of using #[repr(align(N)) on an enum is the same as defining a wrapper struct AlignN<T> with that alignment and then using AlignN<MyEnum>:

-
#[repr(align(N))]
-struct AlignN<T>(T);
-
-

Library changes

-

In Rust 1.37.0 there have been a number of standard library stabilizations:

- -

Other changes

-

There are other changes in the Rust 1.37 release: check out what changed in Rust, Cargo, and Clippy.

-

Contributors to 1.37.0

-

Many people came together to create Rust 1.37.0. We couldn't have done it -without all of you. Thanks!

-

New sponsors of Rust infrastructure

-

We'd like to thank two new sponsors of Rust's infrastructure who provided the resources needed to make Rust 1.37.0 happen: Amazon Web Services (AWS) and Microsoft Azure.

-
    -
  • AWS has provided hosting for release artifacts (compilers, libraries, tools, and source code), serving those artifacts to users through CloudFront, preventing regressions with Crater on EC2, and managing other Rust-related infrastructure hosted on AWS.
  • -
  • Microsoft Azure has sponsored builders for Rust’s CI infrastructure, notably the extremely resource intensive rust-lang/rust repository.
  • -
- -
-
-
- - - - - - - - diff --git a/2019/09/18/upcoming-docsrs-changes.html b/2019/09/18/upcoming-docsrs-changes.html deleted file mode 100644 index ddf67ca29..000000000 --- a/2019/09/18/upcoming-docsrs-changes.html +++ /dev/null @@ -1,182 +0,0 @@ - - - - - Upcoming docs.rs changes | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Upcoming docs.rs changes

-
-
- -
Sept. 18, 2019 · The Rust Infrastructure Team - -
- -
-

On September 30th breaking changes will be deployed to the docs.rs build -environment. docs.rs is a free service building and hosting documentation for -all the crates published on crates.io. It's open source, -maintained by the Rustdoc team and operated by the -Infrastructure team.

-

What will change

-

Builds will be executed inside the rustops/crates-build-env Docker image. -That image contains a lot of system dependencies installed to ensure we can -build as many crates as possible. It's already used by Crater, and we added -all the dependencies previously installed in the legacy build environment.

-

To ensure we can continue operating the service in the future and to increase -its reliability we also improved the sandbox the builds are executed in, adding -new limits:

-
    -
  • Each platform will now have 15 minutes to build its dependencies and -documentation.
  • -
  • 3 GB of RAM will be available for the build.
  • -
  • Network access will be disabled (crates.io dependencies will still be -fetched).
  • -
  • Only the target/ directory will be writable, and it will be purged after -each build.
  • -
-

Finally, docs.rs will now use the latest nightly available when building -crates, instead of using a manually updated pinned version of nightly.

-

How to prepare for the changes

-

To test if your crate builds inside the new environment you can download the -Docker image locally and execute a shell inside it:

-
docker pull rustops/crates-build-env
-docker run --rm --memory 3221225472 -it rustops/crates-build-env bash
-
-

Once you're in a shell you can install rustup (it's not installed by default -in the image), install Rust nightly, clone your crate's repository and then -build the documentation:

-
cargo fetch
-time cargo doc --no-deps
-
-

To aid your testing these commands will limit the available RAM to 3 GB and -show the total execution time of cargo doc, but network access will not be -blocked as you'll need to fetch dependencies.

-

If your project needs a system dependency missing in the build environment, -please open an issue on the Docker image's -repository and we'll consider adding it.

-

If your crate fails to build because it took more than 15 minutes to generate -its docs or it uses more than 3 GB of RAM please open an issue -and we will consider reasonable limit increases for your crate. We will not -enable network access for your crate though: you'll need to change your crate -not to require any external resource at build time.

-

We recommend using Cargo features to remove the parts of the code causing -build failures, enabling those features with docs.rs metadata.

-

Acknowledgements

-

The new build environment is based on Rustwide, the library powering -Crater. It was extracted from the Crater codebase, and created both by the -Crater contributors and the Rustwide contributors.

-

The implementation work on the docs.rs side was done by Pietro Albini -and Onur Aslan, with QuietMisdreavus and Mark -Rousskov reviewing the changes.

- -
-
-
- - - - - - - - diff --git a/2019/09/26/Rust-1.38.0.html b/2019/09/26/Rust-1.38.0.html deleted file mode 100644 index 360749219..000000000 --- a/2019/09/26/Rust-1.38.0.html +++ /dev/null @@ -1,199 +0,0 @@ - - - - - Announcing Rust 1.38.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.38.0

-
-
- -
Sept. 26, 2019 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.38.0. Rust is a programming language that is empowering everyone to build reliable and efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust 1.38.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the appropriate page on our website.

-

What's in 1.38.0 stable

-

The highlight of this release is pipelined compilation.

-

Pipelined compilation

-

To compile a crate, the compiler doesn't need the dependencies to be fully built. Instead, it just needs their "metadata" (i.e. the list of types, dependencies, exports...). This metadata is produced early in the compilation process. Starting with Rust 1.38.0, Cargo will take advantage of this by automatically starting to build dependent crates as soon as metadata is ready.

-

While the change doesn't have any effect on builds for a single crate, during testing we got reports of 10-20% compilation speed increases for optimized, clean builds of some crate graphs. Other ones did not improve much, and the speedup depends on the hardware running the build, so your mileage might vary. No code changes are needed to benefit from this.

-

Linting some incorrect uses of mem::{uninitialized, zeroed}

-

As previously announced, std::mem::uninitialized is essentially impossible to use safely. Instead, MaybeUninit<T> should be used.

-

We have not yet deprecated mem::uninitialized; this will be done in a future release. Starting in 1.38.0, however, rustc will provide a lint for a narrow class of incorrect initializations using mem::uninitialized or mem::zeroed.

-

It is undefined behavior for some types, such as &T and Box<T>, to ever contain an all-0 bit pattern, because they represent pointer-like objects that cannot be null. It is therefore an error to use mem::uninitialized or mem::zeroed to initialize one of these types, so the new lint will attempt to warn whenever one of those functions is used to initialize one of them, either directly or as a member of a larger struct. The check is recursive, so the following code will emit a warning:

-
struct Wrap<T>(T);
-struct Outer(Wrap<Wrap<Wrap<Box<i32>>>>);
-struct CannotBeZero {
-    outer: Outer,
-    foo: i32,
-    bar: f32
-}
-
-...
-
-let bad_value: CannotBeZero = unsafe { std::mem::uninitialized() };
-
-

Astute readers may note that Rust has more types that cannot be zero, notably NonNull<T> and NonZero<T>. For now, initialization of these structs with mem::uninitialized or mem::zeroed is not linted against.

-

These checks do not cover all cases of unsound use of mem::uninitialized or mem::zeroed, they merely help identify code that is definitely wrong. All code should still be moved to use MaybeUninit instead.

-

#[deprecated] macros

-

The #[deprecated] attribute, first introduced in Rust 1.9.0, allows crate authors to notify their users an item of their crate is deprecated and will be removed in a future release. Rust 1.38.0 extends the attribute, allowing it to be applied to macros as well.

-

std::any::type_name

-

For debugging, it is sometimes useful to get the name of a type. For instance, in generic code, you may want to see, at run-time, what concrete types a function's type parameters has been instantiated with. This can now be done using std::any::type_name:

-
fn gen_value<T: Default>() -> T {
-    println!("Initializing an instance of {}", std::any::type_name::<T>());
-    Default::default()
-}
-
-fn main() {
-    let _: i32 = gen_value();
-    let _: String = gen_value();
-}
-
-

This prints:

-
Initializing an instance of i32
-Initializing an instance of alloc::string::String
-
-

Like all standard library functions intended only for debugging, the exact contents and format of the string are not guaranteed. The value returned is only a best-effort description of the type; multiple types may share the same type_name value, and the value may change in future compiler releases.

-

Library changes

- -

Additionally, these functions have been stabilized:

- -

Other changes

-

There are other changes in the Rust 1.38 release: check out what changed in Rust, Cargo, and Clippy.

-

Corrections

-

A Previous version of this post mistakenly marked these functions as stable. They are not yet stable. -Duration::div_duration_f32 and Duration::div_duration_f64.

-

Contributors to 1.38.0

-

Many people came together to create Rust 1.38.0. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2019/09/30/Async-await-hits-beta.html b/2019/09/30/Async-await-hits-beta.html deleted file mode 100644 index a58ad21e5..000000000 --- a/2019/09/30/Async-await-hits-beta.html +++ /dev/null @@ -1,238 +0,0 @@ - - - - - Async-await hits beta! | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Async-await hits beta!

-
-
- -
Sept. 30, 2019 · Niko Matsakis - -
- -
-

Big news! As of this writing, syntactic support for async-await is -available in the Rust beta channel! It will be available in the 1.39 -release, which is expected to be released on November 7th, 2019. -Once async-await hits stable, that will mark the culmination of a -multi-year effort to enable efficient and ergonomic asynchronous I/O -in Rust. It will not, however, mark the end of the road: there is -still more work to do, both in terms of polish (some of the error -messages we get today are, um, not great) and in terms of feature -set (async fn in traits, anyone?).

-

(If you're not familiar with what async-await is, don't despair! -There's a primer and other details later on in this post!)

-

Async-await support in the ecosystem growing rapidly

-

But async-await has never been the entire story. To make good use of -async-await, you also need strong libraries and a vibrant ecosystem. -Fortunately, you've got a lot of good choices, and they keep getting -better:

- -

Restructuring Async I/O in the Rust org

-

Now that async-await is approaching stable, we are taking the -opportunity to make some changes to our Rust team structure. The -current structure includes two working groups: the Async Foundations -WG, focused on building up core language support, and the Async -Ecosystem WG, focused on supporting the ecosystem develop.

-

In light of all the activity going on in the ecosystem, however, -there it not as much need for the Async Ecosystem WG, and as such -we've decided to spin it down. We'll be deprecating the rustasync -github org. The areweasyncyet.rs and arewewebyet.org websites -will move to the main rust-lang org, but the fate of the other -projects will be decided by the people who built them. A few will -likely be deprecated, and the remainder will be moving out to be -maintained independently.

-

The Async Foundations WG, meanwhile, will continue, but with a -shift in focus. Now that async-await is en route to stabilization, -the focus will be on polish, such as improving diagnostics, fixing -smaller bugs, and improving documentation such as the async -book. Once progress is made on that, we'll be considering what -features to implement next.

-

(An aside: this is the first time that we've ever opted to spin down -a working group, and we realized that we don't have a formal policy -for that. We've created an issue with the governance working -group to look into that for the future.)

-

Async await: a quick primer

-

So, what is async await? Async-await is a way to write functions that -can "pause", return control to the runtime, and then pick up from -where they left off. Typically those pauses are to wait for I/O, but -there can be any number of uses.

-

You may be familiar with the async-await from other languages, such as -JavaScript or C#. Rust's version of the feature is similar, but with a -few key differences.

-

To use async-await, you start by writing async fn instead of fn:

-
async fn first_function() -> u32 { .. }
-
-

Unlike a regular function, calling an async fn doesn't do anything -to start -- instead, it returns a Future. This is a suspended -computation that is waiting to be executed. To actually execute -the future, you have to use the .await operator:

-
async fn another_function() {
-    // Create the future:
-    let future = first_function();
-    
-    // Await the future, which will execute it (and suspend
-    // this function if we encounter a need to wait for I/O): 
-    let result: u32 = future.await;
-    ...
-}
-
-

This example shows the first difference between Rust and other -languages: we write future.await instead of await future. This -syntax integrates better with Rust's ? operator for propagating -errors (which, after all, are very common in I/O). One can simply -write future.await? to await the result of a future and propagate -errors. It also has the advantage of making method chaining painless.

-

Zero-cost futures

-

The other difference between Rust futures and futures in other -languages is that they are based on a "poll" model, which makes them -zero cost. In other languages, invoking an async function -immediately creates a future and schedules it for execution: awaiting -the future isn't really necessary for it to execute. But this implies -some overhead for each future that is created.

-

In contrast, in Rust, calling an async function does not do any -scheduling in and of itself, which means that we can compose a complex -nest of futures without incurring a per-future cost. As an end-user, -though, the main thing you'll notice is that futures feel "lazy": -they don't do anything until you await them.

-

If you'd like a closer look at how futures work under the hood, take a -look at the executor section of the async book, or watch the -excellent talk that withoutboats gave at Rust LATAM 2019 -on the topic.

-

Summary

-

In summary, if you've an interest in using Async I/O in Rust, this is -a very exciting time! With async-await syntax hitting stable in -November, it's going to be easier than ever to write futures (in -particular, if you tried using the combinator-based futures in the -past, you'll find async-await integrates much better with Rust's -borrowing system). Moreover, there are now a number of great -runtimes and other libraries available in the ecosystem to work with. -So get out there and build stuff!

-

(Oh, yeah, and please file bugs when you hit confusing or surprising -problems, so we can improve the user experience!)

- -
-
-
- - - - - - - - diff --git a/2019/09/30/Security-advisory-for-cargo.html b/2019/09/30/Security-advisory-for-cargo.html deleted file mode 100644 index b9d2498b1..000000000 --- a/2019/09/30/Security-advisory-for-cargo.html +++ /dev/null @@ -1,163 +0,0 @@ - - - - - Security advisory for Cargo | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Security advisory for Cargo

-
-
- -
Sept. 30, 2019 · The Rust Security Team - -
- -
-
-

Note: This is a cross-post of the official security advisory. The official -post contains a signed version with our PGP key, as well.

-
-

The Rust team was recently notified of a security concern when using older versions of Cargo to build crates which use the package rename feature added in newer versions of Cargo. If you're using Rust 1.26.0, released on 2018-05-10, or later you're not affected.

-

The CVE for this vulnerability is CVE-2019-16760.

-

Overview

-

Cargo can be configured through Cargo.toml and the [dependencies] section to depend on different crates, such as those from crates.io. There are multiple ways to configure how you depend on crates as well, for example if you depend on serde and enable the derive feature it would look like:

-
serde = { version = "1.0", features = ['derive'] }
-
-

Rust 1.31.0 introduced a new feature of Cargo where one of the optional keys you can specify in this map is package, a way to rename a crate locally. For example if you preferred to use serde1 locally instead of serde, you could write:

-
serde1 = { version = "1.0", features = ['derive'], package = "serde" }
-
-

It's the addition of the package key that causes Cargo to compile the crate differently. This feature was first implemented in Rust 1.26.0, but it was unstable at the time. For Rust 1.25.0 and prior, however, Cargo would ignore the package key and interpret the dependency line as if it were:

-
serde1 = { version = "1.0", features = ['derive'] }
-
-

This means when compiled with Rust 1.25.0 and prior then it would attempt to download the serde1 crate. A malicious user could squat the serde1 name on crates.io to look like serde 1.0.0 but instead act maliciously when built.

-

In summary, usage of the package key to rename dependencies in Cargo.toml is ignored in Rust 1.25.0 and prior. When Rust 1.25.0 and prior is used Cargo will ignore package and download the wrong dependency, which could be squatted on crates.io to be a malicious package. This not only affects manifests that you write locally yourself, but also manifests published to crates.io. If you published a crate, for example, that depends on serde1 to crates.io then users who depend on you may also be vulnerable if they use Rust 1.25.0 and prior.

-

Affected Versions

-

Rust 1.0.0 through Rust 1.25.0 is affected by this advisory because Cargo will ignore the package key in manifests. Rust 1.26.0 through Rust 1.30.0 are not affected and typically will emit an error because the package key is unstable. Rust 1.31.0 and after are not affected because Cargo understands the package key.

-

In terms of Cargo versions, this affects Cargo up through Cargo 0.26.0. All future versions of Cargo are unaffected.

-

Mitigations

-

We strongly recommend that users of the affected versions update their compiler to the latest available one. Preventing this issue from happening requires updating your compiler to either Rust 1.26.0 or newer.

-

We will not be issuing a patch release for Rust versions prior to 1.26.0. Users of Rust 1.19.0 to Rust 1.25.0 can instead apply the provided patches to mitigate the issue.

-

An audit of existing crates published to crates.io using the package key has been performed and there is no evidence that this vulnerability has been exploited in the wild. Our audit only covers the crates currently published on crates.io: if you notice crates exploiting this vulnerability in the future please don't hesitate to email security@rust-lang.org in accordance with our security policy.

-

Timeline of events

-
    -
  • Wed, Sep 18, 2019 at 13:54 UTC - Bug reported to security@rust-lang.org
  • -
  • Wed, Sep 18, 2019 at 15:35 UTC - Response confirming the report
  • -
  • Wed, Sep 18, 2019 - Cargo, Core, and crates.io teams confer on how best to handle this
  • -
  • Thu, Sep 19, 2019 - Confirmed with Elichai plan of action and continued to audit existing crates
  • -
  • Mon, Sep 23, 2019 - Advisory drafted, patches developed, audit completed
  • -
  • Mon, Sep 30, 2019 - Advisory published, security list informed of this issue
  • -
-

Acknowledgments

-

Thanks to Elichai Turkel, who found this bug and reported it to us in accordance -with our security policy.

- -
-
-
- - - - - - - - diff --git a/2019/10/03/inside-rust-blog.html b/2019/10/03/inside-rust-blog.html deleted file mode 100644 index d2bb87acc..000000000 --- a/2019/10/03/inside-rust-blog.html +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Announcing the Inside Rust blog | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing the Inside Rust blog

-
-
- -
Oct. 3, 2019 · Niko Matsakis - -
- -
-

Today we're happy to announce that we're starting a second blog, the -Inside Rust blog. This blog will be used to post regular -updates by the various Rust teams and working groups. If you're -interested in following along with the "nitty gritty" of Rust -development, then you should take a look!

- -
-
-
- - - - - - - - diff --git a/2019/10/15/Rustup-1.20.0.html b/2019/10/15/Rustup-1.20.0.html deleted file mode 100644 index bb4c5bfb3..000000000 --- a/2019/10/15/Rustup-1.20.0.html +++ /dev/null @@ -1,172 +0,0 @@ - - - - - Announcing Rustup 1.20.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rustup 1.20.0

-
-
- -
Oct. 15, 2019 · The Rustup Working Group - -
- -
-

The rustup working group is happy to announce the release of rustup version 1.20.0. Rustup is the recommended tool to install Rust, a programming language that is empowering everyone to build reliable and efficient software.

-

If you have a previous version of rustup installed, getting rustup 1.20.0 is as easy as:

-
rustup self update
-
-

Rustup will also automatically update itself at the end of a normal toolchain update:

-
rustup update
-
-

If you don't have it already, you can get rustup from the appropriate page on our website.

-

What's new in rustup 1.20.0

-

The highlights of this release are profiles support, the ability to get the latest available nightly with all the components you need, and improvements to the rustup doc command. You can also check out the changelog for a list of all the changes included in this release.

-

Profiles

-

Previous versions of rustup installed a few components by default along with each toolchain: the compiler (rustc), the package manager (cargo), the standard library (rust-std), and offline documentation (rust-docs). While this approach is fine while developing software locally, some of the components (like rust-docs) slowed down the installation, either because they're not used on build servers, or on Windows due to the large amount of installed files.

-

To address this problem, rustup 1.20.0 introduces the concept of "profiles". They are groups of components you can choose to download while installing a new Rust toolchain. The profiles available at this time are minimal, default, and complete:

-
    -
  • The minimal profile includes as few components as possible to get a working compiler (rustc, rust-std, and cargo). It's recommended to use this component on Windows systems if you don't use local documentation, and in CI.
  • -
  • The default profile includes all the components previously installed by default (rustc, rust-std, cargo, and rust-docs) plus rustfmt and clippy. This profile will be used by rustup by default, and it's the one recommended for general use.
  • -
  • The complete profile includes all the components available through rustup, including miri and IDE integration tools (rls and rust-analysis).
  • -
-

To change the rustup profile you can use the rustup set profile command. For example, to select the minimal profile you can use:

-
rustup set profile minimal
-
-

It's also possible to choose the profile when installing rustup for the first time, either interactively by choosing the "Customize installation" option or programmaticaly by passing the --profile=<name> flag. Profiles will only affect newly installed toolchains: as usual it will be possible to install individual components later with: rustup component add.

-

Installing the latest compatible nightly

-

While most components are guaranteed to be present on stable releases of tier 1 platforms, the same guarantee doesn't apply to nightly builds. Frequently, tools such as rustfmt, clippy, or rls are missing in the latest nightly. If you depend on these tools, that makes updating nighties hard, as rustup will prevent the upgrade if a component you previously installed is missing.

-

Starting from rustup 1.20.0, if a component you previously installed is missing in the latest nightly, rustup update will walk backwards in time to find the most recent release with all the components you need. If there are no new nightlies with all the components you need you'll either need to wait or remove some of them.

-

Along with this change, rustup 1.20.0 introduces the --component/-c and --target/-t options to the rustup toolchain install command, allowing you to add components and targets as the toolchain is installed. These flags will also search past nightlies if the current one does not feature all the requested components.

-

Improvements to rustup doc

-

The rustup doc command opens the locally installed documentation on your browser, without any Internet connection required. rustup 1.20.0 enhances the command allowing you to open directly the API documentation of a specific item. For example to look at the documentation of Iterator you can use:

-
rustup doc std::iter::Iterator
-
-

This works for traits, structs/enums, macros, and modules, and can take you to the std, alloc, and core crates. Note, however, that this functionality will only work if you have the rust-docs component installed in your toolchain. We will be improving the command's UX over time, so if you have ideas, please do let us know!

-

Thanks

-

Thanks to all the contributors who made rustup 1.20.0 possible!

-
    -
  • Andy McCaffrey
  • -
  • Artem Borisovskiy
  • -
  • Benjamin Chen
  • -
  • Daniel Silverstone
  • -
  • Jon Gjengset
  • -
  • Lzu Tao
  • -
  • Matt Kantor
  • -
  • Mitchell Hynes
  • -
  • Nick Cameron
  • -
  • PicoJr
  • -
  • Pietro Albini
  • -
- -
-
-
- - - - - - - - diff --git a/2019/10/29/A-call-for-blogs-2020.html b/2019/10/29/A-call-for-blogs-2020.html deleted file mode 100644 index 5cd7e84e1..000000000 --- a/2019/10/29/A-call-for-blogs-2020.html +++ /dev/null @@ -1,151 +0,0 @@ - - - - - A call for blogs 2020 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

A call for blogs 2020

-
-
- -
Oct. 29, 2019 · The Rust Core Team - -
- -
-

What will Rust development look like in 2020? That's partially up to you! Here's how it works:

-
    -
  • Anyone and everyone in the Rust community writes a blog post about what they'd like Rust development to be like in 2020.
  • -
  • The core team reads all the posts, and writes up a "Roadmap RFC" to make a formal proposal.
  • -
  • The RFC is reviewed by everyone, comments are made, adjustments are made, and eventually it is accepted.
  • -
  • This RFC is a guide to either accept or postpone RFCs for 2020. If a proposal fits into the themes of what we want to accomplish, we'll take it, but if it doesn't, we'll put it off until the next year.
  • -
-

This process takes time, and it won't quite be complete before 2020 starts.

-
    -
  • We'll review the posts December 1. That gives you a month to think about Rust in 2020 and write something up.
  • -
  • We'll aim to produce the RFC draft in the week or two after
  • -
  • Depending on how many comments the RFC gets, we may not end up accepting it until early January.
  • -
-

What we're looking for

-

We are accepting ideas about almost anything having to do with Rust: language features, tooling needs, community programs, ecosystem needs... if it's related to Rust, we want to hear about it.

-

One big question for this year: will there be a Rust 2021 edition? If so, 2020 would be the year to do a lot of associated work and plan the details. What would the edition's theme be?

-
    -
  • Rust 2015: Stability
  • -
  • Rust 2018: Productivity
  • -
  • Rust 2021: ?
  • -
-

Let us know what you think!

-

Please share these posts with us

-

You can write up these posts and email them to community@rust-lang.org or tweet them with the hashtag #rust2020. If you'd prefer to not participate publicly, emailing something to community@rust-lang.org is fine as well.

-

Thanks for helping make Rust awesome! We are looking forward to doing amazing things in 2020.

- -
-
-
- - - - - - - - diff --git a/2019/11/01/nll-hard-errors.html b/2019/11/01/nll-hard-errors.html deleted file mode 100644 index 1c2eb109d..000000000 --- a/2019/11/01/nll-hard-errors.html +++ /dev/null @@ -1,201 +0,0 @@ - - - - - Completing the transition to the new borrow checker | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Completing the transition to the new borrow checker

-
-
- -
Nov. 1, 2019 · Niko Matsakis - -
- -
-

For most of 2018, we've been issuing warnings about various bugs in the -borrow checker that we plan to fix -- about two months ago, in the -current Rust nightly, those warnings became hard errors. In about -two weeks, when the nightly branches to become beta, those hard errors -will be in the beta build, and they will eventually hit stable on -December 19th, as part of Rust 1.40.0. If you're testing with -Nightly, you should be all set -- but otherwise, you may want to go -and check to make sure your code still builds. If not, we have advice -for fixing common problems below.

-

Background: the non-lexical lifetime transition

-

When we released Rust 2018 in Rust 1.31, it included a new -version of the borrow checker, one that implemented "non-lexical -lifetimes". This new borrow checker did a much more precise -analysis than the original, allowing us to eliminate a lot of -unnecessary errors and make Rust easier to use. I think most everyone -who was using Rust 2015 can attest that this shift was a big -improvement.

-

The new borrow checker also fixed a lot of bugs

-

What is perhaps less well understood is that the new borrow checker -implementation also fixed a lot of bugs. In other words, the new -borrow checker did not just accept more programs -- it also rejected -some programs that were only accepted in the first place due to memory -unsafety bugs in the old borrow checker!

-

Until recently, those fixed bugs produced warnings, not errors

-

Obviously, we don't want to accept programs that could undermine -Rust's safety guarantees. At the same time, as part of our commitment -to stability, we try to avoid making sudden bug fixes that will affect -a lot of code. Whenever possible, we prefer to "phase in" those -changes gradually. We usually begin with "Future Compatibility -Warnings", for example, before moving those warnings to hard errors -(sometimes a small bit at a time). Since the bug fixes to the borrow -checker affected a lot of crates, we knew we needed a warning period -before we could make them into hard errors.

-

To implement this warning period, we kept two copies of the borrow -checker around (this is a trick we use quite frequently, actually). -The new checker ran first. If it found errors, we didn't report them -directly: instead, we ran the old checker in order to see if the crate -used to compile before. If so, we reported the errors as Future -Compatibility Warnings, since we were changing something that used to -compile into errors.

-

All good things must come to an end; and bad ones, too

-

Over time we have been slowly transitioning those future compatibility -warnings into errors, a bit at a time. About two months ago, we -decided that the time had come to finish the job. So, over the course -of two PRs, we converted all remaining warnings to errors and -then removed the old borrow checker implementation.

-

What this means for you

-

If you are testing your package with nightly, then you should be -fine. In fact, even if you build on stable, we always recommend that -you test your builds in CI with the nightly build, so that you can -identify upcoming issues early and report them to us.

-

Otherwise, you may want to check your dependencies. When we -decided to remove the old borrow checker, we also analyzed which -crates would stop compiling. For anything that seemed to be widely -used, we made sure that there were newer versions of that crate -available that do compile (for the most part, this had all already -happened during the warning period). But if you have those older -versions in your Cargo.lock file, and you are only using stable -builds, then you may find that your code no longer builds once 1.40.0 -is released -- you will have to upgrade the dependency.

-

The most common crates that were affected are the following:

-
    -
  • url version 1.7.0 -- you can upgrade to 1.7.2, though you'd be better off upgrading to 2.1.0
  • -
  • nalgebra version 0.16.13 -- you can upgrade to 0.16.14, though you'd be better off upgrading to 0.19.0
  • -
  • rusttype version 0.2.0 to 0.2.3 -- you can upgrade to 0.2.4, though you'd be better upgrading to 0.8.1
  • -
-

You can find out which crates you rely upon using the cargo-tree command. If you find -that you do rely (say) on url 1.7.0, you can upgrade to 1.7.2 by executing:

-
cargo update --package url --precise 1.7.2
-
-

Want to learn more?

-

If you'd like to learn more about the kinds of bugs that were fixed -- -or if you are seeing errors in your code that you need to fix -- take -a look at this excellent blog post by Felix Klock, which -goes into great detail.

- -
-
-
- - - - - - - - diff --git a/2019/11/07/Async-await-stable.html b/2019/11/07/Async-await-stable.html deleted file mode 100644 index 591089242..000000000 --- a/2019/11/07/Async-await-stable.html +++ /dev/null @@ -1,230 +0,0 @@ - - - - - Async-await on stable Rust! | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Async-await on stable Rust!

-
-
- -
Nov. 7, 2019 · Niko Matsakis - -
- -
-

On this coming Thursday, November 7, async-await syntax hits stable -Rust, as part of the 1.39.0 release. This work has been a long time -in development -- the key ideas for zero-cost futures, for example, -were first proposed by Aaron Turon and Alex Crichton in -2016! -- and we are very proud of the end result. We believe -that Async I/O is going to be an increasingly important part of Rust's -story.

-

While this first release of "async-await" is a momentous event, it's -also only the beginning. The current support for async-await marks a -kind of "Minimum Viable Product" (MVP). We expect to be polishing, -improving, and extending it for some time.

-

Already, in the time since async-await hit beta, we've made -a lot of great progress, including making some key diagnostic -improvements that help to make async-await errors far more -approachable. To get involved in that work, check out -the Async Foundations Working Group; if nothing else, you can -help us by filing bugs about polish issues or by nominating those -bugs that are bothering you the most, to help direct our -efforts.

-

Many thanks are due to the people who made async-await a reality. The -implementation and design would never have happened without the -leadership of cramertj and withoutboats, the implementation and polish -work from the compiler side (davidtwco, tmandry, gilescope, csmoe), -the core generator support that futures builds on (Zoxc), the -foundational work on Future and the Pin APIs (aturon, -alexcrichton, RalfJ, pythonesque), and of course the input provided by -so many community members on RFC threads and discussions.

-

Major developments in the async ecosystem

-

Now that async-await is approaching stabilization, all the major Async -I/O runtimes are at work adding and extending their support for the -new syntax:

- -

Async-await: a quick primer

-

(This section and the next are reproduced from the "Async-await hits -beta!" post.)

-

So, what is async await? Async-await is a way to write functions that -can "pause", return control to the runtime, and then pick up from -where they left off. Typically those pauses are to wait for I/O, but -there can be any number of uses.

-

You may be familiar with the async-await from JavaScript or C#. Rust's -version of the feature is similar, but with a few key differences.

-

To use async-await, you start by writing async fn instead of fn:

-
async fn first_function() -> u32 { .. }
-
-

Unlike a regular function, calling an async fn doesn't have any -immediate effect. Instead, it returns a Future. This is a suspended -computation that is waiting to be executed. To actually execute the -future, use the .await operator:

-
async fn another_function() {
-    // Create the future:
-    let future = first_function();
-    
-    // Await the future, which will execute it (and suspend
-    // this function if we encounter a need to wait for I/O): 
-    let result: u32 = future.await;
-    ...
-}
-
-

This example shows the first difference between Rust and other -languages: we write future.await instead of await future. This -syntax integrates better with Rust's ? operator for propagating -errors (which, after all, are very common in I/O). You can simply -write future.await? to await the result of a future and propagate -errors. It also has the advantage of making method chaining painless.

-

Zero-cost futures

-

The other difference between Rust futures and futures in JS and C# is -that they are based on a "poll" model, which makes them zero -cost. In other languages, invoking an async function immediately -creates a future and schedules it for execution: awaiting the future -isn't necessary for it to execute. But this implies some overhead for -each future that is created.

-

In contrast, in Rust, calling an async function does not do any -scheduling in and of itself, which means that we can compose a complex -nest of futures without incurring a per-future cost. As an end-user, -though, the main thing you'll notice is that futures feel "lazy": -they don't do anything until you await them.

-

If you'd like a closer look at how futures work under the hood, take a -look at the executor section of the async book, or watch the -excellent talk that withoutboats gave at Rust LATAM 2019 -on the topic.

-

Summary

-

We believe that having async-await on stable Rust is going to be a key -enabler for a lot of new and exciting developments in Rust. If you've -tried Async I/O in Rust in the past and had problems -- particularly -if you tried the combinator-based futures of the past -- you'll find -async-await integrates much better with Rust's borrowing -system. Moreover, there are now a number of great runtimes and -other libraries available in the ecosystem to work with. So get out -there and build stuff!

- -
-
-
- - - - - - - - diff --git a/2019/11/07/Rust-1.39.0.html b/2019/11/07/Rust-1.39.0.html deleted file mode 100644 index 318c47a22..000000000 --- a/2019/11/07/Rust-1.39.0.html +++ /dev/null @@ -1,226 +0,0 @@ - - - - - Announcing Rust 1.39.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.39.0

-
-
- -
Nov. 7, 2019 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.39.0. Rust is a programming language that is empowering everyone to build reliable and efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust 1.39.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the appropriate page on our website, and check out the detailed release notes for 1.39.0 on GitHub.

-

What's in 1.39.0 stable

-

The highlights of Rust 1.39.0 include async/.await, shared references to by-move bindings in match guards, and attributes on function parameters. Also, see the detailed release notes for additional information.

-

The .await is over, async fns are here

-

Previously in Rust 1.36.0, we announced that the Future trait is here. Back then, we noted that:

-
-

With this stabilization, we hope to give important crates, libraries, and the ecosystem time to prepare for async / .await, which we'll tell you more about in the future.

-
-

A promise made is a promise kept. So in Rust 1.39.0, we are pleased to announce that async / .await is stabilized! Concretely, this means that you can define async functions and blocks and .await them.

-

An async function, which you can introduce by writing async fn instead of fn, does nothing other than to return a Future when called. This Future is a suspended computation which you can drive to completion by .awaiting it. Besides async fn, async { ... } and async move { ... } blocks, which act like closures, can be used to define "async literals".

-

For more on the release of async / .await, read Niko Matsakis's blog post.

-

References to by-move bindings in match guards

-

When pattern matching in Rust, a variable, also known as a "binding", can be bound in the following ways:

-
    -
  • -

    by-reference, either immutably or mutably. This can be achieved explicitly e.g. through ref my_var or ref mut my_var respectively. Most of the time though, the binding mode will be inferred automatically.

    -
  • -
  • -

    by-value -- either by-copy, when the bound variable's type implements Copy, or otherwise by-move.

    -
  • -
-

Previously, Rust would forbid taking shared references to by-move bindings in the if guards of match expressions. This meant that the following code would be rejected:

-
fn main() {
-    let array: Box<[u8; 4]> = Box::new([1, 2, 3, 4]);
-
-    match array {
-        nums
-//      ---- `nums` is bound by move.
-            if nums.iter().sum::<u8>() == 10
-//                 ^------ `.iter()` implicitly takes a reference to `nums`.
-        => {
-            drop(nums);
-//          ----------- `nums` was bound by move and so we have ownership.
-        }
-        _ => unreachable!(),
-    }
-}
-
-

With Rust 1.39.0, the snippet above is now accepted by the compiler. We hope that this will give a smoother and more consistent experience with match expressions overall.

-

Attributes on function parameters

-

With Rust 1.39.0, attributes are now allowed on parameters of functions, closures, and function pointers. Whereas before, you might have written:

-
#[cfg(windows)]
-fn len(slice: &[u16]) -> usize {
-    slice.len()
-}
-#[cfg(not(windows))] 
-fn len(slice: &[u8]) -> usize {
-    slice.len()
-}
-
-

...you can now, more succinctly, write:

-
fn len(
-    #[cfg(windows)] slice: &[u16], // This parameter is used on Windows.
-    #[cfg(not(windows))] slice: &[u8], // Elsewhere, this one is used.
-) -> usize {
-    slice.len()
-}
-
-

The attributes you can use in this position include:

-
    -
  1. -

    Conditional compilation: cfg and cfg_attr

    -
  2. -
  3. -

    Controlling lints: allow, warn, deny, and forbid

    -
  4. -
  5. -

    Helper attributes used by procedural macro attributes applied to items.

    -

    Our hope is that this will be used to provide more readable and ergonomic macro-based DSLs throughout the ecosystem.

    -
  6. -
-

Borrow check migration warnings are hard errors in Rust 2018

-

In the 1.36.0 release, we announced that NLL had come to Rust 2015 after first being released for Rust 2018 in 1.31.

-

As noted in the 1.36.0 release, the old borrow checker had some bugs which would allow memory unsafety. These bugs were fixed by the NLL borrow checker. As these fixes broke some stable code, we decided to gradually phase in the errors by checking if the old borrow checker would accept the program and the NLL checker would reject it. If so, the errors would instead become warnings.

-

With Rust 1.39.0, these warnings are now errors in Rust 2018. -In the next release, Rust 1.40.0, this will also apply to Rust 2015, which will finally allow us to remove the old borrow checker, and keep the compiler clean.

-

If you are affected, or want to hear more, read Niko Matsakis's blog post.

-

More const fns in the standard library

-

With Rust 1.39.0, the following functions became const fn:

- -

Additions to the standard library

-

In Rust 1.39.0 the following functions were stabilized:

- -

Other changes

-

There are other changes in the Rust 1.39.0 release: check out what changed in Rust, Cargo, and Clippy.

-

Please also see the compatibility notes to check if you're affected by those changes.

-

Contributors to 1.39.0

-

Many people came together to create Rust 1.39.0. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2019/12/03/survey-launch.html b/2019/12/03/survey-launch.html deleted file mode 100644 index 3801cd003..000000000 --- a/2019/12/03/survey-launch.html +++ /dev/null @@ -1,148 +0,0 @@ - - - - - Launching the 2019 State of Rust Survey | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Launching the 2019 State of Rust Survey

-
-
- -
Dec. 3, 2019 · The Rust Community Team - -
- -
-

It's that time again! Time for us to take a look at how the Rust project is doing, and what we should plan for the future. The Rust Community Team is pleased to announce our 2019 State of Rust Survey! Whether or not you use Rust today, we want to know your opinions. Your responses will help the project understand its strengths and weaknesses and establish development priorities for the future.

-

Completing this survey should take about 10–15 minutes and is anonymous unless you choose to give us your contact information. We will be accepting submissions until December 16th, and we will write up our findings a month or so afterwards to blog.rust-lang.org. You can also check out last year’s results.

- -

(If you speak multiple languages, please pick one)

-

Please help us spread the word by sharing the survey link on your social network feeds, at meetups, around your office, and in other communities.

-

If you have any questions, please see our frequently asked questions or email the Rust Community team at community-team@rust-lang.org.

-

Finally, we wanted to thank everyone who helped develop, polish, and test the survey. In particular we'd like to thank Dr. Jasun Carr, for providing their expertise in communication processes with helping to create this year's survey, and all of the volunteers who worked to provide all of the translations available this year.

- -
-
-
- - - - - - - - diff --git a/2019/12/19/Rust-1.40.0.html b/2019/12/19/Rust-1.40.0.html deleted file mode 100644 index 90eabfac8..000000000 --- a/2019/12/19/Rust-1.40.0.html +++ /dev/null @@ -1,280 +0,0 @@ - - - - - Announcing Rust 1.40.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.40.0

-
-
- -
Dec. 19, 2019 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.40.0. Rust is a programming language that is empowering everyone to build reliable and efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust 1.40.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the appropriate page on our website, and check out the detailed release notes for 1.40.0 on GitHub.

-

What's in 1.40.0 stable

-

The highlights of Rust 1.40.0 include #[non_exhaustive] and improvements to macros!() and #[attribute]s. Finally, borrow-check migration warnings have become hard errors in Rust 2015. See the detailed release notes for additional information.

-

#[non_exhaustive] structs, enums, and variants

-

Suppose you're a library author of a crate alpha, that has a pub struct Foo. You would like to make alpha::Foo's fields pub as well, but you're not sure whether you might be adding more fields to Foo in future releases. So now you have a dilemma: either you make the fields private, with the drawbacks that follow, or you risk users depending on the exact fields, breaking their code when you add a new one. Rust 1.40.0 introduces a way to break the logjam: #[non_exhaustive].

-

The attribute #[non_exhaustive], when attached to a struct or the variant of an enum, will prevent code outside of the crate defining it from constructing said struct or variant. To avoid future breakage, other crates are also prevented from exhaustively matching on the fields. The following example illustrates errors in beta which depends on alpha:

-
// alpha/lib.rs:
-
-#[non_exhaustive]
-struct Foo {
-    pub a: bool,
-}
-
-enum Bar {
-    #[non_exhaustive]
-    Variant { b: u8 }
-}
-
-fn make_foo() -> Foo { ... }
-fn make_bar() -> Bar { ... }
-
-// beta/lib.rs:
-
-let x = Foo { a: true }; //~ ERROR
-let Foo { a } = make_foo(); //~ ERROR
-
-// `beta` will still compile when more fields are added.
-let Foo { a, .. } = make_foo(); //~ OK
-
-
-let x = Bar::Variant { b: 42 }; //~ ERROR
-let Bar::Variant { b } = make_bar(); //~ ERROR
-let Bar::Variant { b, .. } = make_bar(); //~ OK
-                   // -- `beta` will still compile...
-
-

What happens behind the scenes is that the visibility of the constructors for a #[non_exhaustive] struct or enum variant is lowered to pub(crate), preventing access outside the crate defining it.

-

A perhaps more important aspect of #[non_exhaustive] is that it can also be attached to enums themselves. An example, taken from the standard library, is Ordering:

-
#[non_exhaustive]
-pub enum Ordering { Relaxed, Release, Acquire, AcqRel, SeqCst }
-
-

The purpose of #[non_exhaustive] in this context is to ensure that more variants can be added over time. This is achieved by preventing other crates from exhaustively pattern match-ing on Ordering. That is, the compiler would reject:

-
match ordering {
-    // This is an error, since if a new variant is added,
-    // this would suddenly break on an upgrade of the compiler.
-    Relaxed | Release | Acquire | AcqRel | SeqCst => {
-        /* logic */
-    }
-}
-
-

Instead, other crates need to account for the possibility of more variants by adding a wildcard arm using e.g. _:

-
match ordering {
-    Relaxed | Release | Acquire | AcqRel | SeqCst => { /* ... */ }
-    // OK; if more variants are added, nothing will break.
-    _ => { /* logic */ }
-}
-
-

For more details on the #[non_exhaustive] attribute, see the stabilization report.

-

Macro and attribute improvements

-

In 1.40.0, we have introduced several improvements to macros and attributes, including:

-
    -
  • -

    Calling procedural macros mac!() in type contexts.

    -

    For example, you may write type Foo = expand_to_type!(bar); where expand_to_type would be a procedural macro.

    -
  • -
  • -

    Macros in extern { ... } blocks.

    -

    This includes bang!() macros, for example:

    -
    macro_rules! make_item { ($name:ident) => { fn $name(); } }
    -
    -extern {
    -    make_item!(alpha);
    -    make_item!(beta);
    -}
    -
    -

    Procedural macro attributes on items in extern { ... } blocks are now also supported:

    -
    extern "C" {
    -    // Let's assume that this expands to `fn foo();`.
    -    #[my_identity_macro]
    -    fn foo();
    -}
    -
    -
  • -
  • -

    Generating macro_rules! items in procedural macros.

    -

    Function-like (mac!()) and attribute (#[mac]) macros can both now generate macro_rules! items. For details on hygiene, please refer to the attached stabilization report.

    -
  • -
  • -

    The $m:meta matcher supports arbitrary token-stream values.

    -

    That is, the following is now valid:

    -
    macro_rules! accept_meta { ($m:meta) => {} }
    -accept_meta!( my::path );
    -accept_meta!( my::path = "lit" );
    -accept_meta!( my::path ( a b c ) );
    -accept_meta!( my::path [ a b c ] );
    -accept_meta!( my::path { a b c } );
    -
    -
  • -
-

Borrow check migration warnings are hard errors in Rust 2015

-

In the 1.35.0 release, we announced that NLL had come to Rust 2015 after first being released for the 2018 edition in Rust 1.31.

-

As we noted back then, the old borrow checker had some bugs which would allow memory unsafety, and the NLL borrow checker fixed them. As these fixes break some stable code, we decided to gradually phase in the errors, by checking if the old borrow checker would accept the program and the NLL checker would reject it. In those cases, the errors would be downgraded to warnings.

-

The previous release, Rust 1.39.0, changes these warnings into errors for code using the 2018 edition. Rust 1.40.0 applies the same change for users of the 2015 edition, closing those soundness holes for good. This also allows us to clean up the old code from the compiler.

-

If your build breaks due to this change, or you want to learn more, check out Niko Matsakis's blog post.

-

More const fns in the standard library

-

With Rust 1.40.0, the following function became const fn:

- -

Additions to the standard library

-

In Rust 1.40.0 the following functions and macros were stabilized:

- -

Other changes

-

There are other changes in the Rust 1.40.0 release: check out what changed in Rust, Cargo, and Clippy.

-

Please also see the compatibility notes to check if you're affected by those changes.

-

Contributors to 1.40.0

-

Many people came together to create Rust 1.40.0. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2020/01/03/reducing-support-for-32-bit-apple-targets.html b/2020/01/03/reducing-support-for-32-bit-apple-targets.html deleted file mode 100644 index b69a0258d..000000000 --- a/2020/01/03/reducing-support-for-32-bit-apple-targets.html +++ /dev/null @@ -1,210 +0,0 @@ - - - - - Reducing support for 32-bit Apple targets | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Reducing support for 32-bit Apple targets

-
-
- -
Jan. 3, 2020 · Pietro Albini - -
- -
-

The Rust team regrets to announce that Rust 1.41.0 (to be released on January -30th, 2020) will be the last release with the current level of support for -32-bit Apple targets. Starting from Rust 1.42.0, those targets will be demoted -to Tier 3.

-

The decision was made on RFC 2837, and was accepted by the compiler and -release teams. This post explains what the change means, why we did it, and how -your project is affected.

-

What’s a support tier?

-

The Rust compiler can build code targeting a lot of -platforms (also called “targets”), but the team doesn't have -the resources or manpower to provide the same level of support and testing for -each of them. -To make our commitments clear, we follow a tiered support policy (currently -being formalized and revised in RFC 2803), explaining what we guarantee:

-
    -
  • -

    Tier 1 targets can be downloaded through rustup and are fully tested -during the project’s automated builds. A bug or a regression affecting one of -these targets is usually prioritized more than bugs only affecting platforms -in other tiers.

    -
  • -
  • -

    Tier 2 targets can also be downloaded through rustup, but our -automated builds don’t execute the test suite for them. While we guarantee a -standard library build (and for some of them a full compiler build) will be -available, we don’t ensure it will actually work without bugs (or even work -at all).

    -
  • -
  • -

    Tier 3 targets are not available for download through rustup, and are -ignored during our automated builds. You can still build their standard -library for cross-compiling (or the full compiler in some cases) from source -on your own, but you might encounter build errors, bugs, or missing features.

    -
  • -
-

Which targets are affected?

-

The main target affected by this change is 32-bit macOS (i686-apple-darwin), -which will be demoted from Tier 1 to Tier 3. This will affect both using the -compiler on 32-bit Mac hardware, and cross-compiling 32-bit macOS binaries from -any other platform.

-

Additionally, the following 32-bit iOS targets will be demoted from Tier 2 to -Tier 3:

-
    -
  • armv7-apple-ios
  • -
  • armv7s-apple-ios
  • -
  • i386-apple-ios
  • -
-

We will continue to provide the current level of support for all Apple 64bit -targets.

-

Why are those targets being demoted?

-

Apple dropped support for running 32-bit binaries starting from macOS -10.15 and iOS 11. They also prevented all -developers from cross-compiling 32-bit programs and apps starting from Xcode 10 -(the platform’s IDE, containing the SDKs).

-

Due to those decisions from Apple, the targets are no longer useful to our users, -and their choice to prevent cross-compiling makes it hard for the -project to continue supporting the 32-bit platform in the long term.

-

How will this affect my project?

-

If you don’t build 32-bit Apple binaries this change won’t affect you at all.

-

If you still need to build them, you’ll be able to continue using Rust 1.41.0 -without issues. As usual the Rust project will provide critical bugfixes and -security patches until the next stable version is released (on March 12th, -2020), and we plan to keep the release available for download for the -foreseeable future (as we do with all the releases shipped so far).

-

The code implementing the targets won’t be removed from the compiler codebase, -so you’ll also be able to build future releases from source on your own -(keeping in mind they might have bugs or be broken, as that code will be -completly untested).

-

What about the nightly channel?

-

We will demote the targets on the nightly channel soon, but we don't have an -exact date for when that will happen. We recommend pinning a nightly version -beforehand though, to prevent rustup toolchain install from failing once we -apply the demotion.

-

To pin a nightly version you need to use "nightly" followed by the day the -nightly was released, as the toolchain name. For example, to install the nightly -released on December 1st, 2019 and to use it you can run:

-
rustup toolchain install nightly-2019-12-01
-
-# Default to this nightly system-wide...
-rustup default nightly-2019-12-01
-
-# ...or use this nightly for a single build
-cargo +nightly-2019-12-01 build
-
- -
-
-
- - - - - - - - diff --git a/2020/01/30/Rust-1.41.0.html b/2020/01/30/Rust-1.41.0.html deleted file mode 100644 index c7e76060d..000000000 --- a/2020/01/30/Rust-1.41.0.html +++ /dev/null @@ -1,264 +0,0 @@ - - - - - Announcing Rust 1.41.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.41.0

-
-
- -
Jan. 30, 2020 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.41.0. Rust is a -programming language that is empowering everyone to build reliable and -efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.41.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.41.0 on GitHub.

-

What's in 1.41.0 stable

-

The highlights of Rust 1.41.0 include relaxed restrictions for trait -implementations, improvements to cargo install, a more git-friendly -Cargo.lock, and new FFI-related guarantees for Box<T>. See the detailed -release notes to learn about other changes not covered by this post.

-

Relaxed restrictions when implementing traits

-

To prevent breakages in the ecosystem when a dependency adds a new trait -impl, Rust enforces the orphan rule. The gist of it is that -a trait impl is only allowed if either the trait or the type being -implemented is local to (defined in) the current crate as opposed to a -foreign crate. What this means exactly is complicated, however, -when generics are involved.

-

Before Rust 1.41.0, the orphan rule was unnecessarily strict, getting in the -way of composition. As an example, suppose your crate defines the -BetterVec<T> struct, and you want a way to convert your struct to the -standard library's Vec<T>. The code you would write is:

-
impl<T> From<BetterVec<T>> for Vec<T> {
-    // ...
-}
-
-

...which is an instance of the pattern:

-
impl<T> ForeignTrait<LocalType> for ForeignType<T> {
-    // ...
-}
-
-

In Rust 1.40.0 this impl was forbidden by the orphan rule, as both From and -Vec are defined in the standard library, which is foreign to the current -crate. There were ways to work around the limitation, such as the newtype -pattern, but they were often cumbersome or even impossible in -some cases.

-

While it's still true that both From and Vec were foreign, the trait (in -this case From) was parameterized by a local type. Therefore, Rust 1.41.0 -allows this impl.

-

For more details, read the the stabilization report and the -RFC proposing the change.

-

cargo install updates packages when outdated

-

With cargo install, you can install binary crates in your system. The command -is often used by the community to install popular CLI tools written in Rust.

-

Starting from Rust 1.41.0, cargo install will also update existing -installations of the crate if a new release came out since you installed it. -Before this release the only option was to pass the --force flag, which -reinstalls the binary crate even if it's up to date.

-

Less conflict-prone Cargo.lock format

-

To ensure consistent builds, Cargo uses a file named Cargo.lock, containing -dependency versions and checksums. Unfortunately, the way the data was arranged -in it caused unnecessary merge conflicts when changing dependencies in separate -branches.

-

Rust 1.41.0 introduces a new format for the file, explicitly designed to avoid -those conflicts. This new format will be used for all new lockfiles, while -existing lockfiles will still rely on the previous format. You can learn about -the choices leading to the new format in the PR adding it.

-

More guarantees when using Box<T> in FFI

-

Starting with Rust 1.41.0, we have declared that a Box<T>, where T: Sized -is now ABI compatible with the C language's pointer (T*) types. So if you -have an extern "C" Rust function, called from C, your Rust function can now -use Box<T>, for some specific T, while using T* in C for the -corresponding function. As an example, on the C side you may have:

-
// C header
-
-// Returns ownership to the caller.
-struct Foo* foo_new(void);
-
-// Takes ownership from the caller; no-op when invoked with NULL.
-void foo_delete(struct Foo*);
-
-

...while on the Rust side, you would have:

-
#[repr(C)]
-pub struct Foo;
-
-#[no_mangle]
-pub extern "C" fn foo_new() -> Box<Foo> {
-    Box::new(Foo)
-}
-
-// The possibility of NULL is represented with the `Option<_>`.
-#[no_mangle]
-pub extern "C" fn foo_delete(_: Option<Box<Foo>>) {}
-
-

Note however that while Box<T> and T* have the same representation and ABI, -a Box<T> must still be non-null, aligned, and ready for deallocation by the -global allocator. To ensure this, it is best to only use Boxes originating -from the global allocator.

-

Important: At least at present, you should avoid using Box<T> types for -functions that are defined in C but invoked from Rust. In those cases, you -should directly mirror the C types as closely as possible. Using types like -Box<T> where the C definition is just using T* can lead to undefined -behavior.

-

To read more, consult the documentation for Box<T>.

-

Library changes

-

In Rust 1.41.0, we've made the following additions to the standard library:

- -

Reducing support for 32-bit Apple targets soon

-

Rust 1.41.0 is the last release with the current level of compiler support for -32-bit Apple targets, including the i686-apple-darwin target. Starting from -Rust 1.42.0, these targets will be demoted to the lowest support tier.

-

You can learn more about this change in this blog post.

-

Other changes

-

There are other changes in the Rust 1.41.0 release: check out what changed in -Rust, Cargo, and Clippy. We also -have started landing MIR optimizations, which should improve compile time: you -can learn more about them in the "Inside Rust" blog post.

-

Contributors to 1.41.0

-

Many people came together to create Rust 1.41.0. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2020/01/31/conf-lineup.html b/2020/01/31/conf-lineup.html deleted file mode 100644 index 9ed301b7b..000000000 --- a/2020/01/31/conf-lineup.html +++ /dev/null @@ -1,161 +0,0 @@ - - - - - The 2020 Rust Event Lineup | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

The 2020 Rust Event Lineup

-
-
- -
Jan. 31, 2020 · Rust Community - -
- -
-

A new decade has started, and we are excited about the Rust conferences coming up. Each conference is an opportunity to learn about Rust, share your knowledge, and to have a good time with your fellow Rustaceans. Read on to learn more about the events we know about so far.

-
-

FOSDEM
February 2nd, 2020

-

FOSDEM stands for the Free and Open Source Developers European Meeting. At this event software developers around the world will meet up, share ideas and collaborate. FOSDEM will be hosting a Rust devroom workshop that aims to present the features and possibilities offered by Rust, as well as some of the many exciting tools and projects in its ecosystem.

-
Located in Brussels, Belgium
-
-

RustFest Netherlands
Q2, 2020

-

The RustFest Netherlands team are working hard behind the scenes on getting everything ready. We hope to tell you more soon so keep an eye on the RustFest blog and follow us on Twitter!

-
Located in Netherlands
-
-

Rust+GNOME Hackfest
April 29th to May 3rd, 2020

-

The goal of the Rust+GNOME hackfest is to improve the interactions between Rust and the GNOME libraries. During this hackfest, we will be improving the interoperability between Rust and GNOME, improving the support of GNOME libraries in Rust, and exploring solutions to create GObject APIs from Rust.

-
Located in Montréal, Quebec
-
-

Rust LATAM
May 22nd-23rd, 2020

-

Where Rust meets Latin America! Rust Latam is Latin America's leading event for and by the Rust community. Two days of interactive sessions, hands-on activities and engaging talks to bring the community together. Schedule to be announced at this link.

-
Located in Mexico City, Mexico
-
-

Oxidize
July, 2020

-

The Oxidize conference is about learning, and improving your programming skills with embedded systems and IoT in Rust. The conference plans on having one day of guided workshops for developers looking to start or improve their Embedded Rust skills, one day of talks by community members, and a two day development session focused on Hardware and Embedded subjects in Rust. The starting date is to be announced at a later date.

-
Located in Berlin, Germany
-
-

RustConf
August 20th-21st, 2020

-

The official RustConf will be taking place in Portland, Oregon, USA. Last years' conference was amazing, and we are excited to see what happens next. See the website, and Twitter for updates as the event date approaches!

-
Located in Oregon, USA
-
-

Rusty Days
Fall, 2020

-

Rusty Days is a new conference located in Wroclaw, Poland. Rustaceans of all skill levels are welcome. The conference is still being planned. Check out the information on their site, and twitter as we get closer to fall.

-
Located in Wroclaw, Poland
-
-

RustLab
October 16th-17th, 2020

-

RustLab 2020 is a 2 days conference with talks and workshops. The date is set, but the talks are still being planned. We expect to learn more details as we get closer to the date of the conference.

-
Located in Florence, Italy
-
-

For the most up-to-date information on events, visit timetill.rs. For meetups, and other events see the calendar.

- -
-
-
- - - - - - - - diff --git a/2020/02/27/Rust-1.41.1.html b/2020/02/27/Rust-1.41.1.html deleted file mode 100644 index c3c71d6ed..000000000 --- a/2020/02/27/Rust-1.41.1.html +++ /dev/null @@ -1,211 +0,0 @@ - - - - - Announcing Rust 1.41.1 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.41.1

-
-
- -
Feb. 27, 2020 · The Rust Release Team - -
- -
-

The Rust team has published a new point release of Rust, 1.41.1. -Rust is a programming language that is empowering everyone to build reliable and efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust 1.41.1 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the appropriate page on our website.

-

What's in 1.41.1 stable

-

Rust 1.41.1 addresses two critical regressions introduced in Rust 1.41.0: -a soundness hole related to static lifetimes, and a miscompilation causing segfaults. -These regressions do not affect earlier releases of Rust, -and we recommend users of Rust 1.41.0 to upgrade as soon as possible. -Another issue related to interactions between 'static and Copy implementations, -dating back to Rust 1.0, was also addressed by this release.

-

A soundness hole in checking static items

-

In Rust 1.41.0, due to some changes in the internal representation of static values, -the borrow checker accidentally allowed some unsound programs. -Specifically, the borrow checker would not check that static items had the correct type. -This in turn would allow the assignment of a temporary, -with a lifetime less than 'static, to a static variable:

-
static mut MY_STATIC: &'static u8 = &0;
-
-fn main() {
-    let my_temporary = 42;
-    unsafe {
-        // Erroneously allowed in 1.41.0:
-        MY_STATIC = &my_temporary;
-    }
-}
-
-

This was addressed in 1.41.1, with the program failing to compile:

-
error[E0597]: `my_temporary` does not live long enough
- --> src/main.rs:6:21
-  |
-6 |         MY_STATIC = &my_temporary;
-  |         ------------^^^^^^^^^^^^^
-  |         |           |
-  |         |           borrowed value does not live long enough
-  |         assignment requires that `my_temporary` is borrowed for `'static`
-7 |     }
-8 | }
-  | - `my_temporary` dropped here while still borrowed
-
-
-

You can learn more about this bug in issue #69114 and the PR that fixed it.

-

Respecting a 'static lifetime in a Copy implementation

-

Ever since Rust 1.0, the following erroneous program has been compiling:

-
#[derive(Clone)]
-struct Foo<'a>(&'a u32);
-impl Copy for Foo<'static> {}
-
-fn main() {
-    let temporary = 2;
-    let foo = (Foo(&temporary),);
-    drop(foo.0); // Accessing a part of `foo` is necessary.
-    drop(foo.0); // Indexing an array would also work.
-}
-
-

In Rust 1.41.1, this issue was fixed by the same PR as the one above. -Compiling the program now produces the following error:

-
error[E0597]: `temporary` does not live long enough
-  --> src/main.rs:7:20
-   |
-7  |     let foo = (Foo(&temporary),);
-   |                    ^^^^^^^^^^ borrowed value does not live long enough
-8  |     drop(foo.0);
-   |          ----- copying this value requires that
-   |                `temporary` is borrowed for `'static`
-9  |     drop(foo.0);
-10 | }
-   | - `temporary` dropped here while still borrowed
-
-

This error occurs because Foo<'a>, for some 'a, only implements Copy when 'a: 'static. -However, the temporary variable, -with some lifetime '0 does not outlive 'static and hence Foo<'0> is not Copy, -so using drop the second time around should be an error.

-

Miscompiled bound checks leading to segfaults

-

In a few cases, programs compiled with Rust 1.41.0 were omitting bound checks in the memory allocation code. -This caused segfaults if out of bound values were provided. -The root cause of the miscompilation was a change in a LLVM optimization pass, -introduced in LLVM 9 and reverted in LLVM 10.

-

Rust 1.41.0 uses a snapshot of LLVM 9, so we cherry-picked the revert into Rust 1.41.1, -addressing the miscompilation. You can learn more about this bug in issue #69225.

-

Contributors to 1.41.1

-

Many people came together to create Rust 1.41.1. -We couldn't have done it without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2020/03/10/rustconf-cfp.html b/2020/03/10/rustconf-cfp.html deleted file mode 100644 index 9b8245502..000000000 --- a/2020/03/10/rustconf-cfp.html +++ /dev/null @@ -1,131 +0,0 @@ - - - - - The 2020 RustConf CFP is Now Open! | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

The 2020 RustConf CFP is Now Open!

-
-
- -
Mar. 10, 2020 · Rust Community - -
- -
-

Greetings fellow Rustaceans!

-

The 2020 RustConf Call for Proposals is now open!

-

Got something to share about Rust? Want to talk about the experience of learning and using Rust? Want to dive deep into an aspect of the language? Got something different in mind? We want to hear from you! The RustConf 2020 CFP site is now up and accepting proposals.

-

If you may be interested in speaking but aren't quite ready to submit a proposal yet, we are here to help you. We will be holding speaker office hours regularly throughout the proposal process, after the proposal process, and up to RustConf itself on August 20 and 21, 2020. We are available to brainstorm ideas for proposals, talk through proposals, and provide support throughout the entire speaking journey. We need a variety of perspectives, interests, and experience levels for RustConf to be the best that it can be - if you have questions or want to talk through things please don't hesitate to reach out to us! Watch this blog for more details on speaker office hours - they will be posted very soon.

-

The RustConf CFP will be open through Monday, April 5th, 2020, hope to see your proposal soon!

- -
-
-
- - - - - - - - diff --git a/2020/03/12/Rust-1.42.html b/2020/03/12/Rust-1.42.html deleted file mode 100644 index b005fb174..000000000 --- a/2020/03/12/Rust-1.42.html +++ /dev/null @@ -1,232 +0,0 @@ - - - - - Announcing Rust 1.42.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.42.0

-
-
- -
Mar. 12, 2020 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.42.0. Rust is a programming language that is empowering everyone to build reliable and efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust 1.42.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the appropriate page on our website, and check out the detailed release notes for 1.42.0 on GitHub.

-

What's in 1.42.0 stable

-

The highlights of Rust 1.42.0 include: more useful panic messages when unwrapping, subslice patterns, the deprecation of Error::description, and more. See the detailed release notes to learn about other changes not covered by this post.

-

Useful line numbers in Option and Result panic messages

-

In Rust 1.41.1, calling unwrap() on an Option::None value would produce an error message looking something like this:

-
thread 'main' panicked at 'called `Option::unwrap()` on a `None` value', /.../src/libcore/macros/mod.rs:15:40
-
-

Similarly, the line numbers in the panic messages generated by unwrap_err, expect, and expect_err, and the corresponding methods on the Result type, also refer to core internals.

-

In Rust 1.42.0, all eight of these functions produce panic messages that provide the line number where they were invoked. The new error messages look something like this:

-
thread 'main' panicked at 'called `Option::unwrap()` on a `None` value', src/main.rs:2:5
-
-

This means that the invalid call to unwrap was on line 2 of src/main.rs.

-

This behavior is made possible by an annotation, #[track_caller]. This annotation is not yet available to use in stable Rust; if you are interested in using it in your own code, you can follow its progress by watching this tracking issue.

-

Subslice patterns

-

In Rust 1.26, we stabilized "slice patterns," which let you match on slices. They looked like this:

-
fn foo(words: &[&str]) {
-    match words {
-        [] => println!("empty slice!"),
-        [one] => println!("one element: {:?}", one),
-        [one, two] => println!("two elements: {:?} {:?}", one, two),
-        _ => println!("I'm not sure how many elements!"),
-    }
-}
-
-

This allowed you to match on slices, but was fairly limited. You had to choose the exact sizes -you wished to support, and had to have a catch-all arm for size you didn't want to support.

-

In Rust 1.42, we have expanded support for matching on parts of a slice:

-
fn foo(words: &[&str]) {
-    match words {
-        ["Hello", "World", "!", ..] => println!("Hello World!"),
-        ["Foo", "Bar", ..] => println!("Baz"),
-        rest => println!("{:?}", rest),
-    }
-}
-
-

The .. is called a "rest pattern," because it matches the rest of the slice. The above example uses the rest pattern at the end of a slice, but you can also use it in other ways:

-
fn foo(words: &[&str]) {
-    match words {
-        // Ignore everything but the last element, which must be "!".
-        [.., "!"] => println!("!!!"),
-
-        // `start` is a slice of everything except the last element, which must be "z".
-        [start @ .., "z"] => println!("starts with: {:?}", start),
-
-        // `end` is a slice of everything but the first element, which must be "a".
-        ["a", end @ ..] => println!("ends with: {:?}", end),
-
-        rest => println!("{:?}", rest),
-    }
-}
-
-

If you're interested in learning more, we published a post on the Inside Rust blog discussing these changes as well as more improvements to pattern matching that we may bring to stable in the future! You can also read more about slice patterns in Thomas Hartmann's post.

-

matches!

-

This release of Rust stabilizes a new macro, matches!. This macro accepts an expression and a pattern, and returns true if the pattern matches the expression. In other words:

-
// Using a match expression:
-match self.partial_cmp(other) {
-    Some(Less) => true,
-    _ => false,
-}
-
-// Using the `matches!` macro:
-matches!(self.partial_cmp(other), Some(Less))
-
-

You can also use features like | patterns and if guards:

-
let foo = 'f';
-assert!(matches!(foo, 'A'..='Z' | 'a'..='z'));
-
-let bar = Some(4);
-assert!(matches!(bar, Some(x) if x > 2));
-
-

use proc_macro::TokenStream; now works

-

In Rust 2018, we removed the need for extern crate. But procedural macros were a bit special, and so when you were writing a procedural macro, you still needed to say extern crate proc_macro;.

-

In this release, if you are using Cargo, you no longer need this line when working with the 2018 edition; you can use use like any other crate. Given that most projects will already have a line similar to use proc_macro::TokenStream;, this change will mean that you can delete the extern crate proc_macro; line and your code will still work. This change is small, but brings procedural macros closer to regular code.

-

Libraries

- -

Stabilized APIs

- -

Other changes

-

There are other changes in the Rust 1.42.0 release: check out what changed in Rust, Cargo, and Clippy.

-

Compatibility Notes

-

We have two notable compatibility notes this release: a deprecation in the standard library, and a demotion of 32-bit Apple targets to Tier 3.

-

Error::Description is deprecated

-

Sometimes, mistakes are made. The Error::description method is now considered to be one of those mistakes. The problem is with its type signature:

-
fn description(&self) -> &str
-
-

Because description returns a &str, it is not nearly as useful as we wished it would be. This means that you basically need to return the contents of an Error verbatim; if you wanted to say, use formatting to produce a nicer description, that is impossible: you'd need to return a String. Instead, error types should implement the Display/Debug traits to provide the description of the error.

-

This API has existed since Rust 1.0. We've been working towards this goal for a long time: back in Rust 1.27, we "soft deprecated" this method. What that meant in practice was, we gave the function a default implementation. This means that users were no longer forced to implement this method when implementing the Error trait. In this release, we mark it as actually deprecated, and took some steps to de-emphasize the method in Error's documentation. Due to our stability policy, description will never be removed, and so this is as far as we can go.

-

Downgrading 32-bit Apple targets

-

Apple is no longer supporting 32-bit targets, and so, neither are we. They have been downgraded to Tier 3 support by the project. For more details on this, check out this post from back in January, which covers everything in detail.

-

Contributors to 1.42.0

-

Many people came together to create Rust 1.42.0. We couldn't have done it without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2020/03/15/docs-rs-opt-into-fewer-targets.html b/2020/03/15/docs-rs-opt-into-fewer-targets.html deleted file mode 100644 index a75c70ed6..000000000 --- a/2020/03/15/docs-rs-opt-into-fewer-targets.html +++ /dev/null @@ -1,167 +0,0 @@ - - - - - docs.rs now allows you to choose your build targets | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

docs.rs now allows you to choose your build targets

-
-
- -
Mar. 15, 2020 · Joshua Nelson - on behalf of the docs.rs team -
- -
-

Recently, docs.rs added a feature that allows crates to opt-out of building on all targets. -If you don't need to build on all targets, you can enable this feature to reduce your build times.

-

What does the feature do?

-

By default, docs.rs builds all crates published to crates.io for every tier one target. -However, most crates have the same content on all targets. -Of the platform-dependent crates, almost all target a single platform, -and do not need to be built on other targets. -For example, winapi only has documentation on the x86_64-pc-windows-msvc -and i686-pc-windows-msvc targets, and is blank on all others.

-

This feature allows you to request building only on specific targets. -For example, winapi could opt into only building windows targets -by putting the following in its Cargo.toml:

-
[package.metadata.docs.rs]
-# This also sets the default target to `x86_64-pc-windows-msvc`
-targets = ["x86_64-pc-windows-msvc", "i686-pc-windows-msvc"]
-
-

If you only need a single target, it's even simpler:

-
[package.metadata.docs.rs]
-# This sets the default target to `x86_64-unknown-linux-gnu`
-# and only builds that target
-targets = ["x86_64-unknown-linux-gnu"]
-
-

See the docs.rs documentation for more details about how to opt-in.

-

How does this help my crate?

-

Instead of building for every tier-one target, you can build for only a single target, -reducing your documentation build times by a factor of 6. -This can especially help large crates or projects with many crates -that take several hours to document.

-

How does this help docs.rs?

-

Building all crates from crates.io can take a long time! -Building fewer targets will allow us to reduce wait times for every crate. -Additionally, this will decrease the growth of our storage costs, improving the sustainability of the project.

-

Possible future changes

-

We're considering turning this on by default in the future; -i.e. only building for one target unless multiple targets are specifically requested. -However, we don't want to break anyone's documentation, so we're making this feature opt-in while we decide the migration strategy.

-

This change will also make it easier for docs.rs to build -for targets that are not tier one, such as embedded targets.

-

How can I learn more?

-

You can learn more about the change in the issue proposing it and the PR with the implementation. Details on building non-tier-one targets are also available in the issue requesting the feature.

-

More information on targets and what it means to be a tier-one target is available in the platform support page.

- -
-
-
- - - - - - - - diff --git a/2020/04/17/Rust-survey-2019.html b/2020/04/17/Rust-survey-2019.html deleted file mode 100644 index 31ec00c53..000000000 --- a/2020/04/17/Rust-survey-2019.html +++ /dev/null @@ -1,299 +0,0 @@ - - - - - Rust Survey 2019 Results | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Rust Survey 2019 Results

-
-
- -
Apr. 17, 2020 · The Rust Survey Team - -
- -
-
-

Translation available for Chinese | 中文

-
-

Greetings Rustaceans!

-

We are happy to present the results of our fourth annual survey of our Rust community. Before we dig into the analysis, we want to give a big "thank you!" to all of the people who took the time to respond. You are vital to Rust continuing to improve year after year!

-

Let's start by looking at the survey audience.

-

Survey Audience

-

The survey was available in 14 different languages and we received 3997 responses.

-

Here is the language distribution of the responses we received.

-
    -
  • English: 69.6%
  • -
  • Chinese: 10.8%
  • -
  • German: 4.3%
  • -
  • French: 3.3%
  • -
  • Japanese: 3.0%
  • -
  • Polish: 1.2%
  • -
  • Portuguese: 1.2%
  • -
  • Spanish: .9%
  • -
  • Korean: .8%
  • -
  • Italian: .6%
  • -
  • Swedish: .5%
  • -
  • Vietnamese: .2%
  • -
-

In the 2019 survey, 82.8% of responders indicated they used Rust, 7.1% indicated they did not currently use Rust but had used it in the past, and 10.1% indicated that they had never used Rust.

-

If we compare this to the 2018 survey – where 75% of responders indicated they used Rust, 8% indicated they did not currently use Rust but had used it in the past, and 8% indicated they had never used Rust – more responders were using Rust in 2019.

-

Looking Back on Rust 2018

-

In December 2018 we released the Rust 2018 edition - Rust 1.31.0. In the 2019 survey, 92% of Rust users indicated they were using the new edition. 85% said that upgrading to the Rust 2018 edition was easy.

-

Next, we asked users to rate the improvement of key aspects of the Rust language.

-

How has adoption level improved

-

How has async io improved

-

How has compile time improved

-

How has GUI development improved

-

How has IDE support improved

-

How has library support improved

-

How have stable language features and crates improved

-

How has Rust documentation improved

-

How has the learning curve improved

-

How has tools and support improved

-

Overall, many aspects of the Rust language were perceived as "somewhat better" in the 2018 edition.

-

Conferences and Community

-

We noticed some differences between English language and other language results. Within the non-English language survey subset, the majority of the issues and concerns identified are the same as those within the English language. However, one concern/trend stands out among the non-English speaking subset - a desire for Rust documentation in their native language, or the language they took the survey in. This was particularly notable within the Chinese-language group, though that is likely due to the higher representation.

-

We are tracking the ongoing translation efforts with the "Translation" GitHub issue label.

-

We received a lot of feedback on how we can improve Rust and make it feel more welcoming to more people. We can't include all of it here, so here is a summary of some of the feedback that stood out to us.

-

People are in general asking for more learning material about Rust. In terms of expertise it's mainly beginner and intermediate level material being requested. A lot of these requests also asked for video content specifically.

-

The common blockers that people mention to participating is that they have social anxiety, and accessibility. One of the common reasons mentioned was that some resources are hard to read for people with dyslexia.

-

Here are some specific responses to the question "What action could we take to make you feel more welcome?"

-
    -
  • I feel too inexperienced and under skilled to participate in the Rust community
  • -
  • Advertise more ways for newcomers to contribute/participate
  • -
  • More organized mentorship, online classes
  • -
  • Do video tutorials on how to contribute to the compiler. I'd love to contribute but I feel intimidated
  • -
  • It's not easy to find resources for newcomers to see how Rust is being used in open source projects, so that they see the action as they're learning the language.
  • -
  • More tutorials/blogs that explain simple rust & coding concepts like the reader is a complete beginner
  • -
  • More intermediate level tutorials. We already have a million "Introductions to Rust".
  • -
  • Smaller groups of helping people - social anxiety is making it hard to talk in the Discord, for example
  • -
  • Don't have synchronous meetings at late EU hours. Have fewer synchronous meetings and/or more consistently publish and aggregate meeting notes for team meetings.
  • -
-

These issues are definitely ones we want to address in 2020 and beyond.

-

Who is using Rust and what for?

-

How often do you use Rust

-

Rust daily usage has trended slightly upward at 27.63% (it was just under 25% last year and 17.5% on 2017). Daily or weekly usage has also continued to trend slightly upward. This year it was 68.52%, last year it was 66.4%, and in 2017 it was 60.8%.

-

How would you rate your Rust expertise

-

We also asked users how they would rate their Rust expertise - there is a clear peak around "7".

-

How would you rate your Rust expertise

-

To dig deeper into this, we correlated users' self-rated Rust expertise with how long they had been using Rust.

-

What title best matches your role for Rust users

-

For some larger context, we examined what titles users working with Rust full time tend to have in their organization (survey respondents could select more than one).

-

By far the most common title for a Rust user is, unsurprisingly, Programmer/Software Engineer.

-

What industry do you work in for Rust users

-

To get even more context, we asked Rust survey respondents to identify what industry they work in.

-

For users who use Rust full time, the most common industry by far is backend web applications.

-

Size of summed Rust projects

-

The majority of Rust projects (43%) are 1,000-10,000 lines of code. Rust projects of medium to large size (those totaling over 10k lines of code) continue to trend higher. They have grown from 8.9% in 2016, to 16% in 2017, to 23% in 2018, to 34% in 2019.

-

Why not use Rust?

-

A big part of a welcoming Rust community is reaching out to non-users as well.

-

Why did you stop using Rust?

-

When we asked why someone had stopped using Rust, the most common response was "My company doesn't use Rust" - which indicates Rust adoption is still the biggest reason. After that, learning curve, lack of needed libraries, being slowed down by switching to Rust, and lack of IDE support were the most common reasons a user stopped using Rust.

-

Why have you never used Rust?

-

For users who indicated they had never used Rust before, most indicated either "I haven't learned Rust yet, but I want to" or "My company doesn't use Rust" - again pointing to adoption as the main hurdle.

-

For more context, we also examined what title non-Rust users feel best matches their role.

-

What title best matches your role for non Rust users

-

Like with Rust users, by far the most common title is Programmer/Software Engineer.

-

What industry do you work in for non Rust users

-

Also like with Rust users, the most common industry by far is backend web applications.

-

I would use Rust more often if...

-

We also asked users what would lead them to use Rust more often. Most indicated they would use Rust more if their company adopted it, if Rust had more libraries that they need, and if IDE support was better. The most common reasons after those pointed to a need to improve the learning curve and interoperability.

-

As adoption seemed to be the biggest problem preventing some respondents from using Rust, let's dive deeper into it.

-

Rust Adoption - a Closer Look

-

First, we asked what would we could do to improve adoption of Rust.

-

How can we improve Rust for better adoption

-

Several users gave specific examples:

-
    -
  • "Smoothest learning curve as possible, as a small business even 4-6 weeks to become productive is a lot to ask"
  • -
  • "Higher market penetration"
  • -
  • "More stable libraries"
  • -
  • "A full-stack web framework like Rails, Django and Phoenix"
  • -
  • "Better documentation, more examples, recommendation on what crates to use"
  • -
  • "More emphasis on how it is a safer alternative to C or C++ (and really should be the default usually).”
  • -
  • "Improve compile times. Compiling development builds at least as fast as Go would be table stakes for us to consider Rust. (Release builds can be slow."
  • -
  • "Better platform support"
  • -
  • "Security and performance, cost efficient and "green" (low carbon footprint) language"
  • -
  • "Embedded development targeting ARM"
  • -
  • "Better GUI framework, similar to Qt or directly using Qt via bindings."
  • -
-

Most indicated that Rust maturity - such as more libraries and complete learning resources and more mature production capabilities - would make Rust more appealing.

-

Let's take a closer look at each of these, starting with the need for more mature libraries.

-

Libraries - a Closer Look

-

When we asked users what libraries they consider critical to the Rust ecosystem, these were the top ten responses:

-
    -
  • serde
  • -
  • rand
  • -
  • tokio
  • -
  • async
  • -
  • clap
  • -
  • regex
  • -
  • log
  • -
  • futures
  • -
  • hyper
  • -
  • lazy_static
  • -
-

What dependencies are 1.0 or above

-

We also asked how many dependencies users were using were 1.0 or above.

-
    -
  • 0.8% indicated "All"
  • -
  • 6.7% indicated "Most"
  • -
  • 65.9% indicated "Some"
  • -
  • 5.2% indicated "None"
  • -
  • 21.4% indicated "I don't know"
  • -
-

IDEs and Tooling - a Closer Look

-

IDE support for Rust was also cited as a barrier to adoption.

-

What editor are you using

-

When we asked users what editors they use, Vim and VSCode were the most popular by far, followed by Intellij.

-

We also asked what IDE setups users used:

-
    -
  • 43.3% indicated RLS
  • -
  • 21.7% indicated Intellij
  • -
  • 15.2% indicated Rust-analyzer
  • -
  • 12.4% indicated No (or CTAGS)
  • -
  • 4.2% indicated Only Racer
  • -
-

What platform are you developing on

-

As for platforms that users develop on - Linux and Windows continue to dominate.

-
    -
  • 55% of Rust users develop on Linux
  • -
  • 24% develop on Windows
  • -
  • 23% develop on macOS
  • -
-

We found that the vast majority of all users use the current stable version of Rust (63%). It should be noted that the survey allowed respondents to select more than one option for what Rust version they use.

-
    -
  • 30.5% use the nightly version
  • -
  • 2.5% use the Beta release
  • -
  • 63% use the current stable version
  • -
  • 3.1% use a previous stable release
  • -
  • 0.6% use a custom fork
  • -
  • 0.3% don't know
  • -
-

Surprisingly, the number of users using the Nightly compiler in their workflow is down at 20%. Last year it was at over 56%.

-

Learning Curve - a Closer Look

-

Rust is well known for its significant learning curve.

-

How long did it take to be productive

-

About 37% of Rust users felt productive in Rust in less than a month of use - this is not too different from the percentage last year (40%). Over 70% felt productive in their first year. Unfortunately, like last year, there is still a struggle among users - 21% indicated they did not yet feel productive.

-

Expertise level of respondents who don't feel productive yet

-

As a point of interest, we took the subset of users who don't feel productive yet and plotted their ratings of their Rust expertise. This indicates that people who don't feel productive had low to intermediate levels of expertise - which are the groups that need the most support from our learning materials, documentation, and more.

-

Interoperability - a Closer Look

-

Over the years some users have expressed a desire for Rust to be more interoperable with other languages.

-

What languages would you want to use with Rust

-

When we asked users what languages they would want to be interoperable with Rust, there was a wide spread of answers, but C dominates, followed (somewhat surprisingly) by R, which is followed very closely behind by C++. It should be noted that respondents were able to select more than one language in response to this question - these percentages are based on total responses.

-

What platforms are you targeting

-

When it comes to what platforms using are targeting for their applications Linux remains the first choice with 36.9%, with Windows as second at 16.3%. Following close behind Windows are macOS and Web Assembly at 14% each. We are also seeing more users targeting Android and Apple iOS.

-

Conclusions

-

Overall our users indicated that productivity is still an important goal for their work (with or without using Rust). The results show the overriding problem hindering use of Rust is adoption. The learning curve continues to be a challenge - we appear to most need to improve our follow through for intermediate users - but so are libraries and tooling.

-

Thank you to all who participated in this survey - these results are immensely informative to us - especially how we can improve both Rust the language and the entire Rust ecosystem. We look forward to continuing working for and with you for 2020 and beyond!

- -
-
-
- - - - - - - - diff --git a/2020/04/23/Rust-1.43.0.html b/2020/04/23/Rust-1.43.0.html deleted file mode 100644 index 4eab72c8c..000000000 --- a/2020/04/23/Rust-1.43.0.html +++ /dev/null @@ -1,201 +0,0 @@ - - - - - Announcing Rust 1.43.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.43.0

-
-
- -
Apr. 23, 2020 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.43.0. Rust is a -programming language that is empowering everyone to build reliable and -efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.43.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.43.0 on GitHub.

-

What's in 1.43.0 stable

-

This release is fairly minor. There are no new major features. We have some -new stabilized APIs, some compiler performance improvements, and a small -macro-related feature. See the detailed release notes to learn about -other changes not covered by this post.

-

item fragments

-

In macros, you can use item fragments to interpolate items into the body of traits, -impls, and extern blocks. For example:

-
macro_rules! mac_trait {
-    ($i:item) => {
-        trait T { $i }
-    }
-}
-mac_trait! {
-    fn foo() {}
-}
-
-

This will generate:

-
trait T {
-    fn foo() {}
-}
-
-

Type inference around primitives

-

The type inference around primitives, references, and binary operations was -improved. A code sample makes this easier to understand: this code fails to -compile on Rust 1.42, but compiles in Rust 1.43.

-
let n: f32 = 0.0 + &0.0;
-
-

In Rust 1.42, you would get an error that would say "hey, I don't know how to add -an f64 and an &f64 with a result of f32." The algorithm now correctly decides -that both 0.0 and &0.0 should be f32s instead.

-

New Cargo environment variable for tests

-

In a move to help integration testing, Cargo will set some new environment -variables.

-

This is easiest to explain by example: let's say we're working on a command -line project, simply named "cli". If we're writing an integration test, we want -to invoke that cli binary and see what it does. When running tests and -benchmarks, Cargo will set an environment variable named CARGO_BIN_EXE_cli, -and I can use it inside my test:

-
let exe = env!("CARGO_BIN_EXE_cli");
-
-

This makes it easier to invoke cli, as we now have a path to it directly.

-

Library changes

-

You can now use associated constants on floats and integers directly, rather -than having to import the module. That is, you can now write u32::MAX or f32::NAN -with no use std::u32; or use std::f32;.

-

There is a new primitive -module that re-exports Rust's -primitive types. This can be useful when you're writing a macro and want to make -sure that the types aren't shadowed.

-

Additionally, we stabilized six new APIs:

- -

Other changes

-

There are other changes in the Rust 1.43.0 release: check out what changed in -Rust, Cargo, and Clippy.

-

Contributors to 1.43.0

-

Many people came together to create Rust 1.43.0. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2020/05/07/Rust.1.43.1.html b/2020/05/07/Rust.1.43.1.html deleted file mode 100644 index 04602223f..000000000 --- a/2020/05/07/Rust.1.43.1.html +++ /dev/null @@ -1,145 +0,0 @@ - - - - - Announcing Rust 1.43.1 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.43.1

-
-
- -
May 7, 2020 · The Rust Release Team - -
- -
-

The Rust team has published a new point release of Rust, 1.43.1. -Rust is a programming language that is empowering everyone to build reliable and efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust 1.43.1 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.43.1 on GitHub.

-

What's in Rust 1.43.1

-

Rust 1.43.1 addresses two regressions introduced in the 1.43.0 stable release, and updates the OpenSSL version used by Cargo.

-

Fixed undetectable CPU features

-

Rust 1.27.0 introduced support for detecting x86 CPU features in the standard library, thanks to the is_x86_feature_detected! macro. Due to an internal refactoring, Rust 1.43.0 prevented the detection of features that can't be used on stable yet (such as AVX-512), even though detecting them was allowed in the past. Rust 1.43.1 fixes this regression. More information on the regression in available in issue #71473.

-

Fixed broken cargo package --list

-

Rust 1.43.0 broke support for listing the files included in packages published with Cargo, when inside a workspace with path dependencies or unpublished versions. A fix for the issue is included in Rust 1.43.1. More information on the bug is available in Cargo issue #8151.

-

OpenSSL updated to 1.1.1g

-

OpenSSL, one of the dependencies of Cargo, recently released a security advisory. Unfortunately we were not able to include the fix in time for Rust 1.43.0, so we upgraded OpenSSL in Rust 1.43.1. We have no evidence this vulnerability could compromise the security of Cargo users (if you do, please follow our security policy).

-

Contributors to 1.43.1

-

Many people came together to create Rust 1.43.1. -We couldn't have done it without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2020/05/15/five-years-of-rust.html b/2020/05/15/five-years-of-rust.html deleted file mode 100644 index a950bb3e0..000000000 --- a/2020/05/15/five-years-of-rust.html +++ /dev/null @@ -1,512 +0,0 @@ - - - - - Five Years of Rust | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Five Years of Rust

-
-
- -
May 15, 2020 · The Rust Core Team - -
- -
-

With all that's going on in the world you'd be forgiven for forgetting that as -of today, it has been five years since we released 1.0! Rust has changed -a lot these past five years, so we wanted to reflect back on all of our -contributors' work since the stabilization of the language.

-

Rust is a general purpose programming language empowering everyone to build -reliable and efficient software. Rust can be built to run anywhere in the stack, -whether as the kernel for your operating system or your next web app. It is built -entirely by an open and diverse community of individuals, primarily volunteers who -generously donate their time and expertise to help make Rust what it is.

-

Major Changes since 1.0

-

2015

-

1.2 — Parallel Codegen: Compile time improvements are a large theme to every -release of Rust, and it's hard to imagine that there was a short time where -Rust had no parallel code generation at all.

-

1.3 — The Rustonomicon: Our first release of the fantastic "Rustonomicon", a -book that explores Unsafe Rust and its surrounding topics and has become a great -resource for anyone looking to learn and understand one of the hardest aspects -of the language.

-

1.4 — Windows MSVC Tier 1 Support: The first tier 1 platform promotion was -bringing native support for 64-bit Windows using the Microsoft Visual C++ toolchain -(MSVC). Before 1.4 you needed to also have MinGW (a third party GNU environment) -installed in order to use and compile your Rust programs. Rust's Windows support -is one of the biggest improvements these past five years. Just recently -Microsoft announced a public preview of their official Rust support for the -WinRT API! Now it's easier than ever build top quality native and cross -platform apps.

-

1.5 — Cargo Install: The addition of being able to build Rust binaries -alongside cargo's pre-existing plugin support has given birth to an entire -ecosystem of apps, utilities, and developer tools that the community has come -to love and depend on. Quite a few of the commands cargo has today were first -plugins that the community built and shared on crates.io!

-

2016

-

1.6 — Libcore: libcore is a subset of the standard library that only -contains APIs that don't require allocation or operating system level features. -The stabilization of libcore brought the ability to compile Rust with no allocation -or operating system dependency was one of the first major steps towards Rust's -support for embedded systems development.

-

1.10 — C ABI Dynamic Libraries: The cdylib crate type allows Rust to be -compiled as a C dynamic library, enabling you to embed your Rust projects in -any system that supports the C ABI. Some of Rust's biggest success stories -among users is being able to write a small critical part of their system in -Rust and seamlessly integrate in the larger codebase, and it's now easier -than ever.

-

1.12 — Cargo Workspaces: Workspaces allow you to organise multiple rust -projects and share the same lockfile. Workspaces have been invaluable in -building large multi-crate level projects.

-

1.13 — The Try Operator: The first major syntax addition was the ? or -the "Try" operator. The operator allows you to easily propagate your error -through your call stack. Previously you had to use the try! macro, which -required you to wrap the entire expression each time you encountered a result, -now you can easily chain methods with ? instead.

-
try!(try!(expression).method()); // Old
-expression?.method()?;           // New
-
-

1.14 — Rustup 1.0: Rustup is Rust's Toolchain manager, it allows you to -seamlessly use any version of Rust or any of its tooling. What started as a -humble shell script has become what the maintainers affectionately call a -"chimera". Being able to provide first class compiler version management across -Linux, macOS, Windows, and the dozens of target platforms would have been a -myth just five years ago.

-

2017

-

1.15 — Derive Procedural Macros: Derive Macros allow you to create powerful -and extensive strongly typed APIs without all the boilerplate. This was the -first version of Rust you could use libraries like serde or diesel's -derive macros on stable.

-

1.17 — Rustbuild: One of the biggest improvements for our contributors to -the language was moving our build system from the initial make based system -to using cargo. This has opened up rust-lang/rust to being a lot easier for -members and newcomers alike to build and contribute to the project.

-

1.20 — Associated Constants: Previously constants could only be associated -with a module. In 1.20 we stabilised associating constants on struct, enums, -and importantly traits. Making it easier to add rich sets of preset values for -types in your API, such as common IP addresses or interesting numbers.

-

2018

-

1.24 — Incremental Compilation: Before 1.24 when you made a change in your -library rustc would have to re-compile all of the code. Now rustc is a lot -smarter about caching as much as possible and only needing to re-generate -what's needed.

-

1.26 — impl Trait: The addition of impl Trait gives you expressive -dynamic APIs with the benefits and performance of static dispatch.

-

1.28 — Global Allocators: Previously you were restricted to using the -allocator that rust provided. With the global allocator API you can now -customise your allocator to one that suits your needs. This was an important -step in enabling the creation of the alloc library, another subset of the -standard library containing only the parts of std that need an allocator like -Vec or String. Now it's easier than ever to use even more parts of the -standard library on a variety of systems.

-

1.31 — 2018 edition: The release of the 2018 edition was easily our biggest -release since 1.0, adding a collection of syntax changes and improvements to -writing Rust written in a completely backwards compatible fashion, allowing -libraries built with different editions to seamlessly work together.

-
    -
  • Non-Lexical Lifetimes A huge improvement to Rust's borrow checker, -allowing it to accept more verifiable safe code.
  • -
  • Module System Improvements Large UX improvements to how we define and -use modules.
  • -
  • Const Functions Const functions allow you to run and evaluate Rust code -at compile time.
  • -
  • Rustfmt 1.0 A new code formatting tool built specifically for Rust.
  • -
  • Clippy 1.0 Rust's linter for catching common mistakes. Clippy makes it a lot -easier to make sure that your code is not only safe but correct.
  • -
  • Rustfix With all the syntax changes, we knew we wanted to provide the -tooling to make the transition as easy as possible. Now when changes are -required to Rust's syntax they're just a cargo fix away from being resolved.
  • -
-

2019

-

1.34 — Alternative Crate Registries: As Rust is used more and more in -production, there is a greater need to be able to host and use your projects -in non-public spaces, while cargo has always allowed remote git dependencies, -with Alternative Registries your organisation can easily build and share your -own registry of crates that can be used in your projects like they were -on crates.io.

-

1.39 — Async/Await: The stabilisation of the async/await keywords for -handling Futures was one of the major milestones to making async programming -in Rust a first class citizen. Even just six months after its release -async programming in Rust has blossomed into a diverse and performant ecosystem.

-

2020

-

1.42 — Subslice patterns: While not the biggest change, the addition -of the .. (rest) pattern has been a long awaited quality of life -feature that greatly improves the expressivity of pattern matching -with slices.

-

Error Diagnostics

-

One thing that we haven't mentioned much is how much Rust's error messages and -diagnostics have improved since 1.0. Looking at older error messages now feels -like looking at a different language.

-

We’ve highlighted a couple of examples that best showcase just how much we’ve -improved showing users where they made mistakes and importantly help them -understand why it doesn’t work and teach them how they can fix it.

-
First Example (Traits)
-
use std::io::Write;
-
-fn trait_obj(w: &Write) {
-    generic(w);
-}
-
-fn generic<W: Write>(_w: &W) {}
-
-
- 1.2.0 Error Message -
   Compiling error-messages v0.1.0 (file:///Users/usr/src/rust/error-messages)
-src/lib.rs:6:5: 6:12 error: the trait `core::marker::Sized` is not implemented for the type `std::io::Write` [E0277]
-src/lib.rs:6     generic(w);
-                 ^~~~~~~
-src/lib.rs:6:5: 6:12 note: `std::io::Write` does not have a constant size known at compile-time
-src/lib.rs:6     generic(w);
-                 ^~~~~~~
-error: aborting due to previous error
-Could not compile `error-messages`.
-
-To learn more, run the command again with --verbose.
-
-
-

A terminal screenshot of the 1.2.0 error message.

-
- 1.43.0 Error Message -
   Compiling error-messages v0.1.0 (/Users/ep/src/rust/error-messages)
-error[E0277]: the size for values of type `dyn std::io::Write` cannot be known at compilation time
- --> src/lib.rs:6:13
-  |
-6 |     generic(w);
-  |             ^ doesn't have a size known at compile-time
-...
-9 | fn generic<W: Write>(_w: &W) {}
-  |    ------- -       - help: consider relaxing the implicit `Sized` restriction: `+  ?Sized`
-  |            |
-  |            required by this bound in `generic`
-  |
-  = help: the trait `std::marker::Sized` is not implemented for `dyn std::io::Write`
-  = note: to learn more, visit <https://doc.rust-lang.org/book/ch19-04-advanced-types.html#dynamically-sized-types-and-the-sized-trait>
-
-error: aborting due to previous error
-
-For more information about this error, try `rustc --explain E0277`.
-error: could not compile `error-messages`.
-
-To learn more, run the command again with --verbose.
-
-
-

A terminal screenshot of the 1.43.0 error message.

-
Second Example (help)
-
fn main() {
-    let s = "".to_owned();
-    println!("{:?}", s.find("".to_owned()));
-}
-
-
- 1.2.0 Error Message -
   Compiling error-messages v0.1.0 (file:///Users/ep/src/rust/error-messages)
-src/lib.rs:3:24: 3:43 error: the trait `core::ops::FnMut<(char,)>` is not implemented for the type `collections::string::String` [E0277]
-src/lib.rs:3     println!("{:?}", s.find("".to_owned()));
-                                    ^~~~~~~~~~~~~~~~~~~
-note: in expansion of format_args!
-<std macros>:2:25: 2:56 note: expansion site
-<std macros>:1:1: 2:62 note: in expansion of print!
-<std macros>:3:1: 3:54 note: expansion site
-<std macros>:1:1: 3:58 note: in expansion of println!
-src/lib.rs:3:5: 3:45 note: expansion site
-src/lib.rs:3:24: 3:43 error: the trait `core::ops::FnOnce<(char,)>` is not implemented for the type `collections::string::String` [E0277]
-src/lib.rs:3     println!("{:?}", s.find("".to_owned()));
-                                    ^~~~~~~~~~~~~~~~~~~
-note: in expansion of format_args!
-<std macros>:2:25: 2:56 note: expansion site
-<std macros>:1:1: 2:62 note: in expansion of print!
-<std macros>:3:1: 3:54 note: expansion site
-<std macros>:1:1: 3:58 note: in expansion of println!
-src/lib.rs:3:5: 3:45 note: expansion site
-error: aborting due to 2 previous errors
-Could not compile `error-messages`.
-
-To learn more, run the command again with --verbose.
-
-
-
-

A terminal screenshot of the 1.2.0 error message.

-
- 1.43.0 Error Message -
   Compiling error-messages v0.1.0 (/Users/ep/src/rust/error-messages)
-error[E0277]: expected a `std::ops::FnMut<(char,)>` closure, found `std::string::String`
- --> src/lib.rs:3:29
-  |
-3 |     println!("{:?}", s.find("".to_owned()));
-  |                             ^^^^^^^^^^^^^
-  |                             |
-  |                             expected an implementor of trait `std::str::pattern::Pattern<'_>`
-  |                             help: consider borrowing here: `&"".to_owned()`
-  |
-  = note: the trait bound `std::string::String: std::str::pattern::Pattern<'_>` is not satisfied
-  = note: required because of the requirements on the impl of `std::str::pattern::Pattern<'_>` for `std::string::String`
-
-error: aborting due to previous error
-
-For more information about this error, try `rustc --explain E0277`.
-error: could not compile `error-messages`.
-
-To learn more, run the command again with --verbose.
-
-
-

A terminal screenshot of the 1.43.0 error message.

-
Third Example (Borrow checker)
-
fn main() {
-    let mut x = 7;
-    let y = &mut x;
-
-    println!("{} {}", x, y);
-}
-
-
- 1.2.0 Error Message -
   Compiling error-messages v0.1.0 (file:///Users/ep/src/rust/error-messages)
-src/lib.rs:5:23: 5:24 error: cannot borrow `x` as immutable because it is also borrowed as mutable
-src/lib.rs:5     println!("{} {}", x, y);
-                                   ^
-note: in expansion of format_args!
-<std macros>:2:25: 2:56 note: expansion site
-<std macros>:1:1: 2:62 note: in expansion of print!
-<std macros>:3:1: 3:54 note: expansion site
-<std macros>:1:1: 3:58 note: in expansion of println!
-src/lib.rs:5:5: 5:29 note: expansion site
-src/lib.rs:3:18: 3:19 note: previous borrow of `x` occurs here; the mutable borrow prevents subsequent moves, borrows, or modification of `x` until the borrow ends
-src/lib.rs:3     let y = &mut x;
-                              ^
-src/lib.rs:6:2: 6:2 note: previous borrow ends here
-src/lib.rs:1 fn main() {
-src/lib.rs:2     let mut x = 7;
-src/lib.rs:3     let y = &mut x;
-src/lib.rs:4
-src/lib.rs:5     println!("{} {}", x, y);
-src/lib.rs:6 }
-             ^
-error: aborting due to previous error
-Could not compile `error-messages`.
-
-To learn more, run the command again with --verbose.
-
-
-

A terminal screenshot of the 1.2.0 error message.

-
- 1.43.0 Error Message -
   Compiling error-messages v0.1.0 (/Users/ep/src/rust/error-messages)
-error[E0502]: cannot borrow `x` as immutable because it is also borrowed as mutable
- --> src/lib.rs:5:23
-  |
-3 |     let y = &mut x;
-  |             ------ mutable borrow occurs here
-4 |
-5 |     println!("{} {}", x, y);
-  |                       ^  - mutable borrow later used here
-  |                       |
-  |                       immutable borrow occurs here
-
-error: aborting due to previous error
-
-For more information about this error, try `rustc --explain E0502`.
-error: could not compile `error-messages`.
-
-To learn more, run the command again with --verbose.
-
-
-

A terminal screenshot of the 1.43.0 error message.

-

Quotes from the teams

-

Of course we can't cover every change that has happened. So we reached out and -asked some of our teams what changes they are most proud of:

-
-

For rustdoc, the big things were:

-
    -
  • The automatically generated documentation for blanket implementations
  • -
  • The search itself and its optimizations (last one being to convert it into JSON)
  • -
  • The possibility to test more accurately doc code blocks "compile_fail, -should_panic, allow_fail"
  • -
  • Doc tests are now generated as their own seperate binaries.
  • -
-

— Guillaume Gomez (rustdoc)

-
-
-

Rust now has baseline IDE support! Between IntelliJ Rust, RLS and -rust-analyzer, I feel that most users should be able to find "not horrible" -experience for their editor of choice. Five years ago, "writing Rust" meant -using old school Vim/Emacs setup.

-

— Aleksey Kladov (IDEs and editors)

-
-
-

For me that would be: Adding first class support for popular embedded -architectures and achieving a striving ecosystem to make micro controller -development with Rust an easy and safe, yet fun experience.

-

— Daniel Egger (Embedded WG)

-
-
-

The release team has only been around since (roughly) early 2018, but even in -that time, we've landed ~40000 commits just in rust-lang/rust without any -significant regressions in stable.

-

Considering how quickly we're improving the compiler and standard libraries, I -think that's really impressive (though of course the release team is not the -sole contributor here). Overall, I've found that the release team has done an -excellent job of managing to scale to the increasing traffic on issue -trackers, PRs being filed, etc.

-

— Mark Rousskov (Release)

-
-
-

Within the last 3 years we managed to turn Miri from an experimental -interpreter into a practical tool for exploring language design and finding -bugs in real code—a great combination of PL theory and practice. On the -theoretical side we have Stacked Borrows, the most concrete proposal for a -Rust aliasing model so far. On the practical side, while initially only a -few key libraries were checked in Miri by us, recently we saw a great uptake -of people using Miri to find and fix bugs in their own crates and -dependencies, and a similar uptake in contributors improving Miri e.g. by -adding support for file system access, unwinding, and concurrency.

-

— Ralf Jung (Miri)

-
-
-

If I had to pick one thing I'm most proud of, it was the work on non-lexical -lifetimes (NLL). It's not only because I think it made a big difference in -the usability of Rust, but also because of the way that we implemented it by -forming the NLL working group. This working group brought in a lot of great -contributors, many of whom are still working on the compiler today. Open -source at its best!

-

— Niko Matsakis (Language)

-
-

The Community

-

As the language has changed and grown a lot in these past five years so has its -community. There's been so many great projects written in Rust, and Rust's -presence in production has grown exponentially. We wanted to share some -statistics on just how much Rust has grown.

-
    -
  • Rust has been voted "Most Loved Programming Language" every year in the past -four Stack Overflow developer surveys since it went 1.0.
  • -
  • We have served over 2.25 Petabytes (1PB = 1,000 TB) of different versions of the -compiler, tooling, and documentation this year alone!
  • -
  • In the same time we have served over 170TB of crates to roughly 1.8 billion -requests on crates.io, doubling the monthly traffic compared to last year.
  • -
-

When Rust turned 1.0 you could count the number of companies that were -using it in production on one hand. Today, it is being used by hundreds of -tech companies with some of the largest tech companies such as Apple, Amazon, -Dropbox, Facebook, Google, and Microsoft choosing to use Rust for its performance, -reliability, and productivity in their projects.

-

Conclusion

-

Obviously we couldn't cover every change or improvement to Rust that's happened -since 2015. What have been your favourite changes or new favourite Rust -projects? Feel free to post your answer and discussion on our -Discourse forum.

-

Lastly, we wanted to thank everyone who has to contributed to the Rust, whether -you contributed a new feature or fixed a typo, your work has made Rust the -amazing project it is today. We can't wait to see how Rust and its community will -continue to grow and change, and see what you all will build with Rust in the -coming decade!

- -
-
-
- - - - - - - - diff --git a/2020/06/04/Rust-1.44.0.html b/2020/06/04/Rust-1.44.0.html deleted file mode 100644 index 799ac0818..000000000 --- a/2020/06/04/Rust-1.44.0.html +++ /dev/null @@ -1,133 +0,0 @@ - - - - - Announcing Rust 1.44.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.44.0

-
-
- -
June 4, 2020 · The Rust Core Team - -
- -
-

The Rust team has published a new version of Rust, 1.44.0. Rust is a programming language that is empowering everyone to build reliable and efficient software.

-

This is a shorter blog post than usual: in acknowledgement that taking a stand against the police brutality currently happening in the US and the world at large is more important than sharing tech knowledge, we decided to significantly scale back the amount of promotion we're doing for this release.

-

The Rust Core Team believes that tech is and always will be political, and we encourage everyone take the time today to learn about racial inequality and support the Black Lives Matter movement.

-

What's in 1.44.0 stable

-

Rust 1.44 is a small release, with cargo tree integrated in Cargo itself and support for async/await in no_std contexts as its highlights. You can learn more about all the changes in this release by reading the release notes.

-

Contributors to 1.44.0

-

Many people came together to create Rust 1.44.0. We couldn't have done it without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2020/06/10/event-lineup-update.html b/2020/06/10/event-lineup-update.html deleted file mode 100644 index 12a95743a..000000000 --- a/2020/06/10/event-lineup-update.html +++ /dev/null @@ -1,175 +0,0 @@ - - - - - 2020 Event Lineup - Update | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

2020 Event Lineup - Update

-
-
- -
June 10, 2020 · The Rust Community Team - -
- -
-

In 2020 the way we can do events suddenly changed. -In the past we had in-person events all around the world, with some major conferences throughout the year. -With everything changed due to a global pandemic this won't be possible anymore. -Nonetheless the Rust community found ways to continue with events in some form or another. -With more and more events moving online they are getting more accessible to people no matter where they are.

-

Below you find updated information about Rust events in 2020.

-

Do you plan to run a Rust online event? -Send an email to the Rust Community team and the team will be able to get your event on the calendar and might be able to offer further help.

-
-

Rust LATAM

-

Unfortunately the Latin American event Rust LATAM had to be canceled this year. -The team hopes to be able to resume the event in the future.

-
-

Oxidize
July 17th-20th, 2020

-

The Oxidize conference was relabeled to become Oxidize Global. -From July 17-20 you will be able to learn about embedded systems and IoT in Rust. -Over the course of 4 days you will be able to attend online workshops (July 17th), listen to talks (July 18th) and take part in the Impl Days, where you can collaborate with other Embedded Rust contributors in active programming sessions.

-

Tickets are on sale and the speakers & talks will be announced soon.

-
-

RustConf
August 20th, 2020

-

The official RustConf will be taking place fully online. -Listen to talks and meet other Rust enthusiasts online in digital meetups & breakout rooms. -See the list of speakers, register already and follow Twitter for updates as the event date approaches!

-
-

Rusty Days
July 27th - August 2nd, 2020

-

Rusty Days is a new conference and was planned to happen in Wroclaw, Poland. -It now turned into a virtual Rust conference stretched over five days. -You'll be able to see five speakers with five talks -- and everything is free of charge, streamed online and available to watch later.

-

The Call for Papers is open. Follow Twitter for updates.

-
-

RustLab
October 16th-17th, 2020

-

RustLab 2020 is also turning into an online event. -The details are not yet settled, but they are aiming for the original dates. -Keep an eye on their Twitter stream for further details.

-
-

RustFest Netherlands Global
November 7th-8th, 2020

-

RustFest Netherlands was supposed to happen this June. -The team decided to postpone the event and is now happening as an online conference in Q4 of this year. -More information will be available soon on the RustFest blog and also on Twitter.

-

Update 2020-06-18: RustFest has announced its dates: November 7th & 8th, running as an online community conference. -See the announcement blog post for details.

-
-

Conferences are not the only thing happening. -More and more local meetups get turned into online events. -We try to highlight these in the community calendar as well as in the This Week in Rust newsletter. -Some Rust developers are streaming their work on the language & their Rust projects. -You can get more information in a curated list of Rust streams.

-

Do you plan to run a Rust online event? -Send an email to the Rust Community team and the team will be able to get your event on the calendar and might be able to offer further help.

- -
-
-
- - - - - - - - diff --git a/2020/06/18/Rust.1.44.1.html b/2020/06/18/Rust.1.44.1.html deleted file mode 100644 index 4faf266e2..000000000 --- a/2020/06/18/Rust.1.44.1.html +++ /dev/null @@ -1,139 +0,0 @@ - - - - - Announcing Rust 1.44.1 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.44.1

-
-
- -
June 18, 2020 · The Rust Release Team - -
- -
-

The Rust team has published a new point release of Rust, 1.44.1. -Rust is a programming language that is empowering everyone to build reliable and efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust 1.44.1 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website.

-

What's in Rust 1.44.1

-

Rust 1.44.1 addresses several tool regressions in Cargo, Clippy, and Rustfmt introduced in the 1.44.0 stable -release. You can find more detailed information on the specific regressions in the release notes.

-

Contributors to 1.44.1

-

Many people came together to create Rust 1.44.1. -We couldn't have done it without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2020/07/06/Rustup-1.22.0.html b/2020/07/06/Rustup-1.22.0.html deleted file mode 100644 index 982c44060..000000000 --- a/2020/07/06/Rustup-1.22.0.html +++ /dev/null @@ -1,187 +0,0 @@ - - - - - Announcing Rustup 1.22.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rustup 1.22.0

-
-
- -
July 6, 2020 · The Rustup Working Group - -
- -
-

The rustup working group is happy to announce the release of rustup version 1.22.0. Rustup is the recommended tool to install Rust, a programming language that is empowering everyone to build reliable and efficient software.

-

If you have a previous version of rustup installed, getting rustup 1.22.0 is as easy as closing your IDE and running:

-
rustup self update
-
-

Rustup will also automatically update itself at the end of a normal toolchain update:

-
rustup update
-
-

If you don't have it already, you can get rustup from the appropriate page on our website.

-

What's new in rustup 1.22.0

-

This release is mostly related to internal rework and tweaks in UI messages. It is effectively a quality-of-life update which includes things such as:

-
    -
  • Supporting the larger MIPS release files which now exceed 100MB in individual files
  • -
  • Supporting running in a lower-memory mode on single-CPU systems, along with detecting any in-place soft-limits on memory consumption in an effort to reduce the chance you run out of RAM during an install on systems like Raspberry Pis
  • -
  • When we skip a nightly for missing-component reasons we now tell you all the missing components
  • -
  • We now tell you where overrides are coming from in rustup show
  • -
  • Added riscv64gc-unknown-linux-gnu version of rustup
  • -
  • You can now specify multiple components when installing a toolchain more easily. For example, if you wanted to install nightly with the default profile, but add the IDE support all in one go, you can now run -
    rustup toolchain install --profile default --component rls,rust-analysis,rust-src nightly
    -
    -
  • -
-

There are many more changes in 1.22.0, with around 90 PRs, though a large number of them are internal changes which you can look at in Github if you want, and you can see a little more detail than the above in our changelog.

-

Thanks

-

Thanks to all the contributors who made rustup 1.22.0 possible!

-
    -
  • Alejandro Martinez Ruiz
  • -
  • Alexander D'hoore
  • -
  • Ben Chen
  • -
  • Chris Denton
  • -
  • Daniel Silverstone
  • -
  • Evan Weiler
  • -
  • Guillaume Gomez
  • -
  • Harry Sarson
  • -
  • Jacob Lifshay
  • -
  • James Yang
  • -
  • Joel Parker Henderson
  • -
  • John Titor
  • -
  • Jonas Platte
  • -
  • Josh Stone
  • -
  • Jubilee
  • -
  • Kellda
  • -
  • LeSeulArtichaut
  • -
  • Linus Färnstrand
  • -
  • LitoMore
  • -
  • LIU An (劉安)
  • -
  • Luciano Bestia
  • -
  • Lzu Tao
  • -
  • Manish Goregaokar
  • -
  • Mingye Wang
  • -
  • Montgomery Edwards
  • -
  • Per Lundberg
  • -
  • Pietro Albini
  • -
  • Robert Collins
  • -
  • Rudolf B.
  • -
  • Solomon Ucko
  • -
  • Stein Somers
  • -
  • Tetsuharu Ohzeki
  • -
  • Tom Eccles
  • -
  • Trevor Arjeski
  • -
  • Tshepang Lekhonkhobe
  • -
- -
-
-
- - - - - - - - diff --git a/2020/07/08/Rustup-1.22.1.html b/2020/07/08/Rustup-1.22.1.html deleted file mode 100644 index 5847f9a12..000000000 --- a/2020/07/08/Rustup-1.22.1.html +++ /dev/null @@ -1,140 +0,0 @@ - - - - - Announcing Rustup 1.22.1 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rustup 1.22.1

-
-
- -
July 8, 2020 · The Rustup Working Group - -
- -
-

The rustup working group is happy to announce the release of rustup version 1.22.1. Rustup is the recommended tool to install Rust, a programming language that is empowering everyone to build reliable and efficient software.

-

If you have a previous version of rustup installed, getting rustup 1.22.1 may be as easy as closing your IDE and running:

-
rustup self update
-
-

Rustup will also automatically update itself at the end of a normal toolchain update:

-
rustup update
-
-

If you don't have it already, or if the 1.22.0 release of rustup caused you to experience the problem that 1.22.1 fixes, you can get rustup from the appropriate page on our website.

-

What's new in rustup 1.22.1

-

When updating dependency crates for 1.22.0, a change in behaviour of the url crate slipped in which caused env_proxy to cease to work with proxy data set in the environment. This is unfortunate since those of you who use rustup behind a proxy and have updated to 1.22.0 will now find that rustup may not work properly for you.

-

If you are affected by this, simply re-download the installer and run it. It will update your existing installation of Rust with no need to uninstall first.

-

Thanks

-

Thanks to Ivan Nejgebauer who spotted the issue, provided the fix, and made rustup 1.22.1 possible, -and to Ben Chen who provided a fix for our website.

- -
-
-
- - - - - - - - diff --git a/2020/07/14/crates-io-security-advisory.html b/2020/07/14/crates-io-security-advisory.html deleted file mode 100644 index a7c0d08de..000000000 --- a/2020/07/14/crates-io-security-advisory.html +++ /dev/null @@ -1,173 +0,0 @@ - - - - - crates.io security advisory | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

crates.io security advisory

-
-
- -
July 14, 2020 · Rust Security Response WG - -
- -
-

This is a cross-post of the official security advisory. The official post -contains a signed version with our PGP key, as well.

-
-

The Rust Security Response Working Group was recently notified of a security -issue affecting token generation in the crates.io web application, and while -investigated that issue we discovered an additional vulnerability affecting -crates.io API tokens.

-

We have no evidence of this being exploited in the wild, but out of an -abundance of caution we opted to revoke all existing API keys. You can generate -a new one at crates.io/me.

-

Overview

-

Until recently, API keys for crates.io were generated using the PostgreSQL -random function, which is not a cryptographically secure random number -generator. This means that in theory, an attacker could observe enough random -values to determine the internal state of the random number generator, and use -this information to determine previously created API keys up to the last -database server reboot.

-

As part of the investigation for this, we also found that API keys were being -stored in plain text. This would mean if our database were somehow compromised -the attacker would be have API access for all current tokens.

-

Mitigations

-

We deployed a code change to production to use a cryptographically secure -random number generator, and we implemented hashing for storing tokens in the -database.

-

Exploiting either issue would be incredibly impractical in practice, and we've -found no evidence of this being exploited in the wild. However, out of an -abundance of caution, we've opted to revoke all existing API keys. You can -generate a new API key by visiting crates.io/me. We apologize for any -inconvenience this causes.

-

Acknowledgements

-

Thanks to Jacob Hoffman-Andrews for responsibly disclosing the random number -generator issue according to our security policy. Thanks to Siân -Griffin and Justin Geibel from the crates.io team for helping the Security -Response WG addressing both of the issues. Thanks to Pietro Albini from the -Security Response WG for coordinating the work on this vulnerability.

-

Timeline of events

-

All times are listed in UTC.

-
    -
  • 2020-07-11 17:43 - The issue is reported to security@rust-lang.org
  • -
  • 2020-07-11 20:56 - The issue is acknowledged, the leads of the crates.io team -are looped in
  • -
  • 2020-07-11 23:48 - The issue is confirmed and a planned fix is agreed on
  • -
  • 2020-07-13 08:00 - The development of the fix is started
  • -
  • 2020-07-14 12:53 - The fix is tested on the staging environment
  • -
  • 2020-07-14 19:03 - The fix is deployed, existing tokens are revoked, and the -issue is disclosed publicly
  • -
- -
-
-
- - - - - - - - diff --git a/2020/07/16/Rust-1.45.0.html b/2020/07/16/Rust-1.45.0.html deleted file mode 100644 index 677314b60..000000000 --- a/2020/07/16/Rust-1.45.0.html +++ /dev/null @@ -1,339 +0,0 @@ - - - - - Announcing Rust 1.45.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.45.0

-
-
- -
July 16, 2020 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.45.0. Rust is a -programming language that is empowering everyone to build reliable and -efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.45.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.45.0 on GitHub.

-

What's in 1.45.0 stable

-

There are two big changes to be aware of in Rust 1.45.0: a fix for some -long-standing unsoundness when casting between integers and floats, and the -stabilization of the final feature needed for one of the more popular web -frameworks to work on stable Rust.

-

Fixing unsoundness in casts

-

Issue 10184 was originally -opened back in October of 2013, a year and a half before Rust 1.0. As you may -know, rustc uses LLVM as a compiler backend. When you -write code like this:

-
pub fn cast(x: f32) -> u8 {
-    x as u8
-}
-
-

The Rust compiler in Rust 1.44.0 and before would produce LLVM-IR that looks -like this:

-
define i8 @_ZN10playground4cast17h1bdf307357423fcfE(float %x) unnamed_addr #0 {
-start:
-  %0 = fptoui float %x to i8
-  ret i8 %0
-}
-
-

That fptoui implements the cast, it is short for "floating point to -unsigned integer."

-

But there's a problem here. From the -docs:

-
-

The ‘fptoui’ instruction converts its floating-point operand into the -nearest (rounding towards zero) unsigned integer value. If the value cannot -fit in ty2, the result is a poison value.

-
-

Now, unless you happen to dig into the depths of compilers regularly, you may -not understand what that means. It's full of jargon, but there's a simpler -explanation: if you cast a floating point number that's large to an integer -that's small, you get undefined behavior.

-

That means that this, for example, was not well-defined:

-
fn cast(x: f32) -> u8 {
-    x as u8
-}
-
-fn main() {
-    let f = 300.0;
-
-    let x = cast(f);
-
-    println!("x: {}", x);
-}
-
-

On Rust 1.44.0, this happens to print "x: 0" on my machine. But it could -print anything, or do anything: this is undefined behavior. But the unsafe -keyword is not used within this block of code. This is what we call a -"soundness" bug, that is, it is a bug where the compiler does the wrong thing. -We tag these bugs as -I-unsound -on our issue tracker, and take them very seriously.

-

This bug took a long time to resolve, though. The reason is that it was very -unclear what the correct path forward was.

-

In the end, the decision was made to do this:

-
    -
  • as would perform a "saturating cast".
  • -
  • A new unsafe cast would be added if you wanted to skip the checks.
  • -
-

This is very similar to array access, for example:

-
    -
  • array[i] will check to make sure that array has at least i + 1 elements.
  • -
  • You can use unsafe { array.get_unchecked(i) } to skip the check.
  • -
-

So, what's a saturating cast? Let's look at a slightly modified example:

-
fn cast(x: f32) -> u8 {
-    x as u8
-}
-
-fn main() {
-    let too_big = 300.0;
-    let too_small = -100.0;
-    let nan = f32::NAN;
-
-    println!("too_big_casted = {}", cast(too_big));
-    println!("too_small_casted = {}", cast(too_small));
-    println!("not_a_number_casted = {}", cast(nan));
-}
-
-

This will print:

-
too_big_casted = 255
-too_small_casted = 0
-not_a_number_casted = 0
-
-

That is, numbers that are too big turn into the largest possible value. -Numbers that are too small produce the smallest possible value (which is -zero). NaN produces zero.

-

The new API to cast in an unsafe manner is:

-
let x: f32 = 1.0;
-let y: u8 = unsafe { x.to_int_unchecked() };
-
-

But as always, you should only use this method as a last resort. Just like -with array access, the compiler can often optimize the checks away, making -the safe and unsafe versions equivalent when the compiler can prove it.

-

Stabilizing function-like procedural macros in expressions, patterns, and statements

-

In Rust 1.30.0, we stabilized -"function-like procedural macros in item position." For example, the -gnome-class crate:

-
-

Gnome-class is a procedural macro for Rust. Within the macro, we -define a mini-language which looks as Rust-y as possible, and that has -extensions to let you define GObject subclasses, their properties, -signals, interface implementations, and the rest of GObject's -features. The goal is to require no unsafe code on your part.

-
-

This looks like this:

-
gobject_gen! {
-    class MyClass: GObject {
-        foo: Cell<i32>,
-        bar: RefCell<String>,
-    }
-
-    impl MyClass {
-        virtual fn my_virtual_method(&self, x: i32) {
-            ... do something with x ...
-        }
-    }
-}
-
-

The "in item position" bit is some jargon, but basically what this means is that -you could only invoke gobject_gen! in certain places in your code.

-

Rust 1.45.0 adds the ability to invoke procedural macros in three new places:

-
// imagine we have a procedural macro named "mac"
-
-mac!(); // item position, this was what was stable before
-
-// but these three are new:
-fn main() {
-  let expr = mac!(); // expression position
-
-  match expr {
-      mac!() => {} // pattern position
-  }
-
-  mac!(); // statement position
-}
-
-

Being able to use macros in more places is interesting, but there's another -reason why many Rustaceans have been waiting for this feature for a long time: -Rocket. Initially released in December of 2016, Rocket is -a popular web framework for Rust often described as one of the best things the -Rust ecosystem has to offer. Here's the "hello world" example from its upcoming -release:

-
#[macro_use] extern crate rocket;
-
-#[get("/<name>/<age>")]
-fn hello(name: String, age: u8) -> String {
-    format!("Hello, {} year old named {}!", age, name)
-}
-
-#[launch]
-fn rocket() -> rocket::Rocket {
-    rocket::ignite().mount("/hello", routes![hello])
-}
-
-

Until today, Rocket depended on nightly-only features to deliver on its promise -of flexibility and ergonomics. In fact, as can be seen on the project's -homepage, the same example above in the current version -of Rocket requires the proc_macro_hygiene feature to compile. However, as you -may guess from the feature's name, today it ships in stable! This -issue tracked the history of -nightly-only features in Rocket. Now, they're all checked off!

-

This next version of Rocket is still in the works, but when released, many folks -will be very happy :)

-

Library changes

-

In Rust 1.45.0, the following APIs were stabilized:

- -

Additionally, you can use char with -ranges, to iterate over -codepoints:

-
for ch in 'a'..='z' {
-    print!("{}", ch);
-}
-println!();
-// Prints "abcdefghijklmnopqrstuvwxyz"
-
-

For a full list of changes, see the full release notes.

-

Other changes

-

There are other changes in the Rust 1.45.0 release: check out what changed in -Rust, Cargo, and Clippy.

-

Contributors to 1.45.0

-

Many people came together to create Rust 1.45.0. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2020/07/30/Rust-1.45.1.html b/2020/07/30/Rust-1.45.1.html deleted file mode 100644 index 5cbb24014..000000000 --- a/2020/07/30/Rust-1.45.1.html +++ /dev/null @@ -1,164 +0,0 @@ - - - - - Announcing Rust 1.45.1 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.45.1

-
-
- -
July 30, 2020 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.45.1. Rust is a -programming language that is empowering everyone to build reliable and -efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.45.1 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.45.1 on GitHub.

-

What's in 1.45.1 stable

-

1.45.1 contains a collection of fixes, including one soundness fix. All patches -in 1.45.1 address bugs that affect only the 1.45.0 release; prior releases are -not affected by the bugs fixed in this release.

-

Fix const propagation with references

-

In Rust 1.45.0, rustc's const propagation pass did not properly handle -encountering references when determining whether to propagate a given constant, -which could lead to incorrect behavior. Our releases are run through crater, -and we did not detect it, which helps us be fairly confident that this affects a -very small set of code in the wild (if any).

-

The conditions necessary to cause this bug are highly unlikely to occur in -practice: the code must have inputs consisting of entirely constant values and -no control flow or function calls in between.

-
struct Foo {
-    x: u32,
-}
-
-fn main() {
-    let mut foo = Foo { x: 42 };
-    let x = &mut foo.x;
-    *x = 13;
-    let y = foo;
-    println!("{}", y.x); // -> 42; expected result: 13
-}
-
-

Contributors to 1.45.1

-

Many people came together to create Rust 1.45.1. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2020/08/03/Rust-1.45.2.html b/2020/08/03/Rust-1.45.2.html deleted file mode 100644 index 3c0bba977..000000000 --- a/2020/08/03/Rust-1.45.2.html +++ /dev/null @@ -1,150 +0,0 @@ - - - - - Announcing Rust 1.45.2 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.45.2

-
-
- -
Aug. 3, 2020 · The Rust Release Team - -
- -
-

The Rust team is announcing a new version of Rust, 1.45.2. Rust is a -programming language that is empowering everyone to build reliable and -efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.45.2 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.45.2 on GitHub.

-

What's in 1.45.2 stable

-

1.45.2 contains two fixes, one to 1.45.1 and the other to 1.45.0.

-

#[track_caller] on trait objects

-

Trait objects with methods annotated with #[track_caller] would be -miscompiled. #[track_caller] is not yet stable on 1.45. However, the standard -library makes use of this on some traits for better error messages. Trait -objects of SliceIndex, Index, and IndexMut were affected by this bug.

-

Tuple patterns binding .. to an identifier

-

In 1.45.1, we backported a fix for #74539, but this fix turned out to be -incorrect, causing other unrelated breakage. As such, this release reverts that -fix.

-

Contributors to 1.45.2

-

Many people came together to create Rust 1.45.2. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2020/08/18/laying-the-foundation-for-rusts-future.html b/2020/08/18/laying-the-foundation-for-rusts-future.html deleted file mode 100644 index 7ab796672..000000000 --- a/2020/08/18/laying-the-foundation-for-rusts-future.html +++ /dev/null @@ -1,144 +0,0 @@ - - - - - Laying the foundation for Rust's future | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Laying the foundation for Rust's future

-
-
- -
Aug. 18, 2020 · The Rust Core Team - -
- -
-

The Rust project was originally conceived in 2010 (depending on how you count, you might even say 2006!) as a Mozilla Research project, but the long term goal has always been to establish Rust as a self-sustaining project. In 2015, with the launch of Rust 1.0, Rust established its project direction and governance independent of the Mozilla organization. Since then, Rust has been operating as an autonomous organization, with Mozilla being a prominent and consistent financial and legal sponsor.

-

Mozilla was, and continues to be, excited by the opportunity for the Rust language to be widely used, and supported, by many companies throughout the industry. Today, many companies, both large and small, are using Rust in more diverse and more significant ways, from Amazon’s Firecracker, to Fastly’s Lucet, to critical services that power Discord, Cloudflare, Figma, 1Password, and many, many more.

-

On Tuesday, August 11th 2020, Mozilla announced their decision to restructure the company and to lay off around 250 people, including folks who are active members of the Rust project and the Rust community. Understandably, these layoffs have generated a lot of uncertainty and confusion about the impact on the Rust project itself. Our goal in this post is to address those concerns. We’ve also got a big announcement to make, so read on!

-

Community impact

-

There’s no denying the impact these layoffs have had on all members of the Rust community, particularly the folks who have lost their jobs in the middle of a global pandemic. Sudden, unexpected layoffs can be a difficult experience, and they are made no less difficult when it feels like the world is watching. Impacted employees who are looking for job assistance can be found on Mozilla’s talent directory.

-

Notwithstanding the deep personal impact, the Rust project as a whole is very resilient to such events. We have leaders and contributors from a diverse set of different backgrounds and employers, and that diversity is a critical strength. Further, it is a common misconception that all of the Mozilla employees who participated in Rust leadership did so as a part of their employment. In fact, many Mozilla employees in Rust leadership contributed to Rust in their personal time, not as a part of their job.

-

Finally, we would like to emphasize that membership in Rust teams is given to individuals and is not connected to one’s employer. Mozilla employees who are also members of the Rust teams continue to be members today, even if they were affected by the layoffs. Of course, some may choose to scale back their involvement. We understand not everyone might be able to continue contributing, and we would fully support their decision. We're grateful for everything they have done for the project so far.

-

Starting a foundation

-

As the project has grown in size, adoption, and maturity, we’ve begun to feel the pains of our success. We’ve developed legal and financial needs that our current organization lacks the capacity to fulfill. While we were able to be successful with Mozilla’s assistance for quite a while, we’ve reached a point where it’s difficult to operate without a legal name, address, and bank account. “How does the Rust project sign a contract?” has become a question we can no longer put off.

-

Last year, we began investigating the idea of creating an independent Rust foundation. Members of the Rust Team with prior experience in open source foundations got together to look at the current landscape, identifying the things we’d need from a foundation, evaluating our options, and interviewing key members and directors from other foundations.

-

Building on that work, the Rust Core Team and Mozilla are happy to announce plans to create a Rust foundation. The Rust Core Team's goal is to have the first iteration of the foundation up and running by the end of the year.

-

This foundation’s first task will be something Rust is already great at: taking ownership. This time, the resource is legal, rather than something in a program. The various trademarks and domain names associated with Rust, Cargo, and crates.io will move into the foundation, which will also take financial responsibility for the costs they incur. We see this first iteration of the foundation as just the beginning. There’s a lot of possibilities for growing the role of the foundation, and we’re excited to explore those in the future.

-

For now though, we remain laser-focused on these initial narrow goals for the foundation. As an immediate step the Core Team has selected members to form a project group driving the efforts to form the foundation. Expect to see follow-up blog posts from the group with more details about the process and opportunities to give feedback. In the meantime, you can email the group at foundation@rust-lang.org.

-

Leading with infrastructure

-

While we have only begun the process of setting up the foundation, over the past two years the Infrastructure Team has been leading the charge to reduce the reliance on any single company sponsoring the project, as well as growing the number of companies that support Rust.

-

These efforts have been quite successful, and — as you can see on our sponsorship page — Rust’s infrastructure is already supported by a number of different companies throughout the ecosystem. As we legally transition into a fully independent entity, the Infrastructure Team plans to continue their efforts to ensure that we are not overly reliant on any single sponsor.

-

Thank you

-

We’re excited to start the next chapter of the project by forming a foundation. We would like to thank everyone we shared this journey with so far: Mozilla for incubating the project and for their support in creating a foundation, our team of leaders and contributors for constantly improving the community and the language, and everyone using Rust for creating the powerful ecosystem that drives so many people to the project. We can’t wait to see what our vibrant community does next.

- -
-
-
- - - - - - - - diff --git a/2020/08/27/Rust-1.46.0.html b/2020/08/27/Rust-1.46.0.html deleted file mode 100644 index 8a4dcbb40..000000000 --- a/2020/08/27/Rust-1.46.0.html +++ /dev/null @@ -1,202 +0,0 @@ - - - - - Announcing Rust 1.46.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.46.0

-
-
- -
Aug. 27, 2020 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.46.0. Rust is a -programming language that is empowering everyone to build reliable and -efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.46.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.46.0 on GitHub.

-

What's in 1.46.0 stable

-

This release enables quite a lot of new things to appear in const fn, two -new standard library APIs, and one feature useful for library authors. See -the detailed release notes to learn about other changes not covered -by this post.

-

const fn improvements

-

There are several core language features you can now use in a const fn:

-
    -
  • if, if let, and match
  • -
  • while, while let, and loop
  • -
  • the && and || operators
  • -
-

You can also cast to a slice:

-
const fn foo() {
-  let x = [1, 2, 3, 4, 5];
-
-  // cast the array to a slice
-  let y: &[_] = &x;
-}
-
-

While these features may not feel new, given that you could use them all -outside of const fn, they add a lot of compile-time computation power! As -an example, the const-sha1 crate can let you compute SHA-1 hashes -at compile time. This led to a 40x performance improvement in -Microsoft's WinRT bindings for Rust.

-

#[track_caller]

-

Back in March, the release of Rust 1.42 introduced better error messages when unwrap and related functions would panic. At the time, we mentioned that the way -this was implemented was not yet stable. Rust 1.46 stabilizes this feature.

-

This attribute is called #[track_caller], which was originally proposed in -RFC 2091 way back in July of 2017! If you're writing a function -like unwrap that may panic, you can put this annotation on your functions, -and the default panic formatter will use its caller as the location in its -error message. For example, here is unwrap previously:

-
pub fn unwrap(self) -> T {
-    match self {
-        Some(val) => val,
-        None => panic!("called `Option::unwrap()` on a `None` value"),
-    }
-}
-
-

It now looks like this:

-
#[track_caller]
-pub fn unwrap(self) -> T {
-    match self {
-        Some(val) => val,
-        None => panic!("called `Option::unwrap()` on a `None` value"),
-    }
-}
-
-

That's it!

-

If you are implementing a panic hook yourself, you can use the caller method -on std::panic::Location to get access to this information.

-

Library changes

-

Keeping with the theme of const fn improvements, std::mem::forget is now -a const fn. Additionally, two new APIs were stabilized this release:

- -

See the detailed release notes for more.

-

Other changes

-

There are other changes in the Rust 1.46.0 release: check out what changed in -Rust, Cargo, and Clippy.

-

Contributors to 1.46.0

-

Many people came together to create Rust 1.46.0. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2020/09/03/Planning-2021-Roadmap.html b/2020/09/03/Planning-2021-Roadmap.html deleted file mode 100644 index 3f17689da..000000000 --- a/2020/09/03/Planning-2021-Roadmap.html +++ /dev/null @@ -1,176 +0,0 @@ - - - - - Planning the 2021 Roadmap | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Planning the 2021 Roadmap

-
-
- -
Sept. 3, 2020 · The Rust Core Team - -
- -
-

The core team is beginning to think about the 2021 Roadmap, and we want to hear from the community. We’re going to be running two parallel efforts over the next several weeks: the 2020 Rust Survey, to be announced next week, and a call for blog posts.

-

Blog posts can contain anything related to Rust: language features, tooling improvements, organizational changes, ecosystem needs — everything is in scope. We encourage you to try to identify themes or broad areas into which your suggestions fit in, because these help guide the project as a whole.

-

One way of helping us understand the lens you're looking at Rust through is to give one (or more) statements of the form "As a X I want Rust to Y because Z". These then may provide motivation behind items you call out in your post. Some examples might be:

-
    -
  • "As a day-to-day Rust developer, I want Rust to make consuming libraries a better experience so that I can more easily take advantage of the ecosystem"
  • -
  • "As an embedded developer who wants to grow the niche, I want Rust to make end-to-end embedded development easier so that newcomers can get started more easily"
  • -
-

This year, to make sure we don’t miss anything, when you write a post please submit it into this google form! We will try to look at posts not submitted via this form, too, but posts submitted here aren’t going to be missed. Any platform — from blogs to GitHub gists — is fine! We plan to close the form on October 5th.

-

To give you some context for the upcoming year, we established these high-level goals for 2020, and we wanted to take a look back at the first part of the year. We’ve made some excellent progress!

-
    -
  • Prepare for a possible Rust 2021 Edition
  • -
  • Follow-through on in-progress designs and efforts
  • -
  • Improve project functioning and governance
  • -
-

Prepare for a possible Rust 2021 Edition

-

There is now an open RFC proposing a plan for the 2021 edition! There has been quite a bit of discussion, but we hope to have it merged within the next 6 weeks. The plan is for the new edition to be much smaller in scope than Rust 2018. It it is expected to include a few minor tweaks to improve language usability, along with the promotion of various edition idiom lints (like requiring dyn Trait over Trait) so that they will be “deny by default”. We believe that we are on track for being able to produce an edition in 2021.

-

Follow-through on in-progress designs and efforts

-

One of our goals for 2020 was to push “in progress” design efforts through to completion. We’ve seen a lot of efforts in this direction:

-
    -
  • The inline assembly RFC has merged and new implementation ready for experimentation
  • -
  • Procedural macros have been stabilized in most positions as of Rust 1.45
  • -
  • There is a proposal for a MVP of const generics, which we’re hoping to ship in 2020
  • -
  • The async foundations group is expecting to post an RFC on the Stream trait soon
  • -
  • The FFI unwind project group is closing out a long-standing soundness hole, and the first RFC there has been merged
  • -
  • The safe transmute project group has proposed a draft RFC
  • -
  • The traits working group is polishing Chalk, preparing rustc integration, and seeing experimental usage in rust-analyzer. You can learn more in their blog posts.
  • -
  • We are transitioning to rust-analyzer as the official Rust IDE solution, with a merged RFC laying out the plan
  • -
  • Rust’s tier system is being formalized with guarantees and expectations set in an in-progress RFC
  • -
  • Compiler performance work continues, with wins of 10-30% on many of our benchmarks
  • -
  • Reading into uninitialized buffers has an open RFC, solving another long-standing problem for I/O in Rust
  • -
  • A project group proposal for portable SIMD in std has an open RFC
  • -
  • A project group proposal for error handling ergonomics, focusing on the std::error API, has an open RFC
  • -
  • std::sync module updates are in brainstorming phase
  • -
  • Rustdoc's support for intra-doc links is close to stabilization!
  • -
-

There’s been a lot of other work as well both within the Rust teams, but these items highlight some of the issues and designs that are being worked on actively by the Rust teams.

-

Improve project functioning and governance

-

Another goal was to document and improve our processes for running the project. We had three main subgoals.

-

Improved visibility into state of initiatives and design efforts

-

The Rust teams are moving to the use of project groups for exploratory work, aiming to create dedicated groups of people who can explore an area, propose a design, and see it through to completion. The language team has kicked us off with safe transmute, FFI unwind, and inline assembly project groups. All of these have been enormous successes! Other teams are looking to use this model as well.

-

The compiler team has begun publishing weekly performance triage reports, in the continuing drive to reduce compile times. The LLVM working group has also been helping to highlight performance regressions in LLVM itself, to reduce compile time performance regressions when updating LLVM.

-

The compiler team has introduced Major Change Proposals as a way to introduce larger changes to the implementation, surfacing design questions before implementation work begins. The language team is also experimenting with a similar process for gaining quick language team feedback on proposals and, potentially, forming project groups. These both give a high-level view of changes being proposed, letting interested parties follow along without needing to subscribe to our very busy repositories.

-

Increase mentoring, leadership, and organizational bandwidth

-
    -
  • The language team has identified a path for contributors to membership on the team, involving participation and leading in project group efforts. For more details, see their post.
  • -
  • The Governance working group has been formalizing existing processes into RFCs, such as the Project Group RFC, Access Policy RFC, and more.
  • -
  • The library team is pioneering the effort of drafting formal charters for teams, with the help of the governance working group.
  • -
-

Making design discussions more productive and less exhausting

-

The primary effort here has been the project groups, which have so far been largely a success. We expect to do more here in the future.

- -
-
-
- - - - - - - - diff --git a/2020/09/10/survey-launch.html b/2020/09/10/survey-launch.html deleted file mode 100644 index a7800c0f6..000000000 --- a/2020/09/10/survey-launch.html +++ /dev/null @@ -1,148 +0,0 @@ - - - - - Launching the 2020 State of Rust Survey | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Launching the 2020 State of Rust Survey

-
-
- -
Sept. 10, 2020 · The Rust Community Team - -
- -
-

It's that time again! Time for us to take a look at how the Rust project is doing, and what we should plan for the future. The Rust Community Team is pleased to announce our 2020 State of Rust Survey! Whether or not you use Rust today, we want to know your opinions. Your responses will help the project understand its strengths and weaknesses and establish development priorities for the future. (If you'd like to give longer form feedback on the Rust roadmap, we're also collecting blog posts!)

-

Completing this survey should take about 10–15 minutes and is anonymous unless you choose to give us your contact information. We will be accepting submissions for the next two weeks (until September 24th), and we will write up our findings afterwards to blog.rust-lang.org. You can also check out last year’s results.

- -

(If you speak multiple languages, please pick one)

-

Please help us spread the word by sharing the survey link on your social network feeds, at meetups, around your office, and in other communities.

-

If you have any questions, please see our frequently asked questions or email the Rust Community team at community-team@rust-lang.org.

-

Finally, we wanted to thank everyone who helped develop, polish, and test the survey. In particular, we'd like to thank all of the volunteers who worked to provide all of the translations available this year and who will help to translate the results.

- -
-
-
- - - - - - - - diff --git a/2020/09/14/wg-prio-call-for-contributors.html b/2020/09/14/wg-prio-call-for-contributors.html deleted file mode 100644 index 66937ab0e..000000000 --- a/2020/09/14/wg-prio-call-for-contributors.html +++ /dev/null @@ -1,158 +0,0 @@ - - - - - A call for contributors from the WG-prioritization team | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

A call for contributors from the WG-prioritization team

-
-
- -
Sept. 14, 2020 · The Rust WG-Prioritization Team - -
- -
-

Are you looking for opportunities to contribute to the Rust community? Have some spare time to donate? And maybe learn something interesting along the way?

-

The WG-prioritization can be the right place for you: we are looking for new contributors!

-

What is the WG-prioritization?

-

The Prioritization WG is a compiler Working Group dedicated to handling the most important bugs found in the Rust compiler (rustc), to ensure that they are resolved. We stand at the frontline of the Github Rust issue tracker and our job is to do triaging, mainly deciding which bugs are critical (potential release blockers) and prepare the weekly agenda for the Compiler Team with the most pressing issues to be taken care of.

-

Here is a bit more comprehensive description. How we work is detailed on the Rust Forge.

-

Our tooling is mainly the triagebot, a trustful messenger that helps us by sending notification to our Zulip stream when an issue on Github is labelled.

-

We also have a repository with some issues and meta-issues, where we basically note down how we would like our workflow to evolve. Contributions to these issues are welcome, but a bit more context about the workflow of this Working Group is probably necessary.

-

Documentation is also a fundamental part of the onboarding package that we provide to newcomers. As we basically "organize and sort stuff", a lot happens without writing a single line of code but rather applying procedures to optimize triaging and issues prioritization.

-

This requires our workflow to be as efficient and well documented as possible. As such, we are always open to contributions to clarify the documentation (and fresh eyeballs are especially precious for that!).

-

The typical week of a WG-prioritization member

-

Our week starts on Thursday/Friday after the Rust Compiler Team meeting (one of the cool teams that keep that beast at bay) by preparing a new agenda for the following meeting, leaving placeholders to be filled during the week.

-

In the following days the WG-prioritization and other teams will asynchronously monitor the issue tracker - everyone at their own pace, when time allows - trying to assign a priority to new issues. This greatly helps the compiler team to sort and prioritize their work.

-

If the issue priority is not immediately clear, it will be tagged with a temporary label and briefly discussed on Zulip by the WG-prioritization: is this issue critical? Is it clear? Does it need a minimal reproducible example (often abbreviated in MCVE) or even better a bisect to find a regression (we love contributors bisecting code)? We then assign the priority by choosing a value in a range from P-low to P-critical. The rationale behind the priority levels is detailed in our guide.

-

The day before the meeting the agenda is filled and handed to the Compiler Team.

-

Someone from the WG-Prioritization will attend the meeting and provide some support (if needed).

-

Rinse and repeat for the next meeting.

-

Everything is described in excruciating detail on Rust Forge. Feel free to have a look there to learn more. The quantity of information there can be a bit overwhelming at first (there is quite a bit of lingo we use), but things will become clearer.

-

How can I contribute?

-
    -
  • Help with triaging compiler issues: helping keeping the issue tracker tidy is very important for any big project. Labelling and pinging people to work on MCVEs or bisection is very helpful to resolve any issue. We focus our attention on issues labelled with I-prioritize (issues that need a brief discussion before assigning a priority) but also P-critical and P-high (issues that need attention during the compiler meeting). All this is required for our next task:
  • -
  • Help with issues prioritization: keep an eye on the messages on our Zulip stream (about 10/15 issues a week) and cast a vote on what the priority should be. Analyze the issue, figure out how the release could be impacted. More votes balance the prioritization and with some experience, you will develop an instinct to prioritize issues :-)
  • -
  • Help properly summarize issues in the agenda: what is this issue about? What has been already done to frame a context? Is this a regression? We add any detail that could be relevant to the Compiler team during their meeting. These folks are busy and could use all the help to get the context of an issue at a glance.
  • -
-

Ok, but can I actually contribute? I don't feel skilled enough

-

Yes, you are! There will always be one or more members available to explain, mentor and clarify things. Don't be shy and do not refrain from asking questions. You will very quickly be able to give a helpful opinion in our discussions.

-

Everyone can contribute on their capacity and availability. The reward is the warm feeling to do something concrete to ensure that the Rust compiler, one of the cornerstone of the project, stays in good shape and improves continuously. Moreover, you will be exposed to a continuous stream of new bugs and seeing how they are evaluated and managed is pretty educational.

-

Where do we hang out

-

One of the great things of the Rust governance is its openness. Join our stream #t-compiler/wg-prioritization, peek at how we work and if you want, also keep an eye to the weekly Team Compiler official meetings on #t-compiler/meetings. Have a question? Don't hesitate to open a new topic in our stream!

-

You can even simply just hang out on our Zulip stream, see how things work and then get involved where you feel able.

-

We keep a separate substream #t-compiler/wg-prioritization/alerts where all the issues nominated for discussion will receive their own topic. Subscription to this stream is optional for the members of the Working Group as it has a non-negligible volume of notifications (it is public and freely accessible anyway).

-

The main contact points for this Working Group are Santiago Pastorino (@Santiago Pastorino on Zulip) and Wesley Wiser (@Wesley Wiser on Zulip).

-

See you there!

- -
-
-
- - - - - - - - diff --git a/2020/09/21/Scheduling-2021-Roadmap.html b/2020/09/21/Scheduling-2021-Roadmap.html deleted file mode 100644 index 0527d2cf9..000000000 --- a/2020/09/21/Scheduling-2021-Roadmap.html +++ /dev/null @@ -1,134 +0,0 @@ - - - - - Call for 2021 Roadmap Blogs Ending Soon | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Call for 2021 Roadmap Blogs Ending Soon

-
-
- -
Sept. 21, 2020 · The Rust Core Team - -
- -
-

We will be closing the collection of blog posts on October 5th. As a reminder, we plan to close the survey on September 24th, later this week.

-

If you haven't written a post yet, read the initial announcement.

-

Looking forward, we are expecting the following:

-
    -
  • Roadmap RFC proposed by mid-November
  • -
  • Roadmap RFC merged by mid-December
  • -
-

We look forward to reading your posts!

- -
-
-
- - - - - - - - diff --git a/2020/10/08/Rust-1.47.html b/2020/10/08/Rust-1.47.html deleted file mode 100644 index 058699589..000000000 --- a/2020/10/08/Rust-1.47.html +++ /dev/null @@ -1,293 +0,0 @@ - - - - - Announcing Rust 1.47.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.47.0

-
-
- -
Oct. 8, 2020 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.47.0. Rust is a -programming language that is empowering everyone to build reliable and -efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.47.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.47.0 on GitHub.

-

What's in 1.47.0 stable

-

This release contains no new language features, though it does add one -long-awaited standard library feature. It is mostly quality of life -improvements, library stabilizations and const-ifications, and toolchain -improvements. See the detailed release notes to learn about other -changes not covered by this post.

-

Traits on larger arrays

-

Rust does not currently have a way to be generic over integer values. This -has long caused problems with arrays, because arrays have an integer as part -of their type; [T; N] is the type of an array of type T of N length. -Because there is no way to be generic over N, you have to manually implement -traits for arrays for every N you want to support. For the standard library, -it was decided to support up to N of 32.

-

We have been working on a feature called "const generics" that would allow -you to be generic over N. Fully explaining this feature is out of the scope -of this post, because we are not stabilizing const generics just yet. -However, the core of this feature has been implemented in the compiler, and -it has been decided that the feature is far enough along that we are okay -with the standard library using it to implement traits on arrays of any -length. What this means in -practice is that if you try to do something like this on Rust 1.46:

-
fn main() {
-    let xs = [0; 34];
-
-    println!("{:?}", xs);
-}
-
-

you'd get this error:

-
error[E0277]: arrays only have std trait implementations for lengths 0..=32
- --> src/main.rs:4:22
-  |
-4 |     println!("{:?}", xs);
-  |                      ^^ the trait `std::array::LengthAtMost32` is not implemented for `[{integer}; 34]`
-  |
-  = note: required because of the requirements on the impl of `std::fmt::Debug` for `[{integer}; 34]`
-  = note: required by `std::fmt::Debug::fmt`
-  = note: this error originates in a macro (in Nightly builds, run with -Z macro-backtrace for more info)
-
-

But with Rust 1.47, it will properly print out the array.

-

This should make arrays significantly more useful to folks, though it will -take until the const generics feature stabilizes for libraries to be able to do -this kind of implementation for their own traits. We do not have a current -estimated date for the stabilization of const generics.

-

Shorter backtraces

-

Back in Rust 1.18, we made some changes to the backtraces rustc would -print on panic. There are a -number of things in a backtrace that aren't useful the majority of the time. -However, at some point, these -regressed. In Rust 1.47.0, -the culprit was found, and this has now been -fixed. Since the regression, -this program:

-
fn main() {
-    panic!();
-}
-
-

would give you a backtrace that looks like this:

-
thread 'main' panicked at 'explicit panic', src/main.rs:2:5
-stack backtrace:
-   0: backtrace::backtrace::libunwind::trace
-             at /cargo/registry/src/github.com-1ecc6299db9ec823/backtrace-0.3.46/src/backtrace/libunwind.rs:86
-   1: backtrace::backtrace::trace_unsynchronized
-             at /cargo/registry/src/github.com-1ecc6299db9ec823/backtrace-0.3.46/src/backtrace/mod.rs:66
-   2: std::sys_common::backtrace::_print_fmt
-             at src/libstd/sys_common/backtrace.rs:78
-   3: <std::sys_common::backtrace::_print::DisplayBacktrace as core::fmt::Display>::fmt
-             at src/libstd/sys_common/backtrace.rs:59
-   4: core::fmt::write
-             at src/libcore/fmt/mod.rs:1076
-   5: std::io::Write::write_fmt
-             at src/libstd/io/mod.rs:1537
-   6: std::sys_common::backtrace::_print
-             at src/libstd/sys_common/backtrace.rs:62
-   7: std::sys_common::backtrace::print
-             at src/libstd/sys_common/backtrace.rs:49
-   8: std::panicking::default_hook::{{closure}}
-             at src/libstd/panicking.rs:198
-   9: std::panicking::default_hook
-             at src/libstd/panicking.rs:217
-  10: std::panicking::rust_panic_with_hook
-             at src/libstd/panicking.rs:526
-  11: std::panicking::begin_panic
-             at /rustc/04488afe34512aa4c33566eb16d8c912a3ae04f9/src/libstd/panicking.rs:456
-  12: playground::main
-             at src/main.rs:2
-  13: std::rt::lang_start::{{closure}}
-             at /rustc/04488afe34512aa4c33566eb16d8c912a3ae04f9/src/libstd/rt.rs:67
-  14: std::rt::lang_start_internal::{{closure}}
-             at src/libstd/rt.rs:52
-  15: std::panicking::try::do_call
-             at src/libstd/panicking.rs:348
-  16: std::panicking::try
-             at src/libstd/panicking.rs:325
-  17: std::panic::catch_unwind
-             at src/libstd/panic.rs:394
-  18: std::rt::lang_start_internal
-             at src/libstd/rt.rs:51
-  19: std::rt::lang_start
-             at /rustc/04488afe34512aa4c33566eb16d8c912a3ae04f9/src/libstd/rt.rs:67
-  20: main
-  21: __libc_start_main
-  22: _start
-
-

Now, in Rust 1.47.0, you'll see this instead:

-
thread 'main' panicked at 'explicit panic', src/main.rs:2:5
-stack backtrace:
-   0: std::panicking::begin_panic
-             at /rustc/d6646f64790018719caebeafd352a92adfa1d75a/library/std/src/panicking.rs:497
-   1: playground::main
-             at ./src/main.rs:2
-   2: core::ops::function::FnOnce::call_once
-             at /rustc/d6646f64790018719caebeafd352a92adfa1d75a/library/core/src/ops/function.rs:227
-
-

This makes it much easier to see where the panic actually originated, and -you can still set RUST_BACKTRACE=full if you want to see everything.

-

LLVM 11

-

We have upgraded to LLVM 11. -The compiler still supports being compiled with LLVM versions as old as 8, -but by default, 11 is what you'll be getting.

-

Control Flow Guard on Windows

-

rustc now supports -C control-flow-guard, an option that will turn on Control Flow -Guard -on Windows. Other platforms ignore this flag.

-

Library changes

-

Additionally, nine new APIs were stabilized this release:

- -

The following previously stable APIs have now been made const:

- -

See the detailed release notes for more.

-

Other changes

-

Rustdoc has gained support for the Ayu theme.

-

There are other changes in the Rust 1.47.0 release: check out what changed in -Rust, Cargo, and Clippy.

-

Contributors to 1.47.0

-

Many people came together to create Rust 1.47.0. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2020/10/20/regression-labels.html b/2020/10/20/regression-labels.html deleted file mode 100644 index fe09d37cf..000000000 --- a/2020/10/20/regression-labels.html +++ /dev/null @@ -1,154 +0,0 @@ - - - - - Marking issues as regressions | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Marking issues as regressions

-
-
- -
Oct. 20, 2020 · Camelid - on behalf of the release team -
- -
-

The Rust project gets many issues filed every day, and we need to keep track -of them all to make sure we don't miss anything. To do that we use GitHub's -issue labels feature, and we need your help to make sure we fix regressions -as soon as possible!

-

We have many issue labels that help us organize our issues, and we have a few -in particular that mark an issue as a regression. These labels will ping a Rust -working group called the prioritization working group, -whose members will work to determine the severity of an issue and then -prioritize it. But, this won't happen unless someone marks the issue with one -of those labels!

-

We recently had a case where a regression was not caught -before a release because the issue was not marked with a regression label. -So we have now added the ability for anyone to set -regression labels on issues! This is all you have to do to mark an issue as a -regression and it will automatically ping people to prioritize it:

-
-

@rustbot modify labels: regression-untriaged

-
-

Alternatively, if you are reporting a new regression, you can use the regression -issue template. It will guide you through the process of reporting a -regression and providing information that will help us fix the issue.

-

Finally, if you have an issue that is not a regression, but is still something -that is important to be fixed, you can request prioritization with:

-
-

@rustbot prioritize

-
-

We really appreciate it if you mark all regressions with an appropriate label -so we can track them and fix them as soon as possible!

- -
-
-
- - - - - - - - diff --git a/2020/11/19/Rust-1.48.html b/2020/11/19/Rust-1.48.html deleted file mode 100644 index 9b1e4d4c1..000000000 --- a/2020/11/19/Rust-1.48.html +++ /dev/null @@ -1,287 +0,0 @@ - - - - - Announcing Rust 1.48.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.48.0

-
-
- -
Nov. 19, 2020 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.48.0. Rust is a -programming language that is empowering everyone to build reliable and -efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.48.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.48.0 on GitHub.

-

What's in 1.48.0 stable

-

The star of this release is Rustdoc, with a few changes to make writing -documentation even easier! See the detailed release notes to learn -about other changes not covered by this post.

-

Easier linking in rustdoc

-

Rustdoc, the library documentation tool included in the Rust distribution, -lets you write documentation in Markdown. This makes it very easy to use, but -also has some pain points. Let's say that you are writing some documentation -for some Rust code that looks like this:

-
pub mod foo {
-    pub struct Foo;
-}
-
-pub mod bar {
-    pub struct Bar;
-}
-
-

We have two modules, each with a struct inside. Imagine we wanted to use these -two structs together; we may want to note this in the documentation. So we'd -write some docs that look like this:

-
pub mod foo {
-    /// Some docs for `Foo`
-    ///
-    /// You may want to use `Foo` with `Bar`.
-    pub struct Foo;
-}
-
-pub mod bar {
-    /// Some docs for `Bar`
-    ///
-    /// You may want to use `Bar` with `Foo`.
-    pub struct Bar;
-}
-
-

That's all well and good, but it would be really nice if we could link to these -other types. That would make it much easier for the users of our library to -navigate between them in our docs.

-

The problem here is that Markdown doesn't know anything about Rust, and the -URLs that rustdoc generates. So what Rust programmers have had to do is write -those links out manually:

-
pub mod foo {
-    /// Some docs for `Foo`
-    ///
-    /// You may want to use `Foo` with [`Bar`].
-    ///
-    /// [`Bar`]: ../bar/struct.Bar.html
-    pub struct Foo;
-}
-
-pub mod bar {
-    /// Some docs for `Bar`
-    ///
-    /// You may want to use `Bar` with [`Foo`].
-    ///
-    /// [`Foo`]: ../foo/struct.Foo.html
-    pub struct Bar;
-}
-
-

Note that we've also had to use relative links, so that this works offline. -Not only is this process tedious, and error prone, but it's also just wrong -in places. If we put a pub use bar::Bar in our crate root, that would -re-export Bar in our root. Now our links are wrong. But if we fix them, -then they end up being wrong when we navigate to the Bar that lives inside -the module. You can't actually write these links by hand, and have them all -be accurate.

-

In this release, you can use some syntax to let rustdoc know that you're -trying to link to a type, and it will generate the URLs for you. Here's -two different examples, based off of our code before:

-
pub mod foo {
-    /// Some docs for `Foo`
-    ///
-    /// You may want to use `Foo` with [`Bar`](crate::bar::Bar).
-    pub struct Foo;
-}
-
-pub mod bar {
-    /// Some docs for `Bar`
-    ///
-    /// You may want to use `Bar` with [`crate::foo::Foo`].
-    pub struct Bar;
-}
-
-

The first example will show the same text as before; but generate the proper -link to the Bar type. The second will link to Foo, but will show the whole -crate::foo::Foo as the link text.

-

There are a bunch of options you can use here. Please see the "Linking to -items by name" section of the rustdoc book for more. There is also -a post on Inside Rust on the history of this feature, written -by some of the contributors behind it!

-

Adding search aliases

-

You can now specify #[doc(alias = "<alias>")] on items to add search -aliases when searching through rustdoc's UI. This is a smaller change, -but still useful. It looks like this:

-
#[doc(alias = "bar")]
-struct Foo;
-
-

With this annotation, if we search for "bar" in rustdoc's search, Foo will -come up as part of the results, even though our search text doesn't have -"Foo" in it.

-

An interesting use case for aliases is FFI wrapper crates, where each Rust -function could be aliased to the C function it wraps. Existing users of the -underlying C library would then be able to easily search the right Rust -functions!

-

Library changes

-

The most significant API change is kind of a mouthful: [T; N]: TryFrom<Vec<T>> -is now stable. What does this mean? Well, you can use this to try and turn -a vector into an array of a given length:

-
use std::convert::TryInto;
-
-let v1: Vec<u32> = vec![1, 2, 3];
-
-// This will succeed; our vector has a length of three, we're trying to
-// make an array of length three.
-let a1: [u32; 3] = v1.try_into().expect("wrong length");
-
-// But if we try to do it with a vector of length five...
-let v2: Vec<u32> = vec![1, 2, 3, 4, 5];
-
-// ... this will panic, since we have the wrong length.
-let a2: [u32; 3] = v2.try_into().expect("wrong length");
-
-

In the last release, we talked about the standard library being able to use -const generics. This is a good example of the kinds of APIs that we can add -with these sorts of features. Expect to hear more about the stabilization of -const generics soon.

-

Additionally, five new APIs were stabilized this release:

- -

The following previously stable APIs have now been made const:

- -

See the detailed release notes for more.

-

Other changes

-

There are other changes in the Rust 1.48.0 release: check out what changed in -Rust, Cargo, and Clippy.

-

Contributors to 1.48.0

-

Many people came together to create Rust 1.48.0. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2020/11/27/Rustup-1.23.0.html b/2020/11/27/Rustup-1.23.0.html deleted file mode 100644 index 26531654b..000000000 --- a/2020/11/27/Rustup-1.23.0.html +++ /dev/null @@ -1,194 +0,0 @@ - - - - - Announcing Rustup 1.23.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rustup 1.23.0

-
-
- -
Nov. 27, 2020 · The Rustup Working Group - -
- -
-

The rustup working group is happy to announce the release of rustup version 1.23.0. Rustup is the recommended tool to install Rust, a programming language that is empowering everyone to build reliable and efficient software.

-

If you have a previous version of rustup installed, getting rustup 1.23.0 is as easy as closing your IDE and running:

-
rustup self update
-
-

Rustup will also automatically update itself at the end of a normal toolchain update:

-
rustup update
-
-

If you don't have it already, you can get rustup from the appropriate page on our website.

-

What's new in rustup 1.23.0

-

Support for Apple M1 devices

-

Rustup is now natively available for the new Apple M1 devices, allowing you to install it on the new Macs the same way you'd install it on other platforms!

-

Note that at the time of writing this blog post the aarch64-apple-darwin compiler is at Tier 2 target: precompiled binaries are available starting from Rust 1.49 (currently in the beta channel), but no automated tests are executed on them.

-

You can follow issue #73908 to track the work needed to bring Apple Silicon support to Tier 1.

-

Support for installing minor releases

-

The Rust team releases a new version every six weeks, bringing new features and bugfixes on a regular basis. Sometimes a regression slips into a stable release, and the team releases a "point release" containing fixes for that regression. For example, 1.45.1 and 1.45.2 were point releases of Rust 1.45.0, while 1.46.0 and 1.47.0 both had no point releases.

-

With rustup 1.22.1 or earlier if you wanted to use a stable release you were able to either install stable (which automatically updates to the latest one) or a specific version number, such as 1.48.0, 1.45.0 or 1.45.2. Starting from this release of rustup (1.23.0) you can also install a minor version without specifying the patch version, like 1.48 or 1.45. These "virtual" releases will always point to the latest patch release of that cycle, so rustup toolchain install 1.45 will get you a 1.45.2 toolchain.

-

New format for rust-toolchain

-

The rustup 1.5.0 release introduced the rust-toolchain file, allowing you to choose the default toolchain for a project. When the file is present rustup ensures the toolchain specified in it is installed on the local system, and it will use that version when calling rustc or cargo:

-
$ cat rust-toolchain
-nightly-2020-07-10
-$ cargo --version
-cargo 1.46.0-nightly (fede83ccf 2020-07-02)
-
-

The file works great for projects wanting to use a specific nightly version, but didn't allow to add extra components (like clippy) or compilation targets. Rustup 1.23.0 introduces a new, optional TOML syntax for the file, with support for specifying components and targets:

-
[toolchain]
-channel = "nightly-2020-07-10"
-components = ["rustfmt", "clippy"]
-targets = ["wasm32-unknown-unknown"]
-
-

The new syntax doesn't replace the old one, and both will continue to work. You can learn more about overriding the default toolchain in the "Overrides" chapter of the rustup book.

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Other changes

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There are more changes in rustup 1.23.0: check them out in the changelog! Rustup's documentation is also available in the rustup book starting from this release.

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Thanks

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Thanks to all the contributors who made rustup 1.23.0 possible!

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  • Aaron Loucks
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  • Aleksey Kladov
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  • Aurelia Dolo
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  • Camelid
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  • Chansuke
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  • Carol (Nichols || Goulding)
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  • Daniel Silverstone
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  • Dany Marcoux
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  • Eduard Miller
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  • Eduardo Broto
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  • Eric Huss
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  • Francesco Zardi
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  • FR Bimo
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  • Ivan Nejgebauer
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  • Ivan Tham
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  • Jake Goulding
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  • Jens Reidel
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  • Joshua M. Clulow
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  • Joshua Nelson
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  • Jubilee Young
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  • Leigh McCulloch
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  • Lzu Tao
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  • Matthias Krüger
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  • Matt Kraai
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  • Matt McKay
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  • Nick Ashley
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  • Pascal Hertleif
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  • Paul Lange
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  • Pietro Albini
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  • Robert Collins
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  • Stephen Muss
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  • Tom Eccles
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- - - - - - - - diff --git a/2020/12/07/the-foundation-conversation.html b/2020/12/07/the-foundation-conversation.html deleted file mode 100644 index b55f18a5c..000000000 --- a/2020/12/07/the-foundation-conversation.html +++ /dev/null @@ -1,220 +0,0 @@ - - - - - The Foundation Conversation | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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The Foundation Conversation

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Dec. 7, 2020 · The Rust Core Team - -
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In August, we on the Core Team announced our plans to create a Foundation by the end of the year. Since that time, we’ve been doing a lot of work but it has been difficult to share many details, and we know that a lot of you have questions.

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The "Foundation Conversation"

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This blog post announces the start of the “Foundation Conversation”. This is a week-long period in which we have planned a number of forums and opportunities where folks can ask questions about the Foundation and get answers from the Core team. It includes both text-based “question-and-answer” (Q&A) periods as well as live broadcasts. We’re also going to be coming to the Rust team’s meetings to have discussions. We hope that this will help us to share our vision for the Foundation and to get the community excited about what’s to come.

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A secondary goal for the Foundation Conversation is to help us develop the Foundation FAQ. Most FAQs get written before anyone has ever really asked a question, but we really wanted to write a FAQ that responds honestly to the questions that people have. We’ve currently got a draft of the FAQ which is based both on questions we thought people would ask and questions that were raised by Rust team members thus far, but we would like to extend it to include questions raised by people in the broader community. That’s where you come in!

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How to join the conversation

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There are many ways to participate in the Foundation Conversation:

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  • Read the draft FAQ we’ve been working on. It contains the answers to some of the questions that we have been asked thus far.
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  • Fill out our survey. This survey is designed to help us understand how the Rust community is feeling about the Foundation.
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  • Ask questions during the Community Q&A periods. We’ve scheduled a number of 3 hour periods during which the foundation-faq-2020 repo will be open for anyone to ask questions. There will be members of the core team around during those periods to answer those questions as best we can.
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  • Watch our Live Broadcasts. We’ve scheduled live broadcasts this week where members of the core team will be answering and discussing some of the questions that have come up thus far. These will be posted to YouTube later.
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Read on for more details.

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The foundation-faq-2020 repository

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We have chosen to coordinate the Foundation Conversation using a GitHub repository called foundation-faq-2020. This repository contains the draft FAQ we’ve written so far, along with a series of issues representing the questions that people have. Last week we opened the repository for Rust team members, so you can see that we’ve already had quite a few questions raised (and answered). Once a new issue is opened, someone from the core team will come along and post an answer, and then label the question as “answered”.

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Community Q&A sessions

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We have scheduled a number of 3 hour periods in which the repository will be open for anyone to open new issues. Outside of these slots, the repository is generally “read only” unless you are a member of a Rust team. We are calling these slots the “Community Q&A” sessions, since it is a time for the broader community to open questions and get answers.

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We’ve tried to stagger the times for the “Community Q&A” periods to be accessible from all time zones. During each slot, members of the core team will be standing by to monitor new questions and post answers. In some cases, if the question is complex, we may hold off on answering right away and instead take time to draft the response and post it later.

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Here are the times that we’ve scheduled for folks to pose questions.

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PST USEST USUTC Europe/AfricaIndiaChina
Dec 7th (View in my timezone)3-6pm6-9pm23:00-2:004:30am-7:30am (Dec 8)7am-10am (Dec 8)
Dec 9th (View in my timezone)4-7am7-10am12:00-15:005:30-8:30pm8pm-11pm
Dec 11th (View in my timezone)10-1pm1-4pm18:00-21:0011:30pm-2:30am2am-5am (Dec 12)
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Live broadcasts

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In addition to the repository, we’ve scheduled two “live broadcasts”. These sessions will feature members of the core team discussing and responding to some of the questions that have been asked thus far. Naturally, even if you can’t catch the live broadcast, the video will be available for streaming afterwards. Here is the schedule for these broadcasts:

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PST USEST USUTC Europe/AfricaIndiaChina
Dec 9th (View in my timezone)Watch on YouTube3-4pm6-7pm23:00-24:004:30-5:30am (Dec 10)7-8am (Dec 10)
Dec 12th (View in my timezone)Watch on YouTube4-5am7-8am12:00-13:005:30pm-6:30pm8-9pm
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These will be hosted on our YouTube channel.

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We’re very excited about the progress on the Rust foundation and we’re looking forward to hearing from all of you.

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- - - - - - - - diff --git a/2020/12/11/lock-poisoning-survey.html b/2020/12/11/lock-poisoning-survey.html deleted file mode 100644 index 1cee63bdb..000000000 --- a/2020/12/11/lock-poisoning-survey.html +++ /dev/null @@ -1,218 +0,0 @@ - - - - - Launching the Lock Poisoning Survey | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Launching the Lock Poisoning Survey

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Dec. 11, 2020 · Ashley Mannix - on behalf of The Libs team -
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The Libs team is looking at how we can improve the std::sync module, by potentially splitting it up into new modules and making some changes to APIs along the way. -One of those API changes we're looking at is non-poisoning implementations of Mutex and RwLock. -To find the best path forward we're conducting a survey to get a clearer picture of how the standard locks are used out in the wild.

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The survey is a Google Form. -You can fill it out here.

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What is this survey for?

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The survey is intended to answer the following questions:

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  • When is poisoning on Mutex and RwLock being used deliberately.
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  • Whether Mutex and RwLock (and their guard types) appear in the public API of libraries.
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  • How much friction there is switching from the poisoning Mutex and RwLock locks to non-poisoning ones (such as from antidote or parking_lot).
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This information will then inform an RFC that will set out a path to non-poisoning locks in the standard library. -It may also give us a starting point for looking at the tangentially related UnwindSafe and RefUnwindSafe traits for panic safety.

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Who is this survey for?

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If you write code that uses locks then this survey is for you. -That includes the standard library's Mutex and RwLock as well as locks from crates.io, such as antidote, parking_lot, and tokio::sync.

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So what is poisoning anyway?

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Let's say you have an Account that can update its balance:

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impl Account {
-    pub fn update_balance(&mut self, change: i32) {
-        self.balance += change;
-        self.changes.push(change);
-    }
-}
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Let's also say we have the invariant that balance == changes.sum(). -We'll call this the balance invariant. -So at any point when interacting with an Account you can always depend on its balance being the sum of its changes, thanks to the balance invariant.

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There's a point in our update_balance method where the balance invariant isn't maintained though:

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impl Account {
-    pub fn update_balance(&mut self, change: i32) {
-        self.balance += change;
-//      self.balance != self.changes.sum()
-        self.changes.push(change);
-    }
-}
-
-

That seems ok, because we're in the middle of a method with exclusive access to our Account and everything is back to good when we return. -There isn't a Result or ? to be seen so we know there's no chance of an early return before the balance invariant is restored. Or so we think.

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What if self.changes.push didn't return normally? -What if it panicked instead without actually doing anything? -Then we'd return from update_balance early without restoring the balance invariant. -That seems ok too, because a panic will start unwinding the thread it was called from, leaving no trace of any data it owned behind. -Ignoring the Drop trait, no data means no broken invariants. -Problem solved, right?

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What if our Account wasn't owned by that thread that panicked? -What if it was shared with other threads as a Arc<Mutex<Account>>? -Unwinding one thread isn't going to protect other threads that could still access the Account, and they're not going to know that it's now invalid.

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This is where poisoning comes in. -The Mutex and RwLock types in the standard library use a strategy that makes panics (and by extension the possibility for broken invariants) observable. -The next consumer of the lock, such as another thread that didn't unwind, can decide at that point what to do about it. -This is done by storing a switch in the lock itself that's flipped when a panic causes a thread to unwind through its guard. -Once that switch is flipped the lock is considered poisoned, and the next attempt to acquire it will receive an error instead of a guard.

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The standard approach for dealing with a poisoned lock is to propagate the panic to the current thread by unwrapping the error it returns:

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let mut guard = shared.lock().unwrap();
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That way nobody can ever observe the possibly violated balance invariant on our shared Account.

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That sounds great! So why would we want to remove it?

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What's wrong with lock poisoning?

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There's nothing wrong with poisoning itself. -It's an excellent pattern for dealing with failures that can leave behind unworkable state. -The question we're really asking is whether it should be used by the standard locks, which are std::sync::Mutex and std::sync::RwLock. -We're asking whether it's a standard lock's job to implement poisoning. Just to avoid any confusion, we'll distinguish the poisoning pattern from the API of the standard locks by calling the former poisoning and the latter lock poisoning. -We're just talking about lock poisoning.

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In the previous section we motivated poisoning as a way to protect us from possibly broken invariants. -Lock poisoning isn't actually a tool for doing this in the way you might think. -In general, a poisoned lock can't tell whether or not any invariants are actually broken. -It assumes that a lock is shared, so is likely going to outlive any individual thread that can access it. -It also assumes that if a panic leaves any data behind then it's more likely to be left in an unexpected state, because panics aren't part of normal control flow in Rust. -Everything could be fine after a panic, but the standard lock can't guarantee it. -Since there's no guarantee there's an escape hatch. -We can always still get access to the state guarded by a poisoned lock:

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let mut guard = shared.lock().unwrap_or_else(|err| err.into_inner());
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All Rust code needs to remain free from any possible undefined behavior in the presence of panics, so ignoring panics is always safe. -Rust doesn't try guarantee all safe code is free from logic bugs, so broken invariants that don't potentially lead to undefined behavior aren't strictly considered unsafe. -Since ignoring lock poisoning is also always safe it doesn't really give you a dependable tool to protect state from panics. -You can always ignore it.

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So lock poisoning doesn't give you a tool for guaranteeing safety in the presence of panics. -What it does give you is a way to propagate those panics to other threads. -The machinery needed to do this adds costs to using the standard locks. -There's an ergonomic cost in having to call .lock().unwrap(), and a runtime cost in having to actually track state for panics.

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With the standard locks you pay those costs whether you need to or not. -That's not typically how APIs in the standard library work. -Instead, you compose costs together so you only pay for what you need. -Should it be a standard lock's job to synchronize access and propagate panics? -We're not so sure it is. -If it's not then what should we do about it? -That's where the survey comes in. -We'd like to get a better idea of how you use locks and poisoning in your projects to help decide what to do about lock poisoning. -You can fill it out here.

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- - - - - - - - diff --git a/2020/12/14/Next-steps-for-the-foundation-conversation.html b/2020/12/14/Next-steps-for-the-foundation-conversation.html deleted file mode 100644 index b7155ab8b..000000000 --- a/2020/12/14/Next-steps-for-the-foundation-conversation.html +++ /dev/null @@ -1,137 +0,0 @@ - - - - - Next steps for the Foundation Conversation | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Next steps for the Foundation Conversation

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Dec. 14, 2020 · The Rust Core Team - -
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Last week we kicked off the Foundation Conversation, a week-long period of Q&A forums and live broadcasts with the goal of explaining our vision for the Foundation and finding out what sorts of questions people had. We used those questions to help build a draft Foundation FAQ, and if you’ve not seen it yet, you should definitely take a look -- it’s chock full of good information. Thanks to everyone for asking such great questions!

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We’ve created a new survey that asks about how people experienced the Foundation Conversation. Please take a moment to fill it out! We’re planning a similar event for this January, so your feedback will be really helpful.

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This post is going to discuss how the Foundation and the Rust project relate to one another.

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What is the central purpose of the Foundation?

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At its core, the mission of the Foundation is to empower the Rust maintainers to joyfully do their best work. We think of the Foundation as working with the teams, helping them to create the scaffolding that people need to contribute and participate in the Rust project.

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The scope and role of the Rust teams does not change

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For most Rust teams, the creation of the Foundation doesn’t change anything about the scope of their work and decision making authority. The compiler team is still going to be maintaining the compiler, the community team will still be helping coordinate and mentor community events, and so forth. One exception is the Rust core team: there are various legal details that we expect to off-load onto the Foundation.

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Let the Rust teams be their best selves

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We are really excited for all the things that the Foundation will make possible for the Rust teams. We hope to draw on the Foundation to target some of the hardest problems in running an open-source project. We’re thinking of programs like offering training for maintainers, assistance with product and program management, access to trained mediators for conflict management, as well as facilitating events to help contributors get more high bandwidth communication (assuming, that is, we’re ever allowed to leave our houses again).

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What comes next

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This last week has been intense -- we calculated about 60 person hours of sync time answering questions -- and it’s been really valuable. The questions that everyone asked really helped us to refine and sharpen our thinking. For the remainder of the year we are going to be working hard on finalizing the details of the Foundation. We expect to launch the Foundation officially early next year! In the meantime, remember to fill out our survey!

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- - - - - - - - diff --git a/2020/12/16/rust-survey-2020.html b/2020/12/16/rust-survey-2020.html deleted file mode 100644 index c2d694b40..000000000 --- a/2020/12/16/rust-survey-2020.html +++ /dev/null @@ -1,187 +0,0 @@ - - - - - Rust Survey 2020 Results | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Rust Survey 2020 Results

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Dec. 16, 2020 · The Rust Survey Team - -
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Greetings Rustaceans!

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Another year has passed, and with it comes another annual Rust survey analysis! The survey was conducted in the second half of September 2020 over a two-week period. We’d like to thank everyone who participated in this year’s survey with a special shout-out to those who helped translate non-English responses.

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Without further ado, let’s dive into the analysis!

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Survey Audience

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The survey was available in 14 different languages and had a record 8,323 total responses.

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Here's the distribution of languages across the responses:

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  • English: 75.0%
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  • Simplified Chinese: 5.4%
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  • Russian: 5.3%
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  • German: 4.0%
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  • French: 2.7%
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  • Japanese: 2.2%
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  • Korean: 1.2%
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  • Traditional Chinese: 1.1%
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  • Spanish: 1.0%
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  • Portuguese: 0.7%
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  • Italian: 0.6%
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  • Swedish: 0.5%
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  • Vietnamese: 0.1%
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83.0% of respondents said they used Rust (an all time high) while 7% said they had used Rust in the past but no longer do. When asked why they had stopped using Rust, the largest group (35%) said they just hadn’t learned it yet (presumably from lack of time), followed by those whose company was not using Rust (34%) and those who said switching to Rust would “slow them down” compared to their current language of choice (19%).

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Stability

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While Rust itself has always had a strong stability guarantee, stability often means more than just ensuring users’ code doesn’t break when compiled with a new version of the compiler. Rust in 2020 has largely been about cleaning up and stabilizing features and initiatives that were already under way. While this work is not nearly completed, respondents have noted that the stability of Rust in general has been improving.

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First, we’d like to make a shout out to the rust-analyzer and IntelliJ Rust plugin projects which both enjoy relatively happy user bases. Nearly 3/4ths of all respondents noted that they saw at least some improvement in the IDE story, but users of rust-analyzer and IntelliJ were especially happy with 47% of rust-analyzer users noting “a lot of improvement” while 40% of IntelliJ users said the same.

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In addition to improvements in the IDE experience, the number of users who are relying on a nightly compiler at least part of the time continues to drop - down to 28% compared with last year’s 30.5% with only 8.7% of respondents saying they use nightly exclusively. When asked why people are using nightly the largest reason was to use the Rocket web framework which has announced it will work on the stable version of Rust in its next release. The next largest reason for nightly was const generics, but with a minimal version of const generics reaching stable, we should see less of a reliance on nightly for this feature.

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Which versions of Rust do you use?

-

It’s worth noting that a decent percentage of users who use nightly do so out of habit because “nightly is stable enough”. When asked what broke people’s code most often, by far the largest answer was the introduction of new warnings to a code base where warnings break the build (which is not part of Rust’s stability guarantee though Rust is designed so that adding new warnings never breaks your dependencies). Since we rely on nightly testing to catch regressions, this is a very good sign: nightly is stable enough to be useful while still allowing for continual changes. A shout-out to the Rust infrastructure, compiler, and libs teams for doing such a good job of ensuring that what lands in the nightly compiler is already fairly stable!

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Who’s using Rust?

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Rust continues to make inroads as a language used for production with roughly 40% of respondents that work in software noting that they use Rust at their day job. Additionally, the future of Rust on the job is bright with nearly half of those who knew saying that their employer planned to hire Rust developers in the next year.

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Do you use Rust at work?

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The seemingly largest change in those using Rust seems to be students with a much larger percentage (~15% vs ~11% last year) of the respondents answering that they don’t use Rust at work because they’re students or software hobbyists and therefore don’t have a job in software.

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Additionally, the use of Rust at respondents' workplaces seems to be getting bigger with 44% of respondents saying that the amount of Rust at work was 10,000 lines of code or more compared to 34% last year.

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Size of Rust code bases at work

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Improving Rust

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While Rust usage seems to be growing at a healthy pace, the results of the survey made it clear that there is still work to be done to make Rust a more appropriate tool for many people’s workflows.

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C++ Interop

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Interestingly, C++ was the most requested language for better interop with Rust, with C and Python in second and third place. Improved C++ interop was especially often mentioned as a way to improve Rust usage specifically at work. In fact, for users who work on large codebases (100,000 lines of code or larger), C++ interop and — unsurprisingly — compile times were the most cited ways to improve their Rust experience.

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If you want better language interop, with which language?

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Improved Learnability

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When asked how to improve adoption of Rust, many cited making Rust easier to learn with 15.8% of respondents saying they would use Rust more if it were “less intimidating, easier to learn, or less complicated”. Additionally when directly asked how people think we can improve adoption of Rust, the largest category of feedback was documentation and training.

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When we asked respondents to rate their expertise in Rust, there was a clear peak at 7 out of 10. It’s hard to say how this compares across languages but it seems notable that relatively few are willing to claim full expertise. However, when compared with last year, the Rust community does seem to be gaining expertise in the language.

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How would you rate your expertise in Rust?

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We also asked about the difficulty of specific topics. The most difficult topic to learn according to survey results is somewhat unsurprisingly lifetime management with 61.4% of respondents saying that the use of lifetimes is either tricky or very difficult.

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Percent of respondents rating each topic as tricky or very difficult.

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It does seem that having C++ knowledge helps with 20.2% of respondents with at least some C++ experience noting lifetimes to be “very difficult” while 22.2% of those without C++ knowledge found the topic to be “very difficult”. Overall, systems programming knowledge (defined as at least some experience in C and C++), tends to make for more confident Rust users: those with systems programming experience rated themselves as 5.5 out of 10 on their Rust expertise, while those with experience in statically typed garbage collected languages like Java or C# rated themselves as 4.9 out of 10. Those with only experience in dynamically typed languages like Ruby or JavaScript rated themselves as 4.8 out of 10.

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Unsurprisingly, the more often people use Rust, the more they feel they are experts in the language with 56.3% of those who use Rust daily ranking themselves as 7 or more out of 10 on how much of an expert they are on Rust compared with 22% of those who use Rust monthly.

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How would you rate your expertise in Rust? (Daily Rust users)

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Compile Times

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One continuing topic of importance to the Rust community and the Rust team is improving compile times. Progress has already been made with 50.5% of respondents saying they felt compile times have improved. This improvement was particularly pronounced with respondents with large codebases (10,000 lines of code or more) where 62.6% citing improvement and only 2.9% saying they have gotten worse. Improving compile times is likely to be the source of significant effort in 2021, so stay tuned!

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Library Support

-

In general, respondents seemed pleased with the growing library support in the Rust ecosystem with 65.9% of respondents saying they had seen at least some improvement and only 4.9% saying they hadn't seen any improvement. When asked what type of library support was missing most, GUI programming was the overwhelming answer with only 26.9% of respondents noting that this was an area of improvement in the last year.

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Additional topics for improvement include maturing the async programming story, more libraries for specific tasks not already covered by the crates.io ecosystem, and more "blessed" libraries for common tasks.

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Community

-

Ways that the Rust community could improve varied but were highlighted by two popular points. First, improving the state of the Rust community for those who do not wish to or cannot participate in English. There does not seem to be a particular language that is especially underserved with Russian, Mandarin, Japanese, Portuguese, Spanish and French coming up frequently.

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Additionally, many said that having large corporate sponsors in the Rust community will make it easier for them to make the case for using Rust at work.

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Another interesting find was that Europe seemed by far to be the most favored place for holding a Rust conference with all parts of Europe (West, East, North, South, and Central) all having more than 14% of respondents saying they would be interested in attending a conference there with Western Europe getting the highest percentage (26.3% of respondents). The only other region in the same ballpark was the United States with 21.6% of respondents saying they’d be interested in a conference located there.

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Getting Excited for Rust’s Future

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Generally, respondents seemed to have a positive picture not only for how Rust has improved over the last year but for the year to come. In particular, many noted their excitement for new features to the language such as const generics and generic associated types (GATs) as well as the 2021 edition, improvements to async, the Bevy game engine, more adoption of Rust by companies, WebAssembly and more!

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Here’s to an exciting 2021! 🎉🦀

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- - - - - - - - diff --git a/2020/12/31/Rust-1.49.0.html b/2020/12/31/Rust-1.49.0.html deleted file mode 100644 index 7da75dfc9..000000000 --- a/2020/12/31/Rust-1.49.0.html +++ /dev/null @@ -1,269 +0,0 @@ - - - - - Announcing Rust 1.49.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Announcing Rust 1.49.0

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Dec. 31, 2020 · The Rust Release Team - -
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The Rust team is happy to announce a new version of Rust, 1.49.0. Rust is a -programming language that is empowering everyone to build reliable and -efficient software.

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If you have a previous version of Rust installed via rustup, getting Rust -1.49.0 is as easy as:

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rustup update stable
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If you don't have it already, you can get rustup from the -appropriate page on our website, and check out the detailed release notes for -1.49.0 on GitHub.

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What's in 1.49.0 stable

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For this release, we have some new targets and an improvement to the test -framework. See the detailed release notes to learn about other -changes not covered by this post.

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64-bit ARM Linux reaches Tier 1

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The Rust compiler supports a wide variety of targets, but -the Rust Team can't provide the same level of support for all of them. To -clearly mark how supported each target is, we use a tiering system:

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    -
  • Tier 3 targets are technically supported by the compiler, but we don't check -whether their code build or passes the tests, and we don't provide any -prebuilt binaries as part of our releases.
  • -
  • Tier 2 targets are guaranteed to build and we provide prebuilt binaries, but -we don't execute the test suite on those platforms: the produced binaries -might not work or might have bugs.
  • -
  • Tier 1 targets provide the highest support guarantee, and we run the full -suite on those platforms for every change merged in the compiler. Prebuilt -binaries are also available.
  • -
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Rust 1.49.0 promotes the aarch64-unknown-linux-gnu target to Tier 1 support, -bringing our highest guarantees to users of 64-bit ARM systems running Linux! -We expect this change to benefit workloads spanning from embedded to desktops -and servers.

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This is an important milestone for the project, since it's the first time a -non-x86 target has reached Tier 1 support: we hope this will pave the way for -more targets to reach our highest tier in the future.

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Note that Android is not affected by this change as it uses a different Tier 2 -target.

-

64-bit ARM macOS and Windows reach Tier 2

-

Rust 1.49.0 also features two targets reaching Tier 2 support:

-
    -
  • The aarch64-apple-darwin target brings support for Rust on Apple M1 systems.
  • -
  • The aarch64-pc-windows-msvc target brings support for Rust on 64-bit ARM -devices running Windows on ARM.
  • -
-

Developers can expect both of those targets to have prebuilt binaries -installable with rustup from now on! The Rust Team is not running the test -suite on those platforms though, so there might be bugs or instabilities.

-

Test framework captures output in threads

-

Rust's built-in testing framework doesn't have a ton of features, but that -doesn't mean it can't be improved! Consider a test that looks like this:

-
#[test]
-fn thready_pass() {
-    println!("fee");
-    std::thread::spawn(|| {
-        println!("fie");
-        println!("foe");
-    })
-    .join()
-    .unwrap();
-    println!("fum");
-}
-
-

Here's what running this test looks like before Rust 1.49.0:

-
❯ cargo +1.48.0 test
-   Compiling threadtest v0.1.0 (C:\threadtest)
-    Finished test [unoptimized + debuginfo] target(s) in 0.38s
-     Running target\debug\deps\threadtest-02f42ffd9836cae5.exe
-
-running 1 test
-fie
-foe
-test thready_pass ... ok
-
-test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
-
-   Doc-tests threadtest
-
-running 0 tests
-
-test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
-
-

You can see that the output from the thread is printed, which intermixes -from the output of the test framework itself. Wouldn't it be nice -if every println! worked like that one that prints "fum?" Well, that's -the behavior in Rust 1.49.0:

-
❯ cargo test
-   Compiling threadtest v0.1.0 (C:\threadtest)
-    Finished test [unoptimized + debuginfo] target(s) in 0.52s
-     Running target\debug\deps\threadtest-40aabfaa345584be.exe
-
-running 1 test
-test thready_pass ... ok
-
-test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s
-
-   Doc-tests threadtest
-
-running 0 tests
-
-test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s
-
-

But don't worry; if the test were to fail, you'll still see all of the -output. By adding a panic! to the end of the test, we can see what failure -looks like:

-
❯ cargo test
-   Compiling threadtest v0.1.0 (C:\threadtest)
-    Finished test [unoptimized + debuginfo] target(s) in 0.52s
-     Running target\debug\deps\threadtest-40aabfaa345584be.exe
-
-running 1 test
-test thready_pass ... FAILED
-
-failures:
-
----- thready_pass stdout ----
-fee
-fie
-foe
-fum
-thread 'thready_pass' panicked at 'explicit panic', src\lib.rs:11:5
-
-

Specifically, the test runner makes sure to capture the output, and saves it -in case the test fails.

-

Library changes

-

In Rust 1.49.0, there are three new stable functions:

- -

And two functions were made const:

- -

See the detailed release notes to learn about other changes.

-

Other changes

-

There are other changes in the Rust 1.49.0 release: check out what changed in -Rust, Cargo, and Clippy.

-

Contributors to 1.49.0

-

Many people came together to create Rust 1.49.0. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2021/01/04/mdbook-security-advisory.html b/2021/01/04/mdbook-security-advisory.html deleted file mode 100644 index a79bb4ca2..000000000 --- a/2021/01/04/mdbook-security-advisory.html +++ /dev/null @@ -1,158 +0,0 @@ - - - - - mdBook security advisory | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

mdBook security advisory

-
-
- -
Jan. 4, 2021 · Rust Security Response WG - -
- -
-
-

This is a cross-post of the official security advisory. The official post -contains a signed version with our PGP key, as well.

-
-

The Rust Security Response Working Group was recently notified of a security -issue affecting the search feature of mdBook, which could allow an attacker to -execute arbitrary JavaScript code on the page.

-

The CVE for this vulnerability is CVE-2020-26297.

-

Overview

-

The search feature of mdBook (introduced in version 0.1.4) was affected by a -cross site scripting vulnerability that allowed an attacker to execute -arbitrary JavaScript code on an user's browser by tricking the user into typing -a malicious search query, or tricking the user into clicking a link to the -search page with the malicious search query prefilled.

-

mdBook 0.4.5 fixes the vulnerability by properly escaping the search query.

-

Mitigations

-

Owners of websites built with mdBook have to upgrade to mdBook 0.4.5 or greater -and rebuild their website contents with it. It's possible to install mdBook -0.4.5 on the local system with:

-
cargo install mdbook --version 0.4.5 --force
-
-

Acknowledgements

-

Thanks to Kamil Vavra for responsibly disclosing the vulnerability to us -according to our security policy.

-

Timeline of events

-

All times are listed in UTC.

-
    -
  • 2020-12-30 20:14 - The issue is reported to the Rust Security Response WG
  • -
  • 2020-12-30 20:32 - The issue is acknowledged and the investigation began
  • -
  • 2020-12-30 21:21 - Found the cause of the vulnerability and prepared the patch
  • -
  • 2021-01-04 15:00 - Patched version released and vulnerability disclosed
  • -
- -
-
-
- - - - - - - - diff --git a/2021/02/11/Rust-1.50.0.html b/2021/02/11/Rust-1.50.0.html deleted file mode 100644 index 60d54753e..000000000 --- a/2021/02/11/Rust-1.50.0.html +++ /dev/null @@ -1,236 +0,0 @@ - - - - - Announcing Rust 1.50.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.50.0

-
-
- -
Feb. 11, 2021 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.50.0. Rust is a -programming language that is empowering everyone to build reliable and -efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.50.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup -from the appropriate page on our website, and check out the -detailed release notes for 1.50.0 on GitHub.

-

What's in 1.50.0 stable

-

For this release, we have improved array indexing, expanded safe access to union fields, and added to the standard library. -See the detailed release notes to learn about other changes -not covered by this post.

-

Const-generic array indexing

-

Continuing the march toward stable const generics, this release adds -implementations of ops::Index and IndexMut for arrays [T; N] for -any length of const N. The indexing operator [] already worked on -arrays through built-in compiler magic, but at the type level, arrays -didn't actually implement the library traits until now.

-
fn second<C>(container: &C) -> &C::Output
-where
-    C: std::ops::Index<usize> + ?Sized,
-{
-    &container[1]
-}
-
-fn main() {
-    let array: [i32; 3] = [1, 2, 3];
-    assert_eq!(second(&array[..]), &2); // slices worked before
-    assert_eq!(second(&array), &2); // now it also works directly
-}
-
-

const value repetition for arrays

-

Arrays in Rust can be written either as a list [a, b, c] or a repetition [x; N]. -For lengths N greater than one, repetition has only been allowed for xs that are Copy, -and RFC 2203 sought to allow any const expression there. However, -while that feature was unstable for arbitrary expressions, its implementation -since Rust 1.38 accidentally allowed stable use of const values in array -repetition.

-
fn main() {
-    // This is not allowed, because `Option<Vec<i32>>` does not implement `Copy`.
-    let array: [Option<Vec<i32>>; 10] = [None; 10];
-
-    const NONE: Option<Vec<i32>> = None;
-    const EMPTY: Option<Vec<i32>> = Some(Vec::new());
-
-    // However, repeating a `const` value is allowed!
-    let nones = [NONE; 10];
-    let empties = [EMPTY; 10];
-}
-
-

In Rust 1.50, that stabilization is formally acknowledged. In the future, to avoid such "temporary" named -constants, you can look forward to inline const expressions per RFC 2920.

-

Safe assignments to ManuallyDrop<T> union fields

-

Rust 1.49 made it possible to add ManuallyDrop<T> fields to a union as part -of allowing Drop for unions at all. However, unions don't drop old values -when a field is assigned, since they don't know which variant was formerly -valid, so safe Rust previously limited this to Copy types only, which never Drop. -Of course, ManuallyDrop<T> also doesn't need to Drop, so now Rust 1.50 -allows safe assignments to these fields as well.

-

A niche for File on Unix platforms

-

Some types in Rust have specific limitations on what is considered a -valid value, which may not cover the entire range of possible memory -values. We call any remaining invalid value a niche, and this space -may be used for type layout optimizations. For example, in Rust 1.28 -we introduced NonZero integer types (like NonZeroU8) where 0 is a niche, and this allowed -Option<NonZero> to use 0 to represent None with no extra memory.

-

On Unix platforms, Rust's File is simply made of the system's integer -file descriptor, and this happens to have a possible niche -as well because it can never be -1! System calls which return a file -descriptor use -1 to indicate that an error occurred (check errno) -so it's never possible for -1 to be a real file descriptor. Starting -in Rust 1.50 this niche is added to the type's definition so it can be -used in layout optimizations too. It follows that Option<File> will -now have the same size as File itself!

-

Library changes

-

In Rust 1.50.0, there are nine new stable functions:

- -

And quite a few existing functions were made const:

- -

See the detailed release notes to learn about other changes.

-

Other changes

-

There are other changes in the Rust 1.50.0 release: check out what changed in -Rust, Cargo, and Clippy.

-

Contributors to 1.50.0

-

Many people came together to create Rust 1.50.0. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2021/02/26/const-generics-mvp-beta.html b/2021/02/26/const-generics-mvp-beta.html deleted file mode 100644 index 0634ecead..000000000 --- a/2021/02/26/const-generics-mvp-beta.html +++ /dev/null @@ -1,212 +0,0 @@ - - - - - Const generics MVP hits beta! | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Const generics MVP hits beta!

-
-
- -
Feb. 26, 2021 · The const generics project group - -
- -
-

After more than 3 years since the original RFC for const generics was accepted, the first version of const generics is now available in the Rust beta channel! It will be available in the 1.51 release, which is expected to be released on March 25th, 2021. Const generics is one of the most highly anticipated features coming to Rust, and we're excited for people to start taking advantage of the increased power of the language following this addition.

-

Even if you don't know what const generics are (in which case, read on!), you've likely been benefitting from them: const generics are already employed in the Rust standard library to improve the ergonomics of arrays and diagnostics; more on that below.

-

With const generics hitting beta, let's take a quick look over what's actually being stabilized, what this means practically, and what's next.

-

What are const generics?

-

Const generics are generic arguments that range over constant values, rather than types or lifetimes. This allows, for instance, types to be parameterized by integers. In fact, there has been one example of const generic types since early on in Rust's development: the array types [T; N], for some type T and N: usize. However, there has previously been no way to abstract over arrays of an arbitrary size: if you wanted to implement a trait for arrays of any size, you would have to do so manually for each possible value. For a long time, even the standard library methods for arrays were limited to arrays of length at most 32 due to this problem. This restriction was finally lifted in Rust 1.47 - a change that was made possible by const generics.

-

Here's an example of a type and implementation making use of const generics: a type wrapping a pair of arrays of the same size.

-
struct ArrayPair<T, const N: usize> {
-    left: [T; N],
-    right: [T; N],
-}
-
-impl<T: Debug, const N: usize> Debug for ArrayPair<T, N> {
-    // ...
-}
-
-

Current restrictions

-

The first iteration of const generics has been deliberately constrained: in other words, this version is the MVP (minimal viable product) for const generics. This decision is motivated both by the additional complexity of general const generics (the implementation for general const generics is not yet complete, but we feel const generics in 1.51 are already very useful), as well as by the desire to introduce a large feature gradually, to gain experience with any potential shortcomings and difficulties. We intend to lift these in future versions of Rust: see what's next.

-

Only integral types are permitted for const generics

-

For now, the only types that may be used as the type of a const generic argument are the types of integers (i.e. signed and unsigned integers, including isize and usize) as well as char and bool. This covers a primary use case of const, namely abstracting over arrays. In the future, this restriction will be lifted to allow more complex types, such as &str and user-defined types.

-

No complex generic expressions in const arguments

-

Currently, const parameters may only be instantiated by const arguments of the following forms:

-
    -
  • A standalone const parameter.
  • -
  • A literal (i.e. an integer, bool, or character).
  • -
  • A concrete constant expression (enclosed by {}), involving no generic parameters.
  • -
-

For example:

-
fn foo<const N: usize>() {}
-
-fn bar<T, const M: usize>() {
-    foo::<M>(); // ok: `M` is a const parameter
-    foo::<2021>(); // ok: `2021` is a literal
-    foo::<{20 * 100 + 20 * 10 + 1}>(); // ok: const expression contains no generic parameters
-    
-    foo::<{ M + 1 }>(); // error: const expression contains the generic parameter `M`
-    foo::<{ std::mem::size_of::<T>() }>(); // error: const expression contains the generic parameter `T`
-    
-    let _: [u8; M]; // ok: `M` is a const parameter
-    let _: [u8; std::mem::size_of::<T>()]; // error: const expression contains the generic parameter `T`
-}
-
-

By-value array iterator

-

In addition to the language changes described above, we've also started adding methods to the standard library taking advantage of const generics. While most are not yet ready for stabilization in this version, there is one method that has been stabilized. array::IntoIter allows arrays to be iterated by value, rather than by reference, addressing a significant shortcoming. There is ongoing discussion about the possibility of implementing IntoIterator directly for arrays, though there are backwards-compatibility concerns that still have to be addressed. IntoIter::new acts as an interim solution that makes working with arrays significantly simpler.

-
use std::array;
-fn needs_vec(v: Vec<i32>) {
-    // ...
-}
-
-let arr = [vec![0, 1], vec![1, 2, 3], vec![3]];
-for elem in array::IntoIter::new(arr) {
-    needs_vec(elem);
-}
-
-

What's next?

-

Const generics and default arguments

-

Generic parameters must currently come in a specific order: lifetimes, types, consts. However, this causes difficulties when one attempts to use default arguments alongside const parameters. For the compiler to know which generic argument is which, any default arguments need to be placed last. These two constraints - "types come before consts", and "defaults come last" - conflict with each other for definitions that have default type arguments and const parameters.

-

The solution to this is to relax the ordering constraint so that const parameters may precede type arguments. However, there turn out to be subtleties involved in implementing this change, because the Rust compiler currently makes assumptions about parameter ordering that require some delicacy to remove.

-

In light of similar design questions around defaults for const arguments, these are also currently not supported in version 1.51. However, fixing the parameter ordering issues above will also unblock const defaults.

-

Const generics for custom types

-

For a type to be valid, in theory, as the type of a const parameter, we must be able to compare values of that type at compile-time. Furthermore, equality of values should be well-behaved (namely, it should be deterministic, reflexive, symmetric, and transitive). To guarantee these properties, the concept of structural equality was introduced in the const generics RFC: essentially this includes any type with #[derive(PartialEq, Eq)] whose members also satisfy structural equality.

-

There are still some questions concerning precisely how structural equality should behave, and prerequisites for implementation. Primitive types are significantly simpler, which has allowed us to stabilize const generics for these types before more general types.

-

Const generics with complex expressions

-

There are several complexities involved in supporting complex expressions. A feature flag, feature(const_evaluatable_checked), is available in the Nightly channel, which enables a version of complex expression support for const generics.

-

One difficulty lies in the necessity of having some way to compare unevaluated constants, as the compiler does not automatically know that two syntactically identical expressions are actually equal. This involves a kind of symbolic reasoning about expressions, which is a complex problem in general.

-
// The two expressions `N + 1` and `N + 1` are distinct
-// entities in the compiler, so we need a way to check
-// if they should be considered equal.
-fn foo<const N: usize>() -> [u8; N + 1] {
-    [0; N + 1]
-}
-
-

We also want a way to deal with potential errors when evaluating generic operations.

-
fn split_first<T, const N: usize>(arr: [T; N]) -> (T, [T; N - 1]) {
-    // ...
-}
-
-fn generic_function<const M: usize>(arr: [i32; M]) {
-    // ...
-    let (head, tail) = split_first(arr);
-    // ...
-}
-
-

Without a way to restrict the possible values of M here, calling generic_function::<0>() would cause an error when evaluating 0 - 1 that is not caught at declaration time and so may unexpectedly fail for downstream users.

-

There are design questions about how exactly to express these kinds of bounds, which need to be addressed before stabilising complex const arguments.

-

Summary

-

With such a major new feature, there are likely to be a few rough edges. If you encounter any problems, even if it's as minor as a confusing error message, please open an issue! We want the user experience to be the best it can possibly be - and any issues now are likely to be even more important for the next iterations of const generics.

- -
-
-
- - - - - - - - diff --git a/2021/03/18/async-vision-doc.html b/2021/03/18/async-vision-doc.html deleted file mode 100644 index d848699c6..000000000 --- a/2021/03/18/async-vision-doc.html +++ /dev/null @@ -1,145 +0,0 @@ - - - - - Building a shared vision for Async Rust | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Building a shared vision for Async Rust

-
-
- -
Mar. 18, 2021 · Niko Matsakis - on behalf of the Async Foundations Working Group -
- -
-

The Async Foundations Working Group believes Rust can become one of the most popular choices for building distributed systems, ranging from embedded devices to foundational cloud services. Whatever they're using it for, we want all developers to love using Async Rust. For that to happen, we need to move Async Rust beyond the "MVP" state it's in today and make it accessible to everyone.

-

We are launching a collaborative effort to build a shared vision document for Async Rust. Our goal is to engage the entire community in a collective act of the imagination: how can we make the end-to-end experience of using Async I/O not only a pragmatic choice, but a joyful one?

-

The vision document starts with the status quo...

-

The "vision document" starts with a cast of characters. Each character is tied to a particular Rust value (e.g., performance, productivity, etc) determined by their background; this background also informs the expectations they bring when using Rust.

-

Let me introduce you to one character, Grace. As an experienced C developer, Grace is used to high performance and control, but she likes the idea of using Rust to get memory safety. Here is her biography:

-
-

Grace has been writing C and C++ for a number of years. She's accustomed to hacking lots of low-level details to coax the most performance she can from her code. She's also experienced her share of epic debugging sessions resulting from memory errors in C. She's intrigued by Rust: she likes the idea of getting the same control and performance she gets from C but with the productivity benefits she gets from memory safety. She's currently experimenting with introducing Rust into some of the systems she works on, and she's considering Rust for a few greenfield projects as well.

-
-

For each character, we will write a series of "status quo" stories that describe the challenges they face as they try to achieve their goals (and typically fail in dramatic fashion!) These stories are not fiction. They are an amalgamation of the real experiences of people using Async Rust, as reported to us by interviews, blog posts, and tweets. To give you the idea, we currently have two examples: one where Grace has to debug a custom future that she wrote, and another where Alan -- a programmer coming from a GC'd language -- encounters a stack overflow and has to debug the cause.

-

Writing the "status quo" stories helps us to compensate for the curse of knowledge: the folks working on Async Rust tend to be experts in Async Rust. We've gotten used to the workarounds required to be productive, and we know the little tips and tricks that can get you out of a jam. The stories help us gauge the cumulative impact all the paper cuts can have on someone still learning their way around. This gives us the data we need to prioritize.

-

...and then tells how we will change it

-

The ultimate goal of the vision doc, of course, is not just to tell us where we are now, but where we are going and how we will get there. Once we've made good progress on the status quo stories, the next step will be start brainstorming stories about the "shiny future".

-

Shiny future stories talk about what the world of async could look like 2 or 3 years in the future. Typically, they will replay the same scenario as a "status quo" story, but with a happier ending. For example, maybe Grace has access to a debugging tool that is able to diagnose her stuck tasks and tell her what kind of future they are blocked on, so she doesn't have to grep through the logs. Maybe the compiler could warn Alan about a likely stack overflow, or (better yet) we can tweak the design of select to avoid the problem in the first place. The idea is to be ambitious and focus first and foremost on the user experience we want to create; we'll figure out the steps along the way (and maybe adjust the goal, if we have to).

-

Involving the whole community

-

The async vision document provides a forum where the Async Rust community can plan a great overall experience for Async Rust users. Async Rust was intentionally designed not to have a "one size fits all" mindset, and we don't want to change that. Our goal is to build a shared vision for the end-to-end experience while retaining the loosely coupled, exploration-oriented ecosystem we have built.

-

The process we are using to write the vision doc encourages active collaboration and "positive sum" thinking. It starts with a brainstorming period, during which we aim to collect as many "status quo" and "shiny future" stories as we can. This brainstorming period runs for six weeks, until the end of April. For the first two weeks (until 2021-04-02), we are collecting "status quo" stories only. After that, we will accept both "status quo" and "shiny future" stories until the end of the brainstorming period. Finally, to cap off the brainstorming period, we will select winners for awards like "Most Humorous Story" or "Must Supportive Contributor".

-

Once the brainstorming period is complete, the working group leads will begin work on assembling the various stories and shiny futures into a coherent draft. This draft will be reviewed by the community and the Rust teams and adjusted based on feedback.

-

Want to help?

-

If you'd like to help us to write the vision document, we'd love for you to contribute your experiences and vision! Right now, we are focused on creating status quo stories. We are looking for people to author PRs or to talk about their experiences on issues or elsewhere. If you'd like to get started, check out the template for status quo stories -- it has all the information you need to open a PR. Alternatively, you can view the How To Vision page, which covers the whole vision document process in detail.

- -
-
-
- - - - - - - - diff --git a/2021/03/25/Rust-1.51.0.html b/2021/03/25/Rust-1.51.0.html deleted file mode 100644 index a10072861..000000000 --- a/2021/03/25/Rust-1.51.0.html +++ /dev/null @@ -1,248 +0,0 @@ - - - - - Announcing Rust 1.51.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.51.0

-
-
- -
Mar. 25, 2021 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.51.0. Rust is a -programming language that is empowering everyone to build reliable and -efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.51.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup -from the appropriate page on our website, and check out the -detailed release notes for 1.51.0 on GitHub.

-

What's in 1.51.0 stable

-

This release represents one of the largest additions to the Rust language and Cargo in quite a while, stabilizing an MVP of const generics and a new feature resolver for Cargo. Let's dive right into it!

-

Const Generics MVP

-

Before this release, Rust allowed you to have your types be parameterized over lifetimes or types. For example if we wanted to have a struct that is generic over the element type of an array, we'd write the following:

-
struct FixedArray<T> {
-              // ^^^ Type generic definition
-    list: [T; 32]
-        // ^ Where we're using it.
-}
-
-

If we then use FixedArray<u8>, the compiler will make a monomorphic version of FixedArray that looks like:

-
struct FixedArray<u8> {
-    list: [u8; 32]
-}
-
-

This is a powerful feature that allows you to write reusable code with no runtime overhead. However, until this release it hasn't been possible to easily be generic over the values of those types. This was most notable in arrays which include their length in their type definition ([T; N]), which previously you could not be generic over. Now with 1.51.0 you can write code that is generic over the values of any integer, bool, or char type! (Using struct or enum values is still unstable.)

-

This change now lets us have our own array struct that's generic over its type and its length. Let's look at an example definition, and how it can be used.

-
struct Array<T, const LENGTH: usize> {
-    //          ^^^^^^^^^^^^^^^^^^^ Const generic definition.
-    list: [T; LENGTH]
-    //        ^^^^^^ We use it here.
-}
-
-

Now if we then used Array<u8, 32>, the compiler will make a monomorphic version of Array that looks like:

-
struct Array<u8, 32> {
-    list: [u8; 32]
-}
-
-

Const generics adds an important new tool for library designers in creating new, powerful compile-time safe APIs. If you'd like to learn more about const generics you can also check out the "Const Generics MVP Hits Beta" blog post for more information about the feature and its current restrictions. We can't wait to see what new libraries and APIs you create!

-

array::IntoIter Stabilisation

-

As part of const generics stabilising, we're also stabilising a new API that uses it, std::array::IntoIter. IntoIter allows you to create a by value iterator over any array. Previously there wasn't a convenient way to iterate over owned values of an array, only references to them.

-
fn main() {
-  let array = [1, 2, 3, 4, 5];
-  
-  // Previously
-  for item in array.iter().copied() {
-      println!("{}", item);
-  }
-  
-  // Now
-  for item in std::array::IntoIter::new(array) {
-      println!("{}", item);
-  }
-}
-
-

Note that this is added as a separate method instead of .into_iter() on arrays, as that currently introduces some amount of breakage; currently .into_iter() refers to the slice by-reference iterator. We're exploring ways to make this more ergonomic in the future.

-

Cargo's New Feature Resolver

-

Dependency management is a hard problem, and one of the hardest parts of it is just picking what version of a dependency to use when it's depended on by two different packages. This doesn't just include its version number, but also what features are or aren't enabled for the package. Cargo's default behaviour is to merge features for a single package when it's referred to multiple times in the dependency graph.

-

For example, let's say you had a dependency called foo with features A and B, which was being used by packages bar and baz, but bar depends on foo+A and baz depends on foo+B. Cargo will merge both of those features and compile foo as foo+AB. This has a benefit that you only have to compile foo once, and then it can be reused for both bar and baz.

-

However, this also comes with a downside. What if a feature enabled in a build-dependency is not compatible with the target you are building for?

-

A common example of this in the ecosystem is the optional std feature included in many #![no_std] crates, that allows crates to provide added functionality when std is available. Now imagine you want to use the #![no_std] version of foo in your #![no_std] binary, and use the foo at build time in your build.rs. If your build time dependency depends on foo+std, your binary now also depends on foo+std, which means it will no longer compile because std is not available for your target platform.

-

This has been a long-standing issue in cargo, and with this release there's a new resolver option in your Cargo.toml, where you can set resolver="2" to tell cargo to try a new approach to resolving features. You can check out RFC 2957 for a detailed description of the behaviour, which can be summarised as follows.

-
    -
  • Dev dependencies — When a package is shared as a normal dependency and a dev-dependency, the dev-dependency features are only enabled if the current build is including dev-dependencies.
  • -
  • Host Dependencies — When a package is shared as a normal dependency and a build-dependency or proc-macro, the features for the normal dependency are kept independent of the build-dependency or proc-macro.
  • -
  • Target dependencies — When a package appears multiple times in the build graph, and one of those instances is a target-specific dependency, then the features of the target-specific dependency are only enabled if the target is currently being built.
  • -
-

While this can lead to some crates compiling more than once, this should provide a much more intuitive development experience when using features with cargo. If you'd like to know more, you can also read the "Feature Resolver" section in the Cargo Book for more information. We'd like to thank the cargo team and everyone involved for all their hard work in designing and implementing the new resolver!

-
[package]
-resolver = "2"
-# Or if you're using a workspace
-[workspace]
-resolver = "2"
-
-

Splitting Debug Information

-

While not often highlighted in the release, the Rust teams are constantly working on improving Rust's compile times, and this release marks one of the largest improvements in a long time for Rust on macOS. Debug information maps the binary code back to your source code, so that the program can give you more information about what went wrong at runtime. In macOS, debug info was previously collected into a single .dSYM folder using a tool called dsymutil, which can take some time and use up quite a bit of disk space.

-

Collecting all of the debuginfo into this directory helps in finding it at runtime, particularly if the binary is being moved. However, it does have the drawback that even when you make a small change to your program, dsymutil will need to run over the entire final binary to produce the final .dSYM folder. This can sometimes add a lot to the build time, especially for larger projects, as all dependencies always get recollected, but this has been a necessary step as without it Rust's standard library didn't know how to load the debug info on macOS.

-

Recently, Rust backtraces switched to using a different backend which supports loading debuginfo without needing to run dsymutil, and we've stabilized support for skipping the dsymutil run. This can significantly speed up builds that include debuginfo and significantly reduce the amount of disk space used. We haven't run extensive benchmarks, but have seen a lot of reports of people's builds being a lot faster on macOS with this behavior.

-

You can enable this new behaviour by setting the -Csplit-debuginfo=unpacked flag when running rustc, or by setting the split-debuginfo [profile] option to unpacked in Cargo. The "unpacked" option instructs rustc to leave the .o object files in the build output directory instead of deleting them, and skips the step of running dsymutil. Rust's backtrace support is smart enough to know how to find these .o files. Tools such as lldb also know how to do this. This should work as long as you don't need to move the binary to a different location while retaining the debug information.

-
[profile.dev]
-split-debuginfo = "unpacked"
-
-

Stabilized APIs

-

In total, this release saw the stabilisation of 18 new methods for various types like slice and Peekable. One notable addition is the stabilisation of ptr::addr_of! and ptr::addr_of_mut!, which allow you to create raw pointers to unaligned fields. Previously this wasn't possible because Rust requires &/&mut to be aligned and point to initialized data, and &addr as *const _ would then cause undefined behaviour as &addr needs to be aligned. These two macros now let you safely create unaligned pointers.

-
use std::ptr;
-
-#[repr(packed)]
-struct Packed {
-    f1: u8,
-    f2: u16,
-}
-
-let packed = Packed { f1: 1, f2: 2 };
-// `&packed.f2` would create an unaligned reference, and thus be Undefined Behavior!
-let raw_f2 = ptr::addr_of!(packed.f2);
-assert_eq!(unsafe { raw_f2.read_unaligned() }, 2);
-
-

The following methods were stabilised.

- -

Other changes

-

There are other changes in the Rust 1.51.0 release: check out what changed in Rust, Cargo, and Clippy.

-

Contributors to 1.51.0

-

Many people came together to create Rust 1.51.0. We couldn't have done it without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2021/04/14/async-vision-doc-shiny-future.html b/2021/04/14/async-vision-doc-shiny-future.html deleted file mode 100644 index f9d5ede26..000000000 --- a/2021/04/14/async-vision-doc-shiny-future.html +++ /dev/null @@ -1,156 +0,0 @@ - - - - - Brainstorming Async Rust's Shiny Future | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Brainstorming Async Rust's Shiny Future

-
-
- -
Apr. 14, 2021 · Niko Matsakis - on behalf of the Async Foundations Working Group -
- -
-

On March 18th, we announced the start of the Async Vision Doc process. Since then, we've landed 24 "status quo" stories and we have 4 more stories in open PRs; Ryan Levick and I have also hosted more than ten collaborative writing sessions over the course of the last few weeks, and we have more scheduled for this week.

-

Now that we have a good base of "status quo" stories, we are starting to imagine what the ✨ "shiny future" ✨ might look like. We want your help! If you have a great idea for Async Rust1, then take a look at the template and open a PR! Alternatively, if you have an idea for a story but would like to discuss it before writing, you can open a "shiny future" issue. Also, we would still love to get more "status quo" stories, so please continue to share those.

-

When writing "shiny future" stories, the goal is to focus on the experience of Rust's users first and foremost, and not so much on the specific technical details. In fact, you don't even have to know exactly how the experience will be achieved. We have a few years to figure that out, after all. 🚀

-

Every "shiny future" story is a "retelling" of one or more "status quo" stories. The idea is to replay the same scenario but hopefully with a happier ending, as a result of the improvements we've made. If you don't see a "status quo" story that is right for telling your "shiny future" story, though, that's no problem! Write up your story and we'll figure out the "status quo" story it addresses. There is always the option of writing a new "status quo" story, too; we are still requesting "status quo" and "shiny future" stories, and we will do so right up until the end.

-

If you'd like to see what a "shiny future" story looks like, we have merged one example, Barbara Makes a Wish. This story describes Barbara's experiences using a nifty new tool that gives her lots of information about the state of her async executor. It is a "retelling" of the "status quo" story Barbara Wants Async Insights.

-

What is the async vision doc and how does it work?

-

Here is the idea in a nutshell:

-
-

We are launching a collaborative effort to build a shared vision document for Async Rust. Our goal is to engage the entire community in a collective act of the imagination: how can we make the end-to-end experience of using Async I/O not only a pragmatic choice, but a joyful one?

-
-

As described in the original announcement, the vision document is structured as a series of "status quo" and "shiny future" stories. Each story describes the experiences of one or more of our four characters as they go about achieving their goals using Async Rust.

-

The "status quo" stories describe the experiences that users have today. They are an amalgamation of the real experiences of people using Async Rust, as reported to us by interviews, blog posts, and tweets. The goal with these stories is to help us understand and gauge the cumulative impact that problems can have on our users.

-

The "shiny future" stories describe those some characters achieving those same goals, but looking forward a few years into the future. They are meant to illustrate the experience we are aiming towards, and to give the overall context for the RFCs and other kinds of changes we want to pursue.

-

The brainstorming period and what comes next

-

We are currently in the midst of the brainstorming period. This means that we are seeking to collect as many stories -- both about the "status quo" and the "shiny future" -- as we can. The brainstorming period lasts until the end of April. After that, the working group leads are going to merge the remaining stories and get to work drafting a synthesized vision document that incorporates elements of the various stories that have been submitted.

-

Going forward, we plan to revisit the vision document regularly. We fully expect that some aspects of the "shiny future" stories we write are going to be wrong, sometimes very wrong. We will be regularly returning to the vision document to check how things are going and adjust our trajectory appropriately.

-

This sounds cool, how can I get involved?

-

If you'd like to help, we'd love to have you! If you've got an idea for a story, then feel free to create a PR to the wg-async-foundations repository based on one of the following templates:

- -

If you'd like a bit more inspiration, then you can join Ryan Levick and I at one of our vision doc writing sessions. We have more sessions scheduled this week and you can look for announcements from us on twitter or check the #wg-async-foundations stream on the rust-lang Zulip.

-
-
    -
  1. -

    Don't be modest. You know you do.

    -
  2. -
-
- -
-
-
- - - - - - - - diff --git a/2021/04/27/Rustup-1.24.0.html b/2021/04/27/Rustup-1.24.0.html deleted file mode 100644 index 9254e9aab..000000000 --- a/2021/04/27/Rustup-1.24.0.html +++ /dev/null @@ -1,185 +0,0 @@ - - - - - Announcing Rustup 1.24.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rustup 1.24.0

-
-
- -
Apr. 27, 2021 · The Rustup Working Group - -
- -
-
-

Shortly after publishing the release we got reports of a regression -preventing users from running rustfmt and cargo fmt after upgrading to -Rustup 1.24.0. To limit the damage we reverted the release to version -1.23.1.

-

If you have been affected by this issue you can revert to version 1.23.1 by -running the following command:

-
rustup self update
-
-
-

The rustup working group is happy to announce the release of rustup version 1.24.0. Rustup is the recommended tool to install Rust, a programming language that is empowering everyone to build reliable and efficient software.

-

If you have a previous version of rustup installed, getting rustup 1.24.0 is as easy as closing your IDE and running:

-
rustup self update
-
-

Rustup will also automatically update itself at the end of a normal toolchain update:

-
rustup update
-
-

If you don't have it already, you can get rustup from the appropriate page on our website.

-

What's new in rustup 1.24.0

-

Support of rust-toolchain.toml as a filename for specifying toolchains.

-

Last year we released a new toml format for the rust-toolchain file. In order to bring Rustup closer into line with Cargo's behaviour around .cargo/config we now support the .toml extension for that file. If you call the toolchain file rust-toolchain.toml then you must use the toml format, rather than the legacy one-line format.

-

If both rust-toolchain and rust-toolchain.toml are present, then the former will win out over the latter to ensure compatibility between Rustup versions.

-

Better support for low-memory systems

-

Rustup's component unpacker has been changed to have a smaller memory footprint when unpacking large components. This should permit users of memory-constrained systems such as some Raspberry Pi systems to install newer Rust toolchains which contain particularly large files.

-

Better support for Windows Add/Remove programs

-

Fresh installations of Rustup on Windows will now install themselves into the program list so that you can trigger the uninstallation of Rustup via the Add/Remove programs dialogs similar to any other Windows program.

-

This will only take effect on installation, so you will need to rerun rustup-init.exe if you want this on your PC.

-

Other changes

-

There are more changes in rustup 1.24.0: check them out in the changelog!

-

Rustup's documentation is also available in the rustup book.

-

Thanks

-

Thanks to all the contributors who made rustup 1.24.0 possible!

-
    -
  • Alex Chan
  • -
  • Aloïs Micard
  • -
  • Andrew Norton
  • -
  • Avery Harnish
  • -
  • chansuke
  • -
  • Daniel Alley
  • -
  • Daniel Silverstone
  • -
  • Eduard Miller
  • -
  • Eric Huss
  • -
  • est31
  • -
  • Gareth Hubball
  • -
  • Gurkenglas
  • -
  • Jakub Stasiak
  • -
  • Joshua Nelson
  • -
  • Jubilee (workingjubilee)
  • -
  • kellda
  • -
  • Michael Cooper
  • -
  • Philipp Oppermann
  • -
  • Robert Collins
  • -
  • SHA Miao
  • -
  • skim (sl4m)
  • -
  • Tudor Brindus
  • -
  • Vasili (3point2)
  • -
  • наб (nabijaczleweli)
  • -
  • 二手掉包工程师 (hi-rustin)
  • -
- -
-
-
- - - - - - - - diff --git a/2021/04/29/Rustup-1.24.1.html b/2021/04/29/Rustup-1.24.1.html deleted file mode 100644 index 10d4f52f7..000000000 --- a/2021/04/29/Rustup-1.24.1.html +++ /dev/null @@ -1,174 +0,0 @@ - - - - - Announcing Rustup 1.24.1 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rustup 1.24.1

-
-
- -
Apr. 29, 2021 · The Rustup Working Group - -
- -
-

The rustup working group is happy to announce the release of rustup version 1.24.1. Rustup is the recommended tool to install Rust, a programming language that is empowering everyone to build reliable and efficient software.

-

If you have a previous version of rustup installed, getting rustup 1.24.1 is as easy as closing your IDE and running:

-
rustup self update
-
-

Rustup will also automatically update itself at the end of a normal toolchain update:

-
rustup update
-
-

If you don't have it already, you can get rustup from the appropriate page on our website.

-

What's new in rustup 1.24.1

-

Firstly, if you have not read the previous announcement then in brief, 1.24 -introduces better support for low memory systems, installs itself into the Add/Remove programs -list on Windows, and now supports using rust-toolchain.toml files.

-

Shortly after publishing the 1.24.0 release of Rustup, we got reports of a regression -preventing users from running rustfmt and cargo fmt after upgrading to -Rustup 1.24.0. To limit the damage we reverted the release to version -1.23.1. The only substantive change between 1.24.0 and 1.24.1 is to correct this regression.

-

Other changes

-

You can check out all the changes to Rustup for 1.24.0 and 1.24.1 in the changelog!

-

Rustup's documentation is also available in the rustup book.

-

Thanks

-

Thanks again to all the contributors who made rustup 1.24.0 and 1.24.1 possible!

-
    -
  • Alex Chan
  • -
  • Aloïs Micard
  • -
  • Andrew Norton
  • -
  • Avery Harnish
  • -
  • chansuke
  • -
  • Daniel Alley
  • -
  • Daniel Silverstone
  • -
  • Eduard Miller
  • -
  • Eric Huss
  • -
  • est31
  • -
  • Gareth Hubball
  • -
  • Gurkenglas
  • -
  • Jakub Stasiak
  • -
  • Joshua Nelson
  • -
  • Jubilee (workingjubilee)
  • -
  • kellda
  • -
  • Michael Cooper
  • -
  • Philipp Oppermann
  • -
  • Robert Collins
  • -
  • SHA Miao
  • -
  • skim (sl4m)
  • -
  • Tudor Brindus
  • -
  • Vasili (3point2)
  • -
  • наб (nabijaczleweli)
  • -
  • 二手掉包工程师 (hi-rustin)
  • -
- -
-
-
- - - - - - - - diff --git a/2021/05/06/Rust-1.52.0.html b/2021/05/06/Rust-1.52.0.html deleted file mode 100644 index 0c2f0c605..000000000 --- a/2021/05/06/Rust-1.52.0.html +++ /dev/null @@ -1,173 +0,0 @@ - - - - - Announcing Rust 1.52.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.52.0

-
-
- -
May 6, 2021 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.52.0. Rust is a -programming language that is empowering everyone to build reliable and -efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.52.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup -from the appropriate page on our website, and check out the -detailed release notes for 1.52.0 on GitHub.

-

What's in 1.52.0 stable

-

The most significant change in this release is not to the language or standard -libraries, but rather an enhancement to tooling support for Clippy.

-

Previously, running cargo check followed by cargo clippy wouldn't actually -run Clippy: the build caching in Cargo didn't differentiate between the two. In -1.52, however, this has been fixed, which means that users will get the expected -behavior independent of the order in which they run the two commands.

-

Stabilized APIs

-

The following methods were stabilized.

- -

The following previously stable APIs are now const.

- -

Other changes

-

There are other changes in the Rust 1.52.0 release: check out what changed in Rust, Cargo, and Clippy.

-

Contributors to 1.52.0

-

Many people came together to create Rust 1.52.0. We couldn't have done it without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2021/05/10/Rust-1.52.1.html b/2021/05/10/Rust-1.52.1.html deleted file mode 100644 index 923ad30fe..000000000 --- a/2021/05/10/Rust-1.52.1.html +++ /dev/null @@ -1,282 +0,0 @@ - - - - - Announcing Rust 1.52.1 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.52.1

-
-
- -
May 10, 2021 · Felix Klock, Mark Rousskov - on behalf of the compiler team -
- -
-

The Rust team has prepared a new release, 1.52.1, working around a bug in -incremental compilation which was made into a compiler error in 1.52.0. We -recommend all Rust users, including those currently using stable versions prior -to 1.52.0, upgrade to 1.52.1 or disable incremental compilation. Guidance on how -to do so is available below.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.52.1 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup -from the appropriate page on our website.

-

Summary

-

This release works around broken builds on 1.52.0, which are caused by newly -added verification. The bugs this verification detects are present in all Rust -versions1, and can trigger miscompilations in incremental builds, so downgrading -to a prior stable version is not a fix.

-

Users are encouraged to upgrade to 1.52.1 or disable incremental in their local -environment if on a prior version: please see the what you should do -section for details on how to do so.

-

Incremental compilation is off by default for release builds, so few -production builds should be affected (only for users who have opted in).

-

Miscompilations that can arise from the bugs in incremental compilation generate incorrect code in final -artifacts, essentially producing malformed binaries, which means that in theory -any behavior is possible. In practice we are currently only aware of one -particular known miscompilation, but bugs due to incremental are notoriously -hard to track down: users frequently simply rebuild after some light editing if -they see unexpected results from their binaries, and this often causes -sufficient recompilation to fix the bug(s).

-

This post is going to:

-
    -
  1. Explain what the errors look like,
  2. -
  3. Explain what the check does, at a high level,
  4. -
  5. Explain how the check is presenting itself in the Rust 1.52.0 release,
  6. -
  7. Tell you what you should do if you see an unstable fingerprint on your project,
  8. -
  9. Describe our plans for how the Rust project will address the problems discussed here.
  10. -
-

What does the error look like?

-

The error message looks something like this, with the key piece being the "found -unstable fingerprints" text.

-
thread 'rustc' panicked at 'assertion failed: `(left == right)`
-  left: `Some(Fingerprint(4565771098143344972, 7869445775526300234))`,
-  right: `Some(Fingerprint(14934403843752251060, 623484215826468126))`: found unstable fingerprints for <massive text describing rustc internals elided>
-
-error: internal compiler error: unexpected panic
-
-note: the compiler unexpectedly panicked. this is a bug.
-
-

This is the error caused by the internal consistency check, and as stated in the diagnostic, it yields an "Internal Compiler Error" (or ICE). In other words, it represents a bug in the internals of the Rust compiler itself. In this case, the ICE is revealing a bug in incremental compilation that predates the 1.52.0 release and could result in miscompilation if it had not been caught.

-

What are fingerprints? Why are we checking them?

-

The Rust compiler has support for "incremental compilation", which has been described in a 2016 blog post. When incremental compilation is turned on, the compiler breaks the input source into pieces, and tracks how those input pieces influence the final build product. Then, when the inputs change, it detects this and reuses artifacts from previous builds, striving to expend effort solely on building the parts that need to respond to the changes to the input source code.

-

Fingerprints are part of our architecture for detecting when inputs change. More specifically, a fingerprint (along with some other state to establish context) is a 128-bit value intended to uniquely identify internal values used within the compiler. Some compiler-internal results are stored on disk ("cached") between runs. Fingerprints are used to validate that a newly computed result is unchanged from the cached result. (More details about this are available in the relevant chapter of the rustc dev guide.)

-

The fingerprint stability check is a safeguard asserting internal consistency of -the fingerprints. Sometimes the compiler is forced to rerun a query, and expects -that the output is the same as from a prior incremental compilation session. The -newly enabled verification checks that the value is indeed as expected, rather -than assuming so. In some cases, due to bugs in the compiler's implementation, -this was not actually the case.

-

History

-

We initially added these fingerprint checks as a tool to use when -developing rustc itself, back in 2017. It was solely provided via an unstable --Z flag, only available to nightly and development builds.

-

More recently, in March, we encountered a miscompilation that led us to turn on verify-ich by default. The Rust compiler team decided it was better to catch fingerprint problems and abort compilation, rather than allow for potential miscompilations (and subsequent misbehavior) to sneak into Rust programmer's binaries.

-

When we first turned on the fingerprint checks by default, there was a steady -stream of issues filed by users of the nightly (and beta) toolchains, and steady -progress has been made on identifying fixes, a number of which have already -landed.

-

In the past week, we had started making plans to improve the -user-experience, so that the diagnostic issued by the check would do a better -job of telling the programmer what to do in response. Unfortunately, this was -done under the assumption that the new verification would ship in 1.53, not -1.52.

-

It turns out verify-ich was turned on in version 1.52.0, which was released recently.

-

Today's new release, 1.52.1, works around the breakage caused by the newly added -verification by temporarily changing the defaults in the Rust compiler to disable -incremental unless the user knowingly opts in.

-

How does this show up

-

Essentially, for some crates, certain sequences of edit-compile cycles will cause rustc to hit the "unstable fingerprints" ICE. I showed one example at the start of this blog post.

-

Another recent example looks like this:

-
thread 'rustc' panicked at 'found unstable fingerprints for predicates_of(<massive text describing rustc internals elided>)', /rustc/.../compiler/rustc_query_system/src/query/plumbing.rs:593:5
-
-

They all arise from inconsistencies when comparing the incremental-compilation cache stored on disk against the values computed during a current rustc invocation, which means they all arise from using incremental compilation.

-

There are several ways that you may have incremental compilation turned on:

-
    -
  1. You may be building with the dev or test profiles which default to having incremental compilation enabled.
  2. -
  3. You may have set the environment variable CARGO_INCREMENTAL=1
  4. -
  5. You may have enabled the build.incremental setting in your Cargo config
  6. -
  7. You may have enabled the incremental setting in your Cargo.toml for a given profile
  8. -
-

If your project has not adjusted the defaults, then when running cargo build --release or otherwise in the release profile configuration incremental is -disabled on all Rust versions1, and these issues should not affect your release -builds.

-

What should a Rust programmer do in response

-

The Internal Compiler Error asks you to report a bug, and if you can do so, we still want that information. We want to know about the cases that are failing.

-

But regardless of whether or not you file a bug, the problem can be worked around on your end by either:

-
    -
  1. upgrading to 1.52.1, if you have not yet done so (which will disable -incremental for you), or
  2. -
  3. deleting your incremental compilation cache (e.g. by running cargo clean), or
  4. -
  5. forcing incremental compilation to be disabled, by setting CARGO_INCREMENTAL=0 in your environment or build.incremental to false in the config.toml.
  6. -
-

We recommend that users of 1.52.0 upgrade to 1.52.1, which disables incremental -compilation.

-

We do not recommend that users of 1.52.0 downgrade to an earlier version of Rust in response to this problem. As noted above, there is at least one instance of a silent miscompilation caused by incremental compilation that was not caught until we added the fingerprint checking.

-

If a user is willing to deal with the incremental verification ICE's, and wishes -to opt back into the 1.52.0 behavior, they may set RUSTC_FORCE_INCREMENTAL to -1 in their environment. The Rust compiler will then respect the --Cincremental option passed by Cargo, and things will work as before, though -with the added verification. Note that this flag does not enable incremental if -it has not already been separately enabled (whether by Cargo or otherwise).

-

If you are currently using a toolchain prior to 1.52.0, and wish to continue -doing so, we recommend that you disable incremental compilation to avoid hitting -silent miscompilations.

-

On all Rust builds since incremental has landed, it has been a major -improvement to compile times for many users, and has only improved over time. We -acknowledge that the workarounds presented here and recommendations are painful, -and will be working hard to ensure the situation is as temporary as possible.

-

What is the Rust project going to do to fix this

-

Short-term plan

-

We have issued 1.52.1 today which:

-
    -
  • Disables incremental compilation in the Rust compiler (unless asked for by a -new environment variable, RUSTC_FORCE_INCREMENTAL=1).
  • -
  • Improves diagnostic output for the new verification if incremental compilation is enabled, -indicating how to work around the bugs by purging incremental state or -disabling incremental.
  • -
-

This is intended to be a mitigation that helps the majority of Rust users have -an upgrade path to a safe Rust compiler which does not have the risk of -miscompiling their code, but also provide the option for users willing to deal -with the errors to do so.

-

We expect to continue to actively invest in fixing the bugs, and depending on -our confidence in the fixes, may issue a 1.52.2 point release which backports -those fixes to the stable channel. Users wishing to help us test can use the -nightly channel, and report bugs to rust-lang/rust with any ICEs they -are seeing.

-

We are also currently not planning to disable incremental on the beta channel, -but this decision has not been firmly committed to. A number of fixes are -available on 1.53 beta today, so users who wish to continue using incremental -may want to switch to that. Nightly will always have the latest in fixes, of -course.

-

Long-term plan

-

The long-term plan is to fix the bugs! Incremental compilation is the only realistic way for the Rust compiler to be able to provide a fast edit-compile-run cycle for all of its programmers, and so we need to address all of the issues that have been identified thus far via verify-ich. (There are 32 such issues as of this writing, though many are duplicates.)

-

We are actively investing in this, and a number of bugs have already been -identified and fixed. Depending on the state of the fixes, future stable -releases (1.53 and onwards) will likely re-enable incremental compilation.

-

The Rust teams will also be developing plans to ensure we have better tracking -systems in place in the future for bugs, both to prevent situations like this -from arising again, but also to further increase the stability of our releases -by tracking bugs more accurately as they propagate across channels.

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  1. -

    Since incremental was first enabled, which was in Rust 1.24.

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- - - - - - - - diff --git a/2021/05/11/edition-2021.html b/2021/05/11/edition-2021.html deleted file mode 100644 index 181ac8c46..000000000 --- a/2021/05/11/edition-2021.html +++ /dev/null @@ -1,401 +0,0 @@ - - - - - The Plan for the Rust 2021 Edition | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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-

The Plan for the Rust 2021 Edition

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May 11, 2021 · Mara Bos - on behalf of The Rust 2021 Edition Working Group -
- -
-

We are happy to announce that the third edition of the Rust language, Rust 2021, -is scheduled for release in October. -Rust 2021 contains a number of small changes that are -nonetheless expected to make a significant improvement to how Rust feels in practice.

-

What is an Edition?

-

The release of Rust 1.0 established -"stability without stagnation" -as a core Rust deliverable. -Ever since the 1.0 release, -the rule for Rust has been that once a feature has been released on stable, -we are committed to supporting that feature for all future releases.

-

There are times, however, when it is useful to be able to make small changes -to the language that are not backwards compatible. -The most obvious example is introducing a new keyword, -which would invalidate variables with the same name. -For example, the first version of Rust did not have the async and await keywords. -Suddenly changing those words to keywords in a later version would've broken code like let async = 1;.

-

Editions are the mechanism we use to solve this problem. -When we want to release a feature that would otherwise be backwards incompatible, -we do so as part of a new Rust edition. -Editions are opt-in, and so existing crates do -not see these changes until they explicitly migrate over to the new edition. -This means that even the latest version of Rust will still not treat async as a keyword, -unless edition 2018 or later is chosen. -This choice is made per crate as part of its Cargo.toml. -New crates created by cargo new are always configured to use the latest stable edition.

-

Editions do not split the ecosystem

-

The most important rule for editions is that crates in one edition can -interoperate seamlessly with crates compiled in other editions. This ensures -that the decision to migrate to a newer edition is a "private one" that the -crate can make without affecting others.

-

The requirement for crate interoperability implies some limits on the kinds of -changes that we can make in an edition. -In general, changes that occur in an edition tend to be "skin deep". -All Rust code, regardless of edition, -is ultimately compiled to the same internal representation within the compiler.

-

Edition migration is easy and largely automated

-

Our goal is to make it easy for crates to upgrade to a new edition. -When we release a new edition, -we also provide tooling to automate the migration. -It makes minor changes to your code necessary to make it compatible with the new edition. -For example, when migrating to Rust 2018, it changes anything named async to use the equivalent -raw identifier syntax: r#async.

-

The automated migrations are not necessarily perfect: -there might be some corner cases where manual changes are still required. -The tooling tries hard to avoid changes -to semantics that could affect the correctness or performance of the code.

-

In addition to tooling, we also maintain an Edition Migration Guide that covers -the changes that are part of an edition. -This guide will describe the change and give pointers to where people can learn more about it. -It will also cover any corner cases or details that people should be aware of. -The guide serves both as an overview of the edition, -but also as a quick troubleshooting reference -if people encounter problems with the automated tooling.

-

What changes are planned for Rust 2021?

-

Over the last few months, the Rust 2021 Working Group has -gone through a number of proposals for what to include in the new edition. -We are happy to announce the final list of edition changes. -Each feature had to meet two criteria to make this list. -First, they had to be approved by the appropriate Rust team(s). -Second, their implementation had to be far enough along that we had -confidence that they would be completed in time for the planned milestones.

-

Additions to the prelude

-

The prelude of the standard library -is the module containing everything that is automatically imported in every module. -It contains commonly used items such as Option, Vec, drop, and Clone.

-

The Rust compiler prioritizes any manually imported items over those -from the prelude, to make sure additions to the prelude will not break any existing code. -For example, if you have a crate or module called example containing a pub struct Option;, -then use example::*; will make Option unambiguously refer to the one from example; -not the one from the standard library.

-

However, adding a trait to the prelude can break existing code in a subtle way. -A call to x.try_into() using a MyTryInto trait might become ambiguous and -fail to compile if std's TryInto is also imported, -since it provides a method with the same name. -This is the reason we haven't added TryInto to the prelude yet, -since there is a lot of code that would break this way.

-

As a solution, Rust 2021 will use a new prelude. -It's identical to the current one, except for three new additions:

- -

Default Cargo feature resolver

-

Since Rust 1.51.0, Cargo has opt-in support for a new feature resolver -which can be activated with resolver = "2" in Cargo.toml.

-

Starting in Rust 2021, this will be the default. -That is, writing edition = "2021" in Cargo.toml will imply resolver = "2".

-

The new feature resolver no longer merges all requested features for -crates that are depended on in multiple ways. -See the announcement of Rust 1.51 for details.

-

IntoIterator for arrays

-

Until Rust 1.53, only references to arrays implement IntoIterator. -This means you can iterate over &[1, 2, 3] and &mut [1, 2, 3], -but not over [1, 2, 3] directly.

-
for &e in &[1, 2, 3] {} // Ok :)
-
-for e in [1, 2, 3] {} // Error :(
-
-

This has been a long-standing issue, but the solution is not as simple as it seems. -Just adding the trait implementation would break existing code. -array.into_iter() already compiles today because that implicitly calls -(&array).into_iter() due to how method call syntax works. -Adding the trait implementation would change the meaning.

-

Usually we categorize this type of breakage -(adding a trait implementation) 'minor' and acceptable. -But in this case there is too much code that would be broken by it.

-

It has been suggested many times to "only implement IntoIterator for arrays in Rust 2021". -However, this is simply not possible. -You can't have a trait implementation exist in one edition and not in another, -since editions can be mixed.

-

Instead, we decided to add the trait implementation in all editions (starting in Rust 1.53.0), -but add a small hack to avoid breakage until Rust 2021. -In Rust 2015 and 2018 code, the compiler will still resolve array.into_iter() -to (&array).into_iter() like before, as if the trait implementation does not exist. -This only applies to the .into_iter() method call syntax. -It does not affect any other syntax such as for e in [1, 2, 3], iter.zip([1, 2, 3]) or -IntoIterator::into_iter([1, 2, 3]). -Those will start to work in all editions.

-

While it's a shame that this required a small hack to avoid breakage, -we're very happy with how this solution keeps the difference between -the editions to an absolute minimum. -Since the hack is only present in the older editions, -there is no added complexity in the new edition.

-

Disjoint capture in closures

-

Closures -automatically capture anything that you refer to from within their body. -For example, || a + 1 automatically captures a reference to a from the surrounding context.

-

Currently, this applies to whole structs, even when only using one field. -For example, || a.x + 1 captures a reference to a and not just a.x. -In some situations, this is a problem. -When a field of the struct is already borrowed (mutably) or moved out of, -the other fields can no longer be used in a closure, -since that would capture the whole struct, which is no longer available.

-
let a = SomeStruct::new();
-
-drop(a.x); // Move out of one field of the struct
-
-println!("{}", a.y); // Ok: Still use another field of the struct
-
-let c = || println!("{}", a.y); // Error: Tries to capture all of `a`
-c();
-
-

Starting in Rust 2021, closures will only capture the fields that they use. -So, the above example will compile fine in Rust 2021.

-

This new behavior is only activated in the new edition, -since it can change the order in which fields are dropped. -As for all edition changes, an automatic migration is available, -which will update your closures for which this matters. -It can insert let _ = &a; inside the closure to force the entire -struct to be captured as before.

-

Panic macro consistency

-

The panic!() macro is one of Rust's most well known macros. -However, it has some subtle surprises -that we can't just change due to backwards compatibility.

-
panic!("{}", 1); // Ok, panics with the message "1"
-panic!("{}"); // Ok, panics with the message "{}"
-
-

The panic!() macro only uses string formatting when it's invoked with more than one argument. -When invoked with a single argument, it doesn't even look at that argument.

-
let a = "{";
-println!(a); // Error: First argument must be a format string literal
-panic!(a); // Ok: The panic macro doesn't care
-
-

(It even accepts non-strings such as panic!(123), which is uncommon and rarely useful.)

-

This will especially be a problem once -implicit format arguments -are stabilized. -That feature will make println!("hello {name}") a short-hand for println!("hello {}", name). -However, panic!("hello {name}") would not work as expected, -since panic!() doesn't process a single argument as format string.

-

To avoid that confusing situation, Rust 2021 features a more consistent panic!() macro. -The new panic!() macro will no longer accept arbitrary expressions as the only argument. -It will, just like println!(), always process the first argument as format string. -Since panic!() will no longer accept arbitrary payloads, -panic_any() -will be the only way to panic with something other than a formatted string.

-

In addition, core::panic!() and std::panic!() will be identical in Rust 2021. -Currently, there are some historical differences between those two, -which can be noticable when switching #![no_std] on or off.

-

Reserving syntax

-

To make space for some new syntax in the future, -we've decided to reserve syntax for prefixed identifiers and literals: -prefix#identifier, prefix"string", prefix'c', and prefix#123, -where prefix can be any identifier. -(Except those that already have a meaning, such as b'…' and r"…".)

-

This is a breaking change, since macros can currently accept hello"world", -which they will see as two separate tokens: hello and "world". -The (automatic) fix is simple though. Just insert a space: hello "world".

- -

Other than turning these into a tokenization error, -the RFC does not attach a meaning to any prefix yet. -Assigning meaning to specific prefixes is left to future proposals, -which will—thanks to reserving these prefixes now—not be breaking changes.

-

These are some new prefixes you might see in the future:

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    -
  • -

    f"" as a short-hand for a format string. -For example, f"hello {name}" as a short-hand for the equivalent format_args!() invocation.

    -
  • -
  • -

    c"" or z"" for null-terminated C strings.

    -
  • -
  • -

    k#keyword to allow writing keywords that don't exist yet in the current edition. -For example, while async is not a keyword in edition 2015, -this prefix would've allowed us to accept k#async as an alternative in edition 2015 -while we waited for edition 2018 to reserve async as a keyword.

    -
  • -
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Promoting two warnings to hard errors

-

Two existing lints are becoming hard errors in Rust 2021. -These lints will remain warnings in older editions.

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    -
  • -

    bare-trait-objects: -The use of the dyn keyword to identify trait objects -will be mandatory in Rust 2021.

    -
  • -
  • -

    ellipsis-inclusive-range-patterns: -The deprecated ... syntax -for inclusive range patterns is no longer accepted in Rust 2021. -It has been superseded by ..=, which is consistent with expressions.

    -
  • -
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Or patterns in macro_rules

-

Starting in Rust 1.53.0, patterns -are extended to support | nested anywhere in the pattern. -This enables you to write Some(1 | 2) instead of Some(1) | Some(2). -Since this was simply not allowed before, this is not a breaking change.

-

However, this change also affects macro_rules macros. -Such macros can accept patterns using the :pat fragment specifier. -Currently, :pat does not match |, since before Rust 1.53, -not all patterns (at all nested levels) could contain a |. -Macros that accept patterns like A | B, -such as matches!() -use something like $($_:pat)|+. -Because we don't want to break any existing macros, -we did not change the meaning of :pat in Rust 1.53.0 to include |.

-

Instead, we will make that change as part of Rust 2021. -In the new edition, the :pat fragment specifier will match A | B.

-

Since there are times that one still wishes to match a single pattern -variant without |, the fragment specified :pat_param has been added -to retain the older behavior. -The name refers to its main use case: a pattern in a closure parameter.

-

What comes next?

-

Our plan is to have these changes merged and fully tested by September, -to make sure the 2021 edition makes it into Rust 1.56.0. -Rust 1.56.0 will then be in beta for six weeks, -after which it is released as stable on October 21st.

-

However, note that Rust is a project run by volunteers. -We prioritize the personal well-being of everyone working on Rust -over any deadlines and expectations we might have set. -This could mean delaying the edition a version if necessary, -or dropping a feature that turns out to be too difficult or stressful to finish in time.

-

That said, we are on schedule and many of the difficult problems are already tackled, -thanks to all the people contributing to Rust 2021! 💛

-
-

You can expect another announcement about the new edition in July. -At that point we expect all changes and automatic migrations to be implemented -and ready for public testing.

-

We'll be posting some more details about the process and rejected proposals on -the "Inside Rust" blog soon. (Correction: This did not end up happening due -to lack of bandwidth)

- - -
-
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- - - - - - - - diff --git a/2021/05/15/six-years-of-rust.html b/2021/05/15/six-years-of-rust.html deleted file mode 100644 index b9cb23202..000000000 --- a/2021/05/15/six-years-of-rust.html +++ /dev/null @@ -1,175 +0,0 @@ - - - - - Six Years of Rust | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Six Years of Rust

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May 15, 2021 · The Rust Team - -
- -
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Today marks Rust's sixth birthday since it went 1.0 in 2015. A lot has changed since then and especially over the past year, and Rust was no different. In 2020, there was no foundation yet, no const generics, and a lot of organisations were still wondering whether Rust was production ready.

-

In the midst of the COVID-19 pandemic, hundreds of Rust's global distributed set of team members and volunteers shipped over nine new stable releases of Rust, in addition to various bugfix releases. Today, "Rust in production" isn't a question, but a statement. The newly founded Rust foundation has several members who value using Rust in production enough to help continue to support and contribute to its open development ecosystem.

-

We wanted to take today to look back at some of the major improvements over the past year, how the community has been using Rust in production, and finally look ahead at some of the work that is currently ongoing to improve and use Rust for small and large scale projects over the next year. Let's get started!

-

Recent Additions

-

The Rust language has improved tremendously in the past year, gaining a lot of quality of life features, that while they don't fundamentally change the language, they help make using and maintaining Rust in more places even easier.

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    -
  • -

    As of Rust 1.52.0 and the upgrade to LLVM 12, one of few cases of unsoundness around forward progress (such as handling infinite loops) has finally been resolved. This has been a long running collaboration between the Rust teams and the LLVM project, and is a great example of improvements to Rust also benefitting the wider ecosystem of programming languages.

    -
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    On supporting an even wider ecosystem, the introduction of Tier 1 support for 64 bit ARM Linux, and Tier 2 support for ARM macOS & ARM Windows, has made Rust an even better place to easily build your projects across new and different architectures.

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  • -

    The most notable exception to the theme of polish has been the major improvements to Rust's compile-time capabilities. The stabilisation of const generics for primitive types, the addition of control flow for const fns, and allowing procedural macros to be used in more places, have allowed completely powerful new types of APIs and crates to be created.

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Rustc wasn't the only tool that had significant improvements.

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    Cargo just recently stabilised its new feature resolver, that makes it easier to use your dependencies across different targets.

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    Rustdoc stabilised its "intra-doc links" feature, allowing you to easily and automatically cross reference Rust types and functions in your documentation.

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    Clippy with Cargo now uses a separate build cache that provides much more consistent behaviour.

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Rust In Production

-

Each year Rust's growth and adoption in the community and industry has been unbelievable, and this past year has been no exception. Once again in 2020, Rust was voted StackOverflow's Most Loved Programming Language. Thank you to everyone in the community for your support, and help making Rust what it is today.

-

With the formation of the Rust foundation, Rust has been in a better position to build a sustainable open source ecosystem empowering everyone to build reliable and efficient software. A number of companies that use Rust have formed teams dedicated to maintaining and improving the Rust project, including AWS, Facebook, and Microsoft.

-

And it isn't just Rust that has been getting bigger. Larger and larger companies have been adopting Rust in their projects and offering officially supported Rust APIs.

-
    -
  • Both Microsoft and Amazon have just recently announced and released their new officially supported Rust libraries for interacting with Windows and AWS. Official first party support for these massive APIs helps make Rust people's first choice when deciding what to use for their project.
  • -
  • The cURL project has released new versions that offer opt-in support for using Rust libraries for handling HTTP/s and TLS communication. This has been a huge inter-community collaboration between the ISRG, the Hyper & Rustls teams, and the cURL project, and we'd like to thank everyone for their hard work in providing new memory safe backends for a project as massive and widely used as cURL!
  • -
  • Tokio (an asynchronous runtime written in Rust), released its 1.0 version and announced their three year stability guarantee, providing everyone with a solid, stable foundation for writing reliable network applications without compromising speed.
  • -
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Future Work

-

Of course, all that is just to start, we're seeing more and more initiatives putting Rust in exciting new places;

- -

Right now the Rust teams are planning and coordinating the 2021 edition of Rust. Much like this past year, a lot of themes of the changes are around improving quality of life. You can check out our recent post about "The Plan for the Rust 2021 Edition" to see what the changes the teams are planning.

-

And that's just the tip of the iceberg; there are a lot more changes being worked on, and exciting new open projects being started every day in Rust. We can't wait to see what you all build in the year ahead!

-
-

Are there changes, or projects from the past year that you're excited about? Are you looking to get started with Rust? Do you want to help contribute to the 2021 edition? Then come on over, introduce yourself, and join the discussion over on our Discourse forum and Zulip chat! Everyone is welcome, we are committed to providing a friendly, safe and welcoming environment for all, regardless of gender, sexual orientation, disability, ethnicity, religion, or similar personal characteristic.

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- - - - - - - - diff --git a/2021/05/17/Rustup-1.24.2.html b/2021/05/17/Rustup-1.24.2.html deleted file mode 100644 index 78b3abb94..000000000 --- a/2021/05/17/Rustup-1.24.2.html +++ /dev/null @@ -1,159 +0,0 @@ - - - - - Announcing Rustup 1.24.2 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Announcing Rustup 1.24.2

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May 17, 2021 · The Rustup Working Group - -
- -
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The rustup working group is happy to announce the release of rustup version 1.24.2. Rustup is the recommended tool to install Rust, a programming language that is empowering everyone to build reliable and efficient software.

-

If you have a previous version of rustup installed, getting rustup 1.24.2 is as easy as closing your IDE and running:

-
rustup self update
-
-

Rustup will also automatically update itself at the end of a normal toolchain update:

-
rustup update
-
-

If you don't have it already, you can get rustup from the appropriate page on our website.

-

What's new in rustup 1.24.2

-

1.24.2 introduces pooled allocations to prevent memory fragmentation issues on -some platforms with 1.24.x. We're not entirely sure what aspect of the streamed -unpacking logic caused allocator fragmentation, but memory pools are a well -known fix that should solve this for all platforms.

-

Those who were encountering CI issues with 1.24.1 should find them resolved.

-

Other changes

-

You can check out all the changes to Rustup for 1.24.2 in the changelog!

-

Rustup's documentation is also available in the rustup book.

-

Finally, the Rustup working group are pleased to welcome a new member. Between -1.24.1 and 1.24.2 二手掉包工程师 (hi-rustin) has joined, having already made some -excellent contributions.

-

Thanks

-

Thanks again to all the contributors who made rustup 1.24.2 possible!

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    -
  • Carol (Nichols || Goulding)
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  • Daniel Silverstone
  • -
  • João Marcos Bezerra
  • -
  • Josh Rotenberg
  • -
  • Joshua Nelson
  • -
  • Martijn Gribnau
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  • pierwill
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  • Robert Collins
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  • 二手掉包工程师 (hi-rustin)
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- -
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- - - - - - - - diff --git a/2021/06/08/Rustup-1.24.3.html b/2021/06/08/Rustup-1.24.3.html deleted file mode 100644 index bcec59955..000000000 --- a/2021/06/08/Rustup-1.24.3.html +++ /dev/null @@ -1,150 +0,0 @@ - - - - - Announcing Rustup 1.24.3 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Announcing Rustup 1.24.3

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- -
June 8, 2021 · The Rustup Working Group - -
- -
-

The rustup working group is happy to announce the release of rustup version 1.24.3. Rustup is the recommended tool to install Rust, a programming language that is empowering everyone to build reliable and efficient software.

-

If you have a previous version of rustup installed, getting rustup 1.24.3 is as easy as closing your IDE and running:

-
rustup self update
-
-

Rustup will also automatically update itself at the end of a normal toolchain update:

-
rustup update
-
-

If you don't have it already, you can get rustup from the appropriate page on our website.

-

What's new in rustup 1.24.3

-

This patch release focusses around resolving some regressions in behaviour in -the 1.24.x series, in either low tier platforms, or unusual situations around -very old toolchains.

-

Full details are available in the changelog!

-

Rustup's documentation is also available in the rustup book.

-

Thanks

-

Thanks again to all the contributors who made rustup 1.24.3 possible!

-
    -
  • Alexander (asv7c2)
  • -
  • Ian Jackson
  • -
  • pierwill
  • -
  • 二手掉包工程师 (hi-rustin)
  • -
  • Robert Collins
  • -
  • Daniel Silverstone
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- - - - - - - - diff --git a/2021/06/17/Rust-1.53.0.html b/2021/06/17/Rust-1.53.0.html deleted file mode 100644 index 6b97926b1..000000000 --- a/2021/06/17/Rust-1.53.0.html +++ /dev/null @@ -1,261 +0,0 @@ - - - - - Announcing Rust 1.53.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Announcing Rust 1.53.0

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- -
June 17, 2021 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.53.0. Rust is a -programming language that is empowering everyone to build reliable and -efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.53.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup -from the appropriate page on our website, and check out the -detailed release notes for 1.53.0 on GitHub.

-

What's in 1.53.0 stable

-

This release contains several new language features and many new library features, -including the long-awaited IntoIterator implementation for arrays. -See the detailed release notes -to learn about other changes not covered by this post.

-

IntoIterator for arrays

-

This is the first Rust release in which arrays implement the IntoIterator trait. -This means you can now iterate over arrays by value:

-
for i in [1, 2, 3] {
-    ..
-}
-
-

Previously, this was only possible by reference, using &[1, 2, 3] or [1, 2, 3].iter().

-

Similarly, you can now pass arrays to methods expecting a T: IntoIterator:

-
let set = BTreeSet::from_iter([1, 2, 3]);
-
-
for (a, b) in some_iterator.chain([1]).zip([1, 2, 3]) {
-    ..
-}
-
-

This was not implemented before, due to backwards compatibility problems. -Because IntoIterator was already implemented for references to arrays, -array.into_iter() already compiled in earlier versions, -resolving to (&array).into_iter().

-

As of this release, arrays implement IntoIterator with a small workaround to avoid breaking code. -The compiler will continue to resolve array.into_iter() to (&array).into_iter(), -as if the trait implementation does not exist. -This only applies to the .into_iter() method call syntax, and does not -affect any other syntax such as for e in [1, 2, 3], iter.zip([1, 2, 3]) or -IntoIterator::into_iter([1, 2, 3]), which all compile fine.

-

Since this special case for .into_iter() is only required to avoid breaking existing code, -it is removed in the new edition, Rust 2021, which will be released later this year. -See the edition announcement -for more information.

-

Or patterns

-

Pattern syntax has been extended to support | nested anywhere in the pattern. -This enables you to write Some(1 | 2) instead of Some(1) | Some(2).

-
match result {
-     Ok(Some(1 | 2)) => { .. }
-     Err(MyError { kind: FileNotFound | PermissionDenied, .. }) => { .. }
-     _ => { .. }
-}
-
-

Unicode identifiers

-

Identifiers can now contain non-ascii characters. -All valid identifier characters in Unicode as defined in UAX #31 can now be used. -That includes characters from many different scripts and languages, but does not include emoji.

-

For example:

-
const BLÅHAJ: &str = "🦈";
-
-struct 人 {
-    名字: String,
-}
-
-let α = 1;
-
-

The compiler will warn about potentially confusing situations involving different scripts. -For example, using identifiers that look very similar will result in a warning.

-
warning: identifier pair considered confusable between `s` and `s`
-
-

HEAD branch name support in Cargo

-

Cargo no longer assumes the default HEAD of git repositories is named master. -This means you no longer need to specify branch = "main" for git dependencies -from a repository where the default branch is called main.

-

Incremental Compilation remains off by default

-

As previously discussed on the blog post for version 1.52.1, incremental compilation has been turned off by default on the stable Rust release channel. The feature remains available on the beta and nightly release channels. For the 1.53.0 stable release, the method for reenabling incremental is unchanged from 1.52.1.

-

Stabilized APIs

-

The following methods and trait implementations were stabilized.

- -

Other changes

-

There are other changes in the Rust 1.53.0 release: -check out what changed in -Rust, -Cargo, -and Clippy.

-

Contributors to 1.53.0

-

Many people came together to create Rust 1.53.0. -We couldn't have done it without all of you. -Thanks!

- -
-
-
- - - - - - - - diff --git a/2021/07/21/Rust-2021-public-testing.html b/2021/07/21/Rust-2021-public-testing.html deleted file mode 100644 index 9001615c8..000000000 --- a/2021/07/21/Rust-2021-public-testing.html +++ /dev/null @@ -1,139 +0,0 @@ - - - - - Rust 2021 public testing period | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Rust 2021 public testing period

-
-
- -
July 21, 2021 · Niko Matsakis - on behalf of the Edition 2021 Project Group -
- -
-

Rust 2021 public testing period

-

We are happy to announce that the Rust 2021 edition is entering its public testing period. All of the planned features for the edition are now available on nightly builds along with migrations that should move your code from Rust 2018 to Rust 2021. If you'd like to learn more about the changes that are part of Rust 2021, check out the nightly version of the Edition Guide.

-

Public testing period

-

As we enter the public testing period, we are encouraging adventurous users to test migrating their crates over to Rust 2021. As always, we expect this to be a largely automated process. The steps to try out the Rust 2021 Edition as follows (more detailed directions can be found here):

-
    -
  1. Install the most recent nightly: rustup update nightly.
  2. -
  3. Run cargo +nightly fix --edition.
  4. -
  5. Edit Cargo.toml and place cargo-features = ["edition2021"] at the top (above [package]), and change the edition field to say edition = "2021".
  6. -
  7. Run cargo +nightly check to verify it now works in the new edition.
  8. -
-

Note that Rust 2021 is still unstable, so you can expect bugs and other changes! We recommend migrating your crates in a temporary copy of your code versus your main branch. If you do encounter problems, or find areas where quality could be improved (missing documentation, confusing error messages, etc) please file an issue and tell us about it! Thank you!

-

What comes next

-

We are targeting stabilization of all Rust 2021 for Rust 1.56, which will be released on October 21st, 2021. Per the Rust train release model, that means all features and work must be landed on nightly by September 7th.

- -
-
-
- - - - - - - - diff --git a/2021/07/29/Rust-1.54.0.html b/2021/07/29/Rust-1.54.0.html deleted file mode 100644 index 0c96933b6..000000000 --- a/2021/07/29/Rust-1.54.0.html +++ /dev/null @@ -1,209 +0,0 @@ - - - - - Announcing Rust 1.54.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.54.0

-
-
- -
July 29, 2021 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.54.0. Rust is a programming language empowering everyone -to build reliable and efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.54.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup -from the appropriate page on our website, and check out the -detailed release notes for 1.54.0 on GitHub.

-

What's in 1.54.0 stable

-

Attributes can invoke function-like macros

-

Rust 1.54 supports invoking function-like macros inside attributes. Function-like macros can be either macro_rules! based or procedural macros which are invoked like macro!(...). One notable use case for this is including documentation from other files into Rust doc comments. For example, if your project's README represents a good documentation comment, you can use include_str! to directly incorporate the contents. Previously, various workarounds allowed similar functionality, but from 1.54 this is much more ergonomic.

-
#![doc = include_str!("README.md")]
-
-

Macros can be nested inside the attribute as well. -For example, the concat! macro can be used to construct a doc comment from within a macro that uses stringify! to include substitutions:

-
macro_rules! make_function {
-    ($name:ident, $value:expr) => {
-        #[doc = concat!("The `", stringify!($name), "` example.")]
-        ///
-        /// # Example
-        ///
-        /// ```
-        #[doc = concat!(
-            "assert_eq!(", module_path!(), "::", stringify!($name), "(), ",
-            stringify!($value), ");")
-        ]
-        /// ```
-        pub fn $name() -> i32 {
-            $value
-        }
-    };
-}
-
-make_function! {func_name, 123}
-
-

Read here for more details.

-

wasm32 intrinsics stabilized

-

A number of intrinsics for the wasm32 platform have been stabilized, which gives access to the SIMD instructions in WebAssembly.

-

Notably, unlike the previously stabilized x86 and x86_64 intrinsics, these do not have a safety requirement to only be called when the appropriate target feature is enabled. This is because WebAssembly was written from the start to validate code safely before executing it, so instructions are guaranteed to be decoded correctly (or not at all).

-

This means that we can expose some of the intrinsics as entirely safe functions, for example v128_bitselect. However, there are still some intrinsics which are unsafe because they use raw pointers, such as v128_load.

-

Incremental Compilation is re-enabled by default

-

Incremental compilation has been re-enabled by default in this release, after it being disabled by default in 1.52.1.

-

In Rust 1.52, additional validation was added when loading incremental compilation data from the on-disk cache. -This resulted in a number of pre-existing potential soundness issues being uncovered as the validation changed these silent bugs into internal compiler errors (ICEs). -In response, the Compiler Team decided to disable incremental compilation in the 1.52.1 patch, allowing users to avoid encountering the ICEs and the underlying unsoundness, at the expense of longer compile times. 1

-

Since then, we've conducted a series of retrospectives and contributors have been hard at work resolving the reported issues, with some fixes landing in 1.53 and the majority landing in this release. 2

-

There are currently still two known issues which can result in an ICE. -Due to the lack of automated crash reporting, we can't be certain of the full extent of impact of the outstanding issues. However, based on the feedback we received from users affected by the 1.52 release, we believe the remaining issues to be rare in practice.

-

Therefore, incremental compilation has been re-enabled in this release!

-

Stabilized APIs

-

The following methods and trait implementations were stabilized.

- -

Other changes

-

There are other changes in the Rust 1.54.0 release: -check out what changed in Rust, Cargo, and Clippy.

-

rustfmt has also been fixed in the 1.54.0 release to properly format nested -out-of-line modules. This may cause changes in formatting to files that were -being ignored by the 1.53.0 rustfmt. See details here.

-

Contributors to 1.54.0

-

Many people came together to create Rust 1.54.0. -We couldn't have done it without all of you. -Thanks!

-
-
    -
  1. -

    The 1.52.1 release notes contain a more detailed description of these events.

    -
  2. -
  3. -

    The tracking issue for the issues is #84970.

    -
  4. -
-
- -
-
-
- - - - - - - - diff --git a/2021/08/03/GATs-stabilization-push.html b/2021/08/03/GATs-stabilization-push.html deleted file mode 100644 index 3189d1ecb..000000000 --- a/2021/08/03/GATs-stabilization-push.html +++ /dev/null @@ -1,250 +0,0 @@ - - - - - The push for GATs stabilization | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

The push for GATs stabilization

-
-
- -
Aug. 3, 2021 · Jack Huey - on behalf of the Traits Working Group -
- -
-

The push for GATs stabilization

-

Where to start, where to start...

-

Let's begin by saying: this is a very exciting post. Some people reading this will be overwhelmingly thrilled; some will have no idea what GATs (generic associated types) are; others might be in disbelief. The RFC for this feature did get opened in April of 2016 (and merged about a year and a half later). In fact, this RFC even predates const generics (which an MVP of was recently stabilized). Don't let this fool you though: it is a powerful feature; and the reactions to the tracking issue on Github should maybe give you an idea of its popularity (it is the most upvoted issue on the Rust repository): -GATs reactions

-

If you're not familiar with GATs, they allow you to define type, lifetime, or const generics on associated types. Like so:

-
trait Foo {
-    type Bar<'a>;
-}
-
-

Now, this may seem underwhelming, but I'll go into more detail later as to why this really is a powerful feature.

-

But for now: what exactly is happening? Well, nearly four years after its RFC was merged, the generic_associated_types feature is no longer "incomplete."

-

crickets chirping

-

Wait...that's it?? Well, yes! I'll go into a bit of detail later in this blog post as to why this is a big deal. But, long story short, there have been a good amount of changes that have had to have been made to the compiler to get GATs to work. And, while there are still a few small remaining diagnostics issues, the feature is finally in a space that we feel comfortable making it no longer "incomplete".

-

So, what does that mean? Well, all it really means is that when you use this feature on nightly, you'll no longer get the "generic_associated_types is incomplete" warning. However, the real reason this is a big deal: we want to stabilize this feature. But we need your help. We need you to test this feature, to file issues for any bugs you find or for potential diagnostic improvements. Also, we'd love for you to just tell us about some interesting patterns that GATs enable over on Zulip!

-

Without making promises that we aren't 100% sure we can keep, we have high hopes we can stabilize this feature within the next couple months. But, we want to make sure we aren't missing glaringly obvious bugs or flaws. We want this to be a smooth stabilization.

-

Okay. Phew. That's the main point of this post and the most exciting news. But as I said before, I think it's also reasonable for me to explain what this feature is, what you can do with it, and some of the background and how we got here.

-

So what are GATs?

-

Note: this will only be a brief overview. The RFC contains many more details.

-

GATs (generic associated types) were originally proposed in RFC 1598. As said before, they allow you to define type, lifetime, or const generics on associated types. If you're familiar with languages that have "higher-kinded types", then you could call GATs type constructors on traits. Perhaps the easiest way for you to get a sense of how you might use GATs is to jump into an example.

-

Here is a popular use case: a LendingIterator (formerly known as a StreamingIterator):

-
trait LendingIterator {
-    type Item<'a> where Self: 'a;
-
-    fn next<'a>(&'a mut self) -> Option<Self::Item<'a>>;
-}
-
-

Let's go through one implementation of this, a hypothetical <[T]>::windows_mut, which allows for iterating through overlapping mutable windows on a slice. If you were to try to implement this with Iterator today like

-
struct WindowsMut<'t, T> {
-    slice: &'t mut [T],
-    start: usize,
-    window_size: usize,
-}
-
-impl<'t, T> Iterator for WindowsMut<'t, T> {
-    type Item = &'t mut [T];
-
-    fn next<'a>(&'a mut self) -> Option<Self::Item> {
-        let retval = self.slice[self.start..].get_mut(..self.window_size)?;
-        self.start += 1;
-        Some(retval)
-    }
-}
-
-

then you would get an error.

-
error[E0495]: cannot infer an appropriate lifetime for lifetime parameter in function call due to conflicting requirements
-  --> src/lib.rs:9:22
-   |
-9  |         let retval = self.slice[self.start..].get_mut(..self.window_size)?;
-   |                      ^^^^^^^^^^^^^^^^^^^^^^^^
-   |
-note: first, the lifetime cannot outlive the lifetime `'a` as defined on the method body at 8:13...
-  --> src/lib.rs:8:13
-   |
-8  |     fn next<'a>(&'a mut self) -> Option<Self::Item> {
-   |             ^^
-note: ...so that reference does not outlive borrowed content
-  --> src/lib.rs:9:22
-   |
-9  |         let retval = self.slice[self.start..].get_mut(..self.window_size)?;
-   |                      ^^^^^^^^^^
-note: but, the lifetime must be valid for the lifetime `'t` as defined on the impl at 6:6...
-  --> src/lib.rs:6:6
-   |
-6  | impl<'t, T: 't> Iterator for WindowsMut<'t, T> {
-   |      ^^
-
-

Put succinctly, this error is essentially telling us that in order for us to be able to return a reference to self.slice, it must live as long as 'a, which would require a 'a: 't bound (which we can't provide). Without this, we could call next while already holding a reference to the slice, creating overlapping mutable references. However, it does compile fine if you were to implement this using the LendingIterator trait from before:

-
impl<'t, T> LendingIterator for WindowsMut<'t, T> {
-    type Item<'a> where Self: 'a = &'a mut [T];
-
-    fn next<'a>(&'a mut self) -> Option<Self::Item<'a>> {
-        let retval = self.slice[self.start..].get_mut(..self.window_size)?;
-        self.start += 1;
-        Some(retval)
-    }
-}
-
-

As an aside, there's one thing to note about this trait and impl that you might be curious about: the where Self: 'a clause on Item. Briefly, this allows us to use &'a mut [T]; without this where clause, someone could try to return Self::Item<'static> and extend the lifetime of the slice. We understand that this is a point of confusion sometimes and are considering potential alternatives, such as always assuming this bound or implying it based on usage within the trait (see this issue). We definitely would love to hear about your use cases here, particularly when assuming this bound would be a hindrance.

-

As another example, imagine you wanted a struct to be generic over a pointer to a specific type. You might write the following code:

-
trait PointerFamily {
-    type Pointer<T>: Deref<Target = T>;
-
-    fn new<T>(value: T) -> Self::Pointer<T>;
-}
-
-struct ArcFamily;
-struct RcFamily;
-
-impl PointerFamily for ArcFamily {
-    type Pointer<T> = Arc<T>;
-    ...
-}
-impl PointerFamily for RcFamily {
-    type Pointer<T> = Rc<T>;
-    ...
-}
-
-struct MyStruct<P: PointerFamily> {
-    pointer: P::Pointer<String>,
-}
-
-

We won't go in-depth on the details here, but this example is nice in that it not only highlights the use of types in GATs, but also shows that you can still use the trait bounds that you already can use on associated types.

-

These two examples only scratch the surface of the patterns that GATs support. If you find any that seem particularly interesting or clever, we would love to hear about them over on Zulip!

-

Why has it taken so long to implement this?

-

So what has caused us to have taken nearly four years to get to the point that we are now? Well, it's hard to put into words how much the existing trait solver has had to change and adapt; but, consider this: for a while, it was thought that to support GATs, we would have to transition rustc to use Chalk, a potential future trait solver that uses logical predicates to solve trait goals (though, while some progress has been made, it's still very experimental even now).

-

For reference, here are some various implementation additions and changes that have been made that have furthered GAT support in some way or another:

-
    -
  • Parsing GATs in AST (#45904)
  • -
  • Resolving lifetimes in GATs (#46706)
  • -
  • Initial trait solver work to support lifetimes (#67160)
  • -
  • Validating projection bounds (and making changes that allow type and const GATs) (#72788)
  • -
  • Separating projection bounds and predicates (#73905)
  • -
  • Allowing GATs in trait paths (#79554)
  • -
  • Partially replace leak check with universes (#65232)
  • -
  • Move leak check to later in trait solving (#72493)
  • -
  • Replacing bound vars in GATs with placeholders when projecting (#86993)
  • -
-

And to further emphasize the work above: many of these PRs are large and have considerable design work behind them. There are also several smaller PRs along the way. But, we made it. And I just want to congratulate everyone who's put effort into this one way or another. You rock.

-

What limitations are there currently?

-

Ok, so now comes the part that nobody likes hearing about: the limitations. Fortunately, in this case, there's really only one GAT limitation: traits with GATs are not object safe. This means you won't be able to do something like

-
fn takes_iter(_: &mut dyn for<'a> LendingIterator<Item<'a> = &'a i32>) {}
-
-

The biggest reason for this decision is that there's still a bit of design and implementation work to actually make this usable. And while this is a nice feature, adding this in the future would be a backward-compatible change. We feel that it's better to get most of GATs stabilized and then come back and try to tackle this later than to block GATs for even longer. Also, GATs without object safety are still very powerful, so we don't lose much by defering this.

-

As was mentioned earlier in this post, there are still a couple remaining diagnostics issues. If you do find bugs though, please file issues!

- -
-
-
- - - - - - - - diff --git a/2021/09/09/Rust-1.55.0.html b/2021/09/09/Rust-1.55.0.html deleted file mode 100644 index c3a23b11d..000000000 --- a/2021/09/09/Rust-1.55.0.html +++ /dev/null @@ -1,228 +0,0 @@ - - - - - Announcing Rust 1.55.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.55.0

-
-
- -
Sept. 9, 2021 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.55.0. Rust is a programming language empowering everyone -to build reliable and efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.55.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup -from the appropriate page on our website, and check out the -detailed release notes for 1.55.0 on GitHub.

-

What's in 1.55.0 stable

-

Cargo deduplicates compiler errors

-

In past releases, when running cargo test, cargo check --all-targets, or similar commands which built the same Rust crate in multiple configurations, errors and warnings could show up duplicated as the rustc's were run in parallel and both showed the same warning.

-

For example, in 1.54.0, output like this was common:

-
$ cargo +1.54.0 check --all-targets
-    Checking foo v0.1.0
-warning: function is never used: `foo`
- --> src/lib.rs:9:4
-  |
-9 | fn foo() {}
-  |    ^^^
-  |
-  = note: `#[warn(dead_code)]` on by default
-
-warning: 1 warning emitted
-
-warning: function is never used: `foo`
- --> src/lib.rs:9:4
-  |
-9 | fn foo() {}
-  |    ^^^
-  |
-  = note: `#[warn(dead_code)]` on by default
-
-warning: 1 warning emitted
-
-    Finished dev [unoptimized + debuginfo] target(s) in 0.10s
-
-

In 1.55, this behavior has been adjusted to deduplicate and print a report at the end of compilation:

-
$ cargo +1.55.0 check --all-targets
-    Checking foo v0.1.0
-warning: function is never used: `foo`
- --> src/lib.rs:9:4
-  |
-9 | fn foo() {}
-  |    ^^^
-  |
-  = note: `#[warn(dead_code)]` on by default
-
-warning: `foo` (lib) generated 1 warning
-warning: `foo` (lib test) generated 1 warning (1 duplicate)
-    Finished dev [unoptimized + debuginfo] target(s) in 0.84s
-
-

Faster, more correct float parsing

-

The standard library's implementation of float parsing has been updated to use the Eisel-Lemire algorithm, which brings both speed improvements and improved correctness. In the past, certain edge cases failed to parse, and this has now been fixed.

-

You can read more details on the new implementation in the pull request description.

-

std::io::ErrorKind variants updated

-

std::io::ErrorKind is a #[non_exhaustive] enum that classifies errors into portable categories, such as NotFound or WouldBlock. Rust code that has a std::io::Error can call the kind method to obtain a std::io::ErrorKind and match on that to handle a specific error.

-

Not all errors are categorized into ErrorKind values; some are left uncategorized and placed in a catch-all variant. In previous versions of Rust, uncategorized errors used ErrorKind::Other; however, user-created std::io::Error values also commonly used ErrorKind::Other. In 1.55, uncategorized errors now use the internal variant ErrorKind::Uncategorized, which we intend to leave hidden and never available for stable Rust code to name explicitly; this leaves ErrorKind::Other exclusively for constructing std::io::Error values that don't come from the standard library. This enforces the #[non_exhaustive] nature of ErrorKind.

-

Rust code should never match ErrorKind::Other and expect any particular underlying error code; only match ErrorKind::Other if you're catching a constructed std::io::Error that uses that error kind. Rust code matching on std::io::Error should always use _ for any error kinds it doesn't know about, in which case it can match the underlying error code, or report the error, or bubble it up to calling code.

-

We're making this change to smooth the way for introducing new ErrorKind variants in the future; those new variants will start out nightly-only, and only become stable later. This change ensures that code matching variants it doesn't know about must use a catch-all _ pattern, which will work both with ErrorKind::Uncategorized and with future nightly-only variants.

-

Open range patterns added

-

Rust 1.55 stabilized using open ranges in patterns:

-
match x as u32 {
-      0 => println!("zero!"),
-      1.. => println!("positive number!"),
-}
-
-

Read more details here.

-

Stabilized APIs

-

The following methods and trait implementations were stabilized.

- -

The following previously stable functions are now const.

- -

Other changes

-

There are other changes in the Rust 1.55.0 release: -check out what changed in Rust, Cargo, and Clippy.

-

Contributors to 1.55.0

-

Many people came together to create Rust 1.55.0. -We couldn't have done it without all of you. -Thanks!

-

Dedication

-

Anna Harren was a member of the community and contributor to Rust known for coining the term "Turbofish" to describe ::<> syntax. Anna recently passed away after living with cancer. Her contribution will forever be remembered and be part of the language, and we dedicate this release to her memory.

- -
-
-
- - - - - - - - diff --git a/2021/09/27/Core-team-membership-updates.html b/2021/09/27/Core-team-membership-updates.html deleted file mode 100644 index 6a1e639c8..000000000 --- a/2021/09/27/Core-team-membership-updates.html +++ /dev/null @@ -1,206 +0,0 @@ - - - - - Core team membership updates | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Core team membership updates

-
-
- -
Sept. 27, 2021 · The Rust Core Team - -
- -
-

The Rust Core team is excited to announce the first of a series of changes to -its structure we’ve been planning for 2021, starting today by adding several new -members.

-

Originally, the Core team was composed of the leads from each Rust team. -However, as Rust has grown, this has long stopped being true; most members of -the Core team are not team leads in the project. In part, this is because Core’s -duties have evolved significantly away from the original technical focus. Today, -we see the Core team’s purpose as enabling, amplifying, and supporting the -excellent work of every Rust team. Notably, this included setting up and -launching the Rust Foundation.

-

We know that our maintainers, and especially team leads, dedicate an enormous -amount of time to their work on Rust. We care deeply that it’s possible for not -just people working full time on Rust to be leaders, but that part time -volunteers can as well. To enable this, we wish to avoid coupling leading a team -with a commitment to stewarding the project as a whole as part of the Core team. -Likewise, it is important that members of the Core team have the option to -dedicate their time to just the Core team’s activities and serve the project in -that capacity only.

-

Early in the Rust project, composition of the Core team was made up of almost -entirely Mozilla employees working full time on Rust. Because this team was made -up of team leads, it follows that team leads were also overwhelmingly composed -of Mozilla employees. As Rust has grown, folks previously employed at Mozilla -left for new jobs and new folks appeared. Many of the new folks were not -employed to work on Rust full time so the collective time investment was -decreased and the shape of the core team’s work schedule shifted from 9-5 to a -more volunteer cadence. Currently, the Core team is composed largely of -volunteers, and no member of the Core team is employed full time to work on -their Core team duties.

-

We know that it’s critical to driving this work successfully to have -stakeholders on the team who are actively working in all areas of the project to -help prioritize the Core team’s initiatives. To serve this goal, we are -announcing some changes to the Core team’s membership today: Ryan Levick, -Jan-Erik Rediger, and JT are joining the Core team. To give some context on -their backgrounds and experiences, each new member has written up a brief -introduction.

-
    -
  • Ryan Levick began exploring Rust in 2014 always -looking for more and more ways to be involved in the community. Over time he -participated more by co-organizing the Berlin Rust meetup, doing YouTube -tutorials, helping with various project efforts, and more. In 2019, Ryan got -the opportunity to work with Rust full time leading developer advocacy for -Rust at Microsoft and helping build up the case for Rust as an official -language inside of Microsoft. Nowadays he’s an active Rust project member with -some of the highlights including working in the compiler perf team, running -the Rust annual survey, and helping the 2021 edition effort.
  • -
  • Jan-Erik Rediger started working with Rust -sometime in late 2014 and has been a member of the Rust Community Team since -2016. That same year he co-founded RustFest, one of the first conferences -dedicated to Rust. In the following years seven RustFest conferences have -brought together hundreds of Rust community members all around Europe and -more recently online.
  • -
  • JT has 15 years of programming language -experience. During that time, JT worked at Cray on the Chapel programming -language and at Apple on LLVM/Clang. In 2012, they joined Microsoft as part -of the TypeScript core team, where they helped to finish and release -TypeScript to the world. They stayed on for over three years, helping direct -TypeScript and grow its community. From there, they joined Mozilla to work on -Rust, where they brought their experience with TypeScript to help the Rust -project transition from a research language to an industrial language. During -this time, they co-created the new Rust compiler error message format and the -Rust Language Server. Their most recent work is with Nushell, a programming -language implemented in Rust.
  • -
-

These new additions will add fresh perspectives along several axes, including -geographic and employment diversity. However, we recognize there are aspects of -diversity we can continue to improve. We see this work as critical to the -ongoing health of the Rust project and is part of the work that will be -coordinated between the Rust core team and the Rust Foundation.

-

Manish Goregaokar is also leaving the team to be able -to focus better on the dev-tools team. Combining team leadership with Core team -duties is a heavy burden. While Manish has enjoyed his time working on -project-wide initiatives, this coupling isn’t quite fair to the needs of the -devtools team, and he’s glad to be able to spend more time on the devtools team -moving forward.

-

The Core team has been doing a lot of work in figuring out how to improve how we -work and how we interface with the rest of the project. We’re excited to be able -to share more on this in future updates.

-

We're super excited for Manish’s renewed efforts on the dev tools team and for -JT, Ryan, and Jan-Erik to get started on core team work! Congrats and good luck!

-

This post is part 1 of a multi-part series on updates to the Rust core team.

- -
-
-
- - - - - - - - diff --git a/2021/10/21/Rust-1.56.0.html b/2021/10/21/Rust-1.56.0.html deleted file mode 100644 index 9244ba7a3..000000000 --- a/2021/10/21/Rust-1.56.0.html +++ /dev/null @@ -1,252 +0,0 @@ - - - - - Announcing Rust 1.56.0 and Rust 2021 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.56.0 and Rust 2021

-
-
- -
Oct. 21, 2021 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.56.0. This stabilizes the 2021 edition as well. -Rust is a programming language empowering everyone to build reliable and efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust 1.56.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup -from the appropriate page on our website, and check out the -detailed release notes for 1.56.0 on GitHub.

-

What's in 1.56.0 stable

-

Rust 2021

-

We wrote about plans for the Rust 2021 Edition in May. -Editions are a mechanism for opt-in changes that may otherwise pose backwards compatibility risk. See the edition guide for details on how this is achieved. -This is a smaller edition, especially compared to 2018, but there -are still some nice quality-of-life changes that require an edition opt-in to -avoid breaking some corner cases in existing code. See the new chapters of the -edition guide below for more details on each new feature and guidance for -migration.

- -

Disjoint capture in closures

-

Closures automatically capture values or references to identifiers that are -used in the body, but before 2021, they were always captured as a whole. The new -disjoint-capture feature will likely simplify the way you write closures, so -let's look at a quick example:

-
// 2015 or 2018 edition code
-let a = SomeStruct::new();
-
-// Move out of one field of the struct
-drop(a.x);
-
-// Ok: Still use another field of the struct
-println!("{}", a.y);
-
-// Error: Before 2021 edition, tries to capture all of `a`
-let c = || println!("{}", a.y);
-c();
-
-

To fix this, you would have had to extract something like let y = &a.y; -manually before the closure to limit its capture. Starting in Rust 2021, -closures will automatically capture only the fields that they use, so the -above example will compile fine!

-

This new behavior is only activated in the new edition, since it can change -the order in which fields are dropped. As for all edition changes, an -automatic migration is available, which will update your closures for which -this matters by inserting let _ = &a; inside the closure to force the -entire struct to be captured as before.

-

Migrating to 2021

-

The guide includes migration instructions for all new features, and in general -transitioning an existing project to a new edition. -In many cases cargo fix can automate the necessary changes. You may even -find that no changes in your code are needed at all for 2021!

-

However small this edition appears on the surface, it's still the product -of a lot of hard work from many contributors: see our dedicated -celebration and thanks tracker!

-

Cargo rust-version

-

Cargo.toml now supports a [package] rust-version field to specify -the minimum supported Rust version for a crate, and Cargo will exit with an -early error if that is not satisfied. This doesn't currently influence the -dependency resolver, but the idea is to catch compatibility problems before -they turn into cryptic compiler errors.

-

New bindings in binding @ pattern

-

Rust pattern matching can be written with a single identifier that binds -the entire value, followed by @ and a more refined structural pattern, -but this has not allowed additional bindings in that pattern -- until now!

-
struct Matrix {
-    data: Vec<f64>,
-    row_len: usize,
-}
-
-// Before, we need separate statements to bind
-// the whole struct and also read its parts.
-let matrix = get_matrix();
-let row_len = matrix.row_len;
-// or with a destructuring pattern:
-let Matrix { row_len, .. } = matrix;
-
-// Rust 1.56 now lets you bind both at once!
-let matrix @ Matrix { row_len, .. } = get_matrix();
-
-

This actually was allowed in the days before Rust 1.0, but that was removed -due to known unsoundness at -the time. With the evolution of the borrow checker since that time, and with -heavy testing, the compiler team determined that this was safe to finally -allow in stable Rust!

-

Stabilized APIs

-

The following methods and trait implementations were stabilized.

- -

The following previously stable functions are now const.

- -

Other changes

-

There are other changes in the Rust 1.56.0 release: check out what changed in -Rust, -Cargo, -and Clippy.

-

Contributors to 1.56.0

-

Many people came together to create Rust 1.56.0 and the 2021 edition. -We couldn't have done it without all of you. -Thanks!

- -
-
-
- - - - - - - - diff --git a/2021/11/01/Rust-1.56.1.html b/2021/11/01/Rust-1.56.1.html deleted file mode 100644 index 71c02101b..000000000 --- a/2021/11/01/Rust-1.56.1.html +++ /dev/null @@ -1,140 +0,0 @@ - - - - - Announcing Rust 1.56.1 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.56.1

-
-
- -
Nov. 1, 2021 · The Rust Security Response WG - -
- -
-

The Rust team has published a new point release of Rust, 1.56.1. Rust is a -programming language that is empowering everyone to build reliable and -efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.56.1 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website.

-

What's in 1.56.1 stable

-

Rust 1.56.1 introduces two new lints to mitigate the impact of a security -concern recently disclosed, CVE-2021-42574. We recommend all users upgrade -immediately to ensure their codebase is not affected by the security issue.

-

You can learn more about the security issue in the advisory.

- -
-
-
- - - - - - - - diff --git a/2021/11/01/cve-2021-42574.html b/2021/11/01/cve-2021-42574.html deleted file mode 100644 index 3c3c87dd6..000000000 --- a/2021/11/01/cve-2021-42574.html +++ /dev/null @@ -1,197 +0,0 @@ - - - - - Security advisory for rustc (CVE-2021-42574) | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Security advisory for rustc (CVE-2021-42574)

-
-
- -
Nov. 1, 2021 · The Rust Security Response WG - -
- -
-
-

This is a lightly edited cross-post of the official security advisory. The -official advisory contains a signed version with our PGP key, as well.

-
-

The Rust Security Response WG was notified of a security concern affecting -source code containing "bidirectional override" Unicode codepoints: in some -cases the use of those codepoints could lead to the reviewed code being -different than the compiled code.

-

This is an issue with how source code may be rendered in certain contexts, and -its assigned identifier is CVE-2021-42574. While the issue itself is not a flaw -in rustc, we're taking proactive measures to mitigate its impact on Rust developers.

-

Overview

-

Unicode has support for both left-to-right and right-to-left languages, and to -aid writing left-to-right words inside a right-to-left sentence (or vice versa) -it also features invisible codepoints called "bidirectional override".

-

These codepoints are normally used across the Internet to embed a word inside a -sentence of another language (with a different text direction), but it was -reported to us that they could be used to manipulate how source code is -displayed in some editors and code review tools, leading to the reviewed code -being different than the compiled code. This is especially bad if the whole -team relies on bidirectional-aware tooling.

-

As an example, the following snippet (with {U+NNNN} replaced with the Unicode -codepoint NNNN):

-
if access_level != "user{U+202E} {U+2066}// Check if admin{U+2069} {U+2066}" {
-
-

...would be rendered by bidirectional-aware tools as:

-
if access_level != "user" { // Check if admin
-
-

Affected Versions

-

Rust 1.56.1 introduces two new lints to detect and reject code containing the -affected codepoints. Rust 1.0.0 through Rust 1.56.0 do not include such lints, -leaving your source code vulnerable to this attack if you do not perform -out-of-band checks for the presence of those codepoints.

-

To assess the security of the ecosystem we analyzed all crate versions ever -published on crates.io (as of 2021-10-17), and only 5 crates have the affected -codepoints in their source code, with none of the occurrences being malicious.

-

Mitigations

-

We will be releasing Rust 1.56.1 today, 2021-11-01, with two new -deny-by-default lints detecting the affected codepoints, respectively in string -literals and in comments. The lints will prevent source code files containing -those codepoints from being compiled, protecting you from the attack.

-

If your code has legitimate uses for the codepoints we recommend replacing them -with the related escape sequence. The error messages will suggest the right -escapes to use.

-

If you can't upgrade your compiler version, or your codebase also includes -non-Rust source code files, we recommend periodically checking that the -following codepoints are not present in your repository and your dependencies: -U+202A, U+202B, U+202C, U+202D, U+202E, U+2066, U+2067, U+2068, U+2069.

-

Timeline of events

-
    -
  • 2021-07-25: we received the report and started working on a fix.
  • -
  • 2021-09-14: the date for the embargo lift (2021-11-01) is communicated to us.
  • -
  • 2021-10-17: performed an analysis of all the source code ever published to -crates.io to check for the presence of this attack.
  • -
  • 2021-11-01: embargo lifts, the vulnerability is disclosed and Rust 1.56.1 is -released.
  • -
-

Acknowledgments

-

Thanks to Nicholas Boucher and Ross Anderson from the University of -Cambridge for disclosing this to us according to our security policy!

-

We also want to thank the members of the Rust project who contributed to the -mitigations for this issue. Thanks to Esteban Küber for developing the lints, -Pietro Albini for leading the security response, and many others for their -involvement, insights and feedback: Josh Stone, Josh Triplett, Manish -Goregaokar, Mara Bos, Mark Rousskov, Niko Matsakis, and Steve Klabnik.

-

Appendix: Homoglyph attacks

-

As part of their research, Nicholas Boucher and Ross Anderson also uncovered a -similar security issue identified as CVE-2021-42694 involving homoglyphs inside -identifiers. Rust already includes mitigations for that attack since Rust -1.53.0. Rust 1.0.0 through Rust 1.52.1 is not affected due to the lack of -support for non-ASCII identifiers in those releases.

- -
-
-
- - - - - - - - diff --git a/2021/12/02/Rust-1.57.0.html b/2021/12/02/Rust-1.57.0.html deleted file mode 100644 index 9bf4da35c..000000000 --- a/2021/12/02/Rust-1.57.0.html +++ /dev/null @@ -1,191 +0,0 @@ - - - - - Announcing Rust 1.57.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.57.0

-
-
- -
Dec. 2, 2021 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.57.0. -Rust is a programming language empowering everyone to build reliable and efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust 1.57.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup -from the appropriate page on our website, and check out the -detailed release notes for 1.57.0 on GitHub.

-

What's in 1.57.0 stable

-

Rust 1.57 brings panic! to const contexts, adds support for custom profiles to Cargo, and stabilizes fallible reservation APIs.

-

panic! in const contexts

-

With previous versions of Rust, the panic! macro was not usable in const fn and other compile-time contexts. Now, this has been stabilized. Together with the stabilization of panic!, several other standard library APIs are now usable in const, such as assert!.

-

This stabilization does not yet include the full formatting infrastructure, so the panic! macro must be called with either a static string (panic!("...")), or with a single &str interpolated value (panic!("{}", a)) which must be used with {} (no format specifiers or other traits).

-

It is expected that in the future this support will expand, but this minimal stabilization already enables straightforward compile-time assertions, for example to verify the size of a type:

-
const _: () = assert!(std::mem::size_of::<u64>() == 8);
-const _: () = assert!(std::mem::size_of::<u8>() == 1);
-
-

Cargo support for custom profiles

-

Cargo has long supported four profiles: dev, release, test, and bench. With Rust 1.57, support has been added for arbitrarily named profiles.

-

For example, if you want to enable link time optimizations (LTO) only when making the final production build, adding the following snippet to Cargo.toml enables the lto flag when this profile is selected, but avoids enabling it for regular release builds.

-
[profile.production]
-inherits = "release"
-lto = true
-
-

Note that custom profiles must specify a profile from which they inherit default settings. Once the profile has been defined, Cargo commands which build code can be asked to use it with --profile production. Currently, this will build artifacts in a separate directory (target/production in this case), which means that artifacts are not shared between directories.

-

Fallible allocation

-

Rust 1.57 stabilizes try_reserve for Vec, String, HashMap, HashSet, and VecDeque. This API enables callers to fallibly allocate the backing storage for these types.

-

Rust will usually abort the process if the global allocator fails, which is not always desirable. This API provides a method for avoiding that abort when working with the standard library collections. However, Rust does not guarantee that the returned memory is actually allocated by the kernel: for example, if overcommit is enabled on Linux, the memory may not be available when its use is attempted.

-

Stabilized APIs

-

The following methods and trait implementations were stabilized.

- -

The following previously stable functions are now const.

- -

Other changes

-

There are other changes in the Rust 1.57.0 release: check out what changed in -Rust, -Cargo, -and Clippy.

-

Contributors to 1.57.0

-

Many people came together to create Rust 1.57.0. -We couldn't have done it without all of you. -Thanks!

- -
-
-
- - - - - - - - diff --git a/2021/12/08/survey-launch.html b/2021/12/08/survey-launch.html deleted file mode 100644 index 50f8b0329..000000000 --- a/2021/12/08/survey-launch.html +++ /dev/null @@ -1,144 +0,0 @@ - - - - - Launching the 2021 State of Rust Survey | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Launching the 2021 State of Rust Survey

-
-
- -
Dec. 8, 2021 · The Rust Community Team - -
- -
-

It's that time again! Time for us to take a look at who the Rust community is composed of, how the Rust project is doing, and how we can improve the Rust programming experience. The Rust Community Team is pleased to announce our 2021 State of Rust Survey! Whether or not you use Rust today, we want to know your opinions. Your responses will help the project understand its strengths and weaknesses, and establish development priorities for the future.

-

Completing this survey should take about 10–30 minutes and is anonymous. We will be accepting submissions for the next two weeks (until the 22nd of December), and we will write up our findings afterwards to blog.rust-lang.org. You can also check out last year’s results.

- -

(If you speak multiple languages, please pick one)

-

Please help us spread the word by sharing the survey link on your social network feeds, at meetups, around your office, and in other communities.

-

If you have any questions, please see our frequently asked questions or email the Rust Community team at community-team@rust-lang.org.

-

Finally, we wanted to thank everyone who helped develop, polish, and test the survey. In particular, we'd like to thank all of the volunteers who worked to provide all of the translations available this year and who will help to translate the results.

- -
-
-
- - - - - - - - diff --git a/2022/01/13/Rust-1.58.0.html b/2022/01/13/Rust-1.58.0.html deleted file mode 100644 index 744280259..000000000 --- a/2022/01/13/Rust-1.58.0.html +++ /dev/null @@ -1,239 +0,0 @@ - - - - - Announcing Rust 1.58.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.58.0

-
-
- -
Jan. 13, 2022 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.58.0. -Rust is a programming language empowering everyone to build reliable and efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust 1.58.0 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup -from the appropriate page on our website, and check out the -detailed release notes for 1.58.0 on GitHub.

-

What's in 1.58.0 stable

-

Rust 1.58 brings captured identifiers in format strings, a change to the -Command search path on Windows, more #[must_use] annotations in the -standard library, and some new library stabilizations.

-

Captured identifiers in format strings

-

Format strings can now capture arguments simply by writing {ident} in the -string. Formats have long accepted positional arguments (optionally by index) -and named arguments, for example:

-
println!("Hello, {}!", get_person());                // implicit position
-println!("Hello, {0}!", get_person());               // explicit index
-println!("Hello, {person}!", person = get_person()); // named
-
-

Now named arguments can also be captured from the surrounding scope, like:

-
let person = get_person();
-// ...
-println!("Hello, {person}!"); // captures the local `person`
-
-

This may also be used in formatting parameters:

-
let (width, precision) = get_format();
-for (name, score) in get_scores() {
-  println!("{name}: {score:width$.precision$}");
-}
-
-

Format strings can only capture plain identifiers, not arbitrary paths or -expressions. For more complicated arguments, either assign them to a local name -first, or use the older name = expression style of formatting arguments.

-

This feature works in all macros accepting format strings. However, one corner -case is the panic! macro in 2015 and 2018 editions, where panic!("{ident}") -is still treated as an unformatted string -- the compiler will warn about this -not having the intended effect. Due to the 2021 edition's update of panic -macros for improved consistency, this works as expected in 2021 panic!.

-

Reduced Windows Command search path

-

On Windows targets, std::process::Command will no longer search the current -directory for executables. That effect was owed to historical behavior of the -win32 CreateProcess API, so Rust was effectively searching in this order:

-
    -
  1. (Rust specific) The directories that are listed in the child's PATH -environment variable, if it was explicitly changed from the parent.
  2. -
  3. The directory from which the application loaded.
  4. -
  5. The current directory for the parent process.
  6. -
  7. The 32-bit Windows system directory.
  8. -
  9. The 16-bit Windows system directory.
  10. -
  11. The Windows directory.
  12. -
  13. The directories that are listed in the PATH environment variable.
  14. -
-

However, using the current directory can lead to surprising results, or even -malicious behavior when dealing with untrusted directories. For example, -ripgrep published CVE-2021-3013 when they learned that their child -processes could be intercepted in this way. Even Microsoft's own PowerShell -documents that they do not use the current directory for security.

-

Rust now performs its own search without the current directory, and the legacy -16-bit directory is also not included, as there is no API to discover its -location. So the new Command search order for Rust on Windows is:

-
    -
  1. The directories that are listed in the child's PATH environment variable.
  2. -
  3. The directory from which the application loaded.
  4. -
  5. The 32-bit Windows system directory.
  6. -
  7. The Windows directory.
  8. -
  9. The directories that are listed in the PATH environment variable.
  10. -
-

Non-Windows targets continue to use their platform-specific behavior, most -often only considering the child or parent PATH environment variable.

-

More #[must_use] in the standard library

-

The #[must_use] attribute can be applied to types or functions when failing -to explicitly consider them or their output is almost certainly a bug. This has -long been used in the standard library for types like Result, which should be -checked for error conditions. This also helps catch mistakes such as expecting -a function to mutate a value in-place, when it actually returns a new value.

-

Library proposal 35 was approved in October 2021 to audit and expand the -application of #[must_use] throughout the standard library, covering many -more functions where the primary effect is the return value. This is similar -to the idea of function purity, but looser than a true language feature. Some -of these additions were present in release 1.57.0, and now in 1.58.0 the effort -has completed.

-

Stabilized APIs

-

The following methods and trait implementations were stabilized.

- -

The following previously stable functions are now const.

- -

Other changes

-

There are other changes in the Rust 1.58.0 release: check out what changed in -Rust, -Cargo, -and Clippy.

-

Contributors to 1.58.0

-

Many people came together to create Rust 1.58.0. -We couldn't have done it without all of you. -Thanks!

- -
-
-
- - - - - - - - diff --git a/2022/01/20/Rust-1.58.1.html b/2022/01/20/Rust-1.58.1.html deleted file mode 100644 index e482eedd7..000000000 --- a/2022/01/20/Rust-1.58.1.html +++ /dev/null @@ -1,157 +0,0 @@ - - - - - Announcing Rust 1.58.1 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.58.1

-
-
- -
Jan. 20, 2022 · The Rust Release Team - -
- -
-

The Rust team has published a new point release of Rust, 1.58.1. Rust is a -programming language that is empowering everyone to build reliable and -efficient software.

-

If you have a previous version of Rust installed via rustup, getting Rust -1.58.1 is as easy as:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website.

-

What's in 1.58.1 stable

-

Rust 1.58.1 fixes a race condition in the std::fs::remove_dir_all standard -library function. This security vulnerability is tracked as CVE-2022-21658, -and you can read more about it on the advisory we published earlier -today. We recommend all users to update their toolchain immediately -and rebuild their programs with the updated compiler.

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Rust 1.58.1 also addresses several regressions in diagnostics and tooling introduced in Rust 1.58.0:

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  • The non_send_fields_in_send_ty Clippy lint was discovered to have too many -false positives and has been moved to the experimental lints group (called -"nursery").
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  • The useless_format Clippy lint has been updated to handle captured -identifiers in format strings, introduced in Rust 1.58.0.
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  • A regression in Rustfmt preventing generated files from being formatted when -passed through the standard input has been fixed.
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  • An incorrect error message displayed by rustc in some cases has been fixed.
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You can find more detailed information on the specific regressions in the -release notes.

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Contributors to 1.58.1

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Many people came together to create Rust 1.58.1. We couldn't have done it -without all of you. Thanks!

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- - - - - - - - diff --git a/2022/01/20/cve-2022-21658.html b/2022/01/20/cve-2022-21658.html deleted file mode 100644 index bd308e200..000000000 --- a/2022/01/20/cve-2022-21658.html +++ /dev/null @@ -1,190 +0,0 @@ - - - - - Security advisory for the standard library (CVE-2022-21658) | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Security advisory for the standard library (CVE-2022-21658)

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Jan. 20, 2022 · The Rust Security Response WG - -
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This is a cross-post of the official security advisory. The -official advisory contains a signed version with our PGP key, as well.

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The Rust Security Response WG was notified that the std::fs::remove_dir_all -standard library function is vulnerable to a race condition enabling symlink -following (CWE-363). An attacker could use this security issue to trick a -privileged program into deleting files and directories the attacker couldn't -otherwise access or delete.

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This issue has been assigned CVE-2022-21658.

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Overview

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Let's suppose an attacker obtained unprivileged access to a system and needed -to delete a system directory called sensitive/, but they didn't have the -permissions to do so. If std::fs::remove_dir_all followed symbolic links, -they could find a privileged program that removes a directory they have access -to (called temp/), create a symlink from temp/foo to sensitive/, and wait -for the privileged program to delete foo/. The privileged program would -follow the symlink from temp/foo to sensitive/ while recursively deleting, -resulting in sensitive/ being deleted.

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To prevent such attacks, std::fs::remove_dir_all already includes protection -to avoid recursively deleting symlinks, as described in its documentation:

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This function does not follow symbolic links and it will simply remove -the symbolic link itself.

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Unfortunately that check was implemented incorrectly in the standard library, -resulting in a TOCTOU (Time-of-check Time-of-use) race condition. Instead of -telling the system not to follow symlinks, the standard library first checked -whether the thing it was about to delete was a symlink, and otherwise it would -proceed to recursively delete the directory.

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This exposed a race condition: an attacker could create a directory and replace -it with a symlink between the check and the actual deletion. While this attack -likely won't work the first time it's attempted, in our experimentation we were -able to reliably perform it within a couple of seconds.

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Affected Versions

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Rust 1.0.0 through Rust 1.58.0 is affected by this vulnerability. We're going -to release Rust 1.58.1 later today, which will include mitigations for this -vulnerability. Patches to the Rust standard library are also available for -custom-built Rust toolchains here.

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Note that the following targets don't have usable APIs to properly mitigate the -attack, and are thus still vulnerable even with a patched toolchain:

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    -
  • macOS before version 10.10 (Yosemite)
  • -
  • REDOX
  • -
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Mitigations

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We recommend everyone to update to Rust 1.58.1 as soon as possible, especially -people developing programs expected to run in privileged contexts (including -system daemons and setuid binaries), as those have the highest risk of being -affected by this.

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Note that adding checks in your codebase before calling remove_dir_all will -not mitigate the vulnerability, as they would also be vulnerable to race -conditions like remove_dir_all itself. The existing mitigation is working as -intended outside of race conditions.

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Acknowledgments

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We want to thank Hans Kratz for independently discovering and disclosing this -issue to us according to the Rust security policy, for developing the fix -for UNIX-like targets and for reviewing fixes for other platforms.

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We also want to thank Florian Weimer for reviewing the UNIX-like fix and for -reporting the same issue back in 2018, even though the Security Response WG -didn't realize the severity of the issue at the time.

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Finally we want to thank Pietro Albini for coordinating the security response -and writing this advisory, Chris Denton for writing the Windows fix, Alex -Crichton for writing the WASI fix, and Mara Bos for reviewing the patches.

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- - - - - - - - diff --git a/2022/01/31/changes-in-the-core-team.html b/2022/01/31/changes-in-the-core-team.html deleted file mode 100644 index 961615220..000000000 --- a/2022/01/31/changes-in-the-core-team.html +++ /dev/null @@ -1,146 +0,0 @@ - - - - - Changes in the Core Team | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Changes in the Core Team

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Jan. 31, 2022 · The Rust Core Team - -
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We want to say thanks to three people who recently have decided to step back from the Core Team:

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    Steve Klabnik is leaving the Core Team and the Security Response Working Group. -Steve started with Rust more than 9 years ago. -He was the primary author of the Rust Programming Language book and part of the core team since 2014. He has been running the @rustlang Twitter account and as such formed a lot of the “voice” of the project. -Steve will now be able to focus on using Rust instead of making Rust.

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    Florian Gilcher is stepping back from all of his project positions.
    -He became a Core Team observer in 2019 and a full Core Team member in 2020. -He also served as a project director on the Rust foundation board. -Before all of that he was part of the Community Team since 2015. -As he's focusing on his company and taking on other business obligations, he is making space for others in the project.

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  • -
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    Pietro Albini is leaving the Core Team to focus on other parts of the project, including the Infrastructure Team and the Security Response Working Group. He joined the Core Team in late 2019, shortly after becoming a co-lead of the Infrastructure Team, but the amount of work in the Core Team made it hard for him to spend enough time on his other roles in the project.

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  • -
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We're thankful for Steve's, Florian's and Pietro's contributions to the Core Team & the Rust project in the past and we’re looking forward to any contributions they will still make in the future.

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- - - - - - - - diff --git a/2022/02/14/crates-io-snapshot-branches.html b/2022/02/14/crates-io-snapshot-branches.html deleted file mode 100644 index baab39929..000000000 --- a/2022/02/14/crates-io-snapshot-branches.html +++ /dev/null @@ -1,153 +0,0 @@ - - - - - Crates.io Index Snapshot Branches Moving | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Crates.io Index Snapshot Branches Moving

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Feb. 14, 2022 · The Crates.io Team - -
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Every so often, the crates.io index's Git history -is squashed into one -commit -to minimize the history Cargo needs to download. When the index is squashed, we save snapshots -to preserve the history of crate publishes.

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Currently, those snapshots are stored as branches in the main index Git repository. Those branches -are using server resources though, as the server still has to consider their contents whenever -Cargo asks for the master branch. We will be deleting the snapshot branches from this repository to -ensure that all objects referenced in the master branch will only be compressed against other -objects in the master branch, ensuring that the current clone behavior will be much more efficient -on the server side.

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Here's how this might affect you:

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If you use Cargo

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You should not see any effects from this change. Cargo does not use the snapshot branches, and -Cargo regularly handles index squashes. If you do see any issues, they are bugs, please report -them on the Cargo repo.

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If you use the snapshot branches

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In one week, on 2022-02-21, we will be removing all snapshot branches from the crates.io-index -repo. All snapshot branches, both historical and in the future, are and will be in the -rust-lang/crates.io-index-archive repo -instead. Please update any scripts or tools referencing the snapshot branches by that time.

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In the future

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In the medium term, we're working to prioritize the completion of in-progress -work to add a way to serve the index as static -files on HTTP, which will further ease the server load. The index repository will not be going -away so that older versions of Cargo will continue to work. See RFC -2789 for more details.

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- - - - - - - - diff --git a/2022/02/15/Rust-Survey-2021.html b/2022/02/15/Rust-Survey-2021.html deleted file mode 100644 index e75732aaf..000000000 --- a/2022/02/15/Rust-Survey-2021.html +++ /dev/null @@ -1,158 +0,0 @@ - - - - - Rust Survey 2021 Results | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Rust Survey 2021 Results

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Feb. 15, 2022 · The Rust Survey Team - -
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Greetings Rustaceans!

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Another year has passed, and with it comes another annual Rust survey analysis! The survey was conducted in December 2021.

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We’d like to thank everyone who participated in this year’s survey, with a special shout-out to those who helped translate the survey from English into other languages.

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Without further ado, let’s dive into the analysis!

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A Global Community

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The Rust community continues to grow, with this survey having the largest number of complete survey responses (9354 respondents), exceeding last year's total by roughly 1500 responses.

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90% of respondents said that they use Rust for any purpose, while 5% stated they had used Rust at some point in the past but no longer do, and 4% stated they have yet to use Rust at all.

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The survey was offered in 10 languages with 78% filling out the survey in English followed by Simplified Chinese (6%), German (4%), and French (3%). Despite English being the language most respondents completed the survey in, respondents hailed from all around the world. The United States was the country with the largest representation at 24% followed by Germany (12%), China (7%), and the U.K. (6%). In total 113 different countries and territories were represented through this survey!

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English, however, is not the language of choice for all Rustaceans with nearly 7% preferring not to use English as a language for technical communication. An additional 23% of respondents prefer another language in addition to English. The most commonly preferred languages (besides English) roughly follow where Rustaceans live with Simplified Chinese, German, and French being the top 3. However, Japanese, Simplified Chinese, and Russian speakers were the most likely to prefer not to use English at all for technical conversation.

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Using Rust

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The percentage of people using Rust continues to rise. Of those using Rust, 81% are currently using it on at least a weekly basis compared to 72% from last year's survey.

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75% of all Rust users say they can write production ready code, though 27% say that it is at times a struggle.

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Rust expertise

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Overall, Rustaceans seem to be having a great time writing Rust with only 1% saying it isn't fun to use. Only a quarter of a percent find Rust doesn't have any real benefit over other programming languages.

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Rust at Work

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Rust can now safely be classified as a language used by people in professional settings. Of those respondents using Rust, 59% use it at least occasionally at work with 23% using Rust for the majority of their coding. This is a large increase over last year where only 42% of respondents used Rust at work.

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Do you use Rust at work?

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Adopting Rust at work seems to follow a long but ultimately worthwhile path for a lot of Rustaceans. First, 83% of those who have adopted Rust at work found it to be "challenging". How much this is related to Rust itself versus general challenges with adopting a new programming language, however, is unclear. During adoption only 13% of respondents found the language was slowing their team down and 82% found that Rust helped their teams achieve their goals.

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After adoption, the costs seem to be justified: only 1% of respondents did not find the challenge worth it while 79% said it definitely was. When asked if their teams were likely to use Rust again in the future, 90% agreed. Finally, of respondents using Rust at work, 89% of respondents said their teams found it fun and enjoyable to program.

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As for why respondents are using Rust at work, the top answer was that it allowed users "to build relatively correct and bug free software" with 96% of respondents agreeing with that statement. After correctness, performance (92%) was the next most popular choice. 89% of respondents agreed that they picked Rust at work because of Rust's much-discussed security properties.

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Adopting Rust

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Overall, Rust seems to be a language ready for the challenges of production, with only 3% of respondents saying that Rust was a "risky" choice for production use.

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Challenges Ahead

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Overall, the annual survey points towards a growing, healthy community of Rustaceans, but this is not to say we don't have work ahead of us. Compile times, a historical focus of improvement for the Rust project, continue to not be where they need to be, with 61% of respondents saying work still needs to be done to improve them. Although, to the compiler team's credit, 61% found that they improved over the past year. Other areas indicated as in need of more improvement were disk space (45%), debugging (40%), and GUI development (56%).

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The IDE experience (led through continued adoption and improvement of various tools like rust-analyzer, IntelliJ Rust, etc.) gets the prize for showing the most improvement: 56% found it has improved over the last year.

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However, compiler error messages received the most praise, with 90% approval of their current state. 🎉

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When asked what their biggest worries for the future of Rust are, the top answer was a fear that there will not be enough usage in industry (38%). Given that Rust continues to show strides in adoption at places of work, the community seems to be on a good path to overcoming this concern.

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The next largest concern was that the language would become too complex (33%). This was combined with a relative small number of folks calling for additional features (especially for ones not already in the pipeline).

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Finally, the third largest concern was that those working on Rust would not find the proper support they need to continue to develop the language and community in a healthy way (30%). With the establishment of the Rust Foundation, support structures are coming into place that hopefully will address this point, but no doubt plenty of work is still ahead of us.

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An Exciting Future

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2021 was arguably one of the most significant years in Rust's history - with the establishment of the Rust foundation, the 2021 edition, and a larger community than ever, Rust seems to be on a solid path as we head into the future.

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Plenty of work remains, but here's hoping for a great 2022!

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- - - - - - - - diff --git a/2022/02/21/rust-analyzer-joins-rust-org.html b/2022/02/21/rust-analyzer-joins-rust-org.html deleted file mode 100644 index 81728b2fc..000000000 --- a/2022/02/21/rust-analyzer-joins-rust-org.html +++ /dev/null @@ -1,176 +0,0 @@ - - - - - rust-analyzer joins the Rust organization! | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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rust-analyzer joins the Rust organization!

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Feb. 21, 2022 · The rust-analyzer Team on behalf of the entire Rust Team - -
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We have an exciting announcement to make! -The rust-analyzer project, a new implementation of the Language Server Protocol (LSP) for Rust, is now officially a part of the wider Rust organization! 🎉

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We want to start by thanking everyone who has gotten us this far, from contributors, to sponsors, to all the users of rust-analyzer in the Rust community. We could not have done this without you.

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The immediate impact of this organizational change is limited -- nothing changes for rust-analyzer users or contributors. -However, this change unblocks technical work to make rust-analyzer the officially recommended language server for Rust in the near future.

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If you were hesitant to try rust-analyzer before, today is a good opportunity to do so. -Not only is it a very capable language server for Rust, but according to VS Code statistics, it is one of the best rated LSP implementations across programming languages. -We highly recommend giving rust-analyzer a spin today, even if it will take some more time for us to complete the due process and switch from the existing officially recommended LSP implementation (RLS) properly.

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rust-analyzer enjoys excellent support in many editors:

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For other editors, check the manual.

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Finally, if you are using IntelliJ-Platform based IDEs like CLion, IDEA or PyCharm, you don't need rust-analyzer. -You should use the awesome IntelliJ Rust plugin by JetBrains.

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History and Future

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The rust-analyzer project was started at the very end of 2017 (first commit). -At that time, the existing LSP implementation, RLS, had been providing IDE support for Rust for several years. -While it handled well the most important features, it was clearly far from the experience offered by state-of-the-art IDEs for some other languages.

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Originally, the plan was to just experiment with error-resilient parsing for Rust; but when you have a good parser, it is so tempting to add a simple LSP server on top of it. -Long story short, it took surprisingly little effort to get to a prototype which was already useful as an IDE, which happened in Autumn 2018. -At that critical point, the company Ferrous Systems (which was newborn itself) stepped in to fund further development of the prototype.

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During 2019, the then nascent rust-analyzer community worked hard to build out the foundation of an IDE. -By 2020, we realized that what we had built was no longer a prototype, but an already tremendously useful tool for day-to-day Rust programming. -This culminated in RFC2912: "Transition to rust-analyzer as our official LSP (Language Server Protocol) implementation". -The RFC was accepted with overwhelming support from the community: it is still the most upvoted Rust RFC ever. -However, there was a wrinkle in the plan -- rust-analyzer was not an official Rust project! -That's what we are fixing today!

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Next, we will proceed with the plan outlined in the RFC: advertising rust-analyzer as the very likely future of Rust IDE support, gathering feedback, and, conditioned on the positive outcome of that, sunsetting RLS, the currently recommended language server. So, once again -- do try out rust-analyzer and leave feedback on the tracking issues.

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After the transition, we will double down on the technical side of things.

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As exciting as rust-analyzer is today, it only scratches the surface of what's possible when you bring the compiler's intricate understanding of the code right into the text editor. -The end-game we are aiming for is creating an API to analyze and transform Rust code with full access to semantics.

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Funding

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One of the hardest nuts to crack for the present transition was the question of funding. -Today, Rust is organized as a set of somewhat independent projects (rustc, cargo, rustup, rustfmt), and there's deliberately no way to fund a specific project directly. The new Rust Foundation is the official place to sponsor Rust in general, with the Foundation Board overseeing funds allocation. Yet, it has always been encouraged for individuals to seek individual funding. While the Rust project may advertise funding opportunities for individual contributors, it does not officially endorse these efforts nor does it facilitate the funding of entire teams.

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rust-analyzer has received a significant share of funds from its OpenCollective and later GitHub Sponsors, managed by Ferrous Systems. This OpenCollective funded efforts by both individual contributors and Ferrous Systems employees. Details of this can be found in their transparency reports.

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Luckily, the OpenCollective has always been managed in a way that would make it possible to transfer it to a different account holder. -With this transition, the OpenCollective will be renamed from "rust-analyzer OpenCollective" to "Ferrous Systems OpenCollective (rust-analyzer)". This allows current sponsors to continue to sponsor and also make it clear that their chosen project will continue to be funded.

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In a sense, the OpenCollective is handed to Ferrous Systems. All Sponsor credits will move to https://ferrous-systems.com/open-source/#sponsors.

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We would like to thank Ferrous Systems for their openness and flexibility in the process, for their thoughtfulness in making sure the funding situation around rust-analyzer was clear, and for taking on the effort of fundraising.

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Eventually the rust-analyzer GitHub Sponsors will also move away from the rust-analyzer GitHub organisation.

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And of course, another great way for companies to support rust-analyzer development is to hire the people working on rust-analyzer to continue to do so.

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Thanks

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We'd like to once again thank everyone who help get rust-analyzer to this point. From experiment to being well on its way to the officially recommended LSP implementation for Rust, we couldn't have done it without the help of our contributors, sponsors, and users.

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Conclusion

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So that's where we are at right now! -Thanks to the awesome contributors to rustc, clippy, cargo, LSP, IntelliJ Rust, RLS and rust-analyzer, Rust today already enjoys great IDE support, even if it still has a bit of experimental flair to it.

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- - - - - - - - diff --git a/2022/02/24/Rust-1.59.0.html b/2022/02/24/Rust-1.59.0.html deleted file mode 100644 index 5c9af60c9..000000000 --- a/2022/02/24/Rust-1.59.0.html +++ /dev/null @@ -1,309 +0,0 @@ - - - - - Announcing Rust 1.59.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Announcing Rust 1.59.0

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Feb. 24, 2022 · The Rust Team - -
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The Rust team has published a new version of Rust, 1.59.0. Rust is a programming -language that is empowering everyone to build reliable and efficient software.

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Today's release falls on the day in which the world's attention is captured by -the sudden invasion of Ukraine by Putin's forces. Before going into the details -of the new Rust release, we'd like to state that we stand in solidarity with the -people of Ukraine and express our support for all people affected by this -conflict.

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If you have a previous version of Rust installed via rustup, you can get 1.59.0 -with:

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rustup update stable
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If you don't have it already, you can get rustup -from the appropriate page on our website, and check out the -detailed release notes for 1.59.0 on GitHub.

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What's in 1.59.0 stable

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Inline assembly

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The Rust language now supports inline assembly. This enables many applications -that need very low-level control over their execution, or access to -specialized machine instructions.

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When compiling for x86-64 targets, for instance, you can now write:

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use std::arch::asm;
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-// Multiply x by 6 using shifts and adds
-let mut x: u64 = 4;
-unsafe {
-    asm!(
-        "mov {tmp}, {x}",
-        "shl {tmp}, 1",
-        "shl {x}, 2",
-        "add {x}, {tmp}",
-        x = inout(reg) x,
-        tmp = out(reg) _,
-    );
-}
-assert_eq!(x, 4 * 6);
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The format string syntax used to name registers in the asm! and global_asm! -macros is the same used in Rust format strings, so it should feel quite familiar -to Rust programmers.

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The assembly language and instructions available with inline assembly vary -according to the target architecture. Today, the stable Rust compiler supports -inline assembly on the following architectures:

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  • ARM
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  • AArch64
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  • RISC-V
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You can see more examples of inline assembly in Rust By Example, -and find more detailed documentation in the reference.

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Destructuring assignments

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You can now use tuple, slice, and struct patterns as the left-hand side of an -assignment.

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let (a, b, c, d, e);
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-(a, b) = (1, 2);
-[c, .., d, _] = [1, 2, 3, 4, 5];
-Struct { e, .. } = Struct { e: 5, f: 3 };
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-assert_eq!([1, 2, 1, 4, 5], [a, b, c, d, e]);
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This makes assignment more consistent with let bindings, which have long -supported the same thing. Note that destructuring assignments with operators -such as += are not allowed.

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Const generics defaults and interleaving

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Generic types can now specify default values for their const generics. For -example, you can now write the following:

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struct ArrayStorage<T, const N: usize = 2> {
-    arr: [T; N],
-}
-
-impl<T> ArrayStorage<T> {
-    fn new(a: T, b: T) -> ArrayStorage<T> {
-        ArrayStorage {
-            arr: [a, b],
-        }
-    }
-}
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Previously, type parameters were required to come before all const parameters. -That restriction has been relaxed and you can now interleave them.

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fn cartesian_product<
-    T, const N: usize,
-    U, const M: usize,
-    V, F
->(a: [T; N], b: [U; M], f: F) -> [[V; N]; M]
-where
-    F: FnMut(&T, &U) -> V
-{
-    // ...
-}
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Future incompatibility warnings

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Sometimes bugs in the Rust compiler cause it to accept code that should not -have been accepted. An example of this was borrows of packed struct -fields being allowed in safe code.

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While this happens very rarely, it can be quite disruptive when a crate used by -your project has code that will no longer be allowed. In fact, you might not -notice until your project inexplicably stops building!

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Cargo now shows you warnings when a dependency will be rejected by a future -version of Rust. After running cargo build or cargo check, you might see:

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warning: the following packages contain code that will be rejected by a future version of Rust: old_dep v0.1.0
-note: to see what the problems were, use the option `--future-incompat-report`, or run `cargo report future-incompatibilities --id 1`
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You can run the cargo report command mentioned in the warning to see a full -report of the code that will be rejected. This gives you time to upgrade your -dependency before it breaks your build.

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Creating stripped binaries

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It's often useful to strip unnecessary information like debuginfo from binaries -you distribute, making them smaller.

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While it has always been possible to do this manually after the binary is -created, cargo and rustc now support stripping when the binary is linked. To -enable this, add the following to your Cargo.toml:

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[profile.release]
-strip = "debuginfo"
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This causes debuginfo to be stripped from release binaries. You can also supply -"symbols" or just true to strip all symbol information where supported.

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The standard library typically ships with debug symbols and line-level -debuginfo, so Rust binaries built without debug symbols enabled still include -the debug information from the standard library by default. Using the strip -option allows you to remove this extra information, producing smaller Rust -binaries.

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See Cargo's documentation for more details.

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Incremental compilation off by default

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The 1.59.0 release disables incremental by default (unless explicitly asked for -by via an environment variable: RUSTC_FORCE_INCREMENTAL=1). This mitigates -the effects of a known bug, #94124, which can cause deserialization errors (and panics) during compilation -with incremental compilation turned on.

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The specific fix for #94124 has landed and is currently in the 1.60 beta, -which will ship in six weeks. We are not presently aware of other issues that -would encourage a decision to disable incremental in 1.60 stable, and if none -arise it is likely that 1.60 stable will re-enable incremental compilation -again. Incremental compilation remains on by default in the beta and nightly -channels.

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As always, we encourage users to test on the nightly and beta channels and -report issues you find: particularly for incremental bugs, this is the best way -to ensure the Rust team can judge whether there is breakage and the number of -users it affects.

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Stabilized APIs

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The following methods and trait implementations are now stabilized:

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The following previously stable functions are now const:

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Other changes

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There are other changes in the Rust 1.59.0 release. Check out what changed in -Rust, -Cargo, -and Clippy.

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Contributors to 1.59.0

-

Many people came together to create Rust 1.59.0. -We couldn't have done it without all of you. -Thanks!

- -
-
-
- - - - - - - - diff --git a/2022/03/08/cve-2022-24713.html b/2022/03/08/cve-2022-24713.html deleted file mode 100644 index ad02d649f..000000000 --- a/2022/03/08/cve-2022-24713.html +++ /dev/null @@ -1,165 +0,0 @@ - - - - - Security advisory for the regex crate (CVE-2022-24713) | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Security advisory for the regex crate (CVE-2022-24713)

-
-
- -
Mar. 8, 2022 · The Rust Security Response WG - -
- -
-
-

This is a cross-post of the official security advisory. The -official advisory contains a signed version with our PGP key, as well.

-
-

The Rust Security Response WG was notified that the regex crate did not -properly limit the complexity of the regular expressions (regex) it parses. An -attacker could use this security issue to perform a denial of service, by -sending a specially crafted regex to a service accepting untrusted regexes. No -known vulnerability is present when parsing untrusted input with trusted -regexes.

-

This issue has been assigned CVE-2022-24713. The severity of this vulnerability -is "high" when the regex crate is used to parse untrusted regexes. Other uses -of the regex crate are not affected by this vulnerability.

-

Overview

-

The regex crate features built-in mitigations to prevent denial of service -attacks caused by untrusted regexes, or untrusted input matched by trusted -regexes. Those (tunable) mitigations already provide sane defaults to prevent -attacks. This guarantee is documented and it's considered part of the crate's -API.

-

Unfortunately a bug was discovered in the mitigations designed to prevent -untrusted regexes to take an arbitrary amount of time during parsing, and it's -possible to craft regexes that bypass such mitigations. This makes it possible -to perform denial of service attacks by sending specially crafted regexes to -services accepting user-controlled, untrusted regexes.

-

Affected versions

-

All versions of the regex crate before or equal to 1.5.4 are affected by this -issue. The fix is included starting from regex 1.5.5.

-

Mitigations

-

We recommend everyone accepting user-controlled regexes to upgrade immediately -to the latest version of the regex crate.

-

Unfortunately there is no fixed set of problematic regexes, as there are -practically infinite regexes that could be crafted to exploit this -vulnerability. Because of this, we do not recommend denying known problematic -regexes.

-

Acknowledgements

-

We want to thank Addison Crump for responsibly disclosing this to us according -to the Rust security policy, and for helping review the fix.

-

We also want to thank Andrew Gallant for developing the fix, and Pietro Albini -for coordinating the disclosure and writing this advisory.

- -
-
-
- - - - - - - - diff --git a/2022/04/07/Rust-1.60.0.html b/2022/04/07/Rust-1.60.0.html deleted file mode 100644 index a52c9ccd0..000000000 --- a/2022/04/07/Rust-1.60.0.html +++ /dev/null @@ -1,266 +0,0 @@ - - - - - Announcing Rust 1.60.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.60.0

-
-
- -
Apr. 7, 2022 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.60.0. Rust is a programming language empowering everyone to build reliable and efficient software.

-

If you have a previous version of Rust installed via rustup, you can get 1.60.0 with:

-
rustup update stable
-
-

If you don't have it already, you can get rustup -from the appropriate page on our website, and check out the -detailed release notes for 1.60.0 on GitHub. -If you'd like to help us out by testing future releases, you might consider updating locally to use -the beta channel (rustup default beta) or the nightly channel (rustup default nightly). Please report any bugs you might come across!

-

What's in 1.60.0 stable

-

Source-based Code Coverage

-

Support for LLVM-based coverage instrumentation has been stabilized in rustc. You can try this out on your code by rebuilding your code with -Cinstrument-coverage, for example like this:

-
RUSTFLAGS="-C instrument-coverage" cargo build
-
-

After that, you can run the resulting binary, which will produce a -default.profraw file in the current directory. (The path and filename can be -overriden by an environment variable; see -documentation -for details).

-

The llvm-tools-preview component includes llvm-profdata for processing and -merging raw profile output (coverage region execution counts); and llvm-cov -for report generation. llvm-cov combines the processed output, from -llvm-profdata, and the binary itself, because the binary embeds a mapping from -counters to actual source code regions.

-
rustup component add llvm-tools-preview
-$(rustc --print sysroot)/lib/rustlib/x86_64-unknown-linux-gnu/bin/llvm-profdata merge -sparse default.profraw -o default.profdata
-$(rustc --print sysroot)/lib/rustlib/x86_64-unknown-linux-gnu/bin/llvm-cov show -Xdemangler=rustfilt target/debug/coverage-testing \
-    -instr-profile=default.profdata \
-    -show-line-counts-or-regions \
-    -show-instantiations
-
-

The above commands on a simple helloworld binary produce this annotated report, showing that each line of the input was covered.

-
    1|      1|fn main() {
-    2|      1|    println!("Hello, world!");
-    3|      1|}
-
-

For more details, please read the -documentation in the -rustc book. The baseline functionality is stable and will exist in some form -in all future Rust releases, but the specific output format and LLVM tooling which -produces it are subject to change. For this reason, it is important to make -sure that you use the same version for both the llvm-tools-preview and the -rustc binary used to compile your code.

-

cargo --timings

-

Cargo has stabilized support for collecting information on build with the --timings flag.

-
$ cargo build --timings
-   Compiling hello-world v0.1.0 (hello-world)
-      Timing report saved to target/cargo-timings/cargo-timing-20220318T174818Z.html
-    Finished dev [unoptimized + debuginfo] target(s) in 0.98s
-
-

The report is also copied to target/cargo-timings/cargo-timing.html. A report on the release build of Cargo has been put up here. These reports can be useful for improving build performance. -More information about the timing reports may be found in the documentation.

-

New syntax for Cargo features

-

This release introduces two new changes to improve support for Cargo features and how they interact with optional dependencies: Namespaced dependencies and weak dependency features.

-

Cargo has long supported features along with optional dependencies, as illustrated by the snippet below.

-
[dependencies]
-jpeg-decoder = { version = "0.1.20", default-features = false, optional = true }
-
-[features]
-# Enables parallel processing support by enabling the "rayon" feature of jpeg-decoder.
-parallel = ["jpeg-decoder/rayon"]
-
-

There are two things to note in this example:

-
    -
  • The optional dependency jpeg-decoder implicitly defines a feature of the same name. Enabling the jpeg-decoder feature will enable the jpeg-decoder dependency.
  • -
  • The "jpeg-decoder/rayon" syntax enables the jpeg-decoder dependency and enables the jpeg-decoder dependency's rayon feature.
  • -
-

Namespaced features tackles the first issue. You can now use the dep: prefix in the [features] table to explicitly refer to an optional dependency without implicitly exposing it as a feature. This gives you more control on how to define the feature corresponding to the optional dependency including hiding optional dependencies behind more descriptive feature names.

-

Weak dependency features tackle the second issue where the "optional-dependency/feature-name" syntax would always enable optional-dependency. However, often you want to enable the feature on the optional dependency only if some other feature has enabled the optional dependency. Starting in 1.60, you can add a ? as in "package-name?/feature-name" which will only enable the given feature if something else has enabled the optional dependency.

-

For example, let's say we have added some serialization support to our library, and it requires enabling a corresponding feature in some optional dependencies. That can be done like this:

-
[dependencies]
-serde = { version = "1.0.133", optional = true }
-rgb = { version = "0.8.25", optional = true }
-
-[features]
-serde = ["dep:serde", "rgb?/serde"]
-
-

In this example, enabling the serde feature will enable the serde dependency. It will also enable the serde feature for the rgb dependency, but only if something else has enabled the rgb dependency.

-

Incremental compilation status

-

Incremental compilation is re-enabled for the 1.60 release. The Rust team continues to work on fixing bugs in incremental, but no problems causing widespread breakage are known at this time, so we have chosen to reenable incremental compilation. Additionally, the compiler team is continuing to work on long-term strategy to avoid future problems of this kind. That process is in relatively early days, so we don't have anything to share yet on that front.

-

Instant monotonicity guarantees

-

On all platforms Instant will try to use an OS API that guarantees monotonic -behavior if available (which is the case on all tier 1 platforms). In practice -such guarantees are -- under rare circumstances -- broken by hardware, -virtualization, or operating system bugs. To work around these bugs and platforms -not offering monotonic clocks, Instant::duration_since, Instant::elapsed and -Instant::sub now saturate to zero. In older Rust versions this led to a panic -instead. Instant::checked_duration_since can be used to detect and handle -situations where monotonicity is violated, or Instants are subtracted in the -wrong order.

-

This workaround obscures programming errors where earlier and later instants are -accidentally swapped. For this reason future Rust versions may reintroduce -panics in at least those cases, if possible and efficient.

-

Prior to 1.60, the monotonicity guarantees were provided through mutexes or -atomics in std, which can introduce large performance overheads to -Instant::now(). Additionally, the panicking behavior meant that Rust software -could panic in a subset of environments, which was largely undesirable, as the -authors of that software may not be able to fix or upgrade the operating system, -hardware, or virtualization system they are running on. Further, introducing -unexpected panics into these environments made Rust software less reliable and -portable, which is of higher concern than exposing typically uninteresting -platform bugs in monotonic clock handling to end users.

-

Stabilized APIs

-

The following methods and trait implementations are now stabilized:

- -

Other changes

-

There are other changes in the Rust 1.60.0 release. Check out what changed in -Rust, -Cargo, -and Clippy.

-

Contributors to 1.60.0

-

Many people came together to create Rust 1.60.0. -We couldn't have done it without all of you. -Thanks!

- -
-
-
- - - - - - - - diff --git a/2022/05/10/malicious-crate-rustdecimal.html b/2022/05/10/malicious-crate-rustdecimal.html deleted file mode 100644 index a195c71ef..000000000 --- a/2022/05/10/malicious-crate-rustdecimal.html +++ /dev/null @@ -1,164 +0,0 @@ - - - - - Security advisory: malicious crate rustdecimal | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Security advisory: malicious crate rustdecimal

-
-
- -
May 10, 2022 · The Rust Security Response WG - -
- -
-
-

This is a cross-post of the official security advisory. The -official advisory contains a signed version with our PGP key, as well.

-
-

The Rust Security Response WG and the crates.io team were notified on -2022-05-02 of the existence of the malicious crate rustdecimal, which -contained malware. The crate name was intentionally similar to the name of the -popular rust_decimal crate, hoping that potential victims would misspell -its name (an attack called "typosquatting").

-

To protect the security of the ecosystem, the crates.io team permanently -removed the crate from the registry as soon as it was made aware of the -malware. An analysis of all the crates on crates.io was also performed, and no -other crate with similar code patterns was found.

-

Keep in mind that the rust_decimal crate was not compromised, and it -is still safe to use.

-

Analysis of the crate

-

The crate had less than 500 downloads since its first release on 2022-03-25, -and no crates on the crates.io registry depended on it.

-

The crate contained identical source code and functionality as the legit -rust_decimal crate, except for the Decimal::new function.

-

When the function was called, it checked whether the GITLAB_CI environment -variable was set, and if so it downloaded a binary payload into -/tmp/git-updater.bin and executed it. The binary payload supported both Linux -and macOS, but not Windows.

-

An analysis of the binary payload was not possible, as the download URL didn't -work anymore when the analysis was performed.

-

Recommendations

-

If your project or organization is running GitLab CI, we strongly recommend -checking whether your project or one of its dependencies depended on the -rustdecimal crate, starting from 2022-03-25. If you notice a dependency on -that crate, you should consider your CI environment to be compromised.

-

In general, we recommend regularly auditing your dependencies, and only -depending on crates whose author you trust. If you notice any suspicious -behavior in a crate's source code please follow the Rust security -policy and report it to the Rust Security Response WG.

-

Acknowledgements

-

We want to thank GitHub user @safinaskar for identifying the -malicious crate in this GitHub issue.

- -
-
-
- - - - - - - - diff --git a/2022/05/19/Rust-1.61.0.html b/2022/05/19/Rust-1.61.0.html deleted file mode 100644 index 9802b3689..000000000 --- a/2022/05/19/Rust-1.61.0.html +++ /dev/null @@ -1,254 +0,0 @@ - - - - - Announcing Rust 1.61.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.61.0

-
-
- -
May 19, 2022 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.61.0. Rust is a programming language -empowering everyone to build reliable and efficient software.

-

If you have a previous version of Rust installed via rustup, you can get 1.61.0 with:

-
rustup update stable
-
-

If you don't have it already, you can get rustup -from the appropriate page on our website, and check out the -detailed release notes for 1.61.0 on GitHub.

-

If you'd like to help us out by testing future releases, you might consider updating locally to use -the beta channel (rustup default beta) or the nightly channel (rustup default nightly). -Please report any bugs you might come across!

-

What's in 1.61.0 stable

-

Custom exit codes from main

-

In the beginning, Rust main functions could only return the unit type () (either implicitly or explicitly), always indicating success -in the exit status, and if you wanted otherwise you had to call process::exit(code). Since Rust -1.26, main has been allowed to return a Result, where Ok translated to a C EXIT_SUCCESS and -Err to EXIT_FAILURE (also debug-printing the error). Under the hood, these alternate return -types were unified by an unstable Termination trait.

-

In this release, that Termination trait is finally stable, along with a more general ExitCode -type that wraps platform-specific return types. That has SUCCESS and FAILURE constants, and also -implements From<u8> for more arbitrary values. The Termination trait can also be implemented for -your own types, allowing you to customize any kind of reporting before converting to an ExitCode.

-

For example, here's a type-safe way to write exit codes for a git bisect run script:

-
use std::process::{ExitCode, Termination};
-
-#[repr(u8)]
-pub enum GitBisectResult {
-    Good = 0,
-    Bad = 1,
-    Skip = 125,
-    Abort = 255,
-}
-
-impl Termination for GitBisectResult {
-    fn report(self) -> ExitCode {
-        // Maybe print a message here
-        ExitCode::from(self as u8)
-    }
-}
-
-fn main() -> GitBisectResult {
-    std::panic::catch_unwind(|| {
-        todo!("test the commit")
-    }).unwrap_or(GitBisectResult::Abort)
-}
-
-

More capabilities for const fn

-

Several incremental features have been stabilized in this release to enable more functionality in -const functions:

-
    -
  • -

    Basic handling of fn pointers: You can now create, pass, and cast function pointers in a -const fn. For example, this could be useful to build compile-time function tables for an -interpreter. However, it is still not permitted to call fn pointers.

    -
  • -
  • -

    Trait bounds: You can now write trait bounds on generic parameters to const fn, such as -T: Copy, where previously only Sized was allowed.

    -
  • -
  • -

    dyn Trait types: Similarly, const fn can now deal with trait objects, dyn Trait.

    -
  • -
  • -

    impl Trait types: Arguments and return values for const fn can now be opaque impl Trait -types.

    -
  • -
-

Note that the trait features do not yet support calling methods from those traits in a const fn.

-

See the Constant Evaluation section of -the reference book to learn more about the current capabilities of const contexts, and future -capabilities can be tracked in rust#57563.

-

Static handles for locked stdio

-

The three standard I/O streams -- Stdin, Stdout, and Stderr -- each have a lock(&self) to -allow more control over synchronizing read and writes. However, they returned lock guards with a -lifetime borrowed from &self, so they were limited to the scope of the original handle. This was -determined to be an unnecessary limitation, since the underlying locks were actually in static -storage, so now the guards are returned with a 'static lifetime, disconnected from the handle.

-

For example, a common error came from trying to get a handle and lock it in one statement:

-
// error[E0716]: temporary value dropped while borrowed
-let out = std::io::stdout().lock();
-//        ^^^^^^^^^^^^^^^^^       - temporary value is freed at the end of this statement
-//        |
-//        creates a temporary which is freed while still in use
-
-

Now the lock guard is 'static, not borrowing from that temporary, so this works!

-

Stabilized APIs

-

The following methods and trait implementations are now stabilized:

- -

The following previously stable functions are now const:

- -

Other changes

-

There are other changes in the Rust 1.61.0 release. Check out what changed in -Rust, -Cargo, -and Clippy.

-

In a future release we're planning to increase the baseline requirements for -the Linux kernel to version 3.2, and for glibc to version 2.17. We'd love -your feedback in rust#95026.

-

Contributors to 1.61.0

-

Many people came together to create Rust 1.61.0. -We couldn't have done it without all of you. -Thanks!

- -
-
-
- - - - - - - - diff --git a/2022/06/22/sparse-registry-testing.html b/2022/06/22/sparse-registry-testing.html deleted file mode 100644 index bb21797d5..000000000 --- a/2022/06/22/sparse-registry-testing.html +++ /dev/null @@ -1,175 +0,0 @@ - - - - - Call for testing: Cargo sparse-registry | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Call for testing: Cargo sparse-registry

-
-
- -
June 22, 2022 · Arlo Siemsen - on behalf of The Cargo Team -
- -
-
-

Note: Sparse registry support has been stabilized for the 1.68 release. -See Help test Cargo's new index protocol for updated information.

-
-

The Cargo nightly sparse-registry feature is ready for testing. The -feature causes Cargo to access the crates.io index over HTTP, rather than git. It can -provide a significant performance improvement, especially if the local copy of -the git index is out-of-date or not yet cloned.

-

Overview

-

To try it out, add the -Z sparse-registry flag on a recent nightly build of Cargo. -For example, to update dependencies:

-
rustup update nightly
-cargo +nightly -Z sparse-registry update
-
-

The feature can also be enabled by setting the environment variable -CARGO_UNSTABLE_SPARSE_REGISTRY=true. Setting this variable will have no effect on stable -Cargo, making it easy to opt-in for CI jobs.

-

The minimum Cargo version is cargo 2022-06-17, which is bundled with rustc 2022-06-20.

-

You can leave feedback on the internals thread.

-

If you see any issues please report them on the Cargo repo. The output of Cargo -with the environment variable CARGO_LOG=cargo::sources::registry::http_remote=trace set -will be helpful in debugging.

-

Details

-

Accessing the index over HTTP allows crates.io to continue growing without hampering -performance. The current git index continues to grow as new crates are published, -and clients must download the entire index. The HTTP index only requires downloading -metadata for crates in your dependency tree.

-

The performance improvement for clients should be especially noticeable in CI -environments, particularly if no local cache of the index exists.

-

On the server side, the HTTP protocol is much simpler to cache on a CDN, which improves -scalability and reduces server load. Due to this caching, crate updates may take an -extra minute to appear in the index.

-

The Cargo team plans to eventually make this the default way to access crates.io -(though the git index will remain for compatibility with older versions of Cargo and -external tools). Cargo.lock files will continue to reference the existing crates.io -index on GitHub to avoid churn.

-

The -Z sparse-registry flag also enables alternative registries to be accessed over -HTTP. For more details, see the tracking issue.

-

Thank you

-

This project has been in the works for over 2.5 years with collaboration from the crates.io, -infra, and Cargo teams.

-

@kornelski wrote the sparse-index RFC and initial -performance proof of concept. @jonhoo created the initial -implementation in Cargo and gathered performance data. @arlosi -completed the implementation in Cargo and implemented the changes to crates.io to serve the -index. @eh2406 provided numerous reviews and feedback to get -all the changes landed. Many others from the community helped by providing suggestions, -feedback, and testing.

-

Thank you to everyone involved!

- -
-
-
- - - - - - - - diff --git a/2022/06/28/rust-unconference.html b/2022/06/28/rust-unconference.html deleted file mode 100644 index 9a0066183..000000000 --- a/2022/06/28/rust-unconference.html +++ /dev/null @@ -1,152 +0,0 @@ - - - - - Announcing The RustConf PostConf UnConf | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing The RustConf PostConf UnConf

-
-
- -
June 28, 2022 · Jane Lusby, on behalf of The Rust Project Teams - -
- -
-

Hello Rust community!

-

We're excited to announce that the Rust project teams will be hosting an -unconference1 the day after RustConf.

-

RustConf PostConf UnConf promo image

-

The PostConf Unconf will be dedicated to the Rust project and will be a -fantastic opportunity for users, contributors, and maintainers to network and -discuss the project's development.

-

There will be no set agenda; instead, attendees will decide what will be -discussed together and can move freely between sessions to find ones in which -they can contribute most effectively based on their individual interests and -needs.

-

To get the most out of the unconference, jot down your thoughts ahead of time -and bring them ready to share. We will also set up a channel in the RustConf -Discord for folks to communicate and make preliminary, informal plans.

-

If you plan to attend, please register as soon as possible to help us plan -appropriately. If we run out of space, project participants will be given preference. -Registration is free and open to everyone attending RustConf.

-

🚨Register Now!🚨

-

We hope to see you there!

-
-
    -
  1. -

    If you are unfamiliar with the notion of an unconference, you may find this informational piece helpful.

    -
  2. -
-
- -
-
-
- - - - - - - - diff --git a/2022/06/30/Rust-1.62.0.html b/2022/06/30/Rust-1.62.0.html deleted file mode 100644 index 487bdac98..000000000 --- a/2022/06/30/Rust-1.62.0.html +++ /dev/null @@ -1,191 +0,0 @@ - - - - - Announcing Rust 1.62.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.62.0

-
-
- -
June 30, 2022 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.62.0. Rust is a programming language -empowering everyone to build reliable and efficient software.

-

If you have a previous version of Rust installed via rustup, you can get 1.62.0 with:

-
rustup update stable
-
-

If you don't have it already, you can get rustup -from the appropriate page on our website, and check out the -detailed release notes for 1.62.0 on GitHub.

-

If you'd like to help us out by testing future releases, you might consider updating locally to use -the beta channel (rustup default beta) or the nightly channel (rustup default nightly). -Please report any bugs you might come across!

-

What's in 1.62.0 stable

-

cargo add

-

You can now add new dependencies directly from the command line using cargo add. This command supports specifying features and versions. It can also be used to modify existing dependencies.

-

For example:

-
cargo add log
-cargo add serde --features derive
-cargo add nom@5
-
-

See the cargo documentation for more.

-

#[default] enum variants

-

You can now use #[derive(Default)] on enums if you specify a default variant. For example, until now you would have to manually write a Default impl for this enum:

-
#[derive(Default)]
-enum Maybe<T> {
-    #[default]
-    Nothing,
-
-    Something(T),
-}
-
-

As of now only "unit" variants (variants that have no fields) are allowed to be marked #[default]. More information is available in the RFC for this feature.

-

Thinner, faster mutexes on Linux

-

Previously, Mutex, Condvar, and RwLock were backed by the pthreads library on Linux. The pthreads locks support more features than the Rust APIs themselves do, including runtime configuration, and are designed to be used in languages with fewer static guarantees than Rust provides.

-

The mutex implementation, for example, is 40 bytes and cannot be moved. This forced the standard library to allocate a Box behind the scenes for each new mutex for platforms that use pthreads.

-

Rust's standard library now ships with a raw futex-based implementation of these locks on Linux, which is very lightweight and doesn't require extra allocation. In 1.62.0 Mutex only needs 5 bytes for its internal state on Linux, though this may change in future versions.

-

This is part of a long effort to improve the efficiency of Rust's lock types, which includes previous improvements on Windows such as unboxing its primitives. You can read more about that effort in the tracking issue.

-

Bare metal x86_64 target

-

It's now easier to build OS-less binaries for x86_64, for example when writing a kernel. The x86_64-unknown-none target has been promoted to Tier 2 and can be installed with rustup.

-
rustup target add x86_64-unknown-none
-rustc --target x86_64-unknown-none my_no_std_program.rs
-
-

You can read more about development using no_std in the Embedded Rust book.

-

Stabilized APIs

-

The following methods and trait implementations are now stabilized:

- -

Other changes

-

There are other changes in the Rust 1.62.0 release. Check out what changed in -Rust, -Cargo, -and Clippy.

-

Contributors to 1.62.0

-

Many people came together to create Rust 1.62.0. -We couldn't have done it without all of you. -Thanks!

- -
-
-
- - - - - - - - diff --git a/2022/07/01/RLS-deprecation.html b/2022/07/01/RLS-deprecation.html deleted file mode 100644 index 96978eb47..000000000 --- a/2022/07/01/RLS-deprecation.html +++ /dev/null @@ -1,144 +0,0 @@ - - - - - RLS Deprecation | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

RLS Deprecation

-
-
- -
July 1, 2022 · The Rust Dev Tools Team - -
- -
-

The Rust Language Server (RLS) is being deprecated in favor of rust-analyzer. -Current users of RLS should migrate to using rust-analyzer instead. -Builds of RLS will continue to be released until at least the Rust 1.64 release (2022-09-22), after which no new releases will be made. -This timeline may change if any issues arise.

-

RLS is an implementation of the Language Server Protocol (LSP) which provides enhanced features with any editor that supports the protocol, such as code-checking and refactoring. -RLS was introduced by RFC 1317 and development was very active from 2016 through 2019. -However, the architecture of RLS has several limitations that can make it difficult to provide low-latency and high-quality responses needed for an interactive environment.

-

Development of rust-analyzer began near the beginning of 2018 to provide an alternate LSP implementation for Rust. -rust-analyzer uses a fundamentally different approach that does not rely on using rustc. -In RFC 2912 rust-analyzer was adopted as the official replacement for RLS.

-

How you migrate to rust-analyzer will depend on which editor you are using. -If you are using VSCode, you should uninstall the rust-lang.rust extension and install the official rust-lang.rust-analyzer extension. -For other editors, please consult the rust-analyzer manual for instructions on how to install it.

-

Should you have any issues migrating to rust-analyzer, the Editors and IDEs category on the Rust Users forum is available for help with installation and usage.

-

We will soon be marking the official rust-lang.rust VSCode extension as deprecated, and will be implementing notifications that will inform users about the transition. -After the end of release builds of RLS, we plan to replace the rls executable in official Rust releases with a small LSP implementation that informs the user that RLS is no longer available.

-

We would like to thank everyone who has worked on RLS and rust-analyzer. -These options would not exist without the tremendous effort of all the contributors to these projects.

- -
-
-
- - - - - - - - diff --git a/2022/07/11/Rustup-1.25.0.html b/2022/07/11/Rustup-1.25.0.html deleted file mode 100644 index 470dbe814..000000000 --- a/2022/07/11/Rustup-1.25.0.html +++ /dev/null @@ -1,200 +0,0 @@ - - - - - Announcing Rustup 1.25.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rustup 1.25.0

-
-
- -
July 11, 2022 · The Rustup Working Group - -
- -
-

The rustup working group is happy to announce the release of rustup version 1.25.0. Rustup is the recommended tool to install Rust, a programming language that is empowering everyone to build reliable and efficient software.

-

If you have a previous version of rustup installed, getting rustup 1.25.0 is as easy as stopping any programs which may be using Rustup (e.g. closing your IDE) and running:

-
rustup self update
-
-

Rustup will also automatically update itself at the end of a normal toolchain update:

-
rustup update
-
-

If you don't have it already, you can get rustup from the appropriate page on our website.

-

What's new in rustup 1.25.0

-

This version of Rustup involves a significant number of internal cleanups, both in terms -of the Rustup code and its documentation. In addition to a lot of work on the codebase -itself, due to the length of time since the last release this one has a record number -of contributors and we thank you all for your efforts and time.

-

One of the biggest changes in 1.25.0 is the new offer on Windows installs to auto-install -the Visual Studio 2022 compilers which should simplify the process of getting started for -people not used to developing on Windows with the MSVC-compatible toolchains.

-

A second important change for 1.25.0 is a number of PRs focussed around startup performance -for Rustup. While it may not seem all that important to many, Rustup's startup time is -a factor in the time it takes to do builds which involve large numbers of crates on systems -which do not have large numbers of CPU cores. Hopefully the people for whom this is a common -activity will notice an improvement; though there's more opportunity to speed things up still available.

-

Some, but by no means all, of the rest of this release's highlights includes support for -rustup default none to unset the default toolchain, support for Windows arm64, inclusion -of rust-gdbgui as a proxy so that platforms which support it can use GDB's gui mode with Rust, -and some improvements to rustup-init.sh.

-

Full details are available in the changelog!

-

Rustup's documentation is also available in the rustup book.

-

Thanks

-

Thanks again to all the contributors who made rustup 1.25.0 possible!

-
    -
  • 二手掉包工程师 (hi-rustin)
  • -
  • Brian Bowman (Seeker14491)
  • -
  • Jon Gjengset (jonho)
  • -
  • pierwill
  • -
  • Daniel Silverstone (kinnison)
  • -
  • Robert Collins (rbtcollins)
  • -
  • Alan Somers (asomers)
  • -
  • Brennan Vincent (umanwizard)
  • -
  • Joshua Nelson (jyn514)
  • -
  • Eric Huss (ehuss)
  • -
  • Will Bush (willbush)
  • -
  • Thad Guidry (thadguidry)
  • -
  • Alexander Lovchin (alovchin91)
  • -
  • zoodirector
  • -
  • Takayuki Nakata (giraffate)
  • -
  • Yusuke Abe (chansuke)
  • -
  • Wyatt Carss (wcarss)
  • -
  • Sondre Aasemoen (sondr3)
  • -
  • facklambda
  • -
  • Chad Dougherty (crd477)
  • -
  • Noritada Kobayashi (noritada)
  • -
  • Milan (mdaverde)
  • -
  • Pat Sier (pjsier)
  • -
  • Matt Keeter (mkeeter)
  • -
  • Alex Macleod (alexendoo)
  • -
  • Sathwik Matsa (sathwikmatsa)
  • -
  • Kushal Das (kushaldas)
  • -
  • Justus Winter (teythoon)
  • -
  • k900
  • -
  • Nicolas Ambram (nico-abram)
  • -
  • Connor Slade (basicprogrammer10)
  • -
  • Yerkebulan Tulibergenov (yerke)
  • -
  • Caleb Cartwright (calebcartwright)
  • -
  • Matthias Beyer (matthiasbeyer)
  • -
  • spacemaniac
  • -
  • Alex Touchet (atouchet)
  • -
  • Guillaume Gomez (guillaumegomez)
  • -
  • Chris Denton (chrisdenton)
  • -
  • Thomas Orozco (krallin)
  • -
  • cui fliter (cuishuang)
  • -
  • Martin Nordholts (enselic)
  • -
  • Emil Gardström (emilgardis)
  • -
  • Arlo Siemsen (arlosi)
  • -
- -
-
-
- - - - - - - - diff --git a/2022/07/12/Rustup-1.25.1.html b/2022/07/12/Rustup-1.25.1.html deleted file mode 100644 index d463eeb80..000000000 --- a/2022/07/12/Rustup-1.25.1.html +++ /dev/null @@ -1,187 +0,0 @@ - - - - - Announcing Rustup 1.25.1 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rustup 1.25.1

-
-
- -
July 12, 2022 · The Rustup Working Group - -
- -
-

The rustup working group is announcing the release of rustup version 1.25.1. -Rustup is the recommended tool to install Rust, a -programming language that is empowering everyone to build reliable and -efficient software.

-

If you have a previous version of rustup installed, getting rustup 1.25.1 is as -easy as stopping any programs which may be using Rustup (e.g. closing your IDE) -and running:

-
rustup self update
-
-

Rustup will also automatically update itself at the end of a normal toolchain -update:

-
rustup update
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website.

-

What's new in rustup 1.25.1

-

This version of rustup fixes a regression introduced in the previous release -(1.25.0), which caused some workflows to fail.

-

Regression in nested Cargo invocations with different toolchains

-

When you invoke Rust or Cargo installed by rustup, you're not running them -directly. Instead, you run rustup "proxy" binaries, whose job is to -detect the right toolchain (parsing the +channel CLI argument or using one of -the defaults) and run it.

-

Running these proxies is not instantaneous though, and for example a cargo build invocation might execute several of them (the initial cargo invocation -plus one rustc for every dependency), slowing down the build.

-

To improve performance, rustup 1.25.0 changed the proxies code to set the -RUSTC and RUSTDOC environment variables when missing, which -instructed Cargo to skip the proxies and invoke the binaries defined in those -variables directly. This provided a performance gain when building crates with -lots of dependencies.

-

Unfortunately this change broke some users of rustup, who did something like:

-
    -
  • -

    The first Cargo invocation (for example an extension, an alias or an -integration test) uses toolchain foo, setting the RUSTC and RUSTDOC -environment variables pointing to that toolchain.

    -
  • -
  • -

    The first invocation calls Cargo again, but this time using toolchain bar -(for example cargo +bar build). This does not set the RUSTC and -RUSTDOC environment variables pointing to bar, as those variables are -already present.

    -
  • -
  • -

    The second invocation of Cargo then invokes rustc by using the RUSTC -environment variable and skipping the proxy, which results in the foo -toolchain being invoked. Previous versions of rustup invoked the proxy -instead, which would correctly detect and use the bar toolchain.

    -
  • -
-

Rustup 1.25.1 fixes this regression by reverting the change. The rustup working -group is discussing in issue #3035 plans to re-introduce the change in -a future release while avoiding breakage.

-

Thanks

-

Thanks again to all the contributors who made rustup 1.25.1 possible!

-
    -
  • Daniel Silverstone (kinnison)
  • -
  • Robert Collins (rbtcollins)
  • -
  • Joshua Nelson (jyn514)
  • -
  • Pietro Albini (pietroalbini)
  • -
- -
-
-
- - - - - - - - diff --git a/2022/07/12/changes-in-the-core-team.html b/2022/07/12/changes-in-the-core-team.html deleted file mode 100644 index 9b2bfe794..000000000 --- a/2022/07/12/changes-in-the-core-team.html +++ /dev/null @@ -1,136 +0,0 @@ - - - - - Changes in the Core Team | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Changes in the Core Team

-
-
- -
July 12, 2022 · The Rust Core Team - -
- -
-

We want to say farewell and thanks to a couple of people who are stepping back from the Core Team:

-
    -
  • -

    Aidan Hobson Sayers is leaving the Core Team and other roles. Joining the Core Team in 2018, he started out on the project with fixing CI issues and has been a member of the Infrastructure Team since its inception (moving through lead and co-lead). Aidan wants to dedicate more time to working with the Rust community and growing Rust usage at his company, and is looking forward to doing so from the other side of the fence.

    -
  • -
  • -

    Ashley Williams will be stepping down from the Core Team and other roles. She became a member of the Core Team in 2018 and has had impact on many parts of the project, from leading the Community team, to setting up PagerDuty for Infrastructure and Crates.io, to the Wasm working group, to Increasing Rust’s Reach and Rustbridge, to her instrumental work creating the Rust Foundation and serving as its first Executive Director. Ashley is leaving her role in the project to focus on her newly founded company.

    -
  • -
-

Many thanks to both of them for their contributions and we look forward to seeing their future efforts with Rust!

- -
-
-
- - - - - - - - diff --git a/2022/07/19/Rust-1.62.1.html b/2022/07/19/Rust-1.62.1.html deleted file mode 100644 index 28ee33924..000000000 --- a/2022/07/19/Rust-1.62.1.html +++ /dev/null @@ -1,148 +0,0 @@ - - - - - Announcing Rust 1.62.1 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.62.1

-
-
- -
July 19, 2022 · The Rust Release Team - -
- -
-

The Rust team has published a new point release of Rust, 1.62.1. Rust is a -programming language that is empowering everyone to build reliable and -efficient software.

-

If you have a previous version of Rust installed via rustup, you can get 1.62.1 with:

-
rustup update stable
-
-

If you don't have it already, you can get rustup -from the appropriate page on our website, and check out the -detailed release notes for 1.62.1 on GitHub.

-

What's in 1.62.1 stable

-

Rust 1.62.1 addresses a few recent regressions in the compiler and standard -library, and also mitigates a CPU vulnerability on Intel SGX.

- -

Contributors to 1.62.1

-

Many people came together to create Rust 1.62.1. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2022/08/01/Increasing-glibc-kernel-requirements.html b/2022/08/01/Increasing-glibc-kernel-requirements.html deleted file mode 100644 index e27af16ac..000000000 --- a/2022/08/01/Increasing-glibc-kernel-requirements.html +++ /dev/null @@ -1,221 +0,0 @@ - - - - - Increasing the glibc and Linux kernel requirements | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Increasing the glibc and Linux kernel requirements

-
-
- -
Aug. 1, 2022 · Nikita Popov - -
- -
-

The minimum requirements for Rust toolchains targeting Linux will increase with the -Rust 1.64.0 release (slated for September 22nd, 2022). The new minimum requirements are:

-
    -
  • glibc >= 2.17 (previously glibc >= 2.11)
  • -
  • kernel >= 3.2 (previously kernel >= 2.6.32)
  • -
-

These requirements apply both to running the Rust compiler itself (and other Rust tooling like -Cargo or Rustup), and to running binaries produced by Rust, if they use the libstd.

-

If you are not targeting an old long-term-support distribution, or embedded hardware running -an old Linux version, this change is unlikely to affect you. Otherwise, read on!

-

Affected targets

-

In principle, the new kernel requirements affect all *-linux-* targets, while the glibc -requirements affect all *-linux-gnu* targets. In practice, many targets were already requiring -newer kernel or glibc versions. The requirements for such targets do not change.

-

Among targets for which a Rust host toolchain is distributed, the following are affected:

-
    -
  • i686-unknown-linux-gnu (Tier 1)
  • -
  • x86_64-unknown-linux-gnu (Tier 1)
  • -
  • x86_64-unknown-linux-musl (Tier 2 with host tools)
  • -
  • powerpc-unknown-linux-gnu (Tier 2 with host tools)
  • -
  • powerpc64-unknown-linux-gnu (Tier 2 with host tools)
  • -
  • s390x-unknown-linux-gnu (Tier 2 with host tools)
  • -
-

The following are not affected, because they already had higher glibc/kernel requirements:

-
    -
  • aarch64-unknown-linux-gnu (Tier 1)
  • -
  • aarch64-unknown-linux-musl (Tier 2 with host tools)
  • -
  • arm-unknown-linux-gnueabi (Tier 2 with host tools)
  • -
  • arm-unknown-linux-gnueabihf (Tier 2 with host tools)
  • -
  • armv7-unknown-linux-gnueabihf (Tier 2 with host tools)
  • -
  • mips-unknown-linux-gnueabihf (Tier 2 with host tools)
  • -
  • powerpc64le-unknown-linux-gnueabihf (Tier 2 with host tools)
  • -
  • riscv64gc-unknown-linux-gnueabihf (Tier 2 with host tools)
  • -
-

For other tier 2 or tier 3 targets, for which no Rust toolchain is distributed, we do not -accurately track minimum requirements, and they may or may not be affected by this change. -*-linux-musl* targets are only affected by the kernel requirements, not the glibc requirements. -Targets which only use libcore and not libstd are unaffected.

-

A list of supported targets and their requirements can be found on the -platform support page.

-

Affected systems

-

The glibc and kernel versions used for the new baseline requirements are already close to a decade -old. As such, this change should only affect users that either target old long-term-support Linux -distributions, or embedded hardware running old versions of Linux.

-

The following Linux distributions are still supported under the new requirements:

-
    -
  • RHEL 7 (glibc 2.17, kernel 3.10)
  • -
  • SLES 12-SP5 (glibc 2.22, kernel 4.12.14)
  • -
  • Debian 8 (glibc 2.19, kernel 3.16.7)
  • -
  • Ubuntu 14.04 (glibc 2.19, kernel 3.13)
  • -
-

The following distributions are not supported under the new requirements:

-
    -
  • RHEL 6 (glibc 2.12, kernel 2.6.32)
  • -
  • SLES 11-SP4 (glibc 2.11.3, kernel 3.0.101)
  • -
  • Debian 6 (glibc 2.11, kernel 2.6.32), Debian 7 (glibc 2.13, kernel 3.2.41)
  • -
  • Ubuntu 12.04 (glibc 2.15, kernel 3.2)
  • -
-

Out of the distributions in the second list, only RHEL 6 still has limited vendor support (ELS).

-

Why increase the requirements?

-

We want Rust, and binaries produced by Rust, to be as widely usable as possible. At the same time, -the Rust project only has limited resources to maintain compatibility with old environments.

-

There are two parts to the toolchain requirements: The minimum requirements for running the Rust -compiler on a host system, and the minimum requirements for cross-compiled binaries.

-

The minimum requirements for host toolchains affect our build system. Rust CI produces binary -artifacts for dozens of different targets. Creating binaries that support old glibc versions -requires either building on an operating system with old glibc (for native builds) or using a -buildroot with an old glibc version (for cross-compiled builds).

-

At the same time, Rust relies on LLVM for optimization and code generation, which regularly -increases its toolchain requirements. LLVM 16 will require GCC 7.1 or newer (and LLVM 15 supports -GCC 5.1 in name only). Creating a build environment that has both a very old glibc and a recent -compiler becomes increasingly hard over time. crosstool-ng (which we use for most cross-compilation -needs) does not support targeting both glibc 2.11, and using a compiler that satisfies the new LLVM -requirements.

-

The requirements for cross-compiled binaries have a different motivation: They affect which kernel -versions need to be supported by libstd. Increasing the kernel requirements allows libstd to use -newer syscalls, without having to maintain and test compatibility with kernels that do not support -them.

-

The new baseline requirements were picked as the least common denominator among long-term-support -distributions that still have active support. This is currently RHEL 7 with glibc 2.17 and -kernel 3.10. The kernel requirement is picked as 3.2 instead, because this is the minimum -requirement of glibc itself, and there is little relevant API difference between these versions.

-

What should I do?

-

If you or your organization are affected by this change, there are a number of viable options -depending on your situation:

-
    -
  • Upgrade your target system, or raise the minimum requirements of your software, to satisfy the -new constraints.
  • -
  • If you are running the Rust compiler on an old host, consider cross-compiling from a newer host -instead.
  • -
  • If you are targeting an old glibc version, consider targeting musl instead.
  • -
  • If you are targeting an old kernel version and use libstd, you may be out of luck: In this case -you may have to either freeze your current Rust version, or maintain a fork of libstd that -supports older kernels.
  • -
- -
-
-
- - - - - - - - diff --git a/2022/08/05/nll-by-default.html b/2022/08/05/nll-by-default.html deleted file mode 100644 index 8f17f8579..000000000 --- a/2022/08/05/nll-by-default.html +++ /dev/null @@ -1,166 +0,0 @@ - - - - - Non-lexical lifetimes (NLL) fully stable | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Non-lexical lifetimes (NLL) fully stable

-
-
- -
Aug. 5, 2022 · Niko Matsakis - on behalf of the NLL working group -
- -
-

As of Rust 1.63 (releasing next week), the "non-lexical lifetimes" (NLL) work will be enabled by default. NLL is the second iteration of Rust's borrow checker. The RFC actually does quite a nice job of highlighting some of the motivating examples. "But," I hear you saying, "wasn't NLL included in Rust 2018?" And yes, yes it was! But at that time, NLL was only enabled for Rust 2018 code, while Rust 2015 code ran in "migration mode". When in "migration mode," the compiler would run both the old and the new borrow checker and compare the results. This way, we could give warnings for older code that should never have compiled in the first place; we could also limit the impact of any bugs in the new code. Over time, we have limited migration mode to be closer and closer to just running the new-style borrow checker: in the next release, that process completes, and all Rust code will be checked with NLL.

-

How does removing the old borrow checker affect users?

-

At this point, we have almost completely merged "migration mode" and "regular mode", so switching to NLL will have very little impact on the user experience. A number of diagnostics changed, mostly for the better -- Jack Huey gives the full details in his blog post.

-

Credit where credit is due

-

The work to remove the old borrow checker has been going on for years. It's been a long, tedious, and largely thankless process. We'd like to take a moment to highlight the various people involved and make sure they are recognized for their hard work:

- -

Jack's blog post includes a detailed narrative of all the work involved if you'd like more details! It's a fun read.

-

Looking forward: what can we expect for the "borrow checker of the future"?

-

The next frontier for Rust borrow checking is taking the polonius project and moving it from research experiment to production code. Polonius is a next-generation version of the borrow checker that was "spun off" from the main NLL effort in 2018, as we were getting NLL ready to ship in production. Its most important contribution is fixing a known limitation of the borrow checker, demonstrated by the following example:

-
fn last_or_push<'a>(vec: &'a mut Vec<String>) -> &'a String {
-    if let Some(s) = vec.last() { // borrows vec
-        // returning s here forces vec to be borrowed
-        // for the rest of the function, even though it
-        // shouldn't have to be
-        return s; 
-    }
-    
-    // Because vec is borrowed, this call to vec.push gives
-    // an error!
-    vec.push("".to_string()); // ERROR
-    vec.last().unwrap()
-}
-
-

This example doesn't compile today (try it for yourself), though there's not a good reason for that. You can often workaround the problem by editing the code to introduce a redundant let (as shown in this example), but with polonius, it will compile as is. If you'd like to learn more about how polonius (and the existing borrow checker) works1, you can watch my talk from Rust Belt Rust.

-
-
    -
  1. -

    Or where the name "polonius" comes from!

    -
  2. -
-
- -
-
-
- - - - - - - - diff --git a/2022/08/11/Rust-1.63.0.html b/2022/08/11/Rust-1.63.0.html deleted file mode 100644 index 74d62aa98..000000000 --- a/2022/08/11/Rust-1.63.0.html +++ /dev/null @@ -1,279 +0,0 @@ - - - - - Announcing Rust 1.63.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.63.0

-
-
- -
Aug. 11, 2022 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.63.0. Rust is a programming language -empowering everyone to build reliable and efficient software.

-

If you have a previous version of Rust installed via rustup, you can get 1.63.0 with:

-
rustup update stable
-
-

If you don't have it already, you can get rustup -from the appropriate page on our website, and check out the -detailed release notes for 1.63.0 on GitHub.

-

If you'd like to help us out by testing future releases, you might consider updating locally to use -the beta channel (rustup default beta) or the nightly channel (rustup default nightly). -Please report any bugs you might come across!

-

What's in 1.63.0 stable

-

Scoped threads

-

Rust code could launch new threads with std::thread::spawn since 1.0, but this -function bounds its closure with 'static. Roughly, this means that threads -currently must have ownership of any arguments passed into their closure; you -can't pass borrowed data into a thread. In cases where the threads are expected -to exit by the end of the function (by being join()'d), this isn't strictly -necessary and can require workarounds like placing the data in an Arc.

-

Now, with 1.63.0, the standard library is adding scoped threads, which allow -spawning a thread borrowing from the local stack frame. The -std::thread::scope API provides the necessary guarantee that any spawned threads -will have exited prior to itself returning, which allows for safely borrowing -data. Here's an example:

-
let mut a = vec![1, 2, 3];
-let mut x = 0;
-
-std::thread::scope(|s| {
-    s.spawn(|| {
-        println!("hello from the first scoped thread");
-        // We can borrow `a` here.
-        dbg!(&a);
-    });
-    s.spawn(|| {
-        println!("hello from the second scoped thread");
-        // We can even mutably borrow `x` here,
-        // because no other threads are using it.
-        x += a[0] + a[2];
-    });
-    println!("hello from the main thread");
-});
-
-// After the scope, we can modify and access our variables again:
-a.push(4);
-assert_eq!(x, a.len());
-
-

Rust ownership for raw file descriptors/handles (I/O Safety)

-

Previously, Rust code working with platform APIs taking raw file descriptors (on -unix-style platforms) or handles (on Windows) would typically work directly with -a platform-specific representation of the descriptor (for example, a c_int, or the alias RawFd). -For Rust bindings to such native APIs, the type system then failed to encode -whether the API would take ownership of the file descriptor (e.g., close) or -merely borrow it (e.g., dup).

-

Now, Rust provides wrapper types such as BorrowedFd and OwnedFd, which are marked as -#[repr(transparent)], meaning that extern "C" bindings can directly take -these types to encode the ownership semantics. See the stabilized APIs section -for the full list of wrapper types stabilized in 1.63, currently, they are -available on cfg(unix) platforms, Windows, and WASI.

-

We recommend that new APIs use these types instead of the previous type aliases -(like RawFd).

-

const Mutex, RwLock, Condvar initialization

-

The Condvar::new, Mutex::new, and RwLock::new functions are now -callable in const contexts, which allows avoiding the use of crates like -lazy_static for creating global statics with Mutex, RwLock, or Condvar -values. This builds on the work in 1.62 to enable thinner and faster mutexes -on Linux.

-

Turbofish for generics in functions with impl Trait

-

For a function signature like fn foo<T>(value: T, f: impl Copy), it was an -error to specify the concrete type of T via turbofish: foo::<u32>(3, 3) -would fail with:

-
error[E0632]: cannot provide explicit generic arguments when `impl Trait` is used in argument position
- --> src/lib.rs:4:11
-  |
-4 |     foo::<u32>(3, 3);
-  |           ^^^ explicit generic argument not allowed
-  |
-  = note: see issue #83701 <https://github.com/rust-lang/rust/issues/83701> for more information
-
-

In 1.63, this restriction is relaxed, and the explicit type of the generic can be specified. -However, the impl Trait parameter, despite desugaring to a generic, remains -opaque and cannot be specified via turbofish.

-

Non-lexical lifetimes migration complete

-

As detailed in this blog post, we've fully removed the previous lexical borrow checker -from rustc across all editions, fully enabling the non-lexical, new, version of the borrow -checker. Since the borrow checker doesn't affect the output of rustc, this won't change -the behavior of any programs, but it completes a long-running migration (started in the -initial stabilization of NLL for the 2018 edition) to deliver the full benefits of the new -borrow checker across all editions of Rust. For most users, this change will bring -slightly better diagnostics for some borrow checking errors, but will not otherwise impact -which code they can write.

-

You can read more about non-lexical lifetimes in this section of the 2018 edition announcement.

-

Stabilized APIs

-

The following methods and trait implementations are now stabilized:

- -

These APIs are now usable in const contexts:

- -

Other changes

-

There are other changes in the Rust 1.63.0 release. Check out what changed in -Rust, -Cargo, -and Clippy.

-

Contributors to 1.63.0

-

Many people came together to create Rust 1.63.0. -We couldn't have done it without all of you. -Thanks!

- -
-
-
- - - - - - - - diff --git a/2022/09/14/cargo-cves.html b/2022/09/14/cargo-cves.html deleted file mode 100644 index 89b063a9b..000000000 --- a/2022/09/14/cargo-cves.html +++ /dev/null @@ -1,185 +0,0 @@ - - - - - Security advisories for Cargo (CVE-2022-36113, CVE-2022-36114) | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Security advisories for Cargo (CVE-2022-36113, CVE-2022-36114)

-
-
- -
Sept. 14, 2022 · The Rust Security Response WG - -
- -
-
-

This is a cross-post of the official security advisory. The -official advisory contains a signed version with our PGP key, as well.

-
-

The Rust Security Response WG was notified that Cargo did not prevent -extracting some malformed packages downloaded from alternate registries. An -attacker able to upload packages to an alternate registry could fill the -filesystem or corrupt arbitary files when Cargo downloaded the package.

-

These issues have been assigned CVE-2022-36113 and CVE-2022-36114. The severity -of these vulnerabilities is "low" for users of alternate registries. Users -relying on crates.io are not affected.

-

Note that by design Cargo allows code execution at build time, due to build -scripts and procedural macros. The vulnerabilities in this advisory allow -performing a subset of the possible damage in a harder to track down way. Your -dependencies must still be trusted if you want to be protected from attacks, as -it's possible to perform the same attacks with build scripts and procedural -macros.

-

Arbitrary file corruption (CVE-2022-36113)

-

After a package is downloaded, Cargo extracts its source code in the ~/.cargo -folder on disk, making it available to the Rust projects it builds. To record -when an extraction is successfull, Cargo writes "ok" to the .cargo-ok file at -the root of the extracted source code once it extracted all the files.

-

It was discovered that Cargo allowed packages to contain a .cargo-ok -symbolic link, which Cargo would extract. Then, when Cargo attempted to write -"ok" into .cargo-ok, it would actually replace the first two bytes of the -file the symlink pointed to with ok. This would allow an attacker to corrupt -one file on the machine using Cargo to extract the package.

-

Disk space exhaustion (CVE-2022-36114)

-

It was discovered that Cargo did not limit the amount of data extracted from -compressed archives. An attacker could upload to an alternate registry a -specially crafted package that extracts way more data than its size (also known -as a "zip bomb"), exhausting the disk space on the machine using Cargo to -download the package.

-

Affected versions

-

Both vulnerabilities are present in all versions of Cargo. Rust 1.64, to be -released on September 22nd, will include fixes for both of them.

-

Since these vulnerabilities are just a more limited way to accomplish what a -malicious build scripts or procedural macros can do, we decided not to publish -Rust point releases backporting the security fix. Patch files for Rust 1.63.0 -are available in the wg-security-response repository for people building -their own toolchains.

-

Mitigations

-

We recommend users of alternate registries to excercise care in which package -they download, by only including trusted dependencies in their projects. Please -note that even with these vulnerabilities fixed, by design Cargo allows -arbitrary code execution at build time thanks to build scripts and procedural -macros: a malicious dependency will be able to cause damage regardless of these -vulnerabilities.

-

crates.io implemented server-side checks to reject these kinds of packages -years ago, and there are no packages on crates.io exploiting these -vulnerabilities. crates.io users still need to excercise care in choosing their -dependencies though, as the same concerns about build scripts and procedural -macros apply here.

-

Acknowledgements

-

We want to thank Ori Hollander from JFrog Security Research for responsibly -disclosing this to us according to the Rust security policy.

-

We also want to thank Josh Triplett for developing the fixes, Weihang Lo for -developing the tests, and Pietro Albini for writing this advisory. The -disclosure was coordinated by Pietro Albini and Josh Stone.

- -
-
-
- - - - - - - - diff --git a/2022/09/15/const-eval-safety-rule-revision.html b/2022/09/15/const-eval-safety-rule-revision.html deleted file mode 100644 index 6075a0ff7..000000000 --- a/2022/09/15/const-eval-safety-rule-revision.html +++ /dev/null @@ -1,346 +0,0 @@ - - - - - Const Eval (Un)Safety Rules | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Const Eval (Un)Safety Rules

-
-
- -
Sept. 15, 2022 · Felix Klock - on behalf of The Compiler Team -
- -
-

In a recent Rust issue (#99923), a developer noted that the upcoming -1.64-beta version of Rust had started signalling errors on their crate, -icu4x. The icu4x crate uses unsafe code during const evaluation. -Const evaluation, or just "const-eval", -runs at compile-time but produces values that may end up embedded in the -final object code that executes at runtime.

-

Rust's const-eval system supports both safe and unsafe Rust, but the rules for -what unsafe code is allowed to do during const-eval are even more strict than -what is allowed for unsafe code at runtime. This post is going to go into detail -about one of those rules.

-

(Note: If your const code does not use any unsafe blocks or call any const fn -with an unsafe block, then you do not need to worry about this!)

- -

A new diagnostic to watch for

-

The problem, reduced over the course of the comment thread of #99923, is that certain static initialization expressions (see below) are -defined as having undefined behavior (UB) at compile time (playground):

-
pub static FOO: () = unsafe {
-    let illegal_ptr2int: usize = std::mem::transmute(&());
-    let _copy = illegal_ptr2int;
-};
-
-

(Many thanks to @eddyb for the minimal reproduction!)

-

The code above was accepted by Rust versions 1.63 and earlier, but in the Rust -1.64-beta, it now causes a compile time error with the following message:

-
error[E0080]: could not evaluate static initializer
- --> demo.rs:3:17
-  |
-3 |     let _copy = illegal_ptr2int;
-  |                 ^^^^^^^^^^^^^^^ unable to turn pointer into raw bytes
-  |
-  = help: this code performed an operation that depends on the underlying bytes representing a pointer
-  = help: the absolute address of a pointer is not known at compile-time, so such operations are not supported
-
-

As the message says, this operation is not supported: the transmute -above is trying to reinterpret the memory address &() as an integer of type -usize. The compiler cannot predict what memory address the () would be -associated with at execution time, so it refuses to allow that reinterpretation.

-

When you write safe Rust, then the compiler is responsible for preventing -undefined behavior. When you write any unsafe code (be it const or non-const), -you are responsible for preventing UB, and during const-eval, the rules about -what unsafe code has defined behavior are even more strict than the analogous -rules governing Rust's runtime semantics. (In other words, more code is -classified as "UB" than you may have otherwise realized.)

-

If you hit undefined behavior during const-eval, the Rust compiler will protect -itself from adverse effects such as the undefined -behavior leaking into the type system, but there are few guarantees -other than that. For example, compile-time UB could lead to runtime UB. -Furthermore, if you have UB at const-eval time, there is no guarantee that your -code will be accepted from one compiler version to another.

-

What is new here

-

You might be thinking: "it used to be accepted; therefore, there must be some -value for the memory address that the previous version of the compiler was using -here."

-

But such reasoning would be based on an imprecise view of what the Rust compiler -was doing here.

-

The const-eval machinery of the Rust compiler (also known as "the CTFE engine") -is built upon a MIR interpreter which uses an abstract model of a hypothetical machine as the -foundation for evaluating such expressions. This abstract model doesn't have to -represent memory addresses as mere integers; in fact, to support -fine-grained checking for UB, it uses a much richer datatype for -the values that are held in the abstract memory store.

-

(The aforementioned MIR interpreter is also the basis for Miri, a research -tool that interprets non-const Rust code, with a focus on -explicit detection of undefined behavior. The Miri developers are the primary -contributors to the CTFE engine in the Rust compiler.)

-

The details of the CTFE engine's value representation do not matter too much for our -discussion here. We merely note that earlier versions of the compiler silently -accepted expressions that seemed to transmute memory addresses into integers, -copied them around, and then transmuted them back into addresses; but that was -not what was acutally happening under the hood. Instead, what was happening was -that the values were passed around blindly (after all, the whole point of -transmute is that it does no transformation on its input value, so it is a no-op -in terms of its operational semantics).

-

The fact that it was passing a memory address into a context where you would -expect there to always be an integer value would only be caught, if at all, at -some later point.

-

For example, the const-eval machinery rejects code that attempts to embed the -transmuted pointer into a value that could be used by runtime code, like so (playground):

-
pub static FOO: usize = unsafe {
-    let illegal_ptr2int: usize = std::mem::transmute(&());
-    illegal_ptr2int
-};
-
-

Likewise, it rejects code that attempts to perform arithmetic on that -non-integer value, like so (playground):

-
pub static FOO: () = unsafe {
-    let illegal_ptr2int: usize = std::mem::transmute(&());
-    let _incremented = illegal_ptr2int + 1;
-};
-
-

Both of the latter two variants are rejected in stable Rust, and have been for -as long as Rust has accepted pointer-to-integer conversions in static -initializers (see e.g. Rust 1.52).

-

More similar than different

-

In fact, all of the examples provided above are exhibiting undefined -behavior according to the semantics of Rust's const-eval system.

-

The first example with _copy was accepted in Rust versions 1.46 through 1.63 -because of CTFE implementation artifacts. The CTFE engine puts considerable effort into -detecting UB, but does not catch all instances of it. Furthermore, by default, -such detection can be delayed to a point far after where the actual -problematic expression is found.

-

But with nightly Rust, we can opt into extra checks for UB that the engine provides, -by passing the unstable flag -Z extra-const-ub-checks. If we do that, then for -all of the above examples we get the same result:

-
error[E0080]: could not evaluate static initializer
- --> demo.rs:2:34
-  |
-2 |     let illegal_ptr2int: usize = std::mem::transmute(&());
-  |                                  ^^^^^^^^^^^^^^^^^^^^^^^^ unable to turn pointer into raw bytes
-  |
-  = help: this code performed an operation that depends on the underlying bytes representing a pointer
-  = help: the absolute address of a pointer is not known at compile-time, so such operations are not supported
-
-

The earlier examples had diagnostic output that put the blame in a misleading -place. With the more precise checking -Z extra-const-ub-checks enabled, the -compiler highlights the expression where we can first witness UB: the original -transmute itself! (Which was stated at the outset of this post; here we are just -pointing out that these tools can pinpoint the injection point more precisely.)

-

Why not have these extra const-ub checks on by default? Well, the checks -introduce performance overhead upon Rust compilation time, and we do not know if -that overhead can be made acceptable. (However, recent debate -among Miri developers indicates that the inherent cost here might not be as bad -as they had originally thought. Perhaps a future version of the compiler will -have these extra checks on by default.)

-

Change is hard

-

You might well be wondering at this point: "Wait, when is it okay to transmute -a pointer to a usize during const evaluation?" And the answer is simple: -"Never."

-

Transmuting a pointer to a usize during const-eval has always been undefined behavior, -ever since const-eval added support for -transmute and union. You can read more about this in the -const_fn_transmute / const_fn_union stabilization report, -specifically the subsection entitled "Pointer-integer-transmutes". -(It is also mentioned in the documentation for transmute.)

-

Thus, we can see that the classification of the above examples as UB during const evaluation -is not a new thing at all. The only change here was that the CTFE engine had some internal -changes that made it start detecting the UB rather than silently ignoring it.

-

This means the Rust compiler has a shifting notion of what UB it will -explicitly catch. We anticipated this: RFC 3016, "const UB", explicitly -says:

-
-

[...] there is no guarantee that UB is reliably detected during CTFE. This can -change from compiler version to compiler version: CTFE code that causes UB -could build fine with one compiler and fail to build with another. (This is in -accordance with the general policy that unsound code is not subject to -stability guarantees.)

-
-

Having said that: So much of Rust's success has been built around the trust that -we have earned with our community. Yes, the project has always reserved the -right to make breaking changes when resolving soundness bugs; but we have also -strived to mitigate such breakage whenever feasible, via things like -future-incompatible lints.

-

Today, with our current const-eval architecture, it is not -feasible to ensure that changes such as the one that injected issue -#99923 go through a future-incompat warning cycle. -The compiler team plans to keep our eye on issues in this space. If we see -evidence that these kinds of changes do cause breakage to a non-trivial number -of crates, then we will investigate further how we might smooth the transition -path between compiler releases. However, we need to balance any such goal -against the fact that Miri has very a limited set of developers: the researchers -determining how to define the semantics of unsafe languages like Rust. We do not -want to slow their work down!

-

What you can do for safety's sake

-

If you observe the could not evaluate static initializer message on your crate -atop Rust 1.64, and it was compiling with previous versions of Rust, we want you -to let us know: file an issue!

- -

We have performed a crater run for the 1.64-beta and that did not find any other -instances of this particular problem. -If you can test compiling your crate atop the 1.64-beta before the stable -release goes out on September 22nd, all the better! One easy way to try the beta -is to use rustup's override shortand for it:

-
$ rustup update beta
-$ cargo +beta build
-
-

As Rust's const-eval evolves, we may see another case like this arise again. If -you want to defend against future instances of const-eval UB, we recommend that -you set up a continuous integration service to invoke the nightly rustc with -the unstable -Z extra-const-ub-checks flag on your code.

-

Want to help?

-

As you might imagine, a lot of us are pretty interested in questions such as -"what should be undefined behavior?"

-

See for example Ralf Jung's excellent blog series on why pointers are -complicated (parts I, II, III), which contain some of -the details elided above about the representation of pointer values, and spell out reasons why -you might want to be concerned about pointer-to-usize transmutes even outside -of const-eval.

-

If you are interested in trying to help us figure out answers to those kinds of -questions, please join us in the unsafe code guidelines zulip.

-

If you are interested in learning more about Miri, or contributing to it, you -can say Hello in the miri zulip.

-

Conclusion

-

To sum it all up: When you write safe Rust, then the compiler is responsible for -preventing undefined behavior. When you write any unsafe code, you are -responsible for preventing undefined behavior. Rust's const-eval system has a -stricter set of rules governing what unsafe code has defined behavior: -specifically, reinterpreting (aka "transmuting") a pointer value as a usize is -undefined behavior during const-eval. If you have undefined behavior at -const-eval time, there is no guarantee that your code will be accepted from one -compiler version to another.

-

The compiler team is hoping that issue #99923 is an exceptional fluke and -that the 1.64 stable release will not encounter any other surprises related to -the aforementioned change to the const-eval machinery.

-

But fluke or not, the issue provided excellent motivation to spend some time -exploring facets of Rust's const-eval architecture and the interpreter -that underlies it. -We hope you enjoyed reading this as much as we did writing it.

- -
-
-
- - - - - - - - diff --git a/2022/09/22/Rust-1.64.0.html b/2022/09/22/Rust-1.64.0.html deleted file mode 100644 index e65620252..000000000 --- a/2022/09/22/Rust-1.64.0.html +++ /dev/null @@ -1,387 +0,0 @@ - - - - - Announcing Rust 1.64.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.64.0

-
-
- -
Sept. 22, 2022 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.64.0. Rust is a -programming language empowering everyone to build reliable and efficient -software.

-

If you have a previous version of Rust installed via rustup, you can get 1.64.0 -with:

-
rustup update stable
-
-

If you don't have it already, you can get -rustup from the appropriate page on -our website, and check out the detailed release notes for -1.64.0 -on GitHub.

-

If you'd like to help us out by testing future releases, you might consider -updating locally to use the beta channel (rustup default beta) or the nightly -channel (rustup default nightly). Please -report any bugs you -might come across!

-

What's in 1.64.0 stable

-

Enhancing .await with IntoFuture

-

Rust 1.64 stabilizes the -IntoFuture -trait. IntoFuture is a trait similar to -IntoIterator, -but rather than supporting for ... in ... loops, IntoFuture changes how -.await works. With IntoFuture, the .await keyword can await more than -just futures; it can await anything which can be converted into a Future via -IntoFuture - which can help make your APIs more user-friendly!

-

Take for example a builder which constructs requests to some storage provider -over the network:

-
pub struct Error { ... }
-pub struct StorageResponse { ... }:
-pub struct StorageRequest(bool);
-
-impl StorageRequest {
-    /// Create a new instance of `StorageRequest`.
-    pub fn new() -> Self { ... }
-    /// Decide whether debug mode should be enabled.
-    pub fn set_debug(self, b: bool) -> Self { ... }
-    /// Send the request and receive a response.
-    pub async fn send(self) -> Result<StorageResponse, Error> { ... }
-}
-
-

Typical usage would likely look something like this:

-
let response = StorageRequest::new()  // 1. create a new instance
-    .set_debug(true)                  // 2. set some option
-    .send()                           // 3. construct the future
-    .await?;                          // 4. run the future + propagate errors
-
-

This is not bad, but we can do better here. Using IntoFuture we can combine -"construct the future" (line 3) and "run the future" (line 4) into a single -step:

-
let response = StorageRequest::new()  // 1. create a new instance
-    .set_debug(true)                  // 2. set some option
-    .await?;                          // 3. construct + run the future + propagate errors
-
-

We can do this by implementing IntoFuture for StorageRequest. IntoFuture -requires us to have a named future we can return, which we can do by creating a -"boxed future" and defining a type alias for it:

-
// First we must import some new types into the scope.
-use std::pin::Pin;
-use std::future::{Future, IntoFuture};
-
-pub struct Error { ... }
-pub struct StorageResponse { ... }
-pub struct StorageRequest(bool);
-
-impl StorageRequest {
-    /// Create a new instance of `StorageRequest`.
-    pub fn new() -> Self { ... }
-    /// Decide whether debug mode should be enabled.
-    pub fn set_debug(self, b: bool) -> Self { ... }
-    /// Send the request and receive a response.
-    pub async fn send(self) -> Result<StorageResponse, Error> { ... }
-}
-
-// The new implementations:
-// 1. create a new named future type
-// 2. implement `IntoFuture` for `StorageRequest`
-pub type StorageRequestFuture = Pin<Box<dyn Future<Output = Result<StorageResponse, Error>> + Send + 'static>>
-impl IntoFuture for StorageRequest {
-    type IntoFuture = StorageRequestFuture;
-    type Output = <StorageRequestFuture as Future>::Output;
-    fn into_future(self) -> Self::IntoFuture {
-        Box::pin(self.send())
-    }
-}
-
-

This takes a bit more code to implement, but provides a simpler API for users.

-

In the future, the Rust Async WG hopes to simplify the creating new named -futures by supporting impl Trait in type aliases (Type Alias Impl Trait or -TAIT). -This should make implementing IntoFuture easier by simplifying the type -alias' signature, and make it more performant by removing the Box from the -type alias.

-

C-compatible FFI types in core and alloc

-

When calling or being called by C ABIs, Rust code can use type aliases like -c_uint or c_ulong to match the corresponding types from C on any target, -without requiring target-specific code or conditionals.

-

Previously, these type aliases were only available in std, so code written -for embedded targets and other scenarios that could only use core or alloc -could not use these types.

-

Rust 1.64 now provides all of the c_* type aliases in -core::ffi, as well as -core::ffi::CStr for -working with C strings. Rust 1.64 also provides -alloc::ffi::CString -for working with owned C strings using only the alloc crate, rather than the -full std library.

-

rust-analyzer is now available via rustup

-

rust-analyzer is now included as part of -the collection of tools included with Rust. This makes it easier to download -and access rust-analyzer, and makes it available on more platforms. It is -available as a rustup -component which -can be installed with:

-
rustup component add rust-analyzer
-
-

At this time, to run the rustup-installed version, you need to invoke it this -way:

-
rustup run stable rust-analyzer
-
-

The next release of rustup will provide a built-in proxy so that running the -executable rust-analyzer will launch the appropriate version.

-

Most users should continue to use the releases provided by the rust-analyzer -team (available on the rust-analyzer releases -page), which are -published more frequently. Users of the official VSCode -extension -are not affected since it automatically downloads and updates releases in the -background.

-

Cargo improvements: workspace inheritance and multi-target builds

-

When working with collections of related libraries or binary crates in one -Cargo workspace, you can now avoid duplication of common field values between -crates, such as common version numbers, repository URLs, or rust-version. -This also helps keep these values in sync between crates when updating them. -For more details, see -workspace.package, -workspace.dependencies, -and "inheriting a dependency from a -workspace".

-

When building for multiple targets, you can now pass multiple --target -options to cargo build, to build all of those targets at once. You can also -set -build.target -to an array of multiple targets in .cargo/config.toml to build for multiple -targets by default.

-

Stabilized APIs

-

The following methods and trait implementations are now stabilized:

- -

These types were previously stable in std::ffi, but are now also available in -core and alloc:

- -

These types were previously stable in std::os::raw, but are now also -available in core::ffi and std::ffi:

- -

We've stabilized some helpers for use with Poll, the low-level implementation -underneath futures:

- -

In the future, we hope to provide simpler APIs that require less use of -low-level details like Poll and Pin, but in the meantime, these helpers -make it easier to write such code.

-

These APIs are now usable in const contexts:

- -

Compatibility notes

-
    -
  • -

    As previously -announced, -linux targets now require at least Linux kernel 3.2 (except for targets which -already required a newer kernel), and linux-gnu targets now require glibc -2.17 (except for targets which already required a newer glibc).

    -
  • -
  • -

    Rust 1.64.0 changes the memory layout of Ipv4Addr, Ipv6Addr, -SocketAddrV4 and SocketAddrV6 to be more compact and memory efficient. -This internal representation was never exposed, but some crates relied on -it anyway by using std::mem::transmute, resulting in invalid memory -accesses. Such internal implementation details of the standard library are -never considered a stable interface. To limit the damage, we worked with -the authors of all of the still-maintained crates doing so to release fixed -versions, which have been out for more than a year. The vast majority of -impacted users should be able to mitigate with a cargo update.

    -
  • -
  • -

    As part of the RLS -deprecation, -this is also the last release containing a copy of RLS. Starting from Rust -1.65.0, RLS will be replaced by a small LSP server showing the deprecation -warning.

    -
  • -
-

Other changes

-

There are other changes in the Rust 1.64 release, including:

-
    -
  • -

    Windows builds of the Rust compiler now use profile-guided optimization, -providing performance improvements of 10-20% for compiling Rust code on -Windows.

    -
  • -
  • -

    If you define a struct containing fields that are never used, rustc will warn -about the unused fields. Now, in Rust 1.64, you can enable the -unused_tuple_struct_fields lint to get the same warnings about unused -fields in a tuple struct. In future versions, we plan to make this lint -warn by default. Fields of type unit (()) do not produce this warning, -to make it easier to migrate existing code without having to change tuple -indices.

    -
  • -
-

Check out everything that changed in -Rust, -Cargo, -and Clippy.

-

Contributors to 1.64.0

-

Many people came together to create Rust 1.64.0. -We couldn't have done it without all of you. -Thanks!

- -
-
-
- - - - - - - - diff --git a/2022/10/28/gats-stabilization.html b/2022/10/28/gats-stabilization.html deleted file mode 100644 index 4d4dfbe92..000000000 --- a/2022/10/28/gats-stabilization.html +++ /dev/null @@ -1,313 +0,0 @@ - - - - - Generic associated types to be stable in Rust 1.65 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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-

Generic associated types to be stable in Rust 1.65

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-
- -
Oct. 28, 2022 · Jack Huey - on behalf of The Types Team -
- -
-

As of Rust 1.65, which is set to release on November 3rd, generic associated types (GATs) will be stable — over six and a half years after the original RFC was opened. This is truly a monumental achievement; however, as with a few of the other monumental features of Rust, like async or const generics, there are limitations in the initial stabilization that we plan to remove in the future.

-

The goal of this post is not to teach about GATs, but rather to briefly introduce them to any readers that might not know what they are and to enumerate a few of the limitations in initial stabilization that users are most likely to run into. More detailed information can be found in the RFC, in the GATs initiative repository, in the previous blog post during the start of the stabilization push, in the associated items section in the nightly reference, or in the open issues on Github for GATs

-

What are GATs

-

At its core, generic associated types allow you to have generics (type, lifetime, or const) on associated types. Note that this is really just rounding out the places where you can put generics: for example, you can already have generics on freestanding type aliases and on functions in traits. Now you can just have generics on type aliases in traits (which we just call associated types). Here's an example of what a trait with a GAT would look like:

-
trait LendingIterator {
-    type Item<'a> where Self: 'a;
-
-    fn next<'a>(&'a mut self) -> Self::Item<'a>;
-}
-
-

Most of this should look familiar; this trait looks very similar to the Iterator trait from the standard library. Fundamentally, this version of the trait allows the next function to return an item that borrows from self. For more detail about the example, as well as some info on what that where Self: 'a is for, check out the push for stabilization post.

-

In general, GATs provide a foundational basis for a vast range of patterns and APIs. If you really want to get a feel for how many projects have been blocked on GATs being stable, go scroll through either the tracking issue: you will find numerous issues from other projects linking to those threads over the years saying something along the lines of "we want the API to look like X, but for that we need GATs" (or see this comment that has some of these put together already). If you're interested in how GATs enable a library to do zero-copy parsing, resulting in nearly a ten-fold performance increase, you might be interested in checking out a blog post on it by Niko Matsakis.

-

All in all, even if you won't need to use GATs directly, it's very possible that the libraries you use will use GATs either internally or publically for ergonomics, performance, or just because that's the only way the implementation works.

-

When GATs go wrong - a few current bugs and limitations

-

As alluded to before, this stabilization is not without its bugs and limitations. This is not atypical compared to prior large language features. We plan to fix these bugs and remove these limitations as part of ongoing efforts driven by the newly-formed types team. (Stayed tuned for more details in an official announcement soon!)

-

Here, we'll go over just a couple of the limitations that we've identified that users might run into.

-

Implied 'static requirement from higher-ranked trait bounds

-

Consider the following code:

-
trait LendingIterator {
-    type Item<'a> where Self: 'a;
-}
-
-pub struct WindowsMut<'x, T> {
-    slice: &'x mut [T],
-}
-
-impl<'x, T> LendingIterator for WindowsMut<'x, T> {
-    type Item<'a> = &'a mut [T] where Self: 'a;
-}
-
-fn print_items<I>(iter: I)
-where
-    I: LendingIterator,
-    for<'a> I::Item<'a>: Debug,
-{ ... }
-
-fn main() {
-    let mut array = [0; 16];
-    let slice = &mut array;
-    let windows = WindowsMut { slice };
-    print_items::<WindowsMut<'_, usize>>(windows);
-}
-
-

Here, imagine we wanted to have a LendingIterator where the items are overlapping slices of an array. We also have a function print_items that prints every item of a LendingIterator, as long as they implement Debug. This all seems innocent enough, but the above code doesn't compile — even though it should. Without going into details here, the for<'a> I::Item<'a>: Debug currently implies that I::Item<'a> must outlive 'static.

-

This is not really a nice bug. And of all the ones we'll mention today, this will likely be the one that is most limiting, annoying, and tough to figure out. This pops up much more often with GATs, but can be found with code that doesn't use GATs at all. Unfortunately, fixing this requires some refactorings to the compiler that isn't a short-term project. It is on the horizon though. The good news is that, in the meantime, we are working on improving the error message you get from this code. This is what it will look like in the upcoming stabilization:

-
error[E0597]: `array` does not live long enough
-   |
-   |     let slice = &mut array;
-   |                 ^^^^^^^^^^ borrowed value does not live long enough
-   |     let windows = WindowsMut { slice };
-   |     print_items::<WindowsMut<'_, usize>>(windows);
-   |     -------------------------------------------- argument requires that `array` is borrowed for `'static`
-   | }
-   | - `array` dropped here while still borrowed
-   |
-note: due to current limitations in the borrow checker, this implies a `'static` lifetime
-   |
-   |     for<'a> I::Item<'a>: Debug,
-   |                          ^^^^
-
-

It's not perfect, but it's something. It might not cover all cases, but if have a for<'a> I::Item<'a>: Trait bound somewhere and get an error that says something doesn't live long enough, you might be running into this bug. We're actively working to fix this. However, this error doesn't actually come up as often as you might expect while reading this (from our experience), so we feel the feature is still immensely useful enough even with it around.

-

Traits with GATs are not object safe

-

So, this one is a simple one. Making traits with GATs object safe is going to take a little bit of design work for its implementation. To get an idea of the work left to do here, let's start with a bit of code that you could write on stable today:

-
fn takes_iter(_: &dyn Iterator) {}
-
-

Well, you can write this, but it doesn't compile:

-
error[E0191]: the value of the associated type `Item` (from trait `Iterator`) must be specified
- --> src/lib.rs:1:23
-  |
-1 | fn takes_iter(_: &dyn Iterator) {}
-  |                       ^^^^^^^^ help: specify the associated type: `Iterator<Item = Type>`
-
-

For a trait object to be well-formed, it must specify a value for all associated types. For the same reason, we don't want to accept the following:

-
fn no_associated_type(_: &dyn LendingIterator) {}
-
-

However, GATs introduce an extra bit of complexity. Take this code:

-
fn not_fully_generic(_: &dyn LendingIterator<Item<'static> = &'static str>) {}
-
-

So, we've specified the value of the associated type for one value of of the Item's lifetime ('static), but not for any value, like this:

-
fn fully_generic(_: &dyn for<'a> LendingIterator<Item<'a> = &'a str>) {}
-
-

While we have a solid idea of how to implement requirement in some future iterations of the trait solver (that uses more logical formulations), implementing it in the current trait solver is more difficult. Thus, we've chosen to hold off on this for now.

-

The borrow checker isn't perfect and it shows

-

Keeping with the LendingIterator example, let's start by looking at two methods on Iterator: for_each and filter:

-
trait Iterator {
-    type Item;
-
-    fn for_each<F>(self, f: F)
-    where
-        Self: Sized,
-        F: FnMut(Self::Item);
-    
-    fn filter<P>(self, predicate: P) -> Filter<Self, P>
-    where
-        Self: Sized,
-        P: FnMut(&Self::Item) -> bool;
-}
-
-

Both of these take a function as an argument. Closures are often used these. Now, let's look at the LendingIterator definitions:

-
trait LendingIterator {
-    type Item<'a> where Self: 'a;
-
-    fn for_each<F>(mut self, mut f: F)
-    where
-        Self: Sized,
-        F: FnMut(Self::Item<'_>);
-
-    fn filter<P>(self, predicate: P) -> Filter<Self, P>
-    where
-        Self: Sized,
-        P: FnMut(&Self::Item<'_>) -> bool;
-}
-
-

Looks simple enough, but if it really was, would it be here? Let's start by looking at what happens when we try to use for_each:

-
fn iterate<T, I: for<'a> LendingIterator<Item<'a> = &'a T>>(iter: I) {
-    iter.for_each(|_: &T| {})
-}
-
-
error: `I` does not live long enough
-   |
-   |     iter.for_each(|_: &T| {})
-   |                   ^^^^^^^^^^
-
-

Well, that isn't great. Turns out, this is pretty closely related to the first limitation we talked about earlier, even -though the borrow checker does play a role here.

-

On the other hand, let's look at something that's very clearly a borrow checker problem, by looking at an implementation -of the Filter struct returned by the filter method:

-
impl<I: LendingIterator, P> LendingIterator for Filter<I, P>
-where
-    P: FnMut(&I::Item<'_>) -> bool, // <- the bound from above, a function
-{
-    type Item<'a> = I::Item<'a> where Self: 'a; // <- Use the underlying type
-
-    fn next(&mut self) -> Option<I::Item<'_>> {
-        // Loop through each item in the underlying `LendingIterator`...
-        while let Some(item) = self.iter.next() {
-            // ...check if the predicate holds for the item...
-            if (self.predicate)(&item) {
-                // ...and return it if it does
-                return Some(item);
-            }
-        }
-        // Return `None` when we're out of items
-        return None;
-    }
-}
-
-

Again, the implementation here shouldn't seem surprising. We, of course, run into a borrow checker error:

-
error[E0499]: cannot borrow `self.iter` as mutable more than once at a time
-  --> src/main.rs:28:32
-   |
-27 |     fn next(&mut self) -> Option<I::Item<'_>> {
-   |             - let's call the lifetime of this reference `'1`
-28 |         while let Some(item) = self.iter.next() {
-   |                                ^^^^^^^^^^^^^^^^ `self.iter` was mutably borrowed here in the previous iteration of the loop
-29 |             if (self.predicate)(&item) {
-30 |                 return Some(item);
-   |                        ---------- returning this value requires that `self.iter` is borrowed for `'1`
-
-

This is a known limitation in the current borrow checker and should be solved in some future iteration (like Polonius).

-

Non-local requirements for where clauses on GATs

-

The last limitation we'll talk about today is a bit different than the others; it's not a bug and it shouldn't prevent any programs from compiling. But it all comes back to that where Self: 'a clause you've seen in several parts of this post. As mentioned before, if you're interested in digging a bit into why that clause is required, see the push for stabilization post.

-

There is one not-so-ideal requirement about this clause: you must write it on the trait. Like with where clauses on functions, you cannot add clauses to associated types in impls that aren't there in the trait. However, if you didn't add this clause, a large set of potential impls of the trait would be disallowed.

-

To help users not fall into the pitfall of accidentally forgetting to add this (or similar clauses that end up with the same effect for a different set of generics), we've implemented a set of rules that must be followed for a trait with GATs to compile. Let's first look at the error without writing the clause:

-
trait LendingIterator {
-    type Item<'a>;
-
-    fn next<'a>(&'a mut self) -> Self::Item<'a>;
-}
-
-
error: missing required bound on `Item`
- --> src/lib.rs:2:5
-  |
-2 |     type Item<'a>;
-  |     ^^^^^^^^^^^^^-
-  |                  |
-  |                  help: add the required where clause: `where Self: 'a`
-  |
-  = note: this bound is currently required to ensure that impls have maximum flexibility
-  = note: we are soliciting feedback, see issue #87479 <https://github.com/rust-lang/rust/issues/87479> for more information
-
-

This error should hopefully be helpful (you can even cargo fix it!). But, what exactly are these rules? Well, ultimately, they end up being somewhat simple: for methods that use the GAT, any bounds that can be proven must also be present on the GAT itself.

-

Okay, so how did we end up with the required Self: 'a bound. Well, let's take a look at the next method. It returns Self::Item<'a>, and we have an argument &'a mut self. We're getting a bit into the details of the Rust language, but because of that argument, we know that Self: 'a must hold. So, we require that bound.

-

We're requiring these bounds now to leave room in the future to potentially imply these automatically (and of course because it should help users write traits with GATs). They shouldn't interfere with any real use-cases, but if you do encounter a problem, check out the issue mentioned in the error above. And if you want to see a fairly comprehensive testing of different scenarios on what bounds are required and when, check out the relevant test file.

-

Conclusion

-

Hopefully the limitations brought up here and explanations thereof don't detract from overall excitement of GATs stabilization. Sure, these limitations do, well, limit the number of things you can do with GATs. However, we would not be stabilizing GATs if we didn't feel that GATs are not still very useful. Additionally, we wouldn't be stabilizing GATs if we didn't feel that the limitations weren't solvable (and in a backwards-compatible manner).

-

To conclude things, all the various people involved in getting this stabilization to happen deserve the utmost thanks. As said before, it's been 6.5 years coming and it couldn't have happened without everyone's support and dedication. Thanks all!

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- - - - - - - - diff --git a/2022/11/03/Rust-1.65.0.html b/2022/11/03/Rust-1.65.0.html deleted file mode 100644 index 180d4b374..000000000 --- a/2022/11/03/Rust-1.65.0.html +++ /dev/null @@ -1,313 +0,0 @@ - - - - - Announcing Rust 1.65.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.65.0

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-
- -
Nov. 3, 2022 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.65.0. Rust is a -programming language empowering everyone to build reliable and efficient -software.

-
-

Before going into the details of the new Rust release, we'd like to draw -attention to the tragic death of Mahsa -Amini and the death and -violent suppression of many others, by the religious morality police of Iran. -See https://en.wikipedia.org/wiki/Mahsa_Amini_protests for more details. We -stand in solidarity with the people in Iran struggling for human rights.

-
-

If you have a previous version of Rust installed via rustup, you can get 1.65.0 -with:

-
rustup update stable
-
-

If you don't have it already, you can get -rustup from the appropriate page on -our website, and check out the detailed release notes for -1.65.0 -on GitHub.

-

If you'd like to help us out by testing future releases, you might consider -updating locally to use the beta channel (rustup default beta) or the nightly -channel (rustup default nightly). Please -report any bugs you -might come across!

-

What's in 1.65.0 stable

-

Generic associated types (GATs)

-

Lifetime, type, and const generics can now be defined on associated types, like so:

-
trait Foo {
-    type Bar<'x>;
-}
-
-

It's hard to put into few words just how useful these can be, so here are a -few example traits, to get a sense of their power:

-
/// An `Iterator`-like trait that can borrow from `Self`
-trait LendingIterator {
-    type Item<'a> where Self: 'a;
-
-    fn next<'a>(&'a mut self) -> Option<Self::Item<'a>>;
-}
-
-/// Can be implemented over smart pointers, like `Rc` or `Arc`,
-/// in order to allow being generic over the pointer type
-trait PointerFamily {
-    type Pointer<T>: Deref<Target = T>;
-
-    fn new<T>(value: T) -> Self::Pointer<T>;
-}
-
-/// Allows borrowing an array of items. Useful for
-/// `NdArray`-like types that don't necessarily store
-/// data contiguously.
-trait BorrowArray<T> {
-    type Array<'x, const N: usize> where Self: 'x;
-
-    fn borrow_array<'a, const N: usize>(&'a self) -> Self::Array<'a, N>;
-}
-
-

As you can see, GATs are quite versatile and enable a number -of patterns that are not currently able to be written. For more -information, check out the post announcing the -push for stabilization -published last year or the -stabilization announcement post -published last week. The former goes into a bit more depth -of a couple of the examples above, while the latter talks -about some of the known limitations of this stabilization.

-

More in depth reading can be found in the associated types -section of the nightly reference -or the original RFC (which was initially opened over 6.5 years ago!).

-

let-else statements

-

This introduces a new type of let statement with a refutable pattern and a -diverging else block that executes when that pattern doesn't match.

-
let PATTERN: TYPE = EXPRESSION else {
-    DIVERGING_CODE;
-};
-
-

Normal let statements can only use irrefutable patterns, statically known -to always match. That pattern is often just a single variable binding, but may -also unpack compound types like structs, tuples, and arrays. However, that was -not usable for conditional matches, like pulling out a variant of an enum -- -until now! With let-else, a refutable pattern can match and bind variables -in the surrounding scope like a normal let, or else diverge (e.g. break, -return, panic!) when the pattern doesn't match.

-
fn get_count_item(s: &str) -> (u64, &str) {
-    let mut it = s.split(' ');
-    let (Some(count_str), Some(item)) = (it.next(), it.next()) else {
-        panic!("Can't segment count item pair: '{s}'");
-    };
-    let Ok(count) = u64::from_str(count_str) else {
-        panic!("Can't parse integer: '{count_str}'");
-    };
-    (count, item)
-}
-assert_eq!(get_count_item("3 chairs"), (3, "chairs"));
-
-

The scope of name bindings is the main thing that makes this different from -match or if let-else expressions. You could previously approximate these -patterns with an unfortunate bit of repetition and an outer let:

-
    let (count_str, item) = match (it.next(), it.next()) {
-        (Some(count_str), Some(item)) => (count_str, item),
-        _ => panic!("Can't segment count item pair: '{s}'"),
-    };
-    let count = if let Ok(count) = u64::from_str(count_str) {
-        count
-    } else {
-        panic!("Can't parse integer: '{count_str}'");
-    };
-
-

break from labeled blocks

-

Plain block expressions can now be labeled as a break target, terminating -that block early. This may sound a little like a goto statement, but it's not -an arbitrary jump, only from within a block to its end. This was already -possible with loop blocks, and you may have seen people write loops that -always execute only once, just to get a labeled break.

-

Now there's a language feature specifically for that! Labeled break may also -include an expression value, just as with loops, letting a multi-statement -block have an early "return" value.

-
let result = 'block: {
-    do_thing();
-    if condition_not_met() {
-        break 'block 1;
-    }
-    do_next_thing();
-    if condition_not_met() {
-        break 'block 2;
-    }
-    do_last_thing();
-    3
-};
-
-

Splitting Linux debuginfo

-

Back in Rust 1.51, the compiler team added support for split debug -information -on macOS, and now this option is stable for use on Linux as well.

-
    -
  • -Csplit-debuginfo=unpacked will split debuginfo out into multiple .dwo -DWARF object files.
  • -
  • -Csplit-debuginfo=packed will produce a single .dwp DWARF package -alongside your output binary with all the debuginfo packaged together.
  • -
  • -Csplit-debuginfo=off is still the default behavior, which includes DWARF -data in .debug_* ELF sections of the objects and final binary.
  • -
-

Split DWARF lets the linker avoid processing the debuginfo (because it isn't in -the object files being linked anymore), which can speed up link times!

-

Other targets now also accept -Csplit-debuginfo as a stable option with their -platform-specific default value, but specifying other values is still unstable.

-

Stabilized APIs

-

The following methods and trait implementations are now stabilized:

- -

Of particular note, the Backtrace API allows capturing a stack backtrace at -any time, using the same platform-specific implementation that usually serves -panic backtraces. This may be useful for adding runtime context to error types, -for example.

-

These APIs are now usable in const contexts:

- -

Compatibility notes

-
    -
  • As the final step of the RLS -deprecation, -this release has replaced RLS with a small LSP server showing a deprecation -warning, advising users to migrate to rust-analyzer.
  • -
-

Other changes

-

There are other changes in the Rust 1.65 release, including:

-
    -
  • MIR inlining is now enabled for optimized compilations. This provides a 3-10% -improvement in compiletimes for real world crates.
  • -
  • When scheduling builds, Cargo now sorts the queue of pending jobs to improve performance.
  • -
-

Check out everything that changed in -Rust, -Cargo, -and Clippy.

-

Contributors to 1.65.0

-

Many people came together to create Rust 1.65.0. -We couldn't have done it without all of you. -Thanks!

- -
-
-
- - - - - - - - diff --git a/2022/12/05/survey-launch.html b/2022/12/05/survey-launch.html deleted file mode 100644 index 90a2b1aa5..000000000 --- a/2022/12/05/survey-launch.html +++ /dev/null @@ -1,146 +0,0 @@ - - - - - Launching the 2022 State of Rust Survey | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Launching the 2022 State of Rust Survey

-
-
- -
Dec. 5, 2022 · The Rust Survey Working Group - -
- -
-

The 2022 State of Rust Survey is here!

-

It's that time again! Time for us to take a look at who the Rust community is composed of, how the Rust project is doing, and how we can improve the Rust programming experience. The Rust Survey working group is pleased to announce our 2022 State of Rust Survey! Whether or not you use Rust today, we want to know your opinions. Your responses will help the project understand its strengths and weaknesses, and establish development priorities for the future.

-

Completing this survey should take about 5–20 minutes and is anonymous. We will be accepting submissions for the next two weeks (until the 19th of December), and we will share our findings on blog.rust-lang.org sometime in early 2023. You can also check out last year’s results.

-

We're happy to be offering the survey in the following languages. If you speak multiple languages, please pick one.

- -

Please help us spread the word by sharing the survey link on your social network feeds, at meetups, around your office, and in other communities.

-

If you have any questions, please see our frequently asked questions.

-

Finally, we wanted to thank everyone who helped develop, polish, and test the survey.

- -
-
-
- - - - - - - - diff --git a/2022/12/15/Rust-1.66.0.html b/2022/12/15/Rust-1.66.0.html deleted file mode 100644 index 689d98812..000000000 --- a/2022/12/15/Rust-1.66.0.html +++ /dev/null @@ -1,245 +0,0 @@ - - - - - Announcing Rust 1.66.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.66.0

-
-
- -
Dec. 15, 2022 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.66.0. Rust is a -programming language empowering everyone to build reliable and efficient -software.

-

If you have a previous version of Rust installed via rustup, you can get 1.66.0 -with:

-
rustup update stable
-
-

If you don't have it already, you can get -rustup from the appropriate page on -our website, and check out the detailed release notes for -1.66.0 -on GitHub.

-

If you'd like to help us out by testing future releases, you might consider -updating locally to use the beta channel (rustup default beta) or the nightly -channel (rustup default nightly). Please -report any bugs you -might come across!

-

What's in 1.66.0 stable

-

Explicit discriminants on enums with fields

-

Enums with integer representations can now use explicit discriminants, even when they have fields.

-
#[repr(u8)]
-enum Foo {
-    A(u8),
-    B(i8),
-    C(bool) = 42,
-}
-
-

Previously, you could use explicit discriminants on enums with representations, but only if none of their variants had fields. Explicit discriminants are useful when passing values across language boundaries where the representation of the enum needs to match in both languages. For example,

-
#[repr(u8)]
-enum Bar {
-    A,
-    B,
-    C = 42,
-    D,
-}
-
-

Here the Bar enum is guaranteed to have the same layout as u8. In addition, the Bar::C variant is guaranteed to have a discriminant of 42. Variants without explicitly-specified values will have discriminants that are automatically assigned according to their order in the source code, so Bar::A will have a discriminant of 0, Bar::B will have a discriminant of 1, and Bar::D will have a discriminant of 43. Without this feature, the only way to set the explicit value of Bar::C would be to add 41 unnecessary variants before it!

-

Note: whereas for field-less enums it is possible to inspect a discriminant via as casting (e.g. Bar::C as u8), Rust provides no language-level way to access the raw discriminant of an enum with fields. Instead, currently unsafe code must be used to inspect the discriminant of an enum with fields. Since this feature is intended for use with cross-language FFI where unsafe code is already necessary, this should hopefully not be too much of an extra burden. In the meantime, if all you need is an opaque handle to the discriminant, please see the std::mem::discriminant function.

-

core::hint::black_box

-

When benchmarking or examining the machine code produced by a compiler, it's often useful to prevent optimizations from occurring in certain places. In the following example, the function push_cap executes Vec::push 4 times in a loop:

-
fn push_cap(v: &mut Vec<i32>) {
-    for i in 0..4 {
-        v.push(i);
-    }
-}
-
-pub fn bench_push() -> Duration { 
-    let mut v = Vec::with_capacity(4);
-    let now = Instant::now();
-    push_cap(&mut v);
-    now.elapsed()
-}
-
-

If you inspect the optimized output of the compiler on x86_64, you'll notice that it looks rather short:

-
example::bench_push:
-  sub rsp, 24
-  call qword ptr [rip + std::time::Instant::now@GOTPCREL]
-  lea rdi, [rsp + 8]
-  mov qword ptr [rsp + 8], rax
-  mov dword ptr [rsp + 16], edx
-  call qword ptr [rip + std::time::Instant::elapsed@GOTPCREL]
-  add rsp, 24
-  ret
-
-

In fact, the entire function push_cap we wanted to benchmark has been optimized away!

-

We can work around this using the newly stabilized black_box function. Functionally, black_box is not very interesting: it takes the value you pass it and passes it right back. Internally, however, the compiler treats black_box as a function that could do anything with its input and return any value (as its name implies).

-

This is very useful for disabling optimizations like the one we see above. For example, we can hint to the compiler that the vector will actually be used for something after every iteration of the for loop.

-
use std::hint::black_box;
-
-fn push_cap(v: &mut Vec<i32>) {
-    for i in 0..4 {
-        v.push(i);
-        black_box(v.as_ptr());
-    }
-}
-
-

Now we can find the unrolled for loop in our optimized assembly output:

-
  mov dword ptr [rbx], 0
-  mov qword ptr [rsp + 8], rbx
-  mov dword ptr [rbx + 4], 1
-  mov qword ptr [rsp + 8], rbx
-  mov dword ptr [rbx + 8], 2
-  mov qword ptr [rsp + 8], rbx
-  mov dword ptr [rbx + 12], 3
-  mov qword ptr [rsp + 8], rbx
-
-

You can also see a side effect of calling black_box in this assembly output. The instruction mov qword ptr [rsp + 8], rbx is uselessly repeated after every iteration. This instruction writes the address v.as_ptr() as the first argument of the function, which is never actually called.

-

Notice that the generated code is not at all concerned with the possibility of allocations introduced by the push call. This is because the compiler is still using the fact that we called Vec::with_capacity(4) in the bench_push function. You can play around with the placement of black_box, or try using it in multiple places, to see its effects on compiler optimizations.

-

cargo remove

-

In Rust 1.62.0 we introduced cargo add, a command line utility to add dependencies to your project. Now you can use cargo remove to remove dependencies.

-

Stabilized APIs

- -

Other changes

-

There are other changes in the Rust 1.66 release, including:

-
    -
  • You can now use ..=X ranges in patterns.
  • -
  • Linux builds now optimize the rustc frontend and LLVM backend with LTO and BOLT, respectively, improving both runtime performance and memory usage.
  • -
-

Check out everything that changed in -Rust, -Cargo, -and Clippy.

-

Contributors to 1.66.0

-

Many people came together to create Rust 1.66.0. -We couldn't have done it without all of you. -Thanks!

- -
-
-
- - - - - - - - diff --git a/2023/01/09/android-ndk-update-r25.html b/2023/01/09/android-ndk-update-r25.html deleted file mode 100644 index cee7a687d..000000000 --- a/2023/01/09/android-ndk-update-r25.html +++ /dev/null @@ -1,146 +0,0 @@ - - - - - Updating the Android NDK in Rust 1.68 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Updating the Android NDK in Rust 1.68

-
-
- -
Jan. 9, 2023 · Android Platform Team - -
- -
-

We are pleased to announce that Android platform support in Rust will be -modernized in Rust 1.68 as we update the target NDK from r17 to r25. As a -consequence the minimum supported API level will increase from 15 (Ice Cream -Sandwich) to 19 (KitKat).

-

In NDK r23 Android switched to using LLVM's libunwind for all architectures. -This meant that

-
    -
  1. If a project were to target NDK r23 or newer with previous versions of Rust -a workaround -would be required to redirect attempts to link against libgcc to instead -link against libunwind. Following this update this workaround will no -longer be necessary.
  2. -
  3. If a project uses NDK r22 or older it will need to be updated to use r23 or -newer. Information about the -layout of the NDK's toolchain can be found -here.
  4. -
-

Going forward the Android platform will target the most recent LTS NDK, allowing -Rust developers to access platform features sooner. These updates should occur -yearly and will be announced in release notes.

- -
-
-
- - - - - - - - diff --git a/2023/01/10/Rust-1.66.1.html b/2023/01/10/Rust-1.66.1.html deleted file mode 100644 index 32c4e4dfa..000000000 --- a/2023/01/10/Rust-1.66.1.html +++ /dev/null @@ -1,142 +0,0 @@ - - - - - Announcing Rust 1.66.1 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.66.1

-
-
- -
Jan. 10, 2023 · The Rust Release Team - -
- -
-

The Rust team has published a new point release of Rust, 1.66.1. Rust is a -programming language that is empowering everyone to build reliable and -efficient software.

-

If you have a previous version of Rust installed via rustup, you can get 1.66.1 with:

-
rustup update stable
-
-

If you don't have it already, you can get rustup -from the appropriate page on our website, and check out the -detailed release notes for 1.66.1 on GitHub.

-

What's in 1.66.1 stable

-

Rust 1.66.1 fixes Cargo not verifying SSH host keys when cloning dependencies -or registry indexes with SSH. This security vulnerability is tracked as -CVE-2022-46176, and you can find more details in the advisory.

-

Contributors to 1.66.1

-

Many people came together to create Rust 1.66.1. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2023/01/10/cve-2022-46176.html b/2023/01/10/cve-2022-46176.html deleted file mode 100644 index eb2ad06d8..000000000 --- a/2023/01/10/cve-2022-46176.html +++ /dev/null @@ -1,178 +0,0 @@ - - - - - Security advisory for Cargo (CVE-2022-46176) | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Security advisory for Cargo (CVE-2022-46176)

-
-
- -
Jan. 10, 2023 · The Rust Security Response WG - -
- -
-
-

This is a cross-post of the official security advisory. The -official advisory contains a signed version with our PGP key, as well.

-
-

The Rust Security Response WG was notified that Cargo did not perform SSH host -key verification when cloning indexes and dependencies via SSH. An attacker -could exploit this to perform man-in-the-middle (MITM) attacks.

-

This vulnerability has been assigned CVE-2022-46176.

-

Overview

-

When an SSH client establishes communication with a server, to prevent MITM -attacks the client should check whether it already communicated with that -server in the past and what the server's public key was back then. If the key -changed since the last connection, the connection must be aborted as a MITM -attack is likely taking place.

-

It was discovered that Cargo never implemented such checks, and performed no -validation on the server's public key, leaving Cargo users vulnerable to MITM -attacks.

-

Affected Versions

-

All Rust versions containing Cargo before 1.66.1 are vulnerable.

-

Note that even if you don't explicitly use SSH for alternate registry indexes -or crate dependencies, you might be affected by this vulnerability if you have -configured git to replace HTTPS connections to GitHub with SSH (through git's -url.<base>.insteadOf setting), as that'd cause you to clone the -crates.io index through SSH.

-

Mitigations

-

We will be releasing Rust 1.66.1 today, 2023-01-10, changing Cargo to check the -SSH host key and abort the connection if the server's public key is not already -trusted. We recommend everyone to upgrade as soon as possible.

-

Patch files for Rust 1.66.0 are also available here for custom-built -toolchains.

-

For the time being Cargo will not ask the user whether to trust a server's -public key during the first connection. Instead, Cargo will show an error -message detailing how to add that public key to the list of trusted keys. Note -that this might break your automated builds if the hosts you clone dependencies -or indexes from are not already trusted.

-

If you can't upgrade to Rust 1.66.1 yet, we recommend configuring Cargo to use -the git CLI instead of its built-in git support. That way, all git network -operations will be performed by the git CLI, which is not affected by this -vulnerability. You can do so by adding this snippet to your Cargo -configuration file:

-
[net]
-git-fetch-with-cli = true
-
-

Acknowledgments

-

Thanks to the Julia Security Team for disclosing this to us according to our -security policy!

-

We also want to thank the members of the Rust project who contributed to fixing -this issue. Thanks to Eric Huss and Weihang Lo for writing and reviewing the -patch, Pietro Albini for coordinating the disclosure and writing this advisory, -and Josh Stone, Josh Triplett and Jacob Finkelman for advising during the -disclosure.

-

Updated on 2023-01-10 at 21:30 UTC to include additional mitigations.

- -
-
-
- - - - - - - - diff --git a/2023/01/20/types-announcement.html b/2023/01/20/types-announcement.html deleted file mode 100644 index 703b9ecdb..000000000 --- a/2023/01/20/types-announcement.html +++ /dev/null @@ -1,213 +0,0 @@ - - - - - Officially announcing the types team | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Officially announcing the types team

-
-
- -
Jan. 20, 2023 · Jack Huey - on behalf of The Types Team -
- -
-

Oh hey, it's another new team announcement. But I will admit: if you follow the RFCs repository, the Rust zulip, or were particularly observant on the GATs stabilization announcement post, then this might not be a surprise for you. In fact, this "new" team was officially established at the end of May last year.

-

There are a few reasons why we're sharing this post now (as opposed to months before or...never). First, the team finished a three day in-person/hybrid meetup at the beginning of December and we'd like to share the purpose and outcomes of that meeting. Second, posting this announcement now is just around 7 months of activity and we'd love to share what we've accomplished within this time. Lastly, as we enter into the new year of 2023, it's a great time to share a bit of where we expect to head in this year and beyond.

-

Background - How did we get here?

-

Rust has grown significantly in the last several years, in many metrics: users, contributors, features, tooling, documentation, and more. As it has grown, the list of things people want to do with it has grown just as quickly. On top of powerful and ergonomic features, the demand for powerful tools such as IDEs or learning tools for the language has become more and more apparent. New compilers (frontend and backend) are being written. And, to top it off, we want Rust to continue to maintain one of its core design principles: safety.

-

All of these points highlights some key needs: to be able to know how the Rust language should work, to be able to extend the language and compiler with new features in a relatively painless way, to be able to hook into the compiler and be able to query important information about programs, and finally to be able to maintain the language and compiler in an amenable and robust way. Over the years, considerable effort has been put into these needs, but we haven't quite achieved these key requirements.

-

To extend a little, and put some numbers to paper, there are currently around 220 open tracking issues for language, compiler, or types features that have been accepted but are not completely implemented, of which about half are at least 3 years old and many are several years older than that. Many of these tracking issues have been open for so long not solely because of bandwidth, but because working on these features is hard, in large part because putting the relevant semantics in context of the larger language properly is hard; it's not easy for anyone to take a look at them and know what needs to be done to finish them. It's clear that we still need better foundations for making changes to the language and compiler.

-

Another number that might shock you: there are currently 62 open unsoundness issues. This sounds much scarier than it really is: nearly all of these are edges of the compiler and language that have been found by people who specifically poke and prod to find them; in practice these will not pop up in the programs you write. Nevertheless, these are edges we want to iron out.

-

The Types Team

-

Moving forward, let's talk about a smaller subset of Rust rather than the entire language and compiler. Specifically, the parts relevant here include the type checker - loosely, defining the semantics and implementation of how variables are assigned their type, trait solving - deciding what traits are defined for which types, and borrow checking - proving that Rust's ownership model always holds. All of these can be thought of cohesively as the "type system".

-

As of RFC 3254, the above subset of the Rust language and compiler are under the purview of the types team. So, what exactly does this entail?

-

First, since around 2018, there existed the "traits working group", which had the primary goal of creating a performant and extensible definition and implementation of Rust's trait system (including the Chalk trait-solving library). As time progressed, and particularly in the latter half of 2021 into 2022, the working group's influence and responsibility naturally expanded to the type checker and borrow checker too - they are actually strongly linked and its often hard to disentangle the trait solver from the other two. So, in some ways, the types team essentially subsumes the former traits working group.

-

Another relevant working group is the polonius working group, which primarily works on the design and implementation of the Polonius borrow-checking library. While the working group itself will remain, it is now also under the purview of the types team.

-

Now, although the traits working group was essentially folded into the types team, the creation of a team has some benefits. First, like the style team (and many other teams), the types team is not a top level team. It actually, currently uniquely, has two parent teams: the lang and compiler teams. Both teams have decided to delegate decision-making authority covering the type system.

-

The language team has delegated the part of the design of type system. However, importantly, this design covers less of the "feel" of the features of type system and more of how it "works", with the expectation that the types team will advise and bring concerns about new language extensions where required. (This division is not strongly defined, but the expectation is generally to err on the side of more caution). The compiler team, on the other hand, has delegated the responsibility of defining and maintaining the implementation of the trait system.

-

One particular responsibility that has traditionally been shared between the language and compiler teams is the assessment and fixing of soundness bugs in the language related to the type system. These often arise from implementation-defined language semantics and have in the past required synchronization and input from both lang and compiler teams. In the majority of cases, the types team now has the authority to assess and implement fixes without the direct input from either parent team. This applies, importantly, for fixes that are technically backwards-incompatible. While fixing safety holes is not covered under Rust's backwards compatibility guarantees, these decisions are not taken lightly and generally require team signoff and are assessed for potential ecosystem breakage with crater. However, this can now be done under one team rather than requiring the coordination of two separate teams, which makes closing these soundness holes easier (I will discuss this more later.)

-

Formalizing the Rust type system

-

As mentioned above, a nearly essential element of the growing Rust language is to know how it should work (and to have this well documented). There are relatively recent efforts pushing for a Rust specification (like Ferrocene or this open RFC), but it would be hugely beneficial to have a formalized definition of the type system, regardless of its potential integration into a more general specification. In fact the existence of a formalization would allow a better assessment of potential new features or soundness holes, without the subtle intricacies of the rest of the compiler.

-

As far back as 2015, not long after the release of Rust 1.0, an experimental Rust trait solver called Chalk began to be written. The core idea of Chalk is to translate the surface syntax and ideas of the Rust trait system (e.g. traits, impls, where clauses) into a set of logic rules that can be solved using a Prolog-like solver. Then, once this set of logic and solving reaches parity with the trait solver within the compiler itself, the plan was to simply replace the existing solver. In the meantime (and continuing forward), this new solver could be used by other tools, such as rust-analyzer, where it is used today.

-

Now, given Chalk's age and the promises it had been hoped it would be able to deliver on, you might be tempted to ask the question "Chalk, when?" - and plenty have. However, we've learned over the years that Chalk is likely not the correct long-term solution for Rust, for a few reasons. First, as mentioned a few times in this post, the trait solver is only but a part of a larger type system; and modeling how the entire type system fits together gives a more complete picture of its details than trying to model the parts separately. Second, the needs of the compiler are quite different than the needs of a formalization: the compiler needs performant code with the ability to track information required for powerful diagnostics; a good formalization is one that is not only complete, but also easy to maintain, read, and understand. Over the years, Chalk has tried to have both and it has so far ended up with neither.

-

So, what are the plans going forward? Well, first the types team has begun working on a formalization of the Rust typesystem, currently coined a-mir-formality. An initial experimental phase was written using PLT redex, but a Rust port is in-progress. There's a lot to do still (including modeling more of the trait system, writing an RFC, and moving it into the rust-lang org), but it's already showing great promise.

-

Second, we've begun an initiative for writing a new trait solver in-tree. This new trait solver is more limited in scope than a-mir-formality (i.e. not intending to encompass the entire type system). In many ways, it's expected to be quite similar to Chalk, but leverage bits and pieces of the existing compiler and trait solver in order to make the transition as painless as possible. We do expect it to be pulled out-of-tree at some point, so it's being written to be as modular as possible. During our types team meetup earlier this month, we were able to hash out what we expect the structure of the solver to look like, and we've already gotten that merged into the source tree.

-

Finally, Chalk is no longer going to be a focus of the team. In the short term, it still may remain a useful tool for experimentation. As said before, rust-analyzer uses Chalk as its trait solver. It's also able to be used in rustc under an unstable feature flag. Thus, new ideas currently could be implemented in Chalk and battle-tested in practice. However, this benefit will likely not last long as a-mir-formality and the new in-tree trait solver get more usable and their interfaces become more accessible. All this is not to say that Chalk has been a failure. In fact, Chalk has taught us a lot about how to think about the Rust trait solver in a logical way and the current Rust trait solver has evolved over time to more closely model Chalk, even if incompletely. We expect to still support Chalk in some capacity for the time being, for rust-analyzer and potentially for those interested in experimenting with it.

-

Closing soundness holes

-

As brought up previously, a big benefit of creating a new types team with delegated authority from both the lang and compiler teams is the authority to assess and fix unsoundness issues mostly independently. However, a secondary benefit has actually just been better procedures and knowledge-sharing that allows the members of the team to get on the same page for what soundness issues there are, why they exist, and what it takes to fix them. For example, during our meetup earlier this month, we were able to go through the full list of soundness issues (focusing on those relevant to the type system), identify their causes, and discuss expected fixes (though most require prerequisite work discussed in the previous section).

-

Additionally, the team has already made a number of soundness fixes and has a few more in-progress. I won't go into details, but instead am just opting to putting them in list form:

- -

As you can see, we're making progress on closing soundness holes. These sometimes break code, as assessed by crater. However, we do what we can to mitigate this, even when the code being broken is technically unsound.

-

New features

-

While it's not technically under the types team purview to propose and design new features (these fall more under lang team proper), there are a few instances where the team is heavily involved (if not driving) feature design.

-

These can be small additions, which are close to bug fixes. For example, this PR allows more permutations of lifetime outlives bounds than what compiled previously. Or, these PRs can be larger, more impactful changes, that don't fit under a "feature", but instead are tied heavily to the type system. For example, this PR makes the Sized trait coinductive, which effectively makes more cyclic bounds compile (see this test for an example).

-

There are also a few larger features and feature sets that have been driven by the types team, largely due to the heavy intersection with the type system. Here are a few examples:

-
    -
  • Generic associated types (GATs) - The feature long predates the types team and is the only one in this list that has actually been stabilized so far. But due to heavy type system interaction, the team was able to navigate the issues that came on its final path to stabilization. See this blog post for much more details.
  • -
  • Type alias impl trait (TAITs) - Implementing this feature properly requires a thorough understanding of the type checker. This is close to stabilization. For more information, see the tracking issue.
  • -
  • Trait upcasting - This one is relatively small, but has some type system interaction. Again, see the tracking issue for an explanation of the feature.
  • -
  • Negative impls - This too predates the types team, but has recently been worked on by the team. There are still open bugs and soundness issues, so this is a bit away from stabilization, but you can follow here.
  • -
  • Return position impl traits in traits (RPITITs) and async functions in traits (AFITs) - These have only recently been possible with advances made with GATs and TAITs. They are currently tracked under a single tracking issue.
  • -
-

Roadmap

-

To conclude, let's put all of this onto a roadmap. As always, goals are best when they are specific, measurable, and time-bound. For this, we've decided to split our goals into roughly 4 stages: summer of 2023, end-of-year 2023, end-of-year 2024, and end-of-year 2027 (6 months, 1 year, 2 years, and 5 years). Overall, our goals are to build a platform to maintain a sound, testable, and documented type system that can scale to new features need by the Rust language. Furthermore, we want to cultivate a sustainable and open-source team (the types team) to maintain that platform and type system.

-

A quick note: some of the things here have not quite been explained in this post, but they've been included in the spirit of completeness. So, without further ado:

-

6 months

-
    -
  • The work-in-progress new trait solver should be testable
  • -
  • a-mir-formality should be testable against the Rust test suite
  • -
  • Both TAITs and RPITITs/AFITs should be stabilized or on the path to stabilization.
  • -
-

EOY 2023

-
    -
  • New trait solver replaces part of existing trait solver, but not used everywhere
  • -
  • We have an onboarding plan (for the team) and documentation for the new trait solver
  • -
  • a-mir-formality is integrated into the language design process
  • -
-

EOY 2024

-
    -
  • New trait solver shared by rustc and rust-analyzer -
      -
    • Milestone: Type IR shared
    • -
    -
  • -
  • We have a clean API for extensible trait errors that is available at least internally
  • -
  • "Shiny features" -
      -
    • Polonius in a usable state
    • -
    • Implied bounds in higher-ranked trait bounds (see this issue for an example of an issue this would fix)
    • -
    • Being able to use impl Trait basically anywhere
    • -
    -
  • -
  • Potential edition boundary changes
  • -
-

EOY 2027

-
    -
  • (Types) unsound issues resolved
  • -
  • Most language extensions are easy to do; large extensions are feasible
  • -
  • a-mir-formality passes 99.9% of the Rust test suite
  • -
-

Conclusion

-

It's an exciting time for Rust. As its userbase and popularity grows, the language does as well. And as the language grows, the need for a sustainable type system to support the language becomes ever more apparent. The project has formed this new types team to address this need and hopefully, in this post, you can see that the team has so far accomplished a lot. And we expect that trend to only continue over the next many years.

-

As always, if you'd like to get involved or have questions, please drop by the Rust zulip.

- -
-
-
- - - - - - - - diff --git a/2023/01/26/Rust-1.67.0.html b/2023/01/26/Rust-1.67.0.html deleted file mode 100644 index 7cdc69bcd..000000000 --- a/2023/01/26/Rust-1.67.0.html +++ /dev/null @@ -1,201 +0,0 @@ - - - - - Announcing Rust 1.67.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.67.0

-
-
- -
Jan. 26, 2023 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.67.0. Rust is a -programming language empowering everyone to build reliable and efficient -software.

-

If you have a previous version of Rust installed via rustup, you can get 1.67.0 -with:

-
rustup update stable
-
-

If you don't have it already, you can get -rustup from the appropriate page on -our website, and check out the detailed release notes for -1.67.0 -on GitHub.

-

If you'd like to help us out by testing future releases, you might consider -updating locally to use the beta channel (rustup default beta) or the nightly -channel (rustup default nightly). Please -report any bugs you -might come across!

-

What's in 1.67.0 stable

-

#[must_use] effective on async fn

-

async functions annotated with #[must_use] now apply that attribute to the -output of the returned impl Future. The Future trait itself is already -annotated with #[must_use], so all types implementing Future are -automatically #[must_use], which meant that previously there was no way to -indicate that the output of the Future is itself significant and should be used in some way.

-

With 1.67, the compiler will now warn if the output isn't used in some way.

-
#[must_use]
-async fn bar() -> u32 { 0 }
-
-async fn caller() {
-    bar().await;
-}
-
-
warning: unused output of future returned by `bar` that must be used
- --> src/lib.rs:5:5
-  |
-5 |     bar().await;
-  |     ^^^^^^^^^^^
-  |
-  = note: `#[warn(unused_must_use)]` on by default
-
-

std::sync::mpsc implementation updated

-

Rust's standard library has had a multi-producer, single-consumer channel since -before 1.0, but in this release the implementation is switched out to be based -on crossbeam-channel. This -release contains no API changes, but the new implementation fixes a number of -bugs and improves the performance and maintainability of the implementation.

-

Users should not notice any significant changes in behavior as of this release.

-

Stabilized APIs

- -

These APIs are now stable in const contexts:

- -

Check out everything that changed in -Rust, -Cargo, -and Clippy.

-

Contributors to 1.67.0

-

Many people came together to create Rust 1.67.0. -We couldn't have done it without all of you. -Thanks!

- -
-
-
- - - - - - - - diff --git a/2023/02/01/Rustup-1.25.2.html b/2023/02/01/Rustup-1.25.2.html deleted file mode 100644 index 2ece7d790..000000000 --- a/2023/02/01/Rustup-1.25.2.html +++ /dev/null @@ -1,162 +0,0 @@ - - - - - Announcing Rustup 1.25.2 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rustup 1.25.2

-
-
- -
Feb. 1, 2023 · The rustup working group - -
- -
-

The rustup working group is announcing the release of rustup version 1.25.2. -Rustup is the recommended tool to install Rust, a programming language that is -empowering everyone to build reliable and efficient software.

-

If you have a previous version of rustup installed, getting rustup 1.25.2 is as -easy as stopping any programs which may be using Rustup (e.g. closing your IDE) -and running:

-
rustup self update
-
-

Rustup will also automatically update itself at the end of a normal toolchain -update:

-
rustup update
-
-

If you don't have it already, you can get rustup from the -appropriate page on our website.

-

What's new in rustup 1.25.2

-

This version of rustup fixes a warning incorrectly saying that signature -verification failed for Rust releases. The warning was due to a dependency of -Rustup including a time-based check preventing the use of SHA-1 from February -1st, 2023 onwards.

-

Unfortunately Rust's release signing key uses SHA-1 to sign its subkeys, which -resulted in all signatures being marked as invalid. Rustup 1.25.2 temporarily -fixes the problem by allowing again the use of SHA-1.

-

Why is signature verification failure only a warning?

-

Signature verification is currently an experimental and incomplete feature -included in rustup, as it's still missing crucial features like key rotation. -Until the feature is complete and ready for use, its outcomes are only -displayed as warnings without a way to turn them into errors.

-

This is done to avoid potentially breaking installations of rustup. Signature -verification will error out on failure only after the design and implementation -of the feature will be finished.

-

Thanks

-

Thanks again to all the contributors who made rustup 1.25.2 possible!

-
    -
  • Daniel Silverstone (kinnison)
  • -
  • Pietro Albini (pietroalbini)
  • -
- -
-
-
- - - - - - - - diff --git a/2023/02/09/Rust-1.67.1.html b/2023/02/09/Rust-1.67.1.html deleted file mode 100644 index 4a4989542..000000000 --- a/2023/02/09/Rust-1.67.1.html +++ /dev/null @@ -1,151 +0,0 @@ - - - - - Announcing Rust 1.67.1 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.67.1

-
-
- -
Feb. 9, 2023 · The Rust Release Team - -
- -
-

The Rust team has published a new point release of Rust, 1.67.1. Rust is a -programming language that is empowering everyone to build reliable and -efficient software.

-

If you have a previous version of Rust installed via rustup, you can get 1.67.1 with:

-
rustup update stable
-
-

If you don't have it already, you can get rustup -from the appropriate page on our website, and check out the -detailed release notes for 1.67.1 on GitHub.

-

What's in 1.67.1 stable

-

Rust 1.67.1 fixes a regression for projects that link to thin archives -(.a files that reference external .o objects). The new -archive writer in 1.67.0 could not read thin archives as inputs, leading to the -error "Unsupported archive identifier." The compiler now uses LLVM's archive -writer again, until that format is supported in the new code.

-

Additionally, the clippy style lint uninlined_format_args is temporarily -downgraded to pedantic -- allowed by default. While the compiler has supported -this format since Rust 1.58, rust-analyzer does not support it yet, so it's -not necessarily good to use that style everywhere possible.

-

The final change is a soundness fix in Rust's own bootstrap code. This had no -known problematic uses, but it did raise an error when bootstrap was compiled -with 1.67 itself, rather than the prior 1.66 release as usual.

-

Contributors to 1.67.1

-

Many people came together to create Rust 1.67.1. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2023/03/09/Rust-1.68.0.html b/2023/03/09/Rust-1.68.0.html deleted file mode 100644 index 929e8eae8..000000000 --- a/2023/03/09/Rust-1.68.0.html +++ /dev/null @@ -1,227 +0,0 @@ - - - - - Announcing Rust 1.68.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.68.0

-
-
- -
Mar. 9, 2023 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.68.0. Rust is a -programming language empowering everyone to build reliable and efficient -software.

-

If you have a previous version of Rust installed via rustup, you can get 1.68.0 -with:

-
rustup update stable
-
-

If you don't have it already, you can get -rustup from the appropriate page on -our website, and check out the detailed release notes for -1.68.0 -on GitHub.

-

If you'd like to help us out by testing future releases, you might consider -updating locally to use the beta channel (rustup default beta) or the nightly -channel (rustup default nightly). Please -report any bugs you -might come across!

-

What's in 1.68.0 stable

-

Cargo's sparse protocol

-

Cargo's "sparse" registry protocol has been stabilized for reading the index of -crates, along with infrastructure at https://index.crates.io/ for those -published in the primary crates.io registry. The prior git protocol (which is -still the default) clones a repository that indexes all crates available in -the registry, but this has started to hit scaling limitations, with noticeable -delays while updating that repository. The new protocol should provide a -significant performance improvement when accessing crates.io, as it will only -download information about the subset of crates that you actually use.

-

To use the sparse protocol with crates.io, set the environment variable -CARGO_REGISTRIES_CRATES_IO_PROTOCOL=sparse, or edit your -.cargo/config.toml file -to add:

-
[registries.crates-io]
-protocol = "sparse"
-
-

The sparse protocol is currently planned to become the default for crates.io in -the 1.70.0 release in a few months. For more information, please see the prior -announcement -on the Inside Rust Blog, as well as -RFC 2789 -and the current -documentation -in the Cargo Book.

-

Local Pin construction

-

The new pin! macro -constructs a Pin<&mut T> from a T expression, anonymously captured in local -state. This is often called stack-pinning, but that "stack" could also be the -captured state of an async fn or block. This macro is similar to some crates, -like tokio::pin!, but the -standard library can take advantage of Pin internals and temporary lifetime -extension -for a more expression-like macro.

-
/// Runs a future to completion.
-fn block_on<F: Future>(future: F) -> F::Output {
-    let waker_that_unparks_thread = todo!();
-    let mut cx = Context::from_waker(&waker_that_unparks_thread);
-    // Pin the future so it can be polled.
-    let mut pinned_future = pin!(future);
-    loop {
-        match pinned_future.as_mut().poll(&mut cx) {
-            Poll::Pending => thread::park(),
-            Poll::Ready(result) => return result,
-        }
-    }
-}
-
-

In this example, the original future will be moved into a temporary local, -referenced by the new pinned_future with type Pin<&mut F>, and that pin is -subject to the normal borrow checker to make sure it can't outlive that local.

-

Default alloc error handler

-

When allocation fails in Rust, APIs like Box::new and Vec::push have no way -to indicate that failure, so some divergent execution path needs to be taken. -When using the std crate, the program will print to stderr and abort. -As of Rust 1.68.0, binaries which include std will continue to have -this behavior. Binaries which do not include std, only including alloc, will now panic! -on allocation failure, which may be further adjusted via a #[panic_handler] if desired.

-

In the future, it's likely that the behavior for std will also be changed to match that of alloc-only binaries.

-

Stabilized APIs

- -

These APIs are now stable in const contexts:

- -

Other changes

-
    -
  • As previously announced, -Android platform support in Rust is now targeting NDK r25, which corresponds to -a minimum supported API level of 19 (KitKat).
  • -
-

Check out everything that changed in -Rust, -Cargo, -and Clippy.

-

Contributors to 1.68.0

-

Many people came together to create Rust 1.68.0. -We couldn't have done it without all of you. -Thanks!

- -
-
-
- - - - - - - - diff --git a/2023/03/23/Rust-1.68.1.html b/2023/03/23/Rust-1.68.1.html deleted file mode 100644 index 9579e5d9b..000000000 --- a/2023/03/23/Rust-1.68.1.html +++ /dev/null @@ -1,153 +0,0 @@ - - - - - Announcing Rust 1.68.1 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.68.1

-
-
- -
Mar. 23, 2023 · The Rust Release Team - -
- -
-

The Rust team has published a new point release of Rust, 1.68.1. Rust is a -programming language that is empowering everyone to build reliable and -efficient software.

-

If you have a previous version of Rust installed via rustup, you can get 1.68.1 with:

-
rustup update stable
-
-

If you don't have it already, you can get rustup -from the appropriate page on our website, and check out the -detailed release notes for 1.68.1 on GitHub.

-

What's in 1.68.1 stable

-

Rust 1.68.1 stable primarily contains a change to how Rust's CI builds the -Windows MSVC compiler, no longer enabling LTO for the Rust code. This led to a -miscompilation that the Rust -team is debugging, but in the meantime we're reverting the change to enable -LTO.

-

This is currently believed to have no effect on wider usage of ThinLTO. The -Rust compiler used an unstable flag as part of the build process to enable -ThinLTO despite compiling to a dylib.

-

There are a few other regression fixes included in the release:

- -

Contributors to 1.68.1

-

Many people came together to create Rust 1.68.1. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2023/03/28/Rust-1.68.2.html b/2023/03/28/Rust-1.68.2.html deleted file mode 100644 index 8100e34c2..000000000 --- a/2023/03/28/Rust-1.68.2.html +++ /dev/null @@ -1,164 +0,0 @@ - - - - - Announcing Rust 1.68.2 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.68.2

-
-
- -
Mar. 28, 2023 · The Rust Release Team - -
- -
-

The Rust team has published a new point release of Rust, 1.68.2. Rust is a -programming language that is empowering everyone to build reliable and -efficient software.

-

If you have a previous version of Rust installed via rustup, you can get 1.68.2 with:

-
rustup update stable
-
-

If you don't have it already, you can get rustup -from the appropriate page on our website, and check out the -detailed release notes for 1.68.2 on GitHub.

-

What's in 1.68.2 stable

-

Rust 1.68.2 addresses GitHub's recent rotation of their RSA SSH host -key, which -happened on March 24th 2023 after their previous key accidentally leaked:

- -

Support for @revoked entries in -.ssh/known_hosts (along with -a better error message when the unsupported @cert-authority entries are used) -is also included in Rust 1.68.2, as that change was a pre-requisite for -backporting the hardcoded revocation.

-

If you cannot upgrade to Rust 1.68.2, we recommend following GitHub's -instructions -on updating the trusted keys in your system. Note that the keys bundled in -Cargo are only used if no trusted key for github.com is found on the system.

-

Contributors to 1.68.2

-

Many people came together to create Rust 1.68.2. We couldn't have done it -without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2023/04/20/Rust-1.69.0.html b/2023/04/20/Rust-1.69.0.html deleted file mode 100644 index d2ff0b537..000000000 --- a/2023/04/20/Rust-1.69.0.html +++ /dev/null @@ -1,181 +0,0 @@ - - - - - Announcing Rust 1.69.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.69.0

-
-
- -
Apr. 20, 2023 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a nice version of Rust, 1.69.0. Rust is a programming language empowering everyone to build reliable and efficient software.

-

If you have a previous version of Rust installed via rustup, you can get 1.69.0 with:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the appropriate page on our website, and check out the detailed release notes for 1.69.0 on GitHub.

-

If you'd like to help us out by testing future releases, you might consider updating locally to use the beta channel (rustup default beta) or the nightly channel (rustup default nightly). Please report any bugs you might come across!

-

What's in 1.69.0 stable

-

Rust 1.69.0 introduces no major new features. However, it contains many small improvements, including over 3,000 commits from over 500 contributors.

-

Cargo now suggests to automatically fix some warnings

-

Rust 1.29.0 added the cargo fix subcommand to automatically fix some simple compiler warnings. Since then, the number of warnings that can be fixed automatically continues to steadily increase. In addition, support for automatically fixing some simple Clippy warnings has also been added.

-

In order to draw more attention to these increased capabilities, Cargo will now suggest running cargo fix or cargo clippy --fix when it detects warnings that are automatically fixable:

-
warning: unused import: `std::hash::Hash`
- --> src/main.rs:1:5
-  |
-1 | use std::hash::Hash;
-  |     ^^^^^^^^^^^^^^^
-  |
-  = note: `#[warn(unused_imports)]` on by default
-
-warning: `foo` (bin "foo") generated 1 warning (run `cargo fix --bin "foo"` to apply 1 suggestion)
-
-

Note that the full Cargo invocation shown above is only necessary if you want to precisely apply fixes to a single crate. If you want to apply fixes to all the default members of a workspace, then a simple cargo fix (with no additional arguments) will suffice.

-

Debug information is not included in build scripts by default anymore

-

To improve compilation speed, Cargo now avoids emitting debug information in build scripts by default. There will be no visible effect when build scripts execute successfully, but backtraces in build scripts will contain less information.

-

If you want to debug a build script, you can add this snippet to your Cargo.toml to emit debug information again:

-
[profile.dev.build-override]
-debug = true
-[profile.release.build-override]
-debug = true
-
-

Stabilized APIs

- -

These APIs are now stable in const contexts:

- -

Other changes

-

Check out everything that changed in Rust, Cargo, and Clippy.

-

Contributors to 1.69.0

-

Many people came together to create Rust 1.69.0. We couldn't have done it without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2023/04/25/Rustup-1.26.0.html b/2023/04/25/Rustup-1.26.0.html deleted file mode 100644 index 804357779..000000000 --- a/2023/04/25/Rustup-1.26.0.html +++ /dev/null @@ -1,192 +0,0 @@ - - - - - Announcing Rustup 1.26.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rustup 1.26.0

-
-
- -
Apr. 25, 2023 · The Rustup Working Group - -
- -
-

The rustup working group is happy to announce the release of rustup version 1.26.0. Rustup is the recommended tool to install Rust, a programming language that is empowering everyone to build reliable and efficient software.

-

If you have a previous version of rustup installed, getting rustup 1.26.0 is as easy as stopping any programs which may be using Rustup (e.g. closing your IDE) and running:

-
rustup self update
-
-

Rustup will also automatically update itself at the end of a normal toolchain update:

-
rustup update
-
-

If you don't have it already, you can get rustup from the appropriate page on our website.

-

What's new in rustup 1.26.0

-

This version of Rustup involves a significant number of internal cleanups, both in terms -of the Rustup code and its tests. In addition to a lot of work on the codebase -itself, due to the length of time since the last release this one has a record number -of contributors and we thank you all for your efforts and time.

-

The headlines for this release are:

-
    -
  1. -

    Add rust-analyzer as a proxy of rustup. Now you can call rust-analyzer and it will be proxied to the rust-analyzer component for the current toolchain.

    -
  2. -
  3. -

    Bump the clap dependency from 2.x to 3.x. It's a major version bump, so there are some help text changes, but the command line interface is unchanged.

    -
  4. -
  5. -

    Remove experimental GPG signature validation and the rustup show keys command. Due to its experimental status, validating the integrity of downloaded binaries did not rely on it, and there was no option to abort the installation if a signature mismatch happened. Multiple problems with its implementation were discovered in the recent months, which led to the decision to remove the experimental code. The team is working on the design of a new signature validation scheme, which will be implemented in the future.

    -
  6. -
-

Full details are available in the changelog!

-

Rustup's documentation is also available in the rustup book.

-

Thanks

-

Thanks again to all the contributors who made rustup 1.26.0 possible!

-
    -
  • Daniel Silverstone (kinnison)
  • -
  • Sabrina Jewson (SabrinaJewson)
  • -
  • Robert Collins (rbtcollins)
  • -
  • chansuke (chansuke)
  • -
  • Shamil (shamilsan)
  • -
  • Oli Lalonde (olalonde)
  • -
  • 二手掉包工程师 (hi-rustin)
  • -
  • Eric Huss (ehuss)
  • -
  • J Balint BIRO (jbalintbiro)
  • -
  • Easton Pillay (jedieaston)
  • -
  • zhaixiaojuan (zhaixiaojuan)
  • -
  • Chris Denton (ChrisDenton)
  • -
  • Martin Geisler (mgeisler)
  • -
  • Lucio Franco (LucioFranco)
  • -
  • Nicholas Bishop (nicholasbishop)
  • -
  • SADIK KUZU (sadikkuzu)
  • -
  • darkyshiny (darkyshiny)
  • -
  • René Dudfield (illume)
  • -
  • Noritada Kobayashi (noritada)
  • -
  • Mohammad AlSaleh (MoSal)
  • -
  • Dustin Martin (dmartin)
  • -
  • Ville Skyttä (scop)
  • -
  • Tshepang Mbambo (tshepang)
  • -
  • Illia Bobyr (ilya-bobyr)
  • -
  • Vincent Rischmann (vrischmann)
  • -
  • Alexander (Alovchin91)
  • -
  • Daniel Brotsky (brotskydotcom)
  • -
  • zohnannor (zohnannor)
  • -
  • Joshua Nelson (jyn514)
  • -
  • Prikshit Gautam (gautamprikshit1)
  • -
  • Dylan Thacker-Smith (dylanahsmith)
  • -
  • Jan David (jdno)
  • -
  • Aurora (lilith13666)
  • -
  • Pietro Albini (pietroalbini)
  • -
  • Renovate Bot (renovate-bot)
  • -
- -
-
-
- - - - - - - - diff --git a/2023/05/09/Updating-musl-targets.html b/2023/05/09/Updating-musl-targets.html deleted file mode 100644 index c186591ab..000000000 --- a/2023/05/09/Updating-musl-targets.html +++ /dev/null @@ -1,236 +0,0 @@ - - - - - Updating Rust's Linux musl targets | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Updating Rust's Linux musl targets

-
-
- -
May 9, 2023 · Wesley Wiser - on behalf of The Compiler Team -
- -
-

Beginning with Rust 1.71 (slated for stable release on 2023-07-13), the various *-linux-musl targets will ship with musl 1.2.3. -These targets currently use musl 1.1.24. -While musl 1.2.3 introduces some new features, most notably 64-bit time on all platforms, it is ABI compatible with earlier musl versions.

-

As such, this change is unlikely to affect you.

-

Updated targets

-

The following targets will be updated:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TargetSupport Tier
aarch64-unknown-linux-muslTier 2 with Host Tools
x86_64-unknown-linux-muslTier 2 with Host Tools
arm-unknown-linux-musleabiTier 2
arm-unknown-linux-musleabihfTier 2
armv5te-unknown-linux-musleabiTier 2
armv7-unknown-linux-musleabiTier 2
armv7-unknown-linux-musleabihfTier 2
i586-unknown-linux-muslTier 2
i686-unknown-linux-muslTier 2
mips-unknown-linux-muslTier 2
mips64-unknown-linux-muslabi64Tier 2
mips64el-unknown-linux-muslabi64Tier 2
mipsel-unknown-linux-muslTier 2
hexagon-unknown-linux-muslTier 3
mips64-openwrt-linux-muslTier 3
powerpc-unknown-linux-muslTier 3
powerpc64-unknown-linux-muslTier 3
powerpc64le-unknown-linux-muslTier 3
riscv32gc-unknown-linux-muslTier 3
riscv64gc-unknown-linux-muslTier 3
s390x-unknown-linux-muslTier 3
thumbv7neon-unknown-linux-musleabihfTier 3
-

Note: musl 1.2.3 does not raise the minimum required Linux kernel version for any target.

-

Will 64-bit time break the libc crate on 32-bit targets?

-

No, the musl project made this change carefully preserving ABI compatibility. -The libc crate will continue to function correctly without modification.

-

A future version of the libc crate will update the definitions of time-related structures and functions to be 64-bit on all musl targets however this is blocked on the musl targets themselves first being updated. -At present, there is no anticipated date when this change will take place and care will be taken to help the Rust ecosystem transition successfully to the updated time-related definitions.

- -
-
-
- - - - - - - - diff --git a/2023/05/29/RustConf.html b/2023/05/29/RustConf.html deleted file mode 100644 index 9c058a863..000000000 --- a/2023/05/29/RustConf.html +++ /dev/null @@ -1,134 +0,0 @@ - - - - - On the RustConf keynote | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

On the RustConf keynote

-
-
- -
May 29, 2023 · leadership chat membership - on behalf of leadership chat -
- -
-

On May 26th 2023, JeanHeyd Meneide announced they would not speak at RustConf 2023 anymore. They were invited to give a keynote at the conference, only to be told two weeks later the keynote would be demoted to a normal talk, due to a decision made within the Rust project leadership.

-

That decision was not right, and first off we want to publicly apologize for the harm we caused. We failed you JeanHeyd. The idea of downgrading a talk after the invitation was insulting, and nobody in leadership should have been willing to entertain it.

-

Everyone in leadership chat is still working to fully figure out everything that went wrong and how we can prevent all of this from happening again. That work is not finished yet. Still, we want to share some steps we are taking to reduce the risk of something like this from happening again.

-

The primary causes of the failure were the decision-making and communication processes of leadership chat. Leadership chat has been the top-level governance structure created after the previous Moderation Team resigned in late 2021. It’s made of all leads of top-level teams, all members of the Core Team, all project directors on the Rust Foundation board, and all current moderators. This leadership chat was meant as a short-term solution and lacked clear rules and processes for decision making and communication. This left a lot of room for misunderstandings about when a decision had actually been made and when individuals were speaking for the project versus themselves.

-

In this post we focus on the organizational and process failure, leaving room for individuals to publicly acknowledge their own role. Nonetheless, formal rules or governance processes should not be required to identify that demoting JeanHeyd’s keynote was the wrong thing to do. The fact is that several individuals exercised poor judgment and poor communication. Recognizing their outsized role in the situation, those individuals have opted to step back from top-level governance roles, including leadership chat and the upcoming leadership council.

-

Organizationally, within leadership chat we will enforce a strict consensus rule for all decision making, so that there is no longer ambiguity of whether something is an individual opinion or a group decision. We are going to launch the new governance council as soon as possible. We’ll assist the remaining teams to select their representatives in a timely manner, so that the new governance council can start and the current leadership chat can disband.

-

We wish to close the post by reiterating our apology to JeanHeyd, but also the wider Rust community. You deserved better than you got from us.

-

-- The members of leadership chat

- -
-
-
- - - - - - - - diff --git a/2023/06/01/Rust-1.70.0.html b/2023/06/01/Rust-1.70.0.html deleted file mode 100644 index e198e82ab..000000000 --- a/2023/06/01/Rust-1.70.0.html +++ /dev/null @@ -1,215 +0,0 @@ - - - - - Announcing Rust 1.70.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.70.0

-
-
- -
June 1, 2023 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.70.0. Rust is a programming language empowering everyone to build reliable and efficient software.

-

If you have a previous version of Rust installed via rustup, you can get 1.70.0 with:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the appropriate page on our website, and check out the detailed release notes for 1.70.0 on GitHub.

-

If you'd like to help us out by testing future releases, you might consider updating locally to use the beta channel (rustup default beta) or the nightly channel (rustup default nightly). Please report any bugs you might come across!

-

What's in 1.70.0 stable

-

Sparse by default for crates.io

-

Cargo's "sparse" protocol is now enabled by default for reading the index from crates.io. This feature was previously stabilized with Rust 1.68.0, but still required configuration to use that with crates.io. The announced plan was to make that the default in 1.70.0, and here it is!

-

You should see substantially improved performance when fetching information from the crates.io index. Users behind a restrictive firewall will need to ensure that access to https://index.crates.io is available. If for some reason you need to stay with the previous default of using the git index hosted by GitHub, the registries.crates-io.protocol config setting can be used to change the default.

-

One side-effect to note about changing the access method is that this also changes the path to the crate cache, so dependencies will be downloaded anew. Once you have fully committed to using the sparse protocol, you may want to clear out the old $CARGO_HOME/registry/*/github.com-* paths.

-

OnceCell and OnceLock

-

Two new types have been stabilized for one-time initialization of shared data, OnceCell and its thread-safe counterpart OnceLock. These can be used anywhere that immediate construction is not wanted, and perhaps not even possible like non-const data in global variables.

-
use std::sync::OnceLock;
-
-static WINNER: OnceLock<&str> = OnceLock::new();
-
-fn main() {
-    let winner = std::thread::scope(|s| {
-        s.spawn(|| WINNER.set("thread"));
-
-        std::thread::yield_now(); // give them a chance...
-
-        WINNER.get_or_init(|| "main")
-    });
-
-    println!("{winner} wins!");
-}
-
-

Crates such as lazy_static and once_cell have filled this need in the past, but now these building blocks are part of the standard library, ported from once_cell's unsync and sync modules. There are still more methods that may be stabilized in the future, as well as companion LazyCell and LazyLock types that store their initializing function, but this first step in stabilization should already cover many use cases.

-

IsTerminal

-

This newly-stabilized trait has a single method, is_terminal, to determine if a given file descriptor or handle represents a terminal or TTY. This is another case of standardizing functionality that existed in external crates, like atty and is-terminal, using the C library isatty function on Unix targets and similar functionality elsewhere. A common use case is for programs to distinguish between running in scripts or interactive modes, like presenting colors or even a full TUI when interactive.

-
use std::io::{stdout, IsTerminal};
-
-fn main() {
-    let use_color = stdout().is_terminal();
-    // if so, add color codes to program output...
-}
-
-

Named levels of debug information

-

The -Cdebuginfo compiler option has previously only supported numbers 0..=2 for increasing amounts of debugging information, where Cargo defaults to 2 in dev and test profiles and 0 in release and bench profiles. These debug levels can now be set by name: "none" (0), "limited" (1), and "full" (2), as well as two new levels, "line-directives-only" and "line-tables-only".

-

The Cargo and rustc documentation both called level 1 "line tables only" before, but it was more than that with information about all functions, just not types and variables. That level is now called "limited", and the new "line-tables-only" level is further reduced to the minimum needed for backtraces with filenames and line numbers. This may eventually become the level used for -Cdebuginfo=1. The other line-directives-only level is intended for NVPTX profiling, and is otherwise not recommended.

-

Note that these named options are not yet available to be used via Cargo.toml. Support for that will be available in the next release 1.71.

-

Enforced stability in the test CLI

-

When #[test] functions are compiled, the executable gets a command-line interface from the test crate. This CLI has a number of options, including some that are not yet stabilized and require specifying -Zunstable-options as well, like many other commands in the Rust toolchain. However, while that's only intended to be allowed in nightly builds, that restriction wasn't active in test -- until now. Starting with 1.70.0, stable and beta builds of Rust will no longer allow unstable test options, making them truly nightly-only as documented.

-

There are known cases where unstable options may have been used without direct user knowledge, especially --format json used in IntelliJ Rust and other IDE plugins. Those projects are already adjusting to this change, and the status of JSON output can be followed in its tracking issue.

-

Stabilized APIs

- -

Other changes

-

Check out everything that changed in Rust, Cargo, and Clippy.

-

Contributors to 1.70.0

-

Many people came together to create Rust 1.70.0. We couldn't have done it without all of you. Thanks!

- -
-
-
- - - - - - - - diff --git a/2023/06/20/introducing-leadership-council.html b/2023/06/20/introducing-leadership-council.html deleted file mode 100644 index aea792749..000000000 --- a/2023/06/20/introducing-leadership-council.html +++ /dev/null @@ -1,150 +0,0 @@ - - - - - Introducing the Rust Leadership Council | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Introducing the Rust Leadership Council

-
-
- -
June 20, 2023 · Leadership Council - on behalf of Leadership Council -
- -
-

As of today, RFC 3392 has been merged, forming the new top level governance body of the Rust Project: the Leadership Council. The creation of this Council marks the end of both the Core Team and the interim Leadership Chat.

-

The Council will assume responsibility for top-level governance concerns while most of the responsibilities of the Rust Project (such as maintenance of the compiler and core tooling, evolution of the language and standard libraries, administration of infrastructure, etc.) remain with the nine top level teams.

-

Each of these top level teams, as defined in the RFC, has chosen a representative who collectively form the Council:

-
    -
  • Compiler: Eric Holk
  • -
  • Crates.io: Carol (Nichols || Goulding)
  • -
  • Dev Tools: Eric Huss
  • -
  • Infrastructure: Ryan Levick
  • -
  • Language: Jack Huey
  • -
  • Launching Pad1: Jonathan Pallant
  • -
  • Library: Mara Bos
  • -
  • Moderation: Khionu Sybiern
  • -
  • Release: Mark Rousskov
  • -
-

First, we want to take a moment to thank the Core Team and interim Leadership Chat for the hard work they've put in over the years. Their efforts have been critical for the Rust Project. However, we do recognize that the governance of the Rust Project has had its shortcomings. We hope to build on the successes and improve upon the failures to ultimately lead to greater transparency and accountability.

-

We know that there is a lot of work to do and we are eager to get started. In the coming weeks we will be establishing the basic infrastructure for the group, including creating a plan for regular meetings and a process for raising agenda items, setting up a team repository, and ultimately completing the transition from the former Rust leadership structures.

-

We will post more once this bootstrapping process has been completed.

-
-
    -
  1. -

    The RFC defines the launching pad team as a temporary umbrella team to represent subteams that do not currently have a top-level team.

    -
  2. -
-
- -
-
-
- - - - - - - - diff --git a/2023/06/23/improved-api-tokens-for-crates-io.html b/2023/06/23/improved-api-tokens-for-crates-io.html deleted file mode 100644 index 5a9613171..000000000 --- a/2023/06/23/improved-api-tokens-for-crates-io.html +++ /dev/null @@ -1,160 +0,0 @@ - - - - - Improved API tokens for crates.io | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Improved API tokens for crates.io

-
-
- -
June 23, 2023 · Tobias Bieniek - on behalf of the crates.io team -
- -
-

If you recently generated a new API token on crates.io, you might have noticed -our new API token creation page and some of the new features it now supports.

-

Previously, when clicking the "New Token" button on https://crates.io/settings/tokens, -you were only provided with the option to choose a token name, without any -additional choices. We knew that we wanted to offer our users more flexibility, -but in the previous user interface that would have been difficult, so our first -step was to build a proper "New API Token" page.

-

Our roadmap included two essential features known as "token scopes". The first -of them allows you to restrict API tokens to specific operations. For instance, -you can configure a token to solely enable the publishing of new versions for -existing crates, while disallowing the creation of new crates. The second one -offers an optional restriction where tokens can be limited to only work for -specific crate names. If you want to read more about how these features -were planned and implemented you can take a look at our corresponding -tracking issue.

-

To further enhance the security of crates.io API tokens, we prioritized the -implementation of expiration dates. Since we had already touched most of the -token-related code this was relatively straight-forward. We are delighted to -announce that our "New API Token" page now supports endpoint scopes, crate -scopes and expiration dates:

-

Screenshot of the "New API Token" page

-

Similar to the API token creation process on github.com, you can choose to not -have any expiration date, use one of the presets, or even choose a custom -expiration date to suit your requirements.

-

If you come across any issues or have questions, feel free to reach out to us on -Zulip -or open an issue on GitHub.

-

Lastly, we, the crates.io team, would like to express our gratitude to the -OpenSSF's Alpha-Omega Initiative -and JFrog -for their contributions to the Rust Foundation -security initiative. Their support has been instrumental in enabling us to -implement these features and undertake extensive security-related work on the -crates.io codebase over the past few months.

- -
-
-
- - - - - - - - diff --git a/2023/07/01/rustfmt-supports-let-else-statements.html b/2023/07/01/rustfmt-supports-let-else-statements.html deleted file mode 100644 index 52ffd64de..000000000 --- a/2023/07/01/rustfmt-supports-let-else-statements.html +++ /dev/null @@ -1,153 +0,0 @@ - - - - - Rustfmt support for let-else statements | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Rustfmt support for let-else statements

-
-
- -
July 1, 2023 · Caleb Cartwright - on behalf of the style team -
- -
-

Rustfmt will add support for formatting let-else statements starting with the nightly 2023-07-02 toolchain, and then let-else formatting support should come to stable Rust as part of the 1.72 release.

-

Overview

-

let-else statements were stabilized back in 2022 as part of the 1.65.0 release. However, the current and previous versions of Rustfmt did not have formatting support for let-else statements. When Rustfmt encountered a let-else statement it would leave it alone and maintain the manual styling originally authored by the developer.

-

After updating to one of the toolchains with let-else formatting support, you may notice that cargo fmt/rustfmt invocations want to "change" the formatting of your let-else statements. However, this isn't actually a "change" in formatting, but instead is simply Rustfmt applying the let-else formatting rules for the very first time.

-

Rustfmt support for let-else statements has been a long standing request, and the Project has taken a number of steps to prevent a recurrence of the delay between feature stabilization and formatting support, as well as putting additional procedures in place which should enable more expeditious formatting support for nightly-only syntax.

-

Background and Context

-

Rust has an official Style Guide that articulates the default formatting style for Rust code. The Style Guide functions as a specification that defines the default formatting behavior for Rustfmt, and Rustfmt's primary mission is to provide automated formatting capabilities based around that Style Guide specification. Rustfmt is a direct consumer of the Style Guide, but Rustfmt does not unilaterally dictate what the default formatting style of language constructs should be.

-

The initial Style Guide was developed many years ago (beginning in 2016), and was driven by a Style Team in collaboration with the community through an RFC process. The Style Guide was then made official in 2018 via RFC 2436.

-

That initial Style Team was more akin to a Project Working Group in today's terms, as they had a fixed scope with a main goal to simply pull together the initial Style Guide. Accordingly that initial Style Team was disbanded once the Guide was made official.

-

There was subsequently no designated group within the Rust Project that was -explicitly responsible for the Style Guide, and no group explicitly focused on determining the official Style for new language constructs.

-

The absence of a team/group with ownership of the Style Guide didn't really cause problems at first, as the new syntax that came along during the first few years was comparatively non-controversial when it came to default style and formatting. However, over time challenges started to develop when there was increasingly less community consensus and no governing team within the Project to make the final decision about how new language syntax should be styled.

-

This was certainly the case with let-else statements, with lots of varying perspectives on how they should be styled. Without any team/group to make the decision and update the Style Guide with the official rules for let-else statements, Rustfmt was blocked and was unable to proceed.

-

These circumstances around let-else statements resulted in a greater understanding across the Project of the need to establish a team to own and maintain the Style Guide. However, it was also well understood that spinning up a new team and respective processes would take some time, and the decision was made to not block the stabilization of features that were otherwise fully ready to be stabilized, like let-else statements, in the nascency of such a new team and new processes.

-

Accordingly, let-else statements were stabilized and released without formatting support and with an understanding that the new Style Team and then subsequently the Rustfmt Team would later complete the requisite work required to incorporate formatting support.

-

Steps Taken

-

A number of steps have been taken to improve matters in this space. This includes steps to address the aforementioned issues and deal with some of the "style debt" that accrued over the years in the absence of a Style Team, and also to establish new processes and mechanisms to bring about other formatting/styling improvements.

-
    -
  • Launched a new, permanent Style Team that's responsible for the Style Guide.
  • -
  • Established a mechanism to evolve the default style while still maintaining stability guarantees (RFC 3338).
  • -
  • Developed a nightly-syntax-policy that provides clarity around style rules for unstable/nightly-only syntax, and enables Rustfmt to provide earlier support for such syntax.
  • -
-

Furthermore, the Style Team is also continuing to diligently work through the backlog of those "style debt" items, and the Rustfmt team is in turn actively working on respective formatting implementation. The Rustfmt team is also focused on growing the team in order to improve contributor and review capacity.

-

Conclusion

-

We know that many have wanted let-else formatting support for a while, and we're sorry it's taken this long. We also recognize that Rustfmt now starting to format let-else statements may cause some formatting churn, and that's a highly undesirable scenario we strive to avoid.

-

However, we believe the benefits of delivering let-else formatting support outweigh those drawbacks. While it's possible there may be another future case or two where we have to do something similar as we work through the style backlog, we're hopeful that over time this new team and these new processes will reduce (or eliminate) the possibility of a recurrence by addressing the historical problems that played such an outsize role in the let-else delay, and also bring about various other improvements.

-

Both the Style and Rustfmt teams hang out on Zulip so if you'd like to get more involved or have any questions please drop by on T-Style and/or T-Rustfmt.

- -
-
-
- - - - - - - - diff --git a/2023/07/05/regex-1.9.html b/2023/07/05/regex-1.9.html deleted file mode 100644 index caf3e6b27..000000000 --- a/2023/07/05/regex-1.9.html +++ /dev/null @@ -1,141 +0,0 @@ - - - - - Announcing regex 1.9 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing regex 1.9

-
-
- -
July 5, 2023 · Andrew Gallant - on behalf of The regex crate team -
- -
-

The regex sub-team is announcing the release of regex 1.9. The regex crate -is maintained by the Rust project and is the recommended way to use regular -expressions in Rust. Its defining characteristic is its guarantee of worst case -linear time searches with respect to the size of the string being searched.

-

Releases of the regex crate aren't normally announced on this blog, but -since the majority of its internals have been rewritten in version 1.9, this -announcement serves to encourage extra scrutiny. If you run into any problems -or performance regressions, please report them on the issue tracker or ask -questions on the Discussion forum.

-

Few API additions have been made, but one worth calling out is the -Captures::extract method that should make getting capture groups in some -cases more convenient. Otherwise, the main change folks should see is hopefully -faster search times.

-

You can read more in the CHANGELOG and in a more in depth blog post on -regex crate internals as a library.

- -
-
-
- - - - - - - - diff --git a/2023/07/13/Rust-1.71.0.html b/2023/07/13/Rust-1.71.0.html deleted file mode 100644 index cfad83727..000000000 --- a/2023/07/13/Rust-1.71.0.html +++ /dev/null @@ -1,224 +0,0 @@ - - - - - Announcing Rust 1.71.0 | Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing Rust 1.71.0

-
-
- -
July 13, 2023 · The Rust Release Team - -
- -
-

The Rust team is happy to announce a new version of Rust, 1.71.0. Rust is a programming language empowering everyone to build reliable and efficient software.

-

If you have a previous version of Rust installed via rustup, you can get 1.71.0 with:

-
rustup update stable
-
-

If you don't have it already, you can get rustup from the appropriate page on our website, and check out the detailed release notes for 1.71.0 on GitHub.

-

If you'd like to help us out by testing future releases, you might consider updating locally to use the beta channel (rustup default beta) or the nightly channel (rustup default nightly). Please report any bugs you might come across!

-

What's in 1.71.0 stable

-

C-unwind ABI

-

1.71.0 stabilizes C-unwind (and other -unwind suffixed ABI variants1).

-

The behavior for unforced unwinding (the typical case) is specified in this -table from the RFC which proposed this feature. To summarize:

-

Each ABI is mostly equivalent to the same ABI without -unwind, except that -with -unwind the behavior is defined to be safe when an unwinding operation -(panic or C++ style exception) crosses the ABI boundary. For panic=unwind, -this is a valid way to let exceptions from one language unwind the stack in -another language without terminating the process (as long as the exception is -caught in the same language from which it originated); for panic=abort, this -will typically abort the process immediately.

-

For this initial stabilization, no change is made to the existing ABIs (e.g. -"C"), and unwinding across them remains undefined behavior. A future Rust -release will amend these ABIs to match the behavior specified in the RFC as the -final part in stabilizing this feature (usually aborting at the boundary). -Users are encouraged to start using the new unwind ABI variants in their code -to remain future proof if they need to unwind across the ABI boundary.

-

Debugger visualization attributes

-

1.71.0 stabilizes support for a new attribute, #[debug_visualizer(natvis_file = "...")] and #[debug_visualizer(gdb_script_file = "...")], which allows -embedding Natvis descriptions and GDB scripts into Rust libraries to -improve debugger output when inspecting data structures created by those -libraries. Rust itself has packaged similar scripts for some time for the -standard library, but this feature makes it possible for library authors to -provide a similar experience to end users.

-

See the reference -for details on usage.

-

raw-dylib linking

-

On Windows platforms, Rust now supports using functions from dynamic libraries without requiring those libraries to be available at build time, using the new kind="raw-dylib” option for #[link].

-

This avoids requiring users to install those libraries (particularly difficult for cross-compilation), and avoids having to ship stub versions of libraries in crates to link against. This simplifies crates providing bindings to Windows libraries.

-

Rust also supports binding to symbols provided by DLLs by ordinal rather than named symbol, using the new #[link_ordinal] attribute.

-

Upgrade to musl 1.2

-

As previously announced, -Rust 1.71 updates the musl version to 1.2.3. Most users should not be affected by this change.

-

Const-initialized thread locals

-

Rust 1.59.0 stabilized const initialized thread local support in the standard -library, which allows for more optimal code generation. However, until now this -feature was missed in release notes and -documentation. -Note that this stabilization does not make const { ... } a valid expression -or syntax in other contexts; that is a separate and currently unstable -feature.

-
use std::cell::Cell;
-
-thread_local! {
-    pub static FOO: Cell<u32> = const { Cell::new(1) };
-}
-
-

Stabilized APIs

- -

These APIs are now stable in const contexts:

- -

Other changes

-

Check out everything that changed in Rust, Cargo, and Clippy.

-

Contributors to 1.71.0

-

Many people came together to create Rust 1.71.0. We couldn't have done it without all of you. Thanks!

-
-
    -
  1. -

    List of stabilized ABIs can be found in the stabilization report

    -
  2. -
-
- -
-
-
- - - - - - - - diff --git a/CNAME b/CNAME index a6d5f4379..b7cc76842 100644 --- a/CNAME +++ b/CNAME @@ -1 +1 @@ -blog.rust-lang.org \ No newline at end of file +blog.rust-lang.org diff --git a/Gemfile b/Gemfile new file mode 100644 index 000000000..c5d8e4676 --- /dev/null +++ b/Gemfile @@ -0,0 +1 @@ +gem 'github-pages' \ No newline at end of file diff --git a/_config.yml b/_config.yml new file mode 100644 index 000000000..ece89c2c2 --- /dev/null +++ b/_config.yml @@ -0,0 +1,15 @@ +# Site settings +title: The Rust Programming Language Blog +description: > + Words from the Rust team +baseurl: "" +url: "http://blog.rust-lang.org" +logo: "http://www.rust-lang.org/logos/rust-logo-64x64-blk.png" +twitter_username: rustlang +github_username: rust-lang + +# Build settings +highlighter: pygments +markdown: redcarpet + +root: http://blog.rust-lang.org diff --git a/_includes/footer.html b/_includes/footer.html new file mode 100644 index 000000000..9e267faee --- /dev/null +++ b/_includes/footer.html @@ -0,0 +1,62 @@ + + + + + diff --git a/_includes/head.html b/_includes/head.html new file mode 100644 index 000000000..8dba01e36 --- /dev/null +++ b/_includes/head.html @@ -0,0 +1,22 @@ + + + + + + {% if page.title %}{{ page.title }} - {{ site.title }}{% else %}{{ site.title }}{% endif %} + + + + + + + + + {% if page.description %} + + {% else %} + + {% endif %} + + + diff --git a/_includes/header.html b/_includes/header.html new file mode 100644 index 000000000..99e0a0af2 --- /dev/null +++ b/_includes/header.html @@ -0,0 +1,27 @@ + diff --git a/_layouts/default.html b/_layouts/default.html new file mode 100644 index 000000000..e4ab96fb0 --- /dev/null +++ b/_layouts/default.html @@ -0,0 +1,20 @@ + + + + {% include head.html %} + + + + {% include header.html %} + +
+
+ {{ content }} +
+
+ + {% include footer.html %} + + + + diff --git a/_layouts/page.html b/_layouts/page.html new file mode 100644 index 000000000..74c1a1184 --- /dev/null +++ b/_layouts/page.html @@ -0,0 +1,14 @@ +--- +layout: default +--- +
+ +
+

{{ page.title }}

+
+ +
+ {{ content }} +
+ +
diff --git a/_layouts/post.html b/_layouts/post.html new file mode 100644 index 000000000..a2b4e52fe --- /dev/null +++ b/_layouts/post.html @@ -0,0 +1,15 @@ +--- +layout: default +--- +
+ +
+

{{ page.title }}

+ +
+ +
+ {{ content }} +
+ +
diff --git a/_posts/2014-09-15-Rust-1.0.md b/_posts/2014-09-15-Rust-1.0.md new file mode 100644 index 000000000..def604672 --- /dev/null +++ b/_posts/2014-09-15-Rust-1.0.md @@ -0,0 +1,173 @@ +--- +layout: post +title: "Road to Rust 1.0" +author: Niko Matsakis +description: "Rust 1.0 is on its way! We have nailed down a concrete list of features and are hard at work on implementing them." +--- + +Rust 1.0 is on its way! We have nailed down a concrete list of +features and are hard at work on implementing them. We plan to ship +the 1.0 beta around the end of the year. If all goes well, this will +go on to become the 1.0 release after the beta period. After +1.0 is released, future 1.x releases will be backwards compatible, +meaning that existing code will continue to compile unmodified (modulo +compiler bugs, of course). + +Of course, a Rust 1.0 release means something more than "your code +will continue to compile". Basically, it means that we think the +design of Rust finally feels right. More specifically, it feels +*minimal*. The language itself is now focused on a simple core +concept, which we call ownership and borrowing (more on this +later). Leveraging ownership and borrowing, we have been able to build +up everything else that we have needed in libraries. This is very +exciting, because any library we can write, you can write too. This +really gives us confidence that Rust will not only achieve its +original goals but also go beyond and be used for all kinds of things +that we haven't even envisioned. + +### The road to Rust 1.0 + +Rust has gone through a long evolution. If you haven't looked at Rust +in a while, you may be surprised at what you see: over the last year, +we've been radically simplifying the design. As a prominent example, +Rust once featured several pointer types, indicated by various sigils: +these are gone, and only the reference types (`&T`, `&mut T`) +remain. We have also been able to consolidate and simplify a number of +other language features, such as closures, that once sported a wide +variety of options. (Some of these changes are still in progress.) + +The key to all these changes has been a focus on the core concepts of +*ownership and borrowing*. Initially, we introduced ownership as a +means of transferring data safely and efficiently between tasks, but +over time we have realized that the same mechanism allows us to move +all sorts of things out of the language and into libraries. The +resulting design is not only simpler to learn, but it is also much +"closer to the metal" than we ever thought possible before. All Rust +language constructs have a very direct mapping to machine operations, +and Rust has no required runtime or external dependencies. When used +in its own most minimal configuration, it is even possible to write an +[operating][k1] [systems][k4] [kernel][k2] in Rust. + +Throughout these changes, though, Rust has remained true to its goal +of providing the **safety** and **convenience** of modern programming +languages, while still offering the **efficiency** and **low-level +control** that C and C++ offer. Basically, if you want to get your +hands dirty with the bare metal machine, but you don't want to spend +hours tracking down segfaults and data races, Rust is the language for +you. + +If you're not already familiar with Rust, don't worry. Over the next +few months, we plan on issuing a regular series of blog posts +exploring the language. The first few will focus on different aspects +of ownership and how it can be used to achieve safe manual memory +management, concurrency, and more. After that, we'll turn to other +aspects of the Rust language and ecosystem. + +### What is left to do + +We've made great progress, but there is still a lot to do before the +release. Here is a list of the big-ticket changes we are currently +working on: + +- *Dynamically sized types:* This extension to the type system allows + us to uniformly handle types where the size is not known at compile + time, such as an array type. This enables us to support + user-designed smart pointers that contain arrays or + objects. Nicholas Cameron [recently landed][dst] a heroic commit + implementing the bulk of the work. +- *Unboxed closures:* Our new [closure design][cd] unifies closures + and object types. Much of the spec has been implemented. +- *Associated types:* We are moving our trait system to use + [associated types][at], which really help to cut down on the level + of generic annotations required to write advanced generic + libraries. Patrick Walton has done an initial implementation. +- *Where clauses:* We are adding a flexible new form of constraints + called [where clauses][wc]. Patrick Walton already landed support + for the basic syntax, and I have implemented the remaining + functionality on a branch that should be landing soon. +- *Multidispatch traits:* We are extending traits so that they + can [match on more than one type at a time][at], which opens up a lot of + new opportunities for more ergonomic APIs. I have + prototyped this work on a branch. +- *Destructors:* We are improving our destructor semantics to not + require zeroing of memory, which should improve compilation and + execution times. Felix Klock has implemented the requisite analysis + and is in the process of landing it. +- *Green threading:* We are removing support for green threading from + the standard library and moving it out into an external + package. This allows for a closer match between the Rust model and + the underlying operating system, which makes for more efficient + programs. Aaron Turon has [written the RFC][gt] and is getting + started on that work now. + +At the library level, we are currently engaged in a sweep over libstd +to decide what portions are stable and which are not. You can +[monitor the progress][stability] here. (Note though that many of the +'unstable' items are simply things whose name will be changed slightly +to conform to conventions or other minor tweaks.) + +### Cargo and the library ecosystem + +Earlier I wrote that Rust 1.0 is not so much an endpoint as it is a +starting point. This is very true. The goal for Rust 1.0 is to be an +flexible substrate for building efficient libraries -- but libraries +aren't any good if nobody can find them or they are difficult to install. + +Enter [Cargo, the Rust package manager](http://crates.io). Cargo has +been undergoing rapid development lately and is already quite +functional. By the time +1.0 is released, we plan to also have a central repository up and +running, meaning that it will be simple to create and distribute Rust +libraries (which we call "crates"). Oh, and of course Cargo and its +associated server are both written in Rust. + +### Release process + +Rust releases have been following a train schedule for a long time and +we don't plan on changing that. Once we start having stable releases, +however, we'll also build up a bit more infrastructure. Our plan is to +adopt the "channel" system used by many other projects such as +[Firefox](https://www.mozilla.org/en-US/firefox/channel/), +[Chrome](http://www.chromium.org/getting-involved/dev-channel), and +[Ember.js](http://emberjs.com/builds/). + +The idea is that there are three channels: Nightly, Beta, and +Stable. The Nightly channel is what you use if you want the latest +and greatest: it includes unstable features and libraries that may +still change in backwards incompatible ways. Every six weeks, we cut a +new branch and call it Beta. This branch excludes all the unstable +bits, so you know that if you are using Beta or Stable, your code +will continue to compile. At the same time, the existing Beta branch +is promoted to the Stable release. We expect that production users +will prefer to test on the Beta branch and ship with the Stable +branch. Testing on Beta ensures that we get some advanced notice if we +accidentally break anything you are relying on. + +With regard to the 1.0 release specifically, the plan is to release +the 1.0 beta and then follow this same process to transition to the +official 1.0 release. However, if we find a serious flaw in the +1.0 beta, we may defer and run an additional beta period or two. After +all, it's better to wait a bit longer than wind up committed to +something broken. + +### Looking forward + +In many ways, Rust 1.0 is not so much an endpoint as it is a starting +point. Naturally, we plan on continuing to develop Rust: we have a lot +of features we want to add, many of which are already in the pipeline. +But the work that's most exciting to me is not the work that will be +done by the Rust team. Rather, I expect that having a stable base will +allow the Rust community and ecosystem to grow much more rapidly than +it already has. I can't wait to see what comes out of it. + +[f]: https://github.com/rust-lang/rust/issues?q=is%3Aopen+is%3Aissue+milestone%3A1.0 +[k1]: https://github.com/charliesome/rustboot +[k2]: https://github.com/jvns/puddle +[k3]: https://github.com/pczarn/rustboot +[k4]: https://github.com/ryanra/RustOS +[stability]: http://doc.rust-lang.org/std/stability.html +[dst]: https://github.com/rust-lang/rust/commit/7932b719ec2b65acfa8c3e74aad29346d47ee992 +[cd]: https://github.com/rust-lang/rfcs/blob/master/text/0114-closures.md +[wc]: https://github.com/rust-lang/rfcs/pull/135 +[at]: https://github.com/rust-lang/rfcs/pull/195 +[gt]: https://github.com/rust-lang/rfcs/pull/230 diff --git a/_posts/2014-10-30-Stability.md b/_posts/2014-10-30-Stability.md new file mode 100644 index 000000000..cfc43a9ce --- /dev/null +++ b/_posts/2014-10-30-Stability.md @@ -0,0 +1,194 @@ +--- +layout: post +title: "Stability as a Deliverable" +author: Aaron Turon and Niko Matsakis +description: "The upcoming Rust 1.0 release means a lot, but most fundamentally it is a commitment to stability, alongside our long-running commitment to safety." +--- + +The upcoming Rust 1.0 release means +[a lot](http://blog.rust-lang.org/2014/09/15/Rust-1.0.html), but most +fundamentally it is a commitment to stability, alongside our +long-running commitment to safety. + +Starting with 1.0, we will move to +a 6-week release cycle and a menu of release "channels". The stable +release channel will provide pain-free upgrades, and the nightly +channel will give early adopters access to unfinished features as we +work on them. + +### Committing to stability + +Since the early days of Rust, there have only been two things you +could count on: safety, and change. And sometimes not the first +one. In the process of developing Rust, we've encountered a lot of +dead ends, and so it's been essential to have the freedom to change +the language as needed. + +But Rust has matured, and core aspects of the language have been +steady for a long time. The design feels right. And there is a huge +amount of pent up interest in Rust, waiting for 1.0 to ship so that +there is a stable foundation to build on. + +It's important to be clear about what we mean by stable. We don't mean +that Rust will stop evolving. We will release new versions of Rust on +a regular, frequent basis, and we hope that people will upgrade just +as regularly. But for that to happen, those upgrades need to be +painless. + +To put it simply, our responsibility is to ensure that you never dread +upgrading Rust. If your code compiles on Rust stable 1.0, it should +compile with Rust stable 1.x with a minimum of hassle. + +### The plan + +We will use a variation of the train model, first introduced in web +browsers and now widely used to provide stability without stagnation: + +* New work lands directly in the master branch. + +* Each day, the last successful build from master becomes the new nightly release. + +* Every six weeks, a beta branch is created from the current state of + master, and the previous beta is promoted to be the new stable + release. + +In short, there are three release channels -- nightly, beta, and +stable -- with regular, frequent promotions from one channel to the +next. + +New features and new APIs will be flagged as unstable via feature gates +and stability attributes respectively. Unstable features and standard +library APIs will only be available on the nightly branch, and only if you +explicitly "opt in" to the instability. + +The beta and stable releases, on the other hand, will only include +features and APIs deemed *stable*, which represents a commitment to +avoid breaking code that uses those features or APIs. + +### The FAQ + +There are a lot of details involved in the above process, and we plan +to publish RFCs laying out the fine points. The rest of this post will +cover some of the most important details and potential worries about +this plan. + +### What features will be stable for 1.0? + +We've done an analysis of the current Rust ecosystem to determine the +most used crates and the feature gates they depend on, and used this +data to guide our stabilization plan. The good news is that the vast +majority of what's currently being used will be stable by 1.0: + +* There are several features that are nearly finished already: struct + variants, default type parameters, tuple indexing, and slicing syntax. + +* There are two key features that need significant more work, but are + crucial for 1.0: unboxed closures and associated types. + +* Finally, there are some widely-used features with flaws that cannot + be addressed in the 1.0 timeframe: glob imports, macros, and syntax + extensions. This is where we have to make some tough decisions. + +After extensive discussion, we plan to release globs and macros as +stable at 1.0. For globs, we believe we can address problems in a +backwards-compatible way. For macros, we will likely provide an +alternative way to define macros (with better +[hygiene](http://en.wikipedia.org/wiki/Hygienic_macro)) at some later +date, and will incrementally improve the "macro rules" feature until +then. The 1.0 release will stabilize all current macro support, +including import/export. + +On the other hand, we *cannot* stabilize syntax extensions, which are +plugins with complete access to compiler internals. Stabilizing it +would effectively forever freeze the internals of the compiler; we +need to design a more deliberate interface between extensions and the +compiler. So syntax extensions will remain behind a feature gate for +1.0. + +Many major uses of syntax extensions could be replaced with +traditional code generation, and the Cargo tool will soon be growing +specific support for this use case. We plan to work with library +authors to help them migrate away from syntax extensions prior to +1.0. Because many syntax extensions don't fit this model, we also see +stabilizing syntax extensions as an immediate priority after the 1.0 +release. + +### What parts of the standard library will be stable for 1.0? + +We have been steadily stabilizing the standard library, and have a +plan for nearly *all* of the modules it provides. The expectation is +that the vast majority of functionality in the standard library will +be stable for 1.0. We have also been migrating more experimental APIs +out of the standard library and into their own crates. + +### What about stability attributes outside of the standard library? + +Library authors can continue to use stability attributes as they do +today to mark their own stability promises. These attributes are not +tied into the Rust release channels by default. That is, when you're +compiling on Rust stable, you can only use stable APIs from the +standard library, but you can opt into experimental APIs from other +libraries. The Rust release channels are about making upgrading *Rust +itself* (the compiler and standard library) painless. + +Library authors should follow [semver](http://semver.org/); we will +soon publish an RFC defining how library stability attributes and +semver interact. + +### Why not allow opting in to instability in the stable release? + +There are three problems with allowing unstable features on the +stable release. + +First, as the web has shown numerous times, merely *advertising* +instability doesn't work. Once features are in wide use it is very +hard to change them -- and once features are available at all, it is +very hard to prevent them from being used. Mechanisms like "vendor +prefixes" on the web that were meant to support experimentation +instead led to de facto standardization. + +Second, unstable features are by definition work in progress. But the +beta/stable snapshots freeze the feature at scheduled points in time, +while library authors will want to work with the latest version of the +feature. + +Finally, we simply *cannot* deliver stability for Rust unless we +enforce it. Our promise is that, if you are using the stable release +of Rust, you will never dread upgrading to the next release. If +libraries could opt in to instability, then we could only keep this +promise if all library authors guaranteed the same thing by supporting +all three release channels simultaneously. + +It's not realistic or necessary for the entire ecosystem to flawlessly +deal with these problems. Instead, we will enforce that stable means +stable: the stable channel provides only stable features. + +### Won't this split the ecosystem? Will everyone use nightly at 1.0? + +It doesn't split the ecosystem: it creates a subset. Programmers +working with the nightly release channel can freely use libraries that +are designed for the stable channel. There will be pressure to +stabilize important features and APIs, and so the incentives to stay +in the unstable world will shrink over time. + +We have carefully planned the 1.0 release so that the bulk of the +existing ecosystem will fit into the "stable" category, and thus +newcomers to Rust will immediately be able to use most libraries on +the stable 1.0 release. + +### What are the stability caveats? + +We reserve the right to fix compiler bugs, patch safety holes, and +change type inference in ways that may occasionally require new type +annotations. We do not expect any of these changes to cause +headaches when upgrading Rust. + +The library API caveats will be laid out in a forthcoming RFC, but are +similarly designed to minimize upgrade pain in practice. + +### Will Rust and its ecosystem continue their rapid development? + +Yes! Because new work can land on master at any time, the train model +doesn't slow down the pace of development or introduce artificial +delays. Rust has always evolved at a rapid pace, with lots of help +from amazing community members, and we expect this will only accelerate. diff --git a/_posts/2014-11-20-Cargo.md b/_posts/2014-11-20-Cargo.md new file mode 100644 index 000000000..87758f6b5 --- /dev/null +++ b/_posts/2014-11-20-Cargo.md @@ -0,0 +1,142 @@ +--- +layout: post +title: "Cargo: Rust's community crate host" +author: Alex Crichton +description: "Today it is my pleasure to announce that crates.io is online and ready for action." +--- + +Today it is my pleasure to announce that [crates.io](https://crates.io/) is +online and ready for action. The site is a central location to +discover/download Rust crates, and Cargo is ready to start publishing to it +today. For the next few months, we are asking that intrepid early adopters +[help us](http://doc.crates.io/crates-io.html) get the registry battle-tested. + +Until Rust itself is stable early next year, registry dependencies will need to +be updated often. Production users may want to continue using git dependencies +until then. + +## What is Cargo? + +Cargo is a package manager [for Rust](http://www.rust-lang.org/), [in +Rust](https://github.com/rust-lang/cargo). Managing dependencies is a +fundamentally difficult problem, but fortunately over the last decade there's +been a lot of progress in the design of package managers. Designed by Carl +Lerche and Yehuda Katz, Cargo follows the tradition of successes like +[Bundler](http://bundler.io/) and [NPM](https://www.npmjs.org/): + +1. Cargo leverages crates.io to foster a thriving community of crates that can + easily interoperate with one another and last for years to come. + +2. Cargo releases developers from the worry of managing dependencies and ensures + that all collaborators are building the same code. + +3. Cargo lets your dependencies say how they should be built, and manages the + entire build process for you. + +## A Community on Cargo + +To get a feel for how Cargo achieves its goals, let's take a look at some of +its core mechanics. + +### Declaring Dependencies + +Cargo makes depending on third-party code as easy as depending on the standard +library. When using Cargo, each crate will have an associated +[manifest](http://doc.crates.io/manifest.html) to describe itself and its +dependencies. Adding a new dependency is now as simple as adding one line to the +manifest, and this ease has allowed Cargo in just a few short months to enable a +large and growing network of Rust projects and libraries which were simply +infeasible before. + +Cargo alone, however, is not quite the entire solution. Discovering dependencies +is still difficult, and ensuring that these dependencies are available for years +to come is also not guaranteed. + +### crates.io + +To pair with Cargo, the central crates.io site serves as a single location for +publishing and discovering libraries. This repository serves as permanent +storage for releases of crates over time to ensure that projects can always +build with the exact same versions years later. Up until now, users of Cargo +have largely just downloaded dependencies directly from the source GitHub +repository, but the primary source will now be shifting to crates.io. + +Other programming language communities have been quite successful with this form +of central repository. For example [rubygems.org](http://rubygems.org/) is your +one-stop-shop for [Bundler](http://bundler.io/) dependencies and +[npmjs.org](https://www.npmjs.org/) has had over 600 million downloads in just +this month alone! We intend for crates.io to serve a similar role for Rust as a +critical piece of infrastructure for [Rust's long-term stability story at +1.0][stab]. + +[stab]: http://blog.rust-lang.org/2014/10/30/Stability.html + +## Versioning and Reproducible Builds + +Over the past few years, the concept of [Semantic +Versioning](http://semver.org/) has gained traction as a way for library +developers to easily and clearly communicate with users when they make breaking +changes. The core idea of semantic versioning is simple: each new release is +categorized as a minor or major release, and only major releases can introduce +breakage. Cargo allows you to specify version ranges for your dependencies, with +the default meaning of "compatible with". + +When specifying a version range, applications often end up requesting +multiple versions of a single crate, and Cargo solves this by selecting the +highest version of each major version ("stable code") requested. This highly +encourages using stable distributions while still allowing duplicates of +unstable code (pre-1.0 and git for example). + +Once the set of dependencies and their versions have been calculated, Cargo +generates a [`Cargo.lock`][lock] to encode this information. This "lock file" is +then distributed to collaborators of applications to ensure that the crates +being built remain the same from one build to the next, across times, machines, +and environments. + +[lock]: http://doc.crates.io/guide.html#cargo.toml-vs-cargo.lock + +## Building Code + +Up to this point we've seen how Cargo facilitates discovery and reuse of +community projects while managing what versions to use. Now Cargo just has to +deal with the problem of actually compiling all this code! + +With a deep understanding of the Rust code that it is building, Cargo is able to +provide some nice standard features as well as some Rust-specific features: + +* By default, Cargo builds as many crates in parallel as possible. This not only + applies to upstream dependencies being built in parallel, but also items for + the local crate such as test suites, binaries, and unit tests. + +* Cargo supports unit testing out of the box both for crates themselves and in + the form of integration tests. This even includes example programs to ensure + they don't bitrot. + +* Cargo generates documentation for all crates in a dependency graph, and it can + even run [Rust's documentation + tests](http://doc.rust-lang.org/rustdoc.html#testing-the-documentation) to + ensure examples in documentation stay up to date. + +* Cargo can run a [build script][build-scripts] before any crate is compiled to + perform tasks such as code generation, compiling native dependencies, or + detecting native dependencies on the local system. + +* Cargo supports cross compilation out of the box. Cross compiling is done by + simply specifying a `--target` options and Cargo will manage tasks such as + compiling plugins and other build dependencies for the right platform. + +[build-scripts]: http://doc.crates.io/build-script.html + +## What else is in store? + +The launch of crates.io is a key step in moving the Cargo ecosystem forward, +but the story does not end here. Usage of crates.io is architected assuming a +stable compiler, which should be [coming soon][road-to-1]! There are also a +number of extensions to crates.io such as a hosted documentation service or a CI +build infrastructure hook which could be built out using the crates.io APIs. + +[road-to-1]: http://blog.rust-lang.org/2014/09/15/Rust-1.0.html + +This is just the beginning for crates.io, and I'm excited to start finding all +Rust crates from one location. I can't wait to see what the registry looks like +at 1.0, and I can only fathom what it will look like after 1.0! diff --git a/_posts/2014-12-12-1.0-Timeline.md b/_posts/2014-12-12-1.0-Timeline.md new file mode 100644 index 000000000..c7b177705 --- /dev/null +++ b/_posts/2014-12-12-1.0-Timeline.md @@ -0,0 +1,105 @@ +--- +layout: post +title: "Rust 1.0: Scheduling the trains" +author: Aaron Turon +description: "As 2014 is drawing to a close, it's time to begin the Rust 1.0 release cycle!" +--- + +As 2014 is drawing to a close, it's time to begin the Rust 1.0 release cycle! + +**TL;DR: we will transition to a six week release cycle on Jan 9, 2015, and +produce Rust 1.0.0 final at least two cycles afterwards**: + +* Rust 1.0.0-alpha -- Friday, Jan 9, 2015 +* Rust 1.0.0-beta1 -- Week of Feb 16, 2015 +* Rust 1.0.0 -- One or more six-week cycles later + +We talked before about [why Rust is reaching 1.0], and also about the +[6-week train model] (with Nightly, Beta, and Stable channels) that will enable +us to deliver stability without stagnation. This post finishes the story by +laying out the transition to this new release model and the stability guarantees +it provides. + +### The alpha release + +Reaching alpha means three things: + +* The language is feature-complete. All gates are removed from features we + expect to ship with 1.0. + +* The standard library is nearly feature-complete. The majority of APIs that + will ship in 1.0 stable will already be marked as `#[stable]`. + +* *Warnings* for `#[unstable]` features are turned on by default. (Note that the + `#[experimental]` stability level is + [going away](https://github.com/rust-lang/rfcs/pull/507).) + +In other words, 1.0.0-alpha gives a pretty accurate picture of what 1.0 will +look like, but doesn't yet institute release channels. By turning on warnings +for unstable APIs but not excluding them altogether, we can get community +feedback about which important APIs still need to be stabilized without those +APIs simply disappearing over night. + +While we expect the pace of breakage to slow dramatically when we reach +feature-complete status, **1.0.0-alpha is still a [pre-release]**: + + A pre-release version indicates that the version is unstable and might not + satisfy the intended compatibility requirements as denoted by its associated + normal version. + +That is, we will reserve the right to make minor breaking changes to both the +language and libraries -- including `#[stable]` APIs -- throughout the duration +of the alpha cycle. But we expect any such changes to be relatively minor +tweaks, and changes to `#[stable]` APIs to be very rare. + +### The beta release(s) + +Six weeks later, we will begin the beta period: + +* Both the language and libraries are feature-complete. All APIs shipping for + Rust 1.0 are marked `#[stable]`. + +* Release channels take effect: feature gates and `#[unstable]` APIs are + available on nightly builds, but not on the beta. This change is part of + [our commitment to stability](http://blog.rust-lang.org/2014/10/30/Stability.html). + +Unlike the alpha cycle, where we still expect some minor breakage, the beta +cycle should *not* involve breakage unless a very significant problem is +found. Ideally, **the beta cycle will be focused on testing, bugfixing, and +polish**. + +We plan to run at least one beta cycle before the final release. + +### The final release + +Finally, after one or more beta cycles, we will have produced a release +candidate that is **ready for the world**: + +* We are ready to promise stability -- + [hassle-free upgrades](http://blog.rust-lang.org/2014/10/30/Stability.html) -- + for the duration of the 1.X series. + +* The core documentation (The Guide/Guides) is fully in sync with the language and + libraries. + +We are incredibly excited for Rust to reach this point. + +### What this means for the ecosystem + +With the [launch](http://blog.rust-lang.org/2014/11/20/Cargo.html) of Cargo and +[crates.io](https://crates.io/), Rust's ecosystem has already seen significant expansion, but +it still takes a lot of work to track Rust's nightly releases. Beginning with +the alpha release, and especially approaching beta1, this will change +dramatically; **code that works with beta1 should work with 1.0 final without +any changes whatsoever**. + +This migration into stability should be a boon for library writers, and we hope +that by 1.0 final there will be a massive collection of crates ready for use on +the stable channel -- and ready for the droves of people trying out Rust for the +first time. + +Let's do this! + +[why Rust is reaching 1.0]: http://blog.rust-lang.org/2014/09/15/Rust-1.0.html +[6-week train model]: http://blog.rust-lang.org/2014/10/30/Stability.html +[pre-release]: http://semver.org/ diff --git a/_posts/2014-12-12-Core-Team.md b/_posts/2014-12-12-Core-Team.md new file mode 100644 index 000000000..de441ffae --- /dev/null +++ b/_posts/2014-12-12-Core-Team.md @@ -0,0 +1,46 @@ +--- +layout: post +title: Yehuda Katz and Steve Klabnik are joining the Rust Core Team +author: Niko Matsakis +description: "I'm pleased to announce that Yehuda Katz and Steve Klabnik are joining the Rust core team." +--- + +I'm pleased to announce that Yehuda Katz and Steve Klabnik are joining +the [Rust core team]. Both of them are not only active and engaged +members of the Rust community, but they also bring a variety of skills +and experience with them. + +Yehuda Katz will be known to many in the Rust community for his work +on the initial design and implementation of the Cargo project. He is +also a co-founder of [Tilde], which has been using Rust commercially +in their [Skylight] product for quite some time. Finally, he has been +heavily involved with the Ruby ecosystem (through such projects as +[Ruby on Rails] and [Bundler]) and with JavaScript as well (through +the [Ember.js] and [jQuery] frameworks and the +[TC39 language committee]). + +Steve Klabnik is of course the primary author of the [Rust guide] as +well as much of Rust's documentation (not to mention independent works +like [Rust for Rubyists]). He is passionate about improving the +learnability of Rust and ensuring that the onboarding experience is +smooth. Finally, Steve is an enthusiastic and tireless +communicator. Wherever there is discussion about Rust to be found, be +it IRC, the [RFCs repo], or [Reddit]/[HackerNews], you can be sure to +find a comment or two from Steve there, explaining and clarifying the +situation. + +Thanks Yehuda and Steve for all your hard work, and welcome to the core team! + +[Rust core team]: https://github.com/rust-lang/rust/wiki/Note-core-team +[Ember.js]: http://emberjs.com/team/ +[Skylight]: https://www.skylight.io/ +[Tilde]: http://www.tilde.io/ +[Rust guide]: http://doc.rust-lang.org/guide.html +[Rust for Rubyists]: http://www.rustforrubyists.com/ +[Reddit]: http://www.reddit.com/r/rust +[HackerNews]: https://news.ycombinator.com/ +[RFCs repo]: https://github.com/rust-lang/rfcs/ +[Ruby on Rails]: http://rubyonrails.org/ +[jQuery]: http://jquery.com/ +[Bundler]: http://bundler.io/ +[TC39 language committee]: http://www.ecma-international.org/memento/TC39.htm diff --git a/_posts/2015-01-09-Rust-1.0-alpha.md b/_posts/2015-01-09-Rust-1.0-alpha.md new file mode 100644 index 000000000..657fec2d1 --- /dev/null +++ b/_posts/2015-01-09-Rust-1.0-alpha.md @@ -0,0 +1,364 @@ +--- +layout: post +title: "Announcing Rust 1.0 Alpha" +author: The Rust Core Team +--- + +Today, we're excited to [release](http://www.rust-lang.org/install.html) the alpha version of Rust 1.0, a systems programming language with a focus on safety, performance and concurrency. + +This release marks a huge milestone for Rust and its community: + +* **The language is feature-complete for 1.0**. While we plan to make many usability + improvements before the final release, all 1.0 language features are now in place + and we do not expect major breaking changes to them. + +* **The core libraries are feature-complete for 1.0**. API conventions have been + firmly established, and core functionality -- basic types, traits, data + structures and concurrency primitives -- has all been + [stabilized](http://blog.rust-lang.org/2014/10/30/Stability.html). Here again + we do not expect major breaking changes before 1.0. + +The Rust community really rolled up their sleeves to help push this release over the finish line; thanks to everyone who participated, and especially to the [friends of the tree](https://github.com/rust-lang/rust/wiki/Doc-friends-of-the-tree)! + +While we've come a long way in [the last four months](http://blog.rust-lang.org/2014/09/15/Rust-1.0.html), there's a lot left to do before Rust hits 1.0 final. Read on for more. + +### What happens during the alpha cycle? + +If you're already a Rust user, the first thing you'll notice during the alpha cycle is a *dramatic* drop in the pace of breaking changes. + +Most features and modules that will ship with Rust 1.0 are in place and will change in only limited ways during this cycle, as detailed later in this post. Only a few modules -- the key ones being path manipulation and I/O -- are still stabilizing. + +We need your help to iterate on those final libraries before the beta release, and to hammer out any remaining issues on the parts of Rust we have already marked as stable. **During the alpha cycle, we recommend using the nightly releases, which will continue to evolve as these APIs take their final shape.** + +The alpha release is part of our [transition](http://blog.rust-lang.org/2014/12/12/1.0-Timeline.html) into [stability guarantees](http://blog.rust-lang.org/2014/10/30/Stability.html). While we're not ready to make full stability guarantees yet, this release cycle moves +us much closer to that 1.0 goal. When 1.0-beta1 is released [six weeks from now](http://blog.rust-lang.org/2014/12/12/1.0-Timeline.html), these important remaining APIs will be stable. Code that compiles on the beta release should do so with minimal changes on 1.0 final as well. + +### What's shipping in alpha? + +Since the [previous release](https://mail.mozilla.org/pipermail/rust-dev/2014-October/011267.html), we've made an enormous amount of progress. We'll cover a +few of the highlights here; the full details are in [the release notes](https://github.com/rust-lang/rust/blob/master/RELEASES.md). + +#### Language features + +* **Dynamically-sized types (DSTs):** [Types whose size is only known at runtime](http://smallcultfollowing.com/babysteps/blog/2014/01/05/dst-take-5/) (such as array slices and trait objects) are now largely integrated into the language, including basic integration with user-defined smart pointers. *Implemented by Nick Cameron; rolled out by Jorge Aparicio*. + +* **Multidispatch traits:** Trait implementations can now be selected via [multiple types](https://github.com/rust-lang/rfcs/pull/195) (not just `Self`), which has opened the door to [many](https://github.com/rust-lang/rfcs/pull/201) [interesting](https://github.com/rust-lang/rfcs/pull/235) [APIs](https://github.com/rust-lang/rfcs/pull/529). *Implemented by Niko Matsakis; rolled out by Jorge Aparicio and Aaron Turon*. + +* **Associated types:** Traits can now have [associated types](https://github.com/rust-lang/rfcs/pull/195), which cuts down on verbosity with generics and aids type inference. *Implemented by Patrick Walton, Niko Matsakis, and Nick Cameron; rolled out by Jorge Aparicio*. + +* **Where clauses:** A powerful new way of specifying trait bounds, [where clauses](https://github.com/rust-lang/rfcs/pull/135) have landed and enabled some [significant](https://github.com/rust-lang/rust/pull/20398) [simplifications](https://github.com/rust-lang/rust/pull/20560) in the standard library. *Implemented by Niko Matsakis, Patrick Walton, and Jared Roesch; rolled out by Jorge Aparicio and Aaron Turon.* + +* **"Unboxed" closures:** Closures are now [just another way of using the trait system](https://github.com/rust-lang/rfcs/pull/114), which required adding [higher-ranked lifetimes](https://github.com/rust-lang/rfcs/pull/387); this allows much greater flexibility for both ownership and choosing static or dynamic dispatch. *Implemented by Patrick Walton, Brian Koropoff and Niko Matsakis; rolled out by Jorge Aparicio.* + +* **Macros:** The `macro_rules` system has been [significantly](https://github.com/rust-lang/rfcs/pull/453) [revised](https://github.com/rust-lang/rfcs/pull/550), cleaning up a number of rough edges and future-proofing in various ways. While macros suffer from some significant deficiencies, the macro system is a powerful and important part of Rust programming that will ship with 1.0. We plan to build a second-generation macro system after the 1.0 release. *Implemented by Keegan McAllister and Corey Richardson.* + +* **Integer type changes:** The long-running debate about integer types was [recently resolved](https://github.com/rust-lang/rfcs/pull/544#issuecomment-68760871): `int` and `uint` are now known as `isize` and `usize`, and no longer suggest the role of "default integer" in Rust. *Credit goes to the entire community for the vigorous debate.* + +* **Opt-in builtin traits**: The marker traits that Rust uses to classify data as copyable, thread-safe, and so forth have been [significantly refactored to have safer, more predicable defaults](https://github.com/rust-lang/rfcs/blob/master/text/0019-opt-in-builtin-traits.md). *Implemented by Patrick Walton and Flavio Percoco Premoli.* + +All of these language features have been rolled out throughout the standard library. + +#### Library features + +* **Consistent conventions:** +[A](https://github.com/rust-lang/rfcs/pull/199) +[large](https://github.com/rust-lang/rfcs/pull/236) +[number](https://github.com/rust-lang/rfcs/pull/240) +[of](https://github.com/rust-lang/rfcs/pull/344) +[conventions](https://github.com/rust-lang/rfcs/pull/430) +[RFCs](https://github.com/rust-lang/rfcs/pull/445) +have been approved, and are largely summarized [in the Rust Guidelines](http://aturon.github.io/); these conventions have been rolled out through all `#[stable]` parts of `std`. *Led by Aaron Turon*. + +* **Stable core types and traits:** All of the primitive types and basic building blocks (like `char`, `String`, `Vec`, `Box`, `Arc`, `RefCell` and so on) are now `#[stable]`. *Stabilized by Aaron Turon, Alex Crichton, Brian Anderson, Brendan Zabarauskas and Huon Wilson*. + +* **Iterators and collections:** A [series](https://github.com/rust-lang/rfcs/pull/216) [of](https://github.com/rust-lang/rfcs/pull/235) [RFCs](https://github.com/rust-lang/rfcs/pull/509) have been implemented to revamp and stabilize the collections APIs; iterators are also `#[stable]`. *RFCs by Aaron Turon and Alexis Beingessner, stabilized together with Chase Southwood, Piotr Czarnecki, Félix Raimundo, Clark Gaebel and others.* + +* **Concurrency primitives:** Rust's concurrency modules have seen an overhaul, including +[thread-local storage](https://github.com/rust-lang/rfcs/pull/461), [synchronization primitives](https://github.com/rust-lang/rust/pull/19274/), and a new [thread API](https://github.com/rust-lang/rust/pull/20615) that will soon allow child threads to share data on their parent's stack. These APIs are more efficient and idiomatic than previous versions, and most are already `#[stable]`. *Implemented by Alex Crichton and Aaron Turon*. + +* **Runtime freedom:** Rust's runtime system and green-threading model has been [entirely removed](https://github.com/rust-lang/rfcs/pull/230), which cut the static binary size of "hello world" in half and has [opened the door](https://github.com/rust-lang/rust/pull/19169) to lower-level hooks into the standard library. *Implemented by Aaron Turon*. + +#### Documentation + +* **The Rust Programming Language:** The previous split between "The Guide" and "The guides" has been rectified by combining them into ["The book"](https://github.com/rust-lang/rust/pull/19897). *Led by Steve Klabnik*. + +* **Rust by Example:** The lovely http://rustbyexample.com/ introduction to Rust is now part of the official documentation. *Initiated by Jorge Aparicio*. + +* **Additional API documentation:** A lot of work has gone into improving API documentation, both by expanding the overview text and adding examples throughout. *Credit goes to the the entire community, who worked tirelessly to improve these docs*. + +### What remains to be done? + +A detailed list of possible breaking changes to *stable* features/APIs can be found [here](https://github.com/rust-lang/rust/wiki/Anticipated-breaking-changes-during-1.0-alpha). Below is a list of major areas of improvement for the alpha cycle: + +* **Improvements to [associated types](https://github.com/rust-lang/rust/issues/17307) and [unboxed closures](https://github.com/rust-lang/rust/issues/18101):** Both of these features are functional, but we plan to make significant ergonomic improvements during the beta cycle, such as [more sophisticated capture-clause inference](https://github.com/rust-lang/rfcs/blob/master/text/0231-upvar-capture-inference.md) and more [uniform support for shorthands like `X::Type`](https://github.com/rust-lang/rust/issues/20300). + +* **Improvements to generics:** We will explore [avenues](http://smallcultfollowing.com/babysteps/blog/2014/07/06/implied-bounds/) to cut down on the number of redundant trait bounds that are currently required. + +* **Path reform:** The `path` module will soon be [reformed](https://github.com/rust-lang/rfcs/pull/474) to make use of DST, to give a better account of platform differences, and to more closely align with the [new C++ standard](http://article.gmane.org/gmane.comp.lib.boost.devel/256220). Implementation work is largely complete, and the rollout should occur soon after alpha. + +* **IO reform:** An [overhaul of the IO APIs](https://github.com/rust-lang/rfcs/pull/517/) is being planned; please join in the conversation! These changes will be landing throughout the alpha cycle. + +* **Sync/Send changes:** We plan to tweak the definitions of the `Sync` and `Send` markers so that [threads can share stack data](https://github.com/rust-lang/rfcs/pull/458). This may cause some minor breakage. + +* **Integer type auditing:** During the alpha cycle, we will finalize formal conventions for choosing integer types and re-audit the use of these types in `std`. This auditing may cause some breakage to `#[stable]` APIs. + +* **Documentation for all features:** Some recent feature additions, such as associated types and unboxed closures, have their RFC as the only documentation. User-facing documentation for these features will be added during the alpha cycle. The [reference](http://doc.rust-lang.org/reference.html) will likewise be brought up to date and improved. + +* **Complete API documentation:** Everything marked stable will have _at least_ a usage example, and hopefully complete textual explanation, before beta. + +And, of course, we will continue to fix bugs and add polish throughout the alpha cycle. + +### Contributors to Rust 1.0.0-alpha + +This alpha release could not have happened without the help of Rust's enthusiastic community. Thanks go to: + +* `Aaron Friel ` +* `Aaron Liblong ` +* `Aaron Turon ` +* `Aaron Weiss ` +* `Adam Szkoda ` +* `Adolfo Ochagavía ` +* `Adrien Tétar ` +* `Aidan Cully ` +* `A.J. Gardner ` +* `Akos Kiss ` +* `Aleksandr Koshlo ` +* `Alexander Light ` +* `Alex Crichton ` +* `Alex Gaynor ` +* `Alexis Beingessner ` +* `Alex Lyon ` +* `Alfie John ` +* `Andrea Canciani ` +* `Andrew Cann ` +* `Andrew Paseltiner ` +* `Andrew Wagner ` +* `areski ` +* `Ariel Ben-Yehuda ` +* `Artem ` +* `Arthur Liao ` +* `arturo ` +* `Austin Bonander ` +* `Barosl Lee ` +* `Ben Foppa ` +* `Ben Gamari ` +* `Ben S ` +* `Bheesham Persaud ` +* `Björn Steinbrink ` +* `bluss ` +* `Boris Egorov ` +* `bors ` +* `Brandon Sanderson ` +* `Brendan Zabarauskas ` +* `Brian Anderson ` +* `Brian J Brennan ` +* `Brian Koropoff ` +* `Carol Nichols ` +* `Chase Southwood ` +* `Chris Morgan ` +* `Chris Wong ` +* `Clark Gaebel ` +* `Cody P Schafer ` +* `Colin Sherratt ` +* `Corey Farwell ` +* `Corey Ford ` +* `Corey Richardson ` +* `crhino ` +* `Cristi Burcă ` +* `Damien Radtke ` +* `Dan Burkert ` +* `dan@daramos.com ` +* `Daniel Hofstetter ` +* `Daniel Micay ` +* `Dan Luu ` +* `David Creswick ` +* `Davis Silverman ` +* `Diego Giagio ` +* `Dirk Gadsden ` +* `Dylan Ede ` +* `Earl St Sauver ` +* `Eduard Burtescu ` +* `Eduardo Bautista ` +* `elszben ` +* `Eric Allen ` +* `Eric Kidd ` +* `Erick Tryzelaar ` +* `Erwan ` +* `Fabrice Desré ` +* `FakeKane ` +* `Falco Hirschenberger ` +* `Felix Raimundo ` +* `Felix S. Klock II ` +* `Flavio Percoco ` +* `Florian Gilcher ` +* `Florian Hahn ` +* `Florian Wilkens ` +* `gamazeps ` +* `Gil Cottle ` +* `Gleb Kozyrev ` +* `Graham Fawcett ` +* `Guillaume Pinot ` +* `Huon Wilson ` +* `Ian Connolly ` +* `inrustwetrust ` +* `Ivan Petkov ` +* `Ivan Ukhov ` +* `Jacob Edelman ` +* `Jake Goulding ` +* `Jakub Bukaj ` +* `James Miller ` +* `Jared Roesch ` +* `Jarod Liu ` +* `Jashank Jeremy ` +* `Jauhien Piatlicki ` +* `jbranchaud ` +* `Jeff Parsons ` +* `Jelte Fennema ` +* `jfager ` +* `Jim Apple ` +* `jmu303 ` +* `Johannes Hoff ` +* `Johannes Muenzel ` +* `John Albietz ` +* `John Gallagher ` +* `John Kåre Alsaker ` +* `John Kleint ` +* `Jonathan Reem ` +* `Jonathan S ` +* `Jon Haddad ` +* `JONNALAGADDA Srinivas ` +* `Joonas Javanainen ` +* `Jorge Aparicio ` +* `Joseph Crail ` +* `Joseph Rushton Wakeling ` +* `Josh Haberman ` +* `Josh Stone ` +* `Joshua Yanovski ` +* `jrincayc ` +* `Julian Orth ` +* `juxiliary ` +* `jxv ` +* `Kang Seonghoon ` +* `Kasey Carrothers ` +* `Keegan McAllister ` +* `Ken Tossell ` +* `Kevin Ballard ` +* `Kevin Mehall ` +* `Kevin Yap ` +* `klutzy ` +* `kulakowski ` +* `Laurence Tratt ` +* `Liigo Zhuang ` +* `Lionel Flandrin ` +* `Luke Metz ` +* `Luqman Aden ` +* `Manish Goregaokar ` +* `Markus Siemens ` +* `Martin Pool ` +* `Marvin Löbel ` +* `Matej Lach ` +* `Mathieu Poumeyrol ` +* `Matt McPherrin ` +* `Matt Murphy ` +* `Matt Windsor ` +* `Maxime Quandalle ` +* `Maximilian Haack ` +* `Maya Nitu ` +* `mchaput ` +* `mdinger ` +* `Michael Gehring ` +* `Michael Neumann ` +* `Michael Sproul ` +* `Michael Woerister ` +* `Mike Dilger ` +* `Mike Pedersen ` +* `Mike Robinson ` +* `Ms2ger ` +* `Mukilan Thiyagarajan ` +* `Murarth ` +* `Nafis ` +* `Nathan Zadoks ` +* `Neil Pankey ` +* `Nicholas Bishop ` +* `Nick Cameron ` +* `Nick Howell ` +* `Niels Egberts ` +* `Niko Matsakis ` +* `NODA, Kai ` +* `OGINO Masanori ` +* `oli-obk ` +* `Oliver Schneider ` +* `olivren ` +* `P1start ` +* `Pascal Hertleif ` +* `Patrick Walton ` +* `Paul Collier ` +* `Pedro Larroy ` +* `Peter Atashian ` +* `Peter Elmers ` +* `Phil Dawes ` +* `Philip Munksgaard ` +* `Philipp Gesang ` +* `Piotr Czarnecki ` +* `Piotr Jawniak ` +* `Piotr Szotkowski ` +* `qwitwa ` +* `Raphael Speyer ` +* `Ray Clanan ` +* `Richard Diamond ` +* `Richo Healey ` +* `Ricky Taylor ` +* `rjz ` +* `Robin Gloster ` +* `Robin Stocker ` +* `Rohit Joshi ` +* `Rolf Timmermans ` +* `Rolf van de Krol ` +* `Roy Crihfield ` +* `Ruud van Asseldonk ` +* `Sean Collins ` +* `Sean Gillespie ` +* `Sean Jensen-Grey ` +* `Sean McArthur ` +* `Sean T Allen ` +* `Seo Sanghyeon ` +* `Seth Pollack ` +* `sheroze1123 ` +* `Simonas Kazlauskas ` +* `Simon Sapin ` +* `Simon Wollwage ` +* `Son ` +* `Stefan Bucur ` +* `Stepan Koltsov ` +* `Steve Klabnik ` +* `Steven Fackler ` +* `Stuart Pernsteiner ` +* `Subhash Bhushan ` +* `Tamir Duberstein ` +* `Taylor Hutchison ` +* `th0114nd ` +* `thiagopnts ` +* `Timon Rapp ` +* `Titouan Vervack ` +* `Tobias Bucher ` +* `Tom Jakubowski ` +* `tshakah ` +* `Tshepang Lekhonkhobe ` +* `Ulysse Carion ` +* `Utkarsh Kukreti ` +* `Vadim Chugunov ` +* `Vadim Petrochenkov ` +* `Valerii Hiora ` +* `Victor Berger ` +* `Victor van den Elzen ` +* `Viktor Dahl ` +* `ville-h ` +* `Vitali Haravy ` +* `Vladimir Matveev ` +* `Vladimir Smola ` +* `we ` +* `whataloadofwhat ` +* `YawarRaza7349 ` +* `York Xiang ` +* `Zbigniew Siciarz ` +* `Ziad Hatahet ` diff --git a/_posts/2015-02-13-Final-1.0-timeline.md b/_posts/2015-02-13-Final-1.0-timeline.md new file mode 100644 index 000000000..2eb65f074 --- /dev/null +++ b/_posts/2015-02-13-Final-1.0-timeline.md @@ -0,0 +1,172 @@ +--- +layout: post +title: "Rust 1.0: status report and final timeline" +author: The Rust Core Team +--- + +It's been five weeks since we released Rust 1.0-alpha! Before this +release cycle finishes next week, we want to give a status report and +update on the road to 1.0 final. + +**TL;DR: Rust 1.0 final will be released by May 15, 2015** + +## What is the overall timeline? + +Based on the progress in this release cycle, we are now comfortable +committing to a precise release schedule for 1.0: + +* Rust 1.0-alpha2 -- Feb 20 +* All 1.0 modules stable on nightly -- around Mar 9 +* Rust 1.0-beta -- Apr 3 +* Rust 1.0 -- May 15 + +This schedule differs from the +[previous one](http://blog.rust-lang.org/2014/12/12/1.0-Timeline.html) +by nailing down an exact set of release cycles. It also opts for a +second alpha release and only a single beta release. + +The main reason for calling the next release alpha2 rather than beta1 +is that new path and IO APIs have only recently landed, and we would +like more time to collect feedback before marking them stable. More +details are below. + +**Update:** An earlier version of this post listed Mar 31 as the 1.0-beta +release date, due to a miscalculation. The correct date is Apr 3, exactly six +weeks after alpha2 and six weeks before 1.0. + +## What's shipping in alpha2? + +We've managed to land almost all of the features +[previously expected](http://blog.rust-lang.org/2015/01/09/Rust-1.0-alpha.html) +for this cycle. + +**The big headline here is that all major API revisions are +finished**: path and IO reform have landed. At this point, all modules +shipping for 1.0 are in what we expect to be their final form, modulo +minor tweaks during the alpha2 cycle. + +Other highlights are as follows: + +* **Closures**: Rust now supports + [full capture-clause inference](https://github.com/rust-lang/rfcs/blob/master/text/0231-upvar-capture-inference.md) + and has deprecated the temporary `|:|` notation, making closures + much more ergonomic to use. + +* **Destructors**: New + [destructor rules](https://github.com/rust-lang/rfcs/pull/769) + landed, obviating the need for `#[unsafe destructor]`. + +* **Path reform**: The `path` module has been completely + [redesigned](https://github.com/rust-lang/rfcs/pull/474) to resolve + a number of semantic and ergonomic problems with the old module, and + to take advantage of DST. + +* **IO reform**: The `io` system has been + [thoroughly revised](https://github.com/rust-lang/rfcs/blob/master/text/0517-io-os-reform.md) + to improve robustness and cross-platform behavior, and to eschew + ambitious high-level abstractions over the system. While almost all + of the APIs are affected by this change, the changes move toward a + much more conservative and consistent design. + +* **Deref coercions**: A + [new coercion](https://github.com/rust-lang/rfcs/pull/241) will + follow smart pointers, so that you can pass `&Vec` where `&[T]` + is wanted, or `&Arc` where `&T` is wanted. This removes most need + for explicit slicing or the dreaded "cross-borrowing" `&*`, and + means that `&` can be thought of as a general "borrow" operator. + +* **Feature staging**: Rust now has a notion of + [named API *features*](https://github.com/rust-lang/rfcs/pull/475) + akin to language features, which is how we will manage API + stabilization going forward. These named features make it easier to + manage progress in `std`, and make it plausible to detect the + minimum version of Rust needed for a crate. + +* **For loops**: The new `IntoIterator` trait is now available and + used for `for` loops, making it possible to write `for x in &vec` + rather than `for x in vec.iter()`. + +* **Range notation**: We have + [finalized range notation](https://github.com/rust-lang/rfcs/pull/702), + introducing `..` for "full ranges", which will make APIs like + `collection.remove(..)` possible in the future. + +* **Trait system**: New coherence rules were + [finalized](http://internals.rust-lang.org/t/orphan-rules/1322), + providing both flexibility and soundness for trait implementations. + +* **Overflow semantics**: After a long debate, the final integer + overflow semantics has + [been decided](https://github.com/rust-lang/rfcs/pull/560) and is + expected to land for alpha2. This change is expected to make it much + easier to find over/underflow bugs when used in conjunction with + fuzzing, etc. + +* **Associated types**: many compiler bugs around associated types + have been fixed, making them usable at large scale. + +Some other changes have not landed at the time of writing but are +expected for alpha2: +[variance for type parameters](https://github.com/rust-lang/rfcs/pull/738), +[Send changes](https://github.com/rust-lang/rfcs/pull/458), and +[the great integer audit](https://github.com/rust-lang/rust/issues/22240). + +Complete details will be available in the release notes next week. + +## Why another alpha? + +The main reason is that we want to leave recently-landed APIs, like IO +and path, unstable for a few more weeks while we collect feedback -- +but the beta release is intended to disallow use of unstable features. + +In more detail, Rust is drawing a +[difference between alpha and beta](http://blog.rust-lang.org/2014/12/12/1.0-Timeline.html) +connected with our +[stability system](http://blog.rust-lang.org/2014/10/30/Stability.html). +In alpha releases, it's possible to opt-in to unstable features, but +after beta, this will be possible only when using nightly builds. The +beta release will mark the point when a substantial portion of the +community can move off of nightlies. + +As mentioned above, we have landed all of the major API revisions +needed for the 1.0 release, including path and IO reform. However, +some of these revisions landed relatively late in the cycle, and as a +community we don't have enough experience with the revised APIs to +declare them stable yet. Note that the API changes are, with a +couple exceptions, very conservative: they generally move us in the +direction of existing, successful libraries. + +By producing 1.0-alpha2, we leave open a longer window for tweaks to +these APIs before declaring them stable. That window will close around +March 9. + +### Is there risk of slippage by not moving to beta now? + +It seems unlikely. Essentially all of the language and library +features needed for 1.0 have already landed, meaning that we will have +*12 weeks* of time to polish between alpha2 and 1.0 final. + +## What will happen before 1.0? + +All features that are required for shipping 1.0 have now landed. What +remains is polish, performance improvements, bugfixing, documentation +-- and gaining enough confidence in recently revised APIs to mark them +`#[stable]`. + +The alpha2 release will officially deprecate (but leave available) the +old path and IO APIs. The new APIs are scheduled to be stabilized +by March 9. **Please try out these new APIs and help uncover +problems!** + +After the March 9 deadline, it should be possible for substantial +crates to work with "stable Rust", i.e. without any use of +`#[feature]`. Between then and the beta release, we hope to work +directly with authors of crates.io packages to help move code to +stable Rust, and to uncover any gaps in stabilization. + +By beta, we hope that a substantial part of the ecosystem will be off +of nightlies and on to stable releases. Getting there will require a +community-wide push toward stabilization, which we're coordinating via +[discuss](http://users.rust-lang.org/t/using-unstable-apis-tell-us-about-it/157/26) +-- if you haven't, please drop by and tell us the key unstable APIs +you're using. diff --git a/_posts/2015-02-20-Rust-1.0-alpha2.md b/_posts/2015-02-20-Rust-1.0-alpha2.md new file mode 100644 index 000000000..b0e957681 --- /dev/null +++ b/_posts/2015-02-20-Rust-1.0-alpha2.md @@ -0,0 +1,240 @@ +--- +layout: post +title: "Announcing Rust 1.0.0.alpha.2" +author: Steve Klabnik +description: "Rust 1.0.0.alpha.2 has been released." +--- + +Today, we are happy to announce the release of Rust 1.0.0.alpha.2! Rust is a +systems programming language pursuing the trifecta: safe, fast, and concurrent. + +In accordance with our [status report](/2015/02/13/Final-1.0-timeline.html) +last week, this is a second alpha release, rather than a first beta release. +The beta release will be six weeks from today, with the final coming six weeks +after that. + +We’ve managed to land almost all of the features previously expected for this +cycle. **The big headline here is that all major API revisions are finished**: +path and IO reform have landed. At this point, all modules shipping for 1.0 are +in what we expect to be their final form, modulo minor tweaks during the alpha2 +cycle. See the [previous post](/2015/02/13/Final-1.0-timeline.html) for more +details. + +This coming release cycle is crucial to Rust, as this will be the last cycle +that we recommend nightly builds for most users. Part of the way through the +cycle, around March 9th, we expect to have all major functionality we expect in +1.0 marked as stable; we will fill in stability gaps between then and beta on +March 31st. The beta release will fully introduce the "stable channel", which +will not allow use of unstable features but will guarantee +backwards-compatibility (after 1.0). Unstable features will only be available +in nightly. + +For more detail, please see the [Release +notes](https://github.com/rust-lang/rust/blob/master/RELEASES.md#version-100-alpha2-february-2015). + +Thank you to all 204 contributors for this release: + +* `Aaron Turon ` +* `Adam Roben ` +* `Adolfo Ochagavía ` +* `Ahmed Charles ` +* `Aidan Hobson Sayers ` +* `Akos Kiss ` +* `Alexander Bliskovsky ` +* `Alexander Korolkov ` +* `Alexander Light ` +* `Alex Crichton ` +* `Alexis ` +* `Alfie John ` +* `Alfie John ` +* `Andrea Canciani ` +* `Andrew Barchuk ` +* `Andrew Paseltiner ` +* `Ariel Ben-Yehuda ` +* `Ariel Ben-Yehuda ` +* `Armin Preiml ` +* `Artem ` +* `Barosl Lee ` +* `Benjamin Peterson ` +* `Ben S ` +* `Björn Steinbrink ` +* `blackbeam ` +* `Brian Anderson ` +* `Brian Leibig ` +* `caipre ` +* `Cam Jackson ` +* `Carl Lerche ` +* `Carol Nichols ` +* `Carter Hinsley ` +* `CarVac ` +* `Caspar Krieger ` +* `Chase Southwood ` +* `Chris Morgan ` +* `Chris Thorn ` +* `Chris Wong ` +* `Clifford Caoile ` +* `Corey Farwell ` +* `Corey Richardson ` +* `Daniel Griffen ` +* `Daniel Grunwald ` +* `Daniel Raloff ` +* `Daniil Smirnov ` +* `Dan Yang ` +* `David Creswick ` +* `Diggory Blake ` +* `Dominik Inführ ` +* `Duane Edwards ` +* `Duncan Regan ` +* `Dzmitry Malyshau ` +* `Earl St Sauver ` +* `Eduard Burtescu ` +* `Edward Wang ` +* `Elantsev Serj ` +* `emanueLczirai ` +* `Erick Rivas ` +* `Erick Tryzelaar ` +* `Eunji Jeong ` +* `Felix S. Klock II ` +* `Fenhl ` +* `Filip Szczepański ` +* `Flavio Percoco ` +* `Florian Hahn ` +* `Garrett Heel ` +* `Geoffrey Thomas ` +* `Greg Chapple ` +* `Guillaume Gomez ` +* `Guillaume Pinot ` +* `Henrik Schopmans ` +* `Hugo van der Wijst ` +* `Huon Wilson ` +* `Ignacio Corderi ` +* `Ingo Blechschmidt ` +* `Jake Goulding ` +* `James Miller ` +* `Jared Roesch ` +* `Jason Fager ` +* `jatinn ` +* `Jay True ` +* `Jeff Belgum ` +* `John Hodge ` +* `John Kåre Alsaker ` +* `Jonathan Reem ` +* `JONNALAGADDA Srinivas ` +* `Jorge Aparicio ` +* `Jorge Israel Peña ` +* `Jormundir ` +* `Joseph Crail ` +* `JP Sugarbroad ` +* `Julian Orth ` +* `Junseok Lee ` +* `Kang Seonghoon ` +* `Keegan McAllister ` +* `Keegan McAllister ` +* `Ken Tossell ` +* `KernelJ ` +* `Kevin Ballard ` +* `Kevin Butler ` +* `Kevin Yap ` +* `Kim Røen ` +* `klutzy ` +* `Kostas Karachalios ` +* `kud1ing ` +* `Lai Jiangshan ` +* `Lauri Lehmijoki ` +* `Leo Testard ` +* `Liigo Zhuang ` +* `Logan Chien ` +* `Loïc Damien ` +* `Luca Bruno ` +* `Luke Francl ` +* `Luke Steensen ` +* `madmalik ` +* `Manish Goregaokar ` +* `Markus Siemens ` +* `Marvin Löbel ` +* `Matt Roche ` +* `Mátyás Mustoha ` +* `mdinger ` +* `Michael Budde ` +* `Michael Neumann ` +* `Michael Pankov ` +* `Michael Sproul ` +* `Michael Woerister ` +* `Mike English ` +* `Mikhail Zabaluev ` +* `Ms2ger ` +* `NAKASHIMA, Makoto ` +* `nathan dotz ` +* `Nathaniel Theis ` +* `Nathan Stoddard ` +* `Nelson Chen ` +* `Nick Cameron ` +* `Nick Howell ` +* `Nick Sarten ` +* `Niko Matsakis ` +* `NODA, Kai ` +* `Oliver 'ker' Schneider ` +* `Oliver Schneider ` +* `Orpheus Lummis ` +* `P1start ` +* `Pascal Hertleif ` +* `Paul Collier ` +* `Paul Crowley ` +* `Peter Atashian ` +* `Peter Schuller ` +* `Pierre Baillet ` +* `Piotr Czarnecki ` +* `posixphreak ` +* `Potpourri ` +* `Pyfisch ` +* `Raul Gutierrez S ` +* `Renato Alves ` +* `Renato Zannon ` +* `Richo Healey ` +* `Robin Stocker ` +* `Rohit Joshi ` +* `Ryan Levick ` +* `Sean Collins ` +* `Sean Gillespie ` +* `Sean Patrick Santos ` +* `Sean T Allen ` +* `Sebastian Gesemann ` +* `Sebastian Rasmussen ` +* `Sébastien Marie ` +* `Seo Sanghyeon ` +* `Seth Faxon ` +* `Simonas Kazlauskas ` +* `Stepan Koltsov ` +* `Steve Klabnik ` +* `Steven Allen ` +* `Steven Crockett ` +* `Steven Fackler ` +* `Strahinja Val Markovic ` +* `Thiago Carvalho ` +* `Tim Brooks ` +* `Tim Cuthbertson ` +* `Tim Dumol ` +* `Tim Parenti ` +* `Tobias Bucher ` +* `Toby Scrace ` +* `Tom Chittenden ` +* `Tom Jakubowski ` +* `Toni Cárdenas ` +* `Travis Watkins ` +* `Tristan Storch ` +* `Tshepang Lekhonkhobe ` +* `Tyler Thrailkill ` +* `Ulrik Sverdrup ` +* `Vadim Chugunov ` +* `Vadim Petrochenkov ` +* `Valerii Hiora ` +* `Victory ` +* `visualfc ` +* `Vojtech Kral ` +* `Volker Mische ` +* `Wangshan Lu ` +* `we ` +* `Willson Mock ` +* `Will ` +* `wonyong kim ` +* `York Xiang ` diff --git a/_posts/2015-04-03-Rust-1.0-beta.md b/_posts/2015-04-03-Rust-1.0-beta.md new file mode 100644 index 000000000..867681c87 --- /dev/null +++ b/_posts/2015-04-03-Rust-1.0-beta.md @@ -0,0 +1,247 @@ +--- +layout: post +title: "Announcing Rust 1.0 Beta" +author: The Rust Core Team +--- + +Today we are excited to announce the [release of Rust 1.0 beta][ru]! +The beta release marks a very significant "state transition" in the +move towards 1.0. In particular, with the beta release, **all +libraries and language features that are planned to be stable for 1.0 +have been marked as stable**. As such, the beta release represents an +accurate preview of what Rust 1.0 will include. + +To see what has changed since 1.0-alpha2, please see the [release notes][rn]. + +[rn]: https://github.com/rust-lang/rust/blob/master/RELEASES.md#version-100-beta-april-2015 + +The Beta release also marks a turning point in our +[approach to stability][as]. During the alpha cycle, the use of +unstable APIs and language features was permitted, but triggered a +warning. As of the Beta release, the use of unstable APIs will become +an error (unless you are using Nightly builds or building from +source). + +The Rust ecosystem continues to grow. The +[crates.io](https://crates.io/) repository just passed 1 million +downloads and has over 1,700 crates available. Many of the top crates +in [crates.io](https://crates.io/) can now be built using only stable +Rust, and efforts to port the remainder are underway. Therefore, we +are now recommending that new users start with the Beta release, +rather than the Nightly builds, and the [rustup script][ru] will be +modified to install Beta by default. (However, it is easy to switch to +the Nightly build if some of your dependencies aren't updated yet. See +the [install page][ru] for details.) + +[ru]: http://www.rust-lang.org/install.html +[as]: http://blog.rust-lang.org/2014/10/30/Stability.html + +### What happens during the beta cycle? + +**The final Rust 1.0 release is scheduled for May 15th -- exactly six +weeks from now.** In the interim, we expect to put most of our effort +into fixing bugs, improving documentation and error messages, and +otherwise improving the end-user experience. We don't plan on making +functional changes to stable content, though naturally we may make +minor corrections or additions to the library APIs if shortcomings or +problems are uncovered (but the bar for such changes is relatively +high). + +While we don't expect to add any new features (or major new APIs) for +the 1.0 release, that doesn't mean we're going to stop working on them +altogether. In fact, quite the opposite! Per [the train model][tm], +the plan is to continue development on new features on the master +branch, in parallel with the beta. And of course, we'll be issuing the +beta for 1.1 release at the same time as we issue the final 1.0 +release, so you shouldn't have to wait long to start putting that work +to use. + +To help ensure that we don't accidentally introduce breakage as we add +new features, we've also been working on an exciting new CI +infrastructure to allow us to monitor which packages are building with +the Nightly builds and detect regressions across the entire Rust +ecosystem, not just our own test base. This infrastructure is still in +the development phase, but you can see a [sample report][sr] here. + +[tm]: http://blog.rust-lang.org/2014/12/12/1.0-Timeline.html +[sr]: https://gist.github.com/brson/a30a77836fbec057cbee + +### A community achievement + +As always, this Rust release is the achievement of the fantastic Rust +community at large. Thanks to everyone who has participated in the RFC +process, and a particular thank you to the 172 contributors for this +release: + +- `Aaron Turon ` +- `Aaron Weiss ` +- `Adam Jacob ` +- `Adenilson Cavalcanti ` +- `Adolfo Ochagavía ` +- `Ahmed Charles ` +- `Alan Cutter ` +- `Alex Crichton ` +- `Alexander Bliskovsky ` +- `Alexander Campbell ` +- `Alexander Chernyakhovsky ` +- `Alexis ` +- `Alexis Beingessner ` +- `Amol Mundayoor ` +- `Anders Kaseorg ` +- `Andrew Hobden ` +- `Andrew Paseltiner ` +- `Angus Lees ` +- `awlnx ` +- `Barosl Lee ` +- `bcoopers ` +- `Björn Steinbrink ` +- `bombless ` +- `Brian Anderson ` +- `Brian Brooks ` +- `Brian Leibig ` +- `Camille Roussel ` +- `Camille TJHOA ` +- `Carol Nichols ` +- `Caspar Krieger ` +- `Ches Martin ` +- `Chloe <5paceToast@users.noreply.github.com>` +- `Chris Wong ` +- `Cody P Schafer ` +- `Corey Farwell ` +- `Corey Richardson ` +- `Dabo Ross ` +- `Dan Burkert ` +- `Dan Connolly ` +- `Dan W. <1danwade@gmail.com>` +- `Daniel Lobato García ` +- `Darin Morrison ` +- `Darrell Hamilton ` +- `Dave Huseby ` +- `David Creswick ` +- `David King ` +- `David Mally ` +- `defuz ` +- `Denis Defreyne ` +- `Drew Crawford ` +- `Dzmitry Malyshau ` +- `Eduard Bopp ` +- `Eduard Burtescu ` +- `Eduardo Bautista ` +- `Edward Wang ` +- `Emeliov Dmitrii ` +- `Eric Platon ` +- `Erick Tryzelaar ` +- `Eunji Jeong ` +- `Falco Hirschenberger ` +- `Felix S. Klock II ` +- `Fenhl ` +- `Flavio Percoco ` +- `Florian Hahn ` +- `Florian Hartwig ` +- `Florian Zeitz ` +- `FuGangqiang ` +- `Gary M. Josack ` +- `Germano Gabbianelli ` +- `GlacJAY ` +- `Gleb Kozyrev ` +- `Guillaume Gomez ` +- `GuillaumeGomez ` +- `Huachao Huang ` +- `Huon Wilson ` +- `inrustwetrust ` +- `Ivan Petkov ` +- `Ivan Radanov Ivanov ` +- `Jake Goulding ` +- `Jakub Bukaj ` +- `James Miller ` +- `Jessy Diamond Exum ` +- `Jihyun Yu ` +- `Johannes Oertel ` +- `John Hodge ` +- `John Zhang ` +- `Jonathan Reem ` +- `Jordan Woehr ` +- `Jorge Aparicio ` +- `Joseph Crail ` +- `JP-Ellis ` +- `Julian Orth ` +- `Julian Viereck ` +- `Junseok Lee ` +- `Kang Seonghoon ` +- `Keegan McAllister ` +- `Kevin Ballard ` +- `Kevin Butler ` +- `Kevin Yap ` +- `kgv ` +- `kjpgit ` +- `Lai Jiangshan ` +- `Leonids Maslovs ` +- `Liam Monahan ` +- `Liigo Zhuang ` +- `Łukasz Niemier ` +- `lummax ` +- `Manish Goregaokar ` +- `Markus Siemens ` +- `Markus Unterwaditzer ` +- `Marvin Löbel ` +- `Matt Brubeck ` +- `Matt Cox ` +- `mdinger ` +- `Michael Woerister ` +- `Michał Krasnoborski ` +- `Mihnea Dobrescu-Balaur ` +- `Mikhail Zabaluev ` +- `Ms2ger ` +- `Murarth ` +- `Nicholas Bishop ` +- `Nicholas Mazzuca ` +- `Nicholas ` +- `Nick Cameron ` +- `Niko Matsakis ` +- `nwin ` +- `Oliver Schneider ` +- `Or Neeman ` +- `Pascal Hertleif ` +- `Patrick Walton ` +- `Paul ADENOT ` +- `Paul Osborne ` +- `Peter Elmers ` +- `Phil Dawes ` +- `Philip Munksgaard ` +- `Piotr Czarnecki ` +- `Pyry Kontio ` +- `Raphael Nestler ` +- `ray glover ` +- `Ricardo Martins ` +- `Richard Diamond ` +- `Richo Healey ` +- `Ruud van Asseldonk ` +- `Ryan Prichard ` +- `Sae-bom Kim ` +- `Scott Olson ` +- `Sean McArthur ` +- `Sébastien Marie ` +- `Seo Sanghyeon ` +- `Simonas Kazlauskas ` +- `Simonas Kazlauskas ` +- `Stepan Koltsov ` +- `Stepan Koltsov ` +- `Steve Klabnik ` +- `Steven Crockett ` +- `Steven Fackler ` +- `Tamir Duberstein ` +- `Tero Hänninen ` +- `Tiago Nobrega ` +- `Tobias Bucher ` +- `Tom Jakubowski ` +- `Trent Nadeau ` +- `Tshepang Lekhonkhobe ` +- `Ulrik Sverdrup ` +- `Vadim Chugunov ` +- `Vadim Petrochenkov ` +- `Valerii Hiora ` +- `Vladimir Pouzanov ` +- `Vojtech Kral ` +- `Wangshan Lu ` +- `Wesley Wiser ` +- `York Xiang ` diff --git a/_posts/2015-04-10-Fearless-Concurrency.md b/_posts/2015-04-10-Fearless-Concurrency.md new file mode 100644 index 000000000..e9ce1aa3c --- /dev/null +++ b/_posts/2015-04-10-Fearless-Concurrency.md @@ -0,0 +1,613 @@ +--- +layout: post +title: "Fearless Concurrency with Rust" +author: Aaron Turon +description: "Rust's vision for concurrency" +--- + +The Rust project was initiated to solve two thorny problems: + +* How do you do safe systems programming? +* How do you do make concurrency painless? + +Initially these problems seemed orthogonal, but to our amazement, the +solution turned out to be identical: **the same tools that make Rust +safe also help you tackle concurrency head-on**. + +Memory safety bugs and concurrency bugs often come down to code +accessing data when it shouldn't. Rust's secret weapon is *ownership*, +a discipline for access control that systems programmers try to +follow, but that Rust's compiler checks statically for you. + +For memory safety, this means you can program without a garbage +collector *and* without fear of segfaults, because Rust will catch +your mistakes. + +For concurrency, this means you can choose from a wide variety of +paradigms (message passing, shared state, lock-free, purely +functional), and Rust will help you avoid common pitfalls. + +Here's a taste of concurrency in Rust: + +* A [channel][mpsc] transfers ownership of the messages sent along it, + so you can send a pointer from one thread to another without fear of + the threads later racing for access through that pointer. **Rust's + channels enforce thread isolation.** + +* A [lock][mutex] knows what data it protects, and Rust guarantees + that the data can only be accessed when the lock is held. State is + never accidentally shared. **"Lock data, not code" is enforced in + Rust.** + +* Every data type knows whether it can safely be [sent][send] between + or [accessed][sync] by multiple threads, and Rust enforces this safe + usage; there are no data races, even for lock-free data structures. + **Thread safety isn't just documentation; it's law.** + +* You can even [share stack frames][scoped] between threads, and Rust + will statically ensure that the frames remain active while other + threads are using them. **Even the most daring forms of sharing are + guaranteed safe in Rust**. + +All of these benefits come out of Rust's ownership model, and in fact +locks, channels, lock-free data structures and so on are defined in +libraries, not the core language. That means that Rust's approach to +concurrency is *open ended*: new libraries can embrace new paradigms +and catch new bugs, just by adding APIs that use Rust's ownership +features. + +The goal of this post is to give you some idea of how that's done. + +### Background: ownership + +> We'll start with an overview of Rust's ownership and borrowing +systems. If you're already familiar with these, you can skip the two +"background" sections and jump straight into concurrency. If you want +a deeper introduction, I can't recommend +[Yehuda Katz's post](http://blog.skylight.io/rust-means-never-having-to-close-a-socket/) +highly enough. And +[the Rust book](http://doc.rust-lang.org/book/ownership.html) has all +the details. + +In Rust, every value has an "owning scope," and passing or returning a +value means transferring ownership ("moving" it) to a new +scope. Values that are still owned when a scope ends are automatically +destroyed at that point. + +Let's look at some simple examples. Suppose we create a vector and +push some elements onto it: + +~~~~rust +fn make_vec() { + let mut vec = Vec::new(); // owned by make_vec's scope + vec.push(0); + vec.push(1); + // scope ends, `vec` is destroyed +} +~~~~ + +The scope that creates a value also initially owns it. In this case, +the body of `make_vec` is the owning scope for `vec`. The owner can do +anything it likes with `vec`, including mutating it by pushing. At the +end of the scope, `vec` is still owned, so it is automatically +deallocated. + +Things get more interesting if the vector is returned or passed around: + +~~~~rust +fn make_vec() -> Vec { + let mut vec = Vec::new(); + vec.push(0); + vec.push(1); + vec // transfer ownership to the caller +} + +fn print_vec(vec: Vec) { + // the `vec` parameter is part of this scope, so it's owned by `print_vec` + + for i in vec.iter() { + println!("{}", i) + } + + // now, `vec` is deallocated +} + +fn use_vec() { + let vec = make_vec(); // take ownership of the vector + print_vec(vec); // pass ownership to `print_vec` +} +~~~~ + +Now, just before `make_vec`'s scope ends, `vec` is moved out by +returning it; it is not destroyed. A caller like `use_vec` then +receives ownership of the vector. + +On the other hand, the `print_vec` function takes a `vec` parameter, +and ownership of the vector is transferred *to* it by its +caller. Since `print_vec` does not transfer the ownership any further, +at the end of its scope the vector is destroyed. + +Once ownership has been given away, a value can no longer be used. For +example, consider this variant of `use_vec`: + +~~~~rust +fn use_vec() { + let vec = make_vec(); // take ownership of the vector + print_vec(vec); // pass ownership to `print_vec` + + for i in vec.iter() { // continue using `vec` + println!("{}", i * 2) + } +} +~~~~ + +If you feed this version to the compiler, you'll get an error: + +~~~~ +error: use of moved value: `vec` + +for i in vec.iter() { + ^~~ +~~~~ + +The compiler is saying `vec` is no longer available; ownership has +been transferred elsewhere. And that's very good, because the vector +has already been deallocated at this point! + +Disaster averted. + +### Background: borrowing + +The story so far isn't totally satisfying, because it's not our intent +for `print_vec` to destroy the vector it was given. What we really +want is to grant `print_vec` *temporary* access to the vector, and +then continue using the vector afterwards. + +This is where *borrowing* comes in. If you have access to a value in +Rust, you can lend out that access to the functions you call. **Rust +will check that these leases do not outlive the object being +borrowed**. + +To borrow a value, you make a *reference* to it (a kind of pointer), +using the `&` operator: + +~~~~rust +fn print_vec(vec: &Vec) { + // the `vec` parameter is borrowed for this scope + + for i in vec.iter() { + println!("{}", i) + } + + // now, the borrow ends +} + +fn use_vec() { + let vec = make_vec(); // take ownership of the vector + print_vec(&vec); // lend access to `print_vec` + for i in vec.iter() { // continue using `vec` + println!("{}", i * 2) + } + // vec is destroyed here +} +~~~~ + +Now `print_vec` takes a reference to a vector, and `use_vec` lends out +the vector by writing `&vec`. Since borrows are temporary, `use_vec` +retains ownership of the vector; it can continue using it after the +call to `print_vec` returns (and its lease on `vec` has expired). + +Each reference is valid for a limited scope, which the compiler will +automatically determine. References come in two flavors: + +* Immutable references `&T`, which allow sharing but not mutation. + There can be multiple `&T` references to the same value + simultaneously, but the value cannot be mutated while those + references are active. + +* Mutable references `&mut T`, which allow mutation but not sharing. + If there is an `&mut T` reference to a value, there can be no other + active references at that time, but the value can be mutated. + +Rust checks these rules at compile time; borrowing has no runtime +overhead. + +Why have two kinds of references? Consider a function like: + +~~~~rust +fn push_all(from: &Vec, to: &mut Vec) { + for i in from.iter() { + to.push(*i); + } +} +~~~~ + +This function iterates over each element of one vector, pushing it +onto another. The iterator keeps a pointer into the vector at the +current and final positions, stepping one toward the other. + +What if we called this function with the same vector for both arguments? + +~~~~rust +push_all(&vec, &mut vec) +~~~~ + +This would spell disaster! As we're pushing elements onto the vector, +it will occasionally need to resize, allocating a new hunk of memory +and copying its elements over to it. The iterator would be left with a +dangling pointer into the old memory, leading to memory unsafety (with +attendant segfaults or worse). + +Fortunately, Rust ensures that **whenever a mutable borrow is active, +no other borrows of the object are active**, producing the message: + +~~~~ +error: cannot borrow `vec` as mutable because it is also borrowed as immutable +push_all(&vec, &mut vec); + ^~~ +~~~~ + +Disaster averted. + +### Message passing + +Now that we've covered the basic ownership story in Rust, let's see +what it means for concurrency. + +Concurrent programming comes in many styles, but a particularly simple +one is message passing, where threads or actors communicate by sending +each other messages. Proponents of the style emphasize the way that +it ties together sharing and communication: + +> Do not communicate by sharing memory; instead, share memory by +> communicating. +> +> --[Effective Go](http://golang.org/doc/effective_go.html) + +**Rust's ownership makes it easy to turn that advice into a +compiler-checked rule**. Consider the following channel API +([channels in Rust's standard library][mpsc] are a bit different): + +~~~~rust +fn send(chan: &Channel, t: T); +fn recv(chan: &Channel) -> T; +~~~~ + +Channels are generic over the type of data they transmit (the `` part of the API). The `Send` part means that `T` must be +considered safe to send between threads; we'll come back to that later +in the post, but for now it's enough to know that `Vec` is +`Send`. + +As always in Rust, passing in a `T` to the `send` function means +transferring ownership of it. This fact has profound consequences: it +means that code like the following will generate a compiler error. + +~~~~rust +// Suppose chan: Channel> + +let mut vec = Vec::new(); +// do some computation +send(&chan, vec); +print_vec(&vec); +~~~~ + +Here, the thread creates a vector, sends it to another thread, and +then continues using it. The thread receiving the vector could mutate +it as this thread continues running, so the call to `print_vec` could +lead to race condition or, for that matter, a use-after-free bug. + +Instead, the Rust compiler will produce an error message on the call +to `print_vec`: + +~~~~ +Error: use of moved value `vec` +~~~~ + +Disaster averted. + +### Locks + +Another way to deal with concurrency is by having threads communicate +through passive, shared state. + +Shared-state concurrency has a bad rap. It's easy to forget to acquire +a lock, or otherwise mutate the wrong data at the wrong time, with +disastrous results -- so easy that many eschew the style altogether. + +Rust's take is that: + +1. Shared-state concurrency is nevertheless a fundamental programming +style, needed for systems code, for maximal performance, and for +implementing other styles of concurrency. + +2. The problem is really about *accidentally* shared state. + +Rust aims to give you the tools to conquer shared-state concurrency +directly, whether you're using locking or lock-free techniques. + +In Rust, threads are "isolated" from each other automatically, due to +ownership. Writes can only happen when the thread has mutable access, +either by owning the data, or by having a mutable borrow of it. Either +way, **the thread is guaranteed to be the only one with access at the +time**. To see how this plays out, let's look at locks. + +Remember that mutable borrows cannot occur simultaneously with other +borrows. Locks provide the same guarantee ("mutual exclusion") through +synchronization at runtime. That leads to a locking API that hooks +directly into Rust's ownership system. + +Here is a simplified version (the [standard library's][mutex] +is more ergonomic): + +~~~~rust +// create a new mutex +fn mutex(t: T) -> Mutex; + +// acquire the lock +fn lock(mutex: &Mutex) -> MutexGuard; + +// access the data protected by the lock +fn access(guard: &mut MutexGuard) -> &mut T; +~~~~ + +This lock API is unusual in several respects. + +First, the `Mutex` type is generic over a type `T` of **the data +protected by the lock**. When you create a `Mutex`, you transfer +ownership of that data *into* the mutex, immediately giving up access +to it. (Locks are unlocked when they are first created.) + +Later, you can `lock` to block the thread until the lock is +acquired. This function, too, is unusual in providing a return value, +`MutexGuard`. The `MutexGuard` automatically releases the lock when +it is destroyed; there is no separate `unlock` function. + +The only way to access the lock is through the `access` function, +which turns a mutable borrow of the guard into a mutable borrow of the +data (with a shorter lease): + +~~~~rust +fn use_lock(mutex: &Mutex>) { + // acquire the lock, taking ownership of a guard; + // the lock is held for the rest of the scope + let mut guard = lock(mutex); + + // access the data by mutably borrowing the guard + let vec = access(&mut guard); + + // vec has type `&mut Vec` + vec.push(3); + + // lock automatically released here, when `guard` is destroyed +} +~~~~ + +There are two key ingredients here: + +* The mutable reference returned by `access` cannot outlive the + `MutexGuard` it is borrowing from. + +* The lock is only released when the `MutexGuard` is destroyed. + +The result is that **Rust enforces locking discipline: it will not let +you access lock-protected data except when holding the lock**. Any +attempt to do otherwise will generate a compiler error. For example, +consider the following buggy "refactoring": + +~~~~rust +fn use_lock(mutex: &Mutex>) { + let vec = { + // acquire the lock + let mut guard = lock(mutex); + + // attempt to return a borrow of the data + access(&mut guard) + + // guard is destroyed here, releasing the lock + }; + + // attempt to access the data outside of the lock. + vec.push(3); +} +~~~~ + +Rust will generate an error pinpointing the problem: + +~~~~ +error: `guard` does not live long enough +access(&mut guard) + ^~~~~ +~~~~ + +Disaster averted. + +### Thread safety and "Send" + +It's typical to distinguish some data types as "thread safe" and +others not. Thread safe data structures use enough internal +synchronization to be safely used by multiple threads concurrently. + +For example, Rust ships with two kinds of "smart pointers" for +reference counting: + +* `Rc` provides reference counting via normal reads/writes. It is + not thread safe. + +* `Arc` provides reference counting via *atomic* operations. It is + thread safe. + +The hardware atomic operations used by `Arc` are more expensive than +the vanilla operations used by `Rc`, so it's advantageous to use `Rc` +rather than `Arc`. On the other hand, it's critical that an `Rc` +never migrate from one thread to another, because that could lead to +race conditions that corrupt the count. + +Usually, the only recourse is careful documentation; most languages +make no *semantic* distinction between thread-safe and thread-unsafe +types. + +In Rust, the world is divided into two kinds of data types: those that +are [`Send`][send], meaning they can be safely moved from one thread to +another, and those that are `!Send`, meaning that it may not be safe +to do so. If all of a type's components are `Send`, so is that type -- +which covers most types. Certain base types are not inherently +thread-safe, though, so it's also possible to explicitly mark a type +like `Arc` as `Send`, saying to the compiler: "Trust me; I've verified +the necessary synchronization here." + +Naturally, `Arc` is `Send`, and `Rc` is not. + +We already saw that the `Channel` and `Mutex` APIs work only with +`Send` data. Since they are the point at which data crosses thread +boundaries, they are also the point of enforcement for `Send`. + +Putting this all together, Rust programmers can reap the benefits of +`Rc` and other thread-*unsafe* types with confidence, knowing that if +they ever do accidentally try to send one to another thread, the Rust +compiler will say: + +~~~~ +`Rc>` cannot be sent between threads safely +~~~~ + +Disaster averted. + +### Sharing the stack: "scoped" + +So far, all the patterns we've seen involve creating data structures +on the heap that get shared between threads. But what if we wanted to +start some threads that make use of data living in our stack frame? +That could be dangerous: + +~~~~rust +fn parent() { + let mut vec = Vec::new(); + // fill the vector + thread::spawn(|| { + print_vec(&vec) + }) +} +~~~~ + +The child thread take a reference to `vec`, which in turn resides in +the stack frame of `parent`. When `parent` exits, the stack frame is +popped, but the child thread is none the wiser. Oops! + +To rule out such memory unsafety, Rust's basic thread spawning API +looks a bit like this: + +~~~~rust +fn spawn(f: F) where F: 'static, ... +~~~~ + +The `'static` constraint is a way of saying, roughly, that no borrowed +data is permitted in the closure. It means that a function like +`parent` above will generate an error: + +~~~~ +error: `vec` does not live long enough +~~~~ + +essentially catching the possibility of `parent`'s stack frame +popping. Disaster averted. + +But there is another way to guarantee safety: ensure that the parent +stack frame stays put until the child thread is done. This is the +pattern of *fork-join* programming, often used for divide-and-conquer +parallel algorithms. Rust supports it by providing a +["scoped"][scoped] variant of thread spawning: + +~~~~rust +fn scoped<'a, F>(f: F) -> JoinGuard<'a> where F: 'a, ... +~~~~ + +There are two key differences from the `spawn` API above: + +* The use a parameter `'a`, rather than `'static`. This parameter + represents a scope that encompasses all the borrows within the + closure, `f`. + +* The return value, a `JoinGuard`. As its name suggests, `JoinGuard` + ensures that the parent thread joins (waits on) its child, by + performing an implicit join in its destructor (if one hasn't happened + explicitly already). + +Including `'a` in `JoinGuard` ensures that the `JoinGuard` **cannot +escape the scope of any data borrowed by the closure**. In other +words, Rust guarantees that the parent thread waits for the child to +finish before popping any stack frames the child might have access to. + +Thus by adjusting our previous example, we can fix the bug and satisfy +the compiler: + +~~~~rust +fn parent() { + let mut vec = Vec::new(); + // fill the vector + let guard = thread::scoped(|| { + print_vec(&vec) + }); + // guard destroyed here, implicitly joining +} +~~~~ + +So in Rust, you can freely borrow stack data into child threads, +confident that the compiler will check for sufficient synchronization. + +### Data races + +At this point, we've seen enough to venture a strong statement about +Rust's approach to concurrency: **the compiler prevents all *data races*.** + +> A data race is any unsynchronized, concurrent access to data +> involving a write. + +Synchronization here includes things as low-level as atomic +instructions. Essentially, this is a way of saying that you cannot +accidentally "share state" between threads; all (mutating) access to +state has to be mediated by *some* form of synchronization. + +Data races are just one (very important) kind of race condition, but +by preventing them, Rust often helps you prevent other, more subtle +races as well. For example, it's often important that updates to +different locations appear to take place *atomically*: other threads +see either all of the updates, or none of them. In Rust, having `&mut` +access to the relevant locations at the same time **guarantees +atomicity of updates to them**, since no other thread could possibly +have concurrent read access. + +It's worth pausing for a moment to think about this guarantee in the +broader landscape of languages. Many languages provide memory safety +through garbage collection. But garbage collection doesn't give you +any help in preventing data races. + +Rust instead uses ownership and borrowing to provide its two key value +propositions: + +* Memory safety without garbage collection. +* Concurrency without data races. + +### The future + +When Rust first began, it baked channels directly into the language, +taking a very opinionated stance on concurrency. + +In today's Rust, concurrency is *entirely* a library affair; +everything described in this post, including `Send`, is defined in the +standard library, and could be defined in an external library instead. + +And that's very exciting, because it means that Rust's concurrency +story can endlessly evolve, growing to encompass new paradigms and +catch new classes of bugs. Libraries like [syncbox][syncbox] and +[simple_parallel][simple_parallel] are taking some of the first steps, +and we expect to invest heavily in this space in the next few +months. Stay tuned! + +[mpsc]: http://static.rust-lang.org/doc/master/std/sync/mpsc/index.html +[mutex]: http://static.rust-lang.org/doc/master/std/sync/struct.Mutex.html +[send]: http://static.rust-lang.org/doc/master/std/marker/trait.Send.html +[sync]: http://static.rust-lang.org/doc/master/std/marker/trait.Sync.html +[scoped]: http://static.rust-lang.org/doc/master/std/thread/fn.scoped.html +[syncbox]: https://github.com/carllerche/syncbox +[simple_parallel]: https://github.com/huonw/simple_parallel diff --git a/_sass/_base.scss b/_sass/_base.scss new file mode 100644 index 000000000..ff72f12c7 --- /dev/null +++ b/_sass/_base.scss @@ -0,0 +1,210 @@ +/** + * Reset some basic elements + */ +body, h1, h2, h3, h4, h5, h6, +p, blockquote, pre, hr, +dl, dd, ol, ul, figure { + margin: 0; + padding: 0; +} + + + +/** + * Basic styling + */ +body { + font-family: $base-font-family; + font-size: $base-font-size; + line-height: $base-line-height; + font-weight: 300; + color: $text-color; + background-color: $background-color; +} + + + +/** + * Set `margin-bottom` to maintain vertycal rhythm + */ +h1, h2, h3, h4, h5, h6, +p, blockquote, pre, +ul, ol, dl, figure, +%vertical-rhythm { + margin-bottom: $spacing-unit / 2; +} + + + +/** + * Images + */ +img { + max-width: 100%; + vertical-align: middle; +} + + + +/** + * Figures + */ +figure > img { + display: block; +} + +figcaption { + font-size: $small-font-size; +} + + + +/** + * Lists + */ +ul, ol { + margin-left: $spacing-unit; +} + +li { + > ul, + > ol { + margin-bottom: 0; + } +} + + + +/** + * Headings + */ +h1, h2, h3, h4, h5, h6 { + font-weight: 300; +} + + + +/** + * Links + */ +a { + color: $brand-color; + text-decoration: none; + + &:visited { + color: darken($brand-color, 15%); + } + + &:hover { + color: $text-color; + text-decoration: underline; + } +} + + + +/** + * Blockquotes + */ +blockquote { + color: $grey-color; + border-left: 4px solid $grey-color-light; + padding-left: $spacing-unit / 2; + font-size: 18px; + letter-spacing: -1px; + font-style: italic; + + > :last-child { + margin-bottom: 0; + } +} + + + +/** + * Code formatting + */ +pre, +code { + font-size: 15px; + border: 1px solid $grey-color-light; + border-radius: 3px; + background-color: #eef; +} + +code { + padding: 1px 5px; +} + +pre { + padding: 8px 12px; + overflow-x: scroll; + + > code { + border: 0; + padding-right: 0; + padding-left: 0; + } +} + + + +/** + * Wrapper + */ +.wrapper { + max-width: -webkit-calc(800px - (#{$spacing-unit} * 2)); + max-width: calc(800px - (#{$spacing-unit} * 2)); + margin-right: auto; + margin-left: auto; + padding-right: $spacing-unit; + padding-left: $spacing-unit; + @extend %clearfix; + + @include media-query($on-laptop) { + max-width: -webkit-calc(800px - (#{$spacing-unit})); + max-width: calc(800px - (#{$spacing-unit})); + padding-right: $spacing-unit / 2; + padding-left: $spacing-unit / 2; + } +} + + + +/** + * Clearfix + */ +%clearfix { + + &:after { + content: ""; + display: table; + clear: both; + } +} + + + +/** + * Icons + */ +.icon { + + > svg { + display: inline-block; + width: 16px; + height: 16px; + vertical-align: middle; + + path { + fill: $grey-color; + } + } +} + +/** + * Text styling + */ +strong, b { + font-weight: bold; +} diff --git a/_sass/_layout.scss b/_sass/_layout.scss new file mode 100644 index 000000000..06668458c --- /dev/null +++ b/_sass/_layout.scss @@ -0,0 +1,248 @@ +/** + * Site header + */ +.site-header { + border-top: 5px solid $grey-color-dark; + border-bottom: 1px solid $grey-color-light; + min-height: 56px; + + // Positioning context for the mobile navigation icon + position: relative; +} + +#site-logo { + width: 48px; + height: 48px; + padding: 5px 0; +} + +.site-title { + font-size: 26px; + line-height: 56px; + letter-spacing: -1px; + margin-bottom: 0; + float: left; + + &, + &:visited { + color: $grey-color-dark; + } +} + +.site-nav { + float: right; + line-height: 56px; + + .menu-icon { + display: none; + } + + .page-link { + color: $text-color; + line-height: $base-line-height; + + // Gaps between nav items, but not on the first one + &:not(:first-child) { + margin-left: 20px; + } + } + + @include media-query($on-palm) { + position: absolute; + top: 9px; + right: 30px; + background-color: $background-color; + border: 1px solid $grey-color-light; + border-radius: 5px; + text-align: right; + + .menu-icon { + display: block; + float: right; + width: 36px; + height: 26px; + line-height: 0; + padding-top: 10px; + text-align: center; + + > svg { + width: 18px; + height: 15px; + + path { + fill: $grey-color-dark; + } + } + } + + .trigger { + clear: both; + display: none; + } + + &:hover .trigger { + display: block; + padding-bottom: 5px; + } + + .page-link { + display: block; + padding: 5px 10px; + } + } +} + + + +/** + * Site footer + */ +.site-footer { + border-top: 1px solid $grey-color-light; + padding: $spacing-unit 0; +} + +.footer-heading { + font-size: 18px; + margin-bottom: $spacing-unit / 2; +} + +.footer-links { + text-align: center; + font-size: 18px; + margin-bottom: $spacing-unit / 2; +} + +.contact-list, +.social-media-list { + list-style: none; + margin-left: 0; +} + +.footer-col-wrapper { + font-size: 15px; + color: $grey-color; + margin-left: -$spacing-unit / 2; + @extend %clearfix; +} + +.footer-col { + float: left; + margin-bottom: $spacing-unit / 2; + padding-left: $spacing-unit / 2; +} + +.footer-col-1 { + width: -webkit-calc(35% - (#{$spacing-unit} / 2)); + width: calc(35% - (#{$spacing-unit} / 2)); +} + +.footer-col-2 { + width: -webkit-calc(20% - (#{$spacing-unit} / 2)); + width: calc(20% - (#{$spacing-unit} / 2)); +} + +.footer-col-3 { + width: -webkit-calc(45% - (#{$spacing-unit} / 2)); + width: calc(45% - (#{$spacing-unit} / 2)); +} + +@include media-query($on-laptop) { + .footer-col-1, + .footer-col-2 { + width: -webkit-calc(50% - (#{$spacing-unit} / 2)); + width: calc(50% - (#{$spacing-unit} / 2)); + } + + .footer-col-3 { + width: -webkit-calc(100% - (#{$spacing-unit} / 2)); + width: calc(100% - (#{$spacing-unit} / 2)); + } +} + +@include media-query($on-palm) { + .footer-col { + float: none; + width: -webkit-calc(100% - (#{$spacing-unit} / 2)); + width: calc(100% - (#{$spacing-unit} / 2)); + } +} + + + +/** + * Page content + */ +.page-content { + padding-top: $spacing-unit; +} + +.page-heading { + font-size: 20px; +} + +.post-list { + margin-left: 0; + list-style: none; + + > li { + margin-bottom: $spacing-unit; + } +} + +.post-meta { + font-size: $small-font-size; + color: $grey-color; +} + +.post-link { + display: block; + font-size: 24px; +} + + + +/** + * Posts + */ +.post-header { + margin-bottom: $spacing-unit; +} + +.post-title { + font-size: 42px; + letter-spacing: -1px; + line-height: 1; + + @include media-query($on-laptop) { + font-size: 36px; + } +} + +.post-content { + margin-bottom: $spacing-unit; + + h2 { + font-size: 32px; + + @include media-query($on-laptop) { + font-size: 28px; + } + } + + h3 { + font-size: 26px; + + @include media-query($on-laptop) { + font-size: 22px; + } + } + + h4 { + font-size: 20px; + + @include media-query($on-laptop) { + font-size: 18px; + } + } +} diff --git a/_sass/_syntax-highlighting.scss b/_sass/_syntax-highlighting.scss new file mode 100644 index 000000000..e36627da7 --- /dev/null +++ b/_sass/_syntax-highlighting.scss @@ -0,0 +1,67 @@ +/** + * Syntax highlighting styles + */ +.highlight { + background: #fff; + @extend %vertical-rhythm; + + .c { color: #998; font-style: italic } // Comment + .err { color: #a61717; background-color: #e3d2d2 } // Error + .k { font-weight: bold } // Keyword + .o { font-weight: bold } // Operator + .cm { color: #998; font-style: italic } // Comment.Multiline + .cp { color: #999; font-weight: bold } // Comment.Preproc + .c1 { color: #998; font-style: italic } // Comment.Single + .cs { color: #999; font-weight: bold; font-style: italic } // Comment.Special + .gd { color: #000; background-color: #fdd } // Generic.Deleted + .gd .x { color: #000; background-color: #faa } // Generic.Deleted.Specific + .ge { font-style: italic } // Generic.Emph + .gr { color: #a00 } // Generic.Error + .gh { color: #999 } // Generic.Heading + .gi { color: #000; background-color: #dfd } // Generic.Inserted + .gi .x { color: #000; background-color: #afa } // Generic.Inserted.Specific + .go { color: #888 } // Generic.Output + .gp { color: #555 } // Generic.Prompt + .gs { font-weight: bold } // Generic.Strong + .gu { color: #aaa } // Generic.Subheading + .gt { color: #a00 } // Generic.Traceback + .kc { font-weight: bold } // Keyword.Constant + .kd { font-weight: bold } // Keyword.Declaration + .kp { font-weight: bold } // Keyword.Pseudo + .kr { font-weight: bold } // Keyword.Reserved + .kt { color: #458; font-weight: bold } // Keyword.Type + .m { color: #099 } // Literal.Number + .s { color: #d14 } // Literal.String + .na { color: #008080 } // Name.Attribute + .nb { color: #0086B3 } // Name.Builtin + .nc { color: #458; font-weight: bold } // Name.Class + .no { color: #008080 } // Name.Constant + .ni { color: #800080 } // Name.Entity + .ne { color: #900; font-weight: bold } // Name.Exception + .nf { color: #900; font-weight: bold } // Name.Function + .nn { color: #555 } // Name.Namespace + .nt { color: #000080 } // Name.Tag + .nv { color: #008080 } // Name.Variable + .ow { font-weight: bold } // Operator.Word + .w { color: #bbb } // Text.Whitespace + .mf { color: #099 } // Literal.Number.Float + .mh { color: #099 } // Literal.Number.Hex + .mi { color: #099 } // Literal.Number.Integer + .mo { color: #099 } // Literal.Number.Oct + .sb { color: #d14 } // Literal.String.Backtick + .sc { color: #d14 } // Literal.String.Char + .sd { color: #d14 } // Literal.String.Doc + .s2 { color: #d14 } // Literal.String.Double + .se { color: #d14 } // Literal.String.Escape + .sh { color: #d14 } // Literal.String.Heredoc + .si { color: #d14 } // Literal.String.Interpol + .sx { color: #d14 } // Literal.String.Other + .sr { color: #009926 } // Literal.String.Regex + .s1 { color: #d14 } // Literal.String.Single + .ss { color: #990073 } // Literal.String.Symbol + .bp { color: #999 } // Name.Builtin.Pseudo + .vc { color: #008080 } // Name.Variable.Class + .vg { color: #008080 } // Name.Variable.Global + .vi { color: #008080 } // Name.Variable.Instance + .il { color: #099 } // Literal.Number.Integer.Long +} diff --git a/css/main.scss b/css/main.scss new file mode 100755 index 000000000..84bb3a5bf --- /dev/null +++ b/css/main.scss @@ -0,0 +1,49 @@ +--- +# Only the main Sass file needs front matter (the dashes are enough) +--- +@charset "utf-8"; + + + +// Our variables +$base-font-family: Helvetica, Arial, sans-serif; +$base-font-size: 16px; +$small-font-size: $base-font-size * 0.875; +$base-line-height: 1.5; + +$spacing-unit: 30px; + +$text-color: #111; +$background-color: #fdfdfd; +$brand-color: #2a7ae2; + +$grey-color: #828282; +$grey-color-light: lighten($grey-color, 40%); +$grey-color-dark: darken($grey-color, 25%); + +$on-palm: 600px; +$on-laptop: 800px; + + + +// Using media queries with like this: +// @include media-query($palm) { +// .wrapper { +// padding-right: $spacing-unit / 2; +// padding-left: $spacing-unit / 2; +// } +// } +@mixin media-query($device) { + @media screen and (max-width: $device) { + @content; + } +} + + + +// Import partials from `sass_dir` (defaults to `_sass`) +@import + "base", + "layout", + "syntax-highlighting" +; diff --git a/feed.xml b/feed.xml index c683fc197..022378beb 100644 --- a/feed.xml +++ b/feed.xml @@ -1,672 +1,30 @@ - - - Rust Blog - - - https://blog.rust-lang.org/ - Rust Blog - Empowering everyone to build reliable and efficient software. - - Maintained by the Rust Teams. - https://github.com/rust-lang/blog.rust-lang.org/ - - 2023-07-18T00:10:34+00:00 - - - - Announcing Rust 1.71.0 - - 2023-07-13T00:00:00+00:00 - 2023-07-13T00:00:00+00:00 - https://blog.rust-lang.org/2023/07/13/Rust-1.71.0.html - <p>The Rust team is happy to announce a new version of Rust, 1.71.0. Rust is a programming language empowering everyone to build reliable and efficient software.</p> -<p>If you have a previous version of Rust installed via rustup, you can get 1.71.0 with:</p> -<pre><code class="language-console">rustup update stable -</code></pre> -<p>If you don't have it already, you can <a href="https://www.rust-lang.org/install.html">get <code>rustup</code></a> from the appropriate page on our website, and check out the <a href="https://github.com/rust-lang/rust/releases/tag/1.71.0">detailed release notes for 1.71.0</a> on GitHub.</p> -<p>If you'd like to help us out by testing future releases, you might consider updating locally to use the beta channel (<code>rustup default beta</code>) or the nightly channel (<code>rustup default nightly</code>). Please <a href="https://github.com/rust-lang/rust/issues/new/choose">report</a> any bugs you might come across!</p> -<h2><a href="#whats-in-1710-stable" aria-hidden="true" class="anchor" id="whats-in-1710-stable"></a>What's in 1.71.0 stable</h2> -<h3><a href="#c-unwind-abi" aria-hidden="true" class="anchor" id="c-unwind-abi"></a>C-unwind ABI</h3> -<p>1.71.0 stabilizes <code>C-unwind</code> (and other <code>-unwind</code> suffixed ABI variants<sup class="footnote-ref"><a href="#fn1" id="fnref1">1</a></sup>).</p> -<p>The behavior for unforced unwinding (the typical case) is specified in <a href="https://github.com/rust-lang/rfcs/blob/master/text/2945-c-unwind-abi.md#abi-boundaries-and-unforced-unwinding">this -table from the RFC which proposed this feature</a>. To summarize:</p> -<p>Each ABI is mostly equivalent to the same ABI without <code>-unwind</code>, except that -with <code>-unwind</code> the behavior is defined to be safe when an unwinding operation -(<code>panic</code> or C++ style exception) crosses the ABI boundary. For <code>panic=unwind</code>, -this is a valid way to let exceptions from one language unwind the stack in -another language without terminating the process (as long as the exception is -caught in the same language from which it originated); for <code>panic=abort</code>, this -will typically abort the process immediately.</p> -<p>For this initial stabilization, <em>no change</em> is made to the existing ABIs (e.g. -<code>&quot;C&quot;</code>), and unwinding across them remains undefined behavior. A future Rust -release will amend these ABIs to match the behavior specified in the RFC as the -final part in stabilizing this feature (usually aborting at the boundary). -Users are encouraged to start using the new unwind ABI variants in their code -to remain future proof if they need to unwind across the ABI boundary.</p> -<h3><a href="#debugger-visualization-attributes" aria-hidden="true" class="anchor" id="debugger-visualization-attributes"></a>Debugger visualization attributes</h3> -<p>1.71.0 stabilizes support for a new attribute, <code>#[debug_visualizer(natvis_file = &quot;...&quot;)]</code> and <code>#[debug_visualizer(gdb_script_file = &quot;...&quot;)]</code>, which allows -embedding Natvis descriptions and GDB scripts into Rust libraries to -improve debugger output when inspecting data structures created by those -libraries. Rust itself has packaged similar scripts for some time for the -standard library, but this feature makes it possible for library authors to -provide a similar experience to end users.</p> -<p>See the <a href="https://doc.rust-lang.org/nightly/reference/attributes/debugger.html#the-debugger_visualizer-attribute">reference</a> -for details on usage.</p> -<h3><a href="#raw-dylib-linking" aria-hidden="true" class="anchor" id="raw-dylib-linking"></a>raw-dylib linking</h3> -<p>On Windows platforms, Rust now supports using functions from dynamic libraries without requiring those libraries to be available at build time, using the new <code>kind=&quot;raw-dylib”</code> option for <code>#[link]</code>.</p> -<p>This avoids requiring users to install those libraries (particularly difficult for cross-compilation), and avoids having to ship stub versions of libraries in crates to link against. This simplifies crates providing bindings to Windows libraries.</p> -<p>Rust also supports binding to symbols provided by DLLs by ordinal rather than named symbol, using the new <code>#[link_ordinal]</code> attribute.</p> -<h3><a href="#upgrade-to-musl-12" aria-hidden="true" class="anchor" id="upgrade-to-musl-12"></a>Upgrade to musl 1.2</h3> -<p>As <a href="https://blog.rust-lang.org/2023/05/09/Updating-musl-targets.html">previously announced</a>, -Rust 1.71 updates the musl version to 1.2.3. Most users should not be affected by this change.</p> -<h3><a href="#const-initialized-thread-locals" aria-hidden="true" class="anchor" id="const-initialized-thread-locals"></a>Const-initialized thread locals</h3> -<p>Rust 1.59.0 stabilized <code>const</code> initialized thread local support in the standard -library, which allows for more optimal code generation. However, until now this -feature was missed in release notes and -<a href="https://doc.rust-lang.org/stable/std/macro.thread_local.html">documentation</a>. -Note that this stabilization does not make <code>const { ... }</code> a valid expression -or syntax in other contexts; that is a separate and currently unstable -<a href="https://github.com/rust-lang/rust/issues/76001">feature</a>.</p> -<pre><code class="language-rust">use std::cell::Cell; - -thread_local! { - pub static FOO: Cell&lt;u32&gt; = const { Cell::new(1) }; -} -</code></pre> -<h3><a href="#stabilized-apis" aria-hidden="true" class="anchor" id="stabilized-apis"></a>Stabilized APIs</h3> -<ul> -<li><a href="https://doc.rust-lang.org/stable/std/ffi/struct.CStr.html#method.is_empty"><code>CStr::is_empty</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/hash/trait.BuildHasher.html#method.hash_one"><code>BuildHasher::hash_one</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/num/struct.NonZeroI32.html#method.is_positive"><code>NonZeroI*::is_positive</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/num/struct.NonZeroI32.html#method.is_negative"><code>NonZeroI*::is_negative</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/num/struct.NonZeroI32.html#method.checked_neg"><code>NonZeroI*::checked_neg</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/num/struct.NonZeroI32.html#method.overflowing_neg"><code>NonZeroI*::overflowing_neg</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/num/struct.NonZeroI32.html#method.saturating_neg"><code>NonZeroI*::saturating_neg</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/num/struct.NonZeroI32.html#method.wrapping_neg"><code>NonZeroI*::wrapping_neg</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/num/struct.NonZeroI32.html#impl-Neg-for-NonZeroI32"><code>Neg for NonZeroI*</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/num/struct.NonZeroI32.html#impl-Neg-for-%26NonZeroI32"><code>Neg for &amp;NonZeroI*</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/primitive.array.html#impl-From%3C%5BT;+1%5D%3E-for-(T,)"><code>From&lt;[T; N]&gt; for (T...)</code></a> -(array to N-tuple for N in 1..=12)</li> -<li><a href="https://doc.rust-lang.org/stable/std/primitive.array.html#impl-From%3C(T,)%3E-for-%5BT;+1%5D"><code>From&lt;(T...)&gt; for [T; N]</code></a> -(N-tuple to array for N in 1..=12)</li> -<li><a href="https://doc.rust-lang.org/stable/std/os/windows/io/trait.AsHandle.html#impl-AsHandle-for-Box%3CT%3E"><code>windows::io::AsHandle for Box&lt;T&gt;</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/os/windows/io/trait.AsHandle.html#impl-AsHandle-for-Rc%3CT%3E"><code>windows::io::AsHandle for Rc&lt;T&gt;</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/os/windows/io/trait.AsHandle.html#impl-AsHandle-for-Arc%3CT%3E"><code>windows::io::AsHandle for Arc&lt;T&gt;</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/os/windows/io/trait.AsSocket.html#impl-AsSocket-for-Box%3CT%3E"><code>windows::io::AsSocket for Box&lt;T&gt;</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/os/windows/io/trait.AsSocket.html#impl-AsSocket-for-Rc%3CT%3E"><code>windows::io::AsSocket for Rc&lt;T&gt;</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/os/windows/io/trait.AsSocket.html#impl-AsSocket-for-Arc%3CT%3E"><code>windows::io::AsSocket for Arc&lt;T&gt;</code></a></li> -</ul> -<p>These APIs are now stable in const contexts:</p> -<ul> -<li><a href="https://doc.rust-lang.org/stable/std/primitive.pointer.html#method.read"><code>&lt;*const T&gt;::read</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/primitive.pointer.html#method.read_unaligned"><code>&lt;*const T&gt;::read_unaligned</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/primitive.pointer.html#method.read-1"><code>&lt;*mut T&gt;::read</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/primitive.pointer.html#method.read_unaligned-1"><code>&lt;*mut T&gt;::read_unaligned</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/ptr/fn.read.html"><code>ptr::read</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/ptr/fn.read_unaligned.html"><code>ptr::read_unaligned</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/primitive.slice.html#method.split_at"><code>&lt;[T]&gt;::split_at</code></a></li> -</ul> -<h3><a href="#other-changes" aria-hidden="true" class="anchor" id="other-changes"></a>Other changes</h3> -<p>Check out everything that changed in <a href="https://github.com/rust-lang/rust/releases/tag/1.71.0">Rust</a>, <a href="https://github.com/rust-lang/cargo/blob/master/CHANGELOG.md#cargo-171-2023-07-13">Cargo</a>, and <a href="https://github.com/rust-lang/rust-clippy/blob/master/CHANGELOG.md#rust-171">Clippy</a>.</p> -<h2><a href="#contributors-to-1710" aria-hidden="true" class="anchor" id="contributors-to-1710"></a>Contributors to 1.71.0</h2> -<p>Many people came together to create Rust 1.71.0. We couldn't have done it without all of you. <a href="https://thanks.rust-lang.org/rust/1.71.0/">Thanks!</a></p> -<section class="footnotes"> -<ol> -<li id="fn1"> -<p>List of stabilized ABIs can be found in <a href="https://github.com/rust-lang/rust/issues/74990#issuecomment-1363473645">the stabilization report</a> <a href="#fnref1" class="footnote-backref">↩</a></p> -</li> -</ol> -</section> - - - - The Rust Release Team - - - - - Announcing regex 1.9 - - 2023-07-05T00:00:00+00:00 - 2023-07-05T00:00:00+00:00 - https://blog.rust-lang.org/2023/07/05/regex-1.9.html - <p>The regex sub-team is announcing the release of <code>regex 1.9</code>. The <code>regex</code> crate -is maintained by the Rust project and is the recommended way to use regular -expressions in Rust. Its defining characteristic is its guarantee of worst case -linear time searches with respect to the size of the string being searched.</p> -<p>Releases of the <code>regex</code> crate aren't normally announced on this blog, but -since the majority of its internals have been rewritten in version 1.9, this -announcement serves to encourage extra scrutiny. If you run into any problems -or performance regressions, please report them on the <a href="https://github.com/rust-lang/regex/issues">issue tracker</a> or <a href="https://github.com/rust-lang/regex/discussions">ask -questions on the Discussion forum</a>.</p> -<p>Few API additions have been made, but one worth calling out is the -<a href="https://docs.rs/regex/1.*/regex/struct.Captures.html#method.extract"><code>Captures::extract</code></a> method that should make getting capture groups in some -cases more convenient. Otherwise, the main change folks should see is hopefully -faster search times.</p> -<p>You can read more in the <a href="https://github.com/rust-lang/regex/blob/master/CHANGELOG.md#190-2023-07-05">CHANGELOG</a> and in a more in depth blog post on -<a href="https://blog.burntsushi.net/regex-internals/">regex crate internals as a library</a>.</p> - - - - Andrew Gallant - - - - - Rustfmt support for let-else statements - - 2023-07-01T00:00:00+00:00 - 2023-07-01T00:00:00+00:00 - https://blog.rust-lang.org/2023/07/01/rustfmt-supports-let-else-statements.html - <p>Rustfmt will add support for formatting <a href="https://doc.rust-lang.org/rust-by-example/flow_control/let_else.html">let-else statements</a> starting with the nightly 2023-07-02 toolchain, and then let-else formatting support should come to stable Rust as part of the 1.72 release.</p> -<h2><a href="#overview" aria-hidden="true" class="anchor" id="overview"></a>Overview</h2> -<p>let-else statements were <a href="https://blog.rust-lang.org/2022/11/03/Rust-1.65.0.html#let-else-statements">stabilized</a> back in 2022 as part of the 1.65.0 release. However, the current and previous versions of Rustfmt did not have formatting support for let-else statements. When Rustfmt encountered a let-else statement it would leave it alone and maintain the manual styling originally authored by the developer.</p> -<p>After updating to one of the toolchains with let-else formatting support, you may notice that <code>cargo fmt</code>/<code>rustfmt</code> invocations want to &quot;change&quot; the formatting of your let-else statements. However, this isn't actually a &quot;change&quot; in formatting, but instead is simply Rustfmt applying the <a href="https://doc.rust-lang.org/nightly/style-guide/statements.html#else-blocks-let-else-statements">let-else formatting rules</a> for the very first time.</p> -<p>Rustfmt support for let-else statements has been a long standing request, and the Project has taken a number of steps to prevent a recurrence of the delay between feature stabilization and formatting support, as well as putting additional procedures in place which should enable more expeditious formatting support for nightly-only syntax.</p> -<h2><a href="#background-and-context" aria-hidden="true" class="anchor" id="background-and-context"></a>Background and Context</h2> -<p>Rust has an official <a href="https://doc.rust-lang.org/nightly/style-guide/">Style Guide</a> that articulates the default formatting style for Rust code. The Style Guide functions as a specification that defines the default formatting behavior for Rustfmt, and Rustfmt's primary mission is to provide automated formatting capabilities based around that Style Guide specification. Rustfmt is a direct consumer of the Style Guide, but Rustfmt does not unilaterally dictate what the default formatting style of language constructs should be.</p> -<p>The initial Style Guide was developed many years ago (beginning in 2016), and was driven by a Style Team in collaboration with the community through an RFC process. The Style Guide was then made official in 2018 via <a href="https://rust-lang.github.io/rfcs/2436-style-guide.html">RFC 2436</a>.</p> -<p>That initial Style Team was more akin to a Project Working Group in today's terms, as they had a fixed scope with a main goal to simply pull together the initial Style Guide. Accordingly that initial Style Team was disbanded once the Guide was made official.</p> -<p>There was subsequently no designated group within the Rust Project that was -explicitly responsible for the Style Guide, and no group explicitly focused on determining the official Style for new language constructs.</p> -<p>The absence of a team/group with ownership of the Style Guide didn't really cause problems at first, as the new syntax that came along during the first few years was comparatively non-controversial when it came to default style and formatting. However, over time challenges started to develop when there was increasingly less community consensus and no governing team within the Project to make the final decision about how new language syntax should be styled.</p> -<p>This was certainly the case with let-else statements, with lots of varying perspectives on how they should be styled. Without any team/group to make the decision and update the Style Guide with the official rules for let-else statements, Rustfmt was blocked and was unable to proceed.</p> -<p>These circumstances around let-else statements resulted in a greater understanding across the Project of the need to establish a team to own and maintain the Style Guide. However, it was also well understood that spinning up a new team and respective processes would take some time, and the decision was made to not block the stabilization of features that were otherwise fully ready to be stabilized, like let-else statements, in the nascency of such a new team and new processes.</p> -<p>Accordingly, let-else statements were stabilized and released without formatting support and with an understanding that the new Style Team and then subsequently the Rustfmt Team would later complete the requisite work required to incorporate formatting support.</p> -<h2><a href="#steps-taken" aria-hidden="true" class="anchor" id="steps-taken"></a>Steps Taken</h2> -<p>A number of steps have been taken to improve matters in this space. This includes steps to address the aforementioned issues and deal with some of the &quot;style debt&quot; that accrued over the years in the absence of a Style Team, and also to establish new processes and mechanisms to bring about other formatting/styling improvements.</p> -<ul> -<li><a href="https://rust-lang.github.io/rfcs/3309-style-team.html">Launched a new, permanent Style Team</a> that's responsible for the Style Guide.</li> -<li>Established a mechanism to evolve the default style while still maintaining stability guarantees (<a href="https://rust-lang.github.io/rfcs/3338-style-evolution.html">RFC 3338</a>).</li> -<li>Developed a <a href="https://github.com/rust-lang/style-team/blob/468570a02856a6bbe3994164e1a16a13b56b5cf4/nightly-style-procedure.md">nightly-syntax-policy</a> that provides clarity around style rules for unstable/nightly-only syntax, and enables Rustfmt to provide earlier support for such syntax.</li> -</ul> -<p>Furthermore, the Style Team is also continuing to diligently work through the backlog of those &quot;style debt&quot; items, and the Rustfmt team is in turn actively working on respective formatting implementation. The Rustfmt team is also focused on growing the team in order to improve contributor and review capacity.</p> -<h2><a href="#conclusion" aria-hidden="true" class="anchor" id="conclusion"></a>Conclusion</h2> -<p>We know that many have wanted let-else formatting support for a while, and we're sorry it's taken this long. We also recognize that Rustfmt now starting to format let-else statements may cause some formatting churn, and that's a highly undesirable scenario we strive to avoid.</p> -<p>However, we believe the benefits of delivering let-else formatting support outweigh those drawbacks. While it's possible there may be another future case or two where we have to do something similar as we work through the style backlog, we're hopeful that over time this new team and these new processes will reduce (or eliminate) the possibility of a recurrence by addressing the historical problems that played such an outsize role in the let-else delay, and also bring about various other improvements.</p> -<p>Both the Style and Rustfmt teams hang out on Zulip so if you'd like to get more involved or have any questions please drop by on <a href="https://rust-lang.zulipchat.com/#narrow/stream/346005-t-style">T-Style</a> and/or <a href="https://rust-lang.zulipchat.com/#narrow/stream/357797-t-rustfmt">T-Rustfmt</a>.</p> - - - - Caleb Cartwright - - - - - Improved API tokens for crates.io - - 2023-06-23T00:00:00+00:00 - 2023-06-23T00:00:00+00:00 - https://blog.rust-lang.org/2023/06/23/improved-api-tokens-for-crates-io.html - <p>If you recently generated a new API token on crates.io, you might have noticed -our new API token creation page and some of the new features it now supports.</p> -<p>Previously, when clicking the &quot;New Token&quot; button on <a href="https://crates.io/settings/tokens">https://crates.io/settings/tokens</a>, -you were only provided with the option to choose a token name, without any -additional choices. We knew that we wanted to offer our users more flexibility, -but in the previous user interface that would have been difficult, so our first -step was to build a proper &quot;New API Token&quot; page.</p> -<p>Our roadmap included two essential features known as &quot;token scopes&quot;. The first -of them allows you to restrict API tokens to specific operations. For instance, -you can configure a token to solely enable the publishing of new versions for -existing crates, while disallowing the creation of new crates. The second one -offers an optional restriction where tokens can be limited to only work for -specific crate names. If you want to read more about how these features -were planned and implemented you can take a look at our corresponding -<a href="https://github.com/rust-lang/crates.io/issues/5443">tracking issue</a>.</p> -<p>To further enhance the security of crates.io API tokens, we prioritized the -implementation of expiration dates. Since we had already touched most of the -token-related code this was relatively straight-forward. We are delighted to -announce that our &quot;New API Token&quot; page now supports endpoint scopes, crate -scopes and expiration dates:</p> -<p><img src="/images/2023-06-23-improved-api-tokens-for-crates-io/new-api-token-page.png" alt="Screenshot of the &quot;New API Token&quot; page" /></p> -<p>Similar to the API token creation process on github.com, you can choose to not -have any expiration date, use one of the presets, or even choose a custom -expiration date to suit your requirements.</p> -<p>If you come across any issues or have questions, feel free to reach out to us on -<a href="https://rust-lang.zulipchat.com/#narrow/stream/318791-t-crates-io/topic/token.20scopes">Zulip</a> -or open an issue on <a href="https://github.com/rust-lang/crates.io/issues/new/choose">GitHub</a>.</p> -<p>Lastly, we, the crates.io team, would like to express our gratitude to the -<a href="https://openssf.org/community/alpha-omega/">OpenSSF's Alpha-Omega Initiative</a> -and <a href="https://jfrog.com/blog/jfrog-joins-rust-foundation-as-platinum-member/">JFrog</a> -for their contributions to the <a href="https://rustfoundation.org">Rust Foundation</a> -security initiative. Their support has been instrumental in enabling us to -implement these features and undertake extensive security-related work on the -crates.io codebase over the past few months.</p> - - - - Tobias Bieniek - - - - - Introducing the Rust Leadership Council - - 2023-06-20T00:00:00+00:00 - 2023-06-20T00:00:00+00:00 - https://blog.rust-lang.org/2023/06/20/introducing-leadership-council.html - <p>As of today, <a href="https://github.com/rust-lang/rfcs/pull/3392">RFC 3392</a> has been merged, forming the new top level governance body of the Rust Project: the Leadership Council. The creation of this Council marks the end of both the Core Team and the interim Leadership Chat.</p> -<p>The Council will assume responsibility for top-level governance concerns while most of the responsibilities of the Rust Project (such as maintenance of the compiler and core tooling, evolution of the language and standard libraries, administration of infrastructure, etc.) remain with the nine top level teams.</p> -<p>Each of these top level teams, <a href="https://rust-lang.github.io/rfcs/3392-leadership-council.html#initial-list-of-top-level-teams">as defined in the RFC</a>, has chosen a representative who collectively form <a href="https://www.rust-lang.org/governance/teams/leadership-council">the Council</a>:</p> -<ul> -<li>Compiler: Eric Holk</li> -<li>Crates.io: Carol (Nichols || Goulding)</li> -<li>Dev Tools: Eric Huss</li> -<li>Infrastructure: Ryan Levick</li> -<li>Language: Jack Huey</li> -<li>Launching Pad<sup class="footnote-ref"><a href="#fn1" id="fnref1">1</a></sup>: Jonathan Pallant</li> -<li>Library: Mara Bos</li> -<li>Moderation: Khionu Sybiern</li> -<li>Release: Mark Rousskov</li> -</ul> -<p>First, we want to take a moment to thank the Core Team and interim Leadership Chat for the hard work they've put in over the years. Their efforts have been critical for the Rust Project. However, we do recognize that the governance of the Rust Project has had its shortcomings. We hope to build on the successes and improve upon the failures to ultimately lead to greater transparency and accountability.</p> -<p>We know that there is a lot of work to do and we are eager to get started. In the coming weeks we will be establishing the basic infrastructure for the group, including creating a plan for regular meetings and a process for raising agenda items, setting up a team repository, and ultimately completing the transition from the former Rust leadership structures.</p> -<p>We will post more once this bootstrapping process has been completed.</p> -<section class="footnotes"> -<ol> -<li id="fn1"> -<p>The RFC defines the launching pad team as a temporary umbrella team to represent subteams that do not currently have a top-level team. <a href="#fnref1" class="footnote-backref">↩</a></p> -</li> -</ol> -</section> - - - - Leadership Council - - - - - Announcing Rust 1.70.0 - - 2023-06-01T00:00:00+00:00 - 2023-06-01T00:00:00+00:00 - https://blog.rust-lang.org/2023/06/01/Rust-1.70.0.html - <p>The Rust team is happy to announce a new version of Rust, 1.70.0. Rust is a programming language empowering everyone to build reliable and efficient software.</p> -<p>If you have a previous version of Rust installed via rustup, you can get 1.70.0 with:</p> -<pre><code class="language-console">rustup update stable -</code></pre> -<p>If you don't have it already, you can <a href="https://www.rust-lang.org/install.html">get <code>rustup</code></a> from the appropriate page on our website, and check out the <a href="https://github.com/rust-lang/rust/releases/tag/1.70.0">detailed release notes for 1.70.0</a> on GitHub.</p> -<p>If you'd like to help us out by testing future releases, you might consider updating locally to use the beta channel (<code>rustup default beta</code>) or the nightly channel (<code>rustup default nightly</code>). Please <a href="https://github.com/rust-lang/rust/issues/new/choose">report</a> any bugs you might come across!</p> -<h2><a href="#whats-in-1700-stable" aria-hidden="true" class="anchor" id="whats-in-1700-stable"></a>What's in 1.70.0 stable</h2> -<h3><a href="#sparse-by-default-for-cratesio" aria-hidden="true" class="anchor" id="sparse-by-default-for-cratesio"></a>Sparse by default for crates.io</h3> -<p>Cargo's &quot;sparse&quot; protocol is now enabled by default for reading the index from crates.io. This feature was previously stabilized with <a href="https://blog.rust-lang.org/2023/03/09/Rust-1.68.0.html#cargos-sparse-protocol">Rust 1.68.0</a>, but still required configuration to use that with crates.io. The announced plan was to make that the default in 1.70.0, and here it is!</p> -<p>You should see substantially improved performance when fetching information from the crates.io index. Users behind a restrictive firewall will need to ensure that access to <code>https://index.crates.io</code> is available. If for some reason you need to stay with the previous default of using the git index hosted by GitHub, the <a href="https://doc.rust-lang.org/cargo/reference/config.html#registriescrates-ioprotocol"><code>registries.crates-io.protocol</code></a> config setting can be used to change the default.</p> -<p>One side-effect to note about changing the access method is that this also changes the path to the crate cache, so dependencies will be downloaded anew. Once you have fully committed to using the sparse protocol, you may want to clear out the old <code>$CARGO_HOME/registry/*/github.com-*</code> paths.</p> -<h3><a href="#oncecell-and-oncelock" aria-hidden="true" class="anchor" id="oncecell-and-oncelock"></a><code>OnceCell</code> and <code>OnceLock</code></h3> -<p>Two new types have been stabilized for one-time initialization of shared data, <code>OnceCell</code> and its thread-safe counterpart <code>OnceLock</code>. These can be used anywhere that immediate construction is not wanted, and perhaps not even possible like non-<code>const</code> data in global variables.</p> -<pre><code class="language-rust">use std::sync::OnceLock; - -static WINNER: OnceLock&lt;&amp;str&gt; = OnceLock::new(); - -fn main() { - let winner = std::thread::scope(|s| { - s.spawn(|| WINNER.set(&quot;thread&quot;)); - - std::thread::yield_now(); // give them a chance... - - WINNER.get_or_init(|| &quot;main&quot;) - }); - - println!(&quot;{winner} wins!&quot;); -} -</code></pre> -<p>Crates such as <code>lazy_static</code> and <code>once_cell</code> have filled this need in the past, but now these building blocks are part of the standard library, ported from <code>once_cell</code>'s <code>unsync</code> and <code>sync</code> modules. There are still more methods that may be stabilized in the future, as well as companion <code>LazyCell</code> and <code>LazyLock</code> types that store their initializing function, but this first step in stabilization should already cover many use cases.</p> -<h3><a href="#isterminal" aria-hidden="true" class="anchor" id="isterminal"></a><code>IsTerminal</code></h3> -<p>This newly-stabilized trait has a single method, <code>is_terminal</code>, to determine if a given file descriptor or handle represents a terminal or TTY. This is another case of standardizing functionality that existed in external crates, like <code>atty</code> and <code>is-terminal</code>, using the C library <code>isatty</code> function on Unix targets and similar functionality elsewhere. A common use case is for programs to distinguish between running in scripts or interactive modes, like presenting colors or even a full TUI when interactive.</p> -<pre><code class="language-rust">use std::io::{stdout, IsTerminal}; - -fn main() { - let use_color = stdout().is_terminal(); - // if so, add color codes to program output... -} -</code></pre> -<h3><a href="#named-levels-of-debug-information" aria-hidden="true" class="anchor" id="named-levels-of-debug-information"></a>Named levels of debug information</h3> -<p>The <code>-Cdebuginfo</code> compiler option has previously only supported numbers 0..=2 for increasing amounts of debugging information, where Cargo defaults to 2 in dev and test profiles and 0 in release and bench profiles. These debug levels can now be set by name: &quot;none&quot; (0), &quot;limited&quot; (1), and &quot;full&quot; (2), as well as two new levels, &quot;line-directives-only&quot; and &quot;line-tables-only&quot;.</p> -<p>The Cargo and rustc documentation both called level 1 &quot;line tables only&quot; before, but it was more than that with information about all functions, just not types and variables. That level is now called &quot;limited&quot;, and the new &quot;line-tables-only&quot; level is further reduced to the minimum needed for backtraces with filenames and line numbers. This may eventually become the level used for <code>-Cdebuginfo=1</code>. The other <code>line-directives-only</code> level is intended for NVPTX profiling, and is otherwise not recommended.</p> -<p>Note that these named options are not yet available to be used via <code>Cargo.toml</code>. Support for that will be available in the next release 1.71.</p> -<h3><a href="#enforced-stability-in-the-test-cli" aria-hidden="true" class="anchor" id="enforced-stability-in-the-test-cli"></a>Enforced stability in the <code>test</code> CLI</h3> -<p>When <code>#[test]</code> functions are compiled, the executable gets a command-line interface from the <code>test</code> crate. This CLI has a number of options, including some that are not yet stabilized and require specifying <code>-Zunstable-options</code> as well, like many other commands in the Rust toolchain. However, while that's only intended to be allowed in nightly builds, that restriction wasn't active in <code>test</code> -- until now. Starting with 1.70.0, stable and beta builds of Rust will no longer allow unstable <code>test</code> options, making them truly nightly-only as documented.</p> -<p>There are known cases where unstable options may have been used without direct user knowledge, especially <code>--format json</code> used in IntelliJ Rust and other IDE plugins. Those projects are already adjusting to this change, and the status of JSON output can be followed in its <a href="https://github.com/rust-lang/rust/issues/49359">tracking issue</a>.</p> -<h3><a href="#stabilized-apis" aria-hidden="true" class="anchor" id="stabilized-apis"></a>Stabilized APIs</h3> -<ul> -<li><a href="https://doc.rust-lang.org/stable/std/num/struct.NonZeroI8.html#associatedconstant.MIN"><code>NonZero*::MIN/MAX</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/collections/struct.BinaryHeap.html#method.retain"><code>BinaryHeap::retain</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/collections/binary_heap/struct.IntoIter.html"><code>Default for std::collections::binary_heap::IntoIter</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/collections/btree_map/struct.IntoIter.html"><code>Default for std::collections::btree_map::{IntoIter, Iter, IterMut}</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/collections/btree_map/struct.IntoKeys.html"><code>Default for std::collections::btree_map::{IntoKeys, Keys}</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/collections/btree_map/struct.IntoKeys.html"><code>Default for std::collections::btree_map::{IntoValues, Values}</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/collections/btree_map/struct.Range.html"><code>Default for std::collections::btree_map::Range</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/collections/btree_set/struct.IntoIter.html"><code>Default for std::collections::btree_set::{IntoIter, Iter}</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/collections/btree_set/struct.Range.html"><code>Default for std::collections::btree_set::Range</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/alloc/collections/linked_list/struct.IntoIter.html"><code>Default for std::collections::linked_list::{IntoIter, Iter, IterMut}</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/alloc/vec/struct.IntoIter.html#impl-Default-for-IntoIter%3CT,+A%3E"><code>Default for std::vec::IntoIter</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/iter/struct.Chain.html"><code>Default for std::iter::Chain</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/iter/struct.Cloned.html"><code>Default for std::iter::Cloned</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/iter/struct.Copied.html"><code>Default for std::iter::Copied</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/iter/struct.Enumerate.html"><code>Default for std::iter::Enumerate</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/iter/struct.Flatten.html"><code>Default for std::iter::Flatten</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/iter/struct.Fuse.html"><code>Default for std::iter::Fuse</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/iter/struct.Rev.html"><code>Default for std::iter::Rev</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/slice/struct.Iter.html"><code>Default for std::slice::Iter</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/slice/struct.IterMut.html"><code>Default for std::slice::IterMut</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/alloc/rc/struct.Rc.html#method.into_inner"><code>Rc::into_inner</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/alloc/sync/struct.Arc.html#method.into_inner"><code>Arc::into_inner</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/cell/struct.OnceCell.html"><code>std::cell::OnceCell</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/option/enum.Option.html#method.is_some_and"><code>Option::is_some_and</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/ptr/struct.NonNull.html#method.slice_from_raw_parts"><code>NonNull::slice_from_raw_parts</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/result/enum.Result.html#method.is_ok_and"><code>Result::is_ok_and</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/result/enum.Result.html#method.is_err_and"><code>Result::is_err_and</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/sync/atomic/struct.AtomicU8.html#method.as_ptr"><code>std::sync::atomic::Atomic*::as_ptr</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/io/trait.IsTerminal.html"><code>std::io::IsTerminal</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/os/linux/net/trait.SocketAddrExt.html"><code>std::os::linux::net::SocketAddrExt</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/os/unix/net/struct.UnixDatagram.html#method.bind_addr"><code>std::os::unix::net::UnixDatagram::bind_addr</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/os/unix/net/struct.UnixDatagram.html#method.connect_addr"><code>std::os::unix::net::UnixDatagram::connect_addr</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/os/unix/net/struct.UnixDatagram.html#method.send_to_addr"><code>std::os::unix::net::UnixDatagram::send_to_addr</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/os/unix/net/struct.UnixListener.html#method.bind_addr"><code>std::os::unix::net::UnixListener::bind_addr</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/path/struct.Path.html#method.as_mut_os_str"><code>std::path::Path::as_mut_os_str</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/sync/struct.OnceLock.html"><code>std::sync::OnceLock</code></a></li> -</ul> -<h3><a href="#other-changes" aria-hidden="true" class="anchor" id="other-changes"></a>Other changes</h3> -<p>Check out everything that changed in <a href="https://github.com/rust-lang/rust/releases/tag/1.70.0">Rust</a>, <a href="https://github.com/rust-lang/cargo/blob/master/CHANGELOG.md#cargo-170-2023-06-01">Cargo</a>, and <a href="https://github.com/rust-lang/rust-clippy/blob/master/CHANGELOG.md#rust-170">Clippy</a>.</p> -<h2><a href="#contributors-to-1700" aria-hidden="true" class="anchor" id="contributors-to-1700"></a>Contributors to 1.70.0</h2> -<p>Many people came together to create Rust 1.70.0. We couldn't have done it without all of you. <a href="https://thanks.rust-lang.org/rust/1.70.0/">Thanks!</a></p> - - - - The Rust Release Team - - - - - On the RustConf keynote - - 2023-05-29T00:00:00+00:00 - 2023-05-29T00:00:00+00:00 - https://blog.rust-lang.org/2023/05/29/RustConf.html - <p>On May 26th 2023, <a href="https://thephd.dev/about/">JeanHeyd Meneide</a> announced they <a href="https://thephd.dev/i-am-no-longer-speaking-at-rustconf-2023">would not speak at RustConf 2023 anymore</a>. They were invited to give a keynote at the conference, only to be told two weeks later the keynote would be demoted to a normal talk, due to a decision made within the Rust project leadership.</p> -<p>That decision was not right, and first off we want to publicly apologize for the harm we caused. We failed you JeanHeyd. The idea of downgrading a talk after the invitation was insulting, and nobody in leadership should have been willing to entertain it.</p> -<p>Everyone in leadership chat is still working to fully figure out everything that went wrong and how we can prevent all of this from happening again. That work is not finished yet. Still, we want to share some steps we are taking to reduce the risk of something like this from happening again.</p> -<p>The primary causes of the failure were the decision-making and communication processes of leadership chat. Leadership chat has been the <a href="https://blog.rust-lang.org/inside-rust/2022/10/06/governance-update.html">top-level governance structure created after the previous Moderation Team resigned in late 2021</a>. It’s made of all leads of top-level teams, all members of the Core Team, all project directors on the Rust Foundation board, and all current moderators. This leadership chat was meant as a short-term solution and lacked clear rules and processes for decision making and communication. This left a lot of room for misunderstandings about when a decision had actually been made and when individuals were speaking for the project versus themselves.</p> -<p>In this post we focus on the organizational and process failure, leaving room for individuals to publicly acknowledge their own role. Nonetheless, formal rules or governance processes should not be required to identify that demoting JeanHeyd’s keynote was the wrong thing to do. The fact is that several individuals exercised poor judgment and poor communication. Recognizing their outsized role in the situation, those individuals have opted to step back from top-level governance roles, including leadership chat and the upcoming leadership council.</p> -<p>Organizationally, within leadership chat we will enforce a strict consensus rule for all decision making, so that there is no longer ambiguity of whether something is an individual opinion or a group decision. We are going to launch the new governance council as soon as possible. We’ll assist the remaining teams to select their representatives in a timely manner, so that the new governance council can start and the current leadership chat can disband.</p> -<p>We wish to close the post by reiterating our apology to JeanHeyd, but also the wider Rust community. You deserved better than you got from us.</p> -<p>-- The <a href="https://github.com/rust-lang/team/blob/2cea9916903fffafbfae6c78882d0924ce3c3a8a/teams/interim-leadership-chat.toml#L8-L25">members of leadership chat</a></p> - - - - leadership chat membership - - - - - Updating Rust's Linux musl targets - - 2023-05-09T00:00:00+00:00 - 2023-05-09T00:00:00+00:00 - https://blog.rust-lang.org/2023/05/09/Updating-musl-targets.html - <p>Beginning with Rust 1.71 (slated for stable release on 2023-07-13), the various <code>*-linux-musl</code> targets will <a href="https://github.com/rust-lang/rust/pull/107129">ship</a> with musl 1.2.3. -These targets currently use musl 1.1.24. -While musl 1.2.3 introduces some <a href="https://musl.libc.org/releases.html">new features</a>, most notably <a href="https://musl.libc.org/time64.html">64-bit time</a> on all platforms, it is ABI compatible with earlier musl versions.</p> -<p>As such, this change is unlikely to affect you.</p> -<h1><a href="#updated-targets" aria-hidden="true" class="anchor" id="updated-targets"></a>Updated targets</h1> -<p>The following targets will be updated:</p> -<table> -<thead> -<tr> -<th>Target</th> -<th><a href="https://doc.rust-lang.org/nightly/rustc/platform-support.html">Support Tier</a></th> -</tr> -</thead> -<tbody> -<tr> -<td><code>aarch64-unknown-linux-musl</code></td> -<td>Tier 2 with Host Tools</td> -</tr> -<tr> -<td><code>x86_64-unknown-linux-musl</code></td> -<td>Tier 2 with Host Tools</td> -</tr> -<tr> -<td><code>arm-unknown-linux-musleabi</code></td> -<td>Tier 2</td> -</tr> -<tr> -<td><code>arm-unknown-linux-musleabihf</code></td> -<td>Tier 2</td> -</tr> -<tr> -<td><code>armv5te-unknown-linux-musleabi</code></td> -<td>Tier 2</td> -</tr> -<tr> -<td><code>armv7-unknown-linux-musleabi</code></td> -<td>Tier 2</td> -</tr> -<tr> -<td><code>armv7-unknown-linux-musleabihf</code></td> -<td>Tier 2</td> -</tr> -<tr> -<td><code>i586-unknown-linux-musl</code></td> -<td>Tier 2</td> -</tr> -<tr> -<td><code>i686-unknown-linux-musl</code></td> -<td>Tier 2</td> -</tr> -<tr> -<td><code>mips-unknown-linux-musl</code></td> -<td>Tier 2</td> -</tr> -<tr> -<td><code>mips64-unknown-linux-muslabi64</code></td> -<td>Tier 2</td> -</tr> -<tr> -<td><code>mips64el-unknown-linux-muslabi64</code></td> -<td>Tier 2</td> -</tr> -<tr> -<td><code>mipsel-unknown-linux-musl</code></td> -<td>Tier 2</td> -</tr> -<tr> -<td><code>hexagon-unknown-linux-musl</code></td> -<td>Tier 3</td> -</tr> -<tr> -<td><code>mips64-openwrt-linux-musl</code></td> -<td>Tier 3</td> -</tr> -<tr> -<td><code>powerpc-unknown-linux-musl</code></td> -<td>Tier 3</td> -</tr> -<tr> -<td><code>powerpc64-unknown-linux-musl</code></td> -<td>Tier 3</td> -</tr> -<tr> -<td><code>powerpc64le-unknown-linux-musl</code></td> -<td>Tier 3</td> -</tr> -<tr> -<td><code>riscv32gc-unknown-linux-musl</code></td> -<td>Tier 3</td> -</tr> -<tr> -<td><code>riscv64gc-unknown-linux-musl</code></td> -<td>Tier 3</td> -</tr> -<tr> -<td><code>s390x-unknown-linux-musl</code></td> -<td>Tier 3</td> -</tr> -<tr> -<td><code>thumbv7neon-unknown-linux-musleabihf</code></td> -<td>Tier 3</td> -</tr> -</tbody> -</table> -<p>Note: musl 1.2.3 does not raise the minimum required Linux kernel version for any target.</p> -<h1><a href="#will-64-bit-time-break-the-libc-crate-on-32-bit-targets" aria-hidden="true" class="anchor" id="will-64-bit-time-break-the-libc-crate-on-32-bit-targets"></a>Will 64-bit time break the <code>libc</code> crate on 32-bit targets?</h1> -<p>No, the musl project made this change carefully preserving ABI compatibility. -The <code>libc</code> crate will continue to function correctly without modification.</p> -<p>A future version of the <code>libc</code> crate will <a href="https://github.com/rust-lang/libc/pull/3068">update</a> the definitions of time-related structures and functions to be 64-bit on all musl targets however this is blocked on the musl targets themselves first being updated. -At present, there is no anticipated date when this change will take place and care will be taken to help the Rust ecosystem transition successfully to the updated time-related definitions.</p> - - - - Wesley Wiser - - - - - Announcing Rustup 1.26.0 - - 2023-04-25T00:00:00+00:00 - 2023-04-25T00:00:00+00:00 - https://blog.rust-lang.org/2023/04/25/Rustup-1.26.0.html - <p>The rustup working group is happy to announce the release of rustup version 1.26.0. <a href="https://rustup.rs">Rustup</a> is the recommended tool to install <a href="https://www.rust-lang.org">Rust</a>, a programming language that is empowering everyone to build reliable and efficient software.</p> -<p>If you have a previous version of rustup installed, getting rustup 1.26.0 is as easy as stopping any programs which may be using Rustup (e.g. closing your IDE) and running:</p> -<pre><code class="language-console">rustup self update -</code></pre> -<p>Rustup will also automatically update itself at the end of a normal toolchain update:</p> -<pre><code class="language-console">rustup update -</code></pre> -<p>If you don't have it already, you can <a href="https://rustup.rs">get rustup</a> from the appropriate page on our website.</p> -<h2><a href="#whats-new-in-rustup-1260" aria-hidden="true" class="anchor" id="whats-new-in-rustup-1260"></a>What's new in rustup 1.26.0</h2> -<p>This version of Rustup involves a significant number of internal cleanups, both in terms -of the Rustup code and its tests. In addition to a lot of work on the codebase -itself, due to the length of time since the last release this one has a record number -of contributors and we thank you all for your efforts and time.</p> -<p>The headlines for this release are:</p> -<ol> -<li> -<p>Add rust-analyzer as a proxy of rustup. Now you can call rust-analyzer and it will be proxied to the rust-analyzer component for the current toolchain.</p> -</li> -<li> -<p>Bump the clap dependency from 2.x to 3.x. It's a major version bump, so there are some help text changes, but the command line interface is unchanged.</p> -</li> -<li> -<p>Remove experimental GPG signature validation and the rustup show keys command. Due to its experimental status, validating the integrity of downloaded binaries did not rely on it, and there was no option to abort the installation if a signature mismatch happened. Multiple problems with its implementation were discovered in the recent months, which led to the decision to remove the experimental code. The team is working on the design of a new signature validation scheme, which will be implemented in the future.</p> -</li> -</ol> -<p>Full details are available in the <a href="https://github.com/rust-lang/rustup/blob/stable/CHANGELOG.md">changelog</a>!</p> -<p>Rustup's documentation is also available in <a href="https://rust-lang.github.io/rustup/">the rustup book</a>.</p> -<h2><a href="#thanks" aria-hidden="true" class="anchor" id="thanks"></a>Thanks</h2> -<p>Thanks again to all the contributors who made rustup 1.26.0 possible!</p> -<ul> -<li>Daniel Silverstone (kinnison)</li> -<li>Sabrina Jewson (SabrinaJewson)</li> -<li>Robert Collins (rbtcollins)</li> -<li>chansuke (chansuke)</li> -<li>Shamil (shamilsan)</li> -<li>Oli Lalonde (olalonde)</li> -<li>二手掉包工程师 (hi-rustin)</li> -<li>Eric Huss (ehuss)</li> -<li>J Balint BIRO (jbalintbiro)</li> -<li>Easton Pillay (jedieaston)</li> -<li>zhaixiaojuan (zhaixiaojuan)</li> -<li>Chris Denton (ChrisDenton)</li> -<li>Martin Geisler (mgeisler)</li> -<li>Lucio Franco (LucioFranco)</li> -<li>Nicholas Bishop (nicholasbishop)</li> -<li>SADIK KUZU (sadikkuzu)</li> -<li>darkyshiny (darkyshiny)</li> -<li>René Dudfield (illume)</li> -<li>Noritada Kobayashi (noritada)</li> -<li>Mohammad AlSaleh (MoSal)</li> -<li>Dustin Martin (dmartin)</li> -<li>Ville Skyttä (scop)</li> -<li>Tshepang Mbambo (tshepang)</li> -<li>Illia Bobyr (ilya-bobyr)</li> -<li>Vincent Rischmann (vrischmann)</li> -<li>Alexander (Alovchin91)</li> -<li>Daniel Brotsky (brotskydotcom)</li> -<li>zohnannor (zohnannor)</li> -<li>Joshua Nelson (jyn514)</li> -<li>Prikshit Gautam (gautamprikshit1)</li> -<li>Dylan Thacker-Smith (dylanahsmith)</li> -<li>Jan David (jdno)</li> -<li>Aurora (lilith13666)</li> -<li>Pietro Albini (pietroalbini)</li> -<li>Renovate Bot (renovate-bot)</li> -</ul> - - - - The Rustup Working Group - - - - - Announcing Rust 1.69.0 - - 2023-04-20T00:00:00+00:00 - 2023-04-20T00:00:00+00:00 - https://blog.rust-lang.org/2023/04/20/Rust-1.69.0.html - <p>The Rust team is happy to announce a nice version of Rust, 1.69.0. Rust is a programming language empowering everyone to build reliable and efficient software.</p> -<p>If you have a previous version of Rust installed via rustup, you can get 1.69.0 with:</p> -<pre><code class="language-console">rustup update stable -</code></pre> -<p>If you don't have it already, you can <a href="https://www.rust-lang.org/install.html">get <code>rustup</code></a> from the appropriate page on our website, and check out the <a href="https://github.com/rust-lang/rust/blob/master/RELEASES.md#version-1690-2023-04-20">detailed release notes for 1.69.0</a> on GitHub.</p> -<p>If you'd like to help us out by testing future releases, you might consider updating locally to use the beta channel (<code>rustup default beta</code>) or the nightly channel (<code>rustup default nightly</code>). Please <a href="https://github.com/rust-lang/rust/issues/new/choose">report</a> any bugs you might come across!</p> -<h2><a href="#whats-in-1690-stable" aria-hidden="true" class="anchor" id="whats-in-1690-stable"></a>What's in 1.69.0 stable</h2> -<p>Rust 1.69.0 introduces no major new features. However, it contains many small improvements, including over 3,000 commits from over 500 contributors.</p> -<h3><a href="#cargo-now-suggests-to-automatically-fix-some-warnings" aria-hidden="true" class="anchor" id="cargo-now-suggests-to-automatically-fix-some-warnings"></a>Cargo now suggests to automatically fix some warnings</h3> -<p>Rust 1.29.0 added the <code>cargo fix</code> subcommand to automatically fix some simple compiler warnings. Since then, the number of warnings that can be fixed automatically continues to steadily increase. In addition, support for automatically fixing some simple Clippy warnings has also been added.</p> -<p>In order to draw more attention to these increased capabilities, Cargo will now suggest running <code>cargo fix</code> or <code>cargo clippy --fix</code> when it detects warnings that are automatically fixable:</p> -<pre><code class="language-text">warning: unused import: `std::hash::Hash` - --&gt; src/main.rs:1:5 - | -1 | use std::hash::Hash; - | ^^^^^^^^^^^^^^^ - | - = note: `#[warn(unused_imports)]` on by default - -warning: `foo` (bin &quot;foo&quot;) generated 1 warning (run `cargo fix --bin &quot;foo&quot;` to apply 1 suggestion) -</code></pre> -<p>Note that the full Cargo invocation shown above is only necessary if you want to precisely apply fixes to a single crate. If you want to apply fixes to all the default members of a workspace, then a simple <code>cargo fix</code> (with no additional arguments) will suffice.</p> -<h3><a href="#debug-information-is-not-included-in-build-scripts-by-default-anymore" aria-hidden="true" class="anchor" id="debug-information-is-not-included-in-build-scripts-by-default-anymore"></a>Debug information is not included in build scripts by default anymore</h3> -<p>To improve compilation speed, Cargo now avoids emitting debug information in build scripts by default. There will be no visible effect when build scripts execute successfully, but backtraces in build scripts will contain less information.</p> -<p>If you want to debug a build script, you can add this snippet to your <code>Cargo.toml</code> to emit debug information again:</p> -<pre><code class="language-toml">[profile.dev.build-override] -debug = true -[profile.release.build-override] -debug = true -</code></pre> -<h3><a href="#stabilized-apis" aria-hidden="true" class="anchor" id="stabilized-apis"></a>Stabilized APIs</h3> -<ul> -<li><a href="https://doc.rust-lang.org/stable/core/ffi/struct.CStr.html#method.from_bytes_until_nul"><code>CStr::from_bytes_until_nul</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/core/ffi/struct.FromBytesUntilNulError.html"><code>core::ffi::FromBytesUntilNulError</code></a></li> -</ul> -<p>These APIs are now stable in const contexts:</p> -<ul> -<li><a href="https://doc.rust-lang.org/stable/std/net/enum.SocketAddr.html#method.new"><code>SocketAddr::new</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/net/enum.SocketAddr.html#method.ip"><code>SocketAddr::ip</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/net/enum.SocketAddr.html#method.port"><code>SocketAddr::port</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/net/enum.SocketAddr.html#method.is_ipv4"><code>SocketAddr::is_ipv4</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/net/enum.SocketAddr.html#method.is_ipv6"><code>SocketAddr::is_ipv6</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/net/struct.SocketAddrV4.html#method.new"><code>SocketAddrV4::new</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/net/struct.SocketAddrV4.html#method.ip"><code>SocketAddrV4::ip</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/net/struct.SocketAddrV4.html#method.port"><code>SocketAddrV4::port</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/net/struct.SocketAddrV6.html#method.new"><code>SocketAddrV6::new</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/net/struct.SocketAddrV6.html#method.ip"><code>SocketAddrV6::ip</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/net/struct.SocketAddrV6.html#method.port"><code>SocketAddrV6::port</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/net/struct.SocketAddrV6.html#method.flowinfo"><code>SocketAddrV6::flowinfo</code></a></li> -<li><a href="https://doc.rust-lang.org/stable/std/net/struct.SocketAddrV6.html#method.scope_id"><code>SocketAddrV6::scope_id</code></a></li> -</ul> -<h3><a href="#other-changes" aria-hidden="true" class="anchor" id="other-changes"></a>Other changes</h3> -<p>Check out everything that changed in <a href="https://github.com/rust-lang/rust/blob/stable/RELEASES.md#version-1690-2023-04-20">Rust</a>, <a href="https://github.com/rust-lang/cargo/blob/master/CHANGELOG.md#cargo-169-2023-04-20">Cargo</a>, and <a href="https://github.com/rust-lang/rust-clippy/blob/master/CHANGELOG.md#rust-169">Clippy</a>.</p> -<h2><a href="#contributors-to-1690" aria-hidden="true" class="anchor" id="contributors-to-1690"></a>Contributors to 1.69.0</h2> -<p>Many people came together to create Rust 1.69.0. 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\ No newline at end of file diff --git a/images/2017-05-Second-Birthday/rustfest-berlin.jpeg b/images/2017-05-Second-Birthday/rustfest-berlin.jpeg deleted file mode 100644 index b9c579226..000000000 Binary files a/images/2017-05-Second-Birthday/rustfest-berlin.jpeg and /dev/null differ diff --git a/images/2017-06-Increasing-Rusts-Reach/application.txt b/images/2017-06-Increasing-Rusts-Reach/application.txt deleted file mode 100644 index ed3b05937..000000000 --- a/images/2017-06-Increasing-Rusts-Reach/application.txt +++ /dev/null @@ -1,39 +0,0 @@ -# Increasing Rust's Reach Application - -Your answers will be used to inform our choices regarding participants for the program. We will not share this information publicly without seeking additional explicit consent from you. - -1. Your name (Whatever name you'd like us to call you!): - -2. Your email address (This will only be used by the organizers of this initiative to contact you about your project. It will not be shared with other participants or with third parties): - -3. Your pronouns (Example answers: she, he, they. More information: https://en.wikipedia.org/wiki/Third-person_pronoun): - -4. Your timezone (UTC offset) for the majority of Aug 7 - Nov 6: - -5. What languages do you speak, and at what fluency level? Please separate each language with a comma (Example answer: Native Spanish speaker, professional working English): - -6. What is your preferred programming language? - -7. What other programming languages are you comfortable with? Please separate each with a comma: - -8. What interests you about Rust? - -9. Which project from the blog post is your first choice? Please specify the number (1-8) and the title: - -10. Which project from the blog post is your second choice? Please specify the number (1-8) and the title: - -11. Which project from the blog post is your third choice? Please specify the number (1-8) and the title: - -12. Do you have a project idea of your own that you'd prefer more than the options above? If so, please briefly describe the project and the expected impact on the Rust community that your project would have: - -13. What relevant experience do you have that you’re bringing to this initiative? - -14. How long ago did you first start programming, designing, or working with technology? - -15. How have you, and how do you continue to, learn about programming/design/technology? - -16. If you have ways you can bring valuable diversity to Rust, please share here. - -17. How did you hear about this initiative? - -18. 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Cargo Build Timings

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Targets:cargo 0.62.0 (lib, bin "cargo")
Profile:release
Fresh units:0
Dirty units:180
Total units:180
Max concurrency:13 (jobs=12 ncpu=12)
Build start:2022-03-18T17:50:29Z
Total time:58.9s
rustc:rustc 1.60.0-beta.4 (99f967e7e 2022-03-14)
Host: x86_64-unknown-linux-gnu
Target: x86_64-unknown-linux-gnu
Max (global) rustc threads concurrency:0
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UnitTotalCodegenFeatures
1.cargo v0.62.030.9s25.0s (81%)
2.toml_edit v0.13.428.6s22.3s (78%)default, easy, serde
3.regex-syntax v0.6.189.9s8.1s (82%)default, unicode, unicode-age, unicode-bool, unicode-case, unicode-gencat, unicode-perl, unicode-script, unicode-segment
4.clap v3.1.69.2s7.7s (83%)atty, color, default, std, strsim, suggestions, termcolor
5.regex v1.3.98.1s7.3s (90%)aho-corasick, default, memchr, perf, perf-cache, perf-dfa, perf-inline, perf-literal, std, thread_local, unicode, unicode-age, unicode-bool, unicode-case, unicode-gencat, unicode-perl, unicode-script, unicode-segment
6.libnghttp2-sys v0.1.4+1.41.0 build script (run)6.6s
7.libgit2-sys v0.13.2+1.4.2 build script (run)6.3shttps, libssh2-sys, openssl-sys, ssh, ssh_key_from_memory
8.combine v4.6.35.9s0.3s (5%)alloc, bytes, default, std
9.libssh2-sys v0.2.20 build script (run)5.5s
10.globset v0.4.54.5s4.2s (93%)
11.ignore v0.4.164.3s3.8s (88%)
12.openssl v0.10.304.2s2.5s (60%)
13.serde_derive v1.0.1304.1sdefault
14.aho-corasick v0.7.133.9s3.2s (83%)default, std
15.tar v0.4.373.7s3.3s (89%)
16.url v2.2.23.4s3.0s (86%)
17.syn v1.0.763.4s1.9s (56%)clone-impls, default, derive, parsing, printing, proc-macro, quote
18.cargo v0.62.0 bin "cargo"3.1s
19.serde v1.0.1303.0s0.3s (11%)default, derive, serde_derive, std
20.bitmaps v2.1.02.9s0.4s (13%)default, std
21.env_logger v0.9.02.8s2.6s (90%)atty, default, humantime, regex, termcolor
22.git2 v0.14.22.7s1.6s (58%)default, https, openssl-probe, openssl-sys, ssh, ssh_key_from_memory
23.serde_json v1.0.572.3s1.3s (59%)default, raw_value, std
24.crates-io v0.34.02.1s1.7s (82%)
25.cargo-util v0.1.22.1s1.8s (87%)
26.idna v0.2.01.9s1.4s (74%)
27.bstr v0.2.131.8s1.2s (70%)default, lazy_static, regex-automata, std, unicode
28.im-rc v15.0.01.7s0.3s (17%)
29.rand v0.7.31.6s0.8s (50%)alloc, default, getrandom, getrandom_package, libc, std
30.unicode-bidi v0.3.41.6s1.4s (85%)default
31.itertools v0.10.11.6s0.3s (21%)default, use_alloc, use_std
32.curl v0.4.421.6s1.1s (69%)default, http2, openssl-probe, openssl-sys, ssl
33.memchr v2.4.11.5s1.1s (73%)default, std, use_std
34.rand_xoshiro v0.4.01.5s1.3s (84%)
35.glob v0.3.01.4s1.2s (86%)
36.cc v1.0.581.3s0.8s (57%)jobserver, parallel
37.walkdir v2.3.11.3s1.1s (87%)
38.tempfile v3.1.01.2s1.0s (83%)
39.strsim v0.10.01.2s1.0s (87%)
40.rustfix v0.6.01.1s0.7s (66%)
41.unicode-normalization v0.1.131.1s0.4s (38%)default, std
42.tar v0.4.371.1s0.6s (55%)
43.textwrap v0.15.01.1s0.9s (82%)
44.jobserver v0.1.241.1s0.9s (85%)
45.bytes v1.1.01.0s0.6s (63%)default, std
46.flate2 v1.0.161.0s0.6s (59%)any_zlib, libz-sys, zlib
47.socket2 v0.4.21.0s0.8s (77%)
48.crossbeam-utils v0.8.10.9s0.7s (71%)default, lazy_static, std
49.crossbeam-utils v0.7.20.9s0.7s (71%)default, lazy_static, std
50.opener v0.5.00.9s0.8s (86%)
51.rand_chacha v0.2.20.9s0.6s (72%)std
52.proc-macro2 v1.0.290.8s0.4s (52%)default, proc-macro
53.os_info v3.1.00.8s0.4s (57%)default, serde
54.termcolor v1.1.20.7s0.5s (70%)
55.libc v0.2.1010.7s0.2s (22%)default, std
56.crossbeam-utils v0.8.1 build script (run)0.7sdefault, lazy_static, std
57.typenum v1.12.00.7s0.0s (6%)
58.crossbeam-utils v0.7.2 build script (run)0.7sdefault, lazy_static, std
59.semver v1.0.40.7s0.4s (62%)default, serde, std
60.libc v0.2.1010.6s0.1s (8%)default, std
61.openssl-sys v0.9.58 build script0.6s
62.pkg-config v0.3.180.6s0.4s (63%)
63.typenum v1.12.0 build script0.6s
64.flate2 v1.0.160.6s0.2s (26%)any_zlib, libz-sys, zlib
65.humantime v2.0.10.6s0.4s (68%)
66.cargo-platform v0.1.20.6s0.4s (65%)
67.hex v0.3.20.6s0.0s (6%)
68.openssl-sys v0.9.580.6s0.1s (19%)
69.anyhow v1.0.370.5s0.4s (65%)default, std
70.libgit2-sys v0.13.2+1.4.2 build script0.5shttps, libssh2-sys, openssl-sys, ssh, ssh_key_from_memory
71.cargo v0.62.0 build script0.5s
72.hashbrown v0.11.20.5s0.0s (7%)raw
73.curl-sys v0.4.52+curl-7.81.0 build script0.5sdefault, http2, libnghttp2-sys, openssl-sys, ssl
74.indexmap v1.8.00.5s0.1s (15%)std
75.libssh2-sys v0.2.20 build script0.5s
76.jobserver v0.1.240.4s0.3s (57%)
77.version_check v0.9.20.4s0.2s (54%)
78.thread_local v1.0.10.4s0.3s (62%)
79.libz-sys v1.1.2 build script0.4sdefault, libc, stock-zlib
80.git2-curl v0.15.00.4s0.3s (75%)
81.percent-encoding v2.1.00.4s0.3s (65%)
82.form_urlencoded v1.0.10.4s0.3s (66%)
83.autocfg v1.0.00.4s0.2s (57%)
84.shell-escape v0.1.50.4s0.3s (74%)
85.crypto-hash v0.3.40.4s0.3s (62%)
86.quote v1.0.70.4s0.2s (40%)default, proc-macro
87.libnghttp2-sys v0.1.4+1.41.0 build script0.4s
88.libc v0.2.101 build script0.4sdefault, std
89.ppv-lite86 v0.2.80.4s0.0s (5%)simd, std
90.semver v1.0.4 build script0.4sdefault, serde, std
91.hex v0.4.20.4s0.1s (19%)default, std
92.log v0.4.110.4s0.2s (51%)std
93.proc-macro2 v1.0.29 build script0.4sdefault, proc-macro
94.openssl-probe v0.1.20.4s0.3s (70%)
95.serde v1.0.130 build script0.4sdefault, derive, serde_derive, std
96.getrandom v0.1.140.4s0.2s (56%)std
97.anyhow v1.0.37 build script0.3sdefault, std
98.regex-automata v0.1.100.3s0.1s (25%)
99.syn v1.0.76 build script0.3sclone-impls, default, derive, parsing, printing, proc-macro, quote
100.crc32fast v1.2.0 build script0.3sdefault, std
101.ryu v1.0.50.3s0.2s (53%)
102.os_str_bytes v6.0.00.3s0.1s (38%)default, memchr, raw_os_str
103.filetime v0.2.120.3s0.2s (52%)
104.rand_core v0.5.10.3s0.1s (43%)alloc, getrandom, std
105.ryu v1.0.5 build script0.3s
106.bitflags v1.2.1 build script0.3sdefault
107.serde_derive v1.0.130 build script0.3sdefault
108.crc32fast v1.2.00.3s0.2s (52%)default, std
109.getrandom v0.1.14 build script0.3sstd
110.openssl v0.10.30 build script0.3s
111.im-rc v15.0.0 build script0.3s
112.memchr v2.4.1 build script0.3sdefault, std, use_std
113.home v0.5.30.3s0.2s (59%)
114.libnghttp2-sys v0.1.4+1.41.00.3s0.1s (41%)
115.tinyvec v0.3.30.3s0.0s (3%)alloc, default
116.serde_ignored v0.1.20.3s0.0s (18%)
117.serde_json v1.0.57 build script0.3sdefault, raw_value, std
118.sized-chunks v0.6.20.3s0.0s (5%)default, std
119.curl v0.4.42 build script0.3sdefault, http2, openssl-probe, openssl-sys, ssl
120.openssl-sys v0.9.58 build script (run)0.3s
121.log v0.4.11 build script0.3sstd
122.kstring v1.0.60.3s0.1s (22%)default, max_inline, serde
123.crossbeam-utils v0.8.1 build script0.3sdefault, lazy_static, std
124.indexmap v1.8.0 build script0.3sstd
125.crossbeam-utils v0.7.2 build script0.3sdefault, lazy_static, std
126.same-file v1.0.60.2s0.1s (45%)
127.anyhow v1.0.37 build script (run)0.2sdefault, std
128.filetime v0.2.120.2s0.1s (35%)
129.crc32fast v1.2.00.2s0.1s (24%)default, std
130.libgit2-sys v0.13.2+1.4.20.2s0.0s (15%)https, libssh2-sys, openssl-sys, ssh, ssh_key_from_memory
131.indexmap v1.8.0 build script (run)0.2sstd
132.bytesize v1.0.10.2s0.1s (37%)
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Posts

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diff --git a/inside-rust/2019/09/25/Welcome.html b/inside-rust/2019/09/25/Welcome.html deleted file mode 100644 index c8e9fd794..000000000 --- a/inside-rust/2019/09/25/Welcome.html +++ /dev/null @@ -1,133 +0,0 @@ - - - - - Welcome to the Inside Rust blog! | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Welcome to the Inside Rust blog!

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Sept. 25, 2019 · Niko Matsakis - on behalf of the core team -
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Welcome to the inaugural post of the Inside Rust blog! This is a -new blog where the various Rust teams and working groups can post -updates about new developments. It's a great place to watch if you're -interested in following along with Rust development -- and a -particularly great place to watch if you're interested in contributing -to Rust. Expect to see updates on new projects, calls for help, design -notes, and other similar items. Thanks for reading!

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Keeping Rust projects secure with cargo-audit 0.9: dependency trees, core advisories, unmaintained crates

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Oct. 3, 2019 · Tony Arcieri - on behalf of the Secure Code WG -
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cargo-audit is a command-line utility which inspects Cargo.lock files and compares them against the RustSec Advisory Database, a community database of security vulnerabilities maintained by the Rust Secure Code Working Group.

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You can install cargo-audit and run it against your project with the following commands:

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The 0.9 release of cargo-audit includes a number of new features we hope make it more useful, including:

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UI improvements: dependency trees

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Previously, when cargo-audit found a vulnerability in a project, it would display advisory information without any context as to how a particular vulnerable dependency is included in your project, making it difficult to determine what action needs to be taken to resolve the vulnerability.

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The latest release prints an inverse dependency tree (ala the excellent cargo-tree crate) for each advisory showing how a vulnerable dependency is included in your project:

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cargo audit with dependency tree

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In future versions of cargo-audit we hope to add a cargo audit fix command ala npm audit fix which can either automatically update the necessary dependencies or provide instructions on how to do so. If that feature interests you and you'd like to contribute, we're looking for help!

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New feature: unmaintained crate warnings

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This release added the notion of informational advisories - advisories which don't directly represent a security vulnerability, but may contain potentially security-relevant information. The primary intended use for this feature is providing warnings for unmaintained crates.

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A recent study, Small World with High Risks: A Study of Security Threats in the npm Ecosystem, showed that unmaintained npm packages pose a high risk to that ecosystem:

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Our results provide evidence that npm suffers from single points of failure and that unmaintained packages threaten large code bases

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-

Rust is in a similar boat with some high profile crates, such as the term crate (downloaded 8,000 times a day), are unmaintained. By tracking information about unmaintained crates in the RustSec Advisory Database, we hope to improve visibility on these crates, either by helping people discover "successor" crates they should switch to, or putting potential volunteer maintainers in touch with authors interested in handing crates off. When those handoffs happen, we can mark unmaintained crate advisories as obsolete (while still giving interested security researchers a list of crates to keep an eye on for potential software supply chain attacks).

-

If you have an unmaintained crate you'd like us to create an advisory for, or know of a third party unmaintained crate and would like to provide information about potential alternatives, please leave a comment in the RustSec/advisory-db#173 GitHub issue and we can file an advisory for it.

-

For now, unmaintained crates are surfaced as warnings, with some brief information available about each one and a link to click to read more. If you'd like for unmaintained crate advisories to be considered errors (so cargo-audit exits with a non-zero status for e.g. CI purposes), run:

-
$ cargo audit -D
-
-

or if you prefer to be more explicit:

-
$ cargo audit --deny-warnings
-
-

Tracking Rust language vulnerabilities

-

Previously the RustSec Advisory Database only tracked information about vulnerable crates published through crates.io. Starting with this release, however, we are also indexing advisories for vulnerabilities in the Rust language's core ecosystem components, including std, cargo, and rustdoc. We've now indexed the following vulnerabilities:

- -

We are interested in potentially surfacing information about these advisories via cargo-audit, e.g. optionally detecting if the currently active Rust toolchain is vulnerable. If that interests you, we're also looking for help on this issue!

-

Thanks for reading, and we hope you enjoy cargo-audit 0.9!

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/10/07/AsyncAwait-WG-Focus-Issues.html b/inside-rust/2019/10/07/AsyncAwait-WG-Focus-Issues.html deleted file mode 100644 index c03173ac0..000000000 --- a/inside-rust/2019/10/07/AsyncAwait-WG-Focus-Issues.html +++ /dev/null @@ -1,167 +0,0 @@ - - - - - Async Foundations Update: Time for polish! | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Async Foundations Update: Time for polish!

-
-
- -
Oct. 7, 2019 · Niko Matsakis - on behalf of the Async Foundations WG -
- -
-

As you've perhaps heard, recently the async-await feature landed on -the Rust beta branch. This marks a big turning point in the -usability story for Async Rust. But there's still a lot of work to do. -As we mentioned in the main post, the focus for the Async Foundations -WG in the immediate term is going to be polish, polish -and (ahem) more polish.

-

In particular, we want to take aim at a backlog of strange -diagnostics, suboptimal performance, and the occasional inexplicable -type-check failure. This is a shift: whereas before, we could have -laser focus on things that truly blocked stabilization, we've now got -a large set of bugs, often without a clear prioritization between -them. This requires us to mix up how the Async Foundations WG is -operating.

-

Announcing: focus issues

-

So how do you deal with a large pile of issues, all of which are -important but none of which are vital? One at a time, of course.

-

The way we've chosen to organize this is something we call focus -issues. We're trying to keep a small number of issues tagged as -focus issues at any given time. As we close them, we'll pick new ones -to replace them. The number of these issues depends on mentoring -bandwidth and on how many people are hacking -- as a rule of thumb, -they should mostly all be assigned and actively progressing at any -given time.

-

We also have a secondary set of issues called on deck issues. -These are the candidates to become focus issues as focus issues are -completed. If you'd like us to consider fixing something sooner rather -than later, you can add the "on deck" label yourself, along -with a bit of context explaining why you think this issue is more -important than the rest.

-

How you can help

-

You can help in two ways:

-
    -
  • Fix bugs! If you'd like to take a shot at fixing a bug, try to -come to the triage meeting or just show up in -#wg-async-foundations on Zulip. Maybe we can find something -for you.
  • -
  • Nominate bugs! If you've got a bug that is really -annoying you, feel free to "nominate it" by following the -instructions here. This will help us to fix the things that -are bothering people the most.
  • -
- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/10/11/AsyncAwait-Not-Send-Error-Improvements.html b/inside-rust/2019/10/11/AsyncAwait-Not-Send-Error-Improvements.html deleted file mode 100644 index 610ef1587..000000000 --- a/inside-rust/2019/10/11/AsyncAwait-Not-Send-Error-Improvements.html +++ /dev/null @@ -1,342 +0,0 @@ - - - - - Improving async-await's "Future is not Send" diagnostic | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Improving async-await's "Future is not Send" diagnostic

-
-
- -
Oct. 11, 2019 · David Wood - on behalf of the Async Foundations WG -
- -
-

Async-await is due to hit stable in the 1.39 release (only a month away!), and as announced in the -"Async Foundations Update: Time for polish!" post last month, the Async -Foundations WG has shifted its focus to polish. This post will highlight one aspect of that -focus, diagnostic improvements, and in particular, the improvements that the working group has -been making to the once-unhelpful "future is not send" diagnostic.

-

Why doesn't my future implement Send?

-

One of the major places where async-await should be a pleasure to use is in multithreaded contexts, -where having a future that can be sent to other threads is desirable. This might look something -like the following (for brevity, there aren't any threads here, just a requirement that the -future implement std::marker::Send):

-
use std::sync::{Mutex, MutexGuard};
-
-fn is_send<T: Send>(t: T) { }
-
-async fn foo() {
-    bar(&Mutex::new(22)).await
-}
-
-async fn bar(x: &Mutex<u32>) {
-    let g = x.lock().unwrap();
-    baz().await
-}
-
-async fn baz() { }
-
-fn main() {
-    is_send(foo());
-}
-
-

When we try to compile this, we'll get an unwieldly and hard-to-follow diagnostic:

-
error[E0277]: `std::sync::MutexGuard<'_, u32>` cannot be sent between threads safely
-  --> src/main.rs:23:5
-   |
-23 |     is_send(foo());
-   |     ^^^^^^^ `std::sync::MutexGuard<'_, u32>` cannot be sent between threads safely
-   |
-   = help: within `impl std::future::Future`, the trait `std::marker::Send` is not implemented for `std::sync::MutexGuard<'_, u32>`
-   = note: required because it appears within the type `for<'r, 's> {&'r std::sync::Mutex<u32>, std::sync::MutexGuard<'s, u32>, impl std::future::Future, ()}`
-   = note: required because it appears within the type `[static generator@src/main.rs:13:30: 16:2 x:&std::sync::Mutex<u32> for<'r, 's> {&'r std::sync::Mutex<u32>, std::sync::MutexGuard<'s, u32>, impl std::future::Future, ()}]`
-   = note: required because it appears within the type `std::future::GenFuture<[static generator@src/main.rs:13:30: 16:2 x:&std::sync::Mutex<u32> for<'r, 's> {&'r std::sync::Mutex<u32>, std::sync::MutexGuard<'s, u32>, impl std::future::Future, ()}]>`
-   = note: required because it appears within the type `impl std::future::Future`
-   = note: required because it appears within the type `impl std::future::Future`
-   = note: required because it appears within the type `for<'r> {impl std::future::Future, ()}`
-   = note: required because it appears within the type `[static generator@src/main.rs:9:16: 11:2 for<'r> {impl std::future::Future, ()}]`
-   = note: required because it appears within the type `std::future::GenFuture<[static generator@src/main.rs:9:16: 11:2 for<'r> {impl std::future::Future, ()}]>`
-   = note: required because it appears within the type `impl std::future::Future`
-   = note: required because it appears within the type `impl std::future::Future`
-note: required by `is_send`
-  --> src/main.rs:5:1
-   |
-5  | fn is_send<T: Send>(t: T) {
-   | ^^^^^^^^^^^^^^^^^^^^^^^^^
-
-

That's.. not great. Let's break down what's happening and understand what this error is trying to -tell us.

-
fn main() {
-    is_send(foo());
-}
-
-

In main, we are calling foo and passing the return value to is_send. foo is an async fn, -so it doesn't return () (what you might expect for a function with no return type specified). -Instead, it returns impl std::future::Future<Output = ()>, some unnamed type that implements -std::future::Future:

-
async fn foo() {
-    bar(&Mutex::new(22)).await
-}
-
-// becomes...
-
-fn foo() -> impl std::future::Future<Output = ()> {
-    async move {
-        bar(&Mutex::new(22)).await
-    }
-}
-
-

If you want to learn more about the transformations that happen with async-await, consider -reading the async/.await primer chapter of the async book.

-
fn is_send<T: Send>(t: T) { }
-
-

It looks like the error we're getting is because the future returned by foo doesn't satisfy -the T: Send bound of is_send.

-

How are async functions implemented?

-

To explain why our future doesn't implement Send, we first need to understand a little bit more -about what async-await is doing under the hood. rustc implements async fns using generators, -an unstable language feature for resumable functions like the co-routines you might be familiar -with from other languages. Generators are laid out like enums with variants containing all of the -variables that are used across await points (which desugar to generator yields):

-
async fn bar(x: &Mutex<u32>) {
-    let g = x.lock().unwrap();
-    baz().await // <- await point (suspend #0), `g` and `x` are in use before await point
-} // <- `g` and `x` dropped here, after await point
-
-
enum BarGenerator {
-    // `bar`'s parameters.
-    Unresumed { x: &Mutex<u32> },
-
-    Suspend0 {
-        // Future returned by `baz`, which is being polled.
-        baz_future: BazGenerator,
-
-        // Locals that are used across the await point.
-        x: &Mutex<u32>,
-        g: MutexGuard<'_, u32>,
-    },
-
-    Returned { value: () }
-}
-
-

If you want to learn more about the async fn implementation details, then Tyler Mandry has -written an excellent blog post diving into their work here in more depth which is -definitely worth a read.

-

So, why doesn't my future implement Send?

-

We now know that an async fn is represented like an enum behind-the-scenes. In synchronous Rust, -you'll be used to your types automatically implementing Send when the -compiler determines it's appropriate - typically when all of the fields of your type -also implement Send. It follows that the enum-like that represents our async fn would -implement Send if all of the types in it do.

-

In other words, a future is safe to send across threads if all of the types that are held across -.await points implement Send. This behaviour is useful because it lets us write generic code -that interoperates smoothly with async-await, but without diagnostic support we get confusing error -messages.

-

Well, which type is the problem in the example?

-

Returning to our example, the future must be holding a type across an .await point that doesn't -implement Send, but where? This is the primary question that the diagnostic improvement aims to -help answer. Let's start by looking at foo:

-
async fn foo() {
-    bar(&Mutex::new(22)).await
-}
-
-

foo invokes bar, passing a reference to a std::sync::Mutex and getting a future back, before -awaiting it.

-
async fn bar(x: &Mutex<u32>) {
-    let g: MutexGuard<u32> = x.lock().unwrap();
-    baz().await
-} // <- `g` is dropped here
-
-

bar locks the mutex before awaiting baz. std::sync::MutexGuard<u32> does not implement -Send and lives across the baz().await point (because g is dropped at the end of the scope) -which causes the entire future not to implement Send.

-

That wasn't obvious from the error: we had to know that futures might implement Send depending -on the types they capture and find the type which lives across an await point ourselves.

-

Fortunately, the Async Foundations WG has been working to improve this error, and -in nightly, we see the following diagnostic instead:

-
error[E0277]: `std::sync::MutexGuard<'_, u32>` cannot be sent between threads safely
-  --> src/main.rs:23:5
-   |
-5  | fn is_send<T: Send>(t: T) {
-   |    -------    ---- required by this bound in `is_send`
-...
-23 |     is_send(foo());
-   |     ^^^^^^^ `std::sync::MutexGuard<'_, u32>` cannot be sent between threads safely
-   |
-   = help: within `impl std::future::Future`, the trait `std::marker::Send` is not implemented for `std::sync::MutexGuard<'_, u32>`
-note: future does not implement `std::marker::Send` as this value is used across an await
-  --> src/main.rs:15:3
-   |
-14 |   let g = x.lock().unwrap();
-   |       - has type `std::sync::MutexGuard<'_, u32>`
-15 |   baz().await;
-   |   ^^^^^^^^^^^ await occurs here, with `g` maybe used later
-16 | }
-   | - `g` is later dropped here
-
-

Much better!

-

How does it work?

-

When rustc's trait system determines that a trait wasn't implemented, in this case -std::marker::Send, it emits this error. The trait system produces a chain of "obligations". -Obligations are types which denote where a bound (e.g T: Send in is_send) originated, -or where a bound was propagated.

-

To improve this diagnostic, the chain of obligations is now treated like a stack frame, where -each "frame" of obligations represents each function's contribution to the error. Let's make -that more concrete with a very rough approximation:

-
Obligation {
-    kind: DerivedObligation(/* generator that captured `g` */),
-    source: /* `Span` type pointing at `bar`'s location in user code */,
-    parent: Some(Obligation {
-        kind: DerivedObligation(/* generator calling `bar` */),
-        source: /* `Span` type pointing at `foo`'s location in user code */,
-        parent: Some(Obligation {
-            kind: ItemObligation(/* type representing `std::marker::Send` */),
-            source: /* `Span` type pointing at `is_send`'s location in user code */,
-            cause: None,
-        }),
-    }),
-}
-
-

The compiler matches against the chain expecting an ItemObligation and some DerivedObligations -containing generators, which identifies the error we want to improve. Using information from these -obligations, rustc can construct the specialized error shown above - if you'd like to see what the -actual implementation looks like, check out PR #64895.

-

If you're interested in improving diagnostics like this, or even just fixing bugs, consider -contributing to the compiler! There are many working groups to join and resources to help you get -started (like the rustc dev guide or the compiler team documentation).

-

What's next?

-

More improvements to this diagnostic are planned and being worked on, so that it is applicable in -more cases, and has specialized messages for Send and Sync, like below:

-
error[E0277]: future cannot be sent between threads safely
-  --> src/main.rs:23:5
-   |
-5  | fn is_send<T: Send>(t: T) {
-   |    -------    ---- required by this bound in `is_send`
-...
-23 |     is_send(foo());
-   |     ^^^^^^^ future returned by `foo` is not `Send`
-   |
-   = help:  future is not `Send` as this value is used across an await
-note: future does not implement `std::marker::Send` as this value is used across an await
-  --> src/main.rs:15:3
-   |
-14 |   let g = x.lock().unwrap();
-   |       - has type `std::sync::MutexGuard<'_, u32>`
-15 |   baz().await;
-   |   ^^^^^^^^^^^ await occurs here, with `g` maybe used later
-16 | }
-   | - `g` is later dropped here
-
- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/10/11/Lang-Team-Meeting.html b/inside-rust/2019/10/11/Lang-Team-Meeting.html deleted file mode 100644 index 52394a77e..000000000 --- a/inside-rust/2019/10/11/Lang-Team-Meeting.html +++ /dev/null @@ -1,169 +0,0 @@ - - - - - 2019-10-10 Lang Team Triage Meeting | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

2019-10-10 Lang Team Triage Meeting

-
-
- -
Oct. 11, 2019 · Niko Matsakis - on behalf of the lang team -
- -
-

We had our weekly triage meeting on 2019-10-10. You can find the -minutes on the lang-team repository; there is also a video -recording on YouTube. This week we had a number of folks who have -been working on const evaluation in attendance, which gave us an -opportunity to dive into some of the complexities involved there. We -also discussed how to make the const evaluation effort into a -"shepherded project", a concept that we are still actively developing -(see my blog post on Shepherding 3.0 for the general idea).

-

Other updates on shepherded items

-

This is our current list of "shepherded items", which are things we -are tracking week to week. We're still evolving the shepherding -system. Hopefully we'll soon have links for all of these to a good, -representative place that explains the overall status and roadmap. All -in good time.

-
    -
  • unwind-ffi -
      -
    • created a zulip stream (#wg-ffi-unwind)
    • -
    • preparing an RFC that creates the group official and lays out the roadmap
    • -
    -
  • -
  • "object safety" group (e.g., #57893) -
      -
    • no major updates, still iterating on the "in progress" branch
    • -
    -
  • -
  • re-rebalance coherence -
      -
    • we have a spreadsheet mapping out all the possible tests
    • -
    • we'll fill out the matrix, but probably ready to stabilize 🎉
    • -
    -
  • -
  • stabilize proc-macros generating macro-rules items -
      -
    • waiting on a report from pnkfelix
    • -
    -
  • -
  • grammar working group -
      -
    • no updates
    • -
    -
  • -
- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/10/15/compiler-team-meeting.html b/inside-rust/2019/10/15/compiler-team-meeting.html deleted file mode 100644 index c2c7e5e5b..000000000 --- a/inside-rust/2019/10/15/compiler-team-meeting.html +++ /dev/null @@ -1,180 +0,0 @@ - - - - - 2019-10-10 Compiler Team Triage Meeting | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

2019-10-10 Compiler Team Triage Meeting

-
-
- -
Oct. 15, 2019 · Wesley Wiser - on behalf of the compiler team -
- -
-

The compiler team had our weekly triage meeting on 2019-10-10. -You can find the minutes on the compiler-team repository. -Each week, we have general announcements from the team followed by check-ins from two of the compiler team working groups.

-

Announcements

-
    -
  • -

    @centril is splitting libsyntax into data and logic parts which will decrease the amount of code librustc depends on.

    -
  • -
  • -

    @nagisa is working on a cross-platform version of stacker which will allow us to avoid stack overflows in rustc.

    -
  • -
  • -

    There is a compiler team design meeting scheduled for tomorrow (2019-10-11) to discuss some of @Zoxc's PRs.

    -
  • -
  • -

    @pnkfelix is revising the code that handles structural match checking.

    -
  • -
  • -

    @nikomatsakis has a PR (#65232) up which helps us get closer to lazy normalization.

    -
  • -
  • -

    wg-traits is going to start holding a weekly "office hours" video call to help answer questions and teach people about trait system internals.

    -
  • -
-

Working group sync

-

wg-rustc-dev-guide

-

wg-rustc-dev-guide aims to make the compiler easier to learn by ensuring that rustc-dev-guide and api docs are “complete”.

-
    -
  • -

    wg-rustc-dev-guide has been working on transcribing videos from the compiler lecture series into rustc-dev-guide chapters.

    -
  • -
  • -

    Originally, individuals were assigned one or lectures to complete but that hasn't worked very well.

    -
  • -
  • -

    Recently, they're trying to work on one video at a time as a team with much better results.

    -
  • -
  • -

    There's a PR open for a new chapter based on the ty lecture.

    -
  • -
-

Link to full discussion

-

wg-llvm

-

wg-llvm encompasses work in LLVM upstream fixing the issues and implementing features that matter to Rust.

-
    -
  • rustc has upgraded to the LLVM 9 release; -
      -
    • Which allows us to replace some the emscripten stuff with LLVM’s toolchain.
    • -
    • As part of these upgrades we will likely end up dropping support for the super old LLVM 6, which in turn allows us to stop building the unnecessary Go & OCaml bindings to LLVM, which in turn helps rustc build times slightly.
    • -
    -
  • -
  • People are also working on enabling use of the new pass manager, which might give us some tangible code quality improvements over the status quo.
  • -
-

Link to full discussion

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/10/15/infra-team-meeting.html b/inside-rust/2019/10/15/infra-team-meeting.html deleted file mode 100644 index cbf0cde35..000000000 --- a/inside-rust/2019/10/15/infra-team-meeting.html +++ /dev/null @@ -1,148 +0,0 @@ - - - - - 2019-10-10 Infrastructure Team Meeting | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

2019-10-10 Infrastructure Team Meeting

-
-
- -
Oct. 15, 2019 · Pietro Albini - on behalf of the infrastructure team -
- -
-

Meeting run by kennytm. Minutes written by pietroalbini.
-Attending: alexcrichton, kennytm, Mark-Simulacrum, pietroalbini, sgrif, -shepmaster
-Start of the conversation

-

Publishing the meeting minutes (pietroalbini)

-

The infrastructure team recently started keeping minutes of the meetings (these -ones!), recording everything we decided and what the rationale of the decision -was. The original minutes are stored in a private Paper document, as they also -contain minutes of the private parts of the meetings.

-

pietroalbini proposed to store a public version of the minutes (with the -private parts removed) on the -infra-team repository, and to -cross-post them on the “Inside Rust” -blog. The rest of the team agreed on this. pietroalbini also volunteered to -make the work of writing the minutes and publishing them.

-

Binary signing and the SignPath offer (pietroalbini)

-

A few weeks ago the team received an email from SignPath offering code signing -certificates and infrastructure to the Rust project. The main concern team -members had was the lack of time to implement the changes on our end, as -everyone is busy with other tasks. Everyone agreed to revisit the topic and -their offer once someone inside the team has time to drive the implementation -effort.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/10/17/ecstatic-morse-for-compiler-contributors.html b/inside-rust/2019/10/17/ecstatic-morse-for-compiler-contributors.html deleted file mode 100644 index d593593e2..000000000 --- a/inside-rust/2019/10/17/ecstatic-morse-for-compiler-contributors.html +++ /dev/null @@ -1,133 +0,0 @@ - - - - - Please welcome ecstatic-morse to compiler-contributors | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Please welcome ecstatic-morse to compiler-contributors

-
-
- -
Oct. 17, 2019 · Niko Matsakis - on behalf of the compiler team -
- -
-

Please welcome @ecstatic-morse to the compiler contributors group! -They're working to make compile-time evaluation more expressive by -enabling if, match and other control flow in constants. As one of -their first major contributions, they implemented a dataflow analysis -to validate the bodies of consts and const fns -(rust-lang/rust#64470).

-

Congratulations @ecstatic-morse, and thanks!

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/10/21/compiler-team-meeting.html b/inside-rust/2019/10/21/compiler-team-meeting.html deleted file mode 100644 index 2d7174610..000000000 --- a/inside-rust/2019/10/21/compiler-team-meeting.html +++ /dev/null @@ -1,186 +0,0 @@ - - - - - 2019-10-17 Compiler Team Triage Meeting | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

2019-10-17 Compiler Team Triage Meeting

-
-
- -
Oct. 21, 2019 · Wesley Wiser - on behalf of the compiler team -
- -
-

The compiler team had our weekly triage meeting on 2019-10-17. -You can find the minutes on the compiler-team repository. -Each week, we have general announcements from the team followed by check-ins from two of the compiler team working groups.

-

Announcements

-
    -
  • -

    Design meeting on debuginfo strategy tomorrow (2019-10-18) on Zulip.

    - -
  • -
  • -

    The traits working group had a design meeting yesterday on lazy normalization.

    -
  • -
  • -

    @nikomatsakis has been looking into lazy normalization specifically for constants and hopes to have some notes to share soon.

    -
  • -
  • -

    The LLVM ICE-breakers working group is nearly ready to go live.

    -
  • -
  • -

    @spastorino has nearly finished interning Place projections which is an incremental step to MIR 2.0.

    -
  • -
  • -

    @centril is continuing to work on splitting libsyntax apart which will decrease the amount of code librustc depends on.

    -
  • -
-

Working group sync

-

wg-mir-opt

-
    -
  • -

    @wesleywiser Moved promoted MIR out of mir::Body #63580

    -
  • -
  • -

    @wesleywiser Reimplemented the ConstProp optimization pass on top of the existing const eval code #64419

    -
  • -
  • -

    @spastorino Converted mir::Place to no longer be a recursive data structure #63420

    -
  • -
  • -

    There is ongoing work in both const prop and place refactorings.

    -
  • -
  • -

    We've figured out a plan for "weird" place projections like dereferences (virtual locals).

    -
  • -
-

Link to full conversation

-

wg-meta

- -

Link to full conversation

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/10/22/LLVM-ICE-breakers.html b/inside-rust/2019/10/22/LLVM-ICE-breakers.html deleted file mode 100644 index beae11151..000000000 --- a/inside-rust/2019/10/22/LLVM-ICE-breakers.html +++ /dev/null @@ -1,154 +0,0 @@ - - - - - Announcing the LLVM ICE-breaker group | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing the LLVM ICE-breaker group

-
-
- -
Oct. 22, 2019 · Niko Matsakis - on behalf of the compiler team -
- -
-

Today I'm announcing a new experiment in the compiler team, the LLVM ICE-breaker group. If you're familiar with LLVM and would like to contribute to rustc -- but without taking on a large commitment -- then the LLVM ICE-breaker group might well be for you!

-

What is the LLVM ICE-breaker group?

-

At its heart, the LLVM ICE-breaker group is just a list of people who would like to be notified when we come across LLVM bugs. You can add yourself to this list very easily -- just open a PR! When we come across a suitable bug, we'll write a message that @-mentions every Github user on that list. If you have some time, maybe you can fix one of them, or at least offer some words of wisdom to help somebody else figure out what's going on.

-

There are a few other things associated with the group too, however. For example, we've got a guide that offers some tips for how to fix LLVM-related bugs and may help you get started (particularly if you're not that familiar with rustc).

-

What kind of bugs are we talking about?

-

The goal is to identify "self-contained" bugs that are unlikely to require large-scale compiler refactorings or to get entangled in other big projects.

-

As Rust developers triage bugs and tag them for the ICE-breakers, -they will ping the group on Github.

-

Who should join?

-

This group is a great fit for anyone who is familiar with LLVM and who would like to learn more about Rust or to get more involved in the Rust project. Even if you don't have time to open PRs against rustc, there are many other ways to help:

-
    -
  • identifying open LLVM bugs that we may be running into;
  • -
  • reducing Rust sources to minimal reducers;
  • -
  • reducing LLVM IR to minimal problem cases;
  • -
  • and so forth.
  • -
-

(For that matter, feel free to join the group even if you're not all that familiar with LLVM -- no better way to learn!)

-

What's with the name ICE-breaker anyway?

-

An "ICE" is an "internal compiler error". It actually refers specifically to the case where the compiler panics (which tends to be an easy sort of bug to fix). In fact, very few LLVM bugs cause real ICEs, but the name was too good to pass up.

-

But of course we also hope that these ICE-breaker groups can help people to get more acquainted with hacking on rustc; to "break the ice", if you will (ha! I kill me).

-

Will there be more ICE-breaker groups?

-

I certainly hope so! As I mentioned before, this is an experiment, but presuming that it works out well we fully intend to create more ICE-breaker groups.

-

The current list of ICE-breaker groups is documented in the -rustc development guide

-

So how do I sign up again?

-

Easy! Just open a PR!

-

Update

-

Since this blog post was written, the "ICE-breaker" groups have been renamed to "notification groups".

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/10/22/infra-team-meeting.html b/inside-rust/2019/10/22/infra-team-meeting.html deleted file mode 100644 index ddc6ea1af..000000000 --- a/inside-rust/2019/10/22/infra-team-meeting.html +++ /dev/null @@ -1,168 +0,0 @@ - - - - - 2019-10-22 Infrastructure Team Meeting | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

2019-10-22 Infrastructure Team Meeting

-
-
- -
Oct. 22, 2019 · Pietro Albini - on behalf of the infrastructure team -
- -
-

Meeting run by pietroalbini. Mintues written by pietroalbini.
-Attending: aidanhs, alexcrichton, kennytm, Mark-Simulacrum, pietroalbini, -shepmaster
-Start of the conversation

-

News from the team

-
    -
  • All the AWS resources related to the bastion are now managed with Terraform. -The documentation on how to add whitelisted IPs has -also been updated.
  • -
  • Crater agents are now deployed with Ansible, and the related AWS resources -are now managed with Terraform. Agents are configured to check for updates -every 5 minutes.
  • -
  • There was an outage of docs.rs on Sunday night, the postmortem is going to be -published soon on the "Inside Rust" blog and work on the action items from it -is ongoing.
  • -
-

Putting a CDN in front of the CI S3 buckets (pietroalbini)

-

After an audit of our bandwidth usage for the rust-lang-ci-sccache2 and -rust-lang-ci-mirrors S3 buckets we discovered CI is pulling respectively 8.3 -TB and 1.4 TB from them each month. Egress from S3 is pricey (0.09$/GB), while -for us egress from CloudFront is way cheaper (0.04$/month, as across all of our -distributions we transfer out more than 150 TB each month). Putting CloudFront -in front of them is going to save us an estimate of 485$/month.

-

Thankfully all the data in those buckets is immutable (mirrors are versioned -and all caches are addressed by hash), so there are not going to be any -problems due to cache invalidation. Sccache doesn’t support querying a CDN yet -but aidanhs is going to write some pointers and pietroalbini is going to do the -implementation work. The caches CDN is also going to query a new -rust-lang-ci-caches bucket, to avoid the old naming scheme.

-

pietroalbini already setup -ci-mirrors.rust-lang.org, and is going to -do the implementation work to both create a CDN distribution for caches and -switch the CI to query the CDN.

-

Moving infra documentation to the forge (pietroalbini)

-

There is an effort in the project to centralize all the internal documentation -on the forge. pietroalbini proposed to move all -the infra team documentation to it. Everyone agreed, as we find value in having -everything reachable in a single place. aidanhs pointed out that meeting -minutes should not be migrated on the forge.

-

Next meeting time

-

Europe will switch DST next week, so the next meeting will be at -1 hours for -europeans and at the same time for everyone else on the team.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/10/24/docsrs-outage-postmortem.html b/inside-rust/2019/10/24/docsrs-outage-postmortem.html deleted file mode 100644 index 2e7b8422e..000000000 --- a/inside-rust/2019/10/24/docsrs-outage-postmortem.html +++ /dev/null @@ -1,187 +0,0 @@ - - - - - docs.rs outage postmortem | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

docs.rs outage postmortem

-
-
- -
Oct. 24, 2019 · Pietro Albini - on behalf of the infrastructure team -
- -
-

At 2019-10-21 01:38 UTC the docs.rs website went down because no available disk -space was left on the server hosting the application. Crate builds were failing -since 2019-10-20 00:55 UTC due to the same reason.

-

Root cause of the outage

-

docs.rs needs to store the built documentation on the filesystem before -uploading it to the database, and it does so in the -/opt/docs-rs-prefix/documentations directory. docs.rs never cleared that -directory though, so over time it started to increase its size until it caused -this outage. Code to periodically purge temporary directories was present, but -it was never configured to purge the one which caused the outage.

-

Resolution

-

As the directory doesn’t contain any persistent data we cleared it and the web -server was restarted. Once we were confident the situation was resolved all the -crates that failed due to the outage were queued for a rebuild.

-

Postmortem

-

The increased disk usage was gradual over weeks, slowly reaching 100% and -causing the outage. While monitoring systems were in place and recorded graphs -of the increase, no alert was configured so nobody noticed the problem. We need -to add alerts when disk usage reaches 90%, so the problem can be investigated -and dealt with on time.

-

Crates started to fail to build a day earlier, and close to no builds were -successfully completed since then. We need to setup alerts when most of the -builds are failing: as we don’t have the necessary metrics at the moment to -reliably alert we'll have to add extra instrumentation as well.

-

Our response was slower due to issues with our on-call rotation for the -service. The primary contacts don’t have the level of access required to -increase the disk space of the instance (the temporary fix that was -investigated at first but discarded after the discovery nobody awake could do -it), and the backup contacts don’t have any production access or expertise on -docs.rs.

-

Timeline of events

-

Unless otherwise noted all events happened on 2019-10-21, and all times are in -UTC.

-
    -
  • 2019-10-20 00:55: crate builds started failing due to the low disk space
  • -
  • 01:38: alerts fired for the docs.rs website being down, ashleygwilliams -(backup contact) got paged
  • -
  • 01:39: QuietMisdreavus joins into the operations channel
  • -
  • 01:39: QuietMisdreavus found the reason for the outage (full root partition)
  • -
  • 01:52: ashleygwilliams proposed to increase disk space, nobody with -permissions required to so was awake or available though
  • -
  • 01:56: ashleygwilliams contacts Mark-Simulacrum, who has the access -required to increase disk space
  • -
  • 01:57: QuietMisdreavus found the directory taking up all the disk space
  • -
  • 02:00: QuietMisdreavus removed the directory taking up all the disk space
  • -
  • 02:03: QuietMisdreavus restarted the web server
  • -
  • 02:06: CDN propagated the changes, docs.rs back online
  • -
  • 02:06: Mark-Simulacrum joins into the operations channel
  • -
  • 08:19: pietroalbini added builds failed during the outage back into the -queue
  • -
  • 19:27: builds of the crates failed during the outage finished
  • -
-

Action items

-
    -
  • Update the docs.rs source code to cleanup the offending directory -automatically.
  • -
  • Add alerts when the available disk space on a server is below 10%.
  • -
  • Add alerts when most of the builds are failing.
  • -
  • Revisit the on-call rotation to make sure everyone on it has the -permissions to either react to the incidents or escalate.
  • -
- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/10/24/pnkfelix-compiler-team-co-lead.html b/inside-rust/2019/10/24/pnkfelix-compiler-team-co-lead.html deleted file mode 100644 index 1d28b7792..000000000 --- a/inside-rust/2019/10/24/pnkfelix-compiler-team-co-lead.html +++ /dev/null @@ -1,134 +0,0 @@ - - - - - Please welcome pnkfelix as compiler team co-lead! | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Please welcome pnkfelix as compiler team co-lead!

-
-
- -
Oct. 24, 2019 · Niko Matsakis - on behalf of the compiler team -
- -
-

I'm happy to announce that pnkfelix will be joining me as compiler -team co-lead. Felix was a "founding member" of the compiler team when -it first started, and was involved with Rust long before that. For the -last year or so, he's been taking over an increasingly large share of -"compiler team leadership", including running the weekly triage -meeting and generally tending to the quality of the compiler as a -whole. So many thanks to pnkfelix for all that he does, and -congratulations! 🎉

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/10/25/planning-meeting-update.html b/inside-rust/2019/10/25/planning-meeting-update.html deleted file mode 100644 index 27e58db06..000000000 --- a/inside-rust/2019/10/25/planning-meeting-update.html +++ /dev/null @@ -1,147 +0,0 @@ - - - - - Planning meeting update | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Planning meeting update

-
-
- -
Oct. 25, 2019 · Niko Matsakis - on behalf of the compiler team -
- -
-

In our planning meeting today, the compiler team has scheduled our -next batch of upcoming design meetings:

-
    -
  • On Nov 1, we will discuss "incremental dep-graph storage" (see -rust-lang/compiler-team#199), which is a plan to improve the -performance of storing incremental compilation data, as well as -reducing peak memory usage.
  • -
  • On Nov 8, we will discuss "A unified framework for dataflow -analysis" (see rust-lang/compiler-team#202), which is a proposal -for how an improved dataflow analysis that can help with const -evaluation.
  • -
  • On Nov 15, we will do a "working group review" (see -rust-lang/compiler-team#187), examining how well the working group -system has been working and what we might do to improve it.
  • -
-

Did you know?

-

Most weeks, the compiler team has some sort of design meeting. These -meetings take place on Zulip and are open to all. Every 4 weeks, we do -a planning meeting to pick the next few meetings from the list of open -proposals. You can find more details about how the compiler-team -steering meeting process here.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/10/28/rustc-learning-working-group-introduction.html b/inside-rust/2019/10/28/rustc-learning-working-group-introduction.html deleted file mode 100644 index b2128e234..000000000 --- a/inside-rust/2019/10/28/rustc-learning-working-group-introduction.html +++ /dev/null @@ -1,187 +0,0 @@ - - - - - The Rustc Dev Guide Working Group - An Introduction | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

The Rustc Dev Guide Working Group - An Introduction

-
-
- -
Oct. 28, 2019 · Amanjeev Sethi - on behalf of the rustc dev guide working group -
- -
-

The Rustc Dev Guide Working Group, formed in April 2019, is focused on making the -compiler easier to learn by ensuring that rustc-dev-guide and API docs are -"complete". It is one of the many efforts by the Rust Compiler team to -decrease the barrier of contributing to the compiler. As noted on the WG’s -homepage —

-

This working group aims to accomplish the following:

-
    -
  • Ensure that major components of rustc are covered in rustc-dev-guide
  • -
  • Ensure that API doc coverage is at least 90%
  • -
-

The Learning Group is making entry to contribute easier by improving the -compiler documentation for the new and potential contributors. We all know -this bias — the more time we’ve spent in a system, the less likely we are to -see the issues that the newcomers might face. Given that, this group -organically became an attractive place for beginners, who would benefit -from documenting the compiler internals, while learning those parts of it -at the same time. This benefits the entire compiler team by giving the -documentation a perspective from the new contributors.

-

The Learning group, in general, is starting to document the -“Compiler lecture series”, which are a list of Youtube video lectures -given earlier by the more knowledgeable members of the compiler team. -There is also the task of improving the documentation structure of -rustc-dev-guide. At first, each member used to pick a video lecture by -themselves and contribute via a Github pull request to the -rustc-dev-guide Github repository. This proved to be a bit difficult -for the following reasons —

-
    -
  1. Not all members would get to watch and work on the lectures of -their choice.
  2. -
  3. The knowledge would still be fragmented depending on who watched -which lecture.
  4. -
  5. Some lectures are more interesting than others and this means that -some contributors would miss out on the interesting ones.
  6. -
  7. Certain lectures are more difficult and require input from multiple -people.
  8. -
-

Hence, at the moment, the group decided to work on one video at a time. -This has proven to be beneficial for the entire group, especially with -the lecture Representing types in rustc. At the time of this writing, -it is still a work-in-progress but the input from everyone allows people -to work together while benefiting from the questions that everyone has -about the lecture.

-

The group is still learning about the best possible ways to organize and -manage and some compiler team veterans are always there to help out! -We are always in need of help from both existing compiler contributors -and new folks who want to contribute and learn.

-

Call for participation

-

There is no bar to entry in the group. To join the group, you can -drop a message in #t-compiler/wg-rustc-dev-guide on Zulip introducing -yourself. We would love to hear from you and hope we all together -can make the documentation better.

-

Important resources

- - -
-
-
- - - - - - - - diff --git a/inside-rust/2019/10/29/infra-team-meeting.html b/inside-rust/2019/10/29/infra-team-meeting.html deleted file mode 100644 index ca6624941..000000000 --- a/inside-rust/2019/10/29/infra-team-meeting.html +++ /dev/null @@ -1,175 +0,0 @@ - - - - - 2019-10-29 Infrastructure Team Meeting | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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2019-10-29 Infrastructure Team Meeting

-
-
- -
Oct. 29, 2019 · Pietro Albini - on behalf of the infrastructure team -
- -
-

Meeting run by Mark-Simulacrum. Minutes written by pietroalbini.
-Attending: alexcrichton, kennytm, Mark-Simulacrum, pietroalbini, shepmaster
-Start of the conversation

-

News from the team

-
    -
  • -

    A big PR moving most of the CI build environment preparation to standalone -scripts finally landed! This will allow multiple other CI improvements down -the line!

    -
  • -
  • -

    A crates.io staging environment behind CloudFront has been configured on -staging.cratesio.com, testing the -configuration before deploying it on the main domain. Please note the staging -server is on a temporary domain and will be moved in the near future.

    -
  • -
-

Rolling back the msys2 hack (P-high issue)

-

Last week there was an issue in our CI caused by a broken ca-certificates -msys2 package, that caused all the windows builders to fail. To patch the -problem an older version of that package was vendored and CI was configured to -download it instead of the broken one. Now that upstream fixed the issue, -pietroalbini will prepare PRs targeting both master and beta rolling back the -temporary patch.

-

What to do with mirroring msys2/mingw?

-

The CI issue mentioned in the previous topic started thoughts about vendoring -msys2 and MinGW as a whole, to prevent such issues from happening in the -future. msys2 is a weird program to package as it’s more of a Linux-like -distribution on Windows, with its own package manager based on tooling borrowed -from Arch Linux.

-

Creating the initial mirrors is not trivial but doable, but the concern is how -to keep them updated, because for example an outdated OpenSSL is really bad. -mati865 suggested that other projects often tar the whole msys2 installation -directory and periodically update that, and we’ll explore that. More discussion -on the approach will likely happen on the PR implementing the changes.

-

Restricted AWS access for docs.rs operators

-

One of the issues exposed in the docs.rs outage postmortem was that -the people in the docs.rs on-call rotation did not have access to the AWS -resources part of docs.rs. pietroalbini proposed to give them limited access, -namely to stop/start the EC2 instance and to inspect/change the underlying S3 -storage bucket. Mark-Simulacrum thought the access was not needed in practice, -and we agreed to revisit the topic if issues arise again.

-

New server for perf

-

To ensure consistent results the collector for perf.rust-lang.org needs to be -on bare metal hardware, and until now it was a server lying under -alexcrichton’s desk. The server will have to be moved by December though, and -alexcrichton asked the team on feedback on what to do. There was consensus that -the best solution is to look for a rented bare metal server, and pietroalbini -will do an initial investigation.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/10/30/compiler-team-meeting.html b/inside-rust/2019/10/30/compiler-team-meeting.html deleted file mode 100644 index 9542c11bf..000000000 --- a/inside-rust/2019/10/30/compiler-team-meeting.html +++ /dev/null @@ -1,168 +0,0 @@ - - - - - 2019-10-24 Compiler Team Triage Meeting | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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2019-10-24 Compiler Team Triage Meeting

-
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Oct. 30, 2019 · Wesley Wiser - on behalf of the compiler team -
- -
-

The compiler team had our weekly triage meeting on 2019-10-24. -You can find the minutes on the compiler-team repository. -Each week, we have general announcements from the team followed by check-ins from two fo the compiler team working groups.

-

Announcments

-
    -
  • @simulacrum landed the rust-std split PR which decreases the size of the rustc-dev rustup component #65474
  • -
-

Working group sync

-

wg-nll

-
    -
  • -

    Rust 1.40 (current nightly) will be the first stable release without the HIR borrow checker. -This means Non Lexical Lifetimes will be available on Rust 2015.

    -
  • -
  • -

    At this point, wg-nll has completed its purpose and will be disbanded.

    -
      -
    • wg-polonius is still going strong though!
    • -
    -
  • -
-

Link to full discussion

-

wg-parallel-rustc

-
    -
  • -

    Work is proceeding slowly but steadily. -There are regular triage meetings every Monday on the compiler calendar.

    -
  • -
  • -

    The current goal is to refactor/audit compiler locks and other parts of the parallel query system and to investigate improving performance.

    -
  • -
  • -

    The current MVP is to do high-level parallelization in a few critical places such as typechecking & linting.

    -
  • -
  • -

    Currently, we're not seeing the speedups we want from parallelization but work is ongoing to remove locking and improve the jobserver integration.

    -
  • -
  • -

    Video recording of last meeting

    -
  • -
-

Link to full discussion

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/11/04/Clippy-removes-plugin-interface.html b/inside-rust/2019/11/04/Clippy-removes-plugin-interface.html deleted file mode 100644 index 521755c7f..000000000 --- a/inside-rust/2019/11/04/Clippy-removes-plugin-interface.html +++ /dev/null @@ -1,157 +0,0 @@ - - - - - Clippy is removing its plugin interface | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
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-

Clippy is removing its plugin interface

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- -
Nov. 4, 2019 · Philipp Krones - on behalf of the Dev tools team (Clippy) -
- -
-

Today, we're announcing that Clippy will completely remove its plugin interface. -Using the plugin interface has been deprecated for about one and a half year now -(rust-lang/rust-clippy#2712). Since then, an unsilenceable warning has been -emitted. Now that compiler plugins are officially deprecated -(rust-lang/rust#64675), Clippy will remove its support for the plugin -interface completely (rust-lang/rust-clippy#4714). This change will hit stable -with version 1.41.0.

-

Does this post affect me?

-

Most likely, no. This post only affects you, if you're still using Clippy -through its plugin interface. If you do so, you get the warning

-
warning: the clippy plugin is being deprecated, please use cargo clippy or rls with the clippy feature
-
-

when compiling your crate. If you don't see this warning, nothing will change -for you.

-

How do I migrate from the plugin interface?

-

If you are still using the Clippy plugin interface, here are some steps you can -take to migrate to cargo clippy.

-
    -
  1. Cargo.toml: Remove every occurrence of the clippy dependency and the -clippy feature.
  2. -
  3. Completely remove every occurrence of feature(plugin) and plugin(clippy).
  4. -
  5. Replace every occurrence of feature = "clippy" with feature = "cargo-clippy". The cargo-clippy feature is automatically enabled when -running cargo clippy.
  6. -
  7. CI: You now have to install Clippy via rustup, with rustup component add clippy. Once installed, you can run cargo clippy (for more usage -instructions, see the Clippy README). Note that Clippy is not included in -every nightly, but you can check its availability on the rustup components -history page.
  8. -
-

Where should I go if I have more questions?

-

If you need help with migrating from the plugin interface, you can contact us -via Discord or open an issue on GitHub.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/11/06/infra-team-meeting.html b/inside-rust/2019/11/06/infra-team-meeting.html deleted file mode 100644 index 7bd5da1bb..000000000 --- a/inside-rust/2019/11/06/infra-team-meeting.html +++ /dev/null @@ -1,195 +0,0 @@ - - - - - 2019-11-05 Infrastructure Team Meeting | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
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-

2019-11-05 Infrastructure Team Meeting

-
-
- -
Nov. 6, 2019 · Pietro Albini - on behalf of the infrastructure team -
- -
-

Meeting run by shepmaster. Minutes written by pietroalbini.
-Attending: aidanhs, alexcrichton, kennytm, Mark-Simulacrum, pietroalbini, shepmaster
-Start of the conversation

-

Removing MSYS2 ca-certificates workaround (P-high issue)

-

A few weeks ago our CI broke due to a broken ca-certificates MSYS2 package, -which caused all Windows builders to fail. The temporary patch was to install a -vendored copy of that package, and since it’s not needed anymore pietroalbini -landed a PR this week removing the hack from our CI configuration.

-

The other part of the issue is figuring out whether to vendor MSYS2 and MinGW -as a whole, but there is the issue of keeping the mirrors sort of up to date, -and we don’t have a clear idea on how to fix that at the moment. We decided to -downgrade the issue to P-medium and to talk about mirroring and vendoring at -the All Hands 2020. In preparation of that meeting it will be useful to audit -what we mirror at the moment and how old that is, but it’s not urgent and -nobody has the time to work on it right now.

-

Figuring out data retention on Azure Pipelines (P-medium issue)

-

This is not yet an issue, as the current retention is configured to 2 years. -We’re waiting on some talks with Microsoft to settle before starting to poke -people about this again.

-

Re-enable LLVM/debug assertions on slow builders (P-medium issue)

-

We still don’t have the time budget to enable them back, but increasing the -core count should allow us to do that.

-

New server for perf

-

alexcrichton ordered an -AX41-NVMe bare metal -server from Hetzner as a replacement benchmarking machine for perf, paid by -Mozilla. We’re waiting on Hetzner to give us access to it before simulacrum can -try it out and configure it. If we don’t get access in a few days alexcrichton -is going to ping them.

-

Lifecycle policy for static.rust-lang.org

-

static.rust-lang.org is backed by a S3 bucket, and since 2016 versioning is -enabled on the bucket to prevent issues with accidental file deletions. Some of -the files in that bucket are overridden each day though (for example nightly -compilers), keeping a bunch of past versions stored. Those past versions are -useless as there isn’t an easy way to get them from the CDN, and the files are -also stored separately in other places on that bucket. Everyone agreed we -should enable lifecycle policy to delete those useless files, and we reached a -consensus on deleting them after three months. This won’t be noticeable by end -users, installing old nightlies by date will still work.

-

What to do with the rust-lang-ci S3 bucket

-

rust-lang-ci is a really old and currently unused S3 bucket which was used to -store CI artifacts before we migrated them to rust-lang-ci2. There are still -some files in there, so we enabled bucket logging for a month to see how -frequent files there were accessed.

-

Turns out, we had a total of 86 successful requests in a month, split between:

-
    -
  • 69 requests were accessing cargo builds of 1.14.0
  • -
  • 17 requests were accessing old CI mirrors
  • -
-

Due to the low traffic we decided to remove those old CI mirrors, but for the -cargo builds the question is more complicated. Due to a bug in the manifest -generation back then, installing Rust 1.14.0 from rustup actually downloads -Cargo from the bucket instead of the CDN, and removing those files would -permanently break installing Rust 1.14.0. There was disagreement on whether to -do that inside the team, and we reached the decision to wait until pietroalbini -investigates whether redirects are feasible to configure in S3.

-

Early feedback on pietroalbini’s WIP ci-generate branch

-

pietroalbini is working on a branch that implements a generator for our CI -configuration, from a simplified custom DSL -(branch - -documentation). -While the generator has a number of small benefits for us, the main driver -between the creation of the branch is to work around some limitations in GitHub -Actions’s configuration syntax, namely the lack of importable templates. There -wasn’t time to properly discuss this so we deferred to next week.

-

Revisiting meeting run rotation

-

A month ago we started rotating who runs the meetings, intending to revisit the -decision today. The team felt either neutral or positive about the idea, so -we’ll keep doing that for a while. aidanhs is going to run the next meeting.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/11/07/compiler-team-meeting.html b/inside-rust/2019/11/07/compiler-team-meeting.html deleted file mode 100644 index 10268813d..000000000 --- a/inside-rust/2019/11/07/compiler-team-meeting.html +++ /dev/null @@ -1,162 +0,0 @@ - - - - - 2019-10-31 Compiler Team Triage Meeting | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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2019-10-31 Compiler Team Triage Meeting

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- -
Nov. 7, 2019 · Wesley Wiser - on behalf of the compiler team -
- -
-

The compiler team had our weekly triage meeting on 2019-10-31. -You can find the minutes on the compiler-team repository. -Each week, we have general announcements from the team followed by check-ins from two of the compiler team working groups.

-

2019-10-31

-

Announcments

-

Rust 1.39 ships on Thursday!

-

Working group sync

-

wg-pgo

-
    -
  • -

    PGO is available in the stable compiler. Docs are in the rustc-dev-guide and the rustc-book

    -
  • -
  • -

    Unfortunately we don't observe significant performance gains from applying it (except for tiny synthetic test cases).

    -
  • -
  • -

    @michaelwoerister asked for people to try PGO on irlo but haven't gotten a lot of feedback.

    -
  • -
  • -

    There is one interesting theory that Rust doesn't profit as much as C++ because it defaults to having fewer compilation units and thus can make better inlining decisions in the non-PGO case.

    -
  • -
  • -

    The working group will probably wind down as @michaelwoerister don't have time to pursue further and there are no actual known issues in the implementation.

    -
  • -
-

Link to full discussion

-

wg-pipelining

-
    -
  • -

    Pipelining support has shipped in Rust 1.38.

    -
  • -
  • -

    The working group is winding down.

    -
  • -
-

Link to full discussion

- -
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- - - - - - - - diff --git a/inside-rust/2019/11/11/compiler-team-meeting.html b/inside-rust/2019/11/11/compiler-team-meeting.html deleted file mode 100644 index 976ab1f1a..000000000 --- a/inside-rust/2019/11/11/compiler-team-meeting.html +++ /dev/null @@ -1,146 +0,0 @@ - - - - - 2019-11-07 Compiler Team Triage Meeting | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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2019-11-07 Compiler Team Triage Meeting

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- -
Nov. 11, 2019 · Wesley Wiser - on behalf of the compiler team -
- -
-

The compiler team had our weekly triage meeting on 2019-11-07. -You can find the minutes on the compiler-team repository. -Each week, we have general announcements from the team followed by check-ins from two of the compiler team working groups.

-

Announcements

-
    -
  • -

    @pnkfelix is moving to the US and will be working in the Eastern timezone.

    -
  • -
  • -

    @wesleywiser has been working on the constant propagation pass and wants to turn it on for debug & release builds to improve compilation time.

    -
  • -
  • -

    Rust 1.39 has shipped with async/await support and other goodies.

    -
  • -
-

Working group sync

-

wg-polonius

-

We ran out of time this week to have a check-in from this working group.

-

wg-rfc-2229

-

This working group is currently on a pause.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/11/13/goverance-wg-cfp.html b/inside-rust/2019/11/13/goverance-wg-cfp.html deleted file mode 100644 index 01ad29b86..000000000 --- a/inside-rust/2019/11/13/goverance-wg-cfp.html +++ /dev/null @@ -1,173 +0,0 @@ - - - - - Governance WG Call For Participation | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Governance WG Call For Participation

-
-
- -
Nov. 13, 2019 · Erin Power - on behalf of The Governance WG -
- -
-

Hello everyone, the governance working group has been working a few efforts, but -we haven't made as much progress as we would have liked over the past few -months, so we are going to try out a new process and meeting agenda aimed at -trying to get more work done in the time we know we have.

-

New Meeting Structure

-

Previously we have been doing most of our work async while using our bi-weekly -meeting call to triage tasks. The problem we ran into with this is that a lot of -the members also heavy contributors to the Rust project as a whole, and it can -be can hard for some people to schedule time write an initial draft.

-

To address this instead of triaging during the meeting and working on tasks in -async, we're going to hold focused topic based meetings, and use the time between -meetings, to publish posts like this and to research and prepare for the next -topic. To help do this we're going to extend our current meeting duration from -30 minutes to an hour. (The meeting will still be every two weeks.)

-

The current goals are to documenting the de-facto governance structure, provide -the result as a RFC and then if merged provide a version on -forge.rust-lang.org so that it has greater visbility. We also want to -schedule people involved in Rust and other governance structures to come and -talk about their experiences.

-

For deciding what topics, we're going to rotate who takes the lead for each -meeting. It's that person's responsibility to decide the topic and to -prepare a call for participation similar to this post informing people of -the topic and how they might best prepare if they wish to join.

-

We also hope that having a focused topic will reduce any barrier of expected -knowledge in order to participate and contribute. With that said let's talk -about the topic for next meeting.

-

Reviewing & Examining Previous Governance RFCs

-

Our first topic for new meeting is going to be to read RFC 1068, the -original Rust Governance RFC, review how accurate it is to today's structure, -and see any if there are questions that we have that it doesn't answer. Here -are some other relevant RFCs for additional context:

- -

Our next meeting is going to be at 22:00 UTC on Tuesday, November 19th -and we'd like to encourage anyone who's interested, regardless of their -previous experience to read those RFCs and come to the #wg-governance -channel on discord to attend the meeting. (Our meetings are done over a video -call with Zoom, but we use the discord channel to organise ourselves).

-

If some reason you know you won't be able to attend these meetings but would -still like to participate. Please feel free to post any questions about Rust's -governance as issues on our GitHub repository, even if you are -not available to attend the working group's meetings.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/11/14/evaluating-github-actions.html b/inside-rust/2019/11/14/evaluating-github-actions.html deleted file mode 100644 index c618574a9..000000000 --- a/inside-rust/2019/11/14/evaluating-github-actions.html +++ /dev/null @@ -1,152 +0,0 @@ - - - - - Evaluating GitHub Actions | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Evaluating GitHub Actions

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- -
Nov. 14, 2019 · Pietro Albini - on behalf of the infrastructure team -
- -
-

The Rust Infrastructure team is happy to announce that we’re starting an -evaluation of GitHub Actions as a -replacement for Azure Pipelines as the CI provider of the -rust-lang/rust repository.

-

We’ve been part of the beta of GitHub Actions since the beginning, following -its development closely and testing it on a lot of smaller repositories in our -organization, and we’re really satisfied so far with the product. GitHub -Actions provides most of the features we love about Azure Pipelines, while -being integrated with GitHub’s UI, permissions and workflows.

-

GitHub has also offered to sponsor a dedicated pool of builders with increased -resources. Our extensive but time-consuming CI is one of the major pain points -for compiler contributors, and the additional resources have the potential to -drastically improve our developers’ experience. We have achieved 60% faster -builds in preliminary testing thanks to the increased core count in the -dedicated builder pool, and there is still large room to parallelize and finish -builds even faster.

-

Our plan is to start running GitHub Actions in parallel with Azure Pipelines in -the next few weeks, and we’ll keep the community updated as we learn more.

-
-

[Update] Some members of the community asked why we're considering to -switch away from Azure Pipelines so soon after migrating to it. We want to -reaffirm that we're happy with Pipelines as a product, but both Microsoft and -GitHub asked us to try GitHub Actions because it's more closely integrated into -the GitHub workflow that we already use. After we used it for a while in other -repositories we were satisfied enough to start evaluating a migration for -rustc's CI.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/11/18/infra-team-meeting.html b/inside-rust/2019/11/18/infra-team-meeting.html deleted file mode 100644 index 11f9b2e7a..000000000 --- a/inside-rust/2019/11/18/infra-team-meeting.html +++ /dev/null @@ -1,159 +0,0 @@ - - - - - 2019-11-12 Infrastructure Team Meeting | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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-

2019-11-12 Infrastructure Team Meeting

-
-
- -
Nov. 18, 2019 · Pietro Albini - on behalf of the infrastructure team -
- -
-

Meeting run by pietroalbini. Minutes written by pietroalbini. -Attending: alexcrichton, kennytm, Mark-Simulacrum, pietroalbini, sgrif, shepmaster -Start of the conversation

-

Rust 1.14.0 Cargo artifacts on the rust-lang-ci S3 bucket

-

Following on last meeting’s topics, pietroalbini investigated whether it would -be possible to redirect requests for Cargo 1.14.0 from the rust-lang-ci S3 -bucket to our CDN. The answer is no, as the S3 support for redirects requires a -different endpoint than the one included in the manifest. The two main courses -of action were to do nothing (keeping the files in the rust-lang-ci S3 bucket), -or to rewrite and resign the manifest of Rust 1.14.0 to point to the CDN.

-

Mark-Simulacrum was in favor of doing nothing, but pietroalbini pointed out -keeping releases in two different places will make mirroring and caching -efforts more complex, as mirror authors will have to special-case a separate -domain just for a release. We then decided to rewrite and resign the manifest.

-

shepmaster proposed to add a test somewhere to ensure this doesn’t happen -again, but nobody on the team had the time to do this. If someone is interested -please ask in the infra channel.

-

Deduplicating CI configuration on GitHub Actions

-

One issue about GitHub Actions is it doesn’t allow to include shared pieces of -configuration into workflows, forcing us to duplicate (for example) the steps -needed to complete a build. pietroalbini investigated a few ways to work around -the limitation, and the options he presented during the meeting are either -writing our own configuration format and having a tool generate the GitHub -Actions configuration from it, or duplicating the configuration manually and -having a tool to ensure the manually duplicated things don’t diverge.

-

The rest of the team expressed concerns with generating the configuration, as -using the generator adds even more complexity to our already complex CI. On the -other hand pietroalbini didn’t like the tool to ensure the configuration -doesn’t diverge, as that would make changes to the CI configuration harder for -the people doing it. The agreement in the meeting is that pietroalbini will try -to create other proof of concepts, hoping to find a better solution.

-

New server for perf

-

alexcrichton didn’t hear back from Hetzner about the new perf server yet.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/11/19/compiler-team-meeting.html b/inside-rust/2019/11/19/compiler-team-meeting.html deleted file mode 100644 index f0816e906..000000000 --- a/inside-rust/2019/11/19/compiler-team-meeting.html +++ /dev/null @@ -1,254 +0,0 @@ - - - - - 2019-11-14 Compiler Team Triage Meeting | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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2019-11-14 Compiler Team Triage Meeting

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Nov. 19, 2019 · Wesley Wiser - on behalf of the compiler team -
- -
-

The compiler team had our weekly triage meeting on 2019-11-14. -You can find the minutes on the compiler-team repository. -Each week, we have general announcements from the team followed by check-ins from two of the compiler team working groups.

-

Announcements

-
    -
  • -

    Request for assistance: "Rustc panics (NoSolution): could not prove Binder(projection soup)" #65581

    -
  • -
  • -

    Request for assistance: "Rust 1.38 regressions weren't fully triaged" #65577

    -
  • -
  • -

    Request for assistance: "Miscompilation with target-cpu=znver1 (AMD Ryzen 1000/2000 series) on Windows + LLVM 9." #63959

    -
  • -
  • -

    @cjgillot replaced a lot of TypeFoldable impls with a derive #66384

    -
  • -
  • -

    The Infra team has finished evaluating GitHub Actions and we're switching!

    -
      -
    • This will have a signficant, positive impact on CI build time.
    • -
    -
  • -
  • -

    @centril is fixing useless <std macros> spans #66364

    -
  • -
-

Working group sync

-

This week we heard from three working groups because we ran out of time in the previous meeting.

-

wg-polonius

-
    -
  • -

    Made a lot of progress on the completeness goals with move/initialization errors and subset errors both getting close to completion.

    -
  • -
  • -

    Fixed the last failure in the rustc test suite.

    -
      -
    • There are still the same 2 OOMs as last time, we haven't had much time to look at those yet.
    • -
    -
  • -
  • -

    Made diagnostics output match NLL in a lot more cases.

    -
  • -
  • -

    Did some cleanup in our terminology by picking better names for our atoms hopefully making it clearer in the process, and more work is planned here.

    -
      -
    • "origin" instead of "region"
    • -
    • "path" instead of "MovePath"
    • -
    -
  • -
  • -

    There is a polonius book now! It's sparse at the moment but more documentation work is in-flight and planned.

    -
  • -
  • -

    The exploration and prototype on the rules offering more flow-sensitive precision for the analysis has also progressed a lot.

    -
  • -
  • -

    There's also been some refactoring, and quite a bit of work on performance. Since the latter can step on the other work and vice-versa, we decided to focus on completeness first, and then after that has been achieved, re-adapt and land the optimization work.

    -
  • -
  • -

    @nikomatsakis did a presentation on Polonius at RustBelt Rust. Slides

    -
  • -
  • -

    @albins has finished their master's thesis and is currently rewriting most of the draft.

    -
  • -
  • -

    We hope to have a "polonius work week" at the end of November to push the in-progress work over the finish line together.

    -
  • -
-

wg-self-profile

-
    -
  • -

    We've nearly completed our long standing MVP goal!

    -
      -
    • @simulacrum has done some nice work to polish the integration with perf.rlo
    • -
    • We've added tracking for all the events we're aware of that should be traced with the exception of trait selection. -
        -
      • We could really use some input as to what would be helpful to track!
      • -
      -
    • -
    -
  • -
  • -

    @mw has been working on some changes to the binary format we record events in.

    -
      -
    • The new format is more compact so results in a smaller trace file and hopefully less runtime overhead.
    • -
    • The new format is also more amenable to recording query keys, which is a highly requested feature.
    • -
    -
  • -
  • -

    @wesleywiser has added some crate level docs to make getting into the code easier.

    -
  • -
  • -

    @wesleywiser also added code to record process id, start time, and arguments to the trace file which we've started using.

    -
  • -
  • -

    @andjo403 has been a roll with a lot of great PRs!

    -
      -
    • We now have a dedicated tool for generating flamegraphs directly so you don't have to use the Perl scripts anymore.
    • -
    • Some internal refactoring that makes adding new tools easier.
    • -
    • Lots of work on the Chromium dev tools exporter: -
        -
      • New option to collapse disjoint threads so it's a little more manageable
      • -
      • New option to filter out small events under a configurable threshold (necessary for very large compilations)
      • -
      • You can now have multiple crate compilations in the same export file. This is similar to what cargo build -Z timings can do but much more detailed.
      • -
      -
    • -
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  • -
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wg-rls-2.0

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  • -

    Work is procedding on splitting core of rust-analyzer into crates.

    -
  • -
  • -

    Find usages is implemented.

    -
  • -
  • -

    Macro expansion now can map source ranges to expanded ranges, so goto def correctly goes "inside" macro call.

    -
  • -
  • -

    More chalk an type inference work, specifically, support for closures.

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    There's ongoing discussion about the general planning about rustc, rls, and rust-analyzer.

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  • -
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- - - - - - - - diff --git a/inside-rust/2019/11/19/infra-team-meeting.html b/inside-rust/2019/11/19/infra-team-meeting.html deleted file mode 100644 index 4edb8b411..000000000 --- a/inside-rust/2019/11/19/infra-team-meeting.html +++ /dev/null @@ -1,162 +0,0 @@ - - - - - 2019-11-19 Infrastructure Team Meeting | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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2019-11-19 Infrastructure Team Meeting

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Nov. 19, 2019 · Pietro Albini - on behalf of the infrastructure team -
- -
-

Meeting run by pietroalbini. Minutes written by pietroalbini.
-Attending: alexcrichton, kennytm, Mark-Simulacrum, pietroalbini, shepmaster
-Start of the conversation

-

Migrating crates.io behind CloudFront

-

While static.crates.io (hosting the source code of all the published crates) is -behind CloudFront, that’s not true today for the crates.io web application. -This causes problems because crates.io is hosted on Heroku, which requires -pointing a CNAME to Heroku’s DNS. Unfortunately crates.io doesn’t use a -subdomain, which prevents us from using CNAMEs. All our DNS zones are on AWS -Route53, but AWS only supports CNAMEs on the apex pointing to other AWS -resources. Because of that, the crates.io DNS was managed on a different -service until today, causing maintenance issues on our end.

-

The solution we’re working torwards is to put CloudFront in front of crates.io, -and that will finally allow us to migrate the crates.io domain to AWS. -pietroalbini is finishing the last infra touches, and we expect to deploy the -changes in the coming days.

-

DNS management with Terraform

-

pietroalbini announced to the rest of the team that he started working on -migrating the DNS records of our domains to Terraform. He already migrated the -zones of cratesio.com and crates.io, and he plans to migrate the other ones -over the coming weeks. pietroalbini also wrote documentation on this setup.

-

Another GitHub Actions CI configuration prototype

-

pietroalbini continued his investigation into another prototype for our new -GitHub Actions configuration. To reiterate, GitHub Actions doesn’t support -templates or includes, so the infrastructure team is looking into a way to -reduce duplication between our pipelines.

-

Since the two prototypes presented at last week’s meeting weren’t liked by all -the team, pietroalbini continued experimenting, and the prototype presented -this week was based around YAML anchors, a standard YAML feature to reuse parts -of data inside a single file. Unfortunately GitHub Actions explicitly disables -YAML anchors, so pietroalbini wrote a small tool that pre-generates the -expanded configuration file and commits it into the repo.

-

The team liked this approach much more, as it doesn’t introduce any new -configuration syntax while keeping the configuration files in a manageable -state. pietroalbini is going to polish the prototype and open a PR for it in -the coming days.

- -
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- - - - - - - - diff --git a/inside-rust/2019/11/22/Lang-team-meeting.html b/inside-rust/2019/11/22/Lang-team-meeting.html deleted file mode 100644 index ad095a08f..000000000 --- a/inside-rust/2019/11/22/Lang-team-meeting.html +++ /dev/null @@ -1,170 +0,0 @@ - - - - - 2019-11-14 and 2019-11-21 Lang Team Triage Meetings | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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2019-11-14 and 2019-11-21 Lang Team Triage Meetings

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Nov. 22, 2019 · Niko Matsakis - on behalf of the lang team -
- -
-

Since I apparently forgot to post a blog post last week, this blog -post covers two lang-team triage meetings: [2019-11-14] and -[2019-11-21]. Recordings from both meetings are also available.

-

Updates on shepherded items

-

Here is a list of the "shepherded items" that the lang team is -tracking, along with weekly updates on the latest developments.

-
    -
  • const-eval -
      -
    • there is progress towards extending the set of expressions -permitted in constants to include &mut borrows, if/match, and -loops.
    • -
    -
  • -
  • project-ffi-unwind -
      -
    • current status: currently evaluating whether "C" functions should -permit unwinding by default
    • -
    • trying to get measurements of the impact on code size
    • -
    • prototyped the plan in a rustc branch, but needs a few updates and to be executed -on a representative code base (likely Fuschia)
    • -
    -
  • -
  • Coherence can be bypassed by an indirect impl for a trait object - -
  • -
  • grammar working group — qmx -
      -
    • no updates this week
    • -
    -
  • -
  • ! type and fallback — centril - -
  • -
-

About the lang-team meetings

-

The lang-team triage meetings are held weekly on Zoom (see our -meeting calendar). Anyone is welcome to come and observe. We make a -"best effort" to record the meetings though technical issues sometimes -intervene.

- -
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- - - - - - - - diff --git a/inside-rust/2019/11/22/upcoming-compiler-team-design-meetings.html b/inside-rust/2019/11/22/upcoming-compiler-team-design-meetings.html deleted file mode 100644 index 1de0552c3..000000000 --- a/inside-rust/2019/11/22/upcoming-compiler-team-design-meetings.html +++ /dev/null @@ -1,153 +0,0 @@ - - - - - Upcoming compiler-team design meetings | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Upcoming compiler-team design meetings

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Nov. 22, 2019 · Niko Matsakis - on behalf of the compiler team -
- -
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In our planning meeting today, the compiler team has scheduled our -next batch of upcoming design meetings. You can find the exact times -on the compiler team's meeting calendar:

- -

Did you know?

-

Most weeks, the compiler team has some sort of design meeting. These -meetings take place on Zulip and are open to all. Every 4 weeks, we do -a planning meeting to pick the next few meetings from the list of open -proposals. You can find more details about how the compiler-team -steering meeting process here.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/11/25/const-if-match.html b/inside-rust/2019/11/25/const-if-match.html deleted file mode 100644 index cce663720..000000000 --- a/inside-rust/2019/11/25/const-if-match.html +++ /dev/null @@ -1,246 +0,0 @@ - - - - - `if` and `match` in constants on nightly rust | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

`if` and `match` in constants on nightly rust

-
-
- -
Nov. 25, 2019 · Dylan MacKenzie - on behalf of WG const-eval -
- -
-

TLDR; if and match are now usable in constants on the latest nightly.

-

As a result, you can now write code like the following and have it execute at -compile-time:

-
static PLATFORM: &str = if cfg!(unix) {
-    "unix"
-} else if cfg!(windows) {
-    "windows"
-} else {
-    "other"
-};
-
-const _: () = assert!(std::mem::size_of::<usize>() == 8, "Only 64-bit platforms are supported");
-
-

if and match can also be used in the body of a const fn:

-
const fn gcd(a: u32, b: u32) -> u32 {
-    match (a, b) {
-        (x, 0) | (0, x) => x,
-
-        (x, y) if x % 2 == 0 && y % 2 == 0 => 2*gcd(x/2, y/2),
-        (x, y) | (y, x) if x % 2 == 0 => gcd(x/2, y),
-
-        (x, y) if x < y => gcd((y-x)/2, x),
-        (x, y) => gcd((x-y)/2, y),
-    }
-}
-
-

What exactly is going on here?

-

The following expressions,

-
    -
  • match
  • -
  • if and if let
  • -
  • && and ||
  • -
-

can now appear in any of the following contexts,

-
    -
  • const fn bodies
  • -
  • const and associated const initializers
  • -
  • static and static mut initializers
  • -
  • array initializers
  • -
  • const generics (EXPERIMENTAL)
  • -
-

if #![feature(const_if_match)] is enabled for your crate.

-

You may have noticed that the short-circuiting logic operators, && and -||, were already legal in a const or static. This was accomplished by -translating them to their non-short-circuiting equivalents, & and | -respectively. Enabling the feature gate will turn off this hack and make && -and || behave as you would expect.

-

As a side-effect of these changes, the assert and debug_assert macros -become usable in a const context if #![feature(const_panic)] is also -enabled. However, the other assert macros (e.g., assert_eq, -debug_assert_ne) remain forbidden, since they need to call Debug::fmt on -their arguments.

-

The looping constructs, while, for, and loop are also forbidden and will -be feature-gated separately. As you have seen above, loops can be -emulated with recursion as a temporary measure. However, the non-recursive -version will usually be more efficient since rust does not (to my knowledge) -do tail call optimization.

-

Finally, the ? operator remains forbidden in a const context, since its -desugaring contains a call to From::from. The design for const trait -methods is still being discussed, and both ? and for, which desugars to a -call to IntoIterator::into_iter, will not be usable until a final decision is -reached.

-

What's next?

-

This change will allow a great number of standard library functions to be made -const. You can help with this process! To get started, here's a list of -numeric functions that can be constified with little effort. -Conversion to a const fn requires two steps. First, const is added to a -function definition along with a #[rustc_const_unstable] attribute. This -allows nightly users to call it in a const context. Then, after a period of -experimentation, the attribute is removed and the constness of that function is -stabilized. See #61635 for an example of the first step and #64028 for an -example of the second.

-

Personally, I've looked forward to this feature for a long time, and I can't -wait to start playing with it. If you feel the same, I would greatly -appreciate if you tested the limits of this feature! Try to sneak Cells and -types with Drop impls into places they shouldn't be allowed, blow up the -stack with poorly implemented recursive functions (see gcd above), and let -us know if something goes horribly wrong.

-

What took you so long?

-

The Miri engine, which rust uses under the hood for compile-time -function evaluation, has been capable of this for a while now. However, rust -needs to statically guarantee certain properties about variables in a const, -such as whether they allow for interior mutability or whether they have a -Drop implementation that needs to be called. For example, we must reject the -following code since it would result in a const being mutable at runtime!

-
const CELL: &std::cell::Cell<i32> = &std::cell::Cell::new(42); // Not allowed...
-
-fn main() {
-    CELL.set(0);
-    println!("{}", CELL.get()); // otherwise this could print `0`!!!
-}
-
-

However, it is sometimes okay for a const to contain a reference to a type -that may have interior mutability, as long as we can prove that the actual -value of that type does not. This is particularly useful for enums with a -"unit variant" (e.g., Option::None).

-
const NO_CELL: Option<&std::cell::Cell<i32>> = None; // OK
-
-

A more detailed (but non-normative) treatment of the rules for Drop -and for interior mutability in a const context can be found -on the const-eval repo.

-

It is not trivial to guarantee properties about the value of a variable when -complex control flow such as loops and conditionals is involved. Implementing -this feature required extending the existing dataflow framework in rust so -that we could properly track the value of each local across the control-flow -graph. At the moment, the analysis is very conservative, especially when values are -moved in and out of compound data types. For example, the following will not -compile, even when the feature gate is enabled.

-
const fn imprecise() -> Vec<i32> {
-    let tuple: (Vec<i32>,) = (Vec::new(),);
-    tuple.0
-}
-
-

Even though the Vec created by Vec::new will never actually be dropped -inside the const fn, we don't detect that all fields of tuple have been moved -out of, and thus conservatively assume that the drop impl for tuple will run. -While this particular case is trivial, there are other, more complex ones that -would require a more comprehensive solution. It is an open question how precise -we want to be here, since more precision means longer compile times, even for -users that have no need for more expressiveness.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/12/02/const-prop-on-by-default.html b/inside-rust/2019/12/02/const-prop-on-by-default.html deleted file mode 100644 index 2ff28bcca..000000000 --- a/inside-rust/2019/12/02/const-prop-on-by-default.html +++ /dev/null @@ -1,197 +0,0 @@ - - - - - Constant propagation is now on by default in nightly | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Constant propagation is now on by default in nightly

-
-
- -
Dec. 2, 2019 · Wesley Wiser - on behalf of the MIR Optimizations WG -
- -
-

I'm pleased to announce that the Mid-level IR (MIR) constant propagation pass has been switched on by default on Rust nightly which will eventually become Rust 1.41!

-

What is constant propagation?

-

Constant propagation is an optimization where the compiler recognizes code that can be run at compile time, evaluates it, and replaces the original code with the result.

-

For example:

-
const X: u32 = 2;
-
-let y = X + X;
-
-

Rather than evaluating X + X at runtime, the compiler can recognize that the value of X is known at compile time and replace it with the correct value resulting in:

-
const X: u32 = 2;
-
-let y = 4;
-
-

This optimization is opportunistic and automatically recognizes constants even when they are not declared as such:

-
struct Point {
-  x: u32,
-  y: u32,
-}
-
-let a = 2 + 2; // optimizes to 4
-let b = [0, 1, 2, 3, 4, 5][3]; // optimizes to 3
-let c = (Point { x: 21, y: 42 }).y; // optimizes to 42
-
-

Propagation into control flow

-

The constant propagation pass also handles propagating into control flow. -For example:

-
const Foo: Option<u8> = Some(12);
-
-let x = match Foo {
-   None => panic!("no value"),
-   Some(v) => v,
-};
-
-

becomes:

-
const Foo: Option<u8> = Some(12);
-
-let x = 12;
-
-

This is very helpful for checked math, the default in debug mode, which introduces additional control flow after every operation:

-
let x = 2 + 4 * 6;
-
-

actually operates like this with overflow checking enabled:

-
let (_tmp0, overflowed) = CheckedMultiply(4, 6);
-assert!(!overflowed, "attempt to multiply with overflow");
-
-let (_tmp1, overflowed) = CheckedAdd(_tmp0, 2);
-assert!(!overflowed, "attempt to add with overflow");
-
-let x = _temp1;
-
-

which adds quite a bit of control flow! -Constant propagation evaluates the math at compile time and reduces this to:

-
let _tmp0 = 24;
-assert!(!false, "attempt to multiply with overflow");
-
-let _tmp1 = 26;
-assert!(!false, "attempt to add with overflow");
-
-let x = 26;
-
-

which is further reduced to just:

-
let x = 26;
-
-

Compiler performance

-

As you might have guessed, reducing the amount of control flow processed by the Rust compiler has a positive effect on compile times. -We're seeing 2-10% improvement on a variety of test cases in both debug and release mode. -Even though LLVM has its own constant propagation pass, we see improvements because our pass operates on MIR while it is still generic. -The more concrete instances of a generic function that are instantiated, the larger the payoff from this optimization.

-

We've suspected for a while that the verbose LLVM IR the Rust compiler generates contributes considerably to long compilation times. -By implementing optimizations like this, we believe there is significant potential to lower compile times by generating better LLVM IR. -If you'd like to get involved with the MIR Optimizations working group, stop by our Zulip channel and say hello!

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/12/03/governance-wg-meeting.html b/inside-rust/2019/12/03/governance-wg-meeting.html deleted file mode 100644 index ebe67cd08..000000000 --- a/inside-rust/2019/12/03/governance-wg-meeting.html +++ /dev/null @@ -1,137 +0,0 @@ - - - - - Governance Working Group Update | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Governance Working Group Update

-
-
- -
Dec. 3, 2019 · Nell Shamrell-Harrington - on behalf of the Governance WG -
- -
-

Hello everyone! Two weeks ago the governance working group met. Here are the large issues we discussed and information on our next meeting.

-

Edit: This post was prepared last week but was accidentally not merged. Apologies for the short notice about the topic of this week's meeting! --nikomatsakis

-

Large Issues Discussed

-

We reviewed the current governance RFC and noted governance items that have been added since the RFC was written. We also noted things that have changed or have just not happened, as well as things that could be improved. Please see the full notes for more details.

-

Next Meeting

-

Next meeting will be at 22:00 UTC on Tuesday, December 3 and will be focused on the need for a GitHub Access Policy.

-

We'd like to encourage anyone who's interested, regardless of their -previous experience to come to the #wg-governance -channel on Discord to attend the meeting. (Our meetings are done over a video -call with Zoom, but we use the Discord channel to organise ourselves).

-

If there are other issues you would like to see us discuss or discuss with us, please mention them in a comment on this GitHub issue.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/12/04/ide-future.html b/inside-rust/2019/12/04/ide-future.html deleted file mode 100644 index ae7cbd463..000000000 --- a/inside-rust/2019/12/04/ide-future.html +++ /dev/null @@ -1,167 +0,0 @@ - - - - - 2019-11-18 IDE team meeting | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

2019-11-18 IDE team meeting

-
-
- -
Dec. 4, 2019 · Aleksey Kladov, Igor Matuszewski - on behalf of the IDE team -
- -
-

Meeting run by nikomatsakis. Minutes written by nikomatsakis. -Attending: nikomatsakis, pnkfelix, Xanewok, matklad -Notes

-

The Rust IDE

-

In the last compiler/IDE team meeting we've discussed the overall direction for IDE support in Rust.

-

At the moment, the two IDEs developed as part of the Rust project are Rust Language Server (RLS) and rust-analyzer. -The former is currently being shipped with the Rust distribution while the latter serves as a foundation for the "RLS 2.0" working group.

-

Unfortunately, these are actively developed in separation without much code-sharing between the two. -We'd like to change that and to find out how we can unify these efforts. -Therefore, we've been having a series of talks with the aim of elaborating the design space and creating a proposal for how to improve the situation going forward.

-

This blog post gives a short summary from our most recent meeting.

-

Why 2 IDEs?

-

The main benefits of rust-analyzer is greater performance (because of fully-lazy compilation model) and somewhat richer feature-set (due to more flexible analysis API). -The main benefits of RLS is precision (it uses rustc under the hood). -Additionally, RLS is the main consumer of save-analysis infrastructure, which is a good fit for tools which need a static view of the codebase, such as cargo-src or lsif.

-

Save-analysis

-

What is "save-analysis"? -It is an unstable format which rustc uses to record information about the compiled code. -It contains a pretty high-level information. -For example, for each identifier in the source-crate, save-analyzer will map this identifier to a definition and list of usages. -env RUSTFLAGS="-Zunstable-options -Zsave-analysis" cargo check can be used to instruct rustc to produce save-analysis files (in JSON format). -Because save-analysis is produced directly from rustc iternal data structures, it is guaranteed to be correct (modulo bugs in rustc itself).

-

Query model

-

The fundamental problem with save-analysis is that it is computed for the whole crate at once. -This is pretty slow for non-trivial crates, and is also wasteful. -At any given moment in time, only a small fraction of analysis information is really required. -rust-analyzer solves this by using salsa queries for code analysis. -The result is a compilation model which is fully lazy across the whole crate graph. -This model is similar to what rustc is using internally, but is more lazy both "vertically" and "horizontally". -Vertically, rustc starts to be incremental only after parsing and macro expansion; rust-analyzer is incremental on per-file basis. -Horizontally, rustc compiles one crate at a time; rust-analyzer uses queries for the whole crate graph.

-

Way forward

-

Our current hypothesis is that it is possible to integrate both approaches without doubling the engineering effort. -Specifically, we will add an option to rust-analyzer to use save-analysis for find-usages and rename functionality. -That way, we'll get precise results for most important queries, without slowing down completion. -Unlike RLS, however, rust-analyzer will not link to rustc and instead will rely on cargo for running the compiler and producing save-analysis data. -If this approach works, we will consider freezing RLS and focusing fully on rust-analyzer. -Long term, the plan is to unify the save-analysis fallback path and the lazy analysis.

-

In parallel to this RLS/rust-analyzer unification effort, we continue to pursue rustc library-ification, with a specific focus on traits solving (via chalk) and type inference. -"Library-ification" is a term we've been using for the process of extracting code out of rustc into re-usable libaries which can be shared by both rustc and rust-analyzer. -The goal is to use library-ification to gradually reduce the amount of duplicated code between rustc and rust-analyzer, with the goal of eventually either having a single code-base, or having the vast majority of the logic be shared.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/12/09/announcing-the-docsrs-team.html b/inside-rust/2019/12/09/announcing-the-docsrs-team.html deleted file mode 100644 index 3f6f3121e..000000000 --- a/inside-rust/2019/12/09/announcing-the-docsrs-team.html +++ /dev/null @@ -1,141 +0,0 @@ - - - - - Announcing the Docs.rs Team | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing the Docs.rs Team

-
-
- -
Dec. 9, 2019 · QuietMisdreavus - on behalf of The Rustdoc Team -
- -
-

Today we're announcing a brand new team: The Docs.rs Team!

-

Previously, Docs.rs has been managed by the Rustdoc Team, as many of the initial concerns of -Docs.rs were shared by Rustdoc as Docs.rs was being brought into team maintainership. However, as -time went on, those concerns started to diverge more and more, and so did the people who contributed -to either tool.

-

The new Docs.rs Team will be responsible for the operations and development for Docs.rs, leaving -the Rustdoc Team to be responsible for the Rustdoc tool itself. @QuietMisdreavus will be leading -the new Docs.rs Team, leaving @GuillaumeGomez to lead the Rustdoc Team.

-

Joining QuietMisdreavus on the Docs.rs Team is GuillaumeGomez, coordinating work between Rustdoc and -Docs.rs; @onur, the original creator of Docs.rs; @pietroalbini, who has coordinated work in -Docs.rs from the perspective of the Infrastrucure Team; and introducing @jyn514, who has worked to -improve the developer experience of contributing to Docs.rs by converting the local development -configuration to use docker-compose!

-

To get involved with either team, join us on Discord! The Rustdoc Team hangs out in #rustdoc, -and the Docs.rs Team hangs out in #docs-rs.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/12/10/governance-wg-meeting.html b/inside-rust/2019/12/10/governance-wg-meeting.html deleted file mode 100644 index 987dfd711..000000000 --- a/inside-rust/2019/12/10/governance-wg-meeting.html +++ /dev/null @@ -1,179 +0,0 @@ - - - - - Governance Working Group Update | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Governance Working Group Update

-
-
- -
Dec. 10, 2019 · Niko Matsakis - on behalf of the Governance WG -
- -
-

Hello everyone! The governance working group met last week to discuss -writing out a policy for access privileges on our Github -repositories. This blog post summarizes that meeting and also -announces the topic of our next meeting, which takes place on Tuesday, -December 17, 2019 (calendar event).

-

Also, this week we have a video recording -available. (We're going to generally -try and record meetings when possible.)

-

Next meeting

-

The next meeting will be discussing project groups and their integration into -the lang team. This is building on a few different posts and ideas:

- -

Access rights policy

-

I'll summarize our conclusions here. Consult the wg-governance -repository to find more detailed minutes from our conversation. -The key conclusions were:

-
    -
  • Where possible, we should stick to a single org (rust-lang). - -
  • -
  • As an exception, we will for now continue having each domain working group -operate outside of its own org (e.g., rust-embedded). Those orgs -are quite active and have a diverse membership and we don't want to -disturb that for now. -
      -
    • However, it would be good if each such org added the rust-lang-owner bot -as an owner, so that the rust infra team has access.
    • -
    -
  • -
  • For repositories, we will avoid giving access to individuals, and instead try to -give access only to entities (teams, working groups, etc) that are created and -managed by the Rust team repository. -
      -
    • In general, it is not recommended to give owner or admin access; write access suffices.
    • -
    • (Unfortunately, read and triage access is often not sufficient for us.)
    • -
    -
  • -
-

We also enumerated a number of action items to putting this policy -in to practice. We'll be revisiting the topic periodically to check on -progress.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/12/11/infra-team-meeting.html b/inside-rust/2019/12/11/infra-team-meeting.html deleted file mode 100644 index 3cdbf49ff..000000000 --- a/inside-rust/2019/12/11/infra-team-meeting.html +++ /dev/null @@ -1,136 +0,0 @@ - - - - - 2019-12-10 Infrastructure Team Meeting | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

2019-12-10 Infrastructure Team Meeting

-
-
- -
Dec. 11, 2019 · Pietro Albini - on behalf of the infrastructure team -
- -
-

Meeting run by pietroalbini. Minutes written by pietroalbini.
-Attending: aidanhs, kennytm, Mark-Simulacrum, pietroalbini, shepmaster

-

Feedback on the RFC 2837 draft

-

pietroalbini gave the team a draft of RFC -2837 (then published shortly -after the meeting), about the demotion of Apple 32bit targets to Tier 3 from -Tier 1 and 2 (see the RFC for the motivations leading to that). The team was -largely onboard with it, and everyone gave useful feedback, which was -incorporated into the RFC text. Kinnison also jumped in to clarify the rustup -behavior when a target is removed.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/12/18/bisecting-rust-compiler.html b/inside-rust/2019/12/18/bisecting-rust-compiler.html deleted file mode 100644 index baa29eb53..000000000 --- a/inside-rust/2019/12/18/bisecting-rust-compiler.html +++ /dev/null @@ -1,248 +0,0 @@ - - - - - Bisecting Rust Compiler Regressions with cargo-bisect-rustc | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Bisecting Rust Compiler Regressions with cargo-bisect-rustc

-
-
- -
Dec. 18, 2019 · Santiago Pastorino - on behalf of the compiler team -
- -
-

Let's say that you've just updated the Rust compiler version and have -tried to compile your application and see a failure that wasn't there -before. That's likely due to a regression in the compiler. We've just -released -cargo-bisect-rustc, -a tool that makes it super easy to find exactly when the regression -happened.

-

cargo-bisect-rustc automatically downloads rustc artifacts and tests -them against a project you provide until it finds the regression. At -minimum, it will identify the nightly release which triggered the -regression; but if the regression occurred in the last 168 days, it will -even figure out the exact PR, which is often very useful in helping us -fix the problem.

-

cargo-bisect-rustc was created originally by Mark Rousskov. I extended -it recently to make it easier to use.

-

To install the tool run:

-
cargo install cargo-bisect-rustc
-
-

Finding a regression

-

We are going to use this "old" reported rustc -regression as an -example:

-

Our application consists only of this file:

-
pub struct Slice<'a, T>(&'a [T]);
-
-impl<'a, T: 'a> Slice<'a, T> {
-    pub const EMPTY: Self = Slice ({
-        let v: &[T] = &[];
-        v
-    });
-}
-
-fn main() {
-    let s = Slice(&[1, 2]);
-    assert!(s.0 != Slice::EMPTY.0);
-}
-
-

Then we run cargo bisect-rustc --end=2019-10-02.

-

Since this bug was fixed on 2019-10-03, we're using 2019-10-02 as the -end We need to provide the end point for this particular example, given -that this bug was fixed on 2019-10-03, we're using 2019-10-02 as the end -point. If you don't provide an ending point it assumes that the end -point is today's nightly or your currently installed nightly. If you -don't provide a start point as we're doing it tries to find one by -regressing in time. If you know if a failing starting point it would be -faster if you just provide that one.

-

By default it will run cargo build in the project and check whether or -not it fails. After finding a nightly that has regressed it is going to -automatically search for the commit that introduced the regression.

-

Let's see the tool in action:

-

The tool starts by downloading various nightly compilers, trying to find -a date when the program worked ...

-
checking nightly-2019-10-02
-std for x86_64-unknown-linux-gnu: 172.87 MB / 172.87 MB [===============================================================================================================================================================] 100.00 % 10.67 MB/s uninstalling nightly-2019-10-02
-checking nightly-2019-09-30
-...
-
-

Once it has one failing and working point it starts bisecting ...

-
std for x86_64-unknown-linux-gnu: 173.43 MB / 173.43 MB [===============================================================================================================================================================] 100.00 % 12.82 MB/s uninstalling nightly-2019-09-29
-tested nightly-2019-09-29, got No
-searched toolchains nightly-2019-09-28 through nightly-2019-09-30
-regression in nightly-2019-09-30
-
-

Once it finds a nightly, it starts to search the PRs that went into that -nightly build ...

-
looking for regression commit between 2019-09-30 and 2019-09-29
-fetching commits from 488381ce9ef0ceabe83b73127c659e5d38137df0 to 8431f261dd160021b6af85916f161a13dd101ca0
-...
-searched toolchains 488381ce9ef0ceabe83b73127c659e5d38137df0 through 8431f261dd160021b6af85916f161a13dd101ca0
-regression in 0bbab7d99dde8620604fb265706dc8bff20345a7
-
-

Finally, when it finds the PR that broke the compiler, it generates a -bug report that you can copy and paste!

-
==================================================================================
-= Please open an issue on Rust's github repository                               =
-= https://github.com/rust-lang/rust/issues/new                                   =
-= Below you will find a text that would serve as a starting point of your report =
-==================================================================================
-
-# Regression found in the compiler
-
-searched nightlies: from nightly-2019-09-28 to nightly-2019-09-30
-regressed nightly: nightly-2019-09-30
-searched commits: from https://github.com/rust-lang/rust/commit/488381ce9ef0ceabe83b73127c659e5d38137df0 to https://github.com/rust-lang/rust/commit/8431f261dd160021b6af85916f161a13dd101ca0
-regressed commit: https://github.com/rust-lang/rust/commit/0bbab7d99dde8620604fb265706dc8bff20345a7
-source code: URL OF A REPOSITORY THAT REPRODUCES THE ERROR
-
-## Instructions
-
-Please give the steps for how to build your repository (platform, system dependencies, etc.)
-## Error
-
-<details><summary>COLLAPSIBLE ERROR STACKTRACE</summary>
-<p>
-
-```bash
-Paste the error the compiler is giving
-```
-
-</p></details>
-
-

This tells us that the regression started with -0bbab7d99dde8620604fb265706dc8bff20345a7 -and you can look at the git log to find the PR. In this case is -#64470.

-

Call for action: try the tool

-

Please, give this tool a try and if you find yourself updating your -application and it stops building, it's likely that you're hitting a -regression. As you can see at the end of the execution of the tool, if a -regression is found the tool gives you a report that you can paste on a -github issue on the Rust repo.

-

Call for action: get involved in the development of cargo-bisect-rustc

-

There are also a lot of things to improve in the tool and a lot of bugs -to fix. There are a bunch of reported issues that are easy to fix, -check them -out. You can -also, reach us out. You can find me and the rest of the compiler -contributors and members in Zulip's #t-compiler/cargo-bisect-rustc -stream. -Sign up there if you haven't already and do not hesitate to ask -questions or even to send me a direct message if you don't know where to -start.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/12/19/jasper-and-wiser-full-members-of-compiler-team.html b/inside-rust/2019/12/19/jasper-and-wiser-full-members-of-compiler-team.html deleted file mode 100644 index bab14dcad..000000000 --- a/inside-rust/2019/12/19/jasper-and-wiser-full-members-of-compiler-team.html +++ /dev/null @@ -1,145 +0,0 @@ - - - - - Congrats to compiler team members matthewjasper and wesleywiser | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Congrats to compiler team members matthewjasper and wesleywiser

-
-
- -
Dec. 19, 2019 · Felix S. Klock II - on behalf of the compiler team -
- -
-

I am pleased to announce that @matthewjasper and @wesleywiser -have been made full members of the compiler team.

-

@matthewjasper has been a huge contributor to the Non-Lexical -Lifetimes (NLL) work, filing issues and fixing bugs starting way back in -2017. Matthew has also been fixing compiler soundness bugs and making -miscellaneous improvements to Rust's Middle Intermediate -Representation (MIR). Most recently, Matthew has removed all uses of -gensym from the compiler, as well as the gensym functionality -itself (which was implemented in a way that injected -subtle bugs with incremental compilation).

-

@wesleywiser first started contributing to Rust way back in 2015, -before even the 1.0 release, with various documentation fixes. -Since then, Wesley has improved the incremental compilation system, -added MIR optimization passes like constant-propagation and inlining, -and has been part of the compiler's self-profiler effort, starting with its -first version and -continuing today as a co-lead of WG-self-profile.

-

Congratulations to both @matthewjasper and @wesleywiser, and thanks -for all of your contributions to the project!

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/12/20/governance-wg-meeting.html b/inside-rust/2019/12/20/governance-wg-meeting.html deleted file mode 100644 index a568f4e99..000000000 --- a/inside-rust/2019/12/20/governance-wg-meeting.html +++ /dev/null @@ -1,138 +0,0 @@ - - - - - Governance Working Group Update: Meeting 17 December 2019 | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Governance Working Group Update: Meeting 17 December 2019

-
-
- -
Dec. 20, 2019 · Val Grimm - on behalf of The Governance WG -
- -
-

Hello everyone!

-

On Tuesday 17 December the working group met and built an outline of an RFC to introduce project groups. If you would like to watch, a recording is available on YouTube.

-

Project groups

-

You can see the detailed minutes on the wg-governance repository, but here is a quick summary of what we would like to do with the RFC:

-
    -
  • Introduce the project group concept, creation workflow, and lifecycle
  • -
  • Provide guidance for how project groups use RFCs
  • -
-

Goals served by introducing project groups include improved visibility into and follow-through on projects, -as well as supporting better documentation of the design process.

-

Next meeting

-

Our next meeting will be Jan 14. The topic is to be determined, but it is planned to discuss that on January 7th on the Rust Discord in the #wg-governance channel.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/12/20/infra-team-meeting.html b/inside-rust/2019/12/20/infra-team-meeting.html deleted file mode 100644 index 2b7af9bd2..000000000 --- a/inside-rust/2019/12/20/infra-team-meeting.html +++ /dev/null @@ -1,171 +0,0 @@ - - - - - 2019-12-17 Infrastructure Team Meeting | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

2019-12-17 Infrastructure Team Meeting

-
-
- -
Dec. 20, 2019 · Pietro Albini - on behalf of the infrastructure team -
- -
-

Meeting run by pietroalbini. Minutes written by pietroalbini.
-Attending: aidanhs, alexcrichton, kennytm, Mark-Simulacrum, pietroalbini, -shepmaster

-

Spurious Chocolatey failures

-

Since a few days ago, Chocolatey started returning 503 error codes at random, -preventing some Windows CI runners from downloading MSYS2, and the tree was -closed to prevent the failures from affecting a bunch of PRs. There were a few -proposals on how to work around them, spanning from a proper mirroring -implementation to just a quick fix to get CI working again.

-

After the discussion the team agreed to prioritize getting CI working -consistently rather than implement the correct solution from the start. aidanhs -is going to look into that during the weekend, if nobody else finishes the work -before.

-

Progress on moving the infrastructure to Terraform

-

In the past few months pietroalbini started exploring moving the configuration -of Rust’s AWS infrastructure to Terraform, to allow for better collaboration -and auditability. So far a few services have been moved over to Terraform, and -pietroalbini proposed in the meeting to evaluate moving dynamic applications -over to ECS and configure those with Terraform.

-

alexcrichton brought up the point that pietroalbini is at the moment the only -person in the team familiar with our Terraform setup, and while it’s probably a -better solution than the status quo we need more people able to work with it -before we decide to fully commit to using it. He acknowledged the current -solution (services manually configured through the console) is not scalable nor -long term, but we can’t jump to Terraform if most of the team doesn’t know how -to work with it.

-

shepmaster said that this is not much different than the situation in the past, -where alexcrichton was the only one knowing how our infrastructure worked -(since then other people in the team got up to speed). aidanhs pointed out that -we had a case in the past like that, when only alexcrichton knew how a system -worked and it broke while he was on holiday.

-

alexcrichton proposed to pause investing time into Terraform until at least -another team member gets familiar with it, and Mark-Simulacrum said he’s -willing to pair with pietroalbini for a few hours to migrate one of the -services to Terraform, learning how it works in the process.

-

The feelings about ECS turned up to be mostly the same: everyone agreed it’s -surely a better solution than the setup we have right now, but only -pietroalbini is familiar with it. We agreed that pietroalbini and -Mark-Simulacrum are going to deploy one of the small applications to ECS using -Terraform while pairing, testing both the new things in one go.

-

In the end, pietroalbini reminded the team that not every application we -currently host is going to fit into ECS + Fargate without changes, especially -because you can’t really persist data on the filesystem with it, but he -mentioned he’s willing to do the implementation work to adapt those -applications not to use the filesystem anymore.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/12/20/wg-learning-update.html b/inside-rust/2019/12/20/wg-learning-update.html deleted file mode 100644 index 20688b6a5..000000000 --- a/inside-rust/2019/12/20/wg-learning-update.html +++ /dev/null @@ -1,175 +0,0 @@ - - - - - An Update from WG-Learning | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

An Update from WG-Learning

-
-
- -
Dec. 20, 2019 · mark-i-m - on behalf of the Rustc Dev Guide Working Group -
- -
-

An update from WG-Learning

-

In our last post in October we gave an overview what the Learning WG is -and what we are doing. We have made a lot of progress since that post, and we -have also held a meeting to decide what to work on next. So let's dig in...

-

Work completed

-

We mentioned before that we are in the process of producing rustc-dev-guide -chapters from the "Compiler Lecture Series" videos. The goal is to try to -produce guide chapters that are approachable for beginners and give a good -foundation for exploring and hacking on the compiler.

-

Recently, we merge a chapter on salsa by @Karrq. -salsa is a crate that makes incremental computation easier. While it is not -used in rustc itself, it is heavily inspired by it, and it is used by -rust-analyzer.

-

We also collectively have been working on a chapter about ty::Ty and -the way that rustc represents types internally. You can find that PR -here. This has been a big effort for a few months now, and we are excited -to have this new chapter in the guide.

-

What's next?

-

We just had a planning meeting to discuss what to work on next. The -guide has some long-standing holes and shortcomings that we would like to address.

-

Specifically, the Learning WG decided that we wanted to pursue the following goals next:

-
    -
  • Write an overview chapter
  • -
  • Gather source material for chapters on monomorphization and LLVM
  • -
-

Overview chapter

-

One of the challenges with big software systems is understanding how everything -fits together. We have seen this problem come up with the rustc-dev-guide; the chapters -tunnel down into a single part of the compiler, but it is hard to get a good -view of all the things that happen to a piece of code between lexing and linking.

-

We want to remedy this problem by creating an Overview chapter that walks -through some example from the beginning of the compiler to the end of the -compiler at a high level. We plan to put this chapter at the beginning of -(part 2 of) the guide, so that it guide readers as to what part of the -compilation they are reading about in the subsequent chapters.

-

Monomorphization, Codegen, LLVM

-

One of the biggest gaps in the guide currently is what happens to your code -after the MIR is produced. We have chapters on almost everything that happens -before that (though many of them are pretty slim), but we have almost nothing -after the MIR is produced, borrow checked, and optimized.

-

In particular, after the MIR is optimized, we need to monomorphize it, -produce LLVM IR from it, call LLVM to produce executable code, and then link -everything to form a final binary object.

-

The Learning WG will work on collecting information to write chapters on these -topics.

-

Getting involved

-

Did any of this sound interesting to you? We would love for you to join us! You -can the Learning WG on the t-compiler/wg-rustc-dev-guide stream on Zulip. -Feel free to stop by and ping us.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2019/12/23/formatting-the-compiler.html b/inside-rust/2019/12/23/formatting-the-compiler.html deleted file mode 100644 index 1fcab64af..000000000 --- a/inside-rust/2019/12/23/formatting-the-compiler.html +++ /dev/null @@ -1,180 +0,0 @@ - - - - - Formatting the compiler tree | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Formatting the compiler tree

-
-
- -
Dec. 23, 2019 · Mark Rousskov - on behalf of the compiler team -
- -
-

What happened

-

We recently landed two PRs which together reformatted essentially all code in the compiler tree.

-

The first one, #65939, contained the initial formatting infrastructure. We currently use rustfmt -directly, pinned to a version specified in src/stage0.txt. We expect to update it as needed, and -otherwise once per cycle (coinciding with the bootstrap bump, most likely).

-

The second one which reformatted the majority of the codebase is #67540.

-

This change landed with the following rustfmt config. Note that this configuration is subject -to change (in particular, merge_derives may be removed in the future), but should be fairly stable. -Your editor should automatically pick this configuration up inside the rust-lang/rust repository (it -is located in the rustfmt.toml file in the root).

-
version = "Two"
-use_small_heuristics = "Max"
-merge_derives = false
-
-

How to use formatting

-

You can reformat the repository with x.py fmt and x.py fmt --check to verify formatting; these -commands are unfortunately somewhat slow today. Tidy will also currently run the latter of these two -checks (x.py fmt --check) internally, but this may change in the future if we can't improve the -speed of formatting the entire codebase.

-

Resolving conflicts

-

If you have an ongoing branch, you're likely to have merge conflicts. The following should help you -resolve them:

-
#!/bin/bash
-
-set -xeo pipefail
-
-if [ "$1" = "from-rebase" ] ; then
-	git rev-parse HEAD > /tmp/commit
-	git rev-parse HEAD >> /tmp/old.shas
-	./x.py fmt
-	git commit -a --amend --no-edit
-	git rev-parse HEAD >> /tmp/new.shas
-	git reset --hard $(cat /tmp/commit)
-else
-	rm -f /tmp/old.shas /tmp/commit /tmp/new.shas
-	git rebase 8eb7c58dbb7 --exec '../format.sh from-rebase'
-	branch=$(git rev-parse --abbrev-ref HEAD) # get branch name
-	git reset --hard 8eb7c58dbb7
-	for sha in $(cat /tmp/new.shas); do
-		git cherry-pick $sha -Xtheirs
-	done
-  # put yourself atop the format the world PR
-  git rebase -Xtheirs a916ac22b9f7f1f0f7aba0a41a789b3ecd765018
-fi
-
-

This script should be saved to format.sh in the parent directory of your Rust -checkout, and then run git fetch upstream && ../format.sh. upstream should -be the name of the rust-lang/rust remote.

-

Once the script runs, you will be based on the a916ac22b9f7f commit. You -likely want to then run git rebase -i upstream/master or so to finish, but the -script above gets you past the formatting PR at least.

-

This should mostly resolve conflicts correctly, but occasionally if you've edited something in -imports (a common case I've encountered) or otherwise this will not resolve quite right. Usually -though this will solve 99% of the problems and the rest can be fixed up manually afterwards.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/01/10/cargo-in-2020.html b/inside-rust/2020/01/10/cargo-in-2020.html deleted file mode 100644 index 816a79d11..000000000 --- a/inside-rust/2020/01/10/cargo-in-2020.html +++ /dev/null @@ -1,203 +0,0 @@ - - - - - Cargo in 2020 | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Cargo in 2020

-
-
- -
Jan. 10, 2020 · Eric Huss - on behalf of the Cargo team -
- -
-

This post is an overview of the major projects the Cargo team is interested in -tackling in 2020.

-

It can be difficult to plan and predict around a volunteer-based open-source -project with limited resources. Instead of trying to present a wish list, -these are projects that already have a solid effort planned to push them -forward. That doesn't mean that we are not interested in other projects. We -have compiled a more detailed wish list at -https://github.com/rust-lang/cargo/projects/1 that gives an outline of -things we would like to see, but are unlikely to have significant progress -this year.

-

If you are interested in helping, please let us know! We may not have time to -shepherd additional projects, but we may have time to give some amount of -feedback and review, particularly for well-motivated people who can do the -legwork of design and gathering a consensus.

-

Features

-

Features provide a way to express optional dependencies and conditional -compilation of code. Fixes and enhancements to Features are one of the -most requested things we hear. In the beginning of 2020, we plan to implement -a new feature resolver which will make it easier to make progress on -implementing and experimenting with new behavior. There is a wide variety of -different enhancements that we are looking at, which we hope to make -incremental progress on while retaining a full picture of the long-term -plan.

-

Initially we plan to address the issues of decoupling shared dependencies -built with different features. Currently, features are unified for all uses of -a dependency, even when it is not necessary. This causes problems when a -feature intended for one context is incompatible with another. This often -happens for packages which have conditional no_std support. This appears -with build-dependencies, dev-dependencies, target-specific dependencies, and -large workspaces, each of which have their unique challenges.

-

Beyond that, the following is a brief view of the other major enhancements we -are tracking for the future:

-
    -
  • Workspace feature selection and unification
  • -
  • Automatic features
  • -
  • Namespaced features
  • -
  • Mutually exclusive features
  • -
  • Private/unstable features
  • -
  • Profile and target default features
  • -
  • And working through some of the 50+ feature issues.
  • -
-

There are some significant challenges around retaining backwards -compatibility, and being sensitive to increased build times. We hope that we -can address some of the major pain points while balancing those concerns.

-

std aware Cargo

-

The "std aware Cargo" project is to make Cargo aware of the Rust standard -library, and to build it from source instead of using the pre-built binaries -that ship with rustc. Some of the notable benefits are:

-
    -
  • Customizing the compile-time flags of the standard library, such as using -different optimizations, target-cpu, debug settings, etc.
  • -
  • Supporting cross-compiling to new targets which do not have official -distributions.
  • -
  • Paving the road for future enhancements, such as compiling with different -features, and using custom sources.
  • -
-

A significant amount of work has already been finished in 2019 with the --Zbuild-std feature available on the nightly channel. There is still a -long road to bring it to a state where it can be stabilized. Work is being -tracked in the wg-cargo-std-aware repo, and anyone interested is -encouraged to leave feedback on the issue tracker.

-

Profiles

-

Profiles have received a significant amount of work in 2018 and 2019. -Overrides are now stable (shipping in Rust 1.41). Custom named profiles -are available on the nightly channel. In 2020 we hope to continue pushing -these enhancements forward. Some of the efforts we are working towards are:

- -

Ongoing projects

-

Some ongoing efforts don't have an end, and we intend to continue making -progress with them. Several new chapters have been added to the documentation, -and there is more to come. The JSON APIs are continually expanding with new -information making it easier to integrate tools and extract information. And -of course, trying to stay on top of bugs and issues!

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/01/10/lang-team-design-meetings.html b/inside-rust/2020/01/10/lang-team-design-meetings.html deleted file mode 100644 index b3f7cf144..000000000 --- a/inside-rust/2020/01/10/lang-team-design-meetings.html +++ /dev/null @@ -1,169 +0,0 @@ - - - - - Lang Team Design Meetings | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Lang Team Design Meetings

-
-
- -
Jan. 10, 2020 · Niko Matsakis - on behalf of the language team -
- -
-

Hi all! I wanted to give a quick update about the lang team. We're -starting something new this year: a regular design meeting. The -idea of the design meeting is that it's a time for us to have in-depth -discussions on some particular topic. This might be a burning problem -that we've discovered, an update on some existing design work, or a -forward looking proposal.

-

The meetings will be scheduled in advance. Ideally, each meeting -should also have a blog post before-hand giving background material, -although that may be difficult to achieve in practice. Similarly, -after each meeting, we'll typically post minutes and a recording, and -ideally try to write up a summary blog post with major -points. (Sometimes recordings are hard to achieve, either for -technical reasons or because we wanted the ability to discuss more -sensitive topics.)

-

The meetings are open for anyone to listen in and attend. They -generally take place on Mondays at "noon Boston time" -- but for the -precise scheduling you should check the lang team calendar. We'll -try to keep the calendar up to date with the topic to be discussed in -each meeting, as well. Meetings might not happen every week, if we -don't have a topic in mind.

-

First design meeting

-

Our first design meeting was actually last Monday! We discussed the -soundness hole that was found some time ago in Pin. You can read -the minutes from our discussion and a recording is also -available. You might also find it easier to read the comments in the -internals thread. The good news is that we seem to be -centralizing on a solution based on negative impls.

-

Next design meeting

-

The next design meeting will take place this coming Monday. The topic -will be how to fix rust-lang/rust#57893, which is a soundness bug -related to dyn types. There is a prepared writeup describing the -problem and a possible solution to guide the meeting. It is -maybe worth noting that one of the proposed solutions involved a Rust -2021 edition as well (although there are smaller, more targeted fixes -that do not require a new edition).

-

Design meetings after that

-

The next two weeks are likely to not have design meetings:

-
    -
  • January 20th is Martin Luther King, Jr. day in the US.
  • -
  • January 27th is the Mozilla All Hands.
  • -
-

As a result, in both cases, many of the lang team members will be -unable to attend.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/01/14/Goverance-wg-cfp.html b/inside-rust/2020/01/14/Goverance-wg-cfp.html deleted file mode 100644 index bb978100d..000000000 --- a/inside-rust/2020/01/14/Goverance-wg-cfp.html +++ /dev/null @@ -1,138 +0,0 @@ - - - - - Governance Working Group Update: Meeting 14 January 2020 | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Governance Working Group Update: Meeting 14 January 2020

-
-
- -
Jan. 14, 2020 · Val Grimm - on behalf of The Governance WG -
- -
-

Hello everyone!

-

On Tuesday 14 January the working group met and discussed the RFC -https://github.com/rust-lang/wg-governance/blob/project-wg-rfc-next/draft-rfcs/working-group-terminology.md.

-

Project groups

-

You can see the detailed minutes on the wg-governance repository, but here is a quick summary:

-

*Decision for specifics of working group creation is to remain with what was described in https://internals.rust-lang.org/t/enabling-the-formation-of-new-working-groups/10218 -*Group status will be Active or Archived -*Future work will be done to lighten the RFC process (an issue has been submitted) -*A project group lifecycle chart was created and a flowchart based on this will be integrated in the RFC

-

Next meeting

-

Our next meeting will be 28 January 2020. We will discuss the status of the project groups RFC for no more than 15 minutes, -and then focus on reviewing action items from the meeting of December 3rd.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/01/23/Introducing-cargo-audit-fix-and-more.html b/inside-rust/2020/01/23/Introducing-cargo-audit-fix-and-more.html deleted file mode 100644 index c3b4349c4..000000000 --- a/inside-rust/2020/01/23/Introducing-cargo-audit-fix-and-more.html +++ /dev/null @@ -1,152 +0,0 @@ - - - - - cargo-audit v0.11: Introducing the `fix` feature, yanked crate detection, and more | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

cargo-audit v0.11: Introducing the `fix` feature, yanked crate detection, and more

-
-
- -
Jan. 23, 2020 · Tony Arcieri - on behalf of the Secure Code WG -
- -
-

cargo-audit is a command-line utility which inspects Cargo.lock files and compares them against the RustSec Advisory Database, a community database of security vulnerabilities maintained by the Rust Secure Code Working Group.

-

This post describes the new features in the 0.11 release of cargo-audit.

-

cargo audit fix: automatically update vulnerable dependencies

-

One of our most requested features (especially by fans of the similar npm audit fix command), the new cargo audit fix subcommand will attempt to automatically update version requirements for vulnerable dependencies to non-vulnerable versions.

-

Note that this is an experimental new feature which isn't enabled by default. To try it out, install cargo-audit with the following:

-
$ cargo install cargo-audit --features=fix
-
-

This will perform the same audit process as cargo audit initially, and then attempt to apply fixes to your Cargo.toml:

-

cargo audit fix screenshot

-

Under the hood, it uses cargo-edit (as a library) to perform modifications to your Cargo.toml file, using the fixed version requirements listed in the advisory to try to perform an automatic upgrade to a non-vulnerable version of a dependency for each advisory.

-

Note once more that this is a new, experimental feature and as such it's bound to have bugs. If you're worried, you can use cargo audit fix --dry-run to perform a dry run only. And if you do encounter bugs, please file a bug report.

-

We'd like to thank Reza Fatahi and Hanif Ariffin for their work in contributing this feature.

-

Warnings for yanked crates

-

As you can see in the screenshot above, cargo audit now checks each of the crates in your Cargo.lock file against the crates.io index to determine if any of them have been yanked. If they have, it will emit a warning as per above.

-

If you'd like for yanked crates to be a hard failure, you can run cargo audit with the -D command-line argument:

-
$ cargo audit -D
-
-

or if you prefer to be more explicit:

-
$ cargo audit --deny-warnings
-
-

Compatibility with the new "V2" format for Cargo.lock

-

Rust 1.39 shipped support for a new merge-friendly Cargo.lock format.

-

cargo audit consumes Cargo.lock directly, and while the V2 format change didn't break the core vulnerability-auditing functionality of cargo audit, several minor features regressed because of this, such as displaying dependency trees for vulnerable dependencies.

-

This release also upgrades to version 4.0 of the cargo-lock crate, which includes full support for the V2 Cargo.lock format and constructs a representation of a lockfile which is the same across the V1 and V2 formats.

-

If you noticed dependency trees failing to display after upgrading to the V2 Cargo.lock format, they should now be working again!

-

Thanks for reading, and we hope you enjoy cargo-audit 0.11!

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/01/24/feb-lang-team-design-meetings.html b/inside-rust/2020/01/24/feb-lang-team-design-meetings.html deleted file mode 100644 index 4ae3b847c..000000000 --- a/inside-rust/2020/01/24/feb-lang-team-design-meetings.html +++ /dev/null @@ -1,144 +0,0 @@ - - - - - February Lang Team Design Meetings | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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-
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February Lang Team Design Meetings

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- -
Jan. 24, 2020 · Niko Matsakis - on behalf of the language team -
- -
-

We've scheduled our language team design meetings for February. The current plans are as follows:

-
    -
  • February 3rd -- we will do an overview of specialization. We'll cover details from the RFC but in particular talk about the as-yet-unimplemented plans to make it sound.
  • -
  • February 10th -- we will cover interactions between the &T type and LLVM's dereferenceable attribute, such as rust-lang/rust#55005 and problems modeling MMIO.
  • -
  • February 17th -- no meeting, it is President's Day in the US and many of us are absent
  • -
  • February 24th -- we will summarize discussions from the ffi-unwind project group about whether we should permit foreign exceptions to propagate across the "C" ABI boundary, or establish a separate ABI (e.g., "C unwind") for such cases.
  • -
-

About the language team design meetings

-

The idea of the design meeting is that it's a time for us to have -in-depth discussions on some particular topic. This might be a burning -problem that we've discovered, an update on some existing design work, -or a forward looking proposal.

-

The meetings are open for anyone to listen in and attend. They are -typically also recorded and posted online, along with minutes, after -the fact. They generally take place on Mondays at "noon Boston time" --- but for the precise scheduling you should check the lang team -calendar. Scheduled meetings are subject to change and -cancelation. In that case, the calendar events will be updated.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/01/24/upcoming-compiler-team-design-meetings.html b/inside-rust/2020/01/24/upcoming-compiler-team-design-meetings.html deleted file mode 100644 index 87ee212ad..000000000 --- a/inside-rust/2020/01/24/upcoming-compiler-team-design-meetings.html +++ /dev/null @@ -1,141 +0,0 @@ - - - - - Upcoming compiler-team design meetings | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Upcoming compiler-team design meetings

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-
- -
Jan. 24, 2020 · Niko Matsakis - on behalf of the compiler team -
- -
-

In our planning meeting on January 17, the compiler team has scheduled our -next batch of upcoming design meetings. You can find the exact times -on the compiler team's meeting calendar:

- -

Did you know?

-

Most weeks, the compiler team has some sort of design meeting. These -meetings take place on Zulip and are open to all. Every 4 weeks, we do -a planning meeting to pick the next few meetings from the list of open -proposals. You can find more details about how the compiler-team -steering meeting process here.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/02/06/Cleanup-Crew-ICE-breakers.html b/inside-rust/2020/02/06/Cleanup-Crew-ICE-breakers.html deleted file mode 100644 index 369ad84e3..000000000 --- a/inside-rust/2020/02/06/Cleanup-Crew-ICE-breakers.html +++ /dev/null @@ -1,156 +0,0 @@ - - - - - Announcing the Cleanup Crew ICE-breaker group | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
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Announcing the Cleanup Crew ICE-breaker group

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Feb. 6, 2020 · Santiago Pastorino - on behalf of the compiler team -
- -
-

Following Niko Matsakis' announcement of the LLVM ICE-breaker -group, -I'm pleased to announce the Cleanup Crew ICE-breaker group. It -follows the same principle, if you know Rust and would like to -contribute to rustc -- but without knowing about the compiler or taking -on a large commitment -- then the Cleanup Crew ICE-breaker group might -well be for you!

-

What is the Cleanup Crew ICE-breaker group?

-

The "Cleanup Crew" are focused on improving bug reports. Specifically, -the goal is to try to ensure that every bug report has all the -information that will be needed for someone to fix it:

-
    -
  • a minimal, standalone example that shows the problem
  • -
  • links to duplicates or related bugs
  • -
  • if the bug is a regression (something that used to work, but no -longer does), then a bisection to the PR or nightly that caused -the regression
  • -
-

This kind of cleanup is invaluable in getting bugs fixed.

-

Who should join?

-

It can be done by anybody who knows Rust, without any particularly deep -knowledge of the compiler. If you want to be part of it and be notified -about things to do, just add yourself to the list! When we come across a suitable -bug, we'll write a message that @-mentions every Github user on that -team. If you have some time, maybe you can provide some useful -information.

-

You can find more information about the group on it's rustc-dev-guide -section.

-

Update

-

Since this blog post was written, the "ICE-breaker" groups have been renamed to "notification groups".

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/02/07/compiler-team-meeting.html b/inside-rust/2020/02/07/compiler-team-meeting.html deleted file mode 100644 index 369746c3e..000000000 --- a/inside-rust/2020/02/07/compiler-team-meeting.html +++ /dev/null @@ -1,185 +0,0 @@ - - - - - 2020-02-06 Compiler Team Triage Meeting | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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2020-02-06 Compiler Team Triage Meeting

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Feb. 7, 2020 · Wesley Wiser - on behalf of the compiler team -
- -
-

The compiler team had our weekly triage meeting on 2020-02-06. -You can find the minutes on the compiler-team repository. -Each week, we have general announcements from the team followed by check-ins from two of the compiler team working groups.

-

Announcements

- -

Working group sync

-

wg-rls-2.0

-
    -
  • -

    The Chalk dependency has been updated which dramatically reduced crashes.

    -
  • -
  • -

    cargo check handling has been moved ino the server so all editors not just VS Code benefit.

    -
  • -
  • -

    @matklad and @nikomatsakis have been working on an RFC to merge RLS and Rust Analyzer officially.

    -
  • -
  • -

    Work is proceeding on "production readiness".

    -
      -
    • Binary releases are available on the project's GitHub page.
    • -
    • Planning to publish to VS Code extension marketplace "soon".
    • -
    -
  • -
-

wg-self-profile

-
    -
  • -

    The "Minimum Viable Product" has been completed!

    -
      -
    • Self-profling is enabled for all perf.rust-lang.org runs and we automatically publish the data. (Example)
    • -
    -
  • -
  • -

    @mw implemented query-key recording so queries can now be attributed to individual query invocations.

    -
  • -
  • -

    The crox utility, which generates Chromium profiler compatible trace data, can now generate profiles for entire Cargo invocations via the --dir flag.

    -
      -
    • This allows inspecting various rustc processes and their individual threads on a common timeline with full query data.
    • -
    -
  • -
  • -

    Quite a few people have tried -Zself-profile and have said they found it very useful!

    -
  • -
- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/02/11/Goverance-wg.html b/inside-rust/2020/02/11/Goverance-wg.html deleted file mode 100644 index 62547cd47..000000000 --- a/inside-rust/2020/02/11/Goverance-wg.html +++ /dev/null @@ -1,157 +0,0 @@ - - - - - Governance Working Group Update: Meeting 11 February 2020 | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
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Governance Working Group Update: Meeting 11 February 2020

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-
- -
Feb. 11, 2020 · Val Grimm - on behalf of The Governance WG -
- -
-

Hello everyone!

-

The governance working group meeting of January 28th was canceled due to the Mozilla All Hands that week. -Therefore, working group next convened on 11 February. -The following meeting will take place on 27 February.

-

The agenda included

-
    -
  1. Discuss project groups description RFC -https://github.com/rust-lang/rfcs/pull/2856 -Decision: Determine if inactive members in scope; if not in scope, confirm RFC.
  2. -
  3. Review action items from meeting of December 3 2019 -https://github.com/rust-lang/wg-governance/blob/master/minutes/2019.12.03.md#action-items
  4. -
  5. Confirm adjustment of timeslot based on Doodle sent out in Discord channel
  6. -
-

Project groups

-

You can find the detailed minutes on the wg-governance repository, but here is a quick summary:

-
    -
  • Project groups description RFC confirmed complete
  • -
  • Next items taken from Dec 3 backlog are access policy (NellShamrell is working on this), -Discussion of where to discuss the pre-RFC process, and followup about moving (community, devtools, nursery) to rust-lang
  • -
  • XAMPPRocky is already working on a compliance bot to simplify administration
  • -
  • Timeslot adjusted to 19-20 CET / 1pm-2pm EST / 10-11am PST on Zulip as text chat, with the same biweekly cadence. -Zoom (video) meetings will be used as needed, e.g. if a big RFC needs to be pushed through.
  • -
-

Next meeting

-

Our next meeting will be 27 February 2020 via Zulip 19-20 CET / 1pm-2pm EST / 10-11am PST. -Agenda is -

-
    -
  1. Access policy - Nell will have something to discuss
  2. -
  3. Pre-RFC process - determine right place to talk about this
  4. -
  5. Follow-up on moving (community, devtools, nursery) to rust-lang
  6. -
- -
-
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- - - - - - - - diff --git a/inside-rust/2020/02/14/upcoming-compiler-team-design-meetings.html b/inside-rust/2020/02/14/upcoming-compiler-team-design-meetings.html deleted file mode 100644 index 31066ea66..000000000 --- a/inside-rust/2020/02/14/upcoming-compiler-team-design-meetings.html +++ /dev/null @@ -1,143 +0,0 @@ - - - - - Upcoming compiler-team design meetings | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Upcoming compiler-team design meetings

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-
- -
Feb. 14, 2020 · Niko Matsakis - on behalf of the compiler team -
- -
-

In our planning meeting on February 14th, the compiler team has scheduled our -next batch of upcoming design meetings. You can find the exact times -on the compiler team's meeting calendar:

- -

Did you know?

-

Most weeks, the compiler team has some sort of design meeting. These -meetings take place on Zulip and are open to all. Every 4 weeks, we do -a planning meeting to pick the next few meetings from the list of open -proposals. You can find more details about how the compiler-team -steering meeting process here.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/02/20/jtgeibel-crates-io-co-lead.html b/inside-rust/2020/02/20/jtgeibel-crates-io-co-lead.html deleted file mode 100644 index 0c3f4ea64..000000000 --- a/inside-rust/2020/02/20/jtgeibel-crates-io-co-lead.html +++ /dev/null @@ -1,142 +0,0 @@ - - - - - Please welcome jtgeibel as crates.io team co-lead! | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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-
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Please welcome jtgeibel as crates.io team co-lead!

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- -
Feb. 20, 2020 · Sean Griffin - on behalf of the crates.io team -
- -
-

I'm happy to announce some changes in the leadership of the crates.io -team. Justin Geibel (jtgeibel) will be joining me as co-lead. Justin -will be replacing Ashley Williams, who has been very busy lately with -other commitments.

-

Justin has been involved in the crates.io team since the summer -of 2017. In addition to general "gardening" tasks (Justin has over -140 PRs to the -crates.io repo!), he has made a number of improvements and changes:

-
    -
  • Refactoring of error handling logic and the test harness
  • -
  • CI improvements to caching behavior and build times
  • -
  • Added a boot time option to use hyper as the web server, with the goal of eventually switching over in production
  • -
-

Please join me in extending a sincere congratulations 🎉 to Justin, as -well as a big thank you ❤️ to Ashley for all of the work she did -as co-lead of the team thus far.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/02/25/intro-rustc-self-profile.html b/inside-rust/2020/02/25/intro-rustc-self-profile.html deleted file mode 100644 index 3b1950499..000000000 --- a/inside-rust/2020/02/25/intro-rustc-self-profile.html +++ /dev/null @@ -1,284 +0,0 @@ - - - - - Intro to rustc's self profiler | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Intro to rustc's self profiler

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Feb. 25, 2020 · Wesley Wiser - on behalf of the self-profile working group -
- -
-

Over the last year, the Self-Profile Working Group has been building tools to profile rustc because we often hear requests to know where compilation time is being spent. -This is useful when optimizing the compiler, one of the Compiler Team's ongoing efforts to improve compile times, but it's also useful to users who want to refactor their crate so that it will compile faster. -We've been working on a new feature that will help with that and this blog post gives a preview of how it works. -Be warned, though: it is still experimental and we expect the interface to change over time. -The Rust Unstable Book has documentation for this feature and we'll keep that up to date so you can always find the latest instructions there.

-

In this post, we'll look at the tools currently available and use them to profile rustc while it compiles an example crate.

-

Setup

-

First, we'll install the tools we're going to use from the measureme repository to analyze self-profile trace data.

-
$ cargo install --git https://github.com/rust-lang/measureme crox flamegraph summarize
-
-

Now that we have our tools, let's download an example crate to profile its build.

-
$ cd ..
-$ git clone https://github.com/rust-lang/regex.git
-$ cd regex
-
-

We'll need to use a recent nightly compiler to get access to unstable -Z flags.

-
$ rustup override set nightly
-
-

If you haven't installed a nightly compiler before, this will download the nightly compiler for you. -If you have, then update it to make sure you're on a recent version.

-
$ rustup update nightly
-
-

Profiling the compiler

-

Now we can build it and tell rustc to profile the build of the regex crate. -This will cause three new files to be created in the working directory which contain the profling data.

-
$ cargo rustc -- -Zself-profile
-$ ls
-CHANGELOG.md        LICENSE-APACHE       UNICODE.md              regex-17088.string_data       regex-syntax         target
-Cargo.lock          LICENSE-MIT          bench                   regex-17088.string_index      rustfmt.toml         test
-Cargo.toml          PERFORMANCE.md       examples                regex-capi                    scripts              tests
-HACKING.md          README.md            regex-17088.events      regex-debug                   src
-
-

The new files follow the format {crate name}-{rustc process id}.{events,string_data,string_index}.

-

We'll use each of the three main tools to analyze the profiling data:

-

summarize

-

As its name suggests, this tool summarizes the data found in the trace files. -Additionally, summarize can also show a "diff" between two trace files but we won't be using this mode.

-

Let's run the tool, passing just the file name (but not the extension) for the trace:

-
$ summarize summarize regex-17088
-+-----------------------------------------------+-----------+-----------------+----------+------------+
-| Item                                          | Self time | % of total time | Time     | Item count |
-+-----------------------------------------------+-----------+-----------------+----------+------------+
-| LLVM_module_codegen_emit_obj                  | 4.89s     | 42.752          | 4.89s    | 159        |
-+-----------------------------------------------+-----------+-----------------+----------+------------+
-| codegen_module                                | 1.25s     | 10.967          | 1.37s    | 159        |
-+-----------------------------------------------+-----------+-----------------+----------+------------+
-| LLVM_module_optimize_module_passes            | 1.15s     | 10.022          | 1.15s    | 159        |
-+-----------------------------------------------+-----------+-----------------+----------+------------+
-| LLVM_module_codegen_make_bitcode              | 786.56ms  | 6.875           | 960.73ms | 159        |
-+-----------------------------------------------+-----------+-----------------+----------+------------+
-| typeck_tables_of                              | 565.18ms  | 4.940           | 689.39ms | 848        |
-+-----------------------------------------------+-----------+-----------------+----------+------------+
-| LLVM_module_codegen                           | 408.01ms  | 3.566           | 6.26s    | 159        |
-+-----------------------------------------------+-----------+-----------------+----------+------------+
-| mir_borrowck                                  | 224.03ms  | 1.958           | 543.33ms | 848        |
-+-----------------------------------------------+-----------+-----------------+----------+------------+
-| LLVM_module_codegen_emit_compressed_bitcode   | 174.17ms  | 1.522           | 174.17ms | 159        |
-+-----------------------------------------------+-----------+-----------------+----------+------------+
-| optimized_mir                                 | 157.91ms  | 1.380           | 205.29ms | 1996       |
-+-----------------------------------------------+-----------+-----------------+----------+------------+
-| evaluate_obligation                           | 146.50ms  | 1.281           | 184.17ms | 8304       |
-+-----------------------------------------------+-----------+-----------------+----------+------------+
-| codegen_crate                                 | 139.48ms  | 1.219           | 1.58s    | 1          |
-+-----------------------------------------------+-----------+-----------------+----------+------------+
-| mir_built                                     | 123.88ms  | 1.083           | 168.01ms | 848        |
-+-----------------------------------------------+-----------+-----------------+----------+------------+
-| metadata_decode_entry                         | 88.36ms   | 0.772           | 117.77ms | 55642      |
-+-----------------------------------------------+-----------+-----------------+----------+------------+
-| incr_comp_copy_cgu_workproducts               | 64.21ms   | 0.561           | 64.21ms  | 1          |
-+-----------------------------------------------+-----------+-----------------+----------+------------+
-| monomorphization_collector_graph_walk         | 54.11ms   | 0.473           | 344.00ms | 1          |
-+-----------------------------------------------+-----------+-----------------+----------+------------+
-| link_rlib                                     | 43.21ms   | 0.378           | 43.21ms  | 1          |
-+-----------------------------------------------+-----------+-----------------+----------+------------+
-| check_impl_item_well_formed                   | 41.36ms   | 0.362           | 77.14ms  | 736        |
-+-----------------------------------------------+-----------+-----------------+----------+------------+
-| codegen_fulfill_obligation                    | 40.36ms   | 0.353           | 51.56ms  | 1759       |
-+-----------------------------------------------+-----------+-----------------+----------+------------+
-| expand_crate                                  | 37.24ms   | 0.326           | 48.52ms  | 1          |
-+-----------------------------------------------+-----------+-----------------+----------+------------+
-| symbol_name                                   | 36.31ms   | 0.317           | 39.06ms  | 5513       |
-+-----------------------------------------------+-----------+-----------------+----------+------------+
-| free_global_ctxt                              | 34.34ms   | 0.300           | 34.34ms  | 1          |
-+-----------------------------------------------+-----------+-----------------+----------+------------+
-...
-Total cpu time: 11.440758871s
-
-

The output is sorted by the self time (time spent in the query or activity but not other queries or activities called by itself). -As you can see, most of the compilation time is spent in LLVM generating the binary code for the executable.

-

flamegraph

-

As you may have guessed, flamegraph will produce a flame graph of the profiling data. -To run the tool, we'll pass just the filename without a file extension like we did for summarize:

-
$ flamegraph regex-17088
-
-

This will create a file called rustc.svg in the working directory:

-

Image of flamegraph output

-

Click here to try the interactive svg.

-

crox

-

This tool processes self-profiling data into the JSON format that the Chromium profiler understands. -You can use it to create a graphical timeline showing exactly when various traced events occurred.

-

In this section, we'll cover a few different modes crox can run in such as profiling an entire crate compilation including dependencies and filtering out small events. -Let's get started with the basics!

-

Basic usage

-

To run the tool, we'll just pass the filename without a file extension like we've done before:

-
$ crox regex-17088
-
-

This creates a file called chrome_profiler.json in the working directory. -To open it, we'll use the regular Chromium performance tools you might already be familiar with:

-
    -
  1. Open Chrome
  2. -
  3. Open the Developer Tools console by pressing Ctrl + Shift + i (Windows/Linux) or Cmd + Option + i (macOS)
  4. -
  5. Click the Performance tab at the top of the console.
  6. -
  7. Click the "Load profile" button which looks like an arrow pointing up.
  8. -
  9. Select the chrome_profiler.json file we created.
  10. -
-

You should now see something similar to this:

-

Image of chrome profiler

-

You can use the scroll wheel on a mouse or the appropriate gesture on a touchpad to zoom in or out of the timeline.

-

Filtering short events

-

If the chrome_profiler.json file gets too large, the normal Chromium performance tools have issues opening the file. -One easy way to deal with this is to tell crox to remove events shorter than a chosen duration:

-
$ crox --minimum-duration 2 regex-17088
-
-

Filtering out events less than 2 microseconds shrinks our chrome_profiler.js file from 27mb to 11mb.

-

Capturing event arguments

-

The self-profiler can be configured to record event arguments during compilation. -For example, queries will include their query key. -This functionality is turned off by default because it increases the self-profiler overhead.

-

To turn this feature on, we'll need to record a new compilation, passing an additional argument to rustc:

-
$ cargo clean
-$ cargo rustc -- -Zself-profile -Zself-profile-events=default,args
-
-

And then process the new output files:

-
$ crox regex-23649
-
-

Now in the Chromium profiler, if you click on a node, you can see additional data about many of the events at the bottom of the screen:

-

Image of Chrome profiler details

-

Which shows this optimized_mir query was processing the regex::compile::{{impl}}::new function body.

-

Profiling an entire crate graph

-

By using the RUSTFLAGS environment variable, we can profile every rustc invocation, not just the final crate's. -crox can then combine all of the profiles together into one output file. -Since this will create a lot of files, we'll tell rustc to create a folder to put all the traces in.

-
$ rm regex-17088.* regex-23649.* # clean up the old trace files since we're done with them
-$ cargo clean
-$ RUSTFLAGS="-Zself-profile=$(pwd)/profiles -Zself-profile-events=default,args" cargo build
-
-

This creates quite a few trace files in the working directory. -Now, we'll tell crox to combine all of the trace files in the current directory together:

-
$ crox --dir profiles
-
-

Opening this file shows all of the crates compiled:

-

Image of Chrome profiler with all crates

-

Clicking on a crate will expand it to show the threads and event data inside it:

-

Image of Chrome profiler with a crate expanded

-

Thanks for reading!

-

We've been using these tools extensively ourselves over the last few months and they've helped us tremendously in understanding where the compiler spends its time. -In the future we'll be adding more features and we'll work on making the tooling easier to use. -If you have questions or would like to get involved with the Self-Profile Working Group, please check out the measureme repository or stop by our Zulip stream.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/02/26/crates-io-incident-report.html b/inside-rust/2020/02/26/crates-io-incident-report.html deleted file mode 100644 index 59288ee7c..000000000 --- a/inside-rust/2020/02/26/crates-io-incident-report.html +++ /dev/null @@ -1,219 +0,0 @@ - - - - - crates.io incident report for 2020-02-20 | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

crates.io incident report for 2020-02-20

-
-
- -
Feb. 26, 2020 · Pietro Albini - on behalf of the crates.io team -
- -
-

On 2020-02-20 at 21:28 UTC we received a report from a user of crates.io that -their crate was not available on the index even after 10 minutes since the -upload. This was a bug in the crates.io webapp exposed by a GitHub outage.

-

Root cause of the outage

-

In some corner cases the code that uploads new commits to the GitHub repository -of the index was returning a successful status even though the push itself -failed. The bug caused the job scheduler to think the upload was actually -successful, causing the job to be removed from the queue and producing a data -loss.

-

The outage was caused by that bug, triggered by an unexpected response during -the GitHub outage happening at the same time.

-

Resolution

-

The team analyzed the code of the background job uploading commits to the -index, and found a possible cause of the misreported success. A team member -wrote the fix, another one reviewed it and we then deployed the patch -directly to production.

-

At the same time, once we saw the index started to be updated again, we removed -the broken entries in the database manually and asked the reporter to upload -their crates again.

-

Affected crates

- -

Postmortem

-

Deploying the change took way longer than expected: there were changes landed -in master but waiting to be deployed on production, increasing the length of -the build process and the risks of the deploy. In the future we should deploy -hotfixes by branching off the current deployed commit, and cherry-picking the -fix on top of that. We should also strive to reduce the amount of time PRs sit -in master without being live.

-

Nobody was paged due to this incident, as our monitoring and alerting system -wasn’t able to catch the problem: we have monitoring in place for jobs failing -to execute, but in this case the job was mistakenly marked as correct. We -should implement periodic checks that ensure the database and the index are -correctly synchronized.

-

We were lucky that two members of the team with access to both the support -email and the production environment were online during the outage: without -paging available we could’ve noticed it way later than we did.

-

During the incident investigation we also found that our logging was not good -enough to properly diagnose the problem: there is no message logged when a -commit is pushed to the index, nor when a background job is executed. Also, the -API call to publish new crates doesn’t include the crate name in its line. We -should enhance our logging capabilities to find the root cause of issues -quickly during future incidents.

-

Timeline of events

-

It took 1 hour and 31 minutes from the start of the incident to the deploy of -the fix.

-

2020-02-20

-
    -
  • 21:17 UTC: the authors of kaze, wasmer-runtime-core -and wasmer-win-exception-handler published them on crates.io
  • -
  • 21:28 UTC: the author of wasmer-runtime-core and -wasmer-win-exception-handler reports the issue to help@crates.io
  • -
  • 21:31 UTC: GitHub updates their status page to report an outage
  • -
  • 21:33 UTC: Pietro notices the support mail, pings Sean on Discord, Sean -starts investigating
  • -
  • 21:35 UTC: Pietro got back to the author saying that the team was -investigating
  • -
  • 21:37 UTC: Sean and Pietro find the symptoms of the incident
  • -
  • 21:50 UTC: Sean finds a possible cause for the bug
  • -
  • 22:01 UTC: Sean deletes the affected versions from the database
  • -
  • 22:09 UTC: Sean opens up PR 2207 with the fix
  • -
  • 22:16 UTC: GitHub updates their status page to say the problem is fixed
  • -
  • 22:17 UTC: Pietro asks for changes on the PR
  • -
  • 22:20 UTC: Sean addresses Pietro’s concerns in the PR
  • -
  • 22:23 UTC: PR merged, Sean deploys it directly to master
  • -
  • 22:48 UTC: Fix deployed on production
  • -
-

2020-02-21

-
    -
  • 09:27 UTC: the author of kaze reports their crate was affected to -help@crates.io
  • -
  • 12:55 UTC: Pietro deletes the affected version of kaze from the database -and gets back to the author of the crate
  • -
  • 14:10 UTC: Pietro analyzes the crates.io database and finds out no other -crate was affected
  • -
-

Action items

-
    -
  • #2226: Add simple logging when we start the index publishing process.
  • -
  • #2227: Add a periodic job that checks the index and the database for -consistency, paging the on-call person if there are any mismatches. The job -will need to account for the crates not yet published on the index but in the -queue.
  • -
  • #2228: Include the crate name in the HTTP log entry for the publish API -call.
  • -
  • #2229: Add in-depth logging for swirl background jobs, with information -such as the job name or the parameters.
  • -
  • #2230: Investigate whether we want to implement a self-healing feature to -automatically synchronize the index in cases of mismatch.
  • -
- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/02/27/Goverance-wg.html b/inside-rust/2020/02/27/Goverance-wg.html deleted file mode 100644 index d7c18c439..000000000 --- a/inside-rust/2020/02/27/Goverance-wg.html +++ /dev/null @@ -1,193 +0,0 @@ - - - - - Governance Working Group Update: Meeting 27 February 2020 | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Governance Working Group Update: Meeting 27 February 2020

-
-
- -
Feb. 27, 2020 · Val Grimm - on behalf of The Governance WG -
- -
-

Hello everyone!

-

This was the first governance working group meeting on Zulip. -The following meeting will take place on 12 March. -Reminder that EST & PST have changed to DST (summer time) as of 8 March, and CET will not change to DST until 29 March. These are most active timezones at present in governance wg so other timezones not evaluated.

-

The agenda included

-
    -
  1. Access policy RFC draft from Nell
  2. -
  3. Pre-RFC process - determine right place to talk about this
  4. -
  5. Follow-up on moving (community, devtools, nursery) to rust-lang
  6. -
-

You can find the detailed minutes on the wg-governance repository, but here is a quick summary:

-
    -
  • Access policy RFC draft -
      -
    • Approved to submit as RFC
    • -
    -
  • -
  • Pre-RFC process -
      -
    • Discussing on 12 March
    • -
    -
  • -
  • Follow-up on moving (community, devtools, nursery) to rust-lang -
      -
    • Not complete, but some items discussed, list in official minutes
    • -
    -
  • -
-

There was additional off-agenda discussion after meeting about

-
    -
  • -

    Meeting Length

    -
      -
    • Outcome: 45-60 minutes
    • -
    -
  • -
  • -

    Handling Alumni

    -
      -
    • Need to define what info is needed
    • -
    • How talk about team Alumni who are not project alumni
    • -
    • Further discussion between XAMPPRocky and PietroAlbini, needs to be reported
    • -
    -
  • -
  • -

    Intro to contributing

    -
      -
    • Need a general intro as current info focused on main groups
    • -
    • Needs followup
    • -
    -
  • -
  • -

    Followup items not addressed on 12 March can be addressed in later meetings or async on Zulip, outcomes will be reported. Zulip thread links will be included in meeting summary blog posts in future.

    -
  • -
-

Next meeting

-
    -
  • Our next meeting will be 12 March 2020 via Zulip 18-19 CET / 1pm-2pm EST / 10-11am PST.
  • -
  • In 2020 the agenda is always at https://hackmd.io/ATj1rZJaRimaIfIWfAOYfQ
  • -
  • Current plan is: -
      -
    1. Pre-RFC process
    2. -
    3. How to manage RFC discussion
    4. -
    5. Plan agenda for next time, see Action Items in minutes from Feb 27
    6. -
    -
  • -
- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/02/27/ffi-unwind-design-meeting.html b/inside-rust/2020/02/27/ffi-unwind-design-meeting.html deleted file mode 100644 index ba2a1dac9..000000000 --- a/inside-rust/2020/02/27/ffi-unwind-design-meeting.html +++ /dev/null @@ -1,383 +0,0 @@ - - - - - Announcing the first FFI-unwind project design meeting | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing the first FFI-unwind project design meeting

-
-
- -
Feb. 27, 2020 · Kyle Strand, Niko Matsakis, and Amanieu d'Antras - on behalf of the FFI-unwind project group -
- -
-

The FFI-unwind project group, announced in this RFC, is -working to extend the language to support unwinding that crosses FFI -boundaries.

-

We have reached our first technical decision point, on a question we have been -discussing internally for quite a while. This blog post lays out the arguments -on each side of the issue and invites the Rust community to join us at an -upcoming meeting to help finalize our decision, which will be formalized and -published as our first language-change RFC. This RFC will propose an "MVP" -specification for well-defined cross-language unwinding.

-

The meeting will be on March 2nd.

-

Background: what is unwinding?

-

Exceptions are a familiar control flow mechanism in many programming languages. -They are particularly commonplace in managed languages such as Java, but they -are also part of the C++ language, which introduced them to the world of -unmanaged systems programming.

-

When an exception is thrown, the runtime unwinds the stack, essentially -traversing it backwards and calling clean-up or error-recovery code such as -destructors or catch blocks.

-

Compilers may implement their own unwinding mechanisms, but in native code such -as Rust binaries, the mechanism is more commonly provided by the platform ABI.

-

It is well known that Rust does not have exceptions as such. But Rust does -support unwinding! There are two scenarios that will cause unwinding to occur:

-
    -
  • By default, Rust's panic!() unwinds the stack.
  • -
  • Using FFI, Rust can call functions in other languages (such as C++) that can -unwind the stack. -
      -
    • There are some special cases where C libraries can actually cause -unwinding. For instance, on Microsoft platforms, longjmp is implemented -as "forced unwinding" (see below)
    • -
    -
  • -
-

Currently, when foreign (non-Rust) code invokes Rust code, the behavior of a -panic!() unwind that "escapes" from Rust is explicitly undefined. Similarly, -when Rust calls a foreign function that unwinds, the behavior once the unwind -operation encounters Rust frames is undefined. The primary reason for this is -to ensure that Rust implementations may use their own unwinding mechanism, -which may not be compatible with the platform-provided "native" unwinding -mechanism. Currently, however, rustc uses the native mechanism, and there are -no plans to change this.

-

Forced unwinding

-

Platform ABIs can define a special kind of unwinding called "forced unwinding." -This type of unwinding works regardless of whether the code being unwound -supports unwinding or not. However, destructors may not be executed if the -frames being unwound do not have unwinding support.

-

There are two common examples of forced unwinding:

-
    -
  • On Windows platforms, longjmp is implemented as a forced unwind.
  • -
  • On glibc Linux, pthread_exit and pthread_cancel are implemented as a forced unwind. -
      -
    • In fact, pthread_cancel can cause all manner of C functions to unwind, -including common functions like read and write. (For a complete list, -search for "cancellation points" in the pthreads man page.)
    • -
    -
  • -
-

Requirements for any cross-language unwinding specification

-
    -
  • Unwinding between Rust functions (and in particular unwinding of Rust panics) -may not necessarily use the system unwinding mechanism -
      -
    • In practice, we do use the system mechanism today, but we would like to -reserve the freedom to change this.
    • -
    -
  • -
  • If you enable -Cpanic=abort, we are able to optimize the size of binaries -to remove most code related to unwinding. -
      -
    • Even with -Cpanic=unwind it should be possible to optimize away code when -unwinding is known to never occur.
    • -
    • In practice, most "C" functions are never expected to unwind (because they -are written in C, for example, and not in C++). -
        -
      • However, because unwinding is now part of most system ABIs, even C -functions can unwind — most notably cancellation points triggered -by pthread_cancel.
      • -
      -
    • -
    -
  • -
  • Changing the behavior from -Cpanic=unwind to -Cpanic=abort should not -cause Undefined Behavior. -
      -
    • However, this may not be tenable, or at least not without making binaries -much larger. See the discussion below for more details.
    • -
    • It may, of course, cause programs to abort that used to execute -successfully. This could occur if a panic would've been caught and -recovered.
    • -
    -
  • -
  • We cannot change the ABI (the "C" in extern "C") of functions in the libc -crate, because this would be a breaking change: function pointers of different -ABIs have different types. -
      -
    • This is relevant for the libc functions which may perform forced unwinding -when pthread_cancel is called.
    • -
    -
  • -
-

The primary question: introduce a new ABI, or let the "C" ABI permit unwinding?

-

The core question that we would like to decide is whether the "C" ABI, as -defined by Rust, should permit unwinding.

-

This is not a question we expected to be debating. We've long declared that -unwinding through Rust's "C" ABI is undefined behavior. In part, this is -because nobody had spent the time to figure out what the correct behavior would -be, or how to implement it, although (as we'll see shortly) there are other -good reasons for this choice.

-

In any case, in PR #65646, @Amanieu proposed that we could, in fact, simply -define the behavior of unwinding across "C" boundaries. In discussing this, -discovered that the question of whether the "C" ABI should permit unwinding was -less clear-cut than we had assumed.

-

If the "C" ABI does not permit unwinding, a new ABI, called "C unwind", -will be introduced specifically to support unwinding.

-

Three specific proposals

-

The project group has narrowed the design space down to three specific -proposals. Two of these introduce the new "C unwind" ABI, and one does not.

-

Each proposal specifies the behavior of each type of unwind (Rust panic!, -foreign (e.g. C++), and forced (e.g. pthread_exit)) when it encounters an -ABI boundary under either the panic=unwind or panic=abort compile-mode.

-

Note that currently, catch_unwind does not intercept foreign unwinding -(forced or unforced), and our initial RFCs will not change that. We may decide -at a later date to define a way for Rust code to intercept foreign exceptions.

-

Throughout, the unwind generated by panic! will be referred to as -panic-unwind.

-

Proposal 1: Introduce "C unwind", minimal specification

-
    -
  • "C" ABI boundary, panic=<any> -
      -
    • panic-unwind: program aborts
    • -
    • forced unwinding, no destructors: unwind behaves normally
    • -
    • other foreign unwinding: undefined behavior
    • -
    -
  • -
  • "C unwind" ABI boundary -
      -
    • With panic=unwind: all types of unwinding behave normally
    • -
    • With panic=abort: all types of unwinding abort the program
    • -
    -
  • -
-

This proposal provides 2 ABIs, each suited for different purposes: you would -generally use extern "C" when interacting with C APIs (making sure to avoid -destructors where longjmp might be used), and extern "C unwind" -when interacting with C++ APIs. The main advantage of this proposal is that -switching between panic=unwind and panic=abort does not introduce UB if you -have correctly marked all potential unwinding calls as "C unwind" (your -program will abort instead).

-

Proposal 2: Introduce "C unwind", forced unwinding always permitted

-

This is the same as the previous design, except that when compiled with -panic=abort, forced unwinding would not be intercepted at "C unwind" ABI -boundaries; that is, they would behave normally (though still UB if there are -any destructors), without causing the program to abort. panic-unwind and -non-forced foreign exceptions would still cause the program to abort.

-

The advantage of treating forced unwinding differently is that it reduces -portability incompatibilities. Specifically, it ensures that using "C unwind" -cannot cause longjmp or pthread_exit to stop working (abort the program) -when the target platform and/or compile flags are changed. With proposal 1, -longjmp will be able to cross "C unwind" boundaries except on Windows -with MSVC under panic=abort, and pthread_exit will work inside "C unwind" -functions except when linked with glibc under panic=abort. The downside of -this proposal is that the abort stubs around "C unwind" calls in panic=abort -become more complicated since they need to distinguish between different types -of foreign exceptions.

-

Proposal 3: No new ABI

-
    -
  • panic=unwind: unwind behaves normally
  • -
  • panic=abort: -
      -
    • panic-unwind: does not exist; panic! aborts the program
    • -
    • forced unwinding, no destructors: unwind behaves normally
    • -
    • other foreign unwinding: undefined behavior
    • -
    -
  • -
-

The main advantage of this proposal is its simplicity: there is only one ABI and -the behavior of panic=abort is identical to that of -fno-exceptions in C++. -However this comes with the downside that switching to panic=abort may in some -cases introduce UB (though only in unsafe code) if FFI calls unwind through Rust -code.

-

Another advantage is that forced unwinding from existing functions defined in -the libc crate such as pthread_exit and longjmp will be able to unwind -frames with destructors when compiled with panic=unwind, which is not possible -with the other proposals.

-

Comparison table for the proposed designs

-

In this table, "UB" stands for "undefined behavior". We believe that all of -these instances of undefined behavior could be detected at runtime, but the -code to do so would impose an undesirable code-size penalty, entirely negating -the optimizations made possible by using panic=unwind or the non-unwinding -"C" ABI. This code would therefore only be appropriate for debug builds. -Additionally, the complexity of implementing such checks may outweight their -benefits.

-

Note that unwinding through a frame that has destructors without running those -destructors (e.g. because they have been optimized out by panic=abort) is -always undefined behavior.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
panic-unwindForced unwind, no destructorsForced unwind with destructorsOther foreign unwind
Proposals 1 & 2, "C" boundary, panic=unwindabortunwindUBUB
Proposals 1 & 2, "C" boundary, panic=abortpanic! aborts (no unwinding occurs)unwindUBUB
Proposals 1 & 2, "C unwind" boundary, panic=unwindunwindunwindunwindunwind
Proposal 1, "C unwind" boundary, panic=abortpanic! abortsabortabortabort
Proposal 2, "C unwind" boundary, panic=abortpanic! abortsunwindUBabort
Proposal 3, "C" boundary, panic=unwindunwindunwindunwindunwind
Proposal 3, "C" boundary, panic=abortpanic! abortsunwindUBUB
- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/02/27/pietro-joins-core-team.html b/inside-rust/2020/02/27/pietro-joins-core-team.html deleted file mode 100644 index 92f8df9ef..000000000 --- a/inside-rust/2020/02/27/pietro-joins-core-team.html +++ /dev/null @@ -1,130 +0,0 @@ - - - - - Pietro Albini has joined the core team | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Pietro Albini has joined the core team

-
-
- -
Feb. 27, 2020 · Nick Cameron - on behalf of the core team -
- -
-

We are very happy to announce that Pietro Albini has joined the core team. Pietro joined us back on December 24th 2019 (a Christmas present for the core team!), but we have been a bit late in announcing it (sorry Pietro!).

-

Pietro co-leads the infrastructure and docs.rs teams, and is a member of the crates.io and release teams, and the security response working group. He has been instrumental in setting up and maintaining the various services and technology which keeps the Rust project moving quickly and smoothly.

-

Pietro will continue to focus on infrastructure issues, starting with setting up a team to coordinate Rust's web presence - the website, crates.io, docs.rs, etc.

-

Aidan will co-lead the infrastructure team and gradually hand over full leadership to Pietro.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/03/04/recent-future-pattern-matching-improvements.html b/inside-rust/2020/03/04/recent-future-pattern-matching-improvements.html deleted file mode 100644 index 1e8252a57..000000000 --- a/inside-rust/2020/03/04/recent-future-pattern-matching-improvements.html +++ /dev/null @@ -1,283 +0,0 @@ - - - - - Recent and future pattern matching improvements | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Recent and future pattern matching improvements

-
-
- -
Mar. 4, 2020 · Mazdak "Centril" Farrokhzad - on behalf of the language team -
- -
-

Much of writing software revolves around checking if some data has some shape ("pattern"), extracting information from it, and then reacting if there was a match. To facilitate this, many modern languages, Rust included, support what is known as "pattern matching".

-
-

If you are new to Rust or want to refresh your knowledge, you may first want to read chapters 6, Enums and Pattern Matching and 18, Patterns and Matching in the book, or read more about match expressions and patterns in the reference.

-
-

Pattern matching in Rust works by checking if a place in memory (the "data") matches a certain pattern. In this post, we will look at some recent improvements to patterns soon available in stable Rust as well as some more already available in nightly.

-

If you are familiar with the nightly features discussed and would like to help out with the efforts to drive them to stable, jump ahead to *How can I help?.

-

Subslice patterns, [head, tail @ ..]

-

Lists are one of the most basic and common data structures found in software. In Rust, lists are usually a contiguous sequence of elements in memory, or a slice.

-

Since slices are so commonplace, it is important that working with them is easy. To that end, we stabilized fixed-length slice patterns in Rust 1.26.0. So now it is possible to e.g., write let [a, b, c] = my_array; to destructure an array of 3 elements. Oftentimes, however, we're working with a slice of unknown length, so given only fixed-length slice patterns, we have to provide a fallback match arm with e.g. _ as the pattern.

-

In Rust 1.42.0, we are stabilizing subslice patterns. To introduce a subslice pattern, we use .. which denotes a variable-length gap, matching as many elements as possible not matched by the patterns before and after the ... For example, in a parser, we would like to error when a list of attributes, attrs, is not followed by an item, so we write:

-
/// Recover if we parsed attributes and expected an item but there was none.
-fn recover_attrs_no_item(&mut self, attrs: &[Attribute]) -> PResult<'a, ()> {
-    let (start, end) = match attrs {
-        [] => return Ok(()),
-        [x0] => (x0, x0),
-        [x0, .., xn] => (x0, xn),
-    };
-    let msg = if end.is_doc_comment() {
-        "expected item after doc comment"
-    } else {
-        "expected item after attributes"
-    };
-    let mut err = self.struct_span_err(end.span, msg);
-    if end.is_doc_comment() {
-        err.span_label(end.span, "this doc comment doesn't document anything");
-    }
-    if let [.., penultimate, _] = attrs {
-        err.span_label(start.span.to(penultimate.span), "other attributes here");
-    }
-    Err(err)
-}
-
-

Here we have two subslice patterns, the first one being [x0, .., xn]. In this case, the pattern binds x0, the first element, and xn, the last element, and ignores everything in the middle, matching a slice with at least two elements in total. Meanwhile, [] and [x0] match cases with fewer than two elements, so the compiler knows that we have covered all possibilities. In the latter case, we extract the penultimate element of the slice, which, as the name suggests, also requires that the slice has at least two elements.

-

We can also bind a subslice to a variable. For example, suppose we want to disallow ... in all but the last parameter of a function. If so, we can write:

-
match &*fn_decl.inputs {
-    ... // other arms
-    [ps @ .., _] => {
-        for Param { ty, span, .. } in ps {
-            if let TyKind::CVarArgs = ty.kind {
-                self.err_handler().span_err(
-                    *span,
-                    "`...` must be the last argument of a C-variadic function",
-                );
-            }
-        }
-    }
-}
-
-

Here, ps @ .. will bind the initial elements of the slice to ps and ignore the last element.

-

After more than 7 years of baking in nightly, with many twists and turns, subslice patterns will finally be stable. To get here, we've had to redesign the feature, plug soundness holes in the borrow checker, and substantially refactor the exhaustiveness checker. For more on how we got here, read the stabilization report, Thomas Hartmann's blog post, and stay tuned for the 1.42.0 release announcement on the 12th of March.

-

Nested OR-patterns

-

When pattern matching on an enum, the logic for some of the variants may be exactly the same. To avoid repeating ourselves, the | separator in match, if let, or while let expressions can be used to say that the branch should be taken if any of the |-separated patterns match. For example, we may write:

-
// Any local node that may call something in its body block should be explored.
-fn should_explore(tcx: TyCtxt<'_>, hir_id: hir::HirId) -> bool {
-    match tcx.hir().find(hir_id) {
-        Some(Node::Item(..))
-        | Some(Node::ImplItem(..))
-        | Some(Node::ForeignItem(..))
-        | Some(Node::TraitItem(..))
-        | Some(Node::Variant(..))
-        | Some(Node::AnonConst(..))
-        | Some(Node::Pat(..)) => true,
-        _ => false,
-    }
-}
-
-

This is serviceable, but Some(_) is still repeated several times. With #![feature(or_patterns)], which recently became usable on nightly, this repetition can be avoided:

-
// Any local node that may call something in its body block should be explored.
-fn should_explore(tcx: TyCtxt<'_>, hir_id: hir::HirId) -> bool {
-    match tcx.hir().find(hir_id) {
-        Some(
-            Node::Item(..)
-            | Node::ImplItem(..)
-            | Node::ForeignItem(..)
-            | Node::TraitItem(..)
-            | Node::Variant(..)
-            | Node::AnonConst(..)
-            | Node::Pat(..),
-        ) => true,
-        _ => false,
-    }
-}
-
-

Previously, when using | in a match expression, the | syntax was part of match itself. With or_patterns, this is now part of patterns themselves, so you can nest OR-patterns arbitrarily, and use them in let statements too:

-
let Ok(x) | Err(x) = foo();
-
-

An OR-pattern covers the union of all the |-ed ("or-ed") patterns. To ensure that whatever alternative matched, all bindings are consistent and initialized, each or-ed pattern must include the exact same set of bindings, with the same types, and the same binding modes.

-

Bindings after @

-

When matching on a certain substructure, you sometimes want to hold on to the whole. For example, given Some(Expr { .. }), you would like to bind the outer Some(_) layer. In Rust, this can be done using e.g., expr @ Some(Expr { .. }), which binds the matched place to expr while also ensuring that it matches Some(Expr { .. }).

-

Suppose also that Expr has a field span that you would also use. In ancient times, that is before Rust 1.0, this was possible, but today, it results in an error:

-
error[E0303]: pattern bindings are not allowed after an `@`
- --> src/lib.rs:L:C
-  |
-L |         bar @ Some(Expr { span }) => {}
-  |                           ^^^^ not allowed after `@`
-
-

This was turned into an error in #16053, mainly due to the difficulties of encoding borrow checking rules in a sound way in the old AST based borrow checker.

-

Since then, we have removed the old borrow checker in favor of one based on MIR, which is a simpler, and more appropriate data structure for borrow checking. Specifically, in the case of a statement like let ref x @ ref y = a;, we would get roughly the same MIR as if we had used let x = &a; let y = &a;.

-

So now that having bindings to the right of @ is handled uniformly and correctly by the borrow checker (e.g., the compiler won't allow ref x @ ref mut y), we have decided to allow them under #![feature(bindings_after_at)], now available on nightly. With the feature gate enabled, you may for example write:

-
#![feature(bindings_after_at)]
-
-fn main() {
-    if let x @ Some(y) = Some(0) {
-        dbg!(x, y);
-    }
-}
-
-

Our hope is that with providing this feature, we remove one surprising corner of the language.

-

Combining by-move and by-ref bindings

-

For similar reasons as noted in the case of bindings after @, Rust does not currently allow you to combine normal by-move bindings with those that are by-ref. For example, should you write...:

-
fn main() {
-    let tup = ("foo".to_string(), 0);
-    let (x, ref y) = tup;
-}
-
-

... you would get an error:

-
error[E0009]: cannot bind by-move and by-ref in the same pattern
- --> src/main.rs:3:10
-  |
-3 |     let (x, ref y) = tup;
-  |          ^  ----- by-ref pattern here
-  |          |
-  |          by-move pattern here
-
-

At the same time, however, the compiler is perfectly happy to allow...:

-
fn main() {
-    let tup = ("foo".to_string(), 0);
-    let x = tup.0;
-    let ref y = tup.1;
-}
-
-

... even though there is no semantic difference between these programs.

-

Now that we have moved to the new borrow checker, as outlined in the previous section, we have relaxed this restriction on nightly as well, so under #![feature(move_ref_pattern)], you may write:

-
#![feature(move_ref_pattern)]
-
-fn main() {
-    let tup = ("foo".to_string(), 0);
-    let (x, ref y) = tup;
-}
-
-

How can I help?

-

To recap, we have three unstable features, all improving pattern matching in different ways:

- -

To help us transition these features over to stable Rust, we need your help to ensure that they meet the expected quality standards. To help out, consider:

-
    -
  • Using the features in your code where applicable, if a nightly compiler is something you are OK with, and reporting any bugs, problems, deficiencies in diagnostics, etc. as issues.
  • -
  • Looking through the reported issues under the feature gate labels (e.g., F-or_patterns) and seeing if you can help out with any of them. -
      -
    • In particular, if you can help out with writing tests, that is appreciated.
    • -
    -
  • -
-

Thanks for reading, and happy pattern matching!

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/03/11/lang-team-design-meetings.html b/inside-rust/2020/03/11/lang-team-design-meetings.html deleted file mode 100644 index 8f3c048c3..000000000 --- a/inside-rust/2020/03/11/lang-team-design-meetings.html +++ /dev/null @@ -1,142 +0,0 @@ - - - - - March Lang Team Design Meetings | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

March Lang Team Design Meetings

-
-
- -
Mar. 11, 2020 · Niko Matsakis - on behalf of the language team -
- -
-

We've scheduled our language team design meetings for March. We have plans for two meetings:

-
    -
  • March 16th -- we will summarize discussions from the ffi-unwind project group about whether we should permit foreign exceptions to propagate across the "C" ABI boundary, or establish a separate ABI (e.g., "C unwind") for such cases.
  • -
  • March 23rd -- we will talk with James Munns about Sealed Rust (see the blog posts The Pitch and The Plan)
  • -
-

About the language team design meetings

-

The idea of the design meeting is that it's a time for us to have -in-depth discussions on some particular topic. This might be a burning -problem that we've discovered, an update on some existing design work, -or a forward looking proposal.

-

The meetings are open for anyone to listen in and attend. They are -typically also recorded and posted online, along with minutes, after -the fact. They generally take place on Mondays at "noon Boston time" --- but for the precise scheduling you should check the lang team -calendar. Scheduled meetings are subject to change and -cancelation. In that case, the calendar events will be updated.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/03/13/rename-rustc-guide.html b/inside-rust/2020/03/13/rename-rustc-guide.html deleted file mode 100644 index 61edd2589..000000000 --- a/inside-rust/2020/03/13/rename-rustc-guide.html +++ /dev/null @@ -1,147 +0,0 @@ - - - - - The rustc-guide is now rustc-dev-guide | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

The rustc-guide is now rustc-dev-guide

-
-
- -
Mar. 13, 2020 · mark-i-m - on behalf of the rustc dev guide working group -
- -
-

You may or may not be aware of two similarly named resources:

- -

What's the difference? The "rustc book" is intended as a guide for users of the -compiler. The "rustc-guide" is intended as a guide for developers of the -compiler. However, the names have always been confusingly similar.

-

For that reason, we have decided to rename the rustc-guide to -rustc-dev-guide. You can now find it at https://rustc-dev-guide.rust-lang.org/.

-

We have put significant work into finding and updating links around the -rust-lang/* repos. We have also put up a website in place of the former -rustc-guide website that redirects to the new one.

-

To update your git clone of the (former) rustc-guide repo, you can do the following:

-
git remote set-url origin https://github.com/rust-lang/rustc-dev-guide.git
-
-

This will change where git thinks the origin remote repo is to -rust-lang/rustc-dev-guide.

-

You can find more information in this issue. If you have any questions or -concerns, please feel free to contact us either by opening an issue on the -rustc-dev-guide repo or on our zulip channel.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/03/13/twir-new-lead.html b/inside-rust/2020/03/13/twir-new-lead.html deleted file mode 100644 index 70550f1ff..000000000 --- a/inside-rust/2020/03/13/twir-new-lead.html +++ /dev/null @@ -1,128 +0,0 @@ - - - - - This Week in Rust is looking for a new maintainer. | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

This Week in Rust is looking for a new maintainer.

-
-
- -
Mar. 13, 2020 · Erin Power - on behalf of the community team -
- -
-

Vikrant Chaudhary (@nasa42) is retiring from This Week in Rust. He joined This Week in Rust in June 2015 with issue 84 and has been part of Rust Community team since February 2018. We'd like to thank Vikrant for his stewardship of TWiR these past five years, and making TWiR one of the community's favourite newsletters. We wish him all the best in his future projects.

-

TWiR is now looking for a new lead maintainer. To help smooth the transition, Vikrant will be writing TWiR for 4 more weeks while we onboard a new maintainer. If you're interested please, express your interest on our GitHub Issue.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/03/13/upcoming-compiler-team-design-meetings.html b/inside-rust/2020/03/13/upcoming-compiler-team-design-meetings.html deleted file mode 100644 index c2d3de1ac..000000000 --- a/inside-rust/2020/03/13/upcoming-compiler-team-design-meetings.html +++ /dev/null @@ -1,140 +0,0 @@ - - - - - Upcoming compiler-team design meetings | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Upcoming compiler-team design meetings

-
-
- -
Mar. 13, 2020 · Niko Matsakis - on behalf of the compiler team -
- -
-

In our planning meeting today, the compiler team has scheduled our -next batch of upcoming design meetings. You can find the exact times -on the compiler team's meeting calendar:

- -

Did you know?

-

Most weeks, the compiler team has some sort of design meeting. These -meetings take place on Zulip and are open to all. Every 4 weeks, we do -a planning meeting to pick the next few meetings from the list of open -proposals. You can find more details about how the compiler-team -steering meeting process here.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/03/17/governance-wg.html b/inside-rust/2020/03/17/governance-wg.html deleted file mode 100644 index 8615c090a..000000000 --- a/inside-rust/2020/03/17/governance-wg.html +++ /dev/null @@ -1,154 +0,0 @@ - - - - - Governance Working Group Update: Meeting 12 March 2020 | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Governance Working Group Update: Meeting 12 March 2020

-
-
- -
Mar. 17, 2020 · Nell Shamrell-Harrington - on behalf of The Governance WG -
- -
-

Hello everyone!

-

We held another meeting of the Rust Governance Working Group on Zulip on 12 March.

-

The agenda included

-
    -
  1. Follow up on the Project Group RFC
  2. -
  3. Follow up on moving repositories (community, devtools, and nursery) into the Rust-Lang GitHub Org
  4. -
  5. Pre-RFC process
  6. -
  7. How to manage RFC discussion
  8. -
  9. Plan Agenda for Next time
  10. -
-

You can find the detailed minutes on the wg-governance repository, but here is a quick summary:

- -

Next meeting

-
    -
  • Our next meeting will be 26 March 2020 via Zulip 18-19 CET / 1pm-2pm EST / 10-11am PST.
  • -
  • In 2020 the agenda is always at https://hackmd.io/ATj1rZJaRimaIfIWfAOYfQ
  • -
  • Current plan is: -
      -
    1. Domain Working Group changes
    2. -
    3. Pre-RFC RFC (if ready)
    4. -
    -
  • -
- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/03/18/all-hands-retrospective.html b/inside-rust/2020/03/18/all-hands-retrospective.html deleted file mode 100644 index fa413c8e3..000000000 --- a/inside-rust/2020/03/18/all-hands-retrospective.html +++ /dev/null @@ -1,251 +0,0 @@ - - - - - All Hands Retrospective | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

All Hands Retrospective

-
-
- -
Mar. 18, 2020 · Erin Power - on behalf of The All Hands Organisers -
- -
-

If you're not already aware, the Rust All Hands event, originally scheduled for -March 16th–20th in Thessaloníki, Greece was cancelled in January. The All Hands' -is one of our members' favourite events of the year and we were quite -disappointed that we weren't able to pull off the event this year. In the -interest of being transparent, as well as documenting for future events, we -have written a retrospective about what happened, what we learned, and the -future of the All Hands.

-

Timeline

-

Context

-

Both previous All Hands took place in Mozilla's Berlin office. Mozilla -traditionally sponsored the event, providing the venue and catering, and also -paying for the flights and accommodation of volunteers who didn't have a -company or other person to pay for them. It was a good way to bring the entire -community together for a week of planning, discussions, and camaraderie.

-

Still, after the last All Hands, it was clear that we couldn't do a third one -in Mozilla's Berlin office. The Rust org was simply growing too big. The -Berlin office didn't really have the space to accommodate us.

-

Finding a space.

-

As a group, our first step was to see if we could find other companies to -sponsor a space. We followed a number of leads but ultimately never found -anyone that had a space to offer at a suitable time. We started looking -at other options, like private hacker spaces and universities. The University -of Macedonia in Thessaloniki, Greece made us a quite attractive offer, and -they had the right time available, so we decided to go for that.

-

Budgeting and sponsorships.

-

We in the All Hands group did our best to create a budget. Unfortunately we -did not have access to any expense reports from the previous years. We had a -survey we could use to estimate the number of attendees and a rough idea where -they were coming from. We knew the costs of the venue. We added fudge factors. -We thought we'd done a good job, though it would turn out that we were quite -off in our calculations.

-

However even based on our estimated budget, it was clear that Mozilla was not -going to be able to cover the costs alone. This seemed like a good opportunity -to try and build relationships with some of the companies that have started to -use Rust by approaching them for sponsorships. We weren't sure, though, how -many sponsorships we'd be able to get, and so we hit upon the idea of using -paid tickets.

-

Tickets

-

The idea was that people could purchase a ticket to the event, which would -help to cover the costs, but that it was also okay to have a "gratis" -ticket. Tickets have the advantage of being relatively easy for people to -submit in their expense report if they are travelling with a company. We also -found a number of companies who might be interested in a more -traditional sponsorship.

-

Finding a bank account.

-

Still, we had another problem. The Rust organisation does not have a bank -account we could use to collect and distribute money, and we didn't have an -obvious entity to sign legal agreements.

-

At this point, we spoke to a company that might serve as a bank account. We -had a quick call and went over a plan that seemed promising. Mozilla would -contract with them for their services managing and organising the event, and -this would serve as Mozilla's sponsorship. The other sponsorships and proceeds -from ticket sales would collect in their bank account and we would -manage distributions.

-

Pulling the trigger.

-

At that point, we sent mail encouraging people to book tickets, and we also -started following up more with sponsors. Our expectation was that we would -soon have a bank account for collecting funds, and we started collecting -information to repay people who had booked travel.

-

In retrospect, it's clear that this was premature. It seemed like all the -pieces were in place, and we knew that if people didn't start booking tickets, -they never would. But the pieces were not in place, not actually, and we clearly -should have taken this moment ask whether we were really going to be able to -pull this off.

-

Realising it won't work.

-

This all started to unravel about a month before the event. In short, we -encountered some logistical hurdles around finalising the business and legal -aspects within the organisation's constraints that also prompted us to review -the finances in more detail. This revealed that our estimates were off. Thus, -we were faced with a tough decision:

-
    -
  • If we continue with the event, there was the chance that the logistics would -just fail to come together. That would leave attendees in Greece, out of -pocket, and without an All Hands to attend.
  • -
  • Further, we might not be able to raise enough money to be able to pay for -the entirety of people's travel and lodging as we had promised. This would be -unfortunate, though perhaps something people could live with.
  • -
  • On the other hand, if we cancel, we have to deal with the fact that people -had already started booking travel, and not everyone would be able to get a -refund from their airline/hotel, and accept that there might not be an -All Hands this year.
  • -
-

After much analysis and discussion with the Rust core team, we ultimately -opted for the painful but ultimately safer route: cancelling the event. The -cost to cover cancelling in January was relatively low, and even if it did -come together we were worried about the high stress of pulling it off burning -people out of the project.

-

Addendum Since we cancelled the All Hands, outbreak of the COVID-19 in -Europe in the recent weeks, would have caused the event to be cancelled -regardless. In a weird twist of fate, we were fortunate to cancel when we did.

-

Lessons Learned

-

Bound uncertainty and total cost. — Promising to cover all travel with -no kind of upper limit was unwise. It had worked in the past, perhaps, but the -event was growing, and that was partly luck. Organising an event is very complex -and there are a lot of unknowns, and it was clear for some of them we didn't have -the time or resources to resolve them adequately.

-

Location, location, location — It was hard to find a good location. While -Thessaloníki was cheap and great in some ways, we encountered some logistical -hiccups that made it less than ideal. For example; we found that the cost of a -lot of the flights for our international members were quite high compared to -other European cities.

-

Know your audience — Some companies weren't interested in sponsoring -because the event wasn't sufficiently high profile, or because the "ROI" -("Return On Investment") didn't quite fit into the budgets and categories it -would have to come from. We also had some uncertainty about how much -"participation" to offer in exchange for sponsorship, since we didn't want to -give the impression that anyone could just "buy their way" into the All Hands — -at the same time, there is clear value to the Rust organisation in having -sponsors participate.

-

The Future

-

Right now, we're currently organising with Mozilla reimbursing anyone who had -purchased non-refundable ticket. We're also going to take the time to step back -and re-evaluate what kind of event is possible, and what kind of event our -members want to attend.

-

If you're a member of the Rust programming language organisation, you should -have received an email containing a link to a survey asking you about what -kind of All Hands you'd enjoy, and what you would want to attend. Once people -have had enough time to respond, we'll publish the results on the -"Inside Rust" blog.

-

If you didn't receive an email and you believe you should have, or you have -anything you'd like to mention in private to organisers. Please email us -at rust-all-hands@rust-lang.org.

-

It's very unfortunate that we weren't able to have the All Hands like we -planned. We know that it's a lot of our members favourite Rust event, and we -would like to thank everyone for reaching out and being so understanding.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/03/19/terminating-rust.html b/inside-rust/2020/03/19/terminating-rust.html deleted file mode 100644 index c659ad000..000000000 --- a/inside-rust/2020/03/19/terminating-rust.html +++ /dev/null @@ -1,160 +0,0 @@ - - - - - Resolving Rust's forward progress guarantees | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Resolving Rust's forward progress guarantees

-
-
- -
Mar. 19, 2020 · Mark Rousskov - on behalf of the compiler team -
- -
-

There has been a longstanding miscompilation in Rust: programs that do not make -forward progress. Note that the previous link is to the C++ definition; Rust -is not C++, but currently LLVM optimizes all LLVM IR with the assumption that a -lack of forward progress is undefined behavior.

-

Note also that Rust does not define a lack of forward progress as undefined -behavior, while C++ does. It is particularly common to encounter the -miscompilation "intentionally" when writing panic handlers and other such code -with a body of loop {}. Some users also report that they've unintentionally -hit this bug in recursive code which accidentally lacks a base case.

-

Somewhat recently, LLVM added an intrinsic which tells the optimizer that -forward progress has been made. On nightly Rust, you can enable this with --Zinsert-sideeffect, which will use some heuristics to insert it where it's -possibly needed (currently, massively overshooting the minimal set).

-

However, recent attempts to enable this intrinsic by default hit a snag: it's -very expensive on compile times to do so (3-30% regressions). There is some runtime effect as well; check builds (which do not -generate LLVM IR or run LLVM passes) regressed by up to 3-7%.

-

The current implementation in rustc emits calls to the side effect intrinsic -very aggressively; certainly in way more cases than is strictly necessary. -However, there's not really any good ideas on how to improve the analysis rustc -does without missing edge cases: we'd have to be "as good" as LLVM to emit only -when necessary.

-

Upstream, in LLVM, discussion has been ongoing for some time around whether, and -how to, adjust LLVM's model to permit frontends for languages like Rust to -opt-out of the forward progress guarantees. It seems unlikely that a solution -will materialize in upstream LLVM that allows us to opt-out in the short term.

-

However, having said that, side effect itself is likely improvable to at least -avoid the excessive consecutive calls, as demonstrated by this IR -that occurs after LLVM optimizations. It seems plausible that those -improvements may also reduce the compile time hit that we see when enabling -side effect on the rustc side. Having said that, how simple these improvements -are is unclear.

-

We would love to hear feedback and suggestions on how to resolve this problem! -Please leave feedback on this internals -thread.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/03/26/rustc-dev-guide-overview.html b/inside-rust/2020/03/26/rustc-dev-guide-overview.html deleted file mode 100644 index dddc2c354..000000000 --- a/inside-rust/2020/03/26/rustc-dev-guide-overview.html +++ /dev/null @@ -1,152 +0,0 @@ - - - - - rustc-dev-guide Overview | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
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-

rustc-dev-guide Overview

-
-
- -
Mar. 26, 2020 · Chris Simpkins - on behalf of the Rustc Dev Guide Working Group -
- -
-

The rustc compiler includes over 380,000 lines of source across more than 40 crates1 to support the lexing through binary linking stages of the Rust compile process. It is daunting for newcomers, and we recognize that a high-level survey of the pipeline is warranted.

-

In our December update, we announced plans for the publication of the "rustc-dev-guide Overview". Our goal is to describe the integrated components of the compiler in a high-level document for users and potential developers. The Overview will be published at the beginning of the rustc-dev-guide to orient readers to the more detailed documentation of the compiler in subsequent chapters.

-

Rustc Overview Structure

-

We will break the compiler down to address two questions at a high-level:

-
    -
  1. What does the compiler do to your source code?
  2. -
  3. How does the compiler do it?
  4. -
-

As we address these general areas, we will provide a synopsis that briefly covers frequent community questions like:

-
    -
  • What are the conflicting goals of the compiler, and how are issues like compiler speed, compiler memory usage, program speed, program size, and compiler stability/correctness balanced?
  • -
  • What are the stages of the compile process, and how do they fit together?
  • -
  • What are the intermediate representations of my source code?
  • -
  • What happens to generics during the compile process?
  • -
  • What kind of optimizations are performed during the compile process?
  • -
  • How does incremental compilation work?
  • -
  • Does rustc have support for parallel compilation?
  • -
-

Get Involved!

-

Work is in progress on the Overview, and we need your help. A working draft of the document is available in this pull request on the rustc-dev-guide GitHub repository.

-

If there is an area of rustc that you would like to understand better and it is appropriate for an overview document, please open an issue on our issue tracker to let us know.

-

And if you know the compiler and want to pitch in on the rustc-dev-guide Overview, open a pull request with your revisions. We welcome your contributions and look forward to your participation!

-

Interested in Learning (Working Group)?

-

Are you interested in learning more about the rustc compiler and teaching others? Drop by our Zulip stream and say hello!

-
-

1 These numbers account for lines in Rust files across all dependencies necessary to build rustc. Thanks to @LeSeulArtichaut for these calculations! See the notes on Zulip for additional details.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/03/27/goodbye-docs-team.html b/inside-rust/2020/03/27/goodbye-docs-team.html deleted file mode 100644 index 60dcdc108..000000000 --- a/inside-rust/2020/03/27/goodbye-docs-team.html +++ /dev/null @@ -1,194 +0,0 @@ - - - - - Goodbye, docs team | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Goodbye, docs team

-
-
- -
Mar. 27, 2020 · Steve Klabnik - on behalf of the core team -
- -
-

I'll cut right to the chase: the docs team no longer exists.

-

Back in August of 2016, we -formed a team to work on documenting Rust. Here's the original description -and motivation:

-
-

The Rust documentation team will be responsible for all of the things -listed above. Specifically, they will pertain to these areas of the Rust -project:

-
    -
  • The standard library documentation
  • -
  • The book and other long-form docs
  • -
  • Cargo's documentation
  • -
  • The Error Index
  • -
-

Furthermore, the documentation team will be available to help with -ecosystem documentation, in a few ways. Firstly, in an advisory capacity: -helping people who want better documentation for their crates to understand -how to accomplish that goal. Furthermore, monitoring the overall ecosystem -documentation, and identifying places where we could contribute and make a -large impact for all Rustaceans. If the Rust project itself has wonderful -docs, but the ecosystem has terrible docs, then people will still be -frustrated with Rust's documentation situation, especially given our -anti-batteries-included attitude. To be clear, this does not mean owning the -ecosystem docs, but rather working to contribute in more ways than just the -Rust project itself.

-

We will coordinate in the #rust-docs IRC room, and have regular meetings, -as the team sees fit. Regular meetings will be important to coordinate -broader goals; and participation will be important for team members. We hold -meetings weekly.

-
-

At the time, all of this was sorely needed. There weren't as many people working -on Rust, and there wasn't that much documentation.

-

But documentation is a funny thing. It's really a cross-cutting concern. One -team of folks writing docs for tons of other teams of folks doesn't really -work, long-term. In the short term, it was an absolutely necessary and good -strategy. Today, it doesn't make as much sense. Let's look again at those original -resources:

-
    -
  • The standard library's documentation is pretty much filled out, and when new APIs -are added, the libs team writes some initial docs.
  • -
  • The book is maintained by Steve and Carol.
  • -
  • Cargo's documentation is the responsibility of the Cargo team (and the docs -team never really helped here. I always wanted to, but years later, it just -hasn't worked out.)
  • -
  • The error index describes compiler errors, and so that's the compiler team's -job.
  • -
-

We've also added way more stuff:

-
    -
  • Rust by Example
  • -
  • The rustc book and rustc guide
  • -
  • The reference
  • -
  • The nomicon
  • -
-

The list goes on and on. And all this time, the membership of the team didn't -really grow; I tried several times to get folks involved, but most people -just plain don't like writing docs. At this point, the only person really -writing docs is me, and I haven't had a ton of time lately either. So we -haven't had a docs team meeting since August of 2018. There also aren't -really docs RFCs these days. As such, this blog post isn't really announcing -the end of the docs team as much as it is describing what is already true -today.

-

I will still be doing my work on core, and the book. And I plan on submitting -some more docs PRs in the future.

-

I would like to thank everyone who's been on the team in the past, and -everyone who's submitted documentation PRs over the years. A lot of people -really love Rust's documentation, and that wouldn't have been possible -without all of you.

- -
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Traits working group 2020 sprint 1 summary

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Mar. 28, 2020 · Jack Huey - on behalf of The Traits WG -
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This Tuesday, the traits working group finished our first sprint of 2020, last 6 weeks from February 11th through March 24th. The last sprint was about a year ago, but we decided to resurrect the format in order to help push forward traits-related work in Chalk and rustc.

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What is wg-traits and what do we do?

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Goal: An efficient, extensible, and reusable crate for the Rust trait system

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The overarching goal of the traits working group is to create a performant, extensible, and clean implementation of Rust's trait system. This implementation should scale not only to existing Rust features but also to new and upcoming features, such as:

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  • Inherent associated items (tracking issue)
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As if that weren't enough, we'd like the implementaton to be reusable, too -- meaning that it can be used by rustc, yes, but also rust-analyzer and potentially other contexts as well.

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This effort is part of one of the big, longer term goals for the compiler team: library-ification. This refers to the idea of breaking apart the compiler into independent libraries that can be learned, tested, and developed independently.

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In order to achieve these and future features, our work is split into two parts: 1) Improving rustc's existing trait solver. 2) Design and implement the Chalk trait solver, work towards integration into rustc. The Chalk trait solver, briefly, is a logic-based trait solver, designed to be independent of rustc internals. In addition to it being more powerful than the current rustc trait solving implementation, Chalk can be used as a library for compiler-related work, such as IDE integration (e.g. rust-analyzer).

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Coming into 2020, we — the traits working group — knew we wanted to get more organized and start to push more on getting Chalk fully integrated into rustc, by cleaning up the Chalk codebase itself, fixing bugs, implementing new features, and ultimately integrating Chalk into rustc itself. In addition, we are committed to documenting design considerations and decisions for better accesibility now and in the future. For example, we now publish a Chalk book which, while incomplete, attempts to document the Chalk internals somewhat akin to the rustc dev guide.

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A note about Chalk integration in rustc

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An experimental integration of Chalk was in rustc (under the -Z chalk flag) for over a year, but since its initial implementation, little work had been done while much work had been done on Chalk itself. This ultimately meant that the initial implementation based on the older Chalk version looks very different from what an implementation based on the current Chalk would and should look like. Under this reasoning, that experimental implementation has been removed.

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2020 sprint 1

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Ok, with the background finished, that brings us to the actual 2020 sprint 1. Going into this, we didn't quite know what our goals would be. In this post, we'll share an overview of each of the things that were accomplished during this sprint, which actually was quite a lot!

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Credit where credit is due

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A big thank you :hearts: to the folks who participated in this sprint:

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wg-traits skill tree

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Our "skill tree" is how we track our development roadmap. It shows some of the major goals we are working towards (e.g., having chalk be usable as a standalone library) along with some of the major tasks that we have to complete along the way. You can click on the tasks to be taken to a github issue or other explanation. We try to update it after every meeting so that we have some idea of what we're doing and why.

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The skill tree structure was inspired by this blog post about WebAssembly, which in turn borrowed the term from games. Sadly, the current tool that generates the skill tree doesn't yet make anything as beautiful as the hand-drawn art in the WASM post. If anybody is interested in improving the tool's output, that is on the list of 'stretch goals' for this coming sprint!

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Chalk book chalk-engine chapter

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As mentioned before, in our effort to document Chalk internals, we started publishing a book late last year. Near the beginning of this sprint, we added a whole chapter about chalk-engine itself. This is the core crate of Chalk that solves a given set of Goals. While there is always more that can be documented, we hope this at least is a start in helping people, potentially newcomers, to understand how Chalk works internally.

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Work on basic support for impl Trait

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In Rust, there are a few places, currently and in the future, where you may specify impl Trait instead of a specific struct. For example, the signature of a function may be fn foo() -> impl Debug. Another place where you may use the impl Trait syntax in the future is with type Foo = impl Trait (currently under the type_alias_impl_trait feature). This would allow you to use Foo as if it was a concrete type. During this sprint, we made significant progress in allowing both of these to work with Chalk. We'll be doing follow-up work on this in the upcoming sprint, and hopefully landing support.

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Creating a proposal for a shared type library

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Currently, rustc, rust-analyzer, and chalk each represent Rust types using a different set of structs. This means that when rustc or rust-analyzer wish to invoke chalk functions, we have to convert the representation of Rust types back and forth. This is fine for the time being, but eventually we would like to be having everyone use the same representation, so that no interconversion is required. This is a bit tricky, though, because the requirements of rustc (a batch compiler) and rust-analyzer (an IDE) are somewhat different. During this sprint, we wrote up a proposal for a shared type library, and led a design meeting on the topic. You can find the record of that meeting here, which also includes the proposal.

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During this upcoming sprint, we'll be following up on this design by starting to do some of the preliminary refactorings in rustc.

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Refactoring for passing Interner around

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One of the requirements for a shared type library is that it needs to support interning and arena allocation of types. Interning a type means to re-use the same memory each time you have an equivalent type, rather than allocating multiples copies. Arena allocation is a memory management strategy where you allocate all the memory in an ever-growing pool and then free the entire pool at once, rather than tracking and freeing individual allocations.

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Chalk's existing type library was implemented with simplicity in mind, however, and couldn't support either of these use-cases. The problem was that to support interning and arena allocation, you need to track around an interner variable that contains the hash-maps, arenas, and other supporting data structures, and chalk's APIs didn't have any space for that. This sprint, we fixed that, so that we now pass along an interner value throughout chalk, meaning we can bridge to rustc and rust-analyzer more easily.

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Refactoring how chalk represents bound types and lifetimes

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Some of the details of how chalk represented types with bound variables (e.g., the 'a in for<'a> fn(&'a u32)) differed from how rustc was handling such types. This made bridging from rustc to chalk much harder. We found that the design we ultimately want was a hybrid of what rustc and and chalk have. During this sprint, we did most of the chalk refactoring, and in the upcoming sprint, we'll work on the rustc side of the work.

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Work on adding tracing support to Chalk

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The tracing crate provides a framework for collecting event-based diagnostic information. Currently, in Chalk, we only have basic logging support. By adding tracing support, we expect to get more fine-grained control of Chalk diagnostics. Initial support is nearly finished and hopefully will get merged soon.

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Exploratory rustc integration MVP

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As mentioned before, the previous experimental Chalk integration was removed from rustc since it was outdated. Since there are quite a few design differences between Chalk and rustc's current trait solver, some subtle, it's not always clear what exactly needs to be modified to makes things work correctly. We have started writing the experimental Chalk integration. The goal, at least to start, is to create a minimal implementation as a basis for future work. While the pull request is not quite there, it's close and has been tremendously helpful in uncovering blocking issues in Chalk that hold up progress.

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Exploratory recursive solver

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One of the interesting aspects of chalk's design is that it separates out the solver strategy from other parts of the trait system implementation. In addition to our existing solver, the so-called "on demand slg solver", we are exploring a "recursive solver" design. We began by resurrecting an older version of this code that was removed and have been exploring adapting it to the newer ideas.

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Minor Chalk cleanups

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Over the last sprint, there have been a couple smaller cleanups to Chalk to mention. It can build rustc again, passing rustc's lints. We removed an unneeded dependency (well, it's technically there for tests). Finally, we also made Chalk a bit more panic-safe.

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2020 sprint 2

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We plan to begin the next sprint of 2020 next Tuesday, March 31st. We'll briefly cover a few goals:

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How to get involved

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If you'd like to get involved, please drop in on the rust-lang Zulip in the #wg-traits stream. We also have a weekly design meeting (held on Zulip) that we use to sync up on progress and discuss tricky issues.

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Chalk rustc-integration MVP

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It will be a bit of a stretch, but we hope that this sprint we can complete work on a "MVP" of chalk-rustc integration that we can use to drive further development. This MVP will be unsound and incomplete (for example, it will likely not enforce borrow checker rules correctly), but it will help us to uncover corner cases and to validate the design of the chalk solver. Towards this end, we have a number of concrete tasks:

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  • Extending chalk with support for builtin traits like Sized, Copy, and Clone -
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Design meeting for const integration

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As mentioned in the previous section, our initial Chalk rustc-integration MVP won't have support for const. During this sprint, we plan on scheduling a design meeting to specifically flesh out some of the design about what const would look like. Actual implementation will be left for a later sprint.

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Move towards aligning rustc and Chalk types

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During this sprint, we plan to start working towards extracting a shared library for Rust types, as discussed in the design meeting mentioned previously. This will involve work on refactoring rustc as well as changes to chalk. (Tracking issue.)

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Land basic support for impl Trait

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We expect to land basic support for impl Trait fairly early in the next sprint. However, there is some followup work to be done to further refine the implementation.

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Exploratory implementations and research

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In addition to the more concrete goals, there is also some exploratory work being done:

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Chalk performance work

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Most of the work on Chalk has been focused on design, and not much has been done to optimize performance. While the particular "end goal" isn't clear here, we hope to start by createing a set of memory, cpu, and time benchmarks for Chalk. With this framework, we can diagnose specific performance issues and monitor future changes for regressions. Part of this will be to land tracing support.

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Improving the skill tree

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The skill tree has been a useful tool for helping us organize our work and track our status and overall plan. However, the current output is not exactly self explanatory, nor is it particularly attractive. The ultimate goal is to generate pictures similar to Lin's hand drawn artwork. There are also some missing features. If there is someone out there interested in taking a stab at improving the quality of the output, or adding features, that would be great! skill-tree lives in its own github repo, but just drop by the #wg-traits stream on Zulip to chat about it.

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- - - - - - - - diff --git a/inside-rust/2020/04/07/update-on-the-github-actions-evaluation.html b/inside-rust/2020/04/07/update-on-the-github-actions-evaluation.html deleted file mode 100644 index 840fe1e49..000000000 --- a/inside-rust/2020/04/07/update-on-the-github-actions-evaluation.html +++ /dev/null @@ -1,159 +0,0 @@ - - - - - Update on the GitHub Actions evaluation | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Update on the GitHub Actions evaluation

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Apr. 7, 2020 · Pietro Albini - on behalf of the infrastructure team -
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The infrastructure team is happy to report that the evaluation we started last -year of GitHub Actions as the new CI platform for the -rust-lang/rust repository is making progress!

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On March 20th, 2020 we merged PR #70190, adding the GitHub Actions -configuration to the compiler repository. We’re still gating merges on the -existing Azure Pipelines setup, but running the two providers side by side -allows us to find bugs in the GitHub Actions configuration without impacting -the work of our contributors.

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Once all outstanding issues are fixed, the Infrastructure Team -will make the decision to either switch to GitHub Actions or stay on Azure -Pipelines. We expect the decision to happen in a couple of months.

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What’s changing with GitHub Actions?

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This change should have no visible effect to any user of Rust, but will greatly -improve the experience of our contributors.

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The main difference our contributors are going to notice is a big reduction of -our CI times. In the current Azure Pipelines setup builds regularly take more -than 3 hours to finish (with 60 parallel 2-core VMs), while we expect the new -GitHub Actions setup to take less than half the time to finish a build, thanks -to a dedicated pool of 8-core VMs GitHub generously prepared for us.

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Another technical change is that we’re now running most CI builds on the -rust-lang-ci/rust fork. This should only impact team members that want to get -a list of all the past builds, and should be completly transparent to everyone -else thanks to our integration bot @bors.

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What configuration is the project using?

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Our CI configuration is available at src/ci/github-actions/ci.yml. -Note that our configuration is not using the standard GitHub Actions syntax, -but we’re relying on a preprocessor to expand YAML anchors to ease the -maintenance work on our end.

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Why are you moving away from Azure Pipelines?

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We're happy with Azure Pipelines as a product, but both Microsoft and GitHub -asked us to try GitHub Actions as it's more closely integrated into the GitHub -workflow we already use. After we used it for a while in other repositories we -were satisfied enough to start evaluating a migration for rust-lang/rust.

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- - - - - - - - diff --git a/inside-rust/2020/04/10/lang-team-design-meetings.html b/inside-rust/2020/04/10/lang-team-design-meetings.html deleted file mode 100644 index 28684488a..000000000 --- a/inside-rust/2020/04/10/lang-team-design-meetings.html +++ /dev/null @@ -1,168 +0,0 @@ - - - - - April Lang Team Design Meetings | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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April Lang Team Design Meetings

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Apr. 10, 2020 · Josh Triplett - on behalf of the language team -
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We've scheduled our language team design meetings for April. We have plans -for three meetings:

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try blocks, Try traits, functions that try, oh my!

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(Update: tentatively moved to May 4.)

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Clear the path to stabilizing try blocks and the Try trait, and identify -some next steps for function-level try.

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Agenda:

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April 20 -- Edition planning

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Plan the 2021 edition, with a checklist of language features we will need to -land in 2020 if we want to ship them in Rust 2021. We hope to emerge from this -meeting with a checklist to guide our efforts, which we can adapt through the -process.

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April 27 -- Type aliases and traits enforcement

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Long-standing issue: type Foo<T: Trait> = ... doesn't enforce T: Trait.

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Goal:

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About the language team design meetings

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The idea of the design meeting is that it's a time for us to have in-depth -discussions on some particular topic. This might be a burning problem that -we've discovered, an update on some existing design work, or a forward looking -proposal.

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The meetings are open for anyone to listen in and attend. They are typically -also recorded and posted online, along with minutes, after the fact. They -generally take place on Mondays at noon Eastern time, 9am Pacific time -- but -for the precise scheduling you should check the lang team calendar. Scheduled -meetings are subject to change and cancelation. In that case, the calendar -events will be updated.

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- - - - - - - - diff --git a/inside-rust/2020/04/10/upcoming-compiler-team-design-meeting.html b/inside-rust/2020/04/10/upcoming-compiler-team-design-meeting.html deleted file mode 100644 index 7f0049e2a..000000000 --- a/inside-rust/2020/04/10/upcoming-compiler-team-design-meeting.html +++ /dev/null @@ -1,141 +0,0 @@ - - - - - Upcoming compiler-team design meetings | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Upcoming compiler-team design meetings

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Apr. 10, 2020 · Niko Matsakis - on behalf of the compiler team -
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In our planning meeting today, the compiler team has scheduled our -next batch of upcoming design meetings. You can find the exact times -on the compiler team's meeting calendar:

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  • On April 3rd (calendar event), we will discuss -rust-lang/compiler-team#267, which is a proposal to move the -ownership over the standard library implementation (but not -specification) to the compiler team.
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Did you know?

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Most weeks, the compiler team has some sort of design meeting. These -meetings take place on Zulip and are open to all. Every 4 weeks, we do -a planning meeting to pick the next few meetings from the list of open -proposals. You can find more details about how the compiler-team -steering meeting process here.

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- - - - - - - - diff --git a/inside-rust/2020/04/14/Governance-WG-updated.html b/inside-rust/2020/04/14/Governance-WG-updated.html deleted file mode 100644 index d842d118d..000000000 --- a/inside-rust/2020/04/14/Governance-WG-updated.html +++ /dev/null @@ -1,148 +0,0 @@ - - - - - Governance Working Group Update: Meeting 09 April 2020 | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Governance Working Group Update: Meeting 09 April 2020

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Apr. 14, 2020 · Nell Shamrell-Harrington - on behalf of The Governance WG -
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Greetings Rustaceans!

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The Rust Governance Working Group held another meeting on Zulip on 09 April.

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The agenda included:

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  3. Pre-RFC process
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You can find the detailed minutes on the wg-governance repository, but here is a quick summary:

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Next meeting

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  • Our next meeting will be 23 April 2020 via Zulip 18-19 CET / 1pm-2pm EST / 10-11am PST.
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Governance Working Group Update: Meeting 23 April 2020

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Apr. 23, 2020 · Val Grimm - on behalf of The Governance WG -
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Greetings Rustaceans!

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The Rust Governance Working Group held another meeting on Zulip on 23 April.

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The agenda included:

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You can find the detailed minutes on the wg-governance repository, but here is a quick summary:

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Follow up on the Project Group RFC

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  • Is in Final comment Period, on track to be merged by the rfcbot
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Pre-RFC process

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Domain Working Group Retrospective

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Next meeting

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  • Our next meeting will be 7 May 2020 via Zulip 17:00 UTC.
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Lang Team meetings moving to new time slots

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May 8, 2020 · Josh Triplett - on behalf of the language team -
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The Rust language team holds two weekly meetings:

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To better accommodate the schedules of lang team members and other regular -attendees, we've rescheduled the time slots for both of these meetings.

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  • The triage meeting now takes place on Mondays from 12-1pm US/Pacific.
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  • The design meeting now takes place on Wednesdays from 10-11am US/Pacific.
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These meetings are open to the public; you can find the details on the lang -team calendar. For more information on how to subscribe to the lang team -calendar, see the README in the lang team -repository.

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Traits working group 2020 sprint 2 summary

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May 18, 2020 · Jack Huey - on behalf of The Traits WG -
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It's that time of year again: another traits working group sprint summary. And ohh boy, it was a busy sprint.

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If you're unfamiliar with the traits working group, we posted a short summary in the sprint 1 post. In short, the overarching goal of the traits working group is to create a performant, extensible, and clean implementation of Rust's trait system.

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2020 sprint 2

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While the first sprint of the year somewhat lacked direction and we very much "figured it out while we went", this sprint was much smoother. This was in part because of the tools and procedures that we settled into in sprint 1, such as the skill tree or a running sprint doc to track progress.

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Credit where credit is due

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We had tons of participation from many people, some new and some old. For that, a big thank you ❤:

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That's a lot!

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Rustc integration MVP

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As was mentioned in the sprint 1 post, the previous experimental integration of Chalk into rustc was removed earlier this year. That integration was old and not based on the current Chalk codebase. At the end of the last sprint, we began reintegration. The plan was/is to start with a "minimum viable product" (MVP) using the new Chalk framework (for those curious, the new integration uses the chalk-solve crate rather than chalk-engine). This MVP had a few goals and limitations:

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With that said, the rustc integration PR has landed and the new experimental Chalk solver is available under the -Z chalk flag. Just as a forewarning: don't use this (yet). It's still very early in its implementation and things won't work more often than they will. But it is a start and it's only going to get better and more complete from here.

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Const in Chalk planning

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Before this sprint started we decided that we wanted to plan a design meeting for consts in Chalk. We had that meeting on April 7th. However, we didn't expect to start working on the implementation this sprint. But alas, there is already a PR open to implement consts in Chalk. This has been helpful to uncover some design decisions within Chalk. We expect that this might be landing fairly soon.

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Moving towards a shared type library for rustc and Chalk

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Currently, rustc and Chalk represent types in a slightly different manner. Also, Chalk is missing a few. In the current MVP implementation the conversion between rustc and Chalk types are "deep and eager", which means we do a lot of work to use Chalk as a trait solver. The eventual goal is to make a shared type library. There was a compiler team meeting to mostly "green-light" this from the rustc side of things. Most of the work so far, though, has been on Chalk to adding missing builtin types and traits.

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Basic support for impl Trait in Chalk

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We landed initial support for impl Trait during this sprint. It doesn't yet support some features, such as generics. But there is an open PR to extend the functionality.

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Progress towards removing the leak check in rustc

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In the rustc trait solver, there is currently a special check done in regards to lifetimes called the "leak check". Without going into the techinical details, there are some design flaws with this approach and it being there blocks features such lazy normalization (which is required for features such const generics and GATs). However, removing the leak check completely has some backward-compatiblity concerns. But some progress was made.

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Adding a recursive solver to Chalk

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When Chalk was first written, it used a stateful recursive solver. It was then changed to use a prolog-solving approach called SLG. SLG uses a more stateless approach where answers to subgoals can be reused.

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While SLG is more complete, there are some design tradeoffs. One example in particular is related to how we handle associated types. It's completely possible that we can and will resolve these design problems in the future. In the meantime, however, we ressurected the old recursive solver. Rust-analyzer has switched to using it and results have been positive.

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For now, we'll continue to work on resolving design problems with the SLG solver. Eventually, we expect that we'll evaluate the two and pick one to stick with.

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Creating reproducable Chalk test files

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Oftentimes we'll get a bug report where Chalk doesn't report the result one would expect. And as anyone who has maintained a piece of software knows, getting a minimal reproduction is difficult. What makes it even more difficult is that the goals and programs that Chalk understands are a "lowered" form of actual Rust code, which means not only do we have to make a minimal Rust example, but also a minimal Chalk example.

-

In order to help make this process easier, we have started to make a logging shim for Chalk to generate programs that Chalk can run and reproduce the bug. Moreso, it should be able to be used seamlessly, regardless of the user of Chalk, whether it be rustc, rust-analyzer, or anything else.

-

Documentation in the Chalk book

-

We are committed to making the work that we do accessible to anyone interested, whether it be for those working on Chalk, on rustc, or just using Rust. As part of this effort, we previous started publishing a Chalk book. During this sprint, we have added a little bit more documentation. Additionally, Chalk-related documentation that used to be in the rustc-dev-guide has now been moved into the Chalk book.

-

2020 sprint 3

-

We haven't yet decided our goals for the next sprint. We are going to be doing our sprint planning in our weekly meeting on Tuesday, the 19th at 4:00 PM EST on zulip. We then plan to officially start the sprint the week after. If you're interested in helping out or joining the discussion, feel free to stop by!

- -
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- - - - - - - - diff --git a/inside-rust/2020/05/26/website-retrospective.html b/inside-rust/2020/05/26/website-retrospective.html deleted file mode 100644 index c8406b98a..000000000 --- a/inside-rust/2020/05/26/website-retrospective.html +++ /dev/null @@ -1,170 +0,0 @@ - - - - - A retrospective on the 2018 rust-lang.org redesign | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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A retrospective on the 2018 rust-lang.org redesign

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May 26, 2020 · Nick Cameron - on behalf of the core team -
- -
-

We released our second 'edition' of Rust at the end of 2018. Part of that release was a revamp of the Rust website. That work was completed on time, but there was some controversy when it was released, and the project itself was difficult and draining for those involved. This retrospective is an attempt to record the lessons learned from the project, and to put the project into context for those interested but not directly involved.

-

This retrospective aims to be blameless and forward-looking. There is no benefit in re-litigating what happened, and we are interested here in the planning, project management, and community aspects, rather than critiquing the design or implementation.

-

Lessons learned

-

What have we learned for the next time we take on a similar project?

-
    -
  • People first: people are more valuable than schedules; keeping people healthy, happy, and productive is the most important aspect of managing a project.
  • -
  • Open communication: we should be as open as possible as early as possible with communication about projects, even when the nature of the project means we can't be open with all development.
  • -
  • Get feedback early and set expectations about the kind of feedback which is useful. We have ongoing problems in the Rust community where (mostly) well-intentioned feedback from the community becomes overwhelming to the point of harassment; we do not have a solution to this.
  • -
  • Be prepared to manage feedback, in particular by having enough people available to respond.
  • -
  • Recognize the complexity of projects and ensure appropriate project management.
  • -
  • Projects should have clear ownership.
  • -
  • Large projects should not be scheduled to finish at the same time.
  • -
  • Work iteratively, rather than going for 'big bang' releases.
  • -
  • Consider ongoing maintenance: how much is there to do? Who will do it? Failing to consider this means there is more pressure on the initial release.
  • -
-

A lot of these points seem obvious with hindsight. However, every decision is a trade-off, and despite best intentions, it is easy to mis-weight factors in these trade-offs. The above are factors that, with hindsight, should have had more weight.

-

In the next sections, I'll expand on some lessons from the summary and then give some context by describing the project.

-

Communication

-

Projects which have a primary focus on design have different dynamics to most other software projects. For example, there is the risk of 'design by committee'. When trying to do open development, this risk is magnified since the 'committee' is effectively the entire world. However, in retrospect we overshot and were not open enough with the website project.

-

We could have better communicated the motivation and constraints of the project. By the time of the beta release, the community did not share the project team's conceptualization of the website's requirements. In the future, we might create a pre-RFC to discuss and communicate requirements without starting design work. Once a high-level design is made, it should be actively evangelized to the community.

-

As well as asking for feedback (see below), we should communicate project progress and share opportunities for contribution. When looking back at a repository on GitHub, it is not obvious how much iteration has taken place, or what issues have been discussed. But, if the repository is followed from the start, these things are clear.

-

In general, communication should be a conversation. Unfortunately, due to other ongoing projects, we did not have enough people with enough time to have that conversation. We think an important lesson here is not to schedule large projects concurrently.

-

Project management

-

We underestimated the scale of the project, both in terms of the work to be done and the number of people who would need to be coordinated. As a result, several good people were burnt-out by the project. Errors in software estimation are common; we should have reacted by putting people first - no project is worth losing good people for. One reason that did not happen is that nobody felt empowered to step back and re-evaluate the project. In general, ownership of the project was unclear and this led to poor leadership. Furthermore, the ownership which did exist was not communicated well to the wider community.

-

The project as a whole highlighted not just our relative inexperience (with this kind of project), but also our process debt. We had not (and to a great extent still have not) created processes and structures to support projects and people when things start to go wrong. This lets small issues snowball into large ones. For the website project this was compounded by not having enough people involved - they became over-worked and stressed, and that meant they did not have the bandwidth to implement good project management, even when we knew the right thing to do.

-

Feedback

-

As mentioned earlier, we think that community feedback would have been easier to manage if it had been collected during the whole project, rather than being compressed into the final two weeks. Beyond that, we needed much better staffing for the feedback period. Handling feedback was an extremely stressful and difficult experience. In the future, we should ensure there are more people and that we structure feedback as much as possible to ensure that it is useful rather than overwhelming.

-

A minority of the community went beyond what was acceptable as feedback. Coupled with the 'pile on' effect of discussions on the internet, this became harassment of the website developers. This is unacceptable behavior, and we expect better from the community. Some of the effect was unintentional, and this is a problem that affects controversial RFC discussions too. It is not clear how to solve this, but is something we should investigate.

-

Context

-

The website revamp was part of the 2018 edition. The edition was an awesome achievement, but an incredible amount of work. The new website was planned from near the beginning of the year, in the early stages of edition planning. We considered it important for the new website to be ready in time for the edition for maximum impact and because the previous website was unfit for our goals (more below). Because of the timing, there were fewer people available to work on the website than might have been the case, there was less time and energy for leadership and oversight, and there were many competing projects for those involved.

-

The previous website had been incrementally added to, but there had never been major work on either content or design (other than the initial release). Essentially, the website rewrite was a completely new project in a domain where we had no organizational experience (there were individuals who had experience in web development, but there had not been opportunity for that experience to become institutional knowledge).

-

The initial website was well-suited to its purpose and audience: presenting a small research project to interested hackers. However, as the project and website have grown, the website became less and less appropriate.

-

There was consensus among the core team that the old website needed replacing. Although many in the community have fond memories of it (after all, it was most people's very first contact with Rust), there were several ways in which the old website was objectively inadequate: it was difficult to find information, much of the content was out of date, pages were crowded and poorly organized, it was hard to update and to localize (which resulted in missing and out of date information), and it was missing many parts of the community and ecosystem (e.g., any mention of using Rust in embedded systems).

-

Design-wise, the previous website was simple and tidy, but it had problems - it was hard to emphasize text, there was little contrast between sections (making it hard to read), and it lacked the vibrancy of Rust's ecosystem and community. It was designed for the audience which built it, and our ambitions for Rust, and the audience for the website, had since grown larger.

-

One of the goals of the 2018 edition was to appeal to a wider audience. The website was a key tool for achieving that goal. However, it was clear the design and most of the content needed a complete overhaul.

-

This sounded like a relatively standard website project to produce a relatively small website. However, in retrospect, the constraints were difficult - there is a lot of information that needed to be made accessible, without making the website overwhelming; we needed to serve newcomers with different backgrounds, as well as existing Rust users looking to find information; the previous 'small' website had grown large, and there was a lot of content to update or replace.

-

Work was slow to start and progress was slow, in part due to staffing issues. Content was sought from the teams in mid-2018. We vastly underestimated the complexity of producing and collecting content. Content was slow to produce and slow to review; there were many unrecognized dependencies. We needed lots of iteration. Essentially, the website became a project with 50-ish people, but was managed as if it were a project with one or two people. We were building a website before most content was ready, which is a well-known web development anti-pattern.

-

Despite this, and largely due to heroic efforts, the website was finished on time. All planned content was present and polished. We had a striking and vibrant new design, and an implementation that made the website much easier to keep up to date and to translate. Essential information was easy to find, and the website was accessible to a wider audience, in particular developers who knew nothing about Rust, engineering management, and a wider section of potential contributors.

-

Unfortunately, it was only just in time. As well as meaning that the last phase of work was stressful and rushed, it meant we didn't have as much time as we should have had for testing and feedback: only two weeks to gather and address feedback on the beta release. Because of this and an earlier lack of communication, there was a flood of commentary, some of which was vocally negative and some which was trolling or harassment. The team did not have the resources or time to respond well.

-

Of course, being a software project, there were some bugs (most of which were quickly resolved), and some missing features (notably, localization, which made the website a worse experience for many visitors who did not speak English natively).

-

Post-release, content and design was polished, bugs were addressed, and we attempted to create a team to maintain the website. Unfortunately, some of the poor behavior from the community continued. Several people involved with the edition and specifically the website were left burnt out and left Rust or cut back work significantly.

-

Conclusion

-

In summary, we regard the website as a successful (but imperfect) product, but delivered in a sub-optimal manner. A lot of the things that went wrong were fairly common project management issues. We believe the highest-level lesson to take away is that the Rust organization should improve its project and product management. (To be clear, we think this is an organizational issue, not a comment on any individuals' skills in the domain). Our usual development style is iterative and incremental; when working on larger, less incremental projects, we need to put in more resources, management, and coordination to ensure success. The project was under-staffed and, beyond the obvious problems, that meant that even when we knew the right thing to do, we did not have the people, time, or energy to do it.

-

Finally, thank you to everyone who built the website and who helped with this retrospective.

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- - - - - - - - diff --git a/inside-rust/2020/05/27/contributor-survey.html b/inside-rust/2020/05/27/contributor-survey.html deleted file mode 100644 index 47f46ce7d..000000000 --- a/inside-rust/2020/05/27/contributor-survey.html +++ /dev/null @@ -1,146 +0,0 @@ - - - - - 2020 Contributor Survey | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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2020 Contributor Survey

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May 27, 2020 · Niko Matsakis and @mark-i-m - on behalf of the compiler team -
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You may be aware that Rust recently turned 5! If you read this blog, -then you probably already know that the Rust project thrives because of its -many contributors, and that we're always looking for ways to make it easier for -people to get involved.

-

Today we are pleased to announce the Rust contributor survey. This -short, anonymous survey should only take a few minutes to fill out, but it will -really help us in understanding what kinds of problems people experience when -contributing to Rust so that we can try to address them. We value many -different kinds of contributions, such as reporting problems, triaging issues, -organizing meetups, etc, but this survey's purpose is to identify and eliminate -barriers to entry for code contributions.

-

The survey is targeting current, past, and future contributors to Rust. We're -particularly interested in hearing from new or prospective code contributors.

-

So whether you're a frequent contributor already or someone who has only -thought about contributing, please take a few minutes to fill out the -survey before June 10, 2020.

-

We plan to share and discuss summary data. We may quote free-form responses -unless you ask us not to. All information is collected anonymously. Only team -members or people specifically helping administer the survey will be able to -view full results.

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- - - - - - - - diff --git a/inside-rust/2020/06/08/new-inline-asm.html b/inside-rust/2020/06/08/new-inline-asm.html deleted file mode 100644 index 05c8e162a..000000000 --- a/inside-rust/2020/06/08/new-inline-asm.html +++ /dev/null @@ -1,245 +0,0 @@ - - - - - New inline assembly syntax available in nightly | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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New inline assembly syntax available in nightly

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June 8, 2020 · Josh Triplett - on behalf of the language team -
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In the course of optimization, OS or embedded development, or other kinds of -low-level programming, you may sometimes need to write native assembly code for -the processor you're running on. "Inline assembly" provides a simple way to -integrate some assembly instructions into a Rust program, feeding Rust -expressions in as input registers, and getting output directly into Rust -variables. We've introduced a new syntax for inline assembly in nightly Rust, -and we're seeking feedback on it; we believe this new syntax has a path to -stabilization in the future.

-

Nightly Rust has had a syntax for "inline assembly" (asm!) for a long time; -however, this syntax just exposed a very raw version of LLVM's assembly -construct, with no safeguards to help developers use it. Getting any detail of -this syntax even slightly wrong tended to produce an Internal Compiler Error -(ICE) rather than the kind of friendly error message you've come to expect from -rustc. This syntax was also error-prone for another reason: it looks similar to -GCC's inline assembly syntax, but has subtle differences (such as the names in -register constraints). This syntax also had little to no hope of being -supported on any non-LLVM backend. As a result of all these limitations, the -asm! syntax was highly unlikely to ever graduate from nightly to stable Rust, -despite being one of the most requested features.

-

In an effort to improve asm! and bring it to more users, Amanieu -d'Antras designed and implemented a new, -friendlier syntax for asm!. This syntax has had a long road from concept to -compiler implementation:

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    -
  • The proposal first started as a pre-RFC on -internals.
  • -
  • Inline assembly became one of the language team's first project -groups, -and iteratively designed RFCs in the project group -repository.
  • -
  • RFC 2873 (still under -discussion) provides a specification for the syntax and its interaction with -the Rust language.
  • -
  • We renamed the existing asm! to -llvm_asm!, so that people -currently using inline assembly on nightly can continue to use the existing -syntax for now. (We plan to remove this syntax eventually, given its fragile -ICE-happy nature, but while evaluating the new syntax we want the old syntax -available for comparison and alternatives.)
  • -
  • PR 69171 (also by Amanieu) -implemented the new asm! syntax in nightly.
  • -
-

Here's an example of using the new inline assembly syntax, to print a message -to standard output using a direct write -syscall on x86-64 Linux:

-
#![feature(asm)]
-
-fn main() {
-    let buf = "Hello from asm!\n";
-    let ret: i32;
-    unsafe {
-        asm!(
-            "syscall",
-            in("rax") 1, // syscall number
-            in("rdi") 1, // fd (stdout)
-            in("rsi") buf.as_ptr(),
-            in("rdx") buf.len(),
-            out("rcx") _, // clobbered by syscalls
-            out("r11") _, // clobbered by syscalls
-            lateout("rax") ret,
-        );
-    }
-    println!("write returned: {}", ret);
-}
-
-

(You can try this example on the -playground.)

-

The example above specifies the exact inputs, outputs, and clobbers required by -the Linux syscall calling convention. You can also provide inputs and outputs -via arbitrary registers, and the compiler will select appropriate registers for -you. The following example uses bit manipulation -instructions -to compute the bit numbers of all set bits in a value, and stores them in a -slice of memory:

-
#![feature(asm)]
-
-fn main() {
-    let mut bits = [0u8; 64];
-    for value in 0..=1024u64 {
-        let popcnt;
-        unsafe {
-            asm!(
-                "popcnt {popcnt}, {v}",
-                "2:",
-                "blsi rax, {v}",
-                "jz 1f",
-                "xor {v}, rax",
-                "tzcnt rax, rax",
-                "stosb",
-                "jmp 2b",
-                "1:",
-                v = inout(reg) value => _,
-                popcnt = out(reg) popcnt,
-                out("rax") _, // scratch
-                inout("rdi") bits.as_mut_ptr() => _,
-            );
-        }
-        println!("bits of {}: {:?}", value, &bits[0..popcnt]);
-    }
-}
-
-

(You can try this example on the -playground. -Note that this code serves to demonstrate inline assembly, not to demonstrate -an efficient implementation of any particular algorithm.)

-

Notice that value and popcnt have registers selected for them, while -bits.as_mut_ptr() must go in the rdi register for use with the stosb -instruction.

-

Also, note that on x86 platforms, asm! uses Intel syntax by default; however, -you can use AT&T syntax with option(att_syntax). You may find this useful -when translating existing inline assembly code to the new asm! syntax.

-

For full details on the new asm! syntax, see RFC -2873. -Please try it out (including translating existing inline assembly to the new -syntax), and report any bugs via the rust issue -tracker with the tag F-asm. You -can also discuss inline assembly by creating a topic on the project-inline-asm -stream in -Zulip.

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- - - - - - - - diff --git a/inside-rust/2020/06/08/upcoming-compiler-team-design-meeting.html b/inside-rust/2020/06/08/upcoming-compiler-team-design-meeting.html deleted file mode 100644 index b09171848..000000000 --- a/inside-rust/2020/06/08/upcoming-compiler-team-design-meeting.html +++ /dev/null @@ -1,144 +0,0 @@ - - - - - Upcoming compiler-team design meetings | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Upcoming compiler-team design meetings

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June 8, 2020 · Felix Klock - on behalf of the compiler team -
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In our planning meeting today, the compiler team has scheduled our -next batch of upcoming design meetings. You can find the exact times -on the compiler team's meeting calendar:

- -

Did you know?

-

Most weeks, the compiler team has some sort of design meeting. These -meetings take place on Zulip and are open to all. Every 4 weeks, we do -a planning meeting to pick the next few meetings from the list of open -proposals. You can find more details about how the compiler-team -steering meeting process here.

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- - - - - - - - diff --git a/inside-rust/2020/06/09/windows-notification-group.html b/inside-rust/2020/06/09/windows-notification-group.html deleted file mode 100644 index bc4d40869..000000000 --- a/inside-rust/2020/06/09/windows-notification-group.html +++ /dev/null @@ -1,143 +0,0 @@ - - - - - Announcing the Windows and ARM notification groups | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Announcing the Windows and ARM notification groups

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June 9, 2020 · Niko Matsakis - on behalf of the compiler team -
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We are forming two new groups in the compiler team:

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  • A Windows group, for helping us to diagnose and resolve Windows-related issues.
  • -
  • An ARM group, for helping us to resolve issues specific to the ARM architectures
  • -
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Each of these groups are "notification groups", which means that anyone can add their own name to the list -- if you do, you'll receive pings when Windows- or ARM-related bugs arise.

-

Each group also has an associated Zulip stream ([#t-compiler/windows], [#t-compiler/arm]) where people can go to pose questions and discuss topics specific to that target.

-

To get a better idea for what the groups will do, here are some examples of the kinds of questions where we would have reached out to the Windows group for advice in determining the best course of action:

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    -
  • Should we remove the legacy InnoSetup GUI installer? #72569
  • -
  • What names should we use for static libraries on Windows? #29520
  • -
-

So, if you are interested in participating, please sign up for the Windows or aarch64 groups! To do so, you open a PR against the rust-lang/team repository. Just follow these examples (but change the username to your own):

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- - - - - - - - diff --git a/inside-rust/2020/06/29/lto-improvements.html b/inside-rust/2020/06/29/lto-improvements.html deleted file mode 100644 index 2c2492861..000000000 --- a/inside-rust/2020/06/29/lto-improvements.html +++ /dev/null @@ -1,181 +0,0 @@ - - - - - Disk space and LTO improvements | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Disk space and LTO improvements

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June 29, 2020 · Eric Huss - on behalf of the Cargo team -
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Thanks to the work of Nicholas Nethercote and Alex Crichton, there have been some recent improvements that reduce the size of compiled libraries, and improves the compile-time performance, particularly when using LTO. This post dives into some of the details of what changed, and an estimation of the benefits.

-

These changes have been added incrementally over the past three months, with the latest changes landing just a few days ago on the nightly channel. The bulk of the improvements will be found in the 1.46 stable release (available on 2020-08-27). It would be great for any projects that use LTO to test it out on the nightly channel (starting from the 2020-06-13 release) and report any issues that arise.

-

Background

-

When compiling a library, rustc saves the output in an rlib file which is an archive file. This has historically contained the following:

-
    -
  • Object code, which is the result of code generation. This is used during regular linking.
  • -
  • LLVM bitcode, which is a binary representation of LLVM's intermediate representation. This can be used for Link Time Optimization (LTO).
  • -
  • Rust-specific metadata, which covers a wide range of data about the crate.
  • -
-

LTO is an optimization technique that can perform whole-program analysis. It analyzes all of the bitcode from every library at once, and performs optimizations and code generation. rustc supports several forms of LTO:

-
    -
  • Fat LTO. This performs "full" LTO, which can take a long time to complete and may require a significant amount of memory.
  • -
  • Thin LTO. This LTO variant supports much better parallelism than fat LTO. It can achieve similar performance improvements as fat LTO (sometimes even better!), while taking much less total time by taking advantage of more CPUs.
  • -
  • Thin-local LTO. By default, rustc will split a crate into multiple "codegen units" so that they can be processed in parallel by LLVM. But this prevents some optimizations as code is separated into different codegen units, and is handled independently. Thin-local LTO will perform thin LTO across the codegen units within a single crate, bringing back some optimizations that would otherwise be lost by the separation. This is rustc's default behavior if opt-level is greater than 0.
  • -
-

What has changed

-

Changes have been made to both rustc and Cargo to control which libraries should include object code and which should include bitcode based on the project's profile LTO settings. If the project is not using LTO, then Cargo will instruct rustc to not place bitcode in the rlib files, which should reduce the amount of disk space used. This may have a small improvement in performance since rustc no longer needs to compress and write out the bitcode.

-

If the project is using LTO, then Cargo will instruct rustc to not place object code in the rlib files, avoiding the expensive code generation step. This should improve the build time when building from scratch, and reduce the amount of disk space used.

-

Two rustc flags are now available to control how the rlib is constructed:

-
    -
  • -C linker-plugin-lto causes rustc to only place bitcode in the .o files, and skips code generation. This flag was originally added to support cross-language LTO. Cargo now uses this when the rlib is only intended for use with LTO.
  • -
  • -C embed-bitcode=no causes rustc to avoid placing bitcode in the rlib altogether. Cargo uses this when LTO is not being used, which reduces some disk space usage.
  • -
-

Additionally, the method in which bitcode is embedded in the rlib has changed. Previously, rustc would place compressed bitcode as a .bc.z file in the rlib archive. Now, the bitcode is placed as an uncompressed section within each .o object file in the rlib archive. This can sometimes be a small performance benefit, because it avoids cost of compressing the bitcode, and sometimes can be slower due to needing to write more data to disk. This change helped simplify the implementation, and also matches the behavior of clang's -fembed-bitcode option (typically used with Apple's iOS-based operating systems).

-

Improvements

-

The following is a summary of improvements observed on a small number of real-world projects of small and medium size. Improvements of a project will depend heavily on the code, optimization settings, operating system, environment, and hardware. These were recorded with the 2020-06-21 nightly release on Linux with parallel job settings between 2 and 32.

-

The performance wins for debug builds were anywhere from 0% to 4.7% faster. Larger binary crates tended to fare better than smaller library crates.

-

LTO builds were recorded anywhere from 4% to 20% faster. Thin LTO fared consistently better than fat LTO.

-

The number of parallel jobs also had a large impact on the amount of improvement. Lower parallel job counts saw substantially more benefit than higher ones. A project built with -j2 can be 20% faster, whereas the same project at -j32 would only be 1% faster. Presumably this is because the code-generation phase benefits from higher concurrency, so it was taking a relatively smaller total percentage of time.

-

The overall target directory size is typically 20% to 30% smaller for debug builds. LTO builds did not see as much of an improvement, ranging from 11% to 19% smaller.

-

More details

-

Nicholas Nethercote wrote about the journey to implement these changes at https://blog.mozilla.org/nnethercote/2020/04/24/how-to-speed-up-the-rust-compiler-in-2020/. It took several PRs across rustc and Cargo to make this happen:

- -

Conclusion

-

Although this is a conceptually simple change (LTO=bitcode, non-LTO=object code), it took quite a bit of preparation and work to make it happen. There were many edge cases and platform-specific behaviors to consider, and testing to perform. And, of course, the obligatory bike-shedding over the names of new command-line flags. This resulted in quite a substantial improvement in performance, particularly for LTO builds, and a huge improvement in disk space usage. Thanks to all of those that helped to make this happen!

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- - - - - - - - diff --git a/inside-rust/2020/07/02/Ownership-Std-Implementation.html b/inside-rust/2020/07/02/Ownership-Std-Implementation.html deleted file mode 100644 index 636f17f43..000000000 --- a/inside-rust/2020/07/02/Ownership-Std-Implementation.html +++ /dev/null @@ -1,147 +0,0 @@ - - - - - Ownership of the standard library implementation | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Ownership of the standard library implementation

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July 2, 2020 · Ashley Mannix - on behalf of The Libs team -
- -
-

Our Rust project is a large and diverse one. Its activities are broadly coordinated by teams that give the community space to find and contribute to the things that matter to them. -We’re trialing a reorganization of standard library activities between the Libs and Compiler teams. -Going forward, the Libs team will own just the public API of the standard library, and the Compiler team will own its implementation. -The goal of this separation of concerns is to better suit the interests of both teams to better support the needs of the standard library. -It's a lot like the existing relationship between the Lang and Compiler teams, where the Lang team owns the Rust language design and the Compiler team owns the code that implements it. -We'll re-evaluate how the trial is going later in the year and decide whether or not to make the change permanent.

-

The Libs team traditionally selects members who like to design APIs. -A lot of bandwidth is spent supporting libraries in the wider Rust ecosystem and working to consolidate idioms into standard APIs. -This leaves little room for development of the standard library itself, which takes a lot of consistent and dedicated attention.

-

As a codebase, the standard library is paradoxically specialized. -It has privileged access to compiler internals, deep domain knowledge baked into algorithms (have you ever wondered what it takes to efficiently format a float as text for instance?), platform-specific integration, and a lot of tricky unsafe code.

-

The Compiler team is used to giving consistent and dedicated attention to big projects. -The standard library is exactly the kind of codebase the Compiler team already has years of experience working on.

-

Teams aren’t bubbles though, and in practice API design and implementation are going to influence each other. -This is just a shared understanding between the Libs and Compiler teams to make standard library activities more focused.

-

Do any of those activities appeal to you? -Maybe you’re interested in identifying and capturing idioms as standard APIs. -If so, you can find the Libs team here. -Maybe you’d like to work on a big codebase used by almost every Rust developer. -If so, you can find the Compiler team here. -Maybe you like the sound of both and anything in-between! Whatever the case, the standard library has something for you.

- -
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- - - - - - - - diff --git a/inside-rust/2020/07/08/lang-team-design-meeting-update.html b/inside-rust/2020/07/08/lang-team-design-meeting-update.html deleted file mode 100644 index 74db885fc..000000000 --- a/inside-rust/2020/07/08/lang-team-design-meeting-update.html +++ /dev/null @@ -1,184 +0,0 @@ - - - - - Lang team design meeting update | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Lang team design meeting update

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July 8, 2020 · Niko Matsakis - on behalf of the lang team -
- -
-

Hello! Did you know that the lang team now has regular design -meetings? We use these meetings to dig deeper into the output of -active project groups. After the meeting, we typically post a -recording to YouTube as well as some minutes into the lang-team -repository. I wanted to write a quick update listing out some of -the meetings we've had recently as well as some of our upcoming -meetings.

-

Recent lang-team design meetings

-

We recently held two lang-team design meetings:

- -

How lang-team design meeting proposals work

-

Every proposed meeting begins with an issue on the lang-team -repository. If you're curious, you can take a look at the open issues -with the meeting proposal label to get an idea of what -meetings are being considered; if a meeting has been scheduled, it -will also be tagged with meeting scheduled and have some comments as -to the current date.

-

We currently schedule meetings in a rather ad-hoc fashion, basically -hammering it out over Zulip. I'd probably like to move us to a more -"regularly scheduled" scheduling meeting, like the compiler team, but -we haven't adopted such a scheme yet.

-

Anyone can propose a design meeting, though they are meant to be -proposed mostly in conjunction with active project groups or other -ongoing discussions, and not just out of the blue. Moreover, anyone is -welcome to listen in on a design meeting, though you should be aware -that the meeting is typically being recorded. Zoom links are available -upon request.

-

Upcoming lang-team meeting proposals

-

We currently have two pending lang-team meeting proposals:

- -

We expect to be scheduling those soon, and we'll update the issues -with dates when they are available.

- -
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- - - - - - - - diff --git a/inside-rust/2020/07/09/lang-team-path-to-membership.html b/inside-rust/2020/07/09/lang-team-path-to-membership.html deleted file mode 100644 index 74b00049a..000000000 --- a/inside-rust/2020/07/09/lang-team-path-to-membership.html +++ /dev/null @@ -1,215 +0,0 @@ - - - - - Lang team design meeting: path to membership | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Lang team design meeting: path to membership

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July 9, 2020 · Niko Matsakis - on behalf of the lang team -
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This week the lang team design meeting was on the topic of the "path to -membership". This blog post gives a brief summary; you can also read -the minutes or view the recording.

-

The premise of the meeting was that the lang team has never had a -particularly clear path to membership -- i.e., it's been hard to say -exactly what are the kinds of steps that one should be taking if you -would like to become a member of the lang team. However, with the -shift to major change proposals and in particular project groups, -we're starting to see what such a path looks like.

-

Expectations for a team member

-

As part of our discussion, we came up with a relatively complete list of -what we see as the "expectations for a lang-team member". To be clear, -this is the full set of possible expectations: many members only have the -time to do some subset of these things at any given time.

-
    -
  • Lead project groups, where appropriate
  • -
  • Liaison for projects, where appropriate
  • -
  • Participate in triage meetings
  • -
  • Participate in design meetings
  • -
  • Respond to rfcbot fcp requests in a timely fashion
  • -
  • Participate constructively in, and help facilitate, RFC discussion, issues, PRs, and other GitHub-based discussions -
      -
    • Provide important technical points
    • -
    • Help to drive discussions towards common understanding
    • -
    • Understanding and documenting the positions and points being raised
    • -
    -
  • -
  • Monitor and respond to communication in Zulip
  • -
-

A sketch for a path to membership

-

The core idea for a path to membership is that we want some set of -steps that let us see people doing the things and demonstrating the -qualities we expect from lang-team members, so that we can tell how it -is working (and so that people can experience what it's like).

-

This suggests that a "path to membership" might look something like this:

-
    -
  • Lead or be heavily involved in one or more project groups
  • -
  • Serve as a liaison for one or more project groups
  • -
  • Participate in meetings, where possible
  • -
  • Participate in discussions and in particular help to create summaries or otherwise resolve technical disputes in a productive way
  • -
-

We realize that we can identify people who are doing some of those -things already and approach to see if they are interested in lang-team -membership. If so, we can look for opportunities to complete some of -the other bullets.

-

A bit of background: project groups

-

We've not been blogging a lot about the idea of project groups and the -like so let me give just a bit of background. In short, the idea is -that we are trying to "intercept" the RFC process earlier by -introducing a "pre-step" called a Major Change Proposal -(MCP). (Terminology still subject to change as we experiment here.)

-

The idea is that if you have an idea you'd like to pursue, you can -file an MCP issue and describe the high-level details. If the idea -catches the eye of somebody within the team, we will create a -project group to pursue the idea, with that member serving as the -lang team liaison and you (or others) serving as the group -lead.

-

A project group doesn't have to be a huge group of people. It -might even just be one or two people and a dedicated Zulip stream. -The idea is that the group will work out the design space and author -RFCs; once the RFCs are accepted, the group can also pursue the -implementation (though the set of people involved may shift at that -point), and hopefully see the idea all the way through to -stabilization.

-

Growing the set of folks who can serve as liaison

-

One of the things we talked about was the proper role for a project -group liaison. As described in the previous paragraph, a liaison was -basically a member of the team who would follow along with the design -and help to keep the rest of the team up to date.

-

But we realized that if we limit liaisons to team members, then this -is incompatible with this idea of a "path to membership" where people -can "trial run" lang-team activities. It's also somewhat incompatible -with a core goal, which is that the experience of someone who is not -on a team and someone who is on a team ought to be awfully close, -and that we should be careful when creating distinctions.

-

Therefore, we discussed the idea of saying that liaisons don't have to -be team members, they just have to be people who are heavily involved -in the project and who can be trusted to create regular updates for -the lang-team and keep the rest of the team in the loop.

-

In particular, this can also be a useful stepping stone towards full -lang-team membership -- although it doesn't have to be. It's useful to -have people serve as liaisons even if they don't really have time or -interest in being on the lang team.

-

Conclusion

-

We concluded that we'll start experimenting with "non-team-member -liaisons", and that people who are maybe interested in that role can -reach out privately to Josh Triplett or myself -(nikomatsakis). Further, we'll work to write up the "path to -membership" as well as the expectations for team membership.

- -
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- - - - - - - - diff --git a/inside-rust/2020/07/17/traits-sprint-3.html b/inside-rust/2020/07/17/traits-sprint-3.html deleted file mode 100644 index e6bde588b..000000000 --- a/inside-rust/2020/07/17/traits-sprint-3.html +++ /dev/null @@ -1,194 +0,0 @@ - - - - - Traits working group 2020 sprint 3 summary | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Traits working group 2020 sprint 3 summary

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July 17, 2020 · Jack Huey - on behalf of The Traits WG -
- -
-

Again? It feels like we just had one of these...6 weeks ago 😉. Anyways, much of this sprint was a continuation of the previous two: working towards making Chalk feature-complete and eventually using it in rustc for trait solving.

-

For those who haven't seen one of these before, if you're curious about the traits working group, you can find a summary here.

-

Credit where credit is due

-

As always, a big thanks to everyone who participated in this sprint:

- -

Chalk crate cleanups and weekly publish

-

Since its inception, Chalk has undergone a fair number of changes in regards to the structure of its crates, as any reasonably sized project might. During this sprint, we took the time to clean up the crate structure a bit. It's probably easiest to just give a brief overview of what we ended up with. A more comprehensive overview can be found in the Chalk book.

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    -
  • chalk-derive - Defines the derive proc macros
  • -
  • chalk-ir - A basic "type library", which might someday be shared between rustc, Chalk, and rust-analyzer
  • -
  • chalk-solve - Defines the Rust semantics of the types from chalk-ir
  • -
  • chalk-engine - Implements the SLG solver
  • -
  • chalk-recursive - Implements the recursive solver
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  • chalk-parse - Used for testing, parses a Rust-like syntax into chalk-ir and chalk-solve types
  • -
  • chalk-integration - Used for testing, provides types useful for testing
  • -
  • chalk - Used for testing, provides a REPL
  • -
-

Also during this sprint, we set up regular weekly releases of the Chalk crates. While at the moment these are all 0.*.0 patch releases, it sets up the infrastructure for future stable releases and provides published crates to be used in rustc and rust-analyzer. In the future, when Chalk development is more stable, we want to switch this to be manual. We also plan to set up bors to ensure that master always builds and passes tests.

-

Work towards GAT support in rustc

-

Chalk has had support for GATs for a while now; in Chalk terms, GATs are a natural extension of everything else. GATs in rustc, however, are a bit more difficult, and have been fairly stagnant over the past couple of years, with the primary focus going towards getting Chalk ready. Recently, however, some work has been done in rustc to get GATs working under the current rustc trait system.

-

Extracting a shared library representing types

-

As a long term goal, we hope to one day have a shared type library between Chalk and rustc. Moreover, this type library could be used for other projects, such as rust-analyzer. On the Chalk side, more types — such as closures and enums — and more traits — such as the Fn family and Unsize — were added. Additionally, some work has been done to go the other direction: to move rustc closer to Chalk, such as interning Predicates, and introducing ForAll predicates.

-

Writing a .chalk file for debugging

-

As part of Chalk tests, we can write Rust-like "programs" that get parsed into Chalk types. Importantly, these programs are much more succint than the types they get lowered to. As part of an effort to better enable debugging, we implemented a system to go in the opposite direction: to be able to generate the Rust-like programs from the underlying types. This is extremely useful to, for example, debug a bug for a given bit of code that rustc tries to compile. Additionally, this could be used to generate programs for cases with performance problems.

-

Improving impl Trait support

-

In the last sprint, we landed initial impl Trait support, to handle the simple case of something like type Foo<T> = impl Bar. During this sprint, we began work on adding more support for more complex cases such as type Foo<T>: Debug = impl Bar where T: Debug. Additionally, some design work was done to support checking that these are well-formed.

-

Extend Chalk to support Rust semantics

-

This goal overlaps a bit with "extracting a shared type library", but is less about representing types themselves and more about expressing the semantics of those types. For example, consider the following program:

-
trait Foo: Sized {
-    fn foo(self) {}
-}
-impl Foo for u32 {}
-impl Foo for String {}
-
-fn main() {
-  let x = 0;
-  x.foo();
-}
-
-

Prior to the current sprint, Chalk wouldn't be able to handle this properly; it wouldn't know that you can call foo on 0. In fact, to be able to compile this program correctly, the compiler has to know that 0 can never be a String. Consider what would happen if you changed to impl for String to u64: rustc wouldn't know if you wanted 0 to be a u32 or an u64. That's essentially how Chalk would have seen this program prior to this sprint. However, Chalk now correctly handles this situation.

-

Handle lifetime constraints in rustc integration

-

So, as part of trait solving Chalk and rustc may sometimes find one lifetime needs to outlive another, or that a type must outlive a lifetime. For example,

-
trait Foo<'a, 'b, T> where 'a: 'b, T: 'a  {}
-
-

Chalk doesn't solve these lifetime constraints on its own, instead it passes them back to rustc. During this sprint, we added the ability to express these where clauses in Chalk.

-

Other work

-

There was a bunch of smaller stuff done during this sprint that doesn't really fit into separate goals. Chalk got a little bit smarter in its suggestions. We introduced tracing for logging. We did some design work for the recursive solver. And of course, a fair amount of internal refactoring and cleanup. And of course, the rustc integration has been kept up with and updated for newer Chalk features.

-

Summer vacation

-

It's been a busy year so far! Since the first sprint started in early February, we've made tons of progress. However, unlike the past couple sprints, we aren't going to immediately jump into our next one. Instead, we're taking a couple months for vacation, and we'll start back up in September. Until then, we won't have have weekly meetings on Zulip nor will we have any defined goals. This is in part since some members might be taking a vacation. But also, code burnout is very real and a break every now and then can be helpful. In the meantime, there are a few items left to finish/cleanup.

-

If you're interested in helping, don't be discouraged! Zulip should still be fairly active, so feel free to drop by!

- -
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- - - - - - - - diff --git a/inside-rust/2020/07/23/rust-ci-is-moving-to-github-actions.html b/inside-rust/2020/07/23/rust-ci-is-moving-to-github-actions.html deleted file mode 100644 index 058baca9f..000000000 --- a/inside-rust/2020/07/23/rust-ci-is-moving-to-github-actions.html +++ /dev/null @@ -1,151 +0,0 @@ - - - - - Rust's CI is moving to GitHub Actions | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Rust's CI is moving to GitHub Actions

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July 23, 2020 · Pietro Albini - on behalf of the infrastructure team -
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The Rust Infrastructure Team is happy to announce that, as part of the -evaluation we started last year, most of Rust’s CI is moving to GitHub -Actions! While we don’t expect the change to have any impact on our users, the -switch will considerably improve the experience for compiler contributors.

-

One of the major pain points for compiler contributors over the past few years -has been waiting for PRs to be merged. We value having an always-green master -branch, and to ensure that, we test and merge just one PR at a time, with the -other approved ones waiting in the queue. Our CI is extensive too, with -57 machines building and testing the compiler across all the platforms we -support. On our previous system, each of those builders took between three to -four hours to finish. Combined with testing one PR at a time, this often causes -PRs to wait in the queue for days before being tested.

-

Making the CI setup faster is a permanent goal of the Infrastructure Team, and -GitHub Actions provided us with a great opportunity to improve landing time: -GitHub offered to sponsor a fully managed, private pool of 8-core VMs to run -our builds on, which is a big improvement compared to the 2-core VMs we were -previously using. GitHub Actions also provides most of the features we loved -about Azure Pipelines while being integrated with GitHub’s permissions and UI, -which made the switch even more fruitful.

-

As of July 22nd, all the CI builds for the rust-lang/rust repository except -for macOS builds are running exclusively on GitHub Actions! We’re still running -macOS builds on Azure Pipelines for the time being, as we’re waiting on GitHub -to fix issue #71988, but we hope to move them to GitHub Actions soon.

-

We’d like to thank GitHub for sponsoring our CI builders and Microsoft for the -Azure Pipelines capacity we used over the past year.

- -
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- - - - - - - - diff --git a/inside-rust/2020/07/27/1.45.1-prerelease.html b/inside-rust/2020/07/27/1.45.1-prerelease.html deleted file mode 100644 index 6d55b332e..000000000 --- a/inside-rust/2020/07/27/1.45.1-prerelease.html +++ /dev/null @@ -1,133 +0,0 @@ - - - - - 1.45.1 prerelease testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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1.45.1 prerelease testing

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July 27, 2020 · Mark Rousskov - on behalf of The Release Team -
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The 1.45.1 pre-release is ready for testing. The release is scheduled for this -Thursday, the 30th. Release notes can be found here: -https://github.com/rust-lang/rust/blob/stable/RELEASES.md.

-

You can try it out locally with:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2020-07-26/index.html.

- -
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- - - - - - - - diff --git a/inside-rust/2020/07/27/opening-up-the-core-team-agenda.html b/inside-rust/2020/07/27/opening-up-the-core-team-agenda.html deleted file mode 100644 index 1d41f4986..000000000 --- a/inside-rust/2020/07/27/opening-up-the-core-team-agenda.html +++ /dev/null @@ -1,150 +0,0 @@ - - - - - Opening up the Core Team agenda | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Opening up the Core Team agenda

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July 27, 2020 · Pietro Albini - on behalf of the Core Team -
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The Core Team works on project-wide policy questions on all sorts of matters, -as well as generally monitoring the overall health of the project. While some -of the discussed topics are sensitive (related to personal issues, finances, or -security) and can’t be shared outside the Core Team, a lot of them are not.

-

Much of the activity of the Core Team happens during weekly “triage” calls, -where we discuss and make decisions on the items brought to our attention. Last -year, we started opening up those calls by recording the parts where -non-sensitive topics are discussed and uploading the videos on our YouTube -channel. While the videos provide the full context and nuance of the -discussion, they take a good amount of time to watch, and referring to parts of -the discussion is not always practical.

-

Continuing with the effort of opening up our meetings, we’re happy to announce -that the public agenda of those calls is now recorded in issues inside the -rust-lang/core-team repository! Each discussed topic will have its own issue, -and we will provide updates each week with a summary of what we discussed -during the call.

-

We hope this setup will allow people to easily follow what’s on the Core Team’s -plate by subscribing to either all the activity in the repository or just to -the issues you care about. We will still continue to publish recordings of the -calls for the people who care to listen to the whole discussion.

-

We’ve decided at this time to limit permissions to post on the issues to the -Core Team only, and possibly invited collaborators as relevant to particular -topics. If you have an item you’d like us to discuss or if you have thoughts on -an existing topic, please email core-team@rust-lang.org.

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- - - - - - - - diff --git a/inside-rust/2020/07/29/lang-team-design-meeting-min-const-generics.html b/inside-rust/2020/07/29/lang-team-design-meeting-min-const-generics.html deleted file mode 100644 index 6d9b03844..000000000 --- a/inside-rust/2020/07/29/lang-team-design-meeting-min-const-generics.html +++ /dev/null @@ -1,142 +0,0 @@ - - - - - Lang team design meeting: minimal const generics | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Lang team design meeting: minimal const generics

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July 29, 2020 · Niko Matsakis - on behalf of the lang team -
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-

Hello! Did you know that the lang team now has regular design -meetings? We use these meetings to dig deeper into the output of -active project groups. After the meeting, we typically post a -recording to YouTube as well as some minutes into the lang-team -repository. I wanted to write a quick update listing out some of -the meetings we've had recently as well as some of our upcoming -meetings.

-

This blog post is about the meeting we held on 2020-07-22. We -discussed the idea of creating a "minimal const generics MVP", as -proposed by boats in a recent blog -post.

-

You can read the minutes from the meeting to learn more details or -to find a link to the recording. In general, though, we were all -pretty excited about the idea. I expect that we will be creating a -project group soon around const generics and that its first goal will -be working towards this MVP.

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- - - - - - - - diff --git a/inside-rust/2020/07/29/lang-team-design-meeting-wf-types.html b/inside-rust/2020/07/29/lang-team-design-meeting-wf-types.html deleted file mode 100644 index 1eeed0324..000000000 --- a/inside-rust/2020/07/29/lang-team-design-meeting-wf-types.html +++ /dev/null @@ -1,159 +0,0 @@ - - - - - Lang team design meeting: well-formedness and type aliases | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Lang team design meeting: well-formedness and type aliases

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July 29, 2020 · Niko Matsakis - on behalf of the lang team -
- -
-

Hello! Did you know that the lang team now has regular design -meetings? We use these meetings to dig deeper into the output of -active project groups. After the meeting, we typically post a -recording to YouTube as well as some minutes into the lang-team -repository. I wanted to write a quick update listing out some of -the meetings we've had recently as well as some of our upcoming -meetings.

-

This blog post is about the meeting we held on 2020-07-29. We -discussed the idea of trying to enforce the "well-formedness" rules -for type aliases, as has been floated on and off over the years.

-

The context is that the compiler's current rules expand type aliases -as if they were a kind of macro, which means that we don't wind up -enforcing many sorts of rules about them.

-

For example, the following type alias definition is legal even though -it would be an error to ever use it:

-
struct MyType<T: Display> { t: T }
-
-// This alias, perhaps, should err, as `Vec<u32>: Display`
-// does not hold:
-type MyAlias = MyType<Vec<u32>>;
-
-

For more information, check out the minutes from the meeting or -watch the recording. We covered a number of examples of what goes -wrong, as well as various possible "endstates" that we might want to -reach (for example, there is an argument that the above example should -be accepted after all, perhaps with a warning).

-

The conclusion during the meeting was that we would not put a lot of -energy into type aliases at this time, and in particular we wouldn't -aim for any Edition-related migrations and hard-errors, but we would -accept PRs that introduce warnings for type alias definitions that are -always an error to use. (Like any conclusion that happens in a -meeting, it may be revised if we encounter new evidence that changes -our minds.)

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- - - - - - - - diff --git a/inside-rust/2020/08/24/1.46.0-prerelease.html b/inside-rust/2020/08/24/1.46.0-prerelease.html deleted file mode 100644 index e3a7b44ad..000000000 --- a/inside-rust/2020/08/24/1.46.0-prerelease.html +++ /dev/null @@ -1,133 +0,0 @@ - - - - - 1.46.0 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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1.46.0 pre-release testing

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Aug. 24, 2020 · Pietro Albini - on behalf of The Release Team -
- -
-

The 1.46.0 pre-release is ready for testing. The release is scheduled for this -Thursday, August 27th. Release notes can be found here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2020-08-24/index.html. You -can leave feedback on the internals thread.

- -
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- - - - - - - - diff --git a/inside-rust/2020/08/28/upcoming-compiler-team-design-meetings.html b/inside-rust/2020/08/28/upcoming-compiler-team-design-meetings.html deleted file mode 100644 index b29390175..000000000 --- a/inside-rust/2020/08/28/upcoming-compiler-team-design-meetings.html +++ /dev/null @@ -1,141 +0,0 @@ - - - - - Upcoming compiler-team design meetings | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Upcoming compiler-team design meetings

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Aug. 28, 2020 · Niko Matsakis - on behalf of the compiler team -
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In our planning meeting today, the compiler team has scheduled our -next batch of upcoming design meetings. You can find the exact times -on the compiler team's meeting calendar:

- -

Did you know?

-

Most weeks, the compiler team has some sort of design meeting. These -meetings take place on Zulip and are open to all. Every 4 weeks, we do -a planning meeting to pick the next few meetings from the list of open -proposals. You can find more details about how the compiler-team -steering meeting process here.

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- - - - - - - - diff --git a/inside-rust/2020/08/30/changes-to-x-py-defaults.html b/inside-rust/2020/08/30/changes-to-x-py-defaults.html deleted file mode 100644 index 916902311..000000000 --- a/inside-rust/2020/08/30/changes-to-x-py-defaults.html +++ /dev/null @@ -1,167 +0,0 @@ - - - - - Changes to x.py defaults | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Changes to x.py defaults

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Aug. 30, 2020 · Joshua Nelson - on behalf of the compiler team -
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Recently, the defaults for x.py, the tool used to bootstrap the Rust compiler from source, changed. If you regularly contribute to Rust, this might affect your workflow.

-

What changes were made?

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    -
  • -

    The default stage is now dependent on the subcommand:

    -
      -
    • dist: stage 2
    • -
    • build: stage 1
    • -
    • test: stage 1
    • -
    • doc: stage 0
    • -
    -
  • -
  • -

    stage 1 rustc artifacts are no longer built by x.py build --stage 1. To get the old behavior back, use x.py build --stage 1 src/rustc. The new behavior for build --stage 1 builds everything except rustc, which includes the standard library, rustdoc, and various other tools (if the tools are enabled).

    -
  • -
  • -

    debuginfo now defaults to 1 when debug = true. Previously, the default was 2.

    -
  • -
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Why were the changes made?

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Previously, x.py build would build rustc twice:

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    -
  1. build/stage0-std
  2. -
  3. build/stage0-rustc
  4. -
  5. build/stage1-std
  6. -
  7. build/stage1-rustc
  8. -
-

Normally, contributors only want to build the compiler once, which lets them test their changes quickly. After this change, that's now the default:

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    -
  1. build/stage0-std
  2. -
  3. build/stage0-rustc
  4. -
  5. build/stage1-std
  6. -
-

debuginfo = 2 generates several gigabytes of debug information, -making the previous default settings for debug = true very painful.

-

For a detailed rationale of the changes, as well as more information about the alternatives considered, see

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- - - - - - - - diff --git a/inside-rust/2020/09/17/stabilizing-intra-doc-links.html b/inside-rust/2020/09/17/stabilizing-intra-doc-links.html deleted file mode 100644 index fd6425fc3..000000000 --- a/inside-rust/2020/09/17/stabilizing-intra-doc-links.html +++ /dev/null @@ -1,243 +0,0 @@ - - - - - Intra-doc links close to stabilization | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/inside-rust/2020/09/18/error-handling-wg-announcement.html b/inside-rust/2020/09/18/error-handling-wg-announcement.html deleted file mode 100644 index a5ab36b38..000000000 --- a/inside-rust/2020/09/18/error-handling-wg-announcement.html +++ /dev/null @@ -1,146 +0,0 @@ - - - - - Announcing the Error Handling Project Group | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Announcing the Error Handling Project Group

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Sept. 18, 2020 · Sean Chen - on behalf of the library team -
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Today we are announcing the formation of a new project group under -the libs team, focused on error handling!

-

Some of the goals this project group will be working on include:

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    -
  1. Defining and codifying common error handling terminology.
  2. -
  3. Generating consensus on current error handling best practices.
  4. -
  5. Identifying pain points that exist in Rust’s error handling story.
  6. -
  7. Communicating current error handling best practices.
  8. -
  9. Consolidating the Rust error handling ecosystem.
  10. -
-

This new project group is being shepherded by Jane Lusby -(@yaahc) and Sean Chen -(@seanchen1991), with Andrew -Gallant (@BurntSushi) acting in -an advisory capacity and Ashley Mannix -(@KodrAus) acting as the library team -liaison.

-

Anyone interested in helping out with the above goals is invited to -come say hi in the group’s Zulip stream. Feel free to also check -out the group’s GitHub repository.

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- - - - - - - - diff --git a/inside-rust/2020/09/29/Portable-SIMD-PG.html b/inside-rust/2020/09/29/Portable-SIMD-PG.html deleted file mode 100644 index 10070378e..000000000 --- a/inside-rust/2020/09/29/Portable-SIMD-PG.html +++ /dev/null @@ -1,157 +0,0 @@ - - - - - Announcing the Portable SIMD Project Group | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Announcing the Portable SIMD Project Group

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Sept. 29, 2020 · Jubilee and Lokathor - on behalf of the library team -
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We're announcing the start of the Portable SIMD Project Group within the Libs team. This group is dedicated to making a portable SIMD API available to stable Rust users.

-

The Portable SIMD Project Group is lead by @calebzulawski, @Lokathor, and @workingjubilee.

-

What are project groups?

-

Rust uses project groups to help coordinate work. -They're a place for people to get involved in helping shape the parts of Rust that matter to them.

-

What is SIMD?

-

SIMD stands for Single Instruction, Multiple Data. -It lets the CPU apply a single instruction to a "vector" of data. -The vector is a single extra-wide CPU register made of multiple "lanes" of the same data type. -You can think of it as being similar to an array. -Instead of processing each lane individually, all lanes have the same operation applied simultaneously. -This lets you transform data much faster than with standard code. -Not every problem can be accelerated with "vectorized" code, but for multimedia and list-processing applications there can be significant gains.

-

Why do you need to make it portable?

-

Different chip vendors offer different SIMD instructions. -Some of these are available in Rust's std::arch module. -You can build vectorized functions using that, but at the cost of maintaining a different version for each CPU you want to support. -You can also not write vectorized operations and hope that LLVM's optimizations will "auto-vectorize" your code. -However, the auto-vectorizer is easily confused and can fail to optimize "obvious" vector tasks.

-

The portable SIMD API will enable writing SIMD code just once using a high-level API. -By explicitly communicating your intent to the compiler, it's better able to generate the best possible final code. -This is still only a best-effort process. -If your target doesn't support a desired operation in SIMD, the compiler will fall back to using scalar code, processing one lane at a time. -The details of what's available depend on the build target.

-

We intend to release the Portable SIMD API as std::simd. -We will cover as many use cases as we can, but it might still be appropriate for you to use std::arch directly. -For that reason the std::simd types will also be easily convertable to std::arch types where needed.

-

How can I get involved?

-

Everyone can get involved! -No previous experience necessary. -If you'd like to help make portable SIMD a reality you can visit our GitHub repository or reach out on Zulip and say hi! :wave:

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- - - - - - - - diff --git a/inside-rust/2020/10/06/1.47.0-prerelease.html b/inside-rust/2020/10/06/1.47.0-prerelease.html deleted file mode 100644 index 06358281c..000000000 --- a/inside-rust/2020/10/06/1.47.0-prerelease.html +++ /dev/null @@ -1,136 +0,0 @@ - - - - - 1.47.0 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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1.47.0 pre-release testing

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Oct. 6, 2020 · Mark Rousskov - on behalf of The Release Team -
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The 1.47.0 pre-release is ready for testing. The release is scheduled for this -Thursday, October 8th. Release notes can be found here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2020-10-06/index.html. You -can leave feedback on the internals thread.

-

Additionally, the release team is still investigating a regression in procedural -macros which include C++ code, #76980, and are interested in feedback and help -from the community in figuring out a resolution to that bug.

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- - - - - - - - diff --git a/inside-rust/2020/10/07/1.47.0-prerelease-2.html b/inside-rust/2020/10/07/1.47.0-prerelease-2.html deleted file mode 100644 index 083f1acbb..000000000 --- a/inside-rust/2020/10/07/1.47.0-prerelease-2.html +++ /dev/null @@ -1,137 +0,0 @@ - - - - - 1.47.0 second pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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1.47.0 second pre-release testing

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Oct. 7, 2020 · Pietro Albini - on behalf of The Release Team -
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The second pre-release for 1.47.0 is ready for testing. The release is -scheduled for this Thursday, October 8th. Release notes can be found -here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
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-

The index is https://dev-static.rust-lang.org/dist/2020-10-07/index.html. You -can leave feedback on the internals thread.

-

Compared to the first pre-release, this one contains a fix for issue #76980, -the last known regression of 1.47.0. We're interested in additional testing of -this pre-release, as it includes that last-minute change.

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- - - - - - - - diff --git a/inside-rust/2020/10/16/Backlog-Bonanza.html b/inside-rust/2020/10/16/Backlog-Bonanza.html deleted file mode 100644 index 184adce76..000000000 --- a/inside-rust/2020/10/16/Backlog-Bonanza.html +++ /dev/null @@ -1,201 +0,0 @@ - - - - - Lang team Backlog Bonanza and Project Proposals | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Lang team Backlog Bonanza and Project Proposals

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Oct. 16, 2020 · Nicholas Matsakis - on behalf of the lang team -
- -
-

A month or two back, the lang team embarked on a new initiative that -we call the "Backlog Bonanza". The idea is simple: we are holding a -series of meetings in which we go through every pending RFC, one by -one, and try to reach some sort of determination about what to do with -it. Once we've finished that, we can start in on categorizing other -forms of backlog, such as tracking issues.

-

Possible outcomes for each RFC

-

When we look at an RFC, we're typically deciding between one of the following outcomes:

-
    -
  • Close the RFC, if the problem doesn't seem like high priority at the moment, or the solution seems quite far from what we would want.
  • -
  • Close, but suggest a project proposal, if we think that the we might like to see the problem solved, but we aren't sure if the RFC has the design right, or we're not sure who would be a good liaison.
  • -
  • Merge the RFC, if we think the RFC basically nailed it and we have a lang team liaison in mind.
  • -
-

Wait, what is a project proposal?

-

I'm so glad you asked! The lang team is experimenting with a new -process for extending the language. Instead of starting out by writing -an RFC, the idea is to start with a project proposal. This is a -lightweight description that you do by opening an issue on the -lang-team repository using the "Project proposal" template. That -will create an issue and a corresponding stream on Zulip.

-

In our weekly triage meetings, we go over each new project proposal -and try to provide feedback. Project proposals generally result in one -of a few possible outcomes:

-
    -
  • Close, if we feel like the idea isn't a good fit right now.
  • -
  • Suggest implementing, if we feel like the idea is simple or obvious enough that an RFC isn't really needed. In that case, folks can just write a PR and we can use the fcp process to approve the PR.
  • -
  • Charter a project group, if we feel like the idea is good, but we'd like to see the design spelled out. To do this, there has to be some lang-team liaison who wants to help see it through (though that liaison doesn't have to be a member of the team; serving as a liaison is a good way to get more involved in the lang team).
  • -
-

Chartering a project group

-

A "project group" is basically just a group of people working together -completing some idea. Project groups are often pretty small, just 1 or 2 -people, though they can get significantly larger.

-

Creating a smaller project group is meant to be lightweight. We -basically convert the project proposal into a charter that states the -general goals and create an associated zulip stream where folks can -chat. Each project also gets a tracking issue that shows up on our -lang team project board. (For larger project groups, we can make a -dedicated repo and an entry in the Rust team repo.)

-

In the early stages of an idea, project groups work to draft an -RFC. This RFC is then taken to the lang-team for feedback. Once the -lang-team is basically happy on the direction things are going, we'll -encourage the group to open the RFC on the main RFC repository, where -it'll get feedback from a broader audience.

-

Once the RFC is accepted, the hope is that project groups stick -around. If desired, the same folks can try to implement the feature -(in collaboration with the compiler team) or we can find new people. -But this way, as those people try to implement, they'll become a part -of the same group that was designing the feature so that we can -iterate more readily. The same logic applies to the other aspects of -shipping a feature, most notably writing documentation.

-

Tracking projects: the lang team project board

-

I mentioned the lang team project board off-hand in the previous -paragraph. This is our attempt to track the ongoing efforts. It breaks -down the various projects into stages, with the things that are closest -to shipping coming first:

-
    -
  • Stabilization -- projects that we are ready to stabilize, or in -the process of stabilizing.
  • -
  • Evaluation -- projects that are fully implemented but where we are -seeking feedback on how well the design works.
  • -
  • Implementation -- projects that are currently working on implementation -(and sometimes concurrent design iteration).
  • -
  • Pending RFC -- projects with an RFC that is pending public comment
  • -
  • Design -- projects actively iterating towards an RFC
  • -
  • Shortlisted -- project ideas that we might want to take up once we -find a suitable liaison or people have enough bandwidth
  • -
-

Ways to get involved

-

If you like, you are welcome to attend backlog bonanza meetings. They -are open for anyone and take place during our design meeting -most weeks. We haven't setup a very good process for announcing our -design meeting schedule, though, that's something that we need to get -better at.

-

Alternatively, if you have ideas you'd like to float, please feel free -to open a project proposal.

- -
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- - - - - - - - diff --git a/inside-rust/2020/10/23/Core-team-membership.html b/inside-rust/2020/10/23/Core-team-membership.html deleted file mode 100644 index 1ba84c2fa..000000000 --- a/inside-rust/2020/10/23/Core-team-membership.html +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Core team membership changes | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Core team membership changes

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Oct. 23, 2020 · Mark Rousskov - on behalf of The Core Team -
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The core team has had a few membership updates in the last month, and we wanted to provide an update.

-

To start, Florian Gilcher is joining the Core team as a full member. Florian has been attending meetings as an observer since March 2019. He is the lead of the Community Events team, and has done a lot of work in the open source world, with plenty of insight to offer especially as we look to form a Rust Foundation.

-

There are also two folks stepping back from the team. Carol Nichols has been a member of the team for three years, and she is stepping back to make more time for other projects in the community, including crates.io and her continued work on the Rust book. Nick Cameron has recently welcomed a second child (congratulations!) and is leaving the core team to be able to focus more on his family and his work at PingCAP. He will continue to be around in the Rust community. Thanks to both Carol and Nick for their hard work over the years — we’ll miss you!

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- - - - - - - - diff --git a/inside-rust/2020/11/11/exploring-pgo-for-the-rust-compiler.html b/inside-rust/2020/11/11/exploring-pgo-for-the-rust-compiler.html deleted file mode 100644 index c449d034e..000000000 --- a/inside-rust/2020/11/11/exploring-pgo-for-the-rust-compiler.html +++ /dev/null @@ -1,351 +0,0 @@ - - - - - Exploring PGO for the Rust compiler | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Exploring PGO for the Rust compiler

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Nov. 11, 2020 · Michael Woerister - on behalf of the compiler team -
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TLDR -- PGO makes the compiler faster but is not straightforward to realize in CI.

-

For the last few months Mozilla has been using Profile-Guided Optimization (PGO) to build their own optimized version of Clang, leading to an up to 9% reduction of Firefox compile times on their build infrastructure. -Would the same be possible for the Rust compiler, that is, could we apply profile-guided optimization to rustc itself in order to make it faster? -This post explores exactly this question, detailing first the steps needed for generating a PGOed versions of rustc (in two flavors), and then taking a look at the resulting performance implications. -But before that let's have a little reminder what PGO even is and how it works in general.

-

PGO Primer

-

Here is how the respective chapter from the rustc book describes profile-guided optimization:

-
-

The basic concept of PGO is to collect data about the typical execution of a program (e.g. which branches it is likely to take) and then use this data to inform optimizations such as inlining, machine-code layout, register allocation, etc.

-

There are different ways of collecting data about a program's execution. One is to run the program inside a profiler (such as perf) and another is to create an instrumented binary, that is, a binary that has data collection built into it, and run that. The latter usually provides more accurate data and it is also what is supported by rustc.

-
-

In other words, we first generate a special, "instrumented" version of the program we want to optimize, and then use this instrumented version to generate an execution profile. -This execution profile is then used by the compiler for better optimizing the actual, final version of the program.

-

How to apply PGO to the Rust compiler

-

Generating a PGOed version of rustc involves the same basic steps as it does for any other kind of program:

-
    -
  1. Create an instrumented version of rustc.
  2. -
  3. Use the instrumented version of rustc in order to collect profile data, i.e. compile a bunch of programs with it, ideally in a way that represents the typical use cases of the compiler.
  4. -
  5. Compile the final version of rustc, this time pointing the build system to the profile data we generated in the previous step.
  6. -
-

However, as opposed to many other programs, rustc is a bit of a special case because it consists of two very large chunks of code written in different programming languages: the LLVM backend (written in C++) and the front and middle parts of the compiler (written in Rust). -Consequently, there are also two separate compilers involved in building rustc -- both of which support their own version of PGO. -This complicates things slightly but fortunately the PGO setup for each of the two components can be treated in isolation. -Let's take a look at the LLVM part first, since that is slightly simpler.

-

Compiling rustc's LLVM with PGO

-

PGO is a toolchain specific feature, so how it works might be different for different C++ compilers. -In this article I will only go into how it works with Clang because (a) I have no experience with PGO in other compilers, and (b) Clang is what the Rust project actually uses in production.

-

In order to enable PGO for rustc's LLVM we basically follow the steps laid out in the previous section.

-
    -
  1. -

    We make sure that our LLVM gets instrumented by applying the following changes to the config.toml file in the root directory of our Rust checkout:

    -
    [llvm]
    -
    -# Pass extra compiler and linker flags to the LLVM CMake build.
    -# <PROFDATA_DIR> must be an absolute path to a writeable
    -# directory, like for example /tmp/my-rustc-profdata
    -cflags = "-fprofile-generate=<PROFDATA_DIR>"
    -cxxflags = "-fprofile-generate=<PROFDATA_DIR>"
    -
    -# Make sure that LLVM is built as a dylib
    -link-shared = true
    -
    -# Make sure we use Clang for compiling LLVM
    -# (assuming that we are building for x86_64 Linux in this case)
    -[target.x86_64-unknown-linux-gnu]
    -cc = "clang"
    -cxx = "clang++"
    -linker = "clang"
    -
    -

    The -fprofile-generate flag tells Clang to create an instrumented binary that will write any profile data it generates to the given directory. -It is advisable to always use an absolute path here since we don't want things to depend on the working directory of the compiler. -We also set link-shared = true which makes sure that rustc's linker does not have to deal with linking the instrumentation runtime into C++ code. -It's possible to make that work but it's not worth the trouble. -Now we just need to run ./x.py build and wait until we have a working rustc with an instrumented LLVM.

    -
  2. -
  3. -

    Next we collect profile data by running the compiler we built in the previous step. -This is straightforward because data collection happens completely transparently. -Just run the compiler as you always would (e.g. via Cargo) and the profile data will show up in the <PROFDATA_DIR> we specified in the -fprofile-generate flag above. -In order to make the collected data as useful as possible, we should try to exercise all the common code paths within the compiler. -I typically use the "standard" rustc-perf benchmark suite for this purpose, which includes debug builds, optimized builds, check builds, both incremental and non-incremental. -After this is done, you will find a number of .profraw files in <PROFDATA_DIR>. -As described in the Clang user manual these .profraw files need to be merged into a single .profdata file by using the llvm-profdata tool that comes with your Clang installation:

    -
    $ cd <PROFDATA_DIR>
    -$ llvm-profdata merge -output=rustc-llvm.profdata *.profraw
    -
    -
  4. -
-
    -
  1. -

    Now that the combined profile data from all rustc invocations can be found in <PROFDATA_DIR>/rustc-llvm.profdata it is time to re-compile LLVM and rustc again, this time instructing Clang to make use of this valuable new information. -To this end we modify config.toml as follows:

    -
    [llvm]
    -# Instead of -fprofile-generate, we now pass -fprofile-use to Clang
    -cflags = "-fprofile-use=<PROFDATA_DIR>/rustc-llvm.profdata"
    -cxxflags = "-fprofile-use=<PROFDATA_DIR>/rustc-llvm.profdata"
    -
    -

    Now we make sure that LLVM is properly rebuilt by deleting the old version and build everything again:

    -
    $ cd $RUST_PROJECT_ROOT
    -$ rm -rf ./build/x86_64-unknown-linux-gnu/llvm
    -$ ./x.py build
    -
    -

    Once this is done, we have a Rust compiler with PGO-optimized LLVM. Congratulations!

    -
  2. -
-

PGO-optimized LLVM -- Benchmark Results

-

As mentioned above Firefox build times have improved by up to 9% with a PGOed compiler. -Clang's own documentation even reports an up to 20% improvement. -The best way we have for assessing the Rust compiler's performance is the rustc-perf benchmark suite. -Since compiling with PGO does not quite fit with how the Rust project's CI works, we cannot use the perf.rust-lang.org version of the benchmark suite. -Fortunately, thanks to good documentation, running the benchmarks locally is straightforward enough. -Here's a glance at the effect that a PGOed LLVM has on rustc's performance:

-

Performance improvements gained from apply PGO to LLVM

-

The results are not quite as spectacular as the anecdotal 20% improvement from Clang's documentation; -but they are pretty encouraging and show no significant performance regressions. -Diving more into details shows the expected profile:

-

Performance improvements gained from apply PGO to LLVM (details)

-

Workloads that spend most of their time in LLVM (e.g. optimized builds) show the most improvement, while workloads that don't invoke LLVM at all (e.g. check builds) also don't profit from a faster LLVM. -Let's take a look at how we can take things further by applying PGO to the other half of the compiler.

-

Applying PGO to the Rust part of the compiler

-

The basic principle stays the same: -create an instrumented compiler, use it to collect profile data, use that data when compiling the final version of the compiler. -The only difference is that this time we instrument a different part of the compiler's code, namely the part generated by rustc itself. -The compiler has had support for doing that for a while now and, as can be seen in the respective chapter of the rustc book, the command-line interface has been modeled after Clang's set of flags. -Unfortunately, the compiler's build system does not support using PGO out of the box, so we have to directly modify src/bootstrap/compile.rs in order to set the desired flags. -We only want to instrument the compiler itself, not the other tools or the standard library, see we add the flags to rustc_cargo_env():

-
pub fn rustc_cargo_env(builder: &Builder<'_>,
-                       cargo: &mut Cargo,
-                       target: TargetSelection) {
-    // ... omitted ...
-
-    if builder.config.rustc_parallel {
-        cargo.rustflag("--cfg=parallel_compiler");
-    }
-    if builder.config.rust_verify_llvm_ir {
-        cargo.env("RUSTC_VERIFY_LLVM_IR", "1");
-    }
-
-    // This is new: Hard code instrumentation in the
-    // RUSTFLAGS of the Cargo invocation that builds
-    // the compiler
-    cargo.rustflag("-Cprofile-generate=<PROFDATA_DIR>");
-
-    // ... omitted ...
-}
-
-

As before <PROFDATA_DIR> must be an actual, absolute path to a directory. -Once we have collected enough profile data, we go back to src/bootstrap/compile.rs and replace the -Cprofile-generate flag with a -Cprofile-use flag:

-
pub fn rustc_cargo_env(builder: &Builder<'_>,
-                       cargo: &mut Cargo,
-                       target: TargetSelection) {
-    // ... omitted ...
-
-    if builder.config.rustc_parallel {
-        cargo.rustflag("--cfg=parallel_compiler");
-    }
-    if builder.config.rust_verify_llvm_ir {
-        cargo.env("RUSTC_VERIFY_LLVM_IR", "1");
-    }
-
-    // Replace `-Cprofile-generate` with `-Cprofile-use`,
-    // assuming that we used the `llvm-profdata` tool to
-    // merge the collected `<PROFDATA_DIR>/*.profraw` files
-    // into a common file named
-    // `<PROFDATA_DIR>/rustc-rust.profdata`.
-    cargo.rustflag(
-        "-Cprofile-use=<PROFDATA_DIR>/rustc-rust.profdata"
-    );
-
-    // ... omitted ...
-}
-
-

Let's take a look at the effects PGO has on this portion of the compiler.

-

PGO-optimized Rust -- Benchmark Results

-

As expected the results are similar to when PGO was applied to LLVM: a reduction of instruction counts by roughly 5%. NOTE: These numbers show the improvement from applying PGO exclusively to the Rust part of the compiler. The LLVM part was not compiled with PGO here:

-

Performance improvements gained from applying PGO to (only) the Rust part of the compiler

-

Because different workloads execute different amounts of Rust code (vs C++/LLVM code), the total reduction can be a lot less for LLVM-heavy cases. -For example, a full webrender-opt build will spend more than 80% of its time in LLVM, so reducing the remaining 20% by 5% can only reduce the total number by 1%. -On the other hand, a check build or an incr-unchanged build spends almost no time in LLVM, so the 5% Rust performance improvement translates almost entirely into a 5% instruction count reduction for these cases:

-

Performance improvements gained from applying PGO to (only) the Rust part of the compiler (details)

-

Can we apply PGO to Rust and LLVM at the same time?

-

The short answer is yes. -The longer answer is that we have to be careful about profile data incompatibilities. -Both Clang and the Rust compiler use the same LLVM-based PGO mechanisms underneath. -If both Clang and the Rust compiler use the exact same version of LLVM, we can even combine the two into a single .profdata file. -However, if the two LLVM versions are different, we better make sure that the two compilers don't get into each other's way. -Luckily it's straightforward to facilitate that:

-
    -
  1. -

    We need to specify different directories for the respective -fprofile-generate and -Cprofile-generate (and *-use) flags. -This way the instrumentation code coming from Clang will write into one directory and the code coming from rustc will write into another.

    -
  2. -
  3. -

    We need to make sure that we use the right llvm-profdata tool for each set of .profraw files. -Use the one coming with Clang for handling the files in the Clang directory and the one coming with the Rust compiler for the files in the Rust directory.

    -
  4. -
-

If we do that, we get a compiler with both parts optimized via PGO, with the compile time reductions adding up nicely.

-

Final Numbers and a Benchmarking Plot Twist

-

When I looked at the the final numbers, I was a bit underwhelmed. -Sure, PGO seems to lead to a pretty solid 5% reduction of instruction counts across basically all real world workloads in the benchmark suite, for check, debug, and opt builds alike. -That is pretty nice -- but also far away from the 20% improvement mentioned in the Clang documentation. -Given that PGO adds quite a few complications to the build process of the compiler itself (not to mention the almost tripled build times) I started to think that applying PGO to the compiler would probably not be worth the trouble.

-

I then took a glance at the benchmarks' wall time measurements (instead of the instruction count measurements) and saw quite a different picture: webrender-opt minus 15%, style-servo-opt minus 14%, serde-check minus 15%? -This looked decidedly better than for instruction counts. -But wall time measurements can be very noisy (which is why most people only look at instruction counts on perf.rust-lang.org), and rustc-perf only does a single iteration for each benchmark, so I was not prepared to trust these numbers just yet. -I decided to try and reduce the noise by increasing the number of benchmark iterations from one to twenty. -I only did "full" builds in this configuration as PGO's effect seemed to translate pretty predictably to incremental builds. -After roughly eight hours to complete both the PGO and the non-PGO versions of the benchmarks these are the numbers I got:

-

Wall time improvements gained from applying PGO to the entire compiler

-

As you can see we get a 10-16% reduction of build times almost across the board for real world test cases. -This was more in line with what I had initially hoped to get from PGO. -It is a bit surprising that the difference between instruction counts and wall time is so pronounced. -One plausible explanation would be that PGO improves instruction cache utilization, something which makes a difference for execution time but would not be reflected in the amount of instructions executed. -I also don't know how branch mispredictions factor into instruction counts -- branch prediction being another aspect explicitly targeted by PGO.

-

As good as these numbers look, please keep in mind that they come from a single machine. -It's possible that the Ryzen 1700X processor I used has some idiosyncrasies that favor the kind of optimizations that PGO does, and a different processor with a different caching system and branch predictor would generate quite different numbers. -Nonetheless, the numbers undoubtedly are very encouraging and warrant further investigation.

-

Where to go from here

-

The numbers above suggest that PGO can indeed provide noticeable compile time reductions. -Unfortunately, bringing these improvements to end users is not as simple as adding a few compiler flags to our dist builds. -PGO is different from most other optimizations in that it

-
    -
  • requires a different, extended build workflow due to the additional instrumentation and data collection phases, and
  • -
  • it incurs a sustained build time cost (a trait it shares with other automated optimizations like LTO).
  • -
-

Both of these problems pose substantial hurdles for actually using PGO on the compiler itself. -Rust's CI build times have always been too long and we already forgo some optimizations because of them -(e.g. macOS still does not get the 10% performance boost from using a ThinLTOed LLVM because the build machines on that platform are especially slow). -However, I think there's still a way forward. There's a tradeoff between the two obstacles mentioned above:

-
    -
  • If build times are not a problem, then the engineering effort for supporting PGO in the compiler's build system is quite low. -That is, if it is OK for instrumentation, data collection, and final build to all occur as a single monolithic build on the same machine then it should be straightforward to extend the build system to support just that.
  • -
  • If a lot of engineering effort is put into a more complicated build setup, with out-of-band instrumentation and caching of profile data, then the impact on build times can be kept quite low.
  • -
-

I estimate that the first approach is more fruitful, as it is always better to put more value on low engineering and maintenance costs than on low compute times. -Having a straightforward way of obtaining a PGOed compiler (e.g. by adding a simple setting in config.toml) would unblock the path to a couple of scenarios:

-
    -
  • Organizations and individuals who don't switch compiler versions too frequently can easily compile their own, optimized version of rustc for internal use, like Mozilla is already doing with Clang. -Letting a computer spend a couple of hours in order to get a 15% compile time reduction for the next couple of months seems like a good investment.
  • -
  • The Rust project itself could start thinking about providing more optimized builds, at least on the beta and stable channels. -Significantly increasing the compiler's build times on the official build infrastructure is a lot more viable if it only has to be done every six weeks instead of for every merged pull request.
  • -
-

It's unlikely that I can spend a lot of time on this personally -- but my hope is that others will pick up the baton. I'd be happy to provide guidance on how to use PGO specifically.

-

PS -- Special thanks to Mark Rousskov for uploading my local benchmarking data to perf.rust-lang.org, which makes it much nicer to explore!

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/11/12/source-based-code-coverage.html b/inside-rust/2020/11/12/source-based-code-coverage.html deleted file mode 100644 index 012dd749c..000000000 --- a/inside-rust/2020/11/12/source-based-code-coverage.html +++ /dev/null @@ -1,173 +0,0 @@ - - - - - Source-based code coverage in nightly | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Source-based code coverage in nightly

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-
- -
Nov. 12, 2020 · Tyler Mandry - on behalf of The Compiler Team -
- -
-

Support has landed in the nightly compiler for source-based code coverage, -and we want your help testing it!

-

What is source-based code coverage, exactly?

-

You may already be familiar with code coverage, which shows you which lines -of code execute. Code coverage is usually applied to tests to find out which -code is actually being tested and which code isn’t.

-

Nightly Rust already supports another kind of source code coverage, commonly -called gcov, which relies on debug info to map from LLVM IR to lines of -source code. Instrumentation is then added in the LLVM backend during code -generation to count how many times each line is run.

-

However, since LLVM doesn’t know exactly how Rust code is structured, there’s -a lot lost in the translation between Rust source and LLVM IR. Line-level -granularity is sometimes too coarse, and debug info can be unreliable, -especially when building in release mode. The result is coverage reports that -only show an approximation of what code actually executed.

-

Source-based code coverage instrumentation is applied by the Rust compiler, -not LLVM. This instrumentation is more precise because it's being done in -MIR, which holds a mapping between the original Rust source code and the -control-flow graph of the program.

-

That means things like short-circuited conditionals, closures, and match -guards are all precisely counted. And since instrumentation counters are -injected as regular MIR statements, the compiler can further optimize the -program without affecting coverage results.

-

Comparison of gcov and source-based coverage results

-

Above: A comparison of the gcov (left) and source-based coverage (right) -results. gcov highlights skipped lines, marked with #####, while source-based -coverage highlights exact regions of code that were skipped. Note that on -line 30, one boolean subexpression is short-circuited. This is surfaced by -source-based coverage but not gcov.

-

What this means is that source-based code coverage is both efficient and -accurate. LLVM’s existing coverage tools (llvm-profdata and llvm-cov) -generate both coverage summaries and very fine-grained code regions, helping -you find gaps in your testing coverage. What you do about that is up to you!

-

Trying it out

-

Work on the implementation began back in April, and many PRs -later, it’s ready for you to try. All you need is a recent nightly and -a tool to read the coverage reports.

-

Take a look at this guide to get started. If you spot any issues, -please report them. It’s a huge help!

-

Finally, if you try it out and it works well, we’d also like to hear from -you! Come by the Zulip stream for this change or comment on the feature -request.

-

Acknowledgements

-

The implementation work was all done by Rich Kadel; thanks to him for all the -amazing work he’s done. Thanks also to Wesley Wiser for helping with reviews, -to Bob Wilson for lending his experience with LLVM's InstrProf coverage APIs, -and to eddyb for their guidance in choosing a MIR-based approach.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/11/15/Using-rustc_codegen_cranelift.html b/inside-rust/2020/11/15/Using-rustc_codegen_cranelift.html deleted file mode 100644 index 755bede24..000000000 --- a/inside-rust/2020/11/15/Using-rustc_codegen_cranelift.html +++ /dev/null @@ -1,211 +0,0 @@ - - - - - Using rustc_codegen_cranelift for debug builds | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Using rustc_codegen_cranelift for debug builds

-
-
- -
Nov. 15, 2020 · Joshua Nelson - on behalf of The Compiler Team -
- -
-

What is rustc_codegen_cranelift?

-

rustc_codegen_cranelift, or just cg_clif for short, is a new experimental -codegen backend for the Rust compiler. The existing backend is LLVM, which is very -good at producing fast, highly optimized code, but is not very good at -compiling code quickly. cg_clif, which uses the Cranelift project, would -provide a fast backend which greatly improves compile times, at the cost of -performing very few optimizations. This is a great fit for debug builds, and the hope is -that cg_clif will eventually be the default backend in debug mode.

-

What is the progress of using rustc_codegen_cranelift for debug builds?

-

There has been a Major Change Proposal open for some time for making -cg_clif part of the main Rust repository. Recently, the MCP was -accepted and the compiler team merged -rustc_cranelift_codegen into the main Rust git repository. -cg_clif is not yet distributed with rustup, but this means you can now -build it from source in-tree!

-

How do I use rustc_codegen_cranelift?

-

In this section, I'll walk through step-by-step how to build the new backend from source, then use it on your own projects. All code is copy/paste-able, and each step is explained.

-

First, let's build cg_clif from source.

-
$ git clone https://github.com/bjorn3/rustc_codegen_cranelift.git
-$ ./prepare.sh
-$ ./build.sh
-
-

Now, we can start using it to compile a project. For demonstration purposes, -I'll be be using cargo, but you can use any Rust project supported by -cg_clif.

-
$ cd ..
-$ git clone https://github.com/rust-lang/cargo/
-$ cd cargo
-$ ../rustc_codegen_cranelift/build/cargo.sh build
-...
-    Finished dev [unoptimized + debuginfo] target(s) in 49.93s
-
-

It works! For comparison, let's see how long the equivalent LLVM backend would -take.

-
$ rustup install nightly-2020-10-31
-$ cargo +nightly-2020-10-31 build
-...
-    Finished dev [unoptimized + debuginfo] target(s) in 54.64s
-
-

LLVM takes a full 5 seconds longer for a full build. Next, let's try incremental builds:

-
$ git apply <<EOF
-diff --git a/src/cargo/lib.rs b/src/cargo/lib.rs
-index bccb41121..703afa754 100644
---- a/src/cargo/lib.rs
-+++ b/src/cargo/lib.rs
-@@ -36,8 +36,8 @@ use anyhow::Error;
- use log::debug;
- use std::fmt;
- 
--pub use crate::util::errors::{InternalError, VerboseError};
- pub use crate::util::{CargoResult, CliError, CliResult, Config};
-+pub use crate::util::errors::{InternalError, VerboseError};
- 
- pub const CARGO_ENV: &str = "CARGO";
-EOF
-$ ../rustc_codegen_cranelift/build/cargo.sh build
-    Finished dev [unoptimized + debuginfo] target(s) in 7.98s
-$ cargo +nightly-2020-10-31 build
-   Compiling cargo v0.50.0 (/home/joshua/cargo)
-    Finished dev [unoptimized + debuginfo] target(s) in 5.48s
-
-

LLVM is actually faster here: serde_derive took longer to run under cranelift, since it wasn't as optimized. Under cranelift it takes ~14% percent of the time, while under LLVM it takes less than 3%.

-

Building in-tree

-

This section is mostly for compiler hackers, but feel free to follow along even -if you're just interested! The reason this isn't the recommended way to build -cg_clif is because the Rust compiler takes a very long time to build.

-

First, download the Rust repository.

-
git clone https://github.com/rust-lang/rust
-
-

Now, let's set up the build system to use cg_clif.

-
$ cat > config.toml <<EOF
-[rust]
-codegen-backends = ["cranelift"]
-EOF
-
-

Finally, let's run the build. This can take a long time, over a half-hour in some cases.

-
./x.py build
-
-

How can I help?

-

You don't need to be a compiler developer to help improve cg_clif! The best -way you can help is by testing cg_clif on different Rust crates across the -ecosystem. Just while writing this article, I found two -bugs, so there's plenty of work left to be done. Please report any bugs you find -to the rustc_codegen_cranelift git repository.

-

In the future, we hope to distribute cg_clif with Rustup, and if it matures sufficiently, eventually make it the default backend for debug builds.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/11/16/1.48.0-prerelease.html b/inside-rust/2020/11/16/1.48.0-prerelease.html deleted file mode 100644 index 946667d95..000000000 --- a/inside-rust/2020/11/16/1.48.0-prerelease.html +++ /dev/null @@ -1,133 +0,0 @@ - - - - - 1.48.0 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

1.48.0 pre-release testing

-
-
- -
Nov. 16, 2020 · Pietro Albini - on behalf of The Release Team -
- -
-

The 1.48.0 pre-release is ready for testing. The release is scheduled for this -Thursday, November 19th. Release notes can be found here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2020-11-16/index.html. You -can leave feedback on the internals thread.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/11/23/What-the-error-handling-project-group-is-working-on.html b/inside-rust/2020/11/23/What-the-error-handling-project-group-is-working-on.html deleted file mode 100644 index cda0e74b9..000000000 --- a/inside-rust/2020/11/23/What-the-error-handling-project-group-is-working-on.html +++ /dev/null @@ -1,164 +0,0 @@ - - - - - What the Error Handling Project Group is Working On | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

What the Error Handling Project Group is Working On

-
-
- -
Nov. 23, 2020 · Sean Chen - on behalf of the library team -
- -
-

The Rust community takes its error handling seriously. There’s already a strong culture in place for emphasizing helpful error handling and reporting, with multiple libraries each offering their own take (see Jane Lusby’s thorough survey of Rust error handling/reporting libraries).

-

But there’s still room for improvement. The main focus of the group is carrying on error handling-related work that was in progress before the group's formation. To that end, we're working on systematically addressing error handling-related issues, as well as eliminating blockers that are holding up stalled RFCs.

-

Our first few meetings saw us setting a number of short- and long-term goals. These goals fall into one of three themes: making the Error trait more universally accessible, improving error handling ergonomics, and authoring additional learning resources.

-

One Standardized Error Trait

-

The Error trait has been around since 1.0, and exposed two methods: Error::description and Error::cause. As it was originally constructed, it was too restictive for a number of reasons1. The Failure crate addressed many of the Error trait's shortcomings by exporting the Fail trait, which informs many of changes that are being made to improve the Error trait.

-

On that note, bolstering the std::error::Error trait such that it could be adopted across the Rust community as the Error trait has been an ongoing process since RFC 2504 was merged in August 2018.

-

This process also involves stabilizing many Error trait APIs and crates that are, as of this writing, on nightly only. These include the backtrace and chain methods, which are both extremely useful for working with error types. If you’re interested in following or contributing to this work, take a look at this issue.

-

Another related initiative is migrating the Error trait to core so that it’s more widely accessible to different use cases (such as in FFI or embedded contexts).

-

More Ways to Access Error Contexts

-

Rust’s language semantics already provide a decently ergonomic error handling experience, what with the Result type and the ? operator. The error handling group has identified a few additional features to further improve the error handling user experience.

-

Adding the Capability to Iterate Through the Backtrace Type

-

As of this writing, the backtrace type only implements the Display and Debug traits. This means that the only way to work with the backtrace type is to print it out, which is less than ideal. An iterator API that provided the ability to iterate through stack frames would give users the ability to control how their backtraces are formatted, which is a necessary step adding std::backtrace::Backtrace support to crates like color-backtrace.

-

Upon researching strategies for how to tackle this, we found that the backtrace crate already has a frames method that would work nicely for implementing the Iterator API. It should be a relatively straightforward ordeal to expose an identical method in std.

-

A PR for this has been opened for anyone who would like to check it out.

-

Generic Member Access

-

Currently, when we want to fetch some additional context related to an error, there are specific methods that need to be called in order to fetch that context. For example, to see the backtrace for an error, we’d call the backtrace method: let backtrace = some_error.backtrace();. The problem with this approach is that it's not possible to support types that are defined outside of std. Even for types that exist within std, a method to access each respective type needs to be defined, which makes things cumbersome and harder to maintain.

-

As the name implies, generic member access, when it gets implemented, is a type-agnostic way to access different pieces of context from an Error trait object. The analogy that clicked for me is when you’re parsing a string into a number, with something like:

-
let ten = "10".parse::<i32>();
-
-

Or when you’re collecting the contents yielded by an iterator:

-
use std::collections::HashSet;
-
-let a_to_z_set = ('a'..='z').collect::<HashSet<_>>();
-
-

In a similar vein, you’d be able to access some piece of context from an error by specifying its type ID:

-
let span_trace = some_error.context::<&SpanTrace>();
-
-

This could be used to fetch other pieces of context related to the error such as its backtrace, the error’s sources, status codes, alternate formatting representations (such as &dyn Serialize).

-

This feature will enable other features we plan on adding down the line, such as exposing a way to report back all of the locations from which errors originated from in a program, as well as exposing a more consistent error reporting format besides just Display and Debug.

-

Jane has been putting in a lot of work on pushing these ideas forward. You can check out the associated RFC.

-

Authoring a Book on Rust Error Handling Best Practices

-

Last but not least, there’s a lot of interest in the group around authoring The Rust Error Book. The aim of the book would be to codify and communicate different error handling best practices based on the respective use-case. This could include FFI use-cases, or best practices around returning error codes from programs.

-

This is an ongoing effort that will see a lot of progress in the coming weeks and months!

-

In Summary

-

We're excited by the opportunities to continue to iterate on and improve Rust's error handling ergonomics and culture! If you're interested in helping out and/or joining in on the conversation, please come by and introduce yourself in our Zulip stream. You can also keep track of our progress via our GitHub repo.

-

Lastly, we'll be presenting some forthcoming news about a universally consistent error reporting format in our next update, so stay tuned for that!

-

Footnotes

-

1The Error::description method only supported string slices, which meant that it was not straightforward to create dynamic error messages that included additional context. This method was deprecated in favor of Display. The Error::cause method, now known as Error::source, doesn't enforce errors having a 'static lifetime, which means that downcasting error sources is impossible, making it much more difficult to handle errors using dynamic error handlers.

- -
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- - - - - - - - diff --git a/inside-rust/2020/12/14/changes-to-compiler-team.html b/inside-rust/2020/12/14/changes-to-compiler-team.html deleted file mode 100644 index 80998e6c9..000000000 --- a/inside-rust/2020/12/14/changes-to-compiler-team.html +++ /dev/null @@ -1,135 +0,0 @@ - - - - - Changes to Rust compiler team | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Changes to Rust compiler team

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Dec. 14, 2020 · Felix S. Klock II - on behalf of the compiler team -
- -
-

There have been important changes recently to the Rust compiler team.

-

Leadership Rotation

-

Here is something very new for our team: We are rotating the leadership. Niko Matsakis will be stepping down from their role as co-lead, and Wesley Wiser will be joining Felix Klock as the co-leads for the team.

-

Niko remains a compiler team member and will continue his contributions, especially on the RFC 2229, Polonius and Chalk projects. Niko's blog post discusses their motivations for stepping down in more detail.

-

Wesley has been contributing to Rust since 2015, and became a compiler team member in 2019. Wesley has contributed heavily to the compiler's self-profile infrastructure, to its collection of MIR optimizations, and to its const-eval and incremental compilation subsystems. Wesley has also already proven himself as an effective leader: they are currently co-lead of several working groups: wg-incr-comp, wg-prioritization, and wg-self-profile.

-

Niko and I are delighted that Wesley is taking on this new leadership role, and I look forward to steering the compiler alongside them.

-

Membership Changes

-

In addition to the changes in leadership, we also have a new compiler team member to announce: lcnr.

-

lcnr has been contributing to the compiler since 2018. They have improved the type system via changes such as higher-ranked lifetimes in predicates (#73503), and also have focused for the past two years on improving Rust's support for complex generic expressions in constants (tracked at #76560)

- -
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- - - - - - - - diff --git a/inside-rust/2020/12/28/cjgillot-and-nadrieril-for-compiler-contributors.html b/inside-rust/2020/12/28/cjgillot-and-nadrieril-for-compiler-contributors.html deleted file mode 100644 index c5ea8fc21..000000000 --- a/inside-rust/2020/12/28/cjgillot-and-nadrieril-for-compiler-contributors.html +++ /dev/null @@ -1,134 +0,0 @@ - - - - - Please welcome cjgillot and Nadrieril to compiler-contributors | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
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Please welcome cjgillot and Nadrieril to compiler-contributors

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-
- -
Dec. 28, 2020 · Wesley Wiser - on behalf of the compiler team -
- -
-

Please welcome @cjgillot and @Nadrieril to the compiler-contributors group!

-

@cjgillot has been working to improve the query system used internally in rustc which powers incremental compilation. -Some of their improvements have been to reduce unnecessary work performed during incremental compilation, leading to faster builds. -Other improvements have made the query system leaner allowing rustc to bootstrap faster. -@cjgillot has also made many tweaks and optimizations to the query system.

-

@Nadrieril has been working on the pattern matching system resulting in improvements to compilation performance, code readability and related diagnostics generated by rustc. -They have also been working on implementing features related to pattern matching like or-patterns and slice-patterns and helping push those features closer to stabilization.

-

Congratulations @cjgillot and @Nadrieril and thanks!

- -
-
-
- - - - - - - - diff --git a/inside-rust/2020/12/29/1.49.0-prerelease.html b/inside-rust/2020/12/29/1.49.0-prerelease.html deleted file mode 100644 index eb2d487eb..000000000 --- a/inside-rust/2020/12/29/1.49.0-prerelease.html +++ /dev/null @@ -1,133 +0,0 @@ - - - - - 1.49.0 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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1.49.0 pre-release testing

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- -
Dec. 29, 2020 · Pietro Albini - on behalf of The Release Team -
- -
-

The 1.49.0 pre-release is ready for testing. The release is scheduled for this -Thursday, December 31st. Release notes can be found here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2020-12-29/index.html. You -can leave feedback on the internals thread.

- -
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-
- - - - - - - - diff --git a/inside-rust/2021/01/15/rustdoc-performance-improvements.html b/inside-rust/2021/01/15/rustdoc-performance-improvements.html deleted file mode 100644 index 238ecaa29..000000000 --- a/inside-rust/2021/01/15/rustdoc-performance-improvements.html +++ /dev/null @@ -1,251 +0,0 @@ - - - - - Rustdoc performance improvements | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Rustdoc performance improvements

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Jan. 15, 2021 · Joshua Nelson and Guillaume Gomez - on behalf of The Rustdoc Team -
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Hi everyone! @GuillaumeGomez recently tweeted about the rustdoc performance improvements and suggested that we write a blog post about it:

- -

The tweet received a lot of comments approving the blog post idea so here we go!

-

Performance changes

-

There were actually only two PRs explicitly meant to improve the performance of rustdoc:

-
    -
  1. -

    Rustdoc: Cache resolved links #77700

    -

    This does what it says in the title. In particular, this sped up the time to generate intra-doc -links for stm32h7xx by a whopping 90,000%. @bugadani did an -excellent job on this, congratulations!

    -
  2. -
-
    -
  1. -

    Don't look for blanket impls in intra-doc links #79682

    -

    This PR was very disappointing to write. The gist is that if you had

    -
    trait Trait {
    -    fn f() {}
    -}
    -
    -impl<T> Trait for T {}
    -
    -

    then linking to usize::f would not only not work, but would take longer to run than the rest of -intra-doc links to run. This temporarily disabled blanket impls until the bug is fixed and the performance can be improved, for a similar 90x speedup on stm32h7xx.

    -

    You may be wondering why stm32h7xx was so slow before; see the end of the post for details.

    -
  2. -
-

It's all about cleanup

-

With the recent growth of the rustdoc team, we finally had some time to pay down the technical debt we've been accumulating for a while. To sum it up: removing implementations in rustdoc and using the compiler types directly. First, we need to explain a bit about how rustdoc works. When we run it to generate HTML documentation, it goes through several steps:

-
    -
  • Run parts of the compiler to get the information we need.
  • -
  • Remove the information provided by the compiler that we don't need (for example, if an item is doc(hidden), we don't need it). There is a lot to say on this part so maybe we'll write another blog post to go more into details.
  • -
  • The doctree pass which adds some extra information needed by rustdoc on some items of the compiler.
  • -
  • The clean pass which converts the compiler types into rustdoc ones: basically, it transforms everything into "printable" content.
  • -
  • The render pass which then generates the desired output (HTML or, on nightly, JSON).
  • -
-

@jyn514 noticed a while ago that most of the work in Rustdoc is duplicated: there are actually three different abstract syntax trees (ASTs)! One for doctree, one for clean, and one is the original HIR used by the compiler. -Rustdoc was spending quite a lot of time converting between them. Most of the speed improvements have come from getting rid of parts of the AST altogether.

-

Pruning the tree

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Most of the work doctree did was 100% unnecessary. All the information it had was already present in the HIR, and recursively walking the crate and building up new types took quite a while to run.

-

@jyn514's first stab at this was to get rid of the pass altogether. This went... badly. It turns out it did some useful work after all.

-

That said, there was a bunch of unnecessary work it didn't need to do, which was to add its own types for everything. If you look at the types from 3 months ago against the types from today, the difference is really startling! It went from 300 lines of code replicating almost every type in the compiler to only 75 lines and 6 types.

-

Cleaning the clean pass

-

The first and most important part of this cleanup was a PR called 'Add Item::from_def_id_and_kind to reduce duplication in rustdoc' (#77820). Before that change, every Item in rustdoc was constructed in dozens of different places - for structs, for enums, for traits, the list went on and on. This made it very hard to make changes to the Item struct, because any change would break dozens of callsites, each of which had to be fixed individually. What #77820 did was to construct all those items in the same place, which made it far easier to change how Item was represented internally.

-

Along the way, @jyn514 found several cleanups that were necessary in the compiler first:

-
    -
  • Calculate visibilities once in resolve #78077. Thanks to @petrochenkov for tackling this!
  • -
  • Fix handling of item names for HIR #78345
  • -
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Deleting parts of Item

-

Once that was done, we were able to get rid of large parts of the Item type by calculating the information on-demand instead, using the compiler internals. This had two benefits:

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    -
  1. Less memory usage, because the information wasn't stored longer than it was needed.
  2. -
  3. Less time overall, because not every item needed all the information available.
  4. -
-

This benefited quite a lot from the query system, which I highly encourage reading about.

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Here are some example changes that calculate information on demand:

-
    -
  • Don't unnecessarily override attrs for Module #80340
  • -
  • Get rid of clean::Deprecation #80041
  • -
  • Get rid of clean::{Method, TyMethod} #79125
  • -
  • Remove duplicate Trait::auto field #79126
  • -
  • Get rid of some doctree items #79264
  • -
  • Get rid of doctree::{ExternalCrate, ForeignItem, Trait, Function} #79335
  • -
  • Get rid of doctree::Impl 79312
  • -
  • Remove doctree::Macro and distinguish between macro_rules! and pub macro #79455
  • -
  • Pass around Symbols instead of Idents in doctree #79623
  • -
-

As you can see, all these changes not only sped up rustdoc, but discovered bugs and duplication that had been around for years.

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Reusing compiler types

-

And some examples of using the existing compiler types without adding our own:

-
    -
  • [rustdoc] Switch to Symbol for item.name #80044
  • -
  • Use more symbols in rustdoc #80047
  • -
  • Replace String with Symbol where possible #80091
  • -
  • Continue String to Symbol conversion in rustdoc (1) #80119
  • -
  • Continue String to Symbol conversion in rustdoc (2) #80154
  • -
  • Get rid of custom pretty-printing in rustdoc #80799
  • -
-

They replace String used for items' name to use Symbol instead. Symbols are interned strings, so we're not only preventing unnecessary conversions but also greatly improving memory usage. You can read more about Symbols in the rustc-dev-guide.

-

The interesting part is that it also allowed some small improvements in the compiler itself.

-

With the same logic came #80261 (which required #80295 beforehand) which kept the original document attributes Symbol with the "transformation information" instead of the transformed string. If you want to know more about how rustdoc works on doc comments formatting, @GuillaumeGomez wrote a blog post about it here. The idea here is once again to compute this "on demand" instead of storing the results ahead for (potential) usage.

-

Why did we not rely more on rustc internals earlier?

-

By now, you may be wondering why rustdoc didn't rely more on rustc internals before this cleanup. The answer is actually simple: rustdoc is old. When it was being written, rustc internals changed very frequently (even daily), making it very complicated for the rustdoc maintainers to keep up. To allow them to work without worrying too much about these changes, they decided to abstract the compiler internals so that they could then work with those rustdoc types without having breaking changes to worry about every day.

-

Since then, things got improved, the 1.0 version of Rust finally got released and things slowed down. Then, focus was mostly on adding new features to make rustdoc as great as possible. With the arrival of new rustdoc team members, we were finally able to get back on this aspect. It didn't make much sense to keep all those abstractions because the internals are somewhat stable now and we can all see the results. :)

-

Next Steps

-

As you saw from the displayed benchmarks, the results were strongly positive. However, we're still far from done. As we speak, we continue to simplify and rework a lot of the rustdoc source code.

-

Remove doctree altogether

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This is the "useful work" (as opposed to unnecessary complexity) that doctree does today:

-
    -
  • -

    Detecting which items are publicly reachable. Ideally, this would just use compiler APIs, but those APIs are broken.

    -
  • -
  • -

    Inlining items that are only reachable from an export. 'Inlining' is showing the full documentation for an item at a re-export (pub use std::process::Command) instead of just showing the use statement. It's used pervasively by the standard library and facade crates like futures to show the relevant documentation in one place, instead of spread out across many crates. @jyn514 hopes this could be done in clean instead, but has no idea yet how to do it.

    -
  • -
  • -

    Moving macros from always being at the root of the crate to the module where they're accessible. For example, this macro:

    -
    #![crate_name="my_crate"]
    -#![feature(decl_macro)]
    -mod inner {
    -    pub macro m() {}
    -}
    -
    -

    should be documented at my_crate::inner::m, but the compiler shows it at my_crate::m instead. The fix for this is an awful hack that goes through every module Rustdoc knows about to see if the name of the module matches the name of the macro's parent module. At some point in the future, it would be great to fix the compiler APIs so this is no longer necessary.

    -

    Giant thank you to @danielhenrymantilla both for writing up the fix, and discovering and fixing several other macro-related bugs along the way!

    -
  • -
-

If all these issues could be fixed, that would be an even bigger speedup - there would be no need to walk the tree in the first place!

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Continue to shrink clean::Item

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Most of the existing cleanups have been focused on calculating info on-demand that's used for every item in rustdoc, since that has the greatest impact. There are still lots of other parts that are calculated ahead of time, though: in particular ItemKind goes completely through clean before starting to render the documentation.

-

Speed up collect_blanket_impls

-

One of the slowest functions in all of rustdoc is a function called -get_auto_trait_and_blanket_impls. -On crates with many blanket implementation, such as stm32-generated crates, this can take -almost half of the total -time rustdoc spends on -the crate.

-

We are not sure yet how to speed this up, but there is definitely lots of room for improvement. -If you're interested in working on this, please reach out on Zulip.

-

Overall, rustdoc is making rapid progress in performance, but there is still a lot more work to be done.

-

Errata

-

An earlier version of the blog post described the section on slimming doctree as "Burning down -the tree". The name was changed to be more environmentally friendly.

- -
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- - - - - - - - diff --git a/inside-rust/2021/01/19/changes-to-rustdoc-team.html b/inside-rust/2021/01/19/changes-to-rustdoc-team.html deleted file mode 100644 index dfad4aee2..000000000 --- a/inside-rust/2021/01/19/changes-to-rustdoc-team.html +++ /dev/null @@ -1,137 +0,0 @@ - - - - - Changes to the Rustdoc team | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Changes to the Rustdoc team

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Jan. 19, 2021 · Guillaume Gomez - on behalf of the rustdoc team -
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-

Recently, there have been a lot of improvements in rustdoc. It was possible thanks to our new contributors. In light of these recent contributions, a few changes were made in the rustdoc team.

-

Adding a new team leader

-

Joshua has been helping me a lot on the leading parts by tagging issues and mentoring newcomers. But at the same time, he initiated great changes in the rustdoc codebase that led to huge performance improvements, he finished the "intra doc link" features which is now stable after years of instability (more information here). He also did multiple additional things but let's stop the listing here. :)

-

Overall, he's been an enormous help and making him co-lead is just making official everything's he's been doing since he joined the rustdoc team (and even before!). I'm glad to have him on the team and as co-lead.

-

Membership Changes

-

In addition to the new co-leadership nomination, we also have some new rustdoc team members to announce: @camelid and @Nemo157.

-

@camelid did a huge number of contributions on rustdoc, helping on the cleanup and fixing bugs.

-

@Nemo157 helped a lot on the "front-end" part of rustdoc (i.e. HTML/CSS/JS), not only reviewing but also fixing bugs and improving the current code.

-

Both of them have been contributing for a long time and we're really glad to (finally) have them on board.

-

Conclusion

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With all these great new onboardings, we're expecting rustdoc to improve at much faster rate. More to come soon!

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- - - - - - - - diff --git a/inside-rust/2021/01/26/ffi-unwind-longjmp.html b/inside-rust/2021/01/26/ffi-unwind-longjmp.html deleted file mode 100644 index c9f28137f..000000000 --- a/inside-rust/2021/01/26/ffi-unwind-longjmp.html +++ /dev/null @@ -1,282 +0,0 @@ - - - - - Rust & the case of the disappearing stack frames | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Rust & the case of the disappearing stack frames

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Jan. 26, 2021 · Kyle Strand - on behalf of the FFI-unwind project group -
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Now that the FFI-unwind Project Group has merged an -RFC specifying the "C unwind" ABI and removing some instances -of undefined behavior in the "C" ABI, we are ready to establish new goals for -the group.

-

Our most important task, of course, is to implement the newly-specified -behavior. This work has been undertaken by Katelyn Martin and can be followed -here.

-

The requirements of our current charter, and the RFC creating the -group, are effectively fulfilled by the specification of "C unwind", so one option is to simply wind down the project group. While -drafting the "C unwind" RFC, however, we discovered that the existing -guarantees around longjmp and similar functions could be improved. Although -this is not strictly related to unwinding1, they -are closesly related: they are both "non-local" control-flow mechanisms that -prevent functions from returning normally. Because one of the goals of the Rust -project is for Rust to interoperate with existing C-like languages, and these -control-flow mechanisms are widely used in practice, we believe that Rust must -have some level of support for them.

-

This blog post will explain the problem space. If you're interested in helping -specify this behavior, please come join us in our Zulip -stream!

-

longjmp and its ilk

-

Above, I mentioned longjmp and "similar functions". Within the context of the -"C unwind" PR, this referred to functions that have different implementations -on different platforms, and which, on some platforms, rely on forced -unwinding. In our next specification effort, however, we -would like to ignore the connection to unwinding entirely, and define a class -of functions with the following characteristic:

-
-

a function that causes a "jump" in control flow by deallocating some number of -stack frames without performing any additional "clean-up" such as running -destructors

-
-

This is the class of functions we would like to address. The other primary -example is pthread_exit. As part of our specification, we would like to -create a name for this type of function, but we have not settled on one yet; -for now, we are referring to them as "cancelable", "longjmp-like", or -"stack-deallocating" functions.

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Our constraints

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Taking a step back, we have two mandatory constraints on our design:

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    -
  • There must be sound way to call libc functions that may pthread_cancel.
  • -
  • There must be a sound way for Rust code to invoke C code that may longjmp -over Rust frames.
  • -
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In addition, we would like to adhere to several design principles:

-
    -
  • The specified behavior can't be target-platform-specific; in other words, our -specification of Rust's interaction with longjmp should not depend on -whether longjmp deallocates frames or initiates a forced-unwind. -Optimizations, however, can be target-platform-specific.
  • -
  • There should be no difference in the specified behavior of frame-deallocation -performed by longjmp versus that performed by pthread_cancel.
  • -
  • We will only permit canceling POFs ("Plain Old Frames", explained in the next -section).
  • -
-

POFs and stack-deallocating functions

-

The "C unwind" RFC introduced a new concept designed to help us deal with -force-unwinding or stack-deallocating functions: the POF, or "Plain Old -Frame". These are frames that can be trivially deallocated, -i.e., they do no "cleanup" (such as running Drop destructors) before -returning.

-

From the definition, it should be clear that it is dangerous to call a -stack-deallocating function in a context that could destroy a non-POF stack -frame. A simple specification for Rust's interaction with stack-deallocating -functions, then, could be that they are safe to call as long as only POFs are -deallocated. This would make Rust's guarantees for longjmp essentially the -same as C++'s.

-

For now, however, we are considering POFs to be "necessary but not sufficient." -We believe that a more restrictive specification may provide the following -advantages:

-
    -
  • more opportunities for helpful compiler warnings or errors to prevent misuse -of stack-deallocation functions
  • -
  • semantic tracatbility: we can make reliance on stack-frame-deallocation -visible for all functions involved
  • -
  • increased optimization potential when cleanup is "guaranteed" (i.e., the -compiler may turn a POF into a non-POF if it knows that this is safe and that -the newly inserted cleanup operation is necessary for an optimization)
  • -
-

Annotating POFs

-

Our current plan is to introduce a new annotation for frames that are intended -to be safe to cancel. These functions, of course, must be POFs. The -annotation would be "transitive", just like async: functions without this -annotation either must not invoke any annotated functions or must guarantee -that they will cause the stack-deallocation to terminate (for instance, a -non-POF, non-annotated function may call setjmp).

-

Open questions

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The name of the annotation should be based on the terminology used to refer to -functions that are safe to deallocate. Because this terminology is not -finalized, we do not yet have a name for the annotation.

-

It is also not yet clear whether annotated functions should be able to invoke -any functions without this annotation. As long as the function call does not -return a new Drop resource (making the annotated function no longer a POF), -it may be safe, as long as we guarantee that the annotated function cannot be -canceled while the un-annotated function is still on the stack; i.e., -cancelation must happen during an active call to an annotated cancelable -function.

-

Most importantly, we do not have a plan for how to indicate that a -non-annotated function can safely call an annotated function. The example of -using setjmp to ensure that a longjmp will not discard a stack frame is -non-trivial:

-
    -
  • setjmp is not a function but a C macro. There is no way to call it directly -in Rust.
  • -
  • setjmp does not prevent arbitrary longjmps from crossing over a frame, -the way C++'s catch can catch any exception. Instead, setjmp creates an -object of type jmp_buf, which must be passed to longjmp; this causes the -jump to stop at the corresponding setjmp call.
  • -
-

And, of course, setjmp/longjmp is not the only example of such a mechanism! -Thus, there is probably no way for the compiler to guarantee that this is safe, -and it's unclear what heuristics could be applied to make it as safe as -possible.

-

Examples

-

Let us use #[pof-longjmp] as a placeholder for the annotation indicating a -function that can be safely deallocated, and let us assume that the following -function is a wrapper around longjmp:

-
extern "C" {
-    #[pof-longjmp]
-    fn longjmp(CJmpBuf) -> !;
-}
-
-

The compiler would not allow this:

-
fn has_drop(jmp_buf: CJmpBuf) {
-    let s = "string data".to_owned();
-    unsafe { longjmp(jmp_buf); }
-    println!("{}", s);
-}
-
-

Here, s implements Drop, so has_drop is not a POF. Since longjmp is -annotated #[pof-longjmp], the un-annotated function has_drop can't call it -(even in an unsafe block). If, however, has_drop is annotated:

-
#[pof-longjmp]
-fn has_drop(jmp_buf: CJmpBuf) {
-    let s = "string data".to_owned();
-    unsafe { longjmp(jmp_buf); }
-    println!("{}", s);
-}
-
-

...there is a different error: #[pof-longjmp] can only be applied to POFs, -and since s implements Drop, has_drop is not a POF.

-

An example of a permissible longjmp call would be:

-
#[pof-longjmp]
-fn no_drop(jmp_buf: CJmpBuf) {
-    let s = "string data";
-    unsafe { longjmp(jmp_buf); }
-    println!("{}", s);
-}
-
-

Join us!

-

If you would like to help us create this specification and write an RFC for it, -please join us in zulip!

-

Footnotes

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1: As mentioned in the RFC, on Windows, -longjmp actually is an unwinding operation. On other platforms, however, -longjmp is unrelated to unwinding.

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- - - - - - - - diff --git a/inside-rust/2021/02/01/davidtwco-jackhuey-compiler-members.html b/inside-rust/2021/02/01/davidtwco-jackhuey-compiler-members.html deleted file mode 100644 index 6ca231f78..000000000 --- a/inside-rust/2021/02/01/davidtwco-jackhuey-compiler-members.html +++ /dev/null @@ -1,134 +0,0 @@ - - - - - Welcoming David Wood to compiler team and Jack Huey to compiler-contributors | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Welcoming David Wood to compiler team and Jack Huey to compiler-contributors

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Feb. 1, 2021 · Wesley Wiser - on behalf of the compiler team -
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Please welcome David Wood to the compiler team and Jack Huey to the compiler-contributors group!

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David Wood (@davidtwco) has been a frequent contributor to Rust in many different parts of the compiler. -Much of David's recent work has been focused on polymorphisation which allows rustc to reduce the number of duplicated generic functions in certain situations and on adding split DWARF support to the LLVM backend. -Previously, David has worked on numerous diagnostic improvements, internal compiler error fixes and the non-lexical lifetimes initiative.

-

Jack Huey (@jackh726) has been a major contributor to the Chalk project which is a re-implementation of the Rust trait system using logical-programming constructs with the eventual goal of replacing the current system. -In addition to Chalk, Jack has also worked on various refactorings to make the rustc trait code more like Chalk. -Jack is also the co-lead of the traits working group which is coordinating this effort.

-

Congratulations David Wood and Jack Huey and thanks!

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- - - - - - - - diff --git a/inside-rust/2021/02/03/lang-team-feb-update.html b/inside-rust/2021/02/03/lang-team-feb-update.html deleted file mode 100644 index 88a66aae9..000000000 --- a/inside-rust/2021/02/03/lang-team-feb-update.html +++ /dev/null @@ -1,167 +0,0 @@ - - - - - Lang team February update | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Lang team February update

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Feb. 3, 2021 · Niko Matsakis - on behalf of the lang team -
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Today the lang team held its first planning meeting (minutes). From now on, we're going to hold these meetings on the first Wednesday of every month.

-

The planning meeting is used for:

-
    -
  • Checking in on the status of our active projects
  • -
  • Planning the design meetings for the remainder of the month
  • -
-

After each meeting, we plan to post an update (like this one!) with notes and meeting announcements.

-

Update from active projects

-

Did you know that you can see the lang team's active projects on our project board? We're still experimenting and evolving the setup, but the goal is that it should give you a quick overview of what kinds of things the lang team is focused on, and what stage they are in their development. Our minutes contain a writeup for each active project, but let me call out a few highlights here:

-
    -
  • async foundations: -
      -
    • continued progress on polish, new traits
    • -
    • making plans to stabilize async functions in traits
    • -
    • working on a vision document that lays out a multi-year vision for how async I/O should look/feel in Rust
    • -
    -
  • -
  • const generics: -
      -
    • min const generics is stable in nightly, will be coming to a stable release soon
    • -
    -
  • -
  • rfc 2229 ("minimal closure capture"): -
      -
    • continued progress on the implementation, things are going well
    • -
    • we will likely add a capture! macro to use for migration; it would force the capture of a particular local variable (and not some subpath of it)
    • -
    -
  • -
  • inline assembly -
      -
    • we are investigating stabilising inline assembly for certain architectures (but not all)
    • -
    -
  • -
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Upcoming design meetings

-

We planned three design meetings for February. Our meetings are typically open for anyone to observe, although we have one closed meeting this week. They are also typically recorded and posted to YouTube. Ping nikomatsakis or joshtriplett for info about attending.

-
    -
  • Feb 10 [CLOSED]: Growing the team. The plan is to talk about our plans to grow the team and recruit new members. Closed because we expect some frank talk about who might be a good candidate.
  • -
  • Feb 17: Improving trust in the Rust compiler, discussing the Ferrocene proposal and the semantics of MIR.
  • -
  • Feb 24: 2021 idiom lint overview, discussing the various 2018 idiom lints and whether they ought to be included in 2021.
  • -
- -
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- - - - - - - - diff --git a/inside-rust/2021/02/09/1.50.0-prerelease.html b/inside-rust/2021/02/09/1.50.0-prerelease.html deleted file mode 100644 index d34c41695..000000000 --- a/inside-rust/2021/02/09/1.50.0-prerelease.html +++ /dev/null @@ -1,133 +0,0 @@ - - - - - 1.50.0 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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1.50.0 pre-release testing

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Feb. 9, 2021 · Pietro Albini - on behalf of The Release Team -
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-

The 1.50.0 pre-release is ready for testing. The release is scheduled for this -Thursday, February 11th. Release notes can be found here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2021-02-09/index.html. You -can leave feedback on the internals thread.

- -
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-
- - - - - - - - diff --git a/inside-rust/2021/02/15/shrinkmem-rustc-sprint.html b/inside-rust/2021/02/15/shrinkmem-rustc-sprint.html deleted file mode 100644 index 9edf02b8e..000000000 --- a/inside-rust/2021/02/15/shrinkmem-rustc-sprint.html +++ /dev/null @@ -1,149 +0,0 @@ - - - - - March Sprint for rustc: Shrink Memory Usage | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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March Sprint for rustc: Shrink Memory Usage

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Feb. 15, 2021 · Felix Klock - on behalf of The Compiler Team -
- -
-

I am very excited about the compiler team's upcoming sprint, and -I want to share that excitement with all of you.

-

The Rust Compiler Team decided over a series of recent meetings -(4 dec 2020, 15 jan 2021, -29 jan 2021) that our focus for 2021 will be improving the compiler's -performance from the perspective of the new contributor experience bootstrapping -the compiler and developing code for the compiler.

-

The team's first sprint for 2021 will be during the first week of March, and its -focus will be on reducing the memory footprint of the compiler during bootstrap.

-

During our most recent planning meeting (12 feb 2021), -there were no new significant steering meeting proposals, so we decided to -do some extra sprint planning during that time. We established:

-
    -
  • we should settle on a common set of tools for measuring memory usage,
  • -
  • we need some centralized documentation for how to best use those tools to measure rustc's memory usage, and
  • -
  • we need concrete proposals for tasks that will drive activity during the sprint; we started up -the shrinkmem-sprint zulip (public archive) to host conversations related to that.
  • -
-

Given the more narrow focus of this sprint, the Rust Compiler Team is interested -in input from people with strong experience using Valgrind DHAT or Windows -Performance Analyzer (or other tools) to help with identifying opportunities to -reduce memory usage. If this sounds like you please drop by the -shrinkmem-sprint zulip and say hello!

- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/03/03/lang-team-mar-update.html b/inside-rust/2021/03/03/lang-team-mar-update.html deleted file mode 100644 index 9f6967794..000000000 --- a/inside-rust/2021/03/03/lang-team-mar-update.html +++ /dev/null @@ -1,206 +0,0 @@ - - - - - Lang team March update | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Lang team March update

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Mar. 3, 2021 · Niko Matsakis - on behalf of the lang team -
- -
-

Today the lang team held its March planning meeting (minutes). We hold these meetings on the first Wednesday of every month.

-

The planning meeting is used for:

-
    -
  • Checking in on the status of our active projects
  • -
  • Planning the design meetings for the remainder of the month
  • -
-

After each meeting, we post an update (like this one!) with notes and meeting announcements.

-

Update from active projects

-

Did you know that you can see the lang team's active projects on our project board? We're still experimenting and evolving the setup, but the goal is that it should give you a quick overview of what kinds of things the lang team is focused on, and what stage they are in their development. Our minutes contain a writeup for each active project, but let me call out a few highlights here:

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    -
  • type ascription expressions: -
      -
    • we've recently made progress on type ascriptions and are likely to overcome the last issue blocking stabilization
    • -
    • we would like to post a revised RFC
    • -
    • there is some debate about the x: T syntax that was previously proposed, and some desire to find an alternative (but also plenty of folks who liked it)
    • -
    -
  • -
  • never type: -
      -
    • current status is still #79366
    • -
    • simulacrum is going to recap the scenario for next triage meeting
    • -
    • we are considering whether it makes sense to leverage 2021 Edition in any way
    • -
    -
  • -
  • const generics: -
      -
    • min const generics will be stable in 1.51
    • -
    • we are looking at various small extensions
    • -
    • there is now a weekly meeting to look into improvements
    • -
    -
  • -
  • declarative macro repitition counts: -
      -
    • there is an open RFC with proposed FCP
    • -
    -
  • -
  • instruction set attribute: -
      -
    • exploration continues, the interaction of instruction set attribute with inline is not great, but it's not clear how to improve
    • -
    -
  • -
  • revised try trait: -
      -
    • generally positive vibes about the RFC 3058
    • -
    • one question is whether to consider leveraging edition to tweak the desugaring and bypass some of the "accidental stabilization" -
        -
      • currently evaluating how many projects rely on this behavior; most of them don't want to
      • -
      -
    • -
    -
  • -
  • ffi-unwind: -
      -
    • C-unwind implementation has almost landed
    • -
    • exploring impact of longjmp on optimization
    • -
    -
  • -
-

Upcoming design meetings

-

We planned three design meetings for March. Our meetings are open for anyone to join and observe. They are also typically recorded and posted to YouTube. Ping nikomatsakis or joshtriplett for info about attending.

-
    -
  • March 10 -- no meeting, pnkfelix is absent
  • -
  • March 17 -- RFC backlog bonanza recap (lang-team#84)
  • -
  • March 24 -- lang team reorg: shepherds 4.0, triage update (lang-team#85)
  • -
  • March 24 -- How to dismantle an &Atomic bomb (lang-team#82)
  • -
-

Design meeting expectations

-

We also settled some our expectations around preparation for design meetings:

-
    -
  • The document for the meeting must be prepared by the triage meeting on Tuesday. -
      -
    • If it is not sent out by then, the meeting will be canceled. This gives folks 24 hour notice.
    • -
    -
  • -
  • There is no expectation that people will read the document before the meeting. The meeting will begin with a recap of the document. -
      -
    • However, there is no rule against reading the document beforehand and provided feedback or advice on how to improve it.
    • -
    -
  • -
- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/03/04/planning-rust-2021.html b/inside-rust/2021/03/04/planning-rust-2021.html deleted file mode 100644 index 4c80f27dc..000000000 --- a/inside-rust/2021/03/04/planning-rust-2021.html +++ /dev/null @@ -1,171 +0,0 @@ - - - - - Planning the Rust 2021 Edition | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Planning the Rust 2021 Edition

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Mar. 4, 2021 · Ryan Levick - on behalf of The Rust 2021 Edition Working Group -
- -
-

The Rust 2021 Edition working group is happy to announce that the next edition of Rust, Rust 2021, is scheduled for release later this year. While the RFC formally introducing this edition is still open, we expect it to be merged soon. Planning and preparation have already begun, and we're on schedule!

-

If you're curious what features Rust 2021 will introduce or what the timeline for getting the edition released on stable is, keep reading!

-

What's included in this edition?

-

The final list of features for inclusion in Rust 2021 is still being decided. Overall, we aim for Rust 2021 to be a much smaller release than Rust 2018. This is for several reasons:

-
    -
  • establishing a regular cadence for edition releases means we get many of the benefits of Rust's "train" release model at the edition level.
  • -
  • Rust 2018 worked directly against the Rust model of "low stress" releases.
  • -
  • there's simply fewer breaking changes needed to continue to evolve the language.
  • -
-

You can read more about the evolution of the concept of editions in the RFC.

-

Whether a feature will be included in Rust 2021 is a part of the RFC process, so the short list of possible features can and will change between now and the edition being released. That being said, here are some of the possible features that may be a part of the edition:

-

Prelude changes

-

While types and free functions can be added to the prelude independent of edition boundaries, the same is not true for traits. Adding a trait to the prelude can cause compatibility issues because calls to methods named the same as methods of the newly in-scope traits can become ambiguous.

-

Currently the following traits are being proposed for inclusion in the Rust 2021 edition:

-
    -
  • TryFrom/TryInto
  • -
  • FromIterator
  • -
-

The RFC for this change can be found here. Please note that the RFC is not yet merged, and the contents for a new prelude are still under active discussion.

-

New closure capture rules

-

RFC 2229 proposed that closures capture individual fields and not the whole struct when possible. This RFC has been accepted. In some circumstances this change would cause destructors to run at different times than they currently do, so the change must be tied to an edition. Migration lints will be provided to avoid changing the semantics of existing code.

-

New default feature resolver in Cargo

-

In Rust 1.51, Cargo will stabilize a new feature resolver which allows a crate's dependencies to use different features in different contexts. For example, a #[no_std] crate might want to use a particular dependency both as a build dependency (with std enabled) and as a regular dependency (with std disabled). Currently, this leads to std being enabled in both cases since features belong to a global namespace.

-

In Rust 2021 this new resolver will become the default, but older editions can still use the new resolver by opting into it.

-

Other

-

Other proposed changes include unifying how panic in std and core work and upgrading several lints from warnings to errors.

-

You can find a full list of features that are under consideration here.

-

If you're aware of a feature that has already been under discussion for inclusion in the next edition of Rust but is not listed here, please let us know. While we are excited to hear additional features that have not yet been discussed for inclusion in a Rust edition, we are unlikely to have the bandwidth to discuss such features until after the Rust 2021 edition is ready for release.

-

Rough timeline

-

So how do we plan on shipping the new edition? Here's a timeline of milestones we're aiming for:

-
    -
  • 01 April: All relevant RFCs either merged or in a good state (i.e., all major decisions reached and merging will happen in the following weeks).
  • -
  • 01 May: All features for inclusion in Rust 2021 are on nightly under feature flags.
  • -
  • 01 June: All lints are implemented on nightly.
  • -
  • 01 September: The edition is stabilized on nightly.
  • -
  • 21 October: The edition hits stable.
  • -
-

As we approach these deadlines, we'll be narrowing down the list of proposed changes to those items that have made active progress.

-

Call for participation

-

If you're interested in helping with the 2021 edition release, please get in touch. Besides feature work and edition management planning, there will be plenty of work to do. Some of the additional work items that will need to happen for the edition release include:

-
    -
  • rustfix migrations for all relevant features
  • -
  • testing all features and their migration paths
  • -
  • blog posts and other marketing material
  • -
- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/03/23/1.51.0-prerelease.html b/inside-rust/2021/03/23/1.51.0-prerelease.html deleted file mode 100644 index c3ae7f5fe..000000000 --- a/inside-rust/2021/03/23/1.51.0-prerelease.html +++ /dev/null @@ -1,133 +0,0 @@ - - - - - 1.51.0 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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-
-

1.51.0 pre-release testing

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-
- -
Mar. 23, 2021 · Mark Rousskov - on behalf of The Release Team -
- -
-

The 1.51.0 pre-release is ready for testing. The release is scheduled for this -Thursday, March 25th. Release notes can be found here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2021-03-23/index.html. You -can leave feedback on the internals thread.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/04/03/core-team-updates.html b/inside-rust/2021/04/03/core-team-updates.html deleted file mode 100644 index 772eec5b1..000000000 --- a/inside-rust/2021/04/03/core-team-updates.html +++ /dev/null @@ -1,132 +0,0 @@ - - - - - Core Team updates | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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-

Core Team updates

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-
- -
Apr. 3, 2021 · Pietro Albini - on behalf of the Rust Core Team -
- -
-

Niko Matsakis is stepping back from the Core Team, -focusing his energy on leading the Language Team. Amongst the many -things he has done for the Rust project over the years, Niko has been part of -the Core Team since the beginning, and had a key role in shaping Rust’s -governance. We’re all excited to see what his new focus is going to bring!

-

Thanks Niko!

- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/04/15/compiler-team-april-steering-cycle.html b/inside-rust/2021/04/15/compiler-team-april-steering-cycle.html deleted file mode 100644 index 561e9e4dc..000000000 --- a/inside-rust/2021/04/15/compiler-team-april-steering-cycle.html +++ /dev/null @@ -1,141 +0,0 @@ - - - - - Rust Compiler April Steering Cycle | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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-

Rust Compiler April Steering Cycle

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- -
Apr. 15, 2021 · Felix Klock - on behalf of The Compiler Team -
- -
-

On Friday, April 9th, the Rust Compiler team had a planning meeting for the April steering cycle.

-

Every fourth Friday, the Rust compiler team decides how -it is going to use its scheduled steering and design meeting time over the next -three Fridays.

-

On Friday, 23 April 2021, we will be having a meeting to discuss a -set of proposed guiding principles for compiler contributors.

-

On Friday, 30 April 2021, we will be having a meeting to discuss the -process used for weekly compiler performance triage.

-

Both meetings will run from 2pm to 3pm GMT, and will take place on the -T-compiler/meetings zulip stream.

-

(Also: we neglected to post an announcement at the outset of the March steering -cycle. In March we had two meetings: the first was a retrospective on the -memshrink development sprint that we had over the first week of March, and the -second was a meeting to discuss the static vs dynamic linking -defaults for our musl libc targets.)

- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/04/17/lang-team-apr-update.html b/inside-rust/2021/04/17/lang-team-apr-update.html deleted file mode 100644 index 1b641ffe0..000000000 --- a/inside-rust/2021/04/17/lang-team-apr-update.html +++ /dev/null @@ -1,175 +0,0 @@ - - - - - Lang team April update | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Lang team April update

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-
- -
Apr. 17, 2021 · Niko Matsakis - on behalf of the lang team -
- -
-

This week the lang team held its April planning meeting (minutes). We normally hold these meetings on the first Wednesday of every month, but this month we were delayed by one week due to scheduling conflicts.

-

The planning meeting is used for:

-
    -
  • Checking in on the status of our active projects
  • -
  • Planning the design meetings for the remainder of the month
  • -
-

After each meeting, we post an update (like this one!) with notes and meeting announcements.

-

Update from active projects

-

Did you know that you can see the lang team's active projects on our project board? We're still experimenting and evolving the setup, but the goal is that it should give you a quick overview of what kinds of things the lang team is focused on, and what stage they are in their development.

-

The minutes contain links the tracking issues for each project and those issues contain status reports. Here are some interesting updates:

-
    -
  • never type update: -
      -
    • we have a general plan for hybrid fallback that we think will allow us to stabilize ! at long last without breaking existing crates
    • -
    -
  • -
  • improved closure capture (RFC 2229): -
      -
    • implementation is working quite well and migration is nearly implemented also
    • -
    -
  • -
  • ffi-unwind: -
      -
    • C-unwind implementation has landed
    • -
    • there is some ongoing work to fix some bugs in the initial implementation
    • -
    • looking at potentially moving to considering setjmp/longjmp
    • -
    -
  • -
  • nested pattern stabilization has almost completed
  • -
-

Upcoming design meetings

-

We planned two design meetings for April. Our meetings are open for anyone to join and observe. They are also typically recorded and posted to YouTube. Ping nikomatsakis or joshtriplett for info about attending.

-
    -
  • April 21 -- proposed "wasm" ABI (lang-team#90), featuring special guest Alex Crichton
  • -
  • April 28 -- generators (lang-team#92), featuring special guest Esteban Küber
  • -
-

Design meeting expectations

-
    -
  • The document for the meeting must be prepared by the triage meeting on Tuesday and posted to the tracking issue. -
      -
    • If it is not sent out by then, the meeting will be canceled. This gives folks 24 hour notice.
    • -
    -
  • -
  • There is no expectation that people will read the document before the meeting. The meeting will begin with a recap of the document. -
      -
    • However, there is no rule against reading the document beforehand and providing feedback or advice on how to improve it.
    • -
    -
  • -
- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/04/20/jsha-rustdoc-member.html b/inside-rust/2021/04/20/jsha-rustdoc-member.html deleted file mode 100644 index f2bfeb6bd..000000000 --- a/inside-rust/2021/04/20/jsha-rustdoc-member.html +++ /dev/null @@ -1,135 +0,0 @@ - - - - - Jacob Hoffman-Andrews joins the Rustdoc team | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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-
-

Jacob Hoffman-Andrews joins the Rustdoc team

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- -
Apr. 20, 2021 · Guillaume Gomez - on behalf of the rustdoc team -
- -
-

Hello everyone, please welcome Jacob Hoffman-Andrews to the rustdoc team!

-

Jacob Hoffman-Andrews (@jsha) has been contributing a lot on rustdoc front-end. Thanks to him, the pageload of the rustdoc pages is much faster. Here is a non-exhaustive list of the stuff he's done recently:

- -

And this is just an overview!

-

We are really happy to have Jacob joining us, so thanks a lot for your work and congratulations!

- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/04/26/aaron-hill-compiler-team.html b/inside-rust/2021/04/26/aaron-hill-compiler-team.html deleted file mode 100644 index 5a8618ecd..000000000 --- a/inside-rust/2021/04/26/aaron-hill-compiler-team.html +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Congrats to compiler team member Aaron Hill | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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-
-

Congrats to compiler team member Aaron Hill

-
-
- -
Apr. 26, 2021 · Wesley Wiser - on behalf of the compiler team -
- -
-

I am pleased to announce that Aaron Hill has been made a full member of the compiler team.

-

Aaron Hill (@Aaron1011) has been contributing to many different parts of the compiler since his start in 2017. -Recently, Aaron has been working on finding and fixing bugs and correctness issues in the incremental system, cleanups and improvements to macro expansion and hygiene, as well as miscellaneous bug fixes. -Beyond the compiler, Aaron has also implemented support for unwinding in Miri, generating documentation for auto-traits, and future incompatibility reporting in Cargo.

-

Congratulations Aaron and thanks for all of your contributions to the project!

- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/04/28/rustup-1.24.0-incident-report.html b/inside-rust/2021/04/28/rustup-1.24.0-incident-report.html deleted file mode 100644 index a3982ff3b..000000000 --- a/inside-rust/2021/04/28/rustup-1.24.0-incident-report.html +++ /dev/null @@ -1,188 +0,0 @@ - - - - - Rustup 1.24.0 release incident report for 2021-04-27 | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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-
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Rustup 1.24.0 release incident report for 2021-04-27

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- -
Apr. 28, 2021 · Daniel Silverstone - on behalf of the Rustup team -
- -
-

On 2021-04-27 at 15:09 UTC we released a new version of Rustup (1.24.0). At -15:23 UTC we received a report that we had introduced a regression in the part -of the code which is responsible for proxying the rustfmt and cargo-fmt -portions of Rust toolchains. At 15:27 UTC we had confirmed and identified the -cause of the problem, and while we worked on a fix, we reverted the released -Rustup to version 1.23.1 - an action completed by 15:56 UTC.

-

This means that for approximately 47 minutes, CI jobs which used the code -formatting features of Rust toolchains may have had spurious failures, and users -who upgraded will have had to revert to 1.23.1. The revert process is designed -to be as easy as upgrading was, meaning that users should not have had lingering -issues.

-

Root cause of the issue

-

In an effort to -reduce confusion when downloaded copies of rustup-init.exeare renamed -we merged a change which causes Rustup to report an error if an unknown name is -used when invoking the binary.

-

Due to past complexities with rustfmt and cargo-fmt being binaries which -tended to be distributed by cargo install rather than via -rustup component add there is some intricate handling in Rustup's proxy -management for those specific binaries. The fix for the above issue failed to -include these corner case proxies in the check it undertook to ensure the caller -hadn't used an unexpected binary name.

-

The 1.24.0 release had been staged at this point, however there was a problem -with the low-memory installation pathways which required a fix, and at the time -we incorrectly assessed that it was low-impact to rebase the release onto the -new master branch which had not only the fix for the low-memory installation -pathway but also the "refuse bad names" change for the above issue.

-

Subsequent testing of the release focussed almost entirely on the installation -pathways, omitting to validate the proxy name verification code we had also -acquired into the release. As a result, this regression slipped in.

-

Resolution

-

The author of the validation PR correctly identified it as the root-cause of -the regression, and the team discussed and decided that it was better to fix -the problem properly than to simply revert the change out of the release.

-

The release team member who was helping with the release process began the -revert to Rustup 1.23.1 while the fixes were developed. In addition an issue -was filed around adding some tests around all the proxies (we currently test a -subset which we believed to be representative). We subsequently staged a -proposed 1.24.1 release to Rust's development stage and we have issued a call -for beta testers to confirm that we have not introduced any other -regressions.

-

Lessons learned

-

The big lesson here is that while we've taken similar notes away from past -releases of Rustup and other tooling, we've not yet managed to set up a proper -beta-testing process for Rustup. As such we will be making changes to the -Rustup release process to codify testing phases with the wider community.

-

Long term changes to Rustup releases

-

In order to try and reduce the chance of this happening again, the release -process will be updated to include a public beta-testing phase for any non- -purely-bugfix release and we intend to look into the possibility of a "nightly" -Rustup release for a small subset of platforms.

-

Finally we are hoping to work with the release team to do what we can to -unify the Rustup release process with the well oiled Rust release process -though, due to the historical differences in how Rustup has been released, this -will likely be a long term effort.

-

Action items

-
    -
  • #2739: Testing for proxying, including TOOLS and DUP_TOOLS
  • -
  • #2741: Release process should include explicit beta test period
  • -
-

And as mentioned above, longer term we shall look to see what unification we can -do between releasing Rustup and how the Rust release train runs.

- -
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- - - - - - - - diff --git a/inside-rust/2021/05/04/1.52.0-prerelease.html b/inside-rust/2021/05/04/1.52.0-prerelease.html deleted file mode 100644 index decd7724f..000000000 --- a/inside-rust/2021/05/04/1.52.0-prerelease.html +++ /dev/null @@ -1,133 +0,0 @@ - - - - - 1.52.0 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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1.52.0 pre-release testing

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- -
May 4, 2021 · Pietro Albini - on behalf of The Release Team -
- -
-

The 1.52.0 pre-release is ready for testing. The release is scheduled for this -Thursday, May 6th. Release notes can be found here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2021-05-04/index.html. You -can leave feedback on the internals thread.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/05/04/core-team-update.html b/inside-rust/2021/05/04/core-team-update.html deleted file mode 100644 index 78fe80922..000000000 --- a/inside-rust/2021/05/04/core-team-update.html +++ /dev/null @@ -1,189 +0,0 @@ - - - - - Core Team Update: May 2021 | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Core Team Update: May 2021

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- -
May 4, 2021 · Steve Klabnik - on behalf of The Core Team -
- -
-

Hey everyone! Back in August of last year, the core team wrote a blog post -titled "Laying the foundation for Rust's Future." Ever since then, -the Core Team has been doing a tremendous amount of work to help get the -foundation going, and prepare the project for the changes that have now -occurred because of these events.

-

But that also means we've been very quiet! This sort of work has largely -been focused inward, and not really something that's visible from the -outside, even if you are on a Rust team. However, thanks to these efforts, -the Foundation now exists, and is starting to work on its mission. That also -means it's time for the core team to shift the focus of its work.

-

Beyond the Foundation efforts, we've also had several initiatives underway -that you may or may not know about:

-

The 2021 Roadmap

-

The 2021 Roadmap RFC was merged back in January. This set the goals for -the core team for this year. This is a bit different from previous years, -where we laid out goals for the entire project. We decided this year to -focus on Core, and give the teams the leeway to set their own goals, while we -focused on overall organizational health.

-

Later in the year, we'll be starting the process for next year as well. We're -not actively thinking about this yet, but ideally, a yearly roadmap would be -merged in December, rather than in January, so we want to make sure and begin -early enough to get this shipped on time for 2022.

-

Team Charters

-

As part of that work, we've begun the first steps of a process to give each -team a formal charter. Way back in RFC 1068, the scope of the initial -teams was laid out. While that has served us well over the years, as teams -were spun up, shut down, and changed, we haven't always done a good job of -making it clear where the boundaries of responsibility lie in each team. -Part of the magic in Rust's governance structure is that individual teams are -given significant authority to do as they see fit, but that also means that -we have to be concious about scope. We'll have more to report on this process -as it continues to unfold, but the end goal is stated in the roadmap:

-
-

The Rust teams, in concert with the core team, will work to establish a -charter for each of the Rust teams over the course of the year, with an aim -for defining, particularly, the purpose and membership requirements. Our -goal is that going into 2022, all active groups within the Rust project will -have well-defined charters and membership.

-
-

Now is the time to redouble efforts here, and we are excited to work with all -of the teams on nailing these charters down. As a start, we've been working with -the Libs, Release, and Cargo teams for an initial pass at their charters. We've -structured this to be largely team-driven; we're setting expectations and framing -what charters should look like, but the teams work on what goes in them. As this -progresses, we hope to learn more about the challenges involved so that we can -improve our process and bring in more teams.

-

It's worth pointing out explicitly that this work also includes the Core Team; we'll -be creating a charter for ourselves as well.

-

Audit of packages owned by the project

-

As another example of something the core team has been working on, we've been -doing work to clarify the status of a number of packages owned by the Rust team -on crates.io. We are conducting a full audit of these packages, making sure that -they're things that should be owned by the project, making sure that they have -appropriate permissions, making sure that they have people taking care of them, -all of that kind of thing. Historically, we've been fairly ad-hoc about this sort -of thing, but as we grow, it is very imporant to be deliberate. An -RFC was just opened to create a policy here.

-

Thanks!

-

So that's a quick summary of what we've been up to, and some of what we'll be -doing in the immediate future. We plan on trying to communicate what Core is working -on more often in the future; 2020 was an extremely complex year for a variety of -reasons, but we're feeling really positive about the future of Core and the -Rust project generally. Thank you to the teams for all you've done for Rust.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/06/15/1.53.0-prelease.html b/inside-rust/2021/06/15/1.53.0-prelease.html deleted file mode 100644 index 007988cb3..000000000 --- a/inside-rust/2021/06/15/1.53.0-prelease.html +++ /dev/null @@ -1,133 +0,0 @@ - - - - - 1.53.0 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

1.53.0 pre-release testing

-
-
- -
June 15, 2021 · Mark Rousskov - on behalf of The Release Team -
- -
-

The 1.53.0 pre-release is ready for testing. The release is scheduled for this -Thursday, June 17th. Release notes can be found here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2021-06-15/index.html. You -can leave feedback on the internals thread.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/06/15/boxyuwu-leseulartichaut-the8472-compiler-contributors.html b/inside-rust/2021/06/15/boxyuwu-leseulartichaut-the8472-compiler-contributors.html deleted file mode 100644 index ce52b9471..000000000 --- a/inside-rust/2021/06/15/boxyuwu-leseulartichaut-the8472-compiler-contributors.html +++ /dev/null @@ -1,134 +0,0 @@ - - - - - Please welcome Boxy, Léo Lanteri Thauvin and the8472 to compiler-contributors | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Please welcome Boxy, Léo Lanteri Thauvin and the8472 to compiler-contributors

-
-
- -
June 15, 2021 · Wesley Wiser - on behalf of the compiler team -
- -
-

Please welcome Boxy, Léo Lanteri Thauvin and the8472 to the compiler-contributors group!

-

Boxy has been working on pushing const generics forward by implementing parts of the const_evaluatable_checked feature, fixing bugs and making rustdoc work with const generics. -Boxy is also a frequent contributor to #project-const-generics discussions and meetings.

-

Léo Lanteri Thauvin has been a consistent contributor of refactorings and improvements to rustc. -Recently, Léo has been implementing a Major Change Proposal to migrate the unsafe checker to operate on THIR instead of MIR.

-

the8472 has been a frequent contributor of performance improvements to both the compiler itself as well as the standard library. -the8472 can also be frequently found on Zulip offering advice and help.

-

Congratulations Boxy, Léo Lanteri Thauvin and the8472 and thanks!

- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/06/23/compiler-team-june-steering-cycle.html b/inside-rust/2021/06/23/compiler-team-june-steering-cycle.html deleted file mode 100644 index c9896f5f9..000000000 --- a/inside-rust/2021/06/23/compiler-team-june-steering-cycle.html +++ /dev/null @@ -1,137 +0,0 @@ - - - - - Rust Compiler June Steering Cycle | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Rust Compiler June Steering Cycle

-
-
- -
June 23, 2021 · Felix Klock - on behalf of The Compiler Team -
- -
-

On Friday, June 4th, the Rust Compiler team had a planning meeting for the June steering cycle.

-

Every fourth Friday, the Rust compiler team decides how -it is going to use its scheduled steering and design meeting time over the next -three Fridays.

-

On Friday, 25 June, we will be having a meeting to review a -document discussing the incremental compilation fingerprint issue that led to -the emergency 1.52.1 release, and the steps the project is taking to prevent -future occurrences of similar scenarios. (This date is a change in schedule from -its original date that had been discussed in the planning meeting.)

-

The meeting will run from 2pm to 3pm GMT, and will take place on the -T-compiler/meetings zulip stream.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/07/01/What-the-error-handling-project-group-is-working-towards.html b/inside-rust/2021/07/01/What-the-error-handling-project-group-is-working-towards.html deleted file mode 100644 index 5a6877e85..000000000 --- a/inside-rust/2021/07/01/What-the-error-handling-project-group-is-working-towards.html +++ /dev/null @@ -1,287 +0,0 @@ - - - - - What the Error Handling Project Group is Working Towards | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

What the Error Handling Project Group is Working Towards

-
-
- -
July 1, 2021 · Jane Lusby - on behalf of the library team -
- -
-

This blog post is a follow up of our previous post detailing what we're working on now. We've been iterating for a while now on some of the challenges that we see with error handling today and have reached the point where we want to describe some of the new changes we're working towards. But first we need to describe the main challenges we've identified.

-
-

Disclaimer: This post is equal parts plan and aspiration. There are technical challenges here to sort out so the final outcome may look rather different from our initial vision, so please don't assume any of this is final.

-
-

Error Handling Today

-

The first challenge we'd like to solve is that it's easy to lose context accidentally when reporting errors. There are a couple of places this can happen, either when printing an error and forgetting to print sources, when returning an error from main, or when converting a recoverable error into a non recoverable error.

-

Consider this example:

-
use std::fmt;
-
-// We have a program that loads a config and expects that
-// loading the config will always succeed.
-fn main() {
-    let _config = load_config()
-        .expect("config is always valid and exists");
-}
-
-// We have a dummy implementation of load_config which
-// always errors, since we're just focusing on diagnostics
-// here.
-fn load_config() -> Result<(), Error> {
-    Err(Error(SourceError))
-}
-
-// And we have an error type that just prints "invalid
-// config" and has a source error which just prints "config
-// file does not exist"
-#[derive(Debug)]
-struct Error(SourceError);
-
-impl fmt::Display for Error {
-    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
-        f.write_str("invalid config")
-    }
-}
-
-impl std::error::Error for Error {
-    fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
-        Some(&self.0)
-    }
-}
-
-#[derive(Debug)]
-struct SourceError;
-
-impl fmt::Display for SourceError {
-    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
-        f.write_str("config file does not exist")
-    }
-}
-
-impl std::error::Error for SourceError {}
-
-

When we run this we would like to see output somewhat like this:

-
$ cargo run
-thread 'main' panicked at 'config is always valid and exists', src/main.rs:4:33
-
-Error:
-    0: invalid config
-    1: config file does not exist
-
-note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
-
-

In this error message we can see that we exited because of a panic. We can see what invariant we violated that was supposed to prevent this panic from happening. We can see the location where the panic was produced. And we can see the error message of each error in the chain of errors accessible via source.

-

That's what we would like, at least in the version of Rust that the error handling project group wants to see, but what we actually get is this...

-
$ cargo run
-thread 'main' panicked at 'config is always valid and exists: Error(SourceError)', main.rs:4:33
-note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
-
-

Now, I definitely don't think this is what we want as a default when promoting recoverable errors to non-recoverable errors! unwrap and expect work by stringifying the error variant using its Debug impl, but this is often the wrong operation for types that implement the Error trait. By converting the Error to a String we lose access to the pieces of context we carefully split up via the Error trait, and in all likelihood the derive(Debug) output of our error types won't even include the error messages in our Display impls.

-

Rust's panic infrastructure doesn't provide a method for converting an Error type into a panic, it only supports converting Debug types into panics, and we feel that this is a major issue. Similarly, there's no convenient tools provided by the language for printing an error and all of its source's error messages.

-
fn main() {
-    let result = load_config();
-    let _config = match result {
-        Ok(config) => config,
-        Err(error) => {
-            println!("Error: {}", error);
-            return;
-        }
-    };
-}
-
-

When we run this program we'd like to see output that looks something like this:

-
$ cargo run
-Error: invalid config: config file does not exist
-
-

Here we can see the header we provided to indicate we're printing an error, followed by each error message in the chain of sources separated by colons.

-

But instead all we get is this:

-
$ cargo run
-Error: invalid config
-
-

By default all of the source's error messages are lost. This arises from the fact that we used Display as the interface to an individual error message. If we could go back we'd currently propose instead adding fn message(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result to the Error trait, but that ship has sailed.

-

The way that libraries work around this today is by abusing the Debug trait. Types like eyre, anyhow, and even sometimes custom error enums use their Debug output to print the full chain of errors in a human readable report.

-

This has the advantage of making it easy to print a full error report and makes it so unwrap, expect, and return from main all print the full error report. But doing so prevents us from accessing the derived Debug format of our errors, potentially hiding internal details that might be needed for debugging but which aren't part of the error messages intended for users to read.

-

Error Handling Tomorrow

-

Eventually we'd like to get to a place where the default tools you reach for when error handling in Rust all do the right thing and fully leverage the Error trait's design. Unwrapping a type that implements the Error trait will preserve the original error as a dyn Error which is then available in the panic hook. Printing a full error report will be easy to do and obvious. With these changes in place it will hopefully be quite difficult to accidentally discard information when reporting errors.

-

Our plan to fix these issues is two-fold:

-

1. Error Trait + Panic Runtime Integration

-

First we need to integrate the Error trait and the panic runtime, and the first step to doing so will be moving the Error trait into core. This is necessary because the panic runtime is part of core and the language itself, where as the Error trait currently resides in std. We're pretty excited about this change which we hope will have other positive downstream effects, particularly in the embedded ecosystem.

-

Once we've gotten to the point where the Error trait is usable in core APIs the next step will be to add an interface for creating a panic from an Error type. We're currently planning on adding a panic_error function, similar to the panic_any function that is already available in std. This function will give the panic handler access to errors via a dyn Error.

-

Once panic handlers are able to process Error types the next step will be to update the default panic hook provided by std to actually report panics via the Error trait if they're exposed as such. It should iterate over sources and print the backtrace captured by the error itself if one is available, or possibly capture one itself otherwise.

-

Finally, we need to specialize expect and unwrap to use these new Error aware panic interfaces when unwrapping types that implement the Error trait. To do this we first need to work around a soundness issue with specialization for trait impls that are conditional based on lifetimes, though thankfully we already have a good idea of how to fix this.

-

2. Error Reporter

-

We would also like to provide a basic error reporter in std, and some facilities for making it easy to use, or easy to replace with your own preferred error reporter. Printing an error and its sources is a fundamental operation in Rust, so we want the language to provide a pit of success for reporting, where the easiest thing to do is the right thing. We can't get there completely because we use Display for individual error messages, and we can't change that in a backwards compatible fashion, but we hope that adding a convenient method for printing a full chain of errors and some clever lints will relieve most of the pressure.

-

We plan on fixing this by first adding a Report type to the standard library that wraps a &dyn Error and implements Display such that it prints each source as desired. We would like the output of Report's display method to support the styles of error concatenation that are most common in the Rust ecosystem.

-

Either one line with each error message concatenated with colons:

-
println!("Error: {}", Report::from(error));
-
-// Outputs:
-// Error: outermost error: second error: root error
-
-

Or multiple lines with each error message on its own line :

-
println!("Error: {:#}", Report::from(error))
-
-// Outputs:
-// Error: outermost error
-//
-// Caused by:
-//    0: second error
-//    1: root error
-
-

The first single line format is useful for log output or inlined error messages, whereas the alternate multi line format is useful for user facing output such as a CLI interface or a GUI popup.

-

We also want to add a method to the error trait for conveniently wrapping up any error in the Report type so that reporting an error is as simple as println!("Error: {}", error.report());

-

We expect the report method will look something like this:

-
fn report(&self) -> impl Display + '_
-where
-    Self: Sized,
-{
-    Report::from(self)
-}
-
-

We want the return type here to be generic rather than hard coded to Report so that individual error types can provide their own report format if desired. We expect that derive macros may leverage this to customize error reporting format defaults. This will work well with composition because the reporter from the outermost type will be used to format the full chain of errors.

-

For now we can't implement this method as described because impl Trait isn't allowed in return types on trait methods, but we're working to find a way to add this to the error trait backwards compatibly.

-

Duplicate Information Issue

-

With these fixes in place it will become easy to chain errors and report them completely and consistently. However there is a hazard that Error implementors need to be aware of in this system: duplicate information.

-

Imagine an error like the one in the previous example, except instead of each error printing its own message and returning the next error via source, they also include their source's error message after their own. That way when we print the outer error's Display output we see all of the error messages, not just the first in the chain.

-
println!("Error: {}", error);
-
-// Outputs:
-// Error: outermost error: second error: root error
-
-

Now, what happens we then print this same error type with Report expecting that we need to iterate over the sources and print them too?

-
println!("Error: {:#}", error.report());
-
-// Outputs
-// Error: outermost error: second error: root error
-//
-// Caused by:
-//    0: second error: root error
-//    1: root error
-
-

The source error messages get duplicated! With the multi-line output of anyhow and eyre we get this nice little triangle shape to the error report, which you've probably encountered if you've ever used these libraries before. We can no longer separate the error messages of the individual errors in the chain of errors because this error type concatenates the sources manually and returns them via the source function. This also restricts how we can format our error reports. If we want a consistent report format and we have a dependency that concatenates errors in a single line we are forced to do so as well ourselves throughout our entire application. If, on the other hand, we have two dependencies that concatenate errors in different ways, well, we're out of luck.

-

So how do we avoid this? We adopt a consistent separation for Display and source implementations.

-

Guidelines for implementing Display::fmt and Error::source

-

To resolve this issue, project error handling recently created a guideline for how to implement Display::fmt and Error::source. In it we make the following recommendation:

-

An error type with a source error should either return that error via source or include that source's error message in its own Display output, but never both.

-

We figure the default will be to return errors via source. That way source errors can be reacted to via downcast when appropriate. This is particularly important for libraries that are changing existing public error types. For these libraries removing an error from source is a breaking change that isn't detected at compile time, making a major version bump likely insufficient. Changing the Display output is also a breaking change, though a less dangerous one. To help with this we've drafted a suggested migration plan: rust-lang/project-error-handling#44.

-

In coming up with this recommendation we had to figure out what the Error trait's primary role is in Rust. After discussing it with the library team we concluded that reporting should be treated as the primary role, and that reacting via downcast should come second when designing error types. Generally these needs are not in conflict, but it is possible for issues to come up. For example, when working with transparent error types that forward all methods to an inner error type. When these types follow this guideline the inner error type is skipped over and is never made available for downcasting.

-

This recommendation only applies for error types that are exposed as part of library APIs. Internal errors in libraries or and applications can do whatever they want, but as soon as they need to be integrated into other crates by 3rd party users it's important that errors follow a consistent style. If you're interested in our rationale or have any comments please check out our github issue on the topic: rust-lang/project-error-handling#27.

-

Conclusion

-

We hope that these changes will significantly improve error handling experience provided by Rust. Error reporting will be more consistent and flexible and let the final application developer define how to format error reports for their specific use-case. It will be a lot harder to accidentally lose information when reporting errors. The tools for reporting errors will be more tightly integrated into the standard library and the language itself and we hope this will have extra benefits to the embedded ecosystem by more universally standardizing on the Error trait.

-

So that's the plan for now, it's not the full plan of all the changes we'd like to make, but we think its the best first step. However, this is by no means set in stone and we're interested in getting feedback from the rest of the community so we can refine our design. So if you have thoughts please let us know, our project group repo is https://github.com/rust-lang/project-error-handling. Please feel free to open an issue or hop in our zulip stream and create a new topic to let us know what you think of this plan.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/07/02/compiler-team-july-steering-cycle.html b/inside-rust/2021/07/02/compiler-team-july-steering-cycle.html deleted file mode 100644 index c6c93e179..000000000 --- a/inside-rust/2021/07/02/compiler-team-july-steering-cycle.html +++ /dev/null @@ -1,139 +0,0 @@ - - - - - Rust Compiler July Steering Cycle | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Rust Compiler July Steering Cycle

-
-
- -
July 2, 2021 · Felix Klock - on behalf of The Compiler Team -
- -
-

On Friday, July 2nd, the Rust Compiler team had a planning meeting for the July steering cycle, followed by a continuation of an ongoing discussion of the 1.52.0 fingerprint event.

-

Every fourth Friday, the Rust compiler team decides how -it is going to use its scheduled steering and design meeting time over the next -three Fridays.

-

On Friday, 9 July, we will be having a third follow-up meeting to -continue the discussion of the incremental compilation fingerprint issue that -led to the emergency 1.52.1 release. For reference, the first meeting on this -subject was held on Friday, 25 June (and the second was -today, July 2nd).

-

On Friday, 16 July, we will be having a meeting to discuss -extensions to the review policy for Rust Compiler Pull Requests.

-

Each meeting will run from 2pm to 3pm GMT, and will take place on the -T-compiler/meetings zulip stream.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/07/12/Lang-team-july-update.html b/inside-rust/2021/07/12/Lang-team-july-update.html deleted file mode 100644 index c1995e8bd..000000000 --- a/inside-rust/2021/07/12/Lang-team-july-update.html +++ /dev/null @@ -1,166 +0,0 @@ - - - - - Lang team July update | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Lang team July update

-
-
- -
July 12, 2021 · Niko Matsakis - on behalf of the lang team -
- -
-

On 2021-07-07, the lang team held its July planning meeting (minutes). These meetings are tyically held the first Wednesday of every month.

-

The planning meeting is used for:

-
    -
  • Checking in on the status of our active initiatives
  • -
  • Planning the design meetings for the remainder of the month
  • -
-

After each meeting, we post an update (like this one!) with notes and meeting announcements.

-

Update on meeting recordings

-

As proposed in lang-team#100, we have decided to discontinue recording our meetings. A number of people reported that they felt uncomfortable participating if they knew that their participation would be made available on YouTube, and we decided to prioritize participation in the meeting itself over making recordings available. We are aware that many people enjoyed viewing the recordings and also that they were useful for enabling more "asynchronous" participation or giving more color to lang-team reasoning (the minutes can't capture all the details). We are investigating alternatives here and may resume some form of recording at some future time. We encourage folks to engage on Zulip if you have thoughts on the solution space, or propose an MCP with concrete ideas!

-

Update from active initiatives

-

Did you know that you can see the lang team's active initiatives on our project board? We're still experimenting and evolving the setup, but the goal is that it should give you a quick overview of what kinds of things the lang team is focused on, and what stage they are in their development. Here are some notable updates from some of the active initiatives:

-
    -
  • Never type stabilization: -
      -
    • After a lot of experimentation, we may be approaching stabilization here!
    • -
    • The plan is to begin with a complex fallback rule that preserves most existing patterns, and then to deprecate and evolve it over time.
    • -
    -
  • -
  • FFI Unwind: -
      -
    • There is a pending PR that, when landed, closes all remaining issues with "C-unwind", clearing the way for possible stabilization.
    • -
    -
  • -
  • Inline assembly: -
      -
    • There are still a few active blockers, but there is also some discusison on the thread of a "minimum inline assembly" stabilization that could proceed in the near future!
    • -
    -
  • -
  • #[instruction_set] attribute: -
      -
    • The implementation is complete but doesn't produce optimal code. We are considering whether to stabilize in its current form, since it may be of use. We are actively seeking feedback and experimentation from folks who might be interested in using this feature, which allows you to specify the instruction set for a particular function.
    • -
    -
  • -
-

Upcoming design meetings

-

We planned two design meetings for this month. Each design meeting begins with a review of a document, which is posted publicly on the meeting issue at least 24 hours before the meeting. Our meetings are typically open for anyone to observe; you'll find timing and other details on our calendar.

- - -
-
-
- - - - - - - - diff --git a/inside-rust/2021/07/26/1.54.0-prerelease.html b/inside-rust/2021/07/26/1.54.0-prerelease.html deleted file mode 100644 index 2053298dc..000000000 --- a/inside-rust/2021/07/26/1.54.0-prerelease.html +++ /dev/null @@ -1,133 +0,0 @@ - - - - - 1.54.0 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

1.54.0 pre-release testing

-
-
- -
July 26, 2021 · Pietro Albini - on behalf of The Release Team -
- -
-

The 1.54.0 pre-release is ready for testing. The release is scheduled for this -Thursday, July 29th. Release notes can be found here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2021-07-26/index.html. You -can leave feedback on the internals thread.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/07/30/compiler-team-august-steering-cycle.html b/inside-rust/2021/07/30/compiler-team-august-steering-cycle.html deleted file mode 100644 index d6a5c8fe8..000000000 --- a/inside-rust/2021/07/30/compiler-team-august-steering-cycle.html +++ /dev/null @@ -1,134 +0,0 @@ - - - - - Rust Compiler August Steering Cycle | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Rust Compiler August Steering Cycle

-
-
- -
July 30, 2021 · Felix Klock - on behalf of The Compiler Team -
- -
-

On Friday, July 30th, the Rust Compiler team had a planning meeting for the August steering cycle.

-

Every fourth Friday, the Rust compiler team decides how -it is going to use its scheduled steering and design meeting time over the next -three Fridays.

-

On Friday, 20 August, we will be having a meeting to -discuss how to increase the number of reviewers available to handle the review queue load.

-

Each meeting will run from 2pm to 3pm GMT, and will take place on the -T-compiler/meetings zulip stream.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/08/04/lang-team-aug-update.html b/inside-rust/2021/08/04/lang-team-aug-update.html deleted file mode 100644 index bea6094e8..000000000 --- a/inside-rust/2021/08/04/lang-team-aug-update.html +++ /dev/null @@ -1,151 +0,0 @@ - - - - - Lang team August update | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Lang team August update

-
-
- -
Aug. 4, 2021 · Josh Triplett - on behalf of the lang team -
- -
-

This week the lang team held its August planning meeting. We normally hold -these meetings on the first Wednesday of every month.

-

We had a short meeting this month, just planning and scheduling the design -meetings for the remainder of the month.

-

After each meeting, we post an update (like this one!) with notes and meeting announcements.

-

Upcoming design meetings

-

We planned two design meetings for August. Our meetings are open for anyone to join and observe. Ping nikomatsakis or joshtriplett for info about attending.

- -

Design meeting expectations

-
    -
  • The document for the meeting must be prepared by the triage meeting on Tuesday and posted to the tracking issue. -
      -
    • If it is not sent out by then, the meeting will be canceled. This gives folks 24-hour notice.
    • -
    -
  • -
  • There is no expectation that people will read the document before the meeting. The meeting will begin with a recap of the document. -
      -
    • However, there is no rule against reading the document beforehand and providing feedback or advice on how to improve it.
    • -
    -
  • -
- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/09/06/Splitting-const-generics.html b/inside-rust/2021/09/06/Splitting-const-generics.html deleted file mode 100644 index 3cd91f777..000000000 --- a/inside-rust/2021/09/06/Splitting-const-generics.html +++ /dev/null @@ -1,220 +0,0 @@ - - - - - Splitting the const generics features | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Splitting the const generics features

-
-
- -
Sept. 6, 2021 · lcnr - on behalf of The Const Generics Project Group -
- -
-

After the stabilization of the const generics MVP in version 1.51, the const generics project group has continued to -work on const generics. Large parts of this work were gated behind the feature gates const_generics and const_evaluatable_checked. As time went on, the -const_generics feature became fairly useless on its own while the name of -const_evaluatable_checked didn't really capture what this feature was intended to do.

-

To improve this, we have recently removed the features const_generics, lazy_normalization_consts, and const_evaluatable_checked. They have been replaced by feature(adt_const_params) and feature(generic_const_exprs).

-

As there is a lot going on with const generics, here's a quick overview of the new - and preexisting - features and how much still needs to be done for them to get stabilized:

-

feature(adt_const_params)

-

On stable, only integers, char and bool are allowed as the types of const parameters. This feature allows additional types, such as &'static str and user defined types.

-
#![feature(adt_const_params)]
-
-#[derive(PartialEq, Eq)]
-enum ImageFormat {
-    Rgb8,
-    Rgba8,
-    // ...c
-}
-
-struct Image<const FORMAT: ImageFormat> {
-    // ...
-}
-
-impl Image<{ ImageFormat::Rgba }> {
-    fn alpha(&self, pixel: PixelLocation) -> u8 {
-        // ...
-    }
-}
-
-

Note that even with this feature, generic const parameter types, such as struct Foo<T, const N: T> { ... }, are forbidden. -While allowing such things is desired, it adds additional complications exceeding our current capacity.

-

There are still two major blockers for stabilization:

-

The first being the transition to valtrees. Valtrees are a representation of values as trees with integer nodes, simplifiying the way we interact with more complex types.

-

Additionally, we have to figure out which types we even want to allow as const parameter types. This ties into the discussion -about "structural match", which is still ongoing.

-

While the issues mentioned above are definitely not trivial, it is definitely possible for this to be ready for stabilization in a few months.

-

feature(generic_const_exprs)

-

Without any unstable features, const arguments must either be a fully concrete expression or a generic parameter by itself, so constants like N + 1 are forbidden. With this feature, expressions using generic parameters are possible.

-
#![feature(generic_const_exprs)]
-
-fn split_first<T, const N: usize>(arr: [T; N]) -> (T, [T; N - 1]) {
-    // ...
-}
-
-struct BitSet<const SIZE: usize>
-where
-    [u8; (SIZE + 7) / 8]: Sized,
-{
-    storage: [u8; (SIZE + 7) / 8],
-}
-
-

We currently require the user to add bounds asserting that generic constants evaluate successfully. For all constants visible in the API of an item, these bounds are added implicitly.

-

If the constant expression expr of type Foo would otherwise not be used in the where-clauses or function signature, we add an otherwise irrelevant bound mentioning expr to the where-clauses of our item. For this one can define a struct Evaluatable<const N: Foo>; and use Evaluatable<{ expr }>: as a bound. If expr is of type usize we tend to use [u8; expr]: -or [u8; expr]: Sized for this. While it is highly likely that we will add a dedicated syntax for these bounds in the future, we are waiting with this until the rest of this feature is more mature.

-

This feature is still far from being stable and has some major unsolved issues. Especially for constants inside of where-bounds there are a lot of subtle bugs and backwards incompatibilities we have to fix before we can even think about how to stabilize this.

-

feature(const_generics_defaults)

-

Similar to type parameter defaults, this feature adds the ability to declare default values for const parameters.

-
#![feature(const_generics_defaults)]
-
-struct ArrayStorage<T, const N: usize = 2> {
-    arr: [T; N],
-}
-
-impl<T> ArrayStorage<T> {
-    fn new(a: T, b: T) -> ArrayStorage<T> {
-        ArrayStorage {
-            arr: [a, b],
-        }
-    }
-}
-
-

To allow type parameter defaults in the same listing as const parameters we also intend to remove the ordering restriction for -type and const parameters, allowing struct Foo<const N: usize, T = [u32; N]> { ... }.

-

This feature is pretty much ready for stabilization and is currently blocked on figuring out any potential edge cases for the -stabilization report.

-

feature(generic_arg_infer)

-

While it is already possible to use a wildcard _ for type arguments inside of bodies, this is not the case for const arguments. -This feature adds this capability for constants.

-
#![feature(generic_arg_infer)]
-fn array_from<T, U, const N: usize>(arr: [T; N]) -> [U; N]
-where
-    U: From<T>,
-{
-    arr.map(From::from)
-}
-
-fn main() {
-    let x = ["this", "is", "a", "six", "element", "array"];
-    // using `_` for the parameter `N` lets
-    // the compiler infer the correct value
-    let _y = array_from::<_, String, _>(x);
-}
-
-

This feature is not yet ready for stabilization, though there aren't any known big blockers here. -To confidently stabilize this we are probably in need of some large refactorings though, as the current setup -feels fairly fragile in some areas.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/09/07/1.55.0-prerelease.html b/inside-rust/2021/09/07/1.55.0-prerelease.html deleted file mode 100644 index 9d257c10c..000000000 --- a/inside-rust/2021/09/07/1.55.0-prerelease.html +++ /dev/null @@ -1,133 +0,0 @@ - - - - - 1.55.0 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

1.55.0 pre-release testing

-
-
- -
Sept. 7, 2021 · Mark Rousskov - on behalf of The Release Team -
- -
-

The 1.55.0 pre-release is ready for testing. The release is scheduled for this -Thursday, September 9th. Release notes can be found here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2021-09-06/index.html. You -can leave feedback on the internals thread.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/10/08/Lang-team-Oct-update.html b/inside-rust/2021/10/08/Lang-team-Oct-update.html deleted file mode 100644 index e8a22ed5c..000000000 --- a/inside-rust/2021/10/08/Lang-team-Oct-update.html +++ /dev/null @@ -1,214 +0,0 @@ - - - - - Lang team October update | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Lang team October update

-
-
- -
Oct. 8, 2021 · Niko Matsakis - on behalf of the lang team -
- -
-

This week the lang team held its October planning meeting (minutes). We hold these meetings on the first Wednesday of every month.

-

The planning meeting is used for:

-
    -
  • Checking in on the status of our active initiatives
  • -
  • Planning the design meetings for the remainder of the month
  • -
-

After each meeting, we post an update (like this one!) with notes and meeting announcements.

-

Update from active initiatives

-

What follows are the updates that were submitted this month. Note that many of the more recent initiatives have dedicated repositories which contain other byproducts of the design process (e.g., evaluation documents, open design questions, etc). Take a look!

-
    -
  • Async fundamentals update: -
      -
    • What is it? Async fn in traits, async drop, async closures
    • -
    • Have designated an MVP version of async functions in traits that we intend to stabilize first, and done a lot of exploration on next steps (read up on that in the ever evolving evaluation doc).
    • -
    -
  • -
  • Impl trait initiative update -
      -
    • What is it? type Foo = impl Trait at the module and impl level.
    • -
    • oli-obk has completed a rewrite of the inference engine to better match the design proposed the RFC, and it is slowly being merged in
    • -
    • We are working on explainer plus stabilization doc to "Type alias impl trait".
    • -
    • We would like to add syntax to give names for function types, which unblocks "impl trait in traits"
    • -
    -
  • -
  • Dyn upcasting initiative update -
      -
    • What is it? Ability to cast dyn Foo to dyn Bar if trait Foo: Bar
    • -
    • Made good progress, need to resolve a soundness question and then ready to merge.
    • -
    -
  • -
  • Generic associated type initiative update -
      -
    • What is it? Ability to have associated types with generic parameters, such as type Foo<'me>, in traits.
    • -
    • Resolved the question of where clause defaults by deciding on a conservative, if not maximally ergonomic, path.
    • -
    • Making continued progress towards something we can stabilize. The intent is to start with some known ergonomic shortcomings and build from there.
    • -
    -
  • -
  • Let else update -
      -
    • What is it? Generalization of let to permit you to match against something and panic, return, etc when match fails: -
        -
      • let Ok(x) = something else panic!()
      • -
      -
    • -
    • Implementation available on nightly, may be feature complete
    • -
    -
  • -
  • Deref patterns update -
      -
    • What is it? Applying Deref impls in the context of a match, such as match rc { Some(x) => ..., None => ... }
    • -
    • Decided to build prototype that does not have any explicit syntax for deref and works against "known safe" std types.
    • -
    -
  • -
  • Never type stabilization update -
      -
    • What is it? The never type !1
    • -
    • We have landed an improved, if complex, analysis that allows us to choose between the current behavior (fallback to ()) and the new behavior (fallback to !) without breaking important existing code. The hope is to proceed with stabilization and slowly improve and simplify the rules using warnings, editions, or other tools.
    • -
    -
  • -
-

In addition to the reports above, you'll find more detailed discussing in the minutes.

-

Upcoming design meetings

-

We have planned the following design meetings:

-
    -
  • October 13: Syntax for where clauses in GATs and type aliases (lang-team#120)
  • -
  • October 20: Safety considerations for dyn upcasting (lang-team#119)
  • -
  • October 27: Forbidding unwinding from drop impls (lang-team#97)
  • -
-

Design meeting expectations

-
    -
  • The document for the meeting must be prepared by the triage meeting on Tuesday and posted to the tracking issue. -
      -
    • If it is not sent out by then, the meeting will be canceled. This gives folks 24 hour notice.
    • -
    -
  • -
  • There is no expectation that people will read the document before the meeting. The meeting will begin with a recap of the document. -
      -
    • However, there is no rule against reading the document beforehand and providing feedback or advice on how to improve it.
    • -
    -
  • -
-
-
    -
  1. -

    The never type is called never because it will never be stabilized. Ha! I kill me. --nikomatsakis

    -
  2. -
-
- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/10/18/1.56.0-prerelease.html b/inside-rust/2021/10/18/1.56.0-prerelease.html deleted file mode 100644 index 8b6844c00..000000000 --- a/inside-rust/2021/10/18/1.56.0-prerelease.html +++ /dev/null @@ -1,133 +0,0 @@ - - - - - 1.56.0 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

1.56.0 pre-release testing

-
-
- -
Oct. 18, 2021 · Pietro Albini - on behalf of The Release Team -
- -
-

The 1.56.0 pre-release is ready for testing. The release is scheduled for this -Thursday, October 21st. Release notes can be found here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2021-10-18/index.html. You -can leave feedback on the internals thread.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/11/15/libs-contributors-the8472-kodraus.html b/inside-rust/2021/11/15/libs-contributors-the8472-kodraus.html deleted file mode 100644 index cd1ae3c6d..000000000 --- a/inside-rust/2021/11/15/libs-contributors-the8472-kodraus.html +++ /dev/null @@ -1,141 +0,0 @@ - - - - - Please welcome The 8472 and Ashley Mannix to Library Contributors | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Please welcome The 8472 and Ashley Mannix to Library Contributors

-
-
- -
Nov. 15, 2021 · Mara Bos - on behalf of the library team -
- -
-

Please welcome The 8472 and Ashley Mannix to the -Library Contributors group!

-

The 8472 has been working on -various -specializations -in the -standard library, -and has been involved in many library-related changes and discussions.

-

Ashley Mannix maintains -several popular Rust crates -and used to be a part of the Library (API) Team. -Ashley is now getting back into Rust open source work, -and will be helping out with maintenance of the standard library -and some official rust-lang crates such as log.

-

Congratulations The 8472 and Ashley, and thanks for everything you do!

- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/11/25/in-response-to-the-moderation-team-resignation.html b/inside-rust/2021/11/25/in-response-to-the-moderation-team-resignation.html deleted file mode 100644 index a8be7e390..000000000 --- a/inside-rust/2021/11/25/in-response-to-the-moderation-team-resignation.html +++ /dev/null @@ -1,159 +0,0 @@ - - - - - In response to the moderation team resignation | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

In response to the moderation team resignation

-
-
- -
Nov. 25, 2021 · The undersigned - -
- -
-

As top-level team leads, project directors to the Foundation, and core team -members, we are actively collaborating to establish next steps after the -statement from the Rust moderation team.

-

While we are having ongoing conversations to share perspectives on the -situation, we'd like to collectively state that we are all committed to the -continuity and long term health of the project.

-

Updates on next steps will be shared with the project and wider community over -the next few weeks. In the meantime, we are grateful to the interim moderators -who have stepped up to provide moderation continuity to the project.

-

Signed, in alphabetical order,
-  Aidan Hobson Sayers (Core team)
-  Ashley Williams (Core team)
-  Felix Klock (Compiler team co-lead)
-  Florian Gilcher (Core team)
-  Jan-Erik Rediger (Core team)
-  Jane Lusby (Project Director for Collaboration)
-  Josh Stone (Project Director for Reliability)
-  Josh Triplett (Language team co-lead)
-  Joshua Gould (Mod team)
-  JT (Core team)
-  Justin Geibel (crates.io team co-lead)
-  Khionu Sybiern (Mod team)
-  Manish Goregaokar (Devtools co-lead)
-  Mara Bos (Library team lead)
-  Mark Rousskov (Core team)
-  Nicholas Matsakis (Language team co-lead)
-  Pascal Hertleif (Devtools co-lead)
-  Pietro Albini (Core team)
-  Ryan Levick (Core team)
-  Steve Klabnik (Core team)
-  Tobias Bieniek (crates.io team co-lead)
-  Tyler Mandry (Project Director for Quality)
-  Wesley Wiser (Compiler team co-lead)

- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/11/30/1.57.0-prerelease.html b/inside-rust/2021/11/30/1.57.0-prerelease.html deleted file mode 100644 index 252b41570..000000000 --- a/inside-rust/2021/11/30/1.57.0-prerelease.html +++ /dev/null @@ -1,133 +0,0 @@ - - - - - 1.57.0 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

1.57.0 pre-release testing

-
-
- -
Nov. 30, 2021 · Mark Rousskov - on behalf of The Release Team -
- -
-

The 1.57.0 pre-release is ready for testing. The release is scheduled for this -Thursday, December 2nd. Release notes can be found here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2021-11-30/index.html. You -can leave feedback on the internals thread.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2021/12/17/follow-up-on-the-moderation-issue.html b/inside-rust/2021/12/17/follow-up-on-the-moderation-issue.html deleted file mode 100644 index 64b2dc776..000000000 --- a/inside-rust/2021/12/17/follow-up-on-the-moderation-issue.html +++ /dev/null @@ -1,246 +0,0 @@ - - - - - Follow-up on the moderation issue | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Follow-up on the moderation issue

-
-
- -
Dec. 17, 2021 · Ryan Levick and Mara Bos - on behalf of the Rust Project -
- -
-

Last week, the following e-mail was sent to all members of the Rust project -(including all working groups) to follow up on the moderation issue. -The footnotes have been added to provide additional context to the wider Rust community, -and were not part of the original e-mail.

-
-

From: Mara Bos
-To: All members of the Rust project
-Date: Fri, 10 Dec 2021 18:12:06 UTC
-Subject: Follow-up on the moderation issue

-

Hey all,

-

On behalf of the top-level team leads, the new mods, the project directors to -the Foundation1, and the core team2, I'd like to -apologize for the delay in getting back to all of you after the resignation of -the moderation team3.

-

Over the past few weeks, it has been nearly the full time job of many involved -to collect all the context, understand the perspectives of those involved, find -common ground, and rebuild understanding and trust. This work is subtle, highly -context dependent, and sometimes extremely personal. Still, we owe it to all -project members to be as transparent as we can be. In this email, I'll attempt -to update you on the shape of the issues and restate our collective commitment -to solving them together with the entire Rust project and eventually the wider -Rust community.

-

What's going on?

-

The most immediate cause of the current issue was a disagreement between the -former members of the moderation team and the core team about how to handle a -moderation issue in which the core team itself were interested parties. -I cannot share more context on that issue without violating the privacy of -those involved, including of those who reported the issue. -However, as frustrating as it might be for those without any context, -I am convinced it's not in any way necessary to get more people involved in -that specific moderation issue itself.

-

Historically, moderation actions involving Rust team members have been reviewed -in collaboration between the moderation team and the core team. -However, due to the involvement of the core team, there was no clear process to follow. -Both teams put in substantial effort to try to deal with this lack of process, -but over an eight month period involving miscommunication and disagreements, -this escalated into a trust issue between the moderation team and the core team. -Both the moderators and the core team ended up in an unworkable situation -where no one could have full context, making a path forward impossible.

-

Why are certain groups or people directly involved in solving this and others not?

-

Due to the resignation being unexpected and the complexity of the situation being high, -we both needed to act quickly and involve the most obvious stakeholders. -Since the concept of leadership of the Rust project is fluid and not well defined, -it is very hard to pick the right set of people to involve, -while making sure different perspectives are represented and heard. -Any set would likely leave out some person or group who needed to be involved, -but to get this unblocked, we started with all top-level team leads, project directors -to the Foundation, all core team members, and the new moderation team members, -to discuss next steps. This was chosen since it was easy to determine -objectively who fit this description and who did not.

-

Over time, we will expand this group to include others in the project. -However, due to the highly context-dependent and sensitive nature of what's -being discussed, opening all discussion to everyone in the project (which is -effectively making it open to the public) would be counterproductive and make -fact finding and context building impossible.

-

Ryan Levick and I have stepped forward to coordinate the work here. -If you would like to be involved or provide input, -please contact either of us by e-mail or on Zulip.

-

What are we going to do?

-

With all this in mind, we are committed to the following high level goals:

-

1. The recent events are one of several indicators that the Rust project has -underspecified policies for handling complex moderation issues. This must be -fixed with publicly documented procedures around moderation that ensure -privacy, fairness, accountability, and justice to all parties involved. We are -gathering input and experiences to try to find an outcome that will satisfy -everyone's needs and takes into account past experiences. Decisions will not be -made without wider community involvement.

-

2. More generally, the issue was another indicator to a fact that was already -clear to all involved in Rust project leadership, including all members of the -core team: the Rust project needs to adapt its structures for how it does -governance. What the future of Rust governance should look like is a big open -question, but from the input we've collected so far, there does seem to be -enough common ground to build on. We want to solve this problem with feedback -from all Rust project members.

-

3. Most specifically, we need to resolve the specific moderation issue that -was at the center of the disagreement between core and the former moderation -team. This resolution needs to respect all the values listed in point 1: -privacy, fairness, accountability, and justice to all parties involved. This -will be handled with input from all involved parties.

-

These issues are highly complex, require a large amount of context to -understand, and involve private and personal information which should not be -discussed publicly. However, at the center of the Rust project is a belief in -transparency and openness. We are committed to solving these issues with all -members of the Rust project and the wider Rust community, but we ask for your -patience while thoughts are organized and drafts are constructed. Details and -plans will be discussed publicly when we can ensure that doing so will not -cause more confusion.

-

Needless to say, it is difficult to govern an open source project which has -reached a size larger than most companies4 and yet is composed of -volunteers. We have a lot of work ahead of us, but we are confident that the -Rust project will come out stronger from this. While these issues are serious -and require care to reach positive conclusions, we are confident that this will -not negatively impact our ability to continue to ship improvements to the Rust -language and its core tooling, documentation, and support.5

-

If you have any concerns or thoughts, please reach out to me or Ryan with -questions, concerns, or comments.

-

Thanks,
-Mara Bos (Library team lead),
-on behalf of top-level team leads, project directors to the Foundation, core -team members, and the new moderators.

-
-
-
    -
  1. -

    These are the members of the Rust project who represent the project on the board of the Rust Foundation.

    -
  2. -
  3. -

    Unlike in many other projects, the Rust project is made up of many teams. The core team is one of them, and does not make decisions that fall under the scope of one of the other teams.

    -
  4. -
  5. -

    https://github.com/rust-lang/team/pull/671

    -
  6. -
  7. -

    For reference, the original email went out to approximately 300 people.

    -
  8. -
  9. -

    Rust 1.57 was released two weeks ago, and we will continue to ship new releases of Rust on schedule.

    -
  10. -
-
- -
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- - - - - - - - diff --git a/inside-rust/2022/01/11/1.58.0-prerelease.html b/inside-rust/2022/01/11/1.58.0-prerelease.html deleted file mode 100644 index e5e372165..000000000 --- a/inside-rust/2022/01/11/1.58.0-prerelease.html +++ /dev/null @@ -1,135 +0,0 @@ - - - - - 1.58.0 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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-
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1.58.0 pre-release testing

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- -
Jan. 11, 2022 · Pietro Albini - on behalf of The Release Team -
- -
-

The 1.58.0 pre-release is ready for testing. The release is scheduled for this -Thursday, January 13th. Release notes can be found here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2022-01-11/index.html. You -can leave feedback on the internals thread.

-

The release team is also thinking about changes to our pre-release process: -we'd love your feedback on this GitHub issue.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2022/01/18/jan-steering-cycle.html b/inside-rust/2022/01/18/jan-steering-cycle.html deleted file mode 100644 index f326652f4..000000000 --- a/inside-rust/2022/01/18/jan-steering-cycle.html +++ /dev/null @@ -1,140 +0,0 @@ - - - - - Rust Compiler January 2022 Steering Cycle | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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-
-

Rust Compiler January 2022 Steering Cycle

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- -
Jan. 18, 2022 · Felix Klock - on behalf of The Compiler Team -
- -
-

On Friday, January 14th, the Rust Compiler team had a planning meeting for the January steering cycle.

-

Every fourth Friday, the Rust compiler team decides how -it is going to use its scheduled steering and design meeting time over the next -three Fridays.

-

On Friday, 28 January, we will be having a meeting to -discuss the backlog of P-high issues (there are currently 86 such issues). pnkfelix will prepare a document to drive the meeting, with a categorization of the issues, especially in terms of how they relate to specific subteams.

-

On Friday, 4 February, we will be having a meeting to -discuss any beta regressions or backports that are pending for the -Rust 1.59 release (due out 24 February, 2022). (We did not file a -meeting proposal for this meeting, but you can see a similar meeting -proposal that was used to drive an analogous meeting for the 1.48 release -here.)

-

Each meeting will run from 2pm to 3pm GMT, and will take place on the -T-compiler/meetings zulip stream.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2022/02/03/async-in-2022.html b/inside-rust/2022/02/03/async-in-2022.html deleted file mode 100644 index a251e4cbd..000000000 --- a/inside-rust/2022/02/03/async-in-2022.html +++ /dev/null @@ -1,222 +0,0 @@ - - - - - Async Rust in 2022 | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Async Rust in 2022

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Feb. 3, 2022 · Niko Matsakis and Tyler Mandry - on behalf of Async Working Group -
- -
-

Almost a year ago, the Async Working Group1 embarked on a collaborative effort to write a shared async vision document. As we enter 2022, we wanted to give an update on the results from that process along with the progress we are making towards realizing that vision.

-

Writing an async issue aggregator in Rust 2024

-

To set the scene, imagine it's Rust 2024, and you've decided to build your first project in Rust. You're working on a project that uses GitHub and you'd like a tool that will walk over all the issues on your repository and do some automatic triage. You decide to use async Rust for this. You pull out the Rust book and thumb over to the Async I/O section. In there, it shows you the basic structure of an async Rust application. Like any Rust program, it begins with main, but this time with an async fn...

-
async fn main() {
-    ...
-}
-
-

Thumbing over to crates.io, you search for "github" and find that there is a nifty crate crabbycat for navigating github issues. You import it and sit down to work. The first thing you need to do is to to iterate over all the issues:

-
async fn main() {
-    for await? issue in crabbycat::issues("https://github.com/rust-lang/rust") {
-        if meets_criteria(&issue) {
-            println!("{issue:?}");
-        }
-    }
-}
-
-

Your crate seems to be working well and you happily tweet about it. Soon enough you find yourself with some users and one of them opens a PR to extend it to to support GitLab. To do this, they introduce a trait that allows you to write code that is generic over the issue provider. This trait has one method, issues which returns an iterator (in this case, an async iterator):

-
trait IssueProvider {
-    async fn issues(&mut self, url: &str)
-        -> impl AsyncIterator<Item = Result<Issue, Err>>;
-}
-
-#[derive(Debug)]
-struct Issue {
-    number: usize,
-    header: String,
-    assignee: String,
-}
-
-

Now they are able to refactor the main loop into a function that is generic over the IssueProvider. They decide to use a dyn trait to avoid monomorphizing many times.

-
fn process_issues(provider: &mut dyn IssueProvider) {
-    for await? issue in provider.issues("https://github.com/rust-lang/rust") {
-        if meets_criteria(&issue) {
-            println!("{issue:?}");
-        }
-    }
-}
-
-

You happily hit merge on the PR and everything works great. Later on, somebody wants to port your system to run on the Chartreuse operating system. Chartreuse is based on an actor model and uses its own custom async runtime -- but luckily for you, you don't care. All your code is seamlessly able to switch the underlying runtime implementation over to the Chartreuse async runtime.

-

Meanwhile, in 2022...

-

Of course, the year is still 2022, and the vision we just painted is not reality -- at least not yet. There is a lot of work to do yet in terms of RFCing and implementing the features that will let us write the code we talked about:

-
    -
  • Writing the IssueProvider trait requires async fns in traits.
  • -
  • Taking an &mut dyn IssueProvider argument requires supporting dynamic dispatch in traits that have async functions -
      -
    • and returning impl AsyncIterator!
    • -
    -
  • -
  • The code used a for await? loop, which permitted easy iteration over iterators in async code.
  • -
  • The trait for async iteration in the standard library (Stream) has a different name and is not stabilized; its definition is likely to change, too, once we have strong support for async fns in traits.
  • -
  • Writing async fn main and changing to an alternate runtime requires portability across runtimes.
  • -
-

As this work proceeds we can expect plenty of changes in the details along the way, and we might decide some pieces aren't worth it; if nothing else, the syntax for generators is a hotly contested topic. What won't change is the the overall vision: that writing async Rust code should be as easy as writing sync code, apart from the occasional async and await keyword.

-

How we get there

-

We've organized the Async working group into a number of distinct initiatives, each of which is pursuing one part of the vision. What follows is a list of the currently active groups and some of the things they've done over the last few months since they got up and running.

-

Async fundamentals initiative

-

Led by tmandry, currently focused on supporting async fn in traits.

- -

Async iteration initiative

-

Led by estebank, exploring generators and async generators.

- -

Portability initiative

-

Led by nrc, exploring what it takes to make code easily portable across runtimes, beginning with standardized traits for things like AsyncRead and AsyncWrite.

- -

Polish initiative

-

Led by eholk, focused on improving the existing capabilities via smaller changes that collectively make a big difference.

-
    -
  • We've got a pending PR that will improve the generator's capture analysis when variables are moved before a yield point, as well as another PR that tightens temporary scopes to further avoid unnecessary generator captures.
  • -
  • Gus Wynn made significant progress towards a must_not_suspend lint that catches cases where values are live across an await point that should not be.
  • -
  • We are starting to look at ways to make async stack traces more readable and helpful.
  • -
-

Tooling initiative

-

Led by pnkfelix, working to support folks in the async ecosystem who are building interesting tooling to support async Rust others.

-
    -
  • Michael Woerister is exploring async crashdump recovery, offering a mechanism to recover and inspect the state of an async Rust program based on a crashdump.
  • -
  • Eliza Weisman and many others recently announced their 0.1 release of tokio console. Tokio Console is a diagnostics and debugging tool for asynchronous Rust programs. It gives you a live view onto the state of the async runtime, and can also signal warnings when it detects suspicious behavior that might indicate a bug or performance problem.
  • -
-

You can find the complete set of work that we have planned on our roadmap page, which also links to various deliverables we're working toward.

-

Want to help?

-

If you're interested in helping out, a good place to start is the How to help section of the polish initiative page. There is also a weekly polish triage meeting which you may want to attend.

-
-
    -
  1. -

    We used to be called the Async Foundations Working Group, or wg-async-foundations. wg-async is much easier to type. The focus of the working group being on the "foundations" of async, namely the language and standard library, hasn't changed.

    -
  2. -
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- - - - - - - - diff --git a/inside-rust/2022/02/11/CTCFT-february.html b/inside-rust/2022/02/11/CTCFT-february.html deleted file mode 100644 index 575a52738..000000000 --- a/inside-rust/2022/02/11/CTCFT-february.html +++ /dev/null @@ -1,144 +0,0 @@ - - - - - CTCFT 2022-02-21 Agenda | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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CTCFT 2022-02-21 Agenda

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- -
Feb. 11, 2022 · Rust CTCFT Team - -
- -
-

The next "Cross Team Collaboration Fun Times" (CTCFT) meeting will take -place on Monday, 2022-02-21 at 3pm US Eastern Time (click to see in your -time zone). You’ll find the full details (along with a calendar -event, zoom details, etc) on the CTCFT website.

-

Agenda

-

For this month's CTCFT meeting, the theme is "planning for 2022". We'll hear -about the results of the 2021 Rust survey, and updates happening in the Async -Working Group and the Compiler Team.

- -

Afterwards: Social Hour

-

Like always, we'll be running a social hour after the CTCFT. The idea is really -simple: for the hour after the meeting, we will create breakout rooms in Zoom -with different themes. You can join any breakout room you like and hangout.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2022/02/17/feb-steering-cycle.html b/inside-rust/2022/02/17/feb-steering-cycle.html deleted file mode 100644 index 68fedb242..000000000 --- a/inside-rust/2022/02/17/feb-steering-cycle.html +++ /dev/null @@ -1,141 +0,0 @@ - - - - - Rust Compiler February 2022 Steering Cycle | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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-

Rust Compiler February 2022 Steering Cycle

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- -
Feb. 17, 2022 · Felix Klock - on behalf of The Compiler Team -
- -
-

On Friday, February 11th, the Rust Compiler team had a planning meeting for the February steering cycle.

-

Every fourth Friday, the Rust compiler team decides how -it is going to use its scheduled steering and design meeting time over the next -three Fridays.

-

On Friday, 18 February, we will be having a meeting to discuss the -draft blog post describing the compiler team's ambitions for 2022. -pnkfelix and wesleywiser have prepared the post and circulated it amongst the -compiler contributors.

-

We will be skipping the meeting on Friday, 25 February.

-

On Friday, 4 March, we will be having a "backlog bonanza", in a -similar vein to that done by T-lang, to review the list of unimplemented or -partially-implemented features. pnkfelix and Jack Huey will prepare a document to -drive the meeting.

-

Each meeting will run from 2pm to 3pm GMT, and will take place on the -T-compiler/meetings zulip stream.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2022/02/18/lang-team-feb-update.html b/inside-rust/2022/02/18/lang-team-feb-update.html deleted file mode 100644 index e6a806e32..000000000 --- a/inside-rust/2022/02/18/lang-team-feb-update.html +++ /dev/null @@ -1,156 +0,0 @@ - - - - - Lang team February update | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Lang team February update

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-
- -
Feb. 18, 2022 · Sean Chen - on behalf of the lang team -
- -
-

Two weeks ago, the lang team held its February planning meeting (minutes). We hold these meetings on the first Wednesday of every month.

-

The planning meeting is used for:

-
    -
  • Checking in on the status of our active initiatives
  • -
  • Planning the design meetings for the remainder of the month
  • -
-

After each meeting, we post an update (like this one!) with notes and meeting announcements.

-

Update from active initiatives

-

We didn't have any updates from initiatives this week and in fact are thinking of changing our -"update" structure to integrate into the regular triage meeting. For the time being, though, you -can check in on the progress of any active initiatives you're interested in by visiting the active initiatives project board, which is also a great way to get a summary of the -major goings on of the Lang team.

-

Upcoming design meetings

-

We have planned the following design meetings:

- -

Design meeting expectations

-
    -
  • The document for the meeting must be prepared by the triage meeting on Tuesday and posted to the tracking issue. -
      -
    • If it is not sent out by then, the meeting will be canceled. This gives folks 24 hour notice.
    • -
    -
  • -
  • There is no expectation that people will read the document before the meeting. The meeting will begin with a recap of the document. -
      -
    • However, there is no rule against reading the document beforehand and providing feedback or advice on how to improve it.
    • -
    -
  • -
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- - - - - - - - diff --git a/inside-rust/2022/02/22/1.59.0-prerelease.html b/inside-rust/2022/02/22/1.59.0-prerelease.html deleted file mode 100644 index dac8a0d04..000000000 --- a/inside-rust/2022/02/22/1.59.0-prerelease.html +++ /dev/null @@ -1,135 +0,0 @@ - - - - - 1.59.0 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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1.59.0 pre-release testing

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-
- -
Feb. 22, 2022 · Mark Rousskov - on behalf of The Release Team -
- -
-

The 1.59.0 pre-release is ready for testing. The release is scheduled for this -Thursday, February 24th. Release notes can be found here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2022-02-22/index.html. You -can leave feedback on the internals thread.

-

The release team is also thinking about changes to our pre-release process: -we'd love your feedback on this GitHub issue.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2022/02/22/compiler-team-ambitions-2022.html b/inside-rust/2022/02/22/compiler-team-ambitions-2022.html deleted file mode 100644 index 42ec9daae..000000000 --- a/inside-rust/2022/02/22/compiler-team-ambitions-2022.html +++ /dev/null @@ -1,478 +0,0 @@ - - - - - Rust Compiler Ambitions for 2022 | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Rust Compiler Ambitions for 2022

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- -
Feb. 22, 2022 · Felix Klock, Wesley Wiser - on behalf of The Compiler Team -
- -
-

Rust Compiler Ambitions for 2022

-

Some people have been wondering about what the Rust Compiler Team has planned for 2022. This note is to let you all know what activities the team plans to focus on this year.

-

This document is structured into three parts: our Overall Themes for this year, the Concrete Initiatives we have resources to drive, and Aspirations for what we could do if given more help.

-

Introduction

-

Part of the motivation for this note is to encourage new contributors to get involved. We have a lot of newcomers, from individuals to large organizations, who are very excited about Rust's potential, and we want to show all of them what they can do to help.

-

This is a list of items, divided into a Concrete Initiatives section and an Aspirations section. We accumulated these items during discussions with the Compiler Team and the Compiler Contributors. -The Concrete Initiatives have owners assigned; each has allocated time this year to attack the problem. The Aspirations, on the other hand, are items that the team agrees would be great areas for investment but where we currently lack sufficient resources or experienced developers to make progress this year.

-

This is not a list of everything we will do this year; at least, not without help.

-

You can think of the Aspirations part of the doc as an explicit call to arms: If you see something there that interests you, please reach out to the owners listed in that section to find out how you might be able to help.

-

As you read the document, it is useful to keep in mind that Rust is not a company: The teams, and the leaders of the teams, do not establish goals in a top-down manner, nor do they hand out tasks in a round-robin fashion. Instead, we collectively (and iteratively) refine our a shared vision for the future, and take steps that hopefully move towards that future. Each contributor decides for themself how much time they can afford to contribute, and that can vary wildly between contributors. The goals that we set for the project must be aligned with the goals of our current and future contributors; otherwise, they just won't get done. We have processes (e.g. RFCs, MCPs) that try to ensure alignment; in some ways, a document like this one is just another tool for recalibrating alignment.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Overall Themes

-

There are three themes associated with the work we are planning; this section describes those themes, and attaches an -emoji to each one which may help you when looking at the tabular overview.

-

Fulfill Rust's Promise (🦀)

-

Fulfilling Rust's Promise is a cross-cutting theme; it means identifying the gaps between expectation and reality for each of our three pillars: Performance, Reliability, and Productivity, and then addressing those gaps.

-

Developer Delight (👩‍💻)

-

We have opportunities to improve the experience of writing, of compiling, and of running Rust code. We want answers to the question, "what would delight Rust developers?" This is not about meeting their expectations: It's about surpassing them.

-

Contributor Workflow (🛠️)

-

Finally, improving the Compiler Contributor Workflow means technology enhancements that benefit people maintaining and extending the Rust compiler itself.

-

(We also make non-technical enhancements, such as changes to our social processes, but this document focuses on technology.)

-

Work Items

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CategoryConcrete InitiativesAspirations
I-unsound (🦀)Initiatives
Async Rust (🦀, 👩‍💻)Initiatives
Debugging (🦀, 👩‍💻)InitiativesAspirations
Faster Builds (👩‍💻, 🛠️)InitiativesAspirations
Expressiveness (👩‍💻, 🦀)InitiativesAspirations
Librarification (🛠️)InitiativesAspirations
P-high Backlog (🦀)Aspirations
Team Operations (🛠️)Aspirations
Backend (🛠️, 👩‍💻)Aspirations
Diagnostics (👩‍💻)Aspirations
- -

Concrete Initiatives

-

This section is the closest thing to a "roadmap" we have for 2022. It is a list of important items with dedicated owners that have time allocated to make significant progress on the problem this year.

-

I-unsound issues (🦀)

-

As of this writing, we have 69 open issues tagged I-unsound, and 44 of those are also tagged T-compiler.

-

In theory, any unsoundness issue potentially undermines Rust's promise of reliability. We want, by the end of this year, to have a clear understanding of how each of those I-unsound issues came to be. We are looking into systematically detecting such issues and whether we can deploy mitigations or fixes for entire classes of issues, instead of addressing them on a case by case basis.

-

oli-obk will be the primary owner of work in this space. Please reach out to oli-obk and pnkfelix if you are interested in helping resolve these issues!

-

Async Rust Initiatives (🦀, 👩‍💻)

-

There is significant overlap between async rust and other areas of this document, such as debugging and language expressiveness.

-

async traits

-

Rust today does not allow async fn in a trait, so Async Rust code usually ends up with components that are too tightly coupled; one cannot write reusable, general-purpose libraries without using workarounds like #[async_trait] that impose hidden costs. nikomatsakis and tmandry are driving the async fn in traits initiative, which will unlock the ability to write async methods in traits, natively.

-

async crashdump dissection

-

michaelwoerister is driving the async crashdump initiative, which will enable developers to understand the control-flow stacks encoded in crashdumps for their async Rust programs.

-

There is a ton of other work being done in the Async Rust space. Check out the Async Vision web site for more information.

-

Debugging Initiatives (🦀)

-

wesleywiser and pnkfelix are spinning up a wg-debugging working group. It will cover at least the following sub-items: improving Rust's debuginfo quality (michaelwoerister, wesleywiser), supporting split debuginfo (davidtwco), and better integration with trace-based debuggers like rr (pnkfelix).

-

The immediate goals for this initiative: establish the working group, determine priorities for the backlog of debugging issues, and find out what active users of debuggers miss most when they operate on Rust code.

-

Faster Builds Initiatives (👩‍💻, 🛠️)

-

The Rust compiler's end-to-end latency is known to be a problem.

-

lqd is dedicating the majority of 2022 to working on this, partnering with Rust's compiler-performance working group as well as performance experts like nnethercote. lqd has their own living document that lists areas under investigation, and nnethercote has a roadmap under development.

-

Expressiveness Initiatives (👩‍💻, 🦀)

-

A common refrain we hear is: "I need feature X, but it's not implemented in rustc or stable." -In Rust, we use an open Request-for-Comment (RFC) process for designing new features. Currently, we have this set of RFCs approved; here are some imporant features with dedicated owners that we expect forward movement on.

-

Generic Associated Types, or GATs, are an ongoing effort owned by jackh726. GATs have many applications, such as traits whose associated types have lifetimes tied to the local borrowing of the receiver type (e.g. LendingIterator).

-

async fn in traits is an ongoing effort (already mentioned above) owned by tmandry. This is one of the most frequently requested features for async rust: supplying first class support for traits like trait Foo { async fn bar(&self); }

-

The safe transmute project, led by jswrenn, is expected to be feature-complete in summer 2022. It will enable a large class of types to be transmuted (i.e. zero-cost type conversion) without any risk of injecting undefined behavior.

-

Librarification Initiatives (🛠️)

-

These are initiatives dedicated to the "librarification" of the compiler: breaking the monolithic code base of rustc into a set of decoupled parts that can be independently developed, and, ideally, repurposed for other kinds of tools besides rustc such as rust-analyzer.

-

Chalk

-

Chalk is a reimplementation of Rust's trait system using declarative logic rules, a la Prolog.

-

Chalk has been years in development, and has been experimentally integrated into rustc in the past. This year, jackh726 and nikomatsakis own the task of improving the chalk integration, to drive it to the point where the team can consider migrating to chalk as the implementation of the trait system. This will unlock many features that up until now have been too difficult to implement in the old trait system implementation, and its declarative structure will provide a proper foundation for people to reason about the correctness of the trait system.

-

If you want to help out with this, reach out to jackh726 and nikomatsakis.

-

Aspirations

-

We would love help with any of the areas listed on this document, but this section specifically lists areas where we know we lack resources today.

-

If you are interested in helping with any items here, please do reach out to the owner listed; they will be thrilled to talk to you.

-

P-high Aspirations (🦀)

-

pnkfelix and wesleywiser, as Compiler Team leads, are deploying processes to help us get a handle on the "high priority, but not critical" issues that the compiler has accumulated. We will be gradually identifying owners for each who will move progress forward, and in general working to keep better track of the set overall.

-

If you would like to help with the task of reviewing or resolving such issues, reach out to wesleywiser and apiraino, who are co-leads of WG-prioritization.

-

Debugging Aspirations (👩‍💻)

-

We want better integration, at least with the popular debuggers. The command sequence to set up an idealized debugging experience is too obscure and therefore goes unused.

-

We want to improve expression evaluation support: Today, most forms of method invocation do not work, because the debuggers do not know about Rust's method resolution rules.

-

We want to revisit our debugger extension architecture for rendering Rust data structures, which is currently mostly independent sets of Python scripts.

-

If you want to help out here, please reach out to pnkfelix and wesleywiser.

-

Faster Builds Aspirations (👩‍💻, 🛠️)

-

Parallel Compilation

-

Parallel Compilation is one avenue for improving compiler performance. It is also a very complex area, especially when it comes to the tradeoff of how much of a hit one is willing to take on single core builds in order to enable more parallel computation. We already parallelize our LLVM invocations, but the parallelization of the rest of the compiler remains in an experimental state. This is an area we think needs long-term collaborative effort with the compiler team. We do not expect to deliver a solution here this year.

-

If you want to discuss more with us about past attempts and ideas for the future, please reach out to pnkfelix and wesleywiser.

-

Incremental Compilation Aspirations

-

Incremental compilation performance and stability are both ongoing concerns to the team. We know there is significant room to improve the effectiveness of incremental compilation, in terms of reducing the amount of redundant work done by successive rustc invocations.

-

In addition, there is a significant amount of work that could be done to improve our testing infrastructure for incremental compilation which does not require deep knowledge of the compiler. We have had to disable and subsequently reenable incremental compilation on the stable release; we want to expand our validation strategies so that we get alerted to problems in incremental compilation well before they come close to the stable channel.

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If you want to learn more, reach out to cjgillot and Aaron Hill.

-

Inter-crate Sharing Aspirations

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nnethercote has noted that there may be opportunities -to improve end-to-end compilation time for multi-crate builds by identifying redundant activity that can be shared between builds of distinct crates. (For example, the metadata from libstd is read and decoded on every single crate compile.)

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If you are interested in exploring this idea further, reach out to nnethercote and lqd.

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Expressiveness Aspirations (🦀, 👩‍💻)

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const generics and const eval are making steady progress. There are a lot of feature flags, which implies there's a lot of knobs that could be turned on and off.

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What we can probably use the most help with is in identifying what subset of the features we should be striving to stabilize in order to unlock specific use cases for Rust developers.

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So, if you or your team is enthusiastically awaiting const generics or const eval, reach out to lcnr and oli-obk.

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Librarification Aspirations (🛠️)

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MIR tooling

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Various stakeholders, especially in the formal methods space, are making extensions to Rust that are based on analyzing MIR, the intermediate representation used by the compiler. Should we be trying to stabilize that as an interop format of some kind?

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For example, Kani is a bit-precise model-checker for Rust under development at Amazon Web Services. It is implemented as another backend on rustc; but it would be cleaner if rustc could just generate MIR and their compiler could consume MIR. Prusti and Creusot could likewise benefit from a stable MIR interop.

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Reach out to xldenis, from the LMF at the University of Paris-Saclay (and co-lead of the Rust Formal Methods working group), and pnkfelix if you are interested in helping us here.

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Compiler Team Operations Aspirations (🛠️)

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MCVE reduction tooling

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One common task for compiler developers is to create a minimal complete verifiable example. This task is largely mechanical; pnkfelix has a blog post about Rust source-to-source tranformations that accomplish this. But despite its mechanical nature, the current state of the art in automating this task is in tools like creduce, which have some big limitations (such as only working on a single file at a time).

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This is an area where you do not need any knowledge of the rustc source code at all. Anyone with an interest in programming language technology can get involved; e.g. one might consider adding IDE commands for certain code reducing transformations.

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If you are interested in helping in this area, please reach out to pnkfelix.

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Performance Dashboard

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perf.rust-lang.org is a dashboard that measures the performance of rustc, in terms of resources (time and memory) consumed during compilation. @rust-timer is a bot that summarizes whether a given Pull Request regressed or improved performance.

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The performance working group has many ideas for things to improve in these tools, but limited resources. This is an area where you don't need any compiler expertise to make a huge impact; for example, our Web Front-end could use work. And Data Scientists might have useful insights into our problems. Beyond just measuring the compiler's own performance, we're also interested in measuring the runtime performance of produced binaries.

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Reach out to rylev and Mark-Simulacrum, performance working group lead, if you want to help.

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Compiler Backend Aspirations (🛠️, 👩‍💻)

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Ease writing new backends

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One source of tedium when defining a new Rust compiler backend is implementing the intrinsics that each backend must provide. But a small change to the intrinsic system: namely, allowing intrinsics to define a fallback MIR implementation, could ease that burden. Reach out to scottmcm if you are interested in helping out here.

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Cranelift

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The Cranelift Code Generator is getting a lot of attention from various parties. rustc has a Cranelift backend. If you are interested in helping out with it, reach out to bjorn3.

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GCC backend

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In addition to the LLVM and Cranelift backends, there is also a new backend under development that uses libgccjit from GCC (which, as many have clarified, is usable for ahead-of-time as well as just-in-time compilation). This backend enables Rust to target more platforms that are not supported by LLVM.

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If you are interested in helping out with this project, reach out to antoyo and bjorn3.

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Diagnostics Aspirations (👩‍💻)

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The Rust compiler has pretty good diagnotics. But the good news is, there's a full employment theorem for diagnostics engineers which is supported by the 1,500+ open diagnostics issues we have.

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Diagnostics improvements are an excellent first step for learning about how to contribute to the Rust compiler. If you're interested in helping out but don't have any idea where to start, fixing diagnostic bugs is a great jumping off point, and you can reach out to estebank to find out more about how to help.

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Conclusion

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Reading over this list, the number of items on it seems quite daunting! We believe these initiatives will provide the highest impact to the Rust community by helping to fulfill Rust's promise, delighting Rust developers and improving our contributor workflows and aligns well with the results of the 2021 Rust Survey.

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While we think we will be able to make signficant progress on these initiatives this year, project estimation is a difficult and inexact science, especially for open source projects. What we will achieve is ultimately a result of who decides to contribute. Our aspirational goals are currently just that: aspirations.

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This is where you all, the Rust community (including future members of that community) come into the picture. Each item has one or two people listed with it; if you're feeling inspired, please do contact us!

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FAQ

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How can I learn about progress on all this stuff? Will we see another post like this soon?

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The Rust project constantly experiments with different ways to track progress on its on-going initiatives. We do not yet have a single place that summarizes the status of everything, though there is some effort towards making better use of Github Projects for this; see e.g. what the lang team is doing with its initiatives.

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The compiler team leadership plans to put out a post in June summarizing the progress so far on the items listed here, and another post in November with a retrospective on how the year went.

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I did not see any mention of monadic burritos (or other non-Rust language feature); why is that not part of your plan?

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The scope of this doc is largely restricted to Compiler Team issues. The Language Team is planning to write more about their initiatives for this year and beyond in another post. Stay tuned for that!

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What do I do if I'm interested in learning more about a specific item on this list?

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Each item in this list has one or more owners listed with it. The Rust Compiler team largely communicates via the Zulip chat platform.

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So: set up a Zulip account, sign into Zulip, and join the #new members>compiler 2022 topic. Tell the group which item you're interested in, and also mention the owners listed with that topic so that they know to join you in that conversation channel. We will help you get started from there.

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What do I do if I'm interested in compiler development but have no experience in compilers?

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This is not a problem! Many members of our community learned about compilers by working on rustc, and we encourage others to do so as well. You can start by reading the Rustc Dev Guide and by joining us on Zulip. You may also benefit from watching the RustConf 2021 presentation on Contributing to the Compiler by estebank.

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In addition, there are areas in this project where people without compiler expertise can have impact. For example, as mentioned in the Performance Dashboard section, some of our internal tools could use some web front-end work.

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How can I contact an item's owners or sponsor their work on Rust?

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This table lists the item owners mentioned above, their Zulip username and if they are accepting sponsorships to help them work on Rust:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OwnerZulip UsernameAccepting sponsorships?
Aaron Hill@Aaron HillNo
antoyo@antoyoYes: GitHub Sponsors
apiraino@apirainoNo
bjorn3@bjorn3Yes: Liberapay
cjgillot@cjgillotNo
davidtwco@davidtwcoNo: works on Rust at Huawei R&D UK
estebank@Esteban KüberNo: works on Rust at Amazon Web Services
jackh726@Jack HueyNo
jswrenn@Jack WrennNo: works on Rust at Amazon Web Services
lcnr@lcnrYes: https://lcnr.de/funding/
lqd@lqdNo: sponsored by the Internet Security Research Group
Mark-Simulacrum@simulacrumYes, GitHub Sponsors
michaelwoerister@mwNo: works on Rust at Microsoft
nikomatsakis@nikomatsakisNo: works on Rust at Amazon Web Services
nnethercote@nnethercoteNo: works on Rust at Futurewei
oli-obk@oliNo: works on Rust at Amazon Web Services
pnkfelix@pnkfelixNo: works on Rust at Amazon Web Services
rylev@rylevNo: works on Rust at Microsoft
scottmcm@scottmcmNo
tmandry@tmandryNo: works on Rust at Google
wesleywiser@Wesley WiserNo: works on Rust at Microsoft
xldenis@Xavier DenisNo
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Lang team March update

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Mar. 9, 2022 · Niko Matsakis - on behalf of the lang team -
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Two weeks ago, the lang team held its March planning meeting (minutes). We hold these meetings on the first Wednesday of every month and we use them to schedule design meetings for the remainder of the month.

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Upcoming design meetings

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We have planned the following design meetings:

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Design meeting expectations

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  • The document for the meeting must be prepared by the triage meeting on Tuesday and posted to the tracking issue. -
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    • If it is not sent out by then, the meeting will be canceled. This gives folks 24 hour notice.
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Rust Compiler March 2022 Steering Cycle

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Mar. 11, 2022 · Felix Klock - on behalf of The Compiler Team -
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On Friday, March 11th, the Rust Compiler team had a planning meeting for the March steering cycle.

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Every fourth Friday, the Rust compiler team decides how -it is going to use its scheduled steering and design meeting time over the next -three Fridays.

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On Friday, 18 March, we will be having a "backlog bonanza", in a -similar vein to that done by T-lang, to review the list of unimplemented or -partially-implemented features. pnkfelix and Jack Huey will prepare a document -to drive the meeting.

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On Friday, 25 March, we will be reviewing formal methods in Rust, and -also discuss how to provide a stable interface to MIR, rustc's middle -intermediate representation, for use by external tools (such as those developed -by the formal methods community). pnkfelix and Xavier Denis will prepare a -document to drive the meeting.

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Note: The MIR interface topic is of interest to a number of external -stakeholders, so we expect to have the document to drive the meeting ready for -review well ahead of this meeting. Please reach out to pnkfelix if you are -working on a project that would benefit from stable MIR, so we can determine if -you should be included in the development of that document. (Of course, all are -welcome at the steering meeting itself.)

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On Friday, 1 April, we will discuss robust incremental compilation. The -compiler team has opted to disable incremental compilation in the stable channel -twice in the past year. This meeting will discuss the pervasive issues suffered -by the current design, and possible strategies to validate the incremental -compilation subsystem going forward. mw and Aaron Hill will prepare a document -to drive the meeting.

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The two meetings in March will run from 2pm to 3pm GMT.

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The meeting on April 1st has a different time than normal; it will run from 4pm -to 5pm GMT.

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All of the meetings will take place on the T-compiler/meetings zulip stream.

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You can find a public link to the compiler team calendar here; it lists -these meetings as well as a number of other meetings for the compiler team and -various projects and working groups.

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- - - - - - - - diff --git a/inside-rust/2022/03/16/CTCFT-march.html b/inside-rust/2022/03/16/CTCFT-march.html deleted file mode 100644 index 862d0192a..000000000 --- a/inside-rust/2022/03/16/CTCFT-march.html +++ /dev/null @@ -1,167 +0,0 @@ - - - - - CTCFT 2022-03-21 Agenda | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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CTCFT 2022-03-21 Agenda

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Mar. 16, 2022 · Rust CTCFT Team - -
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The next "Cross Team Collaboration Fun Times" (CTCFT) meeting will take -place on Monday, 2022-03-21 at 1pm US Eastern Time (click to see in your -time zone). You’ll find the full details (along with a calendar -event, zoom details, etc) on the CTCFT website.

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Agenda

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For this month's CTCFT meeting, the theme is "planning for 2022". Rebecca -Rumbul, the CEO of the Rust Foundation, will give some insight into the Foundation's -mission. Niko Matsakis and Josh Triplett will go over the lang team's roadmap -of the priorities for Rust 2024.

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  • (5 min) Opening remarks 👋 (nikomatsakis)
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  • (15 min) Planning for Rust 2024 (nikomatsakis, joshtriplett) -
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    • Now that Rust 2021 is behind us, it's time to start thinking about Rust -2024! The lang team has been working on a roadmap that proposes various -priorities for Rust 2024 and discusses some of the language changes that can -help support those priorities. @nikomatsakis and -@joshtriplett will discuss the contents of that document. We -would love feedback, both on the document and on whether it can be broadened -to include other teams' efforts as well.
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  • (15 min) Rust Foundation 2022 (Rebecca Rumbul) -
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    • Bec will give an overview of the Foundation's current thinking on its -mission and how to achieve it, and talk a little about some of the bigger -questions that need to be addressed for the future. This will include more -detail on the work programs that the Foundation is currently pursuing (such -as the Community Grants Program), and some potential gaps / areas that the -Foundation is considering in terms of what support and resources it could -provide. Bec will also talk about the more operational/practical side of the -Foundation, outlining how the organisation is growing and how the split of -responsibilities between board and staff is working.
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  • (5 min) Closing (nikomatsakis)
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Afterwards: Social Hour

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Like always, we'll be running a social hour after the CTCFT. The idea is really -simple: for the hour after the meeting, we will create breakout rooms in Zoom -with different themes. You can join any breakout room you like and hangout.

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- - - - - - - - diff --git a/inside-rust/2022/03/31/cargo-team-changes.html b/inside-rust/2022/03/31/cargo-team-changes.html deleted file mode 100644 index 97cfe9931..000000000 --- a/inside-rust/2022/03/31/cargo-team-changes.html +++ /dev/null @@ -1,167 +0,0 @@ - - - - - Changes at the Cargo Team | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Changes at the Cargo Team

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Mar. 31, 2022 · Eric Huss - on behalf of The Cargo Team -
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We are thrilled to publicly announce that Weihang -Lo and Ed Page -have joined the Cargo Team!

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Weihang has been providing thoughtful and helpful replies on our issue -tracker. He has often had the patience to explain to people what problem -they're hitting and how to get unstuck. He often summarizes technical -conversations clearly describing the available solutions and their costs both -technical and more importantly human. He has also been contributing to many -improvements and code reviews.

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Ed has been a champion on many fronts. He has done tremendous work on -toml_edit to push Cargo towards getting -cargo add merged in cargo -proper. He has brought -clap to the momentous 3.0 release and -continues to push on CLI improvements, more advanced testing tools, and much -more!

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At the same time one of the pillars of our team is stepping down. Alex is -a programming robot sent back in time from the future to make sure that Rust -succeeds. Alex Crichton has done -more than his fair share being a keystone holding the Rust project together. -Several years -ago -he stepped back from single-handedly running everything, to spin out many new -teams to take care of things he did alone. The Cargo Team was lucky enough to -be one of the places he still had energy to provide guidance, mentorship, and -continuity. He is the last member of the team to have been involved with Rust -since before Cargo existed. He will be deeply missed. Good luck on your next -project of interest! Or, take the time to relax. You've earned it!

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As a result of these changes to the team, the rate of new PRs is beyond our -capacity to accept at this time. Reviews for PRs will be taking significantly -longer than before. For now, Cargo will be having a freeze on any new features -or major changes. We will still be accepting bug fixes and work on existing -projects under active development. As capacity becomes more available, new -features may be accepted after being approved by the Cargo Team.

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Cargo is a large project with many moving pieces and different use cases. The -fact that it works reliably and that it is intuitive has been a significant -multiplier for Rust's success. But it also means that reviewing changes needs -to be done very carefully. It is easy for changes to break some -obscure configuration, or be a targeted fix that deepens our technical debt -making it even harder to understand the whole of Cargo. We appreciate people's -patience as we move forward.

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1.60.0 pre-release testing

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Apr. 4, 2022 · Pietro Albini - on behalf of The Release Team -
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The 1.60.0 pre-release is ready for testing. The release is scheduled for this -Thursday, April 7th. Release notes can be found here.

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You can try it out locally by running:

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RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
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The index is https://dev-static.rust-lang.org/dist/2022-04-04/index.html. You -can leave feedback on the internals thread.

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The release team is also thinking about changes to our pre-release process: -we'd love your feedback on this GitHub issue.

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- - - - - - - - diff --git a/inside-rust/2022/04/04/lang-roadmap-2024.html b/inside-rust/2022/04/04/lang-roadmap-2024.html deleted file mode 100644 index 44536a770..000000000 --- a/inside-rust/2022/04/04/lang-roadmap-2024.html +++ /dev/null @@ -1,606 +0,0 @@ - - - - - Rust Lang Roadmap for 2024 | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Rust Lang Roadmap for 2024

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Apr. 4, 2022 · Josh Triplett, Niko Matsakis - on behalf of The Rust Lang Team -
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Note: this blog post is a snapshot of the living roadmap at -https://lang-team.rust-lang.org/roadmaps/roadmap-2024.html. Subsequent -changes may occur in that version, but not in this blog post. Please see that -page for the most up-to-date version.

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Lang Team Roadmap 2024

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Rust 1.0 was released in 2015. Since that time, we've seen Rust grow from a -small language used for a handful of prominent projects into a mainstay in use -at virtually every major tech company.

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As we work towards Rust 2024, it's natural to ask what's next for the language. -This roadmap provides insight into that question by describing what we, as -members of the lang team with input from other Rust teams, would like to -prioritize.

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We have two goals with this roadmap:

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  • for those who would like to contribute to Rust, to help provide "starting -points" for how to get involved, and a sense for what kind of projects we are -looking for.
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Also see the Rust Compiler Ambitions for -2022, -for plans from the Rust Compiler team, and watch the Inside Rust blog for the -upcoming roadmap from the Rust Library team.

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Rust 2024: scaling empowerment

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Rust's goal is to empower everyone to build reliable and efficient -software. Success requires not only designing and implementing a great -language with great libraries and great tools, but also maintaining a great and -supportive community.

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Our focus for Rust 2024 is to scale empowerment in many different ways. As -we grow, we face increasing challenges in how we can scale the ways in which we -empower people to an increasing number of people. This roadmap presents three -general themes we plan to focus on:

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For each theme, we'll describe our goals for Rust 2024, and give a few examples -of the kinds of things that we're working on right now, as well as the kinds of -things we would like to do over the next few years.

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This roadmap is a starting point. Our intent is to highlight those areas that -will have the biggest impact on Rust's success. Specific examples will change -over time, whether because they're finished or because new proposals arise. As -2023 approaches, we will revisit these themes to see how much progress we have -made, and whether we wish to adjust the list.

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Theme: Flatten the (learning) curve

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The vision

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Thanks to a consistent focus on ergonomics, Rust has become considerably easier -to use over the last few years. Companies building large teams of Rust users -report that the typical onboarding time for a Rust engineer is around 3-6 -months. Once folks learn Rust, they typically love it. Even so, many people -report a sense of high "cognitive overhead" in using it, and "learning curve" -remains the most common reason not to use Rust. The fact is that, even after -you learn how the Rust borrow checker works, there remain a lot of "small -details" that you have to get just right to get your Rust program to compile.

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For Rust 2024, we will identify and eliminate many of those patterns and -idiosyncracies that one must learn to use Rust; our goal is to let you focus -squarely on the "inherent complexity" of your problem domain and avoid -"accidental complexity" from Rust as much as possible.

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Async and embedded Rust are areas of particular interest. We have made a lot of -strides to support those areas, and they are growing rapidly. Nonetheless, Rust -lacks many core capabilities that would be required to make working in those -domains not only possible but straightforward and delightful. For Rust -2024, we will close that gap.

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Our plan for achieving this vision is to focus on four high-level goals (in -order from broad to precise):

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  • More precise analyses, less rigamarole: Make the compiler better able to -recognize when code is correct via improvements to the borrow checker, type -inference, and so forth. Identify and eliminate "boilerplate" patterns like -having to copy-and-paste the same set of where clauses everywhere.
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  • Express yourself more easily: Where necessary, extend the language so you -can express what you want your code to do more directly. In some cases this -takes the form of syntactic sugar (such as -let-else) but in other -cases it may mean extending the type system to be able to describe new -patterns (such as generic associated -types).
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  • Improve async support: Extend our async-await support beyond the current -"MVP" to include features like async fns in traits, async drop, and other -features needed to support the async vision -document roadmap.
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  • Make dyn Trait more usable: Broaden the set of traits that can be used -with dyn and make working with dyn closer to working with generics.
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How you can help

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Join the rust-lang Zulip, and either start a thread in the -#t-lang/roadmap-2024 -stream, or send a private message to nikomatsakis if you'd like to discuss -privately first.

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The plan (so far)

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Current active initiatives -in each category include:

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  • More precise analyses, less rigamarole: -
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    • Non-lexical lifetimes were a big stride forward, but the polonius -project promises to improve the -borrow check's precision even more.
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    • Implied bounds promise -to remove a lot of copy-and-pasting of where clauses.
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    • let-chains allow you to -express iterative refinement with a series of pattern-matches and -conditionals
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    • "Type alias" impl -Trait -permits APIs to name previously unnameable types. This is part of a -larger effort to expand impl -Trait.
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    • Generic associated -types -allow traits to express a number of patterns (like "iterable") that the -current trait system cannot handle. They are a particularly important -foundational piece for async programming.
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  • Improve async support: -
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Looking forward

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Looking beyond the initiatives that are in progress, there's a lot of room for -more improvement. Here are some other ideas we'd like to see. For many of -these ideas, the main thing they need is someone to own the design! If you -might be interested in giving that a try, come to -#t-lang/roadmap-2024 -to discuss, or send a private message to nikomatsakis.

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  • More precise analyses, less rigamarole: -
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    • Deref patterns: -Permit matching types with patterns they can dereference to, such as -matching a String with a "str".
    • -
    • Perfect derive: determine the precise conditions for generic type -parameters based on the types of a struct fields. For instance, -#[derive(Clone)] struct MyStruct<T>(Rc<T>) would not require T: Clone, -because Rc<T> can be cloned without it.
    • -
    • Autoref, operators, and clones: Generic methods that operate on -references sometimes necessitate types like &u32; since u32 is -Copy, we could automatically make it a reference. We've historically -had some hesitance to add more reference-producing operations, because it -can lead to types the user doesn't expect (such as &&&str). We have -some ideas to simplify those cases and avoid unnecessary -double-references.
    • -
    -
  • -
  • Express yourself more easily: -
      -
    • Generators, allowing -users to write iterators (async and otherwise) using custom syntax.
    • -
    -
  • -
  • Improve async support: -
      -
    • After adding async fn in traits, we intend to add support for async drop, -async closures, and potentially other features.
    • -
    -
  • -
  • Make dyn Trait more usable: -
      -
    • Make more patterns "object safe" and thus usable in dyn Trait objects, -including passing self by value and handling impl Trait in argument -position (see this post for more -information).
    • -
    -
  • -
-

Theme: Help users help each other

-

The vision

-

Rust's combination of ownership and borrowing, low-level systems control, and -powerful extensibility mechanisms like procedural macros makes it a great -language for writing libraries. And, thanks to Cargo, using a library in your -program only takes a few lines of code. Nonetheless, there are a number of -things that library authors can't do, or can't do easily -- for example, they -can't control the error messages you see or deploy an "unstable" feature that -requires special opt-in to use. For Rust 2024, we want to build features that -empower library authors to better serve their users, either by helping to -manage the feature lifecycle or by expanding the capabilities of what a library -can do.

-

We encourage people to experiment and explore in the library ecosystem, -building new functionality for people to use. Sometimes, that new functionality -becomes a foundation for others to build on, and standardizing it simplifies -further development atop it, letting the cycle continue at another level. -However, some aspects of the Rust language (notably coherence) make it harder -to extend the Rust standard library or well-established crates from separate -libraries, discouraging experimentation. Other features (such as aspects of -method resolution) make it hard to promote best-in-class functionality into the -standard library or into well-established crates without breaking users of the -crates that first developed that functionality. For Rust 2024, we want to -pursue changes that enable more exploration in the ecosystem, and enable stable -migration of code from the ecosystem into the standard library.

-

Our plan for achieving this vision is to focus on four categories of work:

-
    -
  • Feature lifecycle: Help library authors support features as they move -from experimental to finalized. Help library authors manage their development -lifecycle and evolution.
  • -
  • Richer abstractions: Extend the language to let library authors express -richer abstractions.
  • -
  • Custom developer experience: Permit library authors can tailor the -developer experience, for example by tailoring the error messages a user gets -when traits are not implemented or introducing custom lints.
  • -
  • Interoperability: The library ecosystem can easily coordinate, making -libraries work together without tying them together. Library authors can -write code that is portable across many environments or specific to one, as -they please.
  • -
-

How you can help

-

Join the rust-lang Zulip, and either start a thread in the -#t-lang/roadmap-2024 -stream, or send a private message to Josh Triplett if you'd like to discuss -privately first.

-

The plan (so far)

-

Current active initiatives -in each category include:

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    -
  • Feature lifecycle: - -
  • -
  • Richer abstractions: - -
  • -
  • Custom developer experience: -
      -
    • We are not currently doing any coordinated initiatives here, though there -are ongoing efforts that help lay groundwork for this.
    • -
    -
  • -
  • Interoperability: - -
  • -
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Looking forward

-

Looking beyond the initiatives that are in progress, there's a lot of room for -more improvement. Here are some other ideas we'd like to see. For many of -these ideas, the main thing they need is someone to own the design! If you -might be interested in giving that a try, come to -#t-lang/roadmap-2024 -to discuss, or send a private message to Josh Triplett.

-
    -
  • Feature lifecycle: -
      -
    • All ecosystem crates can have "release trains", with the equivalent of -"nightly features" that require a stability opt-ins. Top-level crates -retain control over whether any of their dependencies may use nightly -features.
    • -
    -
  • -
  • Richer abstractions: -
      -
    • Allow libraries to implement the Fn traits to define callable objects.
    • -
    • Variadic tuples and variadic generics would address a common pain point -of "implement this trait for tuples of any arity".
    • -
    -
  • -
  • Custom developer experience: -
      -
    • Allow libraries to provide custom lints for their users.
    • -
    • Allow libraries to control or customize Rust diagnostics, especially for -trait resolution failures.
    • -
    -
  • -
  • Interoperability: -
      -
    • Revive the stalled portability -lint or pursue an -alternative design (a recent suggestion is that the "platform" might be a -global service, similar to RFC -2492, permitting one to use -where clauses to designate portable code)
    • -
    • The coherence rules make it hard to implement interoperability traits; we -should find a way to lift this restriction, while preserving coherence's -key benefits.
    • -
    • Adopt a standard way to write performance benchmarks (perhaps simply -adopt criterion officially).
    • -
    • Better support for dynamic linking, with richer and safer types than the -C ABI. For instance, implement an extern "safe" providing a subset of -Rust's rich types.
    • -
    -
  • -
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Theme: Help the Rust project scale

-

The vision

-

The Rust repo is a blizzard of activity. This is great, but it can be -overwhelming, particularly if you are trying to figure out the status of some -particular thing that you are interested in or would like to contribute to.

-

To ship Rust 2024 and make Rust all that it can be, we need a system that makes -it easy for people to find out what's going on and how they can help. We want -to scale our language development through delegation, empowering developers to -own and drive the work that they are passionate about. Lang team liaisons and -frequent lang team check-in will help ensure quality, stability, and overall -coherence. The team itself will have a clear "path to membership" that helps us -to maintain our membership and make sure we have the expertise we need.

-

Our plan for achieving this vision is to focus on four categories of work:

-
    -
  • See the status at a glance: We want it to be easy to identify what things -the lang-team is actively working on and how far those designs have come. We -want every tracking issue to clearly identify what "next steps" are needed to -push that particular feature over the finish line and make sure that those -steps are clearly documented for would-be contributors.
  • -
  • Clear owners and clear communication: Rust operates by consensus, but -that doesn't mean that everybody has to know all the details of everything. -We need a system that has clear owners for the work to be done, and ideally, -owners that are not on the lang team. Simply dividing work though can lead to -conflicts later on, so we also need frequent communication and updates to -ensure that everyone is keeping abreast of the overall direction things are -going, and to surface concerns early.
  • -
  • Efficient, open processes with tooling support: We are always looking for -ways to improve how we operate to help us stay on top of what is going on in -the Rust project and to reach conclusions more quickly. One thing we've -noticed is that processes that are supported by bots or other tooling tend to -work much better.
  • -
-

How you can help

-

Join the rust-lang Zulip, and either start a thread in the -#t-lang/roadmap-2024 -stream, or send a private message to Josh Triplett and nikomatsakis if you'd -like to discuss privately first.

-

The plan (so far)

-

Current active initiatives -in each category include:

-
    -
  • See the status at a glance: -
      -
    • The initiative project -board tracks all the -currently active initiatives that we are focusing on. For each one, it -shows their current -stage -along with their -owners -and lang-team -liaisons.
    • -
    • During the backlog -bonanza -meetings, we are going through each older tracking issue and identifying -what kinds of work is needed to move it forward (needs a summary, needs -design work, etc).
    • -
    • We're taking the time to stabilize features that people are using, and -remove incomplete features as well as features people are not using, with -the eventual goal of treating everything open as "in-flight" rather than -"unknown". We will also reduce the total number of in-flight features.
    • -
    -
  • -
  • Clear owners and clear communication: -
      -
    • The initiative system -assigns each task an owner, who drives the design, as well as a lang-team -liaison, who helps ensure alignment with the team. More work is needed to -get this system up and running smoothly.
    • -
    • We are launching a formality -team that will take ownership -of ensuring Rust's type soundness and diving into the details. This will -help to grow the set of people with expertise in that area while also -allowing the main lang team to consult as needed.
    • -
    -
  • -
  • Efficient, open processes with tooling support: -
      -
    • We have designed a new consensus decision -process that is -designed to overcome some of the shortcomings we've seen with rfcbot; it -needs to be implemented. This will help us make easily reversible -decisions easier, enable more experimentation, make it smoother to raise -and resolve concerns, and keep track of potential issues from proposal -through to stabilization
    • -
    -
  • -
-

Looking forward

-

Looking beyond the initiatives that are in progress, there's a lot of room for -more improvement. Here are some other ideas we'd like to see. If you might be -interested in giving that a try, come to -#t-lang/roadmap-2024 -to discuss, or send a private message to Josh Triplett and nikomatsakis.

-
    -
  • See the status at a glance: -
      -
    • Find ways to integrate the older tracking issues with active initiatives; -reduce the manual updates required to keep the project board in sync.
    • -
    • Improve the visualization of projects and blockers to something more -compelling and easier to follow.
    • -
    -
  • -
  • Clear owners and clear communication: -
      -
    • Beyond the type system, there are other areas where forming specialized -teams could be useful.
    • -
    -
  • -
  • Efficient, open processes with tooling support: -
      -
    • Generally improve rustbot to make meetings more efficient.
    • -
    • Improve and automate the process of going from initiative proposal to -tracked initiative.
    • -
    -
  • -
-

Conclusion

-

We hope that this post has given you a taste for what we plan to focus on over -the next few years. If you'd like to help us reach these goals, please get -involved! -We've listed a number of active initiatives for each point, but we've also -included a lot of ideas that are looking for an owner. Whether you prefer to -code, design, document, or organize, there's work for you to do. And if the -only thing you want to do with Rust 2024 is to use it, we welcome that too. -Happy Rust hacking to y'all!

- -
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- - - - - - - - diff --git a/inside-rust/2022/04/06/lang-team-april-update.html b/inside-rust/2022/04/06/lang-team-april-update.html deleted file mode 100644 index 59dfc0237..000000000 --- a/inside-rust/2022/04/06/lang-team-april-update.html +++ /dev/null @@ -1,147 +0,0 @@ - - - - - Lang team April update | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Lang team April update

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Apr. 6, 2022 · Josh Triplett - on behalf of The Rust Lang Team -
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Today, the lang team held its April planning meeting. We hold these meetings on the first Wednesday of every month, and we use them to schedule design meetings for the remainder of the month.

-

Upcoming design meetings

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We have planned the following design meetings:

- -

Design meeting expectations

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    -
  • The document for the meeting must be prepared by the triage meeting on Tuesday and posted to the tracking issue. -
      -
    • If it is not sent out by then, the meeting will be replaced with a Backlog Bonanza session. This gives folks 24 hour notice.
    • -
    -
  • -
  • There is no expectation that people will read the document before the meeting. The meeting will begin with a recap of the document. -
      -
    • However, there is no rule against reading the document beforehand and providing feedback or advice on how to improve it.
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  • -
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- - - - - - - - diff --git a/inside-rust/2022/04/12/CTCFT-april.html b/inside-rust/2022/04/12/CTCFT-april.html deleted file mode 100644 index f152933bf..000000000 --- a/inside-rust/2022/04/12/CTCFT-april.html +++ /dev/null @@ -1,164 +0,0 @@ - - - - - CTCFT 2022-04-18 Agenda | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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CTCFT 2022-04-18 Agenda

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Apr. 12, 2022 · Rust CTCFT Team - -
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The next "Cross Team Collaboration Fun Times" (CTCFT) meeting will take -place on Monday, 2022-04-18 at 9pm US Eastern Time (click to see in your -time zone). You’ll find the full details (along with a calendar -event, zoom details, etc) on the CTCFT website.

-

Agenda

-

The theme of April's CTCFT is "learning". Doc Jones will speak about the Rustc -Reading Club Phase II, and what was learned from the first iteration of the -club. Jon Gjengset will talk about teaching advanced Rust concepts.

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    -
  • (5 min) Opening remarks 👋 (angelonfira)
  • -
  • (20 min) Rustc Reading Club Phase II (doc-jones) -
      -
    • The Rustc Reading Club has two goals. First, to produce confident new -contributors to rustc. Second, to deepen understanding of rustc for mid -level contributors. The structure of RRC enables participants to gain -experience working with other contributors making their future -collaborations easier. Phase I of the Rustc Reading Club is complete and -now we are ready to launch Phase II based on what we've learned. Phase I -focused solely on rustc's name resolver module. We plan to expand and -"read" other areas of the compiler in Phase II.
    • -
    -
  • -
  • (20 min) Teaching Advanced Rust (jonhoo) -
      -
    • Over the past few years I've spent a lot of time trying to teach Rust -"beyond the basics", focusing my attention on the problems that developers -who have read all the introductory materials run into when they sit down -to actually use Rust "for real'. In this session I'll talk about some -recurring patterns I've seen while doing this, in the hope that they may -spawn interesting discussion about possible solutions.
    • -
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  • -
  • (5 min) Closing (angelonfira)
  • -
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Afterwards: Social Hour

-

Like always, we'll be running a social hour after the CTCFT. The idea is really -simple: for the hour after the meeting, we will create breakout rooms in Zoom -with different themes. You can join any breakout room you like and hangout.

- -
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- - - - - - - - diff --git a/inside-rust/2022/04/15/apr-steering-cycle.html b/inside-rust/2022/04/15/apr-steering-cycle.html deleted file mode 100644 index 9916b337d..000000000 --- a/inside-rust/2022/04/15/apr-steering-cycle.html +++ /dev/null @@ -1,159 +0,0 @@ - - - - - Rust Compiler April 2022 Steering Cycle | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Rust Compiler April 2022 Steering Cycle

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Apr. 15, 2022 · Felix Klock - on behalf of The Compiler Team -
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On Friday, April 8th, the Rust Compiler team had a planning meeting for the April 2022 steering cycle.

-

Every fourth Friday, the Rust compiler team decides how -it is going to use its scheduled steering and design meeting time over the next -three Fridays.

-

I want to apologize for how late I am posting this message: Our planning meeting -was a week ago, and my intent each cycle is to put up this post that day, so -that everyone, not just the compiler team members, has a chance participate in -the meetings. But, since this is going out a week late, it means one of the -meetings already happened (today).

-

On Friday, 15 April, we discussed salsa 2.0's entity design. Salsa -is a generic framework for on-demand incrementalized computation, which has many -ties to rustc's query system. Niko Matsakis authored the document that drove -the meeting's discussion. The discussion was on zulip, and -should eventually be available on Rust's public zulip archive.

-

On Friday, 22 April, we will be having a meeting to discuss compiler team -leadership and succession planning. Leadership of the Compiler Team, -and selection of new leads, has thus far been performed in an ad-hoc manner. We -will be reviewing a document authored by Felix Klock that tries to fix this by -writing down 1. what the leads do today, 2. the minimum we expect from future -leads, and 3. what process we should use for selecting new leads.

-

We are expecting this meeting may not occupy a full hour slot, and plan to -occupy any remaining time doing "backlog bonanza", reviewing the list -of unimplemented or partially-implemented features.

-

On Friday, 29 April, we will be having a meeting to discuss the future of Rust's -incrementatal compilation. The incremental compilation system has been -hard to maintain and hasn't been delivering as much value as we had hoped, at -least given the amount of effort that goes into maintaining it. We already had a -meeting on Friday, 1 April that looked at our high-level options going -forward; this meeting is a follow-up to that, but will now be informed by the -aforementioned discussion of Salsa 2.0's entity design, which would resolve some -(but not all) of the issues that plague us today.

-

The three meetings in April each run from 2pm to 3pm GMT.

-

All of the steering meetings take place on the T-compiler/meetings zulip stream.

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- - - - - - - - diff --git a/inside-rust/2022/04/18/libs-contributors.html b/inside-rust/2022/04/18/libs-contributors.html deleted file mode 100644 index 44dbefad5..000000000 --- a/inside-rust/2022/04/18/libs-contributors.html +++ /dev/null @@ -1,137 +0,0 @@ - - - - - Please welcome Thom and Chris to Library Contributors | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Please welcome Thom and Chris to Library Contributors

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Apr. 18, 2022 · Mara Bos - on behalf of the library team -
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Please welcome Thom Chiovoloni and Chris Denton to the -Library Contributors group!

-

Thom has been working on various improvements to the implementation -of the standard library, such as optimizing io::Error, -optimizing Chars::count, and has been helping out -with reviewing various implementation changes.

-

Chris has been focusing on the Windows specific parts of the standard library. -Chris implemented the Windows part of the patch for CVE-2022-21658, -and has done a ton of work -to improve the Windows side of std::fs, std::path, std::process and other modules.

-

Congratulations Thom and Chris, and thanks for everything you do!

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- - - - - - - - diff --git a/inside-rust/2022/04/19/imposter-syndrome.html b/inside-rust/2022/04/19/imposter-syndrome.html deleted file mode 100644 index 0b43283ac..000000000 --- a/inside-rust/2022/04/19/imposter-syndrome.html +++ /dev/null @@ -1,261 +0,0 @@ - - - - - Imposter Syndrome | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Imposter Syndrome

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Apr. 19, 2022 · Jane Lusby, Project Director of Collaboration - on behalf of Rust Foundation Project Directors -
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Preface: This is in response to some feedback the project directors received -from the Rust Foundation staff. Some of the contributors they'd talked to said -they didn't feel justified in applying for Foundation grants even though they'd -love the opportunity, because they don't feel qualified or deserving of them -compared to the other amazing contributors they look up to within the Rust -project. This was a little bit heart breaking to me, because I know exactly -what that feeling is like1, and I also know just how wrong they are.

-

Imposter syndrome is an insidious problem within software communities. Many of -us, especially members of marginalized communities, struggle to shake the -feeling that we aren't as qualified as our peers. This makes us feel -unqualified and undeserving compared to those around us. It can make us -hesitate to join communities in the first place and, for those already -involved, it can create a sense of impending doom where you constantly feel -like you're going to get found out and expelled from the community. Overall -it's just not great for mental health, 0/10, would not recommend.

-

The thing is though, imposter syndrome is a logical fallacy2. Imposter -syndrome occurs when we discount what we know and inflate what we think other -people know, and this effect is often then reinforced by systemic bias for -those of us who don't get the assumption of competence.

-

picture of imposter syndrome, left side shows a large circle saying "What I think others know" and a small circle inside of it saying "What I know", right side shows the same small circle saying "What I know" surrounded by many other equally sized small circles labeled "What others know"

-

In reality, we're all specialists within the Rust project. We all have areas -where we have deep expertise and other large areas where we only have the -vaguest idea of how things work. Niko, one -of the lang team co-leads, former compiler team lead and core team alumni, -still comes to me to ask questions about error handling. I frequently need to -tell my fellow contributors that I have no idea what the acronyms they're using -mean3. But this doesn't mean we don't deserve our positions within the -project. We don't expect every contributor to know everything, to be perfect, or -to make no mistakes. The only thing we expect from our contributors is the -ability to collaborate effectively with others and a willingness to learn and -grow over time.

-

The thing that makes the Rust project as good as it is isn't a couple of -prolific contributors lifting mountains by themselves, it's everyone working -together that brought us to where we are today. We all make mistakes. The -project has layer4 after layer5 of safeguards to make sure we have a -chance to catch and fix them before they affect our users. These incidents are -unavoidable, expected, and honestly fine! This is the most fundamental -philosophy of both the Rust language and the Rust project: we don't think it's -sufficient to build robust systems by only including people who don't make -mistakes; we think it's better to provide tooling and process to catch and -prevent mistakes. It isn't an accident that our motto is "A language empowering -everyone to build reliable and efficient software." We want people to feel -empowered to make changes they're not 100% confident in, to make mistakes, to -learn, and to grow within the Rust project. This is how all of us got to where -we are today!

-

So, if you look up to people within the Rust project, if the work we do here -interests you, if you have always wanted to contribute, and especially if you -already have contributed, I want you to know that you're one of the people we -want to apply for Rust Foundation grants and -fellowships. You're one of the -people we want to eventually see join teams. If you're already on a team, I -want you to know that you're there for a good reason, and we value your -judgement. You're not an imposter, and I want you to know that I really look -forward to seeing you around the project.

-

Edit: After I posted this it was brought to my attention that the image I used -and tweet I cited are not from an original source, and they can actually be -traced back to a series of blog posts by Alicia Liu. These original sources do -a much more subtle exploration of what is and isn't imposter syndrome, and -particularly focus on how imposter syndrome impacts members of marginalized -communities, I highly recommend reading these posts.

- -
-

To help reinforce and normalize this, I've gathered a list of times when -current or past project members have struggled with imposter syndrome, have -made mistakes, have had to ask "basic" questions, and similar experiences that -will hopefully help set more reasonable expectations for new and old -contributors across the project.

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    -
  • Jane Lusby: "I frequently struggle with imposter -syndrome and feeling like I don't get as much done as my peers. When I do all -of my work based off of notifications I completely lose track of what I've -done and end up starving the tasks I wanted to work on. I'm learning to set -reasonable expectations for myself, getting better at managing distractions, -and being intentional about when I respond to github/zulip notifications -which helps me with keeping track of what I've done and making steady -progress on my priorities."
  • -
  • Josh Triplett: "I didn't fully understand -Pin until I read fasterthanlime's "Pin and -suffering" blog post and -I gave a talk in 2016 where my most important -point was that people -erroneously believe that you have to be an expert to write an RFC or change -Rust, but that I wasn't, and you don't need to be one either."
  • -
  • Ralf Jung: "I am still surprised anyone is -taking Miri and Stacked Borrows seriously."
  • -
  • Forest Anderson: "As someone who just -learned last week what dyn does, it still amazes me that I have something to -give as a team lead. I was immersed in Rust communities by writing weekly -blogs about Veloren (I took this on because I didn't know enough to contribute -code), which lead to helping with the Rust Gamedev newsletter, which led me to -helping to run the Cross Team Collaboration Fun Times meetup!"
  • -
  • Felix S Klock II: "Back in 2015, while I was -presenting a tutorial on Rust, and explaining &T, I had someone from the -audience, a Rust expert, say "ah ah ah! but what about interior mutability"; -and in my mind I thought "... oh no; what is that?", followed by "... what am -I doing, I'm not qualified to be up here...". All of us "imposters" must -strive to prevent such moments from becoming barriers to our own -participation. I've learned a lot about Rust (and group dynamics, and -organizational behavior) since then, but I'm still learning every day; -re-learning, in some cases."
  • -
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  1. -

    Quote from https://yaah.dev/getting-involved: "What happened at the -Google meetup you ask? Manish, our wonderful meetup organizer, walked up to -me, unprompted, and asked “Hey, you’re Jane right?”. I was shocked, how the -heck did Manish know who I was? It didn’t feel as though I’d done anything -worthy of notice, and yet here he was asking for me by name."

    -
  2. -
  3. -

    https://twitter.com/ithinkwellHugh/status/1175900121097220096

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    https://github.com/rust-lang/project-error-handling/issues/34#issuecomment-1092269566

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    Any irreversible changes such as stabilizations require almost everyone -on the relevant team to approve the change and zero people on the team to -raise concerns.

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    We double check all changes with -crater before they ever land on stable -and are careful to quickly -revert -changes that cause problems -on crater or nightly.

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- - - - - - - - diff --git a/inside-rust/2022/04/20/libs-aspirations.html b/inside-rust/2022/04/20/libs-aspirations.html deleted file mode 100644 index 534207403..000000000 --- a/inside-rust/2022/04/20/libs-aspirations.html +++ /dev/null @@ -1,304 +0,0 @@ - - - - - Rust Library Team Aspirations | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Rust Library Team Aspirations

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Apr. 20, 2022 · Mara Bos - on behalf of The Rust Library Team -
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Over the past years, Rust has grown from a language used by a few dedicated users -into a well-known language used by lots of highly visible projects and -successful companies. -As the Rust user base, the community, and the ecosystem continues to grow, -we need to look forward and consider how we need to scale to adapt -to the needs of the ever expanding Rust ecosystem.

-

Recently, the compiler team shared their blog post -detailing their ambitions for 2022, -and the language team published a roadmap -with their vision for Rust in 2024.

-

In this blog post, we, the Rust library team, will share our perspective -on the future of the Rust standard library and the library ecosystem.

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It's important to note that -the role of the team is to coordinate changes and to guide, review and decide. -The majority of the work itself is done by contributors, like yourself, -both in and outside the Rust team. -While we often also participate in design and implementation work, -we do so as contributors, like everyone else.

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What follows is an (incomplete) summary of topics we think -are important and would like to coordinate and guide; -things that we'd love to see happen, -as an invitation and source of inspiration.

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Scalability

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As mentioned above, the Rust language, standard library, and ecosystem -is growing and getting more mature. -We need to invest in ways to keep evolving these smoothly.

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Evolvability of the standard library and fixing mistakes

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The stability guarantee of Rust makes it hard to evolve the standard library. -Unlike most crates, we cannot release a new major version, as that would effectively be releasing a 'Rust 2.0'. -So, once an API is stable, we have to keep it there forever, meaning that we have to be extremely careful -when stabilizing anything new.

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While we are very careful with adding new APIs, mistakes can still happen. -There are a few things we would do differently if we could go back in time, based on current experience. -There are not a lot of these cases, but over time these can still accumulate to the point that -it'd be useful to have a mechanism to correct past mistakes.

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The Rust language has the concept of editions -to be able to make breaking changes in the language itself, without disrupting Rust users. -The library, however, can make very limited use of editions to correct mistakes. -We have used them for the panic!() macro -and the prelude. -However, in general, it's extremely tricky to make use of the edition mechanism for backwards incompatible -library changes, as crates of different editions can be mixed, while all using the same standard library.

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There are also cases when adding a new API can subtly break existing Rust code, -even when not changing any existing API. -This can happen, for example, when a type gets a new method that was already available through -a popular trait, such as itertools::Itertools or num::Integer. -Adding a method to the standard library can result in an existing method call resolving differently, -potentially breaking code. -This is usually considered 'acceptable' breakage, but as Rust usage grows, -the impact of such breakage increases, often making such breakage unacceptable in practice.

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So, in order to keep evolving the standard library, we'd like to collaborate on language features -that alleviate these issues:

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  • Edition based method disambiguation
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  • A way to fix the Range types, such that 1..2 can be Copy.
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  • A way to remove or improve lock poisoning without breaking existing code.
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  • General mechanisms to provide for the library what editions provide for the language.
  • -
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People and collaboration

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The most important thing to keep Rust and the ecosystem scalable, -are the people: Rust team members, maintainers of crates in the ecosystem, -reviewers, contributors, and so on. -It's important we keep working on how we collaborate and make it -as easy as possible for everyone to get involved in a way that works for them.

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Concretely, we want to work on:

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  • Better and more complete guidelines for contributors and reviewers; and
  • -
  • More interaction with the rest of the ecosystem.
  • -
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Making std less special / Empowering other crates in the ecosystem

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The standard library uses a -huge amount of unstable language features -that other crates in the ecosystem cannot (or should not) use. -While this is unavoidable for core, because it contains everything related -to Rust's built-in types, we should be able to make alloc and std less -dependent on unstable features. -Maybe some day these libraries could be no different than any other -popular crate in the ecosystem.

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A big part of the work here will be in collaboration with the language team, -to help move the unstable language features we need towards a state where -they can be stabilized.

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Adapting to different platforms

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As Rust's popularity increases, it is used on an increasingly wider variety of platforms. -The Rust standard library does an okay job at abstracting away some of the -differences between popular platforms like Linux and Windows, -through things like File and TcpStream, -but we don't do a great job for targets that do not look like those, -such as Wasm or kernel modules.

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For example, core includes f32 and f64, even if the platform doesn't support floating point operations, -and std includes File::open, even if it isn't implemented and always fails on the specific platform you're targeting.

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In order to better support the ever growing diversity of platforms Rust is used on, -we would like to collaborate with the language and compiler teams to make it easier -for the standard library to properly support targets with very different needs, -without it becoming hugely inconvenient for maintainers, contributors, or users:

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  • Make it easier to port std to a new platform, possibly allowing the relevant code -to live outside of the rust-lang/rust repository for less popular platforms.
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  • A better way to allow only parts of std to be available, depending on the platform. -For example, a where Platform: Unix bound, or something like a #[cfg] portability lint.
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  • A way to allow non-portable functionality to be available when on platforms -that would support it, such as allowing infallible conversion between u64 and -usize in code that declares it only runs on 64-bit platforms.
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  • Make the standard library more modular, allowing to disable e.g. floating point support -or file system support on certain platforms.
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Improving and adding new APIs

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A main focus of the library team is and will always be the public interface of the standard library. -As of last year, we even have a separate team to make the final calls for API changes and additions: -the library API team.

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Rust purposely has a minimal standard library. Lots of commonly used functionality is -found in other crates in the ecosystem, rather than the standard library.

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Where exactly we draw the line between things that should and shouldn't go in the standard library -can be tricky to define and is somewhat flexible, but there are a few categories we're most interested in.

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Ergonomics

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A lot of additions to the standard library are very small ones that increase ergonomics. -Quite often, these are things that were already possible in some way, just not in an ergonomic way. -Some recent examples are:

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  • abs_diff()
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  • Path::is_symlink
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  • iter::from_fn
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  • NonZero*::saturating_add
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While we always have to consider the trade-off for niche features to the already large interface -on some types and traits, additions like these continue to happen regularly.

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Standardizing some bigger features the ecosystem needs

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As Rust grows into new territories, there is more and more a need -for certain features to be included in the standard library. -This is especially true for things where a consistent, standard, interface is -important. -Some of the bigger examples are:

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  • Async traits and functions
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  • Allocators and fallible allocation
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  • Error and panic handling
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  • Portable SIMD
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  • Benchmarking and custom test/bench frameworks
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Reducing and improving unsafe code

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By providing the right low level APIs and abstractions, we can greatly minimize -the amount of complex unsafe code that users need to write. Tools like -MaybeUninit guide users to correct unsafe code that's easy to follow and -prove correct. Even better, some APIs can entirely remove the need for unsafe -code in many situations. -This includes situations where users tend to reach for unsafe for performance reasons.

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  • std::arch
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  • std::simd
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  • Scoped threads
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  • More atomic primitives
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  • 'Iterator' with static length for arrays
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  • Improving MaybeUninit and related methods
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  • Extending NonNull and pointer methods
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  • A more complete interface to OsString, Path, and CString
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  • Documentation for Pin and other 'unsafe' types
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  • File descriptors (OwnedFd, AsFd, etc) and handles (OwnedHandle, AsHandle, etc)
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Improving implementations of things within the standard library

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Historically, the implementation details of the standard library got less attention -than its public API. -Recently, however, we're seeing more and more contributions towards improving the implementation -of various parts of the standard library.

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These are some parts that we're especially interested in seeing improvements in:

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Conclusion

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We hope this summary provides a healthy amount of inspiration and excitement, -and gives you an idea of what direction the library team is headed. -If you want to help out, whether you want to work on implementation work, -design, documentation, organisation, or any other kind of helpful work, -you're warmly invited to get involved!

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- - - - - - - - diff --git a/inside-rust/2022/05/10/CTCFT-may.html b/inside-rust/2022/05/10/CTCFT-may.html deleted file mode 100644 index f087db07d..000000000 --- a/inside-rust/2022/05/10/CTCFT-may.html +++ /dev/null @@ -1,168 +0,0 @@ - - - - - CTCFT 2022-05-16 Agenda | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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CTCFT 2022-05-16 Agenda

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May 10, 2022 · Rust CTCFT Team - -
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The next "Cross Team Collaboration Fun Times" (CTCFT) meeting will take -place on Monday, 2022-05-16 at 11am US Eastern Time (click to see in your -time zone). You’ll find the full details (along with a calendar -event, zoom details, etc) on the CTCFT website.

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Agenda

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The theme for this month's CTCFT is Embedded Rust. We'll hear from some -members of the Rust Embedded Working Group and community about the state of the ecosystem, as -well as how async Rust is working for embedded systems. We also have some people -coming in from the automotive industry to talk about how Rust use is starting to -progress.

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  • (5 min) Opening remarks 👋 (angelonfira)
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  • (15 min) A whirlwind tour of Embedded Rust (jamesmunns) -
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    • A look at how developing embedded Rust looks like today
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    • A sample of patterns that are special to embedded Rust, or differences from -"desktop" Rust
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  • (15 min) Async Rust for Embedded Systems (Dirbaio) -
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    • We'll explore how concurrency is traditionally handled in embedded, and how -Rust's async makes it significantly easier while still requiring no runtime, -no OS, and no allocation, and what Rust improvements could make it even more -awesome.
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  • (15 min) Rust in Automotive (cpetig, skade) -
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    • We'll look at Rust from a Functional Safety perspective, and continuing to -the AUTOSAR architecture. We'll also look a bit at what Ferrocene's role is -in all this, and look at the AUTOSAR Rust bindings. Finally, we'll see -what's next for this space.
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  • (5 min) Closing (angelonfira)
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Afterwards: Social Hour

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Like always, we'll be running a social hour after the CTCFT. The idea is really -simple: for the hour after the meeting, we will create breakout rooms in Zoom -with different themes. You can join any breakout room you like and hangout.

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- - - - - - - - diff --git a/inside-rust/2022/05/16/1.61.0-prerelease.html b/inside-rust/2022/05/16/1.61.0-prerelease.html deleted file mode 100644 index abaf058a3..000000000 --- a/inside-rust/2022/05/16/1.61.0-prerelease.html +++ /dev/null @@ -1,135 +0,0 @@ - - - - - 1.61.0 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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1.61.0 pre-release testing

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May 16, 2022 · Mark Rousskov - on behalf of The Release Team -
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The 1.61.0 pre-release is ready for testing. The release is scheduled for this -Thursday, May 19th. Release notes can be found here.

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You can try it out locally by running:

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RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
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The index is https://dev-static.rust-lang.org/dist/2022-05-16/index.html. You -can leave feedback on the internals thread.

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The release team is also thinking about changes to our pre-release process: -we'd love your feedback on this GitHub issue.

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- - - - - - - - diff --git a/inside-rust/2022/05/19/governance-update.html b/inside-rust/2022/05/19/governance-update.html deleted file mode 100644 index cb2e65d69..000000000 --- a/inside-rust/2022/05/19/governance-update.html +++ /dev/null @@ -1,215 +0,0 @@ - - - - - Governance Update | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Governance Update

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May 19, 2022 · Ryan Levick and Mara Bos - -
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Last month, the core team, all the leads of top-level teams, the moderators, and the project representatives on the Rust Foundation board jointly sent out an update to all Rust project members on investigations happening into improvements to the governance of the Rust project.

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As is detailed in the update, this report follows extensive conversations with many inside of the project and will continue as we encourage others in the project to reach out should they have feedback or want to get involved.

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Since proper governance of the Rust project impacts all users of Rust, we thought it appropriate to also make this summary public. While typos and grammatical fixes have been made since the original post, the text is otherwise unaltered. 1

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As is noted in the summary, the next steps are to take the findings we have so far and begin crafting proposals for how the Rust project will be governed in the future. This will eventually lead to RFCs or similar documents with concrete proposals.

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From: Ryan Levick
-To: All members of the Rust project
-Date: Mon, 11 Apr 2022 18:27:00 UTC
-Subject: Rust Governance Update

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Hey @all,

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We’d like to provide you with an update to our email from December about the issue that led to the resignation of the moderation team in November. In that email, we indicated that we had three high-level goals:

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  • Improve how we handle complex moderation issues.
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  • Bring the specific moderation issue at the center of the disagreement to an adequate resolution.
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  • Adapt the governance structure of Rust to better handle the needs of our ever growing project.
  • -
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In order to accomplish these goals the following actions were taken place:

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  • We have established better communication channels between the core team, the moderation team, project representatives on the Rust Foundation, and all top-level team leads. Concretely, we’ve established a Zulip chat with everyone for those groups so that we can quickly and confidently reach consensus on how to approach sensitive items related to project management and governance. This has led to better communication around project management issues and allowed for healthy, productive, and good faith collaboration among all project leads. While there are many different ways we can and will improve how project management is done in the Rust project, it was important that we reach a healthy and productive steady state, and we believe we have been able to do so.
  • -
  • We have begun exploring possible avenues forward for improving how we handle complex moderation cases including the specific moderation issue in question. While we won’t be diving into detail about this topic in this email, there has been some early progress on better understanding the complexity of this issue. We expect the moderation team in conjunction with project leads to bring forward concrete proposals in the future though this work is somewhat blocked on the next point.
  • -
  • In pursuit of the ultimate goal of designing and implementing a revised governance structure for Rust, we have been talking with project members to try to deeply understand the requirements of any such governance structure. This process has started with many different conversations with folks from across the project including over 20 formal interviews of project leaders on the needs of Rust project governance. The remainder of this email will be an attempt to outline our initial findings as well as next steps and opportunities for those who are interested to get more involved.
  • -
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Your opportunity to participate

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First, while we believe we are honing in on a clear understanding of the needs for Rust governance, the conversation is not (and likely will never be) over. If you’d like to participate yourself, you can find the interview questions we have used here. Write your answers in whatever form you wish, and send them back to Mara or me so they can be incorporated into our notes. Please note that your answers will not be shared with anyone and will only be reflected in documents that attempt to summarize overall feedback from project members.

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We encourage anyone interested in participating to complete the interview before reading the following summary of our findings so far. While every interview brings us closer to a complete understanding of the project management needs of the Rust project, nothing is final yet, and all project members will have the opportunity to provide feedback on any concrete proposals brought forth (most likely in the form of RFCs).

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Requirements

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The following is a list of requirements for Rust governance. Some of these requirements are already met by the current governance structure.

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  • Independent and autonomous teams: Almost all decision making should be made at the team level. Teams should have the ability to decide their own directions and have the ultimate authority over their respective piece of the project.
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  • Cross team collaboration: Collaboration between teams should be very high. This ensures teams can make decisions in the context of the larger project and not just within their own silo.
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  • Accountable teams: Teams should be held accountable to each other for their work. There should be mechanisms for ensuring teams are meeting other team’s expectations and fulfilling their obligations to other teams.
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  • Centralized leadership: While the majority of decisions are owned by and made by independent teams, some decisions affect the entire project. Any such decisions that are not in the purview of one or more specific teams are made by a centralized, accountable leadership body.
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  • Accountable leadership: The leadership body should be a structure that has representation and buy-in from all project teams. Additionally, the membership of this group should be chosen transparently, should have large buy-in from other project members, and should be at least reaffirmed relatively often. Lastly, membership in the leadership group requires participation in the wider project and therefore membership in leadership cannot be the exclusive way for someone to participate in the project.
  • -
  • Explicit and well-defined structure: How the project is structured, who the decision makers are, and how decisions are made should be relatively transparent to both project participants and outsiders. While informal relationships and other soft power mechanisms exist, most collaboration happens transparently and openly.
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  • Structures for project management and administration: There should be mechanisms independent from decision making that perform functions of project management and administration.
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  • Project leaders are not always technical leaders: While it may be preferable for some of those who lead technical matters to hold project management leadership positions, being in a leadership position in the project should not require also being in a technical leadership role. In other words, the best language designers don’t necessarily make the best open source project leaders.
  • -
  • Flexibility: Project structure should be fluid enough to account for the fact that project members always contribute on a volunteer basis (even if they are paid by others for their volunteering), and this means that they are free to leave the project and change what they dedicate their time to whenever they want.
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  • Relatively little bureaucracy: It’s important that the amount of project governance overhead and bureaucracy be as little as possible.
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  • Approachable by outsiders: Many outside of the Rust project (e.g., users, potential users, other projects, press, partners, etc.) may wish to engage with the Rust project for a variety of reasons. This process should be clear and straightforward.
  • -
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Under resourced work

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The following is a list of work that is not receiving the amount of investment that it should be receiving. Our governance structure should ensure that this work receives the proper attention.

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  • Policy development: Individual teams do a decent job of ensuring they have proper policies, but there are a few problems with this: -
      -
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    • Lack of support in writing policies
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  • Project structure documentation: the structure of the project has practical implications. For example, representation in leadership, permissions, inclusion in project communications, etc. No team is in charge of ensuring this structure is properly documented
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  • Diversity efforts: while some teams may take it on themselves to do diversity work, there is no one responsible for this at the project level
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  • Identifying gaps: Teams do a good job of servicing their own existing needs but sometimes lack the context to know if other needs outside of their purview are being taken care of.
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  • Contributor pipeline improvements: Teams often do great work to improve their own workflow, but this assumes contributors are able to find the team they want to contribute on.
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  • Conflict resolution: Project members don’t always agree and in certain situations a positive outcome cannot be reached without the involvement of those outside that conflict.
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  • Supporting team leads: Some leads might be new to leadership and leadership in a vacuum without the support of others is hard. Team leads should not need to rely on personal, private relationships to get the support they need.
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  • Project self-reflection: instead of waiting for a crisis to occur before addressing issues, the governance structures should have mechanisms for automatically self correcting (i.e., doing the work that Mara and Ryan are doing now on a more regular basis)
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  • Reporting progress: there is a lot that happens in the Rust project much of which is not reported on. Having some mechanism for better ensuring that everyone has a good overview of what is happening in the project.
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  • Active community management: actively fostering the culture of the Rust project
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  • Marketing: the project had previously done more marketing around Rust usage - this work has largely moved to being performed exclusively by individuals
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  • Public relations: The Rust project has obligations to speak to the outside world (i.e., press, companies, educational institutions, other OSS projects, etc.)
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  • User outreach: while PR is a push mechanism, the project also needs some sort of pull mechanism for engaging with users and understanding their needs rather than solely relying on the individual insights that contributors bring.
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  • Vision work: establishing high level project wide goals that cross between team boundaries.
  • -
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Failure modes

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The following are a list of identified failure modes that we want to ensure we avoid when discussing a new governance structure:

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  • Lack of resources for admin/project management work: Administrative and project management work is typically less resourced than technical work. Volunteers are typically more drawn towards technical work, and companies tend to fund technical work since they will more easily see a return on that investment. A properly running project is viewed as “table stakes” and thus less likely to see investment without purposeful resource allocation. A failure mode would be not having admin/project management functions be funded and eventually withering away leaving that work not done or done by those who are already busy with other concerns.
  • -
  • Project leadership not held accountable: Many teams depend on the work of other teams for their own success. When a team feels another team is not delivering on what they need to succeed, this can lead to cascading failures or even outright conflict. Holding others accountable can be difficult because it requires clear expectations, channels for delivering clear and actionable feedback, consequences for consistently not living up to expectations, and mechanisms for handling conflict should it arise.
  • -
  • Project leadership detached from project: As the project grows in complexity so does that admin/project management overhead. It is possible for a project wide decision making body to lose touch with goings-on in the project as they become busy due to this overhead. There are two ways this can manifest itself: the leadership body fails to keep up with what’s happening in the project and/or the project members lose sight of the leadership body leading to degraded authority. A failure mode would be that the project leadership body becomes detached from the project and the two effectively start acting independently.
  • -
  • An overworked leadership body: Many of the requirements described above assume a leadership body with the authority to make decisions. Additionally, the leadership body needs to derive its authority from its members involvement in the rest of the project. A possible failure mode is that the leadership body is tasked with more and more responsibility making it harder for its members to keep up with their responsibilities both inside and outside of that leadership body. The more members begin to focus on their work inside the leadership body, the less they can derive their authority from their work outside that body. Additionally, authority should be largely distributed and so an overworked leadership team is a sign of a failure to properly delegate authority.
  • -
  • Lack of delegated authority: Some administration and project management tasks require a combination of both authority and large amounts of time to be completed. If authority can only be derived through involvement in technical matters in the project, there is a risk that those charged with that work will not be able to do the work. For example, in the list of under resourced work items above both “identifying gaps” and “project self reflection” require a certain level of authority to have the findings make an impact. It would be necessary for the groups doing that work to somehow gain the level of authority needed to get that work done.
  • -
  • Lack of transparency: Project governance is composed of activities that live on a spectrum of how sensitive in nature they are. Some activities must be kept private as they directly involve the personal matters of individuals. On the other hand, some activities clearly need the involvement of the entire Rust project from the get-go. Many activities live somewhere in between. A potential failure mode is not consistently ensuring that information that can be made public is regularly made so. Even though this can in practice be very difficult and can make it difficult for some to participate in leadership positions, not doing so can lead to diminishing trust in leadership and a growing lack of accountability.
  • -
  • Leadership not consistently held to same standards: Those in leadership positions should be held at least to the same standards as those in the rest of the project. What’s more, it can be tempting to revise policies and procedures or interpret underspecified ones while they’re being exercised. A failure mode is that it becomes common practice for leadership to hold themselves to different standards leading to an erosion of trust.
  • -
  • Underspecified processes/policies: It can be tempting to write policy assuming participants have the same assumptions, understandings, etc. This is more flexible, requires less bureaucracy, and is easier to change on the fly. However, such processes/policies are easier to abuse (even without intentional malice). Important processes should be applicable even if the entire project membership is switched out.
  • -
  • Changing of delegated decisions: A distributed governance structure relies on delegation. However, true delegation means respecting the authority of the party that decision making power has been delegated to. A possible failure mode is constantly second guessing the decisions of teams that have received delegated power. Accountability and oversight are important, but it’s also important that a delegating power not only respect decisions that it would have made itself.
  • -
  • Leadership as popularity contest: Some systems of governance favor those who are willing to campaign and/or make themselves most visible. However, those most suitable to lead may not necessarily be those who participate in such activities. A possible failure mode is making project leadership a direct function of how popular/well-known someone is within the community or project.
  • -
  • Diffusion of responsibility: If no one is explicitly responsible for a thing then it won’t necessarily get done, even if the thing not getting done is obviously and clearly causing harm. Without an explicit mechanism for understanding the needs of the project and ensuring that those needs are filled, the project is liable to continue to see important work not getting done.
  • -
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I'd like to take this opportunity to thank you for reading this very long email. Once again, if you'd like to participate or give feedback in any form, please do not hesitate to reach out.

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Cheers,
-Ryan

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    See rust-lang/blog.rust-lang.org#974 for the full history of changes to the original email.

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Concluding the events of last November

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May 26, 2022 · Khionu Sybiern - on behalf of The Moderation Team -
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With the moderators' resignation in November, we (Josh Gould and Khionu Sybiern) had the mantle of the Moderation Team offered to us, and we caught up to speed on what led up to this conflict. Their resignation became a catalyst, and we commited with the rest of the project leadership to do our best to solve the issues present and going forward.

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After these months, the following update was shared with core and team leaders:

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The moderation issue has been brought to a resolution. This case was open for an unsually long time, which made this process a considerably worse experience than necessary for all involved. This was caused in part due to the lack of well defined procedures and the underspecified governance structure of the project. Another major factor was the complexity of the situation: it was not a simple case of a CoC violation, but rather a long-standing collaboration and communication issue involving interpersonal conflict and burnout. While we consider this case resolved, we very much recognize the harm that has been done by how the situation was handled, and will continue to work on improving the way we avoid and handle these kind of issues in the future.

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It should be noted that all involved parties are considered in good standing with the project.

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Bringing a close to this situation is a huge relief, but it is also far from the last step on the journey to recovering as a community. While project leadership continues to work on these issues, the Moderation Team is working on an RFC to create supporting mechanisms to cover a wider range of issues. We're working with professionals in mediation and other relevant fields to make sure we are prepared. The RFC additionally will better define areas of moderation that were overlooked and improve collaboration and safety.

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The number one thing we would like going forward is a stronger two-way relationship between our team and the community. Going forward, we will be asking for your help to make contributing to and using Rust as healthy of an experience as possible.

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- - - - - - - - diff --git a/inside-rust/2022/06/03/jun-steering-cycle.html b/inside-rust/2022/06/03/jun-steering-cycle.html deleted file mode 100644 index 4dd4ca145..000000000 --- a/inside-rust/2022/06/03/jun-steering-cycle.html +++ /dev/null @@ -1,177 +0,0 @@ - - - - - Rust Compiler June 2022 Steering Cycle | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Rust Compiler June 2022 Steering Cycle

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-
- -
June 3, 2022 · Felix Klock - on behalf of The Compiler Team -
- -
-

On Friday, June 3rd, the Rust Compiler team had a planning meeting for the June 2022 steering cycle.

-

Note: This schedule has changed since this post was first published: the dates of the first two meetings were revised.

-

T-compiler June Steering Schedule

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DateMeeting IdMeeting Topic
2022-06-10compiler-team#5172022 Q2 P-high review
2022-06-17compiler-team#516path sanitisation changes rfc#3127
2022-06-24compiler-team#484Compiler Feature Backlog Bonanza
2022-07-01none(planning for July cycle)
-

Details

-

Every fourth Friday, the Rust compiler team decides how -it is going to use its scheduled steering and design meeting time over the next -three Fridays.

-

On Friday, 10 June, we will be doing a quarterly review of the open P-high issues. -pnkfelix will do some ahead of time work triaging -some of the issues, and potentially prepare a meeting document summarizing the -remainder, to maximize the quality of our synchronous in-meeting time.

-

On Friday, 17 June, we will review RFC PR #3127, which proposes -new rustc and Cargo options to allow path sanitisation by default.

-

On Friday, 24 June, we will be having a "backlog bonanza", in a -similar vein to that done by T-lang, to review the list of unimplemented or -partially-implemented features. pnkfelix and Jack Huey will prepare a document -to drive the meeting.

-

On Friday, 1 July, we will hold our planning meeting for the next steering cycle in July.

-

Each meeting will run from 2pm to 3pm GMT, and will take place on the -T-compiler/meetings zulip stream.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2022/06/21/survey-2021-report.html b/inside-rust/2022/06/21/survey-2021-report.html deleted file mode 100644 index 1aa140fc5..000000000 --- a/inside-rust/2022/06/21/survey-2021-report.html +++ /dev/null @@ -1,136 +0,0 @@ - - - - - 2021 Annual Survey Report | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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-
-

2021 Annual Survey Report

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- -
June 21, 2022 · Nick Cameron - on behalf of The Survey Working Group -
- -
-

As usual, we conducted an annual community survey in 2021. We previously shared some some highlights and charts -in a blog post. This year we would also like to -make the complete (-ish) dataset available. We have compiled a report which contains data and charts for nearly -all questions with minimal analysis. We have elided a few sensitive questions and have combined some answers -or elided some answers where there is any chance of respondents being identified or of sensitive data being released.

-

We intend to produce further small reports with more analysis targetted at specific teams or groups within the -project. If there is any analysis or processed data you'd like to see, please get in touch with the survey working group via -Zulip.

-

Once again, we'd like to thank all the respondents, our translators, and everyone else who helped to make the survey a success!

-

Download the report.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2022/06/28/1.62.0-prerelease.html b/inside-rust/2022/06/28/1.62.0-prerelease.html deleted file mode 100644 index 0ada3f8dd..000000000 --- a/inside-rust/2022/06/28/1.62.0-prerelease.html +++ /dev/null @@ -1,135 +0,0 @@ - - - - - 1.62.0 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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1.62.0 pre-release testing

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June 28, 2022 · Pietro Albini - on behalf of The Release Team -
- -
-

The 1.62.0 pre-release is ready for testing. The release is scheduled for this -Thursday, June 30th. Release notes can be found here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2022-06-27/index.html. You -can leave feedback on the internals thread.

-

The release team is also thinking about changes to our pre-release process: -we'd love your feedback on this GitHub issue.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2022/07/13/clippy-team-changes.html b/inside-rust/2022/07/13/clippy-team-changes.html deleted file mode 100644 index 26ea50e31..000000000 --- a/inside-rust/2022/07/13/clippy-team-changes.html +++ /dev/null @@ -1,161 +0,0 @@ - - - - - Changes at the Clippy Team | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Changes at the Clippy Team

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July 13, 2022 · Philipp Krones - on behalf of The Clippy Team -
- -
-

New Members

-

We are thrilled to publicly announce that Alex -Macleod, dswij, and -Jason Newcomb have joined the Clippy Team!

-

Jason has been contributing to Clippy since late 2020 and was the most active -contributor since then. He has contributed in pretty much every area - big -refactors, bug fixes, and major improvements to our Clippy utils. Having him as -an additional reviewer will be a great improvement to the team.

-

dswij first started contributing late last summer and has fixed many bugs in -Clippy as well as implementing some new lints to make Clippy even more helpful. -With their continued contributions to Clippy and engagement in the project, -we're happy to now have them as a full team member.

-

Alex started contributing to Clippy shortly after and has improved our dev -tooling quite a bit. Now he wants to continue focusing on our lintcheck tool, -which will help detect false positives in new lints before we release them to -the public. We're excited to have Alex on our team and looking forward to all -the improvements he will bring in the future.

-

With the new additions to the team, we should be able to handle our long PR -queue better. We currently have over 40 open PRs, which is a good sign for the -health of the project, but doesn't help when we don't have the reviewers to -merge them. Now we do!

-

Alumni

-

At the same time, we recently granted some of our oldest members the -well-deserved alumni status. We want to thank Pascal -Hertleif and Martin -Carton for all their contributions, especially in -the early days. People joining today probably never worked with them on Clippy, -but without them, we probably wouldn't be here.

-

We also want to thank Philipp Hansch for their -contributions to Clippy and all of the review work they've done over the years. -To this day phansch is one of the most active Clippy contributors (measured by -the number of commits).

-

And finally, thank you to mikerite, who stepped -down from an active reviewer/team member position but will be staying on as a -contributor. We're looking forward to continue working with them!

- -
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- - - - - - - - diff --git a/inside-rust/2022/07/16/1.62.1-prerelease.html b/inside-rust/2022/07/16/1.62.1-prerelease.html deleted file mode 100644 index 124417160..000000000 --- a/inside-rust/2022/07/16/1.62.1-prerelease.html +++ /dev/null @@ -1,135 +0,0 @@ - - - - - 1.62.1 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

1.62.1 pre-release testing

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-
- -
July 16, 2022 · Release automation - on behalf of The Release Team -
- -
-

The 1.62.1 pre-release is ready for testing. The release is scheduled for -July 19. Release notes can be found here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2022-07-16/index.html.

-

You can leave feedback on the internals thread.

-

The release team is also thinking about changes to our pre-release process: -we'd love your feedback on this GitHub issue.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2022/07/27/keyword-generics.html b/inside-rust/2022/07/27/keyword-generics.html deleted file mode 100644 index 4ffa5c68e..000000000 --- a/inside-rust/2022/07/27/keyword-generics.html +++ /dev/null @@ -1,470 +0,0 @@ - - - - - Announcing the Keyword Generics Initiative | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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-
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Announcing the Keyword Generics Initiative

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July 27, 2022 · Yoshua Wuyts - on behalf of The Keyword Generics Initiative -
- -
-

We (Oli, Niko, and Yosh) are excited to announce the start of the Keyword -Generics Initiative, a new initiative 1 under the purview of -the language team. We're officially just a few weeks old now, and in this post -we want to briefly share why we've started this initiative, and share some -insight on what we're about.

-

A missing kind of generic

-

One of Rust's defining features is the ability to write functions which are -generic over their input types. That allows us to write a function once, -leaving it up to the compiler to generate the right implementations for us.

-

Rust allows you to be generic over types - it does not allow you to be generic -over other things that are usually specified by keywords. For example, whether a -function is async, whether a function can fail or not, whether a function is -const or not, etc.

-

The post "What color is your function" 2 describes what happens -when a language introduces async functions, but with no way to be generic over -them:

-
-

I will take async-await over bare callbacks or futures any day of the week. -But we’re lying to ourselves if we think all of our troubles are gone. As soon -as you start trying to write higher-order functions, or reuse code, you’re -right back to realizing color is still there, bleeding all over your codebase.

-
-

This isn't just limited to async though, it applies to all modifier keywords - -including ones we may define in the future. So we're looking to fill that gap -by exploring something we call "keyword generics" 3: the ability to be -generic over keywords such as const and async.

-

To give you a quick taste of what we're working on, this is roughly how we -imagine you may be able to write a function which is generic over "asyncness" -in the future:

-
-

Please note that this syntax is entirely made up, just so we can use something -in examples. Before we can work on syntax we need to finalize the semantics, -and we're not there yet. This means the syntax will likely be subject to -change over time.

-
-
async<A> trait Read {
-    async<A> fn read(&mut self, buf: &mut [u8]) -> Result<usize>;
-    async<A> fn read_to_string(&mut self, buf: &mut String) -> Result<usize> { ... }
-}
-
-/// Read from a reader into a string.
-async<A> fn read_to_string(reader: &mut impl Read * A) -> std::io::Result<String> {
-    let mut string = String::new();
-    reader.read_to_string(&mut string).await?;
-    string
-}
-
-

This function introduces a "keyword generic" parameter into the function of A. -You can think of this as a flag which indicates whether the function is being -compiled in an async context or not. The parameter A is forwarded to the impl Read, making that conditional on "asyncness" as well.

-

In the function body you can see a .await call. Because the .await keyword -marks cancellation sites we unfortunately can't just infer them -4. Instead we require them to be written for when the code is -compiled in async mode, but are essentially reduced to a no-op in non-async -mode.

-

We still have lots of details left to figure out, but we hope this at least -shows the general feel of what we're going for.

-

A peek at the past: horrors before const

-

Rust didn't always have const fn as part of the language. A long long long long -long time ago (2018) we had to write a regular function for runtime computations -and associated const of generic type logic for compile-time computations. As an -example, to add the number 1 to a constant provided to you, you had to write -(playground):

-
trait Const<T> {
-    const VAL: T;
-}
-
-/// `42` as a "const" (type) generic:
-struct FourtyTwo;
-impl Const<i32> for FourtyTwo {
-    const VAL: i32 = 42;
-}
-
-/// `C` -> `C + 1` operation:
-struct AddOne<C: Const<i32>>(C);
-impl<C: Const<i32>> Const<i32> for AddOne<C> {
-    const VAL: i32 = C::VAL + 1;
-}
-
-AddOne::<FourtyTwo>::VAL
-
-

Today this is as easy as writing a const fn:

-
const fn add_one(i: i32) -> i32 {
-    i + 1
-}
-
-add_one(42)
-
-

The interesting part here is that you can also just call this function in -runtime code, which means the implementation is shared between both const -(CTFE5) and non-const (runtime) contexts.

-

Memories of the present: async today

-

People write duplicate code for async/non-async with the only difference being -the async keyword. A good example of that code today is async-std, which -duplicates and translates a large part of the stdlib's API surface to be async -6. And because the Async WG has made it an explicit goal to bring -async Rust up to par with non-async Rust, the issue of code -duplication is particularly relevant for the Async WG as well. Nobody on the -Async WG seems particularly keen on proposing we add a second instance of just -about every API currently in the stdlib.

-

We're in a similar situation with async today as const was prior to 2018. -Duplicating entire interfaces and wrapping them in block_on calls is the -approach taken by e.g. the mongodb -[async, -non-async], postgres -[async, -non-async], and reqwest -[async, -non-async] crates:

-
// Async functionality like this would typically be exposed from a crate "foo":
-async fn bar() -> Bar { 
-    // async implementation goes here
-}
-
-
// And a sync counterpart would typically be exposed from a crate
-// named "blocking_foo" or a submodule on the original crate as
-// "foo::blocking". This wraps the async code in a `block_on` call:
-fn bar() -> Bar {
-    futures::executor::block_on(foo::bar())
-}
-
-

This situation is not ideal. Instead of using the host's synchronous syscalls, -we're now going through an async runtime to get the same results - something -which is often not zero-cost. But more importantly, it's rather hard to -keep both a sync and async API version of the same crate in, err, sync with each -other. Without automation it's really easy for the two APIs to get out of sync, -leading to mismatched functionality.

-

The ecosystem has come up with some solutions to this, perhaps most notably the -proc-macro based maybe-async crate. Instead of writing two -separate copies of foo, it generates a sync and async variant for you:

-
#[maybe_async]
-async fn foo() -> Bar { ... }
-
-

While being useful, the macro has clear limitations with respect to diagnostics -and ergonomics. That's absolutely not an issue with the crate, but an inherent -property of the problem it's trying to solve. Implementing a way to be generic -over the async keyword is something which will affect the language in many -ways, and a type system + compiler will be better equipped to handle it than -proc macros reasonably can.

-

A taste of trouble: the sandwich problem

-

A pervasive issue in existing Rust is the sandwich problem. It occurs when a -type passed into an operation wants to perform control flow not supported by the -type it's passed into. Thus creating a sandwich 7 The classic example -is a map operation:

-
enum Option<T> {
-    Some(T),
-    None,
-}
-
-impl<T> Option<T> {
-    fn map<J>(self, f: impl FnOnce(T) -> J) -> Option<J> { ... }
-}
-
-my_option.map(|x| x.await)
-
-

This will produce a compiler error: the closure f is not an async context, so -.await cannot be used within it. And we can't just convert the closure to be -async either, since fn map doesn't know how to call async functions. In -order to solve this issue, we could provide a new async_map method which -does provide an async closure. But we may want to repeat those for more -effects, and that would result in a combinatorial explosion of effects. Take for -example "can fail" and "can be async":

- - - - - - - - - - - - - - - - - - - - -
not asyncasync
infalliblefn mapfn async_map
falliblefn try_mapfn async_try_map
-

That's a lot of API surface for just a single method, and that problem -multiplies across the entire API surface in the stdlib. We expect that once we -start applying "keyword generics" to traits, we will be able to solve the -sandwich problem. The type f would be marked generic over a set of effects, -and the compiler would choose the right variant during compilation.

-

Affecting all effects

-

Both const and async share a very similar issue, and we expect that other -"effects" will face the same issue. "fallibility" is particularly on our mind here, -but it isn't the only effect. In order for the language to feel consistent we -need consistent solutions.

-

FAQ

-

Q: Is there an RFC available to read?

-

Rust initiatives are intended for exploration. The announcement of the Keyword -Generics Initiative marks the start of the exploration process. Part of -exploring is not knowing what the outcomes will be. Right now we're in the -"pre-RFC" phase of design. What we hope we'll achieve is to enumerate the -full problem space, design space, find a balanced solution, and eventually -summarize that in the form of an RFC. Then after the RFC is accepted: implement -it on nightly, work out the kinks, and eventually move to stabilize. But we may -at any point during this process conclude that this initiative is actually -infeasible and start ramping down.

-

But while we can't make any assurances about the outcome of the initiative, -what we can share is that we're pretty optimistic about the initiative overall. -We wouldn't be investing the time we are on this if we didn't think we'd be -actually be able to see it through to completion.

-

Q: Will this make the language more complicated?

-

The goal of keyword generics is not to minimize the complexity of the Rust -programming language, but to minimize the complexity of programming in Rust. -These two might sound similar, but they're not. Our reasoning here is that by -adding a feature, we will actually be able to significantly reduce the surface -area of the stdlib, crates.io libraries, and user code - leading to a more -streamlined user experience.

-

Choosing between sync or async code is a fundamental choice which needs to be -made. This is complexity which cannot be avoided, and which needs to exist -somewhere. Currently in Rust that complexity is thrust entirely on users of -Rust, making them responsible for choosing whether their code should support -async Rust or not. But other languages have made diferent choices. For example -Go doesn't distinguish between "sync" and "async" code, and has a runtime which -is able to remove that distinction.

-

In today's Rust application authors choose whether their application will be sync -or async, and even after the introduction of keyword generics we don't really -expect that to change. All generics eventually need to have their types known, -and keyword generics are no different. What we're targeting is the choice made -by library authors whether their library supports is sync or async. With -keyword generics library authors will be able to support both with the help of -the compiler, and leave it up to application authors to decide how they want to -compile their code.

-

Q: Are you building an effect system?

-

The short answer is: kind of, but not really. "Effect systems" or "algebraic -effect systems" generally have a lot of surface area. A common example of what -effects allow you to do is implement your own try/catch mechanism. What we're -working on is intentionally limited to built-in keywords only, and wouldn't -allow you to implement anything like that at all.

-

What we do share with effect systems is that we're integrating modifier keywords -more directly into the type system. Modifier keywords like async are often -referred to as "effects", so being able to be conditional over them in -composable ways effectively gives us an "effect algebra". But that's very -different from "generalized effect systems" in other languages.

-

Q: Are you looking at other keywords beyond async and const?

-

For a while we were referring to the initiative as "modifier generics" or -"modifier keyword generics", but it never really stuck. We're only really -interested in keywords which modify how types work. Right now this is const -and async because that's what's most relevant for the const-generics WG and -async WG. But we're designing the feature with other keywords in mind as well.

-

The one most at the top of our mind is a future keyword for fallibility. There -is talk about introducing try fn() {} or fn () -> throws syntax. This could -make it so methods such as Iterator::filter would be able to use ? to break -out of the closure and short-circuit iteration.

-

Our main motivation for this feature is that without it, it's easy for Rust to -start to feel disjointed. We sometimes joke that Rust is actually 3-5 -languages in a trenchcoat. Between const rust, fallible rust, async rust, unsafe -rust - it can be easy for common APIs to only be available in one variant of the -language, but not in others. We hope that with this feature we can start to -systematically close those gaps, leading to a more consistent Rust experience -for all Rust users.

-

Q: What will the backwards compatibility story be like?

-

Rust has pretty strict backwards-compatibility guarantees, and any feature we -implement needs to adhere to this. Luckily we have some wiggle room because of -the edition mechanism, but our goal is to shoot for maximal backwards compat. We -have some ideas of how we're going to make this work though, and we're -cautiously optimistic we might actually be able to pull this off.

-

But to be frank: this is by far one of the hardest aspects of this feature, and -we're lucky that we're not designing any of this just by ourselves, but have the -support of the language team as well.

-

Q: Aren't implementations sometimes fundamentally different?

-

Const Rust can't make any assumptions about the host it runs on, so it can't do -anything platform-specific. This includes using more efficient instructions of -system calls which are only available in one platform but not another. In order -to work around this, the const_eval_select intrinsic in the standard -library enables const code to detect whether it's executing during CTFE or -runtime, and execute different code based on that.

-

For async we expect to be able to add a similar intrinsic, allowing library -authors to detect whether code is being compiled as sync or async, and do -something different based on that. This includes: using internal concurrency, or -switching to a different set of system calls. We're not sure whether an -intrinsic is the right choice for this though; we may want to provide a more -ergonomic API for this instead. But because keyword generics is being designed -as a consistent feature, we expect that whatever we end up going with can be used -consistently by all modifier keywords.

-

Conclusion

-

In this post we've introduced the new keyword generics initiative, explained why -it exists, and shown a brief example of what it might look like in the future.

-

The initiative is active on the Rust Zulip under -t-lang/keyword-generics - if this seems interesting to you, please -pop by!

-

Thanks to everyone who's helped review this post, but in particular: -fee1-dead, Daniel Henry-Mantilla, and Ryan Levick

-
-
    -
  1. -

    Rust governance terminology can sometimes get confusing. An -"initiative" in Rust parlance is different from a "working group" or "team". -Initiatives are intentionally limited: they exist to explore, design, and -implement specific pieces of work - and once that work comes to a close, the -initiative will wind back down. This is different from, say, the lang team - -which essentially carries a 'static lifetime - and whose work does -not have a clearly defined end.

    -
  2. -
  3. -

    R. Nystrom, “What Color is Your Function?,” Feb. 01, 2015. -https://journal.stuffwithstuff.com/2015/02/01/what-color-is-your-function/ -(accessed Apr. 06, 2022).

    -
  4. -
  5. -

    The longer, more specific name would be: "keyword modifier generics". -We've tried calling it that, but it's a bit of a mouthful. So we're just -sticking with "keyword generics" for now, even if the name for this feature may -end up being called something more specific in the reference and documentation.

    -
  6. -
  7. -

    No really, we can't just infer them - and it may not be as -simple as omitting all .await calls either. The Async WG is working through -the full spectrum of cancellation sites, async drop, and more. But for now we're -working under the assumption that .await will remain relevant going forward. -And even in the off chance that it isn't, fallibility has similar requirements -at the call site as async does.

    -
  8. -
  9. -

    CTFE stands for "Compile Time Function Execution": const functions -can be evaluated during compilation, which is implemented using a Rust -interpreter (miri).

    -
  10. -
  11. -

    Some limitations in async-std apply: async Rust is missing async -Drop, async traits, and async closures. So not all APIs could be duplicated. -Also async-std explicitly didn't reimplement any of the collection APIs to be -async-aware, which means users are subject to the "sandwich problem". The -purpose of async-std was to be a proving ground to test whether creating -an async mirror of the stdlib would be possible: and it's proven that it is, as -far as was possible with missing language features.

    -
  12. -
  13. -

    Not to be confused with the higher-order sandwich dilemma which is -when you look at the sandwich problem and attempt to determine whether the -sandwich is two slices of bread with a topping in between, or two toppings with -a slice of bread in between. Imo the operation part of the problem feels more -bready, but that would make for a weird-looking sandwich. Ergo: sandwich -dilemma. (yes, you can ignore all of this.)

    -
  14. -
-
- -
-
-
- - - - - - - - diff --git a/inside-rust/2022/08/08/compiler-team-2022-midyear-report.html b/inside-rust/2022/08/08/compiler-team-2022-midyear-report.html deleted file mode 100644 index 09eed228b..000000000 --- a/inside-rust/2022/08/08/compiler-team-2022-midyear-report.html +++ /dev/null @@ -1,918 +0,0 @@ - - - - - Rust Compiler Midyear Report for 2022 | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Rust Compiler Midyear Report for 2022

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-
- -
Aug. 8, 2022 · Felix Klock, Wesley Wiser - on behalf of The Compiler Team -
- -
-

Rust Compiler Midyear Report for 2022

-

Back in February, the compiler team posted a collection of -concrete initiatives and hopeful aspirations for this year. This post is a -midyear report summarizing the progress so far on all of those items.

-

As a reminder, there were three main themes we identified in the work items that -the team wanted to tackle: Fulfilling Rust's Promise (🦀), Developer Delight -(👩‍💻) and Contributor Workflow (🛠️). Within those themes, we identified a total -of fourteen work items. Six were concrete initiatives: work items with -developers committed to contributing their time and making forward progress. -Eight were "aspirations": work items that, while of interest to the team, had no -commitment of development resources.

-

Each work item, regardless of whether it had resources committed or not, had an -associated owner. -To construct this progress report, pnkfelix sent each -owner a survey (you can see what it looks like here). -In fact, some work items had multiple subprojects, each with its own owner. -This meant there were actually a total of 22 projects for which we received an update. -This blog post is the compilation (ha ha) of those survey results.

-

Work Items

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CategoryConcrete InitiativesAspirations
I-unsound (🦀)Initiatives
Async Rust (🦀, 👩‍💻)Initiatives
Debugging (🦀, 👩‍💻)InitiativesAspirations
Faster Builds (👩‍💻, 🛠️)InitiativesAspirations
Expressiveness (👩‍💻, 🦀)InitiativesAspirations
Librarification (🛠️)InitiativesAspirations
P-high Backlog (🦀)Aspirations
Team Operations (🛠️)Aspirations
Backend (🛠️, 👩‍💻)Aspirations
Diagnostics (👩‍💻)Aspirations
-

Overall Survey Results

-

The survey itself had two parts: first, a set of "structured" multiple-choice questions, and second, a set of "unstructured" questions that allowed for free-form answers.

-

The main reasons I provided the structured questions were two-fold: to make it easy for people to respond (e.g. I expected some ambitions to not require filling out any free-form text at all), and to prime the mindset of the respondant before they entered any free-form answers. I hadn't actually anticipated trying to do formal analysis of the responses.

-

But, since we do have those multiple choice answers available, I took a stab at making a table summarizing them.1 That table is below. (You will probably need to zoom out in your web browser to take it all in.)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
async traitsdiagnostics improvementssafe transmutechalkGeneric Associated TypesPerformance Dashboardintrinsic MIR fallbacksP-high backlog processingbetter integration with trace-based debuggersMCVE reduction toolingIncremental Compilationwg-debuggingDebugging Aspirationsimproving Rust's debuginfo qualityGCC backendI-unsound issuesconst-generics and const-evalasync crashdump dissectionFaster BuildsMIR toolingCraneliftsupporting split debuginfo
any-progress?yyyyyyyy yyyyyyyyyyy
nn n
problem-size?
<=6mo <=6mo <=6mo <=6mo <=6mo
>6mo >6mo >6mo >6mo
ad-hoc ad-hoc ad-hoc ad-hoc ad-hoc ad-hoc ad-hoc ad-hoc ad-hoc
who-knows?
other other other
resolved-when?
<=6mo <=6mo <=6mo <=6mo <=6mo
<=2yr <=2yr <=2yr <=2yr <=2yr <=2yr <=2yr <=2yr <=2yr <=2yr
>2yr >2yr
other other other other other other other
how-it-started?
had-no-goals had-no-goals had-no-goals had-no-goals had-no-goals had-no-goals had-no-goals had-no-goals had-no-goals had-no-goals had-no-goals
had-no-plan had-no-plan had-no-plan had-no-plan had-no-plan
milestones-unestablished milestones-unestablished
some-accomplishments some-accomplishments some-accomplishments some-accomplishments
wrong-plan
just-needed-polish
hows-it-going?
whats-next? whats-next? whats-next? whats-next? whats-next? whats-next? whats-next?
improved-understandingimproved-understandingimproved-understanding improved-understanding improved-understandingimproved-understandingimproved-understanding improved-understandingimproved-understandingimproved-understandingimproved-understanding
now-have-plan now-have-plan now-have-plan now-have-plan now-have-plan now-have-plan now-have-plan now-have-plan
now-have-milestones now-have-milestones now-have-milestones now-have-milestones now-have-milestones now-have-milestones now-have-milestones
have-contributors have-contributors have-contributors have-contributors have-contributors have-contributors have-contributors have-contributors have-contributors have-contributors
completed-milestones completed-milestones completed-milestones completed-milestones completed-milestones completed-milestones completed-milestones completed-milestones completed-milestones completed-milestones completed-milestones completed-milestones
implemented-solution implemented-solution implemented-solution
need-user-feedback need-user-feedback need-user-feedback need-user-feedback need-user-feedback
getting-feedback getting-feedback getting-feedback getting-feedback
-

Here are some trends I noted from looking at the table:

-

The overwhelming majority of our ambitions, 19 out of 22, reported some -amount of progress. That's great, especially given that several of those -ambitions were mere aspirations that explicitly had no resources attached to -them at the start of the year.

-

Less than a quarter of the ambitions, 6 out of 22, said that their overall -problem would be resolved, or the bulk of the problem addressed, within the next -six months. Ten others said they predicted the important components of their -solution would be available within the next two years, so that's a total of 16 -out of 22 that expect some kind of solution within two years.

-
    -
  • Note: One respondent noted that the two year threshold embedded in the -survey was an "odd timeframe." I do not disagree with that remark. The -reality is that I was trying to find a happy medium between two extremes: -short timeframes don't allow enough time for significant work to be -accomplished, while excessively long timeframes (e.g. greater than five -years) are very difficult to predict realistically. But the two year -time frame was drawn somewhat out of a hat.
  • -
-

Of the nine concrete initiatives (i.e. ambitions with development resources attached) that reported some progress so far this year, four said they had no specific goal at the start of the year, and two said they had no plan to achieve their goal. -Similarly, of the ten aspirations (i.e. ambitions without development resources attached) that reported progress, six had no specific goals, and two said they had no plan to achieve their goals.

- - - - - - - - - - - - - - - - - - - - - - - -
 No Specific GoalsNo PlanOther
Concrete Initiative423
Aspiration622
-

Four of those six concrete initiatives that lacked either specific goals or a plan say they now -have a better understanding of the problem; two of them say they -now have a plan.

-

Five of the eight aspirations that lacked either specific goals or a plan say they now better understand the problem, and two now have a plan.

-

I spell this out in this level of detail because I was expecting to see some strong correlation between having development resources and having a plan, at least compared to what the aspirations reported. I think the numbers above show that expectation was incorrect. I'm not yet sure what lesson to draw from this, apart from being happy that so many ambitions report that they have a better understanding of their respective problem.

-
    -
  • -

    Here is a question I want to discuss with the compiler team and contributors in some future compiler steering meeting: Do we, as a -project, need to put more energy into upfront planning? Or, given our -volunteer nature, will that just distract people from "the fun stuff" and -potentially burn out contributors? In other words: is this 4/14 "ambitions -that spent time making a concrete plan", is that a value we -should work on growing? Or should we just monitor it, and not actively try to -change it?

    -
  • -
  • -

    Note: It is possible that my survey was itself somewhat flawed, so we need -to be careful in how we interpret this data. My intention was to try to -capture how well structured a given ambition's plan was by asking if it had -established milestones and/or a schedule. However, the survey results -include cases where the respondent did not indicate that they had made a -plan, but they did say that this year they did establish milestones. -Should I have interpreted that as implicitly saying that there was a plan -established? Or is the respondent saying that something significant was -accomplished despite the absence of a plan with concrete milestones? -Maybe we need to restructure future surveys to make these -"implied bounds" clearer (ha ha, that's a little Rust type system joke).

    -
  • -
-

One more thing I want to point out: five of the ambitions checked the box in the -survey that said "some of our work has reached Rust programmers, but we do not -know if it has improved Rust for them." (This is listed as "need-user-feedback" -in the table above.) We should figure out ways to provide such feedback. I know -that in one case, the lead for diagnostic improvements scours twitter to see if -people are complaining about Rust's error messages (or celebrating them!). -That's one approach, but I think we have to figure out something better. Perhaps -we could provide an opt-in plugin that provide telemetry to the project about the -language and compiler features people use. Or maybe you, gentle reader, have a -better idea to share with us.

-

Having said that, here are the concrete survey results, edited slightly for -presentation here.

-

Concrete Initiatives

-

I-unsound issues (🦀)

-

Description from February

- -

Progress: The Rust project has made progress on this ambition since the start of the year.

-

Goals: we do not think this year’s planned goals for this ambition will be achieved in the next six months, but we do think the most important parts of a solution will be available in the next six months.

-

How it started: at start of 2022, we knew a problem existed, but we did not yet have a specific goal in mind for solving the problem.

-

How it's going: we have milestones that represent individual units of work for the near term that each make progress towards a solution, we have Rust contributors who have agreed to help with the units of work that we have identified, and we have completed some of our milestones.

-

Details: We have fixed a few (some long standing) soundness bugs. Some of them were easy to fix, which was surprising considering how long they were open.

-

Working on soundness bugs has a high entry cost, as most work requires either a deeper understanding of the type system or it requires spending a significant amount of time on major refactorings. The work is now being done by existing contributors.

-

An existing Rust contributor who works on fuzzing for ICEs started fuzzing for soundness bugs. Mentoring capabilities are sufficient, considering the lack of mentees.

-

Regarding prioritization and focus: We're mostly addressing technical debt or miri work, and letting soundness bug fixes fall out of that work instead of targeting soundness directly.

-

Some soundness bugs are notoriously hard to fix, or even impossible in the current compiler.

-

It is not effective to fix bugs that users will never encounter in practice when they are encountering soundness bugs due to unsafe code much more frequently. So we’ve expanded the focus on miri usability, too, allowing users to find soundness bugs in library code.

-

Async Rust Initiatives (🦀, 👩‍💻)

-

async traits

-

Description from February

- -

Progress: The Rust project has made progress on this ambition since the start of the year.

-

Goals: We had a loosely defined goal of shipping async fn in traits this year. tmandry thinks we will at least have an implementation landed in nightly of static, and possibly dyn, async fn in traits by the end of the year. Stabilization timeline is unclear. We think the most important parts of a solution will be available in the next six months. Major design questions should be resolved or in “resolved to experiment” mode by the end of the year. Nightly-only implementation in the next six months, with part of it possibly moving toward stabilization. Should all be stable in two years or less.

-

How it started: we had a solution or goal in mind, but did not have a plan for how to achieve it.

-

How it's going: we have a high-level end-to-end plan to solve the problem, we have milestones that represent individual units of work for the near term that each make progress towards a solution, we have Rust contributors who have agreed to help with the units of work that we have identified, and we have completed some of our milestones.

-

Details:

-
    -
  • Refined impls RFC is in final comment period
  • -
  • Refactoring work to make async fn easier is ongoing
  • -
  • We understand the problem of async fn in dyn better, and are working to better define the possible design options and potential sticking points with stakeholders on the lang team.
  • -
-

Regarding new contributors: For async trait specifically we don't have much for new contributors to do. For wg-async we could probably do a better job of finding new contributors and mentoring them on polish issues.

-

Regarding prioritization and focus: Within wg-async we had one area lead who shifted to different work for reasons related to their job. Overall it seems like everyone is struggling a bit with prioritizing async work over other work their company gives them.

-

async drop and async closures are the main thing we are not doing since we decided to focus on async traits first. It seemed like the most fundamental and least controversial. On the dyn side at least it has proven to be a bit more controversial, but I think it's important to have a firm grasp of how that's going to work before designing other async features.

-

We may want to focus on shipping static async fn in trait with an experimental proposal for dyn being worked on, then shift our attention to async drop next.

-

If we reached the point where almost no one is blocked by having to use #[async_trait], but many people are blocked by the lack of async drop, -then that would lead us to change our focus.

-

We have an async stakeholders group that we use for this kind of input, but haven't convened with them in quite some time. We should make an effort to update them and find out where the pain points are again.

-

async crashdump dissection

-

Description from February

- -

Progress: The Rust project has made progress on this ambition since the start of the year, but we do not think this year’s planned goals for this ambition will be achieved in the next six months. We think a solution will be available in the next two years, but not sooner than six months.

-

How it started: At start of 2022, we had a plan for how to achieve a specific goal, but we did not have intermediate progress points (aka “milestones”) established.

-

How it's going: We understand the problem better than we did at the start of the year, and we have completed some of our milestones. Some of our work has reached Rust programmers, but we do not know if it has improved Rust for them

-

Details: @mw thinks we made a lot of progress on the compiler side. rustc now encodes most of the information we need for implementing logical stack traces. Only the information about file/line of await points in not readily available.

-

We also implemented a fairly good testing framework for debugger plugins at: -https://github.com/rust-lang/rust-dbg-ext/tree/main/test-framework/dbt

-

The two main obstacles are:

-
    -
  • there are some many different debuggers, all with different extension mechanisms of varying capabilities. It's not quite clear how to make use of the rich information we have available in debuginfo.
  • -
  • A large part of the logic for generating logical stack traces is executor-framework dependent (and there even different versions can need different logic). It's unclear how to best deal with that.
  • -
-

Debugging Initiatives (🦀)

-

wg-debugging

-

Description from February

- -

Progress: The Rust project has made progress on this ambition since the start of the year

-

Goals: We think this year’s planned goals for this ambition will be achieved in the next six months. (This is based on the "immediate goals" listed in the ambitions blog post.) -We think a solution will be available in the next two years, but not sooner than six months. In general, there is always more we can do here but wesleywiser thinks we’ll have made significant, noticeable progress within the next two years and probably even within this year.

-

How it started: At start of 2022, we knew a problem existed, but we did not yet have a specific goal in mind for solving the problem.

-

How it's going: We would like help deciding what to do next. -We understand the problem better than we did at the start of the year, we have Rust contributors who have agreed to help with the units of work that we have identified, -and we have completed some of our milestones. Furthermore, (some of) our work has reached Rust programmers. In some cases, we do not know if it has improved Rust for them; in others, what we learn of their usage is informing our plans going forward.

-

Details: wg-debugging has been spun up. We now are conducting regular status/design and triage meetings. We are working through the backlog of A-debuginfo issues. There is active participation from a number of contributors.

-

improving debuginfo quality

-

Description from February

- -

Progress: The Rust project has made progress on this ambition since the start of the year

-

Goals: We had no goals for this ambition planned for this year, but we made ad-hoc progress on the problem itself. -There’s nearly an unbounded amount of effort that could be spent improving debuginfo quality but @wesleywiser thinks we are making significant improvement both over the last 6 months and in the final 6 months of this year as well.

-

How it started: At start of 2022, we knew a problem existed, but we did not yet have a specific goal in mind for solving the problem.

-

How it's going: We would like help deciding what to do next. -We understand the problem better than we did at the start of the year, we have Rust contributors who have agreed to help with the units of work that we have identified, -Furthermore, (some of) our work has reached Rust programmers. In some cases, we do not know if it has improved Rust for them; in others, what we learn of their usage is informing our plans going forward. -Much of the work @wesleywiser is aware of has landed in 1.60 or 1.61 but there are a few small pieces landing in 1.62 (current beta).

-

Details: -We've made concrete improvements/fixes to debuginfo generation.

-

Specifically:

-
    -
  • Change char type in debuginfo to DW_ATE_UTF #89887
  • -
  • Fix debuginfo for pointers/references to unsized types #93006
  • -
  • debuginfo: Support fat pointers to unsized tuples. #94050
  • -
  • debuginfo: Fix bug in type name generation for dyn types with associated types but no other generic arguments. #94810
  • -
  • async: Give predictable name to binding generated from .await expressions. #95011
  • -
  • debuginfo: Fix debuginfo for Box<T> where T is unsized. #95270
  • -
  • debuginfo: Emit ZST struct debuginfo for unit type when CPP-like debuginfo is enabled #96316
  • -
-

Surprises: -Debuginfo just doesn't have enough test coverage, but that isn't particularly surprising.

-

Regarding prioritization and focus: debugging in general is a top priority for @mw & @wesleywiser’s -team.

-

supporting split debuginfo

-

Description from February

- -

Progress: The Rust project has not made any progress on this ambition since the start of the year (@pnkfelix: but the free form answer somewhat contradicts this)

-

Goals: As of today, we think this year’s planned goals for this ambition will be achieved in the next six months, and we think the most important parts of a solution will be available in the next six months.

-

Where we started: At the start of 2022, we had completed most of our plan; our main focus was polish and getting the work into the hands of Rust users.

-

How it's going: As of today, we think we have implemented a solution to the problem, but most of our work has not yet landed in hands of Rust users

-

Details: There hasn't been a lot of progress on split debuginfo in 2022 because most of the big pending work that was in-progress landed in late 2021 (namely integration of thorin into rustc to support cross-crate Split DWARF). Since then, Split DWARF has been basically complete and just simmering on nightly; an FCP for stabilization on Linux has completed. Split debuginfo on non-DWARF platforms is already complete and stable.

-

Progress this year has primarily been some benchmarking of Split DWARF and some work to make split debuginfo an option when bootstrapping rustc (i.e. in config.toml), but not a lot else.

-

Future work is basically just stabilization of -Csplit-debuginfo on Linux (Split DWARF); and of the currently-default options for the other platforms (for example, -Csplit-debuginfo=packed on Windows requires -Zunstable-options despite being effectively the default if you don't specify any flags).

-

The owner of this work, @davidtwco, intends to stick with the theme of debugging and contribute to the wg-debugging working group, but has also shifted attention to diagnostic translation they see that as an interesting area where they can have impact (and because the remaining implementation tasks for split debuginfo were completed as noted above).

-

better integration with trace-based debuggers

-

Description from February

- -

Progress: The Rust project has not made any progress on this ambition since the start of the year.

-

Goals: We do not think this year’s planned goals for this ambition will be achieved in the next six months; -we think a solution will be available in the next two years, but not sooner than six months.

-

How it started: At start of 2022, we had a solution or goal in mind, but did not have a plan for how to achieve it.

-

How it's going: We would like help deciding what to do next.

-

Details: @pnkfelix spent a significant portion of 2021 learning about rr and -pernos.co. They had hoped to spend some of 2022 trying to improve the -experience when using those tools with Rust, but so far @pnkfelix has failed to -allocate sufficient time to make headway here.

-

One thing that @pnkfelix thinks would be great to deliver would be recreating -pernos.co's click-on-terminal behavior, which jumps to the point in the -control flow where that specific character was emitted to stdout/stderr.

-

Faster Builds Initiatives (👩‍💻, 🛠️)

-

Description from February

- -

Progress: The Rust project has made progress on this ambition since the start of the year, and we think this year’s planned goals for this ambition will be achieved in the next six months. (Note that also we think our chosen problem is never-ending and will never be “resolved”.)

-

How it started: at start of 2022, we had a solution or goal in mind, but did not have a plan for how to achieve it.

-

How it's going: we understand the problem better than we did at the start of the year, we have a high-level end-to-end plan to solve the problem, we have milestones that represent individual units of work for the near term that each make progress towards a solution, and we have Rust contributors who have agreed to help with the units of work that we have identified. Furthermore, we have completed some of our milestones, and some of our work has reached Rust programmers, but we do not know if it has improved Rust for them.

-

Details: The roadmap has 22 items on it. Currently progress is currently:

-
    -
  • Completed: 9
  • -
  • Some progress: 9
  • -
  • No progress: 4
  • -
-

Regarding new contributors: We have had four people show interest.

-
    -
  • @Kobzol has become a highly effective contributor, doing lots of PRs on rustc-perf and rustc, and regularly meeting with @nnethercote and @lqd.
  • -
  • @martingms has done a few small improvements to rustc, but hasn't had much time available recently.
  • -
  • @miwig has made a few improvements to rustc-perf's data presentation.
  • -
  • One other person made initial contact but has done nothing since, even after one follow-up.
  • -
-

Regarding prioritization and focus: If finding compiler performance wins gets too difficult, then the owners of this project may shift their focus elsewhere. Its worth noting, however, that one of the owners, @nnethercote, was harboring those sorts of feelings before @lqd did their analysis identifying new opportunities for big wins. Thus, better data and analysis was sufficient to enable a new round of progress this time, but that may be harder to repeat in the future.

-

Expressiveness Initiatives (👩‍💻, 🦀)

-

Generic Associated Types

-

Description from February

- -

Progress: The Rust project has made progress on this ambition since the start of the year

-

Goals: We think this year’s planned goals for this ambition will be achieved in the next six months -and that the most important parts of a solution will likewise be available in the next six months.

-

How it started: At start of 2022, we had a plan, some of which had been completed, but more work remained to be done.

-

How it's going: We have completed some of our milestones. Some of our work has reached Rust users and what we learn of their usage is informing our plans going forward

-

Details: We moved the GATs implementation from “close to ready to stabilize” to “ready to stabilize” - at least in our eyes. This included added a “self outlives lint”, changing the recommended location of GAT where clauses, patching future-compatibility traps, and fixing smaller papercut bugs. After opening a stabilization PR, there was a non-insignificant amount of pushback. In the time sense, we’ve considered how to better message the current state of the implementation - specifically how we see stabilization as a stepping stone in the overall adoption of GATs, with obvious ergonomic and technical (mainly around HRTBs) limitations being future work.

-

Regarding new contributors: There has not been much community involvement in the implementation, but many people have shown up to express their support (or dissent) in the stabilization PR.

-

Regarding prioritization and focus: Since the opening of the stabilization PR and following pushback, progress has been slow. That has, in part, been to try to incorporate work from other projects (NLL, a-mir-formality) into the “stabilization package” - either through direct improvements (from NLL) or a more clear future (through modeling of GATs in a-mir-formality). However, there are other bits of work (writing docs, triaging new issues) that could be done in parallel that have been somewhat partially neglected.

-

For @jackh726, switching to getting NLL stabilized was a nice change of pace. In a sense, it was “low-hanging fruit” and was a helpful mental break from pushing so hard on GATs for the past year.

-

If @jackh726 hadn’t been working on GATs for the past year or so, they would have instead been pushing harder on Chalk and librarifcation. In particular, there are fundamental questions, e.g. associated type normalization, to solve there. Recent work with a-mir-formality has started to help answer those. In the meantime, GATs were at a state that they were “unblocked”, had significant interest, and are a requirement for other language (async fns in traits) and lib (LendingIterator) features.

-

safe transmute

-

Description from February

- -

Progress: The Rust project has made progress on this ambition since the start of the year

-

Goals: We think this year’s planned goals for this ambition will be achieved in the next six months; -we think the most important parts of the problem are now (or very soon to be) solved, and additional parts of the solution will be available in the next six months.

-

How it started: At start of 2022, we had a plan, some of which had been completed, but more work remained to be done. Furthermore, that plan was not sufficient and was in need of revision before it could actually solve the problem.

-

How it's going: we understand the problem better than we did at the start of the year, -we have a high-level end-to-end plan to solve the problem, -we have milestones that represent individual units of work for the near term that each make progress towards a solution -we have Rust contributors who have agreed to help with the units of work that we have identified. -Further more, we have completed some of our milestones; we think we have implemented a solution to the problem, but most of our work has not yet landed in hands of Rust users

-

Details: At the start of the year, we opened PR #92268, Initial Implementation of Transmutability Trait, which aimed to provide the basic functionality of a trait implemented for any two types transmutable into each other (as defined by MCP #411). This PR required additional testing and polish before it would be ready to merge, but progress unfortunately stalled in the spring.

-

With the mentoring provided by @oli-obk and an influx of interest and help from @m1el, progress resumed this summer; notably:

-
    -
  • A significant effort in testing revealed flaws in the initial implementation approach. Fortunately, we quickly discovered and implemented an alternative (and arguably simpler) implementation strategy!
  • -
  • The rustc_transmute crate now only optionally depends on other rustc_* dependencies, allowing contributors to edit, build, and test the core implementation using the familiar cargo commands, rather than building the entire compiler.
  • -
-

PR #92268 is now undergoing the final polish required for it to be merged, and near-future units of follow-up work have been identified.

-

Regarding new contributors: An influx of interest and help from @m1el jolted Project Safe Transmute out of its doldrums. Additionally, @joshlf, an early collaborator on Project Safe Transmute, anticipates he will soon be able to rejoin the implementation effort.

-

Regarding prioritization and focus: Personal and professional obligations sapped the capacity of collaborators to contribute. These obligations have been resolved, and progress is being made once again.

-

@jswrenn's work on as-casting and enum reform has been slowed by their focus on safe transmute. @jswrenn is increasingly able to devote attention to enum reform, but most of their attention remains on project safe transmute; they believe safe transmute is critically important to writing safe, performant code.

-

Librarification Initiatives (🛠️)

-

Chalk

-

Description from February

- -

Progress: The Rust project has made progress on this ambition since the start of the year

-

Goals: We had no goals for this ambition planned for this year, but we made ad-hoc progress on the problem itself. -We think a solution will be available in the next two years, but not sooner than six months.

-

How it started: At start of 2022, we knew a problem existed, but we did not yet have a specific goal in mind for solving the problem.

-

How it's going: We understand the problem better than we did at the start of the year. -We have a high-level end-to-end plan to solve the problem. -We have Rust contributors who have agreed to help with the units of work that we have identified. -We have completed some of our milestones.

-

Details: Relatively little work has been made on Chalk itself. However, somewhat recent progress has been made to move TyKind to rustc_type_ir, which at first glance was a hard problem (and was hard, but more doable than originally thought). This unblocks more piecemeal librarification. Other recent work has been done align the Chalk and rustc TypeFoldable-related types. Also, initially work to unify rustc and Chalk handling of early-bound parameters has happened, which also can be iteratively progressed. Finally, related work on a-mir-formality has helped to clarify long-term decisions on the direction of Chalk and an independent trait solver.

-

Regarding new contributors: We have had a few new regular and semi-regular contributors make progress on Chalk and librarification, but not any new contributors to the Rust Project.

-

Regarding prioritization and focus: This project has not been the main focus of anyone involved (this year).

-

Aspirations

-

P-high Backlog Processing Aspirations (🦀)

-

Description from February

- -

Progress: The Rust project has made progress on this ambition since the start of the year

-

Goals: We had no goals for this ambition planned for this year, but we made ad-hoc progress on the problem itself -We think a solution will be available in the next two years, but not sooner than six months.

-

How it started: At start of 2022, we knew a problem existed, but we did not yet have a specific goal in mind for solving the problem.

-

How it's going: we understand the problem better than we did at the start of the year -we have a high-level end-to-end plan to solve the problem -we have milestones that represent individual units of work for the near term that each make progress towards a solution -we have completed some of our milestones

-

Details: The Compiler team has instituted a policy that we will schedule a review of the P-high issues approximately every six weeks. The primary goal of the review is to ensure that every P-high issue has an owner, preferably in the form of an assigned working-group (and preferably a working-group that has a structured issue triage process), but it is also acceptable for the owner to be an individual, as long as there is evidence that the issue is not forgotten.

-

Regarding prioritization and focus: We deliberately chose a low-frequency event to drive the review so that we would not be distracting from other work with this backlog processing. That is, we are giving this task some priority, but certainly not the highest priority, that is deliberate.

-

Debugging Aspirations (👩‍💻)

-

Description from February

- -

Progress: The Rust project has made progress on this ambition since the start of the year

-

Goals: we had no goals for this ambition planned for this year, but we made ad-hoc progress on the problem itself -we think a solution will be available in the next two years, but not sooner than six months.

-

How it started: at start of 2022, we had a solution or goal in mind, but did not have a plan for how to achieve it.

-

How it's going: We understand the problem better than we did at the start of the year -we have completed some of our milestones -we think we have implemented a solution to the problem, but most of our work has not yet landed in hands of Rust users.

-

Details: We had three specific aspirations identified in the compiler team blog post:

-
    -
  1. Better integration between Cargo and debuggers, specifically in regards to starting and configuring the debugger. -
      -
    • We have not made progress on this aspiration.
    • -
    -
  2. -
  3. Improve expression evaluation support in various debuggers. -
      -
    • wg-debugging has had discussions during our status & design meetings on how this could be achieved, but we have not made concrete progress on this aspiration.
    • -
    -
  4. -
  5. Revise our debugger extension architecture for rendering Rust data structures. -
      -
    • RFC 3191 has been approved and implemented on nightly toolchains but not yet stabilized.
    • -
    -
  6. -
-

Regarding new contributors: -RFC 3191 was written and implemented by a new contributor (@ridwanabdillahi).

-

Regarding prioritization and focus: -There isn't much focus happening here currently.

-

Faster Builds Aspirations (👩‍💻, 🛠️)

-

Incremental Compilation Aspirations

-

Description from February

- -

Progress: -The Rust project has made progress on this ambition since the start of the year

-

Goals: -we had no goals for this ambition planned for this year, but we made ad-hoc progress on the problem itself. -we think a solution will be available in the next two years, but not sooner than six months.

-

How it started: -at start of 2022, we knew a problem existed, but we did not yet have a specific goal in mind for solving the problem.

-

How it's going: -we would like help deciding what to do next -we have Rust contributors who have agreed to help with the units of work that we have identified

-

Details:

-

We have refactored the global HIR visitor to reduce the amount of accesses to HIR. Using this, we managed to reduce incremental reuse and avoid some recomputations.

-

We have laid down the first steps for implementing “salsa jars” in the rustc query system. Those first steps are being implemented by a contributor, but the future plans are not fully designed yet.

-

We have established the constraints for extending the query system with “salsa entities”. The design is much more subtle than anticipated, and will take longer than planned.

-

Integration of lowering into the query system is still in review. This blocks progress on making name resolution incremental.

-

Regarding new contributors: -The progress has been made in part thanks to @kckeiks.

-

Regarding prioritization and focus: -One of the owners, @cjgillot started a large refactor of lifetime resolution. -This refactor allowed for faster progress in fixing a few old bugs.

-

Inter-crate Sharing Aspirations

-

Description from February

- - -

No survey response was provided; after following up, we confirmed with the -owners that nothing has happened here, and that progress is unlikely in the near -term because this would almost certainly require changes to Cargo, where changes -are hard to push forward right now due to lack of reviewing capacity.

-

Expressiveness Aspirations (🦀, 👩‍💻)

-

const generics and const eval

-

Description from February

- -

Progress: The Rust project has made progress on this ambition since the start of the year.

-

Goals: We had no goals for this ambition planned for this year, but we made ad-hoc progress on the problem itself. We do not think a solution will be achieved in the next two years, but we do think it is a solvable problem

-

How it started: at start of 2022, we knew a problem existed, but we did not yet have a specific goal in mind for solving the problem.

-

How it's going: we understand the problem better than we did at the start of the year, and we have Rust contributors who have agreed to help with the units of work that we have identified.

-

Details: We have started to document the design and implementation challenges of const generics on GitHub. We are generally spending some time to improve our understanding of the overall design.

-

Regarding new contributors: Yes, for const generics we have 1 new major contributor, and we currently have enough mentoring capacity to support them.

-

Regarding prioritization and focus: @lcnr has shifted to looking into general type system cleanups, because they believe that improving both the type system itself, and their understanding of it, will improve the experience of working on const generics and prevent us from making unnecessary mistakes in the future.

-

Librarification Aspirations (🛠️)

-

MIR tooling (stable-mir and ghost-code)

-

Description from February

- -

Progress: The Rust project has made progress on this ambition since the start of the year, but we do not think this year’s planned goals for this ambition will be achieved in the next six months.

-

Goals: We think a solution will be available in the next two years, but not sooner than six months.

-

How it started: at start of 2022, we knew a problem existed, but we did not yet have a specific goal in mind for solving the problem.

-

How it’s going: we understand the problem better than we did at the start of the year, we have milestones that represent individual units of work for the near term that each make progress towards a solution, and we have Rust contributors who have agreed to help with the units of work that we have identified.

-

Details: We have started two initiatives related to MIR: ‘Project Stable MIR’ and the ‘Ghost Code Initiative’, which help address the two biggest currently known pain points for external users of MIR.

-

Project Stable MIR has made initial progress, and has identified key experiments that will enable further work. -This project has also shown that there are many different (and potentially conflicting) needs for a Stable MIR.

-

The Ghost Code initiative has an initial, high-level plan and volunteer contributors. -Work has not yet started but the we believe that we have a solution.

-

Compiler Team Operations Aspirations (🛠️)

-

MCVE reduction tooling

-

Description from February

- -

Progress: The Rust project has not made any progress on this ambition since the start of the year

-

Goals: We had no goals for this ambition planned for this year, and made no progress on the problem it represents -We think a solution will be available in the next two years, but not sooner than six months.

-

How it started: At start of 2022, we knew a problem existed, but we did not yet have a specific goal in mind for solving the problem.

-

How it's going: We would like help deciding what to do next

-

Details: @pnkfelix continues to think that Rust-specific tooling to help contributors with MCVE reduction could be a real boon to the project. -However, they have not dedicated any time to solving the problem.

-

Performance Dashboard

-

Description from February

- -

Progress: The Rust project has made progress on this ambition since the start of the year

-

Goals: We had no concrete goals for the dashboard, and representing performance is -still a hard problem. @rylev thinks we are unlikely to achieve any significant -milestones in the next 6 months, largely due to lack of clear ideas for solid -improvements or bandwidth to experiment.

-

We do think the most important parts of a solution will be available in the next six months. -We do not think a complete solution will be achieved in the next two years, but we do think it is a solvable problem -rylev thinks that the real question here is when this becomes something that’s funded and someone wants to focus their work on; that might be never: we’re in an OK state today, but I do think we can do much better (and would likely get some mileage out of it). We’re probably already 75-80% of a ‘perfect’ solution though, I suspect.

-

How it started: at start of 2022, we knew a problem existed, but we did not yet have a specific goal in mind for solving the problem.

-

How it's going: we would like help deciding what to do next -@rylev also wants to emphasize that the largest problem in this domain is room and bandwidth for experimentation.

-

Details: We’re reporting on a few additional metrics in PRs now (cycles, RSS). It’s not really a surprise, but the significant challenge we’ve definitely run into is our audience has such a diverse set of needs that any single representation or comment is likely to be too information dense to be useful; we’re still figuring out how to make the most of the data we have.

-

Regarding new contributors: We’ve had a few folks return to contributing this year (@nnethercote, @lqd), and @rylev believes one new person as well (@Kobzol). There have been a few others with good contributions but not long-duration tenure.

-

Regarding prioritization and focus: Other infrastructure projects have drawn much of @Mark-Simulacrum's attention (crater, triagebot) in the last few months. -We had long-standing debt on Crater and triagebot that needed to be addressed, and performance work was (and is) seeing more investment from other folks so was in less need of direct attention.

-

@rylev believes that compiler performance remains, in their opinion, the largest and most persistent problem for Rust.

-

Compiler Backend Aspirations (🛠️, 👩‍💻)

-

Ease writing new backends via intrinsic MIR fallbacks

-

Description from February

- -

Progress: The Rust project has made progress on this ambition since the start of the year

-

Goals: We had no goals for this ambition planned for this year, but we made ad-hoc progress on the problem itself. -We think a solution will be available in the next two years, but not sooner than six months.

-

How it started: At start of 2022, we had a solution or goal in mind, but did not have a plan for how to achieve it.

-

How it's going: We would like help deciding what to do next. Also, it would be wonderful to get -mentoring instructions (even just a sketch of them) so that non-experts could -help make progress on this

-

Details: While we’ve technically made non-zero progress, it’s minimal and unstructured.

-

Regarding new contributors: There are no contributors who have or had committed to making progress on this. A compiler team member did make a step forward on this at one point, but they are unsurprisingly busy with other things.

-

Mentoring instructions, or even steps with minimal details, might help non-experts pick up work in the area.

-

Cranelift

-

Description from February

- -

Progress: The Rust project has made progress on this ambition since the start of the year.

-

Goals: We had no goals for this ambition planned for this year, but we made ad-hoc progress on the problem itself. -With regards to the overall problem: In terms of getting cg_clif distributed with rustup, @bjorn3 thinks 6 months is feasible. In terms of implementing all missing rust features they think it will take longer.

-

How it started: at start of 2022, we had a plan, some of which had been completed, but more work remained to be done.

-

How it's going: we have a high-level end-to-end plan to solve the problem, and we have completed some of our milestones.

-

Regarding new contributors: There have been a couple minor PR’s. There has also been someone potentially interested in contributing more, but given that most of the low hanging fruit has already been done by @bjorn3, they were not able to help the newcomer find an area to contribute to.

-

Regarding prioritization and focus: @bjorn3 has kept their focus on cg_clif and rustc PR’s that are related to cg_clif.

-

If @bjorn3 hadn’t started working on cg_clif they probably wouldn’t have gained as much knowledge of the inner workings of rustc as they have now, nor contributed much to rustc. There are some more architectural changes that they want to make to rustc, but they probably wouldn’t get to them in the near future even if they stopped working on cg_clif.

-

With the codegen phase of debug mode builds getting faster with cg_clif in most cases, the bottleneck during debug mode compilation shifts away from codegen to the frontend. @bjorn3 wonders if maybe in the future they could try to see if the performance of the frontend can be improved by the same amount that cranelift improves the backend one way or another?

-

GCC backend

-

Description from February

- -

Progress: The Rust project has made progress on this ambition since the start of the year

-

Goals: we had no goals for this ambition planned for this year, but we made ad-hoc progress on the problem itself -I believe we’ll be able to ship cg_gcc with rustup within 6 months. Implementing the missing Rust features will take longer.

-

How it started: At start of 2022, we had a plan, some of which had been completed, but more work remained to be done.

-

How it's going: We have a high-level end-to-end plan to solve the problem -and we have completed some of our milestones

-

Details:

-
    -
  • Good support of 128-bit integers on platforms that don't support them.
  • -
  • Good support of SIMD intrinsics and target-specific builtins.
  • -
  • The GCC codegen can now bootstrap rustc.
  • -
  • Added support for packed structs.
  • -
  • Preparation for a future distribution via rustup with a feature flag allowing to use upstream libgccjit 12.
  • -
  • Many bug fixes.
  • -
-

Regarding new contributors:

-
    -
  • We got around 5 new contributors.
  • -
  • Around 3 stuck around.
  • -
-

Regarding prioritization and focus: @antoyo says some importants things we're not doing because we focus on this project is making the rustc_codegen_ssa API more convenient for the backends other than LLVM. That's something they eventually want to work on.

-

When the GCC backend is good enough and when the Rust for Linux project is ready to start experimenting with it, it might be worth it to help other areas support new architectures for Rust: adding the arch specs to rustc, adding the support for those architectures in some crates like libc and object.

-

Diagnostics Aspirations (👩‍💻)

-

Description from February

- -

Progress: The Rust project has made progress on this ambition since the start of the year

-

Goals: we didn’t have “planned goals” for the year, but we did accomplish lots of incremental improvements and started the translation infrastructure which has been in our wishlist for years. -we think our chosen problem is never-ending and will never be “resolved”; -there is specific feature and integration work that can be tackled in bounded amount of times, but the improvement of diagnostics is a fractal one, and every time we raise the bar, the expectation of our users increases and our increased experience makes us attempt bolder things.

-

How it started: at start of 2022, we knew some problems existed, but we did not yet have a specific goal in mind for solving all such problems. -for other problems, we had a plan for how to achieve a specific goal, but we did not have intermediate progress points (aka “milestones”) established.

-

How it's going: we understand the problem better than we did at the start of the year -we have a high-level end-to-end plan to solve the problem -we have milestones that represent individual units of work for the near term that each make progress towards a solution -we have Rust contributors who have agreed to help with the units of work that we have identified. -Further more, some of our work has reached Rust programmers; in some cases, we do not know if it has improved Rust for them, -and in other cases, what we learn of their usage is informing our plans going forward

-

Details: wg-diagnostics isn't as structured as it could be, which translates to work being taken on piecemeal by individuals at their own pace and leisure. This affects the size of projects that we can tackle, but still relatively big projects, like the translation machinery were started and have enough momentum to make progress going forward.

-

Regarding new contributors: @estebank hasn't quantified it, but we've had quite a few new contributors recently. Mentoring capacity isn't depleted, but if we wanted to increase the number of people contributing we will need more people. The mentoring needs have been highly variable, depending on the individual (and the complexity of the task they take on).

-

Regarding prioritization and focus: @estebank has seen people come contribute a handful of PRs and disappear, but has not dug deeper into their reasons.

-

The most common thing is people picking up a project that’s too advanced for them, which demotivates them. We try to both steer them away beforehands and to closely mentor them as they work on things. A cleaner codebase with more machinery for non-standard things (like typechecking opportunistically in the parser, to give an example of something impossible to do today) would allow some of the things people have tried to be done by almost anyone.

-

@estebank believes that diagnostics are super important and everyone's concern. Efforts like librarification could unblock very powerful heuristics to massively improve our user experience here, but such a project shouldn't be started only for diagnostics improvements (as there's plenty of things to do already).

-

What would make @estebank change their focus to something else? Simply put: Seeing no one complain about how hard Rust is to learn and seeing absolutely no new "confusing errors" complaints.

-

These complaints have dramatically lowered in the last couple of years, but we're not quite there yet. There's also diminishing returns every time we focus on narrower and narrower cases, but making the experience of hitting an extreme corner case a positive one has a knock down effect on how pleasurable the overall experience is: if you're riding a bike in a segregated bike path for miles, but there are 200 yards in the middle where you have to share the road with trucks, the overall experience feels dangerous. Having great E0308 errors is nice for 90% of the cases, but if someone who's trying to push the limits of what can be represented with trait bounds is constantly fighting the compiler (or worse, their users are!), then the experience is soured.

-

Conclusion

-

So, that's the midyear update for T-compiler.

-

I have one final thought before I sign off on this blog post: my approach this -year for describing our ambitions was very "bottom-up": I surveyed all of the -compiler team and contributors, seeking a full list of everything that was going -on, and everything that we hoped other people might want to help with.

-

In hindsight, it is a huge list. Furthermore, I did not provide much guidance as -to how I would want these items prioritized. (I had my own pet projects, such as -MCVE reduction, but if anything I deprioritized those.)

-

My reasoning at that time was that by going broad with the presentation, we -would be more likely to attract newcomers who would say "oh, that thing sounds -like something I could help with"; especially by given examples of projects that -don't actually require deep knowledge of rustc's implementation. But I do not -think that experiment worked out overall.

-

There are some things, like Async Traits and Generic Associated Types, that are -hugely important, but nonetheless the implementation effort is falling on the -shoulders of relatively few people. I think in the future, I would like to try -to get the team and contributors to be a little more focused. E.g. maybe try to -convince people to put aside work on ambition A, in order to get more people -working together on ambition B, and then later there will (hopefully) be more -capacity to address A after B has been addressed. But, since this is open -source, it's very much a matter of how much excitement each ambition can build up -around its particular project, and how attractive they can make contribution be -to newcomers.

-

FAQ

-

How can I contact an item's owners or sponsor their work on Rust?

-

This table lists the item owners mentioned above, their Zulip username and if they are accepting sponsorships to help them work on Rust:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OwnerZulip UsernameAccepting sponsorships?
Aaron Hill@Aaron HillNo
antoyo@antoyoYes: GitHub Sponsors
apiraino@apirainoNo
bjorn3@bjorn3Yes: Liberapay
cjgillot@cjgillotNo
davidtwco@davidtwcoNo: works on Rust at Huawei R&D UK
estebank@Esteban KüberNo: works on Rust at Amazon Web Services
jackh726@Jack HueyNo
jswrenn@Jack WrennNo: works on Rust at Amazon Web Services
lcnr@lcnrYes: https://lcnr.de/funding/
lqd@lqdNo: sponsored by the Internet Security Research Group
Mark-Simulacrum@simulacrumNo
michaelwoerister@mwNo: works on Rust at Microsoft
nikomatsakis@nikomatsakisNo: works on Rust at Amazon Web Services
nnethercote@nnethercoteNo: works on Rust at Futurewei
oli-obk@oliNo: works on Rust at Amazon Web Services
pnkfelix@pnkfelixNo: works on Rust at Amazon Web Services
rylev@rylevNo: works on Rust at Microsoft
scottmcm@scottmcmNo
tmandry@tmandryNo: works on Rust at Google
wesleywiser@Wesley WiserNo: works on Rust at Microsoft
xldenis@Xavier DenisNo
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
    -
  1. -

    Source code for generating the table rows is at this gist

    -
  2. -
-
- -
-
-
- - - - - - - - diff --git a/inside-rust/2022/08/09/1.63.0-prerelease.html b/inside-rust/2022/08/09/1.63.0-prerelease.html deleted file mode 100644 index fe1064d93..000000000 --- a/inside-rust/2022/08/09/1.63.0-prerelease.html +++ /dev/null @@ -1,135 +0,0 @@ - - - - - 1.63.0 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

1.63.0 pre-release testing

-
-
- -
Aug. 9, 2022 · Release automation - on behalf of The Release Team -
- -
-

The 1.63.0 pre-release is ready for testing. The release is scheduled for -August 11. Release notes can be found here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2022-08-09/index.html.

-

You can leave feedback on the internals thread.

-

The release team is also thinking about changes to our pre-release process: -we'd love your feedback on this GitHub issue.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2022/08/10/libs-contributors.html b/inside-rust/2022/08/10/libs-contributors.html deleted file mode 100644 index 30797fb9d..000000000 --- a/inside-rust/2022/08/10/libs-contributors.html +++ /dev/null @@ -1,133 +0,0 @@ - - - - - Please welcome Dan to Library Contributors | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Please welcome Dan to Library Contributors

-
-
- -
Aug. 10, 2022 · Mara Bos - on behalf of the library team -
- -
-

Please welcome Dan Gohman to the -Library Contributors group!

-

You might know Dan from his work on -Wasmtime, WASI, the recent I/O Safety RFC, -cap-std, rustix, -or one of his many (often WASI or I/O related) contributions to the Rust standard library.

-

Congratulations Dan, and thanks for everything you do!

- -
-
-
- - - - - - - - diff --git a/inside-rust/2022/08/16/diagnostic-effort.html b/inside-rust/2022/08/16/diagnostic-effort.html deleted file mode 100644 index 374fc93c5..000000000 --- a/inside-rust/2022/08/16/diagnostic-effort.html +++ /dev/null @@ -1,383 +0,0 @@ - - - - - Contribute to the diagnostic translation effort! | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Contribute to the diagnostic translation effort!

-
-
- -
Aug. 16, 2022 · David Wood - on behalf of the compiler team -
- -
-

The Rust Diagnostics working group is leading an effort to add support for -internationalization of error messages in the compiler, allowing the compiler -to produce output in languages other than English.

-

For example, consider the following diagnostic where a user has used a colon to -specify a function's return type instead of an arrow:

-
error: return types are denoted using `->`
- --> src/main.rs:1:21
-  |
-1 | fn meaning_of_life(): u32 { 42 }
-  |                     ^ help: use `->` instead
-
-

We could output that diagnostic in Chinese:

-
-错误: 返回类型使用`->`表示
- --> src/main.rs:1:21
-  |
-1 | fn meaning_of_life(): u32 { 42 }
-  |                     ^ 帮助: 使用`->`来代替
-
-

or even in Spanish:

-
-error: el tipo de retorno se debe indicar mediante `->`
- --> src/main.rs:1:21
-  |
-1 | fn meaning_of_life(): u32 { 42 }
-  |                     ^ ayuda: utilice `->` en su lugar
-
-

Translated error messages will allow non-native speakers of English to use Rust -in their preferred language.

-

What's the current status?

-

Implementation on diagnostic translation has started, but we're looking for -help!

-

The core infrastructure for diagnostic translation has been implemented in -rustc; this makes it possible for Rust to emit a diagnostic with translated -messages. However, every diagnostic in rustc has to be ported to use this new -infrastructure, otherwise they can't be translated. That's a lot of work, so -the diagnostics working group has chosen to combine the translation effort with -a transition to "diagnostic structs" (more on that later) and get both done at -once.

-

Once most diagnostic messages have been ported to the new infrastructure, then -the diagnostics working group will start creating a workflow for translation -teams to translate all of the diagnostic messages to different languages.

-

Every pull request related to diagnostic translation is tagged with -A-translation.

-

Getting involved

-

There's a lot of work to do on diagnostic translation, but the good news is that -lots of the work can be done in parallel, and it doesn't require background in -compiler development or familiarity with rustc to contribute!

-

If you are interested in getting involved, take a look at #100717 to find -out where to get started! You can ask for help in -#t-compiler/wg-diagnostics or reach out to @davidtwco.

-

Note: This post isn't going to be updated as the working group iterates on -and improves the workflow for diagnostic translation, so always consult the -developer guide for the most recent documentation on diagnostic -structs or diagnostic translation.

-

1. Setting up a local development environment

-

Before helping with the diagnostic translation effort, you'll need to get your -development environment set up, so follow the instructions on the rustc dev -guide.

-

2. Getting ready to port your first diagnostic

-

Almost all diagnostics in rustc are implemented using the traditional -DiagnosticBuilder APIs, which look something like this:

-
self.struct_span_err(self.prev_token.span, "return types are denoted using `->`")
-    .span_suggestion_short(
-        self.prev_token.span,
-        "use `->` instead",
-        "->".to_string(),
-        Applicability::MachineApplicable,
-    )
-    .emit();
-
-

struct_span_err creates a new diagnostic given two things - a Span and a -message. struct_span_err isn't the only diagnostic function that you'll -encounter in the compiler's source, but the others are all pretty similar. You -can read more about rustc's diagnostic infrastructure in the rustc dev -guide.

-

Spans just identify some location in the user's source code and you can find -them used throughout the compiler for diagnostic reporting (for example, the -location main.rs:1:21 from the earlier example would have been -self.prev_token.span).

-

In this example, the message is just a string literal (a &'static str) which -needs to be replaced by an identifier for the same message in whichever -language was requested.

-

There are two ways that a diagnostic will be ported to the new infrastructure:

-
    -
  1. If it's a simple diagnostic, without any logic to decide whether or not to -add suggestions or notes or helps or labels, like in the example above, -then... - -
  2. -
  3. Otherwise... - -
  4. -
-

In both cases, diagnostics are represented as types. Representing diagnostics -using types is a goal of the diagnostic working group as it helps separate -diagnostic logic from the main code paths.

-

Every diagnostic type should implement SessionDiagnostic (either manually or -automatically). In the SessionDiagnostic trait, there's a member function -which converts the trait into a Diagnostic to be emitted.

-

Using a diagnostic derive...

-

Diagnostic derives (either SessionDiagnostic for whole diagnostics, -SessionSubdiagnostic for parts of diagnostics, or DecorateLint for lints) -can be used to automatically implement a diagnostic trait.

-

To start, create a new type in the errors module of the current crate (e.g. -rustc_typeck::errors or rustc_borrowck::errors) named after your -diagnostic. In our example, that might look like:

-
struct ReturnTypeArrow {
-
-}
-
-

Next, we'll need to add fields with all the information we need - that's just a -Span for us:

-
struct ReturnTypeArrow {
-    span: Span,
-}
-
-

In most cases, this will just be the Spans that are used by the original -diagnostic emission logic and values that are interpolated into diagnostic -messages.

-

After that, we should add the derive, add our error attribute and annotate the -primary Span (that was given to struct_span_err).

-
#[derive(SessionDiagnostic)]
-#[error(parser_return_type_arrow)]
-struct ReturnTypeArrow {
-    #[primary_span]
-    span: Span,
-}
-
-

Each diagnostic should have a unique slug. By convention, these always start -with the crate that the error is related to (parser in this example). This -slug will be used to find the actual diagnostic message in our translation -resources, which we'll see shortly.

-

Finally, we need to add any labels, notes, helps or suggestions:

-
#[derive(SessionDiagnostic)]
-#[error(parser_return_type_arrow)]
-struct ReturnTypeArrow {
-    #[primary_span]
-    #[suggestion(applicability = "machine-applicable", code = "->")]
-    span: Span,
-}
-
-

In this example, there's just a single suggestion - to replace the : with -a ->.

-

Before we're finished, we have to add the diagnostic messages to the -translation resources..

-

For more documentation on diagnostic derives, see the diagnostic structs -chapter of the rustc dev guide.

-

Manually implementing SessionDiagnostic...

-

Some diagnostics are too complicated to be generated from a diagnostic type -using the diagnostic derive. In these cases, SessionDiagnostic can be -implemented manually.

-

Using the same type as in "Using a diagnostic -derive...", we can implement SessionDiagnostic -as below:

-
use rustc_errors::{fluent, SessionDiagnostic};
-
-struct ReturnTypeArrow { span: Span }
-
-impl SessionDiagnostic for ReturnTypeArrow {
-    fn into_diagnostic(self, sess: &'_ rustc_session::Session) -> DiagnosticBuilder<'_> {
-        sess.struct_span_err(
-            self.span,
-            fluent::parser_return_type_arrow,
-        )
-        .span_suggestion_short(
-            self.span,
-            fluent::suggestion,
-            "->".to_string(),
-            Applicability::MachineApplicable,
-        )
-    }
-}
-
-

Instead of using strings for the messages as in the original diagnostic -emission logic, typed identifiers referring to translation resources are used. -Now we just have to add the diagnostic messages to the translation -resources...

-

Examples

-

For more examples of diagnostics ported to use the diagnostic derive or written -manually, see the following pull requests:

- -

For more examples, see the pull requests labelled A-translation.

-

Adding translation resources...

-

Every slug in a diagnostic derive or typed identifier in a manual -implementation needs to correspond to a message in a translation resource.

-

rustc's translations use Fluent, an asymmetric translation system. -For each crate in the compiler which emits diagnostics, there is a -corresponding Fluent resource at -compiler/rustc_error_messages/locales/en-US/$crate.ftl.

-

Error messages need to be added to this resource (a macro will then generate -the typed identifier corresponding to the message).

-

For our example, we should add the following Fluent to -compiler/rustc_error_messages/locales/en-US/parser.ftl:

-
parser_return_type_arrow = return types are denoted using `->`
-    .suggestion = use `->` instead
-
-

parser_return_type_arrow will generate a parser::return_type_arrow type (in -rustc_errors::fluent) that can be used with diagnostic structs and the -diagnostic builder.

-

Subdiagnostics are "attributes" of the primary Fluent message - by convention, -the name of attributes are the type of subdiagnostic, such as "suggestion", but -this can be changed when there are multiple of one kind of subdiagnostic.

-

Now that the Fluent resource contains the message, our diagnostic is ported! -More complex messages with interpolation will be able to reference other fields -in a diagnostic type (when implemented manually, those are provided as -arguments). See the diagnostic translation documentation in the rustc dev -guide for more examples.

-

3. Porting diagnostics

-

Now that you've got a rough idea what to do, you need to find some diagnostics -to port. There's lots of diagnostics to port, so the diagnostic working group -have split the work up to avoid anyone working on the same diagnostic as -someone else - but right now, there aren't many people involved, so just pick a -crate and start porting it :)

-

Please add the A-translation label to any pull requests that -you make so we can keep track of who has made a contribution! You can use -rustbot to label your PR (if it wasn't labelled automatically by -triagebot):

-
@rustbot label +A-translation
-
-

You can also assign a member of the diagnostics working group to review your PR -by posting a comment with the following content (or including this in the PR -description):

-
r? rust-lang/diagnostics
-
-

Even if you aren't sure exactly how to proceed, give it a go and you can ask -for help in #t-compiler/wg-diagnostics or reach out to @davidtwco. -Check out #100717 for guidance on where to get started!

-

FAQ

-

Is this a feature that anyone wants?

-

Yes! Some language communities prefer native resources and some don't (and -preferences will vary within those communities too). For example, -Chinese-speaking communities have a mature ecosystem of programming language -resources which don't require knowing any English.

-

Wouldn't translating X be more worthwhile?

-

There are many different areas within the Rust project where -internationalization would be beneficial. Diagnostics aren't being prioritized -over any other part of the project, it's just that there is interest within the -compiler team in supporting this feature.

-

Couldn't compiler developer time be better spent elsewhere?

-

Compiler implementation isn't zero-sum: work on other parts of the compiler -aren't impacted by these efforts and working on diagnostic translation doesn't -prevent contributors working on anything else.

-

Will translations be opt-in?

-

Translations will be opt-in, you won't need to use them if you don't want to.

-

How will a user select the language?

-

Exactly how a user will choose to use translated error messages hasn't been -decided yet.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2022/09/19/1.64.0-prerelease.html b/inside-rust/2022/09/19/1.64.0-prerelease.html deleted file mode 100644 index b8a00239f..000000000 --- a/inside-rust/2022/09/19/1.64.0-prerelease.html +++ /dev/null @@ -1,135 +0,0 @@ - - - - - 1.64.0 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

1.64.0 pre-release testing

-
-
- -
Sept. 19, 2022 · Release automation - on behalf of The Release Team -
- -
-

The 1.64.0 pre-release is ready for testing. The release is scheduled for -September 22. Release notes can be found here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2022-09-19/index.html.

-

You can leave feedback on the internals thread.

-

The release team is also thinking about changes to our pre-release process: -we'd love your feedback on this GitHub issue.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2022/09/23/compiler-team-sep-oct-steering-cycle.html b/inside-rust/2022/09/23/compiler-team-sep-oct-steering-cycle.html deleted file mode 100644 index 849d958dc..000000000 --- a/inside-rust/2022/09/23/compiler-team-sep-oct-steering-cycle.html +++ /dev/null @@ -1,183 +0,0 @@ - - - - - Rust Compiler Early October 2022 Steering Cycle | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Rust Compiler Early October 2022 Steering Cycle

-
-
- -
Sept. 23, 2022 · Felix Klock - on behalf of The Compiler Team -
- -
-

On Friday, September 23rd, the Rust Compiler team had a planning meeting for the September/October 2022 steering cycle.

-

T-compiler June Steering Schedule

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DateMeeting IdMeeting Topic
2022-09-30compiler-team#5592022 Q3 P-high review
2022-10-07compiler-team#544Survey retrospective
2022-10-14compiler-team#540Dealing with disabled tests
2022-10-21none(planning for October/November cycle)
-

Details

-

Every fourth Friday, the Rust compiler team decides how -it is going to use its scheduled steering and design meeting time over the next -three Fridays.

-

On Friday, 30 September, we will do a quarterly review of the open P-high issues. -pnkfelix will do some ahead of time work in zulip -triaging -some of the issues, and potentially prepare a meeting document summarizing the -remainder, to maximize the quality of our synchronous in-meeting time.

-

On Friday, 7 October, we will do a retrospective on the 2022 T-compiler surveys -that were used to drive the February ambitions post and the midyear update post. -We will talk about the questions that were asked, what we wish had been asked, -what value we got from the survey as it went, and what to do the same and/or -differently in the future. (In principle, this meeting should inform the way -that we drive the retrospective on how the year as a whole went for the compiler -team.)

-

On Friday, 14 October, we will discuss how to deal with "disabled tests": -tests that are turned off at some point (e.g. due to failures in a component we -do not control). We do not currently have any protocols in place to review such -tests or decide when to try to re-enabling them.

-

On Friday, 21 October, we will hold our planning meeting for the next steering -cycle in October and November.

-

Each meeting will run from 2pm to 3pm GMT, and will take place on the -T-compiler/meetings zulip stream.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2022/09/29/announcing-the-rust-style-team.html b/inside-rust/2022/09/29/announcing-the-rust-style-team.html deleted file mode 100644 index 249d5b927..000000000 --- a/inside-rust/2022/09/29/announcing-the-rust-style-team.html +++ /dev/null @@ -1,177 +0,0 @@ - - - - - Announcing the Rust Style Team | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Announcing the Rust Style Team

-
-
- -
Sept. 29, 2022 · Josh Triplett - on behalf of The Rust Style Team -
- -
-

Rust has a standardized style, and an implementation of that style in the -rustfmt tool. The standardized style helps Rust developers feel comfortable -and at home in many different projects, and the tooling support from rustfmt -makes it easy to maintain and to incorporate in continuous integration. -rustfmt also provides many options to customize the style, but the style -guide defines the defaults, and most projects use those defaults.

-

The standard Rust style resulted from development and discussion within the -Rust style team, between 2016 and 2018. After publishing the style guide, the -Rust style team concluded its active work, by design.

-

However, as the Rust language develops, we have a regular need for improvements -to the style guide, such as to support new language constructs. This includes -minor language changes, as well as highly anticipated new features such as -let-chaining (RFC 2497) and let-else (RFC 3137). New constructs like -these, by default, get ignored and not formatted by rustfmt, and subsequently -need formatting added. Some of this work has fallen to the rustfmt team in -recent years, but the rustfmt team would prefer to implement style -determinations made by another team rather than making such determinations -itself.

-

In addition, rustfmt maintains backwards compatibility guarantees: code that -has been correctly formatted with rustfmt won't get formatted differently with -a future version of rustfmt. This avoids churn, and avoids creating CI failures -when people use rustfmt to check style in CI. However, this also prevents -evolving the Rust style to take community desires into account and improve -formatting over time. rustfmt provides various configuration options to change -its default formatting, and many of those options represent changes that many -people in the community would like enabled by default.

-

For instance, many people prefer to format their use lines in three blocks: -imports from the standard library, imports from external crates, and then -imports from modules within the same project. rustfmt supports this via the -option group_imports = StdExternalCrate, but cannot make this the default -without causing CI failures in existing projects. We need a way to evolve the -default Rust style compatibly, similar in spirit to the mechanisms we use for -Rust editions: allowing existing style to continue working, and allowing people -to opt into new style.

-

To solve both of these problems, RFC -3309 has revived the -Rust style team, with three goals:

-
    -
  • Making determinations about styling for new Rust constructs
  • -
  • Evolving the existing Rust style
  • -
  • Defining mechanisms to evolve the Rust style while taking backwards -compatibility into account
  • -
-

We don't plan to make any earth-shattering style changes; the look and feel of -Rust will remain largely the same. Evolutions to the default Rust style will -largely consist of established rustfmt options people already widely enable, -or would enable if they were stable.

-

We expect that the initial work of the style team will focus on clearing a -backlog of new language constructs that lack formatting guidance. Afterwards, -we will look towards defining and implementing the mechanisms to evolve the -default Rust style, and then begin introducing style improvements.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2022/10/06/governance-update.html b/inside-rust/2022/10/06/governance-update.html deleted file mode 100644 index 27d211443..000000000 --- a/inside-rust/2022/10/06/governance-update.html +++ /dev/null @@ -1,141 +0,0 @@ - - - - - Governance Update | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Governance Update

-
-
- -
Oct. 6, 2022 · Ryan Levick - on behalf of leadership chat -
- -
-

As part of ongoing work on governance, Rust leadership jointly established a group, "leadership chat", consisting of the Core team, leads of all teams on the governance page, the Moderation team, and the project directors on the Rust Foundation board. This group has been serving as an interim governing body while efforts to establish the next evolution of Rust project-wide governance are underway.

-

We previously posted an update on the future of Rust project-wide governance. In that post, we promised that the next steps would be to "take the findings we have so far and begin crafting proposals for how the Rust project will be governed in the future." In this post, we'd like to provide an update on the status of this work.

-

Late in July, the interim leadership team established an informal working group to conduct further research and draft an RFC for the establishment of a new project-wide governing body. This RFC relies on the requirements document1 that was compiled as a result of in-depth interviews conducted by Ryan Levick and Mara Bos with team members from across the Rust project. Currently, there are seven people involved in this working group: Ryan Levick (Core Project Director), JT (Core), Mark Rousskov (Core Project Director, Release Lead), Jane Losare-Lusby (Collaboration Project Director), Josh Triplett (Lang Team Lead), Josh Gould (Moderation), and Khionu Sybiern (Moderation).

-

The working group's objective is not to completely re-engineer every aspect of Rust's governance model — that would require the participation and consent of all the other teams working in the project — but rather to lay the foundation for dynamic project-wide governance by introducing policies and procedures for constraining, monitoring, and adjusting the governance model in response to the project's evolving needs. As part of this work, not only is explicit attention being paid to the issues that led to the resignation of the former mod team last November but also additional governance shortfalls identified through Ryan's and Mara's research. At the same time, we're deliberately keeping the scope small in the hope of getting out of the way as soon as possible to let the work continue under the new more representative and accountable governance body.

-

According to our current projections, we are roughly halfway through drafting this RFC since the process began at the end of August. We're still making steady progress, and when we have a full draft, we'll post it for project-wide review. In the interest of transparency, we will continue to publish updates until the RFC is made available. The goal of keeping the initial discussions private is not to exclude people, but rather to keep the size of the group discussions manageable2 during the early stages of the RFC drafting process. We are completely open to sharing early drafts and discussing current plans outside of our weekly meetings. Any project participants with questions or concerns are encouraged to get in touch with the working group's members.

-
-
    -
  1. -

    Which can be found in the previous governance update post

    -
  2. -
  3. -

    Even with "only" seven people, having discussions of this magnitude is difficult.

    -
  4. -
-
- -
-
-
- - - - - - - - diff --git a/inside-rust/2022/10/31/1.65.0-prerelease.html b/inside-rust/2022/10/31/1.65.0-prerelease.html deleted file mode 100644 index 8846e02f7..000000000 --- a/inside-rust/2022/10/31/1.65.0-prerelease.html +++ /dev/null @@ -1,135 +0,0 @@ - - - - - 1.65.0 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

1.65.0 pre-release testing

-
-
- -
Oct. 31, 2022 · Release automation - on behalf of The Release Team -
- -
-

The 1.65.0 pre-release is ready for testing. The release is scheduled for -November 03. Release notes can be found here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2022-10-31/index.html.

-

You can leave feedback on the internals thread.

-

The release team is also thinking about changes to our pre-release process: -we'd love your feedback on this GitHub issue.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2022/11/17/async-fn-in-trait-nightly.html b/inside-rust/2022/11/17/async-fn-in-trait-nightly.html deleted file mode 100644 index 4a49126dc..000000000 --- a/inside-rust/2022/11/17/async-fn-in-trait-nightly.html +++ /dev/null @@ -1,319 +0,0 @@ - - - - - Async fn in trait MVP comes to nightly | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
-
-

Async fn in trait MVP comes to nightly

-
-
- -
Nov. 17, 2022 · Tyler Mandry - on behalf of The Rust Async Working Group -
- -
-

The async working group is excited to announce that async fn can now be used in traits in the nightly compiler. You can now write code like this:

-
#![feature(async_fn_in_trait)]
-
-trait Database {
-    async fn fetch_data(&self) -> String;
-}
-
-impl Database for MyDb {
-    async fn fetch_data(&self) -> String { ... }
-}
-
-

A full working example is available in the playground. There are some limitations we'll cover, as well as a few known bugs to be worked out, but we think it is ready for some users to try. Read on for the specifics.

-

Recap: How async/await works in Rust

-

async and .await were a major improvement in the ergonomics of writing async code in Rust. In Rust, an async fn returns a Future, which is some object that represents an ongoing asynchronous computation.

-

The type of the future does not actually appear in the signature of an async fn. When you write an async function like this:

-
async fn fetch_data(db: &MyDb) -> String { ... }
-
-

The compiler rewrites it to something like this:

-
fn fetch_data<'a>(db: &'a MyDb) -> impl Future<Output = String> + 'a {
-    async move { ... }
-}
-
-

This "desugared" signature is something you can write yourself, and it's useful for examining what goes on under the hood. The impl Future syntax here represents some opaque type that implements Future.

-

The future is a state machine responsible for knowing how to continue making progress the next time it wakes up. When you write code in an async block, the compiler generates a future type specific to that async block for you. This future type does not have a name, so we must instead use an opaque type in the function signature.

-

The historic problem of async fn in trait

-

Traits are the fundamental mechanism of abstraction in Rust. So what happens if you want to put an async method in a trait? Each async block or function creates a unique type, so you would want to express that each implementation can have a different Future for the return type. Thankfully, we have associated types for this:

-
trait Database {
-    type FetchData<'a>: Future<Output = String> + 'a where Self: 'a;
-    fn fetch_data<'a>(&'a self) -> FetchData<'a>;
-}
-
-

Notice that this associated type is generic. Generic associated types haven't been supported in the language... until now! Unfortunately though, even with GATs, you still can't write a trait implementation that uses async:

-
impl Database for MyDb {
-    type FetchData<'a> = /* what type goes here??? */;
-    fn fetch_data<'a>(&'a self) -> FetchData<'a> { async move { ... } }
-}
-
-

Since you can't name the type constructed by an async block, the only option is to use an opaque type (the impl Future we saw earlier). But those are not supported in associated types!1

-

Workarounds available in the stable compiler

-

So to write an async fn in a trait we need a concrete type to specify in our impl. There are a couple ways of achieving this today.

-

Runtime type erasure

-

First, we can avoid writing the future type by erasing it with dyn. Taking our example from above, you would write your trait like this:

-
trait Database {
-    fn fetch_data(&self)
-    -> Pin<Box<dyn Future<Output = String> + Send + '_>>;
-}
-
-

This is significantly more verbose, but it achieves the goal of combining async with traits. What's more, the async-trait proc macro crate rewrites your code for you, allowing you to simply write

-
#[async_trait]
-trait Database {
-    async fn fetch_data(&self) -> String;
-}
-
-#[async_trait]
-impl Database for MyDb {
-    async fn fetch_data(&self) -> String { ... }
-}
-
-

This is an excellent solution for the people who can use it!

-

Unfortunately, not everyone can. You can't use Box in no_std contexts. Dynamic dispatch and allocation come with overhead that can be overwhelming for highly performance-sensitive code. Finally, it bakes a lot of assumptions into the trait itself: allocation with Box, dynamic dispatch, and the Send-ness of the futures. This makes it unsuitable for many libraries.

-

Besides, users expect to be able to write async fn in traits, and the experience of adding an external crate dependency is a papercut that gives async Rust a reputation for being difficult to use.

-

Manual poll implementations

-

Traits that need to work with zero overhead or in no_std contexts have another option: they can take the concept of polling from the Future trait and build it directly into their interface. The Future::poll method returns Poll::Ready(Output) if the future is complete and Poll::Pending if the future is waiting on some other event.

-

You can see this pattern, for example, in the current version of the unstable AsyncIterator trait. The signature of AsyncIterator::poll_next is a cross between Future::poll and Iterator::next.

-
pub trait AsyncIterator {
-    type Item;
-
-    fn poll_next(
-        self: Pin<&mut Self>,
-        cx: &mut Context<'_>
-    ) -> Poll<Option<Self::Item>>;
-}
-
-

Before async/await, it was very common to write manual poll implementations. Unfortunately, they proved challenging to write correctly. In the vision document process we underwent last year, we received a number of reports on how this was extremely difficult and a source of bugs for Rust users.

-

In fact, the difficulty of writing manual poll implementations was a primary reason for adding async/await to the core language in the first place.

-

What's supported in nightly

-

We've been working to support async fn directly in traits, and an implementation recently landed in nightly! The feature still has some rough edges, but let's take a look at what you can do with it.

-

First, as you might expect, you can write and implement traits just like the above.

-
#![feature(async_fn_in_trait)]
-
-trait Database {
-    async fn fetch_data(&self) -> String;
-}
-
-impl Database for MyDb {
-    async fn fetch_data(&self) -> String { ... }
-}
-
-

One thing this will allow us to do is standardize new traits we've been waiting on this feature for. For example, the AsyncIterator trait from above is significantly more complicated than its analogue, Iterator. With the new support, we can simply write this instead:

-
#![feature(async_fn_in_trait)]
-
-trait AsyncIterator {
-    type Item;
-    async fn next(&mut self) -> Option<Self::Item>;
-}
-
-

There's a decent chance that the trait in the standard library will end up exactly like this! For now, you can also use the one in the async_iterator crate and write generic code with it, just like you would normally.

-
async fn print_all<I: AsyncIterator>(mut count: I)
-where
-    I::Item: Display,
-{
-    while let Some(x) = count.next().await {
-        println!("{x}");
-    }
-}
-
-

Limitation: Spawning from generics

-

There is a catch! If you try to spawn from a generic function like print_all, and (like the majority of async users) you use a work stealing executor that requires spawned tasks to be Send, you'll hit an error which is not easily resolved.2

-
fn spawn_print_all<I: AsyncIterator + Send + 'static>(mut count: I)
-where
-    I::Item: Display,
-{
-    tokio::spawn(async move {
-        //       ^^^^^^^^^^^^
-        // ERROR: future cannot be sent between threads safely
-        while let Some(x) = count.next().await {
-            //              ^^^^^^^^^^^^
-            // note: future is not `Send` as it awaits another future which is not `Send`
-            println!("{x}");
-        }
-    });
-}
-
-

You can see that we added an I: Send bound in the function signature, but that was not enough. To satisfy this error we need to say that the future returned by next() is Send. But as we saw at the beginning of this post, async functions return anonymous types. There's no way to express bounds on those types.

-

There are potential solutions to this problem that we'll be exploring in a follow-up post. But for now, there are a couple things you can do to get out of a situation like this.

-

Hypothesis: This is uncommon

-

First, you may be surprised to find that this situation just doesn't occur that often in practice. For example, we can spawn a task that invokes the above print_all function without any problem:

-
async fn do_something() {
-    let iter = Countdown::new(10);
-    executor::spawn(print_all(iter));
-}
-
-

This works without any Send bounds whatsoever! This works because do_something knows the concrete type of our iterator, Countdown. The compiler knows that this type is Send, and that print_all(iter) therefore produces a future that is Send.3

-

One hypothesis is that while people will hit this problem, they will encounter it relatively infrequently, because most of the time spawn won't be called in code that's generic over a trait with async functions.

-

We would like to start gathering data on people's actual experiences with this. If you have relevant experience to share, please comment on this issue.

-

When it does happen

-

Eventually you probably will want to spawn from a context that's generic over an async trait that you call. What then!?

-

For now it's possible to use another new nightly-only feature, return_position_impl_trait_in_trait, to express the bound you need directly in your trait:

-
#![feature(return_position_impl_trait_in_trait)]
-
-trait SpawnAsyncIterator: Send + 'static {
-    type Item;
-    fn next(&mut self) -> impl Future<Output = Option<Self::Item>> + Send + '_;
-}
-
-

Here we've desugared our async fn to a regular function returning impl Future + '_, which works just like normal async fns do. It's more verbose, but it gives us a place to put a + Send bound! What's more, you can continue to use async fn in an impl of this trait.

-

The downside of this approach is that the trait becomes less generic, making it less suitable for library code. If you want to maintain two separate versions of a trait, you can do that, and (perhaps) provide macros to make it easier to implement both.

-

This solution is intended to be temporary. We'd like to implement a better solution in the language itself, but since this is a nightly-only feature we prefer to get more people trying it out as soon as possible.

-

Limitation: Dynamic dispatch

-

There's one final limitation: You can't call an async fn with a dyn Trait. Designs to support this exist4, but are in the earlier stages. If you need dynamic dispatch from a trait, you're better off using the async_trait macro for now.

-

Path to stabilization

-

The async working group would like to get something useful in the hands of Rust users, even if it doesn't do everything they might want. That's why despite having some limitations, the current version of async fn in traits might not be far off from stabilization.5 You can follow progress by watching the tracking issue.

-

There are two big questions to answer first:

-
    -
  • Do we need to solve the "spawning from generics" (Send bound) problem first? Please leave feedback on this issue.
  • -
  • What other bugs and quality issues exist? Please file new issues for these. You can view known issues here.
  • -
-

If you're an async Rust enthusiast and are willing to try experimental new features, we'd very much appreciate it if you gave it a spin!

-

If you use #[async_trait], you can try removing it from some traits (and their impls) where you don't use dynamic dispatch. Or if you're writing new async code, try using it there. Either way, you can tell us about your experience at the links above.

-

Conclusion

-

This work was made possible thanks to the efforts of many people, including

-
    -
  • Michael Goulet
  • -
  • Santiago Pastorino
  • -
  • Oli Scherer
  • -
  • Eric Holk
  • -
  • Dan Johnson
  • -
  • Bryan Garza
  • -
  • Niko Matsakis
  • -
  • Tyler Mandry
  • -
-

In addition it was built on top of years of compiler work that enabled us to ship GATs as well as other fundamental type system improvements. We're deeply grateful to all those who contributed; this work would not be possible without you. Thank you!

-

To learn more about this feature and the challenges behind it, check out the Static async fn in traits RFC and why async fn in traits are hard. Also stay tuned for a follow-up post where we explore language extensions that make it possible to express Send bounds without a special trait.

-

Thanks to Yoshua Wuyts, Nick Cameron, Dan Johnson, Santiago Pastorino, Eric Holk, and Niko Matsakis for reviewing a draft of this post.

-
-
    -
  1. -

    This feature is called "type alias impl trait".

    -
  2. -
  3. -

    The actual error message produced by the compiler is a bit noisier than this, but that will be improved.

    -
  4. -
  5. -

    Auto traits such as Send and Sync are special in this way. The compiler knows that the return type of print_all is Send if and only if the type of its argument Send, and unlike with regular traits, it is allowed to use this knowledge when type checking your program.

    -
  6. -
  7. -

    See Async fn in dyn trait on the initiative website, as well as posts 8 and 9 in this series.

    -
  8. -
  9. -

    When? Possibly sometime in the next six months or so. But don't hold me to it :)

    -
  10. -
-
- -
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- - - - - - - - diff --git a/inside-rust/2022/11/29/libs-member.html b/inside-rust/2022/11/29/libs-member.html deleted file mode 100644 index 5f983dcd4..000000000 --- a/inside-rust/2022/11/29/libs-member.html +++ /dev/null @@ -1,132 +0,0 @@ - - - - - Please welcome The 8472 to the Library team | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Please welcome The 8472 to the Library team

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Nov. 29, 2022 · Mara Bos - on behalf of the library team -
- -
-

We're very excited to announce that The 8472 -has joined the Library team!

-

The 8472 has been working on many optimizations and other improvements to the standard library, -is involved in many library-related changes and discussions, -and regularly reviews pull requests.

-

Congratulations The 8472, and thanks for everything you do!

- -
-
-
- - - - - - - - diff --git a/inside-rust/2022/12/12/1.66.0-prerelease.html b/inside-rust/2022/12/12/1.66.0-prerelease.html deleted file mode 100644 index 7aaacde20..000000000 --- a/inside-rust/2022/12/12/1.66.0-prerelease.html +++ /dev/null @@ -1,135 +0,0 @@ - - - - - 1.66.0 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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1.66.0 pre-release testing

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Dec. 12, 2022 · Release automation - on behalf of The Release Team -
- -
-

The 1.66.0 pre-release is ready for testing. The release is scheduled for -December 15. Release notes can be found here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2022-12-12/index.html.

-

You can leave feedback on the internals thread.

-

The release team is also thinking about changes to our pre-release process: -we'd love your feedback on this GitHub issue.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2023/01/24/content-delivery-networks.html b/inside-rust/2023/01/24/content-delivery-networks.html deleted file mode 100644 index fac19e8b7..000000000 --- a/inside-rust/2023/01/24/content-delivery-networks.html +++ /dev/null @@ -1,150 +0,0 @@ - - - - - Diversifying our Content Delivery Networks | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Diversifying our Content Delivery Networks

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Jan. 24, 2023 · Jan David Nose - on behalf of The Rust Infrastructure Team -
- -
-

Over the past few weeks, the Infrastructure Team has been working on setting -up a second Content Delivery Network (CDN) for releases and crates.

-

What is changing

-

Rust releases (static.rust-lang.org) and crates (static.crates.io) will be -served through both AWS CloudFront and -Fastly.

-

This is a transparent change to the infrastructure that doesn't require users or -developers to take any action. We expect no downtime for Rust users as part of -the migration.

-

This also covers only the CDNs for releases (static.rust-lang.org) and -crates.io (static.crates.io), no changes are planned for the rest of Rust's -domains.

-

Timeline

-

We are starting the rollout of the new CDN tomorrow, on January 25th, with -static.crates.io.

-

The rollout will happen very gradually over a period of time. We will start to -send a small percentage of traffic through Fastly, -while observing the performance and reliability of the new network. As we gain -confidence, we will slowly increase the amount of traffic.

-

Once static.crates.io has been deployed, we will start working on -static.rust-lang.org.

-

Report issues

-

If something does break, please let the Infrastructure Team know on -#t-infra on Zulip.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2023/01/25/1.67.0-prerelease.html b/inside-rust/2023/01/25/1.67.0-prerelease.html deleted file mode 100644 index aa71e6ae5..000000000 --- a/inside-rust/2023/01/25/1.67.0-prerelease.html +++ /dev/null @@ -1,135 +0,0 @@ - - - - - 1.67.0 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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1.67.0 pre-release testing

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Jan. 25, 2023 · Release automation - on behalf of The Release Team -
- -
-

The 1.67.0 pre-release is ready for testing. The release is scheduled for -January 26. Release notes can be found here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2023-01-25/index.html.

-

You can leave feedback on the internals thread.

-

The release team is also thinking about changes to our pre-release process: -we'd love your feedback on this GitHub issue.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2023/01/30/cargo-sparse-protocol.html b/inside-rust/2023/01/30/cargo-sparse-protocol.html deleted file mode 100644 index de80ef162..000000000 --- a/inside-rust/2023/01/30/cargo-sparse-protocol.html +++ /dev/null @@ -1,160 +0,0 @@ - - - - - Help test Cargo's new index protocol | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Help test Cargo's new index protocol

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Jan. 30, 2023 · Eric Huss - on behalf of The Cargo Team -
- -
-

Cargo's new index protocol will be available starting in Rust 1.68, which will be released on 2023-03-09. -This new "sparse" protocol should usually provide a significant performance improvement when accessing crates.io.

-

We would like your help in testing this new feature and infrastructure. -If you use beta (1.68) or nightly-2023-01-21 or newer, set the environment variable CARGO_REGISTRIES_CRATES_IO_PROTOCOL=sparse, or edit your .cargo/config.toml file to add:

-
[registries.crates-io]
-protocol = "sparse"
-
-

We would like to hear reports on your experience. -If you run into a problem, please open an issue. -If you would like to post general feedback, feel free to leave a message on this internals thread.

-

Along with fetching crates and running cargo update, we'd also like to hear if you have any issues when running cargo publish. -Another data point that may be helpful is to gauge how many users are behind a restrictive firewall, proxy, or other network environment that prevents access to the index.

-

This new service will be opt-in as we roll it out and gather information about how it performs. -In the near future we intend to switch to this as the default.

-

Background

-

In order for Cargo to determine which crates exist on crates.io, it downloads and reads an "index" which lists all versions of all crates. -The index lives in a git repository hosted on GitHub. -Cargo fetches and stores the index in Cargo's home directory. -This system lets GitHub handle the server-side processing, and provides a convenient way to incrementally fetch new updates.

-

However, as the index has grown considerably over time, this system has started to hit scaling limitations, and initial fetches and updates continue to slow down. You may have noticed a pause when Cargo displays Updating crates.io index or while going through the "resolving deltas" phase:

-
Updating crates.io index
-    Fetch [=================>       ]  74.01%, (64415/95919) resolving deltas
-
-

With RFC 2789, we introduced a new protocol to improve the way Cargo accesses the index. -Instead of using git, it fetches files from the index directly over HTTPS. -Cargo will only download information about the specific crate dependencies in your project.

-

We have introduced a new service at https://index.crates.io/ for hosting the crates.io index. -If you are behind a restrictive firewall or proxy, you may need to explicitly allow Cargo to access this site.

-

More information about how the index and this new sparse protocol works can be found in the documentation.

-

The crates.io git repository will continue to be the source of truth for the index, and Cargo will continue to support git indexes indefinitely.

-

Acknowledgements

-

We would like to give a huge show of gratitude to Arlo Siemsen who implemented this feature and went to great lengths to bring it to completion. -We would also like to thank the crates.io team and the infrastructure team for implementing, reviewing, and supporting this endeavor. -We would also like to acknowledge the generosity of GitHub for hosting the crates.io index over the past 8 years.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2023/02/07/1.67.1-prerelease.html b/inside-rust/2023/02/07/1.67.1-prerelease.html deleted file mode 100644 index 5278e76f0..000000000 --- a/inside-rust/2023/02/07/1.67.1-prerelease.html +++ /dev/null @@ -1,135 +0,0 @@ - - - - - 1.67.1 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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1.67.1 pre-release testing

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Feb. 7, 2023 · Release automation - on behalf of The Release Team -
- -
-

The 1.67.1 pre-release is ready for testing. The release is scheduled for -February 09. Release notes can be found here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2023-02-07/index.html.

-

You can leave feedback on the internals thread.

-

The release team is also thinking about changes to our pre-release process: -we'd love your feedback on this GitHub issue.

- -
-
-
- - - - - - - - diff --git a/inside-rust/2023/02/08/dns-outage-portmortem.html b/inside-rust/2023/02/08/dns-outage-portmortem.html deleted file mode 100644 index 4a2300fbd..000000000 --- a/inside-rust/2023/02/08/dns-outage-portmortem.html +++ /dev/null @@ -1,183 +0,0 @@ - - - - - DNS Outage on 2023-01-25 | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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-

DNS Outage on 2023-01-25

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- -
Feb. 8, 2023 · Jan David Nose - on behalf of The Rust Infrastructure Team -
- -
-

On Wednesday, 2023-01-25 at 09:15 UTC, we deployed changes to the production -infrastructure for crates.io. During the deployment, the DNS record for -static.crates.io failed to resolve for an estimated time of 10-15 minutes. -Users experienced build failures during this time, because crates could not be -downloaded. Around 9:30 UTC, the DNS record started to get propagated again and -by 9:40 UTC traffic had returned to normal levels.

-

Root Cause of the Outage

-

The Rust infrastructure is managed with Terraform, a tool to configure and -provision infrastructure-as-code. The Infrastructure team recently made -changes to this configuration to separate the staging and production -environments for crates.io so that both can be deployed independently of each -other.

-

This feature was used to develop and test the infrastructure for a second -Content Delivery Network (CDN) for static.crates.io in the staging -environment. When the configuration was ready, we -scheduled and announced -the rollout for January 25th.

-

The deployment to production contained two changes that were developed, -deployed, and tested individually on staging: a new TLS certificate for the -current Content Delivery Network and updated DNS records.

-

When we deployed this configuration to production, Terraform first removed the -current certificate and DNS records. It then started to issue a new certificate, -which took around 10 minutes. During this time, there was no DNS record for -static.crates.io and users experienced build failures. After the new -certificate was provisioned, Terraform recreated the DNS records.

-

Resolution

-

The outage resolved itself after Terraform finished the deployment and created a -new DNS record for static.crates.io. For some users, the outage lasted a few -minutes longer due to caches in their DNS server.

-

Postmortem

-

The outage could have been avoided by deploying the changes to the TLS -certificate and DNS records individually. We have identified two reasons why -this did not happen as well as lessons that we are taking from this.

-

This was one of the first times that we used the new tooling around environments -to deploy changes to production. One of its features is that the production -environment is locked to a specific Git commit. When deploying in the past, we -set this to the latest commit on master. This was done here as well, with the -consequence that the deployment applied multiple changes simultaneously.

-

Another way to look at this is that production and staging diverged too much -over time, because we did not deploy the changes when we merged them into the -main branch. If we had deployed the changes when they were merged into the main -branch, we would have isolated the DNS change. But given the importance of -crates.io to the Rust ecosystem, we were hesitant to deploy multiple times -without announcing the changes to the community first.

-

The lessons that we are taking away from this incident are as follows:

-
    -
  • We need to document the process of deploying changes to production, in -particular how to pick the Git commit and how to review the changeset. -Defining a process will enable us to iterate and improve it over time, and -avoid the same issue in the future.
  • -
  • Changes that have been developed and tested in isolation on staging should -be deployed individually and in sequence to production. We need to add -this to the documentation.
  • -
  • When we merge changes into the main branch, we need to ensure that they get -deployed to production as well. This avoids a drift between the -configuration in Git and what is deployed.
  • -
- -
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- - - - - - - - diff --git a/inside-rust/2023/02/10/compiler-team-feb-steering-cycle.html b/inside-rust/2023/02/10/compiler-team-feb-steering-cycle.html deleted file mode 100644 index eb73a3787..000000000 --- a/inside-rust/2023/02/10/compiler-team-feb-steering-cycle.html +++ /dev/null @@ -1,180 +0,0 @@ - - - - - Rust Compiler February 2023 Steering Cycle | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Rust Compiler February 2023 Steering Cycle

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- -
Feb. 10, 2023 · Felix Klock - on behalf of The Compiler Team -
- -
-

On Friday, February 10th, the Rust Compiler team had a planning meeting for the February 2023 steering cycle.

-

T-compiler June Steering Schedule

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DateMeeting IdMeeting Topic
2023-02-17compiler-team#589Dealing with PR review latency
2023-02-24compiler-team#583Scope and goals of rust-lang/rust optimizations
2023-03-03compiler-team#590P-high review for 2023 Q1
2023-03-10none(planning for March cycle)
-

Details

-

Every fourth Friday, the Rust compiler team decides how -it is going to use its scheduled steering and design meeting time over the next -three Fridays.

-

On Friday, 17 February, we will discuss ways to improve our Pull Request review -latency. Jack Huey, apiraino, and oli-obk will work on a document to drive the -meeting, collecting ideas on how to attack the problem.

-

On Friday, 24 February, we will discuss our philosophy about code optimizations -that are implemented in the rust-lang/rust repository (as opposed to -optimizations that are implemented in LLVM itself, which is where the bulk of -our optimization logic currently resides). Jak{e,ob} Degen will author the -document driving this meeting.

-

On Friday, 3 March, we will do a quarterly review of the open P-high issues. -pnkfelix will do some ahead of time work in zulip -triaging -some of the issues, and potentially prepare a meeting document summarizing the -remainder, to maximize the quality of our synchronous in-meeting time.

-

On Friday, 10 March, we will hold our planning meeting for the next steering -cycle in March and April.

-

Each meeting will run from 2pm to 3pm GMT, and will take place on the -T-compiler/meetings zulip stream.

- -
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- - - - - - - - diff --git a/inside-rust/2023/02/14/lang-advisors.html b/inside-rust/2023/02/14/lang-advisors.html deleted file mode 100644 index e32c375f7..000000000 --- a/inside-rust/2023/02/14/lang-advisors.html +++ /dev/null @@ -1,136 +0,0 @@ - - - - - Language team advisors | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Language team advisors

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Feb. 14, 2023 · Josh Triplett, Niko Matsakis - on behalf of The Rust Lang Team -
- -
-

RFC #3327 created a new lang-team subteam, the lang team advisors. The advisors team recognizes people who regularly aid the Rust community and the lang team in particular in language design decisions. We already value their input highly and treat their concerns as blocking on features or proposals. The advisors team gives us a way to acknowledge them officially.

-

The initial advisors team consists of the following people:

-

Ralf Jung is a leader in designing Rust's rules for unsafe code as well as, through his work on miri, the semantics of compile-time evaluation. His work on stacked borrows and minirust has moved the state of that conversation forward in major ways, and he has also driven a number of language changes related to that area.

-

Jakob Degen is one of the authorities around the semantics of unsafe code. He has consistently shown the ability to aggregate opinion, identify the key constraints to respect and those to disregard, and find consensus solutions.

-

Mark Rousskov has been a huge part of the Rust community for many years now, and participates regularly in lang-team meetings. He has a wide knowledge of Rust and its nooks and crannies, and often brings key insights to our discussions.

-

Jack Huey co-leads the types team, and provides expertise in the workings of Rust's trait and type system, as well as the chalk system.

-

Amanieu d'Antras leads the design of inline assembly and has been involved as an expert in a number of other areas, such as the "FFI unwind" working group.

-

Wesley Wiser is the co-lead of the compiler team. He's been involved in the project for many years and is an expert on the overall compiler architecture as well as several areas within.

-

Alex Crichton is a well-known figure to many Rustaceans. Among other things, he is a former lead of the libs team, a key cargo contributor, and drove extensive work for Rust in WebAssembly. Indeed, it's hard to find a part of Rust that Alex hasn't had an impact on.

-

Finally, as part of this change, Taylor Cramer will be stepping back as a full-time lang team member and becoming an advisor. In his time on the lang team, Taylor was a core driver for async/await, impl Trait, and a number of other highly impactful language features. We look forward to continuing to have his guidance as an advisor going forward.

- -
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- - - - - - - - diff --git a/inside-rust/2023/02/14/lang-team-membership-update.html b/inside-rust/2023/02/14/lang-team-membership-update.html deleted file mode 100644 index a8ddeea20..000000000 --- a/inside-rust/2023/02/14/lang-team-membership-update.html +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Welcome Tyler Mandry to the Rust language team! | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Welcome Tyler Mandry to the Rust language team!

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Feb. 14, 2023 · Josh Triplett, Niko Matsakis - on behalf of The Rust Lang Team -
- -
-

We are happy to announce that Tyler Mandry is joining the Rust language design team as a full member!

-

Tyler has been driving the design of async functions in traits over the last year. In that process Tyler has authored two RFCs, #3185 (static async functions in traits) and #3245 (refined trait impls), both of which were accepted. He has good instincts for language design and orthogonality, devising general solutions to address a range of use cases with a small set of language changes, such as contexts/capabilities and dyn*.

-

Tyler is also a strong implementor. He was a past contributor to the chalk project and understands the intricacies of the trait and type system quite well. He also implemented a number of improvements to async Rust, such as work to reduce the size of futures.

-

Throughout his work on Rust, Tyler has demonstrated his ability to drive discussions towards consensus on a number of occasions. For example, he helped to navigate questions around boxing and auto-traits. He always makes an effort to understand people's points, even when he disagrees with their conclusions.

-

Welcome to the team, Tyler!

- -
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- - - - - - - - diff --git a/inside-rust/2023/02/22/governance-reform-rfc.html b/inside-rust/2023/02/22/governance-reform-rfc.html deleted file mode 100644 index bfa291b90..000000000 --- a/inside-rust/2023/02/22/governance-reform-rfc.html +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Governance Reform RFC Announcement | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Governance Reform RFC Announcement

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Feb. 22, 2023 · Jane Losare-Lusby and the Governance Reform WG - on behalf of leadership chat -
- -
-

As part of ongoing work on governance, the "leadership chat" established a smaller "governance reform" working group to create an RFC to establish new project wide governance. This RFC is now live and can found on the RFCs repo: https://github.com/rust-lang/rfcs/pull/3392

-

We have set up a Zulip stream to provide an additional dedicated place for feedback on the RFC. In addition, team leads will be asking their respective teams for feedback directly. However, anyone is welcome to participate and provide feedback directly in the Zulip stream or the RFC PR if they prefer.

-

Again, if you have any questions or concerns, please don't hesitate to reach out.

- -
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- - - - - - - - diff --git a/inside-rust/2023/02/23/keyword-generics-progress-report-feb-2023.html b/inside-rust/2023/02/23/keyword-generics-progress-report-feb-2023.html deleted file mode 100644 index 990e76aa3..000000000 --- a/inside-rust/2023/02/23/keyword-generics-progress-report-feb-2023.html +++ /dev/null @@ -1,468 +0,0 @@ - - - - - Keyword Generics Progress Report: February 2023 | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Keyword Generics Progress Report: February 2023

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Feb. 23, 2023 · Yoshua Wuyts - on behalf of The Keyword Generics Initiative -
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Introduction

-

About 9 months ago we announced the creation of the Keyword Generics -Initiative; a group working under the lang team with the intent to solve the -function coloring problem 1 through the type system not just for -async, but for const and all current and future function modifier keywords -as well.

-

We're happy to share that we've made a lot of progress over these last several -months, and we're finally ready to start putting some of our designs forward through -RFCs. Because it's been a while since our last update, and because we're excited -to share what we've been working on, in this post we'll be going over some of the things -we're planning to propose.

-

An async example

-

In our previous post we introduced the placeholder async<A> syntax to describe the -concept of a "function which is generic over its asyncness". We always knew we -wanted something that felt lighter weight than that, so in for our current design -we've chosen to drop the notion of a generic parameter for the end-user syntax, -and instead picked the ?async notation. We've borrowed this from the trait -system, where for example + ?Sized indicates that something may or may not -implement the Sized trait. Similarly ?async means a function may or may not be -async. We also refer to these as "maybe-async" functions.

-

Time for an example. Say we took the Read trait and the -read_to_string_methods. In the stdlib their implementations look somewhat -like this today:

-
trait Read {
-    fn read(&mut self, buf: &mut [u8]) -> Result<usize>;
-    fn read_to_string(&mut self, buf: &mut String) -> Result<usize> { ... }
-}
-
-/// Read from a reader into a string.
-fn read_to_string(reader: &mut impl Read) -> std::io::Result<String> {
-    let mut string = String::new();
-    reader.read_to_string(&mut string)?;
-    Ok(string)
-}
-
-

Now, what if we wanted to make these async in the future? Using ?async -notation we could change them to look like this:

-
trait ?async Read {
-    ?async fn read(&mut self, buf: &mut [u8]) -> Result<usize>;
-    ?async fn read_to_string(&mut self, buf: &mut String) -> Result<usize> { ... }
-}
-
-/// Read from a reader into a string.
-?async fn read_to_string(reader: &mut impl ?async Read) -> std::io::Result<String> {
-    let mut string = String::new();
-    reader.read_to_string(&mut string).await?;
-    Ok(string)
-}
-
-

The way this would work is that Read and read_to_string would become generic over -their "asyncness". When compiled for an async context, they will behave -asynchronously. When compiled in a non-async context, they will behave -synchronously. The .await in the read_to_string function body is necessary -to mark the cancellation point in case the function is compiled as async; but -when not async would essentially become a no-op 2:

-
// `read_to_string` is inferred to be `!async` because
-// we didn't `.await` it, nor expected a future of any kind.
-#[test]
-fn sync_call() {
-    let _string = read_to_string("file.txt")?;
-}
-
-// `read_to_string` is inferred to be `async` because
-// we `.await`ed it.
-#[async_std::test]
-async fn async_call() {
-    let _string = read_to_string("file.txt").await?;
-}
-
-

We expect ?async notation would be most useful for library code which doesn't -do anything particularly specific to async Rust. Think: most of the stdlib, and -ecosystem libraries such as parsers, encoders, and drivers. We expect most -applications to choose to be compiled either as async or non-async, making them -mostly a consumer of ?async APIs.

-

A const example

-

A main driver of the keywords generics initiative has been our desire to make the -different modifier keywords in Rust feel consistent with one another. Both the -const WG and the async WG were thinking about introducing keyword-traits at the -same time, and we figured we should probably start talking with each other to make -sure that what we were going to introduce felt like it was part of the same -language - and could be extended to support more keywords in the future.

-

So with that in mind, it may be unsurprising that for the maybe-const trait -bounds and declarations we're going to propose using the ?const notation. -A common source of confusion with const fn is that it actually doesn't -guarantee compile-time execution; it only means that it's possible to evaluate -in a const compile-time context. So in a way const fn has always been a way -of declaring a "maybe-const" function, and there isn't a way to declare an -"always-const" function. More on that later in this post.

-

Taking the Read example we used earlier, we could imagine a "maybe-const" version -of the Read trait to look very similar:

-
trait ?const Read {
-    ?const fn read(&mut self, buf: &mut [u8]) -> Result<usize>;
-    ?const fn read_to_string(&mut self, buf: &mut String) -> Result<usize> { ... }
-}
-
-

Which we could then use use as a bound in the const read_to_string function, -like this:

-
const fn read_to_string(reader: &mut impl ?const Read) -> std::io::Result<String> {
-    let mut string = String::new();
-    reader.read_to_string(&mut string)?;
-    Ok(string)
-}
-
-

Just like with ?async traits, ?const traits would also need to be labeled as -?const when used as a bound. This is important to surface at the trait level, -because it's allowed to pass non-const bounds to maybe-const functions, as long -as no trait methods are called in the function body. This means we need to -distinguish between "never-const" and "maybe-const".

-

You may have noticed the ?const on the trait declaration and the extra -?const on the trait methods. This is on purpose: it keeps the path open to -potentially add support for "always-const" or "never-const" methods on traits as -well. In ?async we know that even if the entire trait is ?async, some -methods (such as Iterator::size_hint) will never be async. And this would -make ?const and ?async traits behave similarly using the same rules.

-

Combining const and async

-

We've covered ?async, and we've covered ?const. Now what happens if we were -to use them together? Let's take a look at what the Read trait would look like -when if we extended it using our designs for ?const and ?async:

-
trait ?const ?async Read {
-    ?const ?async fn read(&mut self, buf: &mut [u8]) -> Result<usize>;
-    ?const ?async fn read_to_string(&mut self, buf: &mut String) -> Result<usize> { .. }
-}
-
-/// Read from a reader into a string.
-const ?async fn read_to_string(reader: &mut impl ?const ?async Read) -> io::Result<String> {
-    let mut string = String::new();
-    reader.read_to_string(&mut string).await?;
-    Ok(string)
-}
-
-

That's sure starting to feel like a lot of keywords, right? We've accurately -described exactly what's going on, but there's a lot of repetition. We know that -if we're dealing with a const ?async fn, most arguments probably will -want to be ?const ?async. But under the syntax rules we've proposed so far, -you'd end up repeating that everywhere. And it probably gets worse once we start -adding in more keywords. Not ideal!

-

So we're very eager to make sure that we find a solution to this. And we've been -thinking about a way we could get out of this, which we've been calling -effect/.do-notation. This would allow you to mark a function as "generic over -all modifier keywords" by annotating it as effect fn, and it would allow the -compiler to insert all the right .await, ?, and yield keywords in the -function body by suffixing function calls with .do.

-

Just to set some expectations: this is the least developed part of our proposal, -and we don't intend to formally propose this until after we're done with some of -the other proposals. But we think it's an important part of the entire vision, -so we wanted to make sure we shared it here. And with that out of the way, -here's the same example we had above, but this time using the effect/.do-notation:

-
trait ?effect Read {
-    ?effect fn read(&mut self, buf: &mut [u8]) -> Result<usize>;
-    ?effect fn read_to_string(&mut self, buf: &mut String) -> Result<usize> { .. }
-}
-
-/// Read from a reader into a string.
-?effect fn read_to_string(reader: &mut impl ?effect Read) -> std::io::Result<String> {
-    let mut string = String::new();
-    reader.read_to_string(&mut string).do;  // note the singular `.do` here
-    string
-}
-
-

One of the things we would like to figure out as part of effect/.do is a way -to enable writing conditional effect-bounds. For example: there may be a -function which is always async, may never panic, and is generic over the -remainder of the effects. Or like we're seeing with APIs such as -Vec::reserve and Vec::try_reserve: the ability to panic xor return an -error. This will take more time and research to figure out, but we believe it -is something which can be solved.

-

Adding support for types

-

Something we're keen on doing is not just adding support for ?async and to -apply to functions, traits, and trait bounds. We would like ?async to be -possible to use with types as well. This would enable the ecosystem to stop -having to provide both sync and async versions of crates. It would also enable -the stdlib to gradually "asyncify" just like we have been with const.

-

The challenge with async types, especially in the stdlib, is that their behavior -will often have to be different when used in async and non-async contexts. At -the very lowest level async system calls work a bit differently from non-async -system calls. But we think we may have a solution for that too in the form of -the is_async compiler built-in method.

-

Say we wanted to implement ?async File with a single ?async open method. The -way we expect this to look will be something like this:

-
/// A file which may or may not be async
-struct ?async File {
-    file_descriptor: std::os::RawFd,  // shared field in all contexts
-    async waker: Waker,               // field only available in async contexts
-    !async meta: Metadata,            // field only available in non-async contexts
-}
-
-impl ?async File {
-    /// Attempts to open a file in read-only mode.
-    ?async fn open(path: Path) -> io::Result<Self> {
-        if is_async() {   // compiler built-in function
-            // create an async `File` here; can use `.await`
-        } else {
-            // create a non-async `File` here
-        }
-    }
-}
-
-

This would enable authors to use different fields depending on whether they're -compiling for async or not, while still sharing a common core. And within -function bodies it would be possible to provide different behaviors depending on -the context as well. The function body notation would work as a generalization -of the currently unstable const_eval_select intrinsic, and at -least for the function bodies we expect a similar is_const() compiler built-in -to be made available as well.

-

Consistent syntax

-

As we alluded to earlier in the post: one of the biggest challenges we see in -language design is adding features in a way that makes them feel like they're in -harmony with the rest of the language - and not something which stands out as -noticably different. And because we're touching on something core to Rust, the -way we do keywords, we have to pay extra close attention here to make sure Rust -keeps feeling like a single language.

-

Luckily Rust has the ability to make surface-level changes to the -language through the edition system. There are many things this doesn't let us -do, but it does allow us to require syntax changes. A possibility we're -exploring is leveraging the edition system to make some minor changes to const -and async so they feel more consistent with one another, and with ?const and -?async.

-

For const this means there should be a syntactic distinction between const -declarations and const uses. Like we mentioned earlier in the post, when you -write const fn you get a function which can be evaluated both at runtime and -during compilation. But when you write const FOO: () = ..; the meaning of -const there guarantees compile-time evaluation. One keyword, different -meanings. So for that reason we're wondering whether perhaps it would make more -sense if we changed const fn to ?const fn. This would make it clear that -it's a function which may be const-evaluated, but doesn't necessarily have to - -and can also be called from non-const contexts.

-
//! Define a function which may be evaluated both at runtime and during
-//! compilation.
-
-// Current
-const fn meow() -> String { .. }
-
-// Proposed
-?const fn meow() -> String { .. }
-
-

For async we're considering some similar surface-level changes. The Async WG -is in the process of expanding the "async functions in traits" design into an -design covering "async traits" entirely, largely motivated by the desire to be -able to add + Send bound to anonymous futures. There are more details about -this in "Lightweight, Predictable Async Send Bounds" by Eric -Holk. But it would roughly become the following notation:

-
struct File { .. }
-impl async Read for File {                                                // async trait declaration
-    async fn read(&mut self, buf: &mut [u8]) -> io::Result<usize> { .. }  // async method
-}
-
-async fn read_to_string(reader: &mut impl async Read) -> io::Result<String> { // async trait bound
-    let mut string = String::new();
-    reader.read_to_string(&mut string).await?;
-    Ok(string)
-}
-
-

This would make impl ?async Read and impl async Read consistent with each -other. And it would open the door for trait ?async traits to be passed to -impl async Read and be guaranteed to be always interpreted as trait async. -Which is another nice consistency gain.

-

The final thing we're looking at is async-notation for types. To implement -inherent ?async methods on types, our current design requires the type to also -be marked as ?async. In order to bring ?async and async closer together, -we're exploring whether it might also make sense to require types to be marked -as async as well:

-
//! Proposed: define a method on a maybe-async type
-struct ?async File { .. }
-impl ?async File {
-    ?async fn open(path: PathBuf) -> io::Result<Self> { .. }
-}
-
-//! Current: define a method on an always-async type
-struct File { .. }
-impl File {
-    async fn open(path: PathBuf) -> io::Result<Self> { .. }
-}
-
-//! Proposed: define a method on an always-async type
-struct async File { .. }
-impl async File {
-    async fn open(path: PathBuf) -> io::Result<Self> { .. }
-}
-
-

We already have something similar going on for "always-const" arguments via the -const-generics system. These look something like this:

-
fn foo<const N: usize>() {}
-
-

Every "always-const" argument to the function must always be marked by const, -so it wouldn't be entirely without precedent for every "always-async" type to -always require to be marked using async. So we're exploring some of what might -be possible here.

-

The tentative plan

-

We plan to initially focus our efforts on the async and const keywords only. -We're feeling ready to start converting some of our designs into RFCs, and start -putting them out for review. In the coming months we expect to start writing -the following proposals (in no particular order):

-
    -
  • ?async fn notation without trait bounds, including an is_async mechanism.
  • -
  • trait async declarations and bounds.
  • -
  • trait ?async declarations and bounds, trait ?const declarations and bounds.
  • -
  • ?const fn notation without trait bounds.
  • -
  • struct async notation and struct ?const notation.
  • -
-

We'll be working closely with the Lang Team, Const WG, and Async WG on these -proposals, and in some cases (such as trait async) we may even take an -advising role with a WG directly driving the RFC. As usual, these will be going -through the RFC-nightly-stabilization cycle. And only once we're fully confident -in them will they become available on stable Rust.

-

We're intentionally not yet including effect/.do notation on this roadmap. We -expect to only be able to start this work once we have ?async on nightly, -which we don't yet have. So for now we'll continue work on designing it within -the initiative, and hold off on making plans to introduce it quiet yet.

-

Conclusion

-

And that concludes the 9-month progress report of the Keyword Generics -Initiative. We hope to be able to provide more exact details about things such -as desugarings, semantics, and alternatives in the RFCs. We're pretty stoked with the -progress we've made in these past few months! Something which I don't think -we've mentioned yet, but is probably good to share: we've actually prototyped -much of the work in this post already; so we're feeling fairly confident all of -this may actually actually work. And that is something we're -incredibly excited for!

-
-
    -
  1. -

    To briefly recap this problem: you can't call an async fn from a -non-async fn. This makes the "async" notation go viral, as every function that -calls it also needs to be async. But we believe possibly more importantly: it -requires a duplication of most stdlib types and ecosystem libraries. Instead we -suspected we might be able to overcome this issue by introducing a new kind of -generic which would enable functions and types to be "generic" over whether -they're async or not, const or not, etc.

    -
  2. -
  3. -

    One restriction ?async contexts have is that they can -only call other ?async and non-async functions. Because if we could call an -always-async function, there would be no clear right thing to do when compiled -in non-async mode. So things like async concurrency operations won't directly -work in always-async contexts. But we have a way out of this we talk about later -in the post: if is_async() .. else ... This allows you to branch the body of a -?async fn based on which mode it's being compiled in, and will allow you to -write different logic for async and non-async modes. This means you can choose -to use async concurrency in the async version, but keep things sequential in the -non-async version.

    -
  4. -
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- - - - - - - - diff --git a/inside-rust/2023/03/06/1.68.0-prerelease.html b/inside-rust/2023/03/06/1.68.0-prerelease.html deleted file mode 100644 index 70a26ae6e..000000000 --- a/inside-rust/2023/03/06/1.68.0-prerelease.html +++ /dev/null @@ -1,135 +0,0 @@ - - - - - 1.68.0 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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1.68.0 pre-release testing

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Mar. 6, 2023 · Release automation - on behalf of The Release Team -
- -
-

The 1.68.0 pre-release is ready for testing. The release is scheduled for -March 09. Release notes can be found here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2023-03-06/index.html.

-

You can leave feedback on the internals thread.

-

The release team is also thinking about changes to our pre-release process: -we'd love your feedback on this GitHub issue.

- -
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- - - - - - - - diff --git a/inside-rust/2023/03/20/1.68.1-prerelease.html b/inside-rust/2023/03/20/1.68.1-prerelease.html deleted file mode 100644 index 01e15b885..000000000 --- a/inside-rust/2023/03/20/1.68.1-prerelease.html +++ /dev/null @@ -1,135 +0,0 @@ - - - - - 1.68.1 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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1.68.1 pre-release testing

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Mar. 20, 2023 · Release automation - on behalf of The Release Team -
- -
-

The 1.68.1 pre-release is ready for testing. The release is scheduled for -March 23. Release notes can be found here.

-

You can try it out locally by running:

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RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2023-03-20/index.html.

-

You can leave feedback on the internals thread.

-

The release team is also thinking about changes to our pre-release process: -we'd love your feedback on this GitHub issue.

- -
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- - - - - - - - diff --git a/inside-rust/2023/03/27/1.68.2-prerelease.html b/inside-rust/2023/03/27/1.68.2-prerelease.html deleted file mode 100644 index 0352a2040..000000000 --- a/inside-rust/2023/03/27/1.68.2-prerelease.html +++ /dev/null @@ -1,135 +0,0 @@ - - - - - 1.68.2 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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1.68.2 pre-release testing

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Mar. 27, 2023 · Release automation - on behalf of The Release Team -
- -
-

The 1.68.2 pre-release is ready for testing. The release is scheduled for -March 28. Release notes can be found here.

-

You can try it out locally by running:

-
RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2023-03-27/index.html.

-

You can leave feedback on the internals thread.

-

The release team is also thinking about changes to our pre-release process: -we'd love your feedback on this GitHub issue.

- -
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- - - - - - - - diff --git a/inside-rust/2023/04/06/cargo-new-members.html b/inside-rust/2023/04/06/cargo-new-members.html deleted file mode 100644 index de7cdd654..000000000 --- a/inside-rust/2023/04/06/cargo-new-members.html +++ /dev/null @@ -1,130 +0,0 @@ - - - - - Welcome Arlo and Scott to the Cargo Team | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Welcome Arlo and Scott to the Cargo Team

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Apr. 6, 2023 · Eric Huss - on behalf of The Cargo Team -
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We are excited to welcome Arlo Siemsen and Scott Schafer as new members to the Cargo Team!

-

Arlo has been instrumental in bringing Cargo's new sparse registry support to fruition, which significantly improves registry performance. He has been involved with registry design and authentication discussions, and has been closely working with the team over the past year.

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Scott has been very active in the past year, working on various parts of Cargo, namely implementing workspace inheritance. Since then, he has been helping with maintenance and designing new features.

-

With their help we now have capacity to start thinking about how feature development should be done moving forward. We are still in early discussions of processes for matching feature development with reviewer capacity, and will share more in the future. Thanks to Arlo and Scott for their help, and we are very much looking forward to having them as a part of the team!

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- - - - - - - - diff --git a/inside-rust/2023/04/12/trademark-policy-draft-feedback.html b/inside-rust/2023/04/12/trademark-policy-draft-feedback.html deleted file mode 100644 index 8decd72ea..000000000 --- a/inside-rust/2023/04/12/trademark-policy-draft-feedback.html +++ /dev/null @@ -1,164 +0,0 @@ - - - - - A note on the Trademark Policy Draft | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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A note on the Trademark Policy Draft

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Apr. 12, 2023 · Ryan Levick, Jane Losare-Lusby, Tyler Mandry, Mark Rousskov, Josh Stone, and Josh Triplett - -
- -
-

A note on the Trademark Policy Draft

-

For the past eight months, the Rust Foundation Project Directors have been working with the informal Trademark Working Group and the Foundation staff to draft an updated policy and FAQ for the Rust trademark. We'd like to provide some context around this work and address the community response to the feedback form for the recently circulated draft.

-

Background

-

Back when the Rust Foundation was created, one of the first things to happen was Mozilla transferring its ownership of the Rust trademark to the newly created foundation. An update to the existing policy was needed, and project leadership planned for this to be done together with the Foundation.

-

Since we wanted to incorporate community input to this policy and make it accessible as possible, the board waited until the Foundation was well-staffed to coordinate the effort. That included things like running a community-wide survey and discussing the result with a number of stakeholders, including the board, community members, project leadership, as well as legal counsel. The latest state of this process is the draft that was published late last week.

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Our approach

-

Since the draft was announced, we've noticed a widespread impression that this policy was created solely by the Foundation and is being imposed on the Rust Project and community. That is not true. The policy draft was created with the input and consent of each of the co-authors of this post, with the intent to clarify existing policies, incorporate community feedback, and preserve the Rust brand for years to come. The Foundation also cannot – and has no interest in – unilaterally adopting such a policy without the agreement and involvement of its Project Directors.

-

There can be wildly differing opinions on how to achieve a particular intent.1 Fundamentally however, the question at hand is whether we want Rust to be a trademark or not. If we want to be able to defend Rust as the brand it is today, trademark law fundamentally constrains how permissible we can be, especially in public guidelines.

-

Our answer to the question of whether Rust should be a trademark has been "yes", just as it has been since before Rust 1.0. Furthermore, our goal is to make a policy that is as permissive as it can be without substantially giving up our right to define what Rust is and is not in the future. Not all open source projects have retained that right.

-

We aren't lawyers and we leave the question of how to do that to them – and believe us when we say we have gone through many rounds of questions with ours, who have extensive experience in open source projects.

-

Feedback

-

The current proposal is a draft that the Foundation staff, Project Directors, and Trademark Working Group are actively seeking feedback on. We will not ship a trademark policy that Project representatives and the Foundation aren't happy with and proud of after reviewing community feedback.

-

We genuinely appreciate all the thoughtful input the community has already left, both in public and via the feedback form.2 Please continue to utilize this form as the official way of getting feedback back into this process. We know the draft is not perfect, and we're committed to fixing any mistakes identified and considering the feedback we get.

-

Unfortunately, in addition to the large volume of thoughtful and respectful feedback, we're ashamed to say we've seen firsthand examples of significant harassment and abuse directed at the Foundation staff. We condemn this in the strongest possible terms. These folks have been doing their best to navigate an extremely diverse set of interests and viewpoints throughout this process. It's unacceptable for anyone in the Rust community to demean, harass or insult anyone, let alone the people we've asked to do this work.

-

Please remember that any and all communication with Foundation staff is subject to the Rust project Code of Conduct and will be enforced accordingly. We don't expect this to be an issue for most people participating, but when emotions run high it's always a good idea to check your assumptions and remember the person on the other end of the keyboard.

-

Next steps

-

We want to thank the community for participating in this process, and for your patience as we learn the best way to navigate it. We recognize that the process and communication around it could have been better. Notably, the wider project was insufficiently included in the process. We were responsible for that and apologize.

-

We're committed to learning everything we can from this process and your feedback, and to talking as openly as we can about what we've learned. To that end, we will soon conduct and publish a retrospective around how the process unfolded.

-

Thank you again to those who have shared their thoughts on the Rust Trademark Policy draft respectfully. A summary of the feedback received will be shared after the consultation period closes. If you have not yet reviewed the draft, we invite you to fill out the feedback form by April 16 at 5 PM PDT. We only ask that you treat everyone in this community, including the Rust Foundation team, respectfully when doing so.

-

Sincerely,

-
    -
  • Ryan Levick, Project Director and trademark working group member
  • -
  • Jane Losare-Lusby, Project Director
  • -
  • Tyler Mandry, Project Director
  • -
  • Mark Rousskov, Project Director
  • -
  • Josh Stone, Project Director and trademark working group member
  • -
  • Josh Triplett, Lang team lead and trademark working group member
  • -
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    -
  1. -

    This was none more apparent than when the community survey got over 1,000 responses, representing a number of popular but fundamentally incompatible views.

    -
  2. -
  3. -

    We know this feedback-via-form exercise is not familiar, and we're still getting used to it, too. But it's really the best we can do when we're asking a heroic staff to read and respond to the feedback, and when it's a legal matter where what we say can have substantial consequences down the line.

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1.69.0 pre-release testing

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Apr. 17, 2023 · Release automation - on behalf of The Release Team -
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The 1.69.0 pre-release is ready for testing. The release is scheduled for -April 20. Release notes can be found here.

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You can try it out locally by running:

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RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
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The index is https://dev-static.rust-lang.org/dist/2023-04-17/index.html.

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You can leave feedback on the internals thread.

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The release team is also thinking about changes to our pre-release process: -we'd love your feedback on this GitHub issue.

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- - - - - - - - diff --git a/inside-rust/2023/05/01/cargo-postmortem.html b/inside-rust/2023/05/01/cargo-postmortem.html deleted file mode 100644 index ceb4ed7bd..000000000 --- a/inside-rust/2023/05/01/cargo-postmortem.html +++ /dev/null @@ -1,144 +0,0 @@ - - - - - Postmortem Analysis in Cargo | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Postmortem Analysis in Cargo

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May 1, 2023 · Jon Gjengset and Weihang Lo - on behalf of The Cargo Team -
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At 01:52 UTC, 2022-10-28, rust-lang/cargo#11183 was merged into the Cargo master branch. It introduced a bug that caused Cargo to fail to build packages that use a particular, but very common, dependency setup. The change nearly made its way into the next nightly release. If it had, it would have rendered any of the 30k crates with serde_derive as a dependency (one of the most popular crate on crates.io) unbuildable for anyone using the resulting nightly release.

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Following this incident, the Cargo team went through a postmortem analysis, as is appropriate for incidents with (a potential for) broad blast-radius or otherwise significant impact. This time around, we followed a particular structured postmortem template in the hopes that it might make the resulting write-up more thorough, insightful, and actionable, and we ultimately found that it gave us a better understanding of the underlying root causes and failing/missing safe-guards. So, we wanted to share our experience with other Rust teams in case they may find it similarly useful, either in part or as a whole.

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The postmortem template consists of four parts:

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  • What happened: a summary that provides context for the event, including metrics or graphs that illustrate the impact of the event if available. This should include a summary of any user-facing impacts or experience during the event.
  • -
  • How we responded: a timeline that describes all the events that occurred during the incident including specific date/time to the extent that they are known, as well as answers to the following four questions: -
      -
    • How was the event detected?
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    • How could time to detection be improved?
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    • How did you reach the point where you knew how to mitigate the impact?
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    • How could time to mitigation be improved?
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    -
  • -
  • Why the event happened: this is the juicy part. Here, we use the Five Whys approach to dig deeply down until the incident’s root causes are identified. Each answer is meant to spawn one or more why questions, until you’re confident that the left answers are fundamentally root causes. It’s also worth pointing out explicitly that “operator error” is never a root cause, and that this is not a process for assigning blame. Instead, any operator error is a symptom of a missing or broken mechanism, and the answers should focus on identifying those inadequate mechanisms.
  • -
  • How to fix it: The outcome of the Five Whys exercise is a list of root causes that should be addressed to reduce the risk of a similar incident in the future. From these root causes, we produce short- and medium-term “action items” along with specific owners wherever possible. Long-term solutions can be discussed too, although the focus of action items should be on more immediate mitigation steps that will be taken relatively soon. Each action item is assigned a priority, and is then generally turned into a GitHub issue where applicable. Any items identified as urgent we start working on immediately, while other action items usually fall into the categories “soon” or “once feasible”.
  • -
-

Note: to ensure the focus stays on mechanisms and processes, not individuals, individuals should not be named unless absolutely necessary. Use terms like "a contributor", "the maintainer", "a libs team member", etc.

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So, without further ado, here is the postmortem for the aforementioned Cargo incident.

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- - - - - - - - diff --git a/inside-rust/2023/05/03/stabilizing-async-fn-in-trait.html b/inside-rust/2023/05/03/stabilizing-async-fn-in-trait.html deleted file mode 100644 index c27ecb038..000000000 --- a/inside-rust/2023/05/03/stabilizing-async-fn-in-trait.html +++ /dev/null @@ -1,263 +0,0 @@ - - - - - Stabilizing async fn in traits in 2023 | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Stabilizing async fn in traits in 2023

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May 3, 2023 · Niko Matsakis and Tyler Mandry - on behalf of The Rust Async Working Group -
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The async working group's headline goal for 2023 is to stabilize a "minimum viable product" (MVP) version of async functions in traits. We are currently targeting Rust 1.74 for stabilization. This post lays out the features we plan to ship and the status of each one.

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In November, we blogged about nightly support for async fn in trait and identified some key next steps, most importantly support for send bounds to allow spawning in generic functions. Since then we've done a significant amount of design exploration and collected a set of case studies evaluating how well the current code works in practice.

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As of now, all of the functionality described in this blog post is available on the nightly compiler. Some of this work was implemented using experimental feature gates so that we could conduct case studies and prove out viability; we are in the process of authoring RFCs for those features now (full details below).

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MVP Part 1: Core support for "async functions in traits"

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The easiest way to explain what we are going to stabilize is to use a code example. To start, we will permit the use of async fn in trait definitions...

-
trait HealthCheck {
-    async fn check(&mut self) -> bool;
-}
-
-

...and you can then use async fn in the corresponding impl:

-
impl HealthCheck for MyHealthChecker {
-    async fn check(&mut self) -> bool {
-        do_async_op().await
-    }
-}
-
-

Traits with async functions can then be used as you normally would:

-
async fn do_health_check(hc: impl HealthCheck) {
-    if !hc.check().await {
-        log_health_check_failure().await;
-    }
-}
-
-

Status: This functionality was described in RFC 3185, merged on Dec 7, 2021, and is available in nightly. It was covered in detail in our previous blog post.

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Playground

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MVP Part 2: Send bounds and associated return types

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There is one complication that arises when using async functions in traits that doesn't arise with sync functions. Many async runtimes -- notably including the default configurations of Tokio and async-std -- use a work stealing thread scheduler. This means that futures may move between worker threads dynamically to achieve load balancing. As a result, the future must only capture Send data.

-

If you author a generic async function that spawns tasks on one of those runtimes, however, you will start to get compilation errors (playground):

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async fn do_health_check_par(hc: impl HealthCheck) {
-    tokio::task::spawn(async move {
-        if !hc.check().await {
-            log_health_check_failure().await;
-        }
-    });
-}
-
-

The problem is that the future returned by hc.check() isn't guaranteed to be Send. It might access non-Send data. The solution is to add a Send bound, but given that this is an async function, it's not obvious how to do that. How do we talk about the future returned by a call to hc.check()? Associated return types provide the answer. We can convert the above function to use an explicit type parameter HC (instead of impl HealthCheck) and then add a new bound, HC::check(): Send. This says "the value returned by HC::check must be of Send type":

-
async fn do_health_check_par<HC>(hc: HC)
-where
-    HC: HealthCheck + Send + 'static,
-    HC::check(): Send, // <-- associated return type
-{
-    tokio::task::spawn(async move {
-        if !hc.check().await {
-            log_health_check_failure().await;
-        }
-    });
-}
-
-

Of course, it's kind of unfortunate that we had to rewrite from taking an impl HealthCheck to an explicit HC type parameter in order to use this notation. RFC 2289, "associated type bounds", introduced a compact notation to address this problem. That RFC is not part of this MVP, but if it were stabilized, then one could simply write:

-
async fn do_health_check_par(hc: impl HealthCheck<check(): Send> + Send + 'static) {
-    //                                            -------------
-    tokio::task::spawn(async move {
-        if !hc.check().await {
-            log_health_check_failure().await;
-        }
-    });
-}
-
-

In our previous post, we hypothesized that this problem might not occur often in practice. However, our case studies found that it comes up quite frequently, and so we decided that a solution is needed. We explored a number of solutions and concluded that associated return types (ARTs) are a flexible and reasonably ergonomic building block, which makes them a great fit for an MVP.

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Status: Associated return types have an experimental implementation and we are currently drafting an RFC. There are several open bugs that will need to be fixed. We also found that in traits with many methods, ARTs become verbose, and in the future may consider more concise syntax (see below).

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Playground

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MVP Part 3: "impl trait in traits" (return position)

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In Rust an async function is "syntactic sugar" for a function that returns an impl Future, and async functions in traits are no exception. As part of the MVP, we plan to stabilize the use of -> impl Trait notation in traits and trait impls.

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Impl trait in traits has all kinds of uses, but one common one for async programming is to avoid capturing all of the function arguments by doing some amount of sync work and then returning a future for the rest. For example, this LaunchService trait declares a launch function that does not capture self (similar to the existing Tower Service trait):

-
trait LaunchService {
-    fn launch(
-        &mut self, 
-        request: Request,
-    ) -> impl Future<Output = u32>;
-    //   -------------------------
-    //   Does not capture `self` as it does
-    //   not include a `+ '_`.
-}
-
-

Since async fn is sugar for a regular function returning impl Future, these two syntactic forms will work interchangeably.

-
trait HealthCheck {
-    async fn check(&mut self) -> bool;
-}
-
-impl HealthCheck for MyType {
-    fn check(&mut self) -> impl Future<Output = bool> + '_ { ... }
-}
-
-

Even though the need for "impl trait in traits" comes up a lot in async, they are a general feature that will be useful in many contexts having nothing to do with async (for example, returning iterators from trait methods).

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Status: Return-position impl trait in traits have an experimental implementation and are described in RFC 3425, which is currently open. This feature can stand on its own, but is an important part of the picture for async fn in traits.

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Playground

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Evaluating the MVP

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To evaluate the utility of this MVP, the working group collected five case studies covering the builder-provider pattern used in the AWS SDK; the potential use of async function in traits in tower and the actual use in embassy, the Fuchsia networking stack and an internal Microsoft tool. These studies validated that the above functionality is sufficient to use async function in traits for all kinds of things, though some situations require workarounds (hence the "MVP" title).

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What the MVP will not support or won't support well

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The case studies revealed two situations that the MVP doesn't support very well, but both of them have workarounds available. These workarounds are mechanical and once the MVP is available on stable it will be possible to automate them via a custom derive or other crates on crates.io.

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Modeling dynamic dispatch

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In the MVP, traits that use async functions are not "dyn safe", meaning that they don't support dynamic dispatch. So e.g. given the HealthCheck trait we saw earlier, one could not write Box<dyn HealthCheck>.

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At first, this seems like a crucial limitation, since many of the use cases require dynamic dispatch! But it turns out that there is a workaround. One can define an "erased" trait internally to your crate that enables dynamic dispatch. The process was pioneered by crates like erased serde and is explained in detail in the builder-provider case study.

-

To make this workaround easier in the near term, we plan to provide a proc macro to automate it. In the future, async fn should work with dyn Trait directly.

-

Send bounds are verbose, especially for traits with lots of methods

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The associated return type proposal works great for traits with a single method, but it can be annoying for traits that have lots of methods. One convenient solution is to use the "trait alias pattern":1

-
trait SendHealthCheck
-where
-    Self: HealthCheck + Send,
-    Self::check(): Send,
-{}
-
-impl<T> SendHealthCheck for T
-where
-    T: HealthCheck + Send,
-    T::check(): Send,
-{}
-
-

Using a pattern like this means you can write T: SendHealthCheck. We plan to provide a proc macro to write these trait aliases for you, so you can write something more like this instead:

-
#[make_alias(Send = "SendHealthCheck")]
-trait HealthCheck {
-    async fn check(&mut self) -> bool;
-}
-
-

In the future, something like trait transformers may provide a more concise syntax without a proc macro. But because there are use cases that require the kind of fine-grained control provided by associated return types, we opted to stabilize them first and consider more concise syntaxes after gaining experience.

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Timeline and roadmap

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Our goal is to stabilize the MVP for Rust 1.74, which will be released on 2023-11-16. The branch window for this feature opens on July 14 and closes on August 24. To actually stabilize in 1.74, we want to leave room for bug fixes that may arise before the release branch is cut. The key milestones for this goal are as follows:

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  • [x] MVP implementation
  • -
  • [x] Case study evaluations complete
  • -
  • [ ] Accepted RFC for return-position impl trait (target: 2023-05-31)
  • -
  • [ ] Accepted RFC for associated return types (target: 2023-06-15)
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  • [ ] Evaluation period and bug fixing (target: 2023-06-30)
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  • [ ] Stabilization report authored (target: 2023-07-01)
  • -
  • [ ] Stabilization complete for 1.74.0 (target: 2023-07-21)
  • -
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You can find the complete timeline in our github project.

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What comes next?

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So, once this MVP is done, what next? Our next immediate goals are to ship dynamic dispatch and async closures support in 2024. Together this will complete a solid foundation to tackle future async problems, such as support for async drop, easy async iterators, or portability across runtimes.

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    If RFC 1733 were stabilized, this would be easier.

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- - - - - - - - diff --git a/inside-rust/2023/05/09/api-token-scopes.html b/inside-rust/2023/05/09/api-token-scopes.html deleted file mode 100644 index c834a79aa..000000000 --- a/inside-rust/2023/05/09/api-token-scopes.html +++ /dev/null @@ -1,134 +0,0 @@ - - - - - API token scopes | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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API token scopes

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May 9, 2023 · Tobias Bieniek - on behalf of the crates.io team -
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Roughly three years ago Pietro Albini opened an RFC called "crates.io token scopes". This RFC described an improvement to the existing API tokens, that everyone is using to publish crates to the crates.io package registry. The proposal was to make it possible to restrict API tokens to 1) certain operations and 2) certain crates.

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Unfortunately, the crates.io team members were quite busy at the time, so it took a while for this proposal to get accepted. To be precise, during the EuroRust conference in October 2022 we talked about the RFC again and after a few modifications the RFC was moved into FCP status and then finally merged.

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The implementation was started soon after, but was paused again due to other priorities at the time. Fortunately, I was lucky enough to get one of the software engineering jobs at the Rust Foundation, so in early April the development continued, and I am happy to report:

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API token scopes on crates.io are now in a public beta testing period!

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For details on what these token scopes are and how they are supposed to work, I recommend reading through the RFC. If you want to try them out, you can go to https://crates.io/settings/tokens/new and create a new API token scoped to the operations and crates you want:

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Screenshot of the "New API Token" page

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Please note that this page is currently not reachable from the regular user interface, you have to access it via URL directly while we test it out.

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Finally, if you notice any issues, or if you have any questions don't hesitate to find us on Zulip or open an issue on GitHub.

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- - - - - - - - diff --git a/inside-rust/2023/05/29/1.70.0-prerelease.html b/inside-rust/2023/05/29/1.70.0-prerelease.html deleted file mode 100644 index 3fa43ff81..000000000 --- a/inside-rust/2023/05/29/1.70.0-prerelease.html +++ /dev/null @@ -1,135 +0,0 @@ - - - - - 1.70.0 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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1.70.0 pre-release testing

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May 29, 2023 · Release automation - on behalf of The Release Team -
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The 1.70.0 pre-release is ready for testing. The release is scheduled for -June 1. Release notes can be found here.

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You can try it out locally by running:

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RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2023-05-29/index.html.

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You can leave feedback on the internals thread.

-

The release team is also thinking about changes to our pre-release process: -we'd love your feedback on this GitHub issue.

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- - - - - - - - diff --git a/inside-rust/2023/07/10/1.71.0-prerelease.html b/inside-rust/2023/07/10/1.71.0-prerelease.html deleted file mode 100644 index aff5e6f58..000000000 --- a/inside-rust/2023/07/10/1.71.0-prerelease.html +++ /dev/null @@ -1,135 +0,0 @@ - - - - - 1.71.0 pre-release testing | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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1.71.0 pre-release testing

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July 10, 2023 · Release automation - on behalf of The Release Team -
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The 1.71.0 pre-release is ready for testing. The release is scheduled for -July 13. Release notes can be found here.

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You can try it out locally by running:

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RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable
-
-

The index is https://dev-static.rust-lang.org/dist/2023-07-10/index.html.

-

You can leave feedback on the internals thread.

-

The release team is also thinking about changes to our pre-release process: -we'd love your feedback on this GitHub issue.

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- - - - - - - - diff --git a/inside-rust/2023/07/17/trait-system-refactor-initiative.html b/inside-rust/2023/07/17/trait-system-refactor-initiative.html deleted file mode 100644 index 1482a83d8..000000000 --- a/inside-rust/2023/07/17/trait-system-refactor-initiative.html +++ /dev/null @@ -1,154 +0,0 @@ - - - - - Rustc Trait System Refactor Initiative Update | Inside Rust Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Rustc Trait System Refactor Initiative Update

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July 17, 2023 · lcnr - on behalf of The Rustc Trait System Refactor Initiative -
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-

As announced in the Types Team announcement post at the start of this year, the Types Team has started to reimplement the trait solver of rustc. This refactor is similar to Chalk, but directly integrated into the existing codebase using the experience gathered over the last few years. Unlike Chalk, the new trait solver has the sole goal of replacing the existing implementation. We are separately working on formalizing the type system in a-mir-formality. It has now been half a year since that announcement which matches the first step of our roadmap.

-

By reimplementing the trait solver of rustc we are able to fix many subtle bugs and inefficiencies of the existing implementation. This should result in faster compilation speed and fewer bugs. The new trait solver implementation should also unblock many future changes, most notably around implied bounds and coinduction. For example, it will allow us to remove many of the current restrictions on GATs and to fix many long-standing unsound issues, like #25860. Some unsound issues will already be fixed at the point of stabilization while others will require additional work afterwards. The new solver will also enable or greatly simplify other, still experimental type system extensions, e.g. generic const expressions and non-lifetime binders.

-

The status quo

-

The new trait solver implementation can be tested on nightly by using the rustc flag -Ztrait-solver=next. To use the new implementation for only coherence checking, -Ztrait-solver=next-coherence can be used. See the current implementation progress of the new trait solver in its tracking issue.

-

We are now at a point where we exclusively rely on the new implementation when the feature flag is enabled. This is a major step as we've previously still relied on the old solver for "deep normalization" and "selection". When using the new trait solver many crates and most of our existing regression tests successfully compile.

-

While there is a significant tail of less common bugs, we currently have two main failure causes:

-

First, the new solver has a slightly different approach for impl Trait. The implementation of which is still broken for instances of nested return position impl trait, e.g. fn foo() -> impl Trait<Assoc = impl Sized>. Working on this new approach helped us discover issues of the existing implementation, which allows us to refine its design before the stabilization of the type_alias_impl_trait feature.

-

Second, the inference of implicit Unsize coercions, e.g. converting Box<String> to Box<dyn Display>, relies on implementation details of the existing trait solver. We've recently started to emulate the existing behavior here and should fix most of the remaining breakage from that over the next few weeks.

-

Going forward

-

After fixing the currently open issues, we intend to move parts of rustc to the new trait solver implementation in steps, starting by using it in coherence. We expect to move coherence checking to the new implementation at the end of this year. Moving the type checking of functions to the new trait solver implementation will be a lot more challenging. This will be the last place where we will use the old implementation. We expect to change the default there in 2024, potentially relying on the new edition to help with migration.

-

A major challenge will be "incompleteness". We use incompleteness as a technical term for cases where the type system unnecessarily guides type inference. Incompleteness allows otherwise ambiguous code to compile, but it also makes the trait system order dependent and can result in incorrect and weird errors. Consider the following example:

-
fn impl_trait() -> impl Into<u32> {
-    0u16
-}
-
-fn main() {
-    // There are two possible types for `x`:
-    // - `u32` by using the "alias bound" of `impl Into<u32>`
-    // - `impl Into<u32>`, i.e. `u16`, by using `impl<T> From<T> for T`
-    //
-    // We infer the type of `x` to be `u32` even though this is not
-    // strictly necessary and can even lead to surprising errors.
-    let x = impl_trait().into();
-    println!("{}", std::mem::size_of_val(&x));
-}
-
-

How and when we make such inference jumps is quite closely tied to the old trait solver implementation and not something we want to, or even can, copy directly. We have to figure out how to mostly maintain the existing behavior while fitting the rules to the new implementation. The complexity of this issue will only become apparent once the bigger issues are fixed and we start running crater with the new implementation enabled.

-

Another major hurdle will be error diagnostics. We currently rely on many internal details of the old trait solver implementation to emit actionable and useful errors to the user. These diagnostics have been incrementally improved by relying and working around these internal details. We cannot simply reuse them with the new trait solver implementation. Our goal there is to instead optionally emit "proof trees", an in-memory representation of how trait solving occurred. We intend provide an simplified API in top of these proof trees which will then be used for diagnostics.

- -
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- - - - - - - - diff --git a/inside-rust/feed.xml b/inside-rust/feed.xml deleted file mode 100644 index 51c7c3ffe..000000000 --- a/inside-rust/feed.xml +++ /dev/null @@ -1,415 +0,0 @@ - - - Inside Rust Blog - - - https://blog.rust-lang.org/inside-rust/ - Inside Rust Blog - Want to follow along with Rust development? Curious how you might get involved? Take a look! - - Maintained by the Rust Teams. - https://github.com/rust-lang/blog.rust-lang.org/ - - 2023-07-18T00:10:36+00:00 - - - - Rustc Trait System Refactor Initiative Update - - 2023-07-17T00:00:00+00:00 - 2023-07-17T00:00:00+00:00 - https://blog.rust-lang.org/inside-rust/2023/07/17/trait-system-refactor-initiative.html - <p>As announced in the <a href="https://blog.rust-lang.org/2023/01/20/types-announcement.html">Types Team announcement post</a> at the start of this year, the Types Team has started to reimplement the trait solver of rustc. This refactor is similar to <a href="https://github.com/rust-lang/chalk/">Chalk</a>, but directly integrated into the existing codebase using the experience gathered over the last few years. Unlike Chalk, the new trait solver has the sole goal of replacing the existing implementation. We are separately working on formalizing the type system in <a href="https://github.com/rust-lang/a-mir-formality">a-mir-formality</a>. It has now been half a year since that announcement which matches the first step of <a href="https://blog.rust-lang.org/2023/01/20/types-announcement.html#roadmap">our roadmap</a>.</p> -<p>By reimplementing the trait solver of rustc we are able to fix many subtle bugs and inefficiencies of the existing implementation. This should result in faster compilation speed and fewer bugs. The new trait solver implementation should also unblock many future changes, most notably around implied bounds and coinduction. For example, it will allow us to remove many of the <a href="https://github.com/rust-lang/rust/issues/91693">current restrictions on GATs</a> and to fix many long-standing unsound issues, like <a href="https://github.com/rust-lang/rust/issues/25860">#25860</a>. Some unsound issues will already be fixed at the point of stabilization while others will require additional work afterwards. The new solver will also enable or greatly simplify other, still experimental type system extensions, e.g. <a href="https://github.com/rust-lang/rust/issues/76560">generic const expressions</a> and <a href="https://github.com/rust-lang/rust/issues/108185">non-lifetime binders</a>.</p> -<h2><a href="#the-status-quo" aria-hidden="true" class="anchor" id="the-status-quo"></a>The status quo</h2> -<p>The new trait solver implementation can be tested on nightly by using the rustc flag <code>-Ztrait-solver=next</code>. To use the new implementation for only coherence checking, <code>-Ztrait-solver=next-coherence</code> can be used. See the current implementation progress of the new trait solver in <a href="https://github.com/rust-lang/rust/issues/107374">its tracking issue</a>.</p> -<p>We are now at a point where we exclusively rely on the new implementation when the feature flag is enabled. This is a major step as we've previously still relied on the old solver for <a href="https://github.com/rust-lang/rust/pull/113086">&quot;deep normalization&quot;</a> and <a href="https://github.com/rust-lang/rust/pull/112869">&quot;selection&quot;</a>. When using the new trait solver many crates and most of our existing regression tests successfully compile.</p> -<p>While there is a significant tail of less common bugs, we currently have two main failure causes:</p> -<p>First, the new solver has a slightly different approach for <code>impl Trait</code>. The implementation of which is still broken for instances of nested return position impl trait, e.g. <code>fn foo() -&gt; impl Trait&lt;Assoc = impl Sized&gt;</code>. Working on this new approach helped us discover issues of the existing implementation, which allows us to refine its design before the stabilization of the <code>type_alias_impl_trait</code> feature.</p> -<p>Second, the inference of implicit <code>Unsize</code> coercions, e.g. converting <code>Box&lt;String&gt;</code> to <code>Box&lt;dyn Display&gt;</code>, relies on implementation details of the existing trait solver. We've recently started to emulate the existing behavior here and should fix most of the remaining breakage from that over the next few weeks.</p> -<h2><a href="#going-forward" aria-hidden="true" class="anchor" id="going-forward"></a>Going forward</h2> -<p>After fixing the currently open issues, we intend to move parts of rustc to the new trait solver implementation in steps, starting by using it in coherence. We expect to move coherence checking to the new implementation at the end of this year. Moving the type checking of functions to the new trait solver implementation will be a lot more challenging. This will be the last place where we will use the old implementation. We expect to change the default there in 2024, potentially relying on the new edition to help with migration.</p> -<p>A major challenge will be &quot;incompleteness&quot;. We use incompleteness as a technical term for cases where the type system unnecessarily guides type inference. Incompleteness allows otherwise ambiguous code to compile, but it also makes the trait system order dependent and can result in incorrect and weird errors. Consider the following example:</p> -<pre><code class="language-rust">fn impl_trait() -&gt; impl Into&lt;u32&gt; { - 0u16 -} - -fn main() { - // There are two possible types for `x`: - // - `u32` by using the &quot;alias bound&quot; of `impl Into&lt;u32&gt;` - // - `impl Into&lt;u32&gt;`, i.e. `u16`, by using `impl&lt;T&gt; From&lt;T&gt; for T` - // - // We infer the type of `x` to be `u32` even though this is not - // strictly necessary and can even lead to surprising errors. - let x = impl_trait().into(); - println!(&quot;{}&quot;, std::mem::size_of_val(&amp;x)); -} -</code></pre> -<p>How and when we make such inference jumps is quite closely tied to the old trait solver implementation and not something we want to, or even can, copy directly. We have to figure out how to mostly maintain the existing behavior while fitting the rules to the new implementation. The complexity of this issue will only become apparent once the bigger issues are fixed and we start running crater with the new implementation enabled.</p> -<p>Another major hurdle will be error diagnostics. We currently rely on many internal details of the old trait solver implementation to emit actionable and useful errors to the user. These diagnostics have been incrementally improved by relying and working around these internal details. We cannot simply reuse them with the new trait solver implementation. Our goal there is to instead optionally emit &quot;proof trees&quot;, an in-memory representation of how trait solving occurred. We intend provide an simplified API in top of these proof trees which will then be used for diagnostics.</p> - - - - lcnr - - - - - 1.71.0 pre-release testing - - 2023-07-10T00:00:00+00:00 - 2023-07-10T00:00:00+00:00 - https://blog.rust-lang.org/inside-rust/2023/07/10/1.71.0-prerelease.html - <p>The 1.71.0 pre-release is ready for testing. The release is scheduled for -July 13. <a href="https://github.com/rust-lang/rust/blob/stable/RELEASES.md#version-1710-2023-07-13">Release notes can be found here.</a></p> -<p>You can try it out locally by running:</p> -<pre><code class="language-plain">RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable -</code></pre> -<p>The index is <a href="https://dev-static.rust-lang.org/dist/2023-07-10/index.html">https://dev-static.rust-lang.org/dist/2023-07-10/index.html</a>.</p> -<p>You can leave feedback on the <a href="https://internals.rust-lang.org/t/rust-1-71-0-pre-release-testing/19123">internals thread</a>.</p> -<p>The release team is also thinking about changes to our pre-release process: -we'd love your feedback <a href="https://github.com/rust-lang/release-team/issues/16">on this GitHub issue</a>.</p> - - - - Release automation - - - - - 1.70.0 pre-release testing - - 2023-05-29T00:00:00+00:00 - 2023-05-29T00:00:00+00:00 - https://blog.rust-lang.org/inside-rust/2023/05/29/1.70.0-prerelease.html - <p>The 1.70.0 pre-release is ready for testing. The release is scheduled for -June 1. <a href="https://github.com/rust-lang/rust/blob/stable/RELEASES.md#version-1700-2023-06-01">Release notes can be found here.</a></p> -<p>You can try it out locally by running:</p> -<pre><code class="language-plain">RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable -</code></pre> -<p>The index is <a href="https://dev-static.rust-lang.org/dist/2023-05-29/index.html">https://dev-static.rust-lang.org/dist/2023-05-29/index.html</a>.</p> -<p>You can leave feedback on the <a href="https://internals.rust-lang.org/t/rust-1-70-0-pre-release-testing/18904">internals thread</a>.</p> -<p>The release team is also thinking about changes to our pre-release process: -we'd love your feedback <a href="https://github.com/rust-lang/release-team/issues/16">on this GitHub issue</a>.</p> - - - - Release automation - - - - - API token scopes - - 2023-05-09T00:00:00+00:00 - 2023-05-09T00:00:00+00:00 - https://blog.rust-lang.org/inside-rust/2023/05/09/api-token-scopes.html - <p>Roughly three years ago <a href="https://github.com/pietroalbini">Pietro Albini</a> opened an RFC called <a href="https://github.com/rust-lang/rfcs/pull/2947">&quot;crates.io token scopes&quot;</a>. This RFC described an improvement to the existing API tokens, that everyone is using to publish crates to the <a href="https://crates.io/">crates.io</a> package registry. The proposal was to make it possible to restrict API tokens to 1) certain operations and 2) certain crates.</p> -<p>Unfortunately, the crates.io team members were quite busy at the time, so it took a while for this proposal to get accepted. To be precise, during the <a href="https://eurorust.eu">EuroRust</a> conference in October 2022 we talked about the RFC again and after a few modifications the RFC was moved into FCP status and then finally merged.</p> -<p>The implementation was started soon after, but was paused again due to other priorities at the time. Fortunately, I was lucky enough to get one of the software engineering jobs at the <a href="https://rustfoundation.org/">Rust Foundation</a>, so in early April the development continued, and I am happy to report:</p> -<p><strong>API token scopes on crates.io are now in a public beta testing period!</strong></p> -<p>For details on what these token scopes are and how they are supposed to work, I recommend reading through the <a href="https://github.com/rust-lang/rfcs/pull/2947">RFC</a>. If you want to try them out, you can go to <a href="https://crates.io/settings/tokens/new">https://crates.io/settings/tokens/new</a> and create a new API token scoped to the operations and crates you want:</p> -<p><img src="../../../../images/inside-rust/2023-05-09-api-token-scopes/screenshot.png" alt="Screenshot of the &quot;New API Token&quot; page" /></p> -<p>Please note that this page is currently not reachable from the regular user interface, you have to access it via URL directly while we test it out.</p> -<p>Finally, if you notice any issues, or if you have any questions don't hesitate to find us on <a href="https://rust-lang.zulipchat.com/#narrow/stream/318791-t-crates-io/topic/token.20scopes">Zulip</a> or open an issue on <a href="https://github.com/rust-lang/crates.io/issues/new/choose">GitHub</a>.</p> - - - - Tobias Bieniek - - - - - Stabilizing async fn in traits in 2023 - - 2023-05-03T00:00:00+00:00 - 2023-05-03T00:00:00+00:00 - https://blog.rust-lang.org/inside-rust/2023/05/03/stabilizing-async-fn-in-trait.html - <p>The async working group's headline goal for 2023 is to stabilize a &quot;minimum viable product&quot; (MVP) version of async functions in traits. We are currently targeting Rust 1.74 for stabilization. This post lays out the features we plan to ship and the status of each one.</p> -<p>In November, we <a href="https://blog.rust-lang.org/inside-rust/2022/11/17/async-fn-in-trait-nightly.html">blogged about nightly support for async fn in trait</a> and identified some key next steps, most importantly <a href="https://blog.rust-lang.org/inside-rust/2022/11/17/async-fn-in-trait-nightly.html#limitation-spawning-from-generics">support for send bounds to allow spawning in generic functions</a>. Since then we've done a significant amount of design exploration and collected a set of case studies evaluating how well the current code works in practice.</p> -<p>As of now, all of the functionality described in this blog post is available on the nightly compiler. Some of this work was implemented using <a href="https://lang-team.rust-lang.org/how_to/experiment.html">experimental feature gates</a> so that we could conduct case studies and prove out viability; we are in the process of authoring RFCs for those features now (full details below).</p> -<h2><a href="#mvp-part-1-core-support-for-async-functions-in-traits" aria-hidden="true" class="anchor" id="mvp-part-1-core-support-for-async-functions-in-traits"></a>MVP Part 1: Core support for &quot;async functions in traits&quot;</h2> -<p>The easiest way to explain what we are going to stabilize is to use a code example. To start, we will permit the use of <code>async fn</code> in trait definitions...</p> -<pre><code class="language-rust">trait HealthCheck { - async fn check(&amp;mut self) -&gt; bool; -} -</code></pre> -<p>...and you can then use <code>async fn</code> in the corresponding impl:</p> -<pre><code class="language-rust">impl HealthCheck for MyHealthChecker { - async fn check(&amp;mut self) -&gt; bool { - do_async_op().await - } -} -</code></pre> -<p>Traits with async functions can then be used as you normally would:</p> -<pre><code class="language-rust">async fn do_health_check(hc: impl HealthCheck) { - if !hc.check().await { - log_health_check_failure().await; - } -} -</code></pre> -<p><strong>Status:</strong> This functionality was described in <a href="https://rust-lang.github.io/rfcs/3185-static-async-fn-in-trait.html">RFC 3185</a>, merged on Dec 7, 2021, and is available in nightly. It was covered in detail in our <a href="https://blog.rust-lang.org/inside-rust/2022/11/17/async-fn-in-trait-nightly.html">previous blog post</a>.</p> -<p><a href="https://play.rust-lang.org/?version=nightly&amp;mode=debug&amp;edition=2021&amp;gist=2399715f67d8eb0064efd6c8e47532f7">Playground</a></p> -<h2><a href="#mvp-part-2-send-bounds-and-associated-return-types" aria-hidden="true" class="anchor" id="mvp-part-2-send-bounds-and-associated-return-types"></a>MVP Part 2: Send bounds and associated return types</h2> -<p>There is one complication that arises when using async functions in traits that doesn't arise with sync functions. Many async runtimes -- notably including the default configurations of <a href="https://tokio.rs/">Tokio</a> and <a href="https://async.rs/">async-std</a> -- use a work stealing thread scheduler. This means that futures may move between worker threads dynamically to achieve load balancing. As a result, the future must only capture <code>Send</code> data.</p> -<p>If you author a generic async function that spawns tasks on one of those runtimes, however, you will start to get compilation errors (<a href="https://play.rust-lang.org/?version=nightly&amp;mode=debug&amp;edition=2021&amp;gist=c033cf6174ff7d44e5673ecd254e6e69">playground</a>):</p> -<pre><code class="language-rust">async fn do_health_check_par(hc: impl HealthCheck) { - tokio::task::spawn(async move { - if !hc.check().await { - log_health_check_failure().await; - } - }); -} -</code></pre> -<p>The problem is that the future returned by <code>hc.check()</code> isn't guaranteed to be <code>Send</code>. It might access non-Send data. The solution is to add a <code>Send</code> bound, but given that this is an async function, it's not obvious how to do that. How do we talk about the future returned by a call to <code>hc.check()</code>? Associated return types provide the answer. We can convert the above function to use an explicit type parameter <code>HC</code> (instead of <code>impl HealthCheck</code>) and then add a new bound, <code>HC::check(): Send</code>. This says &quot;the value returned by <code>HC::check</code> must be of <code>Send</code> type&quot;:</p> -<pre><code class="language-rust">async fn do_health_check_par&lt;HC&gt;(hc: HC) -where - HC: HealthCheck + Send + 'static, - HC::check(): Send, // &lt;-- associated return type -{ - tokio::task::spawn(async move { - if !hc.check().await { - log_health_check_failure().await; - } - }); -} -</code></pre> -<p>Of course, it's kind of unfortunate that we had to rewrite from taking an <code>impl HealthCheck</code> to an explicit <code>HC</code> type parameter in order to use this notation. <a href="https://github.com/rust-lang/rfcs/pull/2289">RFC 2289</a>, &quot;associated type bounds&quot;, introduced a compact notation to address this problem. That RFC is not part of this MVP, but if it were stabilized, then one could simply write:</p> -<pre><code class="language-rust">async fn do_health_check_par(hc: impl HealthCheck&lt;check(): Send&gt; + Send + 'static) { - // ------------- - tokio::task::spawn(async move { - if !hc.check().await { - log_health_check_failure().await; - } - }); -} -</code></pre> -<p>In our <a href="https://blog.rust-lang.org/inside-rust/2022/11/17/async-fn-in-trait-nightly.html">previous post</a>, we <a href="https://blog.rust-lang.org/inside-rust/2022/11/17/async-fn-in-trait-nightly.html#hypothesis-this-is-uncommon">hypothesized</a> that this problem might not occur often in practice. However, our case studies found that it comes up quite frequently, and so we decided that a solution is needed. We explored a number of solutions and concluded that associated return types (ARTs) are a flexible and reasonably ergonomic building block, which makes them a great fit for an MVP.</p> -<p><strong>Status:</strong> Associated return types have an experimental implementation and we are currently drafting an RFC. There are several open bugs that will need to be fixed. We also found that in traits with many methods, ARTs become verbose, and in the future may consider more concise syntax (see below).</p> -<p><a href="https://play.rust-lang.org/?version=nightly&amp;mode=debug&amp;edition=2021&amp;gist=2066934a05cb9eafc0b47af7bdf8c57f">Playground</a></p> -<h2><a href="#mvp-part-3-impl-trait-in-traits-return-position" aria-hidden="true" class="anchor" id="mvp-part-3-impl-trait-in-traits-return-position"></a>MVP Part 3: &quot;impl trait in traits&quot; (return position)</h2> -<p>In Rust an async function is &quot;syntactic sugar&quot; for a function that returns an <code>impl Future</code>, and async functions in traits are no exception. As part of the MVP, we plan to stabilize the use of <code>-&gt; impl Trait</code> notation in traits and trait impls.</p> -<p>Impl trait in traits has all kinds of uses, but one common one for async programming is to avoid capturing all of the function arguments by doing some amount of sync work and then returning a future for the rest. For example, this <code>LaunchService</code> trait declares a <code>launch</code> function that does not capture <code>self</code> (similar to the existing Tower <a href="https://docs.rs/tower/latest/tower/trait.Service.html"><code>Service</code></a> trait):</p> -<pre><code class="language-rust">trait LaunchService { - fn launch( - &amp;mut self, - request: Request, - ) -&gt; impl Future&lt;Output = u32&gt;; - // ------------------------- - // Does not capture `self` as it does - // not include a `+ '_`. -} -</code></pre> -<p>Since <code>async fn</code> is sugar for a regular function returning <code>impl Future</code>, these two syntactic forms will work interchangeably.</p> -<pre><code class="language-rust">trait HealthCheck { - async fn check(&amp;mut self) -&gt; bool; -} - -impl HealthCheck for MyType { - fn check(&amp;mut self) -&gt; impl Future&lt;Output = bool&gt; + '_ { ... } -} -</code></pre> -<p>Even though the need for &quot;impl trait in traits&quot; comes up a lot in async, they are a general feature that will be useful in many contexts having nothing to do with async (for example, returning iterators from trait methods).</p> -<p><strong>Status:</strong> Return-position impl trait in traits have an experimental implementation and are described in <a href="https://github.com/rust-lang/rfcs/pull/3425">RFC 3425</a>, which is currently open. This feature can stand on its own, but is an important part of the picture for <code>async fn</code> in traits.</p> -<p><a href="https://play.rust-lang.org/?version=nightly&amp;mode=debug&amp;edition=2021&amp;gist=75cfc199cc50a111576c2d8e342ae823">Playground</a></p> -<h2><a href="#evaluating-the-mvp" aria-hidden="true" class="anchor" id="evaluating-the-mvp"></a>Evaluating the MVP</h2> -<p>To evaluate the utility of this MVP, the working group collected <a href="https://rust-lang.github.io/async-fundamentals-initiative/evaluation/case-studies.html">five case studies</a> covering the <a href="https://rust-lang.github.io/async-fundamentals-initiative/evaluation/case-studies/builder-provider-api.html#dynamic-dispatch-behind-the-api">builder-provider pattern used in the AWS SDK</a>; the potential use of async function in traits in <a href="https://rust-lang.github.io/async-fundamentals-initiative/evaluation/case-studies/tower.html">tower</a> and the actual use in <a href="https://rust-lang.github.io/async-fundamentals-initiative/evaluation/case-studies/embassy.html">embassy</a>, the <a href="https://rust-lang.github.io/async-fundamentals-initiative/evaluation/case-studies/socket-handler.html">Fuchsia networking stack</a> and <a href="https://rust-lang.github.io/async-fundamentals-initiative/evaluation/case-studies/microsoft.html">an internal Microsoft tool</a>. These studies validated that the above functionality is sufficient to use async function in traits for all kinds of things, though some situations require workarounds (hence the &quot;MVP&quot; title).</p> -<h2><a href="#what-the-mvp-will-not-support-or-wont-support-well" aria-hidden="true" class="anchor" id="what-the-mvp-will-not-support-or-wont-support-well"></a>What the MVP will not support or won't support well</h2> -<p>The case studies revealed two situations that the MVP doesn't support very well, but both of them have workarounds available. These workarounds are mechanical and once the MVP is available on stable it will be possible to automate them via a custom derive or other crates on crates.io.</p> -<h3><a href="#modeling-dynamic-dispatch" aria-hidden="true" class="anchor" id="modeling-dynamic-dispatch"></a>Modeling dynamic dispatch</h3> -<p>In the MVP, traits that use async functions are not &quot;dyn safe&quot;, meaning that they don't support dynamic dispatch. So e.g. given the <code>HealthCheck</code> trait we saw earlier, one could not write <code>Box&lt;dyn HealthCheck&gt;</code>.</p> -<p>At first, this seems like a crucial limitation, since many of the use cases require dynamic dispatch! But it turns out that there is a workaround. One can define an &quot;erased&quot; trait internally to your crate that enables dynamic dispatch. The process was pioneered by crates like <a href="https://github.com/dtolnay/erased-serde">erased serde</a> and is explained in detail in the <a href="https://rust-lang.github.io/async-fundamentals-initiative/evaluation/case-studies/builder-provider-api.html#dynamic-dispatch-behind-the-api">builder-provider case study</a>.</p> -<p>To make this workaround easier in the near term, we plan to provide a proc macro to automate it. In the future, async fn <a href="https://rust-lang.github.io/async-fundamentals-initiative/explainer/user_guide_future.html#dynamic-dispatch-and-async-functions">should work</a> with <code>dyn Trait</code> directly.</p> -<h3><a href="#send-bounds-are-verbose-especially-for-traits-with-lots-of-methods" aria-hidden="true" class="anchor" id="send-bounds-are-verbose-especially-for-traits-with-lots-of-methods"></a>Send bounds are verbose, especially for traits with lots of methods</h3> -<p>The associated return type proposal works great for traits with a single method, but it can be annoying for traits that have lots of methods. One convenient solution is to use the &quot;trait alias pattern&quot;:<sup class="footnote-ref"><a href="#fn1" id="fnref1">1</a></sup></p> -<pre><code class="language-rust">trait SendHealthCheck -where - Self: HealthCheck + Send, - Self::check(): Send, -{} - -impl&lt;T&gt; SendHealthCheck for T -where - T: HealthCheck + Send, - T::check(): Send, -{} -</code></pre> -<p>Using a pattern like this means you can write <code>T: SendHealthCheck</code>. We plan to provide a proc macro to write these trait aliases for you, so you can write something more like this instead:</p> -<pre><code class="language-rust">#[make_alias(Send = &quot;SendHealthCheck&quot;)] -trait HealthCheck { - async fn check(&amp;mut self) -&gt; bool; -} -</code></pre> -<p>In the future, something like <a href="https://smallcultfollowing.com/babysteps/blog/2023/03/03/trait-transformers-send-bounds-part-3/">trait transformers</a> may provide a more concise syntax without a proc macro. But because there are use cases that require the kind of fine-grained control provided by associated return types, we opted to stabilize them first and consider more concise syntaxes after gaining experience.</p> -<h2><a href="#timeline-and-roadmap" aria-hidden="true" class="anchor" id="timeline-and-roadmap"></a>Timeline and roadmap</h2> -<p>Our goal is to stabilize the MVP for Rust 1.74, which will be released on 2023-11-16. The branch window for this feature opens on July 14 and closes on August 24. To actually stabilize in 1.74, we want to leave room for bug fixes that may arise before the release branch is cut. The key milestones for this goal are as follows:</p> -<ul> -<li>[x] MVP implementation</li> -<li>[x] Case study evaluations complete</li> -<li>[ ] Accepted RFC for return-position impl trait (target: 2023-05-31)</li> -<li>[ ] Accepted RFC for associated return types (target: 2023-06-15)</li> -<li>[ ] Evaluation period and bug fixing (target: 2023-06-30)</li> -<li>[ ] Stabilization report authored (target: 2023-07-01)</li> -<li>[ ] Stabilization complete for 1.74.0 (target: 2023-07-21)</li> -</ul> -<p>You can find the <a href="https://github.com/orgs/rust-lang/projects/28/views/2">complete timeline in our github project</a>.</p> -<h2><a href="#what-comes-next" aria-hidden="true" class="anchor" id="what-comes-next"></a>What comes next?</h2> -<p>So, once this MVP is done, what next? Our next immediate goals are to ship <strong>dynamic dispatch</strong> and <strong>async closures</strong> support in 2024. Together this will complete a solid foundation to tackle future async problems, such as support for async drop, easy async iterators, or portability across runtimes.</p> -<section class="footnotes"> -<ol> -<li id="fn1"> -<p>If <a href="https://github.com/rust-lang/rust/issues/41517">RFC 1733</a> were stabilized, this would be easier. <a href="#fnref1" class="footnote-backref">↩</a></p> -</li> -</ol> -</section> - - - - Niko Matsakis and Tyler Mandry - - - - - Postmortem Analysis in Cargo - - 2023-05-01T00:00:00+00:00 - 2023-05-01T00:00:00+00:00 - https://blog.rust-lang.org/inside-rust/2023/05/01/cargo-postmortem.html - <p>At 01:52 UTC, 2022-10-28, <a href="https://github.com/rust-lang/cargo/pull/11183">rust-lang/cargo#11183</a> was merged into the Cargo master branch. It introduced a bug that caused Cargo to fail to build packages that use a particular, but very common, dependency setup. The change nearly made its way into the next nightly release. If it had, it would have rendered any of the 30k crates with <code>serde_derive</code> as a dependency (one of the most popular crate on crates.io) unbuildable for anyone using the resulting nightly release.</p> -<p>Following this incident, the Cargo team went through a postmortem analysis, as is appropriate for incidents with (a potential for) broad blast-radius or otherwise significant impact. This time around, we followed a particular structured postmortem template in the hopes that it might make the resulting write-up more thorough, insightful, and actionable, and we ultimately found that it gave us a better understanding of the underlying root causes and failing/missing safe-guards. So, we wanted to share our experience with other Rust teams in case they may find it similarly useful, either in part or as a whole.</p> -<p>The postmortem template consists of four parts:</p> -<ul> -<li><strong>What happened:</strong> a summary that provides context for the event, including metrics or graphs that illustrate the impact of the event if available. This should include a summary of any user-facing impacts or experience during the event.</li> -<li><strong>How we responded:</strong> a timeline that describes all the events that occurred during the incident including specific date/time to the extent that they are known, as well as answers to the following four questions: -<ul> -<li>How was the event detected?</li> -<li>How could time to detection be improved?</li> -<li>How did you reach the point where you knew how to mitigate the impact?</li> -<li>How could time to mitigation be improved?</li> -</ul> -</li> -<li><strong>Why the event happened:</strong> this is the juicy part. Here, we use the <a href="https://en.wikipedia.org/wiki/Five_whys">Five Whys</a> approach to dig deeply down until the incident’s root causes are identified. Each answer is meant to spawn one or more why questions, until you’re confident that the left answers are fundamentally root causes. It’s also worth pointing out explicitly that “operator error” is <strong>never</strong> a root cause, and that this is not a process for assigning blame. Instead, any operator error is a symptom of a missing or broken mechanism, and the answers should focus on identifying those inadequate mechanisms.</li> -<li><strong>How to fix it:</strong> The outcome of the Five Whys exercise is a list of root causes that should be addressed to reduce the risk of a similar incident in the future. From these root causes, we produce short- and medium-term “action items” along with specific owners wherever possible. Long-term solutions can be discussed too, although the focus of action items should be on more immediate mitigation steps that will be taken relatively soon. Each action item is assigned a priority, and is then generally turned into a GitHub issue where applicable. Any items identified as urgent we start working on immediately, while other action items usually fall into the categories “soon” or “once feasible”.</li> -</ul> -<p><em>Note: to ensure the focus stays on mechanisms and processes, not individuals, individuals should not be named unless absolutely necessary. Use terms like &quot;a contributor&quot;, &quot;the maintainer&quot;, &quot;a libs team member&quot;, etc.</em></p> -<p>So, without further ado, here is <a href="https://github.com/rust-lang/cargo/issues/12064">the postmortem for the aforementioned Cargo incident</a>.</p> - - - - Jon Gjengset and Weihang Lo - - - - - 1.69.0 pre-release testing - - 2023-04-17T00:00:00+00:00 - 2023-04-17T00:00:00+00:00 - https://blog.rust-lang.org/inside-rust/2023/04/17/1.69.0-prerelease.html - <p>The 1.69.0 pre-release is ready for testing. The release is scheduled for -April 20. <a href="https://github.com/rust-lang/rust/blob/stable/RELEASES.md#version-1690-2023-04-20">Release notes can be found here.</a></p> -<p>You can try it out locally by running:</p> -<pre><code class="language-plain">RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable -</code></pre> -<p>The index is <a href="https://dev-static.rust-lang.org/dist/2023-04-17/index.html">https://dev-static.rust-lang.org/dist/2023-04-17/index.html</a>.</p> -<p>You can leave feedback on the <a href="https://internals.rust-lang.org/t/rust-1-69-0-pre-release-testing/18692">internals thread</a>.</p> -<p>The release team is also thinking about changes to our pre-release process: -we'd love your feedback <a href="https://github.com/rust-lang/release-team/issues/16">on this GitHub issue</a>.</p> - - - - Release automation - - - - - A note on the Trademark Policy Draft - - 2023-04-12T00:00:00+00:00 - 2023-04-12T00:00:00+00:00 - https://blog.rust-lang.org/inside-rust/2023/04/12/trademark-policy-draft-feedback.html - <h1><a href="#a-note-on-the-trademark-policy-draft" aria-hidden="true" class="anchor" id="a-note-on-the-trademark-policy-draft"></a>A note on the Trademark Policy Draft</h1> -<p>For the past eight months, the Rust Foundation Project Directors have been working with the informal Trademark Working Group and the Foundation staff to draft an updated policy and FAQ for the Rust trademark. We'd like to provide some context around this work and address the community response to the <a href="https://docs.google.com/forms/d/e/1FAIpQLSdaM4pdWFsLJ8GHIUFIhepuq0lfTg_b0mJ-hvwPdHa4UTRaAg/viewform">feedback form</a> for the recently circulated draft.</p> -<h2><a href="#background" aria-hidden="true" class="anchor" id="background"></a>Background</h2> -<p>Back when the Rust Foundation was created, one of the first things to happen was Mozilla transferring its ownership of the Rust trademark to the newly created foundation. An update to the <a href="http://web.archive.org/web/20230407100922/https://foundation.rust-lang.org/policies/logo-policy-and-media-guide/">existing policy</a> was needed, and project leadership planned for this to be done together with the Foundation.</p> -<p>Since we wanted to incorporate community input to this policy and make it accessible as possible, the board waited until the Foundation was well-staffed to coordinate the effort. That included things like running a <a href="https://foundation.rust-lang.org/news/2022-08-09-trademark-policy-review-and-survey/">community-wide survey</a> and discussing the result with a number of stakeholders, including the board, community members, project leadership, as well as legal counsel. The latest state of this process is the draft that was published late last week.</p> -<h2><a href="#our-approach" aria-hidden="true" class="anchor" id="our-approach"></a>Our approach</h2> -<p>Since the draft was announced, we've noticed a widespread impression that this policy was created solely by the Foundation and is being imposed on the Rust Project and community. That is not true. The policy draft was created with the input and consent of each of the co-authors of this post, with the intent to clarify existing policies, incorporate community feedback, and preserve the Rust brand for years to come. The Foundation also cannot – and has no interest in – unilaterally adopting such a policy without the agreement and involvement of its Project Directors.</p> -<p>There can be wildly differing opinions on how to achieve a particular intent.<sup class="footnote-ref"><a href="#fn1" id="fnref1">1</a></sup> Fundamentally however, the question at hand is whether we want Rust to be a trademark or not. If we want to be able to defend Rust as the brand it is today, trademark law fundamentally constrains how permissible we can be, especially in public guidelines.</p> -<p>Our answer to the question of whether Rust should be a trademark has been &quot;yes&quot;, just as it has been since before Rust 1.0. Furthermore, our goal is to make a policy that is as permissive as it can be without substantially giving up our right to define what Rust <em>is</em> and <em>is not</em> in the future. Not all open source projects have retained that right.</p> -<p>We aren't lawyers and we leave the question of <em>how</em> to do that to them – and believe us when we say we have gone through <em>many</em> rounds of questions with ours, who have extensive experience in open source projects.</p> -<h2><a href="#feedback" aria-hidden="true" class="anchor" id="feedback"></a>Feedback</h2> -<p>The current proposal is a draft that the Foundation staff, Project Directors, and Trademark Working Group are actively seeking feedback on. We will not ship a trademark policy that Project representatives and the Foundation aren't happy with and proud of after reviewing community feedback.</p> -<p>We genuinely appreciate all the thoughtful input the community has already left, both in public and via the <a href="https://docs.google.com/forms/d/e/1FAIpQLSdaM4pdWFsLJ8GHIUFIhepuq0lfTg_b0mJ-hvwPdHa4UTRaAg/viewform">feedback form</a>.<sup class="footnote-ref"><a href="#fn2" id="fnref2">2</a></sup> Please continue to utilize this form as the official way of getting feedback back into this process. We know the draft is not perfect, and we're committed to fixing any mistakes identified and considering the feedback we get.</p> -<p>Unfortunately, in addition to the large volume of thoughtful and respectful feedback, we're ashamed to say we've seen firsthand examples of significant harassment and abuse directed at the Foundation staff. <strong>We condemn this in the strongest possible terms.</strong> These folks have been doing their best to navigate an extremely diverse set of interests and viewpoints throughout this process. It's unacceptable for anyone in the Rust community to demean, harass or insult anyone, let alone the people we've asked to do this work.</p> -<p>Please remember that any and all communication with Foundation staff is subject to the Rust project <a href="https://www.rust-lang.org/policies/code-of-conduct">Code of Conduct</a> and will be enforced accordingly. We don't expect this to be an issue for most people participating, but when emotions run high it's always a good idea to check your assumptions and remember the person on the other end of the keyboard.</p> -<h2><a href="#next-steps" aria-hidden="true" class="anchor" id="next-steps"></a>Next steps</h2> -<p>We want to thank the community for participating in this process, and for your patience as we learn the best way to navigate it. We recognize that the process and communication around it could have been better. Notably, the wider project was insufficiently included in the process. We were responsible for that and apologize.</p> -<p>We're committed to learning everything we can from this process and your feedback, and to talking as openly as we can about what we've learned. To that end, we will soon conduct and publish a retrospective around how the process unfolded.</p> -<p>Thank you again to those who have shared their thoughts on the Rust Trademark Policy draft respectfully. A summary of the feedback received will be shared after the consultation period closes. If you have not yet reviewed the draft, we invite you to fill out the <a href="https://docs.google.com/forms/d/e/1FAIpQLSdaM4pdWFsLJ8GHIUFIhepuq0lfTg_b0mJ-hvwPdHa4UTRaAg/viewform">feedback form</a> by April 16 at 5 PM PDT. We only ask that you treat everyone in this community, including the Rust Foundation team, respectfully when doing so.</p> -<p>Sincerely,</p> -<ul> -<li>Ryan Levick, Project Director and trademark working group member</li> -<li>Jane Losare-Lusby, Project Director</li> -<li>Tyler Mandry, Project Director</li> -<li>Mark Rousskov, Project Director</li> -<li>Josh Stone, Project Director and trademark working group member</li> -<li>Josh Triplett, Lang team lead and trademark working group member</li> -</ul> -<section class="footnotes"> -<ol> -<li id="fn1"> -<p>This was none more apparent than when the community survey got over 1,000 responses, representing a number of popular but fundamentally incompatible views. <a href="#fnref1" class="footnote-backref">↩</a></p> -</li> -<li id="fn2"> -<p>We know this feedback-via-form exercise is not familiar, and we're still getting used to it, too. But it's really the best we can do when we're asking a heroic staff to read and respond to the feedback, and when it's a legal matter where what we say can have substantial consequences down the line. <a href="#fnref2" class="footnote-backref">↩</a></p> -</li> -</ol> -</section> - - - - Ryan Levick, Jane Losare-Lusby, Tyler Mandry, Mark Rousskov, Josh Stone, and Josh Triplett - - - - - Welcome Arlo and Scott to the Cargo Team - - 2023-04-06T00:00:00+00:00 - 2023-04-06T00:00:00+00:00 - https://blog.rust-lang.org/inside-rust/2023/04/06/cargo-new-members.html - <p>We are excited to welcome <a href="https://github.com/arlosi">Arlo Siemsen</a> and <a href="https://github.com/Muscraft">Scott Schafer</a> as new members to the Cargo Team!</p> -<p>Arlo has been instrumental in bringing Cargo's new <a href="https://blog.rust-lang.org/inside-rust/2023/01/30/cargo-sparse-protocol.html">sparse registry</a> support to fruition, which significantly improves registry performance. He has been involved with registry design and authentication discussions, and has been closely working with the team over the past year.</p> -<p>Scott has been very active in the past year, working on various parts of Cargo, namely implementing <a href="https://doc.rust-lang.org/cargo/reference/workspaces.html#the-package-table">workspace inheritance</a>. Since then, he has been helping with maintenance and designing new features.</p> -<p>With their help we now have capacity to start thinking about how feature development should be done moving forward. We are still in early discussions of processes for matching feature development with reviewer capacity, and will share more in the future. Thanks to Arlo and Scott for their help, and we are very much looking forward to having them as a part of the team!</p> - - - - Eric Huss - - - - - 1.68.2 pre-release testing - - 2023-03-27T00:00:00+00:00 - 2023-03-27T00:00:00+00:00 - https://blog.rust-lang.org/inside-rust/2023/03/27/1.68.2-prerelease.html - <p>The 1.68.2 pre-release is ready for testing. The release is scheduled for -March 28. <a href="https://github.com/rust-lang/rust/blob/stable/RELEASES.md#version-1682-2023-03-28">Release notes can be found here.</a></p> -<p>You can try it out locally by running:</p> -<pre><code class="language-plain">RUSTUP_DIST_SERVER=https://dev-static.rust-lang.org rustup update stable -</code></pre> -<p>The index is <a href="https://dev-static.rust-lang.org/dist/2023-03-27/index.html">https://dev-static.rust-lang.org/dist/2023-03-27/index.html</a>.</p> -<p>You can leave feedback on the <a href="https://internals.rust-lang.org/t/rust-1-68-2-pre-release-testing/18585">internals thread</a>.</p> -<p>The release team is also thinking about changes to our pre-release process: -we'd love your feedback <a href="https://github.com/rust-lang/release-team/issues/16">on this GitHub issue</a>.</p> - - - - Release automation - - - - diff --git a/inside-rust/index.html b/inside-rust/index.html deleted file mode 100644 index c912356b3..000000000 --- a/inside-rust/index.html +++ /dev/null @@ -1,1394 +0,0 @@ - - - - - The "Inside Rust" Blog - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Posts in 2023

July 17Rustc Trait System Refactor Initiative Update
July 101.71.0 pre-release testing
May 291.70.0 pre-release testing
May 9API token scopes
May 3Stabilizing async fn in traits in 2023
May 1Postmortem Analysis in Cargo
Apr. 171.69.0 pre-release testing
Apr. 12A note on the Trademark Policy Draft
Apr. 6Welcome Arlo and Scott to the Cargo Team
Mar. 271.68.2 pre-release testing
Mar. 201.68.1 pre-release testing
Mar. 61.68.0 pre-release testing
Feb. 23Keyword Generics Progress Report: February 2023
Feb. 22Governance Reform RFC Announcement
Feb. 14Welcome Tyler Mandry to the Rust language team!
Feb. 14Language team advisors
Feb. 10Rust Compiler February 2023 Steering Cycle
Feb. 8DNS Outage on 2023-01-25
Feb. 71.67.1 pre-release testing
Jan. 30Help test Cargo's new index protocol
Jan. 251.67.0 pre-release testing
Jan. 24Diversifying our Content Delivery Networks

Posts in 2022

Dec. 121.66.0 pre-release testing
Nov. 29Please welcome The 8472 to the Library team
Nov. 17Async fn in trait MVP comes to nightly
Oct. 311.65.0 pre-release testing
Oct. 6Governance Update
Sept. 29Announcing the Rust Style Team
Sept. 23Rust Compiler Early October 2022 Steering Cycle
Sept. 191.64.0 pre-release testing
Aug. 16Contribute to the diagnostic translation effort!
Aug. 10Please welcome Dan to Library Contributors
Aug. 91.63.0 pre-release testing
Aug. 8Rust Compiler Midyear Report for 2022
July 27Announcing the Keyword Generics Initiative
July 161.62.1 pre-release testing
July 13Changes at the Clippy Team
June 281.62.0 pre-release testing
June 212021 Annual Survey Report
June 3Rust Compiler June 2022 Steering Cycle
May 26Concluding the events of last November
May 19Governance Update
May 161.61.0 pre-release testing
May 10CTCFT 2022-05-16 Agenda
Apr. 20Rust Library Team Aspirations
Apr. 19Imposter Syndrome
Apr. 18Please welcome Thom and Chris to Library Contributors
Apr. 15Rust Compiler April 2022 Steering Cycle
Apr. 12CTCFT 2022-04-18 Agenda
Apr. 6Lang team April update
Apr. 4Rust Lang Roadmap for 2024
Apr. 41.60.0 pre-release testing
Mar. 31Changes at the Cargo Team
Mar. 16CTCFT 2022-03-21 Agenda
Mar. 11Rust Compiler March 2022 Steering Cycle
Mar. 9Lang team March update
Feb. 22Rust Compiler Ambitions for 2022
Feb. 221.59.0 pre-release testing
Feb. 18Lang team February update
Feb. 17Rust Compiler February 2022 Steering Cycle
Feb. 11CTCFT 2022-02-21 Agenda
Feb. 3Async Rust in 2022
Jan. 18Rust Compiler January 2022 Steering Cycle
Jan. 111.58.0 pre-release testing

Posts in 2021

Dec. 17Follow-up on the moderation issue
Nov. 301.57.0 pre-release testing
Nov. 25In response to the moderation team resignation
Nov. 15Please welcome The 8472 and Ashley Mannix to Library Contributors
Oct. 181.56.0 pre-release testing
Oct. 8Lang team October update
Sept. 71.55.0 pre-release testing
Sept. 6Splitting the const generics features
Aug. 4Lang team August update
July 30Rust Compiler August Steering Cycle
July 261.54.0 pre-release testing
July 12Lang team July update
July 2Rust Compiler July Steering Cycle
July 1What the Error Handling Project Group is Working Towards
June 23Rust Compiler June Steering Cycle
June 15Please welcome Boxy, Léo Lanteri Thauvin and the8472 to compiler-contributors
June 151.53.0 pre-release testing
May 4Core Team Update: May 2021
May 41.52.0 pre-release testing
Apr. 28Rustup 1.24.0 release incident report for 2021-04-27
Apr. 26Congrats to compiler team member Aaron Hill
Apr. 20Jacob Hoffman-Andrews joins the Rustdoc team
Apr. 17Lang team April update
Apr. 15Rust Compiler April Steering Cycle
Apr. 3Core Team updates
Mar. 231.51.0 pre-release testing
Mar. 4Planning the Rust 2021 Edition
Mar. 3Lang team March update
Feb. 15March Sprint for rustc: Shrink Memory Usage
Feb. 91.50.0 pre-release testing
Feb. 3Lang team February update
Feb. 1Welcoming David Wood to compiler team and Jack Huey to compiler-contributors
Jan. 26Rust & the case of the disappearing stack frames
Jan. 19Changes to the Rustdoc team
Jan. 15Rustdoc performance improvements

Posts in 2020

Dec. 291.49.0 pre-release testing
Dec. 28Please welcome cjgillot and Nadrieril to compiler-contributors
Dec. 14Changes to Rust compiler team
Nov. 23What the Error Handling Project Group is Working On
Nov. 161.48.0 pre-release testing
Nov. 15Using rustc_codegen_cranelift for debug builds
Nov. 12Source-based code coverage in nightly
Nov. 11Exploring PGO for the Rust compiler
Oct. 23Core team membership changes
Oct. 16Lang team Backlog Bonanza and Project Proposals
Oct. 71.47.0 second pre-release testing
Oct. 61.47.0 pre-release testing
Sept. 29Announcing the Portable SIMD Project Group
Sept. 18Announcing the Error Handling Project Group
Sept. 17Intra-doc links close to stabilization
Aug. 30Changes to x.py defaults
Aug. 28Upcoming compiler-team design meetings
Aug. 241.46.0 pre-release testing
July 29Lang team design meeting: well-formedness and type aliases
July 29Lang team design meeting: minimal const generics
July 27Opening up the Core Team agenda
July 271.45.1 prerelease testing
July 23Rust's CI is moving to GitHub Actions
July 17Traits working group 2020 sprint 3 summary
July 9Lang team design meeting: path to membership
July 8Lang team design meeting update
July 2Ownership of the standard library implementation
June 29Disk space and LTO improvements
June 9Announcing the Windows and ARM notification groups
June 8Upcoming compiler-team design meetings
June 8New inline assembly syntax available in nightly
May 272020 Contributor Survey
May 26A retrospective on the 2018 rust-lang.org redesign
May 18Traits working group 2020 sprint 2 summary
May 8Lang Team meetings moving to new time slots
Apr. 23Governance Working Group Update: Meeting 23 April 2020
Apr. 14Governance Working Group Update: Meeting 09 April 2020
Apr. 10Upcoming compiler-team design meetings
Apr. 10April Lang Team Design Meetings
Apr. 7Update on the GitHub Actions evaluation
Mar. 28Traits working group 2020 sprint 1 summary
Mar. 27Goodbye, docs team
Mar. 26rustc-dev-guide Overview
Mar. 19Resolving Rust's forward progress guarantees
Mar. 18All Hands Retrospective
Mar. 17Governance Working Group Update: Meeting 12 March 2020
Mar. 13Upcoming compiler-team design meetings
Mar. 13This Week in Rust is looking for a new maintainer.
Mar. 13The rustc-guide is now rustc-dev-guide
Mar. 11March Lang Team Design Meetings
Mar. 4Recent and future pattern matching improvements
Feb. 27Pietro Albini has joined the core team
Feb. 27Governance Working Group Update: Meeting 27 February 2020
Feb. 27Announcing the first FFI-unwind project design meeting
Feb. 26crates.io incident report for 2020-02-20
Feb. 25Intro to rustc's self profiler
Feb. 20Please welcome jtgeibel as crates.io team co-lead!
Feb. 14Upcoming compiler-team design meetings
Feb. 11Governance Working Group Update: Meeting 11 February 2020
Feb. 72020-02-06 Compiler Team Triage Meeting
Feb. 6Announcing the Cleanup Crew ICE-breaker group
Jan. 24Upcoming compiler-team design meetings
Jan. 24February Lang Team Design Meetings
Jan. 23cargo-audit v0.11: Introducing the `fix` feature, yanked crate detection, and more
Jan. 14Governance Working Group Update: Meeting 14 January 2020
Jan. 10Lang Team Design Meetings
Jan. 10Cargo in 2020

Posts in 2019

Dec. 23Formatting the compiler tree
Dec. 20Governance Working Group Update: Meeting 17 December 2019
Dec. 20An Update from WG-Learning
Dec. 202019-12-17 Infrastructure Team Meeting
Dec. 19Congrats to compiler team members matthewjasper and wesleywiser
Dec. 18Bisecting Rust Compiler Regressions with cargo-bisect-rustc
Dec. 112019-12-10 Infrastructure Team Meeting
Dec. 10Governance Working Group Update
Dec. 9Announcing the Docs.rs Team
Dec. 42019-11-18 IDE team meeting
Dec. 3Governance Working Group Update
Dec. 2Constant propagation is now on by default in nightly
Nov. 25`if` and `match` in constants on nightly rust
Nov. 22Upcoming compiler-team design meetings
Nov. 222019-11-14 and 2019-11-21 Lang Team Triage Meetings
Nov. 192019-11-19 Infrastructure Team Meeting
Nov. 192019-11-14 Compiler Team Triage Meeting
Nov. 182019-11-12 Infrastructure Team Meeting
Nov. 14Evaluating GitHub Actions
Nov. 13Governance WG Call For Participation
Nov. 112019-11-07 Compiler Team Triage Meeting
Nov. 72019-10-31 Compiler Team Triage Meeting
Nov. 62019-11-05 Infrastructure Team Meeting
Nov. 4Clippy is removing its plugin interface
Oct. 302019-10-24 Compiler Team Triage Meeting
Oct. 292019-10-29 Infrastructure Team Meeting
Oct. 28The Rustc Dev Guide Working Group - An Introduction
Oct. 25Planning meeting update
Oct. 24docs.rs outage postmortem
Oct. 24Please welcome pnkfelix as compiler team co-lead!
Oct. 22Announcing the LLVM ICE-breaker group
Oct. 222019-10-22 Infrastructure Team Meeting
Oct. 212019-10-17 Compiler Team Triage Meeting
Oct. 17Please welcome ecstatic-morse to compiler-contributors
Oct. 152019-10-10 Infrastructure Team Meeting
Oct. 152019-10-10 Compiler Team Triage Meeting
Oct. 11Improving async-await's "Future is not Send" diagnostic
Oct. 112019-10-10 Lang Team Triage Meeting
Oct. 7Async Foundations Update: Time for polish!
Oct. 3Keeping Rust projects secure with cargo-audit 0.9: dependency trees, core advisories, unmaintained crates
Sept. 25Welcome to the Inside Rust blog!
- -
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