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fixed CharacterContactListener to include full upstream API #15

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34 changes: 34 additions & 0 deletions libs/JoltC/JoltPhysicsC.h
Original file line number Diff line number Diff line change
Expand Up @@ -956,6 +956,23 @@ typedef struct JPC_CharacterContactListenerVTable
const float contact_normal[3],
JPC_CharacterContactSettings *io_settings);

// Required, *cannot* be NULL.
void
(*OnContactPersisted)(void *in_self,
const JPC_CharacterVirtual *in_character,
const JPC_Body *in_body2,
const JPC_SubShapeID *sub_shape_id,
const JPC_Real contact_position[3],
const float contact_normal[3],
JPC_CharacterContactSettings *io_settings);

// Required, *cannot* be NULL.
void
(*OnContactRemoved)(void *in_self,
const JPC_CharacterVirtual *in_character,
const JPC_Body *in_body2,
const JPC_SubShapeID *sub_shape_id);

// Required, *cannot* be NULL.
void
(*OnCharacterContactAdded)(void *in_self,
Expand All @@ -966,6 +983,23 @@ typedef struct JPC_CharacterContactListenerVTable
const float contact_normal[3],
JPC_CharacterContactSettings *io_settings);

// Required, *cannot* be NULL.
void
(*OnCharacterContactPersisted)(void *in_self,
const JPC_CharacterVirtual *in_character,
const JPC_CharacterVirtual *in_other_character,
const JPC_SubShapeID *sub_shape_id,
const JPC_Real contact_position[3],
const float contact_normal[3],
JPC_CharacterContactSettings *io_settings);

// Required, *cannot* be NULL.
void
(*OnCharacterContactRemoved)(void *in_self,
const JPC_CharacterVirtual *in_character,
const JPC_CharacterVirtual *in_other_character,
const JPC_SubShapeID *sub_shape_id);

// Required, *cannot* be NULL.
void
(*OnContactSolve)(void *in_self,
Expand Down
62 changes: 48 additions & 14 deletions src/zphysics.zig
Original file line number Diff line number Diff line change
Expand Up @@ -436,26 +436,35 @@ pub const CharacterContactListener = extern struct {

pub const VTable = extern struct {
__header: VTableHeader = .{},
OnAdjustBodyVelocity: *const fn (
onAdjustBodyVelocity: *const fn (
self: *CharacterContactListener,
character: *const CharacterVirtual,
body: *const Body,
io_linear_velocity: *[3]f32,
io_angular_velocity: *[3]f32,
) callconv(.c) void,
OnContactValidate: *const fn (
onContactValidate: *const fn (
self: *CharacterContactListener,
character: *const CharacterVirtual,
body: *const Body,
sub_shape_id: *const SubShapeId,
) callconv(.c) bool,
OnCharacterContactValidate: *const fn (
onCharacterContactValidate: *const fn (
self: *CharacterContactListener,
character: *const CharacterVirtual,
other_character: *const CharacterVirtual,
sub_shape_id: *const SubShapeId,
) callconv(.c) bool,
OnContactAdded: *const fn (
onContactAdded: *const fn (
self: *CharacterContactListener,
character: *const CharacterVirtual,
body: *const Body,
sub_shape_id: *const SubShapeId,
contact_position: *const [3]Real,
contact_normal: *const [3]f32,
io_settings: *CharacterContactSettings,
) callconv(.c) void,
onContactPersisted: *const fn (
self: *CharacterContactListener,
character: *const CharacterVirtual,
body: *const Body,
Expand All @@ -464,7 +473,13 @@ pub const CharacterContactListener = extern struct {
contact_normal: *const [3]f32,
io_settings: *CharacterContactSettings,
) callconv(.c) void,
OnCharacterContactAdded: *const fn (
onContactRemoved: *const fn (
self: *CharacterContactListener,
character: *const CharacterVirtual,
body: *const Body,
sub_shape_id: *const SubShapeId,
) callconv(.c) void,
onCharacterContactAdded: *const fn (
self: *CharacterContactListener,
character: *const CharacterVirtual,
other_character: *const CharacterVirtual,
Expand All @@ -473,7 +488,22 @@ pub const CharacterContactListener = extern struct {
contact_normal: *const [3]f32,
io_settings: *CharacterContactSettings,
) callconv(.c) void,
OnContactSolve: *const fn (
onCharacterContactPersisted: *const fn (
self: *CharacterContactListener,
character: *const CharacterVirtual,
other_character: *const CharacterVirtual,
sub_shape_id: *const SubShapeId,
contact_position: *const [3]Real,
contact_normal: *const [3]f32,
io_settings: *CharacterContactSettings,
) callconv(.c) void,
onCharacterContactRemoved: *const fn (
self: *CharacterContactListener,
character: *const CharacterVirtual,
other_character: *const CharacterVirtual,
sub_shape_id: *const SubShapeId,
) callconv(.c) void,
onContactSolve: *const fn (
self: *CharacterContactListener,
character: *const CharacterVirtual,
body: *const Body,
Expand All @@ -485,7 +515,7 @@ pub const CharacterContactListener = extern struct {
character_velocity: *const [3]f32,
character_velocity_out: *[3]f32,
) callconv(.c) void,
OnCharacterContactSolve: *const fn (
onCharacterContactSolve: *const fn (
self: *CharacterContactListener,
character: *const CharacterVirtual,
other_character: *const CharacterVirtual,
Expand All @@ -501,8 +531,8 @@ pub const CharacterContactListener = extern struct {

comptime {
assert(@sizeOf(VTable) == @sizeOf(c.JPC_CharacterContactListenerVTable));
assert(@offsetOf(VTable, "OnAdjustBodyVelocity") == @offsetOf(c.JPC_CharacterContactListenerVTable, "OnAdjustBodyVelocity"));
assert(@offsetOf(VTable, "OnContactSolve") == @offsetOf(c.JPC_CharacterContactListenerVTable, "OnContactSolve"));
assert(@offsetOf(VTable, "onAdjustBodyVelocity") == @offsetOf(c.JPC_CharacterContactListenerVTable, "OnAdjustBodyVelocity"));
assert(@offsetOf(VTable, "onContactSolve") == @offsetOf(c.JPC_CharacterContactListenerVTable, "OnContactSolve"));
}
};

Expand Down Expand Up @@ -3540,11 +3570,7 @@ pub const ConstraintSettings = opaque {
//
//--------------------------------------------------------------------------------------------------
pub const TwoBodyConstraintSettings = opaque {
pub fn asConstraintSettings(self: *const TwoBodyConstraintSettings) *const ConstraintSettings {
return @ptrCast(self);
}

pub fn asConstraintSettingsMut(self: *TwoBodyConstraintSettings) *ConstraintSettings {
pub fn asConstraintSettings(self: *TwoBodyConstraintSettings) *ConstraintSettings {
return @ptrCast(self);
}

Expand All @@ -3566,6 +3592,14 @@ pub const TwoBodyConstraintSettings = opaque {
//
//--------------------------------------------------------------------------------------------------
pub const FixedConstraintSettings = opaque {
pub fn asConstraintSettings(self: *FixedConstraintSettings) *ConstraintSettings {
return @ptrCast(self);
}

pub fn asTwoBodyConstraintSettings(self: *FixedConstraintSettings) *TwoBodyConstraintSettings {
return @ptrCast(self);
}

pub fn create() !*FixedConstraintSettings {
return @ptrCast(c.JPC_FixedConstraintSettings_Create() orelse
return error.FailedToCreateFixedConstraintSettings);
Expand Down
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