SimLife
SimLife: The Genetic Playground | |
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Developer(s) | Maxis Software |
Publisher(s) | Maxis Software |
Designer(s) | Ken Karakotsios, Will Wright, Justin McCormick |
Platforms | Amiga, DOS, Windows 3.x, Macintosh |
Release date(s) | 1992 (DOS, Macintosh, Windows 3.x) 1993 (Amiga) |
Genre(s) | Biological simulations |
Mode(s) | Single-player |
SimLife: The Genetic Playground is a computer game produced by Maxis in 1992.[1] The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem.
Production
The producers of SimLife refer to it as "The Genetic Playground". The game allows users to explore the interaction of life-forms and environments. Users can manipulate the genetics of both plants and animals to determine whether these new species could survive in the Earth's various environments. Players can also create new worlds with distinctive environments to see how certain species (earth's species or their own) fare within them.
SimLife gives players the power to
- Create and modify worlds;
- Create and modify plants and animals at the genetic level;
- Design environments and ecosystems;
- Study genetics in action;
- Simulate and control evolution;
- Change the physics of the universe in your computer.
Reception
Computer Gaming World praised SimLife, stating that "By neatly bridging the gap between entertainment and education, SL brings the engrossing science of genetics within reach of any interested person".[2] In 1993 the game received a Codie award from the Software Publishing Association for Best Simulation.[3]
Also, Games Finder gave Simlife: The Genetic Playground a 7.0 out 10[4]
See also
- Spore
- Impossible Creatures
- L.O.L.: Lack of Love
- Seventh Cross: Evolution
- Evolution: The Game of Intelligent Life
- E.V.O.: Search for Eden
- Creatures
- SimEarth
External links
References
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