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(+1)

Cool game! I think the gain ground mechanics were very well implemented. However the best strategy I found was to ignore all of the abilities and dash through the level as quickly as possible, leading to every character playing fundamentally the exact same. The music was fun and exciting and the UI was generally pretty clean, although the tutorial at the start, for my screen size at least, just had text boxes in random places on the screen as opposed to where it seemed like they were meant to be.  I also don't know what the shove did I just never used it because I didn't get any feedback for pressing the button. Overall, nicely done!

Very good feedback, I appreciate your thoroughness. I definitely considered removing the dash  / making the enemies faster, but just ran out of time for a second playtest. The tutorial text was definitely an issue that I knew would get someone. It came down to having to create extra dependencies on the UI itself, which I just didn't have time to sort out as the tutorial was the very last thing I built lol. And yes, for some reason I added sfx for when a shove is successful, but not for when the button is pressed. Idk why I didn't think about that.

TLDR, thanks for playing, and thanks for the feedback.