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To not go insane from writing all that dialogue, I'm slowly working on the next faction update.

Last patch added some faction exclusive weapons, next patch will add two basic helmets.

Helmets go into the "Face" slot for now. Putting on any helmet will switch your hairstyle to the basic one automaticaly. 

i've been waiting for this!

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I'm also trying to make the helmets work properly by giving them separate equipment slot, so you can wear them together with items like glasses.

The entire equipment system barely holds together and there are still some issues, so this separate slot system might not make it into the next patch, but I will still be adding it at a later date.

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Pertfection,i cannot say any bad thing.Only maybe helmet item slot supose to be above a body item slot,its wierd to see helmet all down below.Btw,how is the dragon hornets mutation work with it? is it like goes thrue,or it simply disappears?

I might re-organise the equipment slots at some later date. As I said, the entire thing barely holds together so I don't want to poke in it too much. Getting the new slot to work took me almost an entire day as is.

As for the mutations, they poke through for now, but it doesn't look that bad (or good). I will wait for some feedback once the version is out and I might just make them invisible if you are wearing a helmet. We will see.

Hi! I have an idea regarding the helmet and headgear mechanics, which might be interesting to implement in the game (if it's technically feasible, of course).

Since the game already features various mutations that alter our character's appearance (such as horns or other unusual growths), I suggest adding limitations on wearing standard helmets based on certain mutations. For example, if the character grows horns, it would become impossible to wear a regular helmet; however, she could still use hoods or special headgear specifically adapted for these mutations.

Besides, it makes sense that it would be uncomfortable or even impossible for the character to wear a helmet when she has horns on her head.

I realize that this mechanic might be technically challenging and could require extra effort in terms of development and adapting items to different mutations. I'd love to hear your thoughts on whether this is feasible and worthwhile to implement

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This crossed my mind at one point. 

It's not a bad idea, ubt I would like to deepen it a bit.

My initial thought was what you said. Some mutations would make you unable to wear certain headwear. But I would also like to add something similiar to outfits. Wearing plate armor with back spines and wings would be inpossible for example. To counter that, I would also like to add some mutat exclusive armor. Helmets that actualy require you to have horns, armor that can only be worn if you have tail and so on.

On top of that, you will be able to get rid of mutations by surgery and gene editing in the future, but I would also like to add a simple, less sophisticated way of removing them. Cutting your horns and filing them down, amputating your tail and so on. There would be disadvantages to this, but it makes sence to be able to do this.

All of this will require quite a bit of time though. I will probably implement only small part of what I want first and add the rest later. We will see.