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QuentinWH

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A member registered Jun 17, 2019 · View creator page →

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Pretty much anything that comes to my mind. From cosmetic items, like headbands, baseball hats, straw hats, to functional items like medieval helmets, mining helmets and futuristic power armor headgear.

I don't want to add too much right now, since I will be redoing character sprites hopefuly this year.

Small patch:

  • Added all dialogue options for Zacharias
  • Added "Head" armor slot
  • Mr. White sells German helmet and Soviet helmet
  • Fixed some dialogue checks for Suong
  • Minor graphical adjustments in the Status and Equipment windows

This crossed my mind at one point. 

It's not a bad idea, ubt I would like to deepen it a bit.

My initial thought was what you said. Some mutations would make you unable to wear certain headwear. But I would also like to add something similiar to outfits. Wearing plate armor with back spines and wings would be inpossible for example. To counter that, I would also like to add some mutat exclusive armor. Helmets that actualy require you to have horns, armor that can only be worn if you have tail and so on.

On top of that, you will be able to get rid of mutations by surgery and gene editing in the future, but I would also like to add a simple, less sophisticated way of removing them. Cutting your horns and filing them down, amputating your tail and so on. There would be disadvantages to this, but it makes sence to be able to do this.

All of this will require quite a bit of time though. I will probably implement only small part of what I want first and add the rest later. We will see.

Congrats on the release. Already bought it on steam and left a review. Hope the game does well.

I might re-organise the equipment slots at some later date. As I said, the entire thing barely holds together so I don't want to poke in it too much. Getting the new slot to work took me almost an entire day as is.

As for the mutations, they poke through for now, but it doesn't look that bad (or good). I will wait for some feedback once the version is out and I might just make them invisible if you are wearing a helmet. We will see.

I'm also trying to make the helmets work properly by giving them separate equipment slot, so you can wear them together with items like glasses.

The entire equipment system barely holds together and there are still some issues, so this separate slot system might not make it into the next patch, but I will still be adding it at a later date.

To not go insane from writing all that dialogue, I'm slowly working on the next faction update.

Last patch added some faction exclusive weapons, next patch will add two basic helmets.

Helmets go into the "Face" slot for now. Putting on any helmet will switch your hairstyle to the basic one automaticaly. 

Small patch:

  • Added all dialogue options for Marcus
  • Mr. White now sells new weapons: MP40, STG44, FG42, MG34, KAR98k, SV-98, PP-19 Bizon, PP-2000, AK-203, PKP, Vepr-12

With this patch, all of the "generic" NPCs are finished. Now I will work on Zacharias, Helena, George and Mr. White. The last three will be a little more reactive than the other NPCs. This means that there might be some delays in next few patches. I will still try to releas atleast one NPC per week.

Once all NPCs are finished, I will start adding new dialogue options for all of them. Stay tune.

Small patch:

  • Minor bug fixes
  • Added all dialogue options for Roman and Tadeas

Thanks for reporting this. I will release a fix with the next NPC patch.

There will be no patch this week, since I didn't have much free time. Next week should be less hectic, so I should be able to release two NPCs at once.

Small patch:

  • Minor bug-fixes
  • Added all dialogue options for Valdemar

Thanks for reporting these. The first bug will be fixed in next version, which I should release at the end of the week.

For the quest, if you gave the papers to the Mayor, then you finished the quest and that's it. The rest of the questline is not finished yet. You can still wait for the dungeon raid with the generals, but that questline is also not fully finished.

(1 edit)

Small patch:

  • Minor bugfixes
  • Added all dialogue options for Olaf.

It's not in the game yet in any shape, but it will be added in the future. I want to add all supporting features first, which means main factions, workers, slaves and resource gathering. No idea how long that's going to take though.

Small update.

To make wait for next version, which will include all dialogue option + new ones for all NPCs, I decided to release this version in parts.

Each part will have two NPCs with all dialogue options added. 

Once all NPCs have all dialogue options in the game, I will be adding new ones, together with relationship cutscenes like Billy and Suong have.

First two NPCs (Billy and Suong) should be ready sometime next week.

I saw the video. Really happy someone actualy take the time and efford to make something like that. It made me really happy.

As for different languages, sadly I don't speak Russian, so I can't make an official translation. Once the game is close to being finished, I will start looking more into other translations and might involve the community in some way.

Medium-sized patch:

  • Asking Billy for seed bench will no longer give you alchemy bench
  • Replaced all overworld combat music
  • Added keyboard shortcuts, that work from the main screen and menu screen. Red letters in the menu are the keys corresponding to individual screens
  • Main character font now changes depending on the faction you joined
  • Made weapon text in combat smaller to fit longer weapon names

Thanks for reporting these.

Alchemy bench instead of a ordinary bench was a bug. Fixed it.

Basic rock bench allows you to make potato seeds, but nothing else. Once you upgrade it, you can't make any seeds on it. This is intentional, but not ideal. I wanted to add a way to switch between different workbench levels while crafting, but never got to it.

Friends ending requires you to get 2+ friends. The game doesn't make this clear, since the endings are placeholders right now. This will change in the future. Friends in construction menu will lower the time required for constructing something. The more friends you have, the faster will you finish building.

Having your own surname is relatively new feature and it is quite possible i forgot about some instance where the old surname is still used. If you could tell me more about it, like the NPC, location or cutscene, I would apreciate it.

Again, thanks for reporting these. I will probably release new version in a week.

(3 edits)

First of all, I want to thank all who participated in the poll. If you still didn't vote, you can do so here:

https://forms.gle/iLGyzUmmtQP9As1X9

It is completely anonymous and it will help me progress with updates the way you want.

Voting will end 1st of February, so keep that in mind.

As for the sneak peek, I decided to make life for keyboard users (most likely the 99% of you) slightly easier by speeding up menu navigation. Can you guess how?


There are countless different models, loras, settings and whatnot. It's just a matter of trying some of them out and finding a combination that works the best. There will always be people that are againts AI no matter what. Personaly, I don't mind it as long as the person using it bothers to do atleast some basic cleaning up. Seeing pictures with mangled fingers, text and other details makes me genuinely upset, because the person using the AI just generated three pictures, picked the best one and called it a day. People that do this can't be called artists or developers, since they did pretty much nothing and left all the work in the hands of the computer.

My workflow will be something like this: Make basic 3D model of the character and outfit, pose it. Run it through AI. Fix the issues like fingers and some clothing details and paint in some missing details. Adjust contrast, color balance, add subtle outline. That's already more work than what I did on the character sprites in the past.

As for clothing, mutations, weapons and so on, I did some testing and it shouldn't be a problem. Weapons are separate images displayed behind the character, so no issues there. Clothing will require some editing, but nothing major. Mutations will cause some minor issues, but nothing I couldn't handle.

Yeah. My tries are quite comparable to the left hat. I tried substance painter in tha past, but that was almost a decade ago I might give it another go in the future.

That's one of the problems I have. The model is quite old and also quite bad. The topology, proportions and rigging has to remain a secret, because it could actualy kill the person who might see it.

The biggest problem is my ability to make textures, or the lack of it. While objects like furniture are fine, clothing and skin ended up in a failure all the times, so all the detail you see on the model is actually sculpted and I have a pretty insane setup to make it all work.

I don't mind it that much though. I find enjoyment in navigating all those keyframes, shape keys and mask layers to get it all to work. You can only get so far without learning to make your own textures, which is something I struggle with and will probably never trully get. 


I actualy found an old image where I was testing different shading, and I like some of them. The naked body looks fine, but clothing ends up looking like plastic. and that is not going to change without me actualy putting some textures on it. That's what the AI would actually help me with the most. I have no problem with modeling even the slightest of details, but texturing it is completely different matter for me.

My goal is to get something that looks simple, but slightly more detailed than the default sprite. I don't the look most AI images have. Way to sophisticated shading is my problem I guess. The images I posed are close to what I want, but still not quite there.

What I really like is the fact that thanks to the 3D model I made, I have 100% control over poses, clothes, expressions and, with enough tinkering, even the shading.

Funnily enough, using AI for those sprites will actualy make my work harder. I will still have to touch up every image I generate and I will have to generate multiples to pick the best one.

However, the shading and detailing is something I'm not capable of doing in pure 3D and 2D is something I really struggle with. I still want the sprites to look relatively simple and "amateurish", but not as amateurish as they are now.

Small patch:

  • Fixed crash when you trained with Suong after certain amount of time.

Found the issue. You can bypass this error by NOT doing any scheduled activities with Suong. I will release a patch later today.

I did some quick testing on multiple enemies with your latest save.

Killing enemy with single hit always regenerated you. Hitting enemies also regenerated you, no matter how little damage you did.

Only time when you didn't regenerate any health were when I changed your STR to negative value, which is understandable, since this is not supposed to happen under any circumstance and you would notice something else being wrong, since enemies would stop dying if that happened in your playthrough.

The other instance when you stopped regenerating were glancing hits.

These hits don't count as normal damage, so they don't trigger any regeneration and I don't think they even count towards your XP limit.

It is also possible that there is some enemy with broken elemental resistances and you keep "healing" him with ordinary attacks, in which case you will not regenerate anything. 

If you notice a specific enemy that doesn't let you regenerate, please tell me.

Go to the location with the bridge guard. There should be a new cave just north of him. There you can find all features you unlocked.

Sinathir community » General · Created a new topic FAQ
(1 edit)

This is where I put some of the frequently asked questions. I will be adding to this thread over time.

I finished the game, I don't see any of those things I unlocked.

Go to the location with the bridge guard. There should be a new cave just north of him where you can find all features you unlocked.

How can I update my older game version? Will my save files work?

You can overwrite old files with new ones and your game will work. Some versions will break compatibility with older saves, but you will be warned beforehand. Your unlocks will never stop being compatible with new versions though.

Why are there so many spelling mistakes?

English is not my first language, so these things will keep happening. I manage to catch most of these and the community reports most of them, so there is going to be less and less of these in the future. You can expect new content to be rough though.

Why are controls so inconsistent? Why is there almost no control explanation?

One of the problems with a game with such a long development cycle. Some systems are very old and at the time, I had no idea what I was doing. Newer systems are better at explaining controls this will also improve for the older systems as I get to them.

The endings are really bad. What's up with that?

Endings currently in the game are placeholders, non canon and very overdue for overhaul. They pretty much serve only one purpose right now and that is to unlock new cheats and outfits. However, the game is not finished yet so any work done on endings would be pointless, since I will have to redo all of them again at some point.

I found a bug that crashes my game. What should I do?

Report it on the forum as soon as you can. I try to fix serious bugs that crash the game as soon as possible, usualy right after reading the bug report. Less severe bugs will get fixed when I have more free time.

Can you add some sort of transmog system into the game?

There already is one. Once you beat the game, you unlock the ability to change the graphics of your current outfit or change your age. You unlock more options every time you beat the game with new ending.

The game is really unbalanced. Some items or jobs are really useless.

That is an issue I'm aware of. I do minor balance passes from time to time, but don't expect the game to be fully balanced untill it is close to release.

The map is too small and the game is too short.

The game is about 1/5 finished, with only one map area out of five. The finished game will end after 8 years, but I lowered this number to one year, since there is simply not enough stuff to do for all those years. I will raise this limit incrementaly as the game gets bigger and the story develops.

How do I run?

Press "W" on your keyboard. Your starting sprint speed is barely faster than your default walk speed, but it will increase as you level your AGI stat, or use certain potions.

Can I support you? Do you have a patreon?

I want this game to be 100% free, so I accept no monetary donations whatsoever. The best ways to support me, or the game are:

  1. Play the game, report bugs, suggest changes and features
  2. Recommend the game to other people that you think might enjoy it.

I will be updating this thread over time. You can always check this thread if your question was already asked and answered. Or you can ask it your self. https://itch.io/t/3449222/questions-gameplay

Quick update on the regeneration bug. I couldn't replicate it. I attacked a scavenger with a knife, dealt 2 damage (non-glancing hit) and regenerated 1 HP. I hit him with dragunov rifle, killing him in one hit and regenerating some HP. I raised his HP to 3000 and kept hitting him with different weapons for different values and I always regenerated. I put some NPCs into my party, tried again and everything worked as it should. 

Only time I didn't regenerate any HP was when I did a glancing hit. This counts as a miss so it doesn't regenerate any HP. 

If you have any more information I could use, please post them . You ichor levels, perk screen, stats and weapons. Or you can just send me the save file that did this.

If you encounter any issues, you can report them here. I will try to fix them and publish them in the new version I plant to release tomorrow.

Walter went on Sinathir for a vacation. He will leave in a few days and Tadeas will be happy.

Thanks for reporting these. I won't fix most of these for the next update, since I will be releasing it tomorrow (If everything goes well), but I will get to these after christmass. 

The final dungeon is unfinished and very rough. That's why it uses random encounters and switches artstyle half way through, together with all the other issues.

Putting new version files over the old ones should work fine. There might be some slight issues, but nothing major. I'd still recommend starting new game as soon as possible. I take extra care to make sure all unlocks from previous playthroughs stay compatible with new versions.

We will see. I plan to release this new version about a week before christmass.

Fixed all those issues. I will relase a patch sometime later, since these are not really game breaking bugs. 

By the way, keep up the good work reporting these. Without people like you, this game would be even bigger mess.

i'd like every NPC to have some kind of utility out of combat. It's just a matter of thinking of something and adding it. What I will proabably do first will be NPCs in your party raising your crafting limit depending on their trade. Then I will most likely do what you said. Tadeas plant knowledge, Olaf minerals and so on.

Ofcourse, I can tweak the numbers on the recipes and items. Getting more cheese from single milk sounds like the easiest option that also makes more sence.

Equiping characters is to a degree already in the game, but not in a traditional sence.

You can get a quest from Billy to get him a new shotgun.  Finish the quest and he will start using it instead of the blunderbuss. 

I plan to do this for the rest of the cast too. I want you to be able to specialise them even further. For example, Helena:

You will be able to make her focus on supporting magic or damaging magic. You will have a choice between high armor, low damaging weapons and low armor and high damaging weapons.

I don't want NPCs to equipable in a same way as you can equip your main character, but I want to add some NPCs that will be easier to equip and improve, like the golem companion I'm working on.

Couln't find a way to make this change into small patch, so I released new version with some additional changes instead. Your old save files should work now. Tell me if something else breaks.

By the way, don't know if this is a bug or if it is real but damn. I think that's a record.