Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Gamsy

64
Posts
1
Followers
1
Following
A member registered Mar 14, 2022

Recent community posts

This spreadsheet is still missing some files needed to get the final ending/easter egg :)

So?

Just realized another thing about Nexa that feels a bit unfair. When she uses the move where you need to pick the cup she didn't hit, you can go stand next to the correct cup, but then the floor rotates and you do not move along with it, forcing you to pick the incorrect cup and taking huge damage.

This game has a TON of potential. It's already really good. One thing that make it too artificially difficult in my opinion, is that it's way too easy to lose track of where your own character is. She's so small and doesn't stand out a ton. Especially in a level like Nexa's, where the camera is going wild and stuff is flying around, I literally had no clue where my character was in relation to anything.

They're not rats... They're opossums... 

In fact, I am only just now understanding that the BOX is not a box at all, but is in fact just a callout! I had previously assumed (as I think others did) that the box WAS the "flow". So when you get to the next screen I am looking at the boxes like they are the flows. I think the real problem is just changing the callout! Or making the "flow" be more obvious. I didn't even notice that there was a difference in how the little node looked. I was only looking at the box.

Looks and sounds fantastic. To provide some constructive criticism, I think the problem others (and myself) are having might have to do with 2 things:

- The mouse remains active even if you are trying to use keyboard. So, if I press "D" to go right, but my mouse is somewhere else on the screen, if I hit certain boxes the node will still go a different direction.

- The function of the Flow box (the very first one introduced to you in the tutorial) is not clear. I honestly think it's just the wording that's unclear. It says, "Pushes you in the indicated direction". What direction is being indicated? Does the box indicate the direction? Do I indicate the direction? Is it the mouse that is indicating the direction? If I use keyboard, my mouse seems to put a second yellow circle all over the place (as mentioned above). Having the behavior of that Flow box be unclear as to what's happening or how it works is what makes the rest of it difficult to understand. Why is it that when I press "D" only once to enter the box, it moves me to the right 2 spaces/nodes and then backwards back into the box again, entering a repeating loop until I enter another input? The unpredictability is what makes it hard to play.

PyonPyon is awesome, but there's no need to put down another awesome game like Gungeon like that.

This is a terrible way to promote your own game. You're abusing the comments of someone else's game to post about your own. Instead of even leaving anything meaningful you just post a huge image featuring your game's title. Guaranteed way to make sure people never go check out your game. I bet you didn't even play this one and are just spamming your image on everyone else's comment boards.

I have the same problem. I can even hear the sfx of perhaps menu buttons or something popping onto the screen and hear the music but nothing is visible except "Loading..."

Awesome thank you!

(1 edit)

Great concept, but having "this tooltip left intentionally blank" appear on everything is a huge turnoff. It feels unfinished. Half the text is gibberish too. Reading what a perk does is the most unhelpful thing of all time. "Flip all non-enemies" what does that mean? You never even told me what an enemy is. How does it trigger? When does it trigger? I bought it and nothing seemed different in my next round? Nothing "flipped". You need to work on your english and UI. Having a perk written out like "flip* >flip>flip * group" means NOTHING if you don't explain wtf "*" represents, or what a "group" is. You gotta playtest man.

I'm a little confused... I never needed to load the generator onto the Rover before... but after the latest loop, now I suddenly can't leave Talos without loading a generator onto it? Now it requires power? Where did that come from? Nothing in the logs explain why that wasn't a thing but now it is?

Suuuper good visual novel. Better than most. Great art. Unique style. Excellent writing in general, though if you took a shot every time the word "slick" is used you'd die lol.

Okay well obviously I don't literally mean "most of the game". My comment's main concern is pointing out a bug.

It's literally not even close to being the same lmao. That's like if Nintendo sued Sega because Sonic also jumps.

(1 edit)

People like CRT filters but not one that is SO strong it makes the text and game unreadable. I love CRT filters but it makes this game completely unplayable. I had to turn it off myself despite usually liking that type of thing.

I think you might've kept a variable that has a minimum time last played, because I've never played before and as soon as I launched it it said "you got $150,000 since you last played!" and so I was immediately able to skip most of the game.

Nice short horror game with a cool aesthetic. I gotta ask though... what the heck is up with the appliances in this house?!?!?! Washing machine in the kitchen next to the stove/oven?! Fridge in the dining room?! TV on the GROUND in the master bedroom? What????

Do you have some kind of issue? You posted like 20 times on one person's game acting like a turd. Either that or you're like 10 years old. Grow up.

Really cool game with clearly a lot of effort put in. Needs a lot of balancing though. For example, even some simple math on something like any of the elemental runes tells you they are not worth it. They cost 15 coins and only give 1 coin every time you break 5 bubbles of that element. That means to have a positive ROI on that purchase you need to destroy more than 15 sets of 5 of that element. That takes essentially the entire game for that purchase to be finally generating you positive income, and even then, you likely only have a floor or two left, which means you get what, 3 extra coins to spend by the end of the game that required you to be at a 15 coin deficit the entire run? Not worth it.

There's similar issues with almost all the balancing in the game. You generally just don't generate enough coins period.

Wtf is this garbage. Can't even see wtf is happening.

Yup. It used to be nearly solvable like Minesweeper once you got good at deduction. Now you HAVE to guess very often which usually results in death.

Worked on Edge for me

Very clever and fun game! Just a couple things that would dramatically improve the QOL would be make the hover tooltip collision a lot bigger. You have to mouse over the VERY center of a shop item to get the pop up right now and it's a little finnicky. Another thing is I think just get rid of the tombstones. You instinctively want to hover and click on the units since that's what you clicked to buy them but you have to hover and click on the tombstones once they're on the field. The tombstones just don't feel quite as intuitive and I don't think they really add anything. One last thing I'd recommend is making the cost of things apparent on the units/spells in the shop so you don't have to hover and glance up to your coins to see how much it costs. It's much easier to make decisions if you can see all the necessary info in one place.

It's my first cycle so I don't have that option unfortunately :( A save would be great!

Thanks for the quick response! I refreshed and got v0.3.8 but I my save still has me just sitting at the main screen with no options available.

I played in the browser on Edge on Windows 10. I had previously absolved the cat a couple times and was just hopping back into the game to see the new updates and decided to absolve the cat again and when it got to the end game screen which I couldn't exit out of, I just refreshed the browser page and when the game loaded back up it acted like I'd never played before with no save file available.

Choosing to absolve the cat deleted my save... Kinda sucks.

Physics are absolutely atrocious. Can't even jump properly, Pinky bounces off everything to an extreme degree. Need to work on the physics!

I'm on my first run and chose to defy Legion and lost but now there's no menu options to click. No way to continue :(

Dragon did not go up an HP... Dragon used to be 15, now he's 13.

Stop conflating utilizing AI as a tool with "AI bros". They are different things, and considering them the same is short-sighted and harmful.

Puzzles? There's no puzzles in this game lol

No problem! Great incremental game btw! I am invested enough that I'm a bit sad I didn't get the lore! Any chance I can see/know what it was without having to restart?

Just fyi, I have prestiged multiple times but never got any "lore" at the end of any of them. I would see a grainy screen flash with a "?" box but it would only last like 2 or 3 frames then disappear and return me to the Forest screen successfully having restarted. But no lore or anything appeared. Also, the Heart tab still shows as ??? every time I prestige.

As someone who takes polaroids often, I have to be nitpicky and point out that shaking polaroids does NOT DEVELOP THEM FASTER. Everyone does this and it fills me with righteous indignation!!! It actually slows down the development!!!! They are not like an ink printer that needs to dry. They need to DEVELOP. The best way to speed it up is placing it somewhere warm like your armpit. Not shaking it. AHHHHHH!!!!

Literally nothing like Balatro lol. Closer to Card of Darkness than Balatro.

How are mushrooms and bunnies a "nightmare"?