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A member registered Aug 13, 2019

Recent community posts

Will do!

I just received the zine in the mail the other day, but I never saw a link to the PDFs.

Nice! How do I go about acquiring that?

Does having purchased the zine offer me access to the PDFs? Just curious if that’s a practice Gila participates in. 

Indeed. Just picture a small group of nerds rolling dice and being excited by the results on the dice, and then describing things. Hope that helps. 

what’s different to the PWYW version from the Full version?

OHHHHH, yes! That’s what I wasn’t seeing. I had misread it as time you HAVEN’T used. Thanks!

This is really cool! In the last sentence of page 1, though, it ends with “contribute to the of their story.” The what? The end? The epilogue? The denouement? Feels like there’s a missing word there. 

Is the English version still happening?

I apologize for the above novel-length comment! All of that is to say, I freaking LOVE this idea (enough that I was willing to buy it!), and I’d love to try and help you make it the most effective presentation of your game possible. 

Hey! I really like this, and after reading it, wanted to hit you up with some clerical errors and readability feedback:

• On page 2, the word “you” in the second-to-last sentence got stranded off the the left by itself. I had to go back and re-read the paragraph to find it, as it kinda blends in with the graphic.

• On page 4, the whole first paragraph is redundant, save for the first sentence before the colon. There’s no need to summarize beforehand if you’re going to explain the three sections in greater detail on the same page anyway.

• On page 5, the header says “FORM,” where it looks as if it’s meant to say “FROM.”

• On page 5, it’s difficult to parse the GOALS chart. It may be worth doing something to offset the words “APES” and “HUMANS” (such as increasing the size or changing the color of the text) to make it more readable. 

• On page 6, the GOALS chart has the same issue I see on page 5 above. 

• On page 6 (and this one is a quibble, I know), the sentences explaining the MOTIVATIONS for Apes and Citizens have commas that should be semicolons. 

• On page 7, there should be a comma after the word “battlegrounds” in the first sentence.

• On page 7, the GOALS chart has the issues of pages 5 and 6 above. 

• On page 7 in the MOTIVATIONS chart, the Apes’ motivation statement should have commas before and after “for many.”

• On page 7, under STORY OPPORTUNITIES, for “You’re on a Bridge,” there should be a comma after the word “above.”

• On page 9, the word “STRENGTH” should be in allcaps for consistency with other instances of the word earlier in the text (the capitalization is a great way to highlight mechanics, I love it!).

• On page 9, there should be a “have” between the words “Apes” and “started” in the first sentence. Without it, there is a disagreement of tense within the sentence. This disagreement of tense happens again in the sentence under the “MEDIUM STRENGTH” heading. It can likewise be remedied with a “have” between “Apes” and “formed.”

• On page 9, in the sentence in the first shaded box, there should be a comma after the word “system.”

• On page 10, there should be a period at the end of the sentence below the heading, “CHARACTER GENERATION.”

• On page 11, in the second sentence of the BONDS section, “narratvie Bonus” should say “narrative Bonus.”

• On page 11, the dice-rolling rules are a little unclear:

      • “Roll as many dice as indicated in your attribute or skill” is confusing. Since my skills are likely to have fewer marks than my Attributes, aren’t I generally rolling fewer dice using a Skill than an Attribute? I ask because that doesn’t seem to fit the evolution theme. Was it meant to be Attribute PLUS Skill?

      • It isn’t spelled out whether 0 successes is a failure or a failure with complication(s) or what 0 successes means, but probably should be made clear. 

• On page 12, the EXAMPLE box at the bottom of the page should have a period after the “e” in “i.e.”

• On page 13, the word “Assets” is not consistently capitalized. 

• On page 13, in the white box on the bottom right, first bullet point: “insured” should say “injured.”

• On page 13, the white box on the bottom right, it isn’t specified that the three bullet points each match up to one of the three Attribute-based resources. It seems to be implied, though. If so, it’s probably worth throwing a parenthetical after each one with the matching resource, just for clarity.

• On page 15, the Spark ZANSHIN’s description should have an s and a comma after “surrounding.”

• On page 15, the Spark PARTNER’s description isn’t as clear as it would be if written with “extra d6” after “2” instead of at the end.

• On page 15, the Spark TANK’s description should have a comma after “attacked.”

• On page 15, it’s an odd choice to give players only four example Sparks that don’t involve Skills (which aren’t obtained until the second session) to look at while making their initial Spark, and also putting those four at the bottom of the list. Might make more sense to put them at the top, and maybe swap out one or two of the Skill-based Sparks for ones that a starting Ape could use?

This game is *chef’s kiss*

Might I suggest the use of a Countdown Clock for the six hours until the cavalry shows up? The Waffle House Index tells us when we lose, but there’s no clear indication of when we win. Or is that just left up to the GM?

Hi there! It doesn’t seem to specify in the game text, but is it reaching the spot at the bottom of the BOON/DOOM scale labeled DOOM that triggers the end of the world? 

BUT KNOW This: The bees are angry. 

This seems to be more of a Lasers & Feelings hack than a Honey Heist hack. Looks fun though!

Hey Alfred, wouldn’t it be functionally impossible to get the “epic” ending? Unless I missed something on a quick read-through, solving obstacles always uses at least a half a unit of time, doesn’t it?

by the way, is there still a way to get the print version of Tournament Arc?

Wow, I was just wondering about ET 5 two days ago! Well I’m very glad to hear that things are stabilizing for you, and that’s very generous of you to give it away for free!

oh, awesome! I’m very interested in BP, but I want to see a taste of it before I lay my $$ down, so I really appreciate you doing that!

Also, it would probably be useful to repeat the Initiative numbers for enemies on the enemy stats page. Just kinda makes sense to have it all in one place, from a usability perspective. 

I only mention these quibbles because this game is friggin’ FANTASTIC. 

Why do you roll the worst to affect the rolls of the person you know the best? Shouldn’t you invert the +/- on the Relationship stats, to keep the rolls consistent?

Why is the free demo in Japanese only?

Apparently this isn’t available for iOS in the United States. :’(

I can’t get my PayPal to work. Is there a reason I can’t just pay with a credit card?

thank you!

you can lay out the full-page version to print as a booklet.