Skip to main content
This paper looks at reward within computer games and establishes a visual framework for displaying the reward mechanics used in games in the form of "Three Corners of Reward". It establishes the link between personal reward, material... more
    • by 
This research is part of a TSB funded feasibility study (ARIA) and is the preliminary reward based design concept for a game to accompany electricity Smart Meters' Home Display
    • by 
This paper explores the established East-West Dichotomy and attempts to explain its role in the games industry while examining if it can even be accurately applied to it. In an attempt to find out, a games design model (B. James et al,... more
    • by  and +1
    •   6  
      Game studiesComputer Games TechnologyVideo GamesReward
This paper looks at reward within computer games and establishes a visual framework for displaying the reward mechanics used in games in the form of “Three Corners of Reward”. It establishes the link between personal reward, material... more
    • by  and +2
    •   7  
      Computer Games TechnologyVideo GamesIntrinsic motivationReward
This research is part of a TSB funded feasibility study (ARIA) and is the preliminary reward based design concept for a game to accompany electricity Smart Meters’ Home Display Units. The purpose is to engage players in the game for an... more
    • by  and +2
    •   5  
      Computer Games TechnologyVideo GamesRewardGamification
An understanding of user interface design and user experience that also highlights other important factors in the design and research phase. Skeuomorphism familiarity versus Metro simplicity, each has fundamental support and suggested... more
    • by 
    •   4  
      Computer ScienceUser Experience (UX)Cloud ComputingThe Internet
Cloud computing is a staple segment of our daily life and the philosophies and design methodologies of user interfaces are ever changing to synchronize our lives with technology through the user experience as seamlessly as possible.... more
    • by 
    •   5  
      EducationEducational TechnologyMobile LearningMobile Technology
An experience of GAFE (Google Apps for Education) within an academic institution.
    • by 
    •   4  
      EducationGoogleGAFEGoogle Apps for Education
Within the Games Technology program area, student engagement with the optional pastoral personal tutoring system has been long standing problem. Previous study into the system had highlighted that following the initial meeting in their... more
    • by  and +1
    • Personal Tutoring
This paper explores the established East-West Dichotomy and attempts to explain its role in the games industry while examining if it can even be accurately applied to it. In an attempt to find out, a games design model (B. James et al,... more
    • by  and +1
    •   6  
      Game studiesComputer Games TechnologyVideo GamesReward
This paper looks at reward within computer games and establishes a visual framework for displaying the reward mechanics used in games in the form of “Three Corners of Reward”. It establishes the link between personal reward, material... more
    • by  and +2
    •   7  
      Computer Games TechnologyVideo GamesIntrinsic motivationReward
This research is part of a TSB funded feasibility study (ARIA) and is the preliminary reward based design concept for a game to accompany electricity Smart Meters’ Home Display Units. The purpose is to engage players in the game for an... more
    • by  and +2
    •   5  
      Computer Games TechnologyVideo GamesRewardGamification
Within Video Game culture very few slights carry as much weight and disrespect as being called a ‘Fanboy’. Few understand what this term means and fewer have explored the role this type of consumer plays in the gaming industry, let alone... more
    • by 
    •   7  
      Game studiesAdvertising And Social CultureVideo GamesBrand Loyalty
When game designers and producers try to understand the consumers who play video games, there is often a struggle to comprehend who exactly plays their product and why they play it the way they do. This data obviously has many uses; it... more
    • by 
    •   5  
      Game DesignPersonality AssessmentVideo GamesVideo Game Design
This research is part of a TSB funded feasibility study (ARIA) and is the preliminary reward based design concept for a game to accompany electricity Smart Meters' Home Display Units. The purpose is to engage players in the game for an... more
    • by 
    •   5  
      Computer Games TechnologyVideo GamesRewardGamification
This paper looks at reward within computer games and establishes a visual framework for displaying the reward mechanics used in games in the form of "Three Corners of Reward". It establishes the link between personal reward, material... more
    • by 
    •   8  
      Computer ScienceComputer Games TechnologyVideo GamesIntrinsic motivation
This paper explores the established East-West Dichotomy and attempts to explain its role in the games industry while examining if it can even be accurately applied to it. In an attempt to find out, a games design model (B. James et al,... more
    • by 
    •   7  
      Game studiesComputer Games TechnologyVideo GamesReward
The definition of terminology is important with regards to the advancement of knowledge. Without clear and understandable definitions, work can become difficult to comprehend and loses clarity. This is important when examining culture, a... more
    • by