S/K

@writingingraves

writeblr ♤ | • main: @ieppiq | https://ieppiq.carrd.co/

My WIPs [2024 - 20##]

Stuff I've finished and started in 2024 . Tap the placeholder names or titles for more (once there's more). On this account I will post progress, snippets or memes of the following titles:

B\T (Standalone) Tetralogy

  1. IRIS' L - Teen girl tries to survive her hunt by a shape-shifting nightmare. Friend helps.
  2. TFWGF - A young man mauled in Limbo is fast enough to outrun the beginning of the end of the world. A demigod assists him.
  3. Double O - Adventurer sisters stumble upon a forgotten death and are joined in on the fight by the equivalent of a semi deity. Normal days are interrupted by pests.
  4. B|C - Twin flames destined to destroy existence decide their own career path which ends them up in a war with plagued creatures that cannot burn but which ignite.

(Double O.) Spin-off(s)

▪︎ Apprentice's Errand Prequel Comic

Histoire's Destiny Webcomic

LUPUS Chronicles

VID'S STORY: The Path Of Sonder
Medium: Video Game (Visual Novel)
Volumes: 1. On The Verge Of Bleeding; 2. An Uncaged Unravelling.
About: Entity titled Vid explores a fantastical, mysterious world within the crust of the earth and light of imprisoned souls. It tries to reach the source of that realm on its own. Yet multiple Shapeless notice the walking corpse.

.

LUCHIAN'S STORY: The Owl's Lament
Medium: Choose Your Story Video Series
Volumes: 1. The Sand-doyen And The Shapeless ; 2. Vivid Past Of Sorrows ; 3. The Eye, The Warrior, The Mad Or The I.
About: You assume the role of the Sand-doyen and have to navigate the mortal and heavenly realm, in search of ancient ruins and artefacts to destroy. The journey is long and you have to retain your corpse long enough to stop the 'Emerge' from happening. Yet, The Silver Paladin and his little warrior try to detain you and trade you to Heaven.

Pariah Topiary

*Includes previous works: Inked Wings, Snake And Corvid.

  • Lamb And Canines - About mutants who once helped Mila from Snake And Corvid.
  • A Colonel's Grief (Inked Wings Sequel) - an aftermath of General Kinkade's and The Riddleman's death. What the Rebellion does against Mutant Extermination Army through legal means and the ruminating of a Revolution. Focus on a past romance.

Other Stories

  • That One Courageous Constant EP - An EP about how two lovebirds named Emma (19) and Lias (21) came to become close friends and confess their romantic feelings for one another. (Tried storytelling through music).
  • Frogs Under Multiverse - short story about rekindling an old friendship and bringing back and navigating romantic sparks. Greta tries to express herself while Beladonna tries to live in the present. Kamran is the best at both; the perfect instigator.
  • Literature Of The Hollow - collection of stories/classics from the fictional Zmei (Titan/Riveriee) culture and folklore.

- behind the scenes and early stuff on my Ko-Fi

I think that if a dragon were to rot it would be like a whale fall. The event is so rare that is teems with opportunist scavengers and creates a boom in the ecosystem. The flesh is uniquely rich and saturated with raw magic that will imbue the next few generations of vultures with sharper talons and bile twice as acidic. That magical energy disperses through the food web to grant small gifts to billions of different creatures. Insects are the first to find the carcass and the last to pick its flesh. Then the plants and fungi take over when there are only bones. Apothecary shelves will be overflowing for months with unique flowers, fruits, and mushrooms. Some gardeners and brewers plant trees in the exposed ribcage.

Humans also play a role in this decay, naturally. Even quite rotten, dragon meat carries no diseases or parasites. There are delicacies made from the flesh at its most rotten state, though most prefer the fresher meat. The scales, bones, teeth, and claws are valuable to jewelers, armorers, and smiths of tools and weapons. If you're lucky, it'll be your local craftsmen who get their hands on them, and you might get a nice set of bone kitchen knives for a high but reasonable price. If you're unlucky, some company will step in to strip away all the valuables from this dead angel, and the 1% will enjoy some novelties they don't appreciate the significance of. They've never seen a dragon rot, or dug through its decaying flesh with thick gloves to stave off its acidic blood.

What remains of the bones will eventually be covered in earth and lush new life. It will become a garden, perhaps tended by the humans who remember it, or perhaps only by the birds and squirrels that scatter the seeds. Someday dragons might visit this place to rear their young on its bounty, and thank the dead for what they've given back.

Newly Posted Poem! Snippet:

(...)
I'm grateful.
That I am, that I am not
I'm an ungrateful brat.
Thank you!
But give me more,
To thank you for.
- Your Dear Demon

This is a slightly altered, old poem about that specific greed of creatives. This sentiment surfaces much rarer as of late, especially with the surge of attention I've been getting and am grateful for. And despite it, I still relate to this years old poem. I crave to hear even more from people who has or shall express enjoyment upon interacting with my work. Part of me feels guilty for it.

Glad to hear it! Thank you for reading!

Forbidden Skies Ch 3

Jenny didn’t know which was currently hotter, the oven or her temper. The midsummer sun made both nearly unbearable, but she could abide the one as a source of sweet treats and nourishing bread. The latter was intolerable, and had yet to lead to anything productive.

“The Namir-da is less than a week away!”

Her mother kept calming shaping Festival cakes, an avian holiday that was also less than a week away. The market square was adorned with banners for both holidays, each side of Wyvern’s Court trying to outdo the other – and possibly fill the square with so much décor that avian eyes would be shielded from serpiente displays. It was the most tense time of year, as the heat and cultural pressures put everyone on edge.

Newly Posted Poem! Snippet:

(...)
I'm grateful.
That I am, that I am not
I'm an ungrateful brat.
Thank you!
But give me more,
To thank you for.
- Your Dear Demon

This is a slightly altered, old poem about that specific greed of creatives. This sentiment surfaces much rarer as of late, especially with the surge of attention I've been getting and am grateful for. And despite it, I still relate to this years old poem. I crave to hear even more from people who has or shall express enjoyment upon interacting with my work. Part of me feels guilty for it.

Glad to hear it! Thank you for reading!

Newly Posted Poem! Snippet:

(...)
I'm grateful.
That I am, that I am not
I'm an ungrateful brat.
Thank you!
But give me more,
To thank you for.
- Your Dear Demon

This is a slightly altered, old poem about that specific greed of creatives. This sentiment surfaces much rarer as of late, especially with the surge of attention I've been getting and am grateful for. And despite it, I still relate to this years old poem. I crave to hear even more from people who has or shall express enjoyment upon interacting with my work. Part of me feels guilty for it.

Newly Posted Poem! Snippet:

(...)
I'm grateful.
That I am, that I am not
I'm an ungrateful brat.
Thank you!
But give me more,
To thank you for.
- Your Dear Demon

This is a slightly altered, old poem about that specific greed of creatives. This sentiment surfaces much rarer as of late, especially with the surge of attention I've been getting and am grateful for. And despite it, I still relate to this years old poem. I crave to hear even more from people who has or shall express enjoyment upon interacting with my work. Part of me feels guilty for it.

To people who are desperately asking for fundz/donations on tumblr.

USE THESE REDDIT SUBS INSTEAD PLEASE FOR GOODNESS SAKE!!!!!!!!!

Hate Reddit if you want, but using these subs are your best chance. People gather in these subs because they have charity to spare:

I never see anyone actually getting any significant donations on tumblr and to be honest, tumblr is the worst place to ask for assistance. Use it as your last resort, it frustrates me to no end seeing people begging for help, reblogging the same post over and over, the same types of posts over and over, to no avail, when people are waiting to help you on a different part of the web  GO TO WHERE THE HELP IS. IF YOU WANT DIRECT ACTION TO WORK STOP WITH TUMBLR AND USE REDDIT.

PLEASE FOR THE LOVE OF SATAN REBLOG THIS SO WE CAN START REDUCING THE AMOUNT OF DONATION POSTS THAT GET STUCK FLOATING AROUND THIS WEBSITE

Hot take: Actual literary analysis requires at least as much skill as writing itself, with less obvious measures of whether or not you’re shit at it, and nobody is allowed to do any more god damn litcrit until they learn what the terms “show, don’t tell” and “pacing” mean.

Pacing

The “pacing” of a piece of media comes down to one thing, and one thing only, and it has nothing to do with your personal level of interest. It comes down to this question alone: Is the piece of media making effective use of the time it has?

That’s it.

So, for example, things which are NOT a example of bad pacing include a piece of media that is:

  • A slow burn
  • Episodic
  • Fast-paced
  • Prioritizing character interaction over intricate plot
  • Opening in medias res without immediate context
  • Incorporating a large number of subplots
  • Incorporating very few subplots

Bad pacing IS when a piece of media has

  • “Wasted” time, ie, screentime or page space dedicated to plotlines or characters that are ultimately irrelevant to the plot or thematic resolution at the cost of properly developing that resolution. Pour one out for the SW:TCW fans.
  • The presence of a sidestory or giving secondary characters a separate resolution of their personal arc is not “bad writing,” and only becomes a pacing issue if it falls into one of the other two categories.
  • Not enough time, ie, a story attempts to involve more plotlines than it has time or space to give satisfying resolutions to, resulting in all of them being “rushed” even though the writer(s) made scrupulous use of every second of page/screentime and made sure every single section advanced those storylines.
  • Padding for time, ie, Open-World Game Syndrome. Essentially, you have ten hours of genuinely satisfying story….but “short games don’t sell,” so you insert vast swathes of empty landscape to traverse, a bunch of nonsense fetch quests to complete, or take one really satisfying questline and repeat it ten times with different names/macguffins, to create 40 hours of “gameplay” that have stopped being fun because the same thing happens over and over. If you think this doesn’t happen in novels, you have never read Oliver Twist.

Another note on pacing: There are, except arguably in standalone movies, at least two levels of pacing going on at any given time. There’s the pacing within the installment, and the pacing within the series. Generally, there’s three levels of pacing–within the installment (a chapter, an episode, a level), within the volume (a season, a novel, a game), and within the series as a whole. Sometimes, in fact FREQUENTLY, a piece of media will work on one of these levels but not on all of them. (Usually the ideal is that it works on all three, but that’s not always important! Not every individual chapter of a novel needs to be actively relevant to the entire overarching series.)

Honestly, the best possible masterclass in how to recognize good, bad, and “they tried their best but needed more space” pacing? If you want to learn this skill, and get better at recognizing it?

Doctor Who.

ESPECIALLY Classic Who, which has clearly-delineated “serials” within their seasons. You can pretty much pick any serial at random, and once you’ve seen a few of them, you get a REALLY good feel for things like, for example…

  • Wow, that serial did not need to be twelve episodes long; they got captured and escaped at least three different times and made like four different plans that they ended up not being able to execute, and maybe once or twice they would have ramped up the tension, but it really didn’t contribute anything–this could have been a normal four-episode serial and been much stronger.
  • Holy shit there were WAY too many balls being juggled in this, this would have been better with the concepts split into two separate serials, as it stands they only had four episodes and they just couldn’t develop anything fully
  • Oh my god that was AMAZING I want to watch it again and take notes on how they divided up the individual episodes and what plot beats they chose to break on each week
  • Eh, structurally that was good, but even as a 90-minute special that nuwho episode feels like it would have worked a lot better as a Classic serial with a little more room to breathe.
  • How in the actual name of god did they stretch like twenty minutes of actual story into a four-episode serial (derogatory)
  • How in the actual name of god did they stretch like twenty minutes of actual story into a four-episode serial (awestruck)

If you’re not actively trying to learn pacing, either for literary analysis or your own writing…honestly? Just learn to differentiate between whether the pacing is bad or if it just doesn’t appeal to you. There’s a WORLD of difference between “The pacing is too slow” and “the pacing is too slow for me.” 

“I really prefer a slower build into a universe; the fact that it opens in medias res and you piece together where you are and how the magic system works over the next several chapters from context is way too fast-paced for me and makes me feel lost, so I bounced off it” is, usually, a much more constructive commentary than “the pacing is bad”. 

And when the pacing really is bad, you’ll be doing everyone a favor by being able to actually articulate why.

Show, Don’t Tell

This is a very specific rule that has been taken dramatically out of context and is almost always used incorrectly.

“Show, don’t tell” applies to character traits and worldbuilding, not information in the plot.

It may be easier to “get” this rule if you forget the specific phrasing for a minute. This is a mnemonic device to avoid Informed Attributes, nothing more and nothing less. 

Character traits like a character being funny, smart, kind, annoying, badass, etc, should be established by their behavior in-universe and the reactions of others to them–if you just SAY they’re X thing but never show it, then you’re just telling the audience these things. Similarly you can’t just tell the audience that a setting has brutal winters and expect to be believed, when the clothing, architecture, preparations, etc shown as common in that setting do not match those that brutal winters would necessitate. 

To recap:

Violations of Show Don’t Tell:

  • A viewpoint character describing themselves as having a trait (being a loner, easily distractable, clumsy, etc) but not actually shown to possess it (lacking friends, getting distracted from anything important, or dropping/tripping over things at inopportune moments.)
  • The narration declaring an emotional state (”Character A was furious”) rather than demonstrating the emotion through dialogue or depicting it onscreen.
  • A fourth-wall-breaking narrator; ie, Kuzco in The Emperor’s New Groove directly addressing the audience to explain that he’s a llama and also the protagonist, is NOT the same! This actually serves as a flawless example of showing rather than telling–we are SHOWN that Kuzco is immature and egotistical, even though that’s not what he’s saying.
  • A fictional society or setting being declared by the narrative to be free of a negative trait–bigotry, for example–but that negative trait being clearly present, where this discrepancy is not narratively engaged with. 
  • (For example: There is officially no sexism in Thedas and yet female characters are subject to gendered slurs and expectations; the world of Honor Harrington is supposedly societally opposed to eugenics, yet “cures” for disability and constant mentions of a nebulous genetic “advantage” from certain characters’ ancestry are regular plot points that are viewed positively by the characters and are not narratively questioned.)
  • A character declaring that their society has no bigotry, when that character is clearly wrong, is not the same thing.
  • The narrative voice declaring objective correctness; everyone who agrees with the protagonist is portrayed as correct and anyone who questions them is portrayed as evil, or else there is no questioning whatsoever. For example: in Star Trek: Enterprise, Jonathan Archer tortures an unarmed prisoner. What follows is a multi-episode arc in which every person he respects along with Starfleet Command goes out of their way to dismiss the idea that he should bear any guilt, or that his actions were anything but completely necessary and objectively morally correct. No narrative space is allowed for disagreement, or for the audience to come to its own conclusion.

NOT Violations of Show Don’t Tell:

  • A character explaining a concept to another character who would logically, within that universe/situation, be the recipient of such an explanation.
  • An in-universe explanation BECOMES a SdT violation if the explanation fails to play out in reality, such as a spaceship being described as slow or flawed in some way but never actually having those weaknesses. Imagine if the Millennium Falcon was constantly described as a broken-down piece of junk…and never had any mechanical failures, AND Han and Chewie weren’t constantly shown repairing it!
  • Information being revealed through dialogue, period. Having your hacker in a heist movie describe the enemy security system isn’t “telling” and thus bad writing. Having information revealed organically through dialogue is what “show” means.
  • The “as you know” trope is technically a Show Don’t Tell violation, despite being dialogue, because it’s unnatural within the universe and serves solely to let the writer deliver information directly, ie, telling.
  • Characters discussing their own actions and expressing their motivations and/or decision-making process at the time.
  • The existence of an omnipotent narrator, or the narration itself confirming something. Narration saying “there was no way anyone could make it in time” is delivering contextual information, not breaking Show Don’t Tell. 

Keep in mind that “Show, don’t tell” is meant to be advice for beginning authors. Because “telling” is easier and requires less skill than “showing,” inexperienced authors need to focus on getting as much “show” in as possible. 

However, “telling” is also extremely important. Sometimes, especially in written formats, the most appropriate way to deliver information to the audience is to just say it and move on.

Keep in mind that a viewpoint character in anything but…a portal fantasy, essentially…is going to be familiar with the world they’re in. Not every protagonist needs to be a raw newcomer with zero knowledge of their new world! In most cases, a viewpoint character is going to know things that the audience doesn’t. Generally, the ONLY natural way to introduce worldbuilding in this situation is to just have the narration point them out. (It makes sense for Obi-Wan to have to explain the Force; it would make no sense for Han to explain the concept of space travel to Luke, who grew up in this universe and knows what the hell a starship is. So, if you’re writing the novelization of A New Hope, you need to just say “and so they jumped into hyperspace, the strange blue-white plane that allowed faster-than-light travel” and move the hell on.)

For that matter, in some media (ie, children’s cartoons) where teaching a moral lesson is the clear intent, a certain level of “telling” is not only appropriate but necessary!

The actual goal of “showing” and “telling” is to maintain a balance, and make sure everything feels natural. Show things that need to be shown, and…don’t waste everyone’s time showing things that would feel much more natural if they were just told.

But that’s not nearly as pithy a slogan.

(Reblog this version y’all I fixed some really serious typos)

Quick addition: When you Show, you Slow.

Taking the time to Show something rather than simply Telling it slows the moment down–and that can be a good thing! When you want a moment to have real emotional impact, when you want the audience to linger and really connect with the scene, use Show to slow them down and really make them live in it. Use descriptive language, engage the senses, and make your audience spend some time with it.

This is Not always desirable. If you’re heavily Showing in moments that aren’t truly important, your audience will disengage and get impatient and then bored. I always err on the side of over showing in a first draft, over trimming to lots of telling in a second draft, then marrying them together in a third once I’ve gotten a better understanding of the pacing with the second Telling draft.

Anonymous asked:

Do you have any advice on how to get funnier? Do you bounce jokes/plots/etc. off other people to see what hits? Do you just write what you find funny? I feel like I'm funny enough in real life, but it's hard to translate that to the page.

Oh gosh, this is a toughie. HOW TO FUNNY.

Well, for one thing, being funny in writing is a lot harder than being funny in person, because in person you're generally talking to people that you've built a rapport with (friends, acquaintances, coworkers). Humor is one of those instinctive evolutionary tools that we developed in order to help form social bonds. Like how our brains register babies as cute because or evolutionary development requires us to be really invested in caretaking. That's how an adult bonds to an infant, yes? But then there is also an evolutionary advantage in adults forming bonds with other adults. Sometimes this happens with physical traits like cuteness or hotness (romantic/sexual attraction is one type of bond), sometimes with vulnerability and "this person needs me" (caretaking is another type of bond)... There are lots of bonds. Leadership. Respect. Solidarity. Community.

But then humor is a REALLY effective form of bonding -- arguably the MOST effective, because it can trump any other of the other bonds any day of the week, and twice on Tuesdays. We have all met someone who was physically not that spectacular to look at, just sort of a Normal Looking Human, but then you find out that they are SO FUNNY and suddenly they are the "hottest" person in the room. We have all heard of a situation where someone was the leader of a clique and had managed to get everyone to worship them... Until a new jokester entered the social circle and suddenly the leadership-bond is not nearly so compelling as THIS GUY WHO MAKES EVERYONE LAUGH (and the leader gets huffy and grouchy about it, and suddenly everyone notices that the emperor has no clothes and that the leader were faking it the whole time. And then the local jester has won the day).

So how to GET FUNNIER? And how do I advise you, when comedy is so individual and what you find funny might be different than what I find funny?

First, study funny shit. Study it like a bug. Read funny books or watch comedy shows with an eye of "How are these jokes constructed? What is making it funny?" Frequently you will notice that some comedians aren't actually all that funny, they're just snarky and good at building rapport with the audience, so the audience laughs as an expression of the social bond, not because the joke was legitimately hilarious. (Here is my "this made me Actually Laugh out loud" tag if you want some insight into my comedy style and possible raw material to study)

Second, a lot of writers like Terry Pratchett and Douglas Adams have written about the art of writing comedy, and I'm sure that there are how-to books for comedians as well.

There are a couple main things that make something funny: The juxtaposition of things, the element of surprise, anticipation that pays off, repetition of an established joke, and comedic timing. (Notice that surprise and anticipation are OPPOSITES -- sometimes a thing can be funny when we see it coming a mile away. Sometimes a thing is funny when it is unexpected.)

Examples: In this video, the comedy is coming from the juxtaposition of the background song against the long shot of the Oreos. We see the punchline coming from a mile away (the oreo package says "MOST STUF" and yet he takes the oreos apart to increase the stuf, thereby disproving the package's claim), and so it reasserts something that many people already know and have experienced for themselves. It's the "we've all been there" effect. This would probably not be a funny to people who did not grow up eating Oreos, or who for some reason did not go through the spontaneous phenomenon of "take them apart for MORE SUGAR".

Comedic timing is, of course, the king of comedy techniques, and it is the hardest to pull off in writing. Or, well, people say that it is the hardest. It's not actually the hardest, because it's just a subcategory of the technique of Pacing, both on a story level and on a sentence level. If you can figure out how to take control of the reader's mind and ride them like they're a jaeger and you're the pilot, then you can make them laugh. This is done by controlling the SPEED that they're reading at and the rhythm -- control their speed and rhythm and you control comedic timing. Controlling a reader's speed is done with relatively simple techniques, of which there are two big ones:

  1. Sentence length. Really short sentences read fast. Use a lot of short sentences. Your readers will read quickly. This style is easy to skim. Unfortunately, it can also get boring. See what I'm doing here? Lots of short sentences. On the other hand, as everyone knows and as you have probably experienced for yourself, longer sentences give the impression of a longer and more complex and nuanced thought, even if not as much information is being conveyed; it's a simple matter of hanging a lot of dependent clauses off of one main thing and seeing how long you can go before you hit that final full stop. Varying your sentence length varies your timing and starts to unlock some of the timing control necessary to generate comedy. You can put something in a joke rhythm with this and then it will read like a joke.
  2. Forcing a pause. A pause is the alpha and the omega of comedy. Thus, do not underestimate the comedic potential of a strategic paragraph break. The human brain works so quickly that even the NANOSECONDS it takes for your eyes to physically move from one line, through the strategic paragraph break, to the punchline -- that alone is enough time for the brain to register a pause and for the reader to then feel "surprised". Strategic paragraph break is perhaps the king of comedic writing techniques, IMO. (Careful not to overuse it!)

There are other mechanical techniques involved, but these are the big ones for timing. With these, you can take an otherwise unfunny scene and adjust it through nothing but timing alone to suddenly be funny.

Finally, a fun fact: When I am writing comedy, I am writing with a dead straight face. I am a cold and ruthless joke-engineering machine. I nearly never laugh at my own jokes. There is ONE (1) joke that got me to crack when I was writing Running Close to the Wind, and that was someone talking about Avra "scuttling up a tree like a little rat that's got something badly wrong with it". Still makes me grin to this day. Idk man.

Anyway I hope that helped!! wow this got long

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