DELTARUNE RELEASE WITHIN A MONTH REAL ITS REAL
When a fic doesnโt fit my head canons but itโs well-written
hey everyone its april fools. but dont worry i dont have anything planned. just going to sit here and...
I LIED !!!! GET PRANKED
POST BELOW ME GET FUCKING WET
Hey guys! Check out this block of pure sodium that I got!
used to be people would say things like "avast" or "hither and yon". nowadays folks mostly say stuff like "ethernet cable"
can't get over this dream I had about a seemingly normal make some noise prompt
took me like 10 mins after waking up to think
why the fuck did Lou have a horse
Switching to a slightly more zoomed out version of my avatar because the forced circular crop imposed by the latest dashboard update meant the image boundary was running right though the middle of my eyeball on the old one. Let's see if this works better.
Who are you and what have you done with our beloved Prokopetz
Is this any better?
Much worse ๐ !
How about now?
the eye of horus please, victoria
Third try's the charm?
Yeah, that seems to have done the trick. This one's perfect.
Well now I'm not doing it.
For the benefit of those who didn't see the thread live and are wondering what the fuck people are talking about, the three joke avatars folks were responding to are, in order of appearance:
... all taken from the following source image, as is my regular avatar:
what does loic's name look like in aksendi?
please bear in mind that my conlanging is on an as-necessary basis and everything i post here is extremely subject to change. but here is what i have for you right now:
"ard" is an aksendi surname. "loic" is mosaian, but it's a near-homonym with an aksendi word. that will come up later, so "please" look forward to it.
beta server stress test going on so we are now the beatles
HELP
Mecha battle RPGs aren't, like, my main thing. but any game that decides it's going to resolve combat entirely via d66 rolls is automatically going to the top of the list.
For reference, the way that works is like this:
i.e., your mech's character sheet is also your to-hit matrix, and anyone targeting you makes a d66 roll per shot to see what part of your mech they hit. Depending on how big your mech is, you could have as few as twelve or as many as thirty grid squares available for components; smaller mechs are thus inherently harder to hit because more squares on the d66 grid are empty (but it also sucks more when you do get hit, because you have less redundancy). Accuracy and evasion bonuses let you dink with d66 rolls to adjust what square is hit (accuracy naturally lets the attacker decide, while evasion benefits the target).
(Also, it's like 96% funded at the time of this posting with three weeks to go, so if you're the "wait and see whether the campaign seems likely to succeed before deciding whether to pledge" type, it's pretty well in the bag at this point!)
Three days left, for the "oh shit, I forgot I was going to back that" crowd.
the thing is, like, i am a person who will go to great lengths to solve an inconvenience. i will fold up the napkin to wedge it under a slightly-wobbly table. i'll put a custom ad-block on a harmless gif or animated banner because it's taking my attention off the text i am trying to read. i'll spend hours debugging or designing an alternative way to do a menial task just to shave a couple seconds off each time i do it in the future.
so getting tinnitus, with no clear cause or solution despite seeing several professionals and experimenting and doing everything i can possibly research or think of, feels like a cosmic fucking joke
ghost trick rules, man.
i could tell you a billion funny lines or moments from the game out of context. i could tell you about the charmingly strange cast and stellar character design. i could tell you about the only buttons being "ghost" and "trick." i could tell you about twists that'd make your jaw drop to the floor, though that wouldn't be very fun to have spoiled.
but you know the realest draw that i rarely see people actually talk about? ghost trick has an incredible mystery!
the game starts with a question that isn't answered until the very end. but along the way, you do learn every single piece of information you'd need to figure it out yourself. the same is true of the smaller mysteries that pop up throughout the game, each of them presenting questions and then solutions that add more clues to your central mystery.
all of the game's logic is self-contained. all the information you need is said right to you - and yet, most often, people playing blind don't realize the answers until a few seconds before they're explained. the game presents you the same scenes over and over, but each time, you learn something new that completely recontextualizes what you've seen. the game will never make fun of you for not getting it, and on the other end of things, it's pretty rare (even on a replay where you know everything!) to feel like "what the hell, why aren't they realizing [x]?!" because generally, if you're able to piece something together, so are the characters, and they'll usually ask for relevant information the first chance they get.
the mystery is absurd, but as i said, perfectly self-contained. probably every single chapter gives you at least one key piece of information about the central mystery, even if you won't always realize it right away. funny throw-away lines have meaning. characters will do things that make you go "huh, i guess that was just for plot convenience" that turn out to have legitimate and relevant reasons of their own. ghost trick is a "don't look anything up before you play" game for many reasons.
play ghost trick!!!
Meowcrodata refinement