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Collaboration in Teaching & Learning

This investigation focuses on collaborative learning as it relates to information and communication technologies (ICT). The investigation found that effective collaborative learning using ICT is dependent on services and skills that are not specific to collaborative learning, but are essential for the provision of ICT in education more generally.

Deliver post compulsory schooling opportunities to remote and regional areas

While two broadband initiatives are underway to support the delivery of ICT in education, one through DEEWR's DER Fibre Connections to Schools project, and the other through the DBCDE's Clever Networks project, both of these are focused on enhancing the provision of school education, and in the case of Clever Networks broader service provision in areas such as health and government services.

This investigation has identified that the lack of post-secondary educational opportunities in remote and regional areas is a major equity issue. That is, the level of a person's post compulsory schooling educational attainment is directly related to their degree of remoteness from major population centres.

The new broadband services provide AICTEC with an opportunity to work with jurisdictions and sectors to develop a method and system to provide VET and university courses online to remote and regional students 11 . Course provision could be initially targeted towards areas of skills needed by industry and business in remote and regional areas.

The use of ICT and collaborative learning approaches would be implemented to support student retention, course completion and student engagement and satisfaction with their experience of further education.

As many indigenous people live in remote and regional areas this kind of program could have a significant impact on their levels of educational attainment over time, especially if parts of the program were designed to meet their specific educational and ICT needs. If the types of courses made available fed directly into the employment needs of the remote or regional area, then this type of program may assist in achieving the broader Australian Government policy of closing the gap between indigenous and non-indigenous Australians, particularly:

 to halve the gap in literacy and numeracy achievement between Aboriginal and Torres Strait Islander students and other students within a decade;

 to halve the gap in employment outcomes for Aboriginal and Torres Strait Islander people within a decade 12 .

Alternatively, it would provide remote and regional Australians with qualifications which enable them to move to areas of high demand for their skills, and generally make them desirable employees in a society where it is expected that from 2010 the supply of people with undergraduate qualifications will not keep up with demand. 13 The investment in the schools-focused DER and the two broadband initiatives could provide an infrastructure that could be utilised to effect the delivery of these post-secondary educational opportunities.

A national partnership

To eliminate the fragmentation of effort around ICT and collaborative learning, the tasking of a body to implement AICTEC's strategic directions and work through national partnerships with jurisdictions and sectors would enhance the impact of the investment in collaborative learning using ICT. This body would establish an initial 5-year program and target areas of greatest priority for implementation in its first two years commencing in mid-2009, ensuring that it is working in partnership with existing initiatives and not duplicating current efforts.

 Strong inter-jurisdictional interaction and cooperation to ensure the maximum benefit from investments in ICT

The first two of these are included in this report in brief and will be addressed in detail in the Software Infrastructure Report and the Workforce Capability Report to be published through the Strategic ICT Advisory Service in 2009.

The final point is addressed in this report.

Recommendations

1. Provide access to post-secondary education options for remote and regional users leveraging the investments being made through the schools-focused DER and existing broadband initiatives 2. Extend the digital education revolution concept to the VET and University sectors 3. Task a national body to work through national partnerships to reduce fragmentation of effort, and making best use of the investments made in ICT in education at a broad level, and collaborative learning in particular 4. Embed new media literacy skills into Australia's national curriculum in a consistent way independent of specific technologies.

Discussion

Recommendation 1: Provide access to post-secondary education options for remote and regional users leveraging the investments being made through the schools-focused DER and existing broadband initiatives

While two separate broadband initiatives are underway, one through DEEWR's DER and the other through the DBCDE, this investigation has identified that delivery of education to remote and regional areas is a major equity issue. That is, the level of their educational attainment is directly related to a person's degree of remoteness from major population centres.

 Education.au recommends a specifically targeted ICT in Education Delivery to Remote Areas program to immediately address the disparity of access to post-secondary education 15 .

o Work with industry and business to identify skills and courses most relevant to employment opportunities in the targeted remote and regional areas.

o Work with the school education sector to utilise infrastructure provided through DER and broadband initiatives for the delivery of post-secondary education opportunities.

o Work with the VET and university sectors to develop and/or provide a suite of postsecondary education options relevant to remote and regional Australians 16 .

o Develop an inter-jurisdictional approach to the provision of the program.

o Fund the provision of online teacher facilitators and fly-in/fly-out teaching staff to support student engagement, retention and completion.

o Provide collaborative learning opportunities for remote and regional students and provide training and support to develop new media literacy skills both in the students and the teachers in the program.

o Specifically develop post-secondary education options in a way relevant to indigenous students in remote and regional areas.

Recommendation 2: Extend the digital education revolution concept to the VET and University sectors

While the DER will have an impact on the school education sector, it must be expanded to include vocational education and training (VET) and the university sector to ensure students have a seamless experience of ICT in education as they move from one sector to another.

This will ensure that all Australians in formal education have access to 21 st century skills, tools and technologies to support their learning.

VET has the Framework which could be extended to deliver a VET-focused DER initiative. What a VET-focused DER might look like would be developed collaboratively in consultation with the sector and industry ensuring that the focus is on providing projects, initiatives and services that provide students with pathways to work, and employers with employees with appropriate skills and knowledge. It may involve a transformation of the VET teacher workforce with greater emphasis of workplace-based collaborative learning provided online, and ICT-supported skills development and reinforcement.

While a conceptual infrastructure for ICT in education exists in VET through the Framework, the university sector has no sector-wide commitment to the provision of world class ICT and collaborative learning opportunities. While there are many exciting initiatives and investments being made, a coordinated sector-wide approach would provide students with consistency of service provision and quality across and between universities. It would also ensure that when students transition from school into the university sector their ICT and collaborative learning skills are enhanced, extended and leveraged to achieve better learning outcomes, higher completion rates and a higher level of student satisfaction with their university experience.

It would also provide an incentive for university teachers to upgrade their skills and ensure that they too develop and enhance their new media literacy skills.

This could be achieved through rewards, awards and grants that focus on the innovative use of ICT for teaching and learning. This is currently one component of the university-focused ALTC grants program which would benefit from a higher profile and an agreed focus on priority areas of ICT innovation that should be targeted for funding.

Professional learning for teacher educators in ICT for collaborative learning -those that are educating our pre-service teachers in universitiesmust be supported, and benchmarking and/or accreditation of skills and knowledge must be implemented across the university sector.

Teaching and learning centres must be tasked with providing professional learning for university teachers specifically around collaborative learning and ICT and this learning must be provided in a way that is proven to be effective in embedding ICT skills into pedagogical practice.

The focus on collaborative learning and ICT in the VET and university sectors through the extension of the concept of a digital education revolution would ensure that students will have 21 st century technology for learning embedded throughout their learning journey modelled by teachers with high level ICT skills in institutions that value and support ICT for learning.

 Extend the VET Australian Flexible Learning Framework to implement a VET-DER concept to be developed collaboratively with business, industry and the VET sector.

 Work with the university sector through AICTEC to develop a university-focused DER concept and program to be administered through the AICTEC implementation body.

 Determine priority areas for grant funding in ICT for collaborative learning projects.

 Extend the Australian Research Council's research priorities to include ICT in education.

Recommendation 3: Task a national body to work through national partnerships to reduce fragmentation of effort, and making best use of the investments made in ICT in education at a broad level, and collaborative learning in particular

To eliminate the fragmentation of effort around ICT and collaborative learning, we recommend the tasking of a body to implement the strategic directions for ICT in education developed through AICTEC and the Council of Australian Governments (COAG).

It would work through developing national partnerships and collaborations with jurisdictions and sectors

This body should establish an initial 5-year program and target areas of greatest priority for implementation in the first two years, commencing mid-2009.

From this investigation the priority areas identified are:

 the provision of professional learning opportunities related to ICT and collaborative learning skills, including in teacher education, as this will increase the efficacy of all spending on ICTs including that expended through the schools-focused DER initiative.

 the delivery of post-secondary educational opportunities via ICTs and collaborative learning approaches to remote and regional Australia to address serious issues of equity and social inclusion  the development of processes and relationships to support the mainstreaming of proven approaches and tools to leverage investments made in ICT for education nationally and across all sectors.

This will be achieved through stakeholder engagement in formulating the processes, strategies and programs for the initiative, not just in the initial start up phase, but through the terms of the body's lifecycle.

The focus will be on inter-jurisdictional collaborative arrangements and national partnerships with the jurisdictions and sectors.

The initiative will have both an implementation role for AICTEC and COAG strategic directions, and a coordinating role for existing initiatives, and an initiating role for new projects and programs.

It will coordinate existing activities and evaluate how these can be mainstreamed, as appropriate, for all education in Australia.

It will initiate new activities that can take education and training's use of ICT to new levels of effectiveness for Australia's learners including trialling, providing proof of concepts, and in providing funds to investigate the most effective use of ICT for learning.

It will apply to all sectors of education from early childhood through to adult education.

It will ensure that rural and remote communities have the opportunity to take advantage of ICT for learning.

It will provide benchmarking for technology use and effectiveness in learning to ensure real outcomes are achieved as the result of the initiative.

It will address related infrastructure issues such as standards, intellectual property, interoperability, collaboration and sharing as enablers that support effective use of ICT for learning.

For example, it could be tasked:

 to collaboratively develop a national framework for ICT in education initiatives to reduce duplication of effort and agree on priority areas  to develop and disseminate evidence of ‗what works' in the use of emerging technologies and ICT and their impact on learning  support AICTEC and COAG to develop strategic directions that the jurisdictions will use to establish their ICT policy and then work with stakeholders to support implementation  to consult with students and teachers on the challenges and possibilities of ICTs for learning  to develop, support and disseminate models of pedagogy and assessment appropriate to ICTs and collaborative learning  to support, facilitate and provide access for those in remote and regional areas  to support, facilitate and implement accessibility standards for ICT  to develop and/or compile a pool of open source products and plug-ins for use by the education sector  to support the open agenda in relation to standards, content, and architectures  to engage with the standards agenda nationally and internationally, particular in relation to those standards that impact on the education sector  to work with stakeholders to identify strategies for managing intellectual property issues and costs of implementation of those strategies  to commission and undertake research to guide decision making and develop strategic road maps for ICT in education so that pedagogy leads technology  to develop partnerships with organisations to undertake trials and projects with the aim of mainstreaming those with positive impacts on learning  to develop partnerships internationally to support knowledge exchange  to engage with other groups with intersecting interests such as the arts, archiving, communications and library communities.

Recommendation 4: embed new media literacy skills into Australia's national curriculum in a consistent way independent of specific technologies.

As evidenced in this report, the concept of the ‗digital native' is not one that is supported by evidence.

There is a strong need for the explicit teaching of new media literacy skills as part of the everyday school curriculum. The development of the new national curriculum by the NCB is an ideal opportunity to do this 17 . This would provide a consistency of student experience across the jurisdictions and would develop a student cohort comfortable with collaborative tools and skilled in collaborative learning approaches.

Specifically the recommendations are:

 That the NCB) considers an ICT Continuum framework with the following suggested structure:

 That the NCB agree the definitions of digital literacy, information literacy and new media literacy.

 That the stages of learning for the ICT Continuum be aligned with the stages of learning at the national level and build upon the work of state/territories.

 That the NCB keep a watching brief and develop partnerships with organisations that can inform its work, particularly in regards to emerging technologies and their impact in school curriculum.

 That the NCB ensure that the ICT Continuum is described in language that is contemporary, relatively technology independent, and that allows flexible choice for teachers and schools.

 That a national committee of experts experienced in curriculum design, learning technology, industry, and practitioners (principals and teachers) oversee and implement the ICT Continuum.

Overview of SICTAS Collaboration in

Teaching and Learning investigation

The rapid growth and uptake of information and communication technologies (ICT) has created opportunities for e-learning 18that is, learning facilitated by electronic technologies.

The Collaboration in Teaching and Learning (CTL) investigation for the Strategic ICT Advisory Service (SICTAS) is a collation of cross-sectoral information from multiple sources particularly focused on the use of ICT for collaboration in teaching and learning, focused on the Australian environment and including some relevant international examples and research.

This investigation focuses on collaborative learning as it relates to information and communication technologies (ICT).

The investigation found that effective collaborative learning using ICT is dependent on services and skills that are not specific to collaborative learning, but are essential for the provision of ICT in education more generally.

These were:

 technical and services architectures to ensure reliable, fast, ubiquitous access  professional learning opportunities for in-service teachers and ICT training for teacher educators and pre-service teachers  strong inter-jurisdictional interaction and cooperation to ensure the maximum benefit from investments in ICT.

The first two of these are included in this report in brief and will be addressed in detail in the Software Infrastructure Report and the Workforce Capability Report to be published through the Strategic ICT Advisory Service in 2009.

The final point is addressed in this report.

Definitions

Collaborate

To collaborate: to work jointly with others or together especially in an intellectual endeavour.

Collaborative learning

-'Collaborative learning' is an umbrella term for a variety of educational approaches involving joint intellectual effort by students, or students and teachers together. Usually students are working in groups of two or more, mutually searching for understanding, solutions, or meanings, or creating a product. Collaborative learning activities vary widely, but most center on students' exploration or application of the course material, not simply the teacher's presentation or explication of it.

Collaborative learning represents a significant shift away from the typical teachercentered or lecture-centered milieu in college classrooms. In collaborative classrooms, the lecturing/ listening/note-taking process may not disappear entirely, but it lives alongside other processes that are based in students' discussion and active work with the course material. Teachers who use collaborative learning approaches tend to think of themselves less as expert transmitters of knowledge to students, and more as expert designers of intellectual experiences for students -as coaches or mid-wives of a more emergent learning process.‖

Collaborative learning using ICT in Australian education

Collaborative learning is a broad term for educational approaches involving joint intellectual effort by students, or students and teachers together. Considerable evidence has been found for its educational benefits, and the success factors required to support it have been identified.

Many technology tools are used to support collaborative learning in all sectors of education. These include tools such as wikis, microblogs, social networking services, virtual worlds, and online games. Appendix 2 provides an overview of the technologies and tools making an impact in education, and provides some examples. Skills developed from participating in collaborative learning through formal education and informal learning have direct relevance to the 21 st century workplace where collaborative tools are used for professional purposes.

Large numbers of students use collaborative learning type tools for social purposes, although the frequency of use, and their experience with particular tools and technologies varies considerably.

Students vary in their ability to assess the relevance and importance of information they access through ICT.

Access by staff and students to collaborative learning tools and the enabling infrastructures, such as broadband, varies between jurisdictions and sectors, and between learning organisations.

Professional learning opportunities, focused on collaborative learning using ICT, are limited. Teacher expertise, confidence, and take-up varies considerably.

Teacher education in universities does not consistently integrate collaborative teaching approaches, tools, technologies, pedagogies and assessment methods into the teacher education curriculum. Opportunities for pre-service teachers to develop expertise using ICT tools for collaborative learning is limited, and in many cases the ICT components of teacher education degrees are elective rather than compulsory.

Teachers argue that it takes more time and effort to use collaborative learning approaches and that use of information and communication technology (ICT) requires confidence both in the reliability and quality of the ICT, in their ability to use the ICT, and in their skills in facilitating students' engagement. That is, effective collaborative learning takes time and effort to implement.

Significant activity is being undertaken in Australia to take advantage of the possibilities of ICT for teaching and learning. A subset of this activity is the use of ICT to support collaborative learning. , are delivering programs that will positively impact on the delivery of collaborative learning opportunities.

Initiatives from the Catholic and Independent schools sectors, and work undertaken through research groups in universities, Technical and Further Education centres (TAFEs) funded by institutional grants, are also part of a complex and fragmented landscape of collaborative learning initiatives using ICT.

Overall the Australian education sector has an exciting range of projects and initiatives, but the activity is fragmented and uncoordinated.

The Collaboration in Teaching and Learning investigation

The investigation is made up of three parts. Firstly, desk research on the topic; secondly, an open conversation using an asynchronous collaborative tool (edna groups) for contributions from, and discussion amongst, interested people and; thirdly, a synchronous ‗Tankette Talk' using Wimba Live Classroom online conferencing software for around 10 invited participants from the education sector.

Participant information is available in Appendix 1.

Desk research

A review was undertaken of key content relevant to the focus of this investigation. It included:

 research papers focused on particular technologies and their use and efficacy in teaching and learning  emerging technology reports  blog posts and articles by educators, IT and ICT professionals, and educational technologists.

A review was undertaken of current content relevant to the focus of this investigation. It included:

 research papers focused on particular technologies and their use and efficacy in teaching and learning  emerging technology reports  blog posts and articles by educators and educational technologists.

The CTL Tankette

An open conversation using an edna group commenced on 3 October 2008 and ran until 28 November 2008.

The conversation contributions can be accessed at http://www.groups.edna.edu.au/course/view.php?id=2010. The invitation key is CTL2010.

A subset of the CTL Tankette edna group was participants in the CTL Tankette Talk using Live Classroom.

These conversations were designed to gather views from teachers and administrators in the education sector. The views are their own and, because of the small number of participants, cannot confidently be extrapolated across the education sector without follow up validation.

A report on the CTL Tankette and summary of the discussions is at Appendix 1.

An open conversation using an edna group commenced on 3 October 2008 and ran until 28 November 2008.

The conversation contributions can be accessed at http://www.groups.edna.edu.au/course/view.php?id=2010. The invitation key is CTL2010.

A subset of the CTL Tankette edna group was participants in the CTL Tankette Talk using Wimba Live Classroom. A recording of the Tankette Talk is available from the CTL Tankette edna group.

These conversations were designed to gather views from teachers and administrators in the education sector. The views are their own and, because of the small number of participants, cannot confidently be extrapolated across the education sector without follow up validation. Participants in the open conversation were self selecting, and it can be assumed that they have an active interest in ICT for collaborative learning. The participants into the Wimba Live Classroom were invited by Education.au to participate. Their level of knowledge about ICT and collaborative learning ranged from interested beginner through to expert, and a number were passionate advocates of the benefits of ICT and collaborative learning.

A large amount of content was generated through the discussions with more than 100 posts contributed. Around 50 people were registered with the edna group, with around a dozen active contributors.

A number of different topics were canvassed including:

Scope

The investigation found that effective collaborative learning using ICT is dependent on services and skills that are not specific to collaborative learning, but are essential for the provision of ICT in education more generally.

As a result the recommendations emerging from this investigation focus on ICT in education issues, although the scope of the investigation was limited to the use of ICT in collaborative learning.

Considerable benefit would be gained in investigating issues of ICT in education more broadly.

It is out of scope to map the various projects and initiatives relevant to ICT in collaboration in teaching and learning, or ICT in education in general, but to enable benchmarking of activity and gaps, collating ICT in education activities and initiatives underway across the sectors and jurisdictions would be good starting point 27 .

There are limited opportunities and processes to support the transition of successful collaborative learning projects or research into the general educational environment and a process for this needs to be established.

Although individual jurisdictions, sectors and learning organisations may, or may not, have a vision for the use of ICT in teaching and learning, and/or for collaborative learning supported by ICT, no national vision for the use of ICT for collaborative learning was identified.

The theory underpinning collaborative learning

Within the Australian education and training sector, collaboration as a teaching process or methodology (collaborative learning) has emerged from a range of theories including:

Social constructivist learning theory

-Social constructivism has social interaction at its heartthat is, people learn through social interaction and peer relationships and achieve their developmental milestones as a result of that interaction, along with support or mentoring by others as needed and when needed through scaffolding. 28 -

Cooperative learning

-Cooperative Learning is a relationship in a group of students that requires positive interdependence (a sense of sink or swim together), individual accountability (each of us has to contribute and learn), interpersonal skills (communication, trust, leadership, decision making, and conflict resolution), face-to-face promotive interaction, and processing (reflecting on how well the team is functioning and how to function even better) 29 -

Situated learning theory 30

Jean Lave's theory of situated learning argues that learning occurs in authentic contexts with social interaction and collaboration as the key components. A learner learns as part of that community of learners, develops knowledge and experience and eventually becomes an expert.

Other theoretical models

Elements of a number of theories are used in the construction of collaborative learning activities. These include constructivism, behaviourism, Piaget's developmental theory, neuroscience, brainbased learning, learning styles, multiple intelligences, right brain/left brain thinking, communities of practice, control theory, observational learning 31 , George Siemen's concept of connectivism 32 , and Yjor Engstrom's theory of expansive learning 33 . Success in collaborative learning relies on successful and sustained interactions between the community of learners, and a teacher-role shifting from a purely instructional model towards a guiding, facilitating, collaborative model.

National projects that support ICT for collaborative learning

Government policies and initiatives have played a key role in the education and training sector embracing ICT in the delivery of curriculum.

Initiatives include the schools online curriculum content development, now known as The Le@rning Federation (TLF) 34 , and the Framework 35 .

The Le@rning Federation

The Le@rning Federation is a collaborative initiative of all Australian and New Zealand governments and provides online teaching and learning content free to all Australian and New Zealand schools 36 . Alongside the development of resources, TLF's collaborative networks provide advice and feedback on curriculum, pedagogy, learning technologies, distance education, technical standards, systems, and intellectual property 37 .

Table 37

On-going evaluation of the implementation of TLF's online curriculum content initiative is undertaken to gauge the usefulness of the learning objects in supporting teaching and learning in specific curriculum domains, and about the effect of learning objects on students' motivation, depth of learning, acquisition of higher-order concepts, collaboration with peers, thinking about new ideas and independence in learning 38 .

The Australian Flexible Learning Framework (the Framework)

The Framework strategy was launched in 2000, in response to ICT developments in workplaces and society. The Australian Government and all State and Territory governments agreed to work together to advance the use of e-learning in vocational education and training (VET). The Framework provides the VET sector with the essential e-learning infrastructure and expertise needed to respond to the challenges of a digital economy and the training needs of Australian businesses and workers. 39 Over the years the Framework has funded projects that developed the capabilities essential for employees to operate effectively in the digital age. Business activities have included professional development programs delivered through collaborative tools, development of digital resources and centralised access to those resources, engagement with standards to build and provide interoperable systems across the sector, providing opportunities for learners with disabilities, mature age workers, and disengaged youth, and improving the futures of indigenous people through e-learning.

Through the Framework programs the VET sector has embraced emerging technologies in teaching and learning and has experimented in the delivery of courses through the use of collaborative tools such as the Moodle 40 course management system, web conferencing and virtual worlds 41 .

Success factors

The benefits of web conferencing for students

As part of a 2007 Framework project, students and teachers at the Southern Queensland Institute of TAFE engaged in web conferencing as part of their studies 42 . Key messages to come out of this research project indicate that collaboration and interactivity enabled a greater sense of connection to the learning experience for both students and teachers. The technology provided flexible options for group learning and enabled students to return to recorded sessions at a later date. The study also notes that appropriate broadband and technical equipment such as headsets are essential for successful integration of such technologies in the delivery of courses.

2003 research by Roslin Brennan found that certain preconditions needed to exist for the successful use of social software. These included:

 having an authentic need (real and not contrived)  being relevant to the context and appropriate for the client  being supported by an enabling organisational culture within a spirit of openness and a willingness to share and collaborate 43 .

Brennan says that organisational and ICT support is paramount. Professional development and justin-time training and mentoring and work-based learning are essential ingredients, and the LearnScope project is an example of the effectiveness of workplace training.

The benefits for professional development: LearnScope

For eight years LearnScope 44 has focused on providing professional development to enhance the skills and understanding that underpin e-learning. It has provided funding for work-based professional development projects and encourages both individuals and teams to model sustainable practices in their own learning.

A LearnScope evaluation 45 suggests that it has been successful in encouraging the uptake of e-learning to meet the needs of students as clients and for uses in professional development. The evaluation survey indicates that:

 70% of respondents reported that LearnScope had an impact on their ability to implement e-learning choices for clients at a ‗significant' to ‗highly significant' level  participants are experimenting with creating flexible options for individual learners and target groups using appropriate technologies  LearnScope participants gained computer skills that gave them greater employability prospects.

The benefits of Web 2.0 tools

Becta reports that while young learners are prolific users of Web 2.0 technologies in their leisure time the use of Web 2.0 in the classroom was limited. However, schools and teachers who are innovating in this area have found benefits, such as:

 Web 2.0 helps to encourage student engagement and increase participationparticularly among quieter pupils, who can use it to work collaboratively online, without the anxiety of having to raise questions in front of peers in classor by enabling expression through less traditional media such as video.

 Teachers have reported that the use of social networking technology can encourage online discussion amongst students outside school.

 Web 2.0 can be available anytime, anywhere, which encourages some individuals to extend their learning through further investigation into topics that interest them.

 Pupils feel a sense of ownership and engagement when they publish their work online and this can encourage attention to detail and an overall improved quality of work. Some teachers reported using publication of work to encourage peer assessment. 46 There are many success stories in the use of collaborative learning, but it is clear from the research that certain conditions need to prevail for it to thrive. Many elements need to be in place, such as access to quality and appropriate content, ability of teachers to integrate it into teaching and learning practices, access and bandwidth, and the presence of an overall strategy by the institution to embrace collaboration as its preferred methodology for teaching and learning.

Skills: the benefits of moderation and facilitation skills

Online facilitation is the term used to describe the management of learning through the use of information and communication technologies.

Literature equates the role of the online facilitator to that of an online teacher or trainer and also called e-moderator. Their role is to help the learner through their learning experience.

Gilly Salmon 47 , in her model of teaching and learning online outlines five steps that learners need to progress through with the help of the e-moderator. The five steps include access and motivation, online socialisation, information exchange, knowledge construction and development -with each stage requiring the mastering of certain skills and correspondingly needing different facilitation skills.

Salmon suggests that online facilitating may hold the key to teaching and learning online. As indicated in her five step model, the focus is no longer on content but on process and that shift of focus implies that online teachers will need to develop moderation skills. Although one may consider them new skills they are not very different from the skills required of a skilled teacher managing face-to-face discussion. In general they need pedagogical, social, managerial and technical skills.

Facilitator

Challenges

 encouraging ownership of learning  online learning is collaborative and the role of the facilitator is that of enabling purposeful collaboration 49  construct the conditions of the learner's interaction so that the experience enables them to learn  maintaining regular contact with learners  able to motivate group learning  ensure there is mutual respect  for effective learning to take place one needs to recognise the appropriate method(s) that work for particular learners.

Research indicates that while some of the skills required for effective online facilitation are similar to those of teachers skilled in face-to-face discussion, further training is required to operate effectively online. Professional development activities need to include elements that support social and collaborative learning and highlight the changing role of the teacher.

Before the arrival of the first whiteboards at the commencement of the project, each neighbourhood already had about 15 desktop computers and a mobile laptop lab.

The two Promethean whiteboards were placed in two of the neighbourhood spaces. However, because of difficulties with installing them, the teachers did not obtain access to them until three months after the commencement of the project; and all the teachers commented on problems with the location of the whiteboards, stating that the space was too open, or too hot in summer, for effective working with whiteboards.

Hedberg and Freebody -Towards a disruptive pedagogy: Classroom Practices that combine interactive whiteboards with TLF digital content‖  the available technology is deliberately used to support Assessment for, as, and of learning (eg the teacher incorporates voting quizzes to assess progress and design a range of intellectually challenging assessment tasks to cater for individual needs).

 teachers are able to articulate and apply their comprehensive knowledge of contemporary learning theories, strategies, various curriculum and planning frameworks and skills to provide an inclusive and differentiated curriculum for students. (eg projects based on an Inquiry approach or ‗Backwards by Design' model involving essential questions, authentic tasks and assessment, collaborative problem solving, higher order thinking and Multiple Intelligences).

 teachers work collaboratively to plan, reuse and refine high quality comprehensive units of work. These units link a range of high quality resources, activities and assessment tasks to stimulate and support learning using the interactive whiteboard over extended periods. Emphasis is on the use of the interactive whiteboard to do new things in new creative and innovative ways.

 use of synchronous and asynchronous communication tools to connect with other students or external experts globally on collaborative projects or to seek information and compare multiple perspectives.

 Spontaneous use of the board to accumulate evidence of learning (e.g. use of the ‗camera' or ‗record' tools to capture learning moments as they occur for use in the plenary session).

Sweeney suggests this 5-stage model can apply to technology in general, not just to whiteboards.

Shift in philosophical, theoretical and professional dimensions of learning

Jan Herrington and Anthony Herrington from the University of Wollongong 50 (see Table 1) have described the shifts occurring in the dimensions of learning as we move towards collaborative learning.

Table 1

Shifts in dimensions of learning

Implications of the shifts for teaching and learning

Moving towards collaborative learning has implications for teaching and learning. For this the investigation below develops the Herrington and Herrington table further and identifies these implications.

Assessment

Performance-based, integrated and authentic assessment May be tensions between standardised testing and benchmarking, and assessing collaborative learning achievements by diverse cohorts of students.

Transfer of knowledge New and changing knowledge acquired when required Requires a shift in the understanding of learning and the purpose of education. That is, part of the process of understanding learning will need to be the understanding that learning is lifelong and skills and knowledge will need to be updated and refreshed in response to a relentlessly changing environment.

Professional learning Personal, just-in-time, community based Shift from formal ‗time away' learning to inhouse, just-in-time learning for professional learning. This will require different models and modes of professional development, tailored to individual needs, as well as both formal and informal support for communities of practice both f2f and online.

Technologies supporting Collaboration in Teaching and Learning

A range of ICT are used to support collaborative learning. They include individual tools and software applications that incorporate collections of individual tools.

What is a collaborative tool?

The International Organisation for Standardisation / International Electrotechnical Commission (ISO/IEC) 51 defines a collaborative tool as:

-a ‗computer-based system that supports groups of people engaged in a common task (or goal) and that provides an interface to a shared environment'. It is the basis for computer supported cooperative work. Many elements are important in selecting a collaborative tool.

They can be categorized into the following key elements:

Ease of Use

A collaborative tool enhances productivity by being extremely user-friendly in providing the collaboration. It enables, through open communication among the participants, to assist in achieving a shared purpose.

Collaborative

The tool facilitates an exchange of information, consensus-building and resolving differences.

Temporal

The tool will, without regard for time, space, and/or location ensure that participants can work collaboratively in their own time and space. However, the tool should respect the time requirement for the completion of the task it supports.‖ Like all industries, the education sector is grappling with identifying which ICT will have the most impact.

Two groups produce reports identifying technologies to watch. The most relevant to the education sector is the Horizon Project -a joint venture between the New Media Consortium (NMC) 52 and

Educause. The Horizon Project publishes an annual Horizon Report on emerging technologies, specifically those relevant to education. In 2008 the first Australian-New Zealand Horizon Report 53 was published.

Gartner 54 is an international consulting company and it publishes an annual report on emerging technologies.

Information about the emerging technologies identified by these reports is in Appendix 2.

In the course of the Collaboration in Teaching and Learning (CTL) Tankette, which included an online discussion forum and a Live Classroom event with 10 invited participants, the participants identified the technologies that they believed would have the most impact on collaboration in teaching and learning over the next few years: these were broadband, mobile technologies, and wikis and blogs.

A range of technologies is already being used to support collaboration in teaching and learning to greater or lesser extents. These are discussed in Appendix 2 and include: It's self evident, but worth stating here, that the technologies, on their own, do not make collaboration or learning happen. The technologies need to be used in ways appropriate for the learning exercise, the subject matter, the student cohort, the students' skill set and the technology infrastructure.

The use of ICT to support collaborative learning activities is a decision based on a mutually dependent combination of:

 ICT tools: the availability of appropriate ICT tool(s) for the task(s)  subject matter: the appropriateness of the subject matter for tasks constructed around collaborative learning activities  pedagogy: a pedagogical framework appropriate for the ICT tools and subject matter  people: staff comfortable with technology use for collaboration and the appropriate collaboration skills and the capacity to model them with and for students.

A discussion of technologies being used for collaborative learning is in Appendix 2.

Enabling collaborative learning 4.1 Key points

The Collaboration in Teaching and Learning investigation identified the following key points:

 Priority needs to be given to providing ICT that will bridge the education divide between metropolitan and remote and rural communities.

 Using ICT for collaboration in teaching and learning needs to cater to diverse student capability, accessibility, and access.

 Fluency in new media literacy is not automatic, it requires explicit teaching and development.

 ICT policies for collaboration in teaching and learning are needed to support innovation.

 Learning and pedagogy must drive technology use.

 New skills and knowledge is needed by teachers.

 ICT tools for teaching and learning need to be decoupled from the provision of education administration systems.

 Open Educational Resources (OER): creativity and innovation thrive through collaboration.

 Knowledge management for the content created in, and by use of, collaborative tools needs to be addressed.

 Approaches are needed to manage identity and authentication.

 Cyber bullying must be discouraged and managed.

 Human beings are changing because of their use of ICT.

Priority needs to be given to providing post-compulsory schooling opportunities to remote and regional areas

This investigation has identified that the lack of post-secondary educational opportunities in remote and regional areas is a major equity issue.

Statistics gathered by the Australian Bureau of Statistics (ABS) in ‗Australian Social Trends 2008' tell us that those who live in remote and regional areas are less likely to have any education beyond compulsory schooling. This is particularly significant for Aboriginal and Torres Strait Islanders who are more likely to live in a remote or regional area.

The number and type of educational institutions, subjects available and levels of study are limited, and qualifications may seem less relevant to work prospects in remote and regional communities. The proportion of people with a non-school qualification declines with increasing levels of remoteness 55 .

Ensuring that Australians in remote and regional areas have access to, and participate in, a wide range of educational opportunities is key to providing them with possibilities for growth, improved employment opportunities, better wages and a future.

Non academic factors also have considerable influence on student retention and completion 56 , including academic, social and financial support 57 .

While two broadband initiatives are underway to support the delivery of ICT in education, one through DEEWR's DER Fibre Connections to Schools project, and the other through the DBCDE's Clever Networks project, both of these are focused on enhancing the provision of school education, and in the case of Clever Networks broader service provision in areas such as health and government services.

However, these services combined with the infrastructure being put in place through the schoolsfocused DER provide the cross-sectoral Australian ICT in Education Committee with an opportunity to work with jurisdictions and sectors to develop a method and system to provide VET and university courses online to remote and regional students 58 .

The provision of these opportunities to remote and regional Australians was also identified as an issue that requires action in the 2008 Bradley Review of Higher Education.

Course provision should be initially targeted towards skills and courses needed by industry and business in remote and regional areas.

The use of ICT and collaborative learning approaches should also be implemented to support student retention, course completion and student engagement and satisfaction with their experience of further education.

As many indigenous people live in remote and regional areas this kind of program could have a significant impact on their levels of educational attainment over time, especially if parts of the program were designed to meet their specific educational and ICT needs. If the types of courses made available fed directly into the employment needs of the remote or regional area, then this type of program may assist in achieving the broader Australian Government policy of closing the gap between indigenous and non-indigenous Australians, particularly:

 to halve the gap in employment outcomes for Aboriginal and Torres Strait Islander people within a decade 59 .

Alternatively, it would provide remote and regional Australians with qualifications which enable them to move to areas of high demand for their skills, and generally make them desirable employees in a society where it is expected that from 2010 the supply of people with undergraduate qualifications will not keep up with demand. 60 Collaborative learningthat is, not just self-paced online learning but learning collaboratively with a cohort facilitated by a teacherassists in keeping students engaged in the learning process 61 .

Collaborative learning using ICT provides an opportunity to bridge the geographic and social gap, bring learning opportunities to remote and regional communities, and support students in completing their studies. These opportunities cover all sectors of education.

ICT that support collaboration would also provide opportunities for professional learning and networking for teachers in remote and regional communities.

Using ICT for collaboration in teaching and learning needs to cater to diverse student capability and access

Whether it's a mobile phone or Facebook, there is no doubt that Australian's are big users of ICT 62 .

Young Australians (those aged between 8 and 17 years) are high users of electronic media and communications. Young people spend an average of one hour and 17 minutes per day using the internet, with the amount of use increasing with age. Boys spend significantly more time than girls playing games against other players online, while girls spend more time engaged in online communications activities such as messaging, chatting, using social websites and emailing. Families with children in this age range have higher rates of internet and broadband penetration than those across all Australian households, with 91 per cent having internet and 76 per cent broadband internet connections. 63 There is considerable debate about whether there is a distinction to be made between a ‗digital native' and a ‗digital immigrant' as coined by Marc Prensky 64 . To take the view that all young people are or will be digital natives because they are growing up surrounded by ICT, or are able to use it effectively, is an assumption that cannot currently be supported by evidence.

Further, collaborative learning is still a challenge for students who frequently just want to know what the right answer is, rather than explore the question 65 .

Research undertaken amongst university students in Australia through an ALTC grant suggests the uptake of various applications and devices varies from person to personthat is, there is not a set of collaboration tools that educators can assume that everyone is confident or a ‗digital native' in using.

-For example more than 80% of students surveyed had never produced a Podcast and had never contributed to a Wiki. More than 70% had never kept their own Blog. More than 50% had never used a social networking site, read someone else's Blog or downloaded a Podcast. Nevertheless there is a sizable minority of students who are very frequent users of Web 2.0 technologies. For example, 16% of students indicated that they use social networking software once per day or several times per day, and nearly 18% of students comment on blogs at least once per week. Similarly, 15% of students produce and contribute to their own blog on a daily or weekly basis. There is a significant subset of students who are downloading and/or sharing MP3 files on a daily or weekly basis (43.2%) and sharing photographs or other digital files (24.3%). 66 ‖ Obviously this research applies to a current university cohort and the findings may change as students in primary schools now move through to VET and higher education, particularly if the DER is successful in embedding ICT into pedagogy and day-to-day learning activities in later secondary classes, and implementation initiatives in states, territories and the Catholic and Independent schools sectors are effective.

Having said that, technology skills still need to be taught and are being taught in primary schools where ICT are part of the curriculum 67 : keyboarding, interactive whiteboard functions, how a computer works, are explicitly taught to students by teachers as the basic skill set needed to effectively use technology and to effectively participate.

There are other exceptions to assumptions that all students will be digital natives: for example, Steiner Schools 68 , based on the work and philosophy 69 of Rudolph Steiner do not support the use of any ICT before year 9.

At the end of Class 8, the student is considered as sufficiently grounded and well prepared to fully meet the challenges of the modern world with all its technical possibilities. It is at this stage, that I.T. is taught to the students as a useful tool for their education and career choices; I.T. becomes an integrated part of the high school curriculum. 70 In Victoria, a Steiner stream is optional in some government schools.

In a speech to the Australian Parliament 71 , Maxine McKew, Parliamentary Secretary for Early Childhood Education and Childcare, draws attention to ABS data which recognises that 20,000 Australian children are completely outside the education system. ABS data suggests that the total number of children of compulsory school age who are not enrolled is around 20,000. The data further suggests that school attendance rates across states and territories are between 91 per cent and 93 per cent, with the rate for Indigenous children around 10 per cent less. That is 20,000 children not in the system. So what are the consequencesthe consequences that the member for Warringah did not even attempt to address? These 20,000 children will never make it to a high-school graduation, will be unlikely to ever get a foothold in the job market and, more than likely, will be disengaged citizens for their entire lives. Without even the most basic tools by which they can navigate a complex world, those without adequate schooling are likely to be lost, unhappy and, I think it is fair to say, resentful souls. If they themselves parent, those same attitudes will be passed on to their children-lack of engagement and distrust of the value of learning‖.

This diversity in the learner cohort's experience in the use of ICT, and diversity in their experience of collaborative approaches to learning, must underpin our provision of and support of ICT for teaching and learning. That is, we need to acknowledge that:

 Learners and teachers are and always will be diverse, (age, gender, previous experience and access, disability, culturally, and linguistically diverse, etc) and will have different needs and requirements.

 New technologies (software, hardware, gadgets) will continue to emerge -and while a learner may be familiar with one set of tools, that does not mean they will confident in using unfamiliar tools and applications, or will want to.

 Students' prior knowledge needs to be assessed before competency is assumed, particularly in relation to applying prior knowledge to a learning, rather than social, context.

 Support and mentoring in the effective use of collaborative tools and collaborative ways of learning for both students and teachers will require an ongoing commitment of resources.

Fluency in new literacies is not automatic, it requires explicit teaching and development

The ubiquity of ICT in everyday life and the use of ICT for teaching and learning require both students and teachers to rethink what ‗literacy' means. Although students and teachers may be able to use technologythat is, press the right buttons to make things happenthere is a range of skills required for sense making when using technology. These sense making skills are necessary in the general community to be an effective digital citizen (pay bills, do banking, find a job online), as well as in teaching and learning. Collaborative learning requires a student to have proficiency in ways of interacting with others both online and in face to face classes.

What are these sense making skills? A number of terms are being used to describe these: digital literacy, information literacy, new media literacy.

From the definitions that abound, new media literacy is the most comprehensive, though the term will date as this ‗new' media literacy will not be ‗new' for long.

Coined by the NMC 72 new media literacy skills embrace digital and information literacies. They are defined as:

the set of abilities and skills required for proficiency where the aural, visual, and digital realms overlap. These include the ability to understand the power of images and sounds, to recognize and use that power, to manipulate, transform, and pervasively distribute digital media, and to easily adapt digital media to new forms. 73 Within that, the NMC report 74 says 21st century literacy is:

 multimodal  includes creative fluency as well as interpretative facility  means learning a new grammar with its own rules of construction  lends itself to interactive communication  implies an ability to use media to evoke emotional responses  has the potential to transform the way we learn.

It includes the ability to make judgements, negotiate entry and participation into new communities and collaborations, to understand appropriation and how to make meaning from reuse and repurposing, and to use play as a method of experimentation and problem solving, amongst others 75 .

A 2008 Joint Information Systems Committee (JISC) report 76 found that information literacy skillsa subset of new media literacy skills -amongst young people in the UK needed attention. The report found that:

 The information literacy of young people, has not improved with the widening access to technology: in fact, their apparent facility with computers disguises some worrying problems.

 Internet research shows that the speed of young people's web searching means that little time is spent in evaluating information, either for relevance, accuracy or authority.

 Young people have a poor understanding of their information needs and thus find it difficult to develop effective search strategies.

 As a result, they exhibit a strong preference for expressing themselves in natural language rather than analysing which key words might be more effective.

 Faced with a long list of search hits, young people find it difficult to assess the relevance of the materials presented and often print off pages with no more than a perfunctory glance at them.

The challenge in teaching and learning is to ensure that students have the information literacy skillssearch, find, evaluate -as well as those that enable them to both ‗read' and critique the content and media and construct it. That is, these skills are not discrete entities but pivotal for sense making in a modern technology-based world.

These skills need to be explicitly identified, described and taught to students to ensure they are able to fully participate in collaborative learning opportunities.

The development of a national curriculum by the NCB for the school education sector provides an opportunity to embed new media literacy skills. This would provide a consistency of student experience across the jurisdictions and would develop a student cohort comfortable with collaborative tools and skilled in collaborative learning approaches.

Given the various names of these ‗skills' an important starting point would be to agree the definitions of digital literacy, information literacy and new media literacy and establish a ICT skills continuum that would be aligned with the stages of learning at a national level and build upon the existing work of the states/territories.

These skills would also need to be embedded into VET and university sectors as competencies and graduate attributes respectively.

ICT policies for collaboration in teaching and learning to support innovation

Innovation ‗pre-eminently determines our prosperity' argues the report from the Review of the National Innovation System 77 . It also argues that:

Innovation is about far more than the funding of research and science, or even of that and commercialisation. Australia thrives only if a critical mass of business enterprises and workplaces are consistently innovatingnot just with next generation products, inventions and technologies, but in their operations, organisation, relationships and business models.

In its submission 78 to this Review 79 , Education.au argued that:

Australia, as a society, needs to accept and embrace both the risks and benefits of being an innovative nation. The culture of innovation needs to be embedded within the education and training sector as part of our lifelong learning culture. Methods and processes for harvesting innovative ideas, exploring and exploiting them, need to be embedded within organisations. Creating a culture of innovation requires open and collaborative management styles and recognition and reward for those who provide ideas.

Many areas of innovation in teaching and learning are in the area of collaborative learning and the ICT tools that support it, but many organisational ICT policies and practices are focused on appropriate use and governance rather than on supporting innovation. They are frequently focused on preventing and limiting access to the tools and services teachers wish to use to engage their students and to support their own professional networking.

Innovation in teaching and learning needs to be explicitly supported and modelled by leaders and provision is made to make technology available to enable that innovation.

Mainstreaming of innovations in teaching and learning practice enabled by technology needs to be formalised in organisational ICT plans and/or teaching and learning plans. This could be facilitated by the tasking of a national body to implement the strategic directions established by AICTEC and COAG.

Learning and pedagogy must drive technology use

Technology is changing quickly and new tools, applications and gadgets emerge frequently. In the education sector, teachers are often looking for uses for the tools for teaching and learning because the tools have already engaged their students. From that point of view, the technology can be perceived as driving the learning.

The Education.au and edna consultations 80 found that stakeholders believe that:

Learning needs and appropriate pedagogies must be the driver of change rather than tools and technologies in themselves

It may seem self evident, but it is still worth explicitly stating that the key issue is whether a particular ICT is an effective tool for teaching and learning, not whether it is new or an emerging technology and everyone's talking about it.

This view was also expressed during the CTL Tankette open conversation.

Tensions can arise where teachers believe new tools are effective or necessary for learning and are unable to use them because they cannot get them implemented within their organisation or system, or there is a long lag time between the desire to use a tool and its implementation.

From example, many Web 2.0 technologies or services are not supported in many school sector and some TAFE environments. However many teachers believe, and recent research 81 from Becta in the UK suggests, that Web 2.0 tools impact on students' learning experiences in a positive way.

This suggests that through AICTEC, the education sector could benefit by building a vision for the future of ICT in supporting both collaboration in teaching and learning and professional learning for teachers.

A shared understanding and explicit support for ICT for collaborative learning would support the implementation of projects and policies that support good pedagogical practice while encouraging the use of ICT to support teaching and learning.

Ultimately, tech should serve the main game of our fieldstudents intrinsically valuing learning and making informed, ethical choices about themselves and others locally and globally.

CTL Tankette post

Some organisations have developed a vision for the use of ICT for teaching and learning. For example, Macquarie University has a Technologies in Teaching and Learning Plan which has guiding principles and priorities:

The principles that guided the development of the Plan were:

 Agility and flexibilityto enable Macquarie to stay abreast of change  Enablementto support innovation in learning and teaching  Enhancement of the student learning experience  Sustainability of infrastructure and academic programs  Quality of teaching and learningsupporting staff in their work and enhancing the learning experience for students  Alignment with Macquarie's strategic directions and priorities  Consolidationbuilding on existing expertise and successful practice.

The priorities for this plan are to:  Enhance student engagement and learning  Encourage and recognise students' contributions to innovative practice  Consolidate the integration of technologies for learning and teaching into mainstream policy, planning and practice  Develop quality assurance and enhancement of systems and academic programs  Support innovation in the use of technologies for learning and teaching.

New skills and knowledge needed by teachers

In March 2008, Education Network Australia (edna 83 ) commissioned an online survey into ICT use by Australian educators 84 . It is important to note that it was an online survey and participants were self selecting.

Findings of this survey include:

 Overall ICT proficiency levels are similar for educators of all experience levels after two years practice  A greater proportion of teachers who are further into their career (10-20 years plus) rated their proficiency as transforming practice.

 Late career teachers also use the Internet more frequently.

This research appears to dispel conventional wisdom that new teachers are more ICT-savvy than their more experienced counterparts.

The Education.au and edna consultations 85 with stakeholders in 2008 found that:

Strategies to bridge the gap between early adopters of digital pedagogies, services and content and traditional pedagogies, services and content for educatorsmore effective professional learning is crucial.

The need for additional professional learning and support for teachers was a strongly expressed theme in the CTL Tankette open conversation. This issue and possible models for effective professional learning will be covered in detail in a subsequent SICTAS report, the Workplace Capability Report to be published in 2009.

ICT tools for teaching and learning need to be decoupled from the provision of education administration systems

Most systems and organisations are providing a one-size-fits all ICT solution to support teaching and learning, usually through a Learning Management System (LMS).

Some state/territory education departments provide system-wide ‗solutions' to ICT and these tend to be based on a closed system model. That is, the provision of a one-size-fits all product that is limited in its ability to take advantage of new and emerging technologies in a timely way. This is not a criticism, but an acknowledgement that education systems and learning organisations are tasked with providing a consistent ICT experience to their students and teachers. Policy, ICT frameworks and the tools are provided centrally 86 .

In parallel, trialling of new technologies supporting collaboration in teaching and learning occurs through projects, frequently funded centrally through grants.

While jurisdictions and learning organisations grapple with implementing a consistent set of tools and services at a system level, the suite of available applications, tools, gadgets and infrastructure tools is changing, and will continue to change.

Models that enable organisations to continuously incorporate new tools, services and pedagogies need to be developed to ensure that new practices can benefit students as they become available.

In essence, ICT tools for teaching and learning need to be decoupled from the provision of education administration systems.

Open educational resources (OER): creativity and innovation thrive through collaboration and open access

Open Education Resources (OER) are teaching and learning materials that are freely available online for everyone to use, whether you are an instructor, student, or self-learner.

Re-use and adaptation of OER by educators brings new potential to support individualised teaching and learning, personalised networked services, and collaborative innovation across institutions and academic disciplines. 87 The trend towards the use of open educational resources is likely to have an impact on the way education is delivered globally and how certification by educational organisations is managed and regarded by others.

Most systems and organisations keep their teaching and learning resources locked into repositories and learning management systems and they are only available to students enrolled in that subject and to the teachers teaching in that area.

Intellectual property rights in those teaching and learning resources frequently reside in the organisation, system or Commonwealth, or in the individual, and may include embedded third party resources which are owned by other parties.

This level of complexity militates against the sharing and repurposing of existing resources because organisations are concerned about violating copyright.

Use of Creative Commons licensing, which is also internationally recognised, and changes the way we think about intellectual property is necessary if we want to take advantage of the possibilities of OER.

In 2006 Education.au undertook a consultation with the higher education sector about copyright issues specifically as they related to teaching resources 88 . This consultation was related to the ALTC Exchange project for the Australian Learning and Teaching Council. A range of challenges were identified:

 sector-wide agreement for sharing will be difficult to attain  need for educational outreach about copyright  synergies and differences between e-research and e-learning to be noted  support for a Creative Commons licensing approach, but this is not a total solution  need for institutional signoff  sector-wide projects need to be monitored for implications  copyright and social networking contributions need to be managed by Terms and Conditions statements.

Supporting an open access regime for teaching and learning resources and developing a mechanism for sharing and exchanging those resources could have considerable benefits: the possibilities of reuse, the reduction in duplication of effort, the ability to leverage innovative resources widely, broader and cross-sectoral knowledge sharing, and increased equity of access to resources regardless of location, sector or organisation for the benefit of all students.

An OER approach would be a useful one for the delivery of post-secondary educational opportunities for remote and regional Australians. The content could be developed or sourced once to meet local requirements, but provided nationally to students, and reused and repurposed as necessary.

Knowledge management for the content created in, and by use of, collaborative tools, needs to be addressed

Knowledge management is essentially a range of practices that enable knowledge to be managed within an organisation. Many new and emerging technologies, and how they are being used by teachers and students, create knowledge management challenges for organisations.

As mentioned above, most organisations have closed learning management systems where teaching and learning information, content and tools are located. But emerging technologies, particularly collaborative tools and applications, are frequently not found within those systems so teachers and students use free, public tools. They may use them in the ‗cloud'services like delicious, YouTube, edublogs, edna groups, Second lifeor they may set up and host their own service, website or system outside the organisational learning management system or outside their institution.

The outcome is that organisationally generated knowledge, student work, and teaching and learning resources that are owned by organisations, reside on systems over which the organisation has little or no control, and with which they have no formal arrangements for service levels, standards, or continuity.

Thus, ways of managing organisational (sectoral, national) knowledge about teaching, learning, collaboration, teaching practice, pedagogy, collaborative tools and software has to be managed in an environment that is distributed, fragmented and a mix of the personal and professional, and includes a range of different kinds of software applications and tools that are constantly changing. Alternatively no use of collaborative tools outside the organisation is allowed, or only a certain number of mandated tools are allowed. Neither of these options is likely to be sustainable, nor would either approach support innovation in collaborative learning.

But the dispersal of this knowledge across multiple environments means that it is useful only to the individual who knows where it is, or the group who has collaboratively developed the contentthus the benefits of knowledge sharing are largely lost to the organisation and to the nation more generally.

The content is not captured and organised in a standards compliant way and therefore is not available to be shared with other systems or other individuals. Duplication of some resources, inconsistencies in the way resources are organised and made available, and lack of access to resources because needing membership of a system are just a few of the challenges.

The university representative body, the Australasian Council for Online, Distance and E-learning (ACODE) recognises these challenges and is identifying the issues in using external services and writing guidelines 89 , for their use.

ACODE issues and principles for using Web 2.0 hosted externally

The document identifies four main areas of policy challenge:

 legal/organisational  learning and Teaching  technical

The legal/organisational issues relate to knowledge management issues arising from the use of Web 2.0 services hosted externally.

Legal and organisational

Issues  Different legal jurisdictions create uncertain and complex legal environments for universities to operate in (eg the Patriot Act in the USA conflicts with rights to privacy in local jurisdiction).

 Universities have a duty of care to staff and students that is not shared by a third party service.

 Are the terms of use of an external service consistent with existing university policies and operational guidelines?

 Records management of course material and assessment outputs. If it is a requirement that course materials and assessment outputs are maintained for a period of time how will this be achieved in a dynamic environment like a blog or wiki?

 Continuity and reliability of services. Exposure to legal liability if an institution recommends use of an external service that ceases operation and renders staff/students' work inaccessible.

 Accessibility -do the third party services meet the accessibility standards required of the university?

 Copyright/intellectual property -do the third party services meet the copyright standards required of the university?

 Confidentiality/privacy -open versus password protected access to course materials plus teaching and learning processes. If sensitive topics are being presented or discussed (e.g. matters deemed relevant to national security, critiques of people or institutions) is the university at risk? Should there be conditions around what content and interactions are made public?

 Back-up /security -this could be a problem if teaching or assessment content suddenly disappears during the semester. How can this be managed if staff has the freedom to use third party services?

 Risk management -registering use, managing risks and associated processes, contracts and licences (if relevant) need to be clearly defined and responsibility for these allocated.

 Ownership, purpose and use of log data generated through normal use of the service.

 There may be a perception of implied endorsement of commercial services or products advertised by the third party services.

 Have an exit strategy.

Effective knowledge management is dependent on good document and resource management practices. Strategies such as the use of metadata and standardising folksonomies 90 for resource description are ways of supporting resource discovery.

Metadata

The use of metadata standards to describe content enables it to be shared, discovered, and manipulated. International standards such as Dublin Core (DC) 91 and Learning Objects Metadata (LOM) have been collaboratively developed by communities of practice and are used to describe learning resources. The Dublin Core Metadata Element Set 92 is a vocabulary of fifteen properties for use in resource description. The IEEE LOM 93 standard specifies the syntax and semantics of metadata for the description of learning resources. Metadata provides a means for describing resources and their attributes both precisely and in a standard way 94 . Metadata application profiles, based on established standards, have been created to accommodate local and project needs. Well established profiles exist, and a selection specifically relevant to teaching and learning are listed in Appendix 3.

Social tagging and folksonomies

‗Social tagging' is considered a Web 2.0 technology in that the tags (keyword descriptions of a resource) are user generated, rather than terms provided from a thesaurus or taxonomy. User generated tagging is also called ‗social tagging' and collections of tags created by a group of individuals in a community or social network is called a ‗folksonomy'.

Social tagging means that terms meaningful to a particular user community can be used and thus enhance resource discovery and information sharing. They can reflect current local usage, can create clusters of meaningfully related content through aggregation, are easy to apply, and can be displayed as hyperlinks.

However, the disadvantage is the lack of consistency that occurs when every individual user tags a resource with their own idiosyncratic terms. Services like the social booking marking service, Delicious 95 , recommend tags for resources that the user is saving that have already been tagged. Some online communities develop a set of shared tags to be used when describing or categorising content to enable that content to be discovered easily within that group 96 . Other suggestions are a ‗taxonomy-directed folksonomy' approached used in an edna proof of concept where:

An established taxonomy from the Australian education sector suggests terms for tagging and users can suggest terms. Importantly, the folksonomy will feed back into the taxonomy showing gaps in coverage and helping us to monitor new terms and usage to improve and develop our formal taxonomies. 97 Where various collaborative tools are used to create and distribute resources to a group or network, organisations/institutions need to look at policies that support the following:

 adopting a holistic approach to the description and management of resources including content created through the use of Web 2.0 tools  managing how and where staff and/or students can use tools outside the organisation's IT environment (eg Facebook, Delicious etc) and that information can be leveraged by the organisation through shared tags and aggregation  support implementations that encourage the description of resources and automatically capture information about resources  software developments and implementations that support interoperability and international standards and import and export to and from other systems, and being able to move content into and out of a Content Management System (CMS) and LMS  support the use of annotations such as comments and ratings to accompany resources to provide context and add value to the resource.

The establishment of a national body to implement AICTEC and COAG strategic directions would be in a position to work with stakeholders in working through these issues and developing a national, cross-sectoral approach to them. This would have significant benefits in reducing and managing risk for students, teachers and sectors in using these tools, address copyright and intellectual property issues in a consistent way with the goal of increasing compliance and reducing complexity.

A shared approach to educational content description to enable resource discovery and position the education sector to exploit the possibilities of the semantic web.

A consistent approach to many of these issues, and sharing of resources, infrastructure, and knowledge across sectors and organisations would also reduce compliance and implementation costs.

Trust federation and user-centric approaches needed for identity management and authentication

Two kinds of identity management are briefly considered here: institutional identity and personal identity.

Institutional identity is the identity provided when a user is registered as a member of an organisation for example they are registered as a student or teacher in a learning organisation.

A personal identity is what we create when we register with a public online service such as Facebook.

To use most online collaborative tools, users have to identify themselves to that tool through a registration process so they can contribute and participate. This identification then enables the system to determine the level of access the user has to it. This means that individuals are likely to have multiple online identities.

Any number and type of attributes can be required to resolve identityfrom the complex to the simple. The authentication of identity by the system then allows the user to access the aspects of the online system they are allowed to.

Authentication can be managed in different ways: three discussed below are trust federations, passwords and OpenID.

What a user is able to access is dependent on their status in the online system -as a guest, member of a group/class, friend, friend of friend, administrator etc.

What kinds of rights a user has will depend on the system they are using, and its purposethat is, the ability to change, update, add and modify content, comment on it, rate it, describe it, bookmark it and share the collections of bookmarks with others, add friends, create new networks and so on.

For example, in an LMS students can see the online aspect of the courses they are enrolled in, and certain information about the fellow students in their classessuch as their posts to a discussion board. The teacher will see information about the classes, the class information, their students and their student marks as well as the student generated content. In these systems what a user can see is tied to their role and is tightly restricted by authentication of their identity to protect people's privacy and safety.

On public collaborative services like the social networking site, Facebook, once registered a user can decide who can see what elements of the personal information they add to Facebookonly friends, friends of friends, or everyone. The exposure of their Facebook content is determined by user control, not by an administrator or owner. This raises other issues in relation to privacy and new media literacy which are discussed elsewhere.

Identity management approaches

With the maturity of the internet and, in particular, its use in education, standards have emerged for identity management and access control. Options particularly relevant to the education sector are:

Trust networks: Australian Access Federation

Trust networks, also known as trust federations, remove user identification and authentication from the service provider to an identity provider 98 -which is generally an institution which has applied to be a member of the trust federation. That is, trust federations provide individuals with an institutionally authenticated identity.

In . The idea underpinning the AAF is that will provide users with a single sign-on access to a wide range of services made available through the trust federation members. It supports both anonymous authenticated access and identified access.

Password

The most common use of access to controlled services is through the use of passwords. The use of passwords is dependent on the user remembering the various combinations of user identifier (name) and password being used a service. Given that most people are registered with many services, the password system has limitations in terms of usefulness.

User-centric identity (eg OpenID

)

An emerging user-centric solution, which addresses the shortcomings of the password systems, is the OpenID. Like a trust federation OpenID offers single-sign-on functionality for the user. OpenID identities can be created and stored on an OpenID identity service. It is a personal identity that can be used for any services that support the OpenID system.

Large industry players such as Microsoft are proposing Information Card frameworks as a next generation approach to user-centric identity. This ‗meta-identity' concept is still emerging but is likely to gain momentum over the next few years.

The challenge for the education and training sectors is to establish interoperable identity management and authentication systems which meet the needs of their learners, teachers and administrators. Personal information, stored by institutions, needs to be managed so that the information does not need to be duplicated. Learner and administrative systems need to be interoperable and have access to shared sets of personal data that is created and updated once but made available to all systems that are allowed to access to it. Ideally users should be able to move between institutional-based services and OpenID services they use outside their institution.

A first stage would be to expand the AAF into a national trust federation for all sectors of education. This could support sharing of resources between sectors, between institutions, and between jurisdictions.

Development of an OpenID and/or Information Card solution to accommodate students and teachers using collaborative tools outside an organisation may also have some benefits in terms of overall identity management.

This will be further considered in the SICTAS Software Infrastructure report to be published in 2009.

Students need to learn how to manage their personal information

In the digital economy individuals leave their electronic footprint identifying where they have been, what they have looked at and what messages they have sent. This computer-processable personal information can be collected, stored, individualised and put to a variety of uses around the worldpossibly without the users' knowledge.

The legal landscape around the management of personal information is complex as it consists of obligations with multiple exceptions. There are national and state acts that apply, as well as different Acts that apply to public and private sectors and also to private sector organisations with an annual turnover of more than $3 million.

In the case of the Australian Act, the Information Privacy Principles 103 apply to the public sector and the National Privacy Principles 104 to the private sector. The Principles aim to protect personal information and provide guidelines to data collectors/managers about their responsibility in the collection, storage, security and use of personal information.

The ease with which personal information can be copied, pasted, and sent around via the internet to many hundreds or thousands of people in a second or two can have implications for users of collaborative tools and for the efficacy of collaborative learning.

Legal measures are in place to safeguard personal information provided to online services, but incidents of misuse, non-compliance, and loss of personal information are a regular occurrence.

A recent survey by the computer security company, Symantec, found that 79 per cent of Australian businesses know they have lost sensitive information about themselves or their customers. Forty per cent of companies that lost information acknowledged six to 20 losses in the previous year 105 .

Australia does not require companies or government departments to reveal breaches to the integrity of personal information to the people affected, so it is not possible to know precisely how many have occurred. In America, 44 states have laws requiring businesses to inform affected consumers when breaches occur and the Privacy Rights Clearinghouse (www.privacyrights.org) monitors them.

Personal information can be compromised by cookies, web bugs, and scripts. These are briefly explained in Appendix 4.

Protection

The greater use of Web 2.0 to support collaboration in teaching and learning means that the protection of personal information becomes more significantparticularly when those collaboration tools are public tools rather than ones provided by the educational institution.

Personal information for registration purposes is provided to various services along with personal documents and resources that are stored on their servers.

Organisations need to have clear policies on how personal information is to be stored and managed and who is able to access it. Where organisations are using cloud computing services, for example, it may be difficult to apply those same privacy standards, and where jurisdiction is not in Australia (for example, Google is providing Macquarie University and NSW DET with email services hosted in the USA) then different privacy standards will apply.

Where students and teachers are using external services such as Facebook, Second Life or Delicious, then the policies of those organisations apply. These policies may be in conflict with organisational policies.

Educational organisations need to ensure that their students and teachers know how to protect their privacy and personal informationboth in a general sense and in any specific collaborative tools that are being usedand ensure that the privacy policies of external tools are not in conflict with organisational policies.

Research tells us that there is significant variation in competency and usage of ICT amongst young people, and that their information literacy skills are wanting. Further, some young people are entirely outside the education system and will not have access to any ICT or to collaborative learning opportunities. Others attend schools that have philosophies that discourage access to ICT and other electronic media until year 9.

Therefore, assumptions cannot be made about students' competencies with ICT in general, or with particular tools. Information literacy skills, digital literacy skills, visual literacy skills, and collaborative learning skills are skills that are needed to enable people to effectively contribute to and participate in the digital economy. Evidence suggests that these need to be explicitly taught and modelled and cannot be assumed to exist in students.

The development of the national curriculum by the NCB provides an ideal opportunity to explicitly include and embed these new media literacy skills 106 in the school education sector.

This would provide a consistency of student experience across the jurisdictions and provide them with the knowledge and information that they need to properly manage their online identity and personal information.

The inclusion of new media skills as competencies within VET and as graduate attributes in higher education would ensure a whole of education approach to ensuring students have the skills to manage their online digital footprint appropriately.

Cyber bullying must be discouraged and managed

Cyber bullying is bullying behaviour which is carried out by using ICT -using email, chat rooms, discussion groups, instant messages, social networking services, and SMS 107 (short message service) by mobile phone. It involves communication by the bully or bullies to or about the victim that is abusive, defamatory, threatening, offensive or derogatory.

It is included in this investigation on ICT in collaboration for teaching and learning because ICT enables cyber bullying, and because collaborative learning needs good relationships between students online, as well as understanding about appropriate behaviour when using ICT.

The discouragement of cyberbullying behaviours is also part of the skill set required by the 21 st century teacher and needs to be included as part of teachers' online professional learning.

Current research indicates that cyber bullying is common. An Anti-Bullying Alliance study found that 22% of young people reported that they had been a victim 108 . While much of the cyber bullying may occur outside of teaching hours it spills over into class interactions, and can have a negative impact on the potential of collaborative learning which relies on trust relationships, team work, and good communication.

Some believe that collaborative learningthat is, building relationships between studentscan also be used as a strategy to reduce bullying.

Methods such as collaborative learning, and friendship circles, as well as helping bystander children discourage bullying through non-participation (e.g., as an 'audience' for bullying incidents), telling trusted adults, or actively supporting bullied children (through inclusion in their activities) all work well. 111 Recent research 112 suggests that ‗bystander behaviour' may have an impact in reducing bullying.

Although the research applies to school ground bullying it is likely that similar approaches will be effective for cyber bullying.

The UK's Department for Children, Schools and Families and its ICT agency, Becta 113 , have undertaken research and produced kits to tackle the problem through a combination of education, technical controls and community awareness.

Australia's state education departments have also developed user-appropriate content, guidelines and templates that schools can use or incorporate into their strategies. were required to review their Student Code of Conduct. The guidelines include strategies and approaches to be used by parents, teachers and students.

As part of developing their new media literacy, students need to become responsible global citizens and better decision makers online 116 . This empowerment approach to managing cyber bullying focuses on developing a moral and responsible citizen equipped with the decision making processes to behave appropriately. That is, the emphasis is on developing core character values of caring, honesty, fairness, responsibility, and respect for self and others as the underlying message of cyber bullying education.

The incidence of cyber bullying in schools, TAFEs and into university is likely to continue to rise. A range of actions need to be considered to deal with these issues.

 Better training for pre-service teachers and professional development of in-service teachers is needed to prepare them to recognise and handle cyber bullying.

 Research is needed to investigate the complexities of cyber bullyingeducational programs and technical interventions have not been very successful as statistics indicate that cyber bullying is on the increase 117 .

 Cyber bullying is not bound by national bordersstrategies need to be implemented that tackle it globally. Options could include the setting up of a global working group that recommends strategies.

 Shift the focus on developing critical thinking and decision-making skills rather than teaching about technologies that change rapidly.

 Work on ‗bystander' behavior in the technology environment as a way of discouraging continuation of harassment and preventing future bullying.

 Research reveals most youths do not disclose cyber bullying to adults for fear of adults overreacting and cutting off online access. Students need to have a student-initiated mechanism for confidential reporting to adults 118 .

Human beings are changing because of their use of ICT

The extensive use of ICT has raised questions about whether these uses have an impact on how the human brain develops and is ‗wired', and if so, what those changes may mean for teaching and learning.

N-Gen students are literally wired differently from previous generations, their brains shaped by a lifelong immersion in virtual spaces. Repeated and prolonged exposure to the digital world may mean that N-Gen students process and interact with information in a fundamentally different way from those who did not grow up in this environment 119 .

It is an area that may require some expert exploration and research to assess the impacts on teaching and learning. Topics could include:

 neuroscience  brain plasticity 120  executive function 121 and how this may be impacted upon by ICT  continuous partial attention 122 .

SICTAS: Collaboration in Teaching & Learning

Education.au 42 5 Decision making

Overview

The speed of technological change makes decision-making about tool selection challenging.

Should we implement blogs, a social networking service, change our LMS, introduce an immersive learning environment, and provide games authoring tools? Should we build in-house, buy proprietary products, buy open source? How do we develop and maintain an environment supporting innovation in teaching and learning, deliver professional development, identify a return on investment, measure improvements in learning outcomes?

There are no easy answers to the question of what technology to implement, when and how.

New technology tools and applications will continue to be developed and students will expect them to be part of their learning experience, and it will be necessary to embrace them to ensure that students are properly prepared with 21 st century skills and thus able to take their places in the workforce.

This means that the education sector must be prepared to embrace innovation and establish processes and procedures at all levels that support and integrate innovation 123 .

If we are to take advantage of technology for teaching and learning our decision-making must be evidence-informed.

At the same time decision-makers must acknowledge that some tools will be so new that there will not be an evidence base. A process of trialling and experimenting should be explicitly integrated into ICT policy, and innovation and risk taking rewarded.

Further, the education sector needs to think beyond currently emerging and maturing technologies -Web 2.0, cloud computing, mobile phones. No matter what decisions are taken today, in a few months or a year another set of decisions will need to be taken because new technology innovations will be emerging.

What is required is broader thinking about ICT and the education sector. The question that needs to be answered is: what do we want ICT to do for collaboration in teaching and learning?

Guiding principles for the use of ICT in teaching and learning should be developed by and agreed to by all jurisdictions and all sectors through AICTEC to provide a consistent framework for innovation for ICT in teaching and learning.

At the pointy end of decision-making about individual tools, people will make decisions based on some kind of process: requirements gathering, feature lists, product identification, product evaluation and comparison, tender development, provider selection, implementation.

These decisions need to be made in a clearly defined framework for ICT and collaboration for teaching and learning.

The tasking of a national body to implement AICTEC and COAG's strategic directions for ICT in education could, as part of its role, provide a range of services that support evidence-informed decision making, the development of proofs of concept, requirements gathering, national ICT services, and a knowledge bank for sharing information gathered about technologies in use.

Decision making supports

Different groups and organisations have developed ways of decision making when it comes to ICT in education. Some of these are high level decision making matrixes (Education.au), some enable benchmarking of an organisational position (ACODE), some are specific to a student cohort (IMS) and others to educators (NETS). The range of benchmarks, guides for addressing the issues arising from the selection and use of ICT for teaching and learning suggests that the development of some standards for the Australian education sector could be a benefit and this could be a useful role for a national body tasked with implementing AICTEC strategic directions to take on.

These benchmarks would be developed collaboratively through AICTEC to create a supporting network of documentation to support all decision makers make knowledge-based decisions.

Education.au's decision-making matrix

In 2005 Education.au wrote a report for Australian Capital Territory (ACT) DET. In the report Education.au developed a high level decision-making matrix for issues that needed to be taken into account when considering the implementation of new technologies. Although focused on the needs of the school education sector the questions, with some modification, are relevant to VET and higher education sectors as the focus is on the outcomes, implementation, and the people issues, than on the technologies. That is, technologies will continue to emerge: addressing the outcomes, people issues and the implications can help assure that the investment in ICT is realised in better learning outcomes, retention and completion rates, social inclusion, innovative practice and enhanced productivity.

Teaching and Learning outcomes

 Is the technology likely to support and improve teaching and learning outcomes?

 Does it provide students with the digital literacies required to live and work in contemporary society?

 Does the technology enable existing pedagogical models to be utilised?

 Does it require new thinking about teaching and learning in order to fully utilise its potential?

Teacher Acceptance  Will teachers accept and use this technology?

 What will be the requirements for, and impact on, teacher training and professional development?

 How will teachers be introduced to and given on-going professional development so as to maximize the effectiveness of this technology in the curriculum?

 What kind and levels of technical support will be provided for this technology?

 Will teachers be required to have their own device associated with this technology? If so, what part of the cost will they need to bear?

Student Acceptance and Parental Support

 Will students find this technology relevant to their lives and their learning?

 Does the use of this technology utilise existing skills, support skill development, and enhance skills?

 Is using this technology part of their required digital literacy in a knowledge economy?  Are parents willing and able to support the use of this technologyboth financially, if necessary, but also by providing encouragement and support to their children?  Is it standards compliant to enable content and data sharing?

 Is there a need for a middleware layer between it and other applications, platforms or systems?

Applicability  Does this technology apply right across the school and college, or is it more relevant to some sectors than others?

There is clearly a need for organisations to be able to access guides, checklists, methodologies, case studies and exemplars to inform decision-making, support good practice, and enable benchmarking and reduce duplication of activity: that is, a network sharing professional knowledge. 124 The Australasian Council of Online, Distance and E-learning (ACODE) has developed e-learning benchmarks with good practice statements and performance indicators to enable organisations to benchmark their current e-learning readiness and supporting continuous quality improvement. These benchmarks could also be used to support decision-making.

ACODE e-learning benchmarks

International Society for Technology (ISTE) in Education's National Education

Technology Standards for Teachers

ISTE standards for students, teachers, and administrators help to measure proficiency and set aspirational goals for the knowledge, skills, and attitudes needed to succeed in today's Digital Age. 126 The National Education Technology Standards for Teachers 2008 are:

 facilitate and inspire student learning and creativity  design and develop digital-age learning experiences and assessment ....................................................................................................... 49 Appendix 2: Technologies to support collaborative learning . ....................................................... 61 Appendix 3: Metadata standards ....................................................................................................... 84 Appendix 4 : Impacting on privacy ................................................................................................

Figure 49

Figure 61

Figure 3

Figure

Methodology

Process

The Collaboration in Teaching and Learning project for the Strategic ICT Advisory Service had three parts. Firstly, desk research on the topic; secondly an open conversation using an asynchronous tool (edna groups) for contributions from, and discussion amongst, any interested people and thirdly; a synchronous ‗Tankette Talk' using Wimba Live Classroom through the edna group for around 10 invited participants from the education sector.

Tankette Talk

The Tankette Talk was held on 31 October 2008 using Live Classroom as the collaborative tool. Live Classroom enables voice chat, instant messaging, document sharing and has a whiteboard. The session was recorded and provided as stimulus material for the last two weeks of the open conversation.

The Talk

Prior to the Tankette Talk, the participants were asked to respond to three questions using an online questionnaire in Zoomerang. These responses were the basis for the discussion in the Talk.

The questions were:

 What are the technologies that you believe will be the top three innovations supporting collaboration in teaching and learning in the next three years?

 What are the three major obstacles in your sector or organisation that prevent you or your colleagues from using or exploring ICT effectively for teaching and learning?

 What are the three things you believe government(s), and/or your organisation could do to overcome the obstacles?

The questions are available from http://www.zoomerang.com/Survey/?p=WEB228DKARZMLM A summary of the Wimba Live Classroom can be found in the edna group and below.

The recording of the Wimba Live Classroom session can be found in the edna group.

Tankette Talk participants were invited to participate because of their role within their organisation, and/or their knowledge of ICT in education.

They were invited to participate as individuals, not as representatives of their organisations, so the views they expressed are their own.

The Tankette Talk participant group included teachers from most sectors of education (higher education, school educationboth primary and secondary, vocational education and training(VET), and adult and community education (ACE)).

Prior to the tankette talk the facilitator contacted each participant to ensure that they would be able to access Live Classroom from their desktop and to ensure that they were familiar with the software. Two supported online sessions were held to provide training for participants as needed.

To support the event, Education.au supplied a trained facilitator who worked with participants prior to the event, a technical support person to manage technical issues as they arose on the day, and the SICTAS convenor.

On the day of the event some participants experienced difficulties in participating due to problems with bandwidth and firewalls.

The amount of effort and time required to set up this event indicates the level of commitment and training required by teachers to effectively use collaborative technologies, and that even with that commitment and training, reliability of the internet and internal networks and firewalls can still cause participation issues.

Summaries of discussion threads 6.3.1 1 or 11 things: what's needed to make collaboration effective in teaching and learning?

The Education.au convenor developed a short video summary about online collaboration: the first section covered tools for collaboration, the second issues, and the last outlined the 10 things (plus time) that make a difference in ICT for teaching and learning 132 .

The article about the ‗10 things that make a difference' was written by teacher, Chris Betcher, 133 after a conversation with a fellow teacher, in 2000. In 2008 the same ten things (plus time) were still perceived by the participants as being as relevant now as then.  The education sector is still preparing students for industrial jobs which are disappearing. At the same time, many doing innovative work with ICT in education are doing it out of hours, in their own time, on a shoestring, because of passion and interest. This can't be sustained.

 If ICT is to be mainstreamed, it should be backed up with systemically planned and supported implementation. Projects or funding would need to be over a minimum of two years preferably up to four years. They would be well resourced: professional development, support staff, inschool leaders, for example, ‗Heads of Learning Technologies'. ICT has to be part of educators' day-to-day activities. Teachers would prefer to have less reporting and more time to facilitate learning. For ICT to occur, something else has to give and/or go. The suggestion was made that solutions to ICT implementation may require policies that embrace scoping alternatives rather than one solution for all.

 Buying the equipment first and expecting mainstream use to follow doesn't make sense. There is the need for learning organisations to re-think the purpose and intent behind ICT use. There are ever-increasing ways to access, share, and respond to information. Phones, iPod Touch, other similar devices can provide cost effective connectivity, leaving more traditional ICT hardware available for use for other purposes.

 Minimum number of computers required depends on class size -7 maybe for 30 students, depending on the kind of learning. Tools need to be given to the teachers also -to learn to use, to experiment with, and to become more than comfortable with. Teachers need to be encouraged to be willing to learn together with (and from) their students. The key idea is that the ICT equipment is available in a seamless way, as and when the need arises, as close as possible to where the learning is taking place.

 The shift in pedagogy is key to the achievement of transformational learning ... and the key to the shift lies with those who work with students and those who work with staff. Teachers need to know about what is possible. As the saying goes, ‗you can't know what you don't know'.

 A national research and education network would assist in breaking down silos and reduce duplication of effort.

 For all this to work reliable infrastructure is vital (including very high speed broadband/wireless access -at no cost) yet needs to be provided without firewalls which prevent access to key resources.

 It's all about attitude. A change in perception. A changed awareness. Any new policies must create systems which value and reward the new ways of learning (collaboration, networking, student generated content) and for this we need systems that measure (ie value) process as much as output.

Collaborative tools

 Collaboration topics may become more standardised through the introduction of the national curriculum which is being introduced to Australian schools.

 Collaboration tools however, are often fragmented, unsuitable for the classroom and users are unaware of their full potential. A national, seamless approach in which departments, schools and teachers collaborate digitally to achieve higher education aims would make them easier to access and easier for teachers to model their use.

 Examples of collaboration tools include, list servs, blogs, Virtual Classrooms, and discussion forums such as this one and the new Australian Youth Forum http://www.youth.gov.au/ayf .

 Some prefer tools which are part of their organisational suite rather than openly available tools used by learners in a more social way.

We had a choice of a tool called BlogWow available on our Sakai platform, mainstream tools like Blogger or WordPress, or finally a tool like EduBlogs which has many of the elements of the mainstream tools while being sensitive to the specific needs of educators.

BlogWow was chosen for the following reasons:

We needed to restrict access to the blogs to the subject community because of the potential for students to reveal confidential details about children in their classes

We didn't need the full range of capabilities provided by the more advanced or mainstream tools and BlogWow had the key features we needed By using a tool that was part of our LMS environment it meant we didn't need to register each student as we would have if we used a tool like Edu.Blogs

Feedback from students was that it was difficult it was to navigate/ find interesting new postings relevant to their own interests.

This example highlights the need for government resources to be devoted to the development of new collaborative tools suitable for use in the classroom. On the other hand being adaptable/flexible in using tools the easier it becomes to move from tool to tool.

 Re the convergence of asynchronous and synchronous tools; generally communities have gathered around a ‗favourite tool' and added to it, e.g. The UK's Openlearn based around Moodle (also edna groups and Live Classroom)

 Another difficulty is establishing what is being discussed and where to avoid repetition of effort. There's a need to classify (National) social communities, outside existing institutions, so they might know when an issue is being inquired into and so contribute their ideas AT THE SAME TIME. The question was asked. Are we choosing tools to satisfy our old institutions, or are they for the common communities which stand between them?

 Part of the money spent on TLF learning objects could have paid for staffing of a Web 2.0 interactive site to offer a live Q&A (ask-the-expert, perhaps also with special guests) forum for kids and classes to investigate, for eg, Aussie green issues, bullying etc.

-We need to combine various tool's functionality in order to create a useful and sustainable online environment.‖ -Tools need to be fully integrated and linked so that I don't have to hop around.‖ -It does take time to learn the tools and how they are intended to be used.‖ -Some are better to use than others but they don't all do the same things.‖ -I am part of a number of collaborative circles which all use different tools and I can cope with that.‖  The impact of LMS in the University sector is far greater than a comparative amount spent on multimedia development. However the impact of TLFs may be greater in the school sector where there is more scope for reuse, once there is greater access to interactive whiteboards and laptops.

 Communicationparticularly feedback is critical in learning so refining our communicative tools, and providing the structures for humans to contact and interact with other humans is the best way to spread learning. Feedback can be done by self-reflection or with others. Lecturers comment on how much they learn from reading their students papers, yet often the students miss this opportunity to read each others' marked work.

 One person suggested we should rename the ICT acronym to: Information-Communication-Time.

 Ultimately, technology should serve the main game of our field -students intrinsically valuing learning and making informed, ethical choices about themselves and others locally and globally. This takes time to stop and process things and turn it into knowledge, even wisdom and communicate it.  It was noted that other .gov.au silos have already received some suggestions (although they have yet to be implemented).

 Finally, an article Gen Y Tech Tools May Not Translate to the Real World suggests there may be conflict as the Gen Y'ers join the workforce and find that many of the tools they view as essential aren't allowed or banned altogether.

Is it the technology that makes collaboration work? Is it the right mix of people? Is it the facilitator/teacher? Is it the preparation before the class?

Participants suggested that a range of things helped make collaborative learning work:

 the coming together of factors  seamless technology -so students aren't focusing on the technology rather than the event at hand preparation and planning  provide support for the teacher or academic as they try new approaches to teaching and learning  Encourage the learners to be ‗teachers' and partners in the learning  provide pd opportunities for teachers to work collaboratively online before teaching this way  acknowledge that collaboration takes timeto get to know each other and to know where each is ‗coming from'  take the time to consider if something else has to ‗give or go' to enable collaborative working  if the opportunity cost is right and benefits plausible, people will engage and follow.

 one participant gave an example of the need to focus on what is really importantsee Jar of golf balls.

Does collaboration take more time, and if collaboration takes more time and effort, is the learning that is achieved by the individual student better, more effective, deeper?

How can we measure this?

 There was general agreement that collaboration does take more time, can be hugely threatening and, as one strategy out of many, should only be chosen when appropriate, ie as a means to an end rather than an end itself.  Ideas for breaking down the silos included (National) peer to peer networks, Single Sign On for National Lifelong Learners, handovers from ABC qanda to learning institution moderators/content managers, joint funding by government departments, reconfiguring networks (capturing content) around (interactive) communities of interest (hubs) instead of (broadcasting) and Nick Lothian's ideas about taxonomies for folksomonies was also thought to need exploration.

 An example given was the NSW DET using Google as the email provider for its schools. Each email address becomes, in effect, a Single Sign On to Google tools and if a student learns by using Google they will likely stay with Google when school's out. While Australian citizens are being included in the consultation process (beginning with Australia 2020), the problem is that all these kind of suggestions are fed into various agencies, who then duplicate effort by funding very similar expensive networks and software (web tools). Implementing recommendations effectively is the stumbling block at present.

e-Moderation

 There was general agreement that e-moderation and online facilitation skills were important in supporting the success of collaborative learning online. Kerry Trabinger 134 Katrina also states that it is important to have a good facilitator particularly one with the ability to stop 'flaming'. She also states that the facilitator must be allocated a significant amount of time particularly in the early stages. Carole McCullough adds that ‗a facilitator must 'weed out and prune' discussions.

The Tankette Talk

Collated Responses

Broadband  The key technology that is seen to be likely to have the greatest impact is fast broadband access and associated infrastructure, provided without censorship of access (no net nannies or content keepers). All agreed that fast Broadband access was essential and that existing broadband in Australia was not sufficiently fast or widespread.

 From an access perspective one participant suggested that universal access to laptops connected via wireless networks in schools and universities would also have an impact.

Mobile Technologies

 Mobile technologies were also seen as likely to have an impact but further out in timeperhaps in the next five years. These technologies included mobile learning using portable gadgets connecting to local wi-fi and the wider internet using eg iPhone. Examples of how mobile phones are being used currently were provided.

Wikis and Blogs

 Wikis and blogs were also considered to be likely to have an impact especially with embedded audio-visual/ video in wikis and for interaction by students with their peers. In relation to blogs, participants were finding that applications like Facebook, Flickr and Twitter are being used for writing by younger learners and are replacing "traditional blogs".

Other Software/Tools

Other tools included:

 virtual classrooms  integrated LMS which provides anytime, anywhere access  a great tool for teacher collaboration better enabling effective teaching (tool not specified)

 interactive multimedia (eg voicethread)

 social software/networking  access to broadband Virtual worlds -including 3D chat  interactive whiteboards in all school classrooms

Digital rights management

 One participant suggested that tracking usage and digital rights management will become more important across the sectors, especially as eportfolio use increases. Creative Commons and copyright issues will also be an issue.

The Key Technologies identified in the original survey that didn't make this group include:

 QR bar codes  data mash-ups (won't have an effect for maybe five years)

 online communities  online discussion groups  online communication tools  gaming: game playing and creation of

Obstacles and actions

Participants reviewed and discussed a collated version of the responses to the second survey question.

What are the three major obstacles in your sector or organisation that prevent you or your colleagues from using or exploring ICT effectively for teaching and learning?

 The discussion covered aspects such as a lack of time, a dependency on ‗the IT person', a ‗Pass the test' or ‗I am too busy correcting to assess" syndrome...,' a full curriculum and a need to regain a work/life balance. In addition participants agreed that good leadership is needed to assist teachers to prioritise and choose what is important not ‗urgent'. Firewalls are also seen as an issue 135 .

"A way of freeing up time would be to reinstate the 'secretary'! But a new type of 'secretary' --one who can put stuff up on the web, convert file formats etc."

"A non-teaching technician in schools (God forbid perhaps two)"

"Part of the solution is indeed using something like Twitter as suggested... and then the internal experts that lurk within your organisation‖ "Modelling of practice is important too‖

What are the three things you believe government(s), and/or your organisation could do to overcome the obstacles?

 The discussion focused on removing boundaries at organisational, state, federal and international levels which prevent collaboration, bringing about a change in focus from a product to process in education, and providing just-in-time professional development support.

 Following the discussion, participants responded to the Final Poll Question which excluded ‗time' and ‗broadband' and these were taken as a ‗given' for the purposes of the question.

If you had to choose one thing to fix, what would it be, what would be the first step and who would take it?

Excluding time and broadband, while participants responded from varying perspectives the key things they wish to see are:

 More appropriate professional development  Improved policy decision-making, leadership and implementation of e-activities.

Ideas included:

 appointment to every learning organisation of an full-time ICT and learning mentor (an experienced teacher not a technology person) who can work closely with teachers in their classes as well as running whole of organisation PD when necessary.

 teachers being a support to one another. It has been a culture of teachers working in silos for too long. A commitment from leaders: not just rhetoric/walk the talk.

 have policy makers better informed about the impact of their decisions, with the political polls removed from the equation.

 project management of collaborative team learning/planning around program development with at least six months before implementation. A real collaborative team.

 change attitudes to get people skilled up, therefore PD workshops that are actually about how to think about and with the technology, rather than the technology itself  get decision-makers listening to people who are at the ‗chalkface' and are informed about the challenges and joys of ICT  stronger incentives for new tech-savvy highly literate teaching graduates to join the ACE sector  the e-mentor model (which is already emerging/strengthening in Victorian ACE).

The actions from the original survey that didn't make this group include:

 more flexible, structures that can respond with the speed necessary to implement new stuff/release firewalls -a major problem in the ACT  need easy-to-use tools which pull things together, do what we need them to do and make our work easier, not harder.

 exemplars of good practice to help convince educators of the possibilities in their own classrooms. It's self evident, but worth stating here, that the tools themselves do not make collaboration happen, or learning. They provide an infrastructure which can then be used by teachers to support collaborative learning.

Tankette talk participant information

The tools need to be used in ways appropriate for the learning exercise, the subject matter, the student cohort, the students' skill set and the technology infrastructure, not just for the sake of using the technology.

That is, collaboration in teaching and learning is not appropriate for all teaching situations.

The use of ICT tools is not appropriate for all teaching situations.

The use of ICT to support collaborative learning activities is a decision based on a mutually dependent combination of: These included web applications for video sharing, blogging, social bookmarking, wikis, recording and editing audio, RSS feeds, creating web demonstrations, and web conferencing 136 .

Web 2.0

Little Becta reports that while young learners are prolific users of Web 2.0 technologies in their leisure time the use of Web 2.0 in the classroom was limited. However, schools and teachers who are innovating in this area have found benefits, such as:

 Web 2.0 helps to encourage student engagement and increase participationparticularly among quieter pupils, who can use it to work collaboratively online, without the anxiety of having to raise questions in front of peers in classor by enabling expression through less traditional media such as video.

 Teachers have reported that the use of social networking technology can encourage online discussion amongst students outside school.

 Web 2.0 can be available anytime, anywhere, which encourages some individuals to extend their learning through further investigation into topics that interest them.

 Pupils feel a sense of ownership and engagement when they publish their work online and this can encourage attention to detail and an overall improved quality of work. Some teachers reported using publication of work to encourage peer assessment. 142 Already there is talk about the possible impacts of Web 3.0, what Web 3.0 might be 143 and the future of the internet 144 . The important point is at a national and systemic level that we are able to successfully manage and adapt to constant change and take advantage of innovations in technology.

Text based communication tools

Most ICT tools can be used in some way to support collaborative learning. Text-based communication tools are a good example of this. Tools such as email, instant messaging, blogs, wikis and short messaging services (delivered by mobile phone, web-based social networking status updates, or through microblogging services delivered to the web, phone or PDA) all have a potential use. They have obvious advantages such as ubiquity and ease of use. Further, most can be used to send documents and files to others. Some are asynchronous and others synchronous, though the ability to access email through mobile devices has changed the landscape. Email may once have been considered to be asynchronous but if the sender and receiver are simultaneously connected then email, for example, can have a similar feel to synchronous communications such as instant messaging.

Email

Email is ubiquitous in mainstream society as a general mode of electronic communication and 210 billion messages are sent each day 145 . Emails can be accessed via PDAs and mobile phones, as well as via a computer. It has had limited formal educational use, but is a ‗killer application' in the sense that it is widely used as a basis for informal learning opportunities, knowledge and information exchange, document sharing, and collaboration -frequently through formal community-based discussion lists that are comprised of members and an owner/facilitator.

Web-based discussion forums frequently have an option that enables web-based forum posts to be sent simultaneously as emails to email addresses so that list members do not have to visit a website to access forum posts. These email services are also available for status updates made in social networking sites such as Facebook and from microblogging services like Twitter. Although once reliant on computer-based email software applications, web-based email by providers like Google (gmail), Yahoo (Yahoo mail) and so on means that people can access their email from anywhere and have become location independent.

Example

Oz-Teacher email list.

The Oz-Teacher email list has been running since 1995 and has more than 1000 members. Members range from undergraduate education students, teachers from Australian and international schools, tertiary educators and other professionals in the education field. 147 edna lists (lists.edna.edu.au)

The free edna lists service has been running for 10 years. In 2008 it supported more than 750 lists with more than 98,000 registered list members.

Blogs

A blog is essentially a website that can be published by an individual or organisation and is made up of short articles, called ‗posts' which are displayed in date order with the latest date or news displayed at the top of the page. Posts can be categorised by the author using their own set of categories and many blog software applications support the addition of video, music or photo files. Some can be updated via mobile phone.

The person who writes a blog post is a blogger and some bloggers have built considerable reputations around their blogs. Subject matter for blogs varies widely from serious commentary on public issues, to family diaries, to personal exposes. Blogs were initially focused around the publication of material by individuals and others would comment on those posts. In the education sector a collaborative environment has developed around education-focused bloggers where bloggers post on each other's blogs, are members on some of the same online communities and social networking services and share information and knowledge about issues in teaching and learning from their individual perspectivesthat is their bloggers network becomes part of their personal learning environment or personal learning network (PLN).

Lifestreams

From the blogosphere emerges the ‗lifestream'as an emerging publishing service. Lifestreams can aggregate the user generated content of an individual into a single service or life stream: so content generated on, for example, at Flikr, YouTube, Twitter, Facebook, can all be viewed at one location. This is like a blog that contains ‗everything' the user has generated on all the services that they use.

Examples include me.edu.au which enables professional educators to aggregate their posts from Twitter and deliciousin fact any service that is made available via RSS.

The beta service Lifestrea.ms 154 says:

lifestrea.ms brings together all kinds of things that you and your social network create on the web in one place. There you decide who sees what. You can share and re-publish your contents and even add additional texts and media from your lifestrea.ms dashboard. To make sharing your life easier, lifestrea.ms breaks down your social life into seven of the most important parts: public, family, friends, local, professional, romantic and secret. You have one fully adjustable profile for each of your networks. The same way you share your life with others, your network contacts share their life with you. To keep you in the loop, you can even read your newsfeeds ('cause these are written by people you follow) and your emails ('cause these are people that contact you) from inside your dashboard. Staying on top of what's going on has never been more effortless, so come and join today and start communicating with all your friends, family and colleagues in a new way.

Wikis

Wikis are collections of web pages that are linked to each other. There is nothing new about that in itself. Where a wiki diverges from a standard static website is where it enables ‗anyone' to edit the content of with wiki pages using a web browser to do that editing. Editing includes adding content, creating pages, adding new links and editing existing content created by others. And that's where the concept of a wiki is different from other web publishing: content is collaboratively created or created by a group of users, rather than by a single author. This makes wikis useful for group work where a number of people are contributing.

However, although wikis enable collaborative content creation, the process is sequential rather than simultaneous: one editor ‗improves' the work of the work by others that has gone before with the changes recorded for reviewing and previous versions available for ‗rolling back to' if necessary. Public wikis can also be subject to ‗wiki wars' -where groups of users have differing ideas of what is ‗true' and should be published on a wiki. The discussion pages of Wikipedia 155 , probably the world's best known and largest wiki, demonstrate the many heated arguments over content: sometimes minor disagreements that descend into personal attacks, to complex arguments about accuracy and correctness. As a result Wikipedia is considering bringing in the same kinds of editorial practices used in book or article publishingthat is, an editor approves the content before it can be published 156 .

In the education sector they can have useful roles in group work. The Wikis in Education wiki says that wikis can be used for:

Students work together in one place to research, outline, draft, and edit projects within the wiki  Post homework, course materials, study guides, and more.  Organize articles, websites, videos, and other resources for students  Post questions for student brainstorming, or have students post papers for peer feedback  Students and/or teachers post and respond to questions on a given topic  Give parents a chance to be a part of the classroom and stay up to date on classroom news and events

The content is held in a database along with the information about what was edited and by whom (which user) and most wikis require users to register before they can do that editing.

Instant messaging/chat (IM)

Immersive Learning Environments Electronic Games

Game: An active interest or pursuit, especially one involving competitive engagement or adherence to rules 168 What is a game? We tend to think about games, electronic ones in particular, as a form of entertainment rather than opportunities for learning. Various definitions 169 of a ‗game' have been put forward, and there are various classifications of game types 170 .

The focus of this section is to consider the possibilities of electronic games for collaboration in teaching and learning.

Australia is a national of gamers, the average age of gamers is increasing and is now around 30 years and women are making up 40% of gamers. This means that the use of games for teaching and learning could be widespread and have many applications.  engage in an immersive and highly motivated mode of learning. 174 Game theory 175176 and taxonomies of player types are also important in the area. Bartle's simple taxonomy of player types divided them into four: achievers, explorers, socialisers and killers 177 . Yee's further work on player types suggests a more complex set of player motivations 178 . Some games have been developed specifically for learning 179 and many interactive learning objects include game elements which are informed by game theory.

The term ‗serious game' is often used to indicate a game that has a serious educative purpose. ‗World without Oil' 180 is an example of a serious game, as is the Australian-developed game ‗Murder under the Microscope'. Murder under the Microscope is -an educational game in which teams of students compete to solve a fictitious ecological crime‖. It has run ten times since 1995, is an online interactive experience, and involves intense in-class work over a 6-week period. It provides access to real world scientists who respond to student questions about specific aspects of the game. It includes video content, web animations, live and asynchronous online communications 181 .

While many electronic games may enable two or more participants to compete with each other (road racing games are a good example), Massively Multiplayer Online Games (MMOG) and Massively Multiplayer Online Roleplaying Games (MMORG) are of particular interest in relation to collaboration in teaching and learning.

These kinds of games are played across the internet. They can be commercial services to which users pay a subscription fee to provide them with access to the game. Others are free, others are pay  the technical infrastructure and support available to teachers in schools;

 the professional culture of the school, including approaches to lesson planning, knowledge exchange and organisation of timetables;

 the expectations held by teachers of children's levels of games literacy and expertise. 186 The Queensland Department of Education, Training and the Arts 187 supports the use of games for learning and provides some professional development opportunities in that area.

Games for professional development

Games can be used to support professional development for adults, for adult formal learning, as well as across each of the sectors of education.

The School Leadership Game provides school leaders, or aspiring school leaders, with a game to help them develop their skills, knowledge and confidence in running a school. The developers, the Games, Learning, and Society Group (GLS) at the University of Wisconsin-Madison, USA, suggest that:

These games will offer complete simulated school leadership experiences, and will ultimately be configurable into a comprehensive game of school leadership in which players will have the opportunity to run schools and learn the necessary skills and qualities of successful school leaders through game play.

3D virtual worlds

VWs can provide a platform for collaboration, community, and commerce, but so can a sofa. If you don't have a sofa, if your student cohort is undertaking distance education, if your students are in remote or regional areas, then a well planned out learning experience in a 3D virtual world may be as good as chatting on the sofa. At their core, the sofa and the 3D virtual world provide opportunities for students to communicate and collaborate.

‗3D (three dimensional) virtual world' has become a shorthand term for software applications that provide users with an experience of being agents in an online environment with their ‗self' represented with an avatar or online persona. The avatar is able to move around in a 3D environment. The ‗extent' of the environment depends on the application. Some are room-based and have a single room that a user can modify, and others have extensive landscapes and multiple locations. As the avatar, the user has a sense of physicality in the online space and moves through the world using the keyboard in a similar way to a real person moving through the real 3D world. Some 3D virtual environments provide for additions to real behaviours such as enabling flying.

3D virtual spaces are common in electronic games. 3D virtual worlds have moved to the internet and some are available as services to anyone who wishes to register, subject to their access policies. They are generally not games but environments, though users may construct game-type activities within the virtual world.

Some applications provide for a high level of customisation of avatars, and others less so. Some enable users to script or program their own environments and others provide a set of environments and customisations to choose from. Others provide a drag and drop development environment for new world locations and/or access to 3D resources from 3D libraries that can be added to the virtual world. They enable real time instant messaging between those in the environment, and frequently support Voice over IP for real time talk.

In teaching and learning, 3D virtual worlds provide rich opportunities for collaboration and communication, and possibilities for students' immersion in the learning experiences.

The use of a 3D virtual world for teaching and learning is usually seen as providing opportunities that are not otherwise available or providing simulated role-play experiences where students can test out their behaviours in professional environments and improve them in response to feedback from other participants.

Uses can include providing simulations of emergency situations 188 , fulfilling the practical aspects of education and replacing expensive laboratory equipment that is expensive to set up and maintain 189 .

A JISC virtual world scoping study argues that:

Decka's Decks: Second Life and TAFE SA. Excerpts from Jacinta Ryan's blog

http://me.edu.au/p/jacintaryan It was during this time that we discovered, almost by accident, that the various lobbying that had been happening across TAFESA had been successful and we were granted access to Second Life on both the Admin and Education serverswhich meant that we had access from our desks and in the classroom. We were amazedespecially when we had been informed so categorically at the beginning of our project that this couldn't happen because of DFEEST rulings, duty of care and various other reasons. How much more time could we have spent on the educational aspect of our project if we had not expended energy in finding ways to get access to SL. Just the event of the 11 and 12 August needed so much time and organisation to get access to cars (from Panorama campus) back to Adelaide campus to pick up students then down to Noarlunga campus to get access to SL -over 2 days!! However, that is all in the past nowaccess has been granted and so we can move on.... ... A few of the trainees experienced slow speed problems, something that they were going to discuss with their ICT people after the session. A couple had to log out and then back in again. Unfortunately, we had lots of trouble with our laptops freezing and crashing. At one point the trainees were all running around and we almost couldn't move. Ruth decided to see if there was anyone in the computer room upstairs on the 5th floor and soon we received an IM from her saying that the room was empty and that the computers there were working fine. So we abandoned our laptops and ran upstairs to finish the session. Most of the trainees managed to get through most of the questions and all stayed until about 12.45 ... ... I have called this entry the rollercoaster ride because the thrill of watching the students interacting and participating was tempered byagain -the poor technology. The thrill of the trainees actually having access from their workplace is a wondrous miracle since we still do not have this luxury.

To summarise, these worlds can be used to support virtual events, seminars, campuses and lectures, they can be used to produce hybrid events and experiences that traverse between real and virtual experiences and can be used to integrate a range of applications from document sharing to content production. The potential is being revealed in engaging new learners, supporting scientific simulations and for supporting distributed and international research and learning communities. Virtual worlds will not replace face-to-face learning but will supplement traditional approaches, offering new scope for role plays, scenarios and more learner-driven opportunities for creating learning activities and experiences. 190 Many learning organisations are using proprietary commercial web-based solutions for their trialling of 3D virtual worlds for teaching and learning. Second Life 191 is the best known and is used in both higher education and VET; the open source built-for-education product Croquet 192 is being used in the VET sector, 193 and VastPark 194 in higher education.

This video from Gary Hayes provides a quick tour of 50 of the most popular online 3D virtual worlds.

More than 300 million people are registered in non-games related online worlds.

The use of commercial, open 3D virtual worlds provides a number of challenges for learning organisations:

 students under 18 can't be allowed to access open environments where adults may be which makes them unsuitable for school education and TAFE, and to a lesser extent higher education where a small number of students would be under 18.

 there is no guarantee the service will continue, even if an organisation invests considerable resources into the development of content specific to your needs  most are not standards based or interoperable so users are tied into that proprietary environment.

 most do not support exporting of content from their environment, archiving or record keeping.

 backups and disaster recovery are out of the control of the learning organisation which could affect students' ability to complete or participate in assessable tasks.

 IP issues for content developed within the system can be unclear, or the materials can be claimed by the 3D virtual world provider  some have significant amounts of offensive content and/or the environment may be difficult to police

The Virtual Worlds Real Content 195 project funded by the Australian Flexible Learning Framework outlines the challenges faced by that project. These included IT issues of substantial complexity, issues related to management of students, and the appropriate use of the environment and physical location of students.

People networks

Discussion forumsweb (+email)

Web forums, sometimes called Internet forums, message boards, discussion boards, or bulletin boards, are available on the web and provide a mechanism for asynchronous communications. Web forums can be public or private. Some web forum software enables users to receive and contribute via email and the contributions are published in the web forum automatically. Forums enable threaded discussion on particular topics. Some software also enables the web forum to be archived.

In an educational context web forums can be used to provide a means for students to discuss issues in a way which enables considered and researched responses, or as a means of reflecting on learning experiences. This can be effective in supporting contributions from students who do not respond well to time pressure, or who have difficulties expressing themselves publicly in a face-toface class. Web forums enable teachers/tutors to assess student contributions to class discussions in a considered way. Students are also able to contribute at a time convenient to them. 196 The use of online forums now has quite a long history in web terms. Web forums were first provided by Education Network Australia (edna) 197 to the education and training community in the late 1990s.

edna groups 198 , the web forums descendent, currently supports more than 1000 education-related groups and more than 10,000 registered members.

Web forums are a common tool provided by learning management systems such as Blackboard and Moodle 199 .

Markel 200 provides a summary of the benefits of using web-forum in teaching and learning:

Students draw upon their own experiences and interpretations and share these with the group discussion. They draw on their own teacher stories to relate to the course content. They read other student responses and interpretations and compare these with their own thoughts. This involves the processes of reflection and the construction and re-construction of domains of knowledge. The resulting kinds of learning from these processes are not a regurgitation of a lecture or reading. It is a negotiated interpretation of knowledge with student ownership. The learning is deeper and more long lasting and students refine their thinking and their voice.

Groups and communities services

An online community is -a group of people with a common purpose whose interaction is mediated and supported by computer systems, and governed by formal and informal policies.‖ 201 Groups and communities services provide an online space to initiate, support, enable or continue the development of a community of users with a shared interest. These online spaces can be described by a number of different terms, all referring to similar kinds of services: groups, collaborative workspaces, online community spaces, communities, communities of practice.

These services provide users with a set of online tools to support their communication and collaboration. Generally users have to register with the service and then register with a particular group. Groups can be private or public.

Toolset

The toolset made available within a group service depends on the software application used, but is likely to include:

Groups

In group and community services the ‗group' is the primary organisational module and a user belongs to ‗groups' which are separate from each other and content is not shared between groups. Content is shared within a group and becomes part of the group's repository. The online space is usually exclusive to members who register with the group service and then with the individual group through the provision of an invitation key or by being added as a member by the group owner. Groups are frequently ‗closed' rather than open and a group owner(s) controls membership. The group service will generally provide a range of tools to support collaboration and communication between members of the group.

An example

edna groups (www.edna.edu.au) provide a free groups service specifically targeted at supporting collaboration in education and training. It is based on Moodle open source software 210 and provides a range of online tools for each group including forums, chat, instant messaging, wikis, a shared calendar, document storage, a blog for each group member, and HTML editing of group pages. It also provides a range of tools to support teaching and learning as it is, at its heart, a course management system. edna groups currently hosts more than 750 groups across all sectors of education and training with 18,000 registered members. Users use the group services for different purposes: some groups are short term with a particular focus around a project output or outcome. Others are communities with shared interests and the group space does not have a finish date.

Me.edu.au is a social networking service for professional educators. It provides users with a blog, the ability to friend others in the network, the capacity to create and join networks around specific areas of interest, and enables users to bring in RSS feeds from other servicessuch as a blog feed from another service.

Social software vs Groups/communities

In social software services it is the individual that is the primary organisational module and individuals create networks with other individuals and content is provided on an individual's page by the individual -the so called ‗user-generated content'. Other members of the network can then see it or interact with the content by commenting or rating or responding to it in some other way, though their capacity to do so will be limited according to the security settings an individual has set on the social networking service. For example, an individual person's content might be made available to only their friends (who have been friended within the social software service), the friends and their friends, or everyone.

In social networking services such as YouTube which supports the sharing of videos, the provision of a video can result in responses in video format providing a commentary on or variation of the original content, rather than a text response.

The group/social software hybrid

Now a hybrid model has emerged, with some social networking services also providing a groups function and many groups' services have social networking tools such as ‗friending'. The distinction between social networking and groups is becoming difficult to maintain and the tools provided by the respective services are overlapping.

Social software services, like Facebook 211 , usually have the capacity for a registered user to create a group, however, their groups services do not necessarily provide the same breadth of tools as an old style ‗group' service.

Examples of the hybrid group/social network are ning 212 and the ALTC Exchange 213 . In these services a distinction between an online group, collaborative workspace and a social network is more difficult to make 214 .

The main distinction is in how content is contributed and organised. In group and communities services content is organised around the group and is associated with the group and stored/viewed in that context. In social software services the content is always identified with the contributoris user generated -and stored/viewed in that way.

The benefit of groups and community spaces online is that they can generate and support communities of practice (CoP).

According to Etienne Wenger, who coined the term, communities of practice are -formed by people who engage in a process of collective learning in a shared domain of human endeavour‖. 215 Membership of the group means that the members have a commitment to that domain, even though members may not know or interact with all other membersthat is, the group is organised around the domain, rather than around the individuals, and the CoP involves the members interacting with each other.

Social software/Social networking ‗Social software' is an imprecise term but refers generally to software that has some component that enables the development of a social network and is based around some level of social interaction that may enable collaboration 216 .

In the context of this investigation, social software includes software that has the development of personal networks as its core purpose.

That is, users register, contribute content, rate, bookmark and comment on content, reuse and remix content, and ‗friend' each other into broader social networks. The social software may include a range of other services, and software integrated from third parties. So for example, Facebook 217 enables numerous non-Facebook-developed third party software services to be integrated into a user's Facebook environment. These include calendaring, games, Likeness quizzes and 3D virtual environments. Social software can be used to support existing networks of friends, and is frequently used this way, is used for advertising of products and services (becoming a ‗fan' of a service), and to support causes.

As with groups and community services, social networking services depend on relevance to their users for popularity. Some are targeted to professional communities: me.edu.au 218 is for professional educators; Facebook had its start with college students, LinkedIn 219 is for business networking.

YouTube is for those who wish to share videos, Flickr for those who want to share photos, Delicious for those who want to share bookmarks.

What is key is that the social network, and the tasks and activities associated with using it are relevant to student learning, and to their world 220 .

The 2007 VET sector research report, Networks, Connections and Community 221 found:

There was compelling evidence from the research that social software is valuable in enhancing and enriching knowledge sharing, capability development and the teaching and learning experience, and it should be seen as ‗another tool' in the organisation's and VET practitioner's toolkit. For it to be used successfully however, it relies on a spirit of openness and a willingness to share and collaborate, supported by an enabling culture both within the organisation and the ‗classroom' environment. 222

Interactive whiteboards

The ‗collaborative' use of an interactive whiteboard is dependent on how it is used by teachersas is the case for most ‗collaborative' software. The collaboration is a function of the use, not of the software itself. At the basic level an interactive whiteboard functions in the same way as a blackboard or non-interactive whiteboard: that is, the teacher can write on it so that the class can all see what is written.

Research by Dr Trudy Sweeney from Flinders University 223 describes an Interactive Whiteboard Development Framework for teachers, based around how they develop their use of interactive whiteboards with their students. Based on the work of Gary Beauchamp 224 , Sweeney suggests that teachers, and their use of interactive whiteboards, transition through five stages: whiteboard replacement, supported didactic, interactive, enhanced interactive, and synergistic user.

At the point of stage 5 -synergistic user -pedagogical transformation has taken place. According to Sweeney the following identifies this stage:

 students determine many significant aspects of lessons either independent of, or dependent on, teacher approval (eg the direction, momentum and scale of the next step in the lesson).

 the interactive whiteboard is an integral part of spontaneous, non-linear, fluid learning activities that support intended learning outcomes.

Voice over Internet Protocol (VoIP)

Voice over IP is a mechanism for making telephone calls using a broadband internet connection. Its great advantage is cost saving, particularly for international calls. You can download some software and then make voice and video calls from your PC using that software. Skype is one of the best known free VoIP services. Although used largely for personal use it has possibilities for teaching and learning online.

Online conferencing (virtual classrooms)

Online conferencing software provides the opportunity to provide virtual classrooms for students and this kind of facility is widely used in Australian for multicampus teaching. provide Internet-based video conferencing and learning collaboration tools. Centra is a realtime, web-based learning software incorporating tools for lesson delivery, professional development and meetings and features voice-over-IP capabilities, a shared workspace environment and an intuitive user interface permitting live conversations as well as text chats. Centra is best used where a rich, live online learning environment with the ability for interaction amongst all participants and presenters is required and where demand on high quality ‗live' video input is low.

DECS says it can be used for:

 daily classes  sharing teachers (local delivery)  distance education  access to content experts  virtual field trips  interactive student projects

Learning management systems

Most educational organisations support a Learning Management System (LMS). These may also be known as virtual learning environments (VLE).

An LMS is:

Internet based software that deploys, manages, tracks and reports on interaction between the learner and the content & the learner and the instructor. In particular, learning management systems perform student registration, track learner progress, record test scores, and indicate course completions, and finally allow instructor trainers to assess the performance of their students 231 As well as the administrative function, LMSs generally also include tools that support communication and collaborative activities such as email lists, threaded discussion forums, and wikisthat is, activities to support teaching and learning. This has meant most collaborative learning activities in learning organisations occurred within an institutional LMS using the tools provided there, except where individual teachers were experimenting outside the LMS.

However, the rise of Web2.0 applications has challenged the role of institutional LMSs which tend to be closed applications specific to an institution or jurisdiction, and challenged the policies of organisations and systems as teachers test, trial and experiment with collaborative tools that are only available outside their learning organisation.

How LMSs are used

The use and take up of LMSs within institutions by teachers has varied considerable. For example, some universities' main goal is to get minimum core information about unit or course into the LMS. In large universities, for example, this can be a significant ongoing investment of time and effort, as information needs to be checked and updated regularly and can change on a semester-by-semester basis.

In other organisations LMSs are used for distance education and flexible delivery of courses as well as providing access to lecture recordings and slides. In others they are used for students' collaborative learning activities through wikis, discussion forums and similar tools, and many organisations use the LMS in all these ways.

In the higher education sector it is not unusual for a university to have more than one LMS for historical reasons, with individual faculties or campuses supporting their own.

The future of the LMS 3rd party integration

Web 2.0 applications tend to be open and/or porous, and integrate with other applications using a mashup or API model. This enables third party developers to provide add-ons to the Web2.0 application to enhance the range of functionality available, to provide single sign on between multiple services to provide an integrated experience for users, or to integrate two different applications to provide some kind of value-added service.

The result is that some LMSs are now looking to enable the integration of 3rd party applications and the idea of a closed system is likely to be unsustainable in the longer term. The demand by students and teachers to use new tools not available within the learning organisation, and to develop and take advantage of their personal, professional and subject-area networks that exist within these external servicessuch as Facebook, Ning and the like -are likely to force a rethinking of what an LMS means.

A specific example would be the integration of Moodle, an open source class management system, and Second Life, a 3D virtual world, through the SLoodle 232 plug-in.

This integration of an LMS, which provides administration and collaborative text-based tools and a 3D virtual environment, is a powerful combination for teaching and learning, and it is likely that this kind of integration between 2D and 3D modes will become commonplace.

Open source and proprietary LMS

Open source LMSs are in a better position than proprietary LMSs in this kind of context as the open source LMS developer community is interested in functionality, not in the necessity of maintaining and building market share or cash flow. Open source LMSs are able to harness a world-wide network of contributors, where commercial LMSs have to pay, train and support their development teams, and develop a sustainable business model that provides support to clients.

In the Australian higher education sector many universities are in the process of reviewing their commitment to their LMSs and a number are moving to open source softwareparticularly to Moodle and Sakai 233 . Each has been built and designed with the education in mind: Moodle specifically to support social constructivist approaches to learning 234 . Both can be supported and maintained within an organisation, support packages can be bought from organisations that support the software locally 235 , or can be made available as hosted services 236 .

Future provision of LMS services

Ian Reid from the University of South Australia posits that universities will have three options in the future for the provision of LMS services 237 -these are to develop in-house, purchase a product either open source or proprietary, or undertake a ‗comprehensive strategy' that includes the development or purchase of a product combined with the provision of Web 2.0 services.

The latter is the most likely long term solution as it provides a capacity to incorporate the best of the web into an organisation's learning environment without significant new investment or risk taking.

However significant challenges remain from a policy viewpoint: reliability (who's responsible, is there a service level agreement), sustainability (Google Lively, Google's 3D web environment, is closing down at the end of 2008 after only six months of trialling), record keeping and archiving, intellectual property, security, disaster recovery and so on need to be addressed. This approach is also predicated on the LMS being sufficient open with APIs that would enable some level of connection between the organisationally endorsed LMS and external services.

Cloud computing

Cloud computing also has value in this kind of environment.

Cloud computing is a model of computing where:

the data or software applications are not stored on the user's computer, but rather are accessed through the web from any device at any location a person can get web access 238 .

But again cloud computing is another buzzword that needs to be challenged and unpacked. It is not conceptually different to an ASP (application service provider) or hosted service and is also known as SaaS (software as a service). That is, someone else is doing everything for you and you, as the user, just use the services and use the internet to access that service.

It's a move away from the desktop and organisationally provided services to the hosting of all services provided by many providers in the ‗cloud'.

Cloud computing services could, and are, being offered by major IT providers such as Microsoft, IBM and Google. Microsoft is currently ramping up to handle an expected surge in cloud computing service demand with the development of its ‗cloud operating system', Azure 239 , and the Live Framework 240 .

Google is providing in the ‗cloud' email to students in the NSW government school system, to students at Macquarie University, and to the University of Auckland.

Some 69% of online Americans use web mail services, store data online, or use software programs such as word processing applications whose functionality is located on the web. In doing so, these users are making use of ‗cloud computing,' an emerging architecture by which data and applications reside in cyberspace, allowing users to access them through any web-connected device 241 .

Cloud / ASP / SaaS could be great right up until point the service provider goes bust and the receivers give you 3 months to move your critical business applications to something else before they turn the servers off. 3 months is so often nowhere near long enough, I've worked on panic projects which had no hope of meeting the dead line that came about due to this very scenario. Amusingly it was a Microsoft solution platform that was the replacement, we own the servers and software licences, we feel safer now, was the customers attitude.

Adrian, comment on blog post, May 2008, Information Week, Reference: http://www.informationweek.com /news/services/data/showArticle. jhtml?articleID=207404265

A concern with cloud computing centres on the storage, management and possible re-use of personal data. Cloud computing brings with it the fact that most of the creations that we (or our organisations) would regard as our/their personal intellectual property, will be stored at mega-data centres stored around the world.

The attraction is that we don't have to install software.

An example of cloud computing is the edna services where edna Groups, edna lists and me.edu.au, the social networking site for Australian educators, all intersect. Access to personalised spaces for each of these services is through a browser, using Education.au's locally created Single Sign On process.

None of the data that people access in these web services is stored on the user's local computerit is all stored on the edna services managed by Education.au and hosted by the University of Adelaide.

What is stored on their personal computer is a cookie that makes the login process easier. What users like is the fact they don't actually need to worry about the software that provides these services. The Australian Horizon project for 2008 has identified the trends specific to Australia 247 . Those most relevant to teaching and learning are most likely to be virtual worlds/immersive learning environments, cloud-based applications, alternative input devices and next generation mobile. It's important to note that the Gartner Hype Cycle is international and crosses all industries. For Australian education local variations and needs should be kept in mind.

Some of the other concerns that have been raised about cloud computing

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Appendix 4: Impacting on privacy

Cookies

The term "cookie" commonly refers to a text file containing a unique identifier that is sent to a person's computer by web servers as they serve up pages requests. Cookies enable the tracking of a person's online behaviour and build up a personal profile based on their interests. Although the expressed objective is to provide a better browsing experience, profile information is bought and sold many times to organisations, particularly advertising agencies 250 .

Web bugs

Web bugs are invisible plants on pages (very small, 1x1 pixel in size) and function as hidden tracking devices. As requests are made to servers certain information is being transmitted back to the servers such as your IP address, what browser you use, your operating system, the date and time the text or image is being viewed, cookies and other information. Like cookies this information may be crossreferenced and matched up with personal information that has previously been collected and analysed by tracking firms, or even your internet service provider (ISP).

Web bugs are also in email and other documents. Trackers embed web bugs in email in order to find out when emails are read and if emails are forwarded. The web bug can send information back to the server about the recipient of forwarded emails along with a date stamp and the actual content of the email can be send back to the server.

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