Jan Åke Granath
LicArch. PhD
Assoc. Professor
Chalmers University of Technology
School of Architecture
Division for Industrial Architechture and Planning
Director
AoT Arkitektur och Teknik AB
Göteborg
Paper for The International Seminar on
Industrial Buildings
Unrevealed Potentials
Report ´92
Vienna, 10th-12th of June 1992.
Jan Åke Granath
LicArch. PhD
Design Process: Combining Social and Lean Principles
Designing systems of production that develop those who work in them while they
also produce better products more efficiently is a task that requires the development
of new knowledge, methods and languages. Most important, however, is a new
attitude. We must discard sectors of our traditional knowledge, ideas that permeate
our assessments of what is well-suited to its purpose in our society. Unless we
develop new frames of reference, no innovative production system based on other
assumptions than the traditional ones will ever be able to get a foothold, since it will
be evaluated using traditional measuring sticks in the traditional fashion.
The limits of the acceptable vary, both between cultures and over time. Today, we
consider it acceptable to wear young people out at repetitive jobs that offer no
opportunity for learning or self-realization. We say this practice is necessary due to
the pressure of foreign competition, high costs and the time it takes to manufacture a
product that the Japanese can produce in less time. We cannot afford any other system
of production, we say. To reach beyond our own conceptions and design production
systems that are better suited for young well educated generations to work in, is a
difficult task full of frustration and mistakes.
I will share some of my own experience from this kind of design work with you. In
two recent design project I took part in, the design of a final assembly plant for Volvo
in Uddevalla and the redesign of the Torslanda plant, the problem was not defined in
regular terms for this kind of design work. The design work was characterized by the
following:
1. The design problem has not been "set" or formulated in terms that
might serve as a program for architectural work.
2. The problem has been formulated as a number of goals concerning
qualities in the future production system; that is to say, not even the
technical/ technological or organizational features of the system have
been decided, other than with respect to the qualities the solution
should possess.
The vision that the management and unions in Uddevalla could agree
on was: "a holistic approach to an efficient workplace with human
qualities for the manufacture of quality products" and "technology,
process information and environment aspects shall be well integrated
in the complete factory".
The means we used to deal with this situation I will describe as a process of Learning
through Collective Design and Reflection.
By collective design I mean a design process where designers
from different disciplines develop a joint conception of the
problem at hand and create new knowledge together and a
new common repertoire of solutions and examples within the
group.
Collective reflection is a concept of my own invention. It takes
it´s point of departure in Donald Schön´s concept of reflective
behaviour and expand it above the individual level. I will also
use Schön´s terms reflection-in-action and reflection-on-action
in the following text.
So, what are the characteristics of a design process that
makes mutual learning possible? What are the organization,
methods and tools that are appropriate for such a process? In
my own praxis I have found some factors that I find crucial.
Those factors are:
1. Integration. An integration of different branches of
knowledge in the design work. That is, integration not only of
various actors in the building process, but of all the actors
who work in a wide variety of separate design activities.
2. Language. To carry out design work in the form of a
dialogue between actors who neither share a common
language nor traditionally share the same praxis is very
difficult. What you need is a common language between the
actors.
3. Reflection. You need to find methods that encourage a
reflective approach to design work and give rise to solutions
that are based on reflection on the conventional wisdom.
4. The expert role. Finding methods that make use of each
actor's expert knowledge without creating a mystique of
expertise.
Integration
The integration of knowledge in design work is an old idea in
Sweden. Integration between union representatives and
management and between experts and users has been
advocated by many researchers both within architecture and
other disciplines.
In the above mentioned projects the actor were not invited
entirely as union and company representatives and not even
entirely as users of the production system, but foremost based
on different "expert" knowledge. There were assembly-workers,
production engineers, experts on logistics, builders and
building engineers, organization experts, architects,
economists, social scientists, pedagogues etc. All these took,
from time to time, active part in the design work.
Language
The Uddevalla project gave us numerous examples of the
importance of finding means of communication between
actors of different professional backgrounds. In a post-project
seminar, the leading production engineer stated that
Uddevalla was the first project in which the ideas of a humanoriented production system had been communicated
effectively to all actors, regardless of background. He went on
to credit us academic architects with having helped make this
possible. What exactly had we architects contributed to this
essentially production technical project that could make such
a difference?
We architects introduced media and languages into the process that
were easy for all the actors to grasp. When we illustrated prospective
work stations in the form of cardboard models, perspective drawings
and coloured pictures, everyone could see for themselves what was
being proposed. These media also made it possible, in Schön's terms:
to impose new order and new patterns on the reality the models
represented. The model responded immediately, in a way everyone
could understand and discuss in a reflective "conversation". The
members of the group who gathered around the model came from
different backgrounds, and so their reflections on the responses the
model gave differed. The common language of the model allowed all to
reflect in the jointly experienced situation. Engineers could use
economists' or assembly workers' reflection-in-action as a point of departure for their own reflections. Through collective reflection in the
design situation they were able to generate new knowledge that
differed from their previous personal and established knowledge.
A reflective behaviour
The meeting between these different actors created new common knowledge. None of
them took part in the process with the conception that they entirely knew how to deal
with it, and if they did, they very soon realized that other participants had a lot of
experience and knowledge that they earlier had overseen. They went into the process
with only the formulated vision as a measure stick for problem solving. They had a
reflective approach to the design work. As I see it a collective reflective approach to
design is characterized by an active conversation with the design object and between
the participants. From this follows a mutual learning and increase of self esteem and
responsibility for solutions taken.
The role of experts.
I believe there is a need for an expert role that is different
from the traditional. The expert should not see the design
process as a win/lose game, nor should he protect himself
from criticism or the client from "bad news". The expert
should instead be open, reflecting and create a climate for
mutual learning with the co-designers, including the client.
The American work scientist, and good friend of mine, Hy
Kornbluh have called this kind of expert role "an enabler of
learning".
The result of the design process
As the design work went on in Uddevalla, the participants came to the conclusion
that, what we sometimes call a socio-technical approach to designing the production
system, would best fit the vision of a production system that had both economic,
humanistic and productive qualities.
One of those who first formulated the socio-technical approach, Eric Trist at
Tavistock Institute in London, put emphasize on good work, which he defines as work
that presents the individual with a challenge, that affords opportunities for continual
learning, that lets the individual use his judgement and make decisions, that earns the
worker esteem and respect, that is somehow related to its surroundings and that
inspires hope for the future.Unlike scientific management the socio-technical
approach does not advocate any specific technical or organizational solutions. What is
important are the qualities of the production system and that you use both
technological and organizational solutions to reach your goals.
The design group in Uddevalla arrived at a solution for their production system that
they regarded to have qualities very close to this. They did this through a collective
reflecting way of working and they learned something through the hole designprocess. In every instant of the process they had new problems to face that none had
given them ready-made solutions to.
As I see it, a socio-technical conception of production gives the production process
characteristics similar to those of the design process I have described here. Sociotechnically inspired production systems utilize human beings' capacity to reflect in the
situation as well as the skills they have acquired through theoretical studies and/or
practical experience. Both design work and production involve learning and a process
whereby prior conceptions are questioned and refined.
Turning now to consider the most salient alternative to socio-technical solutions,
namely, "lean production", we find that it, too, is of general applicability and not
specific to any one technical or organizational solution. Lean production aims to
achieve effective utilization of resources in all phases of production. As practiced in
Japan, it is also reflected in quality consciousness on all levels - in the nation, the
company and the individual. In concrete terms, it comprehends product design, the
organization of work, economy of material and intellectual resources, and a search for
culturally appropriate social and economic structures for the company's relations with
its employees and with society at large. What the solutions have in common is
generally high levels of productivity and quality.
In my opinion, Volvo's investment in socio-technical production represents an effort
to arrive at specifically Swedish solutions that permit efficient production of
automobiles of high quality in Sweden. In this sense the Uddevalla concept is a "lean"
solution that in addition to its Japanese version is conscious of not using up human
resources. It is my belief that the experiences gained in the Uddevalla factory and
other socio-technical experiments in Swedish industry will guide industrial
production in knowledge-oriented societies of the future. Perhaps we in Sweden will
not be the ones to develop these ideas further, but I would not rule out the possibility
that Japanese industry, in response to trends toward increasingly "westernized" values
among their youth, which include a greater emphasis on the value of the individual,
may find them of interest. I know, as a matter of fact, that this is already the case.
In forward-looking discussions, researchers and production engineers have described
"the Swedish model" as the next step after "lean production" under the apt designation
of reflective production.
Reflective production will differ from the current lean concept through its extensive
use of human intellect and ability of problem solving in actual production. This will
be a resource that, through continuous learning in the production situation, will
increase throughout time and contribute to higher quality, more profit and less
wearing out of human resources.
I belive however that a reflective and integrated design-process is the best way to
design such reflective production system.
References:
Ellegård, Kajsa. 1989. Akrobatik i tidens väv: En dokumentation av projekteringen av
Volvos bilfabrik i Uddevalla. Choros 1989:2. Göteborg: Kulturgeografiska institutionen, Göteborgs universitet.
Granath, Jan Åke. 1991. Architecture, technology and Human Factors: Design in a
Socio-Technical Context. Doctoral thesis. Göteborg: Chalmers University of
Technology.
Henriksson, Lars. 1991. Japanska undret är en mardröm (The Japanese miracle is a
nightmare). Göteborgs-Posten, October 21.
Holusha, John. 1989. No Utopia, but to Workers It´s a Job. New York Times, January
29.
Johannessen, Kjell, Rolf, Bertil. 1989. Om tyst kunskap: Två artiklar. Didaktisk
forskning i Uppsala nr 7. Uppsala: Centrum för didaktik, Uppsala universitet.
Johnson, Robert E., Mansour, Yasser. 1988. Aspects of Rules and language in Design
Decisions. Ann Arbor, Mich.: College of Architecture and Urban Planning, The
University of Michigan.
Kornbluh, Hy. 1989. Participatory Workplace Design: Toward a Redefinition of
Professionalism in Industrial Architecture and Engineering. Paper for the conference
Industrial Architecture and Engineering Design: When People Matter. A Nordic
International CIB-UIA Symposium in Sweden August-September 1989. Ann Arbor,
MI: Labor Studies Center, University of Michigan.
Rowe, Peter, G. 1987. Design Thinking. Cambridge, Mass.: The MIT Press.
Sandholm, Lennart. 1981. Japanese QC Circles: A Remedy for West's Quality
Problems? The Union of Japanese Scientists and Engineers (JUSE).
Schön, Donald A. 1983. The Reflective Practitioner: How Professionals Think in
Action. New York, N Y: Basic Books Inc.
Simon, Herbert. 1981. The Science of the Artificial. 2nd ed. Cambridge, Mass: The
MIT Press.
Wallin, Leif. Tisell. Johan. 1991. Företagsfilosofin japanernas styrka (Corporate
philosophy, Japanese "secret"). Göteborgs-Posten, September 15.
INTEGRATION OF KNOWLEDGE
A COMMON LANGUAGE
REFLECTION
THE EXPERT ROLE