Mobile Web 2.0: The new frontier
Thomas Cochrane
Centre for Teaching and Learning Innovation
Unitec, New Zealand
Today’s smartphones are mini multimedia computers, they are generally equipped with: 3G
and WiFi internet connectivity, a 2 to 5 megapixel camera, Bluetooth for device
interconnectivity, USB2 for computer connectivity and media synchronisation. They have
digital media storage capacities of 1 to 16 GB, will play back most standard audio, image,
and video formats, are GPS enabled, are integrated into online media and social networking
sites (Flickr, YouTube, blogs, MySpace, Facebook etc…), and are capable of recording
(and some can even edit and display on large screen video devices) video between QVGA
and VGA quality. These smartphones are promoted by their manufacturers as lifestyle tools
to enable sharing experiences and social networking via web2.0 sites, and mobile friendly
media portals (e.g. Ovi, iTunes Store). The ubiquitous connection to web2.0 tools and
collaborative communication and user generated content creation capabilities of these
devices make them ideal tools for facilitating social constructivist learning environments
across multiple learning contexts. However, designing good pedagogical environments to
integrate the successful use of these tools is essential. This paper reports on the progress of
several qualitative action research trials being conducted to investigate the impact of
smartphones and mobile web2.0 on teaching and learning in higher education. These trials
illustrate a variety of pedagogical designs and the creation and support of mobile learning
environments.
Keywords: mobile web2.0 social constructivism.
Introduction
The main focus of this research is on the support and enhancement of face to face teaching and learning
by using wireless mobile devices (WMDs or smartphones) as a means to leverage the potential of current
and emerging collaborative and reflective e-learning tools (e.g. blogs, wikis, RSS, instant messaging,
podcasting, social book marking, etc…). These are often called “social software” or web2.0 tools. The
research project links the use of freely available mobile friendly web2.0 tools accessed via a smartphone
with the learning objectives of a variety of different tertiary education courses. The smartphone’s wireless
connectivity and data gathering abilities (e.g. photoblogging, video recording, voice recording, and text
input) allow for bridging the on and off campus learning contexts – facilitating “real world learning”. The
research is focusing on social constructivist approaches to education (Bijker et al., 1987; Lave & Wenger,
1991; Vygotsky, 1978; Wenger et al., 2002) and a conversational model (Laurillard, 2001, 2007) of
teaching and learning. The disruptive nature of web2.0 and mobile technologies (Sharples, 2000, 2001,
2005; Stead, 2006) facilitates a move from instructivist pedagogies to social constructivist pedagogies.
The personal, social networking, and context awareness of mobile devices democratise power
relationships and are best suited to open learning environments. Disruptive technologies are those
technologies that challenge established systems and thinking, requiring change and are thus viewed by
many as a threat to the status quo. Disruptive technologies democratise institutional learning
environments challenging the established power relations between teachers and students. Mishra et al
(2007) argue that “appropriate use of technology in teaching requires the thoughtful integration of
content, pedagogy, and technology”.
Defining mobile learning: Context bridging
Definitions of mobile learning (mlearning) initially focused upon the mobility of the devices, and more
recently the mobility of the learners. Sharples proposes a form of Laurillard’s conversational framework,
excluding the teacher, to define mobile learning by its contextual and informal learning characteristics.
“The processes of coming to know through conversations across multiple contexts amongst people and
personal interactive technologies” (Sharples et al., 2006). However, a key element in the conversational
framework is the dialogue between teacher and student. In contrast to Sharples et al (2006), Laurillard
Proceedings ascilite Melbourne 2008: Full paper: Cochrane
177
(2007) emphasises the teacher’s input in mobile environments through good pedagogic design that
facilities continuity between the face to face and remote peer learning contexts. Her definition of mobile
learning incorporates the critical pedagogical design input of the teacher: “M-learning, being the digital
support of adaptive, investigative, communicative, collaborative, and productive learning activities in
remote locations, proposes a wide variety of environments in which the teacher can operate” (Laurillard,
2007).
It is the potential for mobile learning to bridge pedagogically designed learning contexts, facilitate learner
generated contexts, and content (both personal and collaborative), while providing personalisation and
ubiquitous social connectedness, that sets it apart from more traditional learning environments. Mobile
learning, as defined in this paper, involves the use of wireless enabled mobile digital devices (Wireless
Mobile Devices or WMD’s) within and between pedagogically designed learning environments or
contexts. From an activity theory perspective, WMD’s are the tools that mediate a wide range of learning
activities and facilitate collaborative learning environments (Uden, 2007).
The learning outcomes for students include:
•
•
•
•
•
developing critical reflective skills
facilitating group communication
developing an online eportfolio
developing a potentially world-wide peer support and critique network
learning how to maximise technology to enhance the learning environment across multiple contexts
Research trials and methodology
Foundations and concept development
The current (2007 and 2008) mobile web2.0 research trials have their foundations built on investigations
into mobile learning beginning in 2003. Palm Tungsten C and Windows Mobile 2003 WiFi devices were
experimented with by the author in 2003 as a potential solution for bridging the educational technology
divide between a first year Certificate course that utilised traditional fixed computer labs and a second
year Diploma programme that had established (since 1999) ubiquitous wireless laptop ownership and use
for all students in the course (Cochrane, 2003; Webster, 2004). In 2005 a mobile learning trial was
proposed and begun with the School of Sport at Unitec, using Palm WiFi PDAs (Cochrane, 2005).
However the trial never went beyond getting the teaching staff to experiment with the PDAs. This first
attempt at mobile learning implementation began the process of establishing an appropriate staff
development model and a ‘keeping it simple’ approach to the pedagogical design and integration of the
mobile technologies. This was also a time of significant growth of web2.0. In 2006 two mobile learning
trials were implemented using Palm WiFI PDAs and social software (Cochrane, 2006). At the same time
the researcher was developing a community of practice model for educational technology literacy in
tertiary academics (Cochrane & Kligyte, 2007). These strands merged to form the foundational concepts
underpinning the current research into mobile learning (Cochrane, 2007b, 2007c, 2007e). The 2006 trials
were also used to develop and test the research questions and data collection instruments.
An action research methodology is used to build upon lessons learnt in each successive trial, and to allow
flexibility and critical reflection leading to appropriate trial redesign within each trial. The researcher is
interested in bringing about positive change within the teaching and learning environment. Teaching staff
were invited to be potential participants for the research trials by the researcher, and were all previously
participants in communities of practice facilitated by the researcher focusing on the potential of
educational technologies to enhance teaching and learning. Each trial was created as the result of
collaborative discussions between the researcher and each set of tutors, choosing appropriate mobile
devices and project goals to enhance each respective course. Tutors then called for volunteer student
participants from each of their courses, outlining the scope and participation requirements. All
participants were provided with the chosen mobile device, wifi access on campus, and a variety of 3G
data accounts for use during the period of each trial. Students and staff were surveyed pre-trial to gauge
their previous experience of the mobile web2.0 tools. They were also provided with outlines of the
research, an acceptable use policy and ethics consent forms. An intentional community of practice was
then established for each trial, consisting of the researcher (technology steward), the course tutors, and the
student participants. Each community of practice aimed to meet regularly and formed the basis for
scaffolding the use of the technology and the integration into each courses curriculum. Survey
instruments and focus group discussions gathered feedback from all participants mid and post trial. The
first trial (Diploma Landscape Design 2007) provided a basis for informing the second trials in 2008. The
Proceedings ascilite Melbourne 2008: Full paper: Cochrane
178
three 2008 trials are being conducted in parallel with one another, and issues raised by one trial are then
identified and used to modify the other two trials, providing an inter-connected action research
environment.
Research questions
1. What are the key factors in integrating Wireless Mobile Devices (WMDs) within tertiary education
courses?
2. What challenges/advantages to established pedagogies do these disruptive technologies present?
3. To what extent can these WMDs be utilised to support learner interactivity, collaboration,
communication, reflection and interest, and thus provide pedagogically rich learning environments
that engage and motivate the learner?
4. To what extent can WMDs be used to harness the potential of current and emerging social
constructivist e-learning tools?
Data gathering consists of:
1. pre-trial surveys of lecturers and students, to establish current practice and expertise
2. post-trial surveys and focus groups, to measure the impact of the wireless mobile computing
environment, and the implementation of the guidelines
3. lecturer and student reflections via their own blogs during the trial.
The survey tool and focus group questions can be viewed in the appendix hosted online on Google Docs
at http://docs.google.com/Doc?id=dchr4rgg_5478zdzbgw&hl=en_GB (Cochrane & Bateman, 2008c).
Additionally each trial has used the mid semester and end of semester breaks to provide opportunities for
reflection on the progress of each trial, gather formative feedback from participating students and staff,
and brainstorming with the tutors on how to better integrate the technologies into each courses
curriculum. Students and tutors have been encouraged to create summary VODCasts (video blogs)
providing critical reflection on the trial at these points. These VODCasts, along with the wide variety of
media students are uploading to their blogs, have provided rich media for later analysis and reflection.
Pedagogical design
The following sections outline the four mobile learning trials. The tutors involved in the trials have
previously been involved in the development of academic peer support groups guided by a teaching and
learning professional, i.e. an intentional Community of Practice (Cochrane, 2007d; Cochrane & Kligyte,
2007), investigating the use of Web 2 social software tools and then mobile learning in education. This
Community of Practice also provides a model for academics to use in their own student classes as they
later integrate social software and mobile technologies into their courses. The project is guided and
supported by weekly “technology sessions” facilitated by a ‘technology steward’ (Wenger et al., 2005)
who is the researcher and an Academic Advisor in elearning and learning technologies in the Centre for
Teaching and Learning Innovation (CTLI) at Unitec. The projects are collaborative projects between the
‘technology steward’, the course tutors, and the students on the course. Although each trial has a specific
project focus, the trials are exploring how a mix of mobile web2.0 tools can enhance the student’s
learning throughout their whole course and facilitate a social constructivist pedagogy. Each trial uses a
Learning Management System (LMS) to provide scaffolding and support for both tutors and students.
Each project also uses a different ‘smartphone’ device, appropriate to the requirements of the course, and
each project has a specific timeline that has been negotiated between the course tutors and the researcher.
The timeframe of the trials was designed to firstly familiarise the tutors with the tools and technology
before introducing it to their students. Semester one goals are mainly to get tutors and students
experimenting and confident with the tools, embedding them into their course workflows, followed by
more explicitly targeted pedagogically designed learning experiences in semester two.
The core activity of each trial is the creation and maintenance of a reflective Blog as part of a course
group project. Additionally a variety of mobile friendly web2.0 tools are used in conjunction with the
smartphone. The trials investigate how the smartphone can be used to enhance almost any aspect of the
course, but focus particularly on their collaboration and communication capabilities. The project uses the
smartphone within a wide range of activities aligned with the projects underlying social constructivist
pedagogy. Each of the trials explicitly uses a social constructivist pedagogy by focusing upon students
creating teams to create some form of team project, usually involving real clients external to the
classroom, fostering peer critique and review via commenting on each other’s blog posts and Vox’s
‘neighbourhood’ social network facility, and by using instant messaging to create a context independent
learning community. The focus is on student-generated content, not on content delivery from tutors to
Proceedings ascilite Melbourne 2008: Full paper: Cochrane
179
students. Course tutors are encouraged to create a learning environment where regular formative feedback
is posted as tutor comments on students’ blogs, and to use instant messaging to be able to respond to
students’ questions whenever they are available online (as well as in the classroom). There is an
interactive online concept map illustrating this alignment available at
http://ltxserver.unitec.ac.nz/~thom/mobileweb2concept2.htm. A ten minute video overview of the project
process, including staff and student feedback (focusing on the Bachelor of Product Design trial) can be
viewed on YouTube at http://www.youtube.com/watch?v=8Eh5ktXMji8 (Cochrane, 2008b).
The following sections briefly outline each of the four mobile web2.0 trials, and the core project outline
briefs for each, illustrating the pedagogical designs used across different learning environments and
contexts.
Diploma of Landscape Design (2007)
The trial began in February 2007, with Diploma Landscape Design students implementing the use of
Blogs, online image sharing, basic eportfolios and RSS aggregation to create a collaborative team-based
project design for the Ellerslie International Flower Show (November 2007). With research funding made
available in July 2007, students were provided with Nokia N80 smartphones to post to their Blogs and
upload photos and videos to their online eportfolios via 3G or WiFi networks. Students were provided
with a prepay SIM card for voice calls and text messaging, for which they were responsible for ‘topping
up’. The main limitation of this approach was the high cost of casual 3G data, limiting most direct web
access to WiFi hotspots on and off campus. The students could however use the smartphone’s camera to
record still images and video at any location for later uploading. The purpose was to provide students
with a flexible collaborative and context-sensitive elearning environment with which to document their
Flower Show projects. This proved very useful, as much of the project involved sourcing materials, ideas
and plants from a wide variety of locations that are off campus, and beyond the formal learning
environment. It is this flexibility and context-awareness in which mobile wireless devices can enhance
learning. A brief overview of this trial is available on Google Docs, and a full journal paper on the trial is
in pre-press (Cochrane, 2007a, 2008c).
Bachelor of Design (2008)
Starting in February 2008, the focus of this trial is the development of group product design teams formed
between the students and external client product manufacturers. Students must develop a commercially
viable product for their assigned client. Student blogs and eportfolios are used to record and reflect on
their design processes, and are made available to the client for comment and interaction. Students and
staff were initially supplied with a Nokia N80 WiFi/3G smartphone and folding Bluetooth keyboard,
which was later upgraded to a Nokia N95 smartphone. Students use the smartphone for recording and
uploading evidence of their design process and prototypes to their VOX blog and other online media sites
such as YouTube for video. Students are marked on this evidence of the design process and reflection, as
well as their critique and reflection on other students’ blogs via commenting. The smartphones are also
used as a communication tool between students and with teaching staff for immediate feedback via instant
messaging, email and RSS subscriptions. Students are responsible for paying for a voice call and text
message account but are reimbursed the cost of a 1GB/month 3G data account.
Diploma of Contemporary Music (2008)
Starting in February 2008, this trial is centred on the music technology paper that is part of the Diploma
of Contemporary Music. Students experiment with and evaluate current music creation and delivery
technologies, including podcasting and sharing via blogs, eportfolios, and social networking. A short
overview of the trial was published in a local newspaper (Talagi, 2008), and a report on the first semester
of the trial is available on Google Docs (Cochrane, 2008a). For semester one of the trial tutors and
students have been provided with an iPod Touch (16GB) each, was replaced by a 3G iPhone in semester
two when they became officially released in New Zealand. While the iPod Touch is not a smartphone, it
has WiFi and is essentially an iPhone without the phone or camera capability, thus it provides a limited
connectivity version of the iPhone until they became available. The iPod/iPhone includes a virtual
keyboard for text entry as part of its touch-screen interface. The Trial is initially examining how the iPod
Touch can be used as a communication and collaboration tool between students and staff (using email and
instant messaging) and as a tool for accessing, editing and commenting on their online blogs and media
eportfolios. The iPod/iPhone works particularly well with iTunes, PODCasts, VODCasts, and YouTube –
all of which are new and strategic delivery mechanisms for the music industry. This trial is the newest
course to experiment with mobile web2.0 tools, leading to a longer time frame for curriculum integration
Proceedings ascilite Melbourne 2008: Full paper: Cochrane
180
Table 1: Comparative outline of the four mobile web2.0 trials.
Course: Diploma Landscape Design 2007, elective project
Participants
• 8 students (three teams) –average age 28 (19 to 49), and the gender mix was
5 female students and 3 male students.
• 1 Course Tutor
• Technology Steward (Thom Cochrane – CTLI)
Mobile technology
Nokia N80 WiFi and 3G smartphone, prepay voice and data SIM
Pedagogical Focus
To design and build a group exhibition garden for the Ellerslie International
Flower Show
Community of practice Focused on beginning and middle of the project, with 4 sessions at the
beginning of the trial and 4 sessions mid trial with the introduction of the N80.
Support LMS
Moodle
Deliverables
A reflective blog of the design and build process. (Initially Wordpress, then
moved to Vox in July 2007)
A portfolio (either electronic using VOX or print-based).
Timeframe
March 2007 to November 2007, with N80 mobile introduced in July 2007.
Course: Bachelor of Product Design, third year class
Participants
• 8 students –average age 24 (19 to 33), and all are male students.
• 2 Course Tutors
• Technology Steward (Thom Cochrane – CTLI)
Mobile technology
Nokia N80 WiFi smartphone (upgraded to N95 in Semester2), Bluetooth
folding keyboard, 1GB/month 3G data
Pedagogical focus
Documenting the research and design of three products throughout the year,
including working with a client company in small design teams
Community of practice Weekly throughout he entire course
Support LMS
Moodle
Deliverables
An online Blog/eportfolio documenting and showcasing your design processes
and forming the basis of a collaborative hub with worldwide peers and
potential employers/clients.
Timeframe
February 2008 to November 2008, expanding to entire three year course 2009.
Course: Diploma of Contemporary Music, elective class
Participants
• 11 students –average age 22 (17 to 32), and the gender mix is 6 female
students and 5 male students.
• 2 Course Tutors
• Technology Steward (Thom Cochrane – CTLI)
Mobile technology
iPod Touch WiFi PDA, upgraded to iPhone 200MB/month 3G data in Sem 2
Pedagogical focus
A group investigation of the potential of the iPod and iPhone to enhance the
Contemporary Music programme
Community of practice Weekly throughout the entire course
Support LMS
Blackboard
Deliverables
A regular Blog entry documenting participants experiences
A regular PODCast show episode
Timeframe
Frebruary 2008 through to November 2008, continuing in 2009.
Course: Diploma Landscape Design 2008, elective overseas field trip
Participants
• 4 students –average age 55 (42 to 69), and the gender mix is 3 female
students and 1 male students.
• 2 Course Tutors
• Technology Steward (Thom Cochrane – CTLI)
Mobile technology
Sonyericsson P1i WiFi smartphone, Bluetooth folding keyboard, 1GB/month
3G data
Community of practice Focused on the beginning of the trial with four introductory sessions, then a
further four sessions in August/September before the trip to Japan.
Support LMS
Moodle
Pedagogical focus
Creation of an eportfolio preparing, researching cultural background, and
recording and then exhibiting an investigative trip to Japan
Deliverables
A Vox eportfolio and blog.
Timeframe
April 2008 to October 2008
Proceedings ascilite Melbourne 2008: Full paper: Cochrane
181
than the other trials as tutors take significant time to redesign course assessments to integrate the tools. In
semester one 2009, the iPods/iPhones will be integrated into the course delivery and assessment as part of
a PODcast and VODcast sharing project with another similar course at another New Zealand institution.
This will include elements of peer critique and review recorded on their VOX blogs.
Diploma of Landscape Design (2008)
This trial has a focus on an elective experiential trip to Japan in September 2008 and is set to start in
semester two 2008. The students are required to create a reflective journal of their trip and it’s influence
on landscape design ideas in New Zealand. Because of the expense involved in the Japan trip, the average
age of the class is much higher (55) than the other trials, as the younger students cannot afford the extra
cost of the trip. The smartphones will be used to record, upload and comment on photos and video of their
landscape design projects, including sourcing plants and ideas while off campus, and in Japan. The
smartphones are also used for communication and collaboration via email, instant messaging, and RSS
subscriptions to each other’s blogs.
MLearning trial discussion
A full report of the first trial can be found on Google Docs (Cochrane, 2007a). The first trial highlighted
the disruptive nature of mobile learning technologies, and their potential to move teachers and learners
from an instructivist to a social constructivist pedagogy. The following trials attempt to better scaffold
this pedagogical change and address the key technological shortcomings highlighted in the first trial.
Critical success factors identified in trial one (2007) included:
Introducing the mobile devices at the beginning of the trial
Getting academic staff on board early
Clearly identifying course integration and goals
The importance of the teaching staff modeling the use of the technology to the students
Planning and providing on-going support and scaffolding for students both in terms of the technology
and pedagogy
• Providing suitable text entry facilities (Bluetooth keyboard or handwriting recognition touch screen
device)
• Providing both WiFi and 3G data access for ubiquitous connectivity
•
•
•
•
•
While virtually all participants already owned a cellphone and had access to an Internet connected
computer, for the majority of students and staff in the mlearning trials web2.0 is a relatively new
experience, particularly in participating in user-generated content. Less than twenty percent of
participants were regular users of web2.0 tools before the start of the trials. Instant messaging and text
messaging held the highest pre-trial usage, however these were used for social communication only. This
has had significant implications for the level of scaffolding and technology support required for these
mobile web2.0 projects, highlighting the critical role of the partnership with a ‘technology steward’ to
guide the implementation and integration of these tools into the courses. This was mainly achieved with
the establishment of a regular (weekly) ‘Community of Practice’ consisting of the students, tutors, and
technology steward for each course. As the first trial in 2007 highlighted the critical importance of these
sessions, the regularity of these Community of Practice sessions was significantly increased in the 2008
trials. Each trial ‘learning community’ was also supported by various communications technologies, such
as the ‘neighbourhood’ social networking feature of Vox, and the use of instant messaging for facilitating
communication and a sense of social presence. Tutor engagement with student blogs and communication
via instant messaging was significantly increased in the BDesign trial, leading to a greater sense of
interaction and community than had been developed in the 2007 trial.
At the time of writing the three 2008 mobile learning trials are still in early days, with both the Diploma
Contemporary Music and Diploma Landscape Design trials set to begin their main projects in semester
two 2008. The amount of support required to initiate and nurture the three groups of students and tutors in
2008 has been more than was envisioned. Nurturing successful intentional Communities of Practice
requires significant time and effort (Langelier, 2005; Wenger et al., 2002). However this has been
minimised by using a common design for the three trials that has been developed from the experiences of
mobile and web2.0 projects over the past three years. The partnership between the researcher and the
three groups of tutors has been built-up over this period as well - initially through communities of practice
investigating the use of educational technology, and now this model is being loosely used to create
learning communities consisting of the researcher, tutors, and their students. The challenges include
modeling the pedagogical use of the technology to the students, and making the learning outcomes
explicit for the students while allowing the flexibility for each group to creatively experiment and develop
Proceedings ascilite Melbourne 2008: Full paper: Cochrane
182
uniquely. Using an action research methodology for the trials provides the flexibility to critique, reflect
on, and modify the projects as required.
The emerging success of these trials is illustrated by the Bachelor of Product Design teaching staff
requesting that similar mobile learning trials be established throughout the entire course – i.e. within first,
second and third years in semester2 2008, with the aim of complete course integration for 2009.
Additional internal funding ($10080) to expand the mobile learning trial within the Bachelor of Product
Design was successfully obtained for semester2 2008. Staff and student feedback has been extremely
positive, with significant gains in student output and engagement noted, and a desire for further use of the
technology within their courses. Other schools within the institution are also showing interest – e.g. the
School of Screen and Performing Arts, and the School of Architecture. Innovation in programme delivery
is a strategic direction for the institution in 2009.
Student feedback
Although for the majority of students these projects were their first real experience of using web2.0 tools
in their learning environment, their feedback indicated they have found it an enjoyable experience. They
particularly valued the reflective and collaborative nature of blogging and the convenience of mobile
blogging. While initially finding learning the various smartphone interfaces daunting, students integrated
their use into their everyday lives. Students particularly valued the ability to capture and record ideas and
content using the smartphones multimedia capabilities (Cochrane & Bateman, 2008b). They uploaded
significantly more media (Mainly still images) to their online eportfolios than actual blog posts, providing
evidence of critical selection of media. Several students preferred to VODCast (record and upload a video
monologue) rather than post text based reflections on their blogs. Feedback from students clearly related
their desire (and expectation) of regular formative feedback from their tutors on their progress at virtually
anytime or anyplace. Students’ also expressed the time intensive nature of regular moblogging and peer
commenting, but unanimously (in 2008) preferred this approach to producing an essay or other more
traditional assessment. Least valued by students was the ability to access course content on the
smartphones. This is a reflection on the underlying pedagogy chosen for the trials (Social constructivism)
where a conscious decision was made to focus on communication, collaboration and user generated
content rather than re-purpose course content for small screens. The exception to this has been the
Diploma of Contemporary Music trial, where students and staff have quite regularly accessed the LMS
(Blackboard) via their iPod Touch’s and iPhones. The iPod/iPhone mobile web experience is significantly
more user-friendly than any other currently available mobile device. Students who owned laptops used
the smartphones to complement their use of their computer laptops. In some cases students replaced the
use of their laptop for general web and communication use with their easier to carry smartphone and
bluetooth keyboard.
The Nokia N95 smartphones were perceived as a significant leap forward in speed and capability in
comparison to the often ‘buggy’ N80s used in 2007 and semester1 of 2008. While the upgrade from iPod
Touch to the iPhone in semester two for the Diploma of Contemporary Music overcame the limitation of
reliance on WiFi hotspots for connectivity, two limitations of the iPhone were found to be its inability to
record video (for mobile VODCasting) or to multitask for instant messaging. A sustainable model for
expanding the integration of mobile web2 would focus on student ownership of an appropriately specified
smartphone. Although a small number of the 2007 Diploma Landscape Design students rejected the idea
of purchasing their own smartphone, Bachelor of Design (2008) students and Diploma Contemporary
Music (2008) students have been unanimous in indicating they would purchase their own smartphone in
the future.
When asked in what situations the WMDs were most effective, students replied:
As a mobile computer – instead of a laptop, and as a communication tool for a team who
are in different places all the time, too busy to meet, to transfer information, pictures,
documents etc. (Diploma Landscape Design student 2007)
Spur of the moment, spotting something inspirational, documenting an idea when a PC is
not around. (Bachelor of Product Design student 2008)
It’s the convenience of the small device, nice and handy fits into the pocket. No matter
where I was I could use it, spare time having lunch, toilet, even in the classroom while the
teacher wanted some information about a particular person. At school looking for
information on the net, leisure times, looking at other classmates’ webpage’s, blog and
YouTube videos etc… (Diploma Contemporary Music student 2008).
Proceedings ascilite Melbourne 2008: Full paper: Cochrane
183
Staff feedback
While integration into the courses required significant rethinking of staff pedagogies and assessment
procedures, all the staff involved in the trials were very positive at the results (Cochrane & Bateman,
2008a; Cochrane & Cliffin, 2007). The mobile web2.0 tools have been accepted as significant enabling
technologies for their students and their own pedagogical toolkits, and are being integrated increasingly
throughout each course. Tutors have noted an increase in student collaboration and peer critique after the
integration of moblogging, and the development of a more flexible, context independent learning
community.
Once I learnt how to use the technology I then moved on to be able to work with the
students. I modified an elective exercise that we didn't formally teach, but was an
opportunity for students to put their studies into practice by creating a design for the
Ellerslie Flower Show. We decided to make it a course, that doesn't have to have content,
but a process, synthesising all aspects of their Landscape Design course and we can bring in
all these learning technologies to support it, including blogs, wikis, and an eportfolio
instead of presenting it the traditional way. So in 2006 we trialed it and have built on the
idea since then. Thom helped us along the way with this... The Community of Practice that
was fostered and the new skills that the students gained in the e-world were fantastic and
contributed to them doing so well. It's been a great success and we get savvier every year
continuing to experiment with new technologies. Students are feeling more satisfied with
the capabilities of the tools they are using and I'm going to keep learning too! (Diploma
Landscape Design staff 2007)
It isn’t ‘easy’ working in this way but it is immensely valuable and exciting. I think that it
would be very hard to go back to traditional teaching only methods now I have begun to use
blogging and mobile blogging. (Bachelor of Product Design staff 2008)
WMDs are very effective for motivated students who need to communicate for group
projects. I would now be better able to integrate the WMD into assignments rather better.
(Diploma Contemporary Music staff 2008).
Teaching staff typically require significant time to become comfortable with using the mobile web2.0
tools, and with their potential for enhancing their course. The integration of mobile web2.0 into course
assessment is a critical step. The point of acceptance into course integration of the mobile web2.0 tools is
typically reached as tutors realise the flexibility of learning context and feedback that these tools
facilitate. Learning activities typically begin as translations of more traditional paper based activities into
a mobile web2.0 alternative. As tutors become more acquainted with the possibilities afforded by mobile
web2.0 tools more creative learning activities are developed and integrated into the courses. This will be
analysed in more depth in additional papers.
Conclusions
Creating ‘successful’ mobile web2.0 learning environments requires careful planning, appropriate
pedagogical design, and plenty of technology support. However the outcomes of student engagement,
increased motivation and productivity, and the integration into academic teaching staff’s pedagogical
toolkits are worth it. The potential to facilitate social constructivist learning environments using these
tools is illustrated by the four mobile learning trials outlined within this paper. It is hoped that the lessons
learnt and models developed will be useful for others wanting to harness the potential of the devices that
are increasingly in the pockets of our learners and teachers, and their integration into freely available
web2.0 tools. The three 2008 trials continue throughout the rest of the 2008 academic year, and will
provide further rich data for analysis and discussion.
References
Bijker, W., Hughes, T., & Pinch, T. (Eds.). (1987). Social construction of technological systems: New
directions in the sociology and history of technology. Cambridge: MIT Press.
Cochrane, T. (2003). Creating an e-learning environment for a polytechnic course. Paper presented at the
eFest 2003, CPIT Christchurch.
Cochrane, T. (2005). Mobilising learning: A primer for utilising wireless palm devices to facilitate a
collaborative learning environment. In Balance, fidelity, mobility: Maintaining the momentum?
Proceedings ascilite Melbourne 2008: Full paper: Cochrane
184
Proceedings ascilite Brisbane 2005.
http://www.ascilite.org.au/conferences/brisbane05/blogs/proceedings/16_Cochrane.pdf
Cochrane, T. (2006). Learning with wireless mobile devices and social software. In Who's learning?
Whose technology? Proceedings ascilite Sydney 2006.
http://www.ascilite.org.au/conferences/sydney06/proceeding/pdf_papers/p50.pdf
Cochrane, T. (2007a, 11 October). Idf mobile trial1 report: Review and evaluation of first mobile wireless
trial. From http://docs.google.com/Doc?id=dchr4rgg_215tknwt
Cochrane, T. (2007b, 16-19 October). Mobile blogging: A guide for educators. Paper presented at
MLearn 2007 - Making the Connections 6th International Conference on Mobile Learning,
Melbourne.
Cochrane, T. (2007c). Mobile web2 pedagogies. Conference on Mobile Learning technologies and
Applications (MOLTA). Massey University, Auckland, New Zealand.
Cochrane, T. (2007d, 16-19 October). Moving mobile mainstream: Using communities of practice to
develop educational technology literacy in tertiary academics. Paper presented at MLearn 2007 Making the Connections 6th International Conference on Mobile Learning, Melbourne.
Cochrane, T. (2007e, 16-19 October). Moving mobile mainstream: Using communities of practice to
develop educational technology literacy in tertiary academics. Paper presented at MLearn 2007 Making the Connections 6th International Conference on Mobile Learning, Melbourne.
Cochrane, T. (2008a). Contemporary music students and technology. From
http://docs.google.com/Doc?docid=dchr4rgg_66dsnt9xgp&hl=en_GB
Cochrane, T. (2008b, 25 September). Mobile learning case studies overview2. From
http://www.youtube.com/watch?v=8Eh5ktXMji8
Cochrane, T. (2008c). Mobilizing learning: Intentional disruption. Harnessing the potential of social
software tools in higher education using wireless mobile devices. International Journal of Mobile
Learning and Organisation (Special edition: Developing Themes in Mobile Learning - in pre-press).
Cochrane, T., & Bateman, R. (2008a, 20 June). Bachelor of product design blogging reflections video.
from http://www.youtube.com/watch?v=d44q77cz7H4
Cochrane, T., & Bateman, R. (2008b, 20 June). Bachelor of product design moblogging reflections video.
from http://www.youtube.com/watch?v=V5co1cdzfik
Cochrane, T., & Bateman, R. (2008c, 1-3 October). Engaging students with mobile web2.0. Paper
presented at the EIT Teaching & Learning Conference, EIT, Napier, New Zealand.
Cochrane, T., & Cliffin, P. (2007). Ctli minisymposium presentation video: Diploma landscape design
moblogging. from http://www.youtube.com/watch?v=CBWkRrG7-xo
Cochrane, T., & Kligyte, G. (2007, 11-14 June). Dummies2delight: Using communities of practice to
develop educational technology literacy in tertiary academics. Paper presented at the JISC online
conference: Innovating eLearning, JISC online conference.
Langelier, L. (2005). Work, learning and networked: Guide to the implementation and leadership of
intentional communities of practice. Quebec City: CEFIRO (Recherche et Études de cas collection).
Laurillard, D. (2001). Rethinking university teaching: A framework for the effective use of educational
technology (Second ed.). London: Routledge.
Laurillard, D. (2007). Pedagogcal forms of mobile learning: Framing research questions. In N. Pachler
(Ed.), Mobile learning: Towards a research agenda (Vol. 1, pp. 33-54). London: WLE Centre,
Institute of Education.
Lave, J., & Wenger, E. (1991). Situated learning: Legitimate peripheral participation. Cambridge:
Cambridge University Press.
Mishra, P., Koehler, M. J., & Zhao, Y. (Eds.). (2007). Faculty development by design: Integrating
technology in higher education. Charlotte: Information Age Publishing.
Sharples, M. (2000). Disruptive devices: Personal technologies and education. Retrieved 27 June, 2006,
from http://www.eee.bham.ac.uk/handler/ePapers/disruptive.pdf
Sharples, M. (2001). Disruptive devices: Mobile technology for conversational learning. International
Journal of Continuing Education and Lifelong Learning, 12(5/6), 504-520.
Sharples, M. (2005). Learning as conversation: Transforming education in the mobile age. Paper
presented at the Conference on Seeing, Understanding, Learning in the Mobile Age, Budapest,
Hungary.
Sharples, M., Taylor, J., & Vavoula, G. (2006). A theory of learning for the mobile age (pre-print).
Retrieved February, 2007, from http://kn.open.ac.uk/public/document.cfm?docid=8558
Stead, G. (2006). Mobile technologies: Transforming the future of learning. Emerging Technologies for
Learning Retrieved 6 April, 2006, from http://www.becta.org.uk/corporate/publications/
Talagi, S. (2008). Learning goes mobile. Western Leader, p. 4.
Uden, L. (2007). Activity theory for designing mobile learning. International Journal of Mobile Learning
and Organisation, 1(1), 81-102.
Vygotsky, L. (1978). Mind in society. Cambridge, MA: Harvard University Press.
Proceedings ascilite Melbourne 2008: Full paper: Cochrane
185
Webster, M. (2004, January/February). Mainz macs. New Zealand MacGuide, 13, 28-34.
Wenger, E., McDermott, R., & Snyder, W. (2002). Cultivating communities of practice: A guide to
managing knowledge. Boston: Harvard Business School Press.
Wenger, E., White, N., Smith, J., & Spa, K. R. (2005). Technology for communities. Retrieved 14 July,
2006, from http://technologyforcommunities.com/
Author: Thomas Cochrane. Email: tcochrane@unitec.ac.nz
Please cite as: Cochrane, T. (2008). Mobile Web 2.0: The new frontier. In Hello! Where are you in the
landscape of educational technology? Proceedings ascilite Melbourne 2008.
http://www.ascilite.org.au/conferences/melbourne08/procs/cochrane.pdf
Copyright 2008 Thomas Cochrane.
The author assigns to ascilite and educational non-profit institutions a non-exclusive licence to use this
document for personal use and in courses of instruction provided that the article is used in full and this
copyright statement is reproduced. The author also grants a non-exclusive licence to ascilite to publish this
document on the ascilite web site and in other formats for Proceedings ascilite Melbourne 2008. Any
other use is prohibited without the express permission of the author.
Proceedings ascilite Melbourne 2008: Full paper: Cochrane
186