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Lecture on writing case studies for classroom use. This lecture is aimed at helping MSc students who might want to create a pedagogical case study as part of their dissertation.
In human culture, storytelling is a long-established tradition. The reasons people tell stories are manifold: to entertain, to transfer knowledge between generations, to maintain cultural heritage, or to warn others of dangers. With the emergence of the digitisation of media, many new possibilities to tell stories in serious and non-entertainment contexts emerged. A very simple example is the idea of serious gaming, as in, digital games without the primary purpose of entertainment. In this paper, we introduce the term serious storytelling as a new potential media genre – defining serious storytelling as storytelling with a purpose beyond entertainment. We also put forward a review of existing potential application areas, and develop a framework for serious storytelling. We foresee several application areas for this fundamental concept, including wellbeing and health, medicine, psychology, education, ethical problem solving, e-leadership and management, qualitative journalism, serious digital games, simulations and virtual training, user experience studies, and online communication.
… of the AH'2002 Workshop on …, 2002
Digital Storytelling is an innovative pedagogical approach that has the potential to engage learners in student-centered learning, and enhance learning outcomes across the curriculum. This paper describes how to develop a framework for advancing e-Learning systems through digital storytelling. It starts with an overview of digital storytelling and the learning environments, also describes some current models of digital storytelling. Furthermore, the paper discusses the benefits of digital storytelling in the classroom, and concludes with an overview of the research that needs to be conducted to test the efficacy of the proposed e-Learning Digital Storytelling framework on several dimensions.
A. Tatnall & J. Multisilta (Eds.),Encyclopedia of Education & Information Technologies, Springer, 2018
This extended entry will draw from Contemporary Metaphor Theory in order to explicate the meaning of the term, based on applications in education that use digital storytelling to frame teaching and research. To this end, I will discuss digital storytelling as a phrase where the noun (storytelling) is used metaphorically and is modified by the adjective (digital) that designates the target domain of the utterance. According to metaphor theorists, a metaphor occurs when we talk about something by means of something else and, therefore, a stretch or twist is required for sense making. This metaphorical twist involves a movement to a target domain (in this case: telling stories) to explain what, for instance, technologically-enhanced practices in the field actually mean nowadays.In this sense, ‘digital storytelling’ is a 21st century metaphor that signifies mapping of two domain areas in the meaning making process. In this mapping, ‘digital’ signals the comparison between the domain of technology and that of telling stories. Digital storytelling involves multiple modes of expression through language and other symbols and media. However, contrary to traditional visual and cinematic storytelling, digital technologies have offered the possibility for interactive ways of telling stories online through the use of web-based platforms and internet services. A contemporary definition of digital storytelling should take into account these dimensions. If, for example, we consider storytelling to be an essential feature of education, the perspective on education changes. In this way, digital storytelling can possibly be a novel metaphor, given that it attributes novel meanings to the field. In this paper, dimensions of these possibilities will be discussed.
The Journal of Language Teaching and Learning, 2014
Gema Online Journal of Language Studies
Using semiotics theories as a guide, the qualitative examination of storytelling literature and current storytelling practitioners provides research support for a list of storytelling components. Analysis of story building components discovered from literature in comparison to the results from research questionnaire responses by current storytellers confirms the existence of a historic list of regularities in storytelling practice. The analysis of current storytelling literature, narrative research literature, and historic Western European literature enables the development of five descriptive statements guiding the formation of a story. The comparison of the beliefs and practices of current storytellers to the five descriptive statements guiding the formation of a story provide a research method confirming regularities in storytelling practices across historic and ethnic boundaries. The resulting list of story components support the central research question.
Education and Information Technologies, 2013
Journal of the Royal Anthropological Institute, 2006
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