Pervasive Gaming
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Recent papers in Pervasive Gaming
This thesis investigates artworks born at the convergence of digital media and contemporary performance, and the ways in which technology impacts the field of performance. The term digital media refers to technology that produces... more
Edutainment may be considered a developing contemporary research field particularly as new and open source game development environments are made available to the research community. Nevertheless, most edutainment scenarios are usually... more
В статье на примере неиммерсивных игр (тамагочи, дигимонов, Pokémon Go, первазивных игр) рассматривается предложенное Й. Хейзингой понятие магического круга, то есть границы между игрой и не-игрой. Неиммерсивные медиа рассчитаны на особый... more
A film is a complex organism that exists within a network of cultural, commercial, and technological forces. The Hollywood Blockbuster is a particular kind of film that is designed for big budgets, mass merchandising, and large-scale... more
This paper explores the relationship between the city and the game experience, with the intent of identify how the applied playfulness could happen during the visiting activity of particular areas of Milan. This paper relates and analyses... more
Tesi di Laurea Magistrale in Culture Moderne Comparate presso l'Università degli Studi di Torino. Votazione: 110 e Lode con Dignità di Stampa.
This article seeks to build a digital ritual framework for the analysis of social gaming and social networking. The architectural design that intertwines Facebook and FarmVille is heightened by the formal and informal participation in... more
Location-based games have become more popular thanks to the growt. This paper presents a framework for the development of location-based augmented reality games and wARms, an augmented-reality locationin order to play against others... more
Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. The book is particularly concerned with issues of... more
This paper explores the Internet as a metaphor for the city and raises some issues associated with its use in relation to pervasive computing. It goes on discuss the idea of the electronic panopticon [1,2] and pervasive surveillance. It... more
Thanks to the rapidly increasing adoption of mobile communications and wireless technologies, language educators are now empowered to sculpt interactions and design learning experiences using the real world as their canvas. City streets,... more
A short history of gaming and surrounding phenomenons written with the intention to explain influences on my own pervasive gaming and immersive theatre practice.
Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
Media technology—from mass media to social media and from video gaming to computer-mediated communication—plays an increasingly central role in people’s lives. Due to exponential increases in computing power, people now carry incredibly... more
This research is intended to investigate Cooperation and to understand how we can stop the self-interested behaviour of the individual from damaging the long-term interests of the group. Indeed, it is reasonable to think that following... more
ON THE MORNING of November 22, 2016, a journalist in the Kitchener-Waterloo region of Ontario, Canada broke a news story presenting new evidence in a cold case that had baffled police for nearly a full century. Her story was based on an... more
This research aims to understand how the cognitive modulations are configured on the process of playing an Alternate Reality Game (ARG), a genre that transcends reality and fiction through puzzles that occupy both virtual and urban... more
8 women in a dark Nordic winter forest, playing around with flashlights, accompanied by the echoing of a world famous Arabic singer from their mobile phones- what has this to do with creative and playful cities? This forest... more
Grau obtido: __________________ BANCA EXAMINADORA ________________________________________________________ Prof. Esp. Mônica Nunes Neustadt ________________________________________________________ Profª. Ms. Monica Paula de Lima Cabral... more
In the heady discourse following the launch of Pokémon Go, many of the game’s influences, histories and precursors were forgotten or over-looked. Against the newness in which Pokémon Go is often framed, this article re-contextualises its... more
Este artigo concentra-se nas contribuições da narrativa transmídia para o "letramento midiático", dentro de um cenário que envolve a gamificação do campo educacional e no qual as novas gerações utilizam suas habilidades de storytellers... more
Though the work of designers, educators, philanthropists and health and humanitarian organizations, there has been a clear rise in Social Impact Games since 2000. These games, which represent a diversity of cultures, are spearheaded by... more
This paper describes the pervasive game unexceptional.net. Unexceptional.net is a unique pervasive game that is story-driven where the story evolves through multiple media channels interacting with the player. The game interacts with the... more
This paper presents an analysis of the performativity of an augmented reality application for mobile phones entitled Zombies Run! by Six to Start. According to Max Brooks, author of World War Z, the fastest zombies “move at the rate of... more
Pokemon Go is a game app that successfully introduced augmented reality (AR) to mass consumers due to its user friendly game design, as the AR game app offers ease of use, the free-to-play (F2P) marketing model, and the childhood... more
Abstract Pervasive games defy Johan Huizinga's classic definition of play as being something outside ordinary life with their own proper boundaries of time and space according to fixed rules and an orderly manner. Katie Salen and Eric... more
Smartphones estão cada vez mais presentes no dia a dia de nossa sociedade, seja para trabalho ou lazer. Nessa plataforma móvel, há um crescente número de jogos eletrônicos que usam os sensores e funcionalidades disponíveis no celular para... more
This paper charts the distinctive challenges of designing mobile experiences for cyclists and presents two studies of mobile cyclebased experiences: one a heritage tour; the other an exploration of a city at dusk involving recording and... more
Two technology trends address the rising costs of healthcare systems in aging societies: Serious Games for Healthcare and Ambient Assisted Living Environments. Surprisingly, these concepts are rarely combined and the users’ perception and... more
Cross media games focus on a wide variety of gaming devices including traditional media channels, game consoles as well as mobile and pervasive computing technology to allow for a broad variety of game experiences. This paper introduces... more
This paper aims at exploring the nature of the spatial experience that emerges when actively pursuing the goals of a pervasive game, in order to inform the design of pervasive gaming experiences.
Reference Papangelis K, Metzger M, Sheng Y, Liang HN, Chamberlain, A. (2017) ”Get off my lawn!” - Starting to Understand Territoriality in Location Based Games. In CHI ’17, Denver, USA, 2017. Extended Abstracts on Human Factors in... more
O presente estudo examina o processo de espacialização produzido pelos alternate reality games. Partimos da premissa de que estes games acompanham a tendência percebida na fase atual da cibercultura, representada por metáforas como... more
Museums are amongst the group of institutions that has developed the least in turn with modernization of digital technology. They rely on stationary physical objects as points of interest for their exhibitions, without much implementation... more
Publikace k výstavě Kolektivní smlouva (Popup galerie AVU, 24.2.-26.3) shrnující některé pojmy a problémy současného světa práce, zábavy a odpočinku.
This paper is based on exploratory interventions in a small city in the southeastern part of Sweden. The interventions were inspired both by the art movement of Situationists and site-specific games. The activities were also supported by... more
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatial theory and Pervasive Gaming practice, this paper... more
Resumo: O presente artigo discute a relação entre jogos eletrônicos, cibercultura e Geografia da Comunicação, buscando entender as funções do espaço e do lugar no processo de mediação. A hipótese sustenta que o espaço tende a oferecer a... more
Edutainment may be considered a developing contemporary research field particularly as new and open source game development environments are made available to the research community. Nevertheless, most edutainment scenarios are usually... more