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This thesis investigates artworks born at the convergence of digital media and contemporary performance, and the ways in which technology impacts the field of performance. The term digital media refers to technology that produces... more
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      Game TheoryMedia StudiesPerformance StudiesDigital Media
Edutainment may be considered a developing contemporary research field particularly as new and open source game development environments are made available to the research community. Nevertheless, most edutainment scenarios are usually... more
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      ArtPervasive GamingPerformanceEdutainment
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      SociologyGame studiesMedia StudiesDesign
В статье на примере неиммерсивных игр (тамагочи, дигимонов, Pokémon Go, первазивных игр) рассматривается предложенное Й. Хейзингой понятие магического круга, то есть границы между игрой и не-игрой. Неиммерсивные медиа рассчитаны на особый... more
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      Game studiesNew MediaDigital CulturePervasive Gaming
A film is a complex organism that exists within a network of cultural, commercial, and technological forces. The Hollywood Blockbuster is a particular kind of film that is designed for big budgets, mass merchandising, and large-scale... more
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    •   7  
      Film StudiesPopular CulturePervasive GamingContemporary Hollywood
This paper explores the relationship between the city and the game experience, with the intent of identify how the applied playfulness could happen during the visiting activity of particular areas of Milan. This paper relates and analyses... more
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    •   5  
      CommunicationGame DesignPervasive GamingGameplay Experience
Tesi di Laurea Magistrale in Culture Moderne Comparate presso l'Università degli Studi di Torino. Votazione: 110 e Lode con Dignità di Stampa.
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    •   30  
      Comparative LiteratureDigital HumanitiesLiteratureDigital Media
This article seeks to build a digital ritual framework for the analysis of social gaming and social networking. The architectural design that intertwines Facebook and FarmVille is heightened by the formal and informal participation in... more
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    •   92  
      Cultural StudiesMedia SociologySocial TheoryGame Theory
Location-based games have become more popular thanks to the growt. This paper presents a framework for the development of location-based augmented reality games and wARms, an augmented-reality locationin order to play against others... more
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    •   6  
      Computer ScienceGame TheoryTechnologyAugmented Reality
Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. The book is particularly concerned with issues of... more
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      TechnocultureEthnographyDigital MediaVideo Games
This paper explores the Internet as a metaphor for the city and raises some issues associated with its use in relation to pervasive computing. It goes on discuss the idea of the electronic panopticon [1,2] and pervasive surveillance. It... more
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    •   25  
      Critical TheorySociologyComputer ScienceInformation Technology
Thanks to the rapidly increasing adoption of mobile communications and wireless technologies, language educators are now empowered to sculpt interactions and design learning experiences using the real world as their canvas. City streets,... more
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    •   6  
      Serious GamesPervasive GamingGamesEnglish as a Foreign Language (EFL)
A short history of gaming and surrounding phenomenons written with the intention to explain influences on my own pervasive gaming and immersive theatre practice.

Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
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    •   3  
      Video GamesPervasive GamingImmersive Theatre
One of the biggest issues in courses and learning materials is that they are usually too inductive, too explicative and entirely too transmissive. In order to ensure that students grasp a concept, learning materials tend to use a single... more
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      Inquiry Based LearningPervasive GamingOnline LearningGamification of elearning
Media technology—from mass media to social media and from video gaming to computer-mediated communication—plays an increasingly central role in people’s lives. Due to exponential increases in computing power, people now carry incredibly... more
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    •   170  
      Organizational BehaviorPsychologyCognitive PsychologyOrganizational Psychology
This research is intended to investigate Cooperation and to understand how we can stop the self-interested behaviour of the individual from damaging the long-term interests of the group. Indeed, it is reasonable to think that following... more
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    •   18  
      Game TheoryGame studiesKnowledge ManagementEvolution of cooperation (Evolutionary Biology)
ON THE MORNING of November 22, 2016, a journalist in the Kitchener-Waterloo region of Ontario, Canada broke a news story presenting new evidence in a cold case that had baffled police for nearly a full century. Her story was based on an... more
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    •   22  
      Cultural HistoryArchitectureInstallation ArtDiversity
This research aims to understand how the cognitive modulations are configured on the process of playing an Alternate Reality Game (ARG), a genre that transcends reality and fiction through puzzles that occupy both virtual and urban... more
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    •   3  
      Cognitive SciencePervasive GamingAlternate Reality Games
8 women in a dark Nordic winter forest, playing around with flashlights, accompanied by the echoing of a world famous Arabic singer from their mobile phones- what has this to do with creative and playful cities? This forest... more
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    •   8  
      DesignCreative CitiesPervasive GamingFeminist Technoscience
Grau obtido: __________________ BANCA EXAMINADORA ________________________________________________________ Prof. Esp. Mônica Nunes Neustadt ________________________________________________________ Profª. Ms. Monica Paula de Lima Cabral... more
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    • Pervasive Gaming
In the heady discourse following the launch of Pokémon Go, many of the game’s influences, histories and precursors were forgotten or over-looked. Against the newness in which Pokémon Go is often framed, this article re-contextualises its... more
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      Media StudiesSpatial PracticesGame DesignPervasive Gaming
Este artigo concentra-se nas contribuições da narrativa transmídia para o "letramento midiático", dentro de um cenário que envolve a gamificação do campo educacional e no qual as novas gerações utilizam suas habilidades de storytellers... more
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    •   4  
      EducationPervasive GamingGamificationGamificação
Though the work of designers, educators, philanthropists and health and humanitarian organizations, there has been a clear rise in Social Impact Games since 2000. These games, which represent a diversity of cultures, are spearheaded by... more
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      Pervasive GamingSocial impactCitizen ScienceSocial Gaming
This paper describes the pervasive game unexceptional.net. Unexceptional.net is a unique pervasive game that is story-driven where the story evolves through multiple media channels interacting with the player. The game interacts with the... more
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      DesignHuman FactorsPervasive GamingGame Development
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      EducationSecond Language AcquisitionLanguages and LinguisticsItalian Studies
This paper presents an analysis of the performativity of an augmented reality application for mobile phones entitled Zombies Run! by Six to Start. According to Max Brooks, author of World War Z, the fastest zombies “move at the rate of... more
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      Performance StudiesPervasive GamingRunningZombies
Pokemon Go is a game app that successfully introduced augmented reality (AR) to mass consumers due to its user friendly game design, as the AR game app offers ease of use, the free-to-play (F2P) marketing model, and the childhood... more
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      PhilosophyEthicsTeaching and LearningHigher Education
Abstract Pervasive games defy Johan Huizinga's classic definition of play as being something outside ordinary life with their own proper boundaries of time and space according to fixed rules and an orderly manner. Katie Salen and Eric... more
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      Pervasive GamingPervasive ComputingGamesAlternate Reality Games
We present findings from an interview-based study of the pervasive mobile multiplayer game Ingress. Our study fo-cuses on how boundaries between (1) everyday life and play and (2) 'real' and game space blur in pervasive gaming. We present... more
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    •   5  
      Mobility/MobilitiesPervasive GamingUser StudiesLocation-Based Mobile Gaming
Serious Play 2020 - Alexandre Lillo, Thomas Burelli & David MacDonald: Pervasive games blur the boundaries between the game world and the real world. In this workshop, we propose to share our experiences with the creation and the... more
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    •   4  
      Higher EducationPervasive GamingGame Based LearningGamification in Education
Gender-aware design is important in computer games in general, and perhaps even more so in the design of pervasive games, as these are played in the ordinary world. As pervasive games blur the distinction between game and non-game... more
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      Game DesignGenderGender EqualityPervasive Gaming
Smartphones estão cada vez mais presentes no dia a dia de nossa sociedade, seja para trabalho ou lazer. Nessa plataforma móvel, há um crescente número de jogos eletrônicos que usam os sensores e funcionalidades disponíveis no celular para... more
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      Pervasive GamingPervasive ComputingLocalizationWireless Personal Area Networks
This paper charts the distinctive challenges of designing mobile experiences for cyclists and presents two studies of mobile cyclebased experiences: one a heritage tour; the other an exploration of a city at dusk involving recording and... more
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      TechnologyNew MediaCycling PerformanceNarrative
Two technology trends address the rising costs of healthcare systems in aging societies: Serious Games for Healthcare and Ambient Assisted Living Environments. Surprisingly, these concepts are rarely combined and the users’ perception and... more
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      Health PsychologyUsabilityGerontologySerious Games
Cross media games focus on a wide variety of gaming devices including traditional media channels, game consoles as well as mobile and pervasive computing technology to allow for a broad variety of game experiences. This paper introduces... more
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      Game studiesGame DesignPervasive Gaming
This paper aims at exploring the nature of the spatial experience that emerges when actively pursuing the goals of a pervasive game, in order to inform the design of pervasive gaming experiences.
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      Game studiesMedia StudiesDigital MediaMobile Media
Reference Papangelis K, Metzger M, Sheng Y, Liang HN, Chamberlain, A. (2017) ”Get off my lawn!” - Starting to Understand Territoriality in Location Based Games. In CHI ’17, Denver, USA, 2017. Extended Abstracts on Human Factors in... more
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      Information SystemsSociologyGeographyComputer Science
O presente estudo examina o processo de espacialização produzido pelos alternate reality games. Partimos da premissa de que estes games acompanham a tendência percebida na fase atual da cibercultura, representada por metáforas como... more
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      Pervasive GamingUrbanismSpatial Interaction Ubiquitous and Pervasive Computing Exhibition Design Human Dimensions and Ergonomy Education Game Design Architecture Urban Design MusicGames
Museums are amongst the group of institutions that has developed the least in turn with modernization of digital technology. They rely on stationary physical objects as points of interest for their exhibitions, without much implementation... more
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      Museum StudiesAugmented RealityPervasive GamingMuseums and Exhibition Design
Publikace k výstavě Kolektivní smlouva (Popup galerie AVU, 24.2.-26.3) shrnující některé pojmy a problémy současného světa práce, zábavy a odpočinku.
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      Labor EconomicsPhilosophyContemporary ArtRegeneration
This paper is based on exploratory interventions in a small city in the southeastern part of Sweden. The interventions were inspired both by the art movement of Situationists and site-specific games. The activities were also supported by... more
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      DesignCreative CitiesPervasive GamingFeminist Technoscience
In this article we describe our approach to pervasive game design and provide examples of how this ethos is embedded in practice vis-a-vis the Urban Codemakers game universe. The theoretical foundations for this approach are outlined and... more
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    •   7  
      DesignPhenomenologyPsychogeographyVideo Games
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      PsychologyCreativityPlayLearning and Teaching
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatial theory and Pervasive Gaming practice, this paper... more
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      Performance StudiesExperimental Media ArtsInteraction DesignPervasive Gaming
Resumo: O presente artigo discute a relação entre jogos eletrônicos, cibercultura e Geografia da Comunicação, buscando entender as funções do espaço e do lugar no processo de mediação. A hipótese sustenta que o espaço tende a oferecer a... more
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    •   3  
      Pervasive GamingComunicaçãoGames
Edutainment may be considered a developing contemporary research field particularly as new and open source game development environments are made available to the research community. Nevertheless, most edutainment scenarios are usually... more
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    •   12  
      ArtPervasive GamingPerformanceEdutainment