Strategy games
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Recent papers in Strategy games
Extensive literature underlines the importance to critically examine the phenomenon of game classification. In computer games magazines of the 1980 decade, the combination of "action", "arcade," or "real-time" with "strategy" is quite... more
Read The Gruffalo by Julia Donaldson and Axel Scheffler to your class, and play The Gruffalo Game (all ages). Teachers of older students (Years 2 and up) might also wish to launch The Deep Dark Wood Investigation.
This article explores the significance of computer games in shaping imaginations of the past. Focusing on Hearts of Iron IV, I consider how the format can encourage revision of the Nazi past, going against the grain of efforts towards... more
Strategy games are a popular genre of games with a long history, originating from games like Chess or Go. The word “strategy” is derived from the Greek word strathgìc (strategós), meaning (the) general, resp. strathgeÐa, meaning “art of... more
This article deals with the philosophical idea of worldmaking pursued through techné, meaning the fusion of the technical means of artistic creation, theorizing, and analysis, but specifically occurring in a feedback loop involving... more
Fra passati e futuri plausibili, giochi di simulazione e nuove visioni didattiche. Si può rinnovare l'insegnamento della storia? Una modesta proposta.
The ‘‘fortress simulator’’ game Dwarf Fortress (Bay 12 Games, 2006-present) allows players the space to conduct experiments in economics. The player is not granted an avatar in the world, but this does not mean the player is granted the... more
Strategy games have mostly been studied from an ideological point of view, usually focusing on three different aspects. The first aspect is the “content” of these games: the utmost importance and glorification of warfare and power... more
Games played directly inside the web browser have many benefits. Browser games do not need software installation. Furthermore since the web has become the ultimate collaboration environment, the games are available for numerous players... more
Dentro del marco de la escritura de la tesis (como finalización de la maestría en Crítica y Difusión de las Artes) se le dio especial importancia al problema del estudio de las modalidades enunciativas del videojuego, tema en general poco... more
A brief history of interactive fiction and the mix of technology and literature that it creates. Published in 2000, this article calls for enhanced e-books long before they actually happened.
Material del seminario "Por qué fracasan los museos?" de la Maestría en Museología y Gestión del Patrimonio de la Facultad de Artes.
Since at least the arrival of 3D graphical displays in the mid-1990s, video games have employed visual perspective to make the flat computer screen appear to be a deep and immersive game world. This essay delineates the three major... more
Fra passati e futuri plausibili, giochi di simulazione e nuove visioni didattiche. Si può rinnovare l'insegnamento della storia? Una modesta proposta.
Los juegos de estrategia abstracta constituyen un recurso educativo muy importante para desarrollar aptitudes de representación espacial y de pensamiento estratégico. En este sentido, y de forma específica, el juego del QUORIDOR permite... more
The Purpose of this study is to propose a method to estimate Rock-Scissors-Paper (RSP, Janken) game strategy based on human personality in RSP game. In order to estimate the player's strategy in the RSP game, it is considered effective to... more
A diferencia de otros géneros del videojuego, el de estrategia no parece haber atravesado grandes cambios ni mayores reconfiguraciones a lo largo de los años. Esa estabilidad puede observarse comparando las primeras entregas de... more
Editors: Riccardo Masini, Frédéric Serval, Jan Heinemann The perception of wargaming as a professional part of military training and scenario analysis on one hand, and the board and tabletop wargaming hobby on the other hand, are... more
"Strategy" in videogames can bear a lot of meanings; so does "strategy games." The intuitive approach is to consider strategy games as descendants of wargames and, consequently, to define "strategy" as it is defined in the context of war.... more
L’identité générique du jeu de stratégie en temps réel pose problème dès lors qu’on cherche à le penser historiquement. Entre le premier jeu nommé explicitement « real-time strategy » (Computer Quarterback, Danielle Bunten Berry, 1981) et... more
Computer games are a relatively young medium but one which has become increasingly accessible in recent decades. Within this category, the niche filled by Historical Grand Strategy Games, themselves descendants of board games, holds... more