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Extensive literature underlines the importance to critically examine the phenomenon of game classification. In computer games magazines of the 1980 decade, the combination of "action", "arcade," or "real-time" with "strategy" is quite... more
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      Video GamesVideo Game HistoryStrategy gamesReal-Time Strategy (RTS) games
Read The Gruffalo by Julia Donaldson and Axel Scheffler to your class, and play The Gruffalo Game (all ages). Teachers of older students (Years 2 and up) might also wish to launch The Deep Dark Wood Investigation.
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      Mathematics EducationChildren's and Young Adult LiteratureStrategy gamesPrimary Education
This article explores the significance of computer games in shaping imaginations of the past. Focusing on Hearts of Iron IV, I consider how the format can encourage revision of the Nazi past, going against the grain of efforts towards... more
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      Military HistoryHistorical memoryStrategy gamesComputer Games
Strategy games are a popular genre of games with a long history, originating from games like Chess or Go. The word “strategy” is derived from the Greek word strathgìc (strategós), meaning (the) general, resp. strathgeÐa, meaning “art of... more
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      Data MiningEvolutionary ComputationVideo GamesStrategy games
This article deals with the philosophical idea of worldmaking pursued through techné, meaning the fusion of the technical means of artistic creation, theorizing, and analysis, but specifically occurring in a feedback loop involving... more
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      Artificial IntelligenceHuman Computer InteractionMusicMusical Composition
Fra passati e futuri plausibili, giochi di simulazione e nuove visioni didattiche. Si può rinnovare l'insegnamento della storia? Una modesta proposta.
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      Game/Simulation use in educationChaos TheoryAlternate HistoryCounterfactual History
The ‘‘fortress simulator’’ game Dwarf Fortress (Bay 12 Games, 2006-present) allows players the space to conduct experiments in economics. The player is not granted an avatar in the world, but this does not mean the player is granted the... more
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      Cultural StudiesPolitical EconomyGame studiesMedia Studies
Computer strategy games 1 — games such as those in the Civilization, StarCraft, Age of Empires and Total War series, and board game adaptations such as Risk and Axis and Allies — have been popular since soon after computer games were... more
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      Video GamesStrategy gamesGeneral Game Playing
Strategy games have mostly been studied from an ideological point of view, usually focusing on three different aspects. The first aspect is the “content” of these games: the utmost importance and glorification of warfare and power... more
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      Game studiesVideo GamesIdeologyStrategy games
Games played directly inside the web browser have many benefits. Browser games do not need software installation. Furthermore since the web has become the ultimate collaboration environment, the games are available for numerous players... more
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      Artificial IntelligenceOnline CommunitiesMultiplayer Online GamesGame Analysis
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      Video GamesGenresStrategy gamesReal-Time Strategy (RTS) games
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      Game TheoryStrategic ManagementStrategy and Policy (History)Strategic Culture
Dentro del marco de la escritura de la tesis (como finalización de la maestría en Crítica y Difusión de las Artes) se le dio especial importancia al problema del estudio de las modalidades enunciativas del videojuego, tema en general poco... more
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      SemioticsGame studiesVideo GamesSociosemiotics
A brief history of interactive fiction and the mix of technology and literature that it creates. Published in 2000, this article calls for enhanced e-books long before they actually happened.
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      NeuroscienceLiteratureNarrativeNarrative Theory
Material del seminario "Por qué fracasan los museos?" de la Maestría en Museología y Gestión del Patrimonio de la Facultad de Artes.
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      Strategy gamesNew Museology
Since at least the arrival of 3D graphical displays in the mid-1990s, video games have employed visual perspective to make the flat computer screen appear to be a deep and immersive game world. This essay delineates the three major... more
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      Digital MediaHistory of Perspective in PaintingVideo GamesGilles Deleuze
Fra passati e futuri plausibili, giochi di simulazione e nuove visioni didattiche. Si può rinnovare l'insegnamento della storia? Una modesta proposta.
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      Game/Simulation use in educationChaos TheoryAlternate HistoryCounterfactual History
Los juegos de estrategia abstracta constituyen un recurso educativo muy importante para desarrollar aptitudes de representación espacial y de pensamiento estratégico. En este sentido, y de forma específica, el juego del QUORIDOR permite... more
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      Strategy gamesNew Museology
The Purpose of this study is to propose a method to estimate Rock-Scissors-Paper (RSP, Janken) game strategy based on human personality in RSP game. In order to estimate the player's strategy in the RSP game, it is considered effective to... more
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      Strategy gamesEstimation Method
A diferencia de otros géneros del videojuego, el de estrategia no parece haber atravesado grandes cambios ni mayores reconfiguraciones a lo largo de los años. Esa estabilidad puede observarse comparando las primeras entregas de... more
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      SemioticsGame studiesVideo GamesSociosemiotics
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      Video GamesMichel FoucaultStrategy gamesReal-Time Strategy (RTS) games
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      Game studiesStrategy gamesAvatarAvatars
Editors: Riccardo Masini, Frédéric Serval, Jan Heinemann The perception of wargaming as a professional part of military training and scenario analysis on one hand, and the board and tabletop wargaming hobby on the other hand, are... more
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      HistoryEuropean HistoryGame studiesPublic History
"Strategy" in videogames can bear a lot of meanings; so does "strategy games." The intuitive approach is to consider strategy games as descendants of wargames and, consequently, to define "strategy" as it is defined in the context of war.... more
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      Game studiesVideo GamesStrategy gamesReal-Time Strategy (RTS) games
L’identité générique du jeu de stratégie en temps réel pose problème dès lors qu’on cherche à le penser historiquement. Entre le premier jeu nommé explicitement « real-time strategy » (Computer Quarterback, Danielle Bunten Berry, 1981) et... more
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      Strategy gamesReal-Time Strategy (RTS) gamesE-sportsMultiplayer
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      Video GamesStrategy gamesReal-Time Strategy (RTS) gamesRole Playing Games
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      Strategy gamesMaoismMao ZedongGame of Go
Computer games are a relatively young medium but one which has become increasingly accessible in recent decades. Within this category, the niche filled by Historical Grand Strategy Games, themselves descendants of board games, holds... more
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      Human Computer InteractionGame studiesMedieval HistoryMedieval Studies
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      Strategy gamesStrategy (games)