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Challenges and storytelling are mutually exclusive because challenges are tasks with short breath, perspective and horizons for easy entertainment, while storytelling comes with wide horizons, long breath, holistic vision, deep contents,... more
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      Video GamesInteractive NarrativeInteractive Digital StorytellingVideo Game Theory
With impunity, millions of players traverse the fictional landscapes of video games every day. Video Game Narrative and Criticism treats gameplay as the player's own psychological experience where fears, desires, and anxieties are... more
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      Video Games and LearningVideo GamesVideo Game DesignGameplay (Video Game Design)
This book is about the three identities of the videogame, the gamer, and Game Studies. I write that there are no definitive truths but rather discourses and constructions; ideas, actions, beliefs, and practices related to videogames are... more
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    •   99  
      Game TheoryGame studiesThe VirtualWorld-Game-Simulation-Reality Continuum--gradual steps of added reality/imaginationVideo Game Platforms for Artwork--using them for art not just gaming and for gaming new styles of artwork
Nowadays, that videogames are an Art, a cultural production and conjunction of several Art forms, is just considered fact by many authors. But, what I try to achieve through this article, which is directly linked to my research project... more
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      Video Games and LearningVideo GamesVideo Game DesignVideo Game Development and Production
Per molti anni, e per molti versi anche a tutt’oggi, i videogiochi si sono trovati a dover combattere contro numerosi pregiudizi, che li vedevano additati come pericolosi strumenti per distrarre il pubblico più giovane e confonderne le... more
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      Video GamesVideos Games as ExpressionVideo games benefits
The 21st century opened the door for the videogame industry to become a 100-billion-dollar industry according to Super Data’s 2017 . A lot of scholars have been studying why video games generates so much monetary and social interactions... more
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      Game studiesEnglish LiteratureMotivation (Psychology)Digital Technology
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      Video GamesNarratologyInteractive NarrativeVideos Games as Expression
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      Video GamesNarratologyInteractive NarrativeInteractive Arts
There can be few other words in the English language that inspire such scepticism as “interactivity.” However, this article starts from a qualitatively different perspective reasserting interactivity as a useful concept with specific... more
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      CyberneticsVideo Games and LearningVideo GamesVideo Game Design
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      Translation StudiesVideo Games and LearningVideo GamesVideos Games as Expression
Video games are increasingly becoming an important media today, despite the light connota-tion of its initial categorization. Today they are an industry that produces billions of dollars and employs engineers and artists alike in an art... more
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      Media SociologyLatino/A StudiesCommunicationMedia Studies
Il videogioco ha subito un cambiamento ontologico e culturale estremamente significativo e tornare a interrogarsi sull’identità del videogioco risulta pertanto oggi fondamentale. Partendo da diverse classificazioni, andremo a definire una... more
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      Video Games and LearningVideo GamesVideos Games as Expression
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this... more
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      Computer ScienceGame TheoryAestheticsGame studies
At the ten year anniversary of the Global Game Jam] we collected community provided stories and images from around the globe. We simply asked our community to share their experiences, which we have arranged chronologically for our... more
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      Video Games and LearningComputer Games TechnologyVideo Game DesignVideos Games as Expression
During the 2019 protests in the city of Hong Kong, videogames emerged as more than key themes and sites of protest, but an all-encompassing cultural discourse around which demonstrations crystallised. Drawing extensively on reportage of... more
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      Video GamesVideos Games as ExpressionHong KongVideogames
The present study aims to discover how myths are being utilized in video games, more specifically, how they are continued, adapted, and created in video games. Video games have become the newest storytelling device to transmit myths... more
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      Mythology And FolkloreMythologyGame studiesVideo Games
Nowadays, that videogames are an Art, a cultural production and conjunction of several Art forms, is just considered fact by many authors. But, what I try to achieve through this article, which is directly linked to my research project... more
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    •   16  
      Video Games and LearningVideo GamesVideo Game DesignVideo Game Development and Production
The development of more meaningful video games is becoming increasingly possible by recent advances in video game technologies, neurosciences, and biofeedback. In the near future, meaningful video games will be designed to facilitate... more
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      Cognitive PsychologyEducational PsychologyVideo Games and LearningVideos Games as Expression
Before discussing whether and how video games can be works of expressive art, it is necessary to define what is meant by expressive art in its narrowest meaning. The best way is to refer empirically to other media and their works... more
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      ArtVideo GamesVideo GameVideo Game Theory
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      Film StudiesFilm TheoryVideo GamesVideo Game Design
Challenges and storytelling are mutually exclusive because challenges are tasks with short breath, perspective and horizons for easy entertainment, while storytelling comes with wide horizons, long breath, holistic vision, deep contents,... more
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    •   10  
      Video GamesNarratologyInteractive NarrativeVideos Games as Expression
Tema ovog rada je virtuelna realnost u smislu njenog uvrštavanja u umetnost, pri čemu se virtuelna realnost posmatra kao kategorija proširenog medija filma. Kroz analizu tehnološkog razvoja koji je doveo do stvaranja, testiranja i... more
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      Virtual Reality (Computer Graphics)Video GamesVideos Games as ExpressionMovies
This book addresses the “Singularity” (a hypothetical point in time at which technological growth becomes uncontrollable and irreversible, resulting in unforeseeable changes to human civilization) from the “preternatural” viewpoint of the... more
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      New MediaVideo Games and LearningDigital Media & LearningSocial Media
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      Art TheoryVideo GamesInteractive NarrativeVideo Game Theory
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      AestheticsPhenomenologyVideo GamesVideos Games as Expression
By now, I think you've gotten the message that drugs are bad. If you haven't, back up and examine the culture of prescription drug use around the world. Go ahead, young scholar, approach Google with that question in hand and learn. To... more
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      Video GamesVideos Games as ExpressionPsychology of Video Games
Purpose: Empirical studies using the Technology Acceptance Model (TAM) have mainly focused on utilitarian technologies. The aim of this study is to extend the TAM in order to develop a more nuanced understanding of the family dynamic... more
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      Children and FamiliesVideos Games as ExpressionFacebook StudiesRelationship Between Online Marketing and Children
Expressive and narrative features of Video Games (VG) are bread and butter of Video Games Art. In my articles I often make implicit comparison between artistic evolution of Cinema and VG's. Here I want to clarify such comparison; the... more
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      Art TheoryVideo GamesVideo Game TheoryCinema
An all-day event to connect with scholars at the University of Rochester and Rochester Institute of Technology who utilize videogames in teaching, learning, research, and design contexts.
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      Game studiesSerious GamesVideo Games and LearningComputer Games Technology
Los videojuegos son una tecnología que avanza precipitadamente, y dan lugar a que surjan círculos socioculturales nuevos; con dinámicas específicas entre los usuarios y no usuarios, particularmente en niños y jóvenes; los más reservados... more
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      Popular CultureVideo Games and LearningVideo GamesVideos Games as Expression
Acte du colloque « Espaces Imaginés » - Université Rennes 2 (2020) Cet acte de colloque s'inspire de l'article de Rune Klevjer "in Defense of Cutscenes" et propose de défendre les écrans de chargement et de considérer qu'ils font... more
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      Information TechnologyGame studiesVideo Game DesignVideos Games as Expression
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      Video GamesNarratologyInteractive NarrativeVideos Games as Expression
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      New Media ArtVideos Games as ExpressionThe Future of Video GamesNEW TECHNOLOGY IN THE MUSEUM
This chapter/paper appears in <fill in publication title here> edited/authored by <fill in name of author/editor
here> Copyright 2011, IGI Global, www.igi-global.com. Posted by permission of the publisher.
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      Cognitive PsychologyEducational PsychologyVideo Games and LearningVideos Games as Expression
Going beyond ludologists and narrativists
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      ArtVideo GamesInteractive NarrativeInteractive Digital Storytelling
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      Virtual CommunitiesGender and SexualityVideo GamesQueer Theory (Literature)
Increase in popularity of games like "Second Life" has contributed not only to significant changes in the development of the electronic entertainment industry. Promoting Games 2.0, the new trend of video game production that are assumed... more
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      Web 2.0Social NetworksTechnocultureEthnography
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      Computer ScienceMetadataVideo GamesVideo Game Design
Narrating my reflections on the quarantine during the COVID-19 pandemic in 2020 and my experience of the crisis in Syria, this paper studies the ways fear can transform into resilience by examining the self-reflexive works Path Out... more
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      CommunicationMedia StudiesFilm StudiesPerformance Studies
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      ArtArt TheoryVideo GamesInteractive Narrative
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      Video GamesVideo Game DesignVideos Games as Expression
Eine Hausarbeit, die im Rahmen des Seminars "Noir. Literatur - Film - Comic" (Leitung: Joachim Harst) verfasst wurde. (Bewertung 1,3) ---------- In Form einer komparatistischen Analyse werden ambivalente Charakterzeichnungen,... more
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      Comparative LiteratureGame studiesMedia StudiesNew Media
Cada etapa de la Historia de la humanidad se ha caracterizado por un movimiento, estilo o arte determinado, surgiendo así nuevas formas de expresión artísticas ligadas a la sociedad del momento. En nuestros tiempos de constante cambio y... more
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      Video Games and LearningVideo GamesVideo Game Development and ProductionVideos Games as Expression
As interest in video games increases, so does the need for intelligent access to them. However, traditional organization systems and standards fall short. Through domain analysis and cataloging real-world examples while attempting to... more
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      Computer ScienceMetadataVideo GamesVideo Game Design
Purpose Empirical studies using the technology acceptance model (TAM) have mainly focussed on utilitarian technologies. The purpose of this paper is to extend the TAM in order to develop a more nuanced understanding of the family dynamic... more
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      Information SystemsChildren and FamiliesVideos Games as ExpressionFacebook Studies
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      Game studiesNew MediaDigital MediaGame Design
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      Video GamesNarratologyInteractive NarrativeVideos Games as Expression
A brief reflection in response to reading for Visual Rhetoric, explaining concepts of the HUD for a mixed gaming and non-gaming audience.
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      Video Games and LearningVideo Game DesignVideos Games as Expression
Este artículo versa sobre la complacencia histórica observada en algunos videojuegos, analizada aquí como parte de una avanzada tesis doctoral en Historia del Arte. En algunas ocasiones, bien por falta de ideas o por una mirada nostálgica... more
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      Art HistoryVideo GamesVideos Games as ExpressionVideogames