Child of Tempus: THE GODS' SCION, #1
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Rodrick is a prince of the ruling country of Diar. He has a face kissed by the Gods themselves, with deep blue eyes and long ruby-red hair. Speaking of Gods, he also happens to be the Acolyte of Time. Gifts and curses with this power give him control over aspects of time. And being a dragon-human hybrid has its amazing perks too.
But since childhood, Rodrick has had a target on his back, and his insanely power-hungry father, Demon King Ryton, comes across as his closest but worst enemy. Throw in the workings of an alcoholic mother, a bipolar sister, a recovering addict brother, and an adopted little sister with magical powers, and you have the royal family of Diar.
Things couldn't get any worse, until he meets the beautiful Princess Arcelia—but Arcelia isn't the main problem. Her and Rodrick are on now on the run from Rodrick's father, Ryton.
And with the looming risk of world destruction ahead of them, Rodrick is worried about more than college exams.
Winnifred Tataw
Winnifred or Winnie, as most know her by, is an artist, writer, and author of her debut novel: The Gods’ Scion: Child of Tempus. As a military child, Winnie has traveled extensively around the US East Coast and Germany, learning about the history, lore and culture of each region. Winnie has spent the last two years writing and expanding the world of The Gods’ Scion trilogy series. Winnie has had a lifelong love of literature and art. As a new writer she wants to create beautiful fantasy world and with compelling and intriguing characters. Winnie resides in South Carolina and is an undergraduate at the College of Charleston. She loves to spread positivity and joy to those around her, and look at the world through a glittery pink lens.
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Child of Tempus - Winnifred Tataw
THE GODS’ SCION:
CHILD OF TEMPUS
BOOK ONE
WINNIFRED TATAW
Copyright © 2019 Winnie Tataw
All rights reserved.
ISBN-13: 978-1-79-444663-2
DEDICATION
This book is dedicated to my family and all those who helped make my dream a reality.
Table of Contents
HELLO READER...
THE GODS
THE ACOLYTES
THE PEOPLE OF EARTH
CHAPTER ONE
His Illusory Realm
CHAPTER TWO
The Palace Preliminaries
The World Spoke as One
CHAPTER THREE
Royal Introductions
Getting Along Well
Hide Me in Darkness
CHAPTER FOUR
The Light in The Dark
CHAPTER FIVE
Unwanted Homecoming
CHAPTER SIX
The Gift of a God
The Waves to Waeven
Rise and Shine
Bunker Away from Home
CHAPTER SEVEN
A Few Unanswered Questions
Weak Warriors
Unwanted Guest
CHAPTER EIGHT
Family Only in Public
Fear Blooms to Reality
CHAPTER NINE
Sleepless
Hugs and Kisses
CHAPTER TEN
Nighttime Talks
CHAPTER ELEVEN
Stroll Down Memory Lane
Encountering Time
More History Lessons
CHAPTER TWELVE
Room for One Guest
Time to Talk
Dinner to Ourselves
CHAPTER THIRTEEN
Captivation Vacation
Out of Sight
Fly Away with Me
CHAPTER FOURTEEN
Running Out of Time
No Time Left
CHAPTER FIFTEEN
The Queen Feared by Most
CHAPTER SIXTEEN
Time with Time
Not in the Clear
Plan with No Reason
CHAPTER SEVENTEEN
Never Made It
CHAPTER EIGHTEEN
Final Tide
Before Time was Space
CHAPTER NINETEEN
Wake Up Lovely
CHAPTER TWENTY
SNEAK PEEK
APPENDIX
MAP OF EARTH
THE COUNTRIES OF THE WORLD
THE EMBLEM OF TEMPUS
ABOUT THE AUTHOR
HELLO READER...
Before you begin the journey of reading this book, take time to read the three Stories of Earth.
Think of these as reference guides for the lore of the book. I hope you enjoy it.
THE GODS
There was nothing until the big bang and the birth of Hapesire, the God of Space. Once space was born, Tempus, the God of Time, followed. With the creation of time came the creation of Vitae, the God of Life. Lastly, with life came Mors, the God of Death. They are the founding Gods of all things, the Deorumars (Dee–or–mars). Most refer to them as The Gods.
Hapesire gave us our dimensions, universes, planets, cosmos, zodiacs, black holes, space portals, and stars. Tempus gave us the seasons or Condoras (Con–door–as), the Epochs (days, weeks, months, and years), the Allos (slumber, memories, fate, and prophecy) past, future, and present. Vitae gave us Sentinels (living spirits and guardian angels), the Seven Essentials of Life (air, water, shelter, food, culture, productivity, and socialization), emotion, the Seven Virtues (chastity, charity, temperance, diligence, forgiveness, kindness, and humility), new, hope, miracles, and faith. Mors gave us Vigors (corrupted or ennui spirits), the Seven Deadly Sins (lust, envy, wrath, gluttony, pride, sloth, and greed), the underworlds, grief, and ghosts.
It may seem like a lot, but there is a child or demigod who rules over that factor in each section. For Space, they are called Satellites. For Time, they are called Apostles. For Life, they are called Votaries. For Death, they are called Sycophants.
All four Gods live in their dimensions: Taporis for Time, Spatium for Space, Himlen for Life, and Baratrus for Death. Though Hapesire’s dimension is in space, it is invisible and intangible. Vitae’s realm is only reachable by the children of the Gods and Acolytes (the Gods’ bridge between their dimension and Earth). Tempus’ dimension is only attainable by the Acolytes. Only in Mors’ realm may other living beings enter, though they will lose their spirit and die if they stay too long.
Many worships these Gods. A single race may devote themselves to one or two Gods in particular. Over time many religions or cult followings have developed, even though only a few people have seen the Gods, usually through dreams or visions. They do not visit people. Instead, they enjoy watching from behind the scenes.
The Gods see each other as equals; however, they are not equal in power. Even the Gods have distinct personalities.
Time is patient, calm, collected, playful, and wise.
Space is lazy, stubborn, easy-going, and imaginative.
Life is curious, loving, giving, kind, understanding, and vibrant.
Death is discreet, calm, watchful, and unpredictable.
Now that you know the story of the Gods, may they watch over you as you continue reading this story.
THE ACOLYTES
The Gods saw a disconnection between themselves and the beings of Life—all living things on all planets, particularly Earth (the first planet created with life). They made the Acolytes serve as a bridge between Earth, the dimensions of the Gods, and the Gods themselves.
Each incarnated uniquely, depending on God. All are born on Earth. There are only ever four in existence. Each Acolyte has been blessed with its own set of powers and abilities. They are usually the beings closest to the Gods. The race of these Acolytes ranges across the board. An Acolyte of Death is chosen at birth. They will have the Emblem mark of Mors on their arm and be the opposite sex of the last Acolyte. They are always Umbrian, pure white, with vibrant eyes and jet-black hair. The female is called Lady Death, while the male is called Grim Reaper. They function as their namesake says, dealing with dead spirits. Their purpose on Earth is to guide souls to Baratrus, as well as to cleanse Vigors. They cannot kill. They only can take the spirits of those that are already dead.
They have a ‘curse’ upon them. A living being cannot touch them with their bare hands them. If they do, that living being’s spirit is disembodied into a part of the Baratrus. Their spirit can be recovered, but it can take months or years to find it. To place the soul back into the body is almost impossible. No one, not even the Acolyte of Death, knows why the ‘curse’ is the way it is. No one dares to ask Mors for an explanation.
The Acolyte of Life is the same as the Acolyte of Death with its rules of incarnations, though they can be any race and gender. Their purpose different is different on Earth as well. Acolytes of Life bless newborns with life (think of it as a well-wishing for long and happy life). They guide Mir (the Votary of Miracles), Faith (the Votary of Faith), Hope (the Votary of expectation and desire for good happenings), and New (the Votary of birth, growth, and renewal) to their destinations of need. These four Votaries are the only beings born from the Gods that regularly dwell on Earth. Gifted with feathered wings and golden hair, the Acolyte of Life also prevents unruly deaths such as suicides and murders for all living things. Along with the Acolyte of Death, the Acolyte of Life is the most active on Earth.
The last two Acolytes’ purpose and jobs on Earth get a little more confusing and complicated.
The Space Acolyte works directly with Milky (the daughter of Hapesire and the embodiment of galaxies, cosmos, and space portals). The Space Acolyte works as a planner for Milky. They travel together between universes through space portals they open, fixing problems in the places they visit. The creation of a new Space Acolyte is chosen both by Milky and the current Space Acolyte. The child becomes an Acolyte officially between the age of five to ten. The child is reborn with mixed blue and purple hair with light-colored eyes. Once they are chosen, Milky comes to Earth and takes the child with her, raising them as her own. She is one of the few children and demigods to have such a caring, close, and guiding relationship with an Acolyte of the Gods.
Lastly, we come to the Acolyte of Time. They are the most offhand of the Acolytes. They are also the Acolytes that go through minor physical changes upon their rebirth. The only difference being the addition of the Tempus Emblem to their forearm. They are born after the earlier Acolyte has died. Their primary purpose is to prevent others from disrupting the time-space continuum. As the statement before suggests, they also often go with the Space Acolyte. Their other tasks include regulating the Seasons on Earth, monthly checks on the amount of sleep dust being distributed and communicating the events of Earth directly to Tempus. This is especially important during times of war, famine, drought, etc.
THE PEOPLE OF EARTH
On Earth, there are 8 billion people. With a wide variety of races existing on Earth, from humans to mermaids, life on the planet is colorful and exotic. There are four categories of the races on Earth: Water Marrows, Earth Marrows, Air Marrows, and Fire Marrows.
People that fall into the Water Marrow category are Mermaids, Jengus, and Sirens. All Water Marrows can manipulate water. They can only do this with oceanic water and freshwater sources (lakes, rivers, streams, etc.). All people in this race have gills. Mermaids have human-like torsos and faces, with the lower halves of their bodies made up of colorful fishtails, resembling those of Bettas or Angelfish. Jengus are like Mermaids, but they are darker in skin tone, have green hair and orange tails. Unlike the Mermaids, Jengus can morph their tail fins into fish-scaled legs.
Lastly are the Sirens. They are the only Water Marrows that do not have fishtails. They all have scales, some in patches, some head to toe. They can survive on land the longest—compared to the other Water Marrows (Jengus –ten hours, Mermaids – two and a half hours, and Sirens twenty-eight hours).
Earth Marrows, by far, have the most categories of people in their class. They include Humans, Umbrians, Cyborgs, and Illusionists. Humans are the largest group of Earth Marrows and people. They have no special abilities; except they have the most flexible DNA out of all races. That means that if they partner with any other species, 99% of the time, the child has many of the same traits as the parent who is not Human.
Umbrians come in second as the most prominent Earth Marrow subgroup on Earth. They are known for their skin enriched with melanin, vibrant eye colors (blues, greens, and golds), thick and natural hair patterns, and shadow abilities. Umbrians have control over Sanikins (pronounced: Sss-ann-ee-k-inn) or shadow puppets. They can create and manipulate the shadows of anything through making Sanikins, but they must come from a source near them. They can also phase through solid objects.
Cyborgs are a mixed group. Any group of people's races can be classified within this race. If at least 45.5% of their body is made up of robotic, metal, or cybernetic parts, they are classified as Cyborg. So, an Umbrian with 50% of their body robotic; are an Umbrian Cyborg. Human Cyborgs, however, are simply called Cyborgs.
Finally, there are the Illusionists. They are human-like but have magical powers and abilities. Their powers only work on living beings of Vitae and consist of spells, curses, charms, enchantments, etc. They can move non-living things in various ways but cannot change the physical or inner workings. Illusionists’ magic and spells only last for short periods but are immensely powerful. The more power multiple Illusionists put into a spell, the longer it will last. Their magic is generated by two things: the number of spirits and Vigors in the area they are in and their surroundings. Most of their charms and enchantments come from vegetation, which are grown naturally from the Earth, which explains why their magic is so weak on technology.
Fire Marrows consists of Serpents and Drakonians. Serpents are like Mermaids and Sirens, but they have human-like torsos and faces with the lower halves of their bodies as snake forms. Or they could be covered head to toe in snake scales or patches, for them. They mostly live-in scorching areas, usually underground. They have heightened senses of sight and smell, as well as venom sacs in their fangs and nails. Their venom is twice as dangerous as Drakonians.’ However, it takes more time to affect the victim. go into effect.
Due to their various abilities, Drakonians are considered one of the most powerful races on Earth. They can protract wings from their backs; they have retractable layers of scales in their skin, can produce flames from their bodies, have incredible vision during the day and night, can hear exceptionally well (mostly this is a trait of males), have retractable fangs and claws and can have nullifying or burning venom in their fangs or claws (this is most prominent in females). Most Drakonians do not retract their scale exteriors because they are used for protection and are hard to support. Even without the scaled skin, their ‘cover’ skin has a rough feel. They usually have warm-colored hair (reds, yellows, and oranges) and deep-colored eyes.
Last of all are Air Marrows. They consist of Harpies, Fairies, and Pixies. Fairies and Pixies are miniature Humans that have wings. Fairies are larger. The tallest Fairy can reach up to four and a half feet, while the tallest Pixie can be one foot, two inches in height. Both can sense spirits, Illusionists, and Vigors. They possess environmental magic. This means that depending on which area they inhabit, the magic they use adapts to it. Their magic consists of changing the chemical makeup of one thing to another. For those living in forests, they could turn fire into tree branches (if they are living in a forest). They usually live in wooded areas or vast plains. Fairy wings resemble that of butterflies, while Pixies’ wings resemble dragonflies.
Harpies are the most distinguished category race on Earth. They can have a mix of Human and bird body parts. Their bird parts resemble those of birds of prey. More than half of their population has winged appendages and beaks. The wings can be arm appendages or back appendages. All Harpies have large eyes, feathers, and ear-piercing cries.
NOW THAT YOU HAVE READ THE STORIES OF EARTH, IT IS TIME TO BEGIN YOUR JOURNEY THROUGH THE REST OF THE BOOK.
ENJOY.
CHAPTER ONE
His Illusory Realm
My eyes shot open. I was lying alone on the ground. My forearm was glowing; the Emblem of Tempus was the culprit.
I stood up and saw a narrow path in front of me, and a light appeared at the end. I start to walk.
As I continued down the mysterious path, a light appears at the end of the trail.
Finally, I got to the end of the trail.
There are two ancient doors in front of me. I pushed them open, eager to know what is on the other side. The doors swing open, and the light reappeared. I reached out, barely grazing my fingers on it when I am transported to another place. I looked down at my arm, and a large flash of light shines over my eyes.
A giant temple was now in front of me, drenched in gold and ivory with its pillars looming, standing firm and tall. I walked up the stairs of the glorious temple to the two large doors at the front. I reach to pull the door open.
In the blink of an eye, I was back on the trail. I peered around to see where the door and the temple have gone. When I twisted around, I found it. Now there was a staircase leading up to it. The Emblem is on a pedestal at the very top. The sun and the moon glow like beacons in the darkness. The center circle pulled like waves of golden light.
As I got closer to the stairway, my arm blazes brighter. I heard others making indiscernible noises, but as I got closer, I noticed that it was repetitive,
He will rise.
He will rise.
He will rise.
He will rise.
The path behind me shakes and crumbles. I need to get closer.
The voices grow louder. The light from my arm becomes blinding. The chant begins to speed up as I get closer to the Emblem.
He will rise. He will rise. He will rise. He will rise.
My anxiety grew with each moment, and I started to run faster, praying the path behind me does not pull me into the unknown black abyss.
I can feel the sweat on my body started to form. I heard my heart pounding in my chest. I will never reach the stairs.
He will rise. He will rise. He will rise. He will rise.
The voices grow louder and louder.
My legs hurt. My palms are sweaty. My head was spinning.
"He will rise! He will rise! HE WILL RISE! HE WILL