HPG 2024

HPG 2024
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July 26-28, 2024
Denver, Colorado, USA

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High-Performance Graphics (HPG) is the leading international forum for performance-oriented graphics and imaging systems research, including innovative algorithms, efficient implementations, languages, compilers, parallelism, and hardware architectures for high-performance graphics. The conference brings together researchers, engineers, and architects to discuss the complex interactions of parallel and custom hardware, novel programming models, and efficient algorithms in the design of systems for current and future graphics and visual computing applications.

HPG2024 will be co-hosted with SIGGRAPH in Denver, Colorado on Friday July 26 through Sunday July 28.

 

Khronos Group Related Session

Keynote: The Vulkan developer tools ecosystem - from the Vulkan API launch to today

Description: Khronos released the 3D graphics Vulkan standard in February of 2016. Although a comprehensive 3D graphics API specification was defined by Khronos, it wasn’t sufficient to enable Vulkan application developers. Vulkan application developers were going to need ecosystem tools to aid them in their application development such as the Vulkan Loader, the Vulkan Validation Layer, and the Vulkan SDK. This talk will tell the story of how the Vulkan ecosystem tools were created and how they are being developed today. Some key and interesting technical challenges will be highlighted for many of the tools such as the Vulkan Validation Layer.
Speaker: Karen Ghavam, CEO of LunarG

Portable and Scalable 3D Rendering Using ANARI

Description: Countless 3D rendering engines have been built to bring state-of-the-art rendering to applications. However, interfacing an application with a particular rendering engine requires unique software maintenance, limiting the number of engines that an application can consider. ANARI, a new API specification from Khronos, solves this problem by defining a common front-end interface library that takes in-memory scene data and dispatches it to an underlying 3D renderer. The API provides vendors the semantics to be able to expose innovation without implementation-specific APIs: asynchronous scene updates, zero-copy data arrays, minimized frame latency, and ultimately beautifully rendered images. This talk will showcase our experiences using ANARI inside mainstream visualization applications, as well as motivate the benefits that ANARI brings to the graphics research community.
Speaker: Jefferson Amstutz, NVIDIA

Speakers

Karen Ghavam
Karen Ghavam
LunarG
Bio
Jeff Amstutz
Jeff Amstutz
NVIDIA

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