AMD Blog: GPU Work Graphs Mesh Node Are Now In Vulkan

AMD Blog: GPU Work Graphs Mesh Node Are Now In Vulkan

AMD Blog: GPU Work Graphs Mesh Node Are Now In Vulkan

AMD has added mesh nodes to their Vulkan experimental extension, VK_AMDX_shader_enqueue. With mesh nodes available in a Work Graph, dispatching a single payload can kick off a variety of compute and rendering tasks, completely driven by the GPU. This update also brings support for the Work Graph HLSL syntax. Although Work Graphs are a experimental feature in Vulkan at this time, AMD is committed to its development.