Thark (Level3)
Thark (Level3)
Thark (Level3)
CHARACTER NAME
Tempest
PLAYER NAME REGION
Cleric/Rogue
CLASS
Gnome, Whisper
RACE
Small
SIZE
Male
GENDER
CN
ALIGNMENT
Olidammara
DEITY
1/2
LEVEL ABILITY NAME ABILITY SCORE ABILITY MODIFIER
Humanoid(gnome)
TYPE TEMP. SCORE TEMP. MODIFIER
29
AGE TOTAL
3'8"
HEIGHT
38 lbs
WEIGHT WOUNDS
Deep Blue
EYES
NON-LETHAL DAMAGE
SPEED
STR
STRENGTH
12 16 10 12 16 12
+1 +3 +0
HP
HIT POINTS
11 16
TOTAL
30 ft/x4
=
DEX
DEXTERITY
AC
ARMOR CLASS
10
2
ARMOR BONUS
0
SHIELD BONUS
3
DEX MODIFIER
CLASS SKILLS
1
SIZE MODIFIER
0
NATURAL ARMOR
0
DEFLECT BONUS
0
MISC. BONUS ARMOR CHECK PENALTY DAMAGE REDUCTION
CON
CONSTITUTION
TOUCH
INT
INTELLIGENCE
+1 +3 +1
TOTAL BASE SAVE ABILITY MODIFIER
ARMOR CLASS
14
FLAT-FOOTED
ARMOR CLASS
13
+
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER
MAX RANKS:
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
ABILITY MODIFIER
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
RANKS
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
MISC. BONUS
INITIATIVE WIS
WISDOM
+3
TOTAL
3
DEX MODIFIER
0
MISC. BONUS
INT DEX* CHA STR* CON INT CHA INT CHA DEX* INT CHA WIS DEX* CHA STR* INT WIS DEX* DEX CHA DEX INT WIS WIS WIS STR** DEX
CHA
CHARISMA
BASE ATTACK
MISC. BONUS TEMP. MODIFIER
+1
CONDITIONAL MODIFIERS
SAVING THROWS
FORTITUDE
CONSTITUTION
+2 +6 +5 -2
TOTAL
= = =
2 3 2 1
BASE ATTACK
+ + +
0 3 3 1
STR MODIFIER
+ + +
0 0 0 -4
SIZE MODIFIER
+ + +
#N/A
REFLEX
DEXTERITY
Disguise Escape Artist Forgery Gather Information Heal Hide Intimidate Jump Knowledge (religion)
TEMP. MODIFIER
WILL
WISDOM
GRAPPLE
MODIFIER
0
MISC. BONUS
SPELL RESISTANCE
MELEE
ATTACK BONUS
+3 +5
TOTAL ATTACK BONUS
= =
1 1
+ +
1 3
+ +
1 1
+ +
0 0
+ +
RANGED
ATTACK BONUS
Ride
Search
DAMAGE CRITICAL
ATTACK 1
Dagger
RANGE WEIGHT TYPE SIZE
+3 P/S Small
AMMUNITION TOTAL ATTACK BONUS
1d3+1
SPECIAL PROPERTIES
19-20/x2
Survival
Swim Use Rope
10 ft 0.5 lb
ATTACK 2
One-handed
DAMAGE CRITICAL
1 3 6 1 0 1 3 9 1 3 1 1 3 17 3 1 4 9 13 7 1 3 7 3 9 3 1 7
1 3 1 1 0 1 1 3 1 3 1 1 3 3 1 1 1 3 3 3 1 3 3 3 3 3 1 3
0 0 5 0 0 0 0 6 0 0 0 0 0 6 0 0 3 4 6 4 0 0 4 0 4 0 0 4
0 0 0 0 0 0 2 0 0 0 0 0 0 8 2 0 0 2 4 0 0 0 0 0 2 0 0 0
Rapier
RANGE WEIGHT TYPE SIZE
+3 P Small
AMMUNITION TOTAL ATTACK BONUS
1d4+1
SPECIAL PROPERTIES
18-20/x2
0 ft
1 lb
ATTACK 3
One-handed
DAMAGE CRITICAL
= = = = = = = = = =
Hand Crossbow
RANGE WEIGHT TYPE SIZE
+5 Small
AMMUNITION TOTAL ATTACK BONUS
1d3
SPECIAL PROPERTIES
19-20/x2
30 ft
1 lb
ATTACK 4
One-handed
DAMAGE CRITICAL
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 5
RANGE WEIGHT TYPE
=
DAMAGE CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
ATTACK 6
RANGE WEIGHT TYPE
DAMAGE
CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
= = = = =
1
This skill can be used even if the character has zero skill ranks. This skill is a class skills for at least one of your classes. * Armor check penalty, if any, applies. ** Double the armor check penalty.
GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS
Leather
ACP SPELL FAILURE SPEED
Light
WEIGHT
+2
SPECIAL PROPERTIES
+6
+0
10%
30
7.5
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
SHIELD/PROTECTIVE ITEM
SPECIAL PROPERTIES
OTHER POSSESSIONS
ITEM
Wgt
ITEM
Wgt
Backpack Waterskin Bedroll Thieves' Tools Hooded Lantern 3 pints of oil Case + 10 Crossbow Bolts Grappling Hook 50 ft of silk rope 1 day trail rations Whetstone
1 2 2.5 1 2 3 1 4 5 1 1
RACIAL ABILITIES Strength-2, Dexterity+2, Constitution+2, Charisma-2 Base land speed of 30 feet. Darkvision 60 feet. Low-Light Vision Spell-like abilities (1/day unless otherwise specified): Silence Weapon Familiarity: Gnomes treat gnome hooked hammers as martial weapons, rather than exotic weapons. +1 racial bonus on attack rolls against kobolds and goblinoids +4 dodge bonus to AC against giants +4 racial bonus on Hide and Move Silently checks +2 racial bonus on Listen and Spot checks Racial Feats: You may take the Extra Silence and Silencing Strike feats. Favored Class: CLASS ABILITIES Proficient in all armor, and all shields (except tower shields) Proficient with all simple weapons, and with Hand Crossbow, Rapier, Sap, Shortbow, Composite Shortbow, Short Sword. Aura of Chaos(Ex): You have a faint aura of Chaos. Spontaneous Casting: Can spontaneously cast Inflict spells; by sacrificing a pre-prepared spell of equal or higher level. Restricted Spells: cannot cast Lawful spells. Rebuke Undead(Su): Can rebuke undead 4 times per day. A rebuking check is made on 1d20+1; rebuking damage is equal to 2d6+2 on a successful check. Domains: + Trickery: Bluff, Disguise, and Hide have been added to your list of cleric class skills. + Luck: You have good fortune, useable once per day. When you use this ability, you may reroll any one roll that you have just made. You must abide by the new roll. Evasion(Ex): On a successful Reflex save against a magical attack; you take no damage. Sneak Attack: Any time someone you attack is denied their Dexterity bonus to AC; or you are flanking them; you inflict an extra 1d6 damage. Ranged attacks must be within 30 feet to gain this; and this extra damage is not increased on a critical hit. Creatures that are immune to critical hits ignore this damage; as do creatures with concealment. Trapfinding(Ex): You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps. FEATS Tactile Trapsmith(CAd 112) : Add Dex modifier, rather than Int modifier, to Search and Disable Device checks Rapid Assault(ToB 32) : +1d6 melee damage in first round of combat.
31
LANGUAGES
NOTES
Common Gnome
1 2 3 4 5 6 7 8 9 # # # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Rebuking Check Most Powerful Undead Affected(Max HD) # of HD Rebuked Times/Day
CARRYING INFO
REBUKE ATTEMPTS
Used
32.25
64.5
97.5
+1
98
195
488
0 0 0 0 1 2 3 4 5
2d6+2 If your cleric level is double the HD of the undead or more, the undead are commanded rather than rebuked. Dispelling turning works like rebuking, but you must equal or exceed the check result of the cleric who turned.
105 100
ADDITIONAL NOTES
Level 1 Spells: 2 Per Day + 1 Domain Spell Level 2 Spells: 1 Per Day Level 3 Spells: 1 Per Day