Sanura LVL 9
Sanura LVL 9
Sanura LVL 9
CHARACTER NAME
Claire
PLAYER NAME
Mulhorand
REGION
Drd/MMF
CLASS
Human(Mulan)
RACE
Medium
SIZE
Female
GENDER
NG
ALIGNMENT
Silvanus
DEITY
5/4
LEVEL ABILITY NAME ABILITY SCORE ABILITY MODIFIER
Humanoid(human)
TYPE TEMP. SCORE TEMP. MODIFIER
20
AGE TOTAL
5'10"
HEIGHT
145 lbs
WEIGHT WOUNDS
Hazel
EYES
Silver
HAIR NON-LETHAL DAMAGE SPEED
STR
STRENGTH
14 12 16 11 18 10
+2 +1 +3
HP
HIT POINTS
87 18
TOTAL
30 ft/x4
=
DEX
DEXTERITY
AC
ARMOR CLASS
10
3
ARMOR BONUS
3
SHIELD BONUS
1
DEX MODIFIER
CLASS SKILLS
0
SIZE MODIFIER
1
NATURAL ARMOR
0
DEFLECT BONUS
0
MISC. BONUS ARMOR CHECK PENALTY DAMAGE REDUCTION
CON
CONSTITUTION
TOUCH
INT
INTELLIGENCE
+0 +4 +0
TOTAL BASE SAVE ABILITY MODIFIER
ARMOR CLASS
11
FLAT-FOOTED
ARMOR CLASS
17
+
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER
MAX RANKS:
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
ABILITY MODIFIER
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
RANKS
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
MISC. BONUS
INITIATIVE WIS
WISDOM
+1
TOTAL
1
DEX MODIFIER
0
MISC. BONUS
INT DEX* CHA STR* CON INT CHA CHA DEX* INT CHA CHA WIS DEX* CHA STR* INT INT WIS DEX* CHA DEX INT WIS INT WIS WIS STR** DEX
CHA
CHARISMA
BASE ATTACK
MISC. BONUS TEMP. MODIFIER
+6/+1
CONDITIONAL MODIFIERS
SAVING THROWS
FORTITUDE
CONSTITUTION
+11 +6 +9 +8
TOTAL
= = =
8 5 5 6
BASE ATTACK
+ + +
3 1 4 2
STR MODIFIER
+ + +
0 0 0 0
SIZE MODIFIER
+ + +
#N/A
REFLEX
DEXTERITY
WILL
WISDOM
GRAPPLE
MODIFIER
0
MISC. BONUS
Intimidate
Jump Knowledge (nature)
SPELL RESISTANCE
Knowledge (religion)
Listen
MELEE
ATTACK BONUS
+8/+3 +7/+2
TOTAL ATTACK BONUS
= =
6 6
+ +
2 1
+ +
0 0
+ +
0 0
+ +
RANGED
ATTACK BONUS
ATTACK 1
Search
DAMAGE CRITICAL
Sense Motive
Spellcraft Spot Survival Swim
Scimitar
RANGE WEIGHT TYPE
+8/+3
SIZE
1d6+2
SPECIAL PROPERTIES
18-20/x2
0 ft
4 lb
ATTACK 2
Medium
AMMUNITION TOTAL ATTACK BONUS
One-handed
DAMAGE CRITICAL
Use Rope
0 1 0 2 15 0 4 0 1 0 0 10 4 5 0 2 14 3 8 1 0 4 0 4 7 7 7 4 1
0 1 0 2 3 0 0 0 1 0 0 0 4 1 0 2 0 0 4 1 0 1 0 4 0 4 4 2 1
0 0 0 0 12 0 4 0 0 0 0 10 0 4 0 0 12 3 4 0 0 1 0 0 7 3 1 2 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 2 0 0 0 0 2 0 0
Spear
RANGE WEIGHT TYPE
+8/+3
SIZE
1d8+3
SPECIAL PROPERTIES
20/x3
20 ft
6 lb
ATTACK 3
Medium
AMMUNITION TOTAL ATTACK BONUS
Two-handed
DAMAGE CRITICAL
= = = = = = = = = = =
+1 Cutlass
RANGE WEIGHT TYPE
+5/+0
SIZE
1d6+3
SPECIAL PROPERTIES
19-20/x2
0 ft
3 lb
ATTACK 4
Medium
AMMUNITION TOTAL ATTACK BONUS
One-handed
DAMAGE CRITICAL
+3 Longspear
RANGE WEIGHT TYPE
+7/+2
SIZE
1d8+6
SPECIAL PROPERTIES
20/x3
0 ft
9 lb
ATTACK 5
Medium
AMMUNITION TOTAL ATTACK BONUS
Two-handed
DAMAGE CRITICAL
= = = = = = = = = =
Spear of Returning
RANGE WEIGHT TYPE
+9/+4
SIZE
1d8+4
SPECIAL PROPERTIES
20/x3
20 ft
6 lb
ATTACK 6
Medium
AMMUNITION TOTAL ATTACK BONUS
Two-handed
DAMAGE CRITICAL
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
AMMUNITION
= = = = =
1
This skill can be used even if the character has zero skill ranks. This skill is a class skills for at least one of your classes. * Armor check penalty, if any, applies. ** Double the armor check penalty.
SPECIAL ABILITIES
Deepening Dark
CAMPAIGN EXPERIENCE POINTS
/ 45,000
GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS
Light
WEIGHT
+3
SPECIAL PROPERTIES
+6
+0
10%
30
15
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
SHIELD/PROTECTIVE ITEM
SPECIAL PROPERTIES
OTHER POSSESSIONS
ITEM
Wgt
ITEM
Wgt
Scimitar Spear Travelers Outfit Handy Haversack Tent Blanket (Winter) Bedroll Lantern, Standard Sack Rations (20 Days) Flint/Steel Mirror Pot +3 Wild Armor Candles (x2) Torch Waterskin (Full) Rope (20ft Hemp) Divine Scroll :
Two Hold Person Spells and One Bulls Strength
4 6 2 20 3 5
0 0 0 0 0 0 0 0 0 0
+2 Vorpal Ferret Staged Magical Long Spear (+ 3) Wilding Clasps (x1) Vestment of Many Styles
RACIAL ABILITIES Base land speed of 30 feet. Bonus Feat: 1st level bonus feat Favored Class: Any CLASS ABILITIES Proficient in light and medium armor, and all shields (except tower shields) (but cannot wear any armor made of metal) Proficient with Club, Dagger, Dart, Quarterstaff, Scimitar, Shortspear, Sickle, Sling, Spear. Restricted Spells: cannot cast Evil spells. Spontaneous Casting: Can spontaneously cast summon nature's ally spells; by sacrificing a pre-prepared spell of equal or higher level. Animal Companion(Ex): You have selected a Select a Companion as your companion. Nature Sense(Ex): You gain a +2 bonus on Knowledge(nature) and Survival checks. Wild Empathy(Ex): You can make a check(1d20+7) to improve the attitude of an animal. You must be within 30 feet of it; and it generally takes one minute to perform the action. Woodland Stride(Ex): You can move through natural thorns; briars; etc. at full speed and without suffering damage or impairment. Magically altered areas still hamper you. Trackless Step(Ex): You leave no trail in natural surroundings; and cannot be tracked unless you choose to. Resist Nature's Lure(Ex): +4 to saving throws against the spell-like abilities of fey creatures. Wild Shape(Su): You can turn yourself into a Small or Medium-size animal (and back) 7 times per day for 5 hour(s). The new form's Hit Dice cannot exceed 9. Shifter's Speech(Ex): You can speak normally in any form. While in wild shape, you can communicate with creatures of the same kind, as long as such creatures can normally communicate using natural methods. Improved Wild Shape(Su): You can use wild shape to assume a form of the following types: animal, humanoid, giant, monstrous humanoid, fey. You can assume the form of a creature of the following size: Tiny, Small, Medium, Large. The new form's Hit Dice cannot exceed 9. Fast Wild Shape(Ex): You can wild shape as a move action. FEATS Natural Spell(PH 98) : Cast spells while in wild shape. Power Attack(PH 98) : Trade attack bonus for damage (up to base attack bonus). Toughness(PH 101) : The character gains +3 hit points. Extra Wild Shape(CD 81) : Gain two additional wild shape uses per day. Practiced Spellcaster(CAr 82) (Druid) : Your caster level is +4 but not above your HD. Improved Natural Armor(MM 304) : Natural armor bonus increases by +1. Multiattack(MM 304) : Secondary attacks suffer a -2 penalty instead of -5. FLAWS Socially Awkward Clairevoyant Nightmares
56
1 2 3 4 5 6 7 8 9 # # # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning/Re buking Most Powerful Undead Affected(Max HD) # of HD Turned/Rebuked Times/Day Used
CARRYING INFO
TURN/REBUKE ATTEMPTS
58
116
175
175
350
875
2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.