1830 AH Rules
1830 AH Rules
1830 AH Rules
0 INTRODUCTION
1830 is a railroad game set in the northeastern United States and southern Canada. The players take on the role of railroad
investors, promoters and presidents with the general objective of making money. Their methods may reflect a greater or
lesser degree of public responsibility depending on their personal inclinations.
A player's wealth is accumulated mainly through owning shares of stock in the eight Railroad Corporations included in
the game. Stock shares make money in two ways - they can provide ready cash via dividend payments and they can
increase in value. The single largest stockholder in a Corporation becomes its president and operates the Railroad, ideally,
but not necessarily, for the benefit of all stockholders. The game ends when either:
1) The Bank funds are exhausted, or
2) A player goes bankrupt.
The winner is the wealthiest player at the end of the game. A player's wealth is made up of his personal cash and his stock
certificates at current market values. (Railroad Corporation assets, whether funds or trains, are NOT counted in the total.)
The sequence of routines changes in the later stages of the game, when first two and then three Operating Rounds are
performed between each Stock Round. All these changes are directly linked to the types of trains in use. (See 22.0).
REPRESENTATION
ON MAP
REPRESENTATION
ON TILES
Small
2 Small
Large
One circle
2 Large
Two circles
20.1 Routes
A route is a length of track joining 2 or more cities. It must be continuous and it must not involve reversing across
junctions, changing track at cross-overs, or traveling the same track section twice. A route that enters a city down one line
may, however, leave along any other line. A route may begin or end at any city. The arrows at which track enters the red
hexagons may also form the start or finish of a route (or both if different red hexagons are involved) but these red sections
may not form part of the middle of a route (i.e., they cannot be run through). At no time may the same station be used
twice over (although separate cities on the same hexagon certainly may be!). Note that New York is shown as 2 separate
stations which may be considered as different cities for route purposes, Other tiles featuring 2 separate cities may be
treated similarly. For example, a route may enter the top New York city from the northeast, exit to the northwest, and then
enter the bottom New York city from the west to score both cities.
When two or more routes are being used in the same turn (i.e., two or more trains are operating) they must all be entirely
separate along their entire length except that they may meet or cross at cities, or use two independent tracks on the same
tile.
Every route used by a Corporation must include at least one city occupied by that Corporations token. Initially, such a
city is very likely to be the base city of the Railroad concerned, but as the game progresses, Railroads may operate from
other cities which provide the base for more lucrative routes.
The large number on a train card indicates the length of route it may run in terms of the number of cities involved. Thus a
2 Train may only join two cities without any intermediate stops. (A train may not run through a city without stopping.)
Similarly a 5 Train may connect up to five different cities. A train may be used on a shorter route than the maximum
allowed if desired or when a maximum route does not exist. Note also that the arrow connections on the pink hexagons
count as cities for the purpose of establishing a route. A Diesel (D) Train may run a legal route of ANY length. Trains
may not be combined or doubleheaded to obtain a longer route.
20.3 Revenue
All cities on either the tiles or the board are marked with revenue points. The revenue which is earned each time a train is
run on the route is the total of all the revenue points of the cities concerned. For example, a 3 Train running a route
through cities of 30, 10 and 20 points would earn a revenue of $60. The highest legal revenue that can be demonstrated
must be collected, although sharp-eyed players are not required to point out a higher possible revenue than claimed. Two
sets of revenue points are shown on the red hexagons. The lower figure is used until the first 5 Train is bought,
immediately after which the higher figure is used.
The president decides whether the revenue should be paid as dividends or diverted into the corporate treasury. If a
dividend is paid, the total earnings from all the trains owned by the Corporation are paid out to the stockholders (10% for
each 10% stock held). Nothing is paid for unsold stock but the Corporation receives the payment due any stock in the
Bank Pool. For example, consider a Railroad where the president owns 50% of the stock, 30% remains unsold in the
Bank, and 20% is in the Bank Pool. If the Railroads revenue is $50 and a dividend is declared, the player holding 50%
receives $25, $10 goes into the Railroads treasury, and the other $15 remains in the Bank. Note that earnings from a
Private Company owned by a Corporation are not available for dividend, but are paid into the treasury. If no dividend is
paid the entire earnings are passed to the Corporation. The stock valuation is then adjusted on the Stock Market.
If the Bank runs out of money the game ends an the completion of the sequence of Operating Rounds that are currently in
progress (i,e., at the point at which the next Stock Round would otherwise commence). If the Bank is depleted during a
Stock Round, the sequence of events must be played out to the end of the next series of Operating Rounds. For exampie,
if the Bank runs out of money in a Stock Round, the Stock Round and the number of Operating Rounds which would
normally take place must be completed before the game is ended. If the Bank runs out during the first Operating Round of
three, complete this Operating Round and the two remaining. During this time all payouts that cannot be met from the
Bank should be recorded on paper and added to the players scores at the end of the game or, if preferred, all players may
be asked to contribute an equal sum of the Bank to allow normal payouts to continue.
(The regulation requiring a fuIl sequence of railroad operations after each opportunity to play the stock market is to
prevent a financial swindle which is too devastating even for 1830. As the rules now disarm this ploy, you need not worry
about it. But if you havent yet worked out what it is, you ought, perhaps, to be asking yourself whether you are a big
enough crook ever to make the big time as a stock racketeer.)
Schuylkill Valley
$ 20
$5
None
Initials
Name
Tokens
PRR
Pennsylvania
Base
$ 40
$10
NYC
5 Black
Albany
$ 70
$15
CPR
Canadian Pacific
$110
$20
$160
$25
C&O
O
$220
$30
Erie
Erie
5 Red
Montreal
4 Deep blue
Baltimore
4 Yellow
Buffalo
3 Orange
New York
Notes:
1) A Corporation owning thee Champlain & St. Lawrence may lay a tile on B&M Boston & Maine
3 light green Boston
the C&SLs hexagon even if this hexagon is not connected to the
Corporations Railhead. This free tile placement is in addition to the
Corporations normal tile placement for this turn only the Corporation Each Railroads base city named above is marked on the board by the
may play two tiles. The tile played on the C&SL hexagon does not have to presence of the Corporations logo. Also indicated above is the number of
connect to any existing adjacent track.
tokens each Corporation has available, and their color. Each Railroad
reasury equal to ten times its
2) A Corporation owning the Delaware & Hudson may establish a begins operating with capital funds in its treasury
Railhead on the D&Hs hexagon by laying a station tile and a token. The intitial share price. The initial share price is determined by the player
station doess NOT have to be connected to the remainder of the purchasing the presidents certificate from the Bank.
Corporations route. The tile layed is the owning Railroads one tile
placement per turn. Placing the token is not required, but if placed in a
future turn, it must be paid for. Removal of the mountain costs
cos $120 as
usual but there is no charge for laying the token. (Other Corporations may
lay a tile here subject to the ordinary rules.)
3) A player owning the Mohawk & Hudson may exchange it for a 10%
share of NYC provided he does not already hold 60% of the NYC stock
and there is NYC stock available in the Bank or the Pool. The exchange
may be made during the players turn of a Stock Round or between the
turns of other players or Railroads in either Stock or Operating Rounds.
This action closes the M&H.
PRR
NYC
CPR
B&O
C&O
Erie
NYNH
B&M
Maximum Number
of Certificates (each):
28
20
16
13
11
TABLE 4 TRAINS
Type
Number
$ 80
$180
Note 1
$300
Note 2
$450
Note 3
$630
Note 4
$800/$1100
Note 5
TABLE 5
Green
Brown Tile
Tile #
Tile #
Replacements
Replacements
14
(63)
3 players:
$800
15
(63)
4 players:
$600
55
16
(43,70)
5 players:
$480
56
18
(43)
6 players:
$400
69
19
(45,46)
20
(44,47)
23
(41,43,45,47)
58
24
(42,43,46,47)
(18,26,27,28,29)
25
(40,45,46)
(16,19,23,24,25,28,29) 26
(42,44,45)
(18,19,20,23,24,26,27) 27
(41,44,46)
57 (14,15)
28
(39,43,45,70)
29
(39,43,45,70)
53
(61)
54
(62)
59
(64,65,66 67,68)
Brown
Yelow
Green
15 @ $500 = $ 7.500
Tile # Q.ty
Tile # Q.ty
Tile # Q.ty
28 @ $100 = $ 2.800
14
39
16 @ $ 50 = $ 800
15
40
24 @ $ 20 = $ 480
55
16
41
30 @ $ 10 = $ 300
56
18
42
18 @ $ 5 = $
90
69
19
43
30 @ $ 1 = $
30
20
44
23
45
58
24
46
25
47
26
61
27
62
57
28
63
29
64
53
65
54
66
59
67
68
70
TOT.:
34
25
26
----------------------------$12.000